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00:01:26 <Samu> it works! 00:01:52 <Samu> i got a question, how do GS's create industries? 00:02:46 <Samu> ST2: are you familiar with GS's creating industries? 00:03:42 <Samu> does anyone know of GSs that creates industries at the start of a game? 00:07:10 *** Samu has quit IRC 00:09:24 *** Samu has joined #openttd 00:09:26 <Samu> oops 00:13:57 *** Samu has quit IRC 00:14:02 *** Samu has joined #openttd 00:30:17 *** Samu has quit IRC 01:06:16 *** LadyHawk- has joined #openttd 01:09:32 *** glx has quit IRC 01:10:44 *** LadyHawk has quit IRC 01:10:44 *** LadyHawk- is now known as LadyHawk 02:04:42 *** Flygon has quit IRC 03:08:26 *** smoke_fumus has quit IRC 03:26:48 *** Lejving has quit IRC 03:30:39 *** Flygon has joined #openttd 04:57:28 *** Biolunar has joined #openttd 05:17:05 *** sla_ro|master has joined #openttd 05:24:51 *** andythenorth has joined #openttd 05:30:06 *** andythenorth has left #openttd 05:31:33 *** keoz has joined #openttd 05:41:36 *** sim-al2 is now known as Guest550 05:41:37 *** sim-al2 has joined #openttd 05:46:09 *** Guest550 has quit IRC 06:13:08 *** supermop_ has joined #openttd 06:19:15 *** supermop has quit IRC 06:19:33 *** keoz has quit IRC 06:36:13 *** Pikka has joined #openttd 06:46:26 *** sla_ro|master has quit IRC 06:49:47 *** Progman has joined #openttd 07:10:22 *** efess has quit IRC 07:10:43 *** Progman has quit IRC 07:54:37 *** Wolf01 has joined #openttd 07:55:01 <Wolf01> o/ 08:19:00 <Pikka> o 08:47:46 <Wolf01> Just installed Space Engineers, the first thing I managed to do is to break my ship in half 08:49:11 <Wolf01> Back to Reassembly, at least there ships rebuild by themselves 08:49:18 <peter1138> hi 08:52:06 *** tokai|noir has joined #openttd 08:52:06 *** ChanServ sets mode: +v tokai|noir 08:58:44 *** tokai has quit IRC 09:00:46 <V453000> 500 people at the same time on 1 factorio server yesterday XD 09:00:50 <V453000> sparta 09:02:55 *** efess has joined #openttd 09:11:50 *** Lejving has joined #openttd 09:21:56 <Wolf01> Lulz 09:22:48 <V453000> https://i.imgur.com/jSlEPhj.png 09:23:23 <Wolf01> Aahha 09:27:13 *** Samu has joined #openttd 09:27:56 <Samu> i was thinking 09:28:04 <Samu> what if locks were waypoints? 09:42:07 *** keoz has joined #openttd 10:26:05 <Samu> . 10:34:51 *** Lejving has quit IRC 10:35:39 *** Progman has joined #openttd 10:48:54 <argoneus> good morning train friends 10:49:47 <Samu> hi 10:50:18 *** andythenorth has joined #openttd 10:50:23 <andythenorth> Pikka bob 10:50:23 <andythenorth> lo 10:51:12 <peter1138> lo bob 10:52:50 <Samu> what do you guys think of locks as waypoints instead? 10:53:30 <andythenorth> ‘interesting' 10:54:16 <Wolf01> Only with a "wait to raise/lower" order 10:56:17 <Samu> how would that work? 10:59:19 <argoneus> Wolf01: I installed win10 tomorrow 10:59:26 <argoneus> so far it feels pretty much the same as win7 10:59:31 <argoneus> except more modern and lighter 10:59:42 <argoneus> by tomorrow I mean yesterday 11:04:23 <Wolf01> Nice, are you living in the backward-time? :D 11:04:47 <andythenorth> maybe it got older and heavier 11:04:52 <andythenorth> but just backwards 11:10:06 <Pikka> elo 11:22:27 *** andythenorth has quit IRC 11:24:15 *** sla_ro|master has joined #openttd 11:25:26 *** andythenorth has joined #openttd 11:25:34 <andythenorth> Pikka: how is cat? 11:25:47 <Pikka> pretty good 11:26:12 <Pikka> et tu brute? 11:26:31 <Samu> darn asserts 11:27:48 <andythenorth> not bad 11:27:50 <Samu> well, the assert is right, but damn it... they're so unexpected 11:28:04 <andythenorth> been Hogging 11:29:12 <andythenorth> http://dev.openttdcoop.org/attachments/download/8081/such_tramz_2.png 11:29:28 <Pikka> that's a lot of tramz 11:29:49 <andythenorth> much 11:29:57 <andythenorth> one for each row in the buy menu 11:30:00 <andythenorth> two even 11:31:16 <andythenorth> Pikka any job? o_O 11:31:23 <andythenorth> or art? 11:31:39 <Pikka> no job, some art, some uni 11:33:29 <Pikka> such fun 11:41:35 <Flygon> Those Tanker Trams 11:41:50 <Flygon> I'd be veeeeeeerry worried about arcing 11:41:50 <Flygon> :D 11:58:09 *** ConductorCat has quit IRC 11:59:39 *** ConductorCat has joined #openttd 12:06:36 <andythenorth> Flygon: new disaster 12:06:38 <andythenorth> exploding tramz 12:08:13 <Flygon> @_@ 12:11:45 <Eddi|zuHause> don't small ufos also land on trams? 12:12:06 <Eddi|zuHause> i don't think i ever tried disasters since trams were introduced 12:12:45 <Pikka> I don't see why they wouldn't 12:22:01 <Samu> i just commented out a comment, if that makes any sense 12:41:32 <andythenorth> Pikka: how big should buses be? And pax tramz? 12:43:50 <Pikka> how big? capacity or pixels? 12:44:00 <andythenorth> capacity 12:44:14 <andythenorth> buses are obviously 30-40 pax :P 12:44:26 <andythenorth> but then…a UK set needs double-decker ones 12:44:32 <andythenorth> and tramz must be bigger again 12:44:39 * andythenorth should delete them all, BAD FEATURES 12:44:46 <Pikka> hmm 12:45:02 <Pikka> my double deckers were 40-65 12:45:21 <Eddi|zuHause> 50% bigger sounds right 12:45:28 <andythenorth> I think 65 is the natural size 12:45:43 <andythenorth> currently they are 50-90, which is too big 12:46:10 <Pikka> 90 is the capacity of my largest (articulated) tram 12:47:19 <Eddi|zuHause> 90 sounds too small for a tram 12:47:22 <andythenorth> how long in vehicle length? 12:48:22 <Pikka> never got as far as drawing it 12:48:32 <Pikka> but 3 articulated pieces, modern light rail stylez 12:48:51 <Pikka> why is 90 too small? That's more than two rail coaches 12:50:32 <andythenorth> it is 12:50:33 <dihedral> hej hej 12:50:51 <andythenorth> mine are too big 12:51:21 <dihedral> that's what everybody says 12:51:34 <andythenorth> not everybody 12:51:36 <andythenorth> just most people 12:51:51 <dihedral> true - i do know a girl that does not say that 12:52:07 * andythenorth has no idea what you’re talking about 12:52:44 <andythenorth> Road Hog has tramz with 80-240 pax 12:52:51 <andythenorth> kind of odd 12:53:05 <peter1138> 65535 12:53:10 <peter1138> od it 12:53:35 <andythenorth> one tram for whole map? 13:13:26 *** Lejving has joined #openttd 13:39:39 *** sim-al2 has quit IRC 13:45:26 *** tdannecy has joined #openttd 13:53:13 *** Pikka has quit IRC 14:38:47 *** Alberth has joined #openttd 14:38:47 *** ChanServ sets mode: +o Alberth 14:38:58 <Alberth> moin 15:14:01 *** HerzogDeXtEr has joined #openttd 15:26:36 *** TheMask96 has quit IRC 15:28:58 *** TheMask96 has joined #openttd 15:31:12 <Samu> the comments of ChangeTileOwner_Water are so confusing 15:32:30 <Samu> i removed everything about lockmiddle there 15:32:42 <Samu> they are coded differently now 15:34:21 <Samu> * Check if the new owner after removing depot isn't OWNER_WATER. */ 15:34:25 <Samu> it never is... 15:35:57 <Samu> /* Set owner of canals and locks ... and also canal under dock there was before. 15:36:17 <Samu> /* Set owner of canal, and also canal parts under (now removed) lock, dock and ship depot to OWNER_NONE. */ 15:36:24 <Samu> better 15:36:52 <Samu> buoys have been dealt somewhere else 15:37:02 <Samu> oilrig station and industry too 15:37:21 <Samu> industries don't bankrupt anyway 15:37:35 <Samu> but the canal under them 15:37:43 <Samu> must change ownership, it's been dealt with 15:38:31 <Samu> now i need a saveload conversion for locks.... must think 15:53:05 <Samu> lock conversion is gonna be hell :( 15:54:06 <Samu> the owner of the lock is set at the middle tile... how do i walk to that tile? 15:54:14 <Samu> to get the owner 15:59:43 <Alberth> something with TileDxDy iirc 16:00:49 <Alberth> TileDiffXY actually 16:01:23 *** DDR has quit IRC 16:01:44 *** DDR has joined #openttd 16:03:27 *** DDR has quit IRC 16:04:21 *** DDR has joined #openttd 16:04:22 <Samu> gonna copy paste code 16:04:46 *** DDR has quit IRC 16:05:19 *** DDR has joined #openttd 16:29:03 <Samu> https://paste.openttdcoop.org/psufuz15j - is this conversion good? 16:29:53 <Samu> i copied that table from https://hg.openttd.org/trunk.hg/file/703999f4c036/src/water_cmd.cpp#l517 16:34:44 <Samu> i need old saves with locks, for verification :p 16:37:20 <Samu> 20 water tiles became 22 water tiles 16:37:25 <Samu> hmm 16:37:51 <Samu> ah ya right, middle now counts as +1 to water infrastructure 16:37:56 <Samu> and i got 2 locks 16:38:16 *** andythenorth has quit IRC 16:58:19 *** glx has joined #openttd 16:58:19 *** ChanServ sets mode: +v glx 17:02:46 *** Eddi|zuHause has quit IRC 17:08:54 <Samu> gah i forget what's a river, what's a canal 17:09:46 <Samu> 00 - sea 17:09:48 <Samu> 01 - canal 17:09:50 <Samu> 10 - river 17:10:02 <Samu> 11 - invalid 17:13:01 <Samu> 0 00 00000 - no canal on river / sea / company #1 17:14:43 *** DDR has quit IRC 17:15:04 <Samu> k think i got a problem, must fix 17:17:32 *** DDR has joined #openttd 17:19:43 *** DDR_ has joined #openttd 17:19:43 *** DDR has quit IRC 17:37:03 *** smoke_fumus has joined #openttd 17:40:00 *** frosch123 has joined #openttd 18:02:03 *** JacobD88 has joined #openttd 18:09:27 *** JacobD88 has quit IRC 18:16:47 *** andythenorth has joined #openttd 18:16:48 *** andythenorth has left #openttd 18:16:51 *** andythenorth has joined #openttd 18:16:53 <andythenorth> o/ 18:18:06 <frosch123> hoi cat 18:27:50 <Alberth> o/ 18:37:45 <supermop_> yo 18:41:42 *** srhnsn has joined #openttd 18:47:05 *** Defaultti has quit IRC 18:49:27 *** Defaultti has joined #openttd 18:52:40 *** Biolunar has quit IRC 18:59:07 <Samu> \darn it 18:59:19 <Samu> the bug was in the company_sl.cpp 18:59:37 <Samu> i still don't get breaks and FALL THROUGH stuff 19:00:18 <Samu> afterload.cpp is fine after all 19:13:23 * andythenorth favours smaller trams 19:13:31 <andythenorth> want more density? 19:13:34 <andythenorth> user more trams? 19:13:37 <andythenorth> use * 19:13:51 <andythenorth> smaller = ~100 pax instead of ~200 pax 19:15:30 <Samu> locks are done 19:15:39 <Samu> i got everything done, except objects 19:16:05 <Samu> i may need help dealing with object tiletype 19:21:34 *** tdannecy has quit IRC 19:25:06 *** idl0r has quit IRC 19:27:08 <Samu> hmm the price of clearing objects is buggy... let me check 1.6.1 19:28:45 <Samu> also happens in 1.6.1 19:29:15 <Samu> and this is why i hate objects 19:29:44 <Samu> bug is 19:29:49 <Samu> place a rock on a river 19:29:54 <Samu> costs £256 19:30:15 *** DDR_ has quit IRC 19:30:16 <Samu> now remove the rocks 19:30:17 *** drac_boy has joined #openttd 19:30:21 <drac_boy> hi 19:30:43 <Samu> oops, let me start over, got the prices wrong 19:30:52 <Samu> place a rock on a river, costs £640 19:31:04 <Samu> remove the rock, costs £256 19:31:16 <Samu> build a canal on a river, costs £5000 19:31:29 <drac_boy> just wondering if any german historians in here atm heh .. did trains even end up with both drg and bavaria rolling stock or it was pretty much a 'clean' switchover era? 19:31:56 <Samu> now, another different way to do the same: 19:32:05 <andythenorth> drac_boy: when did this happen? 19:32:08 <Samu> place a rock on a river, costs £640 19:32:34 <Samu> build a canal on the rock, costs £15,256 19:33:15 <Samu> it should have cost £5,256 19:33:50 <drac_boy> well bavaria seem to have stopped their ordering in 1924ish (and anything after that was apparently considered bavaria design under drg nameplate instead) 19:34:21 <drac_boy> but I haven't apparently found any photo or tidbit about for example having bavaria and drg coaches together on one train 19:40:10 <drac_boy> anyway at least I'm not a rivet counter :P 19:41:28 *** Eddi|zuHause has joined #openttd 19:43:32 *** gelignite has joined #openttd 19:44:33 <drac_boy> ughh sorry need to afk for a while 19:44:36 *** drac_boy has left #openttd 19:47:17 <Samu> lol 19:47:21 *** sla_ro|master has quit IRC 19:47:24 <Samu> if (spec->grf_prop.grffile != NULL) { td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName(); 19:47:28 <Samu> angry code 19:47:33 <Samu> GRRRRFFFRGGRDFGRGFPRGRFGR 19:47:49 <andythenorth> hmm 19:59:43 *** Compu has quit IRC 20:03:13 <andythenorth> ach road vehicle tunnelling 20:03:32 <andythenorth> what causes 12/8 trams to tunnel in the stops? 10/8 and 14/8 don’t seem to do afaict 20:05:19 <andythenorth> the 3rd vehicle arriving at the stop can’t load 20:05:41 <andythenorth> then after a minute or so it tunnels, and occupies the same location as the 1st vehicle at the front of the stop 20:05:44 <andythenorth> and starts loading 20:05:59 <andythenorth> it’s weird, looks odd, and is hard to explain/understand 20:07:16 *** sim-al2 has joined #openttd 20:09:01 *** Compu has joined #openttd 20:22:27 <supermop_> andythenorth: it seems to happen only after waiting a long time, think it has to do with the quantum queing setting 20:22:36 <supermop_> i notice it with trucks 20:23:56 <supermop_> if i am starting a lot of RVs on time table, i try not to let them to the first stop more than 30 or so days before their start time because that seems to happen if several are waiting in a line, then the order gets all messed up 20:26:56 <andythenorth> it’s caused by quantum effects yes 20:27:00 <andythenorth> I can just disable it 20:27:14 <andythenorth> but that doesn’t help determine effective vehicle lengths :) 20:27:27 <andythenorth> 12/8 triggers the problem, for certain configurations of road stop 20:27:32 <andythenorth> 16/8 does not 20:28:23 <andythenorth> the confusing aspect - if more than one RV can occupy a loading spot, why bother tunneling? 20:29:33 <andythenorth> 10/8 vehicles are also doing it 20:29:52 <andythenorth> it increases the effective capacity of the road stop arbitrarily 20:30:02 <andythenorth> if I could predict this behaviour, I could build much smaller road stops 20:30:19 *** FLHerne has joined #openttd 20:31:44 <andythenorth> ha 16/8 vehicles do it, it’s just harder to see 20:31:51 <andythenorth> so I have 20 vehicles packed into 6 roadstops 20:32:01 <andythenorth> all loading 20:38:29 <Eddi|zuHause> andythenorth: the tunneling is not a problem, the "benefit" of longer vehicles is that the following vehicle will see an occupied platform and pick another platform to load, if applicable 20:39:26 <Eddi|zuHause> for shorter vehicles, the second vehicle arrives at the splitting point before the first vehicle reserves the platform 20:39:40 <andythenorth> yes I understand that much :) that is easy to show in testing 20:39:52 <andythenorth> the primary objection of the tunneling is that it makes no sense 20:40:01 <andythenorth> of / to /s 20:40:18 <Eddi|zuHause> it makes no sense, yes, but it's sporadically needed to un-block things 20:40:43 <Eddi|zuHause> it's not a terribly good feature 20:40:47 <andythenorth> it’s RVs 20:40:53 <andythenorth> most of RVs are not terribly good :) 20:40:55 <Eddi|zuHause> but i wouldn't worry about it 20:42:43 *** frosch123 has quit IRC 20:44:09 <andythenorth> it has an irritating tendency to leave gaps at 12/8 20:44:23 <andythenorth> but otherwise yeah 20:44:30 <andythenorth> it is what it is 20:45:57 <andythenorth> I am favouring relatively short mail trams 20:46:04 <andythenorth> with low capacity 20:46:08 <Eddi|zuHause> tunneling should only happen when you have too long (full) loading times 20:48:44 <andythenorth> happy to be persuaded to ignore this :) 20:48:49 <andythenorth> non-solvable 20:59:09 <andythenorth> http://dev.openttdcoop.org/attachments/download/8088/mail_tramz.png 20:59:28 <andythenorth> 10/8 mail trams, and same-generation 16/8 box trams (refittable to mail at higher capacity) 21:02:04 *** Alberth has left #openttd 21:06:14 <Eddi|zuHause> seems fine 21:06:59 <Samu> i don't get object stuff 21:07:10 <Samu> too much NewGRF in the way 21:08:59 <andythenorth> mail tram :P 21:09:00 <andythenorth> https://image.jimcdn.com/app/cms/image/transf/dimension=670x1024:format=jpg/path/s5606f47125bcfcec/image/i073ba3217913e342/version/1405247055/limmattal-strassenbahn-lsb-2-limmattalstrassenbahn-fahrzeugparaden-tram-museum-z%C3%BCrich-tram-museum-zurich-z%C3%BCrich-switzerland-streetcar-tramway-burgwies-depot-trammuseum-museumslinie-21.jpg 21:09:14 <andythenorth> [the mail is in the cart at the back] 21:14:51 *** andythenorth has quit IRC 21:27:50 *** andythenorth has joined #openttd 21:38:08 <Samu> who can help me? 21:38:33 <Samu> bool water = IsWaterTile(tile); 21:38:46 <Samu> well, the type is an object 21:38:55 <Samu> but i see water 21:39:14 <Samu> dunno how to explain 21:40:31 *** srhnsn has quit IRC 21:40:53 <Samu> I'm using OpenGFX+ Landscape 1.1.2 and i placed 'Rocky Land' on a river tile 21:41:18 <Samu> it doesn't consider it as water anymore, but an object 21:41:37 <Samu> this is going to affect the prices when doing clears 21:41:42 <Samu> it's bugged 21:42:23 <Samu> when building a canal over it, it goes through bool water = IsWaterTile(tile) and returns false 21:42:42 <Samu> ret = DoCommand(tile, 0, 0, flags | DC_FORCE_CLEAR_TILE, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; 21:43:06 <Samu> it clears the 'Rocky Land' and gets back the river 21:43:14 <Samu> but next, if (!water) cost.AddCost(ret); 21:43:58 <Samu> it's adding the price of a FORCE CLEAR TILE 21:44:06 <Samu> :( 21:47:05 <Samu> + cost {m_value=10000 } const OverflowSafeInt<__int64,9223372036854775807,-9223372036854775808> & 21:47:29 <Samu> it's adding the price for clearing the river t.t 21:47:45 <Samu> it should not do it 21:48:03 <Samu> it should add the cost of clearing the object, not the river 21:49:23 <Samu> oh, it does both 21:49:36 <Samu> adds £256 to £10000 21:56:30 <Samu> we're at £10256 21:57:05 <Samu> and finally add the cost of a canal, which is £5000 21:57:25 <Samu> £15256 total that I see 21:59:35 <Samu> I am uncertain where the problem actually manifests 21:59:53 <Samu> CmdBuildCanal at water_cmp.cpp or 22:01:24 *** Biolunar has joined #openttd 22:01:25 <Samu> CmdLandscapeClear at landscape.cpp 22:03:12 <Samu> anyone here? 22:03:21 <Samu> I don't know what to do 22:06:26 *** FLHerne_ has joined #openttd 22:06:30 *** FLHerne has quit IRC 22:35:17 <Samu> 1.6.1 crash 22:35:23 <Samu> kinda unexpected 22:36:42 <Samu> i dont really know the behaviour of objects 22:37:07 <Samu> if a company places objects on the map, but then bankrupts , what happens to the objects? 22:37:26 <Samu> they poof? 22:37:28 <Samu> they stay? 22:37:49 <Samu> what about company merging? 22:37:57 <Samu> they poof? 22:38:03 <Samu> they belong to new company? 22:38:44 <Samu> openttd code isn't too clear 22:40:09 *** keoz has quit IRC 23:04:34 *** Biolunar has quit IRC 23:18:02 *** FLHerne_ has quit IRC 23:18:13 *** FLHerne_ has joined #openttd 23:36:33 *** glx has quit IRC 23:38:26 <Samu> who's alive? 23:38:48 *** FLHerne_ has quit IRC 23:39:03 *** FLHerne_ has joined #openttd 23:51:03 *** FLHerne_ has quit IRC 23:55:00 *** Progman has quit IRC