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00:02:14 *** Montana_ has joined #openttd 00:04:50 <supermop_home> cant find it in the docs tho 00:08:36 <Wolf01> 'night 00:08:40 *** Wolf01 has quit IRC 00:13:17 *** glx has quit IRC 00:23:57 *** Arveen2 has joined #openttd 00:27:05 *** sim-al2 is now known as Guest1122 00:27:07 *** sim-al2 has joined #openttd 00:29:01 *** Arveen has quit IRC 00:30:26 *** Guest1122 has quit IRC 00:39:43 *** chomwitt has quit IRC 01:16:45 *** FLHerne has quit IRC 02:10:35 *** DDR has joined #openttd 02:30:30 *** cosmobird_ has joined #openttd 03:06:39 <Vadtec> does anyone know which newgrf changes the behavior of industries closing from "poof they are gone" to "it actually takes some time before they poof" 03:06:40 <Vadtec> ? 03:56:39 *** Montana_ has quit IRC 03:59:49 *** Snail has quit IRC 04:23:10 *** mindlesstux has quit IRC 04:23:44 *** mindlesstux has joined #openttd 04:30:34 *** Hiddenfunstuff has joined #openttd 04:53:12 *** keoz has joined #openttd 05:07:24 *** cHawk has joined #openttd 05:32:15 *** cHawk has quit IRC 05:47:41 *** sla_ro|master has joined #openttd 06:02:32 *** keoz has quit IRC 06:12:41 *** OsteHovel has quit IRC 06:14:00 *** andythenorth has joined #openttd 06:14:34 *** chomwitt has joined #openttd 06:20:31 <andythenorth> o/ 06:58:04 <V453000> https://www.youtube.com/watch?v=rOi9sKMmYus 07:03:57 *** OsteHovel has joined #openttd 07:05:41 <andythenorth> such F 07:22:05 <andythenorth> industries https://www.tt-forums.net/viewtopic.php?p=1187141#p1187141 07:26:14 <peter1138> too clean & sharp 07:39:30 <andythenorth> it’s brand new! 07:39:35 <andythenorth> paint is still shiny 07:45:15 *** urdh has joined #openttd 07:49:03 *** andythenorth has quit IRC 07:49:03 *** tokai has joined #openttd 07:49:04 *** ChanServ sets mode: +v tokai 07:56:00 *** tokai|noir has quit IRC 08:00:33 *** Stimrol has joined #openttd 08:18:28 *** Stimrol has quit IRC 08:31:45 *** juzza1 has quit IRC 08:32:13 *** juzza1 has joined #openttd 09:04:51 *** Wolf01 has joined #openttd 09:05:01 <Wolf01> o/ 09:07:53 <crem> o// 09:13:08 *** bwn has quit IRC 09:22:06 *** bwn has joined #openttd 09:43:28 *** sla_ro|master has quit IRC 09:44:58 *** sla_ro|master has joined #openttd 09:47:55 *** TheMask96 has quit IRC 09:49:37 *** TheMask96 has joined #openttd 09:49:41 *** bwn has quit IRC 10:07:57 *** sla_ro|master has quit IRC 11:12:05 *** TheMask96 has quit IRC 11:15:19 *** TheMask96 has joined #openttd 11:59:39 *** cosmobird_ has quit IRC 12:01:23 *** tycoondemon has quit IRC 12:13:10 *** cosmobird has joined #openttd 12:24:28 *** chomwitt has quit IRC 12:37:30 *** chomwitt has joined #openttd 13:01:58 <supermop_home> yo 13:29:33 *** Montana has joined #openttd 13:55:56 *** Gja has joined #openttd 13:56:24 *** andythenorth has joined #openttd 13:56:27 <andythenorth> but also 14:33:13 *** Gja has quit IRC 14:35:09 *** Wormnest has joined #openttd 14:39:25 *** sla_ro|master has joined #openttd 14:41:48 <supermop_home> more paper mills? 14:45:05 <andythenorth> so many 14:50:45 <supermop_home> advantage of lots of square footed buildings 14:54:31 *** Alberth has joined #openttd 14:54:31 *** ChanServ sets mode: +o Alberth 14:54:41 <Alberth> o/ 14:55:46 <andythenorth> lo Alberth 15:03:44 *** tycoondemon has joined #openttd 15:06:34 <Alberth> new industry peatlands looks very much under construction :p 15:07:14 <Alberth> same globally brown-ish colour :) 15:08:14 <andythenorth> irl they’re quite…boring 15:08:45 <andythenorth> I might get hit by inspiration some time 15:08:57 <Alberth> I saw the photo, very large, very flat 15:09:13 <andythenorth> the tiles should at least show a difference in front / behind the harvesters 15:09:23 <andythenorth> peat pile in front, bare ground behind 15:09:58 <Alberth> https://en.wikipedia.org/wiki/File:Peat_stacks_and_cutting.JPG 15:11:26 <andythenorth> yes I could draw the bricks 15:11:39 <andythenorth> and channels of water in the ground that drain the mire 15:11:45 <Alberth> https://en.wikipedia.org/wiki/File:Peat-Stack_in_Ness,_Outer_Hebrides,_Scotland.jpg more boring stack 15:12:24 *** Gja has joined #openttd 15:14:52 <Alberth> looks like a very finite resource, unless you play for a few thousand years :p 15:15:19 <andythenorth> peat caused capitalism 15:17:07 <andythenorth> Dutch people dug the peat, then needed to keep the land drained 15:17:15 <andythenorth> so they bought shares in windmills 15:17:19 *** Snail has joined #openttd 15:17:24 <andythenorth> lo Snail 15:22:04 <Alberth> hmm, blaming us eh? :p 15:25:08 *** Montana has quit IRC 15:28:54 *** Gja has quit IRC 15:37:44 <supermop_home> http://imgur.com/a/zbRvN 15:37:49 <supermop_home> trucks working 15:47:53 <Alberth> :O great! 15:48:53 *** TheMask96 has quit IRC 15:49:23 <supermop_home> now need to give all the new trucks better names 15:52:45 *** TheMask96 has joined #openttd 15:54:35 <V453000> took me 2 years already to make 1 road type 15:54:42 <V453000> how many will it take to make all the new ones? :D 15:55:38 <Alberth> depends on how much you want to change with the current one :) 15:56:14 <V453000> about redo :P 15:57:36 <Alberth> based on previous experience, I'd say 2 years 15:59:56 <supermop_home> do I need to use random_switch? can I just use switch with random_bits as the thing to test? 16:01:22 <Alberth> there was an important difference between them, not sure what it was, random_bits are more stable iirc 16:01:52 <supermop_home> i don't see a random_switch trigger for 'is built' 16:02:05 <supermop_home> I only want to randomize once, on vehicle purchase 16:03:40 <V453000> I always used random switch, frosch might have added some random bits when he was writing rainbow slugs though 16:04:30 *** Progman has joined #openttd 16:04:41 <Alberth> random_bits does point to random_switch 16:05:31 <andythenorth> trucks :) 16:05:45 <supermop_home> bendy busses next 16:06:18 <andythenorth> ach, all the forums action is BR Set 16:06:26 <andythenorth> good luck to it though :) 16:06:41 <supermop_home> go hype up mop generic road vehicles 16:07:10 <andythenorth> sets made by one person get low-traffic threads 16:07:20 <andythenorth> for obvious reasons, compared to a group collaborating 16:07:48 <andythenorth> also it’s impossible to produce much drama posts when working alone 16:08:09 <supermop_home> go shit talk my trucks then 16:21:51 *** JacobD88 has joined #openttd 16:36:00 *** HerzogDeXtEr has joined #openttd 16:40:15 *** glx has joined #openttd 16:40:15 *** ChanServ sets mode: +v glx 16:55:14 <Vadtec> when reserving land for later use near a town, is it necessary to purchase *all* the tiles you want to reserve, or can you just purchase the outline of the tiles you want to reserve to keep the town out? 16:56:08 <Alberth> outline seems to work last time I tried 16:56:30 <Alberth> unless you have AI that thinks "eh, free space for my new airport" :p 16:56:46 <Vadtec> heh, true, had that happen once 16:57:09 <Alberth> one bought tile in the middle solves that problem :p 16:58:07 <Alberth> maybe even just near roads is sufficient, but not sure 16:58:14 <Vadtec> i feel like a moron for not having thought of that 16:58:18 <Alberth> I hardly ever play near a city 16:58:35 <Vadtec> i use planes to feed my rail habbit 16:58:36 <Vadtec> :P 16:58:57 <Vadtec> few good routes of valuables and i can build whatever rail network i want 16:59:36 <Alberth> I do industries only, mostly 16:59:54 <Alberth> and when sufficiently bored, I may move some goods to the towns 17:00:09 * andythenorth plays FIRS 17:00:21 <Alberth> with BB ? 17:00:24 <andythenorth> NCG 17:00:32 <andythenorth> 15 years, 120,000t per cargo 17:00:48 <andythenorth> also, I think Arctic Basic is ‘done’ for v3, download here http://bundles.openttdcoop.org/firs/push/LATEST/ 17:01:02 <Alberth> I might want to try NCG some more, never played much with it, tbh 17:01:19 <andythenorth> it’s fun, but it forces a very linear play-style 17:01:30 <andythenorth> especially in a short game, all choices have to support only the goal 17:01:44 <andythenorth> so nice-looking stations etc are strictly wasting time and money 17:02:12 <andythenorth> if the goal numbers are set well, it also has a frantic late-game stage, manic last 2 years 17:04:11 <andythenorth> it might be interesting to have a variant of NCG with ‘all cargos' 17:04:25 <andythenorth> although ‘more’ is not always better :P 17:10:13 *** chomwitt has quit IRC 17:19:25 <LordAro> ooh, lots of pretty warnings with gcc7.1 17:19:51 *** APTX has quit IRC 17:23:48 *** frosch123 has joined #openttd 17:24:03 *** FR^2 has joined #openttd 17:25:37 <Alberth> andythenorth: 5572 is latest? build date suggests it is, but I have firses with higher numbers 17:26:17 <andythenorth> 5626 is my local rev 17:26:29 <andythenorth> dunno what bundles does with version numbers 17:26:48 <andythenorth> that looks like a bug though 17:26:50 <andythenorth> :| 17:28:52 <Alberth> https://paste.openttdcoop.org/psxslesgb I have even higher numbers, time-stamp is download time of course, rather than creation time at devzone 17:30:06 <Alberth> http://bundles.openttdcoop.org/firs/push/ <-- much higher numbers 17:32:57 <LordAro> frosch123: quak https://pastebin.com/M9nDTUx4 17:33:45 <andythenorth> Alberth: that’s interesting, not sure where those come from 17:33:51 <andythenorth> mine matches hg revs 17:34:07 <Alberth> inside it's again 5572 17:34:23 <frosch123> LordAro: some look legit 17:34:28 <frosch123> like fios.cpp 17:34:31 <andythenorth> I guess I haven’t finished patching the makefile then :P 17:34:43 <Alberth> (I picked 6358) 17:35:13 <frosch123> LordAro: is there a "fallthrough" attribute meanwhile? 17:35:27 <LordAro> /* FALLTHROUGH */ i think is "standard" 17:35:38 <frosch123> i mean something the compiler knows 17:35:43 <LordAro> other than that, there are "actual" attributes, with varying amounts of support 17:35:45 <frosch123> like __attribute__(__fallthrough__) 17:35:48 <LordAro> https://gcc.gnu.org/gcc-7/changes.html 17:36:11 <frosch123> https://gcc.gnu.org/onlinedocs/gcc/Statement-Attributes.html <- there it is 17:36:18 <frosch123> we should add that to stdafx.h 17:36:29 <LordAro> aye 17:36:39 <LordAro> preferring to use [[fallthrough]], ofc ;) 17:38:24 <frosch123> more #ifdef in stdafx.h 17:38:27 * andythenorth ponders a roadstop spec that could show cargo 17:38:43 <andythenorth> bored of building a train station tile to show waiting cargo at roadstops :) 17:39:13 <frosch123> they added attribute namespaces... oh dear 17:42:30 <Vadtec> -_- thats like the 4th time in about 3 years ive had a stupid industry that ive been servicing for 10+ years close right out from under me...with good raitings and decent production...wtf 17:43:48 <andythenorth> nah 17:43:53 <andythenorth> code says that can’t happen 17:44:52 <Vadtec> i just lost a factory that ive been suppling with 300+ grain and livestock close 17:45:30 <Vadtec> lost a coal mine about 10 minutes ago that was supplying 258 coal 17:45:44 <andythenorth> in default game, no industry grfs? 17:45:44 <Vadtec> this game has been weird 17:46:00 <andythenorth> it’s not a patchpack? 17:46:04 <Vadtec> pretty sure its default, lemme check 17:46:07 <glx> coal mine can disappear 17:46:11 <Vadtec> nah, no patchpack 17:46:19 <glx> same for all primary industries 17:46:31 <Vadtec> nope, no industry grfs 17:47:10 <Vadtec> glx... can disappear even with excellent supply and transport? 17:47:11 <glx> but secondary industries like factory should stay if you provide cargo 17:47:38 <glx> coal is a "finite" ressource :) 17:48:08 <Vadtec> well that was the smallest coal mine ever then 17:48:29 <Vadtec> ive had games where ive had coal mines producing 1000+ for 100+ years 17:48:38 <Vadtec> this one lasted barely 20 17:48:41 <andythenorth> default coal mine cannot close if station rating is > x% 17:49:02 <Vadtec> not sure what the rating was 17:49:06 <andythenorth> eh, actually there might be a case where production multiplier falls enough times on random chance 17:49:08 <andythenorth> maybe 17:49:21 <Vadtec> it should have had a high rating 17:49:36 <andythenorth> which economy setting? 17:50:02 <andythenorth> (smooth economy on or off?) 17:50:15 <Vadtec> smooth on 17:51:13 <Vadtec> i dunno 17:51:16 <Vadtec> this game has been weird 17:51:39 <Vadtec> it took the cargodist almost a full game year to balance in a new route for goods i added 17:52:34 <Vadtec> i probably need to nuke the game folder and start over, ive been screwing with grfs alot with this version 17:52:53 <andythenorth> have you changed the grfs while the game is running? 17:53:00 <Vadtec> nope 17:53:33 <andythenorth> probably fine then 17:55:13 <Vadtec> meh, if it keeps up ill shutdown and nuke the game folder, not like im loosing some huge ass empire or anything lol 18:06:49 <Vadtec> has anyone ever played a game where their trains were 64 tiles long? was it any fun? 18:08:02 <andythenorth> yes and yes 18:08:12 <andythenorth> but the novelty wears off fast 18:08:33 <Vadtec> ive gone as long as 12 tiles before 18:08:40 <andythenorth> you need a bunch of very high production industries, mines or so 18:08:53 <Vadtec> i just dont see how you're supposed to keep the raiting up with a 64 tile long train 18:09:45 <Alberth> don't do full load :p 18:09:45 <andythenorth> there’s a grf that adjusts station ratings, for this purpose 18:09:59 <Vadtec> oh? 18:10:42 * Vadtec goes looking 18:13:13 <andythenorth> https://www.tt-forums.net/viewtopic.php?t=74856 18:13:22 <andythenorth> used to be in FIRS, but I deleted it 18:13:33 <andythenorth> so 3iff copied it to a new grf 18:14:38 <Vadtec> ah, cool 18:14:54 <Vadtec> omg...lost another oil well 18:14:58 <Vadtec> bleh 18:15:01 <Alberth> LordAro: you missed one :p https://paste.openttdcoop.org/pxwooab0i 18:15:04 <Vadtec> sucked it dry lol 18:15:28 <LordAro> Alberth: interesting, where did you find that? :p 18:15:38 <Alberth> my compiler does :p 18:15:42 <LordAro> which version? 18:16:02 <Alberth> g++ (GCC) 6.3.1 20161221 (Red Hat 6.3.1-1) 18:16:07 <LordAro> huh 18:16:16 <LordAro> wonder why it's disappeared with 7.1.1 then 18:17:51 <Alberth> it's a false positive, so likely fixed 18:19:05 <LordAro> hehe 18:19:17 <planetmaker> o/ 18:19:26 <Alberth> /o 18:19:31 <LordAro> /o pm 18:25:44 *** FLHerne has joined #openttd 18:41:18 *** gelignite has joined #openttd 19:03:58 <Snail> hey andythenorth 19:04:05 <andythenorth> hey Snail 19:04:17 <Snail> I’m going through your new cargo list, just to have an idea of all the new labels you introduced... 19:04:32 <Snail> but I seem I can’t find the explanation of “vehicle bodies” in the FIRS docs 19:04:38 <Snail> I’m looking here: http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/cargos.html 19:05:01 <Snail> I can see “vehicle parts”, not “vehicle bodies”. I’d like to have an idea before drawing them on my wagons 19:05:52 *** Keridos has quit IRC 19:06:47 <andythenorth> the ‘push’ docs give you a better idea of what’s new http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html 19:06:53 <andythenorth> BUT they change often :P 19:07:03 <andythenorth> after play-testing I often remove new cargos 19:07:23 <Snail> :P 19:07:35 <Snail> sounds so lovely… from a set developer’s POV :D 19:08:06 <Snail> especially because I would clearly see “vehicle bodies” as a subcargo of “vehicle parts" 19:10:18 <andythenorth> it’s not a classification system :) 19:10:28 <andythenorth> cargos are designed to make industry chains work 19:10:32 *** Stimrol has joined #openttd 19:11:29 <andythenorth> so in this case it gives a connection from metal to vehicles 19:11:45 <Snail> vehicle bodies? 19:11:53 <andythenorth> yes 19:11:54 <Snail> can’t you use vehicle parts to make that connection? 19:11:57 <andythenorth> no 19:12:02 <andythenorth> well yes, but then it makes no sense 19:12:14 <andythenorth> all things are possible :) 19:12:22 <Snail> guess so 19:12:24 <andythenorth> not all things make a good cargo flow in game 19:12:52 <Snail> thinking about it, it would be fun to strip my cars out of wheels and glass… and have them as a new cargo 19:13:00 <andythenorth> :) 19:13:03 <Snail> but that would be hardly noticeable, given the small size 19:13:09 <andythenorth> do truck cabs 19:13:10 <Alberth> nuts, bolts 19:13:23 <Snail> I have tractors 19:13:41 <andythenorth> here’s how CHIPS does it http://dev.openttdcoop.org/projects/chips/repository/entry/sprites/graphics/vehicle_bodies_cargo.png 19:14:03 <andythenorth> I just blacked out the windows and cut off the cabs from http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#assembly_plant 19:14:32 <Wolf01> <andythenorth> so in this case it gives a connection from metal to vehicles <- I always play metal on road trips 19:14:39 <andythenorth> nice 19:14:49 * andythenorth plays 80s music 19:15:09 <Wolf01> Usually that too, but I prefer metal 19:16:07 <Snail> andythenorth: I love your truck cabs, but they’re too big to fit my trains 19:16:17 <Snail> I’d have to draw new ones… I’ll think about that 19:16:25 <andythenorth> fair :) 19:16:27 <Snail> also I like to draw realistic ones :D 19:16:40 <andythenorth> FIRS must be a nightmare for vehicle authors :P 19:16:54 <andythenorth> there are now 63 cargos 19:16:56 <Snail> well, at least you’re honest enough to accept it :D 19:17:16 <andythenorth> I make 3 active vehicle sets and a station set :P 19:17:36 <andythenorth> I have skin in the game when I add cargos ;) 19:18:49 <Snail> let’s say bulk cargo is not that much of a problem (I usually deal with it using recoloring) 19:19:09 <Snail> it’s piece good cargo that’s a pain, because I need to draw new stuff 19:20:46 <andythenorth> there’s a reason I put a month or so into automating cargo placement on vehicles :) 19:21:02 <andythenorth> also, tarpaulins and crates solve a lot of problems 19:21:10 <Snail> yes 19:21:23 <Snail> but I can’t put “vehicle bodies” in crates :D 19:21:30 <planetmaker> crates, barrels, containers ftw ;) 19:21:46 <Alberth> so boring :p 19:21:51 <planetmaker> that, too :) 19:22:15 <planetmaker> I totally understand the notion to draw nice fitting cargoes for the vehicles. It really adds to the flair and beauty 19:33:31 *** Alberth has left #openttd 19:37:06 *** JacobD88 has quit IRC 19:57:46 <andythenorth> meh 19:57:51 <andythenorth> going to be beaten by NCG 19:57:52 <andythenorth> :| 20:08:38 *** chomwitt has joined #openttd 20:10:23 *** sla_ro|master has quit IRC 20:11:34 *** Hiddenfunstuff has quit IRC 20:16:28 <supermop_home> this steam truck looks ugly 20:23:23 *** rubenwardy_ has joined #openttd 20:23:26 <rubenwardy_> Hi! 20:23:42 <rubenwardy_> please may someone have a look at my signalling system: https://cdn.pbrd.co/images/1dRUALGLj.png 20:23:50 <rubenwardy_> Thought I knew OTTD, apparently not 20:23:57 <rubenwardy_> those are all one way paths 20:24:35 <rubenwardy_> there's two exits, one with three tracks which merges to one track (left) one with one track (bottom). The two trains shown are stuck 20:24:57 <rubenwardy_> this is 1.6.1 20:25:06 <frosch123> you probably have 90-degree turns disabled 20:25:24 <frosch123> so the train on the upper platform cannot reach the exit at the bottom 20:25:26 <rubenwardy_> it shouldn't need to take any 90-deg 20:25:35 <rubenwardy_> ahhh 20:25:42 <rubenwardy_> I see one 20:25:57 <frosch123> anyway, also enable "show track reservation" 20:26:07 <rubenwardy_> the train on top wants to go left 20:26:08 <rubenwardy_> will do 20:26:52 <rubenwardy_> the only track that changed color is the one where the training is looping 20:26:53 <frosch123> another common issue is to forget electrification on some track pieces 20:27:00 <rubenwardy_> oh 20:27:04 <rubenwardy_> that is what I've done 20:27:09 <rubenwardy_> silly me 20:27:21 <rubenwardy_> thanks! 20:27:30 <frosch123> yw :) 20:27:44 *** chomwitt has quit IRC 20:29:30 *** FLHerne_ has joined #openttd 20:32:46 *** rubenwardy_ has quit IRC 20:33:05 *** FLHerne has quit IRC 20:37:46 *** chomwitt has joined #openttd 20:38:33 *** HerzogDeXtEr has quit IRC 20:43:58 <andythenorth> supermop_home: stick a chimney on a normal truck, and paint the windows black (no glass) 20:44:01 <andythenorth> seems to work :P 20:44:58 <Vadtec> andythenorth: im playing FIRS for the first time, i really like the enhanced production levels and interdependency of all the industries 20:45:14 <Vadtec> makes train networks behave more normally 20:45:25 <andythenorth> which FIRS economy are you playing? :) 20:45:44 <Vadtec> 2.1.5 20:45:48 <Vadtec> oh 20:45:51 <Vadtec> der... 20:45:52 <Vadtec> sec 20:46:01 <Vadtec> temperate basic 20:46:20 <andythenorth> yeah that’s a nice one, not too big 20:46:24 <andythenorth> http://bundles.openttdcoop.org/firs/releases/2.1.5/docs/html/economies.html#temperate_basic 20:46:44 <andythenorth> quite a nice flow, the chart shows it 20:47:04 <Vadtec> yeah 20:47:18 <Vadtec> the psycho in me wants to do extreme :P 20:47:55 <andythenorth> it isn’t crap, but I don’t like it very much 20:48:50 <andythenorth> In A Hot Country is pretty simplistic, quite relaxing usually, most things get exports 20:48:52 <andythenorth> exported * 20:49:03 <Vadtec> im about to saturate this line trying to keep up with chemicals lol... 20:50:11 <Vadtec> i better redesign this station before i get boxed in, or its gonna crush itself lol 20:50:16 <Vadtec> i love problems like this 20:51:15 <Alkel_U3> I'd like to try heart of darkness but I'd like a train set in the spirit of troprs set with it. Sadly that one's quite old and incompatible with some of the new cargos. 20:51:32 <andythenorth> one day I’ll finish making one :P 20:51:33 <supermop_home> iron antelope 20:51:42 <andythenorth> yup 20:52:48 <Alkel_U3> that's a new roster for iron Horse? 20:53:10 <andythenorth> yup 20:53:20 <andythenorth> mostly playable 20:53:27 <andythenorth> but the graphics are unfinished 20:53:33 <supermop_home> it seems more or less done 20:53:41 <supermop_home> what sprites are needed? 20:53:48 <andythenorth> various steam engines 20:54:00 <andythenorth> can’t remember which 20:54:06 *** bwn has joined #openttd 20:54:49 <Alkel_U3> can I get my hands on the developement version somwhere or are you just saying "soon"? :-) 20:54:54 <supermop_home> icjk 20:55:04 <supermop_home> I cant draw steam for you 20:57:34 <andythenorth> Alkel_U3: version here should include Antelope roster http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 20:57:46 <andythenorth> the parameters might be buggy 20:57:55 <Alkel_U3> thanks 20:58:22 <andythenorth> yeah it’s on roster 2, keep clicking the roster parameter until it shows up 20:58:32 <andythenorth> it needs Termite 20:58:38 <andythenorth> most of the trains are narrow gauge 20:59:09 <andythenorth> ach NCG beat me: 129% food, 39% explosives, 113% peat 20:59:12 <andythenorth> :X 20:59:40 <andythenorth> 120k tonnes goals, 16 years (actually 15 due to the NCG bug) 21:00:02 <Alkel_U3> then I better learn fast to code that dual-gauge track in nml :-) 21:10:43 *** Stimrol has quit IRC 21:13:57 *** frosch123 has quit IRC 21:20:06 *** Keridos has joined #openttd 21:29:14 *** andythenorth has left #openttd 21:33:21 *** Progman has quit IRC 21:54:30 *** gelignite has quit IRC 21:55:42 *** bwn has quit IRC 22:03:09 *** cosmobird has quit IRC 22:11:17 *** bwn has joined #openttd 22:32:21 *** Wormnest has quit IRC 22:43:46 *** FLHerne has joined #openttd 22:50:35 *** FLHerne_ has quit IRC 23:13:24 <Wolf01> 'night 23:13:26 *** Wolf01 has quit IRC 23:22:24 *** FLHerne has quit IRC 23:57:53 *** chomwitt has quit IRC