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Log for #openttd on 11th August 2017:
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05:45:24  <Alberth> o/
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06:39:48  <Alberth> o/
06:40:28  <LordAro> o/
06:40:58  <V453000> thank you for the very nice reply Albert :) there are few like that
06:41:07  <V453000> Alberth* :) sorry
06:41:21  <V453000> ever since I work with Albert at work my muscle memory has a hard time to write your nickname without tab
06:45:38  <Alberth> we both know who you intend to address, so it's fine :)
06:45:49  <V453000> yez
06:46:58  <Alberth> until that Albert visits here too, that is :p
06:47:32  <V453000> that's not very likely, yes :P
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07:37:41  <V453000> it's also nice that there are these guys https://www.tt-forums.net/viewtopic.php?f=26&t=76558 because they will definitely never slip from the attempt to be super realistic, gives me a feeling like I can afford to go more wild :P
07:38:11  <V453000> I have some faith in them, they've been working on it for quite a while too, we are in close contact on skype, they have most of their code from my grfs :D
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07:43:31  <Jay[m]> Just wanted to drop by and say thanks for building openttd, its a fantastic game :D
07:44:14  <Alberth> your welcome Jay, have fun :)
07:44:21  <Alberth> *you're
07:44:39  <Jay[m]> Yup, I always am (while playing) :)
07:44:44  <__ln__> Jay[m]: thank chris sawyer
07:45:27  <Jay[m]> ln: does he frequent this channel? Just curious :o
07:45:35  <__ln__> never
07:45:43  <Alberth> Ha V, yes, that looks good, a bit too realistic to my taste, but fair enough. Nice that you work with them.
07:45:55  <__ln__> dunno if he even approves of OpenTTD
07:46:06  <Alberth> he may lurk :p    but indeed, highly unlikely
07:46:14  <Alberth> nah, lomo is much better
07:46:16  <Jay[m]> Lolol :P
07:48:09  <Alberth> V, https://www.tt-forums.net/viewtopic.php?f=26&t=76780  exists too, not sure I like it, it's too bland, I think
07:51:37  <V453000> it's recurring the same bullshit that happens with opengfx
07:51:48  <V453000> people grab zbase as their visual base and derive the style from that
07:52:19  <V453000> I know this guy from openttdcoop :)
07:53:14  <V453000> but I guess there is a good reason for this all, the style is simple to do which lets more people make things
07:53:50  <Alberth> yeah, just give a thing the right shape, and you're done
07:53:58  <Alberth> never mind the overall impression :p
07:54:20  <Alberth> it's a learning path :)
07:54:51  <V453000> I have to say I kind of don't care anymore :) just minding my own
07:55:40  <Alberth> you've become wise, and try to improve yourself instead of others ;)
07:56:04  <V453000> strong words. :D
07:57:35  <Alberth> I did find I have lost some things in the process though. I used to be able to just start coding on a problem. Now I can't do that any more, as soon as I start I see all kinds of problems that must be addressed to handle future needs
07:57:49  <V453000> haha
07:58:04  <V453000> sounds stupidly familiar :P
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07:58:36  <Alberth> you raise your standards, and it becomes impossible to work below them :p
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10:05:58  <Wolf01> o/
10:06:31  <Wolf01> Such headache, much pain
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10:21:03  <Alkel_U3> Wolf01: thanks for sending the rain clouds, it's no longer scorching hot around here :-)
10:21:29  <Wolf01> I hope I didn't send the wind too
10:21:54  <Wolf01> 150km/h bursts yesterday
10:22:00  <Alkel_U3> no, the branches remain affixed to their respective trees
10:22:42  <Wolf01> http://nuovavenezia.gelocal.it/venezia/cronaca/2017/08/10/news/il-maltempo-si-abbatte-sul-litorale-danni-ingenti-1.15718147 and http://messaggeroveneto.gelocal.it/udine/cronaca/2017/08/11/news/friuli-devastato-dal-maltempo-danni-per-milioni-di-euro-in-18-mila-ancora-senza-luce-1.15722015 sorry for the italian, but you can see the pictures :P
10:24:40  <Alkel_U3> that seems a bit inconvenient
10:25:57  <__ln__> Wolf01: https://s-media-cache-ak0.pinimg.com/originals/75/58/ce/7558cee0c465b26852bf5812c78ed6d6.jpg ?
10:26:29  <Wolf01> :D
10:27:16  <Alkel_U3> luckily Czech Republic is well surounded by mountain ranges so we're mostly spared of such extremities
10:28:43  <Wolf01> https://goo.gl/maps/rxWZkMnmR9n HA! That's how I build my junctions on TF waiting to connect them later :D
10:28:46  <Alkel_U3> I would definitely not want to be on a cable lift when that hit :P
10:29:39  <Alkel_U3> heh, I like google maps' message with javascript disabled :D
10:31:01  <Alberth> o/
10:38:05  <__ln__> http://api.ning.com/files/u6XUeysIPpxe4TlGH5GVmVpEkOViOnsaYAawljVxnCaQTZ2BOj-hVh4z-5iw9TDNC34Wi8Qw*Y0RiZDFuR87pT8Ic9bcz-gn/001dfdf960b.jpg
10:38:51  <Wolf01> Yup, I read that story
10:41:31  <Wolf01> BTW, they are planning to go full Cussler's Sahara now, building a solar panel in the middle of the desert with a collector tower, maybe they will start to burn toxic wastes too
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10:53:10  <V453000> ass is grass, Friday.
10:53:48  <Wolf01> For me every day is like Monday
10:54:38  <V453000> not bad
10:57:32  <Alberth> Wolf doesn't sleep, he resets himself
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11:01:19  <V453000> haha
11:01:25  <V453000> repetitive 24hr memory loss
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11:03:45  <Wolf01> It's more that I live a full week every day... every day perceived as a full boring week
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11:07:07  <V453000> maybe time to change job? :D
11:07:12  <Wolf01> Yes
11:07:36  <Wolf01> That's what I really want
11:10:49  <V453000> JustDoIt?
11:11:01  <Wolf01> Like if it's easy
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11:11:25  <V453000> I keep reading everywhere that companies have not enuf people
11:11:36  <V453000> doesn't mean it's easy but idk :)
11:11:47  <Wolf01> The line here is "it's plenty of jobs, but nobody wants you because they are too picky"
11:12:04  <V453000> hm
11:12:16  <Alberth> it probably means leave italy
11:12:30  <Alberth> still in europe, luckily :)
11:12:44  <Wolf01> Yes, that's I would like to do, but I don't want to do it alone
11:13:07  <Wolf01> *that's what
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11:14:07  <Alberth> non-trivial that, I am not sure I'd be prepared to do it, tbh
11:14:22  <Alberth> on the other hand, if the need arises, you start thinking otherwise, I guess
11:14:39  <V453000> circumstances are always unique for everybody :)
11:14:50  <V453000> I don't know what I would do if factorio was in say USA
11:14:51  <Alberth> bleh, 7 minutes initializing, then crash in 5 seconds in new code :p
11:14:58  <V453000> I probably wouldn't be able to move either
11:15:10  <V453000> even if it was in germany I would already have a problem
11:15:26  <Alberth> you'd likely never met factorio as artist
11:15:53  <Alberth> but some other graphics thing :)
11:16:12  <V453000> well it still wouldn't be impossible, but well
11:19:03  <Alberth> knowing about the job is already problematic :)
11:20:11  <V453000> well it's still openttd which brought me to it ;P
11:20:12  <Wolf01> The actual problem in Italy is that the govern created some years ago a type of contract to give bonuses to companies which hire people from 18 to 30 years, and after 3-5 years (depending on the bonus they want) they can leave them at home... and the bonus can be used once for each person on a particuar job, I mean that if I worked 5 years in IT, I can't be hired again in IT from another
11:20:12  <Wolf01> company with the bonus
11:21:13  <Alberth> solving a problem by creating a new one :(
11:21:14  <Wolf01> And this literally killed every possible job opportunity for a lot of people
11:22:16  <Wolf01> All the companies I proposed to told me I was the right figure they were searching, but they wouldn't hire me because uf this
11:22:26  <Wolf01> *of
11:22:58  <Wolf01> At least the ones which replied to my proposal
11:24:45  <V453000> so they just outright can't hire you? Or lose some bonus if they would?
11:24:57  <V453000> that sounds pretty retarded
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11:28:19  <Alberth> it's not, it's perfectly normal comapny behavior
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11:28:54  <V453000> I'm rather asking about the system
11:29:42  <V453000> there are companies with bonuses and such company can hire you only once when you fall in 18-30y range? Or they can hire you multiple times but the bonus doesn't apply to you ?
11:30:25  <Alberth> bonus applies only one time, as far as I understood it
11:30:41  <Alberth> unless you change profession
11:31:08  <Alberth> every 3-5 years, until you're 30 :p
11:32:14  <Alberth> government is just stupidly thinking they can solve the youth emigration problem that way, imho
11:32:27  <V453000> wtf
11:33:28  <Alberth> easy, you're 18-ish, no work in your country, you live in europe, no ties, what do you do?
11:33:45  <Alberth> ie emigrate to germany, france, the netherlands, denmark, etc
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11:34:17  <V453000> yeah I understand that part
11:34:26  <Alberth> so italy has no youth left basically :p
11:34:54  <Wolf01> <V453000> there are companies with bonuses and such company can hire you only once when you fall in 18-30y range? Or they can hire you multiple times but the bonus doesn't apply to you ? <- the latter
11:35:15  <V453000> ah ok
11:35:29  <V453000> now I understand
11:35:38  <Wolf01> And they won't hire you because they must pay more taxes
11:35:48  <V453000> right
11:36:10  <V453000> so they search for 31 year old specialists
11:36:16  <V453000> because at that point taxes are normal again?
11:37:03  <Wolf01> What do you chose from "18yr old, no knowledge, 40% less taxes, 80% wage" and "32yr old, good experience, full wage, full taxes"
11:37:59  <V453000> well I know what I would choose but yeah, most companies would do different
11:38:26  <V453000> mainly because the word quality is like prohibited nowadays
11:39:09  <Wolf01> Yes, there are some, but only when the first option is so low that it's not an option
11:39:39  <Wolf01> The others only consider the first option and then start crying out loud that they find nobody
11:40:07  <Alberth> you're talking about a country where the pipes of the water-supply are so leaky that >50% never arives at the destination
11:40:35  <Alberth> ^ V
11:41:28  <V453000> xd
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11:49:21  <V453000> still sounds weird
11:49:31  <V453000> if everyone had the same system then why would people leave countries
11:49:40  <V453000> the job availability should be relatively equal
11:49:48  <V453000> I guess richer countries will always pay more though
11:49:50  <Wolf01> Mainly because of other people :D
11:51:08  <Wolf01> I would like to leave my town for better job opportunities and to be closest to main events/infrastructures/services... but here is so a nice place
11:51:09  <__ln__> Wolf01: have you considered moving abroad?
11:51:20  <Alberth> yep, we get a lot of people from Poland doing jobs over here, because we pay much better
11:51:53  <Wolf01> __ln__: yes I did, but as I said, not alone
11:53:02  <Alberth> it's good for those people, but in the end, it's quite bad for a country if a large part of the workforce moves out
11:53:11  <Alberth> at least I think so
11:53:35  <Wolf01> It's bad for a country even when the biggest companies move out too
11:54:05  <Alberth> they do some shopping too :)
11:54:19  <Alberth> it's a result of one united europe, I guess
11:54:46  <Alberth> where things go a bit too fast to adapt
11:55:01  <Wolf01> Yes, but selling the company to X (where X is in another part of Europe) and they then decide to relocate...
11:55:49  <Wolf01> That's what happened with the biggest companies of my region alone, all of them
11:56:15  <Alberth> sure, why not, one time cost of moving, but if it's economically profitable...
11:56:40  <Alberth> wrt country taxes, work force, connectivity, etc
11:57:25  <Alberth> ie companies are moving out of Britain now, everybody in Europe hopes they come to their country
11:58:01  <Wolf01> Some of the emigrated companies were recreated by the old workers which purchased the non-profitable patents from the company and they are now doing almost well, they aren't excellency but they can stand up
11:58:31  <Alberth> nice
11:58:44  <Wolf01> But they weren't able to re-hire all the workers
11:58:51  <Alberth> but it's not how commericalism works :p
11:59:03  <Wolf01> And they produce almost obsolete products at low price
12:00:13  <Alberth> really, companies don't give a fuck about local workforce, in general, especially big international companies
12:00:36  <Alberth> they only care about money and stock-holders
12:01:42  <Wolf01> And that's bad, look at FIAT, they got a lot of government help with our money, and then now are one of the biggest companied in the world, relocating the production outside of Italy and we won't see any money back
12:02:19  <Alberth> yup :(
12:02:36  <Alberth> can someone please add static typing to Python?   thank you
12:03:07  <Wolf01> And the government can't understand this, they continue to do always the same mistake: FIAT, Alitalia, banks in general
12:03:40  <Alberth> youth workers bonusses :)
12:05:18  <Wolf01> I really hope this will change soon, we can't survive another decade like this
12:05:53  <Alberth> I  hope so too, but this are slow changes :(
12:07:57  <Wolf01> It won't change at all when this is all interest of people involved in our govern
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12:24:58  <Alberth> hmm, it helps if you set a flag that it needs to save results :p
12:25:00  <Alberth> o/ andy
12:25:05  <Wolf01> o/
12:25:23  <andythenorth> hi
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12:28:41  <V453000> yo South
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12:31:21  <Alkel_U3> Alberth: there are type hints at least...?
12:32:33  <Alkel_U3> not that I know how much helpful that is :P
12:35:31  <Wolf01> I should try python with VS2017
12:35:54  <Wolf01> Or with vs141, just to piss off Eddi
12:36:26  <Alberth> Python is a bit too dynamic to reliably derive type information from it, without executing it
12:37:02  <Alberth> but my startup time is 6-7 minutes, and it's silly if it then crashes due to some typo :(
12:38:55  <Alberth> yay, it's running and saving data :)
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13:03:09  <Wolf01> Does anybody knows a free software/webapp to do collaborative software design (mockups, diagrams, drawing, text)?
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13:05:04  <andythenorth> google docs?
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13:19:44  <Wolf01> Ok, I think I'll continue to use onenote
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14:20:42  <supermop_> Wolf01: chrysler also got a lot of US government money, so there was some pressure to move at least some management jobs for Fiat-Chrysler to the US i recall
14:23:06  <Wolf01> I don't give a fuck about management jobs, they can do it even from home, the problem is that there they are closing some factories
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14:39:45  <Wolf01> Mmmh, blackout
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14:44:17  <supermop_> closing car factories is nothing new
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14:44:56  <supermop_> im kind of surprised there would even be that many left in italy
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15:23:02  <supermop_> actually i wonder if they will make a fiat minivan at the windsor ontario plant
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16:01:39  <Wolf01> https://xkcd.com/1875/ I think this will be the outcome of __ln__'s chatbots if he trains them
16:06:22  <V453000> kind of want to start a new factorio base
16:12:34  <Wolf01> Me too
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17:04:23  <peter1138> just start in a new area of the map
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18:02:11  <Shoshonite> Hello
18:03:09  <Shoshonite> I am wondering if anyone has a copy of the NML compiler for notroadtypes already compiled they would be willing to share with me.
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18:08:57  <frosch123> it's linked in the forums
18:08:59  <frosch123> in first post
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18:19:09  <Shoshonite> cool, I was thinking that was just the sauce, I suppose it can be run as just the py code?
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18:39:11  <frosch123> if you have python installed, you can just run it like that
18:39:16  <frosch123> the binary is only for windows users
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18:49:22  <andythenorth> o/
18:49:43  <Wolf01> o/
18:53:05  <greeter> quick question. how does one figure out who the admin of a server is?
18:53:17  <V453000> yes
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18:56:58  <andythenorth> is it?
18:57:35  <Wolf01> You should know that
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18:58:37  <johannes_2> Hello, I keep forgetting it, but are there any cases where pre-signals are better than path-signals?
18:58:37  <Wolf01> Something is killing my bandwidth again
18:59:11  <johannes_2> E.g. if you have a station with n tracks, and 2-way rails from both sides, path signals always seem to do the job better or equally good...
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18:59:24  <Wolf01> Ping 1616ms; 0.5Mbps/20Kbps
19:00:07  <frosch123> johannes_2: you use pre-signals for priority lines and stuff
19:00:07  <Shoshonite> also I am a windows user, Thx Frosch123. got it now
19:03:27  <johannes_2> frosch123: ok, I just found something about priority merging where they are used
19:05:31  <johannes_2> It looks like pre-signals are usually only being used to make checks in opposite directions
19:05:45  <frosch123> thing is: path signals always act the same, pre-signals allow asymetric stuff
19:08:34  <andythenorth> so eh
19:10:17  <andythenorth> restaurant coach, or post office coach?
19:10:17  <andythenorth> one gives bonus to pax, one gives bonus to mail
19:10:47  <Wolf01> MAke them distinct and let the user decide
19:11:56  <Wolf01> __ln___: in your infinite knowledge, does it happen that you know Euler angles?
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19:13:39  <frosch123> isn't a post office coach the same as a mail van?
19:13:44  <frosch123> or are there no mail vans?
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19:16:15  <Eddi|zuHause> johannes_2: path signals are better in every "normal" use of signals
19:16:47  <andythenorth> IRL restaurant cars tended to long not short :P
19:16:59  <Eddi|zuHause> "normal" as in "trains actually go through them"
19:17:02  <andythenorth> maybe I should do articulated :P
19:18:01  <Eddi|zuHause> andythenorth: restaurant cars should be the same length as passenger cars
19:18:15  <andythenorth> for realisms yes
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19:18:23  <andythenorth> not for making integer lengths :P
19:19:15  <andythenorth> 22/8 is not helping much either :P
19:19:37  <Eddi|zuHause> that sounds a tiny bit on the long side :p
19:20:08  <andythenorth> 10/8 locomotive + 6/8-6/8 articulated coaches :P
19:20:08  <Eddi|zuHause> 12 is a good size for long wagons
19:20:45  <andythenorth> hey, this is probably 22/8 http://www.railwaywondersoftheworld.com/wpimages/wp2f4dbca8_05_06.jpg
19:20:55  <andythenorth> 10/8 + 22/8 works
19:21:14  <V453000>                                                                                                  ._.
19:22:35  <johannes_2> Eddi|zuHause: that's a good explanation. probably presignals should only be used when you use the signals to "calculate" something.
19:22:38  <Eddi|zuHause> andythenorth: you want the dining car not a too large fraction of total train length
19:23:02  <andythenorth> I think 6/8 and realism can hang :)
19:23:09  <andythenorth> 10/8+6/8
19:23:15  <andythenorth> and coaches/mail coaches are all 8/8
19:23:59  <andythenorth> oh this is 6/8 http://www.tcawestern.org/images/exley3.jpg
19:24:03  <andythenorth> must be realism
19:24:03  <andythenorth> fine
19:28:12  <Wolf01> So you finally dropped integer lenghts?
19:29:13  <Eddi|zuHause> i don't think you were listening properly :p
19:29:30  <Wolf01> Meh, right
19:29:48  <andythenorth> just waiting for the depot patch :P
19:29:56  <Wolf01> You make it
19:30:33  <andythenorth> nah, we try and make it look interesting enough that someone else does it
19:30:37  <andythenorth> start a thread!
19:30:42  <andythenorth> that always works, right?
19:30:53  <Wolf01> It worked in the past
19:31:00  <andythenorth> for 150 years of play, is 15 types of coach / mail coach too many?
19:31:04  <Wolf01> Not sure about it now
19:31:07  <andythenorth> they all have purpose :P
19:31:14  <andythenorth> current IH has 7 types
19:31:15  <Eddi|zuHause> request a new subforum for your project, and make 15 threads for each part
19:31:22  <Wolf01> :D
19:31:31  <andythenorth> we could have a thread for each colour option on the gridlines
19:31:49  <Wolf01> Owen please, add "Andy's stuff" subforum :P
19:32:18  <andythenorth> nah, “Wolf’s stuff"
19:32:22  <Wolf01> Pfff
19:32:27  <andythenorth> also one for “things peter1138 has a patch for"
19:32:34  <Wolf01> I just do tech demos
19:32:44  <andythenorth> and “ideas eddi has explained comprehensively, but not quite coded”
19:33:16  <Wolf01> Why isn't there a subforum for just the devs?
19:34:01  <Wolf01> Maybe because devs use their own ottd dev profile
19:34:09  <andythenorth> call it ‘OpenTTD Development” ?
19:46:57  <Alberth> sounds good :)
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20:00:49  <Eddi|zuHause> uhm what? "concert" expansion for cities skylines?
20:01:20  <Wolf01> What?
20:01:34  <Eddi|zuHause> yeah, available 17.8.
20:02:36  <Wolf01> Sure they know how to monetize
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20:06:43  <peter1138> hi
20:06:57  <peter1138> what have i got patch for?
20:07:05  <andythenorth> whatever is mentioned
20:07:09  <peter1138> oh
20:08:04  <andythenorth> depot displays lines for train lengths?
20:08:05  <andythenorth> o_O
20:08:25  <andythenorth> this looks like nonsense https://bugs.openttd.org/task/6602
20:09:22  <Wolf01> Reply with "don't remove/change grfs from a savegame"
20:10:38  <andythenorth> is it that?
20:10:43  <andythenorth> or broken translations?
20:11:08  <Wolf01> Eh, ask him if he found that nasty topic in suggestions
20:12:13  <Wolf01> Maybe he just downloaded a broken grf for his language
20:12:35  <Wolf01> But we can't know it with just that little information
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20:33:39  <andythenorth> 15 types of pax coach is fricking loads
20:33:46  * andythenorth thinks this might be a bad idea
20:34:52  <Wolf01> Could you use liveries for different type of the same rolling stock please?
20:34:57  <andythenorth> ?
20:35:45  <Wolf01> It's already a pain to look for a specific wagon with 2452 cargos, don't fill the list with 15 more pax coaches :P
20:40:16  <andythenorth> if you have ‘vehicles expire’ it would be fewer
20:40:27  * andythenorth never uses that
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20:57:12  <LordAro> https://gist.github.com/LordAro/421dacee7b6911628849beaabc209f0c hmm.
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21:22:47  <Eddi|zuHause> somehow this bus lane is not working at all
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21:41:50  <__ln___> Wolf01: sorry, i don't know such angles. i'll pass the question to mr. zuHause.
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21:43:48  <Eddi|zuHause> i know of an euler line, but not of an euler angle
21:46:04  <Wolf01> Yaw, pitch, roll
21:46:21  <Wolf01> If I understood them well
21:46:43  <Wolf01> And people always say to leave out yaw
21:48:00  <Eddi|zuHause> yeah, good pilots don't need yaw, you steer with roll
21:48:28  <Eddi|zuHause> i'm an expert. i spent lots of time flying planes in KSP.
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21:49:40  <Shoshonite> In KSP real pilots fly with thrust, leave out Pitch and Roll. Problem solved :)
21:49:58  <Wolf01> The problem is that I have a 3d camera which can look at custom pitch, should not roll (at least not by itself), but I need to rotate it
21:52:00  <Eddi|zuHause> i have no idea what you mean by that
21:52:22  <Wolf01> The same camera you are using in C:S
21:52:37  <Wolf01> Now I have a spaceship like camera
21:52:48  <Wolf01> (which doesn't even work well)
21:53:57  <Eddi|zuHause> i steer my camera in C:S with qe/wasd/rf
21:54:11  <Eddi|zuHause> which one of these is pitch/yaw/roll?
21:54:37  <Wolf01> You can't move the camera with the mouse?
21:54:43  <Eddi|zuHause> also, in games like this i occasionally need to flip q and e
21:55:28  <Eddi|zuHause> maybe i can, but other than mouse at screen border, i don't usually do that
21:55:55  <Wolf01> No right mouse button to rotate the view?
21:56:18  <Eddi|zuHause> some games have that
21:56:52  <Eddi|zuHause> sometimes it's right+left click
21:57:13  <Wolf01> Ok, I have problems with the camera rotation
21:57:28  <Wolf01> I can look up and down, but not left and right :)
21:58:17  <Wolf01> At least not the common neft and right, when I move the mouse sideways the view rotates like a donut around the point I'm looking at
21:58:23  <Wolf01> *left
21:58:34  <Eddi|zuHause> usually right click moves the camera parallel (like wasd), right+left rotates (qe/rf)... i don't know what of that C:S does
21:59:26  <Eddi|zuHause> yeah, most games do that
21:59:39  <Eddi|zuHause> rotate around the focus point, not the camera
22:00:19  <Wolf01> Yes, but I would like it more if it rotates along the plane, not perpendicular to the plane
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22:02:07  <Eddi|zuHause> that sentence does not make sense
22:02:59  <Eddi|zuHause> also, i'm not sure what kind of solution you're after
22:09:51  <Wolf01> http://imgur.com/a/heBMO
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22:23:45  <Eddi|zuHause> yes, but do you need an abstract solution, or a solution which you can implement, or within the scope of the existing program?
22:24:29  <Eddi|zuHause> the abstract solution is that you need to move the rotation axis from the point of focus to the location of the camera
22:24:31  <Wolf01> A solution I can implement would be cool, understanding how to solve this problem without just copy-pasting a solution would be cooler
22:25:19  <Wolf01> https://github.com/Wolfolo/Test3D/blob/master/Test3D/Objects/Camera.cs this is the actual camera code
22:27:16  <Eddi|zuHause> there's no way i will read through that at this hour
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22:28:30  <Wolf01> Just look at the FPCamera
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22:30:34  <Eddi|zuHause> yeah, lots of vector/matrix operations
22:30:45  <Eddi|zuHause> you need to replace those
22:30:51  <Eddi|zuHause> or add new ones
22:32:07  <Eddi|zuHause> again, not the right hour for that
22:32:42  <Eddi|zuHause> you need a clear head and write this stuff down properly.
22:33:34  <Wolf01> Yeah, and some more knowledge than some cinematic lessons taken 12 years ago
22:34:12  <Eddi|zuHause> the matrix operations are fairly easy. you just have to chain them the right way
22:34:59  <Eddi|zuHause> pick the point/axis you want to rotate around, move that point into the origin, multiply with a rotation matrix, and move the point back to the original place
22:36:26  <Eddi|zuHause> a rotation matrix is like a unity matrix, except 4 values are replaced with sin(angle), cos(angle) or negatives thereof
22:38:02  <Eddi|zuHause> so translation, rotation, opposite translation
22:39:30  <Wolf01> I think that is already wat it does, but I mixed up things
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22:40:25  <Eddi|zuHause> yes. you probably picked the wrong translation
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22:43:41  <Eddi|zuHause> you probably have the translation start at the point the camera is looking at, rather than the point where the camera is
22:44:24  <Eddi|zuHause> so the easy solution would be to add another translation from the point where the camera is to the point where it's looking at
22:44:37  <Eddi|zuHause> and the reverse at the other end
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22:45:54  <Eddi|zuHause> mind you, both types of rotations might be useful in certain situations
22:48:12  <Wolf01> Understood
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23:09:45  <Laedek> Where do I need to move Goods to?
23:09:56  <Wolf01> Cities
23:10:23  <ST2> or Towns, since enough buildings to accept them :)
23:10:29  <Eddi|zuHause> usually city centers that have large buildings
23:10:39  <ST2> use the Land information tool to see each building info
23:10:43  <Eddi|zuHause> typically at least 3
23:11:52  <ST2> poor Laedek, a storm of info - he's gonna go mad xD
23:12:05  <Laedek> :)
23:12:26  <Eddi|zuHause> that is really unusual in this channel. or at this time.
23:12:37  <Laedek> They are moved with truck depots just like other materials?
23:13:09  <Eddi|zuHause> truck station, train station, dock, whatever
23:13:22  <Laedek> What is unusual?
23:13:37  <Eddi|zuHause> so many people answering
23:13:50  <ST2> just make sure to station cover the necessary buildings to accept Goods :)
23:14:27  <Wolf01> Eddi: they were all interested to your explanation :P
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23:43:36  <Wolf01> 'night
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