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00:24:22 *** D-HUND has quit IRC 00:27:36 *** debdog has joined #openttd 00:42:27 *** Wolf01 has quit IRC 00:49:23 *** sim-al2 has joined #openttd 01:14:23 *** JacobD88 has joined #openttd 01:14:27 *** JacobD88 has quit IRC 01:55:51 *** keoz has quit IRC 02:28:27 *** FLHerne_ has quit IRC 03:05:20 *** mindlesstux has quit IRC 03:05:50 *** glx has quit IRC 03:06:01 *** mindlesstux has joined #openttd 03:10:28 *** mindlesstux has quit IRC 03:11:09 *** mindlesstux has joined #openttd 03:57:47 *** mindlesstux has quit IRC 03:58:17 *** mindlesstux has joined #openttd 04:19:19 *** Cubey has quit IRC 05:33:48 <gentz> So I've made an account here: https://account.openttd.org/en 05:34:18 <gentz> but when I try to log in here: https://bugs.openttd.org/ 05:34:55 <gentz> It says my username/password combo is unknown 05:35:03 <gentz> Any clue why? 05:47:34 *** DDR has quit IRC 05:52:58 *** risajef has joined #openttd 05:53:11 <risajef> Hi. Is anyone here? 06:00:46 *** andythenorth has joined #openttd 06:01:12 <risajef> Hi 06:01:29 <gentz> Post the question 06:01:34 <gentz> hope someone responds 06:02:04 <risajef> My opensfx does not work 06:02:14 <risajef> I'm on debian linux 06:02:28 <gentz> Any specific error? 06:02:40 <risajef> I't just doesn't play the sounds 06:02:47 <risajef> Music works, but not sounds 06:03:08 <risajef> I installed it via the ingame downloader, and afterwards manually, both does not work 06:03:17 <gentz> Can you try running "openttd -v" 06:03:29 <gentz> See if you have a sdl sound driver 06:03:42 <gentz> And sound sets 06:04:15 <risajef> List of sounds sets: OpenSFX 06:04:28 <risajef> List of sound drivers: sdl: SDL Sound Driver 06:05:09 <gentz> try running "openttd -v sdl" 06:05:24 <gentz> err no 06:05:31 <gentz> -s not -v 06:06:53 <risajef> Still no sound. Still music. 06:07:21 <gentz> This is a stupid question but have you checked you selected OpenSFX 06:07:32 <gentz> under Game Options -> base sound set 06:07:40 <risajef> Yes I have. Not a stupid question. :D 06:08:01 <andythenorth> check your music volume slider in-game 06:08:19 <andythenorth> small chance you’re encountering https://bugs.openttd.org/task/5807 06:08:35 <andythenorth> doesn’t sound like it, but worth mentioning 06:12:52 <risajef> It does not work. Another thing I just realized I can't controll the volume by the musicbox. It is always the same volume. But I can start and stop the music. 06:13:22 <gentz> Can ya try running "openttd -d driver=9 -d misc=9" 06:13:45 <gentz> check if its finding the opensfx files 06:14:16 <gentz> and that its probing the sound driver 06:14:18 <risajef> dbg: [misc] Found dir in tar: opensfx-0.2.3/ dbg: [misc] Found file in tar: opensfx-0.2.3/opensfx.obs (9356 bytes, 1024 offset) dbg: [misc] Found file in tar: opensfx-0.2.3/opensfx.cat (13128144 bytes, 11264 offset) 06:14:54 <gentz> also that its loading the sound effects 06:18:48 <risajef> What should there be? I only find: dbg: [misc] Loading sound effects... three times 06:19:12 <risajef> But never something like: Succsessfully loaded sound effects 06:19:19 <gentz> Thats what I have 06:19:22 <gentz> so looks right 06:19:52 <gentz> I have no clue what else to do 06:19:58 *** sim-al2 is now known as Guest3683 06:20:00 *** sim-al2 has joined #openttd 06:20:12 <gentz> your gonna have to find someone more knowledgeable 06:20:40 <risajef> Nevermind. Thanks a lot for your time. I make a post on the forum. 06:24:26 *** Guest3683 has quit IRC 06:41:12 <risajef> Another ingame question: How can I increas the percentage of transported things? Is there a wiki page about that? I can't find it. I have on some factories only 30% and the train is never full. Do I need more trainstations? 06:41:22 *** adf88 has joined #openttd 06:45:49 <risajef> An ingame question: How can I increas the percentage of transported things? Is there a wiki page about that? I can't find it. I have on some factories only 30% and the train is never full. Do I need more trainstations? 06:47:22 <DorpsGek> Commit by adf88 :: r27904 trunk/src/vehicle.cpp (2017-08-31 08:47:17 +0200 ) 06:47:23 <DorpsGek> -Fix [FS#6593]: When last vehicle is removed from shared orders group, hide the "Stop sharing" button in vehile orders window 06:48:58 <DorpsGek> Commit by adf88 :: r27905 /trunk/src (smallmap_gui.cpp smallmap_gui.h) (2017-08-31 08:48:55 +0200 ) 06:48:59 <DorpsGek> -Fix [FS#6585]: Keep the "link" between industry chain and smallmap windows whenever possible 06:51:01 <andythenorth> ho, such commits adf88 :) 06:51:04 <DorpsGek> Commit by adf88 :: r27906 trunk/src/pathfinder/npf/npf.cpp (2017-08-31 08:51:01 +0200 ) 06:51:05 <DorpsGek> -Cleanup: Remove some NPF code with no effect and mark possible bug about never used NPF_FLAG_IGNORE_RESERVED flag 06:51:08 <andythenorth> going to get to double figures soon? 06:51:44 <adf88> something is wrong? 06:52:48 <andythenorth> no :) 06:53:01 <adf88> ok :) 06:53:09 <adf88> two more 06:54:24 <DorpsGek> Commit by adf88 :: r27907 trunk/src/newgrf.cpp (2017-08-31 08:54:22 +0200 ) 06:54:25 <DorpsGek> -Fix: AirportSpec::rotation was memleaking 06:55:41 <DorpsGek> Commit by adf88 :: r27908 /trunk/src (4 files in 2 dirs) (2017-08-31 08:55:38 +0200 ) 06:55:42 <DorpsGek> -Codechange: Mark airport tile tables and FTAs "const" to be sure that they are really constant 06:57:07 <Eddi|zuHause> risajef: to increase transported % you need to increase your station rating, usually by making sure there is always a train waiting (e.g. with "full load") 06:57:56 <andythenorth> adf88: want me to close the relevant FS tasks? o_O 06:58:44 <adf88> just done 06:59:05 <andythenorth> great :) 390 FS left now 06:59:14 <Eddi|zuHause> adf88: andy is now our resident fstaskcloser :p 06:59:28 <adf88> all seems OK, i must leave now so 06:59:29 <andythenorth> ticket gardener 06:59:29 <adf88> have a nice day :) 06:59:30 <Eddi|zuHause> he has found his calling :p 06:59:40 <andythenorth> Eddi|zuHause: it’s worryingly close to my day job 06:59:57 <andythenorth> in the absence of employing enough developers, I try to get software built by moving tickets around 07:00:02 <andythenorth> _somewhat_works 07:01:32 *** cosmobird has joined #openttd 07:01:59 *** adf88 has quit IRC 07:02:28 * andythenorth wishes someone would commit this one :) https://bugs.openttd.org/task/6114 07:06:43 *** mindlesstux has quit IRC 07:07:12 *** mindlesstux has joined #openttd 07:15:11 *** DDR has joined #openttd 07:21:13 *** tycoondemon has quit IRC 07:24:53 *** risajef has quit IRC 07:37:26 *** blocage has joined #openttd 07:58:24 <andythenorth> peter1138: o/ 07:59:46 <peter1138> sup 08:01:13 <andythenorth> want to close this https://bugs.openttd.org/task/6145 08:01:24 <andythenorth> “we don’t prevent griefers" 08:01:40 <andythenorth> but you seemed to be interested in fixing it so eh, asking first 08:18:56 <crem> https://www.google.com/search?q=where+is+the+2024+solar+eclipse 08:18:58 <crem> \o 08:21:25 <V453000> huminz? mornink? 08:21:25 <V453000> iz? 08:22:29 *** keoz has joined #openttd 08:22:30 <andythenorth> also V453000 08:23:30 <andythenorth> such BRIX? 08:24:05 <gentz> Um so I can't log into flyspray 08:24:15 <gentz> I made an account 3 hours ago or so 08:24:25 <gentz> I can log into the wiki and translator tho 08:24:32 <gentz> Does anyone know whats up? 08:25:07 <V453000> BRIX kind of sleeping for the last 2 days, on Tue I got shitfaced and on Wed I was trying to survive :D 08:25:27 <V453000> and today I will probably work until dead so no brixorz eithar 08:25:31 <V453000> iz gg 08:25:40 <V453000> hopefully moar on weekend =D 08:26:08 <andythenorth> gentz :( 08:26:34 <andythenorth> I can’t help, but ask again later, or post in forums :P 08:28:58 <peter1138> high cpu usage is not "griefing" 08:29:01 <peter1138> it's a bug 08:30:22 <andythenorth> ok 08:32:04 <V453000> depends how many thousand trains you have :P 08:32:30 <blocage> peter1138, hich cpu usage to compute the Answer to the Ultimate Question of Life, The Universe, and Everything is not a bug 08:33:06 * andythenorth removed comment 08:33:15 <blocage> so it's depend what is the root of the CPU usage 08:33:41 <andythenorth> ship pathfinding is inefficient 08:33:50 <andythenorth> [shrug] 08:33:56 <andythenorth> many have tried 08:34:18 <peter1138> i fixed the immediate issue on that task 08:34:24 <peter1138> there are further issues of course 08:34:30 <andythenorth> $someone should commit it 08:34:34 <andythenorth> shall I test it? 08:34:54 <andythenorth> oh I’d have to set up servers and crap 08:36:03 <gentz> Umm, so I made a new acount with an old email 08:36:06 <gentz> and it works 08:36:12 <andythenorth> oh it DOSes my single player client on ffwd 08:36:13 <andythenorth> fine 08:36:14 <gentz> but its an old email 08:36:18 * andythenorth will test the patch 08:36:27 <gentz> so can I like change the email on the account? 08:37:13 <blocage> there is off-screen rendering mechanism in ottd ? 08:40:03 <blocage> looking at how list of vehicul are rendered I would say no, but maybe I missed something 08:42:51 <andythenorth> peter1138: https://bugs.openttd.org/task/6145#comment14668 08:43:39 <peter1138> wtf .mov 08:43:43 <peter1138> crazy apple man :( 08:44:08 <peter1138> blocage, yes 08:44:18 <andythenorth> I used to know about video formats 08:44:24 <andythenorth> it was my job 08:44:34 <andythenorth> now I enjoy clicking the ‘export with magic’ button and not knowing :P 08:46:55 *** mescalito has joined #openttd 08:47:46 *** Celestar has quit IRC 08:48:10 <andythenorth> ugh 87 unconfirmed bugs :P 08:48:17 * andythenorth bored now 08:51:59 <gentz> Can someone test this out 08:52:00 <gentz> https://bugs.openttd.org/task/6617 08:52:07 <gentz> plz and thank you 08:52:13 <gentz> It works for me 08:57:50 <gentz> gn 09:00:05 *** Celestar has joined #openttd 09:03:44 <blocage> peter1138, you mean yes there is a off-screen rendering ? 09:06:03 *** Wolf01 has joined #openttd 09:06:24 <Wolf01> o/ 09:18:39 <peter1138> it's all drawn off screen and then the updated areas are copied to the screen 09:19:10 <peter1138> it's very much old-school style 09:21:54 <LordAro> and technically not supported by sdl2 09:22:11 *** Celestar has quit IRC 09:22:26 <Wolf01> andythenorth: but I like FS#6114 :( 09:22:31 <peter1138> it doesn't work well with modern compositing engines either 09:22:37 <peter1138> (linux nor windows) 09:24:15 <peter1138> problem with 6114 is payments 09:25:49 <Wolf01> Problem with everything is that cargo does not carry a destination 09:26:43 <Wolf01> And all that "transfer" is bullshit, virtual payments etc 09:27:54 <andythenorth> 6114 has a patch :P 09:27:58 <andythenorth> should be applied and closed 09:29:18 <Wolf01> Last time I was about to suggest you to make FIRS dock industries to use that behaviour 09:31:13 <blocage> peter1138, oups, I ask to know if I can create an offscreen buffer where I can draw, then blit to the screen buffer 09:32:17 *** Celestar has joined #openttd 09:33:53 *** sla_ro|master has joined #openttd 09:39:25 <Wolf01> IMO, OTTD should work in two modes: point-to-point orders (remove transfer and unload/leave empty which makes no sense at all), cdist (which could be improved more) if you want a complex network 09:43:42 *** FLHerne_ has joined #openttd 09:43:55 <andythenorth> Wolf01: w.r.t docks https://bugs.openttd.org/task/5682#comment14636 09:46:21 *** Celestar has quit IRC 09:46:21 *** Hiddenfunstuff has joined #openttd 09:52:21 <V453000> remove transfer and unload/leave empty which makes no sense at all <- ? 09:53:20 <Wolf01> What do you use unload for? Make your route only lose profits? 09:54:09 <V453000> whenever you want to force the train to unload if there is no industry which accepts it? 09:54:23 <V453000> it might not be the "most typical basic network" case but it definitely has many uses 09:54:54 <V453000> we use it even for standard unload stations, you want to make sure the train is unloading even if the industry died 09:55:34 <V453000> or if it stopped accepting shit due to newgrf rules etc 09:55:47 <Wolf01> Ehm, if you "unload" the cargo stays at the station even if the cargo is accepted 09:56:06 <V453000> yes 09:56:19 <V453000> but unload and leave empty makes sure the train doesn't try to pick it up? 09:56:40 <V453000> I don't see your problem with it, it clearly has uses 09:56:40 <Wolf01> Forum is full of newcomers which "I don't get paid when unloading the cargo at stations which accept it" 09:56:56 <V453000> are they transferring it or what 09:57:25 <Wolf01> No, just set up a point-to-point with load here, unload there 09:57:42 <Wolf01> I've seen manyu cases 09:57:47 <Wolf01> -u 09:58:01 *** Celestar has joined #openttd 09:58:42 <V453000> what's the issue, how do they reach that case? 09:58:48 <V453000> if the station accepts it how do they not get paid? 09:59:18 <Wolf01> When you force unload the cargo is moved to the station even if accepted, and you don't get paid 10:00:21 <Wolf01> Sorry, maybe I used the wrong string, I don't ever use it because I find it annoyingly useless 10:00:40 <V453000> if you transfer to the station you don't get paid 10:00:45 <V453000> if you unload it works perfectly fine 10:00:55 <Wolf01> Then the behaviour changed 10:00:58 <V453000> no 10:01:17 <V453000> or at least not since like 0.7 or something when I started playing 10:01:21 <V453000> as far as I remember 10:02:00 <V453000> if you transfer, the train which delivered it will get a share on the profit once the final train delivers it ... assuming that it was transferring it to the correct direction I think 10:02:30 <V453000> so if you want to have all of your trains turn profit every year, you just use this and as long as they are "being beneficial", they will do fine 10:03:14 <Wolf01> I think it changed when the order options got split 10:03:35 <Wolf01> I'm not talking about transfer, forget transfer 10:04:26 <Wolf01> Transfer is its own bullsht too 10:11:40 <V453000> unload order always gets paid if the station accepts the cargo afaik 10:13:56 *** Biolunar has joined #openttd 10:18:51 <Wolf01> I think I last used "unload and leave empty" was on 0.4.3 10:19:20 <planetmaker> that's *a bit* ago ;) 10:19:21 <V453000> does not mean nobody else does 10:19:46 <Wolf01> Eh, never noticed it was "fixed" 10:20:18 <Wolf01> I usually forget about the second dropdown in orders 10:49:16 <Wolf01> https://img-9gag-fun.9cache.com/photo/aq1y2gv_700b.jpg V453000: some cosplay? 10:57:43 <_dp_> direct routes are slightly more profitable but transfer/hub ones are much faster to build 10:57:56 <_dp_> also can't do direct on both sides of 2-way route 11:03:10 <_dp_> and I've never heard of unload not pushing cargo to industry, those newcomers are either transfering or station is not accepting 11:03:49 <_dp_> or some other wierd stuff like trains picking cargo on unload station from other industry 11:04:04 <_dp_> I always have unload orders on leave empty to avoid that 11:20:22 *** JacobD88 has joined #openttd 11:46:26 *** cosmobird has quit IRC 11:46:53 <Wolf01> I only use unload if accepted, that solves all the problems, if trains come back with cargo, then I assigned the wrong station or the industry closed 11:49:30 * andythenorth never uses it 11:49:49 <andythenorth> but I wish ‘no loading’ was easier to add :P 11:49:54 <andythenorth> otherwise cdist is borked 11:49:59 <Wolf01> It's the default 11:53:08 <andythenorth> nah you have to make it explicit 11:53:32 <Wolf01> Unload if accepted is the default 11:54:10 <andythenorth> yair 11:54:18 * andythenorth thought you meant ‘no loading' 11:55:02 <Wolf01> No loading is on the other dropdown 11:55:08 <andythenorth> yup 11:55:23 <Wolf01> I use that a lot, but the "unload" dropdown is dead to me 11:59:22 <Alkel_U3> I can imagine using it as sort of "if accepted: unload else: transfer" with industries that do this and have some vehicles to transport that unaccepted extra cargo elswhere 11:59:42 <Wolf01> That's cdist 12:00:21 <Wolf01> Which I only use for pax, cargo is point-to-point 12:01:20 <Alkel_U3> cd actually works correctly on destinations with variable accepted cargos? :-) 12:01:33 <andythenorth> orders :( 12:01:36 <andythenorth> such a mess 12:03:34 <Wolf01> I'm going to start a new ottd game, all other games I tried to play made me ragequit because of stupid errors I made 12:04:09 <andythenorth> I have to quit ottd games to fix newgrf things 12:04:12 <andythenorth> then I break my save 12:15:23 *** cosmobird has joined #openttd 12:19:04 <peter1138> moo 12:20:04 <andythenorth> neigh 12:20:44 <andythenorth> also http://www.quickmeme.com/img/92/92d811887351152e055e3e577d8a84595be75761e70383a3d7958449700a4c8a.jpg 12:20:47 * andythenorth such css 12:20:59 <Alkel_U3> Wolf01: have you tried Rimworld 12:21:35 <Wolf01> No 12:22:23 <Alkel_U3> I hear it's like Dwarf Fortress but darker 12:22:32 <Alkel_U3> also with actual graphics 12:23:01 <Wolf01> It costs more than €free 12:23:23 <Alkel_U3> which is the only reason I haven't played it yet :-) 12:23:33 <Wolf01> Also more than €0.35 which I have in the steam wallet 12:25:03 <andythenorth> V453000: I have bought loads of retro-synth albums 12:25:08 <Wolf01> I just tried endless sky, which seem to be a game I should like... you need to purchase the fuel to make hyperspace jumps, you have no money, you have not enough fuel to reach the next mission objective... 12:25:09 <andythenorth> getting me through a website rebuild :P 12:27:50 <Alkel_U3> I tried that game recently, seems fun 12:29:20 <V453000> XD 12:29:27 <V453000> andythenorth: will you resell them? :P 12:29:37 <andythenorth> not so much 12:29:40 <andythenorth> on itunes 12:29:49 <V453000> gg 12:29:52 <V453000> money sunk 12:32:26 <andythenorth> such uplifting chords very 12:35:07 <andythenorth> peter1138: isn’t oil-rig sharing a feature? o_O 12:35:36 <peter1138> PASS 12:35:38 <peter1138> pass, even 12:35:54 <peter1138> if it's a feature, then it's not a known-bug, surely 12:36:06 <andythenorth> can’t argue with that 12:37:57 <andythenorth> oh we have a ‘problems’ forum? 12:38:02 <andythenorth> are there > 9000? 12:41:06 <V453000> ASS 12:42:27 <andythenorth> loads of things to reply to in problems forum eh? :) 12:42:30 * andythenorth busy busy 12:53:07 <andythenorth> bored of that now :P 12:53:30 <Wolf01> Mmmh, refit to available cargo needs a kickstart or the station won't get any cargo 12:54:13 <andythenorth> yup 12:54:18 <andythenorth> you have to refit first vehicle 12:54:26 * andythenorth can’t think of a solution to that 12:54:36 <andythenorth> cycling all the refits might be…unwanted? 12:54:56 <andythenorth> ‘refit available cargo’ is mostly a bad feature 12:55:04 <andythenorth> it really should be removed IMHO 12:55:43 <andythenorth> iirc I was one of the ones who asked for it, it got added around YACD time, and made sense with YACD 12:56:14 <Wolf01> Other solution will be "station starts getting cargo when placed" like the old TTDX 12:57:33 <andythenorth> that’s….irritating 12:57:40 <Wolf01> Yes 12:57:41 <andythenorth> it causes a lot of failed ratings, no? 12:57:59 <andythenorth> fine on a 64x64 map, otherwise…shit 12:58:59 *** sim-al2 has quit IRC 13:04:59 <peter1138> herp 13:10:49 <Wolf01> I enabled cdist for cargo too on this game, and with that autorefit thing I set up a really nice service 13:13:57 <Wolf01> Meh, nearest oil field on the other side of the 2048 map 13:17:12 <_dp_> andythenorth, in citymania client you can assign modifier keys for orders including "no loading". So it like just ctrl+click when you add order. 13:17:51 <_dp_> there probably is patch for it somewhere in FS even, or on forums 13:18:20 <_dp_> it's a bit too magical for trunk though probably 13:39:24 *** EagleNED has joined #openttd 13:53:01 <V453000> hmm how do I install PIL / Pillow on windows please? :d google doesn't seem to help much 13:54:27 <ST2> 1st you need a bed - blankets not mandatory - choose 1 side and throw (just messing around, because I have no idea :) 13:55:42 <V453000> I haz it 13:55:53 <V453000> was super easy because I installed python properly this time 13:58:25 *** Lejving_ is now known as Lejving 14:00:33 <Wolf01> https://img-9gag-fun.9cache.com/photo/aNzwb4w_700b_v1.jpg :D 14:08:43 <andythenorth> how about a dice-roll FS bot? 14:08:50 <andythenorth> once a day, it closes a task 14:08:58 <andythenorth> some tasks are just not fated to happen 14:09:59 <andythenorth> kizmet 14:11:15 <LordAro> :D 14:17:14 <andythenorth> Wolf01: you could write a crash-log parser? 14:17:19 <andythenorth> maybe in PHP even? 14:17:39 <Wolf01> Eh, I could with the specs 14:18:48 <andythenorth> feed it crashlogs, extract metadata from the key/value pairs 14:18:59 <andythenorth> incremement counts, and store refs to each crashlog 14:19:05 * andythenorth words 14:19:15 <andythenorth> e.g. https://bugs.openttd.org/task/6563/getfile/10705/crash.log 14:19:30 <andythenorth> Version, NewGRF ver, Bits, etc 14:19:43 <andythenorth> Blitter: etc from Configuration 14:20:16 <andythenorth> store them in a simple DB, then have html to filter / cross reference 14:20:20 <andythenorth> maybe a way to chart them 14:21:17 <Wolf01> Mmmh, ok 14:21:21 <andythenorth> eh, seems Apple, MS, etc have their own 14:21:27 <Wolf01> Could be done 14:21:27 <andythenorth> https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/AnalyzingCrashReports/AnalyzingCrashReports.html 14:21:30 <andythenorth> https://books.google.co.uk/books?id=vnIXo-yUT2gC&pg=PA171&lpg=PA171&dq=crashlog+parser&source=bl&ots=B6ZBuYGZWa&sig=M9ZEilTkfJWdET8Lt2eWL2ksKRk&hl=en&sa=X&ved=0ahUKEwi708LF1YHWAhUDKMAKHdb_DaYQ6AEISzAE#v=onepage&q=crashlog%20parser&f=false 14:21:59 <andythenorth> minecraft even :P https://www.planetminecraft.com/mod/minecraft-crash-report-analyzer/ 14:22:29 <andythenorth> we could scrape crash logs from FS 14:22:47 <Wolf01> It would be nice if FS allowed plugins 14:23:00 <crem> Why not google spreadsheets + lots of scripts! 14:24:23 <andythenorth> crem: where to start with ‘why not that’ :P 14:24:24 <andythenorth> ? 14:24:34 <andythenorth> I could make you a google sheet of reasons :) 14:24:41 <crem> :) 14:25:41 <crem> Where do those crash report come from? Is there some automated process to send them? 14:26:12 <Wolf01> That would be filled with andy's crash logs 14:26:47 <andythenorth> they’re user-submitted manually 14:27:01 <andythenorth> Wolf01: if they were automated, mine would not be sent 14:27:13 <andythenorth> the ‘changed newgrfs’ flag would prevent it 14:29:48 <Wolf01> BTW, which DB or noDB do you like? 14:30:36 <crem> depends, but for RDBMS it's postgres nowadays. 14:32:02 *** blocage has quit IRC 14:35:26 *** Maraxus has joined #openttd 14:36:21 *** crem has quit IRC 14:36:43 *** crem has joined #openttd 14:39:21 <andythenorth> Wolf01: postgres or…sqlite? 14:39:25 <andythenorth> or MS Access :P 14:39:30 <andythenorth> not 14:39:48 <Wolf01> Postgres is ok for me, I have to install all the others 14:40:53 <peter1138> <3 postgres 14:43:21 *** Cubey has joined #openttd 14:44:02 <LordAro> http://howfuckedismydatabase.com 14:45:07 *** EagleNED has quit IRC 14:48:07 <Wolf01> Ok, I could focus on the parser, I'm too much tempted to do the DB part with Doctrine 14:49:33 *** Maraxus has quit IRC 14:56:34 *** Flygon has quit IRC 15:16:55 *** Progman has joined #openttd 15:22:01 *** frosch123 has joined #openttd 15:28:04 <frosch123> Wolf01: another canal mail 15:28:19 <Wolf01> Reply "yes" 15:29:59 <Wolf01> Lol, I was so used with frameworks that I forgot how to do basic stuff 15:35:35 <andythenorth> quak 15:40:23 <frosch123> hoi 15:40:37 <frosch123> either i forgot how to build ai/gs documentation, or it is broken 15:44:10 <LordAro> whynotboth.jpg 15:51:07 *** TheMask96 has quit IRC 15:54:03 *** TheMask96 has joined #openttd 16:05:34 <frosch123> looks like debian defaults to mawk instead of gawk 16:07:03 <andythenorth> 8 bugs a month 16:07:10 <andythenorth> bugs / new FS 16:07:19 <andythenorth> @calc 388 / 12 16:07:19 <DorpsGek> andythenorth: 32.3333333333 16:07:31 <andythenorth> @calc 388 / 30 16:07:31 <DorpsGek> andythenorth: 12.9333333333 16:07:37 <andythenorth> @calc 13 * 8 16:07:37 <DorpsGek> andythenorth: 104 16:07:43 <andythenorth> @calc 104 / 30 16:07:43 <DorpsGek> andythenorth: 3.46666666667 16:07:48 <andythenorth> regression :P 16:07:58 <andythenorth> @calc 4 * 8 16:07:58 <DorpsGek> andythenorth: 32 16:08:28 <andythenorth> 19 months to zero FS, if we close 1 per day :P 16:33:14 *** blocage has joined #openttd 16:34:05 *** cute[m] has quit IRC 16:34:05 *** UncleCJ has quit IRC 16:34:06 *** Celestar has quit IRC 16:34:33 <_dp_> #uselessstatistics 16:36:53 <andythenorth> need a bigger hammer 16:46:32 *** Celestar has joined #openttd 16:48:41 *** UncleCJ has joined #openttd 16:56:53 *** Coobies has joined #openttd 16:59:15 * Wolf01 needs a bit of regex 17:00:18 <V453000> my ass is full of regex 17:00:21 <V453000> just take 17:01:12 *** FLHerne_ has quit IRC 17:03:49 *** Cubey has quit IRC 17:08:49 *** cute[m] has joined #openttd 17:10:04 <Wolf01> Mmmh, I don't know if I want to take regex from the ass of somebody :P 17:21:27 *** HerzogDeXtEr has joined #openttd 17:22:55 <Wolf01> andythenorth: did you see the official announce of the "new" lego set which costs a kidney and an eye? 17:23:06 <andythenorth> is it Star Wars? 17:23:23 <Wolf01> Yup 17:23:38 <andythenorth> so not interested :) 17:23:43 <andythenorth> I like star wars but eh 17:23:55 <Wolf01> 9 of remake 17:24:26 <andythenorth> so let’s close some FS 17:24:27 <andythenorth> that’s free 17:24:53 <andythenorth> 18 tickets ‘with patch' 17:24:54 <andythenorth> https://bugs.openttd.org/index.php?string=&project=1&search_name=&type%5B%5D=&sev%5B%5D=&pri%5B%5D=&due%5B%5D=&reported%5B%5D=&cat%5B%5D=&status%5B%5D=14&percent%5B%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto=&do=index 17:25:07 <andythenorth> it’s nice having ‘patch’ ticket type and ‘with patch’ 17:25:23 <andythenorth> all bug trackers suffer from taxonomy diffusion :) 17:25:50 <Wolf01> Patch is useless, patch for what, fix, feature? 17:26:01 <andythenorth> dunno :) 17:26:04 <frosch123> someone said "refactoring" 17:26:11 <frosch123> but that has become pretty rare 17:26:13 <Wolf01> My thoughts too 17:26:29 <Wolf01> Rename it to "codechange" 17:26:31 <andythenorth> there are 64 ‘patch' 17:26:48 <andythenorth> I made a nice video for this one https://bugs.openttd.org/task/6145 17:26:53 <andythenorth> worth a watch 17:29:23 *** Wormnest has joined #openttd 17:29:33 <Wolf01> Lol 17:29:37 <Wolf01> Nice 17:29:52 *** glx has joined #openttd 17:29:53 *** ChanServ sets mode: +v glx 17:29:53 <andythenorth> fireworks 17:35:01 *** Biolunar has quit IRC 17:40:29 <LordAro> is it me, or are there no other languages other than /en ? 17:40:35 <LordAro> (on ottd.org) 17:41:02 <glx> nobody did it :) 17:41:16 <LordAro> i thought as much :) 17:41:33 <LordAro> afaict, only 3 strings are translatable anyway 17:41:49 <LordAro> ("Download OpenTTD", "Learn how to play", "Visit our community") 17:42:26 <andythenorth> reject? o_O https://bugs.openttd.org/task/6534 17:43:00 <andythenorth> this seems…brittle, and odd https://bugs.openttd.org/task/6478 17:43:09 <andythenorth> and likely to cause bug reports in future 17:43:12 <LordAro> andythenorth: 6534 seems fine as a newgrf feature request, imo 17:43:40 <andythenorth> maybe it needs retitled 17:43:50 <LordAro> andythenorth: yeah, reject 6478 17:43:52 <andythenorth> ‘Airports: add ‘airport is closed’ var 17:44:08 *** adf88 has joined #openttd 17:44:09 <LordAro> andythenorth: i can't see it ever being added to the base set 17:44:19 <LordAro> but i can see ogfx+airports doing it 17:45:43 <DorpsGek> Commit by translators :: r27909 trunk/src/lang/spanish_MX.txt (2017-08-31 19:45:38 +0200 ) 17:45:44 <DorpsGek> -Update from Eints: 17:45:45 <DorpsGek> spanish (mexican): 4 changes by Absay 17:45:45 <andythenorth> yup 17:46:45 <andythenorth> I think this is nonsense, someone argue I’m wrong? https://bugs.openttd.org/task/6466 17:48:29 <Wolf01> Must to go 17:48:33 <Wolf01> BBL 17:49:54 <planetmaker> I commented, andythenorth ;) 17:50:08 <andythenorth> thanks :) 17:51:45 <andythenorth> this seems daft https://bugs.openttd.org/task/6411 17:51:51 <andythenorth> aren’t there other ways to accomplish that? 17:53:50 <adf88> BTPro servers do something like this 17:54:08 <adf88> not moving to spec 17:54:20 <adf88> but making company bancrupt 17:54:32 <adf88> not sure how they do this 17:55:28 <andythenorth> I’ve only played on servers that autopause when everyone goes to spectator 17:55:31 <andythenorth> so problem seems to be solved 17:55:37 <andythenorth> planetmaker: ^ how does coop do it? 17:57:15 <Eddi|zuHause> wrt closed airports: maybe the plane symbol in the station sign could reflect that? (mind you, i've never used this feature) 17:57:32 <andythenorth> it’s a good feature 17:57:42 <andythenorth> one of those minor additions that adds a lot 17:57:53 <andythenorth> but the airport display should just be solved in newgrf 17:58:00 <andythenorth> be a good patch for LordAro eh? o_O 17:58:08 <andythenorth> oh, but I’d have to make a test grf for it :( 17:58:10 <andythenorth> and patch nml 17:58:16 * andythenorth goes off that idea 17:58:27 <andythenorth> @summon snail 17:58:27 <DorpsGek> andythenorth: out of chalk 17:59:38 <planetmaker> andythenorth, coop pauses server when there's less than two clients. 17:59:46 <planetmaker> in the company 18:00:01 <planetmaker> thus if there's only spectators, nothing moves 18:00:59 <andythenorth> is that a game setting? 18:01:00 <planetmaker> andythenorth, but there's no mechanism to move people out of the company automatically 18:01:03 <adf88> https://wiki.openttd.org/Autoclean_companies 18:01:09 <planetmaker> yes, autopause is a game setting 18:01:45 <planetmaker> what coop also does - and that's the soap (admin client) thing: move people w/o nickname set to spectator 18:01:48 <andythenorth> so where does that leave 6411? 18:01:55 <andythenorth> the game shouldn’t be growing more settings 18:02:09 <planetmaker> thus... can be closed, solvable via admin client in principle :) 18:02:16 *** Progman has quit IRC 18:02:23 <andythenorth> thanks 18:02:24 <adf88> this "autoclean" mechanism 18:02:27 <planetmaker> you can monitor actions and move people to spectator, if they don't cause actions 18:02:42 <planetmaker> just I don't know any which supports that :) 18:02:52 <adf88> seems to be a good substitute 18:03:20 <planetmaker> autoclean cleans a company which is not played for some time 18:03:25 <adf88> but what actually "player activity" meany? 18:03:27 <planetmaker> longest is two years or so 18:03:27 <adf88> mean? 18:03:42 <planetmaker> adf88: autoclean works on a company w/o a connected client 18:03:46 <adf88> so no player or no actions? 18:03:56 <adf88> no players, ok 18:04:05 <planetmaker> 'no activity' is vague... and not well defined. an admin client can however monitor whether s/o does things. 18:04:07 <adf88> missed! 18:04:31 <planetmaker> so... whether a player changes something, thus 'no activity' could to some degree be defined, I guess 18:04:37 <planetmaker> not sure I would want that, though :) 18:04:48 <planetmaker> in coop we just ask people to not idle when in the company :) 18:05:02 <Eddi|zuHause> "no activity" may be tricky to detect, as there are purely client-side activities (like scrolling) that cannot be detected by the server 18:05:12 <planetmaker> Eddi|zuHause, exactly 18:05:16 <adf88> as I mentioned before, BTPro servers do this 18:05:26 <planetmaker> I would have been kicked every time I play :) 18:05:35 <adf88> they probably have custom scripts hooked to the admin port 18:05:45 <planetmaker> they probably have a custom server :) 18:06:11 <adf88> it may be like that :) 18:06:14 <planetmaker> but I think it can be done via admin client also on default servers 18:06:17 <adf88> "activity" is defined 18:06:29 <adf88> as "executing commands" 18:06:35 *** debdog has quit IRC 18:06:37 <adf88> not executing commands - not active 18:06:42 <andythenorth> I want to tell snail this is silly :) https://bugs.openttd.org/task/5982 18:06:47 <andythenorth> but he’s not here 18:07:33 <Eddi|zuHause> it's not that bad 18:08:18 <andythenorth> lots of things aren’t 18:08:30 <andythenorth> it would be an intereresting gameplay quirk for a few games 18:08:36 <andythenorth> then the novelty would wear off fast 18:08:45 <andythenorth> snail would add a newgrf setting to disable it 18:08:56 *** JacobD88 has quit IRC 18:09:10 <Eddi|zuHause> it could use some more refinement, like stations that have refuelling equipment, but at those stations the stop takes longer. 18:09:11 <andythenorth> and meanwhile $someone has to spec it, write it, have a newgrf test case, update nml, and wiki 18:09:25 <Eddi|zuHause> but that quickly gets out of hand :p 18:09:32 <andythenorth> then we have to consider performance, and vehicles that might go so far they overflow the count 18:09:50 <andythenorth> and trains with 512 engines in, and every single vehicle is counting distance 18:10:03 <andythenorth> stuff :) 18:10:08 <Eddi|zuHause> surely this is only calculated for the front engine 18:10:20 <andythenorth> dunno, write a spec, put it on the ticket? o_O 18:10:31 <andythenorth> I’ll happily leave it open if there’s interesrt 18:10:41 <andythenorth> otherwise it’s just kibble 18:10:45 *** debdog has joined #openttd 18:11:16 <Eddi|zuHause> surely, this is like 10loc 18:12:15 <Eddi|zuHause> need to add member to train struct, code to increment in movement controller, code to reset in stations/depots and export to newgrf 18:12:59 <andythenorth> stations OR depots XOR stations XOR depots? 18:13:12 <andythenorth> can it be reset by waypoints? 18:13:21 <Eddi|zuHause> no 18:13:22 <andythenorth> maybe if the waypoint has a special flag? 18:13:37 <andythenorth> the last one I am just being a jackass 18:13:38 <Eddi|zuHause> no, use station with "no loading and no unloading" 18:13:43 <andythenorth> the others were serious q.s 18:14:09 <Eddi|zuHause> your OR/XOR question is not well-defined 18:14:15 <andythenorth> I know :) 18:14:17 <andythenorth> my logic is poor 18:14:29 <andythenorth> your last commit looks around 2013 or so Eddi :) 18:14:37 <andythenorth> time to dust off the keyboard? o_O 18:14:59 <adf88> andythenorth: I'll be taking care of my FS tickets in near feature, you don't have to focus on them 18:15:02 <Eddi|zuHause> not today 18:15:12 <andythenorth> adf88: thanks, I’ll exclude them from my query 18:15:17 <andythenorth> oh I can’t :P 18:15:19 <adf88> sure 18:15:19 <andythenorth> bloody FS 18:15:27 <andythenorth> it’s quite…crude 18:20:49 <andythenorth> this looks crap https://bugs.openttd.org/task/6149 18:20:50 <andythenorth> closing 18:21:35 <frosch123> it's for phones :) 18:24:23 <andythenorth> it’s ugh 18:24:34 <andythenorth> I use 2x UI zoom on HDPI screen 18:24:41 <andythenorth> I don’t want to look at crappy bevels 18:24:48 <andythenorth> 1989 can have them back 18:26:02 <Alkel_U3> so, will there be rework openttd gui to Material Dsign? :-) 18:26:19 <andythenorth> that would be….work 18:26:38 <andythenorth> ok, I’ve been polite about a lot of FS requests 18:26:43 <andythenorth> but this is dumb as https://bugs.openttd.org/task/6033 18:26:54 <andythenorth> (the first bullet, not the second) 18:27:04 <andythenorth> wtf is the point of buying a station? 18:32:37 <frosch123> infrasharing with fees 18:33:06 <frosch123> no idea whether the current version of infrasharing includes fees 18:33:29 <andythenorth> I’ve scrapped it 18:33:42 <andythenorth> linked it to infra sharing thread 18:33:57 <andythenorth> who uses timetables? 18:34:06 <andythenorth> I don’t except for station waiting 18:34:07 <andythenorth> https://bugs.openttd.org/task/6005 18:34:12 <andythenorth> ^ what is that asking for? 18:34:32 <andythenorth> in a timetable I see “Travel (not timetabled)" 18:41:33 <_dp_> something about timetables, who cares :p 18:42:20 <_dp_> #notimetables 18:45:16 <andythenorth> closing 18:47:08 <andythenorth> afaict, Rubidium has said 'no' 18:47:13 <andythenorth> so this is closeable https://bugs.openttd.org/task/6030 18:50:38 <Eddi|zuHause> andythenorth: i think the request is valid 18:50:46 <Eddi|zuHause> i just don't see a way to implement it 18:51:43 <andythenorth> Not a Current Goal 18:52:09 <Eddi|zuHause> i don't think messing with the crossing/signal startup code is the right approach 18:52:34 <Eddi|zuHause> maybe it needs a new "leave depot after <time> feature 18:52:35 <_dp_> oh, so exiting depot is a signal code? 18:52:58 <_dp_> now I get why it's so hard to fix 18:53:40 <andythenorth> maybe we need to get more comfortable about saying no to excess complexity :) 18:53:50 <Eddi|zuHause> _dp_: it's the same code at work. the movement code loops through all vehicles, and whoever is the first to move wins 18:54:18 <Rubidium> it's dead easy to fix... just sort all vehicles by their lateness every cycle 18:54:27 <andythenorth> :o 18:54:30 <andythenorth> Rubidium arrived :) 18:56:06 <Eddi|zuHause> Rubidium: but do fresh vehicles with a new startdate even have a lateness? 18:56:41 <Rubidium> I guess it's not that hard to add such a thing (negative lateness) 18:56:56 <Eddi|zuHause> Rubidium: i think the lateness is set on arrival at the first station 18:58:53 *** Gja has joined #openttd 19:03:09 <andythenorth> close? https://bugs.openttd.org/task/5903. planetmaker provides a workaround 19:03:12 *** blocage has quit IRC 19:05:59 <_dp_> there is probably some way to do it with unix magic too :) 19:06:19 <_dp_> https://unix.stackexchange.com/questions/26728/prepending-a-timestamp-to-each-line-of-output-from-a-command 19:07:29 <_dp_> that bug makes sense though, why don't it just print timestamp instead of requiring stupid workarounds 19:07:30 <andythenorth> is the dedicated server always logged through a unix pipe? o_O 19:08:10 * _dp_ never checked ttd server log for anything but crashes 19:08:29 <LordAro> hmm 19:08:45 <LordAro> the website's concept of "WEBTRANSLATOR" isn't eints, is it? 19:09:00 <LordAro> there seems to be no trace of it in the website code 19:09:27 <frosch123> no, it's wt3 19:09:30 <_dp_> have 5Gb of logs though, so it's never too late to check them xD 19:09:32 <frosch123> which was never publically released 19:09:38 <LordAro> frosch123: hee 19:09:58 * LordAro strips it out for now 19:10:55 <andythenorth> eh? https://bugs.openttd.org/task/5843 19:11:00 <andythenorth> that’s just “no" 19:11:27 <frosch123> hmm, if root login via ssh is forbidden, how to i scp a file from /root ? 19:11:37 <andythenorth> why do we even have plane speed? :( 19:13:21 * frosch123 enabled root login :p 19:13:50 <_dp_> 5843 is a nice setting to have but probably somewhere in a very very hidden place 19:14:01 <LordAro> frosch123: ;-; 19:14:06 <LordAro> you move it :p 19:14:16 <_dp_> andythenorth, coz planes op 19:14:22 <frosch123> LordAro: i only know how to run docker as root 19:14:31 <LordAro> ick 19:16:19 <andythenorth> crippling the plane speed in newgrf would be unacceptable I guess :P 19:16:43 <_dp_> probably most useful case for 5843 is to get them balanced between different newgrfs that were never meant to work together 19:17:00 <_dp_> or just do some crazy stuff xD 19:17:10 <andythenorth> just re-compile the newgrfs :P 19:17:18 <andythenorth> or write a better one 19:17:26 <andythenorth> all newgrfs are crap anyway 19:17:50 <_dp_> andythenorth, yeah, one and only try megagrf 19:18:01 <_dp_> andythenorth, or, no, wait, one for each server :p 19:20:39 *** gelignite has joined #openttd 19:23:26 *** sla_ro|master has quit IRC 19:24:16 <andythenorth> I should build my web-based newgrf maker :P 19:24:21 <andythenorth> but eh…why? 19:25:18 <_dp_> hm... allow to embed newgrfs in savegame... that might be an easy way to overcome configuration-in-newgrf problem 19:25:22 <Rubidium> andythenorth: not because planetmaker provides a work around, but because it's a duplicate of FS#2339 19:25:46 <Rubidium> andythenorth: that's about about FS#5903 19:25:49 <andythenorth> so it’s implemented? 19:25:51 <_dp_> they'll have to be more capable of modifying stuff in other grfs to be really useful though 19:26:24 <Rubidium> andythenorth: yep 19:26:28 <andythenorth> why is https://bugs.openttd.org/task/5903 raised in 2014 if it’s provided in 2008 19:26:34 <andythenorth> seems daft 19:27:04 <_dp_> haha, it really is (timestamps) 19:28:22 <_dp_> logger: [2017-07-30 06:09:35] dbg: [net] Closed client connection 2 19:31:03 <Eddi|zuHause> <frosch123> hmm, if root login via ssh is forbidden, how to i scp a file from /root ? <- can't you normal-login and su? 19:32:34 <Eddi|zuHause> not sure how you'd scp from within an ssh session, though 19:33:26 <Eddi|zuHause> it feels like that should be possible 19:33:50 *** Gja has quit IRC 19:37:40 <_dp_> hmm, something's wrong, if I just start vanilla ttd server I get no timestamps %) 19:38:22 <peter1138> cp file from /root to ~, then sftp from ~ 19:39:25 <andythenorth> doesn’t pressing ‘del’ solve this? https://bugs.openttd.org/task/5757 19:40:33 <_dp_> andythenorth, don't they appear one by one? 19:40:50 <Alkel_U3> something like "ssh sshhost 'sudo cat /root/file' > localfile" should work, assuming paswordless sudo. 19:41:58 <andythenorth> _dp_: now I have to fricking test it in the game eh :P 19:42:05 <Alkel_U3> it probably has a nicer solution, though :-) 19:43:42 <Alkel_U3> andythenorth: you would 'solve' this by holding down spacebar but than you might also lose other kind of messages 19:44:05 <Alkel_U3> s/messages/news and notifications/ 19:44:28 <andythenorth> eh, they self-close in my test 19:44:46 <andythenorth> cba to understand what this is 19:45:48 <andythenorth> can anyone add a screenshot to the task explaining it? 19:45:59 <_dp_> andythenorth, I got it, there is show_date_in_logs setting 19:46:07 <andythenorth> otherwise…closing 5757 19:46:10 <andythenorth> don’t understand it 19:46:25 <andythenorth> _dp_: I’ll add comment to ticket thanks :) 19:47:32 <_dp_> andythenorth, probably he wants to delete all queued messages so they never even show 19:47:39 <andythenorth> makes no sense to me 19:47:46 <_dp_> andythenorth, also there might be some message settings in play too 19:47:46 <andythenorth> faff 19:49:45 <andythenorth> I think this would look bad on minimap https://bugs.openttd.org/task/5710 19:50:21 <andythenorth> want to close 19:50:31 <_dp_> hmm.. does in really keep authority rating from SE? https://www.reddit.com/r/openttd/comments/6x8mbi/help_with_trainlines_in_cities/ 19:51:09 <_dp_> andythenorth, 5710 aggreed, ugly and useless on minimap 19:51:20 <_dp_> andythenorth, but somewhat useful as zoning 19:51:22 <andythenorth> valid in game somehow 19:51:28 <andythenorth> visual overlay :P 19:51:40 <andythenorth> we lack nice tile-based overlays :) 19:51:44 <andythenorth> they would be…neat 19:51:48 <_dp_> definitely 19:51:53 <andythenorth> town zones 19:51:53 <_dp_> missing them so much too 19:51:56 <andythenorth> cargo acceptance 19:51:58 <andythenorth> cargo production 19:52:14 <andythenorth> health of local economy, using NoEconomy byte on tile :P 19:52:21 <_dp_> andythenorth, anything from zoning patch and much more :p 19:52:35 <_dp_> zoning is basically overlays, just done in a bad way 19:53:15 *** Progman has joined #openttd 19:53:22 <_dp_> I even have overlay for industries where they can be placed 19:53:32 <_dp_> quite useful on ecs for example 19:53:37 <_dp_> lags like crazy tho 19:53:57 <frosch123> _dp_: if it does, then for company 1 :p 19:54:23 <frosch123> (wrt. scenario editor town rating) 19:55:34 * andythenorth aiming for 350 FS before bed 19:56:25 <andythenorth> frosch123: peter1138 said this can’t be closed just by putting it in known_bugs :x :P 19:56:26 <andythenorth> https://bugs.openttd.org/task/6114 19:56:36 <andythenorth> I think it can be closed as 'feature' 19:56:53 <peter1138> feel free to ignore me 19:56:56 <peter1138> just feels weird 19:57:11 <andythenorth> it’s nice to have contrasting opinions eh 19:57:26 <frosch123> we use known_bugs to document limitations 19:57:42 <frosch123> it fits well with the other issues listed there 19:57:47 <andythenorth> implement https://bugs.openttd.org/task/4792 19:57:56 <andythenorth> and don’t use the oil rig station if you don’t want to share 19:58:03 <andythenorth> or raise land and build a dock 19:58:18 <_dp_> sharing via neutral station is ok for "feature" but it kind of breaks cargodist if I understand that bug correctly 19:58:26 <andythenorth> [shrug] 19:58:35 <andythenorth> life is not a tidy maths problem 19:58:38 <andythenorth> nor is games 20:02:21 <andythenorth> Close - pony too far? https://bugs.openttd.org/task/5689 20:03:53 <_dp_> > as well as the desperation of needing a better aircraft, and anxiously awaiting the announcements to see whether one becomes available. 20:04:15 <_dp_> o rly 20:05:03 <andythenorth> can’t see how it can be done tbh 20:05:18 <andythenorth> unless newgrfs are only added after the game settings are configured and the map is generated 20:05:24 <Eddi|zuHause> _dp_: cargodist is fine with shared stations. just payment is terrible, also, cargodist will try to route EVERYTHING through that one link 20:05:39 <andythenorth> adding newgrf after map gen is…total bollocks 20:05:43 <andythenorth> so eh, no 20:05:55 <andythenorth> static info provided by newgrf about each item: maybe 20:06:28 <andythenorth> or authors can use the ‘url to project site’ function the way it was intended http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html 20:06:35 <_dp_> Eddi|zuHause, as it looks to me your sentence contradicts itself :p 20:06:45 <_dp_> Eddi|zuHause, how's it fine if it routes everything there 20:07:15 * _dp_ never played cargodist 20:07:42 <Eddi|zuHause> _dp_: not everything everything, just a lot of stuff, because it's the only link connecting two large networks 20:08:02 <Eddi|zuHause> probably with poor connectivity 20:08:04 <_dp_> Eddi|zuHause, %) 20:09:03 <Eddi|zuHause> if you connect two large networks, basically immediately half the cargo that used to be routed internally will now try to go through that link (and back) 20:09:07 <andythenorth> frosch123: you commented here w.r.t grtopia - was the intent that authors provide static info per item? Or run each newgrf in a sandbox and extract info automatically? Or something else? https://bugs.openttd.org/task/5689 20:09:12 <andythenorth> grftopia * 20:09:42 <andythenorth> _dp_: just use point-to-point only with cdist :) 20:10:05 <frosch123> andythenorth: run grf in sandbox, check what items it adds, including intro dates for vehicles 20:10:10 <Eddi|zuHause> andythenorth: grftopia was meant to provide a sandbox for newgrf-initialization while the title game is still running 20:10:55 <andythenorth> I’ll leave it open 20:11:03 *** Stimrol has joined #openttd 20:11:09 <andythenorth> I think it would be nice, but generate a lot of bug reports from newgrf authors 20:11:15 <Eddi|zuHause> andythenorth: then it would be easy to check whether there are vehicles available at the selected start date. and stuff... 20:11:29 <_dp_> I've no idea how newgrfs works but having to run it just to see what vehicle it provides sounds terribly wrong :/ 20:11:50 <andythenorth> it would have to wait for the full combination of grfs to be determined 20:11:56 <andythenorth> then generate a manifest? 20:13:07 <Eddi|zuHause> _dp_: how else would you determine it? what is actually provided may depend on game settings, grf parameters, other grfs loaded, ... 20:13:27 <andythenorth> and we might let GS loose on the grfs in future :P 20:13:53 <_dp_> Eddi|zuHause, just show what's in current grf and not worry about game stuff? 20:13:55 <Eddi|zuHause> _dp_: like a train grf may omit wagons if they carry no cargo (i.e. no industry set provides this cargo) 20:14:01 <_dp_> Eddi|zuHause, it's grf viewer, not game configuration viewer 20:14:02 <frosch123> andythenorth: see, we are moving towards new compile farm, then we can move towards c++11, then we can move towards thread_local, then we can run newgrf in threads :p 20:14:07 <andythenorth> ha 20:14:18 <andythenorth> _dp_: grfs depend on grfs 20:14:47 <Eddi|zuHause> _dp_: how about easter egg vehicles that the grf author wants to hide from that list? 20:15:18 <andythenorth> what about needing railtypes for the vehicles 20:15:25 <andythenorth> and needing vehicles for the railtypes to appear 20:15:27 <andythenorth> lawks 20:16:59 <Eddi|zuHause> _dp_: and again, a train wagon viewer would be incomplete if it didn't show which cargos the train wagon could load. but you can't know the cargos it could load if you didn't specify an industry set 20:17:14 <_dp_> Eddi|zuHause, that sounds like a very weird case. isn't vehicle list easily accessible in game anyway (just cheat to future)? 20:17:30 <andythenorth> toolbar is fine, don’t re-order :) https://bugs.openttd.org/task/5591 20:17:36 <andythenorth> ain’t broken 20:17:41 <Eddi|zuHause> _dp_: no, some vehicles are never available. 20:17:58 <Eddi|zuHause> _dp_: other vehicles change shape/look/stats depending on which engine they are attached to 20:18:12 <andythenorth> some of this is due to some very poor choices 20:18:14 <andythenorth> in hindsight 20:18:25 <andythenorth> great choices at the time :P 20:19:02 *** Gja has joined #openttd 20:19:46 <Eddi|zuHause> _dp_: and some vehicle stats may depend on parameters. you can't determine them if you don't properly load the grf 20:19:53 <_dp_> Eddi|zuHause, you seem to be overthinking it, just show something, doesn't have to solve all the ambiguities 20:20:11 <Eddi|zuHause> _dp_: because someone invented action6/7/9/D 20:20:52 <_dp_> Eddi|zuHause, yeye and some stuff is stored in savegame and there is no guarantee that it's not modified after newgrf init :p 20:20:53 <andythenorth> authors will report that we have introduced a flawed feature 20:20:53 <Eddi|zuHause> _dp_: you seem to be underthinking it. what you propose is probably very useless 20:21:19 <_dp_> Eddi|zuHause, possibly, at least I definitely have no use for it xD 20:21:29 <_dp_> if I want list of vehicles I know where to find it 20:21:53 <andythenorth> I have a list of 29 FS requests from george, which he has, completely politely, described as ‘required' 20:22:19 <andythenorth> many of these relate to dynamic vehicle behaviour depending on consist, age, game date, cargo refit etc 20:23:05 <andythenorth> any newgrf viewer is going to spawn a bunch more feature requests or bug reports from (guessing here, not slandering anyone) george, michael, snail et al 20:23:21 *** y2000rtc has joined #openttd 20:23:22 <Eddi|zuHause> _dp_: if you went through the grf, and showed a sprite for every action 3 (which sprite? purchase window? you can't really determine that without "loading" the grf), you immediately get requests to show articulated vehicles properly 20:23:27 <peter1138> do they still try to make stuff compatible with ttdpatch? 20:23:32 <andythenorth> somewhere peter1138 put a proposal for a static image per vehicle 20:23:42 <andythenorth> peter1138: no I think most gave that up 20:24:08 <andythenorth> afaict 20:24:13 <peter1138> cos with the amount of engine slots in ottd a lot of dynamic stuff isn't necessary 20:24:28 <y2000rtc> Hi there, question. Do you know if someone will release next version of OpenTTD? 20:24:38 <peter1138> engine grouping maybe :p 20:24:41 <Eddi|zuHause> no 20:24:53 <Eddi|zuHause> someone might release a next version 20:25:00 <Eddi|zuHause> but we never know until someone does 20:26:15 <andythenorth> y2000rtc what version do you have currently? 20:26:15 <_dp_> it might even be in April :p 20:26:41 <y2000rtc> 1.7.1 20:26:55 <andythenorth> ok you’re all up to date :) 20:26:57 <andythenorth> congrats 20:27:40 *** tycoondemon has joined #openttd 20:28:17 <andythenorth> there are changes since 1.7.1 20:28:25 <andythenorth> they usually get released April 1 or so 20:29:10 <y2000rtc> I want to start with adjusting of grf files for graphics of rails and trains (engines, vagons). But how to start with that? Is here anyone who still remember his start with grf? :D I would like to understand which tools to use for that, how,... Any ideas, links? I don't want to wadte your time. Only need to have direction. 20:29:15 *** Progman has quit IRC 20:30:16 <_dp_> I remember it being pretty straightforward 20:30:23 <Alkel_U3> this is probably a suitable entry point https://www.tt-wiki.net/wiki/NMLTutorial 20:31:59 <andythenorth> also https://www.tt-forums.net/viewforum.php?f=68 20:32:08 <Alkel_U3> oh wait, did you say adjusting? That would be the wrong link, then 20:33:00 <y2000rtc> I already used this portal and I have to say that is not so easy for to understand. I will check right now if any news were grow up. Short quedtion. I would like to change only rail#, I would like to use rails with different speed (exist) but with the same graphics (slowest one - old school of TTD) Any ideas how to do it? 20:33:30 <andythenorth> you need a railtypes grf 20:33:45 <andythenorth> there is an example one in the nml examples somewhere :P 20:34:21 <planetmaker> swedischrails basically is an example 20:34:38 <planetmaker> it was the prototype for both, nml and railtypes :) 20:39:14 *** gelignite has quit IRC 20:40:04 <andythenorth> ach, wtf are userbits? o_O https://bugs.openttd.org/task/5460 20:40:50 <Eddi|zuHause> don't close that 20:41:40 <andythenorth> I’m not 20:41:45 <andythenorth> trying to understand what it is 20:41:48 <Eddi|zuHause> andythenorth: basically, every vehicle has a user (as in grf-author) defined bitfield, but you can only acces an ORed version of that over all vehicles in the train, not an individual vehicle 20:41:58 <andythenorth> where are the docs for this? 20:42:11 <andythenorth> I remember reading about user bits a long time ago, but they’re not useful 20:42:14 <andythenorth> now I can’t find the docs 20:42:45 <andythenorth> train prop 25? 20:43:50 <andythenorth> accessed via var 42 20:43:54 <andythenorth> what’s the purpose? 20:43:59 <Eddi|zuHause> that's probably it 20:44:21 <andythenorth> what possible use is it? :) 20:44:44 <Eddi|zuHause> andythenorth: say you have dining cars, with this you can check whether the train has one dining car in it 20:45:05 <Eddi|zuHause> every dining car would set bit X in this property 20:45:09 <andythenorth> without having to query every vehicle in consist? 20:45:24 <Eddi|zuHause> and if var 42 has bit X set, you have a dining car in the train 20:45:40 <andythenorth> remind me of that when I code dining cars 20:46:02 <andythenorth> I was going to just use var 60, like a simple person 20:46:06 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles#Count_Veh.ID_occurence_.2860.29 20:47:04 <andythenorth> so the benefit there is the OR 20:47:15 <andythenorth> why throw that all away with FS 5460? 20:47:19 <Eddi|zuHause> you could do that, but you have to hard-code each vehicle-ID of a dining car 20:47:28 <andythenorth> that’s trivial 20:47:30 <Eddi|zuHause> if you wanted dining cars in different generations and stuff 20:47:33 <andythenorth> the compile does it 20:47:40 <andythenorth> people should get a better compiler tbh 20:47:47 <andythenorth> instead of distorting the game 20:48:04 <andythenorth> anyway, why does snail want to throw away the useful part, and check it per vehicle? 20:48:06 <Eddi|zuHause> still, this would involve looping over the train multiple times 20:49:13 <Eddi|zuHause> andythenorth: i don't remember what snail wanted this for (we probably discussed it), but say you wanted to check whether the last wagon is a caboose... 20:49:22 <andythenorth> check the ID of the last vehicle 20:49:38 <andythenorth> stop adding metadata, just use data 20:49:55 <Eddi|zuHause> i vaguely remember something about heating systems, but that might have been george 20:49:58 <y2000rtc> Thanks to all, I'm going to go study your links. :D See you 20:50:00 <andythenorth> I’ll ask snail directly, instead of guessing :) 20:50:14 *** y2000rtc has quit IRC 20:51:10 <andythenorth> snail has mail :P 20:51:51 <Eddi|zuHause> andythenorth: again like with the previous example, that may be lots of IDs 20:52:00 <frosch123> andythenorth: when i told you about newgrf functors the other day, i was refering to that task 20:52:18 <Eddi|zuHause> instead of one easily defined bit 20:52:57 <andythenorth> yup, I’ve mailed snail 20:53:01 <andythenorth> it’s open 20:53:11 <andythenorth> the armchair spec for OpenTTD is glorious eh 20:53:25 <andythenorth> think of the beautiful things we’ll be able to build 20:57:35 *** adf88 has quit IRC 20:58:22 <milek7> huh? openttd spec is nice 20:58:28 <milek7> well documented 20:59:21 <Eddi|zuHause> milek7: i think with "armchair specs" he means stuff that is suggested but not implemented 20:59:27 <andythenorth> he does 20:59:39 <andythenorth> all it takes is finding people who want to code it 20:59:45 <andythenorth> funny that I got all my ponies 20:59:48 <andythenorth> but others don’t 20:59:52 <andythenorth> why is that then? :P 21:01:00 <Eddi|zuHause> you're more annoying than them :p 21:01:58 <andythenorth> I think you wanted ‘relentless’ :P 21:02:52 <frosch123> andythenorth: i wouldn't agree to all random newgrf vars which are requested 21:03:07 <frosch123> 80% of industry and house vars are completely useless 21:03:31 <frosch123> newgrf features should solve more than one ad-hoc problem 21:05:16 *** APTX has quit IRC 21:05:58 <andythenorth> frosch123: feel free to close some :) 21:06:20 <andythenorth> I am going to close this for foobar https://bugs.openttd.org/task/5869 21:06:29 <frosch123> that's my point... there is no yes/no to those requests 21:06:29 *** APTX has joined #openttd 21:06:43 <frosch123> the correct answer is "different" 21:07:07 <frosch123> collect all vehicle related requests, and make a shared solution 21:07:08 <andythenorth> I try to group related requests and rewrite, iff I can see a pattern 21:07:17 <frosch123> each suggestion on its own is crap 21:08:03 <andythenorth> the more actual crap I close, the more patterns are visible in what’s left 21:08:05 <frosch123> that's why i hate requests like "i need a flag here", because it does not tell you the real intention 21:08:14 <andythenorth> there’s a lot of ‘speak your brains’ in FS, or was :P 21:08:35 <frosch123> it's the product of already abusing 3 other weird vars and trying to squeeze in some even more weird one 21:08:49 <andythenorth> :P 21:08:59 <andythenorth> I would file most of them under ‘design your set better' 21:09:09 <andythenorth> meanwhile, what’s the status on this https://bugs.openttd.org/task/4758 21:09:26 <andythenorth> that’s what I ran into earlier this year with FIRS? 21:09:48 <andythenorth> [all solved now] 21:12:16 <frosch123> D0xx and DCxx string are all the same, except where they are the direct callback return value 21:12:35 <frosch123> i have no idea whether that task still applies 21:12:36 *** sim-al2 has joined #openttd 21:13:08 <andythenorth> I am not inclined to test it :P 21:13:17 <andythenorth> george thinks it’s a non-issue now 21:13:38 <frosch123> oh, wait, i remember something 21:14:03 <frosch123> there is some other fs task where i attached a hacky fix 21:15:45 <andythenorth> errr…https://bugs.openttd.org/task/4508 21:15:52 <andythenorth> so…I can do simple maths in my head 21:15:55 <andythenorth> or in a calculator 21:15:56 <andythenorth> so no 21:16:11 <andythenorth> also…scripts supersede that completely 21:17:21 <Eddi|zuHause> andythenorth: well, industries show %, why shouldn't towns? 21:17:37 <frosch123> i found the diff, but i think it was a case of andy-too-lazy-to-create-fs-task 21:17:38 <andythenorth> because not needed? 21:18:09 <andythenorth> frosch123: is relevant to attach to 4758? 21:18:13 <andythenorth> or I create a new one 21:18:29 <Eddi|zuHause> andythenorth: also why should i calculate in my head if the computer does it way better/faster? 21:18:53 <andythenorth> Eddi|zuHause: got a patch? o_O 21:18:58 <frosch123> http://devs.openttd.org/~frosch/diffs/stack.diff <- that's the only thing i can think of in context of FS#4758 21:19:03 <_dp_> 4508 looks like a job for GS 21:19:05 <andythenorth> I am hovering over the ‘reopen’ button Eddi|zuHause :) 21:19:44 <Eddi|zuHause> andythenorth: patch? me? gui stuff? have you learned nothing? :p 21:19:49 <andythenorth> industry % is a legacy of the default industry growth mechanic 21:19:53 *** FLHerne has joined #openttd 21:20:20 <andythenorth> frosch123: I’d have to search logs to find out what our purpose was there :P 21:20:25 <frosch123> andythenorth: eddi is already busy with not doing something in case he discovers something about nekomaster 21:20:38 <andythenorth> cryptic :P 21:21:19 <andythenorth> 367 left :) 21:21:20 <frosch123> andythenorth: the diff is from 2016-12-22 :) 21:21:29 <Eddi|zuHause> oh, i already forgot i didn't want to do anything about nekomaster 21:21:30 <andythenorth> 1 for each day of the year 21:21:36 <andythenorth> 2 on christmas, 2 on easter 21:21:37 <Eddi|zuHause> i'm getting old... 21:21:40 <frosch123> i think it was about cargo amounts 21:21:50 <andythenorth> I wanted to show them in industry window cb 21:21:54 <andythenorth> but you found a better way 21:22:02 <andythenorth> and I think it didn’t work anyway 21:22:12 <andythenorth> or I ran out of stack 21:22:15 <andythenorth> something like that 21:22:35 <Eddi|zuHause> "stack" is a serious misnomer there 21:23:04 <andythenorth> this is…interesting https://bugs.openttd.org/task/4492 21:23:12 <andythenorth> bridges I have never made newgrf of 21:23:21 <andythenorth> if I did, it would be a wonderful newgrf 21:23:24 <andythenorth> really something very special 21:23:31 <andythenorth> I’d have the best people work on it 21:25:01 <frosch123> eddi? 21:25:32 <andythenorth> why not 21:25:55 <andythenorth> https://bugs.openttd.org/task/4322 <- the suggestion is not likely to be a winning one? 21:26:01 <andythenorth> other routes seem to be preferred 21:29:31 <frosch123> i would like a heightmap preview with some sliders to define a curve for greyscale->height translation 21:29:35 <Eddi|zuHause> what's the problem there, anyway? just run the mapgen and convert it to heightmap? 21:29:56 <frosch123> the preview should also contain highlight in places where the slope is too steep 21:30:12 <frosch123> (more than 1 height difference between tiles) 21:30:36 <andythenorth> Eddi|zuHause: he wants a faster game start 21:30:52 <andythenorth> he/she, non-obvious gender 21:30:58 <frosch123> andythenorth: in other words, it's the thing i always mention when someone talks about redesigning the mapgen gui :p 21:31:08 <Eddi|zuHause> paint the normal heightmap in shades of green, and the error bits in shades of red? 21:31:20 <Eddi|zuHause> andythenorth: "they" 21:31:21 <frosch123> something like that 21:31:40 <frosch123> but it would require loading of heightmaps with something not as bad as _switch_mode 21:32:01 <Eddi|zuHause> i don't know why people make the language about gender-neutral pronouns so complicated 21:32:39 <Eddi|zuHause> frosch123: heightmaptopia? 21:35:54 <andythenorth> Eddi|zuHause: is it easier in german? 21:36:04 <frosch123> haha, no :p 21:36:05 <andythenorth> we get very confused about it in UK english 21:36:21 <frosch123> english has it easier by two magnitudes 21:36:34 <frosch123> at least your job descriptions are neutral 21:37:50 <andythenorth> somewhat 21:37:53 <andythenorth> policeman 21:37:57 <andythenorth> male nurse 21:38:05 <frosch123> though the admin at work figured out a gender-neutral method by abbreviating words 21:38:05 <andythenorth> headmistress 21:38:08 <andythenorth> binman 21:40:08 <frosch123> instead of "dear coworkersladies and coworkermen", he just writes "dear cowo." 21:40:10 <andythenorth> https://bugs.openttd.org/task/3132 21:40:12 <andythenorth> ^ why? 21:40:38 <andythenorth> can already change 0D 21:40:44 <andythenorth> why bother with 0E as well? 21:40:50 <frosch123> andythenorth: exactly :) it's a work around for not being able to return 32bits in some other callback" 21:40:56 <andythenorth> closing that 21:41:20 <frosch123> it's "i do not have enough bits here, let's add some over there instead" 21:41:29 <andythenorth> yeah no 21:41:51 <andythenorth> running costs, broadly, don’t need to change, ever per vehicle instance 21:41:55 <andythenorth> it’s a bad idea 21:50:22 <V453000> cowoslugs? 21:50:34 <andythenorth> always 21:50:41 <andythenorth> ok christmas is cancelled 21:50:43 <V453000> slugnurses? 21:50:48 <andythenorth> only 364 FS left 21:50:51 <andythenorth> no christmas 21:50:52 <andythenorth> no ponies 21:51:54 <frosch123> V453000: "snail" is actually a slang term for a hot lady 21:52:02 <frosch123> in german 21:52:14 <frosch123> noone dares to use "slug" in that context :p 21:52:19 <V453000> that's not even surprising for germans XD 21:52:26 <Eddi|zuHause> <frosch123> at least your job descriptions are neutral <-- i always find it funny how english is much more gender-neutral than german, but they have the exact same discussions about not being gender-neutral 21:52:55 <frosch123> Eddi|zuHause: perhaps the germans just gave up :p 21:52:56 <Eddi|zuHause> seems to me like the perfect reason why the language being gender-neutral has no effect on gender equality whatsoever 21:55:59 <andythenorth> so the heightmap preview was non-close? o_O 21:56:03 <andythenorth> valid? 21:56:49 <frosch123> yep, if i would care about votes, it would be one of the tasks i would vote for :p 21:57:33 <andythenorth> I would sooner fix the map gen, but eh :) 21:57:51 <frosch123> i consider the preview a prerequisite for that 21:57:59 *** FLHerne has quit IRC 21:58:15 <andythenorth> plausible 21:59:09 <_dp_> can nicely server as water borders preview as well 21:59:11 <Eddi|zuHause> frosch123: you forgot that "cow" is also a slang term for a ... lady :p 22:00:29 <frosch123> Eddi|zuHause: horse, mare, stallion all have meanings, but different 22:02:38 <frosch123> Eddi|zuHause: anyway, "ox" is used the same way as "cow"; but the gender-neutral "snail" is only used for women 22:03:24 <andythenorth> https://www.eurobricks.com/forum/index.php?/forums/topic/153832-mark-v-tank/ 22:03:32 * _dp_ read "osx" at first 22:05:10 <andythenorth> such bed time 22:05:17 <andythenorth> nobody open any FS overnight :P 22:05:28 <Eddi|zuHause> frosch123: i'm not sure how genders work with snails 22:05:41 <Eddi|zuHause> frosch123: also, snails are female in german :p 22:06:04 <andythenorth> aren’t snails hermaphrodites? 22:08:00 <frosch123> Eddi|zuHause: i have no idea why some animals have neutral and gender-specific terms, while other animals only have one term 22:08:11 <frosch123> maybe it's about domestic animals 22:09:18 <Eddi|zuHause> lots of wild animals have gender-specific terms 22:09:55 <andythenorth> bye 22:09:56 *** andythenorth has left #openttd 22:10:11 <frosch123> Eddi|zuHause: hedgehogs do not 22:11:01 <Eddi|zuHause> but deer 22:11:27 <frosch123> well, stags are dangeour 22:14:16 <Eddi|zuHause> frosch123: maybe gender is just less obvious for hedgehogs 22:15:13 <frosch123> it's pretty obvious for lions 22:15:30 <frosch123> yet you do not use the male cat term 22:17:00 *** FLHerne has joined #openttd 22:25:10 <Eddi|zuHause> there's still a female term 22:25:11 *** cosmobird has quit IRC 22:25:21 *** FLHerne has quit IRC 22:25:41 *** FLHerne has joined #openttd 22:26:26 *** cosmobird has joined #openttd 22:27:26 <Eddi|zuHause> also, old germans (as in > 2000 years ago) probably didn't encounter lots of lions 22:28:00 <frosch123> ducks may be the solution 22:28:18 <planetmaker> Ente, Enterich? 22:28:32 <frosch123> we should just apply the duck-approach of using the postfix for the male term 22:28:39 <frosch123> planetmaker: putze, putzerich :p 22:28:45 <planetmaker> :D 22:28:57 <planetmaker> der/die/das Putze :P 22:29:35 <frosch123> i always wondered about hebammerich 22:29:51 <frosch123> are there any males doing that job? 22:31:45 <frosch123> anyway, i wrote the dockerfiles for source and documentation bundles, and for the generic linux binary 22:31:53 *** Wormnest has quit IRC 22:32:16 <Eddi|zuHause> duckerichfiles? 22:32:29 <frosch123> let's hope that the win part was magically already finished 22:32:52 *** Stimrol has quit IRC 22:32:52 <frosch123> Eddi|zuHause: rich text format 22:33:19 <Eddi|zuHause> is this the word association game now? :p 22:33:37 <frosch123> sounds appropiate for 0:33 22:45:04 <planetmaker> I think there's no male word for Hebamme 22:45:09 <planetmaker> Also not for Amme 22:53:23 *** Biolunar has joined #openttd 23:01:05 <Eddi|zuHause> i feel like there probably was one, but it's fallen into disuse over the centuries 23:01:44 <frosch123> in the original meaning, i doubt there was one :p 23:02:24 <frosch123> like godfather is the closest match 23:02:58 <frosch123> +ly 23:13:23 *** Hiddenfunstuff has quit IRC 23:19:59 <Wolf01> Nice, this lightning strike was close 23:24:01 *** Biolunar has quit IRC 23:25:22 *** frosch123 has quit IRC 23:33:35 <Eddi|zuHause> what happened to unplugging all devices during thunderstorms? 23:33:46 <Wolf01> Lol 23:36:16 *** debdog has quit IRC 23:36:29 <Wolf01> Since it's already finished (about 5 minutes) it's more the time I take to shutdown and unplug everything than the thunderstorm duration, and I choose to take a risk 23:39:16 *** debdog has joined #openttd 23:40:13 *** FLHerne has quit IRC 23:41:38 *** mescalito has quit IRC 23:42:01 <Wolf01> BTW I estimate the risk by looking at lightningmaps.org, if it seem too bad I'll take time to unplug my stuff