Log for #openttd on 10th October 2017:
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04:10:24  <Supercheese> Oh man, the city I used to live in was completely devastated by fire...
04:10:37  <Supercheese> I just visited a couple weeks ago, now those places are gone
04:20:59  <__ln__> :/
04:23:29  <Supercheese>
04:26:57  <Supercheese> The more news scenes I watch, the more depressed I get
04:27:11  <Supercheese> friends have lost their homes...
04:27:40  <Supercheese> guess I should turn the news off
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08:34:17  <V453000> pants are being browned
08:50:26  <andythenorth> V453000: so I wrecked some things
08:55:05  <andythenorth> all rules now applied
08:55:11  <andythenorth> but one rule had to die
09:04:36  <V453000> I managed to render tracks out of after effects after 95 minutes
09:04:43  <V453000> next step: do it again :D
09:04:47  <V453000> but iz progress
09:05:18  <V453000> just need to see it ingame and do 1 more round of photoshop final touches
09:06:13  <V453000> basically it works, I just overdid some parts and some things are a bit blurrier than I would like etc
09:06:30  <V453000> but overall I kind of like this idea of making a very basic 3D model and painting the rest
09:13:44  <V453000>
09:13:56  <V453000>
09:13:57  <V453000> yeah
09:16:03  <V453000> worth noting that the rendered pictures didn't change since :D everything is just photoshop and postproduction in after effects
09:16:11  <V453000> just trees are new
09:16:26  <andythenorth> the round tunnels are winning
09:18:02  <V453000> I was trying to mask out some land on the front side of them, didn't do it quite properly but eh
09:18:18  <V453000> with few fixes it should be fine
09:20:53  <V453000> main thing which isn't visible from this comparison is that it actually works with the megahacks in snow/desert recolouring
09:21:14  <V453000> because that was utterly broken and basically unfixable in the big workflow
09:21:23  <V453000> pixel pushing with brushors is win
09:23:08  * V453000 goes make forum post to gather feedback from people he doesn't care about
09:26:14  <andythenorth> much validation
09:26:44  <andythenorth> monorail still bugs me
09:26:53  <andythenorth> track looks offset in the tunnel entrance
09:26:56  <andythenorth> might be just a thing
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09:37:47  <Arveen> those snowy trees look really nice Mr. V
09:42:46  <V453000> tanks Mr. A
09:43:14  <V453000> welcome to Rivendell, Mr. Anderson
09:43:14  <V453000> haha
09:43:15  <V453000> GG
09:43:29  <V453000> yeah I might need to go get checked out to psychiatry after finishing this XD
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10:09:32  <V453000> post iz
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13:27:38  <Wolf01> o/
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13:31:19  <V453000> sup dog
13:31:34  <Wolf01> Maybe I'll have a job by the end of the month
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13:41:29  <V453000> nice
13:43:41  <Wolf01> Yup, I will be able to buy lego again \o/
13:43:53  <__ln__> meanwhile
13:43:53  <__ln__>    PID USER      PR  NI    VIRT    RES    SHR S  %CPU %MEM     TIME+ COMMAND
13:43:53  <__ln__>   3472 root      20   0 48.140g 0.045t  12008 S  1362 72.5 151:52.24 kvm
13:44:13  <__ln__> that's a lot of percents
13:45:34  <Wolf01> CPU 1362%? I've seen worse
13:46:00  <Wolf01> IIRC a ~3200%
13:48:56  <__ln__> yes, it's suboptimal
13:54:28  <Wolf01> Yes, it was on our VPS during a DoS attack, the load balancer crashed before the hypervisor
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14:04:52  <Wolf01> o/
14:05:24  <peter1139> That's % of one core.
14:05:44  <Wolf01> (X) doubt
14:13:02  <andythenorth> V453000: yo
14:13:11  <andythenorth> lighting tank wagons is hard
14:14:33  <supermop> render one to use as a guide?
14:14:41  <andythenorth> wondering
14:14:46  <V453000> cmon supermop
14:14:47  <V453000> NO :D
14:14:52  <V453000> what's issue andythenorth
14:14:58  <andythenorth> just making it look good
14:15:06  <V453000> show thing
14:15:09  <andythenorth> usual, lots of the lighting has to be fake
14:15:23  <V453000> yea
14:15:24  <V453000> ofc :P
14:15:45  <V453000> as long as it has hacks, it's probably good :P
14:15:56  * andythenorth making picture
14:16:14  <andythenorth>
14:16:27  <andythenorth> always, challenge is making – sprite not look like it’s side view
14:16:35  <andythenorth> getting angles right
14:16:54  <andythenorth> camera has to be elevated, not ground level
14:17:02  <andythenorth> ‘camera’ is in my head :P
14:17:05  <V453000> yeah
14:17:11  <V453000> you're doing pretty damn well thoug
14:17:13  <V453000> though
14:17:18  <supermop> Drew new sprites for 7th gen trams
14:17:34  <V453000> the CC flat circle feels a bit weird and the bottom ones are definitely more side view-y
14:17:40  <andythenorth> tank wagons are pikka's
14:17:41  <supermop> now redrawing 6th genration
14:17:41  <V453000> the upper ones are nice
14:17:50  <V453000> iz bird
14:17:52  <andythenorth> hog tankers are hacked pikka sprites
14:17:58  <supermop> and 5th gen, 5th gen sprites never even shipped
14:18:03  <V453000> haha
14:18:04  <andythenorth> I think hog is lit right
14:18:17  <V453000> yeah looks nice
14:18:22  <andythenorth> dunno whether to fuck off walkways or not
14:18:30  <supermop> on top?
14:18:46  <V453000>
14:18:52  <supermop> you have to include them for dramatic rooftop chase scenes
14:19:01  <peter1139> I wish I could draw/model :S
14:19:10  <supermop> peter1139: get at it
14:19:14  <peter1139> I'd show you how to make 4x sprites ;p
14:19:34  <V453000> :D
14:19:35  <andythenorth> IRL real walkways are not very visible
14:19:55  <V453000> well yeah because IRL wagons aren't megachibby :P
14:20:15  <andythenorth> original TTD does it with shadow
14:20:43  <supermop> must be thin for more chase scene tension
14:21:28  <andythenorth> black 1px strip
14:21:32  * andythenorth biab
14:21:52  <supermop> uh
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14:22:11  <supermop> i made PS full screen somehow and cant figure out how to revert
14:22:37  <crem1> Photoshop?
14:22:54  <crem1> Hm, why am I 1?
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14:22:58  <V453000> pressed F supermop ?
14:26:39  <supermop> why is this a feature
14:26:51  <V453000> when I paint on a tablet it's pretty nice
14:27:00  <supermop> who wants no access to their start bar or X button
14:27:34  <V453000> I usually just paint masks for which X and a bunch other tool hotkeys are enough
14:27:38  <V453000> for which this works really well
14:28:05  <V453000> the rest, uhhh :P
14:28:28  <V453000> also I guess for quick previewing without ui when designing shit
14:28:44  <V453000> press F, run as way fast, see monitor from afar
14:28:46  <V453000> etc idk
14:33:13  <supermop> rationalizing out cetain lengths of tram parts
14:33:41  <supermop> nice to have 3, 4, 5 and 6 LU cab units for modularity
14:34:25  <supermop> but don't actually need them
14:34:41  <supermop> and makes it a paint to draw alternate liveries
14:37:02  <supermop> pain
14:39:52  <V453000> 888
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14:44:04  <Wolf01> BTW, anybody already tried Mashinky?
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14:45:31  <Wolf01> 23€ for the EA is a bit too much for me, if it was 15€ I could have purchased it
14:46:02  <Wolf01> Cons
14:46:02  <Wolf01> - in current state it isnt worth 23 euro(too short)
14:46:02  <Wolf01> - PBS signals from OpenTTD probably will not be implemented
14:46:02  <Wolf01> - you have to guess length of train
14:46:03  <crem> There are youtube videos, which if done right, is not less enjoyable than the game.
14:46:04  <Wolf01> :D
14:46:33  <Wolf01> Yeah, but I want to play a game, not look at it played :P
14:47:30  <crem> Ah, usually I like watching more than playing. When I was ~10 yo, I invited friends to play on my computer so that I watch!
14:47:53  <crem> <- I was recommended that channel as a good one about Mashinky and other stuff, but not watched it yet.
14:48:36  <peter1139> Largest map size, 512x512? Yeah boy./
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15:15:27  <_dp_> Compared to OpenTTD Mashinky has hardly any gameplay atm, just cool graphics and ability to ride trains
15:15:45  <_dp_> And 512 map is quite a lot with those crappy building tools :p
15:17:23  <_dp_> Kinda glad it costs < 10eur here :)
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15:25:14  <crem> where?
15:35:06  <_dp_> crem, Russia
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15:57:04  <milek7_> eh, windows only
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16:06:43  <_dp_> yeah, but there are some rumors that it can run under wine
16:13:48  <Wolf01> I considered gift exchange, but if IIRC is not possible to exchange gifts between Russia and Europe :(
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17:20:45  <andythenorth> RL should stop putting ladders on wagons
17:20:49  <andythenorth> they’re inconvenient
17:38:53  <__ln__> catalonia declared independence
17:42:13  <andythenorth> interesting times
17:43:59  <__ln__> indeed
17:49:04  <__ln__> or, according to sources, it didn't, but in practice pretty much did
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17:59:10  <andythenorth> V453000: I unfucked some hoppers
17:59:20  <andythenorth> old
17:59:26  <andythenorth> angle was wrong
17:59:39  <andythenorth> also lines 20 and 21 unfucked here
18:00:02  <andythenorth> trains 80, 81 replace them, and 82, 83 are next-gen
18:00:43  <andythenorth> also covered hoppers are just hoppers with lids, which is (1) Super Realism (2) efficient (3) makes for good art style
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18:09:00  <V453000> very nice, just 72..79 is less contrast now :P
18:09:24  <V453000> this is also just awesome
18:09:34  <V453000> overall big pixels
18:09:36  <V453000> like big time
18:12:07  <andythenorth> well trains 20 and 21 the wagons changed :P
18:12:48  <andythenorth> I broke a rule
18:13:05  <andythenorth> original rule was, same class of wagons always have same colours, all generations
18:13:09  <andythenorth> but blah
18:15:15  <supermop> the hoppers all look fine
18:18:48  <andythenorth> flat wagons are tricky
18:18:56  <andythenorth> wondering if this would work
18:19:03  <andythenorth> but load would have to bend
18:20:04  <Wolf01> Mmmh, I always thought the purchase list view was plain side, not 45°
18:21:14  <andythenorth> original TTD says not :)
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18:29:45  <andythenorth> such tanker
18:30:05  <andythenorth> also alt, with more bloody vertical ribs :)
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18:53:37  <debdog> uhh, styliiiish
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20:17:17  <andythenorth> V453000: pikka tank, new tank
20:17:40  <andythenorth> looks weird next to covered hopper, the roof hatch greeble clashes
20:17:45  <V453000> is that horizontal stripe pure black?
20:17:55  <andythenorth> very dark CC
20:18:00  <andythenorth> or recolour
20:18:09  <V453000> ah
20:18:21  <andythenorth> if you look at original TTD sprites, I’m channeling simon :P
20:18:24  <V453000> I think it's too bright
20:18:27  <V453000> haha
20:18:36  <V453000> too dark I mean
20:18:41  <andythenorth> it’s not a copy, but I definitely am ‘inspired by'
20:19:01  <V453000> it's interesting to say the least
20:19:03  <andythenorth> would prefer to find my own style :P
20:19:20  <andythenorth> also, maybe I have to redraw covered hoppers :P
20:19:31  <V453000> well the original graphics had this horizontal line as more of an indent in the whole shape right
20:21:15  <Wolf01> Uhm, I enabled the turbo boost on my app... I moved the cache part into the wget task so it caches everything on its own thread
20:21:28  <V453000> yeah, there I understand it more as a hint that the edges and top have kind of extruded part
20:21:33  <V453000> and the middle is a bit inside
20:21:52  <V453000> interesting :)
20:21:52  <V453000> bed
20:22:26  <V453000> 1 cement on forums
20:22:28  <V453000> I win
20:22:38  <andythenorth> winning
20:23:03  * andythenorth goes to put 3.1m long van in 3.15m long garage
20:23:08  <andythenorth> biab
20:24:50  <Wolf01> I've seen 2x1.5m vans into 2.05x1.55m garages in Japan, and it's hard to figure out how they managed to put them inside
20:30:05  <andythenorth> ‘carefully'
20:35:48  <glx> the question is how they manage to go out of the van
20:36:26  <Wolf01> Or to get in to move the van out
20:36:42  <andythenorth> I have sliding door :P
20:36:45  <andythenorth> helps
20:37:08  <glx> a body doesn't fit in 5cm space
20:37:09  <Wolf01> I measured it with my hand, 4 fingers on one side and 1 on the other side
20:37:43  <Wolf01> Make it 7cm, still not enough space
20:40:46  <andythenorth> such challenge
20:41:18  <Wolf01> Maybe japanese people are liquid... or can change to manga and go bidimensional, or they are like cats
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20:50:58  <supermop> Wolf01: go out tailgate
20:53:11  <Wolf01> Could be
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20:55:49  <supermop> or put it in neutral and push?
21:02:22  <Wolf01> But you have to align the car perfectly
21:05:47  <Wolf01>
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21:12:18  <supermop> taking pictures of parking in japan is one of my favorite things to do there
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21:15:27  <Wolf01> Ok, made my app loading all the feeds in multithread... now it takes 300MB (peak) instead of 10s of minimum time
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22:20:13  <supermop> hmm if i have random or time dependent liveries, should they show up in the buy menu, or be a surprise?
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23:15:08  <Smash_> i can't log in
23:15:32  <ST2> hello Smash :)
23:15:39  <Smash_> haha hey
23:15:40  <ST2> this isn't the correct channel
23:15:43  <ST2> sec
23:15:46  <Smash_> damn
23:15:50  <Smash_> where do i go?
23:15:55  <ST2>
23:15:59  <Smash_> thanks
23:16:02  <ST2> check our IRC info there
23:16:15  <Smash_> ok
23:16:18  <ST2> or use the webclient
23:17:26  <Smash_> omg never mind it worked hahahahahha
23:17:37  <ST2> \o/
23:17:40  <ST2> good good :)
23:17:42  <Smash_> talking to you had the magic touch
23:18:03  <ST2> yeah, some women say the same ^^
23:18:27  <Smash_> HAHAHAHA
23:18:30  <Smash_> good call
23:18:54  <Smash_> ok I'm going to go see if i can still play haha
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