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Log for #openttd on 3rd May 2018:
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03:23:22  <qwebirc86530> Hi, anyone there?
03:23:49  <qwebirc86530> I was considering that using an in-game cryptocurrency would be cool, and saving the game onto a blockchain.
03:25:18  <LANJesus> uh, make a patch?
03:25:47  <qwebirc86530> It would maybe be a fork, as it would be quite different.
03:26:01  <qwebirc86530> OpenTTD would be a great testing-ground for it.
03:29:09  <qwebirc86530> Plus stock in the companies within an OpenTTD game could be tradable on that blockchain.
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05:11:05  <Eddi|zuHause> we should totally reimplement multiplayer as a blockchain, never desync again...
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06:38:41  <andythenorth> Pikka: other than 'smaller', what should NG trains do for UK horse? o_O
06:38:52  <andythenorth> also hi
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06:48:26  <V453000> such engine
06:50:12  <andythenorth> V453000: all code generated? o_O
06:50:25  <V453000> nah
06:50:55  <andythenorth> code faster
06:51:03  <V453000> at work :)
06:51:14  <andythenorth> automate work
06:51:16  <andythenorth> do ottd
06:51:26  <V453000> haha
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08:17:01  <Pikka> yes?
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08:30:28  <peter1138> That moment when you git checkout . instead of git reset .
08:32:03  <LordAro> ono
08:37:08  <peter1138> Hmm, gitfs... :p
08:42:27  <peter1138> https://www.tt-forums.net/viewtopic.php?p=1206331#p1206331
08:42:34  <peter1138> Hmm, well, no point in me doing a patch...
08:42:47  <peter1138> Although I suspect that's a patch on top of cirdan's patch, not standalone.
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12:02:23  <markyisri> Wiki alert: vandalism on https://wiki.openttd.org/?title=Aircraft
12:02:49  <markyisri> does someone have the power to fix that?
12:05:08  <__ln__> does that require any more power than being a registered user and not having a permanent ban on the wiki?
12:07:40  <markyisri> how do i register?
12:07:55  <markyisri> never mind
12:07:57  <markyisri> i found it
12:07:59  <markyisri> finally
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13:27:03  <supermop_work_> yo
13:27:42  <andythenorth> lo supermop_work_
13:35:32  <supermop_work_> how are the horses
13:37:10  <andythenorth> narrow
13:37:25  <andythenorth> so one roster of wagons and coaches for NG
13:37:36  <andythenorth> and then a new engine every ~40 years?
13:37:43  <andythenorth> and mumble mumble railcars
13:39:08  <andythenorth> but I dunno about 'small' and 'large' engines
13:39:33  <andythenorth> Horse 1 NG starts at 350HP and progresses to 900HP over time
13:39:50  <Eddi|zuHause> there have been plenty of NG railcars
13:40:01  <andythenorth> ah that's the other question
13:40:11  <andythenorth> do I stick to 'UK and Ireland'?
13:40:36  <andythenorth> for which there are just enough prototypes or 'might have beens' for a roster
13:40:36  <Eddi|zuHause> i can't answer that
13:40:52  <andythenorth> or do I expand it to something oddball like Corsica, or Finland?
13:41:10  <andythenorth> I think probably UK + Eire, and just invent for any gaps
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14:04:11  <peter1138> andythenorth, https://www.tt-forums.net/viewtopic.php?p=1206331#p1206331 -- I guess I don't need to do much
14:21:27  <andythenorth> peter1138: depends if it's mergeable :D
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15:05:14  <peter1138> Unlikely.
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15:18:56  <qwebirc95544> I closed the browser window, missed the responses anyone wrote about cryptocurrency. Any chance someone would paste it back or email me?
15:19:27  <qwebirc95544> not sure that I can get the icq history through webchat.oftc.net :(
15:19:47  <peter1138> I doubt you can get anything about ICQ from IRC.
15:20:06  <peter1138> But no, there was no response.
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17:11:20  <Wolf01> o/
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17:19:24  <Alberth> o/
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17:40:55  <andythenorth> o/
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17:54:38  <Wolf01> https://xkcd.com/1988/ Seem a discussion between andythenorth and TrueBrain
17:56:23  <V453000> :D
17:57:44  <andythenorth> V453000: IS IT DONE?
17:57:46  <andythenorth> WHY NOT?
17:57:54  <V453000> n
17:58:08  <andythenorth> $reasons
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18:02:13  <Pikka> o/
18:02:35  <Wolf01> Quak
18:02:41  <Pikka> yoyo
18:03:38  <V453000> yoyo
18:05:30  <Pikka> so
18:05:41  <Pikka> what's the "correct" place to put a ship depot?
18:05:44  <frosch123> moi
18:06:21  <Wolf01> Near the dock, along the route so the ship doesn't take weird turns
18:06:37  <Wolf01> Also one near the middle of the route
18:06:40  <andythenorth> Pikka: next to a straight piece of shore, or 1 tile offshore
18:06:48  <andythenorth> at the dock where the route starts
18:07:14  <Pikka> o/
18:07:24  <andythenorth> http://dev.openttdcoop.org/attachments/download/9031/dock.png
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18:08:20  <andythenorth> http://dev.openttdcoop.org/attachments/download/9032/dock_2.png
18:08:31  <andythenorth> oops, 'dock' should be 'depot' :P
18:08:36  <Pikka> what about facing out from the coast, andythenorth? especially in towns?
18:08:45  <andythenorth> yuck
18:08:53  <andythenorth> you might have reasons I didn't think of
18:09:12  <V453000> That's not trains.
18:09:30  <andythenorth> DELETE GAME
18:09:47  <andythenorth> GO PLAY WITH BARBIE
18:09:51  <andythenorth> YOU ARE KID
18:09:56  <andythenorth> oh is this not World of Tanks?
18:10:10  <Pikka> world of depots
18:10:37  <andythenorth> I wouldn't mind if they'd sent abusive spam like..."You are clearly 40 years old and your reaction times were always poor anyway"
18:10:43  <andythenorth> "Maybe give up and play Farmville"
18:10:45  <V453000> xd
18:11:01  <andythenorth> but no it was always "STUPID KID ON RICH DADDYS ACCOUNT"
18:11:10  <andythenorth> etc
18:11:12  <Pikka> projection and such
18:11:17  <andythenorth> such
18:11:41  <andythenorth> well that's like £100 of tanks I'm not using
18:11:44  <andythenorth> and no secondary market :P
18:12:06  <andythenorth> World of GRFs
18:12:13  <Pikka> microtransactions in OpenTTD, we'll all be rich
18:12:19  <andythenorth> did we add crypto yet?
18:12:30  <andythenorth> we can get rich in non-transferrable virtual currency
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18:13:07  <andythenorth> so Horse narrow gauge gives you 4 engines and 2 railcars
18:13:10  <andythenorth> you'll love it :P
18:13:18  <andythenorth> that's probably 2 too many
18:14:10  <Pikka> what's their special power? being small?
18:16:18  <andythenorth> mostly
18:16:29  <andythenorth> not sure which arbitrary length rules to impose :P
18:16:50  <andythenorth> all 4/8? :P
18:18:20  <Alberth> all multiples of 1/8
18:32:26  <andythenorth> can I actually read 'wagonspeedlimits' ?
18:32:38  <andythenorth> and what does 'Speed increase for empty wagons' have to do with it? o_O
18:32:41  <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/ReadingPatchVariables
18:41:56  <Pikka> bad ttdpatch features
18:51:48  <andythenorth> wondering if I should try and hide wagons
18:51:53  <andythenorth> if speed limits are off
18:51:57  <andythenorth> V453000 was traumatised
18:52:46  <V453000> well it looks proper wtf without them :P
18:52:52  <V453000> just couldn't tell the difference
18:53:31  <V453000> btw I think the engine-engine connecting still breaks on maximum speed
18:53:33  <V453000> :/
18:53:50  <V453000> as that doesn't add up, just subtract
19:04:57  <Pikka> andythenorth, I vaguely remember mb catching flack for "enforcing" wagon speed limits by checking the parameter. if people want to play with wagon speedlimits off, let them.
19:05:35  <V453000> andythenorth: just activate secret corrupted-like index recolour tables :P
19:06:14  <andythenorth> Pikka: I was going to just remove all the spurious wagons if wagon speed limits are off
19:06:23  <andythenorth> no point in 6 identical wagons :P
19:06:29  <andythenorth> dunno if I can
19:06:45  <V453000> just move them to NO_CLIMATE so that it doesn't fuck up saves
19:06:59  <Pikka> is there much point in 6 wagons identical except speed limit? :P
19:07:01  <V453000> I do that with nyan cats
19:07:36  <andythenorth> Pikka: it's just the logical consequence of this design :P
19:07:44  <andythenorth> I don't particularly like it, but eh
19:08:02  <andythenorth> every engine generation has to have a wagon upgrade
19:08:34  <andythenorth> the capacity also progresses I guess
19:08:53  <andythenorth> oh actually it doesn't :)
19:09:04  <andythenorth> I worked out that capacity progress is stupid
19:09:32  <V453000> well if they have unique graphics, everyone is happy
19:09:36  <V453000> even people who don't use speed limits
19:10:01  <V453000> Yes I did just ask you to draw 5 times more stuff. :D
19:10:18  <andythenorth> they are unique, but not that unique
19:10:29  <andythenorth> if they're unique, they don't look the same
19:10:34  <andythenorth> and looking the same is kind of the point
19:10:43  <V453000> well :)
19:11:04  <V453000> if it works different, looking different sounds like a reasonable fit :P
19:11:27  <andythenorth> depends on 'different'
19:11:42  <V453000> ye
19:12:13  <andythenorth> from what I've drawn, I already know that people can't tell hopper and dump cars apart
19:12:34  <andythenorth> and they're quite different
19:12:44  <andythenorth> so the small differences I've drawn won't be noticed by some/many
19:13:22  <andythenorth> I think the whole concept is quite flawed tbh
19:13:30  <andythenorth> but I've pushed it extreme conclusion
19:14:02  <V453000> I want to try it at least :) just need to find time :)
19:14:22  <andythenorth> it's not done yet
19:14:40  <V453000> well if numbers are done, it's enough for now :P
19:14:48  <V453000> prototype, yo
19:15:17  <andythenorth> mail cars are most wtf http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#mail_car_pony_gen_1A
19:15:20  <andythenorth> 16 mail cars
19:15:28  <andythenorth> 3 generations, and integer lengths
19:15:37  <nielsm> https://github.com/OpenTTD/OpenTTD/pull/6774 <-- any other opinions? I suppose the verdict is to fix what's fixable in the DMusic driver and keep it for now, until there is a better softsynth available in windows builds
19:15:40  <andythenorth> and 2 liveries for pax, and 2 for mail
19:15:54  <andythenorth> and 3 random variants for mail
19:16:01  <andythenorth> for all cars
19:16:04  <V453000> they're recognizably different
19:16:10  <andythenorth> and opening doors
19:16:15  <V453000> nice
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19:16:49  <andythenorth> @calc 16 * 8
19:16:49  <DorpsGek> andythenorth: 128
19:16:56  <andythenorth> yeah about 128 individual mail car sprites
19:17:20  <andythenorth> and 4 views for each
19:17:33  <andythenorth> thing is, one you've seen a NUTS spritesheet, it doesn't look much
19:24:24  <peter1138> Hi
19:24:40  <andythenorth> hi peter1138
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19:28:24  <Wolf01> Eddi|zuHause: patch for TF, seem a bit better, 60fps for sure now
19:29:43  <Wolf01> Also no more freezes on month change, and that's a big improvement
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19:53:20  <andythenorth>  hmm
19:53:27  <andythenorth> 2/8 is daft in the \ / views
19:54:52  <andythenorth> 3/8 is minimum viable :)
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20:39:26  <peter1138> Hmm
20:39:47  <Pikka> hmmmmmmmmmmmmmm
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21:10:37  <Wolf01> 'night
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