Log for #openttd on 13th June 2018:
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00:07:04  <ANIKHTOS> glx do you know the compiler msys64??
00:07:30  <glx> I never used it
00:07:51  <ANIKHTOS> i install lzma but it can not use it
00:07:56  <ANIKHTOS> i get error not found
00:08:46  <glx> bin package and dev package ?
00:08:58  <ANIKHTOS> both of them
00:09:18  <ANIKHTOS> the simple and the devl version
00:09:36  <glx> you may need to tell configure where to find it
00:10:25  <ANIKHTOS> teh configure fo the compiller??
00:10:36  <glx> no openttd configure
00:11:15  <glx> --with-lzma=/path/to/the/.a
00:11:21  <glx> or something like that
00:14:17  <glx> on windows it's easier to use visual studio
00:18:45  <Eddi|zuHause> so, steam sent me a coupon, 70% off for $game where you own $game-predecessor
00:19:17  <Eddi|zuHause> where i think i got $game-predecessor for free recently
00:19:42  <Eddi|zuHause> but i never got to try it, because it's windows-only
00:20:03  <Eddi|zuHause> so i don't know if i actually want $game, because it's also windows-only
00:20:36  <glx> same here Eddi|zuHause
00:21:26  <glx> but I haven't tried it because my library is already too big
00:21:42  <ANIKHTOS> ROOT_DIR="`cd $ROOT_DIR && (pwd -W 2>/dev/null || pwd 2>/dev/null)`"
00:21:47  <Eddi|zuHause> my library is actually rather tiny
00:21:57  <ANIKHTOS> this is the line in ottd configure
00:22:08  <glx> don't touch the configure internal
00:22:54  <glx> it accepts flags to tell it where the lib is
00:23:52  <Eddi|zuHause> hm, steam thinks i have 44 games
00:24:10  <glx> total includes dlc I think
00:24:43  <ANIKHTOS> pwd -W
00:24:47  <ANIKHTOS> this does nto work
00:25:34  <Eddi|zuHause> my "recently played" library has 46 entries, where 2 are from games that had a free weekend but expired
00:25:34  <glx> it's a bash command
00:27:08  <glx> and it works, just not in windows cmd
00:27:42  <Eddi|zuHause> ANIKHTOS: type "bash" and try again
00:28:38  <ANIKHTOS> what hash does??
00:28:53  <Eddi|zuHause> bash, not hash
00:29:05  <glx> it's a shell
00:29:45  <Eddi|zuHause> btw that line you pasted above, that says "if 'pwd -W' doesn't work, try 'pwd' instead"
00:30:25  <Eddi|zuHause> (the || does that)
00:30:57  <ANIKHTOS> glx you did nto suggest open configure file of  opetttd and see whre it looks for lzma??
00:31:12  <ANIKHTOS> there is a section dedicated for msys the one i use
00:31:22  <glx> no I told you to tell configure where lzma is
00:31:37  <glx> using a flag
00:32:11  <glx> should be --with-lzma if I'm not wrong
00:32:33  <ANIKHTOS> i do not find any lzma
00:32:46  <ANIKHTOS> i search the doc and search say no lzma found
00:33:19  <glx> because all configure stuff is in config.lib ;)
00:33:39  <glx> but you don't have to look in openttd files
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00:34:04  <glx> you just need to know where lzma lib is on your HDD
00:35:30  <glx> in msys world it should be something like /usr/lib
00:36:21  <glx> translated in windows to <msys install>\lib
00:36:52  <glx> but lzma is not vital for openttd
00:38:38  <ANIKHTOS> i can load a save game in the compiled version i done
00:39:22  <glx> your compiled version will be able to load game it saved
00:39:49  <glx> but it may have problems to load other saves
00:41:22  <ANIKHTOS> i ckeck usr'lib an di see liblzma.a and liblzma.dll.a
00:42:01  <glx> then try "configure --with-lzma=/usr/lib/liblzma.a"
00:44:33  <ANIKHTOS> i found a lzma.exe in usr/bin
00:44:46  <Eddi|zuHause> that doesn't matter
00:46:44  <Eddi|zuHause> btw have you done this? [12.06.18 18:34] <Rub.idium> ... and whatever install pkg-config
00:47:22  <glx> oh
00:48:05  <ANIKHTOS> this is nto the full coomand
00:48:48  <Eddi|zuHause> what do you mean?
00:49:29  <ANIKHTOS> install: missing destination file operand after 'pkg-config'
00:49:41  <ANIKHTOS> i type that and i got this meessage
00:49:58  <glx> install it like you did install lzma
00:50:35  <ANIKHTOS> i used pacman -S liblzma-deve tto install it
00:50:50  <Eddi|zuHause> yes
00:50:59  <Eddi|zuHause> so do that same thing, just with pkg-config
00:52:06  <glx> and I stand with "[02:14:19] <+glx> on windows it's easier to use visual studio" ;)
00:52:44  <glx> especially for a beginner
00:52:50  <Eddi|zuHause> glx: i think when we discussed that the problem was that he doesn't have enough space for that
00:52:56  <glx> oh
00:53:10  <glx> indeed that can be a problem
00:53:17  <ANIKHTOS> to do the studio i nedd the sp1
00:53:23  <ANIKHTOS> which i do nto have the space to install
00:53:50  <ANIKHTOS> okey i install pkg-config
00:53:55  <ANIKHTOS> what next??
00:54:02  <Eddi|zuHause> now run configure again
00:54:28  <glx> you can type "pkg-config --modversion liblzma" for a test too
00:54:37  <glx> just to check it works
00:54:47  <ANIKHTOS> lzma not found grrr
00:58:26  <ANIKHTOS> i run pkg config nto found
00:59:55  <glx> it says "command not found" ?
01:00:34  <ANIKHTOS> Package liblzma was not found in the pkg-config search path.
01:00:43  <glx> ha
01:01:28  <Eddi|zuHause> so you need to set up the search path?
01:01:53  <Eddi|zuHause> can you restart the cmd window and try again?
01:02:47  <ANIKHTOS> same
01:03:40  <ANIKHTOS> google is no friend i foudn a similar problme back in 2014
01:04:43  <glx> check in /usr/lib/pkgconfig, there should be liblzma.pc
01:05:05  <glx> else lzma install is broken
01:07:00  <ANIKHTOS> i found the lzma .pc
01:07:28  <glx> ok so try "pkg-config --modversion lzma"
01:08:46  <ANIKHTOS> Perhaps you should add the directory containing `lzma.pc'
01:08:54  <ANIKHTOS> to the PKG_CONFIG_PATH environment variable
01:09:02  <ANIKHTOS> No package 'lzma' found
01:09:36  <Eddi|zuHause> ANIKHTOS: try this: type "bash" and then type "echo $PKG_CONFIG_PATH"
01:10:02  <glx> it's empty for me but it works
01:10:58  <ANIKHTOS> i got /mingw64/lib/pkgconfig:/mingw64/share/pkgconfig
01:11:52  <glx> check the .pc present in these dirs then
01:13:35  <ANIKHTOS> first location no lzma.pc
01:13:48  <glx> hmm maybe you installed msys version of lzma
01:13:51  <ANIKHTOS> secodn there is no pkgconfig folder to look
01:13:57  <glx> you need mingw version
01:16:44  <ANIKHTOS> i was running mingw64
01:16:48  <Eddi|zuHause> well, i would just try adding /usr/lib/pkgconfig to that
01:17:56  <glx> try "pacman -Ss liblzma"
01:18:42  <glx> I think no mingw lizma is installed
01:19:08  <ANIKHTOS> i copy lzma.pc to the other folder
01:19:22  <ANIKHTOS> it worked
01:19:23  <ANIKHTOS> lol
01:19:50  <glx> but it will probably fail to link openttd
01:20:10  <ANIKHTOS> well configure pass the test
01:20:28  <glx> because if it's the msys package it's not the right one
01:22:57  <ANIKHTOS> well we will see in 5 min if compile finish
01:24:17  <glx> <-- I suggest you use pacboy when installing packages for mingw
01:25:03  <glx> because msys packages are only useful to build msys tools
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01:31:18  <ANIKHTOS> 1 person download my patched game
01:31:29  <ANIKHTOS> maybe soon i hear some  feed back
01:35:12  <ANIKHTOS> well it was a  good day today
01:35:24  <ANIKHTOS> install a compiler with ome success
01:35:37  <ANIKHTOS> i compile my code
01:35:40  <ANIKHTOS> it works
01:35:46  <ANIKHTOS> i call it a victory
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01:59:40  <ANIKHTOS> wow compiling is slow
01:59:45  <ANIKHTOS> or my machine is slow
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02:21:04  <ANIKHTOS> good night all
02:21:08  <ANIKHTOS> see you laterrrrrrrrrrrrr
02:21:15  <ANIKHTOS> thank you eddi
02:21:26  <ANIKHTOS> thank you glx for the help
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06:34:06  <__ln__> TrueBrain: is it possible to add one more architecture to the official universal OS X build?
06:36:59  <LordAro> __ln__: pretty sure the idea was to drop 32bit osx
06:38:27  <__ln__> but then it won't run for those who have a 32-bit-only cpu.
06:40:56  <LordAro> yes
06:41:26  <LordAro> apple hasn't produced a 32bit device in years
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06:42:53  <andythenorth> o/
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06:44:30  <__ln__> LordAro: but not everyone has a 64-bit ppc.
06:44:50  <andythenorth> does anyone, these days? :P
06:45:17  * andythenorth no context :D
06:46:40  <__ln__> 09:34 < __ln__> TrueBrain: is it possible to add one more architecture to the official universal OS X build?
06:46:43  <__ln__> 09:36 < LordAro> __ln__: pretty sure the idea was to drop 32bit osx
06:46:46  <__ln__> 09:38 < __ln__> but then it won't run for those who have a 32-bit-only cpu.
06:46:48  <__ln__> 09:40 < LordAro> yes
06:46:51  <__ln__> 09:41 < LordAro> apple hasn't produced a 32bit device in years
06:47:32  <andythenorth> oic :P
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06:49:33  <andythenorth> well I _might_ get my iMac G3 out of the loft
06:49:36  <andythenorth> and find a keyboard
06:49:41  <andythenorth> and replace the PRAM battery
06:49:47  <andythenorth> and then play OpenTTD on it :P
06:49:57  <andythenorth> I wouldn't bet on it though :P
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07:20:46  <__ln__> G3 isn't 64-bit either :P
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07:26:10  <andythenorth> wasn't the request for continuing 32 bit PPC support? o_O
07:26:15  * andythenorth might have misunderstood
07:26:43  <__ln__> i understood LordAro was talking about dropping 32-bit Intel support.
07:27:01  <andythenorth> ah ok
07:27:14  * andythenorth should read logs instead of guessing :P
07:27:19  <andythenorth> also breakfast
07:27:21  <andythenorth> biab
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07:43:05  <__ln__> @seen mihamix
07:43:05  <DorpsGek> __ln__: I have not seen mihamix.
07:43:10  <__ln__> who is the translations manager?
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07:54:28  <LordAro> __ln__: it was about not providing builds for 32bit OSX
07:54:45  <LordAro> drop it down a support level, as it were
07:56:11  <__ln__> LordAro: but is there a reason for that?
07:57:28  <LordAro> i can't remember specifics, you'd have to ask TB
07:58:01  <LordAro> probably aomething to do woth there being as many 32bit osx users as there are dos users though
07:59:07  <__ln__> since when is the number of users an argument
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08:40:13  <FLHerne> __ln__: Value of doing something is ~=  value_per_user * num_users?
08:41:01  <FLHerne> Also, given Apple's hatred of cross-compilation, I'd imagine building for 32-bit OSX is becoming increasingly awkward
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08:45:36  <FLHerne> Oh, and in case of universal binaries, it's a tradeoff between 64-bit users' bandwidth/download time/storage and 32-bit users' convenience
08:46:13  <FLHerne> Whether that's a /good/ tradeoff depends linearly on the relative numbers of each
08:47:46  <mijndert> FLHerne: 32 bit will be scrapped in the coming release of macOS
08:47:53  <mijndert> afaik
08:48:10  <FLHerne> mijndert: Yes, I'd imagine that's why the question came up now
08:48:18  <mijndert> :)
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08:58:02  <__ln__> FLHerne: when was the previous time you chose not to download some nice game / piece of software because of the reason that the download size or installation size was 5..10 MB larger than you could tolerate?
08:59:08  <__ln__> mijndert: it most certainly won't be scrapped in *the* coming release of macOS, possibly in *a* coming release some years later.
08:59:54  <mijndert> __ln__: I stand corrected, looked it up and Mojave still works with 32 bit apps
09:00:40  <mijndert> __ln__: I was confusing it with iOS which dropped 32 bit support
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11:07:45  <__ln__> what's up with the UI scaling feature an non-latin fonts?
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11:15:18  <ANIKHTOS> hello all
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11:43:13  <Eddi|zuHause> __ln__: so what's up with that?
11:44:48  <__ln__> the text remains tiny using e.g. cyrillic or greek fonts.
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11:45:43  <Eddi|zuHause> __ln__: i would assume it only scales the bitmap font
11:46:21  <Eddi|zuHause> __ln__: so make a patch that also scales TT-fontsizes? extimated 10loc
11:46:50  <Eddi|zuHause> s/x/s/
11:50:34  <__ln__> i guess i must, after finishing fullscreen mode in multi monitor setup.
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12:40:29  <ANIKHTOS> hello andy the north
12:41:20  <andythenorth> hi
12:44:02  <ANIKHTOS> are you from scandinavia?
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12:57:40  <Eddi|zuHause> to quote The Doctor: "lots of places have a north"
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13:01:55  <ANIKHTOS> except north pole
13:01:58  <ANIKHTOS> it has no north
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13:18:15  <ANIKHTOS> andy bad connection??
13:18:21  <mijndert> planets*
13:18:49  <Eddi|zuHause> mijndert: close enough :p
13:18:53  <mijndert> :D
13:19:34  <mijndert> Christopher Eccleston best doctor imo
13:19:36  <mijndert> fight me
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13:31:03  <Eddi|zuHause> i'm not fighting anyone over their religious idols, no matter how wrong they are
13:32:03  <mijndert> lol
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13:51:34  <ANIKHTOS> hello nielsm have a nice day
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17:19:12  <Wolf01> o/
17:20:08  <rocky1138> hay
17:24:01  <andythenorth> hi
17:34:11  <Wolf01> ANIKHTOS, there's a problem with your approach: how do you calculate running costs, production, and other economy things?
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17:35:51  <ANIKHTOS> wolf more specific??
17:36:03  <ANIKHTOS> because some aspect seem nto workign but they do work as indented
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17:36:57  <Wolf01> Running cost is year based, if I make a grf and expect 260k€/year, what I get in your patch?
17:37:39  <ANIKHTOS> 200k per game year
17:37:50  <ANIKHTOS> but dispaly in the economy window 200N times
17:38:06  <ANIKHTOS> since the economy window will display slow years
17:38:29  <ANIKHTOS> but for  the game consern you still spent 200k per game normal year
17:39:00  <ANIKHTOS> the economy window think about it more like a summary of N years in game
17:39:41  <ANIKHTOS> the game runs in normal game speed and have the slow display date speed
17:40:25  <ANIKHTOS> as your consern is a day is a day , a month is a month and a year is a year in the game, but nto to be confused with diplay day month year
17:41:33  <ANIKHTOS> if you play the patch now you will see that a vehcile will age 1 year when 6 months have passed in display time which is CORRECT  since for all game purposes you have already spent 1 year playing
17:41:57  <Wolf01> In my new spec I had a similar approach, the pace of the game stays the same, the grfs introduction datees and all the date based events are tied to the slow date shown in the UI, you see normal recurring costs with a xN multiplier everywhere where N is the daylength multiplier
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17:44:12  <ANIKHTOS> well thats the only way to not break the game
17:44:23  <ANIKHTOS> have it run in normal pace
17:44:29  <ANIKHTOS> but show a slower pace outside
17:44:42  <ANIKHTOS> majority of event link to normal pace and few to the slowe pace
17:45:06  <ANIKHTOS> as the economy window  is linked to the slower pace
17:45:29  <ANIKHTOS> which you will have now N 12 times month inside and thsu N 12 times to pay the interest of your loan
17:45:38  <ANIKHTOS> so you are nto skipping any loan payments
17:58:29  <TrueBrain> [08:34] <__ln__> TrueBrain: is it possible to add one more architecture to the official universal OS X build? <- I do  not really understand the question? ppc64 was never a thing, neither was intel32?
17:59:09  <TrueBrain> either way, additional to what others already mention, ppc32 will be dropped. We will have the minimal requirement of OSX 10.8, and will move towards "what-ever Apple officially supports) (read: N - 2)
17:59:45  <TrueBrain> ppc32 needs 10.6.8 or lower .. so no more that bullcrap
18:00:01  <TrueBrain> so "universal" will be slimmed down to intel64 .. the only thing Apple still supports (well, since 2009 :P)
18:00:16  <TrueBrain> what triggered your question? (I always have issues with random questions without context :D)
18:00:23  <andythenorth> ohai TrueBrain
18:00:24  <TrueBrain> (they are very hard to answer)
18:00:25  <andythenorth> also
18:01:33  <TrueBrain> also what? :D
18:04:08  * LordAro waves
18:04:33  <ANIKHTOS> guys ii would apreciated if you tried my patch and give me some feedback
18:04:51  <ANIKHTOS> better you compile it so you can load a save game and see if anythign is broken
18:05:31  <andythenorth> also hi
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18:10:07  <peter1138>  also ho
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18:21:51  <andythenorth> oh peter1138 tooo
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18:33:01  <LordAro> andythenorth: omg where
18:33:58  <andythenorth> probably hiding somewhere
18:34:05  <andythenorth> in case anyone wants PR reviewed
18:34:56  <andythenorth> yay devzone repos are back \o/
18:35:25  <andythenorth> hmm 18 PRs
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19:36:05  <nielsm> I think someone with more tenure on the project than me should resolve this, - whether my nitpicking about comments is actually appropriate
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19:43:27  <Wolf01> Uhm... I'm lost with generics again in c#
20:00:12  <LANJesus> what are you trying to do?
20:04:41  <Wolf01> Simple things, filtering a DataSet with Linq
20:20:11  *** HerzogDeXtEr has quit IRC
20:22:18  <LANJesus> throw some kind of minimal example up on dotnetfiddle?
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21:14:36  <Wolf01> 'night
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