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00:00:36 *** snail_UES_ has joined #openttd 00:20:48 *** tokai|noir has joined #openttd 00:20:48 *** ChanServ sets mode: +v tokai|noir 00:27:46 *** tokai has quit IRC 00:46:53 *** Samu has quit IRC 00:57:33 *** Thedarkb has quit IRC 01:22:06 *** Supercheese has joined #openttd 01:24:19 *** SimYouLater has joined #openttd 01:24:34 <SimYouLater> Hey. Is anyone here that can help me out with NML coding? 01:28:31 <SimYouLater> No? 01:47:56 *** SimYouLater has quit IRC 02:20:58 *** chomwitt has quit IRC 02:22:32 *** D-HUND has joined #openttd 02:25:53 *** debdog has quit IRC 02:55:21 *** glx has quit IRC 03:08:57 <Eddi|zuHause> ... will he some day learn that people are probably not here at 3AM= 03:08:59 <Eddi|zuHause> ? 03:13:56 *** Flygon has joined #openttd 03:17:23 *** Ttech has quit IRC 03:26:52 *** Ttech has joined #openttd 04:16:42 *** Gustavo6046 has quit IRC 04:22:51 *** sla_ro|master has joined #openttd 04:29:52 *** sla_ro|master has quit IRC 04:31:19 *** tycoondemon has quit IRC 04:31:25 *** Gustavo6046 has joined #openttd 04:39:41 *** snail_UES_ has quit IRC 05:22:44 *** Compu has joined #openttd 05:27:29 <nakki> heh 05:27:42 <nakki> yeah, people who just pop in for a question at 3am and leave after a couple minutes are amusing 05:28:09 <nakki> and what sort of a schmuck doesn't have his irc client running inside tmux on a server anyways 06:09:11 *** supermop_Home_ has quit IRC 06:50:39 *** chomwitt has joined #openttd 07:04:10 *** tycoondemon has joined #openttd 07:11:30 <Eddi|zuHause> nakki: it would be less concerning if he didn't repeat that every other night 07:11:53 <nakki> lol 07:12:59 *** Samu has joined #openttd 07:16:35 <Samu> hi 07:22:25 *** nielsm has joined #openttd 07:30:22 *** Arveen has joined #openttd 07:34:56 *** Supercheese has quit IRC 07:51:07 *** someguy has quit IRC 08:00:53 *** andythenorth has joined #openttd 08:01:01 *** cHawk has joined #openttd 08:06:56 <Corns[m]> progress on my patch: https://gfycat.com/soupymisguidedelver 08:09:15 * andythenorth teddy-bear newgrf dev 08:09:34 <andythenorth> steam/diesel feldbahn is 16/8 (1 tile) 08:09:52 <andythenorth> should electric feldbahn be longer to reflect higher power? 08:10:02 <andythenorth> or is electric vs. steam/diesel just visual? 08:20:13 *** cHawk has quit IRC 08:23:41 *** cHawk has joined #openttd 08:36:35 <FLHerne> I don't think I'd care, tbh 08:37:01 <FLHerne> So, yes, visuals >> anything else 08:37:48 <FLHerne> Realistically, an "efficient" feldbahn is going to be one that doesn't exist because there's a huge ro-ro rail station next to every industry 08:45:39 <Eddi|zuHause> andythenorth: gameplay-wise, 1 tile is probably the optimum, longer gets you in trouble with stations. 08:46:50 <Eddi|zuHause> well, you could offer also a 2-tile version, and merge them with this thing that nobody will ever implement... 09:42:22 <andythenorth> there is that yes 09:46:10 <Corns[m]> Q to devs before i go further with my patch: whats the consensus on pathfinding building tools? 09:46:11 <Corns[m]> https://gfycat.com/soupymisguidedelver 09:46:49 <Corns[m]> I'm wondering if its too much of a gameplay change/ too "powerful" 09:47:21 <Eddi|zuHause> i don't think there's a consensus 10:00:29 *** Thedarkb has joined #openttd 10:22:58 *** cHawk has quit IRC 10:23:24 *** cHawk has joined #openttd 10:36:28 <andythenorth> Eddi|zuHause: I could do 1-tile electric, but increase capacity per tile? 10:36:46 <Eddi|zuHause> doesn't make a lot of sense... 10:36:47 <andythenorth> that keeps the vehicle flow the same (station length), but offers more capacity / time 10:37:27 <Eddi|zuHause> just increasing power/speed not enough? 10:37:29 <andythenorth> or I could keep 1-tile and just allow the higher HP to translate into more capacity / time 10:37:39 <andythenorth> electric should have some bonus, but not excessive 10:38:02 * andythenorth wonders whether to adopt the variable length trams from HEQS 10:38:09 <andythenorth> it's quite neat, it just fails with autoreplace 10:42:33 *** Thedarkb has quit IRC 10:51:18 <FLHerne> andythenorth: Don't, please 10:51:40 <FLHerne> The larger problem with that is station-refit 10:51:56 <FLHerne> (unless someone solved that and I didn't notice?) 10:52:15 <LordAro> Corns[m]: i'm personally tempted to say that it's too powerful 10:52:23 <LordAro> but as Eddi says, there's no consensus 10:52:34 <LordAro> i'd post about it on the forums and see what the feedback says 10:52:39 <FLHerne> The main use-case for trams is as feeder shuttles, and that's just where refit-to-available is really valuable 10:53:18 <FLHerne> LordAro: I don't think that's a valid argument, tbh 10:53:31 <LordAro> like i said, no consensus :p 10:53:50 <FLHerne> The 'make all the money' approach is to drag-and-drop perfectly straight railway lines across the map 10:54:09 <FLHerne> Ignoring hills and anything else that's in the way 10:54:35 <FLHerne> (because the cost of extra locomotives is trivial compared to the time cost of building decent infrastructure) 10:54:38 <LordAro> the 'make all the money' approach is to put 2 airports down at opposite ends of the map 10:54:55 <FLHerne> Some servers do ban aircraft 10:55:02 <FLHerne> Or have a very low limit 10:55:26 <FLHerne> Canals are slow, expensive and don't naturally go up hills 10:55:28 <LordAro> those servers would probably "ban" such straight railway lines as well 10:55:58 *** Thedarkb has joined #openttd 10:56:05 <FLHerne> No-one is going to be exploiting the autorouter to build giant canals, and even if they do it'll look less stupid than those straight railways 10:56:28 <LordAro> for me, building the routes is a significant part of the game 10:56:35 <FLHerne> LordAro: I mean, you can ban aircraft by setting the limit to 0, in an otherwise-hands-off server 10:56:45 <LordAro> i wouldn't necessarily want to add a "do it for me button" 10:56:49 <FLHerne> And some of the competitive ones do that 10:57:02 <FLHerne> Because they're so blatantly game-breaking 10:57:29 <LordAro> regardless 10:57:53 <LordAro> there is no consensus, and i'm not going to complain if someone else decides it is desirable 10:59:20 <FLHerne> Yeah 10:59:40 <FLHerne> I don't think I'd /use/ it, but I have no objection to it existing 11:03:17 *** nielsm has quit IRC 11:03:38 *** andythenorth has quit IRC 11:14:07 <Corns[m]> LordAro: i guess its of a similar magnitude to copy-paste patch? 11:14:26 <LordAro> Corns[m]: that's my feeling on it, anyway 11:15:19 <Corns[m]> I'm curious tho - what would stop a third party client from implementing this and chaining DoCommandP? 11:19:00 <LordAro> nothing really 11:19:10 <Corns[m]> Oops sorry the messages inbetween didnt load 11:20:14 <Corns[m]> Aight 11:20:55 <Corns[m]> Thank you for your input :) Yeah i guess I'll ask on the forums 11:27:08 *** Thedarkb has quit IRC 11:33:59 <peter1138> Hmm, is it lunch time... 11:34:07 *** andythenorth has joined #openttd 11:34:14 <peter1138> As if by magic. 11:34:28 <andythenorth> was it? 11:35:33 <andythenorth> I had soup 11:35:34 <andythenorth> and bread 11:38:41 <andythenorth> so 1-tile feldbahn is more effective for gameplay 11:39:11 <andythenorth> but the motivation here is that long trains of tiny industrial wagons just looks neat 11:40:02 <andythenorth> HEQS longest industrial tram is 5 tiles :P 11:40:05 <andythenorth> might be overkill 11:41:06 <andythenorth> 4 tiles is good 11:49:50 <Eddi|zuHause> probably not, but i don't know how big that one actually is 11:49:57 <Eddi|zuHause> grr... was in buffer 11:50:07 <Eddi|zuHause> <Corns[m]> LordAro: i guess its of a similar magnitude to copy-paste patch? 11:51:08 <Eddi|zuHause> i guess it depends on how well you can bend the existing pathfinder into shape 11:53:45 <Eddi|zuHause> <Corns[m]> I'm curious tho - what would stop a third party client from implementing this and chaining DoCommandP? <-- we have some burst limits for things like terraforming, if needed that can be extended 11:55:41 <Eddi|zuHause> anyway, simple drag&drop placement will probably suffice for canals, but for rails you'd probably want settings for curve radius and slope distance 11:58:39 *** D-HUND is now known as debdog 12:06:10 <Corns[m]> Yeah I was thinking implementing an extra window so that the user can adjust settings, such as whether to build canals on river and ocean tiles, or whether to treat farmland tiles with an increased weight comma or whether to enable / disable Aqua ducks 12:06:27 <Corns[m]> Speech-to-text tried it's best 12:07:07 <nakki> lol 12:09:05 <Corns[m]> I know that the optimal distance for the hovercrafts ships with passenger service is 600 tiles, so I reckon that's a motivator for needing a Pathfinder tool for canals 12:28:32 *** snail_UES_ has joined #openttd 12:48:39 *** snail_UES_ has quit IRC 12:55:37 *** gareppa has joined #openttd 13:00:00 <Eddi|zuHause> i don't know what aqua ducks are, but i think we need them :p 13:02:06 <nakki> recommended listening: Jethro Tull - Aqualung 13:07:31 *** gareppa has quit IRC 13:08:08 <Eddi|zuHause> i'm fairly sure i heard that before, but no clue how that sounds 13:10:55 <Samu> round 35 nearly over, 2 matches still running 13:34:17 <andythenorth> and yes also this https://io808.com/ 13:34:21 <andythenorth> peter1138 probably ^ 13:49:06 <Eddi|zuHause> i think i need a manual for that 13:49:42 <andythenorth> I srtruggled 13:49:57 <andythenorth> but I am also not musical :| 14:01:30 <Eddi|zuHause> these slider thingies are certainly annoying to use. you want to turn them, but it only registers up/down movement 14:03:32 <Eddi|zuHause> still haven't found out how to actually make a sound 14:03:39 <Eddi|zuHause> is this thing even on? 14:08:28 <Eddi|zuHause> https://io808.com/tutorial <-- there should probably be a link? 14:10:38 <andythenorth> start / stop 14:11:33 <Eddi|zuHause> ah, now, i got some sound :p 14:11:51 <andythenorth> quite addictive 14:20:45 <Eddi|zuHause> no, quite annoying 14:20:51 <Eddi|zuHause> i turned it off 14:23:06 <Eddi|zuHause> i'd rather use something designed with usability in mind, and not some pseudo-nostalgic technical limitations from 40 years ago 14:37:11 *** sla_ro|master has joined #openttd 14:39:23 *** sushibear has joined #openttd 14:42:00 *** sushibear has quit IRC 15:00:13 *** Flygon has quit IRC 15:20:40 *** nielsm has joined #openttd 15:33:27 <andythenorth> I've just never used a drum machine, so the novelty value is high 15:35:35 <Eddi|zuHause> it doesn't quite compare to using actual drums :p 16:00:05 *** cHawk has quit IRC 16:09:00 *** HerzogDeXtEr has joined #openttd 16:18:09 *** Thedarkb has joined #openttd 16:29:17 *** Samu_ has joined #openttd 16:36:08 *** Samu has quit IRC 16:38:57 *** tycoondemon has quit IRC 16:51:53 *** Gumle2 has joined #openttd 17:01:59 <andythenorth> supermop_work: yo 17:02:43 *** Thedarkb has quit IRC 17:02:59 *** Lejving has joined #openttd 17:13:40 *** Thedarkb has joined #openttd 17:13:50 *** frosch123 has joined #openttd 17:29:06 *** Laedek has quit IRC 17:34:56 *** arikover has joined #openttd 17:34:57 *** Progman has joined #openttd 17:35:32 *** Laedek has joined #openttd 17:37:55 *** Wolf01 has joined #openttd 17:52:01 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 opened pull request #7621: Feature: Town name filtering https://git.io/fj2Jv 17:55:53 *** Thedarkb has quit IRC 18:04:35 *** Thedarkb has joined #openttd 18:11:02 <supermop_work> hi andy 18:17:44 * andythenorth wondering 'why electric feldbahn?' 18:17:53 <andythenorth> compared to steam/diesel feldbahn 18:18:06 <andythenorth> apart from realism 18:32:26 <andythenorth> 200 feldbahn vehicles seems overkill 18:32:46 <andythenorth> 13 wagon/cargo types, 2 power types, 2 lengths, 4 generations 18:41:41 *** tycoondemon has joined #openttd 18:44:58 *** gelignite has joined #openttd 18:54:55 *** glx has joined #openttd 18:54:55 *** ChanServ sets mode: +v glx 19:27:17 <V453000> oh wow what happened to the tt-forums style :D 19:30:38 <andythenorth> things 19:30:42 <andythenorth> I am not commenting 19:30:45 <andythenorth> maybe I get used to it 19:30:49 <andythenorth> change is good? 19:31:35 <V453000> idk, it's good enough for me to open it a few times per week :D 19:32:44 <frosch123> o*udge asked for someone to update the style for a new version, about a year ago 19:32:51 <frosch123> so, i guess, noone volunteered 19:33:20 <frosch123> ("a year" is a guess, may as well be "1/2 year") 19:33:27 <V453000> ;) 19:33:56 <frosch123> but it proabably also means that noone will complain during december 19:35:08 <andythenorth> I use silver fountains anyway 19:35:30 <orudge> frosch123: no, there was some help, but a bit more work was needed - I got some more work done, but need to do a bit more still 19:35:55 <orudge> Christmas theme hasn't been updated yet, too - if you're (un)lucky I'll get it done in time ;) 19:36:18 <frosch123> :p 19:36:28 <frosch123> andythenorth: i never log in, so i always get the default theme 19:39:12 <V453000> frosch123: silver is the same cancer that kovarex will use until his death :D 19:39:41 <V453000> I wonder what happens when we do a visual overhaul of our forums 19:40:00 <frosch123> f is mostly black, like the ingame gui 19:40:19 <frosch123> what is silver about that? 19:41:18 <V453000> well our forums also have a silver non-default theme 19:42:04 <frosch123> i think i only logged in once, and then found that someone else had already posted what i wanted to post 19:42:14 <V453000> :D 19:42:25 <V453000> honestly I only use our forums in bare minimum 19:42:47 <V453000> I prefer reddit where a discussion is a tree and people replying to a thing with any relevancy are under the tree 19:43:14 <V453000> where in a forum it's a topic over another topic, so if you have a FFF about 4 things, there's 10 pages of mixed 4 + number of topics people invented from reading the FFF over those pages 19:50:21 <andythenorth> forums are dead? 19:51:17 <LordAro> forms lack vision 19:51:20 <LordAro> forums* 19:51:40 <frosch123> internet is dead 19:51:58 <LordAro> computers are broken 19:52:08 <frosch123> that's by design 19:52:17 <LordAro> https://rambleed.com/ this was todays 19:56:22 <andythenorth> yes 19:57:34 <frosch123> can i deny downloading copyrighted stuff, by declaring that the content appeared on its own due to random bit flips? 19:58:11 <LordAro> i doubt it, somehow 20:03:30 *** DorpsGek is now known as Guest5018 20:03:32 *** DorpsGek has joined #openttd 20:03:32 *** ChanServ sets mode: +o DorpsGek 20:04:12 *** Guest5018 has quit IRC 20:05:48 *** supermop_work has quit IRC 20:10:46 <andythenorth> so wagons for RVs? o_O 20:11:33 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7621: Feature: Town name filtering https://git.io/fj2Tz 20:12:17 *** sla_ro|master has quit IRC 20:28:44 *** gelignite has quit IRC 20:39:47 *** frosch123 has quit IRC 20:49:54 *** andythenorth has left #openttd 21:14:09 *** Wolf01 has quit IRC 21:21:58 *** nielsm has quit IRC 21:28:33 *** Progman has quit IRC 21:37:44 <orudge> The forums should be a little less horrible to look at 21:40:27 *** supermop_work has joined #openttd 21:44:47 *** Tirili has joined #openttd 21:52:56 *** arikover has quit IRC 21:53:57 <Eddi|zuHause> yeah, the blue is gone, but the lines and icons are still too bright 21:54:46 <Eddi|zuHause> plus a dozen smaller issues... 21:55:02 <orudge> Yep 21:55:05 <orudge> It's not finished 21:55:19 <orudge> Icons etc need to be addressed 21:55:21 <orudge> and no doubt other tweaks 22:01:12 *** Thedarkb has quit IRC 22:20:15 *** Thedarkb has joined #openttd 22:28:12 *** Hugo has joined #openttd 22:29:42 *** Hugo is now known as hux0r 22:33:12 *** Tirili has quit IRC 23:47:47 *** HerzogDeXtEr has quit IRC 23:51:32 *** chomwitt has quit IRC 23:57:20 <Samu_> round 35 finished 23:57:24 *** Samu_ has quit IRC