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00:25:25 *** snail_UES_ has joined #openttd 00:27:32 *** supermop_work has quit IRC 00:28:19 *** supermop_work has joined #openttd 00:45:36 <DorpsGek_III_> [OpenTTD/OpenTTD] James103 opened issue #7861: Starting a new map from the title screen NewGRF window reloads the NewGRFs twice. https://git.io/JeQS1 00:58:32 *** supermop_work has quit IRC 00:59:50 *** supermop_work has joined #openttd 01:22:23 *** Progman has quit IRC 01:31:35 *** supermop_work has quit IRC 01:31:59 *** supermop_work has joined #openttd 01:41:36 *** WormnestAndroid has quit IRC 01:43:14 *** Wormnest_ has joined #openttd 01:44:36 *** WormnestAndroid has joined #openttd 01:48:46 *** Wormnest has quit IRC 02:02:12 *** supermop_work has quit IRC 02:02:40 *** supermop_work has joined #openttd 02:32:53 *** supermop_work has quit IRC 02:34:12 *** supermop_work has joined #openttd 02:35:10 *** Wormnest_ has quit IRC 02:47:16 *** swwr has joined #openttd 03:04:14 *** HerzogDeXtEr has quit IRC 03:04:27 *** supermop_work has quit IRC 03:05:02 *** supermop_work has joined #openttd 03:09:37 *** urdh has joined #openttd 03:18:35 *** WormnestAndroid has quit IRC 03:18:50 *** WormnestAndroid has joined #openttd 03:22:49 *** D-HUND has joined #openttd 03:26:17 *** debdog has quit IRC 03:35:15 *** supermop_work has quit IRC 03:36:17 *** supermop_work has joined #openttd 04:06:28 *** supermop_work has quit IRC 04:07:49 *** supermop_work has joined #openttd 04:15:52 <DorpsGek_III_> [OpenTTD/OpenTTD] James103 commented on issue #7649: Save game can't open (liblzma returned error code)? https://git.io/fjXvL 04:21:15 *** glx has quit IRC 04:21:45 *** Pikka has joined #openttd 04:27:43 *** Pikka has quit IRC 04:28:01 *** Pikka has joined #openttd 04:38:03 *** supermop_work has quit IRC 04:38:33 *** supermop_work has joined #openttd 05:07:44 *** Wormnest_ has joined #openttd 05:08:47 *** supermop_work has quit IRC 05:13:05 *** supermop_work has joined #openttd 05:16:43 *** Wormnest_ has quit IRC 05:43:18 *** supermop_work has quit IRC 05:45:36 *** supermop_work has joined #openttd 06:06:04 *** snail_UES_ has quit IRC 06:12:04 *** sla_ro|master has joined #openttd 06:15:46 *** supermop_work has quit IRC 06:16:16 *** supermop_work has joined #openttd 06:46:30 *** supermop_work has quit IRC 06:47:00 *** supermop_work has joined #openttd 07:07:39 *** lugo has joined #openttd 07:18:44 *** supermop_work has quit IRC 07:19:07 *** supermop_work has joined #openttd 07:32:46 *** andythenorth has joined #openttd 07:37:37 *** andythenorth has quit IRC 07:45:34 <Pikka> yes but 07:48:06 *** andythenorth has joined #openttd 07:49:21 *** supermop_work has quit IRC 08:01:08 *** supermop_work has joined #openttd 08:31:21 *** supermop_work has quit IRC 08:32:09 *** supermop_work has joined #openttd 08:43:27 *** Xaroth has joined #openttd 09:02:21 *** supermop_work has quit IRC 09:02:51 *** supermop_work has joined #openttd 09:23:45 *** Progman has joined #openttd 09:33:05 *** supermop_work has quit IRC 09:33:37 *** supermop_work has joined #openttd 09:40:20 *** andythenorth has quit IRC 09:43:41 *** lugo has quit IRC 09:45:46 *** asymptotically has joined #openttd 10:03:49 *** supermop_work has quit IRC 10:04:19 *** supermop_work has joined #openttd 10:05:47 <DorpsGek_III_> [OpenTTD/nml] planetmaker commented on pull request #68: Fix: close image files after use during palette check https://git.io/JeQx7 10:26:20 *** andythenorth has joined #openttd 10:34:33 *** supermop_work has quit IRC 10:35:03 *** supermop_work has joined #openttd 11:05:17 *** supermop_work has quit IRC 11:05:48 *** supermop_work has joined #openttd 11:36:01 *** supermop_work has quit IRC 11:36:33 *** supermop_work has joined #openttd 11:48:44 *** tycoondemon has quit IRC 11:56:24 *** tycoondemon has joined #openttd 11:57:26 *** andythenorth has quit IRC 12:03:54 *** andythenorth has joined #openttd 12:06:45 *** supermop_work has quit IRC 12:07:15 *** supermop_work has joined #openttd 12:30:06 *** NGC3982_ has joined #openttd 12:31:36 *** NGC3982 has quit IRC 12:33:50 *** HerzogDeXtEr has joined #openttd 12:37:29 *** supermop_work has quit IRC 12:37:59 *** supermop_work has joined #openttd 13:06:15 *** Samu has joined #openttd 13:08:13 *** supermop_work has quit IRC 13:08:42 *** supermop_work has joined #openttd 13:08:50 *** Flygon has quit IRC 13:20:22 *** hythlodaeus has joined #openttd 13:20:37 <hythlodaeus> hello, can I speak with someone in charge of the translation team? 13:20:55 <hythlodaeus> I emailed my application for a volunteer translator many days ago, but haven't received a reply since 13:23:20 <LordAro> planetmaker: ^ 13:35:17 *** snail_UES_ has joined #openttd 13:38:57 *** supermop_work has quit IRC 13:45:22 *** supermop_work has joined #openttd 13:59:37 *** snail_UES_ has quit IRC 14:11:12 <DorpsGek_III_> [OpenTTD/OpenTTD] sdcloudt commented on pull request #7796: Unittests https://git.io/Je7UG 14:11:12 <DorpsGek_III_> [OpenTTD/OpenTTD] sdcloudt closed pull request #7796: Unittests https://git.io/JeRxC 14:11:35 *** lpx has quit IRC 14:15:36 *** supermop_work has quit IRC 14:43:02 <andythenorth> hmm 14:43:09 <andythenorth> are there lolz? 14:51:58 <planetmaker> hm 14:52:22 <planetmaker> I work on translation e-mails like... every month at most :P 14:53:53 <planetmaker> and I asked more than one time for one or two further people to support me there 14:55:15 *** supermop_work has joined #openttd 14:56:03 <FLHerne> What does that actually entail? 14:58:45 <planetmaker> reading e-mails. Telling 10% of the people who apply that you need more data (like user name. Or how to create a completely new translation etc). for the other 90% you add them in phpldapadmin to the proper group and commit that 14:59:05 <planetmaker> I cannot say I like the workflow with phpldapadmin :) 14:59:37 <Sacro> Better or worse than straight LDAP? 14:59:43 *** nielsm has joined #openttd 14:59:50 <planetmaker> I cannot say, I never figured out straight ldap 15:00:04 <Sacro> I have used it on occasion, it's horrible 15:00:21 <planetmaker> then it's better. It's sugar-coated horror 15:04:18 <planetmaker> and of course I forgot one important part of workflow: you have to reply to the other 90% e-mails after you changed permissions in phpldapadmin :) 15:05:24 <LordAro> planetmaker: i'm reasonably certain there are only about 3 (mildly active) people with access to the relevant mailboxes and systems 15:05:41 <LordAro> if you want more people to look at translations, you need to change that first :p 15:07:50 <planetmaker> That's what I'm saying... yes. Changing translations is reasonably sensitive as you can in phpldapadmin wrek havoc on all kinds of permissions though. 15:07:54 <hythlodaeus> planetmaker: I already created a registry on the website 15:08:15 <hythlodaeus> I sent the email detailing my background and asking permission to be given access 15:08:23 <planetmaker> hylshols7qui[m], I don't have access to the e-mails currently. But... what's your login and the desired language? 15:08:45 <hythlodaeus> profile name: mcbanhas 15:08:53 <hythlodaeus> language: portuguese (portugal) 15:10:25 <hythlodaeus> if you guys need people to help managing translations: I used to work as a project manager for the translation industry myself 15:10:52 <planetmaker> ok, please check that your translation access works now 15:11:04 <planetmaker> http://translator.openttd.org/ 15:11:41 <hythlodaeus> i see, it lovely 15:12:07 <hythlodaeus> thank you 15:13:22 <hythlodaeus> who's in charge of coordinating? are there any guidelines/glossaries I can access? 15:15:55 <planetmaker> Well, I guess I'm the only one remaining of the translation managers. If your question is about a single language: the people from that language themselves. If there's something to discuss between translators, I encourage you to open a thread on the "translations into Portuguese" in our forums 15:16:12 <hythlodaeus> will do 15:16:16 <planetmaker> That method is not ideal, and there's no guidelines for the individual languages per-se 15:16:32 <hythlodaeus> yeah, no translation memory support either 15:16:43 <hythlodaeus> no glossaries 15:16:45 <planetmaker> Maybe, just maybe, such thread exists... but yes, there's memory for the translations 15:16:50 <hythlodaeus> it's all pretty manual 15:17:34 <planetmaker> often, when fixing things, the "related strings" are a good guide. 15:17:50 <planetmaker> But making a language universally consistent can be pretty difficult 15:18:42 <planetmaker> hm... the memory actually is not there, exactly... I thought it was :| 15:19:01 <hythlodaeus> from my experience, the PT-PT translation is quite alright actually, with a few irks and mistakes here and there 15:19:57 *** tycoondemon has quit IRC 15:22:42 <hythlodaeus> btw, can I ask: there's a NewGRF for randomly generated town names which is not implement in the trunk yet. It's actually of very good quality and quite well done. The generated town names obey to portuguese toponymy very well- 15:25:17 <planetmaker> will it be integrated in the game? Unlikely as townnames are NewGRF domain. The vanilla lists are defficient in many respects, yes... but difficult to change. It breaks savegame compatibility... for strange implementation-specific reasons 15:25:29 *** supermop_work has quit IRC 15:29:19 <FLHerne> hythlodaeus: For what it's worth, the generated "English" town names are amusingly ridiculous :P 15:29:38 <planetmaker> For basically every major language there exist better townname NewGRFs than OpenTTD's default generators 15:30:14 <FLHerne> So if you want sensible town names, NewGRFs are the answer there too 15:30:27 <hythlodaeus> no no, the thing there is no generator for portuguese at all 15:30:49 <hythlodaeus> it can't break any savegames because there is no vanilla town names for PTPT at the moment 15:31:32 <hythlodaeus> so it wouldn't be replacing anything 15:32:40 <Pikka> frequent lolz, andythenorth 15:32:44 <Pikka> and bedtime 15:32:46 *** Pikka has quit IRC 15:40:55 <andythenorth> oof 15:50:36 <planetmaker> hythlodaeus, just my personal 2ct: strictly speaking, the townnames as-is in OpenTTD should probably be mimimiced 1:1 by a corresponding NewGRF. The the integrated generators can go, and everything is available as NewGRFs :) And then one can think of shipping a few select as defaults 15:51:09 <planetmaker> (same as one should think of shipping default AI)... but these things are highly controversal :) 15:54:24 <hythlodaeus> planetmaker, that's impossible. you cannot mimic 1:1 the town names in different languages because the original formation depends heavily on English semantics 15:55:25 <hythlodaeus> you can say, for example, "I think the town names for other languages should be equally humorous" but that does not necessarily means it has to comply with the formation rules applied on the default set 15:55:52 <planetmaker> eh? Also ingame you choose a townname language... why shouldn't that be possible to mimic? 15:57:21 <planetmaker> I mean, the default townname lists... sure they can be done via NewGRF. No need to make them all in one NewGRF. But even that is possible 15:58:10 <hythlodaeus> oh sorry I thought you were talking semantics 15:58:58 <planetmaker> Yes... even that. The one townname NewGRF I wrote has 6 different generation rules. Depending on which you choose you get different townnames (or a random selection from all) 15:59:25 <planetmaker> generation rules as in "South, North, East, West, all, random, random and real" 15:59:33 <planetmaker> so it's actually 7 :P 15:59:37 <hythlodaeus> you can't expect all languagues to conform for english rules tho 15:59:59 <planetmaker> yes. But no need. I can, in a NewGRF make one rule for Portuguese names, one for English, one for German, etc 16:00:16 <planetmaker> *one set of rules 16:00:49 <planetmaker> And that can even be done in one NewGRF... 16:01:01 <planetmaker> would actually be an interesting project: NewGRF which generates the default names :D 16:01:18 <planetmaker> and part2: modify OpenTTD to use that NewGRF by default 16:02:18 <hythlodaeus> well, all in all, what I am saying is, portuguese as a language is fully supported by default except for a town name generator. there is a very good one available, and it is very good. I think it should be included in the default package because it's sort of ideal to be able to run language with corresponding town names 16:02:29 <hythlodaeus> how it is implemented it is of little concern really 16:03:12 <planetmaker> Then we'd add a lot of different townname sets :) We have about 65 supported languages 16:03:27 <hythlodaeus> but we already have that 16:04:14 <hythlodaeus> we have 22 town name generators toal 16:04:16 <hythlodaeus> *total 16:04:34 <planetmaker> yes, sadly :) There should be one default and the rest via NewGRF 16:05:10 <planetmaker> All 22 are actually somewhere between ok and bad 16:05:18 <planetmaker> mostly for offering too few names 16:06:09 <hythlodaeus> well what I can tell you is that the current portuguese generator is made of the names of every little town, city, and village in portugal 16:06:29 <hythlodaeus> it is quite impressive. I've seen names of places showing up I would never expect 16:06:40 <planetmaker> they fail on a 4k x 4k map with plenty towns. 16:07:02 <planetmaker> The NewGRF one you describe likely won't fail... as it has most or all places, thus a big enough number 16:07:46 <planetmaker> The same holds true for the NewGRF townname sets for the other "big" lanugagues: default sucks, the NewGRF offers much better quality. So... use NewGRF 16:13:06 *** lugo has joined #openttd 16:13:49 *** Wormnest_ has joined #openttd 16:14:46 <hythlodaeus> Yeah but that's also why there's English and English (aditional) on the default package 16:16:33 <hythlodaeus> and in 4k sized maps no town name generator seems to work properly. there's a certain extent of repetition happening that doesn't seem to be related with the amount of names themselves... likely it's the generating algoritm 16:19:32 <planetmaker> of course. And a good townname NewGRF has to provide one to generate enough :) Defaults inside OpenTTD don't have that many either... https://github.com/OpenTTD/OpenTTD/blob/master/src/table/townname.h 16:20:58 <planetmaker> @calc 4 x 25 * 7 * 7 * 22 * 9 16:20:58 <DorpsGek> planetmaker: Error: invalid syntax (<string>, line 1) 16:21:04 <planetmaker> @calc 4 * 25 * 7 * 7 * 22 * 9 16:21:04 <DorpsGek> planetmaker: 970200 16:21:13 <planetmaker> hm. That's plenty for original English :D 16:22:34 <hythlodaeus> wel nevermind, I can submit a ticket later about this matter :) 16:22:54 <planetmaker> @calc 6* 42 * 25 * 11 * 5 * 3 * 54 * 17 16:22:54 <DorpsGek> planetmaker: 954261000 16:22:59 <planetmaker> plenty more for additional 16:23:37 <planetmaker> I nearly can guarantee you that there will be no ingame addition of further townname generators. NewGRFs is the way there 16:23:45 *** sla_ro|master has quit IRC 16:24:05 <dwfreed> This is the way 16:24:08 <planetmaker> iff... some further NewGRFs could be shipped... 16:24:56 *** sla_ro|master has joined #openttd 16:25:03 <planetmaker> damn... 8 years ago that I wrote the townname NewGRF :-O 16:27:33 <planetmaker> @calc 7 * (38 * 29 + 4*4) * 89 16:27:33 <DorpsGek> planetmaker: 696514 16:27:44 <planetmaker> well... that's how many random I came up with :D 16:29:52 <planetmaker> @calc 3*92*15*6 16:29:52 <DorpsGek> planetmaker: 24840 16:30:02 <hythlodaeus> default town names for every language is a really good thing for localization though. it greatly improves the standard on how the game handles translation by default. the problem with leaving it to NewGRFs is like saying "oh my game is incomplete, but hopfully modders will fix it" 16:30:04 <planetmaker> that's the default number for German names shipped with OpenTTD 16:30:52 <planetmaker> hythlodaeus, I disagree. By default we also don't ship localized vehicles, houses or industries or landscapes 16:31:13 <planetmaker> Townnames are part of the map. Not of the translation 16:31:25 <hythlodaeus> because those are ficticious brand names, not a matter of geography 16:32:34 <hythlodaeus> town names allow one to imagine a reality similar to one's own country. it's the least one can do, I think, assuming the base architecture is all English based 16:35:01 <hythlodaeus> but I'm sorry, this is a rather complicated subject in the end 16:35:16 <hythlodaeus> Ill stick to translation for now :) 17:06:35 <hythlodaeus> btw, if I have a question about a string to whom I can direct it? 17:08:51 <FLHerne> hythlodaeus: Might as well ask here, then the forum 17:09:02 <FLHerne> I don't think there's any designated "string expert" 17:10:54 <nielsm> also what kind of question? a content-related one (why does it use these words) or a technical (how does formatting work) 17:15:15 *** WormnestAndroid has quit IRC 17:16:21 *** WormnestAndroid has joined #openttd 17:18:43 *** frosch123 has joined #openttd 17:24:04 <hythlodaeus> i don't have a question now, but I will in the future :) 17:32:45 *** supermop_work has joined #openttd 17:45:42 *** andythenorth has quit IRC 18:02:59 *** supermop_work has quit IRC 18:12:48 *** supermop_work has joined #openttd 18:18:50 *** Wolf01 has joined #openttd 18:33:03 *** andythenorth has joined #openttd 18:43:02 *** supermop_work has quit IRC 18:43:55 <andythenorth> yo 18:44:49 <Wolf01> Sure 18:45:51 <DorpsGek_III_> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je7mq 18:45:51 <DorpsGek_III_> - Update: Translations from eints (by translators) 18:49:15 *** supermop_work has joined #openttd 19:20:59 *** supermop_work has quit IRC 19:22:37 *** supermop_work has joined #openttd 19:52:50 *** supermop_work has quit IRC 19:53:34 *** supermop_work has joined #openttd 19:55:26 *** glx has joined #openttd 19:55:26 *** ChanServ sets mode: +v glx 19:59:03 *** gelignite2nd has joined #openttd 20:03:55 <DorpsGek_III_> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82 20:14:03 <Wolf01> Isn't that another way to call the remove tool? 20:16:25 <nielsm> well, without having to follow track exactly and such? 20:17:28 <nielsm> also remove tool doesn't have a way to filter tiles by ownership, you can't make removal tool touch your roads but not town-owned roads 20:20:14 <DorpsGek_III_> [OpenTTD/OpenTTD] stormcone updated pull request #7843: Industry directory cargo filtering https://git.io/Jei1a 20:23:30 *** supermop_work has quit IRC 20:40:08 <DorpsGek_III_> [OpenTTD/OpenTTD] stormcone updated pull request #7800: Easier access for vehicles' group window. https://git.io/JeEtl 21:05:42 *** sla_ro|master has quit IRC 21:08:37 *** gelignite2nd has quit IRC 21:10:11 *** nielsm has quit IRC 21:15:42 *** lugo has quit IRC 21:22:01 *** frosch123 has quit IRC 21:24:50 *** Flygon has joined #openttd 21:29:39 *** supermop_work has joined #openttd 21:59:50 *** supermop_work has quit IRC 22:00:51 *** andythenorth has left #openttd 22:06:32 *** supermop_work has joined #openttd 22:23:27 *** nielsm has joined #openttd 22:31:31 *** nielsm has quit IRC 22:36:47 *** supermop_work has quit IRC 22:49:35 *** Wolf01 has quit IRC 22:57:18 *** tokai|noir has joined #openttd 22:57:18 *** ChanServ sets mode: +v tokai|noir 23:04:11 *** tokai has quit IRC 23:40:33 *** Samu has quit IRC 23:42:55 <DorpsGek_III_> [OpenTTD/OpenTTD] James103 commented on issue #7842: Linkgraph takes a very long time to recalculate on large save, causing hangs https://git.io/Jeig0 23:49:53 <hythlodaeus> eints section in github does not accept issue reports/feature requests? 23:50:26 <hythlodaeus> I wanted to submit a couple of suggestions to improve the environment and report an issue I've found