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Log for #openttd on 30th December 2020:
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01:18:43  <qwebirc80285> hi
01:18:59  <qwebirc80285> im trying to add a new video driver based on "dedicated"
01:19:21  <qwebirc80285> but the memory pointed to _screen.dst_ptr is never updated
01:19:49  <qwebirc80285> i get "MakeDirty" rectangles that are always the full screen size
01:20:03  <qwebirc80285> any hints or tips to get something rendering?
01:22:34  <FLHerne> qwebirc80285: I think nearly everyone active here is in a European timezone (it's 1am for me)
01:23:25  <FLHerne> Either leave your IRC client open and await a reply, or ask again some other time, or on github ;-)
01:23:46  <FLHerne> michi_cc: ^ ping for video-driver question
01:24:09  * FLHerne sleeps
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01:42:04  <qwebirc80285> i also just confirmed this behavior happens in the "dedicated" driver too
01:42:51  <qwebirc80285> using github master (pulled today)
01:58:59  <snail_UES_> if you also live in the US, there’s very few of us as FLHerne said
01:59:15  <snail_UES_> you’ll probably have a better chance if you reconnect tomorrow morning
02:15:24  <Eddi|zuHause> qwebirc80285: may very well be that the "dedicated" driver takes some shortcuts because all the screen updates are discarded anyway
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02:21:54  <qwebirc80285> im gonna try with the 1.7.1 version since its the same as the one used in the ubuntu distro
02:22:11  <qwebirc80285> i am not sure how important matching content packs with version is
02:22:15  <Eddi|zuHause> i don't think anyone made any changes to that in like a decade
02:22:40  <qwebirc80285> but that should guarantee that i have a matching content pack to eliminate that as a possible issue
02:22:40  <Eddi|zuHause> i mean the dedicated driver, not the content pack
02:22:59  <qwebirc80285> fwiw, i also looked through the SDL/Allegro drivers
02:23:14  <qwebirc80285> and could not find anything significantly different that would make the display work
02:23:17  <Eddi|zuHause> what exactly are you trying to do?
02:23:41  <qwebirc80285> im looking into adding a video driver to support a handheld device
02:23:50  <Eddi|zuHause> well, the dedicated driver is for servers that do not display anything
02:25:04  <Eddi|zuHause> you're probably best off trying to look for an SDL library port for your device
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02:26:10  <qwebirc80285> the SDL version fails because the device resolution is smaller than 640x480
02:26:31  <qwebirc80285> so i gotta send the frame buffer through the hardware blitter to scale it
02:26:38  <qwebirc80285> hence the custom video driver
02:26:39  <Eddi|zuHause> that's going to be tricky then, many windows will not fit
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02:28:14  <Eddi|zuHause> you can probably hack out the check for 640x480, but the game might not be playable
02:28:29  <Eddi|zuHause> as in, you'll have trouble getting through the main menu
02:28:46  <Eddi|zuHause> as some buttons might be off-screen
02:31:46  <qwebirc80285> well, i thought this would be a quick test to find out if was playable
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03:17:54  <qwebirc80285> k compiled 1.7.1 with my custom video driver and it works without issue
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07:29:59  <andythenorth> moin
07:30:08  <andythenorth> is it lunch?
08:06:26  <DorpsGek> [OpenTTD/OpenTTD] andythenorth opened pull request #8466: Fix: GetCurveSpeedLimit needs railtype from current tile https://git.io/JLH4j
08:07:57  <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on pull request #8466: Fix: GetCurveSpeedLimit needs railtype from current tile https://git.io/JLHBJ
09:07:50  <andythenorth> hmm Euro Horse
09:07:53  <andythenorth> 'Pferd'?
09:07:57  <andythenorth> 'Cheval'?
09:08:02  <andythenorth> oof
09:14:03  <andythenorth> hmm GS idea
09:14:09  <andythenorth> unify this lot, using trains :P https://en.wikipedia.org/wiki/Peace_of_Westphalia#/media/File:Holy_Roman_Empire_1648.svg
09:37:23  <andythenorth> also Netherlands GS idea!
09:37:37  <andythenorth> deliver spices to HQ of Dutch East India Company
09:37:51  <andythenorth> for each goal met, GS will reclaim some sea and build a dyke round it
09:38:10  <andythenorth> until the King of France invades, then the GS floods 50% of the land again
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09:54:08  <DorpsGek> [OpenTTD/OpenTTD] condac opened issue #8467: Maglev train stuck in deadlock on title screen https://git.io/JLHEx
10:17:08  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8467: Maglev train stuck in deadlock on title screen https://git.io/JLHEx
10:17:11  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #8467: Maglev train stuck in deadlock on title screen https://git.io/JLHEx
10:17:24  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z updated pull request #7000: Some NewGRF variables concerning railtypes https://git.io/fhI7h
10:17:56  <LordAro> omg, andy pull request
10:18:03  <andythenorth> annual
10:19:18  <LordAro> looks fine, but needs someone who actually knows newgrf to review :)
10:21:17  <Eddi|zuHause> that's gonna need some careful rules lawyering of the specs
10:23:09  <Eddi|zuHause> "This property sets the multiplier to the curve speed advantage which all trains running on this track type get." i admit, it reads pretty clear
10:30:57  <Timberwolf> "something wrong in title screen game" is a Transport Tycoon tradition, we should keep it up :p
10:31:30  <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8466: Fix: GetCurveSpeedLimit needs railtype from current tile https://git.io/JLHgv
10:31:45  <Timberwolf> Doesn't either TTO or TTD have a level crossing collision if you leave it long enough?
10:32:44  <Eddi|zuHause> yeah, some title screen had that, but i don't remember which one
10:33:19  <LordAro> Timberwolf: :D
10:33:49  <Eddi|zuHause> also, iirc there were different title screens for the TTO demo, TTO release version, and TTO mars expansion
10:34:14  <Timberwolf> Yes, early TTO demos have flat land with no vehicles.
10:34:27  <Timberwolf> I think there might also be some intermediate variations between that and final.
10:34:29  <Eddi|zuHause> no, i meant a later demo, which had an actual title screen
10:34:57  <Eddi|zuHause> it was distributed on a gaming magazine in germany
10:35:10  <Timberwolf> I wonder if I still have my demo disk.
10:35:12  <Eddi|zuHause> somewhen 1993-ish
10:35:43  <Timberwolf> Have a feeling a lot of the floppy disk collection got culled, and it may have been early enough someone in the house thought, "you have the full game, why do you need the demo disk?"
10:36:01  <Eddi|zuHause> you can probably find it here http://www.tt-ms.de/downloads/
10:36:50  <Timberwolf> My demo came from a game shop, they were giving them away free with purchased games.
10:37:23  <Eddi|zuHause> i think it was probably this one i remember http://www.tt-ms.de/downloads/ttodemo105126.gif
10:37:24  <Timberwolf> Not sure what I was buying at the time, although I could probably narrow it down given the limited number of pre-1994 games in my collection.
10:38:01  <andythenorth> BIAB
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10:44:02  <Samu> hi
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11:19:32  <Samu> i got a question
11:20:12  <Samu> can someone else create a pull request of stuff that is not theirs?
11:23:34  <Samu> what happens when you click this? https://github.com/SamuXarick/OpenTTD/pull/new/industry-sort-by-production-with-cargo-filter
11:28:47  <LordAro> yes, that would create a pull request
11:29:47  <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #8466: Fix: GetCurveSpeedLimit needs railtype from current tile https://git.io/JLHa0
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11:38:58  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #8468: Fix #8316: Make sort industries by production with a cargo filter possible https://git.io/JLHah
11:39:01  <Samu> well
11:39:06  <Samu> inb4 reject
11:39:29  <Samu> I am 99% sure
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11:45:10  <Samu> 'this' may only be used inside a nonstatic member function.
11:46:13  <Samu> CargoID cargo = this->cargo_filter[this->produced_cargo_filter_criteria];
11:46:21  <Samu> it does not like 'this'
11:48:25  <LordAro> correct
11:50:47  <DorpsGek> [OpenTTD/OpenTTD] FLHerne commented on pull request #8144: Change: Improved English texts - capitalization. https://git.io/JLHVw
11:53:32  <FLHerne> Samu: In a context that isn't a nonstatic member function, what do you expect 'this' to be?
11:54:56  <FLHerne> static members aren't attached to a particular object, and of course nor are non-member functions
11:59:31  <andythenorth> what shall we do today Brain?
12:10:41  <Eddi|zuHause> the same thing we do every night, pinky
12:11:59  <andythenorth> why did I buy a full size bluetooth keyboard?
12:12:03  <andythenorth> it's too big :P
12:12:04  <andythenorth> oops
12:12:47  <andythenorth> ok so are regions just lists of towns?
12:12:54  <andythenorth> with a bit of extra sugar?
12:13:17  <andythenorth> or we could start from 'why?' not 'how?'
12:14:19  <andythenorth> hmm turns out a bluetooth keyboard is a DoS vector if I've let my kids pair it with their devices
12:15:08  <andythenorth> or rather, if I let them turn it on even
12:15:30  <Eddi|zuHause> yes, conceptually, a region would be a "list of towns", but that is an implementation detail, not a concept to base a feature around
12:15:54  <andythenorth> yeah I didn't want to get stuck in the implementation
12:16:13  <andythenorth> I just wonder if there are any use cases for regions that aren't met by 'list of towns'
12:16:42  <andythenorth> what if a region was used to modify part of a town zone, but not all of it?
12:16:50  <andythenorth> 'this industry is polluting'
12:16:59  <andythenorth> so nearby towns demolish houses around it
12:17:24  <Eddi|zuHause> that's an area, not a region
12:17:32  <andythenorth> 'this region has flooded'
12:17:42  <Eddi|zuHause> again, an area
12:18:13  <Eddi|zuHause> "area" here meaning "a list of tiles"
12:18:31  <andythenorth> implementation :)
12:18:33  <andythenorth> but ok
12:18:40  <Eddi|zuHause> where "list" is not the right word, but a standin for some other implementation detail
12:18:51  <andythenorth> are regions always contiguous (all tiles are joined)?
12:19:23  <Eddi|zuHause> a region (as list of towns) wouldn't be concerned with tiles at all
12:19:56  <andythenorth> yes but that assumes the implementation defines the 'what it is' no? :)
12:20:11  <Eddi|zuHause> a town could cover one or more areas (e.g. town zones and stuff)
12:20:21  <andythenorth> or rather, what alternative definitions of a region might there be?
12:20:38  <Eddi|zuHause> but between a tile and a region would be at least one level of indirection
12:21:34  <andythenorth> what if regions weren't contiguous, but could be composed of multiple bounded areas?
12:21:51  <andythenorth> picture is easier TBH https://en.wikipedia.org/wiki/Peace_of_Westphalia#/media/File:Holy_Roman_Empire_1648.svg
12:22:04  <Eddi|zuHause> if the region has no concept of tiles, the concept of continguousness has no meaning
12:22:17  <andythenorth> +1
12:22:32  <andythenorth> if the region has no concept of tiles, how does it manifest on a tile-based map?
12:23:07  <Eddi|zuHause> you can run a voronoi partition over the map, with the town centers as origin tiles
12:23:18  <Eddi|zuHause> that would assign each tile to exactly one town
12:23:51  <andythenorth> this sounds too silly, but region must have some fundamental concept of location and/or extent?
12:23:56  <andythenorth> otherwise it's not really a region?
12:24:00  * andythenorth just checking
12:24:33  <Eddi|zuHause> voronoi partitions are a bit awkward to calculate on a grid
12:25:05  <Eddi|zuHause> as it doesn't automatically give you information like which towns are adjacent, which it would on a continuous plane
12:25:17  <andythenorth> hmm
12:25:52  <Eddi|zuHause> (with continuous and continguous being different concepts)
12:26:04  <andythenorth> if towns had, e.g. political allegiance, is that a 'region' or an 'alliance'?
12:26:18  <Eddi|zuHause> that's a region
12:27:12  * andythenorth contemplating Dice Wars clone in OpenTTD https://images.crazygames.com/dicewarsb.png?auto=format,compress&q=75&cs=strip&ch=DPR&w=1200&h=630&fit=crop
12:27:57  <Eddi|zuHause> next question would be: must regions be distinct? (a town can only be part of one region) or hierarchical (a region as a whole can be part of a superregion), or arbitrarily overlapping?
12:28:41  <andythenorth> if we force them to be distinct we repeat 'can only have 1 GS' issue
12:28:44  <andythenorth> but for regions
12:28:53  <andythenorth> different content types conflict about it
12:29:01  <andythenorth> geospatial maps have layers
12:29:12  <andythenorth> layers have a controlling entity
12:30:35  <andythenorth> hierarchy....dunno
12:32:15  <Eddi|zuHause> imagine a crusader kings GS :p
12:33:29  <andythenorth> is there anything so far that GS can't already do?
12:33:46  <andythenorth> not trying to shoot down regions, just wondering if they are actually a thing
12:35:16  <Eddi|zuHause> i once had a GS idea: a road builder GS, which runs a voronoi partition (or actually a delaunay triangulation, which is kind of the mirror universe twin), which gives you all adjacent towns, then it would build country roads between each adjacent town center, and highways would be built along the borderlines between towns, avoiding the town centers
12:35:38  <andythenorth> sounds like the Catan game board
12:35:51  * andythenorth doesn't play Catan much, but involves building roads
12:35:53  <andythenorth> along edges
12:36:09  <Eddi|zuHause> in a very abstract way, yes
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12:37:56  <andythenorth> so currently GS can get town location
12:38:07  <andythenorth> and query locations of arbitrary tiles etc
12:38:14  <andythenorth> so is regions just a GS lib?
12:43:19  <Eddi|zuHause> depends, on what you actually want to DO with the regions
12:43:45  <andythenorth> change cargo payment rate, influence cargodist, help newgrf build industries
12:44:24  <andythenorth> also blockbusters
12:45:22  <andythenorth> (grid-crossing game) https://www.picclickimg.com/d/l400/pict/184337390488_/Blockbusters-Game-igloobooks-2018-Board-Game-Quiz.jpg
12:49:33  <andythenorth> regional power grid
13:19:13  <TrueBrain> _dp_: you had a script that analysis savegames, don't you? How ever rough it is .. mind sharing? :D
13:27:31  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8463: Change: Default settings improved for new players https://git.io/JLH6R
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13:50:11  <LordAro> TrueBrain: turns out updating newgrf airports is quite a lot of work
13:50:28  <LordAro> the first commit predates the newgrf airport stuff that is there
13:50:34  <LordAro> (rotations, etc)
13:51:35  <TrueBrain> LordAro: seen the date, I am not really surprised, I have to admit
13:51:41  <LordAro> :p
13:51:52  <TrueBrain> but it might give good inspiration how to do it
13:52:11  <LordAro> also just trying to apply the (resolved) diff isn't easy either
13:52:48  <LordAro> with NULL/nullptr, then there's been some changes with "tile resolvers"
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13:53:06  <TrueBrain> I think it is easier to look at what it changed, and re-applying it
13:53:11  <LordAro> yeah
13:53:13  <TrueBrain> instead of trying to clean up the diff :D
13:54:47  <LordAro> yeah
13:54:53  <LordAro> wait, i said that already
13:56:25  <TrueBrain> repeating is the key to success, right? :D
13:56:33  <LordAro> yeah
13:56:38  <TrueBrain> haha
13:58:37  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8463: Change: Default settings improved for new players https://git.io/JLHPz
13:59:44  <TrueBrain> So LordAro starts a discussion outside of the Discussion page ...
13:59:47  <TrueBrain> what to think about that :P
13:59:53  <LordAro> fight!
14:00:09  <LordAro> would you like me to move it? :p
14:00:26  <TrueBrain> well, it would help for sure; but on the other hand, 10 people voted in favour, 1 against .. and frosch123 came up with the idea
14:10:11  <TrueBrain> 2 weeks he had the time to participate in the discussion .. and now he objects :P
14:10:40  <TrueBrain> but it seems you object not on a technical level, but on a "how it looks" .. that is preference, so that is good :)
14:10:47  <andythenorth> consensus by silence
14:10:58  <TrueBrain> I was scared a bit it was really a debug feature that happened to become a setting .. that would have been terrible :D
14:11:10  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #8461: Feature: Permanent rivers https://git.io/JLHXk
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14:13:50  <andythenorth> Eddi|zuHause how would regions work for areas where town is 'none'? :)
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14:22:08  <TrueBrain> $ python -m analyzer savegames/opntitle-1.9.sav
14:22:08  <TrueBrain> {'savegame-version': 207, 'compression': b'OTTX', 'map': {'width': 128, 'height': 128}}
14:32:07  <Samu> i need a NewGRF expert that teach a NewGRF noob to tell me how things are done
14:33:10  <Samu> taking my "canalized river" feature, I though of this special canal to have a somewhat different graphic than the ordinary canal
14:33:50  <Samu> how am I proceeding here?
14:34:23  <Samu> how do i make it visible for NewGRF
14:38:51  <TrueBrain> LordAro: please do make the balance of the fact that there was 2 weeks to comment on the Discussion, and that your remark is preference (if I understand you correct); should that block merging the PR? (honest question)
14:39:22  <LordAro> TrueBrain: no, just an additional opinion, nothing blocking
14:42:43  <TrueBrain> cool :)
14:43:03  <TrueBrain> I like how Factorio did it btw, but it can also be rather confusing :P
14:43:14  <TrueBrain> but, their segment highlight is very nice
14:49:01  <TrueBrain> LordAro: I did a thing .. https://github.com/TrueBrain/OpenTTD-savegames
14:49:10  <TrueBrain> I would rather have the savegames on an S3, but that is a lot of effort, so meh
14:49:18  <TrueBrain> mainly: https://github.com/TrueBrain/OpenTTD-savegames/blob/master/metadata/map-size.yaml
14:50:50  <TrueBrain> it would require either for people to clone that in the regression folder with your PR or with a git-submodule, so not sure yet what to think of this
14:50:55  <TrueBrain> input is welcome :)
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15:04:41  <TrueBrain> I plan to add stuff like: brackets for "amount of trains", stations, road vehicles, etc
15:04:58  <TrueBrain> and more of these metadata that I would like to know when looking for a suitable savegame to test N :)
15:06:00  <TrueBrain> Possibly convert it to html and publish with GitHub Pages
15:06:19  <TrueBrain> Something to try out tomorrow :D
15:07:07  <LordAro> intriguing
15:08:05  <andythenorth> :D
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15:29:02  <andythenorth> hmm now what?
15:29:05  <andythenorth> boats?
15:55:36  <michi_cc> TrueBrain: Did you want to wait on frosch for #7000?
16:04:04  <Eddi|zuHause> do we lose anything by waiting?
16:04:08  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7924: Feature: Water tiles have a depth https://git.io/JLHQl
16:04:34  <snail_UES_> so, I’m trying to install libiconv using macports, but I’m getting an error on gtk3
16:04:38  <andythenorth> I think we lose nothing
16:04:44  <andythenorth> patience is a virtue etc
16:04:44  <TrueBrain> I think that is the best thing to do michi_cc, given he had a strong opinion about that PR
16:04:45  <Eddi|zuHause> how long did he say he was away for?
16:04:52  <snail_UES_> I tried “cleaning” it, but it didn’t work… any ideas anyone?
16:04:54  <andythenorth> till after new year
16:05:02  <andythenorth> but the PR is like what...2 years old?
16:05:16  <TrueBrain> Waiting a few more days won't kill anyone :)
16:05:29  <andythenorth> it has progression, that's the main thing :)
16:05:40  <michi_cc> snail_UES_: I think most people (person :) here use homebrew and not macports.
16:06:27  <andythenorth> I switched, it's not that macports is broken, it's just that homebrew seems to always work
16:06:56  <andythenorth> I tried running both, not advised :)
16:07:30  <andythenorth> snail_UES_ I have a different OS and probably different XCode, but I have to use this for a compile
16:07:32  <andythenorth> rm -rf build; mkdir build; cd build; CPLUS_INCLUDE_PATH="/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include" cmake ..; make
16:07:59  <andythenorth> specifically the SDK path is the significant part, the rest was just convenience stuff TB gave me
16:08:24  <andythenorth> but that was for library detection, not linker failures
16:08:35  <snail_UES_> andythenorth: yes, I had to use a specific cmake
16:08:49  <snail_UES_> but that didn’t help with the linker
16:08:50  <Eddi|zuHause> as a rule of thumb, i never trust any random online suggestion containing "rm -rf"
16:09:07  <andythenorth> well it's not * :)
16:09:46  <Samu> How to NewGRF?
16:10:12  <andythenorth> Samu start by writing one
16:10:30  <Samu> i made canalized river, and i thought it to be a good idea to add a graphic to it
16:10:43  <Samu> sprites or such
16:11:07  <_2TallTyler> Isn't a canalized river...just a canal?
16:11:14  <andythenorth> it's got a magic bit
16:11:17  <andythenorth> so it reverts to river
16:11:21  <andythenorth> if demolished
16:11:39  <_2TallTyler> Does it need to look different than a canal?
16:11:54  <andythenorth> dunno :)
16:11:57  <andythenorth> samu has an itch
16:12:05  <andythenorth> hmm - off-topic, why is ship progression?
16:12:06  <Samu> maybe, i don't know, I'm not in touch with the real world
16:12:24  <andythenorth> other than sprites, how do ships 'progress' in game?
16:12:52  <_2TallTyler> Bigger, more cargo. Maybe cheaper running costs as crew sizes decrease.
16:13:05  <_2TallTyler> Faster loading times thanks to containerization
16:13:52  <andythenorth> all valid
16:14:26  * andythenorth wondering whether to do 2 generations or 3
16:14:26  <_2TallTyler> I know any speed increase has been hashed out a million times on the forum
16:15:19  <andythenorth> I could just have 1 generation and magically change sprites by date
16:15:23  <andythenorth> but that's blearch I tried it
16:17:50  <andythenorth> I guess I need to vary the cranes for appearance https://grf.farm/images/3-generations-of-freighters.png
16:17:54  <andythenorth> kind of tedious work
16:18:43  <glx> andythenorth: you may want to add -DCMAKE_BUILD_TYPE=Release (or RelWithDebInfo)
16:19:00  <andythenorth> glx yes I should thanks
16:19:14  <glx> because debug builds are slow
16:19:22  <andythenorth> yes
16:28:52  <andythenorth> kinda hard to do much tech tree for ships
16:29:20  <andythenorth> start: ships, all sizes; later: add container ships branch, all sizes
16:29:21  <andythenorth> FIN
16:29:48  <_2TallTyler> Ships have gotten much larger though?
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