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00:01:25 <DorpsGek> [OpenTTD/OpenTTD] perezdidac opened pull request #8794: Feature: Show rail/road/tram NewGRF name in Land Area Information window https://git.io/JthCX 00:02:46 <DorpsGek> [OpenTTD/OpenTTD] ldpl updated pull request #8773: Add: Support Zstandard(zstd) savegame compression https://git.io/Jtx6j 00:02:50 <DorpsGek> [OpenTTD/team] pnpBrumi opened issue #150: [hu_HU] Translator access request https://git.io/JthC9 00:03:36 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JthC5 00:10:11 *** glx has quit IRC 00:15:48 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JthWR 00:17:32 *** roadt_ has quit IRC 00:17:44 *** roadt_ has joined #openttd 00:21:09 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8776: Change: Don't decrease vehicle reliability when stopped https://git.io/JthWw 00:28:10 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8776: Change: Don't decrease vehicle reliability when stopped https://git.io/JthWF 00:32:52 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JthlI 00:48:02 *** roadt_ has quit IRC 00:48:53 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/JthlN 00:50:32 *** roadt_ has joined #openttd 00:55:08 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8688: Feature: Hide block signal GUI by default https://git.io/JtDJs 00:56:45 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/Jth8c 01:03:49 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/Jth8r 01:22:54 *** gelignite has quit IRC 01:33:33 <DorpsGek> [OpenTTD/OpenTTD] perezdidac updated pull request #8794: Feature: Show rail/road/tram NewGRF name in Land Area Information window https://git.io/JthCX 01:33:42 *** iSoSyS has joined #openttd 01:48:38 *** WormnestAndroid has quit IRC 01:48:52 *** WormnestAndroid has joined #openttd 02:02:44 *** lobster has quit IRC 02:03:00 *** lobster has joined #openttd 02:14:53 *** Flygon has joined #openttd 02:26:19 *** Wormnest has quit IRC 02:54:26 *** Wuzzy has joined #openttd 03:15:49 *** debdog has joined #openttd 03:19:08 *** D-HUND has quit IRC 03:21:18 *** Gustavo6046 has quit IRC 03:35:26 *** Wormnest has joined #openttd 03:58:08 *** Wormnest has quit IRC 04:15:26 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 opened pull request #24: Shorten package description https://git.io/Jth2N 04:16:23 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on issue #23: Package description https://git.io/JtNgT 04:32:35 *** floyza[m] has joined #openttd 04:49:26 *** lobster has quit IRC 05:04:10 *** Wuzzy has quit IRC 05:16:57 <DorpsGek> [OpenTTD/OpenTTD] Limyx826 opened pull request #8795: Add: Singapore Dollar Currency (#2) https://git.io/JthwX 05:22:22 <DorpsGek> [OpenTTD/OpenTTD] Rau117 opened issue #8796: wrong distance between cues when dragging https://git.io/Jthrv 05:22:48 <DorpsGek> [OpenTTD/OpenTTD] Rau117 closed issue #8796: wrong distance between cues when dragging https://git.io/Jthrv 05:40:23 *** snail_UES_ has quit IRC 06:52:27 <DorpsGek> [OpenTTD/team] benny30111 opened issue #151: [zh_TW] Translator access request https://git.io/Jthi4 07:07:43 *** andythenorth has joined #openttd 07:21:43 *** sla_ro|master has joined #openttd 07:25:31 *** didac has quit IRC 07:42:25 <DorpsGek> [OpenTTD/OpenTTD] numanumaa commented on issue #8790: Slowdowns when scrolling on win32-opengl video driver https://git.io/JthtA 07:53:40 <andythenorth> solid report 07:54:52 *** Wolf01 has joined #openttd 08:08:48 *** HerzogDeXtEr has joined #openttd 08:10:44 <Eddi|zuHause> when i click on "go to first unread post" and i get a page from 2017, i know i'm in the wrong forum section :p 08:10:53 <Wolf01> :D 08:13:14 <andythenorth> that will be simutrans 08:13:43 <Eddi|zuHause> no 08:13:46 <andythenorth> these days, if I'm not in one of the 3 graphics subforums, I'm in the wrong forum 08:14:07 <andythenorth> most of forums is a wasteland, that could be generated algorithmically 08:15:37 * andythenorth now trying to find where Eddi was 08:16:14 <Eddi|zuHause> hint: the post was by some random guy called "Wolf01" who was excited about trying out NRT features 08:16:24 <Wolf01> Ahaha 08:16:44 <Wolf01> RATT or canal roads 08:17:13 <Wolf01> I still have to build Venice... 08:17:54 <andythenorth> was it reddit? O_O 08:18:04 <Eddi|zuHause> no 08:18:06 <andythenorth> oh p1sim continues :D 08:18:09 <andythenorth> that's interesting 08:18:17 <andythenorth> updated 2020 https://www.p1sim.com/ 08:19:09 <Wolf01> Shit, I'm really wasted, I was trying to open the browser but it didn't show up, then I alt-tabbed multiple times from mirc to the browser... the browser was in the other monitor 08:20:34 <Eddi|zuHause> next hint: it's in one of the most recently active threads on said forum 08:20:42 <andythenorth> either you have longish covid, or you're just getting older 08:20:49 <andythenorth> Wolf01 that sounds like things I do every day 08:21:21 <Eddi|zuHause> Wolf01: for me it helps clicking on the window in the task bar, to minimize and reopen it 08:22:02 <Wolf01> Great suggestion ^ 08:22:06 <Eddi|zuHause> works in about 95% of the cases to figure out which screen the window is on 08:22:19 <Eddi|zuHause> ... except when there's a really similar window right behind it 08:22:44 <Wolf01> Wtf I did it again... am I stupid? 08:22:59 <Eddi|zuHause> yes (but probably unrelated :p) 08:24:35 <Wolf01> Back to the interesting things: I didn't really follow the latest changes, the pathfinding problem with different road speed limits has been solved? 08:24:57 <Eddi|zuHause> haven't followed that either 08:25:38 <Eddi|zuHause> github is being mean to me, constantly requesting to reconfirm my email address 08:26:44 <Wolf01> Github usually mauls me with "incompatible browser" or refuses to load at all, even "the page tried to do too many redirects" 08:27:14 <Wolf01> It's not my fault if I use edge classic on phone... I don't have many alternatives 08:27:17 <Eddi|zuHause> that sounds like a too aggressive noscript 08:27:58 <Wolf01> Nah, no plugins at all, it doesn't support them 08:28:57 <Wolf01> Usually the redirects thing happen when I open a shortlink from here 08:29:59 <Eddi|zuHause> there's also a possibility of "not aggressive enough noscript" :p 08:30:33 <Wolf01> I just want an adblock, I don't like the web as it really is :P 08:31:50 <Eddi|zuHause> i use two browsers. one with javascript completely disabled, and one for weird websites. 08:32:43 <Wolf01> Then I installed the full windows 10 for arm on my other Lumia and had a powerful* pc, at the cost of 1 hour of battery (total capacity), so I'm able to browse the web with a modern browser too 08:32:54 <dihedral> early birds? 08:33:20 <Wolf01> *powerful... 3GB of ram and a crippled cpu is a bit frustrating 08:33:25 <Eddi|zuHause> is there an "erratic bird"? 08:34:58 <Wolf01> <Wolf01> Back to the interesting things: I didn't really follow the latest changes, the pathfinding problem with different road speed limits has been solved? <- it seem to be patched, yay 08:37:55 <DorpsGek> [OpenTTD/OpenTTD] Rau117 opened issue #8797: Wrong distance between signals with «Drag signal distance» https://git.io/JthDs 08:39:14 <Eddi|zuHause> "what"? 08:40:55 <Eddi|zuHause> my first thought: typical "fix MY cornercase" issue with not a single thought spent on any other corner cases 08:41:54 <Wolf01> Get rid of diagonal tracks, that's the solution, roads don't have this problem (yet) 08:42:56 <Eddi|zuHause> well. it MIGHT be valid. but it's not obvious WHY 08:43:54 <Wolf01> Or study your train network like a circuit board, so any track is the same lenght, you may have to do some weird turns in little space 08:44:41 *** andythenorth has quit IRC 08:44:54 <Wolf01> He ragequit :P 08:45:27 <Eddi|zuHause> he does that. 08:46:15 <Wolf01> I think openttdcoop games, are a bit special, too much micromanagement of lenghts, speeds, and overcrowding 08:46:26 <Wolf01> Also remove the first comma 08:48:43 <Wolf01> https://www.tt-forums.net/viewtopic.php?f=31&t=88575 <- lmao 08:53:18 <Eddi|zuHause> sounds like a https://xkcd.com/1912/ problem 08:53:55 <Wolf01> :D 08:59:25 <DorpsGek> [OpenTTD/OpenSFX] orudge commented on pull request #24: Shorten package description https://git.io/JthSf 09:43:01 <Timberwolf> OpenTTDCoop is like research science compared to normal work :) 09:45:51 <Timberwolf> Takes a special kind of mind to do it, but the discoveries filter through and improve things for all of us. 09:46:37 <Wolf01> It's like F1 to normal cars improvements 09:52:48 <Wolf01> Hmmm why is so difficult finding coherent results on the web? Oh wait, it's bing... 09:53:45 <Wolf01> Keywords in "or" and not even sorted by relevance 09:56:14 <LordAro> Wolf01: i did fix road pathfinding, indeed :) 09:56:22 <Wolf01> <3 09:57:00 <LordAro> Eddi|zuHause: i agree with you, but why are diagonal tracks ignored in the way that they are? 09:57:04 <LordAro> it is unintuative 09:57:24 <Wolf01> I don't think they are ignored, but rounded down 09:57:29 <Eddi|zuHause> LordAro: i think it's a rounding error 09:57:41 <Eddi|zuHause> rounding up instead of down 09:57:45 <LordAro> i see 09:58:01 <Eddi|zuHause> might cause issues elsewhere if changed 09:58:10 <Wolf01> Up? I might have some problems counting then :P 09:58:19 <LordAro> mm 09:58:49 <Wolf01> Oh yes, you need to round up to get signal on every diagonal tile 09:58:58 <Eddi|zuHause> Wolf01: doesn't matter which one 09:59:13 <Wolf01> Yup, it's wrong on both 09:59:28 <Eddi|zuHause> the problem is, you only need to round on diagonal tiles, if the next tile isn't also a diagonal tile 09:59:39 <Eddi|zuHause> so you need to look ahead to make a decision 10:00:00 <_dp_> yeah, it's kinda annoyng that train follows the other just fine but then suddenly stops on diagonal begause signal gap is larger 10:00:27 <LordAro> i don't think it'd be particularly controversial to fix 10:00:28 <Eddi|zuHause> there's a second problem, where trains on diagonals actually speed up 10:00:34 <peter1138> Using a cross join in SQL always feels wrong... 10:00:35 <LordAro> it's not going to break existing things 10:01:11 <Eddi|zuHause> so even if signal gap is the same, they will still stop 10:01:34 <Wolf01> peter1138 agreed :) 10:03:27 <peter1138> What's all this talk of diagonals? 10:03:38 <Wolf01> Signal distancing 10:03:47 <LordAro> bishops 10:03:52 <Wolf01> Lol 10:04:06 <peter1138> Oh, well that's because diagonals are a different length, innit 10:04:08 <LordAro> also i definitely read that as "social distancing" about 3 times before it made sense 10:04:22 <peter1138> Main issue is the train gets longer... 10:04:25 <Wolf01> We are doomed 10:05:23 <Wolf01> I think the main issue is that diagonal trains don't seem to match the track lenght 10:05:45 <Wolf01> Maybe it's just graphically 10:05:50 <_dp_> hm, actually, yeah, since train change speed diagonal gap seems fine, may be it's just on turns there is a larger gap 10:05:51 <peter1138> When your partner buys you a fancy-ass box of expensive biscuits, but you eat them all in 4 days because they are just biscuits... 10:06:19 <LordAro> 4 days is some good self control 10:06:56 <Wolf01> I know the feel with biscuits, I have the same problems with the Danish butter cookies... one floor at day 10:22:11 <_dp_> yep, signal placer only counts tiles but subtile signal position is different resulting in inconsistent gaps 10:24:23 <_dp_> or, wait, is subtile pos of signal always 0? so it's logically between tiles? 10:27:40 *** andythenorth has joined #openttd 10:27:46 <andythenorth> quite good https://hynek.me/articles/semver-will-not-save-you/ 10:30:54 <Wolf01> Interesting read 10:31:45 <Timberwolf> Wolf01: Because web search has gone from "look at the awesome things our server hardware can do, don't you want to buy one?" to "guess there's no useful results except the ones from our advertisers, what're you gonna do eh?" 10:33:24 <Wolf01> Nah, I don't even get purchase links, I look for specific things, I get too much pinterest instead, so -pinterest is mandatory in my searches 10:36:24 <Timberwolf> Search really needs a Steve Jobs vs. Flash moment. 10:37:23 <Timberwolf> One opinionated and obstinate executive who goes, "actually I'm just gonna ban Pinterest from my search engine, because I don't like them constantly bait-and-switching users with content" 10:38:02 <Wolf01> About semver, we should really drop the major version, and break everything on some version like 56.x (as firefox did) where it should really needed a bump on the major version 10:38:25 <Timberwolf> No attempt to be fair or impartial, just straight up, "I was browsing and they gave me an obnoxious cookie dialogue, no indexing for you" 10:38:33 *** Samu has joined #openttd 10:39:21 <Wolf01> I ban pinterest because it forces me to subscribe to see it, and even after subscribing I just only see more images without any other improvement 10:39:27 <Timberwolf> Hm. 10:39:42 <Timberwolf> Maybe search engine with curated blacklists? 10:40:36 <_dp_> what's the right word for non-diagonal track btw? orthogonal? 10:41:05 <Wolf01> No, just an automatic "exclude these sites" checklist would be enough, like the microsoft news app which allows you to hide some newspapers you don't want 10:41:27 <Timberwolf> The problem is there are thousands. 10:41:30 <Wolf01> _dp_ yes, I suspect it is :P 10:41:45 <Timberwolf> Like all those sites which run a text gen AI on press releases or Wikipedia articles. 10:42:02 <LordAro> _dp_: not technically correct, but i'd go with "straight" 10:42:28 <Wolf01> But diagonal tracks are straight too 10:42:37 <Wolf01> We don't have curves 10:43:01 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 updated pull request #24: Shorten package description https://git.io/Jth2N 10:43:22 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 commented on pull request #24: Shorten package description https://git.io/Jthbb 10:59:14 <DorpsGek> [OpenTTD/OpenSFX] orudge commented on pull request #24: Shorten package description https://git.io/JthAu 10:59:44 <LordAro> https://www.tt-forums.net/viewtopic.php?p=1242086#p1242086 the image here is very suspect - he claims the top images are beta1, but the framerate shows 60fps 10:59:50 <LordAro> which cannot be the case 11:00:45 <Wolf01> He is FFWD 11:01:03 <LordAro> but that didn't affect graphics frame rate? 11:01:10 <LordAro> or am i misremembering 11:02:34 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on issue #8797: Wrong distance between signals with «Drag signal distance» https://git.io/JthDs 11:02:46 <peter1138> You're misremembering. 11:06:42 <LordAro> alright, carry on 11:08:07 *** rptr_ has joined #openttd 11:19:08 <_dp_> btw, it's so weird that diagonal signals are not equally spaced visually 11:19:16 <_dp_> why not just center the sprite? 11:20:00 <_dp_> https://imgur.com/a/zFLyzMe 11:21:05 <LordAro> something to do with making them look good side by side? 11:21:24 <Wolf01> What if you have another track in the other half tile? If they are centered they'll overlap 11:21:35 <LordAro> the answer is probably blame CS 11:22:43 *** rptr_ has quit IRC 11:23:21 <_dp_> is it bad if they overlap? 11:25:31 <andythenorth> shall we pivot to search? 11:26:00 <peter1138> I hate writing pivot queries. More than using cross join. 11:29:33 <Wolf01> I sometimes forget that they exist... and would be helpful on some situations 11:29:55 <Eddi|zuHause> i'm oldschool. i only ever write select a,b from x where y 11:30:05 <Wolf01> I had to make a report with a pivot from the report engine 11:30:17 <Wolf01> Which is slow 11:30:26 <andythenorth> 'make things even more what they are' https://web.archive.org/web/20190217013728/https://design.blog/2016/09/29/ian-bogost-play-anything/ 11:31:44 <Wolf01> The first paragraph seem to read about you, andy :P 11:32:16 <andythenorth> 2048 11:32:30 <Wolf01> I hate that game 11:32:53 <Wolf01> Like every other math problem 11:33:36 <Wolf01> Like I hate to make my 3D game camera to work right with rotations 11:34:00 <Wolf01> "I simply don't get it" 11:34:14 <andythenorth> 2048 just just two things 11:34:25 <andythenorth> #1 the rule of 'down and right' for nearly all moves 11:34:42 <andythenorth> #2 not fucking up by making that move when it's wrong 11:34:45 <Wolf01> Yeah, I still don't get it 11:34:58 <andythenorth> the game is so repetitive that it's easy to quickly do #1 when it should be #2 11:35:17 <andythenorth> you basically just playing against your own attention span 11:35:25 <andythenorth> there is no skill to the game maths 11:36:03 <andythenorth> the numbers could just be substituted with colours, and call it 'make rainbow tiles' 11:36:08 <LordAro> speaking of, i need a new mildly brain-stimulating mobile game, i completed tents & trees 11:36:21 <LordAro> fell back to candy crush, which is just soul destroying 11:36:37 <andythenorth> oh tents and trees looks so BBC basic retro 11:36:41 <Wolf01> It's like the z-cube puzzle I'm trying to solve for ages, I always end up with patterns I know to make a full floor, which can't work 11:37:25 <peter1138> How is this supplier generating a delivery note, with a delivery time, but the contents of the delivery are... nothing? 11:38:02 <andythenorth> LordAro who made the version of T&T you're playing? 11:38:19 * andythenorth found several on iOS app store 11:40:44 *** rptr_ has joined #openttd 11:40:52 <LordAro> andythenorth: Forzax Games 11:41:17 <andythenorth> ta 11:42:53 <peter1138> Nothing like a Beeb game. 11:43:43 <andythenorth> Make Chocks Away Great Again 11:44:54 <peter1138> That was not a Beeb game :/ 11:45:13 *** gelignite has joined #openttd 12:08:42 <_dp_> wait, how did 90 degree turns still survive? 12:10:03 <Eddi|zuHause> because legacy 12:10:25 <_dp_> legacy one thing defaults another :p 12:11:01 <_dp_> Oh, they somehow were not in #8393... 12:11:27 <_dp_> mb we should do another round xD 12:12:21 <andythenorth> and because everybody has their own version of that XKCD 12:12:31 <andythenorth> I used to turn off 90 degree turns 'because realism' 12:12:44 <andythenorth> but I turned them back on a few years ago, because 'FML, gameplay' 12:12:50 <peter1138> I turn it off because pathfinder. 12:13:03 <_dp_> 90 deg + breakdowns = gg 12:13:24 <peter1138> Breakdowns are an important gameplay element. 12:13:49 <andythenorth> when we can have 'send to depot' or 'send for servicing' that doesn't route 8 TL trains into 5 TL stations, then deadlock 12:13:54 <andythenorth> I might change my argument 12:15:18 <_dp_> breakdowns are meh but with 90 deg it's a total chaos 12:15:42 <_dp_> because trains can turn freaking everywhere 12:16:12 <peter1138> https://i.redd.it/xrnce0bj3lk61.png Ok cool but the eyes what 12:16:53 <andythenorth> quite cool though 12:17:03 *** sla_ro|master has quit IRC 12:19:23 <Eddi|zuHause> did we split off 90° for ships? because that makes no sense 12:21:32 <peter1138> It was remove for ships 12:21:49 <Eddi|zuHause> _dp_: turning off 90° by default would probably confuse some people, whereas turning them on by default at most annoys some people 12:22:06 <Eddi|zuHause> -s 12:22:32 <andythenorth> we split off 90 deg for ships because it doesn't work 12:22:38 <andythenorth> last I recall 12:22:47 <andythenorth> so it wasn't _entirely_ nonsense 12:24:07 * andythenorth liked https://hynek.me/articles/semver-will-not-save-you/open-source-reality.jpg 12:25:20 <Eddi|zuHause> seems accurate 12:25:50 <Eddi|zuHause> the person in the lower picture will probably be TrueBrain ;) 12:26:31 <andythenorth> I think it's a pretty accurate picture of michi_cc 12:26:37 * andythenorth may be telling untruths 12:26:48 <Eddi|zuHause> the picture on top is us at the r20k party 12:27:51 <andythenorth> I did host an open source sprint in my building once 12:27:56 <andythenorth> it looked like the cartoon 12:28:15 <andythenorth> except that everybody was just complaining about the wifi 12:28:23 <_dp_> Eddi|zuHause, I'd say it's the other way around :p https://imgur.com/a/3Wp6kG1 12:28:24 <Eddi|zuHause> well, we made a release that day 12:29:28 <Eddi|zuHause> _dp_: that page is empty for me 12:30:04 <_dp_> ... javascript issues? 12:30:32 <Eddi|zuHause> no. it loaded the 3rd time :p 12:32:07 <Eddi|zuHause> but that doesn't really prove anything. i'd say the kind of people that would be confused by it being off would be less likely to post anything. 12:32:52 <_dp_> it does prove that having them on confuses some people :p 12:39:08 <Eddi|zuHause> dunno, these people sound more annoyed than confused to me 12:40:01 <andythenorth> they're just children 12:40:07 <andythenorth> children sound constantly annoyed 12:40:19 <andythenorth> they learn the tone of voice from their parents, who *are* constantly annoyed 12:42:52 <_dp_> problem with 90deg+breakdowns is that they emphasize the worst parts of each other 12:43:08 <_dp_> trains get more options to get lost and start turning where no one expected them to 12:43:37 <andythenorth> "but why?" 12:44:02 <andythenorth> if you have breakdowns on, you're also using forced servicing (in one of the two available designs)? 12:44:05 <andythenorth> no/yes? 12:44:11 <peter1138> Special occasion, I've got a salad for lunch... 12:44:17 <andythenorth> rad 12:44:22 <andythenorth> I had vegemite on toast 12:44:29 <peter1138> No, I don't usually force servicing. 12:44:37 <andythenorth> I have been eating cheese on toast since July, got bored 12:44:44 <Eddi|zuHause> _dp_: yeah, but there's like a dozen steps on the learning curve because that even becomes a problem 12:44:46 <peter1138> I've got a marmite hot cross bun I'll have later 12:44:51 <andythenorth> maybe I have a salad snack 12:46:18 <Eddi|zuHause> _dp_: like, for a train to even have any options at all you must have a basic understanding of junctions and signals 12:47:06 <Eddi|zuHause> for non-90deg turns to bite you in the face there's way fewer requirements 12:47:16 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 updated pull request #24: Shorten package description https://git.io/Jth2N 12:51:29 <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 opened pull request #25: Cleanup: Add -f to rm commands of make clean https://git.io/JtjJt 12:56:29 <peter1138> Seems like a bad idea to me. 13:04:34 <Eddi|zuHause> yeah, what would you need -f for? 13:05:03 <LordAro> so that make clean doesn't fail if there's files that don't exist 13:05:18 <LordAro> it's quite normal 13:05:26 <Eddi|zuHause> you add - in the makefile to make it ignore fails, and 2>/dev/null to hide the message 13:05:52 <LordAro> eh, either or 13:11:07 <peter1138> It already has - to ignore it the status. 13:15:01 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler updated pull request #8688: Feature: Hide block signal GUI by default https://git.io/JtDJs 13:16:18 <LordAro> make internally uses rm -f to clean up its intermediate files 13:16:26 <LordAro> it's not particularly unreasonable 13:16:50 <Wolf01> <Eddi|zuHause> yeah, what would you need -f for? <- to make sure you delete the root folder of the server's data partition because somewhat a cd to the working folder failed 13:17:02 <Wolf01> (been there, done that) 13:17:04 <Eddi|zuHause> exactly 13:17:29 <LordAro> that can't happen here, they're all defined variables within the makefile 13:17:34 <LordAro> not even any folders 13:19:02 <Wolf01> <LordAro> that can't happen here, <- I believe it, but "can't" in IT is a relative word 13:19:10 <Wolf01> s/word/concept 13:19:57 <Eddi|zuHause> that's like calling a ship unsinkable. 13:21:03 <LordAro> yes, but someone would have to monumentally screw up in multiple ways for it to delete anything outside the checkout 13:21:29 <Wolf01> That day you get 0.7+0.3 = 0.9 you'll format the drive with make clean :P 13:21:48 <Eddi|zuHause> and never in history did multiple people screw up monumentally at the same time 13:21:57 <DorpsGek> [OpenTTD/OpenSFX] orudge approved pull request #24: Shorten package description https://git.io/JtjTo 13:22:13 <DorpsGek> [OpenTTD/OpenSFX] orudge closed issue #23: Package description https://git.io/JtNgT 13:22:16 <DorpsGek> [OpenTTD/OpenSFX] orudge merged pull request #24: Shorten package description https://git.io/Jth2N 13:27:03 <DorpsGek> [OpenTTD/OpenSFX] orudge approved pull request #25: Cleanup: Add -f to rm commands of make clean https://git.io/JtjTN 13:27:45 <DorpsGek> [OpenTTD/OpenSFX] orudge merged pull request #25: Cleanup: Add -f to rm commands of make clean https://git.io/JtjJt 13:35:02 <supermop_Home> marmite hot cross bun? 13:35:10 <Wolf01> Ok, stupid confirmed: I was browsing 9gag (as usual), opened a new tab and clicked on 9gag shortcut 13:35:26 <supermop_Home> hxb are typically fairly sweet no? 13:44:39 <peter1138> A fruit one is, yeah. 13:45:36 <peter1138> LordAro, it's better to not have the -f, especially if it's just to avoid a warning message. 13:45:47 <supermop_Home> the world is a wonderous place i guess 13:46:07 <supermop_Home> ugh AutoCAD license check time out 13:47:27 <peter1138> Jam Doughnut Wrapped £44256.00. I think someone broke their Excel... 13:47:38 *** sla_ro|master has joined #openttd 13:47:54 <supermop_Home> Wolf01 pinterest is my nightmare 13:48:35 <supermop_Home> as I've transitioned to more interior design than architecture, I've found it harder and harder to avoid 13:49:20 <supermop_Home> and yeah, you have to sign up, then you still don't get any meaningful images or information 13:50:28 <supermop_Home> very often i am looking for an example image of a very specific type of custom store front, 13:51:03 *** Wuzzy has joined #openttd 13:55:25 <supermop_Home> somehow i am in a sector of the industry where clients and design directors both seem to not believe in drawings, renderings, or even product photos from manufacturers 13:55:52 <supermop_Home> and only are convince by the same handfuls of images they see on pinterest 13:57:18 <supermop_Home> regardless of whether the thing on pinterest is such mundane décor you really don't need a designer involved, or if it is so unique as to be impossible for the project budget (hence why it was noteworthy enough to become a widely shared image) 13:58:14 <supermop_Home> if you want to look up unique coffee shop details you'll always see the same 4 cafes in Tokyo and Melbourne, 13:58:27 *** snail_UES_ has joined #openttd 13:58:52 *** Smedles has quit IRC 14:02:54 <supermop_Home> like over the past week i just designed a custom steel storefront, with wood insets 14:03:37 <supermop_Home> at the direction of studio director 14:04:02 <supermop_Home> and today my task is to find 'inspiration images' to show of it 14:04:54 <supermop_Home> like we were already inspired, we drew the thing... and i have no idea if or where someone has built a similar storefront before... 14:08:12 <_dp_> hm, block signals allow higher train density than pbs 14:08:27 <Wuzzy> The OpenSFX description needs to be re-translated now. 14:08:32 <Wolf01> <supermop_Home> and today my task is to find 'inspiration images' to show of it <- an old coworker was spotted by our boss browsing gay p*rn images: "what are you doing?" "inspiration"... he was doing it so he could photoshop the face of another coworker :DDDD 14:08:34 <Wuzzy> So can someone please post a link to <https://www.tt-forums.net/viewtopic.php?f=29&t=88579> on <https://github.com/orgs/OpenTTD/teams/translators/>? 14:09:12 <_dp_> I have a train following another closely and if I change block to pbs it stops 14:10:47 *** Smedles has joined #openttd 14:11:23 <Wolf01> _dp_ yes, I really would like if PBS has a one block lookahead and regulate the speed to reduce stops, depending on which weight multiplier you set you can disrupt the line capacity by adding just one train too much as trains stop instantly but need time to accelerate 14:11:30 *** erle- has joined #openttd 14:11:43 <supermop_Home> honestly i would be better served by just a catalog of Aesop shop designs: "Do you want to copy this detail, which you can't afford, or this detail - which you also can't afford?" 14:11:55 <Wolf01> Ahaha 14:12:05 <_dp_> Wolf01, yeah, would be nice but that's a different issue 14:13:48 <DorpsGek> [OpenTTD/OpenMSX] Wuzzy2 commented on issue #4: Release new version with py3 support https://git.io/JJKjc 14:21:52 <DorpsGek> [OpenTTD/OpenMSX] orudge commented on issue #4: Release new version with py3 support https://git.io/JJKjc 14:23:05 <DorpsGek> [OpenTTD/OpenMSX] Wuzzy2 commented on pull request #1: Release OpenMSX 0.3.2 https://git.io/JtjOi 14:23:12 <DorpsGek> [OpenTTD/OpenMSX] orudge commented on pull request #7: Replace outdated Mercurial stuff, update README https://git.io/JtjOM 14:25:52 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain approved pull request #8791: Fix #8774: Black screenshots when using 40bpp-blitter. https://git.io/JtjOA 14:27:48 <TrueBrain> LordAro: guess we should stop accepting an endless stream of currency PRs, and find a proper solution for that :D 14:27:56 <LordAro> yeah... 14:27:58 <TrueBrain> I believe we only used to allow 1 currency per language we had 14:28:08 <TrueBrain> just to avoid people creating patches for the weirdest currencies 14:28:28 <DorpsGek> [OpenTTD/OpenMSX] Wuzzy2 commented on issue #4: Release new version with py3 support https://git.io/JJKjc 14:28:45 <TrueBrain> openttd.cfg already has custom currencies, not? 14:30:06 <_dp_> throw out everything but gbp :p 14:30:10 <LordAro> allegedly 14:36:04 <peter1138> There was a policy once of not adding any more because you can just do it with a custom setting. 14:37:02 <TrueBrain> the only true solution is making a webservice where a client can fetch a full list of all currencies with that accurate conversion, ofc 14:38:54 <DorpsGek> [OpenTTD/OpenGFX] Wuzzy2 opened issue #57: Make next version 1.0.0 https://git.io/Jtjsq 14:39:50 <peter1138> Historical rates over time, yes yes :) 14:39:56 <DorpsGek> [OpenTTD/OpenGFX] planetmaker commented on issue #57: Make next version 1.0.0 https://git.io/Jtjsq 14:40:04 <peter1138> What currency should be used if starting a game in 1066? 14:40:47 <DorpsGek> [OpenTTD/OpenMSX] matthijskooijman commented on issue #4: Release new version with py3 support https://git.io/JJKjc 14:49:22 *** Gustavo6046 has joined #openttd 14:54:52 *** nielsm has joined #openttd 15:03:32 <DorpsGek> [OpenTTD/OpenMSX] Wuzzy2 commented on issue #4: Release new version with py3 support https://git.io/JJKjc 15:06:24 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #8798: No "ERROR: " prefix in error message for "content select all" https://git.io/JtjZF 15:09:51 <DorpsGek> [OpenTTD/OpenMSX] orudge commented on issue #4: Release new version with py3 support https://git.io/JJKjc 15:23:08 <TrueBrain> w00p, I triggered someone's OCD! 16:01:14 <Timberwolf> TrueBrain: I was thinking that the other night, currency feels like a really easy thing to define some sort of newgrf spec for. 16:02:02 <LordAro> newgrf for currency seems like overkill 16:02:30 <Timberwolf> It is like one action defining a name, a code and an exchange rate :) 16:02:39 * peter1138 listens to China Radio International. 16:02:42 <LordAro> given it's literally "factor", and "date it converts to euro" 16:02:49 <andythenorth> newgrf for taxonomies 16:02:52 * andythenorth derails 16:02:52 <LordAro> and name, of course 16:02:59 * andythenorth is serious btw 16:03:23 <peter1138> Does it need a state-machine? 16:05:21 <Timberwolf> Tie it in to the landscape generator, use a noise channel to delineate different "countries" in which you have to purchase things using the appropriate currency. 16:05:31 <Timberwolf> Economic activity in each country alters the exchange rate. 16:07:44 <_dp_> I liked the bitcoin idea 16:07:51 <_dp_> change exchange rate randomly every month 16:08:57 <_dp_> though bitcoin being worth more than a pound would be a problem 16:09:04 <_dp_> dogecoin then! :p 16:09:25 *** Flygon has quit IRC 16:12:23 <_dp_> haha, found a bug: changing exchange rate during the game changes the amount of money company has :p 16:12:30 <_dp_> E_ECONOMY_NOT_FOUND 16:12:48 <LordAro> lolwut 16:13:20 <_dp_> money is fixed in gpb, so when you change rate it changes the amount in whatever currency you use 16:16:09 <Eddi|zuHause> that's not a bug 16:16:17 <nielsm> so if you make a custom currency with high exchange rate against GBP and then modify the exchange rate while using that currency then you suddenly have billions? 16:17:40 <nielsm> can't reproduce (or need better instructions) in 1.10.3 16:17:52 <_dp_> it's not a bug in a sense that what you really hold is gbp so changing rate is only visual 16:17:59 <Eddi|zuHause> imagine your bank money is in petrodollars. if your local currency loses value, you can exchange the petrodollars into more of your own currency 16:18:33 <_dp_> but it looks weird as it displays money in custom currency, so you'd assume you hold it in that currency 16:19:08 <TrueBrain> Solution: don't allow changing it during a game :p 16:19:44 <TrueBrain> Timberwolf: if I knew how to make changes to NewGRF spec, I would agree with you :D 16:20:09 <Eddi|zuHause> _dp_: in various phases of € introduction, banks had already switched the accounts to € while still showing it as DM 16:20:24 <Eddi|zuHause> ... to the customers 16:20:53 <Eddi|zuHause> anyway, it's still not a bug 16:30:42 <peter1138> TrueBrain, it's easy, you just write some hex digits and... stuff happens. 16:31:18 <andythenorth> spec is easy, docs are hard 16:31:40 * andythenorth wonders if that's a quote from something 16:33:38 *** rptr_ has quit IRC 16:33:49 <_dp_> hm, last thing I remember I was deploying website on a server... so how did I end up checking currencies in openttd? 16:49:19 <Wolf01> https://img-9gag-fun.9cache.com/photo/aB28AM2_460swp.webp andythenorth: steeltown baseset? 16:54:13 <andythenorth> nice 16:56:30 <Eddi|zuHause> Wolf01: looks like someone was bored and had some spare office supplies 16:57:00 <supermop_Home> Wolf01 awesome 16:58:29 <andythenorth> hmm tents vs trees is quite...annoying :) 17:01:24 <LordAro> andythenorth: ^^ 17:01:30 <LordAro> you start to recognise patterns 17:01:54 <andythenorth> the learning curve is quite.... 17:01:55 <andythenorth> something 17:02:00 <andythenorth> a 6x6 grid is trivial 17:02:03 <andythenorth> a 9x9 is wtf 17:02:15 <Eddi|zuHause> do i want to know what that is? 17:12:03 *** luaduck has quit IRC 17:23:48 <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #8088: Number of towns is silently limited if town name generator runs out of names https://git.io/JfvNr 17:29:51 <DorpsGek> [OpenTTD/OpenMSX] nielsmh commented on pull request #1: Release OpenMSX 0.3.2 https://git.io/Jtjzj 17:32:18 *** Progman has joined #openttd 17:34:51 *** luaduck has joined #openttd 17:35:24 *** didac has joined #openttd 17:41:44 *** Wormnest has joined #openttd 17:45:22 *** jottyfan has joined #openttd 17:49:45 <_dp_> what's the good way to do two-level menus on a website? 17:50:03 <_dp_> I did it like this but it feels kinda meh for some reason https://staging.citymania.org 17:52:09 <andythenorth> there is no good way 17:52:17 <andythenorth> the current winning convention is just drop down menus 18:01:37 <_dp_> but with dropdowns active subitem is not visible 18:02:16 <_dp_> I guess I could add a navbar below 18:02:30 <andythenorth> there is no great solution 18:02:37 <andythenorth> active subitems are over-rated 18:02:40 <_dp_> or even navbar instead of the second level... 18:03:00 <andythenorth> they rarely fit on small viewports, and generally there should be a h1 for the page similar to the navigation item 18:03:08 <andythenorth> but eh 18:03:21 *** glx has joined #openttd 18:03:21 *** ChanServ sets mode: +v glx 18:03:24 <_dp_> yeah, I kinda wanted to avoid h1 18:03:24 <andythenorth> web is a bit of a mess these days 18:03:28 <_dp_> h1 feels silly 18:04:15 <_dp_> still have it in some placess actually 18:04:42 <andythenorth> semantically h1 is simplest 18:04:53 <andythenorth> it will produce fewest reports from accessibility audits 18:05:02 <andythenorth> you can use h2 as main page heading, it's 'legal' html 18:05:16 <andythenorth> I doubt these are concerns for this page :P 18:07:07 *** frosch123 has joined #openttd 18:10:27 <_dp_> yeah, guess I'll switch do dropdowns, this hover menu has no chance on mobile anyway (not that I rly care) 18:10:54 <_dp_> I just liked how it fit :) 18:10:57 *** Speedy` has quit IRC 18:35:48 <Eddi|zuHause> andythenorth: the biggest mess of the web in recent years is the cookie acceptance overlays where you need to click 3 buttons to not sell your soul to the devil 18:36:16 <andythenorth> well yes 18:36:17 <andythenorth> that 18:36:25 <andythenorth> but you are now so much safer, right? 18:36:28 <andythenorth> and better informed? 18:36:48 <andythenorth> or as my kids and wife tell me, that's just the 'accept all' button you have to click to get the page 18:37:00 <andythenorth> well played GDPR and PECR 18:37:15 <andythenorth> big tech managed to nerf that privacy regulation pretty well 18:37:27 <andythenorth> now they have _explicit consent_ to mine your data 18:37:54 <andythenorth> it's like a case study in good intentions leading to absolutely the worst possible outcome 18:38:40 <frosch123> some sites cleaned up their cookie mess. so if there is a competing site without that cookie stuff, not having that popup is an advantage 18:39:36 <LordAro> we were able to get rid of ours for our new website 18:39:44 <LordAro> then marketing insisted on google analytics 18:39:47 <andythenorth> lol 18:39:50 <Eddi|zuHause> and then i see people going like "ah whatever. what would they do with MY data anyway." 18:39:51 <andythenorth> 'lol' 18:40:10 <andythenorth> fortunately I am marketing 18:40:20 <andythenorth> I got rid of GA, and now I understand my web traffic again 18:40:24 <frosch123> firefox just released the cookie separation by top-level site 18:40:29 <andythenorth> GA has a singular purpose: sell ads 18:40:32 <frosch123> no idea how good it works 18:41:00 <andythenorth> Eddi|zuHause exactly, so now there is...informed consumer consent 18:41:25 <LordAro> andythenorth: i've suggested a couple of alternatives, but nah... they like google too much 18:41:53 <andythenorth> that's funny, it's completely unusable 18:42:00 <Eddi|zuHause> LordAro: just generate plausible random data, and tell them it's from google 18:42:49 <glx> my brother is still fighting with SameSite=None 18:42:52 <andythenorth> LordAro so how many visitors don't opt in to GA tracking? :) 18:43:26 <andythenorth> "opt-in analytics: such valid data" 18:44:25 <LordAro> andythenorth: we fought pretty hard to keep the "No thanks" button alongside the "Accept" 18:44:44 <andythenorth> shouldn't be hard, it's a legal requirement 18:44:46 <LordAro> marketing were quite pissy about that, but the MD had our backs 18:44:57 <LordAro> that was our argument 18:44:58 <andythenorth> "or an equivalent requirement" 18:45:15 <LordAro> they kept pointing at all the sites that don't do it properly as an attempt to justify it 18:45:25 <andythenorth> I use Matomo (piwik) with privacy settings turned up 18:45:32 <andythenorth> it's illegal, but I'm hoping to be a test case 18:45:39 <LordAro> and then i removed their permissions to alter the cookie banner and left it at that 18:46:25 <LordAro> illegal how so? 18:47:31 <TrueBrain> or just do server-side analytics 18:47:42 <andythenorth> records terminal equipment meta-data, e.g. screen size, browser etc 18:47:42 <TrueBrain> I mean ... all this crap with needing cookies for analytics is just horse-crap 18:47:46 <andythenorth> which violates PECR 18:48:19 <LordAro> ah yes 18:48:33 <andythenorth> I would like to see the court case 18:51:55 <andythenorth> ok so...does anyone use Slack? 18:51:59 <andythenorth> or did they hype fail? 18:52:03 * andythenorth hasn't been keeping up 18:56:13 <frosch123> everyone wants everyone to use their platform 18:56:20 <frosch123> in the end it will be irc and email again :) 18:56:31 * andythenorth might have to abandon irc though 18:56:36 <andythenorth> at least for work 18:57:01 <andythenorth> Discord is really really nice, as long as you don't read the CVEs 18:57:03 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jtjwg 18:57:04 <DorpsGek> - Update: Translations from eints (by translators) 18:57:25 <frosch123> do you mean you leaving here while working, or do you use irc with your minions? 18:57:38 <andythenorth> irc 18:57:44 <andythenorth> 'minions' lol 18:58:25 <andythenorth> if there was a business Discord, I'd switch 18:58:49 <andythenorth> but I have never tried Slack, so maybe I should discard my irrational dislike of Slack 18:59:27 *** gelignite has quit IRC 19:06:52 <Timberwolf> Slack's been slowly broken in the name of "enterprise" imo. 19:07:51 <Timberwolf> It's lost the USP which was as "IRC for business", now it's the same mess of everything hidden in threads or DMs and people constantly tagging you as any other corporate IM. 19:15:54 <andythenorth> I've been influenced against due to too many stories of people using it like email 19:16:09 <andythenorth> there's a particular benefit to disposable async 19:16:25 <andythenorth> which is the upside of irc 19:17:01 <andythenorth> mostly I like discord for editable messages, and inline images 19:18:08 <andythenorth> and the reactions 19:18:26 <Timberwolf> Slack used to have a nice compromise where it was used as disposable async, but also searchable so you could go back later and work out why decisions were made. 19:19:19 <Timberwolf> I think threads killed it, that was the point where people started saying, "this channel is too busy, can you put it in a thread" 19:19:42 <Wolf01> I would like if mirc gets some 2015+, it's stuck to 1995 19:19:49 <Timberwolf> Although maybe that's just the difference between using it as an early adopter, and it being a mainstream tool? 19:21:45 <Wolf01> I've tried many other irc apps, but no one is customisable like mirc, others don't even have all the irc features, and I don't think I've found one which show images yet 19:22:29 <andythenorth> there's always https://www.irccloud.com/ 19:22:54 <andythenorth> my irc client can inline images for certain links 19:23:09 <andythenorth> but it comes with a 'omg this leaks privacy' due diligence warning 19:23:25 <Wolf01> <andythenorth> there's always https://www.irccloud.com/ <- on windows? 19:23:34 <andythenorth> on anything I think 19:23:46 <andythenorth> it's non-free 19:23:49 <Wolf01> Also, not free 19:24:35 <Wolf01> Even mirc is not free, but just delete the registry key... it has a handy "run on startup" script 19:26:53 <Wolf01> Ad I didn't buy the license only because it's not perpetual 19:30:45 <Wolf01> I could try the latest version, this one is a bit old, I've updated because of a CVE last time 19:34:57 <_dp_> javascript frameworks documentation: "here's the step-by step tutorial with instant preview" 19:35:07 <_dp_> rust framework documentation: "Start learning about the framework by helping us improve our documentation." 19:36:44 <Timberwolf> My current bugbear is Terraform: "the example shown does not build the infrastructure it claims to. The property you need is not listed, you can find it by reading the source code." 19:37:40 <Timberwolf> "By the way, the search terms you will use in attempting to solve this problem are exactly the same as the ones involved in some simple beginner error, which has 90,000 StackOverflow questions and tech blogs devoted to it" 19:43:54 *** gelignite has joined #openttd 19:55:43 <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #8791: Fix #8774: Black screenshots when using 40bpp-blitter. https://git.io/Jthqb 19:55:46 <DorpsGek> [OpenTTD/OpenTTD] michicc closed issue #8774: Some screenshot buttons produce all-black screenshots https://git.io/JtxSC 19:56:11 <FLHerne> I filed a Qt bug report once: "<feature> doesn't work as documented" -> "resolved: we have removed the documentation" 19:58:44 <LordAro> well, it's not wrong 20:00:08 <_dp_> can we do that for newgrfs? ;) 20:01:31 <DorpsGek> [OpenTTD/website] TrueBrain opened pull request #195: Fix: some metadata for a new folder called opensfx-nightlies https://git.io/Jtj6q 20:02:00 <FLHerne> Found it https://codereview.qt-project.org/c/qt/qtdeclarative/+/126081 20:02:28 <FLHerne> The rendering errors from (afaict) following the docs to the letter were quite silly https://i.imgur.com/MqfzSoM.png 20:03:25 <LordAro> i mean they also obsoleted the feature at the same time 20:03:28 <LordAro> not that bad 20:04:31 <supermop_Home> andythenorth we use slack 20:05:00 <supermop_Home> it went from being pretty rare in the design world a couple years ago to ubiquitous now 20:08:27 *** HerzogDeXtEr has quit IRC 20:12:08 <glx> didn't we fixed a GS or AI bug like that ? 20:13:55 <DorpsGek> [OpenTTD/website] glx22 approved pull request #195: Fix: some metadata for a new folder called opensfx-nightlies https://git.io/JtjiG 20:14:16 <DorpsGek> [OpenTTD/website] TrueBrain merged pull request #195: Fix: some metadata for a new folder called opensfx-nightlies https://git.io/Jtj6q 20:27:41 <DorpsGek> [OpenTTD/website] TrueBrain created new tag: 1.4.18 https://git.io/JtjPo 21:04:22 <peter1138> accidental nap 21:04:53 <supermop_Home> nice 21:04:59 *** jottyfan has quit IRC 21:08:45 <andythenorth> peter1138 best and worst thing ever 21:24:09 *** Samu has quit IRC 21:24:36 *** Samu has joined #openttd 21:36:48 *** frosch123 has quit IRC 21:37:33 *** Taede has quit IRC 21:58:02 *** Wormnest has quit IRC 21:58:02 *** Gustavo6046 has quit IRC 21:58:15 *** Gustavo6046 has joined #openttd 21:58:26 *** Wormnest has joined #openttd 22:03:24 *** sla_ro|master has quit IRC 22:06:06 *** andythenorth has quit IRC 22:19:00 *** erle- has quit IRC 22:22:42 *** Samu has quit IRC 22:27:27 <Eddi|zuHause> <_dp_> can we do that for newgrfs? ;) <-- no because we kinda promised that old grfs continue to work 22:43:31 *** nielsm has quit IRC 23:00:47 *** Wolf01 has quit IRC 23:21:47 *** Tirili has joined #openttd 23:43:43 *** HerzogDeXtEr has joined #openttd 23:46:06 *** Tirili has quit IRC 23:50:05 *** HerzogDeXtEr has quit IRC 23:51:13 *** HerzogDeXtEr has joined #openttd 23:53:14 *** gnu_jj has quit IRC 23:54:17 *** gnu_jj has joined #openttd