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Log for #openttd on 13th December 2021:
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11:22:01  <FLHerne> I guess in some contexts you'd need to use actionD vars instead
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11:31:37  <andythenorth> so apparently the fastest way to patch log4j is to deliver an exploit payload with the patch
11:31:48  <andythenorth> this is both lolz, and beautiful
11:47:21  <Eddi|zuHause> that's the usual modus operandi for exploit payloads, once you entered, the first step is to fix the known exploits so you're not interrupted by anyone else also trying the exploit
11:49:14  <andythenorth> I hadn't come across it in the ethical hacking / fixing broken in prod. arena before
11:49:21  <andythenorth> although in retrospect it's completely obvious
11:52:51  <Eddi|zuHause> you just leave out the part where you install your own backdoor
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11:57:24  <Eddi|zuHause> also, most things in life are completely obvious in retrospect
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12:22:31  <andythenorth> in retrospect, that's obvious
12:27:26  <Eddi|zuHause> that's why, when someone tells you a pattern, you start seeing it everywhere, even in places you're very familiar with
12:56:27  <SpComb> https://github.com/Cybereason/Logout4Shell
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15:32:02  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #9739: Copy server invite code to the clipboard automatically https://git.io/JD4uf
15:46:43  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #9746: [Issue]: Finding the server with the invite code is tricky and requires knowledge of the "ritual" https://git.io/JD42v
15:51:46  <LordAro> well that's a fundamental misunderstanding of how it works
15:52:37  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg opened issue #9747: [Issue]: The visibility of the invitation code in the GAME INFO section is redundant and confusing. https://git.io/JD4aO
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15:55:00  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9746: [Issue]: Finding the server with the invite code is tricky and requires knowledge of the "ritual" https://git.io/JD42v
15:55:29  <LordAro> though i'm not saying the UI couldn't be improved
15:58:33  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #9746: [Issue]: Finding the server with the invite code is tricky and requires knowledge of the "ritual" https://git.io/JD42v
15:58:39  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9747: [Issue]: The visibility of the invitation code in the GAME INFO section is redundant and confusing. https://git.io/JD4aO
16:00:02  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9746: The function of the Add Server button is not clear https://git.io/JD42v
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16:24:09  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #9747: [Issue]: The visibility of the invitation code in the GAME INFO section is redundant and confusing. https://git.io/JD4aO
16:36:42  <dP> yeah, ui of network lobby is very confusing sometimes
16:36:49  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #9747: [Issue]: The visibility of the invitation code in the GAME INFO section is redundant and confusing. https://git.io/JD4aO
16:51:17  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #9746: The function of the Add Server button is not clear https://git.io/JD42v
16:56:07  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9746: The function of the Add Server button is not clear https://git.io/JD42v
17:03:00  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on issue #9747: [Issue]: The visibility of the invitation code in the GAME INFO section is redundant and confusing. https://git.io/JD4aO
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18:04:58  <peter1138> Polish translation is wrong therefore... update the translation?
18:06:08  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9747: [Issue]: The visibility of the invitation code in the GAME INFO section is redundant and confusing. https://git.io/JD4aO
18:06:11  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9747: [Issue]: The visibility of the invitation code in the GAME INFO section is redundant and confusing. https://git.io/JD4aO
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19:30:45  <DorpsGek> [OpenTTD/OpenTTD] absay started discussion #9749: Clarification about a specific commit (lang strings related) https://git.io/JDBk9
19:34:20  <andythenorth> anyone use FIRS?
19:34:25  <andythenorth> seems to be broken
19:36:28  <andythenorth> hmm also S3 is not fully log4j patched yet
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20:16:12  <andythenorth> so could we not just pay the person in Nebraska a bit of money?  https://xkcd.com/2347/
20:16:33  <andythenorth> this is like 3 person days so far here, and we don't even have any log4j
20:18:05  <peter1138> https://twitter.com/FiloSottile/status/1469441477642178561
20:18:22  <peter1138> Guys, just grow up and be paid!
20:21:15  <andythenorth> that tweet reads weird, I saw it earlier
20:21:32  <andythenorth> is the point actually that log4j is under the ASF umbrella?
20:26:26  <peter1138> The point is that people don't seem to realise that open source is generally not massively funded...
20:26:31  <peter1138> Or something.
20:29:00  <andythenorth> really not
20:29:20  <andythenorth> funny situation
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21:02:52  <DorpsGek> [OpenTTD/OpenTTD] codetwice commented on issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI
21:16:03  <nielsm> https://github.com/OpenTTD/OpenTTD/blob/master/src/gfx.cpp#L1216-L1220  <-- why isn't this just a MemSetT call...
21:26:22  <glx> I guess MemSetT was unknown for touchbar implementator
21:27:36  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI
21:27:54  <nielsm> looks seriously weird to me
21:36:33  <andythenorth> hmm log4j is basically the SaaS industry equivalent of covid
21:36:38  <andythenorth> everyone is potentially owned
21:36:45  <andythenorth> such gr8 fun
21:39:45  <Rubidium> not quite I guess; it's quite easy to react and prevent problems (if/when) you got things in your own hands
21:40:53  <Rubidium> I've updated everything developed in-house to the latest log4j, which is essentially like our monthly python library update thing
21:42:19  <Rubidium> and for the few external tools I just removed JndiLookup.class from the jars. Done in a few hours. Ofcourse I rather did not have to do it, but everyone makes mistakes
21:43:32  <glx> nielsm: could it be a broken sprite ?
21:44:31  <nielsm

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