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10:28:55 *** WormnestAndroid has joined #openttd 11:21:09 *** Etua has joined #openttd 11:24:36 *** Etua has quit IRC 12:17:49 *** glx has joined #openttd 12:17:49 *** ChanServ sets mode: +v glx 12:31:43 <andythenorth> interesting https://www.tt-forums.net/viewtopic.php?t=89868 12:32:12 <andythenorth> maybe this should be extended :P https://github.com/OpenTTD/OpenTTD/pull/9093 12:32:46 <andythenorth> 'date of last railtype change', also returning what the railtype was :P 13:26:50 *** tokai|noir has joined #openttd 13:26:50 *** ChanServ sets mode: +v tokai|noir 13:33:48 *** tokai has quit IRC 13:42:26 *** nielsm has joined #openttd 14:57:54 *** Cthulhux has joined #openttd 15:05:19 <andythenorth> is this the line that defines there will be 4 spritelayers for vehicles? https://github.com/OpenTTD/OpenTTD/commit/117e73751c9aeea9f9663c15226c52541d2c8723#diff-7c9bcc845c24e065dadcdee54cdf93cbcb61bbeed8a810c805d14f790302a488R131 15:54:53 <glx> probably 16:25:54 *** Wormnest has joined #openttd 16:28:12 <andythenorth> wonder what goes wrong if we change it :P 16:28:23 * andythenorth will test later 16:29:10 <andythenorth> maybe it runs out of bits in the extra info callback? :P https://github.com/OpenTTD/OpenTTD/commit/117e73751c9aeea9f9663c15226c52541d2c8723#diff-de51c778900aa0c3c7f050dc793c51f52e300a2f348c1d280ce9ac1cedb30748R1035 16:31:39 <andythenorth> hmm maybe that's not extra info 16:33:14 <andythenorth> nah, callback_param1 seems to be var 10 afaict, so that's extra info 16:33:16 <andythenorth> bits 8 to 15 of variable 10 16:33:20 <andythenorth> sprite stack number 16:35:35 *** HerzogDeXtEr has joined #openttd 17:02:20 <andythenorth> super Apple Xcode update broke building again :P 17:04:35 <andythenorth> SDK path changed 17:04:44 * andythenorth symlinked for now, maybe that will work 17:05:24 <glx> clear cmake cache an retry ? 17:07:13 <andythenorth> worked thanks 17:14:57 <andythenorth> yeah so far just changing it to 8 works 17:16:19 <andythenorth> dunno what it does to FPS 17:18:31 <andythenorth> oh Apple have fixed their linker, or made it faster :P 17:24:15 <andythenorth> ah debug vs. release linking I see :) 17:28:15 *** Cthulhux has quit IRC 17:36:31 <DorpsGek> [OpenTTD/OpenTTD] andythenorth opened pull request #9863: Change: increase vehicle sprite stack from 4 layers to 8 https://github.com/OpenTTD/OpenTTD/pull/9863 17:49:55 <glx> I think the only impact is memory usage 17:53:35 *** Strom has quit IRC 17:56:07 *** Strom has joined #openttd 17:56:38 * FLHerne waves at new CPU with 96MB of *cache* 17:57:01 <FLHerne> accessible by a single core 18:01:28 * andythenorth waves also 18:08:26 *** Cthulhux has joined #openttd 18:13:49 <FLHerne> it's weird, for the first time in like a decade CPU manufacturers are taking OpenTTD into account in their planning 18:14:02 <FLHerne> the new versioning scheme must have got their attention 18:29:37 *** frosch123 has joined #openttd 18:36:35 *** Wolf01 has joined #openttd 18:44:54 <LordAro> FLHerne: that fancy AMD 3D thing? 18:45:39 <FLHerne> LordAro: Yeah, and also Intel's Alder Lake has significantly higher single-core performance for the first time in years 18:48:49 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/869b64570815c92877aac69bb33714f635c36910 18:48:50 <DorpsGek> - Update: Translations from eints (by translators) 18:53:09 <LordAro> indeed 18:54:18 *** Gustavo6046 has joined #openttd 2022-04-20T