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Log for #openttd on 20th April 2022:
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10:28:55  *** WormnestAndroid has joined #openttd
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12:17:49  *** glx has joined #openttd
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12:31:43  <andythenorth> interesting https://www.tt-forums.net/viewtopic.php?t=89868
12:32:12  <andythenorth> maybe this should be extended :P https://github.com/OpenTTD/OpenTTD/pull/9093
12:32:46  <andythenorth> 'date of last railtype change', also returning what the railtype was :P
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15:05:19  <andythenorth> is this the line that defines there will be 4 spritelayers for vehicles? https://github.com/OpenTTD/OpenTTD/commit/117e73751c9aeea9f9663c15226c52541d2c8723#diff-7c9bcc845c24e065dadcdee54cdf93cbcb61bbeed8a810c805d14f790302a488R131
15:54:53  <glx> probably
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16:28:12  <andythenorth> wonder what goes wrong if we change it :P
16:28:23  * andythenorth will test later
16:29:10  <andythenorth> maybe it runs out of bits in the extra info callback? :P https://github.com/OpenTTD/OpenTTD/commit/117e73751c9aeea9f9663c15226c52541d2c8723#diff-de51c778900aa0c3c7f050dc793c51f52e300a2f348c1d280ce9ac1cedb30748R1035
16:31:39  <andythenorth> hmm maybe that's not extra info
16:33:14  <andythenorth> nah, callback_param1 seems to be var 10 afaict, so that's extra info
16:33:16  <andythenorth> bits 8 to 15 of variable 10
16:33:20  <andythenorth> sprite stack number
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17:02:20  <andythenorth> super Apple Xcode update broke building again :P
17:04:35  <andythenorth> SDK path changed
17:04:44  * andythenorth symlinked for now, maybe that will work
17:05:24  <glx> clear cmake cache an retry ?
17:07:13  <andythenorth> worked thanks
17:14:57  <andythenorth> yeah so far just changing it to 8 works
17:16:19  <andythenorth> dunno what it does to FPS
17:18:31  <andythenorth> oh Apple have fixed their linker, or made it faster :P
17:24:15  <andythenorth> ah debug vs. release linking I see :)
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17:36:31  <DorpsGek> [OpenTTD/OpenTTD] andythenorth opened pull request #9863: Change: increase vehicle sprite stack from 4 layers to 8 https://github.com/OpenTTD/OpenTTD/pull/9863
17:49:55  <glx> I think the only impact is memory usage
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17:56:38  * FLHerne waves at new CPU with 96MB of *cache*
17:57:01  <FLHerne> accessible by a single core
18:01:28  * andythenorth waves also
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18:13:49  <FLHerne> it's weird, for the first time in like a decade CPU manufacturers are taking OpenTTD into account in their planning
18:14:02  <FLHerne> the new versioning scheme must have got their attention
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18:44:54  <LordAro> FLHerne: that fancy AMD 3D thing?
18:45:39  <FLHerne> LordAro: Yeah, and also Intel's Alder Lake has significantly higher single-core performance for the first time in years
18:48:49  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/869b64570815c92877aac69bb33714f635c36910
18:48:50  <DorpsGek>   - Update: Translations from eints (by translators)
18:53:09  <LordAro> indeed
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2022-04-20T

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