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10:31:34 *** Alkel_U3 has joined #openttd 12:58:07 <TrueBrain> at least it boots :P 13:24:03 *** Cthulhux has joined #openttd 14:01:54 *** virtualrandomnumber has joined #openttd 14:02:05 <TrueBrain> hihi, WSLg actually works :) 14:03:40 *** virtualrandomnumber has quit IRC 14:05:03 <dwfreed> what is the 'g' ? 14:05:11 <TrueBrain> graphics! 14:05:25 <dwfreed> ah 14:10:04 <TrueBrain> and not sure if it is Windows 11 or my network, but IPv6 only wants to go to 100mbit/s, and stalls my whole computer 14:10:11 <TrueBrain> while on IPv4 it goes up to 1000mbit/s no problems 14:27:02 *** WormnestAndroid has joined #openttd 14:37:57 *** glx has joined #openttd 14:37:57 *** ChanServ sets mode: +v glx 14:53:55 *** andythenorth has joined #openttd 14:54:50 *** WormnestAndroid has quit IRC 14:55:13 *** WormnestAndroid has joined #openttd 15:41:51 *** Wormnest has joined #openttd 15:48:44 <andythenorth> is cat? 15:52:25 *** D-HUND is now known as debdog 16:03:49 <Eddi|zuHause> not really 16:23:16 *** tokai has joined #openttd 16:23:16 *** ChanServ sets mode: +v tokai 16:30:23 *** tokai|noir has quit IRC 16:38:30 <DorpsGek> [OpenTTD/OpenTTD] wholepuncher updated pull request #9852: Fix #9810: 'Rebuilding' a through road stop costs money. https://github.com/OpenTTD/OpenTTD/pull/9852 17:10:00 <michi_cc> FYI: Nice talk about multi-threading in games on Youtube: https://youtu.be/e_2z7uWouuk (been around for a some weeks already, so maybe you've already seen in). 17:10:19 <michi_cc> Quite applicable to how one could multi-thread OTTD, at least with lots of time :) 17:15:55 *** Gustavo6046 has joined #openttd 17:23:36 * andythenorth watches 17:36:25 *** gelignite has joined #openttd 17:38:22 *** gelignite has quit IRC 17:38:35 *** gelignite has joined #openttd 17:42:39 *** Strom has quit IRC 17:44:16 *** Strom has joined #openttd 17:55:43 <nielsm> yeah the CK3 model he presents around 45 minutes is more or less the thing I proposed a while ago (and stalled work on) 17:57:04 <nielsm> vehicles having a "prepare tick" and an "execute tick", where the prepare is parallel and must not write any visible data, while "execute" is serial but can also fail if the assumptions made are no longer true (like track it wanted to reserve has been reserved by something else) 18:21:13 *** Flygon has quit IRC 18:21:17 *** snail_UES_ has joined #openttd 18:22:15 <michi_cc> nielsm: Indeed, and I think as long as you have a similar kind of simulation (entities/agents), it really seems like the logical progression. 18:22:37 <michi_cc> Also, we even did the very first step already: Render thread, state/command thread with a state lock :) 18:23:25 <nielsm> one of the annoying things I remember running into is a bunch of functions that sound like they inspect/return something (pure functions) actually modify various state 18:23:58 <nielsm> in particular some of the landscape functions (those looked up via tile type) 18:26:30 <DorpsGek> [OpenTTD/eints] absay commented on issue #67: "Error: String parameter 0 may not be used for gender queries {G ..}" https://github.com/OpenTTD/eints/issues/67 18:28:34 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #9865: [Bug]: `rm` (and by extension `del`) always fails https://github.com/OpenTTD/OpenTTD/issues/9865 18:31:53 <FLHerne> https://i.redd.it/ckk4h5gk5hv81.jpg I didn't realise there were really short Talgo units 18:32:01 <FLHerne> looks like a Lego train :p 18:33:52 <andythenorth> looks like the one I need to sell :P 18:34:25 <andythenorth> https://www.leg