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Log for #openttd on 24th April 2022:
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12:58:07  <TrueBrain> at least it boots :P
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14:02:05  <TrueBrain> hihi, WSLg actually works :)
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14:05:03  <dwfreed> what is the 'g' ?
14:05:11  <TrueBrain> graphics!
14:05:25  <dwfreed> ah
14:10:04  <TrueBrain> and not sure if it is Windows 11 or my network, but IPv6 only wants to go to 100mbit/s, and stalls my whole computer
14:10:11  <TrueBrain> while on IPv4 it goes up to 1000mbit/s no problems
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15:48:44  <andythenorth> is cat?
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16:03:49  <Eddi|zuHause> not really
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16:38:30  <DorpsGek> [OpenTTD/OpenTTD] wholepuncher updated pull request #9852: Fix #9810: 'Rebuilding' a through road stop costs money. https://github.com/OpenTTD/OpenTTD/pull/9852
17:10:00  <michi_cc> FYI: Nice talk about multi-threading in games on Youtube: https://youtu.be/e_2z7uWouuk (been around for a some weeks already, so maybe you've already seen in).
17:10:19  <michi_cc> Quite applicable to how one could multi-thread OTTD, at least with lots of time :)
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17:23:36  * andythenorth watches
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17:55:43  <nielsm> yeah the CK3 model he presents around 45 minutes is more or less the thing I proposed a while ago (and stalled work on)
17:57:04  <nielsm> vehicles having a "prepare tick" and an "execute tick", where the prepare is parallel and must not write any visible data, while "execute" is serial but can also fail if the assumptions made are no longer true (like track it wanted to reserve has been reserved by something else)
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18:22:15  <michi_cc> nielsm: Indeed, and I think as long as you have a similar kind of simulation (entities/agents), it really seems like the logical progression.
18:22:37  <michi_cc> Also, we even did the very first step already: Render thread, state/command thread with a state lock :)
18:23:25  <nielsm> one of the annoying things I remember running into is a bunch of functions that sound like they inspect/return something (pure functions) actually modify various state
18:23:58  <nielsm> in particular some of the landscape functions (those looked up via tile type)
18:26:30  <DorpsGek> [OpenTTD/eints] absay commented on issue #67: "Error: String parameter 0 may not be used for gender queries {G ..}" https://github.com/OpenTTD/eints/issues/67
18:28:34  <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #9865: [Bug]: `rm` (and by extension `del`) always fails https://github.com/OpenTTD/OpenTTD/issues/9865
18:31:53  <FLHerne> https://i.redd.it/ckk4h5gk5hv81.jpg I didn't realise there were really short Talgo units
18:32:01  <FLHerne> looks like a Lego train :p
18:33:52  <andythenorth> looks like the one I need to sell :P
18:34:25  <andythenorth> https://www.leg

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