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10:41:27 *** efess has joined #openttd 10:41:27 <efess> Glass ceiling, problem solved 🙂 10:41:50 *** WormnestAndroid has quit IRC 10:42:29 *** WormnestAndroid has joined #openttd 10:50:23 <andythenorth> going to go with stealing an animated ladle from another industry 😛 10:50:24 <andythenorth> easier 10:51:58 <andythenorth> hmm nah 10:52:01 <andythenorth> open air caster it is 10:56:01 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013763953396023296/Screenshot_from_2022-08-29_13-55-34.png 10:56:01 <dP> added layout selector to cmclient 10:56:14 <dP> andythenorth: can make a build if you want to try 10:56:24 <andythenorth> yes 🙂 11:17:24 <dP> now to figure out how to make release without publishing it on the website... 11:17:38 <dP> too much automation xd 11:56:26 <dP> andythenorth: https://github.com/citymania-org/cmclient/releases/tag/12.2-layout-switcher 11:56:57 *** Kussia_20 has joined #openttd 11:56:57 <Kussia_20> what is this genius on a vanilla server? 11:56:57 <Kussia_20> can i have his discord? 11:57:54 <Kussia_20> https://cdn.discordapp.com/attachments/1008473233844097104/1013779525634625576/IMG_20220829_131608.jpg 12:06:05 <reldred> Disgusting 12:07:04 <andythenorth> dP: mac build doesn't run due to signing 12:07:11 <andythenorth> can probably compile 12:08:45 <dP> oh, I forgot you're on mac 12:08:58 <dP> yeah, try compiling then 12:09:46 <dP> coz I've no idea how to deal with signing 12:14:30 * andythenorth compiling 12:23:51 <kamnet> andythenorth: Developer-focused patchpack? 🙂 12:25:22 <dP> cmclient has a bit of development focus as I'm adding dev things I need sometimes 12:25:33 <kamnet> Nevermind I'm obviously 2 hours behind on the discussion LOL 12:30:06 <JGR> I've been adding a fair bit of in game developer-focused stuff, bit it's mostly read-only, rather than changing anything 12:32:18 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013788179419107468/unknown.png 12:32:18 <andythenorth> dP: so what do I do to use it? 🙂 12:33:14 <dP> just press the middle mouse button when funding to select layout 12:33:18 <dP> oh, wait, mac... 12:33:26 <dP> do you have mmb? 12:34:15 <andythenorth> no 12:34:31 <andythenorth> no modifier key? 12:34:43 <dP> then go to hotkeys.cfg and change `industry_fund_gui.cm_switch_layout` to smth else 12:52:11 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #244: Add: support for stations https://github.com/OpenTTD/nml/pull/244 12:58:26 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088626805 12:59:31 <andythenorth> new CHIPS time? 😛 12:59:41 <andythenorth> or FIRS could include stations? 13:00:38 <dP> grf-py can also do stations ;) 13:00:44 <dP> probably 😅 13:07:33 *** esselfe has joined #openttd 13:14:38 <dP> dP: andythenorth did it work? 13:15:46 <andythenorth> nah couldn't figure it out 13:17:04 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013799448335351808/Screenshot_from_2022-08-29_16-16-31.png 13:17:04 <dP> it should show layout when funding and switch it when you press the hotkey 13:20:57 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013800426082144386/Screenshot_from_2022-08-29_16-20-19.png 13:20:57 <dP> so if it shows a number instead of "rng" it should build that layout consistently 13:21:25 *** EmperorJake has joined #openttd 13:21:25 <EmperorJake> I use an app to enable three finger middle click on Mac if that helps 13:22:05 <dP> should be simpler to change change the hotkey in the config 13:23:58 <dP> I have a lot of rotations and stuff on mmb so I used it by default for consistency (kind of) 13:26:40 <andythenorth> I didn't see rng 13:26:54 <andythenorth> 12.2-layout-switcher 13:29:58 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013802693011193886/Screenshot_from_2022-08-29_16-29-26.png 13:29:58 <dP> what you compiled it from, this? 13:32:51 <dP> also I may have used the wrong way to show that rng string somehow so try pressing the hotkey and see if it fixes the layout 13:41:38 <andythenorth> I cloned github 13:41:56 *** nielsm has joined #openttd 13:42:12 <dP> should be fine too 13:44:05 <DorpsGek> [OpenTTD/nml] glx22 dismissed a review for pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088626805 13:44:08 <DorpsGek> [OpenTTD/nml] glx22 updated pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245 13:45:47 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088729436 13:47:09 *** sla_ro|master has joined #openttd 13:50:46 <DorpsGek> [OpenTTD/nml] glx22 merged pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245 13:50:50 <dP> hm, I only see firs 4.5 in the game... does 4.6 have nightly requirement or smth? 13:51:02 <DorpsGek> [OpenTTD/nml] spnda commented on pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#issuecomment-1230337728 13:56:20 *** glx has joined #openttd 13:56:20 <glx> I guess it's now time to update changelog 13:56:54 *** glx is now known as Guest1495 13:56:55 *** Guest1495 is now known as glx[d] 13:57:25 <dP> andythenorth: also, try zooming in to max first and with vanilla industries 13:57:33 <dP> though it works with firs for me too 13:57:41 <dP> works with everythnig I could think of 14:07:28 <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013812134007799848/2022-08-29_17-04-57.webm 14:08:52 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013812483863089172/unknown.png 14:08:52 <andythenorth> could draw all this crap 14:09:59 <dP> dP: oh, and flat land as it only sets first layout to try, can still switch to others if first fails 14:18:39 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013814945349124106/unknown.png 14:18:39 <andythenorth> dP 14:19:12 <andythenorth> git log has the commit 14:21:13 <dP> 😵💫 14:23:44 <dP> andythenorth: does it add `industry_fund_gui.cm_switch_layout` hotkey to `hotkeys.cfg` ? 14:24:39 <andythenorth> yes 14:25:29 <andythenorth> tried it with vanilla 14:29:22 <dP> I found a bug in OpenTTD but not layout switcher 😅 14:33:35 <frosch> dP: do you want a link to https://github.com/ttdpatch/NewGRFSpecsHistory/blob/master/newgrf.txt instead? :p 14:34:28 <frosch> though considering that page was abandoned in august 2005, it's impressive that it made it into ottd 14:35:33 <dP> frosch: at least that would have spared me some time fiddling with wayback machine 14:58:51 <supermop_toil> andythenorth: just make a VR steel mill tour 15:03:24 <peter1138> Hey 15:03:37 <peter1138> Kinda left it a bit late for lunch :/ 15:03:46 <andythenorth> so late 15:03:50 <andythenorth> I had mine like an hour agao 15:04:21 <peter1138> My two fellow riders had a fried breakfast mid way. I settled for banana and coffee. 15:06:26 <andythenorth> fried banana? 15:06:40 <peter1138> Hah, no 15:08:19 *** Wormnest has joined #openttd 15:12:21 <andythenorth> a frame stepper is out of the question, for testing animated industries? 😛 15:23:46 <peter1138> Maybe I should get voxel doom. 15:24:41 *** GroovyNoodle has joined #openttd 15:27:08 *** GroovyNoodle has quit IRC 15:29:32 <andythenorth> voxels best 15:29:43 <andythenorth> backface voxel culling 15:39:18 <peter1138> Should've called it cubical doom... 16:33:46 <andythenorth> guess if I halve the animation speed 16:33:54 <andythenorth> more chance of hitting pause on the correct frame 16:35:40 <frosch> you could add a console command to run the tileloop N times 16:35:52 <frosch> while paused otherwise 16:36:22 <andythenorth> I'll forget it exists 🙂 16:49:34 <JGR> Animation isn't done through the tile loop 16:50:09 <JGR> It's a separate mechanism, so would need a bit more effort to step like that 16:51:23 <JGR> Animation speed is done based on lower bits of the tick counter, etc 16:52:31 <JGR> It's probably be easier to implement an unpause for N frames function 16:52:51 <JGR> It'd* 16:55:05 *** HerzogDeXtEr has joined #openttd 17:00:54 <dP> cmclient has `cmstep <n>` command to unpause for n ticks 17:06:04 <JGR> Hmm, think I might cherry-pick that 17:15:27 <DorpsGek> [OpenTTD/nml] glx22 opened pull request #259: Update: changelog for 0.7.0 https://github.com/OpenTTD/nml/pull/259 17:30:13 *** Wormnest has quit IRC 17:35:35 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9788: [Crash]: Crash on Mac OSX when using 32-bpp basest https://github.com/OpenTTD/OpenTTD/issues/9788 17:35:38 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9788: [Crash]: Crash on Mac OSX when using 32-bpp basest https://github.com/OpenTTD/OpenTTD/issues/9788 17:36:26 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9956: [Crash]: Seg fault 11 https://github.com/OpenTTD/OpenTTD/issues/9956 17:36:29 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9956: [Crash]: Seg fault 11 https://github.com/OpenTTD/OpenTTD/issues/9956 17:36:47 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9960: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/9960 17:36:50 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9960: [Crash]: https://github.com/OpenTTD/OpenTTD/issues/9960 17:37:33 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9981: [Bug]: FindAllegro.cmake doesn't find Allegro v5.2.8 https://github.com/OpenTTD/OpenTTD/issues/9981 17:37:36 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9981: [Bug]: FindAllegro.cmake doesn't find Allegro v5.2.8 https://github.com/OpenTTD/OpenTTD/issues/9981 17:39:23 <peter1138> LordAro, hmm, my heart rate de 17:39:24 <peter1138> .. 17:39:29 <peter1138> doesn't go up so far any more... 17:40:08 <LordAro> peter1138: i managed to get mine to 180 for the first time in about a month on Weds 17:40:12 <peter1138> Seems my legs give in first. 17:40:41 <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9894: [Bug]: Audio/music continues to play after the game crashes https://github.com/OpenTTD/OpenTTD/issues/9894 17:40:44 <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9894: [Bug]: Audio/music continues to play after the game crashes https://github.com/OpenTTD/OpenTTD/issues/9894 17:40:52 <peter1138> Topped out at 165 today despite some climbs. 17:41:55 *** lobstarooo has joined #openttd 17:42:24 <peter1138> Oh, 176 on Saturd