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Log for #openttd on 29th August 2022:
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10:41:27  *** efess has joined #openttd
10:41:27  <efess> Glass ceiling, problem solved 🙂
10:41:50  *** WormnestAndroid has quit IRC
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10:50:23  <andythenorth> going to go with stealing an animated ladle from another industry 😛
10:50:24  <andythenorth> easier
10:51:58  <andythenorth> hmm nah
10:52:01  <andythenorth> open air caster it is
10:56:01  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013763953396023296/Screenshot_from_2022-08-29_13-55-34.png
10:56:01  <dP> added layout selector to cmclient
10:56:14  <dP> andythenorth: can make a build if you want to try
10:56:24  <andythenorth> yes 🙂
11:17:24  <dP> now to figure out how to make release without publishing it on the website...
11:17:38  <dP> too much automation xd
11:56:26  <dP> andythenorth: https://github.com/citymania-org/cmclient/releases/tag/12.2-layout-switcher
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11:56:57  <Kussia_20> what is this genius on a vanilla server?
11:56:57  <Kussia_20> can i have his discord?
11:57:54  <Kussia_20> https://cdn.discordapp.com/attachments/1008473233844097104/1013779525634625576/IMG_20220829_131608.jpg
12:06:05  <reldred> Disgusting
12:07:04  <andythenorth> dP: mac build doesn't run due to signing
12:07:11  <andythenorth> can probably compile
12:08:45  <dP> oh, I forgot you're on mac
12:08:58  <dP> yeah, try compiling then
12:09:46  <dP> coz I've no idea how to deal with signing
12:14:30  * andythenorth compiling
12:23:51  <kamnet> andythenorth: Developer-focused patchpack?  🙂
12:25:22  <dP> cmclient has a bit of development focus as I'm adding dev things I need sometimes
12:25:33  <kamnet> Nevermind I'm obviously 2 hours behind on the discussion LOL
12:30:06  <JGR> I've been adding a fair bit of in game developer-focused stuff, bit it's mostly read-only, rather than changing anything
12:32:18  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013788179419107468/unknown.png
12:32:18  <andythenorth> dP: so what do I do to use it? 🙂
12:33:14  <dP> just press the middle mouse button when funding to select layout
12:33:18  <dP> oh, wait, mac...
12:33:26  <dP> do you have mmb?
12:34:15  <andythenorth> no
12:34:31  <andythenorth> no modifier key?
12:34:43  <dP> then go to hotkeys.cfg and change `industry_fund_gui.cm_switch_layout` to smth else
12:52:11  <DorpsGek> [OpenTTD/nml] glx22 merged pull request #244: Add: support for stations https://github.com/OpenTTD/nml/pull/244
12:58:26  <DorpsGek> [OpenTTD/nml] glx22 approved pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088626805
12:59:31  <andythenorth> new CHIPS time? 😛
12:59:41  <andythenorth> or FIRS could include stations?
13:00:38  <dP> grf-py can also do stations ;)
13:00:44  <dP> probably 😅
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13:14:38  <dP> dP: andythenorth did it work?
13:15:46  <andythenorth> nah couldn't figure it out
13:17:04  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013799448335351808/Screenshot_from_2022-08-29_16-16-31.png
13:17:04  <dP> it should show layout when funding and switch it when you press the hotkey
13:20:57  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013800426082144386/Screenshot_from_2022-08-29_16-20-19.png
13:20:57  <dP> so if it shows a number instead of "rng" it should build that layout consistently
13:21:25  *** EmperorJake has joined #openttd
13:21:25  <EmperorJake> I use an app to enable three finger middle click on Mac if that helps
13:22:05  <dP> should be simpler to change change the hotkey in the config
13:23:58  <dP> I have a lot of rotations and stuff on mmb so I used it by default for consistency (kind of)
13:26:40  <andythenorth> I didn't see rng
13:26:54  <andythenorth> 12.2-layout-switcher
13:29:58  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013802693011193886/Screenshot_from_2022-08-29_16-29-26.png
13:29:58  <dP> what you compiled it from, this?
13:32:51  <dP> also I may have used the wrong way to show that rng string somehow so try pressing the hotkey and see if it fixes the layout
13:41:38  <andythenorth> I cloned github
13:41:56  *** nielsm has joined #openttd
13:42:12  <dP> should be fine too
13:44:05  <DorpsGek> [OpenTTD/nml] glx22 dismissed a review for pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088626805
13:44:08  <DorpsGek> [OpenTTD/nml] glx22 updated pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245
13:45:47  <DorpsGek> [OpenTTD/nml] glx22 approved pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#pullrequestreview-1088729436
13:47:09  *** sla_ro|master has joined #openttd
13:50:46  <DorpsGek> [OpenTTD/nml] glx22 merged pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245
13:50:50  <dP> hm, I only see firs 4.5 in the game... does 4.6 have nightly requirement or smth?
13:51:02  <DorpsGek> [OpenTTD/nml] spnda commented on pull request #245: Change: Export keyword JSON for VSCode https://github.com/OpenTTD/nml/pull/245#issuecomment-1230337728
13:56:20  *** glx has joined #openttd
13:56:20  <glx> I guess it's now time to update changelog
13:56:54  *** glx is now known as Guest1495
13:56:55  *** Guest1495 is now known as glx[d]
13:57:25  <dP> andythenorth: also, try zooming in to max first and with vanilla industries
13:57:33  <dP> though it works with firs for me too
13:57:41  <dP> works with everythnig I could think of
14:07:28  <dP> https://cdn.discordapp.com/attachments/1008473233844097104/1013812134007799848/2022-08-29_17-04-57.webm
14:08:52  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013812483863089172/unknown.png
14:08:52  <andythenorth> could draw all this crap
14:09:59  <dP> dP: oh, and flat land as it only sets first layout to try, can still switch to others if first fails
14:18:39  <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1013814945349124106/unknown.png
14:18:39  <andythenorth> dP
14:19:12  <andythenorth> git log has the commit
14:21:13  <dP> 😵‍💫
14:23:44  <dP> andythenorth: does it add `industry_fund_gui.cm_switch_layout` hotkey to `hotkeys.cfg` ?
14:24:39  <andythenorth> yes
14:25:29  <andythenorth> tried it with vanilla
14:29:22  <dP> I found a bug in OpenTTD but not layout switcher 😅
14:33:35  <frosch> dP: do you want a link to https://github.com/ttdpatch/NewGRFSpecsHistory/blob/master/newgrf.txt instead? :p
14:34:28  <frosch> though considering that page was abandoned in august 2005, it's impressive that it made it into ottd
14:35:33  <dP> frosch: at least that would have spared me some time fiddling with wayback machine
14:58:51  <supermop_toil> andythenorth: just make a VR steel mill tour
15:03:24  <peter1138> Hey
15:03:37  <peter1138> Kinda left it a bit late for lunch :/
15:03:46  <andythenorth> so late
15:03:50  <andythenorth> I had mine like an hour agao
15:04:21  <peter1138> My two fellow riders had a fried breakfast mid way. I settled for banana and coffee.
15:06:26  <andythenorth> fried banana?
15:06:40  <peter1138> Hah, no
15:08:19  *** Wormnest has joined #openttd
15:12:21  <andythenorth> a frame stepper is out of the question, for testing animated industries? 😛
15:23:46  <peter1138> Maybe I should get voxel doom.
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15:29:32  <andythenorth> voxels best
15:29:43  <andythenorth> backface voxel culling
15:39:18  <peter1138> Should've called it cubical doom...
16:33:46  <andythenorth> guess if I halve the animation speed
16:33:54  <andythenorth> more chance of hitting pause on the correct frame
16:35:40  <frosch> you could add a console command to run the tileloop N times
16:35:52  <frosch> while paused otherwise
16:36:22  <andythenorth> I'll forget it exists 🙂
16:49:34  <JGR> Animation isn't done through the tile loop
16:50:09  <JGR> It's a separate mechanism, so would need a bit more effort to step like that
16:51:23  <JGR> Animation speed is done based on lower bits of the tick counter, etc
16:52:31  <JGR> It's probably be easier to implement an unpause for N frames function
16:52:51  <JGR> It'd*
16:55:05  *** HerzogDeXtEr has joined #openttd
17:00:54  <dP> cmclient has `cmstep <n>` command to unpause for n ticks
17:06:04  <JGR> Hmm, think I might cherry-pick that
17:15:27  <DorpsGek> [OpenTTD/nml] glx22 opened pull request #259: Update: changelog for 0.7.0 https://github.com/OpenTTD/nml/pull/259
17:30:13  *** Wormnest has quit IRC
17:35:35  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9788: [Crash]: Crash on Mac OSX when using 32-bpp basest https://github.com/OpenTTD/OpenTTD/issues/9788
17:35:38  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9788: [Crash]: Crash on Mac OSX when using 32-bpp basest https://github.com/OpenTTD/OpenTTD/issues/9788
17:36:26  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9956: [Crash]: Seg fault 11 https://github.com/OpenTTD/OpenTTD/issues/9956
17:36:29  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9956: [Crash]: Seg fault 11 https://github.com/OpenTTD/OpenTTD/issues/9956
17:36:47  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9960: [Crash]:  https://github.com/OpenTTD/OpenTTD/issues/9960
17:36:50  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9960: [Crash]:  https://github.com/OpenTTD/OpenTTD/issues/9960
17:37:33  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9981: [Bug]: FindAllegro.cmake doesn't find Allegro v5.2.8 https://github.com/OpenTTD/OpenTTD/issues/9981
17:37:36  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9981: [Bug]: FindAllegro.cmake doesn't find Allegro v5.2.8 https://github.com/OpenTTD/OpenTTD/issues/9981
17:39:23  <peter1138> LordAro, hmm, my heart rate de
17:39:24  <peter1138> ..
17:39:29  <peter1138> doesn't go up so far any more...
17:40:08  <LordAro> peter1138: i managed to get mine to 180 for the first time in about a month on Weds
17:40:12  <peter1138> Seems my legs give in first.
17:40:41  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #9894: [Bug]: Audio/music continues to play after the game crashes https://github.com/OpenTTD/OpenTTD/issues/9894
17:40:44  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #9894: [Bug]: Audio/music continues to play after the game crashes https://github.com/OpenTTD/OpenTTD/issues/9894
17:40:52  <peter1138> Topped out at 165 today despite some climbs.
17:41:55  *** lobstarooo has joined #openttd
17:42:24  <peter1138> Oh, 176 on Saturd

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