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05:24:27 *** keikoz has quit IRC 05:59:47 <merni> Delete GS? 05:59:56 <merni> Everything in GRF only 06:56:55 <peter1138> Do it. 06:57:03 <peter1138> You removed NPF already 😉 07:19:22 <truebrain> I see Marvin entered the chat again (HHGTTG reference) 07:25:19 <andythenorth> merni: replace it with XML 07:30:08 <andythenorth> "it's a great time to be a copyright lawyer" -> I asked GPT to simulate Marvin https://gist.githubusercontent.com/andythenorth/71ab8f6b668f09ab412dd4ed74661cb2/raw/9a1ce00f4f583222ccee837714e0def9e8d26112/gistfile1.txt 07:42:10 <andythenorth> maybe they've licensed the character 😛 08:28:34 <peter1138> 30 files changed, 643 insertions(+), 359 deletions(-) 08:28:38 <peter1138> Well, this is somewhat bigger :S 08:31:06 <peter1138> There seems to be quite a lot of duplication in how the text layouters work. 08:51:24 <peter1138> I think once upon a time we used FreeType on Windows and Mac OS instead of the native font handling. 08:52:17 <peter1138> I guess the benefit of that is being able to use the native layouters instead ICU/Harfbuzz. 08:52:27 <peter1138> But it sure adds a lot of cruft. 08:53:40 *** Wolf01 has joined #openttd 08:54:11 <peter1138> Oh. 09:01:25 *** mindlesstux has joined #openttd 09:22:41 <pickpacket> what's "unofficial-breakpad" and where do I find it? 09:24:44 <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1246393991776178207/image.png?ex=665c3a5c&is=665ae8dc&hm=101bd2bb342898cd560acb007cd1d3f6a70effeb76aa8a37fdd7e05b18258936& 09:26:34 <pickpacket> hehe 09:28:55 <pickpacket> for real, though. "unofficial-breakpad" isn't mentioned in the compile instructions but cmake complains that it's highly encouraged not to compile without it. And I can't find it in the debian repos 09:29:13 <peter1138> You can completely ignore it. 09:29:29 <pickpacket> oh! It is actually mentioned 09:29:40 <pickpacket> thanks 09:29:50 <LordAro> breakpad is mentioned 09:29:54 <LordAro> though not in any detail 09:30:00 <LordAro> and yeah, "encouraged" is misleading 09:30:26 <pickpacket> it does say that it's for crash dumps. That tells me it doesn't matter to me :D 09:31:05 <pickpacket> I'm compiling while watching Master Hellish's charity livestream :) 09:32:25 <peter1138> Okay, implementing resize freezing is probably more hassle than its worth 😦 09:46:32 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12740: Change: [NewGRF] Treat house max year 0xFFFF as MAX_YEAR. https://github.com/OpenTTD/OpenTTD/pull/12740 09:54:27 <peter1138> It's nothing like the "encouraged" for liblzma and zlib. Without those the game is quite nerfed. 10:10:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12741: Add: Show house information in House Selection window. https://github.com/OpenTTD/OpenTTD/pull/12741 10:12:52 <peter1138> One less "I have a patch for that"... 10:18:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12742: Codechange: Update each town label dimensions once during map gen. https://github.com/OpenTTD/OpenTTD/pull/12742 10:23:03 <sherlockholmes1904> _glx_: Vanilla industry, vehicle amount are little. And I want to ask will you add more vehicle and industries in vanilla game? 10:24:43 <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12741: Add: Show house information in House Selection window. https://github.com/OpenTTD/OpenTTD/pull/12741 10:24:44 <andythenorth> sherlockholmes1904: no there will be no additions to the vanilla game 10:24:54 <sherlockholmes1904> May you plan to add new game mechanics? 10:25:03 <andythenorth> no there will be no new game mechanics