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Log for #openttd on 1st June 2024:
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05:24:27  *** keikoz has quit IRC
05:59:47  <merni> Delete GS?
05:59:56  <merni> Everything in GRF only
06:56:55  <peter1138> Do it.
06:57:03  <peter1138> You removed NPF already 😉
07:19:22  <truebrain> I see Marvin entered the chat again (HHGTTG reference)
07:25:19  <andythenorth> merni: replace it with XML
07:30:08  <andythenorth> "it's a great time to be a copyright lawyer" -> I asked GPT to simulate Marvin https://gist.githubusercontent.com/andythenorth/71ab8f6b668f09ab412dd4ed74661cb2/raw/9a1ce00f4f583222ccee837714e0def9e8d26112/gistfile1.txt
07:42:10  <andythenorth> maybe they've licensed the character 😛
08:28:34  <peter1138> 30 files changed, 643 insertions(+), 359 deletions(-)
08:28:38  <peter1138> Well, this is somewhat bigger :S
08:31:06  <peter1138> There seems to be quite a lot of duplication in how the text layouters work.
08:51:24  <peter1138> I think once upon a time we used FreeType on Windows and Mac OS instead of the native font handling.
08:52:17  <peter1138> I guess the benefit of that is being able to use the native layouters instead ICU/Harfbuzz.
08:52:27  <peter1138> But it sure adds a lot of cruft.
08:53:40  *** Wolf01 has joined #openttd
08:54:11  <peter1138> Oh.
09:01:25  *** mindlesstux has joined #openttd
09:22:41  <pickpacket> what's "unofficial-breakpad" and where do I find it?
09:24:44  <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1246393991776178207/image.png?ex=665c3a5c&is=665ae8dc&hm=101bd2bb342898cd560acb007cd1d3f6a70effeb76aa8a37fdd7e05b18258936&
09:26:34  <pickpacket> hehe
09:28:55  <pickpacket> for real, though. "unofficial-breakpad" isn't mentioned in the compile instructions but cmake complains that it's highly encouraged not to compile without it. And I can't find it in the debian repos
09:29:13  <peter1138> You can completely ignore it.
09:29:29  <pickpacket> oh! It is actually mentioned
09:29:40  <pickpacket> thanks
09:29:50  <LordAro> breakpad is mentioned
09:29:54  <LordAro> though not in any detail
09:30:00  <LordAro> and yeah, "encouraged" is misleading
09:30:26  <pickpacket> it does say that it's for crash dumps. That tells me it doesn't matter to me :D
09:31:05  <pickpacket> I'm compiling while watching Master Hellish's charity livestream :)
09:32:25  <peter1138> Okay, implementing resize freezing is probably more hassle than its worth 😦
09:46:32  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12740: Change: [NewGRF] Treat house max year 0xFFFF as MAX_YEAR. https://github.com/OpenTTD/OpenTTD/pull/12740
09:54:27  <peter1138> It's nothing like the "encouraged" for liblzma and zlib. Without those the game is quite nerfed.
10:10:40  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12741: Add: Show house information in House Selection window. https://github.com/OpenTTD/OpenTTD/pull/12741
10:12:52  <peter1138> One less "I have a patch for that"...
10:18:29  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #12742: Codechange: Update each town label dimensions once during map gen. https://github.com/OpenTTD/OpenTTD/pull/12742
10:23:03  <sherlockholmes1904> _glx_: Vanilla industry, vehicle amount are little. And I want to ask will you add more vehicle and industries in vanilla game?
10:24:43  <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #12741: Add: Show house information in House Selection window. https://github.com/OpenTTD/OpenTTD/pull/12741
10:24:44  <andythenorth> sherlockholmes1904: no there will be no additions to the vanilla game
10:24:54  <sherlockholmes1904> May you plan to add new game mechanics?
10:25:03  <andythenorth> no there will be no new game mechanics

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