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Log for #openttd on 4th April 2025:
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2025-04-2025-04-03T13:06:59  <frosch123> Hmm, why are there no translations in emscripten deployments? I can only select English
20:54:38  <frosch123> Or check the stream vod
21:00:37  <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1357822191101677649/image.png?ex=67f199f5&is=67f04875&hm=e7bb7ea67c01c7cccbb5bbd7d7b5534552ef283bf5fb44ec0a01a687703d773e&
21:00:37  <_zephyris> Is this a little layout bug? The "Platform:" string crashing into the line above?
21:04:01  <xarick> im out of ideas
21:04:17  <xarick> detecting a to-become level crossing tile is now more complicated
21:06:44  <xarick> <https://github.com/SamuXarick/LuDiAI-AfterFix/blob/master/RoadvehBuildManager.nut#L915>
21:15:17  <xarick> multiple AIs building the same road and not getting the already built error
21:15:29  <xarick> will it still work
21:16:53  <xarick> this feels so wrong
21:17:08  <xarick> not even a OWNED by competitor error
21:17:16  <xarick> it just passes
21:21:46  <_zephyris> _zephyris: https://github.com/OpenTTD/OpenTTD/blob/68fd949a52840f24e50dc32ab1338df7977fa953/src/settings_gui.cpp#L198
21:27:37  <DorpsGek> [OpenTTD/OpenGFX2] LC-Zorg opened issue #160: The chessboard pattern of the toyland is tiring for the eyes and can be a health hazard https://github.com/OpenTTD/OpenGFX2/issues/160
21:31:50  *** truebrain has joined #openttd
21:31:50  <truebrain> Lol
21:31:57  <truebrain> Okay, that title cracked me up
21:32:40  <DorpsGek> [OpenTTD/OpenGFX2] LC-Zorg opened issue #161: Smaller interface buttons https://github.com/OpenTTD/OpenGFX2/issues/161
21:36:07  <DorpsGek> [OpenTTD/OpenGFX2] PeterN closed issue #161: Smaller interface buttons https://github.com/OpenTTD/OpenGFX2/issues/161
21:36:10  <DorpsGek> [OpenTTD/OpenGFX2] PeterN commented on issue #161: Smaller interface buttons https://github.com/OpenTTD/OpenGFX2/issues/161
21:40:33  <DorpsGek> [OpenTTD/OpenGFX2] LC-Zorg opened issue #162: Weird road waypoint graphics https://github.com/OpenTTD/OpenGFX2/issues/162
21:43:07  <DorpsGek> [OpenTTD/OpenGFX2] PeterN commented on issue #162: Weird road waypoint graphics https://github.com/OpenTTD/OpenGFX2/issues/162
21:45:12  <peter1138> What should a list iterator return if it's reached the end?
21:45:30  *** reldred has joined #openttd
21:45:30  <reldred> get absolutely zorged on
21:46:13  <frosch123> _zephyris: Adjust the numbers in setpip
21:46:52  <frosch123> Though maybe that needs a window method to make it depend on fontsize
21:47:06  <_zephyris> But it's a `NWID_HORIZONTAL` widget, so doesn't `SetPIP` shift it horizontally?
21:47:10  <frosch123> Maybe check how the game options do it
21:47:12  <peter1138> What font is that?
21:47:31  <_zephyris> I tried it with original graphics sprite font and the truetype
21:47:37  <_zephyris> Looks like a genuine layout bug
21:47:50  <_zephyris> ie. not font-linked
21:48:06  <frosch123> I guess the frame can use setpip as well
21:48:07  <DorpsGek> [OpenTTD/OpenGFX2] LC-Zorg commented on issue #161: Smaller interface buttons https://github.com/OpenTTD/OpenGFX2/issues/161
21:48:15  <peter1138> There should be padding built-in to the frame widget, it shouldn't need anything extra.
21:49:30  <peter1138> I won
21:49:34  <peter1138> I wonder what I broke :)
21:49:49  <DorpsGek> [OpenTTD/OpenGFX2] WenSimEHRP commented on issue #161: Smaller interface buttons https://github.com/OpenTTD/OpenGFX2/issues/161
21:50:38  <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on issue #160: The chessboard pattern of the toyland is tiring for the eyes and can be a health hazard https://github.com/OpenTTD/OpenGFX2/issues/160
21:51:16  <peter1138> Adding PIP or padding here is wrong.
21:51:45  <_zephyris> Everywhere else I see the frame widget being used is framing non-text widgets...

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