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Log for #openttd.dev on 21st November 2012:
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16:37:29  <Belugas> hello
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18:44:52  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r24759 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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19:23:32  <frosch123> https://secure.openttd.org/wiki/Frosch/GS_Area_Control <- tried to accumulate our discussion from yesterday into a more elaborate concept
19:25:11  <Alberth> cross-posting ? :)
19:25:31  <frosch123> well, for some reason andy is no longer here
19:25:59  <frosch123> we annoyed him to much :p
19:28:12  <Terkhen> :O that is quite interesting
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19:31:59  <Alberth> I was thinking you could do Y3xo's patched MP game with it :)
19:32:17  <frosch123> h2h?
19:32:22  <Alberth> yes
19:32:29  <frosch123> you need a special scenario for it though :)
19:33:18  <Alberth> no "copy heightmap" region yet? :D
19:34:16  <frosch123> well, competitive games usually have an option to create symmetric maps for n players
19:34:20  <Alberth> Destroy stuff in region (like flooding)   <-- let the GS do several actions?  probably easier than doing it in the engine itself
19:34:56  <frosch123> flooding is more powerful than any action gs have currently
19:35:12  <frosch123> it can destroy industries, and vehicles in place
19:35:20  <frosch123> also stations while vehicles are on them
19:35:57  <Alberth> your accumulation has caught the idea very well imho
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