Log for #openttdcoop on 10th May 2009:
Times are UTC Toggle Colours
00:00:06  <PublicServer> <TheDancinZerg> yeah... i saw someone use PBS signals down a straight path
00:00:12  <PublicServer> <TheDancinZerg> made me cry inside
00:01:13  <PublicServer> <comradevik> i just dont like them because i cant really figure them out
00:01:28  <PublicServer> <comradevik> with presignals, when something is wrong i can 'debug' it
00:01:31  <PublicServer> <TheDancinZerg> i like them because they make some complicated signaling situations a lot easier
00:02:22  <ZarenorDarkstalker> I love PBS signals
00:02:35  <PublicServer> <Gleeb> comradevik: Turn on INTERFACE > DISPLAY OPTIONS > SHOW RESERVED TRACKS
00:02:38  <ZarenorDarkstalker> and you can use them strianght, but unless you're switching in-line it's not necessary
00:03:01  <ZarenorDarkstalker> I've found the best times tend to be for stations
00:03:40  <PublicServer> <TheDancinZerg> yeah
00:04:21  <PublicServer> <TheDancinZerg> anytime trafic might be able to go through both ways on a block or 2 at a time on a block
00:05:08  <PublicServer> <comradevik> i only used them for terminus untill I learned about the Osai terminus
00:05:38  <PublicServer> <TheDancinZerg> WTF MATE
00:05:47  <PublicServer> <Gleeb> O.o
00:05:56  <PublicServer> <comradevik> ?
00:05:57  <PublicServer> <Gleeb> But I am le tired :\
00:05:57  <ZarenorDarkstalker> Amn yeha, it's more than 1-in-a block that i find most useful
00:06:13  <PublicServer> <Gleeb> My bad. Didn't think that'd happen
00:06:23  <ZarenorDarkstalker> HAHAHAH Gleeb....
00:06:39  <PublicServer> <TheDancinZerg> you just killed 4 people
00:06:40  <ZarenorDarkstalker> andway, BBL and I'l see about trying to build something
00:06:43  <PublicServer> <TheDancinZerg> how do you feel?
00:06:47  <PublicServer> <Gleeb> Awesome.
00:06:52  <PublicServer> <comradevik> what happened
00:07:03  <PublicServer> <Gleeb> Fiddling with PBS with life trains.
00:07:03  <ZarenorDarkstalker> So take a nap then fire the ciggarettes! (er.. missles)!
00:07:06  <PublicServer> <Gleeb> live*
00:08:26  <PublicServer> <Gleeb> G
00:08:29  <PublicServer> <Gleeb> O.o
00:08:44  <PublicServer> <Gleeb> It collided with itself?
00:08:59  <PublicServer> <comradevik> no that was me
00:09:13  <PublicServer> <Gleeb> Forced it to skip?
00:09:16  <PublicServer> <comradevik> yeah
00:09:19  <PublicServer> <Gleeb> Why?
00:09:40  <PublicServer> <comradevik> I didnt notice the grey
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00:13:21  <TheDancinZerg> !players
00:13:22  <PublicServer> TheDancinZerg: Client 241 (Orange) is comradevik, in company 1 (Desert Logistics)
00:13:22  <PublicServer> TheDancinZerg: Client 212 (Orange) is Gleeb, in company 1 (Desert Logistics)
00:13:22  <PublicServer> TheDancinZerg: Client 214 (Orange) is TheDancinZerg, in company 1 (Desert Logistics)
00:13:23  <PublicServer> TheDancinZerg: Client 219 (Orange) is mensi, in company 1 (Desert Logistics)
00:15:14  <PublicServer> *** mensi has left the game (leaving)
00:15:14  <PublicServer> *** mensi has left the game (connection lost)
00:15:24  <PublicServer> <TheDancinZerg> check out
00:15:29  <PublicServer> <TheDancinZerg> "When to use PBS"
00:15:34  <PublicServer> <comradevik> i'm looking at it
00:15:47  <PublicServer> <comradevik> i dont get your first yes
00:15:54  <PublicServer> <comradevik> what's the advantage there
00:16:21  <PublicServer> <TheDancinZerg> because if a train is not going to A
00:16:30  <PublicServer> <TheDancinZerg> then 1 and 2 are free to move
00:16:44  <PublicServer> <comradevik> ahh
00:17:40  <PublicServer> <comradevik> that needs to be put on the wiki
00:17:55  <PublicServer> <TheDancinZerg> should i screenshot it?
00:18:36  <PublicServer> <comradevik> well the wiki doesnt seem to have a pbs guide
00:18:54  <PublicServer> <TheDancinZerg> it does
00:18:59  <PublicServer> <TheDancinZerg> im looking at it
00:19:08  <PublicServer> <Gleeb> Now, lame is beautiful :)
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00:19:52  <PublicServer> <TheDancinZerg> lame has never been so good
00:20:20  <PublicServer> <Gleeb> It could be even better :P
00:20:26  <PublicServer> <TheDancinZerg> but basicly, using PBS comes down to this
00:20:27  <PublicServer> <Gleeb> But that means a LOT of rebuilding.
00:20:38  <PublicServer> <TheDancinZerg> first
00:20:51  <PublicServer> <TheDancinZerg> 2 trains or more have to be able to be on the same block at the same time
00:21:02  <PublicServer> <TheDancinZerg> second, you shouldnt use it after a junction
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00:23:24  <PublicServer> <TheDancinZerg> there seems to be a jam on lame
00:23:31  <PublicServer> <Gleeb> Yeah. Was a crash
00:24:03  <PublicServer> <TheDancinZerg> but yeah, for a low flow BBH, lame is definately the way to go
00:24:16  <PublicServer> <TheDancinZerg> although i dont know why you would have a low flow BBH
00:25:58  <PublicServer> <TheDancinZerg> why cant trains make a left on lame?
00:26:30  <PublicServer> <Gleeb> They can. The choose not to.
00:26:38  <PublicServer> <TheDancinZerg> i dont see how they can
00:26:48  <PublicServer> <Gleeb> Oh, haha.
00:26:51  <PublicServer> <Gleeb> I'll fix that.
00:26:57  <PublicServer> <TheDancinZerg> lol
00:27:44  <PublicServer> <TheDancinZerg> and only the inner lanes can go north and south
00:28:44  <PublicServer> *** comradevik has left the game (leaving)
00:28:44  <PublicServer> *** comradevik has left the game (connection lost)
00:29:34  <PublicServer> <Gleeb> There, now left-turn is possible.
00:29:43  <PublicServer> <Gleeb> Now, jamming.
00:33:01  <PublicServer> <Gleeb> There, now left-turns are available only on the outer ring.
00:33:07  *** mensi has quit IRC
00:33:22  <PublicServer> <Gleeb> inner ring is unusable.
00:33:27  <PublicServer> <TheDancinZerg> coolieo
00:35:06  <PublicServer> <Gleeb> Okay, inner ring is usable now :)
00:35:12  <PublicServer> <TheDancinZerg> yay!
00:36:14  <PublicServer> <Gleeb> Looks like water will die soonish :D
00:36:22  <PublicServer> <TheDancinZerg> hopefully
00:36:59  <PublicServer> * TheDancinZerg watches the water supply production jump up to 40k
00:39:49  <PublicServer> <Gleeb> Even more improved :D
00:39:55  <PublicServer> <TheDancinZerg> nice
00:42:20  <PublicServer> <Gleeb> ?
00:42:30  <PublicServer> <TheDancinZerg> uhm
00:42:38  <PublicServer> <TheDancinZerg> no one saw that!
00:42:47  <PublicServer> * TheDancinZerg whistles
00:44:19  <Gleeb> What'd you do?
00:44:20  <PublicServer> <TheDancinZerg> man dead trains take a while to be removed
00:44:23  <PublicServer> <TheDancinZerg> nothing
00:44:45  <Gleeb> Liar.
00:45:04  <PublicServer> <TheDancinZerg> i was experimenting, and i connected a line when i shouldnt have, and my test dummies blew up
00:58:20  <PublicServer> <Gleeb> Ouch
00:58:25  <PublicServer> <TheDancinZerg> how did that happen?
00:58:36  <PublicServer> <Gleeb> 90 degree turn
00:58:44  <PublicServer> <TheDancinZerg> ouch
00:59:27  <PublicServer> <TheDancinZerg> gogo olimpic rings?
01:01:53  <PublicServer> <Gleeb> ffs
01:01:54  <PublicServer> <Gleeb> stupid trains
01:03:46  *** Venxir has quit IRC
01:03:47  <PublicServer> <Gleeb> ...
01:03:52  <PublicServer> <Gleeb> These trains are idiots
01:04:30  <PublicServer> <TheDancinZerg> their driving arround like chickens with their heads cut off!
01:06:15  <PublicServer> <TheDancinZerg> lol, the trains on the olympic rings, are moving in the same paths
01:06:26  <PublicServer> <TheDancinZerg> they dont deviate
01:06:27  <PublicServer> <Gleeb> Emergent Behavior.
01:07:39  <PublicServer> <TheDancinZerg> im gonna look for food
01:07:41  <PublicServer> <TheDancinZerg> BRB
01:08:26  <Seppel> !password
01:08:26  <PublicServer> Seppel: harked
01:09:06  <PublicServer> *** Sepp joined the game
01:11:39  <PublicServer> <Gleeb> ffs
01:12:33  *** themroc- has quit IRC
01:15:26  <PublicServer> *** Sepp has left the game (leaving)
01:15:27  <PublicServer> *** Sepp has left the game (connection lost)
01:17:50  <PublicServer> <TheDancinZerg> back
01:18:02  <PublicServer> <Gleeb> wb
01:23:22  <PublicServer> <TheDancinZerg> nifty
01:23:31  <PublicServer> <Gleeb> DIE, WATER
01:23:37  <PublicServer> <TheDancinZerg> lol
01:24:08  <PublicServer> <TheDancinZerg> do you see my terminus layout?
01:24:21  <PublicServer> <Gleeb> Sidings/Annexe?
01:24:26  <PublicServer> <TheDancinZerg> yeah
01:24:37  <PublicServer> <Gleeb> Yeah, pretty standard.
01:24:44  <PublicServer> <TheDancinZerg> its actually more efficient than the standard
01:24:51  <PublicServer> <TheDancinZerg> because of the penalty
01:25:00  <PublicServer> <TheDancinZerg> with the signal next to the station
01:25:10  <PublicServer> <Gleeb> Ah, I see :)
01:25:13  <PublicServer> <TheDancinZerg> if a train can choose, it will choose the farthest platform
01:25:28  <PublicServer> <TheDancinZerg> so that way, a train can pull in and pull out at the same time
01:25:31  <PublicServer> <TheDancinZerg> no delays
01:25:52  <KenjiE20|LT> we do that a lot
01:27:09  <PublicServer> <TheDancinZerg> its better, imo, for stations that experience a rush hour
01:27:30  <PublicServer> <TheDancinZerg> otherwise its the same
01:27:41  <KenjiE20|LT> iirc 138 had a very large penalty based pax terminus
01:28:17  <PublicServer> <TheDancinZerg> what does iirc mean, i cant remember
01:28:28  <KenjiE20|LT> if i remember correctly
01:28:33  <PublicServer> <TheDancinZerg> ah
01:28:41  <KenjiE20|LT> !archive
01:28:41  <PublicServer> KenjiE20|LT: http://www.openttdcoop.ORG/wiki/PublicServer:Archive |
01:30:39  <KenjiE20|LT> pretty much all the latests games have had at least one penalty pbs based station entry
01:30:51  <PublicServer> <TheDancinZerg> including this one
01:31:06  <KenjiE20|LT> the only difference between those roro ones and the terminus would be alternative in-out lines
01:32:31  <PublicServer> <TheDancinZerg> LOL
01:32:40  <PublicServer> <TheDancinZerg> 30k!
01:33:27  <PublicServer> <TheDancinZerg> this water supply is never gonna die
01:34:36  <PublicServer> <TheDancinZerg> i cant help but keep thinking that there is something i can do...
01:36:43  *** valhallasw has quit IRC
01:38:29  <PublicServer> <TheDancinZerg> time to work on an SLH
01:42:46  *** comradevik has quit IRC
01:44:45  <PublicServer> <Gleeb> Water is @ 12k.
01:44:55  <PublicServer> <TheDancinZerg> ah
01:46:37  <PublicServer> <TheDancinZerg> hard to incorperate an SL of 5
01:46:40  <PublicServer> <TheDancinZerg> err
01:46:43  <PublicServer> <TheDancinZerg> CL
02:12:13  <PublicServer> <TheDancinZerg> ...
02:12:16  <PublicServer> <TheDancinZerg> i did this SLH
02:12:21  <PublicServer> <TheDancinZerg> that goes to two sides
02:12:24  <PublicServer> <TheDancinZerg> and i realized
02:12:29  <PublicServer> <TheDancinZerg> that in the center of the loop
02:12:31  <PublicServer> <TheDancinZerg> is nothing
02:12:54  <PublicServer> <TheDancinZerg> not even a stray oil refinery
02:13:09  <PublicServer> <Gleeb> Near Narwood Transfer?
02:13:32  <PublicServer> <TheDancinZerg> yeah
02:49:11  <PublicServer> <Gleeb> Damned trains
02:49:24  <PublicServer> <TheDancinZerg> what?
02:53:48  <PublicServer> <TheDancinZerg> how long should prios be?
02:53:55  <PublicServer> <TheDancinZerg> 3 blocks or 4 blocks?
02:54:02  <PublicServer> <Gleeb> 3 signalblocks seems okay
02:57:04  <PublicServer> <TheDancinZerg> prios are a pain in the ass
02:59:14  <KenjiE20|LT> 2xTL +2
02:59:57  <PublicServer> <TheDancinZerg> 7 seems like overkill
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03:01:56  <PublicServer> <TheDancinZerg> ile leave 3 for now, i can always add more late
03:01:58  <PublicServer> <TheDancinZerg> later
03:05:40  <PublicServer> <TheDancinZerg> oh god damnt
03:05:43  <PublicServer> <TheDancinZerg> sry
03:05:48  <PublicServer> <TheDancinZerg> but the farm closed up
03:05:53  <PublicServer> <TheDancinZerg> so i built this SLH
03:05:57  <PublicServer> <TheDancinZerg> for a fruit farm
03:05:59  <PublicServer> <TheDancinZerg> GRRRR
03:06:15  <PublicServer> <Gleeb> WATER'S GONE :D
03:06:53  <PublicServer> <TheDancinZerg> it only took 85 years of negative returns
03:07:00  <PublicServer> <Gleeb> haha
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03:07:38  <PublicServer> <Gleeb> Now it's gone,  I may consider logging.
03:08:23  <Razaekel> !password
03:08:24  <PublicServer> Razaekel: salves
03:08:32  <PublicServer> *** Razaekel joined the game
03:09:42  <PublicServer> <TheDancinZerg> yay!
03:09:51  <PublicServer> <TheDancinZerg> SLH 01 is done
03:09:59  <PublicServer> <TheDancinZerg> most pointless SLH on the planet
03:10:00  <PublicServer> <Razaekel> who put all those 2x45s on the MM?
03:10:10  <PublicServer> <TheDancinZerg> ??
03:10:14  <PublicServer> <Gleeb> 2x45s?
03:10:25  <PublicServer> <Razaekel> 1 tile turns
03:10:34  <PublicServer> <TheDancinZerg> doesnt matter
03:10:38  <PublicServer> <TheDancinZerg> its the MM
03:10:41  <PublicServer> <Gleeb> I couldn't find another way.
03:11:14  <PublicServer> <Razaekel> next time, be more ingenious
03:11:23  <PublicServer> <Gleeb> No
03:11:35  <PublicServer> <TheDancinZerg> kindof a harsh demand imo
03:11:47  <KenjiE20|LT> flow is life
03:11:50  <PublicServer> <Razaekel> you'r new, so i shouldnt expect much from you, then
03:12:28  <PublicServer> <Gleeb> Not that new, just tired.
03:12:31  <PublicServer> <Gleeb> It's 0412.
03:13:21  <KenjiE20|LT> speaking of which
03:13:24  <KenjiE20|LT> o7
03:13:39  <PublicServer> <Gleeb> o/
03:13:47  *** KenjiE20|LT has quit IRC
03:15:05  <PublicServer> <Gleeb> ...
03:15:09  <PublicServer> <TheDancinZerg> what?
03:15:16  <PublicServer> * Gleeb points at Zerg and blames him.
03:15:28  <PublicServer> <TheDancinZerg> oh god what did i do
03:19:14  <PublicServer> <Gleeb> ...
03:19:39  <PublicServer> <TheDancinZerg> what?
03:23:32  <PublicServer> <Gleeb> In future, if you want someone to stop building so you can work alone, signs like 'wip /raz' work better than 'NO' and 'piss off'
03:23:55  <PublicServer> <Razaekel> sorry, but when i get annoyed i tend not to think straight
03:23:56  <PublicServer> <Gleeb> Frindly FYI :)
03:24:00  <PublicServer> <TheDancinZerg> or use chat
03:24:08  <PublicServer> <Gleeb> Chat is easy to ignore :3
03:24:26  <PublicServer> <Razaekel> but it got your attention, didnt it
03:24:58  <PublicServer> <Gleeb> It made me want to keep working, just to annoy you, if I'm honest.
03:24:59  <PublicServer> <TheDancinZerg> now its time to make a station for 40 tons a fruit a month...
03:25:25  <uliko> !password
03:25:25  <PublicServer> uliko: stride
03:25:56  <PublicServer> <Gleeb> Zerg: Water's gone now, so if you can figure out a decent A>D>B>D route for a train, go for it :D
03:26:02  <PublicServer> *** uliko joined the game
03:26:20  <PublicServer> <TheDancinZerg> alrighty
03:28:09  <PublicServer> <TheDancinZerg> hows my slh look btw?
03:28:19  <PublicServer> <Gleeb> Which spoke?
03:28:24  <PublicServer> <TheDancinZerg> spoke one
03:28:26  <PublicServer> <uliko> wth is happening at mm drop
03:28:29  <PublicServer> <TheDancinZerg> or just look for slh 2
03:28:48  <PublicServer> <TheDancinZerg> they are....
03:28:59  <PublicServer> <TheDancinZerg> not making money?
03:29:05  <PublicServer> <Gleeb> Zerg: It's small, yet big.
03:29:11  <PublicServer> <TheDancinZerg> at the same time
03:29:15  <PublicServer> <TheDancinZerg> its amazing
03:29:24  <PublicServer> <TheDancinZerg> i like the load balencer the best
03:29:27  <PublicServer> <uliko> lots of short curves
03:29:45  <PublicServer> <Gleeb> Yeah, too many short curves. CL is 5.
03:29:57  <PublicServer> <TheDancinZerg> ile fix that
03:30:20  <PublicServer> <uliko> doubt you can make lal those curves cl5 without redoing it all tbh :P
03:30:49  <PublicServer> <TheDancinZerg> yeah the inner ones will be trickey
03:31:00  <PublicServer> <uliko> whats the big u-turn to the east good for?
03:31:09  <PublicServer> <TheDancinZerg> nothing
03:31:12  <PublicServer> <TheDancinZerg> just a dead end
03:32:20  <PublicServer> <Razaekel> wtf is with all the MM trains
03:32:25  <PublicServer> <Razaekel> somebody told them to go to the depot
03:32:35  <PublicServer> <uliko> the new station is a disaster
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03:32:56  <PublicServer> <TheDancinZerg> yeah, surprizingly the terminus one was much more efficient
03:33:03  <PublicServer> <TheDancinZerg> gogo pbs
03:33:46  <PublicServer> <Razaekel> wonderful
03:33:47  <PublicServer> <Razaekel> gridlock
03:33:56  <PublicServer> <TheDancinZerg> is it worki- damn
03:35:02  <PublicServer> <uliko> who rebuilt the mm drop?
03:35:08  <PublicServer> <Razaekel> me
03:35:11  <PublicServer> <Razaekel> the southern end
03:35:18  <PublicServer> <Gleeb> I was doing it but raz pushed my aside.
03:35:18  <PublicServer> <Razaekel> havent changed the northern end yet
03:35:27  <PublicServer> <Razaekel> your curves are horrible
03:35:40  <PublicServer> <Gleeb> North end?
03:35:43  <PublicServer> <Gleeb> You mean east?
03:35:48  <PublicServer> <Razaekel> no i m
03:35:53  <PublicServer> <Razaekel> i mean north
03:35:56  <PublicServer> <uliko> the entire thing is overloaded with cl1s
03:36:08  <PublicServer> <TheDancinZerg> wow we lost a million in train profits
03:36:16  <PublicServer> <TheDancinZerg> brb food, still working on SLH 02
03:37:12  <PublicServer> <Razaekel> go to bed
03:38:37  <PublicServer> <Razaekel> gleeb
03:38:40  <PublicServer> <Razaekel> GO
03:38:41  <PublicServer> <Razaekel> TO
03:38:44  <PublicServer> <Razaekel> BED
03:38:49  <PublicServer> <Gleeb> Why?
03:39:07  <PublicServer> <Gleeb> I got up late, I have hours left :P
03:39:31  <PublicServer> <Razaekel> because this is amazingly shitty building
03:39:48  <PublicServer> <Gleeb> Don't look at me.
03:40:00  <PublicServer> <Razaekel> wanna name names?
03:40:19  <PublicServer> <TheDancinZerg> alright bacjk
03:40:34  <PublicServer> <Gleeb> I built the link to Mint East and the curves-of-death at the east of MMD.
03:40:41  <TheDancinZerg> w
03:40:49  <PublicServer> <TheDancinZerg> whats amazinly shitty
03:40:57  <PublicServer> <Razaekel> 2x45 curves are amazingly shitty
03:41:02  <PublicServer> <Razaekel> they are a NONO
03:41:12  <PublicServer> <TheDancinZerg> where at
03:41:13  <PublicServer> <Razaekel> only for emergencies
03:41:14  <PublicServer> <TheDancinZerg> sign it
03:41:15  <PublicServer> <Gleeb> I know they are. That's why I was replacing them.
03:41:19  <PublicServer> <Razaekel> next to MM drop
03:42:03  <PublicServer> <Razaekel> and besides
03:42:10  <PublicServer> <Razaekel> why was the MM Drop converted to RORO?
03:42:20  <PublicServer> <Razaekel> last time i was on, it was working fine as a terminus
03:42:34  <PublicServer> <Gleeb> Because it was massivly jammed.
03:42:34  <PublicServer> <uliko> i thought you said you rebuilt it?
03:42:46  <PublicServer> <Razaekel> i'm rebuilding it back as a terminus
03:42:59  <PublicServer> <Razaekel> there is no room for a RORO where it is now
03:43:25  <PublicServer> <Gleeb> Some tracks had 7 platfors to chose from. I switched to roro so I could rebuild it as a terminus.
03:43:37  <PublicServer> <Gleeb> Not a good one. A short-term one, though.
03:43:42  <PublicServer> <Razaekel> never do that
03:43:53  <PublicServer> <Razaekel> if you have to rebuild it
03:43:58  <PublicServer> <Razaekel> then stop the trains
03:44:25  <PublicServer> <Gleeb> Well, now I know.
03:44:34  <PublicServer> <Razaekel> how long have you been here?
03:44:50  <PublicServer> <Gleeb> This game, or in general?
03:44:55  <PublicServer> <Razaekel> OTTD
03:45:02  <PublicServer> <TheDancinZerg> Life
03:45:29  <PublicServer> <Gleeb> TTD, years. OTTD, months. OTTDC, fewer months.
03:45:37  <PublicServer> <Gleeb> This game? Since 3rd meal.
03:45:48  <PublicServer> <Razaekel> how many months on OTTDC?
03:45:54  <PublicServer> <Gleeb> 2-4.
03:46:14  <PublicServer> <Gleeb> Since 135ish.
03:46:25  <PublicServer> <Razaekel> 6 weeks
03:46:31  <PublicServer> <Razaekel> so a month and a half at most
03:46:33  <PublicServer> * Gleeb shrugs :P
03:46:38  <PublicServer> <Gleeb> Feels longer.
03:47:19  <PublicServer> <Gleeb> I've been nervous of joining in incase I mess up. The only reason I've not gone offline is because you apologised to me before.
03:47:20  <PublicServer> <TheDancinZerg> okey wow, it is hard to incorperate TL into an SLH
03:50:52  <PublicServer> <TheDancinZerg> yeah this is my first time playing an OTTDC game in about 3 years or so
03:51:46  <PublicServer> <Razaekel> there are way too many damn trains on narwood halt
03:52:16  <PublicServer> <Gleeb> I was removing some beore.
03:52:20  <PublicServer> <Gleeb> before *
03:52:29  <PublicServer> <Gleeb> less is more etc.
03:52:50  <PublicServer> <TheDancinZerg> sometimes more is more
03:52:53  <PublicServer> <Razaekel> no
03:53:14  <PublicServer> <Gleeb> TheDancinZerg: Gridlock and profit are mutually exclusive.
03:53:35  <PublicServer> <TheDancinZerg> true
03:53:42  <PublicServer> <Razaekel> usually, noobs will join a game, see that a station appears underserviced, and spam a bunch of trains to that station
03:53:52  <PublicServer> <TheDancinZerg> but i said SOMETIMES
03:53:55  <PublicServer> <Razaekel> but they forget to consider two other possibilitie
03:54:15  <PublicServer> <TheDancinZerg> trains are at station, and its a rush hour situation
03:54:18  <PublicServer> <Razaekel> either the trains are in a jam somewhere, or they're travelling as a group
03:54:25  <PublicServer> <TheDancinZerg> or mine is low output
03:54:42  <PublicServer> <Razaekel> if the mine is low output, then there should be trains sitting
03:55:09  <PublicServer> <TheDancinZerg> yeah
03:55:10  <PublicServer> <Gleeb> I tend to react more to the trend of the station. Just enough to have the cargo slowly reducing.
03:55:22  <PublicServer> <Razaekel> optimally, there should be JUST enough trains so that there is always one loading
03:55:31  <PublicServer> <Gleeb> That way, bursts of production are less of a problem.
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03:56:08  <PublicServer> <TheDancinZerg> why dont we use 1 platform stations for loading?
03:56:27  <PublicServer> <Gleeb> Because it's not efficient.
03:56:30  <PublicServer> <uliko> trains might queue in more vital parts
03:56:33  <PublicServer> <Razaekel> takes time for trains to enter and exit the station
03:56:34  <PublicServer> <Gleeb> You'll just get a queue.
03:56:49  <PublicServer> <TheDancinZerg> alright
03:57:31  <PublicServer> <Gleeb> Ooh, E-Mail.
03:58:08  <PublicServer> <Gleeb> Cute compass. Most compasses I see in games are HUGE affairs.
04:00:48  <PublicServer> <Razaekel> see?
04:00:53  <PublicServer> <Razaekel> everything is nice and neat
04:03:03  <PublicServer> <Gleeb> Just the effect I was aiming for.
04:03:13  <PublicServer> <Gleeb> No more crappy roro, I promise <3
04:03:22  <PublicServer> <Razaekel> better not be >.<
04:03:52  <PublicServer> * Gleeb hides his cargodest game from raz.
04:04:08  <PublicServer> <Razaekel> i dont care what you do on your solo games
04:04:13  <PublicServer> <Gleeb> haha
04:04:22  <PublicServer> <Razaekel> but on OTTDC, i have standards
04:04:26  <PublicServer> <Gleeb> Solo games are where coop gaming habits are born :P
04:04:41  <PublicServer> <Razaekel> and here is where bad habits die
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04:05:01  <PublicServer> <TheDancinZerg> alright
04:05:05  <PublicServer> <TheDancinZerg> merger take 2
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04:05:39  <PublicServer> <Razaekel> i have no idea wtf is going on at that merger
04:05:46  <PublicServer> <Gleeb> Me either.
04:05:55  <PublicServer> <TheDancinZerg> at mine?
04:06:05  <PublicServer> <Razaekel> no, the one on the other side of the map
04:06:08  <PublicServer> <Razaekel> yes yours
04:06:19  <PublicServer> <TheDancinZerg> there is a merger on the other side of the map
04:06:38  <PublicServer> <Razaekel> and it beats the heck out of yours
04:06:43  <PublicServer> <TheDancinZerg> ouch
04:06:57  <PublicServer> <Razaekel> wtf are you trying to do?
04:07:00  <PublicServer> <Razaekel> SL join?
04:08:18  <PublicServer> <Razaekel> cause you completely forgot your prios
04:08:41  <PublicServer> <TheDancinZerg> yeah your right i did
04:08:52  <PublicServer> <Razaekel> you're*
04:09:17  <PublicServer> <Razaekel> that's pathetic
04:09:34  <PublicServer> <Razaekel> here
04:09:38  <PublicServer> <TheDancinZerg> no
04:09:40  <PublicServer> <TheDancinZerg> i have it
04:09:59  <PublicServer> <TheDancinZerg> fine
04:10:13  <PublicServer> <Razaekel> do the same for the other track
04:11:07  <PublicServer> <TheDancinZerg> thats exactly what i was going to do before you said thats pathetic
04:11:18  <PublicServer> <Razaekel> well then
04:11:23  <PublicServer> <Razaekel> do it and prove me wrong
04:14:12  <PublicServer> <Razaekel> the only reason i used that pass-through signal on the ML is because there's no room on the other side of the ML from the joining track to put this prio, and so the passisgnal is needed to pass the signal
04:14:42  <PublicServer> <Razaekel> and you dont need exit presignals on prios
04:14:49  <PublicServer> <TheDancinZerg> doesnt hurt
04:15:07  <PublicServer> <uliko> it does if someone extends the prio and doesnt notice there's an exit
04:15:30  <PublicServer> <TheDancinZerg> there now its a combo signal
04:15:56  <PublicServer> <Razaekel> and your signal gap is too large
04:16:01  <PublicServer> <Razaekel> you have a 2 tile signal gap
04:16:25  <PublicServer> <uliko> the tunnel is a 4 tile gap aswell :P
04:16:37  <PublicServer> <Razaekel> in which case you need to double it
04:17:02  <PublicServer> <Razaekel> mind if a take a whirl at it?
04:17:06  <PublicServer> <Razaekel> if i*
04:17:07  <PublicServer> <TheDancinZerg> go
04:17:09  <PublicServer> <TheDancinZerg> for it
04:19:38  <PublicServer> <Razaekel> there
04:19:43  <PublicServer> <Razaekel> although
04:20:53  <PublicServer> <Razaekel> that;s better
04:24:31  <PublicServer> <Razaekel> geez
04:24:34  <PublicServer> <Razaekel> dont do 2x45s
04:26:25  <PublicServer> <Gleeb> Yah. You get mean signs popping up :P
04:27:21  <PublicServer> <Razaekel> S curves slow a train dow
04:27:24  <PublicServer> <Razaekel> down*
04:27:39  <PublicServer> <Razaekel> and also
04:27:50  <PublicServer> <Razaekel> X's are bad for traffic flow
04:29:34  <PublicServer> <Razaekel> give up?
04:29:38  <PublicServer> <Razaekel> how sad
04:29:45  <PublicServer> <TheDancinZerg> on the s curve?
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04:30:02  <PublicServer> <Razaekel> sure why not
04:30:07  <PublicServer> <TheDancinZerg> if an S curve is going to slow a train down that much then we need to rework the whole infrastructure
04:30:14  <PublicServer> <Razaekel> hah
04:30:24  <PublicServer> <Razaekel> gimme a moment
04:30:55  <PublicServer> <TheDancinZerg> i was talking about the rest of the map
04:31:09  <PublicServer> <Razaekel> it's the distance between the curves that matters
04:31:28  <PublicServer> <Razaekel> you need to have 1 TL between two turns of the same direction
04:32:46  <PublicServer> <Razaekel> also, doing something like this is preferred over doing a X crossing
04:33:20  <PublicServer> <Razaekel> im gonna log
04:33:25  <PublicServer> <Razaekel> dont mess up too bad
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04:36:00  <TheDancinZerg> w!players
04:36:07  <TheDancinZerg> !players
04:36:08  <PublicServer> TheDancinZerg: Client 212 (Orange) is Gleeb, in company 1 (Desert Logistics)
04:36:08  <PublicServer> TheDancinZerg: Client 214 (Orange) is TheDancinZerg, in company 1 (Desert Logistics)
04:36:51  <PublicServer> <TheDancinZerg> what are u up to gleeb
04:38:29  <G> I'm compiling so I can connect
04:38:41  <PublicServer> <TheDancinZerg> alright
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04:45:29  <PublicServer> *** Game paused (not enough players)
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04:47:48  <G> !password
04:47:48  <PublicServer> G: starry
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07:01:51  <ODM> mornin
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07:37:51  <planetmaker> morning
07:38:57  <ODM> hey pm:)
07:39:20  <PublicServer> *** Game unpaused (enough players)
07:39:36  <ODM> !password
07:39:36  <PublicServer> ODM: casted
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07:40:10  <PublicServer> <0DM> wow, big station is bug
07:42:12  <PublicServer> <0DM> so, trains drop and pickup in the same run?
07:42:35  <PublicServer> <planetm4ker> if possible, yes
07:42:53  <PublicServer> <0DM> neat
07:43:15  <PublicServer> <0DM> the primaries are on that same network, or seperately?
07:47:12  <PublicServer> <0DM> cuz that would mean, since trains cant reverse there, that a train picking from  one industry needs to pick from another industry:p
07:47:35  <PublicServer> <planetm4ker> see e.g. train #38
07:47:44  <PublicServer> <planetm4ker> but we need many different orders there, too
07:48:19  <PublicServer> <planetm4ker> but that supplied food with fruit, takes food back and then gets goods from factory :)
07:48:34  <PublicServer> <planetm4ker> so only 1 leg is run empty half of the time
07:48:41  <PublicServer> <0DM> scary
07:48:46  <PublicServer> <0DM> but i meant primaries actually
07:48:50  <PublicServer> <0DM> how to get em to hub
07:49:20  <PublicServer> <planetm4ker> ah. But train. And then have it haul either food or goods to the hub.
07:49:23  <PublicServer> <planetm4ker> and then return
07:49:27  <PublicServer> <planetm4ker> to their station
07:49:32  <PublicServer> <0DM> aah okey
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07:50:01  <PublicServer> <planetm4ker> there should be for each primary the possibility to find a wagon which can be changed to either food or goods afaik
07:50:02  <PublicServer> <0DM> so every train visits 2 spokes, and will try to be nonempty
07:50:09  <PublicServer> <planetm4ker> yes
07:50:20  <PublicServer> <planetm4ker> it's one loop in the South. One in the North
07:50:20  <PublicServer> <0DM> we're not using full load then i guess, as that messes up
07:50:34  <PublicServer> <planetm4ker> no full load at factory etc. At primary: yes
07:50:41  <PublicServer> <0DM> well not on the hubs and plants, buta... what you said
07:50:42  <PublicServer> <planetm4ker> or rather: only at primary
07:50:49  <PublicServer> <planetm4ker> :)
07:50:49  <PublicServer> <0DM> darn you:p
07:50:52  <Thijs> !password
07:50:52  <PublicServer> Thijs: ambush
07:50:58  <PublicServer> <0DM> dont make me throws gravity on you!
07:51:01  <PublicServer> *** Thijs joined the game
07:51:01  <PublicServer> <planetm4ker> I'm not using dvorak keyboard :P
07:51:09  <PublicServer> <0DM> same here:D
07:53:54  <PublicServer> <0DM> guess ill build a SLH^^
07:54:02  <PublicServer> <planetm4ker> :) I thought about hte same
07:54:04  <de_ghosty> !password
07:54:04  <PublicServer> de_ghosty: ambush
07:54:07  <PublicServer> <planetm4ker> we need them :)
07:54:08  <PublicServer> <0DM> dont let me stop you
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07:54:35  <PublicServer> <planetm4ker> :)
07:55:37  <PublicServer> <0DM> i see fit for 8 SLH's, one on ever spoke, and one in every spokering
07:57:35  <PublicServer> <De_Ghost> these order are sooooooo long
07:57:36  <PublicServer> <De_Ghost> lol
07:57:40  <PublicServer> <0DM> yup
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07:58:11  <de_ghosty> u'd save alot of effor in depots
07:58:19  <de_ghosty> wait nvm
07:58:45  <PublicServer> <0DM> whats the CL?
07:59:07  <PublicServer> <0DM> aw damn you pm:p
07:59:10  <PublicServer> <planetm4ker> I built to 5. But with top speed of 144 it's probably shorter
07:59:17  <PublicServer> <planetm4ker> hm?
07:59:22  <PublicServer> <0DM> *points south*
07:59:23  <PublicServer> <planetm4ker> what is it, ODM?
07:59:38  <PublicServer> <0DM> :P
07:59:47  <PublicServer> <planetm4ker> honestly? What?
07:59:57  <PublicServer> <0DM> i started on the same spoke as you:p
07:59:58  <PublicServer> <planetm4ker> oh :P
08:00:06  <PublicServer> <0DM> i'll move^^
08:00:32  <PublicServer> <planetm4ker> sorry :)
08:00:37  <PublicServer> <planetm4ker> didn't see it
08:00:42  <PublicServer> <0DM> same here:)
08:00:54  <PublicServer> <0DM> guess ill build somewhere else
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08:14:09  <PublicServer> <planetm4ker> I think the order will be considered fulfilled even if it refits in another depot
08:14:35  <PublicServer> <planetm4ker> ODM: by giving all trains to use the same depot...
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08:15:12  <PublicServer> <0DM> lets have a look
08:16:41  <PublicServer> <0DM> hm nope, didnt do anything:(
08:16:50  <PublicServer> <0DM> see test!
08:17:24  <PublicServer> <planetm4ker> I'm there
08:18:01  <PublicServer> <0DM> i didnt specify the one after wp
08:18:17  <PublicServer> <planetm4ker> hm...
08:18:58  <PublicServer> <0DM> the solution to me seems to specify a depot per orderset, keep different ordersets, and have a counter on each depot...
08:19:00  <PublicServer> <planetm4ker> that's bad...
08:19:03  <PublicServer> <0DM> will be more work
08:19:13  <PublicServer> <planetm4ker> WAY more work
08:19:20  <PublicServer> <0DM> i'mm surprised this wasn't brought up earlier
08:20:07  <PublicServer> <0DM> ah wait
08:20:15  <PublicServer> <0DM> under go-to, theres a "go to nearest train depot"
08:20:22  <PublicServer> <0DM> :)
08:20:35  <PublicServer> <0DM> thatll fix it
08:21:11  <PublicServer> <0DM> *puts on spandex uniform and saves the day*
08:21:16  <PublicServer> <planetm4ker> you saved me, ODM :)
08:21:21  <PublicServer> <0DM> hehe^^ np
08:21:41  <PublicServer> <0DM> or the plan wouldve been bozo-d
08:24:49  <FiCE> !players
08:24:51  <PublicServer> FiCE: Client 253 (Orange) is planetm4ker, in company 1 (Desert Logistics)
08:24:51  <PublicServer> FiCE: Client 254 (Orange) is 0DM, in company 1 (Desert Logistics)
08:24:53  <FiCE> !password
08:24:53  <PublicServer> FiCE: bathes
08:25:09  <PublicServer> *** FiCE joined the game
08:25:33  <PublicServer> <0DM> wow, quite happy with how my hub turned out
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08:26:37  <PublicServer> <0DM> wb:P
08:26:58  <PublicServer> <planetm4ker> wifi died :)
08:26:59  <PublicServer> <FiCE> I was expecting some work to be done in the last 8hrs :)
08:27:10  <PublicServer> <0DM> in the last 8 hours, people slept:p
08:27:11  <PublicServer> <planetm4ker> there was, there was :)
08:27:14  <PublicServer> <0DM> and also, we did some work^^
08:27:14  <PublicServer> <FiCE> :)
08:29:18  <PublicServer> <0DM> currently finish my slh
08:29:27  <PublicServer> <planetm4ker> sloooow ;)
08:29:34  <PublicServer> <0DM> it's two way!:p
08:29:44  <PublicServer> <planetm4ker> ha. why?
08:29:57  <PublicServer> <planetm4ker> ok. why not? ;)
08:30:00  <PublicServer> <0DM> hehe:p
08:30:13  <PublicServer> <0DM> thought it might be handy for the middle bit
08:32:42  <PublicServer> <0DM> ohno a train:O
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08:39:29  <PublicServer> <0DM> we need a good slh numbering i think
08:39:39  <PublicServer> <planetm4ker> me thinks that refit isn't always profitable :)
08:40:39  <PublicServer> <0DM> i propose SLH spoke.slhnumberinspoke
08:41:54  <PublicServer> *** Kolo joined the game
08:42:47  <PublicServer> <0DM> might i point out we dont have industries at the drop stations yet?:p
08:42:54  <PublicServer> <0DM> just added a refinary
08:42:59  <PublicServer> <planetm4ker> :O
08:43:17  <PublicServer> <0DM> you're not that awake yet are you^^
08:43:24  <PublicServer> <0DM> might explain the bad profit:D
08:44:00  <PublicServer> <planetm4ker> I funded a factory
08:44:48  <PublicServer> <0DM> there:)
08:44:57  <PublicServer> <0DM> tbh i think the plan is quite interesting
08:44:57  <PublicServer> <planetm4ker> wasn't needed
08:45:02  <PublicServer> <0DM> not sure if itll work
08:45:10  <PublicServer> <planetm4ker> :) I agree
08:45:11  <PublicServer> <0DM> just to be safe:D
08:45:29  <PublicServer> <0DM> any thoughts on my slh? or missing signals?
08:45:30  <PublicServer> <planetm4ker> I think it can work. But it might need more fine-tune than possible on the PS
08:46:17  <PublicServer> <0DM> i think there'll be huge stacks of freight on the main hub
08:46:24  <PublicServer> <0DM> and spoke3 with goods will be overloaded
08:46:35  <PublicServer> <planetm4ker> yes. You're missing a choice for the join
08:46:43  <PublicServer> <planetm4ker> each side can only join one ML
08:46:46  <PublicServer> <0DM> *points at sign*:P
08:46:58  <PublicServer> <planetm4ker> gah.
08:47:04  <PublicServer> <planetm4ker> it needs it right now :)
08:47:10  <PublicServer> <0DM> couldnt think of something good, so someone else can feel free
08:47:41  <PublicServer> <0DM> its why the joining tracks go to the inside, even though for this its not needed
08:47:45  <PublicServer> <0DM> just need to mix em^^
08:48:22  <PublicServer> <planetm4ker> your hub. not mine :P
08:48:27  <PublicServer> <0DM> sigh
08:48:29  <PublicServer> <0DM> ill try:(
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08:49:45  <PublicServer> <planetm4ker> anyway. I'm invited for lunch. CU guys and have fun :)
08:49:47  <PublicServer> <0DM> cya
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09:01:59  <PublicServer> <0DM> hmm, what engine should we use?
09:02:09  <PublicServer> <FiCE> all of them... :D
09:02:12  <PublicServer> <FiCE> not sure heh
09:02:37  <PublicServer> <0DM> theres a 177 kph engine, but with low hp
09:02:40  <PublicServer> <0DM> after that, 144
09:03:36  <PublicServer> <0DM> guess centennial it is
09:03:53  <PublicServer> <FiCE> yep it should be easy enough to change later
09:04:04  <PublicServer> <FiCE> seeing as we're doing refitting on each drop
09:04:29  <PublicServer> <0DM> hehe
09:04:52  <PublicServer> <0DM> wth, gear ratio
09:11:55  <PublicServer> <0DM> woo, added a train^^
09:13:49  <PublicServer> <FiCE> I should add some too :)
09:13:53  <PublicServer> <0DM> yes:)
09:14:14  <PublicServer> <0DM> make sure you have a good look at the orders though, can be quite complicated
09:15:08  <PublicServer> <FiCE> this looks like it'll get ugly?
09:15:11  <PublicServer> <0DM> nah
09:15:20  <PublicServer> <FiCE> won't trains queue up in the depos at the hub?
09:15:45  <PublicServer> <0DM> no, because the train after it has to stop at the platform
09:16:09  <PublicServer> <FiCE> hmm I see :)
09:16:38  <Booth> !password
09:16:38  <PublicServer> Booth: clowns
09:17:07  <PublicServer> <FiCE> how about we move the MM to use the ML?
09:17:15  <PublicServer> <0DM> or kill the mm:p
09:17:24  <PublicServer> <FiCE> well yeah... that too :D
09:17:38  <PublicServer> <0DM> dont wanna add all oil wells, well get an oil overflow:p
09:17:39  <PublicServer> <Kolo> let's start deliveries on ML first
09:18:03  <PublicServer> <FiCE> to what though?
09:18:24  <PublicServer> <Kolo> we can always kill MM later
09:18:59  <PublicServer> <FiCE> and how do we connect industries E/W of the hub?
09:19:03  <PublicServer> <FiCE> where there is no spoke?
09:19:24  <PublicServer> <0DM> just bring it to the nearest spoke
09:19:34  <PublicServer> <0DM> as demonstrated at spoke 2:"P
09:19:38  <PublicServer> <FiCE> that'll be a very long train journey :)
09:19:46  <PublicServer> <0DM> its long anyway:)
09:19:54  <PublicServer> <FiCE> ok a SLH :)
09:21:03  <[1]Mark> morning\
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09:21:15  <PublicServer> <0DM> mornin mark
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09:22:17  <PublicServer> <FiCE> hi
09:22:23  <Strixer> !players
09:22:25  <PublicServer> Strixer: Client 265 (Orange) is Mark, in company 1 (Desert Logistics)
09:22:25  <PublicServer> Strixer: Client 254 (Orange) is 0DM, in company 1 (Desert Logistics)
09:22:25  <PublicServer> Strixer: Client 260 (Orange) is FiCE, in company 1 (Desert Logistics)
09:22:25  <PublicServer> Strixer: Client 264 (Orange) is Kolo, in company 1 (Desert Logistics)
09:22:32  <Strixer> !password
09:22:32  <PublicServer> Strixer: clowns
09:22:44  <Mark> !password
09:22:44  <PublicServer> Mark: clowns
09:22:49  <PublicServer> *** Strix joined the game
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09:24:42  <PublicServer> <FiCE> MM is seriously needing some rework/demo
09:24:47  <PublicServer> <FiCE> major bottleneck
09:24:48  <PublicServer> <0DM> im goners, cya
09:24:51  <PublicServer> <Strix> Hi!
09:24:53  <PublicServer> <FiCE> cya
09:25:11  <PublicServer> *** Mark has left the game (leaving)
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09:28:11  <Kolo> stop bulding industries - that's half of our mony gone
09:28:18  <Kolo> *money
09:28:28  <PublicServer> <FiCE> need something to connect though
09:28:56  <Kolo> there is a lot to connect
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09:32:52  <tneo> morning
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10:10:04  <Kommer_> morning
10:10:09  *** Kommer_ is now known as Kommer
10:18:55  <Gleeb> Goooooooood morning.
10:19:03  <Gleeb> !password
10:19:03  <PublicServer> Gleeb: upbeat
10:19:38  <PublicServer> *** Gleeb joined the game
10:19:50  <PublicServer> <Strix> hi
10:20:07  <PublicServer> <Gleeb> Hi :)
10:20:58  <PublicServer> <Gleeb> Hey, there are trains on the track :D
10:21:52  <PublicServer> <Strix> yes, and they often jam :-D
10:22:02  <PublicServer> <Gleeb> Liar
10:22:13  <PublicServer> <Strix> especially on SLH 4.1
10:22:15  <PublicServer> <Gleeb> Where? :P
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10:23:46  <Godde> !password
10:23:46  <PublicServer> Godde: upbeat
10:23:52  <PublicServer> <Strix> and there was few "full load all" commands with 1 regearing capacity
10:23:58  <PublicServer> *** Godde joined the game
10:27:05  <PublicServer> <Strix> I have to go, cu.
10:27:09  <PublicServer> <Gleeb> o/
10:27:10  <PublicServer> *** Strix has left the game (leaving)
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10:29:20  <PublicServer> <Gleeb> 3.1 gives me headache :(
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10:30:41  <PublicServer> *** Game paused (not enough players)
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10:35:35  <ODM> !password
10:35:35  <PublicServer> ODM: pixies
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10:37:30  <PublicServer> *** Game paused (not enough players)
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10:42:57  <Gleeb> !password
10:42:57  <PublicServer> Gleeb: relent
10:43:11  <PublicServer> *** Game unpaused (enough players)
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10:56:45  <tneo> then remove some FiCE
10:56:56  <FiCE> i did
10:57:03  <FiCE> the problem was I cloned them
10:57:04  <PublicServer> *** Gleeb has left the game (connection lost)
10:57:04  <PublicServer> *** Game paused (not enough players)
10:57:18  <FiCE> when they were refitted for the 2nd leg of their journey ;)
11:05:00  <XeryusTC> !tunnels 1 8
11:05:00  <PublicServer> XeryusTC: You need 3 tunnels/bridges for trainlength 1 and gap 8.
11:05:28  <XeryusTC> thought so :P
11:06:20  <ODM> fice, i mightve done that too at the slh3.1 fruit thingy, can you check?
11:06:29  <ODM> never thought about that one
11:06:51  <PublicServer> <FiCE> no blocks that I can see :)
11:07:06  <ODM> ok
11:07:12  <PublicServer> <FiCE> there are only 4 trains there so I don't imagine it'd be an issue there
11:07:18  <PublicServer> <FiCE> it'd probably clear up fairly soon
11:07:31  <PublicServer> <FiCE> whereas I just purchased another 8 trains at once on a 2 lane station heh
11:07:40  <PublicServer> *** Game unpaused (enough players)
11:07:45  <PublicServer> *** tneo joined the game
11:08:09  <ODM> well technically, with full load, it wouldnt ever clear up as theyd stay in station, right?
11:08:38  <PublicServer> <FiCE> yeah I did notice them do that :)
11:08:59  <PublicServer> <FiCE> but in your case the fruit station has no other industry
11:09:04  <PublicServer> <FiCE> whereas my trains refit to rubber
11:09:15  <PublicServer> <FiCE> and rubber was within the range of the oil station they were picking from
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11:12:30  <PublicServer> *** Game paused (not enough players)
11:30:47  <PublicServer> *** Game unpaused (enough players)
11:30:52  <Gleeb> !password
11:30:52  <PublicServer> Gleeb: soloed
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11:38:03  <mitooo> !password
11:38:03  <PublicServer> mitooo: soloed
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11:38:32  <PublicServer> <FiCE> how do I made an order to pick up oil from the hub and take
11:38:36  <PublicServer> <FiCE> goods back to the town?
11:39:09  <PublicServer> <FiCE> it seems the train needs to make a dummy visit to the hub
11:39:20  <PublicServer> <FiCE> just to force the refit to happen at the hub and not elsewhere
11:39:57  <PublicServer> <Gleeb> Yeah, I would imagine it. Non-stop via, I think.
11:40:13  <PublicServer> <FiCE> train #111 if you want to check
11:40:43  <PublicServer> <FiCE> hmmm one too few carriages :(
11:41:01  <PublicServer> <FiCE> oh... my bad
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11:51:49  <PublicServer> <AmmIer> removing MM...
11:51:54  <PublicServer> <AmmIer> again me :-(
11:53:50  <PublicServer> <FiCE> ok :)
12:00:04  <PublicServer> <AmmIer> don't get it.
12:01:00  <Xaroth> don't get what?
12:01:12  <Xaroth> !password
12:01:12  <PublicServer> Xaroth: bleats
12:01:12  <PublicServer> <AmmIer> either the plan or the orders are rubish
12:01:31  <PublicServer> *** Xaroth joined the game
12:02:11  <PublicServer> <Xaroth> the station layout at ML spoke 1 is a mess too
12:02:57  <PublicServer> *** Gleeb has left the game (leaving)
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12:05:17  <PublicServer> <AmmIer> trains drive to towndrop without loading
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12:08:01  <Strixer> !password
12:08:01  <PublicServer> Strixer: bleats
12:08:08  <Strixer> !playercount
12:08:08  <PublicServer> Strixer: Number of players: 4
12:08:11  <PublicServer> *** Xaroth has joined spectators
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12:08:28  <PublicServer> <Strix> Hi !
12:09:04  <PublicServer> <Xaroth> why oh why are the trains going to factory drop -forced- to go to factory pickup?
12:09:06  <PublicServer> <Xaroth> and vice versa
12:09:21  <PublicServer> <FiCE> refitting
12:09:41  <PublicServer> <Xaroth> it's as inefficient as boot
12:09:59  <PublicServer> <FiCE> not my idea :p
12:10:03  <PublicServer> <Xaroth> depot entry/exit is only 61kmph
12:10:11  <PublicServer> <Xaroth> meaning the entire station is limited ot that
12:10:24  <PublicServer> <FiCE> the theory is I believe...
12:10:35  <PublicServer> <FiCE> that the refit happens in the time it takes the next train to unload
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12:21:25  <PublicServer> <FiCE> i'm confused as to why my trains load to 99%?
12:21:46  <PublicServer> <Strix> look at capacity of the locomotive
12:22:08  <PublicServer> <Strix> capacity: 1 regearing
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12:22:31  <PublicServer> <FiCE> does that mean I need to refit it before sending them out?
12:24:37  <PublicServer> <Strix> it looks like its only dummy cargo - you can choose between higher max speed and more hp by refitting
12:24:55  <PublicServer> <FiCE> oh ok, I didn't know you had to do it by default
12:26:18  <uliko_> Xaroth: the point was that trains go to factory drop with primaries from the hub, then refit, pick up whatever the factory produces and heads back to the central hub and drops it, refits again, and heads to its primary again
12:27:25  <uliko_> !password
12:27:25  <PublicServer> uliko_: spinal
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12:29:29  <PublicServer> <uliko> seems some people missed the whole refit concept though
12:29:41  <PublicServer> <FiCE> which trains?
12:29:48  <PublicServer> <uliko> 90 for one
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12:30:30  <PublicServer> <FiCE> well what good is it having that train unload and reload?
12:30:44  <PublicServer> <FiCE> it'll have a full load passing through the station
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12:31:26  <PublicServer> <FiCE> GRRRR
12:31:35  <PublicServer> <uliko> everything is suppossed to get dropped at the hub
12:31:38  <PublicServer> <FiCE> I give up... no idea why these trains keep sticking to 99%
12:31:59  <PublicServer> <FiCE> yeah but in the case of something on a spoke connected to another spoke through the hub
12:32:13  <PublicServer> <FiCE> there is no need for unloading
12:32:28  <PublicServer> <FiCE> except if it picking stuff up at the factory
12:32:35  <PublicServer> <FiCE> and dropping it back at the hub
12:32:36  <PublicServer> <uliko> it should do that atleast
12:32:47  <PublicServer> <FiCE> the rubber shouldn't be dropped at the hub though
12:33:44  <PublicServer> <FiCE> hmm full load any cargo works ;/
12:34:10  <PublicServer> <FiCE> but not "all cargo"
12:40:38  <PublicServer> <AmmIer> someone connected a industry diectly to ML
12:41:12  <PublicServer> <FiCE> where?
12:41:20  <PublicServer> <AmmIer> Narwood: Halt
12:41:50  <PublicServer> <FiCE> ah I see
12:41:56  <PublicServer> <FiCE> we need a new SLH on the other side then
12:42:19  <PublicServer> <FiCE> SLH02 => somewhere on the other side of the loop
12:45:01  <PublicServer> <FiCE> SHL02 makes no sense to me
12:45:25  <PublicServer> <FiCE> especially the E line going towards the hill
12:45:42  <PublicServer> <AmmIer> indeed
12:45:50  <PublicServer> <AmmIer> and shouldn't it be splitted
12:45:57  <PublicServer> <AmmIer> exit on west
12:46:01  <PublicServer> <AmmIer> entry on east
12:46:06  <PublicServer> <FiCE> yeah
12:46:16  <PublicServer> <FiCE> other way though
12:46:23  <PublicServer> <FiCE> entry on W, exit E
12:46:40  <PublicServer> <FiCE> entry to the SL that is
12:46:41  <PublicServer> <AmmIer> hmm
12:46:46  <PublicServer> <FiCE> depends which way you look at it :)
12:47:03  <PublicServer> <FiCE> so trains enter the SL near where SLH02 currently is
12:47:14  <PublicServer> <FiCE> and rejoin towards the voting board
12:51:15  <ODM> fice, the trains have gears
12:51:19  <ODM> which count as cargo
12:51:28  <ODM> so full load all, lets it load a gear, which cant be loaded
12:51:29  <PublicServer> <FiCE> ah
12:51:35  <ODM> use full load any:)
12:51:37  <PublicServer> <FiCE> I see :)
12:51:39  <PublicServer> <FiCE> thanks
12:51:56  <ODM> !password
12:51:56  <PublicServer> ODM: grudge
12:52:00  <ODM> no worries
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12:53:43  <PublicServer> <FiCE> it'd be nice to get those MM oilfields connected again
12:53:49  <PublicServer> <FiCE> before they drop in production too much
12:54:20  <Kommer> !password
12:54:21  <PublicServer> Kommer: grudge
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13:24:30  <PublicServer> <uliko> uhm
13:24:37  <PublicServer> <uliko> why is there 63 trains at norwood sidings?
13:24:47  <PublicServer> <FiCE> getting rid of half of them now
13:25:47  <PublicServer> <uliko> also why is only one of the ML tracks connected
13:26:02  <PublicServer> <FiCE> dunno
13:26:14  <PublicServer> <FiCE> i'll fix it
13:27:41  <PublicServer> <uliko> make sure to only send oil trains to the new station
13:27:46  <PublicServer> <FiCE> yep
13:27:47  <PublicServer> <uliko> instead of mixed like sidings
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13:32:17  <PeterT> !password
13:32:17  <PublicServer> PeterT: bureau
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13:32:36  <PublicServer> <Peter> hi all
13:32:41  <PublicServer> <uliko> hello
13:33:28  <PublicServer> <uliko> and who connects a bunch of industries but doesnt add ttrains?
13:37:14  <PublicServer> <FiCE> someone with too much time?
13:37:19  <PublicServer> <FiCE> some of those industries closed ;/
13:37:28  <PublicServer> <uliko> indeed
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13:41:27  <PublicServer> <Peter> prospecting water supplies i see.....
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13:57:03  <Booth> !password
13:57:03  <PublicServer> Booth: shrimp
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14:07:29  <avdg> hi
14:07:51  <avdg> !playercount
14:07:51  <PublicServer> avdg: Number of players: 4
14:07:57  <PublicServer> <FiCE> hi
14:08:33  <avdg> !players
14:08:34  <PublicServer> avdg: Client 285 (Orange) is uliko, in company 1 (Desert Logistics)
14:08:34  <PublicServer> avdg: Client 260 (Orange) is FiCE, in company 1 (Desert Logistics)
14:08:34  <PublicServer> avdg: Client 287 (Orange) is Kommer, in company 1 (Desert Logistics)
14:08:35  <PublicServer> avdg: Client 281 is Xaroth, a spectator
14:09:25  <avdg> !password
14:09:25  <PublicServer> avdg: shrimp
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14:36:40  <PublicServer> <avdg> add diamands?
14:36:47  <PublicServer> <FiCE> sure
14:37:02  <PublicServer> <avdg> hmm im not sure about the orders
14:37:16  <PublicServer> <avdg> is there an explaination?
14:37:35  <FiCE> basically the trains refit multiple times in their orders
14:37:46  <FiCE> so if you pick up diamons in spoke 1
14:37:49  <FiCE> and drop them at the hub
14:38:00  <FiCE> the train needs to either go and get some diamonds from spoke 2...
14:38:05  <Gleeb> !password
14:38:05  <PublicServer> Gleeb: tenths
14:38:07  <tneo> are diamonds mentioned in the plan?
14:38:10  <FiCE> or refit (if possible) and pick up something else from spoke 2
14:38:21  <FiCE> tneo: they were mentioned to be delivered to the town
14:38:57  <PublicServer> <FiCE> there is a sign in grunninghead mentioning diamonds
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14:39:36  <PublicServer> <avdg> hmmm
14:39:39  <PublicServer> <avdg> i understand
14:39:52  <PublicServer> <avdg> but hard to balance
14:40:05  <FiCE> yep
14:40:11  <FiCE> that is what I'm finding too
14:40:31  <FiCE> spoke 1 has 10000000000000000000 barrels of oil waiting
14:40:36  <FiCE> and nothing for the trains to do on the other side
14:40:51  <FiCE> if there was a ton of maize/fruit at the hub it could deliver those
14:40:57  <PublicServer> <avdg> :p i wish there are conditional orders
14:41:00  <PublicServer> <avdg> better
14:41:13  <FiCE> there are?
14:41:16  <FiCE> oh
14:41:17  <FiCE> better :)
14:41:47  <PublicServer> <avdg> there are some suggestions on the forum, but i didnt browse it the last months
14:42:39  <PublicServer> <Gleeb> Erm, oil refits to food. You just need fruit/maize to food processing.
14:42:58  <PublicServer> <FiCE> oil doesn't refit to food last time I checked?
14:43:25  <PublicServer> <Gleeb> 60' tank car fits to Rubber, Oil, Goods, Water, Food.
14:43:34  <PublicServer> <FiCE> oh oops yeah
14:43:42  <PublicServer> <FiCE> but there is no point in just picking up food
14:43:53  <PublicServer> <FiCE> because the trains dropping fruit/maize do that job
14:43:59  <PublicServer> <avdg> i dont want to touch here now
14:44:36  <PublicServer> <avdg> lol @ train 34
14:44:47  <PublicServer> <avdg> its a funny view :)
14:45:12  <PublicServer> <Gleeb> It's parked?
14:45:24  <PublicServer> <avdg> lol
14:45:33  <PublicServer> <Gleeb> Lame <3
14:47:15  <PublicServer> <avdg> even a roundabount works better :p
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14:47:38  <PublicServer> <FiCE> 150 oil/goods trains in spokes 3 & 4 at the moment
14:49:44  <PublicServer> <avdg> im bored :p
14:49:49  <PublicServer> <avdg> bye
14:49:50  <PublicServer> <FiCE> GRRR
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14:49:54  <PublicServer> <avdg> ?
14:49:58  <PublicServer> <FiCE> not a single one of those plantations went in spoke 2
14:50:04  <PublicServer> <FiCE> that was the aim...
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14:50:15  <PublicServer> <FiCE> so there is something to balance with
14:50:25  <mensi> !password
14:50:25  <PublicServer> mensi: stench
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14:50:59  <Strixer> !password
14:50:59  <PublicServer> Strixer: stench
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14:57:52  <PublicServer> <uliko> the trains from narwood forest have bad orders
14:58:02  <PublicServer> <FiCE> I know
14:58:07  <PublicServer> <FiCE> what else can they do though?
14:58:23  <PublicServer> <uliko> cant refit to fruit/maize?
14:58:29  <PublicServer> <FiCE> nope
14:58:38  <PublicServer> <FiCE> rubber/water/food/goods/oil
14:58:51  <PublicServer> <uliko> too bad :/
14:59:03  <PublicServer> <FiCE> i tried to prospect some of those industries in the other spoke
14:59:06  <PublicServer> <FiCE> for balancing
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14:59:09  <PublicServer> <FiCE> but no luck :(
14:59:50  <PublicServer> <uliko> :(
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15:06:43  <PublicServer> <Combuster> hmm, is it me, or did the traffic on spoke 4 increase?
15:06:58  <PublicServer> <FiCE> yeah it did
15:07:07  <PublicServer> <FiCE> i removed full orders while i added some new trains
15:07:11  <PublicServer> <FiCE> to prevent a surge
15:07:16  <PublicServer> <Combuster> ah
15:07:24  <PublicServer> <Combuster> I expanded the refinery
15:07:28  <PublicServer> <FiCE> ok it's back on... we'll see what it does :)
15:07:31  <PublicServer> <FiCE> looks very nice
15:07:32  <PublicServer> <Combuster> and it got busier o.o
15:07:35  <PublicServer> <FiCE> it is handling the load quite well
15:07:56  <PublicServer> <FiCE> yeah I increased it by 20% ;)
15:08:07  <PublicServer> <FiCE> should be stable for now
15:08:46  <PublicServer> <Gleeb> Hey, Oil Tankers... they can pick up oil in spoke 1 AND 2, there's wells.
15:08:57  <PublicServer> <FiCE> yeah but not enough in spoke 2
15:09:03  <mensi> just for calrification: the goal in this network is to wire cargo to the nearst spoke; then add a train that collects that cargo and brings it to the hub, right?
15:09:09  <PublicServer> <Gleeb> So don't full-load them
15:09:22  <PublicServer> <Gleeb> Some profit is better than no profit.
15:09:23  <PublicServer> <FiCE> narwood east and narwood heights are linked that way
15:09:46  <PublicServer> <FiCE> i'd rather connect more industries from spoke 2
15:09:49  <PublicServer> <FiCE> rubber maybe?
15:09:57  <PublicServer> <FiCE> we're already transporting so much oil
15:10:14  <PublicServer> <Gleeb> mensi: The concept is that all cargo goes through the hub. How it gets there is an exercise left to the players.
15:10:34  <PublicServer> <Combuster> Station's ok, eyecandy time
15:10:47  <mensi> Gleeb, so it would be fine if I started building stations and just bringing the stuff to the hub some mysterious way? ;)
15:11:44  <PublicServer> <Combuster> whats with the goods pickup at the ref drop :(
15:11:50  <Gleeb> Well, It'd work, but I doubt people would like you if you ignored the ML.
15:12:22  <mensi> ya sure I wasn't going to avoid the ML ;)
15:12:38  <PublicServer> <FiCE> SLH4.1 is a good example of ignoring the ML
15:12:57  <PublicServer> <FiCE> well... the extension towards the refinery in particular
15:13:36  <PublicServer> <Gleeb> The heck!?
15:16:43  <PublicServer> *** planetm4ker joined the game
15:16:55  <PublicServer> <planetm4ker> ho
15:17:01  <PublicServer> <FiCE> hey
15:17:09  <PublicServer> <Gleeb> I'm actually suprised the plat-depot-plat works so well.
15:17:24  <PublicServer> <FiCE> yeah it's working very smoothly :)
15:18:02  <PublicServer> <planetm4ker> nice. I like these orders :)
15:18:15  <PublicServer> <FiCE> i just unleashed a LOT of trains towards you combuster
15:18:23  <PublicServer> <FiCE> (removed full orders for a moment)
15:18:37  <PublicServer> <FiCE> see how it goes :)
15:18:40  <PublicServer> <uliko> whats up with tranington heights
15:18:51  <PublicServer> <uliko> you need to build a slh to connect it
15:18:57  <PublicServer> *** Gleeb has left the game (connection lost)
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15:19:06  <PublicServer> <FiCE> and it needs a huge run-up too
15:19:44  <PublicServer> <FiCE> oh no... hub is jamming at refinery exit!
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15:19:47  *** ChanServ sets mode: +o KenjiE20
15:19:58  <Gleeb> !password
15:19:58  <PublicServer> Gleeb: hashed
15:20:04  <PublicServer> <FiCE> looks temporary
15:20:12  <PublicServer> *** Gleeb joined the game
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15:20:27  <PublicServer> <uliko> Refinery needs more platforms
15:20:45  <PublicServer> <planetm4ker> whoever builds Tranington heights
15:20:50  <mensi> me
15:21:00  <PublicServer> <planetm4ker> a SLH connects - or can connect - more than one station
15:21:08  <PublicServer> <planetm4ker> connecting one station to a SLH is a no-go
15:21:22  <PublicServer> <planetm4ker> in case of doubt read our building rules
15:21:23  <mensi> alright then, I'll take it further out
15:21:27  <mensi> and it will be an SLH
15:21:41  <PublicServer> <planetm4ker> mensi: yes. Make a proper SLH and then connect that station to the SL. That's fine
15:21:55  <PublicServer> <planetm4ker> but then it allows adding further statio to that SL. Which will be needed
15:22:31  <mensi> sidelines are 1 track right?
15:22:32  <PublicServer> <planetm4ker> the main point is: extensibility
15:22:35  <PublicServer> <planetm4ker> yes
15:22:45  <PublicServer> <planetm4ker> just join those two lines and you're fine
15:23:02  <PublicServer> <planetm4ker> look e.g. at SLH 4.1
15:23:24  <grim4593> !download
15:23:24  <PublicServer> grim4593: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
15:23:30  <grim4593> !download win32
15:23:30  <PublicServer> grim4593:
15:23:34  <PublicServer> <planetm4ker> though the join in your case is of course in the same direction as the split.
15:24:42  <PublicServer> *** Gleeb has left the game (connection lost)
15:25:01  <Gleeb> !password
15:25:01  <PublicServer> Gleeb: basins
15:25:12  <PublicServer> *** Gleeb joined the game
15:25:14  <Gleeb> Note to self.
15:25:22  <PublicServer> <Gleeb> No more giant screenshits.
15:25:25  <PublicServer> <Gleeb> ...
15:25:29  <PublicServer> <Gleeb> Screenshots*
15:25:36  <grim4593> haha
15:25:54  <PublicServer> <uliko> Is there some wood thing?
15:26:17  <PublicServer> <planetm4ker> hm... not sure :)
15:26:18  <PublicServer> <Gleeb> Wood > Factory?
15:26:23  <PublicServer> <planetm4ker> true
15:28:03  <grim4593> !grf
15:28:03  <PublicServer> grim4593: (Version 7.3)
15:28:16  <PublicServer> <uliko> too bad refitting is so limited
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15:29:54  <PublicServer> <uliko> like all the copper/wood trains in the north spokes
15:30:03  <PublicServer> <FiCE> yep
15:30:09  <PublicServer> <uliko> will be simple primary->hub orders and will turn around at the nearest slh
15:30:39  <PublicServer> <Gleeb> They shouldn't, except the one you built.
15:30:48  <PublicServer> <uliko> huh?
15:31:02  <grim4593> um
15:31:05  <PublicServer> <Gleeb> Yours is the only SLH that turns trains around.
15:31:15  <PublicServer> <Gleeb> SLH 2.1
15:31:21  <PublicServer> <uliko> because spoke1 is the only one with those kind of trains
15:31:31  <PublicServer> <Gleeb> *shrug*
15:31:42  <PublicServer> <Gleeb> When we have a use for them, they'll stop doing that.
15:31:46  <grim4593> i just downloaded the grf svn. the public server needs NARS 2.02 to join, and the grf pack only comes with 2.01.
15:31:54  <PublicServer> <Gleeb> In the meant time, it's a useful unintended side effect.
15:31:55  <PublicServer> <planetm4ker> I added a waypoint near Food Plant
15:32:04  <PublicServer> <uliko> they need a station at each spoke
15:32:07  <PublicServer> <planetm4ker> use that, if you cannot think of something good
15:32:08  <PublicServer> <uliko> or they'll always turn around
15:32:14  <PublicServer> <Gleeb> grim : BaNaNaS
15:32:14  <PublicServer> <planetm4ker> which actually could be picking up food...
15:32:23  <grim4593> bananas?
15:32:33  <PublicServer> <uliko> which either means primary->hub->second_primary and bad balancing of the primaries output
15:32:37  <planetmaker> @bananas
15:32:37  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see:
15:32:56  *** jonde has joined #openttdcoop
15:33:01  <grim4593> ahhhh
15:33:03  <planetmaker> uliko_: better is primary->hub->seconday->hub
15:33:07  <jonde> !password
15:33:07  <PublicServer> jonde: basins
15:33:13  <grim4593> quite a lot has changed since the last time i have played
15:33:29  *** DR_Jekyll has quit IRC
15:33:34  <PublicServer> <uliko> obviously but it still means we'll have the same amount of trains for (possibly) different production levels
15:33:35  <PublicServer> <FiCE> what we desperately need is some rubber/water/oil places in spoke 2
15:33:41  <PublicServer> *** jondisti joined the game
15:33:48  <PublicServer> <FiCE> to balance the 60+ trains in spoke 1 doing nothing
15:34:27  <PublicServer> <Gleeb> Jame near 4.1
15:34:38  <PublicServer> <uliko> i fixed it
15:34:44  <PublicServer> <Gleeb> :)
15:34:51  <grim4593> !password
15:34:51  <PublicServer> grim4593: basins
15:35:02  <PublicServer> *** Player joined the game
15:35:17  <PublicServer> *** Player has changed his/her name to grim
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15:36:15  <PublicServer> <planetm4ker> ODM?
15:38:21  <PublicServer> *** grim has left the game (connection lost)
15:40:44  <PublicServer> <uliko> Who built tranington forest?
15:41:26  <PublicServer> <FiCE> uh me... seems there are too many trains (oops)
15:41:33  <PublicServer> <uliko> yeah kinda
15:41:40  <PublicServer> <uliko> 8 trains for 59k/month production is way overkill
15:41:58  <PublicServer> <FiCE> i put 8 on thinking they'd sa
15:42:01  <PublicServer> <FiCE> nah it's water
15:42:10  <PublicServer> <FiCE> 270kL
15:42:38  <PublicServer> <uliko> also this trainset is a bit odd
15:42:49  <PublicServer> <uliko> 10 units aint 5 tiles, 11 is :/
15:43:07  <PublicServer> <FiCE> oh :o
15:43:22  <PublicServer> <FiCE> so most of the trains in this map will be 1 short?
15:43:29  <PublicServer> *** Combuster has left the game (leaving)
15:43:30  <PublicServer> *** Combuster has left the game (connection lost)
15:43:35  <PublicServer> <uliko> yep
15:43:41  <PublicServer> <uliko> just check your oil trains in the station :P
15:44:14  <ODM> pm?
15:44:33  <PublicServer> <planetm4ker> ODM: I just wondered what you fixed at SLH 4.1
15:44:58  <ODM> someone removed some signals, breaking the prio, placed them back the right way
15:45:43  <PublicServer> <planetm4ker> ah, ok, thy :)
15:46:09  <PublicServer> <Gleeb> BBL guise. Star Trek. Travel Long and Profit. \//_
15:46:10  <PublicServer> <planetm4ker> I thought you discovered flaws in my ingenious design :D
15:46:30  <PublicServer> *** Gleeb has left the game (leaving)
15:46:31  <PublicServer> *** Gleeb has left the game (connection lost)
15:46:32  <ODM> hehe
15:46:34  <PublicServer> <Strix> that was me, actually one signal was missing and I didnt understand that its function so I removed the other one instead of placing there missing signal
15:47:03  <PublicServer> <Strix> *  ...that its funcion is prio...
15:47:08  <PublicServer> <planetm4ker> :) in case of doubt ask the builder as long as it works :)
15:47:13  <Gleeb> ^
15:47:22  <PublicServer> <Strix> it didnt
15:47:41  <PublicServer> <planetm4ker> was it different from now?
15:47:50  <PublicServer> <Strix> there wasnt the pri signal so it jamed even with 2 trains
15:47:51  <[com]buster> !password
15:47:51  <PublicServer> [com]buster: unwell
15:47:52  <Gleeb> That was hitler's problem. He didn't understand the jews. Rather than asking god about them, he deleted them.
15:47:57  <Gleeb> You're a signal nazi.
15:48:01  <Gleeb> </badjoke>
15:48:03  <PublicServer> *** Combuster joined the game
15:48:16  <PublicServer> <planetm4ker> oh... well :) ty then :)
15:48:35  <ODM> lol
15:48:37  <ODM> worst joke ever:D
15:48:57  <Gleeb> You laughed, though.
15:49:17  <ODM> lol mightve been an overstatement
15:49:19  <ODM> but i heh'd
15:49:27  <Gleeb> That's why it's funny :P
15:49:53  <Gleeb> PROTIP: Everything can (but shouldn't) be equated to Hitler or the Nazi movement.
15:50:12  <ODM> that's what he said
15:50:19  <Gleeb> Oh, Snap!
15:50:31  <Gleeb> brb, star trek
15:56:04  <PublicServer> *** avdg has left the game (connection lost)
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16:06:37  <PublicServer> <Strix> bye
16:06:44  <PublicServer> *** Strix has left the game (leaving)
16:06:44  <PublicServer> *** Strix has left the game (connection lost)
16:07:15  *** Strixer has quit IRC
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16:09:24  <Booth> !players
16:09:26  <PublicServer> Booth: Client 297 (Orange) is mensi, in company 1 (Desert Logistics)
16:09:26  <PublicServer> Booth: Client 285 (Orange) is uliko, in company 1 (Desert Logistics)
16:09:26  <PublicServer> Booth: Client 260 (Orange) is FiCE, in company 1 (Desert Logistics)
16:09:26  <PublicServer> Booth: Client 287 (Orange) is Kommer, in company 1 (Desert Logistics)
16:09:26  <PublicServer> Booth: Client 281 is Xaroth, a spectator
16:09:28  <PublicServer> Booth: Client 294 (Orange) is Kolo, in company 1 (Desert Logistics)
16:09:28  <PublicServer> Booth: Client 311 (Orange) is Combuster, in company 1 (Desert Logistics)
16:09:30  <PublicServer> Booth: Client 302 (Orange) is planetm4ker, in company 1 (Desert Logistics)
16:26:00  <PublicServer> *** Combuster has left the game (leaving)
16:26:00  <PublicServer> *** Combuster has left the game (connection lost)
16:26:52  <Razaekel> !password
16:26:52  <PublicServer> Razaekel: clerks
16:27:03  <PublicServer> *** Razaekel joined the game
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16:35:13  <Mark> !password
16:35:13  <PublicServer> Mark: clerks
16:35:43  <PublicServer> *** Mark joined the game
16:35:45  <PublicServer> <Mark> hello
16:35:54  <PublicServer> <Razaekel> ey mark
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16:39:42  <PublicServer> <FiCE> tranington heights!! DIE!
16:41:16  <PublicServer> <Razaekel> how come the trains are short?
16:41:23  *** [com]buster has quit IRC
16:41:25  <PublicServer> <Mark> interesting president we got
16:41:39  <PublicServer> <Razaekel> ?
16:41:42  <PublicServer> <uliko> because 10 units is not 5 tiles with this trainset
16:41:56  <PublicServer> <FiCE> yeah that needs fixing en masse
16:41:57  <PublicServer> <Mark> i was going to rename to "the good the bad and the Ammler"
16:42:01  <PublicServer> <Razaekel> they're 9 units
16:42:06  <PublicServer> <Mark> but that doesnt fit
16:42:09  <PublicServer> <Razaekel> count the cars
16:42:14  <PublicServer> <Razaekel> 8 cars, 1 engine
16:42:21  <PublicServer> <FiCE> but it says it is length 10
16:42:26  <PublicServer> <Razaekel> it's borked
16:42:30  <PublicServer> <FiCE> yep
16:43:01  <PublicServer> <FiCE> might be better to use another engine anyway
16:43:20  <PublicServer> *** Mark has left the game (leaving)
16:43:20  <PublicServer> *** Mark has left the game (connection lost)
16:43:47  <PublicServer> <Razaekel> theyre using the centennial
16:43:57  <PublicServer> <Razaekel> 144km/hr, 6,600 hp
16:44:52  <PublicServer> <FiCE> this must be reaching capacity of LL_RR right?
16:45:00  <PublicServer> <Razaekel> not yet
16:45:03  <PublicServer> <uliko> on some of the spokes atleast
16:45:12  <PublicServer> <uliko> like 4
16:45:17  <PublicServer> <FiCE> well I was talking about the oil/goods one
16:45:22  <PublicServer> <Razaekel> i'll look after i lengthen all the trains
16:45:28  <PublicServer> <FiCE> ok
16:45:41  <PublicServer> <FiCE> maybe pick a faster engine if we have one?
16:45:49  <PublicServer> <Razaekel> the faster engines dont have the hp
16:46:00  <PublicServer> <FiCE> ok
16:46:22  <mensi> lol that looks funny on the minimap
16:46:28  <mensi> like flushing the toilet or something ;)
16:46:44  <PublicServer> <FiCE> lol
16:46:50  <PublicServer> <FiCE> i noticed the same thing
16:47:05  <PublicServer> <FiCE> return to home base or something
16:47:33  <PublicServer> <FiCE> be careful with refitting :)
16:47:40  <PublicServer> <Razaekel> meh
16:47:47  <PublicServer> <FiCE> or is it best to just delete all but one
16:47:50  <PublicServer> <Razaekel> they'll refit themselves when they get back to the depot
16:47:51  <PublicServer> <FiCE> and respawn them all?
16:47:53  <PublicServer> <FiCE> ok
16:49:43  <PublicServer> <FiCE> income graph.... not good :)
16:49:51  <PublicServer> <Razaekel> meh
16:50:10  <PublicServer> <Razaekel> we have 165M, we'll live
16:50:57  <PublicServer> <FiCE> I know :)
16:51:23  <PublicServer> <Razaekel> dont start them
16:54:59  <PublicServer> <jondisti> what's happening now?
16:55:13  <PublicServer> <Razaekel> upping the length of all the trains, so dont start them
16:55:32  <PublicServer> <jondisti> okay
16:55:56  <PublicServer> <jondisti> i can help with it though, i guess?
16:56:01  <PublicServer> <Razaekel> sure
16:56:11  <PublicServer> <Razaekel> they need to have 11 instead of 10
16:56:16  <PublicServer> <jondisti> okay
16:56:38  <PublicServer> *** Kolo has left the game (connection lost)
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17:00:49  *** Kolo has joined #openttdcoop
17:01:06  <PublicServer> *** Kolo has left the game (connection lost)
17:01:31  <PublicServer> *** Kolo joined the game
17:01:52  <PublicServer> <Razaekel> one exception to the 11 unit length is the white good boxcars
17:02:49  <PublicServer> *** Kolo has left the game (connection lost)
17:03:47  *** Kolo has quit IRC
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17:05:22  <PublicServer> *** Kolo joined the game
17:06:46  <PublicServer> *** Kolo has left the game (connection lost)
17:07:04  *** Kolo has quit IRC
17:09:03  <PublicServer> <Razaekel> i think we're done
17:09:08  <PublicServer> <Razaekel> lemme check the train list
17:09:25  <PublicServer> <uliko> should refit all the trains
17:09:28  <PublicServer> <Razaekel> eh
17:09:31  <PublicServer> <uliko> so we dont get unwanted goods at some station
17:09:45  <PublicServer> <Razaekel> have fun with that, i need to go get lunch
17:09:58  <PublicServer> <jondisti> don't all the trains have refit orders?
17:10:05  <PublicServer> <Razaekel> use the train list
17:11:14  <PublicServer> <Razaekel> logging, lunch
17:11:18  <PublicServer> *** Razaekel has left the game (leaving)
17:11:18  <PublicServer> *** Razaekel has left the game (connection lost)
17:12:10  <PublicServer> <jondisti> so, is it necessary to refit all the good trains since they have it in order list?
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17:27:36  <PublicServer> <uliko> all trains refit
17:27:37  <PublicServer> <uliko> chaos inc :P
17:27:42  <PublicServer> <Kolo> can we release already finished trains?
17:27:49  <PublicServer> <Kolo> nm
17:28:56  <PublicServer> *** Kommer has left the game (connection lost)
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17:48:57  <Osai> !playercount
17:48:57  <PublicServer> Osai: Number of players: 3
17:49:02  *** Strixer has joined #openttdcoop
17:49:06  <Strixer> !password
17:49:06  <PublicServer> Strixer: hatted
17:49:25  <PublicServer> *** Strix joined the game
17:49:28  <PublicServer> <Strix> Hi!
17:56:22  <Razaekel> back
17:56:38  <Razaekel> !password
17:56:38  <PublicServer> Razaekel: vanned
17:56:41  <PublicServer> *** Razaekel has left the game (connection lost)
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18:01:42  <Godde> !password
18:01:42  <PublicServer> Godde: vanned
18:01:59  <PublicServer> *** Godde joined the game
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18:21:30  <PublicServer> *** Razaekel has left the game (leaving)
18:21:30  <PublicServer> *** Razaekel has left the game (connection lost)
18:22:15  <PeterT> !password
18:22:15  <PublicServer> PeterT: blazes
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18:42:22  <PublicServer> *** Game paused (not enough players)
18:53:16  <PeterT> !password
18:53:16  <PublicServer> PeterT: fasted
18:55:19  <PeterT> !password
18:55:19  <PublicServer> PeterT: gobbed
18:55:22  <PeterT> !password
18:55:22  <PublicServer> PeterT: gobbed
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18:55:37  <mitooo> !password
18:55:37  <PublicServer> mitooo: gobbed
18:55:51  <PublicServer> *** mitooo joined the game
18:56:16  <PublicServer> *** mitooo has joined company #1
18:56:16  <PublicServer> *** Game unpaused (enough players)
19:01:06  <PublicServer> *** SmatZ joined the game
19:01:34  <PeterT> hi
19:01:39  <PublicServer> <SmatZ> hello
19:01:45  <PeterT> whats the best IRC client
19:01:49  <PeterT> for free
19:02:00  <PeterT> im using mIRC and it wants me to register?
19:04:01  *** PeterT has quit IRC
19:07:07  <PublicServer> *** mitooo has left the game (leaving)
19:07:07  <PublicServer> *** mitooo has left the game (connection lost)
19:08:15  <PublicServer> *** SmatZ has left the game (leaving)
19:08:15  <PublicServer> *** SmatZ has left the game (connection lost)
19:08:16  <PublicServer> *** Game paused (not enough players)
19:10:06  * Xaroth pokes Ammler
19:10:13  <Xaroth> 3 definables should be enough for versions right?
19:10:33  <Booth> 3 definable whats?
19:10:42  <Booth> amller isnt on IRC atm
19:10:45  <Xaroth> 1 regex to match server version, 1 to provide the base url, 1 to provide the formatted suffix to specify download
19:10:54  <Xaroth> he'll read it when he's back :)
19:11:38  *** PeterT has joined #openttdcoop
19:11:50  <PeterT> !password
19:11:50  <PublicServer> PeterT: pledge
19:11:52  <PeterT> thanks
19:11:54  <PeterT> hi
19:12:12  <Xaroth> PeterT: you do realise that every time you get in, you start talking to a bot?
19:12:28  <PeterT> eh
19:12:35  <Xaroth> PublicServer is a bot..
19:12:37  <Xaroth> not a real person
19:12:48  <PeterT> im thanking the people who made public server for making the bot
19:12:49  <PeterT> :)
19:13:57  <PeterT> whats the best irc client?
19:14:07  <Xaroth> that depends on the user
19:14:13  <PeterT> i have vista
19:14:19  <Xaroth> same as asking what operating system is best
19:14:24  *** mixrin has quit IRC
19:14:28  <PeterT> what do you use?
19:14:52  <Xaroth> I use IRSSI and WinXP64
19:14:58  <Xaroth> .. but also run Ubuntu 9.04
19:15:36  <PeterT> im using XChat right now....but this is my first encounter with irc clients
19:15:47  <PeterT> i usually use the openttdcoop irc channel
19:16:13  <Booth> i use Chatzilla
19:16:20  <Booth> it works with Firefox
19:16:24  *** Kolo has quit IRC
19:16:24  <Booth> its an adding
19:16:28  <Booth> so works on all platforms
19:16:42  <PeterT> thats just the thing, i dont want to open firefox every time, thats why i got xchat
19:16:45  <Booth> i would suggest trying Chatzilla
19:16:54  <PeterT> i will try it though
19:16:59  <PeterT> download link?
19:16:59  *** mixrin has joined #openttdcoop
19:17:04  <Booth> i always have firefox open
19:17:06  <planetmaker> PeterT: if you got xchat, it's fine :)
19:17:17  <planetmaker> chatzilla isn't better by any means. But not worse either
19:17:21  <Booth> xchat is fine
19:17:22  <KenjiE20> @wikipedia list of irc clients
19:17:22  <Webster>
19:17:55  <PeterT> ok
19:17:57  <PeterT> !password
19:17:58  <PublicServer> PeterT: pledge
19:17:59  <planetmaker> I actually partially moved from chatzilla to xchat - because I don't want irc gone every time FF goes bye bye
19:18:08  <PeterT> lol
19:18:16  <KenjiE20> hah, yea, which can be quite often
19:18:21  <planetmaker> and FF obviously isn't meant to run for days and days :)
19:18:21  <PeterT> xchat seems simple, and free (my favorite part)
19:18:33  <planetmaker> but not cross-platform really...
19:18:43  <PeterT> i was using mIRC when it asked for registration
19:18:50  <planetmaker> that's why I chat now with chatzilla :)
19:18:52  <KenjiE20> mmmm nagware
19:18:58  <PeterT> then, bye bye mIRC
19:19:17  <PeterT> !players
19:19:19  <PublicServer> PeterT: Client 297 (Orange) is mensi, in company 1 (Desert Logistics)
19:19:31  <Xaroth> irssi ftw tbqfh
19:19:32  <PeterT> only one person in the game?
19:19:42  <PeterT> i should join to unpause
19:20:55  <PeterT> !players
19:20:56  <PublicServer> PeterT: Client 297 (Orange) is mensi, in company 1 (Desert Logistics)
19:21:04  <PeterT> hey mensi, want me to join?
19:21:04  <PublicServer> *** mensi has left the game (leaving)
19:21:04  <PublicServer> *** mensi has left the game (connection lost)
19:21:10  <PeterT> ok, well then
19:22:08  <planetmaker> !playercount
19:22:08  <PublicServer> planetmaker: Number of players: 0
19:22:11  <planetmaker> he
19:24:00  *** [com]buster has joined #openttdcoop
19:24:00  *** ChanServ sets mode: +o [com]buster
19:24:28  <PeterT> what is dihedral's irc chat?
19:25:13  *** Polygon has joined #openttdcoop
19:25:25  <KenjiE20> let me use my pyschic pow..... oh waot
19:25:27  <KenjiE20> wait*
19:27:17  <PeterT> !download win32
19:27:18  <PublicServer> PeterT:
19:27:29  <PeterT> !password
19:27:30  <PublicServer> PeterT: treble
19:27:32  <PeterT> !help
19:27:32  <PublicServer> PeterT:
19:28:23  <PeterT> !password
19:28:23  <PublicServer> PeterT: treble
19:28:46  <PeterT> !grf
19:28:46  <PublicServer> PeterT: (Version 7.3)
19:29:52  <PeterT> !junctionary
19:29:52  <PublicServer> PeterT:
19:30:50  <PeterT> @wiki
19:30:50  <Webster> <text>) -- Returns the URL quoted form of the text.
19:31:03  <PeterT> @wiki trains
19:31:03  <Webster>
19:32:07  *** Kolo has joined #openttdcoop
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19:39:06  *** PeterT has quit IRC
19:39:46  *** mitooo has quit IRC
19:42:56  *** PeterT has joined #openttdcoop
19:43:29  <PeterT> !password
19:43:29  <PublicServer> PeterT: picnic
19:44:31  *** PeteT has joined #openttdcoop
19:44:36  <PeteT> !password
19:44:37  <PublicServer> PeteT: picnic
19:45:19  *** PeteT has quit IRC
19:45:27  <PeterT> !identify
19:45:41  <PeterT> !nick PeterT
19:45:46  <PeterT> !password
19:45:46  <PublicServer> PeterT: picnic
19:46:00  <PublicServer> *** Peter joined the game
19:49:34  <PeterT> why cant i join the #openttd irc channel?
19:49:47  <PeterT> i am always kicked, saying "retry in openttdcoop"
19:50:12  <Xaroth> PeterT, where are you from?
19:50:27  <PeterT> USA
19:50:49  <PeterT> you?
19:50:55  <Xaroth> NL
19:52:13  <PeterT> i know i sound like a total moran, but what does NL stand for?
19:52:33  *** z-MaTRiX has joined #openttdcoop
19:52:40  <z-MaTRiX> hi
19:52:50  <Xaroth> Netherlands
19:52:54  <Xaroth> Holland
19:52:59  <Xaroth> take yer pick
19:53:01  <PeterT> oh right
19:53:06  <PeterT> i like netherlands name
19:53:25  <Xaroth> people usually don't know where it is until I say Amsterdam...
19:53:32  <PeterT> z-MaTRix: hi
19:53:58  <PeterT> will someone join me so that i can unpause the game?
19:54:28  <Xaroth> !password
19:54:28  <PublicServer> Xaroth: picnic
19:54:39  <PublicServer> *** Xaroth joined the game
19:55:15  <PublicServer> *** Xaroth has joined company #1
19:55:15  <PublicServer> *** Game unpaused (enough players)
19:55:45  <PublicServer> <Peter> thansk for joining
19:56:05  <z-MaTRiX> !server
19:56:09  <z-MaTRiX> !help
19:56:09  <PublicServer> z-MaTRiX:
19:56:39  <PeterT> !server
19:57:06  <z-MaTRiX> !players
19:57:07  <PublicServer> z-MaTRiX: Client 343 (Orange) is Peter, in company 1 (Desert Logistics)
19:57:07  <PublicServer> z-MaTRiX: Client 344 (Orange) is Xaroth, in company 1 (Desert Logistics)
19:57:29  <z-MaTRiX> !svn
19:57:29  <PublicServer> z-MaTRiX: svn update -r16251 && make (lavish)
19:57:29  <PublicServer> z-MaTRiX: svn checkout -r16251 svn:// openttdcoop && cd openttdcoop && ./configure && make
19:57:50  <Xaroth> O_O
19:57:56  <z-MaTRiX> !rules
19:57:56  <PublicServer> z-MaTRiX:
19:59:32  <z-MaTRiX> cooperation game ?
19:59:36  <PublicServer> <Xaroth> yep
19:59:45  <z-MaTRiX> must have huge income ;>
19:59:45  <Xaroth> hence the openttdCOOP
19:59:53  <Xaroth> 23m/y atm
20:00:22  <z-MaTRiX> was having 47m/y yesterday
20:01:56  <Xaroth> i've had games with several hundred m/y, but that's not the goal of ottdc
20:02:12  <Xaroth> it's about making the most rediculous complex systems.. together
20:02:14  <Xaroth> or something similar
20:02:45  *** Venxir has quit IRC
20:03:10  <Ammler> well, they are automatically also the games with most income, usually.
20:03:23  <planetmaker> :)
20:03:41  <Xaroth> Ammler: read up :P
20:03:46  <planetmaker> it heavily depends upon choice of newgrfs, too :)
20:03:59  * planetmaker hugs Ammler :)
20:04:53  <z-MaTRiX> :)
20:04:57  <Ammler> Xaroth: just wanted to say, that z-MaTRiX is right, coop games have huge income :-)
20:05:13  <planetmaker> Ammler: and I guess Xaroth said that :)
20:05:49  <Ammler> ok
20:05:59  <Ammler> then /ignore me :-)
20:06:05  <Xaroth> nah, i need your answers :P
20:08:56  <jonde> !password
20:08:56  <PublicServer> jonde: lavish
20:09:04  <PublicServer> *** jondisti joined the game
20:14:42  <PublicServer> *** Xaroth has left the game (connection lost)
20:17:22  <Xaroth> Ammler: how much strings you recon are needed to identify a server version and the location to find it from
20:17:34  <Xaroth> i had it going at 3, but i just realised it might be able to go down to 2
20:19:29  <Ammler> <baseurl><rev>/openttd-<rev>-<os><format>
20:20:05  <Xaroth> i had a regex match, which matches and replaces <version> into <format>
20:20:07  <Ammler> (don't get what you asking ;-)I
20:20:24  <Xaroth> then a <baseurl> which gets <format> appended to it
20:20:44  <Xaroth> so you'd have baseurl of , a format of r/openttd-trunk--{0}.zip
20:21:10  <Xaroth> that should just about cover every format, right?
20:21:35  <PublicServer> <jondisti> so, should i have new trains for mintfield mines or use existing ones?
20:21:44  <PublicServer> <Peter> new trains
20:22:20  <Ammler> Xaroth: yes
20:22:52  *** TinoM| has quit IRC
20:23:03  <Xaroth> time to get working then
20:23:19  <Xaroth> i modified the source of the updater thingie to also broadcast formats
20:23:29  <Xaroth> but i want the formats to be cached locally.. as well
20:23:36  <Ammler> finger row: r16094	2009-04-19	nightlies/trunk
20:24:33  <PublicServer> <Peter> making the trains?
20:24:54  <PublicServer> <jondisti> yep
20:24:59  <PublicServer> <Peter> im doing it too
20:25:04  <PublicServer> <jondisti> :D
20:25:10  <PublicServer> <jondisti> you do it then :=
20:25:13  <PublicServer> <Peter> ok
20:27:35  <PublicServer> *** Peter has left the game (connection lost)
20:27:36  <PublicServer> *** Game paused (not enough players)
20:28:03  *** PeterT has quit IRC
20:28:30  *** PeterT has joined #openttdcoop
20:28:35  <PeterT> !password
20:28:36  <PublicServer> PeterT: taints
20:29:42  *** Polygon has quit IRC
20:30:40  <PeterT> !password
20:30:40  <PublicServer> PeterT: taints
20:30:50  <PublicServer> *** Game unpaused (enough players)
20:31:00  <PublicServer> *** Peter joined the game
20:31:06  *** Root49 has quit IRC
20:31:09  <PublicServer> <Peter> sorry, lost connection
20:31:37  *** mixrin has quit IRC
20:32:38  *** mixrin has joined #openttdcoop
20:37:32  *** Kolo has quit IRC
20:42:02  <PublicServer> *** Peter has left the game (connection lost)
20:42:02  <PublicServer> *** Game paused (not enough players)
20:48:35  <PublicServer> *** jondisti has left the game (leaving)
20:48:35  <PublicServer> *** jondisti has left the game (connection lost)
20:54:30  *** mixrin has quit IRC
21:08:46  *** ODM has quit IRC
21:13:12  *** mitooo has joined #openttdcoop
21:14:20  <mitooo> !password
21:14:20  <PublicServer> mitooo: silted
21:14:32  <PublicServer> *** mitooo joined the game
21:14:35  <PublicServer> *** mitooo has joined company #1
21:15:02  <mitooo> wow
21:15:05  <mitooo> nobody?
21:17:32  <PublicServer> *** mitooo has left the game (leaving)
21:17:33  <PublicServer> *** mitooo has left the game (connection lost)
21:18:01  <PeterT> im here
21:18:05  <PeterT> mitooo?
21:18:11  <PeterT> !password
21:18:11  <PublicServer> PeterT: silted
21:18:11  <mitooo> yeah
21:18:15  <PeterT> you in the game?
21:18:29  <PublicServer> *** mitooo joined the game
21:18:35  <PublicServer> *** mitooo has joined company #1
21:18:55  <PeterT> now you are...
21:19:22  <mitooo> also here
21:23:59  <Osai> !revision
21:23:59  <PublicServer> Osai: Game version is r16251
21:31:54  *** [com]buster has quit IRC
21:35:24  <PublicServer> *** Game unpaused (enough players)
21:35:26  <PublicServer> *** mensi has left the game (connection lost)
21:35:26  <PublicServer> *** Game paused (not enough players)
21:35:35  <mensi> !password
21:35:35  <PublicServer> mensi: spited
21:35:41  <PublicServer> *** Game unpaused (enough players)
21:35:48  <PublicServer> *** mensi joined the game
21:35:56  <PublicServer> *** mitooo has left the game (connection lost)
21:35:57  <PublicServer> *** Game paused (not enough players)
21:38:38  <PublicServer> *** mensi has left the game (leaving)
21:38:38  <PublicServer> *** mensi has left the game (connection lost)
21:46:14  <PeterT> !password
21:46:14  <PublicServer> PeterT: serums
21:46:47  *** Booth has quit IRC
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22:04:09  *** ZarenorAlpha has joined #openttdcoop
22:04:54  *** Polygon has quit IRC
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22:06:37  <Ammler> !contnet
22:06:41  <Ammler> !content
22:06:51  <PublicServer> *** Ammler has updated content from BaNaNaS.
22:08:43  *** ZarenorDarkstalker has joined #openttdcoop
22:08:48  *** ZarenorAlpha has left #openttdcoop
22:08:49  *** Zarenor has left #openttdcoop
22:09:29  *** Levi has joined #openttdcoop
22:26:09  <PeterT> !content
22:26:10  <PublicServer> PeterT: you must be channel op to use !content
22:26:17  <PeterT> what is !content?
22:35:49  <Ammler> [00:06] <PublicServer> *** Ammler has updated content from BaNaNaS.
22:35:59  <Ammler> @bananas
22:35:59  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see:
22:36:13  <Ammler> PeterT: ^
22:48:05  *** Polygon has joined #openttdcoop
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23:26:50  <Gleeb> !password
23:26:50  <PublicServer> Gleeb: canoes
23:27:36  <PublicServer> *** Gleeb joined the game
23:31:11  <PeterT> !password
23:31:11  <PublicServer> PeterT: canoes
23:31:17  <PeterT> !players
23:31:19  <PublicServer> PeterT: Client 356 (Orange) is Gleeb, in company 1 (Desert Logistics)
23:31:45  <PeterT> !playercount
23:31:45  <PublicServer> PeterT: Number of players: 1
23:33:46  <PublicServer> *** Game unpaused (enough players)
23:34:00  <PublicServer> <Gleeb> Well, that's a bug.
23:34:14  <PublicServer> *** Peter joined the game
23:34:24  <PeterT> !playercount
23:34:25  <PublicServer> PeterT: Number of players: 2
23:34:31  <PeterT> there ya go, now ya can play
23:35:05  <PublicServer> <Gleeb> I was just looking.
23:35:11  <PublicServer> <Peter> ok, so i can leave?
23:35:16  <PublicServer> <Gleeb> ya
23:35:19  <PublicServer> <Peter> cya
23:35:23  <PublicServer> *** Peter has left the game (leaving)
23:35:23  <PublicServer> *** Peter has left the game (connection lost)
23:35:23  <PublicServer> *** Game paused (not enough players)
23:35:37  <PublicServer> <Gleeb> Joining just so someone can play is frowned upon, anyway, as I recall.
23:36:04  <PeterT> no
23:36:07  <PeterT> thats not it
23:36:12  <PeterT> joining twice is wrong
23:36:21  <PeterT> i can join so that you can play, while i play myself
23:36:23  <PeterT> its coop
23:36:57  <KenjiE20> joining and idling is frowned upon still
23:37:29  <KenjiE20> if you go afk, either drop or switch to spec
23:37:40  *** Godde has joined #openttdcoop
23:37:43  <Godde> !password
23:37:43  <PublicServer> Godde: canoes
23:37:52  <PublicServer> *** Game unpaused (enough players)
23:37:57  <PublicServer> *** Godde joined the game
23:38:37  <PublicServer> *** Godde #1 joined the game
23:38:38  <PublicServer> *** Godde has left the game (connection lost)
23:38:39  <PublicServer> <Gleeb> What about joining twice if there is enough people that joining twice is not an exploit?
23:38:56  <PublicServer> <Godde #1> whaaat?
23:39:41  <KenjiE20> joining twice when it's not a glitch (ala Godde) is just pointless IMO
23:40:01  <PublicServer> <Godde #1> what are you talking about?`:)
23:40:01  <PeterT> joining twice, like you open 2 openttds. and joining twice like that to unpause
23:40:05  <PublicServer> <Gleeb> I mean, an exploit of the community honor system.
23:40:17  <PublicServer> <Godde #1> ah
23:40:26  <PublicServer> <Godde #1> you said i joined twice?
23:40:32  *** Progman has quit IRC
23:40:40  <KenjiE20> why would you join twice anyway?
23:40:44  <PublicServer> <Godde #1> dunno
23:40:49  <PublicServer> <Gleeb> Joining twice not to unpause, but to have proper multi-monitor support when there are enough playrs to keep it unpaused anyway.
23:40:50  <PublicServer> <Godde #1> why am i called Godde #1?
23:40:51  <KenjiE20> "Godde #1" <---
23:40:56  <PublicServer> <Gleeb> Multimonitoring.
23:40:57  <PublicServer> <Gleeb> :P
23:40:58  <KenjiE20> because Godde was taken
23:41:07  <PublicServer> <Godde #1> i was disconnected somehow
23:41:15  <Ammler> good night everyone
23:41:20  <Xaroth> nn Ammler
23:41:21  <KenjiE20> Gleeb; then make ottd bigger
23:41:23  <Xaroth> same here, off to bed
23:41:25  <KenjiE20> o7 Ammler
23:41:31  <KenjiE20> Xaroth too
23:41:53  <PublicServer> <Gleeb> *shrug*
23:41:54  <PublicServer> *** Gleeb has left the game (leaving)
23:41:54  <PublicServer> *** Gleeb has left the game (connection lost)
23:41:55  <PublicServer> *** Game paused (not enough players)
23:42:36  <PublicServer> *** Godde #1 has left the game (leaving)
23:42:36  <PublicServer> *** Godde #1 has left the game (connection lost)
23:42:45  *** Godde has quit IRC
23:48:21  *** Sol2 has quit IRC
23:52:05  *** Brianetta has quit IRC
23:52:05  *** Guest1543 has quit IRC
23:58:46  <mensi> define "proper multi-monitor support"
23:59:54  <Gleeb> support for multiple monitors

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