Log for #openttdcoop on 28th May 2009:
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00:00:05  <PublicServer> <Kalaidos> does it matter that there's no end signal?
00:00:10  <PublicServer> <Kenji> nope
00:00:12  <PublicServer> <Kalaidos> ok
00:00:39  <PublicServer> <Kalaidos> thanks
00:00:52  <PublicServer> <Kenji> np
00:01:05  <KenjiE20> define: prio
00:01:05  <Webster> A shortening of 'Priority', see:
00:01:12  <KenjiE20> ^ take a look at that page too
00:01:35  <PublicServer> <Kalaidos> I have already, but the bridge part confused me I guess
00:01:58  <PublicServer> <Kenji> basically it uses pbs to allow both lanes to flow, but trigger the prio signal
00:02:24  <PublicServer> <Kalaidos> ah
00:03:25  <PublicServer> <Kenji> see that layout?
00:03:29  <PublicServer> <Kalaidos> yep
00:03:37  <PublicServer> <Kenji> make sense now?
00:03:46  <PublicServer> <Kalaidos> yeah
00:04:42  <PublicServer> <Kenji> obviously you can then tweak/shorten/extend how you please
00:05:05  <PublicServer> <Kalaidos> I'll get used to it : )
00:05:26  <PublicServer> <Kenji> heh we all had to learn
00:05:39  <PublicServer> <Kenji> we only came up with that about 8 games ago :P
00:05:46  <PublicServer> <Kalaidos> : p
00:06:48  <PublicServer> <Kalaidos> well, I'm off now
00:06:53  <PublicServer> <Kalaidos> good night
00:07:24  <PublicServer> <Kenji> nite
00:07:29  <PublicServer> <Kalaidos> hm
00:07:41  <PublicServer> <Kalaidos> jam at factory
00:08:02  <PublicServer> <Kenji> unsignalled
00:08:05  <PublicServer> <Kenji> lots of it
00:08:31  <PublicServer> <Kalaidos> well, this should do for now
00:08:40  <PublicServer> <Kalaidos> no trains heading to factory as of now anyway
00:08:48  <PublicServer> <Kenji> yea, that's why I signed it
00:08:55  <PublicServer> <Kenji> instead of doing it :P
00:09:02  <PublicServer> <Kalaidos> yeah
00:09:06  <PublicServer> <Kalaidos> night : p
00:09:11  <PublicServer> *** Kalaidos has left the game (leaving)
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00:09:12  <PublicServer> *** Game paused (not enough players)
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00:09:44  <KenjiE20> !rcon patch town_growth_rate 1
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00:22:24  <SmatZ> [Pá dub 3 2009] [22:02:19] <narc>	Oh, hey, can you get us that non-final save of PSG 135?
00:22:25  <SmatZ> [Pá dub 3 2009] [22:03:18] <ZarenorDarkstalker>	i can try, but it seems older tha i thought it was, says the 29th on modified date
00:22:29  <SmatZ> @seen ZarenorDarkstalker
00:22:29  <Webster> SmatZ: ZarenorDarkstalker was last seen in #openttdcoop 2 weeks, 1 day, 1 hour, 57 minutes, and 34 seconds ago: <ZarenorDarkstalker> !dl win64
00:22:42  <SmatZ> ^^ KenjiE20 :)
00:23:06  <SmatZ> hmm
00:23:10  <KenjiE20> ah lol
00:23:14  <SmatZ> it's probably very old though :-x
00:23:40  <KenjiE20> old might be better than none
00:23:50  <KenjiE20> depends 'how' old
00:24:29  <SmatZ> the game lasted from 27.3. to 31.3., his save is from 29.3.
00:24:56  <KenjiE20> ah bugger
00:25:11  <SmatZ> @topic add Looking for ZarenorDarkstalker !
00:25:11  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #143 (r16381) | STAGE: coffee fueled building | | Use !help for IRC-commands | InfrastructureSharing at | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: | Looking for ZarenorDarkstalker !"
00:25:24  <KenjiE20> heh
00:25:26  <SmatZ> ;)
00:27:25  <gleeb> What's he do now? :P
00:27:39  <KenjiE20> [01:22] <@SmatZ> [Pá dub 3 2009] [22:02:19] <narc>	Oh, hey, can you get us that non-final save of PSG 135?
00:27:39  <KenjiE20> [01:22] <@SmatZ> [Pá dub 3 2009] [22:03:18] <ZarenorDarkstalker>	i can try, but it seems older tha i thought it was, says the 29th on modified date
00:27:43  <KenjiE20> hehe
00:27:48  <gleeb> Oh, haha
00:27:52  <SmatZ> hoho
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01:10:59  <uliko> !password
01:10:59  <PublicServer> uliko: oxides
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04:56:24  <FiCE> !pasword
04:56:27  <FiCE> !password
04:56:27  <PublicServer> FiCE: morose
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06:24:21  <tneo> !playercount
06:24:21  <PublicServer> tneo: Number of players: 2
06:24:31  <tneo> !players
06:24:32  <PublicServer> tneo: Client 427 is FiCE, a spectator
06:24:32  <PublicServer> tneo: Client 430 is Arke, a spectator
06:26:51  <PublicServer> *** tneo has left the game (connection lost)
06:27:01  <tneo> !password
06:27:01  <PublicServer> tneo: hooted
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06:42:15  <SineDeviance> !players
06:42:16  <PublicServer> SineDeviance: Client 427 is FiCE, a spectator
06:42:16  <PublicServer> SineDeviance: Client 430 is Arke, a spectator
06:42:16  <PublicServer> SineDeviance: Client 436 (Orange) is SineDeviance, in company 1 (OpenTTDCoop Ltd.)
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08:03:33  <Xaroth> thar we go
08:04:11  <Xaroth> System.Net.WebClient didn't have a TimeOut property on it's requests... which basically means that it could make the app hang for minutes.. so i fixed it
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08:53:25  <damalix> !password
08:53:26  <PublicServer> damalix: dampen
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09:06:12  <Seppel> !password
09:06:12  <PublicServer> Seppel: mutton
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09:13:47  <PublicServer> <Damalix> Hi there :=)
09:13:52  <PublicServer> <FiCE> hi
09:15:48  <PublicServer> <Damalix> Let's signal the factory entrance so we'll be able to add farm trains
09:16:00  <PublicServer> <FiCE> oh I didn't realise it wasn't done yet :)
09:16:01  <PublicServer> <FiCE> thanks
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09:17:12  <PublicServer> <Damalix> But I'm not good at signalling entrances to balance between different tracks, so someone will have to look at that again later
09:17:23  <PublicServer> <FiCE> yep I'm also no good
09:17:28  <PublicServer> <FiCE> so a temporary fix should be ok for now
09:20:33  <PublicServer> <Damalix> Temp signalling done
09:20:50  <PublicServer> <FiCE> first trains started
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09:28:05  <PublicServer> <FiCE> can never get those to prospect evenly :(
09:28:10  <PublicServer> <FiCE> they like the bunch up
09:28:47  <PublicServer> <FiCE> oh well plenty to work with now :)
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10:02:57  <PublicServer> <Damalix> slh03 SHOULD BE READY :)
10:03:06  <PublicServer> <Damalix> Sorry for caps lock
10:03:08  <PublicServer> <FiCE> great :)
10:05:26  <Xaroth> caps lock is cruise control for cool
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10:16:19  <PublicServer> <Damalix> Goods drop is in the central station only ?
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10:16:59  <jonde> !password
10:16:59  <PublicServer> jonde: morale
10:17:24  <PublicServer> *** jondisti joined the game
10:18:13  <PublicServer> <Damalix> Would be nice to add goods trains to the factory
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10:21:37  <seandasheep> !players
10:21:38  <PublicServer> seandasheep: Client 427 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.)
10:21:38  <PublicServer> seandasheep: Client 438 (Orange) is Damalix, in company 1 (OpenTTDCoop Ltd.)
10:21:38  <PublicServer> seandasheep: Client 443 (Orange) is jondisti, in company 1 (OpenTTDCoop Ltd.)
10:23:09  <seandasheep> !password
10:23:10  <PublicServer> seandasheep: morale
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10:26:48  <el_B> !password
10:26:49  <PublicServer> el_B: facile
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10:27:23  <PublicServer> <Kalaidos> Hi
10:27:27  <PublicServer> <Damalix> Hello
10:27:56  <seandasheep> hi
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10:30:05  <PublicServer> <Damalix> Hmmm... Many ungrouped trains
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10:30:23  <FiCE> !password
10:30:24  <PublicServer> FiCE: facile
10:30:34  <FiCE> crashed?
10:32:04  <jonde> yep
10:32:12  <jonde> or not
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10:41:16  <FiCE> !password
10:41:16  <PublicServer> FiCE: climes
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10:49:51  <PublicServer> <seandasheep> I'm gonna start replacing the ICE trains
10:54:39  <PublicServer> <Damalix> Aaaaah, someone building with me on SL03 :)
10:54:51  <PublicServer> <jondisti> me :P
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11:00:36  <^Spike^> !passworc
11:00:38  <^Spike^> !password
11:00:38  <PublicServer> ^Spike^: asthma
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11:02:37  <Godde> !pssword
11:02:40  <Godde> !password
11:02:40  <PublicServer> Godde: asthma
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11:16:24  <PublicServer> <Damalix> My SLH is growing busier :)
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11:26:45  <PublicServer> <FiCE> why transfer PAX to Lentburg?
11:26:49  <PublicServer> <FiCE> instead of dropping?
11:27:31  <PublicServer> <Damalix> to have more passengers to the trains ?
11:28:04  <PublicServer> <FiCE> oh oops I see... it comes from the busses :)
11:28:15  <PublicServer> <Damalix> yeah
11:29:15  <PublicServer> <^Sp1ke^> no conditionla orders in lentburg as in if full go to transfer?
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11:29:43  <PublicServer> <Damalix> Don't know
11:29:46  <PublicServer> <^Sp1ke^> seems not
11:29:57  <PublicServer> <^Sp1ke^> cause now they will finish their whole loop before transfer
11:30:14  <PublicServer> <^Sp1ke^> and well transfer station is getting a bit full
11:30:45  <PublicServer> <^Sp1ke^> like 10 trams or so waiting to transfer
11:30:47  <PublicServer> <FiCE> yeah seems you're right
11:31:27  <PublicServer> <^Sp1ke^> removing shortcut might work or create a lot more :)
11:32:14  <PublicServer> <Damalix> Anyway, the town seems big enough :]
11:32:59  <PublicServer> <^Sp1ke^> would've been nice if there was some sort of transfer station for busses outside of the town...
11:33:12  <PublicServer> <^Sp1ke^> or for the trams.. well you get the idea :)
11:33:23  <PublicServer> <^Sp1ke^> not just 1 stop where they transfer
11:34:01  <PublicServer> <^Sp1ke^> but that's just an idea..
11:35:22  <PublicServer> <Damalix> Trams are fully loaded after 2 or 3 stations anyway
11:35:27  <PublicServer> <^Sp1ke^> true...
11:35:34  <PublicServer> <^Sp1ke^> but that's also due to waiting time to transfer
11:35:45  <PublicServer> <^Sp1ke^> they need to wait so passengers gather up again
11:35:59  <PublicServer> <^Sp1ke^> that's why i thought maybe some sort of bus stop area idea
11:36:07  <PublicServer> <^Sp1ke^> next to the PAX station
11:38:28  <PublicServer> <^Sp1ke^> something like that what i've build next to it
11:38:41  <PublicServer> <^Sp1ke^> only well all connected to pax station
11:39:16  <PublicServer> <^Sp1ke^> i didn't mean there btw :)
11:39:21  <PublicServer> <^Sp1ke^> just needed a space :)
11:39:27  <PublicServer> <seandasheep> there is as good a place as any
11:39:33  <PublicServer> <^Sp1ke^> ah.. :)
11:39:40  <PublicServer> <seandasheep> where else will it go?
11:40:01  <PublicServer> <^Sp1ke^> connected to the current tram lines?
11:41:11  <PublicServer> <^Sp1ke^> didn't connect it yet btw :)
11:41:17  <PublicServer> <seandasheep> yh, isee
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11:41:37  <PublicServer> <seandasheep> we could use a tunnel
11:41:42  <PublicServer> <^Sp1ke^> and well not that i worked with trams always.. maybe just let the rails go over every piece of road?
11:41:43  <PublicServer> <seandasheep> to get to middle of city
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11:42:05  <PublicServer> <^Sp1ke^> and us conditional orders perhaps?
11:42:10  <PublicServer> <seandasheep> maybe
11:42:21  <PublicServer> <seandasheep> ot just swap the trams for busses
11:42:24  <PublicServer> <^Sp1ke^> can save on time since well.. if full go unload..
11:42:25  <PublicServer> <seandasheep> *or
11:42:27  <PublicServer> <^Sp1ke^> also possible..
11:42:34  <PublicServer> <^Sp1ke^> same station setup would work :)
11:42:44  <PublicServer> <seandasheep> yh
11:42:54  <PublicServer> <^Sp1ke^> make it busses? :)
11:43:12  <PublicServer> <seandasheep> ok, I'll get rid of the trams, you can make tyhe busses
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11:43:25  <PublicServer> <^Sp1ke^> i'll first create the roads :)
11:43:30  <PublicServer> <seandasheep> :)
11:43:36  <theholyduck> !password
11:43:36  <PublicServer> theholyduck: hoarse
11:43:44  <PublicServer> *** theholyduck has left the game (connection lost)
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11:44:04  <PublicServer> <theholyduck> yo
11:44:07  <Xaroth> !dl win32
11:44:08  <PublicServer> Xaroth:
11:44:10  <PublicServer> <theholyduck> anyways
11:44:17  <PublicServer> <theholyduck> sean, we need to fix up our boating
11:44:18  <PublicServer> <seandasheep> hi
11:44:29  <PublicServer> <seandasheep> one sec,, I'm doing some trams atm
11:44:29  <PublicServer> <theholyduck> at !newdock
11:45:02  <PublicServer> <seandasheep> ok, the trams should filter into the depot
11:45:18  <PublicServer> <seandasheep> yh, ok the dock
11:45:24  <PublicServer> <FiCE> wow vehicles are expensive in this game!
11:45:35  <PublicServer> <theholyduck> i allready made the station
11:45:46  <PublicServer> <theholyduck> we just need to hook it up. and redirect the boats so we actually MAKE money
11:45:55  <PublicServer> <seandasheep> ok
11:46:10  <PublicServer> <seandasheep> how come our dock and the station are different :/
11:46:23  <PublicServer> <seandasheep> City Hlat and City Docks
11:46:24  <Xaroth> !password
11:46:25  <PublicServer> Xaroth: hoarse
11:46:36  <PublicServer> *** Player joined the game
11:46:50  <PublicServer> <theholyduck> hm
11:46:52  <PublicServer> <theholyduck> me failing
11:47:22  <PublicServer> <seandasheep> trams gone
11:47:23  <PublicServer> <theholyduck> fixed
11:47:24  <PublicServer> <FiCE> any reason for not using the TGV POS V150?
11:47:36  <PublicServer> <FiCE> too fast?
11:47:49  <PublicServer> <seandasheep> idk, ask mark or tneo
11:47:55  <PublicServer> <FiCE> ok
11:48:24  <PublicServer> <theholyduck> sean, take all the boats that use the low down platforms
11:48:29  <PublicServer> <theholyduck> and send them to depots
11:48:29  <PublicServer> <Player> removing a ton of busses at Fort Drunninghead Cross
11:48:33  <PublicServer> <theholyduck> im working on that swell
11:48:35  <PublicServer> <seandasheep> Rinborough Docks
11:49:11  <PublicServer> <seandasheep> :o You missed an oil rig :)
11:49:19  <PublicServer> <theholyduck> couldnt get at it
11:49:27  <PublicServer> <^Sp1ke^> for busses take TP2?
11:49:46  <PublicServer> <seandasheep> yh
11:49:59  <PublicServer> <Player> where's the depot for the big PAX trains?
11:50:11  <PublicServer> <seandasheep> Buddinghattan
11:50:26  <PublicServer> <FiCE> i just made a temporary one near the main PAX station
11:50:31  <PublicServer> <FiCE> will remove soon
11:50:52  <PublicServer> <seandasheep> ok
11:50:53  <PublicServer> <Player> adding 2 trains
11:50:59  <PublicServer> <Player> as the towns have grown significantly
11:51:03  <PublicServer> <seandasheep> the one in Buddinghattan isn't much better
11:51:21  <PublicServer> <FiCE> ah ok lol
11:51:44  <PublicServer> <FiCE> to whoever said they'd add 2 trains...
11:51:50  <PublicServer> <FiCE> I added about 20 a short while ago :p
11:52:22  <PublicServer> <FiCE> ~0million
11:52:34  <PublicServer> <FiCE> on new vehicles in one year :o
11:53:06  <PublicServer> <seandasheep> :o
11:53:42  <PublicServer> <theholyduck> sean, hurry up with the hooking up?
11:53:49  <PublicServer> <seandasheep> ok, sry
11:54:06  <PublicServer> <^Sp1ke^> the busses check every 2 stations if they are full if so go transfer
11:55:24  <PublicServer> <theholyduck> ok, now all the ones we want out is on the way to depots
11:55:33  <PublicServer> <seandasheep> gdgd
11:56:34  <PublicServer> <theholyduck> we got sevral half empy paxes running :P
11:56:50  <PublicServer> <FiCE> they'll be used soon :)
11:56:59  <PublicServer> <theholyduck> hmm. our oriignal dock has some design issues
11:57:03  <PublicServer> <theholyduck> 4 boats ontop of eachother?
11:57:23  <PublicServer> <seandasheep> it was supposed to look like a supertanker
11:58:07  <PublicServer> <^Sp1ke^> now there you have it bus stops getting less ppl :)
11:58:18  <PublicServer> <seandasheep> :D
11:58:27  <PublicServer> <^Sp1ke^> conditional orders work nice :)
11:59:21  <PublicServer> <theholyduck> also i like the design of that other dock you built
11:59:39  <PublicServer> <theholyduck> its almost as cool as my own mini dock at bundinghattan
11:59:50  <PublicServer> <seandasheep> It isn't finished yet, you can finish it up if you want
12:00:10  <PublicServer> <seandasheep> :)
12:01:07  <PublicServer> *** Player has left the game (leaving)
12:01:08  <PublicServer> *** Player has left the game (connection lost)
12:01:52  <PublicServer> <seandasheep> thd, when we build the eyecandy, make sure we have a train waiting in one of the platforms
12:01:58  <PublicServer> <seandasheep> then we can't delete it
12:03:31  <PublicServer> <theholyduck> sean, the hookup is done ?
12:03:35  <PublicServer> <seandasheep> yep
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12:03:42  <PublicServer> <seandasheep> only one train for now
12:03:53  <PublicServer> <seandasheep> add more when ships start flowing
12:04:45  <PublicServer> <theholyduck> actually
12:04:52  <PublicServer> <seandasheep> ?
12:04:52  <PublicServer> * theholyduck reorganizs the docks a bit
12:06:46  <PublicServer> <^Sp1ke^> hmmm maybe also let a few busses drive opposite routes of the others? that way the outer stations get reached aswell?
12:06:58  <PublicServer> <seandasheep> yh ok
12:08:19  <PublicServer> <seandasheep> problem
12:08:24  <PublicServer> <^Sp1ke^> ?
12:08:30  <PublicServer> <seandasheep> at the coal drop
12:08:44  <PublicServer> <seandasheep> I've just stopped that train
12:08:56  <PublicServer> <seandasheep> but when another comes, it will pick that platform
12:10:34  <PublicServer> <seandasheep> if one comes :/
12:11:44  <PublicServer> <seandasheep> here we go
12:11:55  <PublicServer> <seandasheep> in BBH 09
12:12:22  <PublicServer> <seandasheep> see on other track
12:12:40  <PublicServer> <seandasheep> there
12:12:43  <PublicServer> <theholyduck> i added some new oil trains
12:12:49  <PublicServer> <seandasheep> ok
12:13:00  <PublicServer> <theholyduck> cause now the first boats are moving from the new docking project
12:13:05  <PublicServer> <theholyduck> time to add some eyecandy
12:13:14  <PublicServer> <seandasheep> :D
12:14:09  <PublicServer> <Damalix> Factory goods trains are jamming up theML :s
12:14:28  <PublicServer> <seandasheep> :/
12:14:33  <PublicServer> <theholyduck> hehe, no priorities?
12:14:51  <PublicServer> <Damalix> no, no balancing in the entrance
12:15:21  <PublicServer> <Damalix> ant not enough goods output
12:15:53  <georg-> !password
12:15:53  <PublicServer> georg-: quarts
12:16:05  <PublicServer> *** georg joined the game
12:16:08  <PublicServer> <Damalix> I've added some farm stations, but it might take some time to get to factory and increase their production
12:16:10  <PublicServer> <^Sp1ke^> seems busses are doing pretty good
12:17:04  <PublicServer> <^Sp1ke^> what we do with the trams?
12:17:11  <PublicServer> <seandasheep> sell them
12:17:33  <PublicServer> <seandasheep> I thiink we need more busses
12:17:57  <PublicServer> <georg> you need more trains too pickup goods from the lumber mill
12:19:38  <PublicServer> <seandasheep> I dont get the factory pickup station
12:20:00  <PublicServer> <seandasheep> even though I built it
12:20:01  <PublicServer> <theholyduck> :P
12:20:23  <PublicServer> <seandasheep> The trains aren't picking the right tracks
12:20:40  <PublicServer> <theholyduck> too many goods trains anyway
12:20:45  <PublicServer> <Damalix> That's a signalling problem
12:21:00  <PublicServer> <seandasheep> ok, added some penalties
12:24:50  <PublicServer> <seandasheep> ****
12:24:54  <PublicServer> <FiCE> congrats :D
12:24:57  <PublicServer> <Damalix> We had too many of them
12:25:02  <PublicServer> <Damalix> :p
12:25:08  <PublicServer> <FiCE> blame the trains hey? :p
12:25:12  <PublicServer> <seandasheep> well it's one way to get rid of them
12:25:15  <PublicServer> <theholyduck> the oil transfer is bogged down aswel
12:25:24  <PublicServer> <theholyduck> the original that is
12:25:36  <PublicServer> <seandasheep> yh
12:27:02  <PublicServer> <seandasheep> at least that one chose the right platforms
12:28:38  <PublicServer> <theholyduck> lol, i feel sory for the pax trains stuck behind the sloow goods trains :P
12:28:47  <PublicServer> <theholyduck> we should add some overtake sections
12:29:02  <PublicServer> <seandasheep> we should have made a diff network for them
12:32:49  <PublicServer> *** Thraxian|Work joined the game
12:34:33  <PublicServer> <theholyduck> sean, i noticed something amazing
12:34:35  <PublicServer> <seandasheep> ?
12:34:41  <PublicServer> <theholyduck> our NEW oil route, unlike the old one
12:34:44  <PublicServer> <theholyduck> IS PROFITABLE!
12:34:49  <PublicServer> <seandasheep> :D
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12:36:13  <KenjiE20> :)
12:36:38  <PublicServer> <FiCE> crap... what a waste
12:36:39  <PublicServer> <theholyduck> each train is making like 150k a year _:P
12:36:45  <PublicServer> <FiCE> they never build where you want them too
12:37:34  <PublicServer> <theholyduck> hmm, where is kalaidos?
12:38:06  <PublicServer> <Damalix> Wouldn't it be nice to have aSLH nearby the lumbermill station ?
12:38:12  <PublicServer> <FiCE> yes
12:38:21  <PublicServer> <theholyduck> 4 directional slh?
12:38:30  <PublicServer> <FiCE> looks like that is what is needed
12:39:19  <PublicServer> <FiCE> also see !4WAY SLH
12:39:41  <PublicServer> <FiCE> renamed SLH06 now
12:40:35  <PublicServer> <theholyduck> so sean, has there been any problems with bbh01?
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12:43:06  <seandasheep> not yet
12:43:12  <seandasheep> sry, afk for a bit
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12:45:35  <PublicServer> <theholyduck> sean, you know what
12:45:40  <PublicServer> <theholyduck> i think we may have to fix bbh10
12:45:59  <PublicServer> <theholyduck> let trains change lanes
12:46:16  <PublicServer> <theholyduck> the goods trains are really playing a number on the pax ones
12:47:32  <Xaroth> !password
12:47:32  <PublicServer> Xaroth: tinker
12:47:52  <PublicServer> *** Xaroth joined the game
12:50:45  <PublicServer> <seandasheep> they already can choose lanes
12:51:04  <PublicServer> <theholyduck> no, inner maps to inner, outer maps to outer
12:51:07  <PublicServer> <theholyduck> on bbh10
12:51:12  <PublicServer> <seandasheep> oh
12:51:13  <PublicServer> <^Sp1ke^> rating in lentburg also has gone up with the new bus lines :)
12:51:19  <PublicServer> <seandasheep> :)
12:51:20  <PublicServer> <theholyduck> i'm working on it
12:51:22  <PublicServer> <seandasheep> ok
12:52:10  <PublicServer> <Damalix> I've added some buses in larfinghill City
12:52:20  <PublicServer> <seandasheep> :)
12:52:34  <PublicServer> <Damalix> so it will grow up
12:54:59  <PublicServer> <theholyduck> naw, that doesnt work
12:55:04  <PublicServer> <theholyduck> i suck at this kind of think
12:55:25  <PublicServer> <seandasheep> where are you working?
12:55:50  <KenjiE20> !rcon patch town_growth_rate
12:55:50  <PublicServer> KenjiE20: Current value for 'town_growth_rate' is: '1' (min: 0, max: 4)
12:57:02  <PublicServer> <theholyduck> right north of bbh10
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12:57:43  <PublicServer> <theholyduck> al it s doing atm is causing more congestion :P
12:57:56  <PublicServer> <theholyduck> piling MORE trains into the outside lane
12:58:07  <PublicServer> <seandasheep> Sign it please
12:58:23  <PublicServer> <theholyduck> at !doesntwork :p
12:58:37  <PublicServer> <theholyduck> i rotate the map when i think
12:58:53  <PublicServer> <theholyduck> isometric isnt nice, so your east is my north
12:58:53  <PublicServer> <seandasheep> same I think that way is north, but in coop land it is east
12:59:21  <KenjiE20> @wiki compass
12:59:24  <Webster> Compass - #openttdcoop Wiki -
12:59:25  <PublicServer> <theholyduck> anyways im obviously doing it wrong
12:59:36  <PublicServer> <seandasheep> yh
12:59:44  <PublicServer> <seandasheep> i don't know how though
12:59:48  <PublicServer> <theholyduck> me neither
13:00:00  <PublicServer> <seandasheep> hmm
13:00:16  <PublicServer> <Xaroth> Kenji: i agree with the rest tho, I always assumed / was n-s rather than \ :P
13:00:19  <PublicServer> *** tneo has left the game (connection lost)
13:00:24  <tneo> !password
13:00:24  <PublicServer> tneo: clumps
13:00:36  <PublicServer> *** tneo joined the game
13:00:41  <PublicServer> <tneo> hi
13:00:43  <PublicServer> <seandasheep> hi
13:00:44  <PublicServer> <theholyduck> yo
13:00:45  <KenjiE20> Xaroth, usually I do, but here I work /\ as NS
13:00:47  <PublicServer> <Damalix> Hello tneo
13:00:48  <KenjiE20> *\
13:01:45  <PublicServer> <Xaroth> added a !compass
13:02:15  <PublicServer> <tneo> please make proper slh's
13:02:36  <PublicServer> <seandasheep> where?
13:07:17  <PublicServer> <Xaroth> moved 2 new ICE's from the left depot to the right as the left lane is more crowded
13:07:29  <PublicServer> <FiCE> ok thanks :)
13:07:39  <PublicServer> <Xaroth> else it'll create a huge pileup
13:07:51  <PublicServer> <theholyduck> we should really add some balancing
13:08:05  <PublicServer> <FiCE> this is just temporary
13:08:07  <PublicServer> *** Xaroth has left the game (leaving)
13:08:07  <PublicServer> *** Xaroth has left the game (connection lost)
13:08:10  <PublicServer> <FiCE> will remove it afterwards
13:08:35  <PublicServer> <FiCE> ok halted the rest of the trains from exiting
13:08:37  <PublicServer> <theholyduck> why didnt you build depos with runups and prio's?
13:08:43  <PublicServer> <theholyduck> thats how i do it anyway
13:08:54  <PublicServer> <FiCE> yeah we need proper depots there
13:09:01  <PublicServer> <FiCE> i just went for the temp approach
13:09:08  <PublicServer> <theholyduck> lol, loooong line of pax trains comming your way
13:09:17  <PublicServer> <FiCE> lol
13:09:37  <PublicServer> <theholyduck> and my entrance wasnt really made to handle it
13:09:39  <PublicServer> <theholyduck> on the other hand
13:09:43  <PublicServer> <theholyduck> this DOES spread them out
13:09:51  <Xaroth> they need to be spread out :P
13:10:19  <Xaroth> i think we need a LB at the slowest station
13:12:02  <PublicServer> <FiCE> the problem with the TGVs
13:12:12  <PublicServer> <theholyduck> expesnive?
13:12:13  <PublicServer> <FiCE> is 10 of them bunch up behind a slow cargo train
13:12:13  <PublicServer> <theholyduck> :P
13:12:20  <PublicServer> <tneo> see !here
13:12:21  <PublicServer> <theholyduck> look
13:12:21  <PublicServer> <FiCE> and yeah, mil each :D
13:12:33  <PublicServer> <theholyduck> look at our new veichles thingy
13:12:36  <PublicServer> <tneo> no e-rai/
13:12:43  <PublicServer> <theholyduck> you just spent all the cashwe made in 2 years
13:12:44  <PublicServer> <theholyduck> on trains :P
13:12:59  <PublicServer> <FiCE> think of it as in investment
13:13:05  <PublicServer> <FiCE> also I added a lot of cargo pickups :)
13:13:08  <PublicServer> <theholyduck> :D
13:13:13  <PublicServer> <FiCE> and those trains are a few million each
13:13:19  <PublicServer> <tneo> only add when needed
13:13:40  <PublicServer> <FiCE> they were
13:13:45  <PublicServer> <FiCE> arguably not 20 more
13:13:52  <PublicServer> <FiCE> but towns are growing quickly ;)
13:16:52  <PublicServer> <tneo> is that a faster bridge ? :P
13:17:00  <PublicServer> <theholyduck> hmm wait
13:17:13  <PublicServer> <theholyduck> who the hell added something that basicly just piles MORE ice's into the inside lane?
13:17:27  <PublicServer> *** georg has left the game (connection lost)
13:17:50  <PublicServer> <theholyduck> hmm,  and piling goods into the other lane :P
13:17:59  <PublicServer> <theholyduck> well atleast some of the time anyway
13:18:16  <PublicServer> <tneo> make balancers
13:18:32  <PublicServer> <theholyduck> i really dont have the ability to do that :P
13:18:39  <PublicServer> <theholyduck> somebody probally should though
13:18:45  <PublicServer> <theholyduck> i can count 10 ice's in arow
13:18:48  <PublicServer> <theholyduck> behind a good strain
13:18:51  <PublicServer> *** Kenji joined the game
13:19:04  <PublicServer> <FiCE> lol
13:19:44  <PublicServer> <FiCE> why are there oil trains going to Larfinhill PAX pickup?
13:19:53  <PublicServer> <FiCE> oh they're goods...
13:19:57  <PublicServer> <FiCE> can't we send those elsewhere?
13:20:02  <PublicServer> <theholyduck> we COULD :P
13:20:14  <PublicServer> <theholyduck> but goods make towns grow faster, so i guess somebodysent them there for a reason
13:20:17  <PublicServer> <theholyduck> i didnt though
13:20:19  <PublicServer> <FiCE> ah ok
13:20:21  <PublicServer> <Kenji> goods should be kinn only
13:20:31  <PublicServer> <FiCE> I thought towns only care about having 5 serviced stations
13:20:39  <PublicServer> <theholyduck> fixed
13:20:40  <Xaroth>  <FiCE> is 10 of them bunch up behind a slow cargo train << priority lanes and speed lanes, should fix it
13:20:42  <PublicServer> <FiCE> ie. bus grower
13:20:46  <Xaroth> might need some re-decorating tho...
13:21:03  <PublicServer> <Kenji> I hope you moved thpse onto the existing Kinn goods trains?
13:21:59  <PublicServer> <theholyduck> well no, because its redirected on a industry basis
13:22:01  <PublicServer> <theholyduck> it seems
13:22:13  <PublicServer> <Kenji> so I see
13:22:14  <PublicServer> <theholyduck> lumber was going to larfinghill
13:22:28  <PublicServer> <theholyduck> or so it looked to me anyway
13:22:39  <PublicServer> * Kenji updates the grouping
13:23:21  <PublicServer> <Kenji> uch 61 ungrouped.....
13:23:48  <PublicServer> <theholyduck> somebody hasnt been doing their job
13:23:49  <PublicServer> <theholyduck> it seems
13:24:37  <PublicServer> <Kenji> who? what?
13:29:04  <PublicServer> <tneo> when making prriorities make sure the ml remains electrified
13:29:13  <PublicServer> <tneo> no wonder trains pick only one track
13:29:27  <PublicServer> <Kenji> lul where was that?
13:29:36  <PublicServer> <theholyduck> lol.
13:29:37  <PublicServer> <theholyduck> ?
13:29:44  <PublicServer> <theholyduck> where?
13:29:45  <PublicServer> <tneo> see !here
13:30:13  <PublicServer> <theholyduck> hehe...
13:30:18  <PublicServer> <Kenji> lol, that was erail when I dropped it in place
13:33:20  <PublicServer> <FiCE> would love to see someone make SLH06 (4-way) :)
13:33:37  <PublicServer> <FiCE> could connect ~8-10 industries with it straight away
13:33:59  <Mark> morning
13:34:06  <PublicServer> <theholyduck> why not hook up to slh02?
13:34:11  <PublicServer> <theholyduck> like the dock does?
13:34:21  <PublicServer> <FiCE> seems a bit of a walk?
13:37:49  <PublicServer> <Damalix> Is there any train coming to Kinningley from north ?
13:37:59  <PublicServer> <theholyduck> not currently no :P
13:38:00  <PublicServer> <seandasheep> no
13:38:06  <PublicServer> <seandasheep> there won't be either
13:38:10  <PublicServer> <theholyduck> but its still supposed to be a 2 way station
13:38:11  <PublicServer> <theholyduck> for some reason
13:38:13  <PublicServer> <seandasheep> there is only stell at north
13:39:22  <PublicServer> <Damalix> So I'll re-allocate the tracks un-evenly
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13:40:43  <PublicServer> <Thraxian|Work> haha - I was just about to make some steel trains myself.  good catch :)
13:40:59  <PublicServer> <theholyduck> well steel doesnt pass THROUGH kinningly
13:41:04  <PublicServer> <seandasheep> no
13:41:09  <PublicServer> <seandasheep> or it shouldn't
13:42:40  <PublicServer> <theholyduck> sean
13:42:44  <PublicServer> <seandasheep> ??
13:42:47  <PublicServer> <theholyduck> at bundinghattan docks
13:42:55  <PublicServer> <theholyduck> look how cool it looks after they add pavement
13:43:53  <PublicServer> <seandasheep> :D
13:50:01  <PublicServer> *** seandasheep has left the game (connection lost)
13:50:14  <PublicServer> *** theholyduck has left the game (connection lost)
13:50:25  <theholyduck> lol
13:50:26  <theholyduck> sean
13:50:41  <Xaroth> !players
13:50:43  <PublicServer> Xaroth: Client 438 (Orange) is Damalix, in company 1 (OpenTTDCoop Ltd.)
13:50:43  <PublicServer> Xaroth: Client 460 (Orange) is FiCE, in company 1 (OpenTTDCoop Ltd.)
13:50:43  <PublicServer> Xaroth: Client 461 (Orange) is ^Sp1ke^, in company 1 (OpenTTDCoop Ltd.)
13:50:43  <PublicServer> Xaroth: Client 480 (Orange) is Kenji, in company 1 (OpenTTDCoop Ltd.)
13:50:43  <PublicServer> Xaroth: Client 472 (Orange) is Thraxian|Work, in company 1 (OpenTTDCoop Ltd.)
13:50:45  <PublicServer> Xaroth: Client 478 (Orange) is tneo, in company 1 (OpenTTDCoop Ltd.)
13:51:10  <seandasheep> hmm
13:52:52  <seandasheep> !password
13:52:53  <PublicServer> seandasheep: coffer
13:53:08  <PublicServer> *** seandasheep joined the game
13:54:38  <PublicServer> <FiCE> SLH06 still WIP?
13:54:43  <PublicServer> <seandasheep> yh
13:54:46  <PublicServer> <seandasheep> finished soon
13:54:51  <PublicServer> <FiCE> ok thanks :D
13:55:07  <theholyduck> !password
13:55:07  <PublicServer> theholyduck: ratify
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13:55:15  <PublicServer> <seandasheep> np, just need to sig it now
13:55:24  <PublicServer> *** theholyduck joined the game
13:55:26  <jonde> !password
13:55:26  <PublicServer> jonde: ratify
13:55:43  <PublicServer> *** jondisti joined the game
13:56:18  <PublicServer> <Kenji> that's 4 not 8
13:56:34  <PublicServer> <seandasheep> ?
13:56:51  <PublicServer> <Kenji> cl is 4 there
13:57:08  <PublicServer> <seandasheep> where?
13:57:16  <PublicServer> <Kenji> othersign
13:57:19  <PublicServer> <FiCE> ah yeah
13:57:22  <PublicServer> <seandasheep> oh
13:58:16  <PublicServer> <FiCE> would be nice to level it down
13:58:22  <PublicServer> <seandasheep> can't though
13:58:46  <PublicServer> <FiCE> yeah this area is tight to work in
13:58:58  <PublicServer> <seandasheep> lvl it up :)
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14:04:01  <PublicServer> <theholyduck> you guys...
14:04:06  <PublicServer> <seandasheep> ??
14:04:06  <PublicServer> <theholyduck> the refinery pickpu needs some fixing :P
14:04:16  <PublicServer> <theholyduck> to say the least
14:04:23  <PublicServer> <seandasheep> yh
14:05:25  <PublicServer> <theholyduck> basicly, we just need some swwitching
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14:06:38  <PublicServer> <seandasheep> there
14:11:51  <PublicServer> *** tneo has left the game (leaving)
14:11:52  <PublicServer> *** tneo has left the game (connection lost)
14:12:47  <PublicServer> <theholyduck> shouldnt slh06 have some prios?
14:12:52  <PublicServer> <theholyduck> just sayin
14:13:01  <PublicServer> <seandasheep> yeh, prbbly
14:13:10  <PublicServer> *** AmmIer has left the game (connection lost)
14:13:12  <PublicServer> <seandasheep> I'll add em
14:13:19  <PublicServer> <Thraxian|Work> SLH03 also needs prios
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14:15:36  <PublicServer> <theholyduck> its almost so taht i feel sorry for kinnigly and its not being grown
14:15:36  *** ChanServ sets mode: +o ODM
14:16:26  <PublicServer> <seandasheep> it will still be growing slowly
14:16:39  <PublicServer> <theholyduck> sure, but where is the fun in that
14:16:49  <PublicServer> * theholyduck starts fixing up some rapid expansion
14:17:19  <PublicServer> <seandasheep> :)
14:21:57  <PublicServer> <FiCE> I'm trying to get two tracks from SLH06 down to the other ore mines
14:22:01  <PublicServer> <FiCE> ie. parallel to the ML
14:25:34  <PublicServer> <FiCE> actually I give up on it
14:25:38  <PublicServer> <FiCE> too much work :)
14:26:06  <PublicServer> <Thraxian|Work> which mine?
14:26:49  <PublicServer> <FiCE> at !here77
14:27:03  <PublicServer> <FiCE> would need a very large spiral
14:27:13  <PublicServer> <Thraxian|Work> that is a pickle....
14:27:33  <PublicServer> <FiCE> so I think it's not worth the hassle
14:27:35  <PublicServer> <seandasheep> feeder trains
14:27:37  <PublicServer> <FiCE> better things to spend time doing :)
14:27:38  <PublicServer> <Thraxian|Work> actually
14:27:39  <PublicServer> <FiCE> ah
14:27:40  <PublicServer> <FiCE> good idea
14:27:45  <PublicServer> <Thraxian|Work> check exit from here?
14:28:11  <PublicServer> <seandasheep> yh
14:28:24  <PublicServer> <seandasheep> but still the exit problem
14:28:30  <PublicServer> <Thraxian|Work> what exit problem?
14:28:47  <PublicServer> <seandasheep> how do we exit?
14:29:49  <PublicServer> <Thraxian|Work> would that not work?
14:30:19  <PublicServer> <seandasheep> the entrance would
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14:31:19  <PublicServer> <Thraxian|Work> if you're gonna feed one, might as well feed all the ore to a single station
14:31:29  <PublicServer> <Thraxian|Work> since there are 6 in the area
14:31:36  <PublicServer> <theholyduck> why not just stationwalk?
14:31:55  <PublicServer> <Thraxian|Work> you can get 4 with walking
14:31:59  <PublicServer> <Thraxian|Work> the other two are out of range
14:32:00  <PublicServer> *** jondisti has left the game (leaving)
14:32:01  <PublicServer> *** jondisti has left the game (connection lost)
14:33:07  <PublicServer> <seandasheep> there, got the exit
14:33:12  <PublicServer> <seandasheep> now the entrance
14:37:37  <PublicServer> <seandasheep> FiCE, the station is ready now
14:37:44  <PublicServer> <FiCE> oh cool :)
14:37:58  <PublicServer> <seandasheep> :)
14:38:19  <PublicServer> <FiCE> v. nice
14:38:23  <PublicServer> *** Thraxian|Work has left the game (leaving)
14:38:23  <PublicServer> *** Thraxian|Work has left the game (connection lost)
14:38:41  <PublicServer> <seandasheep> It's almost my second 5 way :p
14:39:16  <PublicServer> <theholyduck> 5 way junctions, because 4 ways are for sissies?
14:39:23  <PublicServer> <seandasheep> :D
14:39:40  <PublicServer> <theholyduck> i'm actualyl very happy with our new oil adventures
14:39:43  <PublicServer> <theholyduck> well old ones
14:39:56  <PublicServer> <seandasheep> eyecandy?
14:40:18  <PublicServer> <theholyduck> we should probally ad some yeah
14:41:48  <KenjiE20> lol WTF: <Webster> Latest update from bugs: FS#2927: Road vehicle in alternate reality. <>
14:42:24  <KenjiE20> ottd's gone 4D yo
14:42:43  <PublicServer> <theholyduck> alternative dimensional openttd
14:42:53  <PublicServer> <theholyduck> now with random universes networks popping up on your map
14:43:10  <damalix> lol
14:44:12  <PublicServer> <seandasheep> aw, I can't laod it :/
14:49:17  <^Spike^> !password
14:49:17  <PublicServer> ^Spike^: lefter
14:49:30  <PublicServer> *** ^Sp1ke^ joined the game
14:52:11  <PublicServer> <theholyduck> the answer my friend
14:52:14  <PublicServer> <theholyduck> is blowing in the wind
14:52:14  <PublicServer> <theholyduck> etc
14:52:23  <PublicServer> * theholyduck is having a bob dylany week
14:53:53  <PublicServer> *** ^Sp1ke^ has joined company #1
14:54:13  <PublicServer> <theholyduck> so you're saying we built a THIRD oilloading platform?
14:54:22  <PublicServer> <seandasheep> ?
14:54:47  <PublicServer> <theholyduck> at whoever put a sign at the northmost (in ttd land)  oil area
14:55:02  <PublicServer> <theholyduck> around the factory
14:55:16  <PublicServer> <theholyduck> also the factory needs more goods trains :P
14:55:27  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
14:55:29  <PublicServer> <FiCE> ok will fix :)
14:55:34  <PublicServer> <FiCE> the goods
14:55:37  <^Spike^> !password
14:55:37  <PublicServer> ^Spike^: molest
14:55:48  <PublicServer> *** ^Sp1ke^ joined the game
14:57:28  <PublicServer> *** AmmIer has left the game (connection lost)
15:00:43  *** mikk36 has joined #openttdcoop
15:00:50  <mikk36> !password
15:00:50  <PublicServer> mikk36: molest
15:01:01  <mikk36> who choses those ?
15:01:10  <PublicServer> *** Mikk36 joined the game
15:01:14  <PublicServer> <FiCE> lol
15:01:15  <PublicServer> <seandasheep> password?
15:01:22  <tneo> random
15:01:23  <mikk36> yeah
15:01:24  <PublicServer> *** AmmIer has left the game (connection lost)
15:01:25  <theholyduck> molest is a good password
15:01:25  <theholyduck> :P
15:01:31  * theholyduck molests mikk36
15:01:56  <tneo> seandasheep, when you replaced the locs did you pick the fastest tgv?
15:01:59  <mikk36> and what have you done to the game ?? 100% core usage on my 3.2Ghz C2D...
15:02:10  <PublicServer> <theholyduck> hmm
15:02:11  <tneo> large map
15:02:14  <PublicServer> <theholyduck> im not having much problems
15:02:15  <PublicServer> <seandasheep> I cloned his train
15:02:26  <tneo> lot of ships
15:02:30  <PublicServer> <theholyduck> its just 24% on my quad box
15:02:32  <PublicServer> <theholyduck> but yeah
15:02:41  <PublicServer> <theholyduck> we got alot of ships
15:02:45  <PublicServer> <theholyduck> 56
15:02:46  <PublicServer> <theholyduck> even
15:02:55  <tneo> can you check seandasheep to see it is the fastest you picked?
15:02:56  <PublicServer> <seandasheep> about 10 aren't running though
15:03:05  <PublicServer> <seandasheep> ok
15:03:05  *** phatmatt has joined #openttdcoop
15:03:08  <PublicServer> <Mikk36> 24% on quad would mean full usage of 1 core
15:03:14  <tneo> they use lot cpu those ships
15:03:16  <phatmatt> !password
15:03:16  <PublicServer> phatmatt: molest
15:03:22  <PublicServer> <seandasheep> GV Duplex
15:03:25  <PublicServer> *** numpad has left the game (connection lost)
15:03:29  <PublicServer> <seandasheep> TGV Duplex even
15:03:29  <PublicServer> <Mikk36> ok, close-up is fine thankfully
15:03:30  <PublicServer> <theholyduck> so not the fastest
15:03:41  <PublicServer> *** numpad joined the game
15:03:44  <PublicServer> <seandasheep> Not fastest
15:03:47  <PublicServer> *** numpad has changed his/her name to phatmatt
15:03:50  <PublicServer> <theholyduck> he fastest tgv is the pos v150
15:03:55  <PublicServer> *** georg joined the game
15:03:57  <PublicServer> <seandasheep> yh
15:04:03  <tneo> need to be the v150 one that goes 567
15:04:25  <PublicServer> <seandasheep> autoreplace should work...
15:04:39  <tneo> or replace by sending them for service to depot
15:04:57  <PublicServer> *** ^Sp1ke^ has joined company #1
15:05:01  <PublicServer> <seandasheep> yh
15:05:12  <PublicServer> <theholyduck> we got 60 trains though :P
15:05:15  <tneo> thanks :)
15:05:21  <PublicServer> <theholyduck> i dont feel like replacing 60 trains by hand
15:05:28  <PublicServer> <theholyduck> autoreplace + a servicing station somewhere?
15:05:39  <PublicServer> <seandasheep> That's why you do autoreplace
15:05:46  <tneo> autoreplace
15:05:58  *** [com]buster has quit IRC
15:06:01  <PublicServer> <theholyduck> i know where we build the servicing station i think :P
15:06:02  <tneo> then send the group for service
15:06:15  <tneo> place a sign there ;)
15:06:16  <PublicServer> <theholyduck> take a look at !servicing station
15:06:27  <PublicServer> *** phatmatt has left the game (leaving)
15:06:27  <PublicServer> *** phatmatt has left the game (connection lost)
15:06:31  <PublicServer> <theholyduck> all the tgv's go through it and it has alot of space
15:06:35  <PublicServer> <seandasheep> ok
15:06:54  <PublicServer> *** phatmatt joined the game
15:06:55  <PublicServer> <seandasheep> although, they are all on their way to a depot now :p
15:07:48  <PublicServer> <seandasheep> OMFG, Mass TGV descendance upon Gruntwoof
15:07:53  <PublicServer> <theholyduck> it happens :P
15:08:02  <PublicServer> <theholyduck> some goods train slow them all down
15:08:04  <PublicServer> <theholyduck> then when its out of the way
15:08:05  <PublicServer> <theholyduck> rape
15:08:05  <PublicServer> <seandasheep> JAM
15:08:24  <PublicServer> <seandasheep> Not good
15:08:31  <PublicServer> <seandasheep> Just let it pass I think
15:08:55  <PublicServer> <FiCE> rofl
15:09:00  <PublicServer> <seandasheep> It's a one off
15:09:10  *** mixrin has joined #openttdcoop
15:09:12  <PublicServer> <Mikk36> oh there's the j
15:09:13  <PublicServer> <FiCE> why are they going there?
15:09:14  <PublicServer> <Mikk36> jam
15:09:18  <PublicServer> <FiCE> oh, replacing :)
15:09:27  <PublicServer> <seandasheep> It isn't even replacing them :/
15:09:45  <PublicServer> <seandasheep> Doh :/
15:10:01  <PublicServer> <seandasheep> ok, it is now
15:10:17  <PublicServer> <FiCE> poor depot
15:10:24  <PublicServer> <seandasheep> Oh shit, It's replacing them with Big boys :/
15:10:25  <PublicServer> <FiCE> we should build a quicker one (temporary)
15:10:41  <PublicServer> <Mikk36> lol @ big boy
15:10:42  <PublicServer> <Damalix> it is putting big boys
15:10:52  <PublicServer> <seandasheep> WTF
15:10:57  <PublicServer> <Damalix> lol@big boys with duplex wagons :p
15:10:57  <PublicServer> <FiCE> huh?
15:11:06  <PublicServer> <^Sp1ke^> how are the serviced trains going to get out of the depot? :)
15:11:10  <PublicServer> <FiCE> they're the same?!
15:11:21  <PublicServer> <^Sp1ke^> check !here
15:11:24  <PublicServer> <FiCE> what exactly is happening...
15:11:31  <PublicServer> <FiCE> they're not upgrading
15:11:38  <PublicServer> <^Sp1ke^> and they are stuck there
15:11:44  <PublicServer> <Mikk36> who set them to change to big boys ?
15:11:46  <PublicServer> <seandasheep> We are trying! to upgrade to POSV150
15:11:53  <tneo> wrong pax coach perhaps
15:11:57  <PublicServer> <seandasheep> But they aren't upgrading
15:12:03  <PublicServer> <FiCE> just kill em all
15:12:04  <PublicServer> <theholyduck> put waggon replace aswell
15:12:05  <PublicServer> <theholyduck> ?
15:12:06  <PublicServer> <FiCE> and restart with new ones
15:12:08  <PublicServer> <theholyduck> or yeah
15:12:09  <PublicServer> <seandasheep> and someone changed it to Big boy accindentally
15:12:10  <PublicServer> <theholyduck> kill em all :P
15:12:22  <PublicServer> <seandasheep> hold on
15:12:27  <tneo> :)
15:12:38  <PublicServer> <seandasheep> can only attach to itself
15:13:32  <PublicServer> <theholyduck> err.
15:13:33  <PublicServer> <theholyduck> wut?
15:13:33  <PublicServer> <seandasheep> we can't replace the vehicles
15:13:38  <PublicServer> <theholyduck> why does all the trains we have?
15:13:41  <PublicServer> <seandasheep> they can only attach to themsleves
15:13:41  <PublicServer> <theholyduck> say "service"
15:13:42  <PublicServer> <theholyduck> ?
15:13:44  <PublicServer> <FiCE> can someone check train 286... it looks wrong?
15:13:47  <PublicServer> <theholyduck> as in, servicing
15:13:54  <PublicServer> <Mikk36> this jam is going to take forever to fix :P
15:13:55  <PublicServer> <FiCE> oh, it is meant to be wrong :)
15:13:56  <PublicServer> <seandasheep> OH SHIT
15:14:03  <PublicServer> <seandasheep> If ever
15:14:16  <PublicServer> <theholyduck> and all at gruntwuood train depot
15:14:17  <PublicServer> <theholyduck> btw
15:14:22  <PublicServer> <seandasheep> :(
15:14:26  <PublicServer> <^Sp1ke^> just check !here
15:14:38  <PublicServer> <^Sp1ke^> also a fun problem
15:14:42  <tneo> !password
15:14:42  <PublicServer> tneo: golfed
15:14:56  <PublicServer> *** tneo joined the game
15:14:58  <PublicServer> <theholyduck> soo how do we make all the trains STOP trying to service themself?
15:15:02  <tneo> built new trains
15:15:10  <PublicServer> <seandasheep> They have already chose the depot, nothing we can do
15:15:15  <tneo> send to depot
15:15:26  <tneo> change the command
15:16:20  <PublicServer> <tneo> kill all
15:16:26  <PublicServer> <tneo> and the recreate
15:16:27  <PublicServer> <theholyduck> soo all the trains are stopping at my newly made service station :P
15:16:31  <PublicServer> <theholyduck> :P
15:16:41  <PublicServer> <seandasheep> Dont kill them yet
15:16:49  <PublicServer> <FiCE> WHAT THE HELL
15:16:53  <PublicServer> <FiCE> a steam train? lol
15:16:54  <PublicServer> <^Sp1ke^> even trains that shouldn't go there
15:17:02  <PublicServer> <^Sp1ke^> steam and ice
15:17:04  <PublicServer> <^Sp1ke^> that's water
15:17:05  <PublicServer> <theholyduck> :P
15:17:06  <PublicServer> <^Sp1ke^> :D
15:17:08  <PublicServer> <FiCE> haha
15:17:19  <PublicServer> <theholyduck> loll
15:17:24  *** [com]buster has joined #openttdcoop
15:17:24  *** ChanServ sets mode: +o [com]buster
15:17:26  <PublicServer> <theholyduck> look at our mainline
15:17:29  <PublicServer> <theholyduck> and how jammed it is
15:17:38  <PublicServer> <theholyduck> after all the trains decided to have a picnic in the depots
15:17:43  <PublicServer> <^Sp1ke^> all on my SLH :(
15:17:48  <PublicServer> <^Sp1ke^> WHY... oh WHY!! :)
15:17:55  <PublicServer> <seandasheep> It is Jammed to BBH 09
15:17:57  <PublicServer> <tneo> clone !sampl.
15:18:18  <PublicServer> <^Sp1ke^> oeh.. my bus line looks nice...
15:18:44  <PublicServer> <^Sp1ke^> didn't hear any bad comments about lentburg busses so guess that's ok
15:19:32  <PublicServer> <seandasheep> ok, one person should do the replacing and sorting this out to avoid confusion
15:19:49  <PublicServer> <FiCE> we're still making big boys?
15:19:53  <PublicServer> <theholyduck> i'm just getting the trains through the depot and back to work as soon as i can :P
15:19:55  <PublicServer> <seandasheep> Any volunteers?
15:20:03  <PublicServer> <seandasheep> No, big boys have stopped
15:20:04  <PublicServer> *** georg has left the game (leaving)
15:20:04  <PublicServer> *** georg has left the game (connection lost)
15:20:14  <PublicServer> <theholyduck> by deleting and remakinga line segment
15:20:19  <PublicServer> <seandasheep> They are just coming out of the depot
15:20:24  <PublicServer> <FiCE> why are we stopping ALL trains?
15:20:31  <PublicServer> <FiCE> aren't we just doing PAX?
15:20:32  <PublicServer> <theholyduck> somebody hit the wrong key by accident
15:20:33  <PublicServer> <theholyduck> it seems
15:20:37  <PublicServer> <seandasheep> Because we can't unstop them :/
15:20:43  <PublicServer> <theholyduck> thus making all trains go here
15:20:45  <PublicServer> <theholyduck> instead of just pax
15:20:46  <PublicServer> <seandasheep> yh
15:20:55  <PublicServer> <FiCE> oh :)
15:21:04  <PublicServer> <Damalix> O__o
15:21:04  <PublicServer> <theholyduck> anyways i got the flow going pretty good at the mdepots
15:21:17  <PublicServer> <theholyduck> should be fixed ina jiffie
15:21:30  <PublicServer> <seandasheep> no, this isn't working. They are still all wanting to go to !here
15:21:39  <PublicServer> <theholyduck> not ALL
15:21:42  <PublicServer> <tneo> so who will kill all the tgv trains and clone new ones?
15:21:48  <PublicServer> <theholyduck> i got A bunch going to my place
15:22:11  <PublicServer> <seandasheep> I will
15:22:18  <PublicServer> <seandasheep> as sooon as we have motion again
15:22:23  <PublicServer> <FiCE> oh this is so bad
15:22:29  <PublicServer> <tneo> you need to kill them to get the good speed
15:22:36  <PublicServer> <FiCE> catastrophe would be a nice word to use :p
15:22:36  <PublicServer> <tneo> thanks seandasheep
15:22:41  <PublicServer> <^Sp1ke^> i'll just control my bus network... that's good... :)
15:22:45  <PublicServer> <FiCE> lol
15:23:15  <PublicServer> <theholyduck> thankfully we got so many bbh's
15:23:21  <PublicServer> <theholyduck> you can really go from anywhere to anywhere
15:23:31  <PublicServer> <seandasheep> :)
15:23:46  <PublicServer> <tneo> seandasheep: send the tgv pax group to depot
15:23:51  <PublicServer> <seandasheep> ok
15:23:56  <PublicServer> <Mikk36> can't one just delete the depot ?
15:23:57  <PublicServer> <tneo> then kill them all
15:24:02  <PublicServer> <seandasheep> ok
15:24:04  <PublicServer> <Mikk36> to get rid of their wish to go there ?
15:24:05  <PublicServer> <theholyduck> why are sevral trains stopping in the depot?
15:24:08  <PublicServer> <tneo> then recreate new trains
15:24:09  <PublicServer> <Damalix> You can go from anywhere to Gruntwood depot !
15:24:12  <PublicServer> <theholyduck> and not comming back out the other side?
15:24:22  <PublicServer> <FiCE> lol gruntwood depot must be free service?
15:24:32  <PublicServer> <FiCE> or they make the best cookies?
15:24:39  <PublicServer> <Mikk36> what happens when you delete the gruntwood depot at all ?
15:24:40  <PublicServer> <FiCE> while you're waiting for your train to be serviced?
15:24:48  <PublicServer> <FiCE> Mikk... good idea :)
15:24:54  <PublicServer> <tneo> somebody send all trains to depot and not the group
15:24:56  <PublicServer> <Damalix> Mikk Everything BOOMS ?
15:25:19  <PublicServer> <Mikk36> no, seriosly, wouldn't it get rid of their selfish wish to visit that one ?
15:25:42  <PublicServer> <seandasheep> might do
15:25:44  <PublicServer> <FiCE> we've lost more than 60 trains?
15:25:53  <PublicServer> *** phatmatt has left the game (leaving)
15:25:53  <PublicServer> *** phatmatt has left the game (connection lost)
15:25:54  <PublicServer> <theholyduck> well then theyd go somewhere else. like mine that allready has 50 onthe way to it
15:25:56  <PublicServer> <seandasheep> TGV PAX trains. I'm killing them
15:26:03  <PublicServer> <theholyduck> well why are there so many NORMAL trains
15:26:06  <PublicServer> <theholyduck> going to depots?
15:26:07  <PublicServer> <theholyduck> and not going out?
15:26:12  <PublicServer> <FiCE> big boys are still out and about :p
15:26:13  <PublicServer> <theholyduck> why arent they just servicing
15:26:14  <PublicServer> <seandasheep> idk
15:26:18  <phatmatt> !password
15:26:18  <PublicServer> phatmatt: wafers
15:26:26  <PublicServer> *** phatmatt has left the game (connection lost)
15:26:29  <PublicServer> *** phatmatt has left the game (connection lost)
15:26:36  <PublicServer> <Mikk36> cause someone hit the "send to depot" button ?
15:26:37  <PublicServer> <theholyduck> well i'll just send them on their way again then
15:26:44  <PublicServer> *** phatmatt joined the game
15:26:47  <PublicServer> <seandasheep> just no more touching the grouping window for now
15:26:49  <PublicServer> <theholyduck> well i reverted send to depot for them into servic at depot :P
15:26:56  <PublicServer> <theholyduck> but somebody reverted that back
15:26:59  <PublicServer> <theholyduck> apparently
15:27:05  <PublicServer> <seandasheep> Can we just have a previous save?
15:27:10  <PublicServer> <FiCE> ok seriously lets fix the track first
15:27:32  <PublicServer> <FiCE> destroy gruntwood depot
15:27:57  <PublicServer> <seandasheep> wow, your a genoius!!
15:28:15  <PublicServer> <seandasheep> ok, TGV PAX, are sent to depot
15:28:32  <PublicServer> <seandasheep> or should be
15:28:49  <PublicServer> <seandasheep> c'mon
15:28:57  <PublicServer> <Damalix> issue is at gruntwood mine now
15:29:08  <PublicServer> <theholyduck> loads of trains still comming to !servicing station
15:29:18  <PublicServer> <theholyduck> but yeah
15:29:20  <PublicServer> <theholyduck> alot MORE train
15:29:23  <PublicServer> <theholyduck> not wanting to service
15:29:58  <PublicServer> <^Sp1ke^> maybe to prevent this next time make a central servicing station
15:30:05  <PublicServer> <seandasheep> yh
15:30:06  <PublicServer> <theholyduck> i WAS doing that
15:30:09  <PublicServer> <theholyduck> before shit hit the fan
15:30:15  <PublicServer> <theholyduck> i added a place for all the tgv's to enter
15:30:31  <PublicServer> <theholyduck> its working great now
15:30:37  *** Kangoo has joined #openttdcoop
15:30:38  <PublicServer> <FiCE> gruntwood meadows unstuffed now
15:30:45  <Kangoo> !password
15:30:46  <PublicServer> Kangoo: wafers
15:30:54  <PublicServer> <^Sp1ke^> for lentburg it's good no TGVs can save up pax :D
15:30:55  <PublicServer> <theholyduck> so we're selling all tgvs?
15:31:01  <Mark> !password
15:31:01  <PublicServer> Mark: wafers
15:31:01  <PublicServer> *** Kangoo joined the game
15:31:09  <PublicServer> *** Mark joined the game
15:31:10  <PublicServer> <Mark> hello
15:31:13  <PublicServer> <Damalix> Hi mark
15:31:22  <PublicServer> <seandasheep> hi mark
15:31:28  <PublicServer> <seandasheep> yeh, we are selling TGV's
15:31:30  <PublicServer> <theholyduck> err
15:31:31  <PublicServer> <theholyduck> guise
15:31:39  <PublicServer> <theholyduck> why do we have a STEAM transport ?
15:31:47  <PublicServer> <theholyduck> named TGV pax?
15:31:47  <PublicServer> <Damalix> lol
15:31:55  <PublicServer> <FiCE> apparently steam + ice = water
15:32:00  <PublicServer> <FiCE> that is why
15:32:00  <PublicServer> <seandasheep> yh, somebody turned the TGV's to Big boy's
15:32:21  <PublicServer> <^Sp1ke^> fice got that right :)
15:32:34  <PublicServer> <^Sp1ke^> if you cool steam down with ice you get water :D
15:32:42  <PublicServer> <seandasheep> Don't worry, all TGV's have found a depot. I will clean them up
15:32:43  <PublicServer> <^Sp1ke^> and if you warm up ice with steam the same :D
15:33:18  <PublicServer> <theholyduck> i love the sell all veichles in depot key
15:33:40  <PublicServer> <theholyduck> there is alot of trains utterly lost
15:33:41  <PublicServer> <theholyduck> btw
15:33:42  <PublicServer> <^Sp1ke^> i get a feeling turbobusses isn't a solution @ lentburg
15:33:44  <PublicServer> <theholyduck> rather
15:33:59  <PublicServer> <theholyduck> they have to roundabout
15:34:27  <PublicServer> <^Sp1ke^> shall i give the busses in kinn conditional orders?
15:34:31  <PublicServer> <^Sp1ke^> so they transfer quicket?
15:34:33  <PublicServer> <^Sp1ke^> quicker*
15:34:41  <PublicServer> <seandasheep> ok
15:34:58  <PublicServer> <Mikk36> still 12 big boys rolling around
15:35:21  <PublicServer> <seandasheep> I count 3
15:35:32  <PublicServer> <Mikk36> right, divided by 4
15:36:03  <PublicServer> <theholyduck> why do we still have tgv's NOT going for depots?
15:36:18  <PublicServer> <seandasheep> They can't find one
15:36:28  <PublicServer> <Damalix> lol@ the income graph
15:36:35  <PublicServer> <theholyduck> now i gave them one
15:36:47  <PublicServer> <theholyduck> i dont see anything inherently wrong with it
15:37:21  <PublicServer> <seandasheep> ok
15:37:27  <PublicServer> <seandasheep> last few
15:37:32  <PublicServer> <theholyduck> is !sample the one we want?
15:37:42  <PublicServer> <seandasheep> yes, I'll clone it
15:37:49  <PublicServer> <seandasheep> and release them in Buddinhattan
15:37:51  <PublicServer> <theholyduck> first at it to the tgv group
15:37:56  <PublicServer> <seandasheep> not yet
15:38:04  <PublicServer> <seandasheep> when we sell the old ones
15:39:25  <PublicServer> <theholyduck> you guys have fun with that
15:39:28  <PublicServer> <theholyduck> I need food
15:39:59  <PublicServer> <seandasheep> Tneo, the TL of the new train is only 20
15:40:35  <PublicServer> <Mark> did tneo agree on using the POS?
15:40:43  <PublicServer> <seandasheep> Tneo suggested it
15:40:46  <PublicServer> <tneo> yes Mark
15:40:52  <PublicServer> <Mark> right
15:41:03  <PublicServer> <Mark> it'll never get to top speed with all those slow trains
15:41:06  <PublicServer> <tneo> adding one more gets 25
15:41:12  <PublicServer> <seandasheep> oh, ok
15:41:12  <PublicServer> <Mark> and its accel rate is slow
15:41:51  <PublicServer> <FiCE> let
15:41:52  <PublicServer> *** Mark has left the game (leaving)
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15:41:56  <PublicServer> <FiCE> let's not lose the order :)
15:42:12  <PublicServer> <seandasheep> ok
15:42:13  <PublicServer> <FiCE> actually maybe that'd be a good thing :D
15:42:25  <PublicServer> <seandasheep> got the order copied
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15:42:32  <PublicServer> <FiCE> ok
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15:45:28  <PublicServer> <tneo> fast train
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15:46:11  <PublicServer> <FiCE> too short?
15:46:28  <PublicServer> <FiCE> ah just looks short
15:46:31  <PublicServer> <FiCE> holds a few less pax :(
15:46:52  <PublicServer> <tneo> but it goes 555 :D
15:46:58  <PublicServer> <FiCE> yep :)
15:47:05  <PublicServer> <seandasheep> 560
15:47:12  <PublicServer> <Damalix> and will get struck behind fret trains
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15:48:53  <PublicServer> <FiCE> how come trains 10 doesn't show in ungrouped trains?
15:48:56  <PublicServer> <FiCE> or any other groups?
15:49:04  <PublicServer> <seandasheep> TGV pax
15:49:15  <PublicServer> <tneo> it is in pax group
15:49:18  <PublicServer> <FiCE> oh I see
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15:49:22  <PublicServer> <FiCE> it isn't one though?
15:49:33  <PublicServer> <FiCE> oh I guess it is :)
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15:58:10  <PublicServer> <Mikk36> er, why is there a clog behind 239 ?
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15:58:38  <PublicServer> <seandasheep> idk
15:58:39  <PublicServer> <FiCE> it's slow? :)
15:58:50  <PublicServer> <Mikk36> like 7 or 7 trains behind it
15:58:53  <PublicServer> <Mikk36> 6 or 7
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16:09:04  <PublicServer> <theholyduck> i'm back baby
16:09:27  <PublicServer> <seandasheep> wb
16:10:00  <PublicServer> <theholyduck> oh lawd
16:10:06  <PublicServer> <seandasheep> ??
16:10:09  <PublicServer> <theholyduck> "new vehichles
16:10:12  <PublicServer> <theholyduck> 127million
16:10:13  <PublicServer> <theholyduck> :P
16:10:16  <PublicServer> <seandasheep> ??
16:10:22  <PublicServer> <seandasheep> lol
16:10:32  <PublicServer> <theholyduck> but why do we have a -34 million "other" ?
16:10:36  <PublicServer> <seandasheep> TGV's again :/
16:10:46  <hylje> somebody has been bribing
16:10:52  <PublicServer> <theholyduck> aah
16:11:01  <PublicServer> <seandasheep> -99 million :O
16:11:04  <PublicServer> <FiCE> nah,  new industries
16:11:30  <PublicServer> <theholyduck> sean
16:11:52  <PublicServer> <seandasheep> ??
16:11:59  <PublicServer> <theholyduck> we should really build a new oil transfer doc around the factory
16:12:08  <PublicServer> <theholyduck> to get some more cash fromall those platforms
16:12:13  <PublicServer> <seandasheep> ok
16:12:22  <PublicServer> <theholyduck> but im not entirely sureWHERE to hook it up
16:12:32  <PublicServer> <theholyduck> or how
16:12:37  <PublicServer> <theholyduck> hmm wait
16:12:38  <PublicServer> <seandasheep> ahh, that's easy :p
16:12:39  <PublicServer> <theholyduck> i do
16:12:41  <PublicServer> <seandasheep> leave that to me
16:12:47  <PublicServer> <theholyduck> look at the new !here
16:12:55  <PublicServer> <theholyduck> tjhen station crawl onto slh02
16:13:20  <PublicServer> <theholyduck> but if you got a better plan, go for it
16:13:23  <PublicServer> <seandasheep> I think my way is easier
16:13:27  <PublicServer> <theholyduck> ok
16:13:28  <PublicServer> <theholyduck> then do it
16:13:32  <PublicServer> <seandasheep> I will
16:14:00  <PublicServer> <theholyduck> 8 platforms would be MUCH better served that way
16:14:38  <PublicServer> <seandasheep> agreed
16:15:06  <PublicServer> <theholyduck> i'm off again for a bit
16:15:11  <PublicServer> <seandasheep> ok
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16:23:48  <PublicServer> <theholyduck> not done yet eh?
16:23:52  <PublicServer> <seandasheep> no
16:24:08  <PublicServer> <^Sp1ke^> trams can carry more pax right?
16:24:10  <PublicServer> <seandasheep> I thought it would be easier to cross these tracks
16:24:15  <PublicServer> <theholyduck> :P
16:24:30  <PublicServer> <seandasheep> dno, check the max cap from each
16:25:06  <PublicServer> <^Sp1ke^> 183 vs 100 from the busses
16:25:15  <PublicServer> <seandasheep> so yh thn
16:25:28  <PublicServer> <^Sp1ke^> i was thinking what if i let the trams ride on the same orders as the busses...
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16:25:36  <PublicServer> <^Sp1ke^> cause some stations don't get serviced at all cause of the pax flow
16:26:04  <PublicServer> <seandasheep> if you do, make sure you make a full tram grid if there are congitional orders
16:26:11  <PublicServer> <^Sp1ke^> yep
16:26:14  <PublicServer> <^Sp1ke^> was working on the grid
16:26:21  <PublicServer> <^Sp1ke^> conditional orders is just copy from busses :)
16:26:23  <PublicServer> <seandasheep> ok, go for it
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16:26:31  <FiCE> !password
16:26:31  <PublicServer> FiCE: curled
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16:32:06  <PublicServer> <seandasheep> ok, there we go
16:32:37  <PublicServer> <theholyduck> i'm just going to eat my sausages
16:32:43  <PublicServer> <theholyduck> and then i'll help
16:33:21  <PublicServer> <seandasheep> I', just gonna wait till you've eaten your sausages :p
16:34:12  <PublicServer> <seandasheep> anyway, i gtg
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16:34:34  <PublicServer> <Damalix> Re
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16:50:19  <PublicServer> <Thraxian|Work> big jam at SLH04
16:50:50  <PublicServer> <^Sp1ke^> bbh04 also
16:50:52  <PublicServer> <^Sp1ke^> well not big
16:50:54  <PublicServer> <^Sp1ke^> but a jam
16:51:10  <PublicServer> <Thraxian|Work> same jam
16:51:29  <PublicServer> <theholyduck> its not a jam as much as congestion
16:51:30  <PublicServer> <Thraxian|Work> all trains are on one line, with no balancing
16:51:35  <PublicServer> <theholyduck> due to some bad desig:P
16:51:40  <PublicServer> <^Sp1ke^> ah
16:52:03  <PublicServer> <^Sp1ke^> i'm trying to optimize tram design in lentburg atm
16:53:00  <PublicServer> <theholyduck> the question is , WHY is all the trains being merged into the outside lane?
16:53:21  <PublicServer> <^Sp1ke^> don't ask me
16:53:24  <PublicServer> *** Arke joined the game
16:53:40  <PublicServer> <^Sp1ke^> well you can.. but i don't think you get a reasonable answer :D
16:53:48  <PublicServer> <^Sp1ke^> i give answers like a magic 8-ball then
16:53:51  <PublicServer> <^Sp1ke^> :D
16:53:59  <PublicServer> <Thraxian|Work> no idea - if you remove the option, they will take outer track
16:54:21  <PublicServer> <theholyduck> well it seems to orginte from MY station actually
16:54:41  <PublicServer> <theholyduck> its setup so almost ALL the trains comming in are being merged out onto the same line..
16:54:53  <PublicServer> <theholyduck> kiningly
16:55:02  <PublicServer> <theholyduck> though admitedtly, i didnt make the additions that made this happen
16:55:26  <PublicServer> <Damalix> I did
16:55:52  <PublicServer> <Damalix> I did change the input but not the output
16:55:52  <PublicServer> <^Sp1ke^> trying a temp fix.. PBS
16:56:01  <PublicServer> <^Sp1ke^> seems to work
16:56:15  <PublicServer> <theholyduck> add some penalties?
16:56:39  <PublicServer> <Kangoo> made a outter to inner connection att BB06 near SLH04
16:57:20  <PublicServer> <Kangoo> guess that should solve some of the problem..
16:57:36  <PublicServer> <^Sp1ke^> the penalties also works for now
16:58:04  <PublicServer> <theholyduck> anyways. it seems like we need better exit load balancing at kinningly
16:58:07  <PublicServer> <theholyduck> its where all the problems start
16:58:43  <PublicServer> <theholyduck> but then bbh04 and 05 make it more so :P
16:58:45  <PublicServer> <^Sp1ke^> want to fix my trams at lentburg for a moment
16:58:58  <PublicServer> <Damalix> actually trains from the west of the station can reach the inner lane of the ML, but they don't
16:59:43  <PublicServer> <^Sp1ke^> i always like it when 6 PAX trains reach lentburg at once.. drain the station completely
17:00:27  <PublicServer> <theholyduck> why did you add a 1 way pbs signal there?
17:00:43  <PublicServer> <^Sp1ke^> who what where
17:00:54  <PublicServer> <theholyduck> bbh04 to make trains pick the other lane
17:01:01  <PublicServer> <Damalix> oops, I wanted a 2 way
17:01:06  <PublicServer> <theholyduck> :P
17:01:10  <PublicServer> <theholyduck> but then it doesnt work
17:01:11  <PublicServer> <^Sp1ke^> i didn't do bbh4 :)
17:01:17  <PublicServer> <theholyduck> its not that much of a penalty
17:01:29  <PublicServer> <theholyduck> really. bbh04 needs fixing :P
17:01:39  <PublicServer> <^Sp1ke^> let me guess. the X? :)
17:01:42  <PublicServer> <theholyduck> yeah
17:01:54  <PublicServer> <^Sp1ke^> yeah! do i get the fridge now? ):)
17:01:55  <PublicServer> <^Sp1ke^> :)*
17:02:10  <PublicServer> <theholyduck> look at !this is causing it all
17:02:17  <PublicServer> <theholyduck> well not CAUSING it, but certainly not improving it
17:02:32  <PublicServer> <^Sp1ke^> why is it like that anyway
17:02:44  <PublicServer> <Damalix> Maybe if we do some balancing at the kinningley exit we can simplify much this joiner
17:03:03  <PublicServer> <theholyduck> so that trains can go into  bbh05
17:03:10  <PublicServer> <theholyduck> from kinningly
17:03:13  <PublicServer> <theholyduck> thats why the x is there
17:03:14  <PublicServer> <^Sp1ke^> do a 1 in 1 outer 1 in 1 outer @ kinn?
17:03:15  <PublicServer> <^Sp1ke^> @ exit
17:03:18  <PublicServer> <FiCE> the problem is the outer track isn't being used
17:03:25  <PublicServer> <FiCE> so it is effectively being a 2=>1 merge
17:03:26  <PublicServer> <theholyduck> well yeah
17:03:49  <PublicServer> <^Sp1ke^> someting like that?
17:03:53  <PublicServer> <Damalix> yep
17:04:01  <PublicServer> <Damalix> that was what I was thinking of
17:04:09  <PublicServer> <^Sp1ke^> that way you balance it @ the exit
17:04:53  <PublicServer> <theholyduck> hmm, bbh05 isnt jamming as much now
17:05:00  <PublicServer> <theholyduck> did you gusy fix something up there?
17:05:09  <PublicServer> <theholyduck> though still. its fundamentally flawed
17:05:11  <PublicServer> <theholyduck> bbh04
17:05:20  <PublicServer> <theholyduck> somewhere it is
17:05:33  <PublicServer> <Arke> still not using the outer track
17:05:38  <PublicServer> <theholyduck> well yeah
17:05:46  <PublicServer> <^Sp1ke^> to what degree do i get slapped if i destroy the whole kinn exit? :)
17:05:49  <PublicServer> <theholyduck> its switching in at around !this is causing it all
17:06:00  <PublicServer> <Damalix> Even trains from SLH03 do take the outer lane
17:06:01  <PublicServer> <theholyduck> spike the PROBLEM comes from bbh04
17:06:40  <PublicServer> <theholyduck> kinningly is jamming everything else because how bbh04 is making every train be stupid
17:06:41  <PublicServer> <theholyduck> somehow
17:07:14  <PublicServer> <theholyduck> there, i did the quick fix
17:07:27  <PublicServer> <theholyduck> any train leaving kinningly now HAS to use the less used track
17:07:43  <PublicServer> <theholyduck> now tfigure out why its being stupid
17:12:01  <PublicServer> *** Arke has left the game (leaving)
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17:16:31  <Xaroth> !password
17:16:31  <PublicServer> Xaroth: accost
17:16:47  <PublicServer> *** Xaroth joined the game
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17:20:49  <PublicServer> <^Sp1ke^> yep
17:21:24  <PublicServer> <^Sp1ke^> something in that direction maybe?
17:21:27  <PublicServer> <^Sp1ke^> well sort of
17:21:30  <seandasheep> !password
17:21:30  <PublicServer> seandasheep: accost
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17:21:55  <PublicServer> <Damalix> you mean to add a balancer afterwards ?
17:22:05  <PublicServer> <seandasheep> bk
17:22:17  <PublicServer> <^Sp1ke^> balances it out idd then
17:22:50  <PublicServer> <^Sp1ke^> that's just for 6 tracks but well do it twice and those 12 tracks are done :)
17:25:31  <PublicServer> <^Sp1ke^> hmmm or...
17:25:38  <PublicServer> <Xaroth> can somebody gimme a hand at Bundinghattan?
17:25:53  <PublicServer> <seandasheep> what are you doing?
17:26:03  <PublicServer> <Xaroth> leveling so i can add a depot area
17:26:20  <PublicServer> <seandasheep> CL makes it imposible for there
17:26:30  <PublicServer> <Xaroth> trust me, it'll work :)
17:26:43  <PublicServer> <seandasheep> hmm, ok
17:26:57  <PublicServer> <seandasheep> what exactly is the plan?
17:29:19  <PublicServer> <^Sp1ke^> what are the lines under the holy TF batman for?
17:29:49  <PublicServer> <Damalix> for trains coming from the north
17:29:54  <PublicServer> <^Sp1ke^> do we have those?
17:30:07  <PublicServer> <Damalix> not for now
17:30:12  <PublicServer> <Damalix> maybe never
17:30:23  <PublicServer> <^Sp1ke^> cause those lines are on the way of prob a LB exit
17:30:41  <PublicServer> <^Sp1ke^> shame iron mine is in the way
17:31:14  <georg-> !password
17:31:14  <PublicServer> georg-: skited
17:31:27  <PublicServer> *** georg joined the game
17:33:50  <PublicServer> <Xaroth> right, need a hand at Bundinghattan
17:33:53  <PublicServer> <Xaroth> to level the rail bits there
17:34:25  <PublicServer> <seandasheep> ok
17:34:38  <PublicServer> <theholyduck> im back
17:34:43  <PublicServer> <theholyduck> had to fix a tummble dryer
17:34:55  <PublicServer> <^Sp1ke^> we'll get CL problem if we do whole kinn station like that
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17:35:19  <PublicServer> <Damalix> yep
17:35:23  <PublicServer> <theholyduck> so did we manage to fix the whole all the trains using the wrong lane issue+
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17:35:39  <PublicServer> <^Sp1ke^> that's why i said it was a shame that the iron mine was in the way
17:35:43  <PublicServer> <theholyduck> i mean i just applied my remove half a tile fix as a temporary measure
17:35:44  <PublicServer> <^Sp1ke^> else could create more space
17:35:51  <PublicServer> <Damalix> I give up
17:36:02  <PublicServer> <Xaroth> woot, done :)
17:36:15  <PublicServer> <seandasheep> :)
17:36:21  <PublicServer> <seandasheep> where is the problem anyway?
17:36:37  <PublicServer> <theholyduck> at !!problem
17:36:50  <PublicServer> <theholyduck> i had to remove a line to stop ALL the trains using the same line
17:36:55  <PublicServer> <theholyduck> and cloging it all up
17:36:58  <PublicServer> *** georg has left the game (leaving)
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17:37:08  <PublicServer> <theholyduck> basicly it seems every train HATES that other track
17:37:09  <PublicServer> <seandasheep> ok...
17:37:15  <PublicServer> <theholyduck> so unless you FORCE them to use it, they wont
17:37:27  <PublicServer> <Xaroth> there we go, all done
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17:37:46  <PublicServer> <seandasheep> hmm
17:38:04  <PublicServer> <Xaroth> if it's busy you can queue the trains there
17:38:08  <PublicServer> <seandasheep> what was it like before?
17:38:15  <PublicServer> <Xaroth> a C that hooked in
17:38:17  <PublicServer> <Xaroth> quite.. slow
17:38:31  <PublicServer> <theholyduck> also sean, that !this is causing it all
17:38:40  <PublicServer> <theholyduck> is that x caused no joke
17:38:44  <PublicServer> <theholyduck> 500000 slowdowns
17:38:44  <Razaekel> !password
17:38:45  <PublicServer> Razaekel: skited
17:38:45  <PublicServer> <theholyduck> :P
17:38:55  <PublicServer> <seandasheep> :/
17:39:00  <PublicServer> *** Razaekel`` joined the game
17:39:05  <PublicServer> <theholyduck> but the underlying problem of trains not using the track we want it to remains
17:39:36  <PublicServer> <seandasheep> I don't see what's wrong?
17:39:40  <PublicServer> <Razaekel``> holyduck, can you restore it to what it was before?
17:39:44  <PublicServer> <Razaekel``> i want to see it
17:39:49  <PublicServer> <theholyduck> ok
17:39:56  <PublicServer> <theholyduck> done
17:40:00  <PublicServer> <theholyduck> at !!problem
17:40:02  <PublicServer> <Razaekel``> ah
17:40:21  <PublicServer> <theholyduck> we didnt see it until slh04 jammed
17:40:22  <PublicServer> <Razaekel``> ok
17:40:29  <PublicServer> <Razaekel``> lemme think a bit
17:40:31  <PublicServer> <theholyduck> due to all the trains comming on that line
17:40:36  <PublicServer> <seandasheep> prio?
17:40:43  <PublicServer> <Razaekel``> that, and some PBS
17:41:18  <PublicServer> <theholyduck> i restored it to restore flow
17:41:30  <PublicServer> <theholyduck> because trains picing that track ruined EVERYTHING
17:41:35  <PublicServer> *** Kangoo has joined company #1
17:41:38  <PublicServer> <Xaroth> i <3 my depot layout :P
17:42:01  <PublicServer> <seandasheep> :)
17:42:07  <PublicServer> *** Razaekel`` has left the game (connection lost)
17:42:21  <PublicServer> <seandasheep> and now nothing comes for us to test it...:/
17:42:30  <Razaekel> !password
17:42:30  <PublicServer> Razaekel: carats
17:42:30  <PublicServer> <seandasheep> oh
17:42:33  <PublicServer> <Xaroth> you can see the signals in action already :)
17:42:45  <PublicServer> *** Razaekel`` joined the game
17:42:49  <PublicServer> <seandasheep> :)
17:43:14  <PublicServer> *** Razaekel`` has left the game (connection lost)
17:43:18  <Razaekel> wtf
17:43:28  <PublicServer> <Xaroth> desync?
17:43:32  <PublicServer> *** Damalix has left the game (connection lost)
17:43:35  <damalix> I'm off
17:43:38  <Razaekel> lemme try changing something
17:43:42  <damalix> Cya guys
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17:43:47  <PublicServer> <seandasheep> bye
17:43:48  <Razaekel> !password
17:43:48  <PublicServer> Razaekel: carats
17:44:03  <PublicServer> *** Razaekel`` joined the game
17:44:26  <PublicServer> <Razaekel``> hmm
17:44:40  <PublicServer> <Razaekel``> oh god
17:44:43  <PublicServer> <seandasheep> there
17:44:48  <PublicServer> <Razaekel``> you have SL joining ML without prios?
17:44:49  <PublicServer> <seandasheep> fixed :)
17:44:53  <PublicServer> <Razaekel``> no wonder shit sucks
17:45:03  <PublicServer> <theholyduck> i didnt make them atleast
17:45:09  <PublicServer> <theholyduck> i've been busy with other stuffs
17:45:22  <PublicServer> <seandasheep> *cough eyecandy
17:45:35  <PublicServer> <seandasheep> ok, I've fixed it
17:45:43  <PublicServer> <theholyduck> lol
17:45:46  <PublicServer> <theholyduck> when i try to pan the map
17:45:51  <PublicServer> <theholyduck> at full zoomed out
17:45:56  <PublicServer> <theholyduck> openttd grinds to a haaalt
17:46:07  <PublicServer> <Xaroth> too much moving stuff
17:46:33  <PublicServer> <theholyduck> i'll go back to fixing up our third oil transfer
17:46:48  <PublicServer> <theholyduck> in a couple of mins
17:46:51  <PublicServer> <seandasheep> ok
17:47:45  <PublicServer> <theholyduck> hmm
17:47:46  <PublicServer> <theholyduck> actually
17:48:36  <PublicServer> <seandasheep> I know what the real problem is
17:48:54  <PublicServer> <theholyduck> we all suck?
17:49:01  <PublicServer> <Razaekel``> yes you do
17:49:04  <PublicServer> <Razaekel``> this is horrible
17:49:13  <PublicServer> <seandasheep> there is a huge distance in length causing trains to pick the outer track
17:49:15  <PublicServer> <Razaekel``> x intersections everywhere, a completel lack of prios
17:49:45  <PublicServer> <seandasheep> so we needed to give the outer track penalties
17:49:57  <PublicServer> <Xaroth> check Bundinghattan PAX area :)
17:50:09  <PublicServer> *** theholyduck has left the game (connection lost)
17:50:24  <PublicServer> <seandasheep> oooh
17:50:40  <theholyduck> !password
17:50:40  <PublicServer> theholyduck: carats
17:50:54  <PublicServer> *** theholyduck joined the game
17:52:12  <PublicServer> <Xaroth> time to release the hounds :)
17:53:34  <PublicServer> <Xaroth> who's messing with my stopper?
17:53:42  <PublicServer> <seandasheep> me, making it quicker
17:53:51  <PublicServer> <Xaroth> doesn't have to be
17:54:14  <PublicServer> <Razaekel``> this network is the biggest failure i have seen in a long time
17:54:27  <PublicServer> <Xaroth> it only needs to stop if you want to load multiple up\
17:54:37  <PublicServer> <seandasheep> hmm, ok
17:54:56  <PublicServer> <theholyduck> well it was a trainwreck from the start i guess :P
17:55:07  <PublicServer> <Xaroth> i'm off, cya later
17:55:08  <PublicServer> *** Razaekel`` has left the game (leaving)
17:55:08  <PublicServer> *** Razaekel`` has left the game (connection lost)
17:55:10  <PublicServer> <theholyduck> half a million bbh's and like half the players were people who havent played before
17:55:13  <PublicServer> <seandasheep> ok, bye
17:55:18  <PublicServer> *** Xaroth has left the game (leaving)
17:55:18  <PublicServer> *** Xaroth has left the game (connection lost)
17:55:19  <Razaekel> ugh
17:55:21  <PublicServer> <seandasheep> yh
17:55:22  <Razaekel> not to mention
17:55:29  <Razaekel> mixing trainlengths causes problems
17:55:39  <Razaekel> and mixing PAX and goods causes even MORE problems
17:55:41  <PublicServer> <^Sp1ke^> duck a reason i tried a SLH isntead of BBH
17:55:42  <PublicServer> <seandasheep> and train speeds
17:55:54  <PublicServer> <^Sp1ke^> only my 2nd SLH or so...
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18:00:28  <PublicServer> <theholyduck> sean, take a look at our new oil depot tingy?
18:00:33  <PublicServer> <theholyduck> i had a better idea for how to do it :p
18:00:36  <PublicServer> <theholyduck> fake boats :p
18:00:52  <PublicServer> <seandasheep> nice :)
18:01:05  <PublicServer> <theholyduck> just need some eyecandy to make it more convincing
18:04:00  <PublicServer> <theholyduck> hm
18:04:01  <PublicServer> <theholyduck> wtf
18:04:08  <PublicServer> <theholyduck> look at the ????? in bbh01
18:04:17  <PublicServer> <seandasheep> yh
18:04:32  <PublicServer> <seandasheep> why is it there?
18:04:38  <PublicServer> <theholyduck> no idea
18:04:40  <PublicServer> <theholyduck> ...
18:04:51  <PublicServer> <seandasheep> well it's gone now
18:04:54  <PublicServer> <theholyduck> gmm
18:05:05  <PublicServer> <theholyduck> is somebody doing work in bbh01?
18:05:09  <PublicServer> <seandasheep> and who is building with no regard to CL
18:05:50  <PublicServer> <seandasheep> and where is it going from and to?
18:06:43  <PublicServer> <theholyduck> hm
18:06:46  <PublicServer> <theholyduck> so i was thinking
18:06:57  <PublicServer> <theholyduck> i think your bbh01 could have been built better
18:07:03  <PublicServer> <theholyduck> i see alot of trains having to slow down
18:07:13  <el_B> !password
18:07:13  <PublicServer> el_B: chasms
18:07:26  <PublicServer> <theholyduck> no
18:07:30  <PublicServer> <theholyduck> ITS NOT ME building that
18:07:34  <PublicServer> *** Kalaidos joined the game
18:07:39  <PublicServer> <Kalaidos> hi
18:07:42  <PublicServer> <seandasheep> hi
18:07:43  <PublicServer> <theholyduck> yo kalaido
18:07:54  <PublicServer> <Kalaidos> I see more trains !
18:07:59  <PublicServer> <theholyduck> and jams
18:08:05  <PublicServer> <theholyduck> becuase really, the network is half rubbish
18:08:05  <PublicServer> <Kalaidos> ...and slhs have names too now?
18:08:09  <PublicServer> <theholyduck> some of them
18:09:50  <PublicServer> <theholyduck> who the hell is building silly stuff in the middle of bbh01 anyway?
18:10:04  <PublicServer> <Kalaidos> I wonder if it's possible to build some kind of overtake line...
18:10:09  <PublicServer> <theholyduck> sure
18:10:13  <PublicServer> <theholyduck> but really
18:10:24  <PublicServer> <theholyduck> we shouldnt have been running paxes and goods at the same time
18:10:32  <PublicServer> <theholyduck> etc'
18:13:01  <PublicServer> <seandasheep> the trains are too dense
18:13:39  <PublicServer> <seandasheep> and Kinningley is causeing jams
18:14:34  <PublicServer> <theholyduck> imagine playing this with breakdowns on?
18:14:34  <PublicServer> <Kalaidos> we need a load balancer there
18:14:54  <PublicServer> <Kalaidos> 90% trains take the left track
18:14:55  <PublicServer> <seandasheep> ok, I'll add one in
18:15:39  <PublicServer> <seandasheep> because 90% of trains come on the left track
18:15:48  <PublicServer> <Kalaidos> yeah
18:15:55  <PublicServer> <seandasheep> we don't need a balancer. We just need to fix NBBH11
18:17:03  <PublicServer> <seandasheep> added some penalties
18:17:53  <PublicServer> <seandasheep> i thought all goods trains were routed to kinningley?
18:18:16  <PublicServer> <Kalaidos> I thought so too
18:20:24  <theholyduck> ditto
18:20:24  <theholyduck> :p
18:20:42  *** Muxy has joined #openttdcoop
18:20:59  *** Muxy has left #openttdcoop
18:24:01  *** Progman has joined #openttdcoop
18:24:04  <PublicServer> <Kalaidos> errr
18:24:07  <PublicServer> <seandasheep> There are too many trains taking the inner lines into BBH 01, half of it is packed full while the other half is flying through :/
18:24:13  <PublicServer> <seandasheep> ??
18:24:23  <PublicServer> <Kalaidos> take a look at ?
18:25:06  <PublicServer> <Kalaidos> solving wasn't the issue
18:25:14  <PublicServer> <Kalaidos> rather how the hell did that happen?
18:25:26  <PublicServer> <seandasheep> what do you mean?
18:25:40  <PublicServer> <Kalaidos> at ? a train waited
18:25:49  <PublicServer> <Kalaidos> but headed into the wrong direction
18:26:02  <PublicServer> <seandasheep> hmm
18:26:12  <PublicServer> <seandasheep> I think we just need more platforms
18:26:26  <PublicServer> <seandasheep> and to reduce the middle plat penalties
18:26:49  <PublicServer> <Kalaidos> I think we can foregone the Ls and convert them into Rs
18:26:54  <PublicServer> <Kalaidos> *forego
18:26:58  <PublicServer> <seandasheep> yh
18:27:55  <PublicServer> <seandasheep> might as well keep them attached to the BBH's
18:28:03  <PublicServer> <Kalaidos> yeah
18:28:20  <PublicServer> <Kalaidos> we could probably keep L or LL for pasing trains
18:28:25  <PublicServer> <seandasheep> could be useful if we decide to turn the trains around on the Island
18:28:28  <PublicServer> <Kalaidos> like coal trains from north or whatever
18:28:34  <PublicServer> <seandasheep> yh
18:30:30  <PublicServer> <seandasheep> ok, I'll do the LL bypass, you can do the station
18:30:43  <PublicServer> <Kalaidos> I'm building a small bypass already
18:30:46  <PublicServer> <seandasheep> or I'll do the station if you like
18:32:58  <PublicServer> *** Kangoo has left the game (connection lost)
18:33:57  <PublicServer> <Kalaidos> oh
18:34:01  <PublicServer> <seandasheep> ooh, getting used already
18:34:04  <PublicServer> <Kalaidos> yeah
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18:34:51  <PublicServer> <Kalaidos> we'll need a R or RR bypass track then as well
18:35:06  <Kangoo_> !password
18:35:07  <PublicServer> Kangoo_: combed
18:35:08  <PublicServer> <seandasheep> or...
18:35:16  <PublicServer> <seandasheep> an outer ring LL :p
18:35:36  <PublicServer> <Kalaidos> but it died !
18:35:59  <PublicServer> <seandasheep> ah well
18:36:06  <PublicServer> <Kalaidos> well
18:36:20  <PublicServer> <Kalaidos> if trains take the route through bbh06
18:36:21  <PublicServer> <seandasheep> anyway, I'm gonna cut the suplly of trains for a while, I need to work on a balancer
18:36:36  <PublicServer> <seandasheep> ?
18:36:41  <PublicServer> <Kalaidos> they won't jam bbh01 -> kinningley
18:37:10  <PublicServer> <seandasheep> hopefully
18:37:15  <PublicServer> <Kalaidos> it's busy enough as it is
18:37:34  <PublicServer> <seandasheep> yh
18:37:58  <PublicServer> <seandasheep> although, 01 is only clogged into Kinningkley and from BBH 06
18:38:45  <PublicServer> <Kalaidos> there was a misplaced track at kinningsley exit which blocked some signals
18:38:53  <PublicServer> <seandasheep> where?
18:38:56  <PublicServer> <Kalaidos> should move smother now
18:38:58  <PublicServer> <Kalaidos> see note
18:39:23  <PublicServer> <seandasheep> oh, I put that in as the start of my balancer
18:39:32  <PublicServer> <Kalaidos> oh, sorry
18:39:35  <PublicServer> <seandasheep> totally forgot about it
18:39:55  <PublicServer> <seandasheep> was going to take it out and move one of the tracks further across to get some sigs on it
18:40:09  <PublicServer> <Kalaidos> I wonder
18:40:18  <PublicServer> <seandasheep> ?
18:40:29  <PublicServer> <Kalaidos> ah
18:40:32  <PublicServer> <Kalaidos> nothing : p
18:40:41  <PublicServer> <Kalaidos> cleared itself
18:40:48  <PublicServer> <seandasheep> ok
18:41:30  <PublicServer> *** Kangoo has left the game (connection lost)
18:42:39  <PublicServer> <seandasheep> ?????
18:42:42  <PublicServer> <Kalaidos> ?
18:42:43  <PublicServer> <seandasheep> train in kinningly
18:42:56  <PublicServer> <Kalaidos> lol
18:43:10  *** Kangoo_ has quit IRC
18:43:10  <PublicServer> <seandasheep> can you free it?
18:43:31  <PublicServer> <Kalaidos> what do you mean`?
18:43:39  <PublicServer> <seandasheep> there we go
18:43:43  <PublicServer> <seandasheep> set it off
18:43:46  <PublicServer> <Kalaidos> ah
18:44:57  <PublicServer> <Kalaidos> what the fuck
18:45:05  <PublicServer> <seandasheep> ?
18:45:08  <PublicServer> <Kalaidos> what are those mini tgvs doing at bbh1?
18:45:38  <PublicServer> <seandasheep> idk
18:45:47  <PublicServer> <seandasheep> it is a seperate track
18:45:54  <PublicServer> <Kalaidos> yeah but still
18:46:03  <PublicServer> <Kalaidos> it's confusing enough
18:46:12  <PublicServer> <seandasheep> anyway, look at where the big TGV's and goods trains are going :O
18:46:23  <PublicServer> <seandasheep> through the steel mill and looping around there
18:46:33  <PublicServer> <Kalaidos> we don't need useless track pieces in between an already complex junction
18:46:34  <PublicServer> <seandasheep> I need to do this quickly
18:46:39  <PublicServer> <seandasheep> no
18:46:40  <PublicServer> <Kalaidos> lol
18:47:19  <PublicServer> <seandasheep> ok, I think that will do
18:47:37  <PublicServer> <theholyduck> trying to fix bbh01?
18:47:46  <PublicServer> <seandasheep> ?
18:48:00  <PublicServer> <seandasheep> it is broken??
18:48:08  <PublicServer> <theholyduck> loads of slowdowns
18:48:09  <PublicServer> <theholyduck> :P
18:48:36  <PublicServer> <seandasheep> that's because i'm fixing Kinningley
18:48:41  <PublicServer> <theholyduck> no
18:48:43  <PublicServer> <seandasheep> stopped the trains for a while
18:48:49  <PublicServer> <theholyduck> it ALWAYS locks up
18:48:56  <PublicServer> <theholyduck> at !lockup
18:48:58  <PublicServer> <seandasheep> oh
18:49:21  <PublicServer> <seandasheep> it will for about 5 more mins
18:49:26  <PublicServer> <seandasheep> then it will be free
18:49:33  <PublicServer> <theholyduck> well it has been doing that since ever
18:49:48  <PublicServer> <seandasheep> because I have only just fixed kinningley
18:49:53  <PublicServer> <seandasheep> well, about to
18:50:25  <PublicServer> <theholyduck> its REALLY jammed now
18:50:45  <PublicServer> <theholyduck> seriously,  there is something very wrong with your design somewhere
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18:50:50  <PublicServer> <theholyduck> it jams under load
18:51:01  <PublicServer> <seandasheep> hmm
18:51:20  <PublicServer> <theholyduck> i mean LOOK at it
18:51:46  <PublicServer> <seandasheep> I know
18:52:12  <PublicServer> <seandasheep> but I blocked the trains to Kiningley, now they are all descending upon it like fly's round shite
18:52:22  <PublicServer> <theholyduck> :D
18:52:29  <PublicServer> <theholyduck> well yeah, but it still locks under load
18:52:37  <PublicServer> <Kalaidos> give it some time
18:52:37  <PublicServer> <theholyduck> even WHEN the hounds of hell is upon it
18:52:41  <PublicServer> <theholyduck> i mean
18:52:43  <PublicServer> <theholyduck> when they isnt
18:53:10  <PublicServer> <Kalaidos> woops
18:53:15  <PublicServer> <seandasheep> :/
18:53:22  <PublicServer> <seandasheep> that'll help throughput :p
18:53:28  <PublicServer> <Kalaidos> indeed : p
18:53:51  <PublicServer> <Kalaidos> immensly I say
18:54:04  <PublicServer> <seandasheep> still, it is only 7 of the 12 platform station blocked
18:54:14  <PublicServer> <seandasheep> 8 sry
18:54:25  <PublicServer> <theholyduck> :O
18:54:28  <PublicServer> <theholyduck> crash?
18:54:29  <PublicServer> <Kalaidos> well
18:54:30  <PublicServer> <theholyduck> wut?
18:54:31  <PublicServer> <seandasheep> yh
18:54:35  <PublicServer> <Kalaidos> why
18:54:39  <PublicServer> <Kalaidos> do trains wait
18:54:47  <PublicServer> <Kalaidos> ah
18:54:58  <PublicServer> <theholyduck> lol
18:55:00  <PublicServer> <theholyduck> look at the jam
18:55:04  <PublicServer> <theholyduck> its quite literally
18:55:09  <PublicServer> <theholyduck> jammed ALL the way around
18:55:15  <PublicServer> <Kalaidos> hahaha
18:55:25  <PublicServer> <theholyduck> they exit the jam in 1 end
18:55:29  <PublicServer> <theholyduck> then enter at the other
18:55:29  <PublicServer> <seandasheep> temporarily blocked
18:55:45  <PublicServer> <Kalaidos> hurry up, engineeres at kinningsley
18:55:47  <PublicServer> <Kalaidos> ._.
18:56:02  <PublicServer> <Kalaidos> can't take that long t remove those broken train pieces
18:56:22  <PublicServer> <seandasheep> well the repair train is stuck :/
18:56:25  <PublicServer> <theholyduck> oh lawd...
18:56:28  <PublicServer> <Kalaidos> what the?
18:56:32  <PublicServer> <seandasheep> WTF
18:56:36  <PublicServer> <theholyduck> that was me.
18:56:37  <PublicServer> <theholyduck> oops
18:56:38  <PublicServer> <theholyduck> oops
18:56:54  <PublicServer> <seandasheep> now there is a jam
18:57:01  <PublicServer> <Kalaidos> perfect
18:57:14  <PublicServer> <Kalaidos> never seen a jam blocking itself
18:57:16  <PublicServer> <Kalaidos> really
18:57:24  <PublicServer> <seandasheep> on one half of the netwrok
18:58:03  <PublicServer> <seandasheep> no more playing with trains :/
18:58:12  <PublicServer> <theholyduck> i think we might have ruined the game :P
18:58:15  <PublicServer> <theholyduck> in more than 1 way
18:58:15  <PublicServer> <seandasheep> we should stick to rv's next game
18:58:21  <PublicServer> <Kalaidos> rv?
18:58:28  <PublicServer> <seandasheep> road vehicle
18:58:31  <PublicServer> <theholyduck> :D
18:58:44  <PublicServer> <theholyduck> or just build less rubbishly
18:58:51  <PublicServer> <theholyduck> so admin man.
18:58:54  <PublicServer> <seandasheep> get some pros to build it
18:58:57  <PublicServer> <theholyduck> i think we might have ruined it :P
18:59:02  <PublicServer> <Kalaidos> nah
18:59:07  <PublicServer> <theholyduck> i
18:59:13  <PublicServer> <theholyduck> dont feel like doing cleanup
18:59:13  <PublicServer> <theholyduck> :P
18:59:23  <PublicServer> <Kalaidos> the immortal station lives on
18:59:25  <PublicServer> * theholyduck fires up a new client to do some mapping
18:59:26  <PublicServer> <Kalaidos> there's hope.
19:00:23  <theholyduck> soo
19:00:30  <theholyduck> what the record for a jam?
19:00:57  <theholyduck> we quite literally have a jam jamming itself through a station and 4 bbh's
19:01:14  <PublicServer> <seandasheep> fixing it now tho
19:01:25  <PublicServer> <Kalaidos> yeah
19:01:39  <De_Ghosty> !dlwin 32
19:01:42  <De_Ghosty> !dl win32
19:01:42  <PublicServer> De_Ghosty:
19:02:02  <PublicServer> <Kalaidos> I'm connecting the four kinningley station lines
19:02:08  <PublicServer> <seandasheep> ok
19:02:09  <PublicServer> <Kalaidos> ..if the trains are ever going to make space
19:02:22  <PublicServer> <seandasheep> they will
19:02:27  <PublicServer> <^Sp1ke^> we got a jam till kinn
19:02:33  <PublicServer> <seandasheep> it's FREE
19:02:34  <PublicServer> <theholyduck> you dontsay
19:02:55  <PublicServer> <Kalaidos> our jam only fills half of the map
19:02:56  <De_Ghosty> !password
19:02:56  <PublicServer> De_Ghosty: coring
19:03:10  <PublicServer> <Kalaidos> ok
19:03:20  <PublicServer> <Kalaidos> what the hell or those four trains doing
19:03:23  <PublicServer> <Kalaidos> at kinng exit
19:03:43  <PublicServer> *** De_Ghost joined the game
19:04:32  <tneo> !password
19:04:32  <PublicServer> tneo: coring
19:04:39  <PublicServer> <theholyduck> the "scenic route" isnt really helping
19:04:44  <PublicServer> <seandasheep> ?
19:04:46  <PublicServer> <Kalaidos> delete it
19:04:49  <PublicServer> <Kalaidos> honestly
19:04:56  <PublicServer> <theholyduck> but its alot of effort
19:05:00  <PublicServer> <theholyduck> who built it?
19:05:03  <PublicServer> <Kalaidos> ok
19:05:08  <PublicServer> *** tneo joined the game
19:05:09  <PublicServer> <Kalaidos> connected the four station lines
19:05:15  <PublicServer> <theholyduck> tneo, im affraid we might have been rubbihs
19:06:18  <PublicServer> <seandasheep> yeh, we just clogged the WHOLE networks, it's freeing up now though
19:06:39  <PublicServer> <tneo> please remove those short trains-
19:06:57  <PublicServer> <tneo> who made that mountain?
19:07:11  <PublicServer> <De_Ghost> since we're stop wa
19:07:11  <PublicServer> <seandasheep> wtf
19:07:21  <PublicServer> <De_Ghost> why pbs?
19:07:38  <PublicServer> *** FiCE has joined spectators
19:08:18  <PublicServer> <tneo> WHO MADE THAT MOUNTAIN
19:08:27  <PublicServer> <Kalaidos> not me.
19:08:29  <PublicServer> <seandasheep> idk
19:08:39  <PublicServer> *** jondisti joined the game
19:08:40  <PublicServer> <seandasheep> whoever made the small trains :/
19:08:42  <PublicServer> <tneo> remove it
19:08:57  <PublicServer> <tneo> i'm removing those small trains
19:09:18  <PublicServer> <tneo> go mess in your own single player game
19:09:39  <PublicServer> <Kalaidos> trains are actually running again
19:09:58  <PublicServer> <seandasheep> I freed it
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19:10:22  <PublicServer> <seandasheep> well, the biggest oart
19:12:53  <Mark> !password
19:12:53  <PublicServer> Mark: bender
19:13:03  <PublicServer> *** Mark joined the game
19:13:04  <PublicServer> <Kalaidos> bbh1 -> bbh11 -> factory seems pretty busy as well
19:13:05  <PublicServer> <Mark> `lo
19:13:23  <PublicServer> <Kalaidos> hello Mark
19:13:30  <PublicServer> <seandasheep> hi mark
19:13:45  <PublicServer> <Kalaidos> too mayn good trains @ factory
19:13:51  <PublicServer> <Kalaidos> *goods
19:14:23  <PublicServer> <Kalaidos> sent some of them to depot
19:15:12  <PublicServer> *** jondisti has left the game (leaving)
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19:15:21  <PublicServer> <seandasheep> ok?
19:15:22  <PublicServer> <tneo> ok let's fix bbh01
19:15:44  <PublicServer> <seandasheep> desync
19:16:15  <PublicServer> <Mark> what tracks are we removing?
19:16:22  <PublicServer> <seandasheep> idk
19:16:26  <PublicServer> <Kalaidos>
19:16:28  <PublicServer> <tneo> some idiot made a stupid ring
19:16:54  <PublicServer> <seandasheep> how was it?
19:16:59  <PublicServer> <seandasheep> who?
19:17:34  <theholyduck> whoever did it never said
19:17:34  <theholyduck> :P
19:17:36  <PublicServer> <seandasheep> it was someone?
19:17:59  <PublicServer> <seandasheep> not kala
19:18:01  <theholyduck> openttd should have a way to associate stuff by mplayers
19:18:02  <PublicServer> <seandasheep> not thd
19:18:08  <theholyduck> err
19:18:10  <theholyduck> *players
19:18:14  <PublicServer> <Mark> all TGVs are in the red
19:18:15  <PublicServer> <tneo> looking into who did it
19:18:20  <PublicServer> <seandasheep> fice was in when it was built
19:18:26  <theholyduck> Mark, its because everything was jammed for ages
19:18:28  <PublicServer> <tneo> yeah stupid huh Mark
19:18:32  <PublicServer> <seandasheep> so possible
19:18:36  <PublicServer> <tneo> can't color them
19:18:45  <PublicServer> <Mark> i mean the profit
19:18:48  <PublicServer> <seandasheep> could have been spike
19:19:01  <PublicServer> <Mark> and you can colour them
19:19:06  <PublicServer> <Mark> see?
19:19:09  <PublicServer> <Kalaidos> now they're green again : )
19:19:10  <PublicServer> <seandasheep> de ghost wasn't in i don't think
19:19:41  <PublicServer> <tneo> why do ppl change colors
19:19:54  <PublicServer> <Mark> Ammler told us to do se
19:19:55  <PublicServer> <tneo> all orange
19:19:56  <PublicServer> <seandasheep> it's fun seeing someone change it back i guess
19:20:33  <PublicServer> <Kalaidos> well, different colors per train type help to quickly distuingish them I guess
19:21:00  <PublicServer> <seandasheep> but so does the shpe
19:21:09  <PublicServer> <Mark> as long as the company colour stays orange i have no problem with people changing coulors
19:21:11  <Ammler> tneo: 2cc needs playing with colors
19:21:18  <KenjiE20> ^
19:21:24  <PublicServer> <Kalaidos> yeah
19:21:32  <PublicServer> <tneo> nope
19:21:32  <KenjiE20> debugging if nothing else :P
19:21:33  <PublicServer> <Kalaidos> nobody's changed compay color anyway
19:22:09  <Ammler> well, you can make the rule, that you should always have one color orange :-)
19:22:45  <PublicServer> <tneo> Kinningley station is not constructed according to plan ;P
19:23:02  <PublicServer> <seandasheep> not yet
19:23:09  <tneo> that rule is already there
19:23:10  <PublicServer> <theholyduck> it WAS that way
19:23:19  <PublicServer> <theholyduck> but then they changed it apparently
19:23:21  <PublicServer> <theholyduck> i dunno why
19:23:36  <PublicServer> <seandasheep> to get more platforms
19:24:01  <PublicServer> <Kalaidos> there wasn't a single train heading from northeast
19:24:32  <PublicServer> <seandasheep> but adding the bypass proved there was demand for a line down here
19:24:47  <PublicServer> <Kalaidos> only for raws though
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19:24:57  <PublicServer> <seandasheep> yh, non stopping in kinningley
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19:25:33  <PublicServer> <Mark> steel mill locked
19:25:47  <PublicServer> <Mark> guess that's what you get when merging stations
19:26:57  <PublicServer> <tneo> jbs
19:27:08  <PublicServer> <Kalaidos> jbs?
19:27:22  <PublicServer> <tneo> join before split
19:27:33  <PublicServer> <seandasheep> where?
19:28:22  <PublicServer> <seandasheep> it is?
19:28:39  <PublicServer> <Mark> not officially
19:28:47  <PublicServer> <seandasheep> 2 diff junctions
19:28:52  <PublicServer> <Kalaidos> bbh08 is just close
19:28:53  <PublicServer> <Mark> every join is a jbs
19:28:57  <PublicServer> <Kalaidos> yeah
19:29:12  <PublicServer> <tneo> yes but most go left there
19:29:29  <PublicServer> <Mark> it's a temp jam causeb by me when breaking the deadlock
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19:30:16  <PublicServer> <Mark> doest look hard to fix
19:30:28  <PublicServer> <seandasheep> really?
19:31:22  <PublicServer> <Kalaidos> afk
19:31:28  <PublicServer> <seandasheep> ok
19:31:33  <PublicServer> *** De_Ghost has left the game (leaving)
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19:31:53  <PublicServer> <seandasheep> what I meant was the whole concept was
19:32:04  <PublicServer> <seandasheep> see the plan, the 5 way is 3 3ways
19:32:42  <PublicServer> <seandasheep> and now we have just lost a route through the BBH
19:33:04  <PublicServer> <tneo> there
19:33:16  <PublicServer> <seandasheep> oh, ok
19:33:28  <PublicServer> *** theholyduck has left the game (connection lost)
19:34:02  <PublicServer> <seandasheep> we have a slow now
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19:35:45  <PublicServer> <seandasheep> that's fine now
19:36:35  <PublicServer> <tneo> tneo :)
19:36:40  <PublicServer> <seandasheep> :)
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19:41:01  <mitooo> !download win 32
19:41:02  <PublicServer> mitooo: unknown option "win"
19:41:15  <mitooo> !download win32
19:41:15  <PublicServer> mitooo:
19:42:29  <PublicServer> <seandasheep> gtg
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19:43:14  <davil> !password
19:43:15  <PublicServer> davil: sagger
19:43:26  <PublicServer> *** davil joined the game
19:43:36  <PublicServer> <davil> hi
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19:46:03  <PublicServer> <davil> ah, better
19:46:11  <PublicServer> <davil> my other PC is too slow for the map now
19:48:39  * theholyduck tries his hand at scenario crafting
19:49:25  <Kangoo> !password
19:49:25  <PublicServer> Kangoo: sagger
19:49:30  <davil> @theholyduck if you got something to test feel free to send it to me :-)
19:49:40  <PublicServer> *** Kangoo joined the game
19:49:53  <theholyduck> davil, well that would have to wait untill i make something
19:50:20  <davil> of course
19:51:06  <ODM> theholyduck, theres a guide on the wiki, please have a look:)
19:51:19  <theholyduck> i know
19:51:25  <theholyduck> i found it the other day, and decided id have a go
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19:55:24  <PublicServer> <^Sp1ke^> get a feeling it's better to just walk some stations in lentburg cause the trams can't keep up with the capacity sometimes
20:02:51  <PublicServer> *** tneo has left the game (leaving)
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20:05:30  <PublicServer> *** SmatZ joined the game
20:05:32  <PublicServer> <SmatZ> evening
20:05:36  <KenjiE20> trams should only have been about as a growth mechanic
20:05:46  <PublicServer> *** davil has left the game (connection lost)
20:05:56  <PublicServer> *** Kangoo has left the game (connection lost)
20:06:03  <^Spike^> which means.. kill trams and walk the station?
20:06:07  <Kangoo> !password
20:06:07  <PublicServer> Kangoo: errant
20:06:19  <PublicServer> *** SmatZ has left the game (leaving)
20:06:19  <PublicServer> *** SmatZ has left the game (connection lost)
20:06:37  <KenjiE20> depends, is that town big enough to support the ICE as it's only station now
20:07:14  <^Spike^> hmmm town can generate 13k pax a month
20:07:29  <PublicServer> *** Kangoo joined the game
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20:07:47  <PublicServer> <davil> connection loss...
20:07:48  <PublicServer> *** Kangoo has left the game (connection lost)
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20:09:18  <KenjiE20> sounds like it's close, but I'd leave it till there's a general consensus
20:09:35  <PublicServer> *** Kangoo joined the game
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20:16:37  <Ammler> !playercount
20:16:37  <PublicServer> Ammler: Number of players: 5
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20:28:53  <PublicServer> <davil> looks like this became quite a nice game
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20:32:38  <Webster> Latest update from devzone: OpenGFX - OpenGFX in repo <>
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20:51:15  <Xaroth> !password
20:51:15  <PublicServer> Xaroth: wedder
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20:58:35  <PublicServer> <Xaroth> hm
20:58:49  <PublicServer> <Xaroth> we need to make speedlanes at !speedlane
21:01:35  *** theholyduck_ has joined #openttdcoop
21:03:02  <Webster> Latest update from devzone: OpenGFX - OpenGFX nightly builds <>
21:07:43  <PublicServer> <Xaroth> ah sweet
21:07:54  <PublicServer> <Xaroth> if a slow train is causing fast trains behind it to slow down
21:08:05  <PublicServer> <Xaroth> they have just enough room to overtake them at the bridge here
21:08:14  *** theholyduck has quit IRC
21:08:17  <PublicServer> <davil> nice :-)
21:13:05  <PublicServer> <Xaroth> hm, relocating HQ is a tad expensive :P
21:15:24  <PublicServer> *** Kalaidos has left the game (leaving)
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21:17:56  <SmatZ> 1% of company value :-p
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21:30:17  <KenjiE20> rofl, been a little while since I picked up an autosave, but STILL no one has noticed the giant signal gap, thought someone would've fixed it by now
21:30:40  <PublicServer> <Xaroth> gap where?
21:30:44  <KenjiE20> western most line, feeding into BBH07
21:30:57  <KenjiE20> just after the bridges
21:31:03  <PublicServer> <Thraxian|Work> do we need extra lane from BBH01 to BBH11?
21:31:06  <KenjiE20> for the ref goods
21:31:32  <PublicServer> <Xaroth> can't see it :P
21:31:52  <PublicServer> <davil> gap fixed
21:33:21  <PublicServer> <Thraxian|Work> or maybe bridge river between steel mill and factory to ease some congestion between BBH01 and BBH11?
21:33:49  <PublicServer> <Xaroth> the congestion is caused by the slow trains
21:34:04  <PublicServer> <Thraxian|Work> nope - all those trains are the same speed, for the most part
21:34:05  <PublicServer> <Xaroth> might be worth forcing them over a different track (waypoints etc)
21:34:16  <PublicServer> <Thraxian|Work> there is no other track - they all go to factory, which only has east entrance
21:34:18  <PublicServer> <Xaroth> the PAX trains go over that as well
21:34:40  <PublicServer> <Xaroth> which causes that the pax trains clog up behind the goods trains
21:34:47  <PublicServer> <Xaroth> ping up
21:35:03  <PublicServer> <Thraxian|Work> I'm looking at that stretch of rail, and all I see are cargo trains - no pax
21:35:18  <PublicServer> <Xaroth> look closer, at the bridges
21:35:32  <PublicServer> <Xaroth> one just passed
21:35:37  <PublicServer> <davil> PAX only goes south, but not north
21:35:41  <PublicServer> <Xaroth> i added extra bridges to allow them to overtake the slow trains
21:35:46  <PublicServer> <Thraxian|Work> which bridges?
21:35:55  <PublicServer> <Xaroth> signal /Xaroth - Extra bridges
21:36:08  <PublicServer> <Thraxian|Work> I'm looking there - I see grain, livestock, and goods only
21:36:24  <PublicServer> <Xaroth> watch the route going south
21:36:39  <PublicServer> <davil> i think for the R tracks/bridges it's not needed
21:36:44  <PublicServer> <Thraxian|Work> I don't care about south - it's not congested
21:36:53  <PublicServer> <Xaroth> it was :P
21:36:54  <PublicServer> <Thraxian|Work> it's the northbound tracks that are backing up
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21:37:05  <PublicServer> <Thraxian|Work> northbound backs up to BBH06
21:37:08  <PublicServer> <Xaroth> yeh
21:37:09  <PublicServer> <Thraxian|Work> that's halfway across the map
21:37:51  <PublicServer> <Xaroth> maybe make it split 2 - > 6 (bridges) -> 3 ?
21:38:06  <PublicServer> <Thraxian|Work> that, or bridge near lumber mill
21:38:09  <PublicServer> <Xaroth> means BBH11 needs to be re-done
21:38:20  <PublicServer> <Thraxian|Work> that will take goods trains from town, and steel trains off of that section of track
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21:39:21  <PublicServer> <Xaroth> i'm getting blin
21:39:23  <PublicServer> <Xaroth> blind, even
21:39:36  <PublicServer> <Xaroth> can't see the 'bridge' are you're talking about
21:39:40  <PublicServer> <Xaroth> area, even
21:39:53  <PublicServer> <Thraxian|Work> it's not there - we could BUILD a bridge near lumber mill
21:40:05  <PublicServer> <Xaroth> yeh i know, but i don't know where that bridge should be :P
21:40:08  <PublicServer> <Xaroth> because i'm getting blind xD
21:40:15  <PublicServer> <Thraxian|Work> connect from SLH03 to the SLH05 /TODO sign
21:40:54  <PublicServer> <Thraxian|Work> wooden bridge near plennbury is where I'm thinking...
21:41:13  <PublicServer> <Xaroth> AH
21:41:22  <PublicServer> <Xaroth> i'd say go for it
21:41:51  <PublicServer> <Thraxian|Work> kicker is that we'd likely have to make lumber entrance exit also allow east bound traffic
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21:46:55  <PublicServer> *** Game paused (not enough players)
21:47:09  <PublicServer> <Thraxian|Work> doh
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22:40:15  <Seppel> !password
22:40:15  <PublicServer> Seppel: fronts
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