Config
Log for #openttdcoop on 12th June 2009:
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07:55:33  <ODM> mornin all
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13:56:40  <Strix_> !password
13:56:40  <PublicServer> Strix_: griped
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13:56:55  <PublicServer> <Strix> hello
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14:16:16  <jonde> !password
14:16:16  <PublicServer> jonde: pulley
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14:37:41  <^Spike^> !players
14:37:42  <PublicServer> ^Spike^: Client 89 (Orange) is jondisti, in company 1 (OpenTTD Coop)
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15:06:00  *** Benny has joined #openttdcoop
15:06:31  <Benny> This shitty game done soon? =P
15:07:21  <Xaroth> oi
15:07:24  <Xaroth> go wash your mouth
15:07:58  <Benny> Okay, i'll try again.. =(
15:08:09  <Benny> Is this game that I don't like done soon?
15:08:23  <SmatZ> it's going to last as long as possible
15:08:33  <Xaroth> SmatZ beat me to it.
15:08:37  <Ammler> yes, it will be the longest game ever.
15:08:41  <Benny> Nooes..
15:09:01  <Ammler> !date
15:09:01  <PublicServer> Ammler: 29 Sep 2077
15:09:11  <Ammler> he, at least anoher 100 years
15:09:16  <SmatZ> :-)
15:09:37  <Benny> Why? Toyland is teh suck..
15:09:42  <Xaroth> this aint toyland
15:09:44  <Xaroth> !password
15:09:44  <PublicServer> Xaroth: fences
15:09:51  <Benny> Wat
15:09:52  <PublicServer> *** Xaroth joined the game
15:09:53  <Ammler> Xaroth: shht
15:10:04  <Benny> It aint? oO
15:10:18  <Benny> Archive sais it is..
15:10:34  <Xaroth> har har
15:10:37  <Ammler> how can archive know what the current game is?
15:10:50  <Benny> It has the POWAH!
15:10:54  <Benny> Or maybe not..
15:10:58  <Benny> !download win32
15:10:58  <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
15:10:58  <Ammler> !url
15:10:58  <PublicServer> Ammler: http://ps.openttdcoop.org/
15:11:32  <Benny> YAY! =D
15:11:59  <Xaroth> you can always use AutoTTD to tell you what map type it's running :/
15:12:17  <Ammler> hehe
15:12:41  <Ammler> Xaroth: you might not know about a new feature, openttd supports.
15:12:51  <PublicServer> <Xaroth> hm?
15:12:57  <Ammler> would be cool, if you could include it.
15:13:02  <PublicServer> *** Xaroth has left the game (leaving)
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15:13:05  <Xaroth> i'm all ears
15:13:16  <Ammler> password with arguments
15:13:30  <Xaroth> hm
15:13:41  <Xaroth> 'new' feature or just undocumented
15:13:50  <Ammler> new and documented
15:13:58  <Xaroth> hrnf
15:14:10  <Xaroth> well it can't hurt to add it
15:14:31  <Benny> !password
15:14:31  <PublicServer> Benny: fences
15:14:41  <PublicServer> *** Benny joined the game
15:14:48  <Ammler> you need to add a password url to the xml list
15:15:07  <Xaroth> nah
15:15:11  <Xaroth> at least, not for ottdc
15:15:19  <Xaroth> that just means any idiot can join without getting in irc
15:17:19  <Ammler> Xaroth: http://ps.openttdcoop.org/public/DemoPwForAutoTTD
15:17:58  <Ammler> did you ever see me typing !password ?
15:18:08  <Xaroth> you're an admin, you don't need !password :P
15:18:19  <SmatZ> you can PM PublicServer too ;)
15:18:56  <Ammler> hehe, we could start ttd from the irc
15:19:08  <Ammler> just /runps :-)
15:20:17  <PublicServer> *** Benny has left the game (leaving)
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15:20:55  <Benny> Well, I gotta clean y room. (Finally. :D) And then I'm going to a party at Beate. ( A GOOD frend og mine.  ;-) )
15:21:01  <Benny> my room*
15:21:12  <Benny> Beate's house*
15:21:16  <Benny> Or whatever.
15:21:20  <Ammler> :-)
15:21:22  <Benny> How do I say that?
15:21:44  <Benny> At Beate? At Beate's? At Beate's house?
15:22:09  <Xaroth> At Beate's (house)
15:22:23  <Benny> Thank you. =)
15:22:26  <Xaroth> yw
15:22:33  <Benny> Well, I'm outta here. See ya.
15:22:38  <Xaroth> cya
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15:23:02  <SmatZ> Benny is like 13, isn't he?
15:23:21  <Xaroth> sounds like it
15:23:38  <Ammler> he is
15:24:01  <Ammler> Mark: told something like that
15:24:05  <SmatZ> ha, 14 now :) at least according to tt-forums
15:24:13  <SmatZ> http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=21276
15:24:15  <Webster> Title: Transport Tycoon Forums Viewing profile - Bennythen00b (at www.tt-forums.net)
15:24:35  <Ammler> oh, he missed the last rename run there ;-)
15:25:17  <SmatZ> :-)
15:34:16  <De_Ghosty> STALKER
15:34:19  <De_Ghosty> :o
15:44:34  <Mark> evening
15:45:35  <Ammler> De_Ghosty: stalking is the job of moderators ;-)
15:46:35  <Ammler> sali Tag
15:53:01  <KenjiE20> KALI MA!!
15:54:27  *** Venxir is now known as Venxir|Fitness
16:11:03  <Mark> !info
16:11:03  <PublicServer> Mark: #:1(Orange) Company Name: 'OpenTTD Coop'  Year Founded: 1930  Money: 238937339  Loan: 0  Value: 250330644  (T:41, R:44, P:0, S:0) unprotected
16:11:12  <Mark> game dead?
16:12:08  <SmatZ> what happened?
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16:38:32  <Taijitu> !password
16:38:32  <PublicServer> Taijitu: cortex
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16:51:32  <Xaroth> Mark: eh?
16:51:38  <Xaroth> we fired up some trains yesterday
16:51:42  <Xaroth> so the network is being used
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17:05:06  <PublicServer> <Taijitu> Hi
17:05:53  <PublicServer> <Xaroth> hiya
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17:06:40  <PublicServer> <Taijitu> To start off at the start: I'm very much new here :-)
17:07:02  <PublicServer> <Taijitu> Atm just inspecting and being inspired
17:07:11  <damalix> !password
17:07:11  <PublicServer> damalix: shaver
17:07:25  <PublicServer> *** Game unpaused (enough players)
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17:29:28  <Mark> [18:51] <Xaroth> Mark: eh? -> dead as in not played
17:29:38  <Mark> as no trains were added in 24 hours
17:31:55  <Xaroth> true
17:32:01  <Xaroth> can you re-enable town growth?
17:32:13  <Xaroth> not much use building more trains if we don't even have passengers to move
17:32:22  <KenjiE20> it's been quiet for about 3 games now tbh
17:32:45  <KenjiE20> and shouldn't we rebuild plunt before re-enabling?
17:33:03  <PublicServer> <Xaroth> everybody thinks we should, but nobody wants to get near it :P
17:33:47  <PublicServer> <Xaroth> And i'm not skilled enough in building metros to even try to do it
17:34:35  <PublicServer> *** Kenji joined the game
17:37:34  <PublicServer> <Xaroth> how does that placement look, Kenji?
17:38:30  <PublicServer> <Kenji> C&D might be hard to link to east
17:38:49  <PublicServer> <Xaroth> we'll just have to wipe out some houses to make an intermediat area for signals
17:40:16  <PublicServer> *** Damalix has joined spectators
17:41:08  <PublicServer> <Xaroth> hm, you think we can get away with doing 2 stations type annexe/sidings serially
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17:41:48  <PublicServer> <Kenji> I think it'd be interesting
17:42:08  <Thraxian|Work> I've got another interesting idea, if you're interested.....
17:42:10  <Thraxian|Work> possibly....
17:42:19  <PublicServer> <Xaroth> i'm always interested
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17:42:41  <PublicServer> <Xaroth> take the branc/east gap
17:42:45  <PublicServer> <Thraxian|Work> take the entire NE corner and rework it
17:42:55  <PublicServer> <Thraxian|Work> split the ML around Plunt and the Drop 1 area
17:42:57  <Mark> !password
17:42:57  <PublicServer> Mark: fasted
17:43:06  <PublicServer> <Thraxian|Work> put those stations in between the CW and CCW loops of the ML
17:43:10  <PublicServer> *** Mark joined the game
17:43:19  <PublicServer> <Thraxian|Work> make the metro a double-terminus under the city
17:43:41  <PublicServer> <Thraxian|Work> need a picture?
17:43:52  <PublicServer> <Xaroth> er.. yes :P
17:43:53  <PublicServer> <Kenji> not sure there's the space for that around drop1
17:44:14  <PublicServer> <Mark> i doubt it also
17:44:31  <PublicServer> <Kenji> there's hardly enough space at drop1 as it is
17:46:14  <PublicServer> <Xaroth> hm
17:46:39  <PublicServer> <Xaroth> that does look like a tempting idea
17:47:14  <PublicServer> <Thraxian|Work> south side more like the north
17:47:15  <PublicServer> <Kenji> I don't think that'd fit
17:47:24  <PublicServer> <Kenji> but feel free to prove me wrong
17:48:19  <PublicServer> *** Mark has left the game (leaving)
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17:49:02  <PublicServer> <Thraxian|Work> could turn drop1 90 degrees also
17:49:10  <^Spike^> !password
17:49:10  <PublicServer> ^Spike^: sniped
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17:50:25  <PublicServer> <Xaroth> i like the idea
17:50:41  <PublicServer> <Xaroth> i'd say go for it, see how it works out
17:50:45  <PublicServer> <^Sp1ke^> why is train 24 standing still? :)
17:51:03  <Razaekel> hmm
17:51:06  <PublicServer> <Xaroth> because there's a huge signal gap?
17:51:08  <PublicServer> <^Sp1ke^> yep
17:51:11  <Razaekel> Rail Simulator 2: Railworks is on steam
17:51:13  <PublicServer> <^Sp1ke^> train40 same
17:51:18  <PublicServer> *** ^Sp1ke^ has joined company #1
17:51:40  <PublicServer> <Kenji> because that oil line is naff?
17:52:05  <PublicServer> <Xaroth> can't we wipe out the entirehood of plunt isle and rebuild it?
17:52:18  <PublicServer> <Xaroth> probably quicker
17:52:32  <PublicServer> <Kenji> someone beat you to it
17:52:34  <Razaekel> !password
17:52:34  <PublicServer> Razaekel: sniped
17:52:39  <PublicServer> <Kenji> bye bye drop hub
17:52:46  <PublicServer> *** Razaekel joined the game
17:52:47  <PublicServer> <Xaroth> well no, i was talking more drastically :P
17:52:54  <PublicServer> <Xaroth> like.. block entrance and exit
17:53:04  <PublicServer> <Kenji> network is live
17:53:10  <PublicServer> <Kenji> like YOU ASKED
17:53:11  <PublicServer> <Kenji> :P
17:53:18  <PublicServer> <Thraxian|Work> I just removed my drop1 exit stuff...
17:53:30  <PublicServer> <Thraxian|Work> and whatdya know....fixed two merge before split problems at the same time!
17:53:43  <PublicServer> <Kenji> lol
17:54:45  <PublicServer> <Thraxian|Work> fixed east side
17:55:09  <PublicServer> <Xaroth> fixed west
17:55:27  <PublicServer> <Thraxian|Work> remove plunt from order list
17:55:41  <PublicServer> <Thraxian|Work> er...someone should....
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17:55:53  <PublicServer> <Xaroth> done
17:56:02  <PublicServer> <Kenji> badly
17:56:20  <PublicServer> <Xaroth> meh, details
17:56:36  <PublicServer> <Thraxian|Work> aww - my prios are going bye bye aren't they?
17:56:49  <PublicServer> <Kenji> there
17:57:18  <PublicServer> <Razaekel> lol wut are you guys doing to pluntbridge?
17:57:38  <PublicServer> <Kenji> I'm pretty sure you could've rebuit this WITHOUT killing traffic
17:57:40  <PublicServer> <^Sp1ke^> destroying it... letting it vanish from the map :)
17:57:50  <PublicServer> <Kenji> and ratings
17:58:26  <PublicServer> *** Damalix has joined company #1
17:59:53  <PublicServer> <Thraxian|Work> I'm thinking rotate the drop 1 to be west<->east
17:59:57  <PublicServer> <Thraxian|Work> and leave metro north<->south
18:00:11  <PublicServer> <Xaroth> fine with me
18:01:40  <PublicServer> *** Kenji has left the game (leaving)
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18:04:17  <PublicServer> <Xaroth> thar, prios built in :)
18:04:32  <PublicServer> <Damalix> :)
18:04:45  <PublicServer> <Thraxian|Work> I hope that's where it's merging :)
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18:05:02  <PublicServer> <Xaroth> yeh
18:05:57  <PublicServer> <^Sp1ke^> :)
18:06:06  <PublicServer> <^Sp1ke^> just in case @ the prio :)
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18:07:34  <PublicServer> <Xaroth> hnf, i have to run for a bit
18:07:41  <PublicServer> <Xaroth> thrax, i'm really liking that idea of yours
18:08:47  <PublicServer> <Xaroth> i'll bbl
18:08:52  <PublicServer> *** Xaroth has joined spectators
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18:13:19  <PublicServer> <Thraxian|Work> hmmm - won't cargo drop always return the way it came?
18:13:32  <PublicServer> <Thraxian|Work> but goods pickup may not
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18:29:25  <PublicServer> *** Game paused (not enough players)
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19:07:41  <Strix_> !assword
19:07:43  <Strix_> !password
19:07:43  <PublicServer> Strix_: nausea
19:07:56  <Kupuham> !ver w32
19:08:02  <PublicServer> *** Strix joined the game
19:08:05  <PublicServer> <Strix> hi
19:08:13  <Strix_> !players
19:08:14  <PublicServer> Strix_: Client 112 (Orange) is Strix, in company 1 (OpenTTD Coop)
19:08:14  <PublicServer> Strix_: Client 99 is Xaroth, a spectator
19:08:14  <PublicServer> Strix_: Client 107 is ^Sp1ke^, a spectator
19:13:16  <PublicServer> *** Kupuham joined the game
19:17:51  <PublicServer> <Kupuham> So, what's up?
19:18:44  <Strix_> !players
19:18:46  <PublicServer> Strix_: Client 112 (Orange) is Strix, in company 1 (OpenTTD Coop)
19:18:46  <PublicServer> Strix_: Client 99 is Xaroth, a spectator
19:18:46  <PublicServer> Strix_: Client 114 is Kupuham, a spectator
19:18:46  <PublicServer> Strix_: Client 107 is ^Sp1ke^, a spectator
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19:46:11  <uliko> !playercount
19:46:11  <PublicServer> uliko: Number of players: 2
19:46:15  <uliko> !password
19:46:15  <PublicServer> uliko: hockey
19:46:38  <PublicServer> *** uliko joined the game
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19:50:51  <PublicServer> <uliko> this game isnt progressing very fast
19:51:36  <XeryusTC> troll on ttf :(
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19:52:11  <XeryusTC> !password
19:52:11  <PublicServer> XeryusTC: galley
19:52:17  <PublicServer> *** Game unpaused (enough players)
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19:52:50  <PublicServer> *** Game paused (not enough players)
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20:21:59  <shaine> !password
20:21:59  <PublicServer> shaine: frigid
20:22:10  <PublicServer> *** Shaine joined the game
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20:24:41  <PublicServer> <Shaine> uhm sorry, but what about those (far end) orders?
20:28:49  <tneo> that determines where a train will stop in the station
20:30:47  <PublicServer> <Shaine> is there any possibility to set another default than far end?
20:31:03  <KenjiE20> yup, see the adv. settings menu
20:31:49  <PublicServer> <Shaine> new feature of 0.7.1? never seen this before
20:32:17  <KenjiE20> don't remember when it came in, probably for 0.7.0
20:33:29  <PublicServer> <Shaine> just talking about settings... possible to disable messages of trains getting old and keeping "train got lost" ones?
20:33:45  <tneo> yes
20:33:46  <KenjiE20> only with a patch
20:33:58  <tneo> check message settings
20:34:42  <KenjiE20> not in trunk tneo
20:34:56  <KenjiE20> my patch is up on flyspray though
20:35:03  <tneo> oh
20:35:12  <Ammler> he
20:35:30  <KenjiE20> http://bugs.openttd.org/task/2760
20:35:30  <tneo> got me red handed that I never use the latest official release ;)
20:35:33  <Ammler> you can disable thos messages,
20:35:59  <Ammler> ah
20:36:10  <Ammler> their are combined?
20:36:23  <PublicServer> <Shaine> you got point
20:36:24  <KenjiE20> the r16450 still works as of HEAD afaik
20:36:32  <KenjiE20> yep ammler they are
20:36:40  <KenjiE20> they all fall under 'advice'
20:37:05  <KenjiE20> that patch splits old vehicles from everything else
20:37:58  <Ammler> is that a client side patch?
20:38:11  <Ammler> then you should commit it to planetmakers patch queue :-=)
20:38:16  <KenjiE20> yea, all it does is add a news entry and change the old vehicle trigger
20:39:09  <KenjiE20> specifically:
20:39:09  <KenjiE20> -	AddVehicleNewsItem(str, NS_ADVICE, v->index);
20:39:09  <KenjiE20> +	AddVehicleNewsItem(str, NS_AGE, v->index);
20:39:14  <Ammler> https://dev.openttdcoop.org/projects/clientpatches/repository
20:39:56  <Ammler> maybe if that would be possilbe, I could enable those news again :-)
20:40:03  <KenjiE20> heh
20:40:22  <KenjiE20> smatz said he wanted to granularise the news before
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20:41:07  <KenjiE20|SSH> oh poop, tabs has broken the chanmon script
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20:42:32  <Ammler> KenjiE20|SSH: well, that is where we "use" the patches, before they got trunk
20:42:47  <Ammler> you don't need to commit that there, if it is in trunk :P
20:43:06  <KenjiE20> feel free to add it
20:43:20  <KenjiE20> I'm gonna scratch my head over this tab thingy now
20:43:29  <Ammler> tab?
20:44:58  <KenjiE20> yea those lines I pasted above
20:45:03  <KenjiE20> they have a tab in them
20:48:39  <tneo> what is granularise KenjiE20 ?
20:48:55  <KenjiE20> make news control finer
20:49:02  <tneo> aat
20:49:05  <damalix> !password
20:49:05  <PublicServer> damalix: peters
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21:02:42  <KenjiE20> and that's that fixed
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21:10:30  <PublicServer> <Kenji> oh that's quite a clever drop1 entry in progress
21:12:06  <Mark> !password
21:12:06  <PublicServer> Mark: faking
21:12:13  <PublicServer> *** Game unpaused (enough players)
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21:12:14  <PublicServer> <Mark> hello
21:12:19  <PublicServer> <Kenji> hey
21:12:29  <PublicServer> <Kenji> seen this drop1 entry?
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21:13:20  <PublicServer> <Mark> yes
21:13:48  <PublicServer> <Kenji> pretty clever use of penalties that is
21:14:02  <XeryusTC> !password
21:14:02  <PublicServer> XeryusTC: faking
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21:14:22  <PublicServer> <XeryusTC> wtf
21:14:30  <PublicServer> <XeryusTC> why is there a sign above the network plan once again
21:14:53  <PublicServer> <XeryusTC> and a sign above the hubs that is as useless as warm applepie to a badger
21:14:56  <PublicServer> <Kenji> because that needs to be sorted out
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21:19:06  <PublicServer> <Mark> what's with that oil bypass?
21:19:30  <PublicServer> <Mark> who built it?
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21:19:37  <PublicServer> <Kenji> I think it's meant to be an oil pickup slh
21:19:40  <PublicServer> <Kenji> only it's not
21:19:47  <PublicServer> <Mark> ugh
21:20:01  <PublicServer> <Mark> hubs connecting stations to the ML are NOT SLHs
21:20:04  <PublicServer> <Kenji> hence the midgame vote
21:20:31  <PublicServer> <Mark> it's a mess before we got trains running
21:20:34  <PublicServer> <Mark> lovely
21:21:04  <PublicServer> <Mark> bah
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21:21:14  <XeryusTC> we need more maps with high density of towns and industries
21:21:20  <XeryusTC> so we can actually do something useful
21:21:28  <XeryusTC> instead of just building everything and feeling bored afterwards
21:21:37  <Mark> we need people that understand plans
21:21:47  <PublicServer> <Kenji> ^
21:21:55  <XeryusTC> that too
21:21:57  <Mark> instead of just voting for the one that has the most votes so we can start building
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21:22:13  <Mark> imho only XeryusTC's and my own plan are playable in this game
21:22:41  <XeryusTC> hmm, maybe
21:22:57  <XeryusTC> your plan would mainly be playable because it keeps things kiss :o
21:23:11  <XeryusTC> but i dont agree with the plan :P
21:23:16  <XeryusTC> as you might've noticed ;)
21:23:17  <KenjiE20> keeps things keep it?
21:24:20  <PublicServer> *** Kenji has left the game (leaving)
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21:24:42  <XeryusTC> kennji: yes, i've noticed too ;)
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21:29:32  <V453000> !password
21:29:32  <PublicServer> V453000: fliers
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21:50:27  <Taijitu> !password
21:50:27  <PublicServer> Taijitu: primly
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22:08:52  <mensi> !players
22:08:54  <PublicServer> mensi: Client 99 is Xaroth, a spectator
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