Log for #openttdcoop on 8th July 2009:
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00:06:27  *** Polygon has quit IRC
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00:56:05  <HDIEagle> !players
00:56:06  <PublicServer> HDIEagle: There are currently no clients connected to the server
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02:16:17  <LittleMikey> !playercount
02:16:17  <PublicServer> LittleMikey: Number of players: 0
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03:52:08  <Razaekel> !password
03:52:08  <PublicServer> Razaekel: suckle
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05:23:29  <LittleMikey> !playercount
05:23:29  <PublicServer> LittleMikey: Number of players: 0
05:46:12  <LittleMikey> !password
05:46:12  <PublicServer> LittleMikey: blends
05:46:37  <PublicServer> *** LittleMikey joined the game
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05:47:33  <HDIEagle> !players
05:47:35  <PublicServer> HDIEagle: Client 581 (Orange) is LittleMikey, in company 1 (OpenTTD Coop  A/S)
05:47:47  <HDIEagle> !password
05:47:48  <PublicServer> HDIEagle: blends
05:48:03  <HDIEagle> will it blend?
05:48:05  *** ODM has joined #openttdcoop
05:48:05  <HDIEagle> that is the question
05:48:05  *** ChanServ sets mode: +o ODM
05:48:08  <PublicServer> *** Game unpaused (enough players)
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05:48:10  *** openttdcoop sets mode: +v ODM
05:48:22  <Razaekel> WILL IT BLEND? next up, golf clubs!
05:48:25  <Razaekel> ipod!
05:48:37  <Razaekel> ballpoint pens!
05:48:56  <PublicServer> <HD1Eagle> flux capacitor!
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06:34:44  <PublicServer> <HD1Eagle> augh
06:34:49  <PublicServer> <HD1Eagle> i have to make logic for a double loading station
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06:41:18  <ODM> hey eagle
06:41:22  <PublicServer> <HD1Eagle> hi odm
06:41:31  <PublicServer> <HD1Eagle> i'm making a nand gate
06:42:01  <PublicServer> <HD1Eagle> for double capacity station
06:42:37  <ODM> uh oh
06:42:43  <PublicServer> <HD1Eagle> ?
06:42:48  <ODM> :P
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06:49:21  <PublicServer> <HD1Eagle> i think i have it :)
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06:50:48  <PublicServer> <HD1Eagle> this not gate is whack yo
07:01:43  <PublicServer> <HD1Eagle> its like going forward, in reverse
07:06:45  <PublicServer> <HD1Eagle> my nand gate works :)
07:07:16  <PublicServer> <HD1Eagle> but its 19x7 tiles :(
07:11:35  *** LG^ has quit IRC
07:18:03  <PublicServer> <HD1Eagle> double loader perfected :)
07:18:15  <PublicServer> <HD1Eagle> a bit slow though :(
07:22:26  <PublicServer> <LittleMikey> Oh awesome! We can get Qantas stickers for the planes!
07:22:33  <PublicServer> <HD1Eagle> what?
07:22:46  <PublicServer> <HD1Eagle> :?
07:23:17  <PublicServer> <LittleMikey> he Airbus A380 has different images for different airlines.
07:23:26  <PublicServer> <HD1Eagle> 540/540 x2, double load success!!!!!!
07:37:36  <PublicServer> *** HD1Eagle has left the game (connection lost)
07:37:37  <PublicServer> *** Game paused (not enough players)
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07:38:40  <WallD> !password
07:38:40  <PublicServer> WallD: tossed
07:38:52  <PublicServer> *** Game unpaused (enough players)
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07:42:01  <HDIEagle> !password
07:42:01  <PublicServer> HDIEagle: tossed
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07:43:08  <PublicServer> <0DM> its huge!:P
07:43:14  <PublicServer> <HD1Eagle> my nand gate?
07:43:17  <PublicServer> <HD1Eagle> :P
07:43:17  <PublicServer> <0DM> yeah
07:43:20  <PublicServer> <0DM> and the bit around
07:43:21  <PublicServer> <HD1Eagle> it works
07:43:28  <PublicServer> <HD1Eagle> could be more efficint :3
07:43:40  <PublicServer> <0DM> for 2 platforms its more efficient to build a 2 TL dummy^^
07:43:56  <PublicServer> <HD1Eagle> i didn't see any :3
07:44:05  <PublicServer> <0DM> but nice to see you got creative
07:44:20  <PublicServer> <HD1Eagle> i didn't do lv side yet
07:44:24  <PublicServer> <HD1Eagle> would you care to?
07:44:53  <PublicServer> <0DM> wait, how does LV work?:p
07:44:58  <PublicServer> <HD1Eagle> it doesn't
07:45:03  <PublicServer> <0DM> that was it
07:45:12  <PublicServer> <0DM> it can lead to a point where one dummy unloads onto the other:p
07:49:22  <WallD> *good morning
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07:49:26  <PublicServer> <0DM> morning walld
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07:49:32  <PublicServer> <HD1Eagle> evenin
07:50:01  <PublicServer> <0DM> morning!
07:51:35  <PublicServer> *** 0DM has left the game (leaving)
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08:04:11  <mixrin> !password
08:04:11  <PublicServer> mixrin: walrus
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08:23:52  <PublicServer> <HD1Eagle> YAAAAY PLANE CRASH 25TH OCT 2115
08:24:00  <PublicServer> <LittleMikey> :'(
08:24:44  <PublicServer> <HD1Eagle> who wants to help me group trains
08:33:43  <PublicServer> <HD1Eagle> grouped trains for better or worse
08:34:38  <PublicServer> <HD1Eagle> i think some trains are grouped incorrectly though >_<
08:34:55  <PublicServer> <HD1Eagle> oh well
08:34:56  <mixrin> !password
08:34:56  <PublicServer> mixrin: afresh
08:35:06  <PublicServer> <HD1Eagle> should really put group name and train name in info caption
08:35:11  <PublicServer> *** mixrin joined the game
08:38:11  <ODM> hehe, so they presented the new dutch hi speed train
08:38:13  <ODM> and its fugly
08:38:23  <LittleMikey> got a photo?
08:38:41  <ODM>
08:39:25  <HDIEagle> machine gun on the front for mowing down animals on track
08:47:02  <LittleMikey> Lol looks like fun
08:51:11  <PublicServer> *** AmmIer has left the game (connection lost)
08:57:00  <PublicServer> <HD1Eagle> done, goodnight
08:57:06  <PublicServer> <mixrin> bye
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09:06:21  <LittleMikey> Anyone able to raise the vehicle limit? We seem to be capped.
09:09:17  <PublicServer> *** mixrin has left the game (connection lost)
09:09:37  <mixrin> OPs can increase
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09:11:26  <nickman87> !players
09:11:28  <PublicServer> nickman87: Client 581 (Orange) is LittleMikey, in company 1 (OpenTTD Coop  A/S)
09:11:28  <PublicServer> nickman87: Client 585 (Orange) is Wall-D, in company 1 (OpenTTD Coop  A/S)
09:11:28  <PublicServer> nickman87: Client 594 is X-BT, a spectator
09:11:35  <nickman87> !password
09:11:35  <PublicServer> nickman87: patios
09:12:06  <PublicServer> *** Nickman joined the game
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09:14:06  <planetmaker> @calc sqrt(2)*10.24 / 2.54 * 100
09:14:06  <Webster> planetmaker: 570.139640894
09:14:14  <planetmaker> @calc sqrt(2)*10.24 / 2.54 * 100 / 1000
09:14:14  <Webster> planetmaker: 0.570139640894
09:14:59  <planetmaker> @calc sqrt(2)*5.2 / 2.54 * 100 / 1000
09:14:59  <Webster> planetmaker: 0.289524036391
09:24:11  <Xaroth> o_O
09:25:44  <planetmaker> sensor sizes :)
09:39:59  <PublicServer> <X-BT> The "out of trains alarm" for O6 is ringing
09:47:19  <Ammler>
09:47:21  <Webster> Title: Transport Tycoon Forums View topic - Distributing GRF's from #openttdcoop 7.3 - VOTING! (at
09:47:55  <Ammler> Webster: ?
09:48:10  <Ammler> oh, just my lag :-)
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10:08:59  <LittleMikey> Ammler: I may have missed something, what is BaNaNaS?
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10:12:44  <Mark> hello
10:12:58  <nickman87> hi there
10:13:03  <Mark> !info
10:13:03  <PublicServer> Mark: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 3008280030  Loan: 0  Value: 3027347904  (T:800, R:150, P:25, S:5) unprotected
10:15:47  *** Polygon has joined #openttdcoop
10:15:51  <Mark> !password
10:15:51  <PublicServer> Mark: summit
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10:20:15  <Ammler> @bananas
10:20:15  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see:
10:20:19  <Ammler> LittleMikey: ^
10:21:47  <LittleMikey> Aah I saw that when I tried to install some GRFs, so that's what  it's called. I'm really quite impressed.
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10:35:13  <nickman87> Ammler: what is the influence of a too short staton on loading/unloading/...?
10:35:31  <Ammler> much longer loading time
10:35:49  <Ammler> (or unloading)
10:35:59  <nickman87> such a big difference?
10:36:08  <Ammler> yes, more then double
10:36:50  <nickman87> would it be bad to do that with the dummy stations for SRNW? the normal rtains get a full length platform?
10:36:55  <nickman87> I have something I wanne try :)
10:38:45  <Ammler> that is the ps for :-)
10:39:00  <nickman87> :D
10:39:09  <Ammler> to show the public your (working) experiements ;-)
10:39:25  <nickman87> yeah, but if it delays so much, I don't think the profit will be good? I'll try and use full length stations ;)
10:39:46  <planetmaker> just be sure to label it as an experiment so that no person will come by and tell you "you're doing it wrong" ;)
10:39:55  <nickman87> :D
10:40:01  <nickman87> that's also a good idea ;)
10:40:07  <nickman87> I'll just give it a shot!
10:40:08  <nickman87> :)
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10:59:02  *** ^spike^ is now known as ^Spike^
11:00:15  <^Spike^> !password
11:00:15  <PublicServer> ^Spike^: buffet
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11:05:46  <nickman87> hmmm, I need a way to use PBS AND combo signals? :D
11:06:04  <KenjiE20> get coding
11:06:15  <nickman87> :p
11:08:53  <KenjiE20> having said that, I do use pre-signals to control crossing traffic on a PBS block
11:08:58  <KenjiE20> that works quite well
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11:11:24  <satyap1> !password
11:11:24  <PublicServer> satyap1: buffet
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11:13:23  <Mark> [12:36] <+nickman87> would it be bad to do that with the dummy stations for SRNW? the normal rtains get a full length platform? -> we tested that, the longer loading time doesnt weigh up against less traveling
11:14:07  <nickman87> so too short platorms isn't profitable at all?
11:14:28  <Mark> not really, no
11:14:38  <Mark> we did the testing in game 79
11:14:45  <Mark> the results might be ingame
11:15:09  <nickman87> :)
11:15:35  <Mark> perhaps it would work if you had TL64 trains and 63-tile platforms
11:16:01  <satyap1> hey mark, is this game going the way you wanted?
11:16:06  <satyap1> srnw's ok?
11:17:07  <Mark> yeah seems good
11:17:27  <Mark> i'm missing innovative mulit-platform pickups :P
11:17:42  <nickman87> I'm trying to make one Mark ;)
11:17:43  <^Spike^> multiplatform as in 2 trains?
11:17:48  <^Spike^> same time
11:17:51  <Mark> 2 or more
11:17:53  <Mark> yeah
11:17:57  <^Spike^> there is one idea of that
11:18:02  <^Spike^> by hdieagle
11:18:07  <^Spike^> and it seems to work
11:18:15  <Mark> of course
11:18:19  <Mark> we had those in game 121 too
11:18:21  <Mark> with up to 6 trains
11:18:29  <^Spike^> ah
11:18:57  <Mark>
11:19:07  <^Spike^> but seeing the farm there produces so much wheat i think it would even work without the waiting spaces :)
11:19:18  <Mark> probably
11:19:25  <Mark> that's not the idea behing srnw though
11:19:31  <^Spike^> true :)
11:20:56  <PublicServer> <Mark> one of combuster's bypases fails
11:21:03  <PublicServer> *** Mark has joined company #1
11:21:40  <PublicServer> <^Sp1ke^> where?
11:21:48  <PublicServer> <Mark> SLH01
11:21:52  <PublicServer> <Mark> i'm fixing them
11:22:01  <PublicServer> <Nickman> I'm gonna eat something, don't mess with my experiment! :D
11:22:03  <PublicServer> <Nickman> brb ;)
11:22:40  <PublicServer> <^Sp1ke^> some trains prefer to shift even if there is a red signal? that you mean or?
11:22:46  <PublicServer> <^Sp1ke^> that should be like that
11:23:07  <PublicServer> <Mark> it should not be like that
11:23:13  <PublicServer> <Mark> but thats not what i mean
11:23:25  <PublicServer> <^Sp1ke^> so if red they shouldn't shift to a more S track
11:23:43  <PublicServer> <Mark> indeed
11:23:50  <PublicServer> <^Sp1ke^> maybe too much penalty with the PBS?
11:24:01  <PublicServer> <Mark> not if the signals at the prios are twoways
11:24:10  <PublicServer> <^Sp1ke^> ah
11:24:19  <PublicServer> <^Sp1ke^> that idd helps strange enough some times :)
11:24:20  <PublicServer> <Mark> they should not be combos though, then they'd interfere with the prio
11:24:32  <PublicServer> <^Sp1ke^> also had that trouble with some SRNW stations :)
11:24:49  <PublicServer> <Mark> red twoway = infinite penalty
11:24:59  <PublicServer> <^Sp1ke^> aha
11:25:30  <PublicServer> *** LittleMikey has left the game (connection lost)
11:28:12  <PublicServer> <Mark> finally killed that nasty hill
11:28:25  <PublicServer> <Mark> now we got a nice rolling jam :P
11:29:19  <PublicServer> <Mark> with instant accel and prio for shifting TL+4 you could have a 5 tile train every 8 tiles
11:29:22  <PublicServer> <Mark> that would be nice
11:29:35  <PublicServer> <Mark> we should try that with the dbset transrapid sometime
11:29:40  <satyap1> hmm we have ships
11:29:44  <PublicServer> <Mark> insane capacity
11:29:53  <^Spike^> see airport island
11:29:58  <PublicServer> <Mark> wtf?
11:30:04  <Mark> !ships 0
11:30:11  <Mark> !rcon patch max_ships 0
11:30:14  <PublicServer> <^Sp1ke^> someone let ships go to a LV station to pickup pax from the nearby town
11:30:21  <PublicServer> <^Sp1ke^> so now we got a pax infested LV station...
11:31:03  <PublicServer> <^Sp1ke^> someone clicked to depot? :)
11:31:26  <PublicServer> <Mark> i killed the ships
11:31:34  <PublicServer> <^Sp1ke^> they use up more CPU then planes
11:31:46  <PublicServer> <Mark> yeah
11:31:52  * KenjiE20 knows who it was, but will give benefit of the doubt for now
11:31:56  <PublicServer> <^Sp1ke^> specially cause the person made no bouys
11:32:13  <PublicServer> <^Sp1ke^> kenji hate to say it but the person also signed it? :)
11:32:14  <PublicServer> <Mark> planes have no pathfinding, they just fly a straight line
11:32:20  <PublicServer> <Mark> ships have lots of paths
11:32:26  * KenjiE20 isn't in-game
11:32:32  <PublicServer> <Mark> guess it was LM
11:32:33  <PublicServer> <^Sp1ke^> i know i created some algorithms for colege :)
11:32:39  <PublicServer> <^Sp1ke^> college*
11:32:57  <PublicServer> <^Sp1ke^> it's annoying but they will go and find every path possible from A to B
11:33:09  <PublicServer> <^Sp1ke^> and how many steps it takes until it reaches B
11:33:22  <PublicServer> <^Sp1ke^> bad part is it tries all possible routes in that radius tog et there
11:33:33  <PublicServer> <^Sp1ke^> aka The CPU Intensive part :)
11:34:17  <PublicServer> <Mark> so on single tile canals buoys are useless?
11:34:17  <satyap1> perhaps it could be optimised by reducing the cost of paths that go in the naive direction towards goal
11:34:18  <LittleMikey> !password
11:34:18  <PublicServer> LittleMikey: fleece
11:34:18  <satyap1> or not
11:34:36  <^Spike^> single canals yes :)
11:34:40  <PublicServer> *** LittleMikey joined the game
11:34:42  <^Spike^> there is only 1 route possible.. wel 2
11:34:45  <^Spike^> back and forth
11:35:28  <PublicServer> <Mark> let's do a ship game
11:35:28  * satyap1 replacing ugly tubular bridges
11:35:34  <satyap1> 128x128?
11:35:35  <^Spike^> don't know what algorithm this game uses tbh but i think it's the A* one
11:35:36  <PublicServer> <Mark> with only single canals
11:35:43  <PublicServer> <Mark> infinite capacity :P
11:36:13  <PublicServer> <Mark> Original PF for ships
11:36:19  <satyap1> +1
11:37:21  <satyap1> hey that modern suspension rail bridge.... very common design. there's one within a mile of my house
11:37:25  <PublicServer> <Mark> jammy
11:38:07  <PublicServer> <satyap> like at !mybridge
11:39:30  <PublicServer> <Mark> arent those cable-stayed rather than suspension?
11:41:35  <satyap1> probably
11:41:43  <satyap1> but the grf says suspension
11:41:51  <satyap1> i'm just quoting the query tool
11:44:29  <PublicServer> <Mark> we should add a 6th lane
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11:45:28  <satyap1> major stale signage
11:48:57  <PublicServer> <Mark> bah
11:49:02  <PublicServer> <Mark> station spread limit
11:50:17  <PublicServer> <Mark> guess someone will shoot me if i kill the trainyard even though i stated that area is reserver for expension
11:50:38  <PublicServer> <Nickman> :p
11:50:49  <PublicServer> <Nickman> I won't ;)
11:51:05  <PublicServer> <^Sp1ke^> the truck stop more is the spread problem
11:51:10  <PublicServer> <Mark> yeah
11:51:19  <PublicServer> <Mark> why the hell is it the same station?
11:51:28  <PublicServer> <Mark> cant people thing for themselves at all anymore?
11:51:34  <KenjiE20> no
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11:59:02  <PublicServer> <Mark> any volunteers to add two locs to each train? :)
11:59:27  <PublicServer> <Nickman> there are already two?
11:59:40  <PublicServer> <Mark> still they accelerate slowly
11:59:42  <PublicServer> <Kenji> he said 'add' two
11:59:48  <PublicServer> <Nickman> ah :)
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12:17:27  <PublicServer> <^Sp1ke^> mark the SL you are working near... shouldn't that prio be shorter?it's holding up like alot of train till almost inside a station
12:17:41  <PublicServer> <^Sp1ke^> guess the ghetto hub there also is bad
12:17:57  <PublicServer> <Mark> the extra lanes will fix that
12:18:10  <PublicServer> <^Sp1ke^> oki
12:18:11  <PublicServer> <Mark> i'm not making the prio shorter witch such slowly accelerating trains
12:18:25  <PublicServer> *** Kenji has joined spectators
12:18:38  <PublicServer> <^Sp1ke^> well the ghetto hub also is a big holdup i'll see if there is an improvement possible there
12:19:39  <PublicServer> <^Sp1ke^> can i flatten those mountains a bit? :)
12:19:49  <PublicServer> <Mark> yeah
12:19:53  <PublicServer> <^Sp1ke^> to create some space for a proper hub
12:21:46  <PublicServer> <^Sp1ke^> how removal of some tunnels can already fix alot of problems :)
12:22:44  <PublicServer> <^Sp1ke^> ghetto hub with PBS held up alot of trains
12:23:33  <PublicServer> <Mark> new lanes opened
12:24:10  <PublicServer> <Mark> should give that SL its own pair of dedicated tracks :P
12:24:32  <PublicServer> <LittleMikey> How did you destroy the factory Mark? I thought you couldn't remove buildings like that. Or is that a new patch feature?
12:24:41  <PublicServer> <Mark> magic bulldozer is on :P
12:24:43  <PublicServer> <^Sp1ke^> magic buldozer? :)
12:24:46  <PublicServer> <Mark> you can blow up everything
12:24:49  <PublicServer> <LittleMikey> Aah right
12:24:54  <PublicServer> <Mark> also antennas
12:25:00  <PublicServer> <Mark> or towns, without asking
12:25:55  <PublicServer> <^Sp1ke^> but i think limit has been reached of that 1 FPP :)
12:26:15  <PublicServer> <Mark> ?
12:26:32  <PublicServer> <^Sp1ke^> production is constant @ 27540
12:26:39  <PublicServer> <Mark> yeah
12:26:45  <PublicServer> <Mark> it should now start at the other plant
12:26:53  <PublicServer> <^Sp1ke^> you deleted that 1? :)
12:26:58  <PublicServer> <Mark> i made a new one
12:27:05  <PublicServer> <^Sp1ke^> ah there :)
12:28:01  <PublicServer> *** Wall-D has left the game (connection lost)
12:28:16  <PublicServer> <Mark> 7 track MLs are impressive
12:28:19  <PublicServer> <LittleMikey> The Port eyecandy has been disrupted a bit with a giant train line running through it lol
12:28:33  <PublicServer> <Mark> you're lucky i dodged it :P
12:28:36  <PublicServer> <^Sp1ke^> lol
12:32:18  <PublicServer> <Mark> jammy
12:32:18  <PublicServer> <LittleMikey> We're getting some big jams att SH6
12:32:25  <PublicServer> <LittleMikey> Damn beat me
12:32:42  <PublicServer> <LittleMikey> Oh wait, it's SH01, looking at  wrong sign
12:33:06  <PublicServer> <Mark> fixed :P
12:33:54  <PublicServer> <Mark> problem is those are the busiest tracks
12:33:59  <PublicServer> <Mark> (the outer ones)
12:34:02  <Ammler> Mark: it looks like every sl has it's own dedicated ML line
12:34:12  <Ammler> SML looks useless
12:34:18  <PublicServer> <Mark> each sideline is two lanes wide
12:34:32  <PublicServer> <Mark> so you'd need 16 mainlines to give each its own two lines
12:35:14  <Ammler> is there a sl, which needs 2?
12:35:25  <PublicServer> <Mark> yeah
12:35:26  <Ammler> !info
12:35:26  <PublicServer> Ammler: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 3737387687  Loan: 0  Value: 3746321590  (T:812, R:150, P:22, S:0) unprotected
12:35:28  <PublicServer> <Mark> they all do
12:35:33  <PublicServer> <Mark> for the SRNW
12:35:42  <Ammler> he?
12:35:47  <PublicServer> *** Kenji has joined company #1
12:35:50  <PublicServer> <Mark> ho?
12:36:05  <PublicServer> <Mark> SR sidelines need a dedicated track per cargo type
12:36:08  <Ammler> at least the sl on the west end doesn't
12:36:10  <PublicServer> <Mark> we have two cargo types
12:36:24  <Ammler> exits?
12:36:37  <PublicServer> <Mark> merging is ugly :P
12:36:56  <Ammler> not merging is boring.
12:37:19  <PublicServer> <LittleMikey> Personally it looks to me like the complexity of the pick up stations is really overriding the idea that the network plan is more efficient
12:38:13  <PublicServer> <Mark> when you get really big productions fluctuating a lot this is more effecient
12:38:41  <PublicServer> <LittleMikey> O
12:38:59  <PublicServer> <LittleMikey> I'm still trying to get my head around these whole side platforms that the trains back into >_<;
12:39:21  <PublicServer> <Mark> they make sure a train only enters a station if a full load is available
12:39:48  <PublicServer> <X-BT> It should have been some kind of "go to any station (full load)" order for the SRNW
12:40:20  <PublicServer> <LittleMikey> HmmI think I get the idea.
12:42:09  <PublicServer> <Kenji> whose working on my stuff?
12:42:16  <PublicServer> <LittleMikey> Oh me sorry
12:42:17  <PublicServer> <Nickman> where?
12:42:26  <PublicServer> <Kenji> well don't, its quite off putting
12:42:51  <PublicServer> <LittleMikey> ok sorry i'll go build an airport somewhere
12:43:06  <PublicServer> <Kenji> if I'm not here, fine, unless I leave  a sign saying otherwise
12:43:16  <PublicServer> <Kenji> or I say, go ahead, muck with it
12:43:31  <PublicServer> <Kenji> but while someones actively building gets confusing
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12:46:12  <WallD> !password
12:46:12  <PublicServer> WallD: devils
12:46:21  <PublicServer> <LittleMikey> Terraforming much?
12:46:24  <PublicServer> *** Wall-D joined the game
12:46:24  <PublicServer> <Kenji> Mark, should we have the trucks feed plant2(3) ?
12:46:46  <PublicServer> <Kenji> rather than all?
12:46:52  <PublicServer> <Mark> yeah probably
12:46:56  <PublicServer> <Kenji> kay
12:47:06  <PublicServer> <Kenji> I'll start on splitting that shortly
12:47:12  <PublicServer> <Mark> i'd like the trucks to have a dedicated station
12:47:22  <PublicServer> <Kenji> yup, that's the plan
12:47:26  <PublicServer> <Mark> so we dont run into the station spread limit again also
12:47:42  <PublicServer> <^Sp1ke^> as in the current track station maybe should go feed plant 2?
12:48:01  <PublicServer> <Kenji> yup
12:48:21  <PublicServer> <^Sp1ke^> think i can work on that
12:48:23  <PublicServer> <Kenji> I'm trying to free up space, near plant2, with marginal results :P
12:48:36  <PublicServer> <Kenji> I got it Spike
12:48:39  <PublicServer> <^Sp1ke^> oki :)
12:49:00  <PublicServer> <Kenji> it's next on the list, after I bork the roads up :)
12:49:26  <PublicServer> <^Sp1ke^> i guess i'll expand the stop N
12:49:32  <Ammler> !rcon set max_aircraft 20
12:49:35  <PublicServer> <^Sp1ke^> look at the nr of trucks waiting... :X
12:49:58  <PublicServer> *** Mark has joined spectators
12:50:07  <PublicServer> <Kenji> they'll always do that
12:50:17  <PublicServer> <^Sp1ke^> well now it leaves platforms open :)
12:50:28  <PublicServer> <^Sp1ke^> i meant the station E of Pax MM airport :)
12:50:38  <PublicServer> <Kenji> ah
12:50:42  <PublicServer> <Kenji> yes, that's borked
12:53:19  <ODM> !password
12:53:19  <PublicServer> ODM: devils
12:53:35  <PublicServer> *** 0DM joined the game
12:53:56  <PublicServer> <0DM> we are all gonna die!:P
12:54:08  <PublicServer> <LittleMikey> How come?
12:54:10  <PublicServer> <0DM> ooh were adding new tracks? neat
12:54:10  <PublicServer> <Kenji> well, du'h
12:54:14  <PublicServer> <0DM> uh, its a given
12:54:37  <PublicServer> <0DM> so, is there a decision about how to divide the 3 food palnts we need?
12:56:29  <PublicServer> <^Sp1ke^> that's why i put that road at the end :)
12:56:37  <PublicServer> <Kenji> I guessed
12:56:48  <PublicServer> <0DM> aigh
12:56:57  <PublicServer> <Kenji> it's the same distance to the load stops still
12:57:10  <PublicServer> <^Sp1ke^> but N road is the shortest path through
12:57:28  <PublicServer> <0DM> im confused, but ok:p
12:57:29  <PublicServer> <Kenji> they're only looking for a free hole anyway
12:57:39  <PublicServer> <^Sp1ke^> we hope ;)
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12:59:00  <PublicServer> <0DM> so, the trucks together will serve on plant?
13:00:06  <PublicServer> <Kenji> hmm
13:00:22  <PublicServer> <Kenji> a tad bastard hacky but its working
13:01:16  <PublicServer> <Kenji> hooray for road not blocking crossing
13:01:25  <PublicServer> <0DM> hehe
13:01:44  <PublicServer> <Kenji> we should technically have space for two more plants now
13:02:17  <PublicServer> <0DM> the road stop will become a seperate station ai?
13:02:28  <PublicServer> <Kenji> yep, doing that now
13:02:32  <PublicServer> <0DM> k
13:04:22  <PublicServer> <^Sp1ke^> can alreayd edit vehicle orders?
13:04:27  <PublicServer> <Kenji> yep
13:04:47  <PublicServer> <0DM> *pokes mark* the drop idea for the other 2 or not?
13:05:45  <PublicServer> <Kenji> yay, three errornous trucks
13:05:54  <PublicServer> <0DM> poor trucks
13:07:45  <PublicServer> <0DM> ah hes not here, that explains:p
13:07:56  <PublicServer> <Kenji> he okayed it earlier
13:08:03  <PublicServer> <0DM> aah, thanks:)
13:08:09  <PublicServer> <0DM> thn ill see what i can do
13:08:18  <PublicServer> <0DM> PS: we need a scoreboard
13:08:52  <PublicServer> <^Sp1ke^> bleh RV limit
13:09:56  <ODM> !rcon patch max_roadveh 200
13:10:05  <PublicServer> <0DM> try again
13:10:25  <PublicServer> <^Sp1ke^> whie! :)
13:11:09  <PublicServer> <0DM> hmm, where to build the two transfer bits
13:11:25  <PublicServer> <0DM> theres a flat bit in the east, but im afraid we might need it later
13:11:25  <PublicServer> <Kenji> oh your one?
13:11:36  <PublicServer> <Kenji> not sure he's verdict'd that one
13:11:44  <PublicServer> <Kenji> thought you meant the RV thing
13:11:45  <PublicServer> <0DM> oh:S what did you mean then:p
13:11:51  <PublicServer> <0DM> aah no, i saw that one
13:12:16  <PublicServer> <Kenji> we got 7 MLs now, don't think we need the transfer
13:12:28  <PublicServer> <0DM> uh? how so?
13:13:12  <PublicServer> <Kenji> doesn't cargo just overflow to the next acceptor?
13:13:21  <PublicServer> <0DM> heh, if onlu
13:13:34  <PublicServer> <0DM> which is why the rail bit at plant 2 is totally useless
13:13:37  <PublicServer> <0DM> hence i deleted it:)
13:13:42  <PublicServer> <Kenji> monkey nuts
13:14:12  <PublicServer> <0DM> now check the idea again, with that in mind^^
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13:16:31  <PublicServer> <Kenji> if only my brain weren't melting :)
13:16:38  <PublicServer> <0DM> hehe again?
13:16:55  <PublicServer> <^Sp1ke^> what comes out when that happens? :)
13:17:00  <PublicServer> <0DM> cheese.
13:17:12  <PublicServer> <0DM> mostly
13:17:23  <PublicServer> <Kenji> I eated that
13:17:26  <PublicServer> <0DM> tasty
13:17:33  <PublicServer> <Kenji> just burnt toast crmbs now
13:17:41  <PublicServer> <Kenji> +u
13:17:44  <PublicServer> <X-BT> Could build three stations (one load, two unload) west of the livestock crusher
13:18:21  <PublicServer> <0DM> made 3 !here's
13:18:30  <PublicServer> <^Sp1ke^> bleh gotta reinstall computer soon :/
13:18:37  <PublicServer> <0DM> use a hammer:O
13:18:42  <PublicServer> <^Sp1ke^> i doubt it works :D
13:18:58  <PublicServer> <0DM> i promise you wont need to reinstall
13:19:07  <PublicServer> <^Sp1ke^> true :)
13:19:14  <PublicServer> <^Sp1ke^> but i won't be able to openttd either ;)
13:19:17  <PublicServer> <X-BT> I'm drawind my for stations for plant 1 and 2 next to yours
13:19:55  <mixrin> !password
13:19:55  <PublicServer> mixrin: lamest
13:20:00  <PublicServer> <Nickman> to make multiple drop zones why not do this:
13:20:16  <PublicServer> *** mixrin joined the game
13:20:20  <PublicServer> <Nickman> make the HUGE DROP station a pass trough station right on the ML
13:20:38  <PublicServer> <Nickman> and then just add drop stations? Or wont trains drop their carge if not specified as an order?
13:21:11  <PublicServer> <0DM> via station doesnt work, not without nonstop
13:21:20  <PublicServer> <Kenji> we can change all trains at once to transfer though :)
13:21:21  <PublicServer> <0DM> and without nonstop, srnw doesnt work:p
13:21:36  <PublicServer> <Nickman> that's true...
13:21:41  <PublicServer> <Kenji> oh wait
13:21:47  <PublicServer> <Kenji> 41 trains in one group >_>
13:21:50  <PublicServer> <Kenji> FFS
13:21:54  <PublicServer> <0DM> wut?
13:21:59  <PublicServer> <Kenji> oh right
13:22:02  <PublicServer> <Kenji> SLH orders
13:22:03  <PublicServer> <0DM> im confused
13:22:06  <PublicServer> <Kenji> bleh
13:22:41  * ^Spike^ gives ODM to unconfuse himself
13:22:55  <PublicServer> <0DM> *commits harakiri*
13:23:00  <PublicServer> <mixrin> who placed !mybridge?
13:23:24  <PublicServer> <Kenji> don't know, why's it there?
13:23:29  <PublicServer> <mixrin> dunno
13:23:44  <PublicServer> <Kenji> how pointless
13:24:00  <PublicServer> <mixrin> i think Spike placed it
13:24:25  <PublicServer> <Kenji> spike usually puts spike nearby
13:24:39  <PublicServer> <^Sp1ke^> ? mybridge?
13:24:46  <PublicServer> <mixrin> nvm :)
13:24:51  <PublicServer> <0DM> once again confused:D
13:25:01  <PublicServer> <^Sp1ke^> guess it was from someone who showed what bridges he wanted to use/replace
13:25:04  <PublicServer> <^Sp1ke^> atleast wasn't me
13:25:22  <PublicServer> <mixrin> marking 1 replaced bridge? :>
13:25:24  <KenjiE20> [12:37] <+satyap1> hey that modern suspension rail bridge.... very common design. there's one within a mile of my house
13:25:24  <KenjiE20> [12:37] <+PublicServer> <Mark> jammy
13:25:24  <KenjiE20> [12:38] <+PublicServer> <satyap> like at !mybridge
13:25:32  <^Spike^> that idd :)
13:25:37  <PublicServer> <mixrin> :)
13:25:50  <PublicServer> <mixrin> damn, this map too hard for mine cpu :|
13:26:05  <PublicServer> <0DM> already?
13:26:12  <PublicServer> <Kenji> its hard on my network
13:26:18  <PublicServer> <mixrin> i think i should try gcc 4.5 with graphite extensions :S
13:26:19  <PublicServer> <0DM> hm any reason the 03 livestock group is empty?:p
13:26:22  <PublicServer> <Kenji> but everything is hard on that
13:26:48  <PublicServer> <Kenji> people are dumb?
13:27:03  <PublicServer> <0DM> that was a given
13:28:04  <PublicServer> <Kenji> wow
13:28:10  <PublicServer> <Kenji> open the stations list
13:28:22  <PublicServer> <Kenji> there's some woefully under populated spots
13:28:27  <PublicServer> <0DM> X-BT, is that one closed circuit? as in trains pickup, go one way, pickup, go the other way
13:28:44  <PublicServer> <0DM> hmm youre right
13:28:45  <PublicServer> <0DM> moar trains!
13:29:59  <PublicServer> <Kenji> hmm, there are no excess on 06
13:30:00  <PublicServer> <0DM> hmm, the trucks arent making that much a dent in the food plant
13:30:17  <PublicServer> <0DM> and stop stealing my hmm:p
13:30:21  <PublicServer> <mixrin> trucks - just waste of my cpu time
13:30:24  <PublicServer> <Kenji> never
13:30:32  <PublicServer> <Kenji> and trucks were never going to really
13:31:02  <PublicServer> <0DM> just cosupplying one plant i guess
13:31:17  <PublicServer> <Kenji> yea
13:31:31  <PublicServer> <X-BT> My idea was to share one pickup station for two of the drop stations
13:31:44  <PublicServer> * Kenji goes to add trains to 06 till the alarm stops :)
13:31:50  <PublicServer> <Kenji> I like the alarm system
13:31:55  <PublicServer> <^Sp1ke^> alarm?
13:32:04  <PublicServer> <Kenji> out of trains alarm
13:32:11  <PublicServer> <X-BT> That alarm has been ringing all day
13:32:19  <PublicServer> <0DM> sigh:P
13:32:27  <PublicServer> <^Sp1ke^> what did i miss here....
13:32:39  <PublicServer> <0DM> you missed the alarm... like everybody it seems
13:32:42  <PublicServer> <Mark> you could make it crash an rv
13:32:49  <PublicServer> <Mark> that'd give a notice :P
13:33:00  <PublicServer> <0DM> i like your plan:D
13:33:09  <PublicServer> <^Sp1ke^> ah... now i see.... disabled eh... all news and sound :)
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13:37:46  <PublicServer> <0DM> i think yous could be quite neat X-BT
13:37:55  <PublicServer> <0DM> mind if i try to fit it in a bit?
13:38:33  <PublicServer> <X-BT> It will be a little less efficient than separate pickup stations, as it takes some time for the trains to swap stations
13:38:38  <PublicServer> <X-BT> Go ahead
13:38:56  <PublicServer> <0DM> well ill keep the trains split, but have them alongside the platforms like you did
13:39:02  <PublicServer> <0DM> allows longer trains, and looks better
13:39:25  <PublicServer> <Kenji> wow, we have a lot of weird aircraft
13:41:11  <PublicServer> * Mark has an idea
13:41:18  <PublicServer> <Kenji> oh no
13:41:19  <PublicServer> <0DM> quick, hide!
13:41:23  <PublicServer> <Kenji> lol
13:41:24  <PublicServer> <Nickman> tunaway!
13:41:28  <PublicServer> <Mark> in some game we should do transfer stations instead of sidelines :P
13:41:40  <PublicServer> <0DM> heh, that sounds nice
13:41:41  <PublicServer> <0DM> deal
13:41:43  <PublicServer> <Mark> and have dedicated networks transfer to those sidelines
13:41:54  <PublicServer> <Mark> make the transfer pickups selfregulating
13:41:58  <PublicServer> <Kenji> deal x2
13:42:11  <PublicServer> <0DM> wait, which bit is selfregulating? the raw pickups, or from transfer to drop?
13:42:35  <PublicServer> <Mark> transfer - drop
13:42:40  <PublicServer> <0DM> aight
13:42:55  <PublicServer> <Mark> that'd eliminate the need for dummies
13:43:19  <PublicServer> <Mark> you'd have a ML like the one here, acting like a SL we have in this game
13:43:25  <PublicServer> <0DM> you really love srnw dont you:p
13:43:36  <PublicServer> <Mark> indeed i do :P
13:43:43  <PublicServer> <0DM> i never gussed
13:44:21  <PublicServer> <Mark> we could give each cargo a different TL
13:44:30  <PublicServer> <Mark> to be able to split them
13:44:41  <PublicServer> <0DM> please start small! with like 2
13:44:43  <PublicServer> <0DM> or well die:p
13:45:30  <PublicServer> <Mark> that would mean insane capacity
13:45:38  <PublicServer> <Mark> TL could be like 15/17/19/21/23
13:45:46  <PublicServer> <Mark> as there will be few curves anyway
13:45:57  <PublicServer> * 0DM goes hide again:p
13:49:01  <PublicServer> <Kenji> less jammy 06 exit
13:49:12  <PublicServer> <0DM> woo
13:49:44  <PublicServer> <Kenji> and it's still out of trains >_>
13:49:47  <PublicServer> <0DM> heh
13:50:01  <PublicServer> <Kenji> maybe it'll fill up now they can get out
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13:50:29  <PublicServer> <Kenji> since there IS 196 of them
13:50:39  <PublicServer> <Kenji> s/IS/ARE/
13:50:43  <PublicServer> <0DM> am!
13:51:04  <PublicServer> <Kenji> om!
13:51:09  <PublicServer> <0DM> ohm?
13:51:23  <PublicServer> <Kenji> resistance!
13:51:30  <PublicServer> <0DM> calculated by?
13:51:40  <PublicServer> <Kenji> forgotten..
13:51:48  <PublicServer> <0DM> sigh
13:51:49  <PublicServer> <0DM> fired!
13:51:55  <PublicServer> <Kenji> noes!
13:52:36  <PublicServer> <Kenji> heh, that was a fun game
13:52:43  <PublicServer> <0DM> lol
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13:56:11  <PublicServer> <Kenji> lol 06 is actually still out
13:56:17  <PublicServer> <0DM> i made a start with the transfering bits
13:56:20  <PublicServer> <0DM> thoughts?
13:56:25  <PublicServer> <0DM> there will be more platforms
13:59:12  <PublicServer> <X-BT> ODM, updated my suggestion to make the last transfer more efficient. It is possible to both pickup and drop at the same station for the last FPP if it is the one that the "Transfer drop" delivers to
14:00:02  <PublicServer> <0DM> true
14:00:09  <PublicServer> * Kenji suddenly wonders why we didn't bother with conditional orders for the loopback
14:00:14  <PublicServer> <0DM> but if we want to go that far, might aswell have 2 SLS drop instead of transfer
14:00:47  <PublicServer> <0DM> well we'll see, can always trash if it doesnt work:)
14:01:43  <PublicServer> <Kenji> oh btw mark?
14:02:04  <PublicServer> <Kenji> bah
14:02:30  <PublicServer> <0DM> bah?
14:02:47  <PublicServer> <Kenji> was going to tell him why trains were slow
14:02:58  <PublicServer> <0DM> because of their traction?:p
14:03:06  <PublicServer> <Kenji> nope
14:03:16  <PublicServer> <Kenji> look at the totall cargo page
14:03:34  <^Spike^> they slow down cause of the cargo type? :)
14:03:40  <^Spike^> *3
14:03:46  <PublicServer> <Kenji> ^ spike found it
14:03:53  <PublicServer> <0DM> i missed it
14:03:54  <PublicServer> <Kenji> weight multiplier is on
14:04:01  <PublicServer> <0DM> aaah
14:04:01  <PublicServer> <0DM> evil
14:04:07  <^Spike^> that idd couldn't find the right word :)
14:04:10  <PublicServer> <Kenji> siince Booth is a tard
14:04:12  <nickman87> :D
14:04:40  <Mark> wtf?
14:04:45  <Mark> are you serious?
14:04:50  <Mark> unbelievable..
14:05:07  <PublicServer> <Kenji> yea, its on
14:05:16  <PublicServer> <Kenji> I checked the adv page to be sure
14:05:41  <Mark> we should turn it off then
14:05:56  <ODM> !rcon patch freight_trains 1
14:05:56  <PublicServer> ODM: ERROR: This command/variable is not available during network games.
14:05:56  <KenjiE20> I'll look up the setting
14:06:15  <ODM> ...
14:06:26  <KenjiE20> oh
14:06:46  <Mark> i'll change it
14:06:47  <Mark> again
14:06:56  <PublicServer> *** Kenji has left the game (leaving)
14:06:56  <ODM> reload from disk?
14:06:58  <PublicServer> *** Mark has left the game (connection lost)
14:07:02  <Mark> yeah
14:07:03  <PublicServer> *** 0DM has left the game (leaving)
14:07:40  <Mark> !rcon ls
14:07:40  <PublicServer> Mark: 0) .. (Parent directory)
14:07:40  <PublicServer> Mark: 1) archive/ (Directory)
14:07:40  <PublicServer> Mark: 2) OpenTTD Coop  A_S, 19th Jun 2051.sav
14:07:40  <PublicServer> Mark: 3) OTTDC, 1st Nov 1988.sav
14:07:40  <PublicServer> Mark: 4) psg148start.sav
14:07:40  <PublicServer> Mark: 5) somepsgstart2.sav
14:07:42  <PublicServer> Mark: 6) somepsgstart.sav
14:07:42  <PublicServer> Mark: 7) psg146start.sav
14:07:44  <PublicServer> Mark: 8) 145start.sav
14:07:44  <PublicServer> Mark: 9) deepfried.sav
14:07:46  <PublicServer> Mark: you have 7 more messages
14:07:46  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
14:07:57  <Mark> !more
14:07:57  <PublicServer> Mark: 10) psg144start.sav
14:07:57  <PublicServer> Mark: 11) estuary.sav
14:07:57  <PublicServer> Mark: 12) OTTDC, 28th Jul 2044.sav
14:07:57  <PublicServer> Mark: 13) ECS+Small Islands.sav
14:07:57  <PublicServer> Mark: 14) psg133.sav
14:07:58  <PublicServer> Mark: 15) aot_prep.sav
14:07:58  <PublicServer> Mark: 16) psg131_start.sav
14:08:03  <Mark> !more
14:08:03  <PublicServer> Mark: you have no more messages
14:08:05  <Mark> oh
14:08:09  <Mark> !rcon ls
14:08:09  <PublicServer> Mark: 0) .. (Parent directory)
14:08:09  <PublicServer> Mark: 1) archive/ (Directory)
14:08:09  <PublicServer> Mark: 2) OpenTTD Coop  A_S, 29th Jun 2136.sav
14:08:09  <PublicServer> Mark: 3) OpenTTD Coop  A_S, 19th Jun 2051.sav
14:08:09  <PublicServer> Mark: 4) OTTDC, 1st Nov 1988.sav
14:08:10  <PublicServer> Mark: 5) psg148start.sav
14:08:10  <PublicServer> Mark: 6) somepsgstart2.sav
14:08:11  <Mark> there
14:08:12  <PublicServer> Mark: 7) somepsgstart.sav
14:08:12  <PublicServer> Mark: 8) psg146start.sav
14:08:14  <PublicServer> Mark: 9) 145start.sav
14:08:14  <PublicServer> Mark: you have 8 more messages
14:08:14  <Mark> !rcon load 2
14:08:20  <^Spike^> !password
14:08:20  <PublicServer> ^Spike^: hustle
14:08:20  <PublicServer> *** Game paused (not enough players)
14:08:36  <PublicServer> *** Nickman joined the game
14:08:40  <PublicServer> *** ^Sp1ke^ joined the game
14:08:56  <nickman87> :p
14:09:00  <KenjiE20> yay up to 1mb now
14:09:05  <ODM> uh oh:P
14:09:05  <PublicServer> *** Kenji joined the game
14:09:07  <PublicServer> *** Game unpaused (enough players)
14:09:13  <PublicServer> *** X-BT joined the game
14:09:17  <PublicServer> <Kenji> Mark, you moved the start point
14:09:18  <PublicServer> *** Mark joined the game
14:09:20  <PublicServer> *** 0DM joined the game
14:09:24  <PublicServer> <Mark> oh great
14:09:25  <PublicServer> *** Wall-D joined the game
14:09:32  <PublicServer> *** Kenji has left the game (connection lost)
14:09:33  <PublicServer> <Mark> we'll live :P
14:09:44  <PublicServer> *** X-BT has joined company #1
14:09:46  <PublicServer> <0DM> move the entry words:D
14:09:52  <KenjiE20> heh
14:10:17  <PublicServer> *** Kenji joined the game
14:10:53  <PublicServer> <Mark> Kenji: did i get it right?
14:11:03  <PublicServer> <Kenji> yup
14:11:48  <PublicServer> <Kenji> can't believe we irradicated about 5 hill climbs, and we all forgot to check that
14:11:57  <PublicServer> <0DM> cuz, we kinda suck:p
14:12:19  <PublicServer> <Kenji> I blame everyone else, since I didn't start at the start
14:12:22  <PublicServer> <Kenji> :P
14:12:40  *** V453000 has joined #openttdcoop
14:12:41  <PublicServer> <0DM> i concur.
14:12:45  *** openttdcoop sets mode: +v V453000
14:12:51  <PublicServer> <Kenji> yay 06's alarm went off by itself
14:13:07  <PublicServer> <Mark> also increased accel rate quite a bit
14:13:12  <PublicServer> <0DM> even though there were trains?
14:13:17  <PublicServer> <0DM> woo acceleration:D
14:13:29  <PublicServer> <Kenji> as in went off without me spamming trains in the depot
14:13:39  <PublicServer> <0DM> ohh off as in, turned off
14:13:50  <PublicServer> <0DM> not off as an alarm going off, aka being on:p
14:14:49  <PublicServer> <Kenji> hmm, short on livestock again
14:14:57  <V453000> !password
14:14:57  <PublicServer> V453000: lisped
14:15:13  <PublicServer> *** V453000 joined the game
14:15:16  <PublicServer> <V453000> hi all
14:15:24  <PublicServer> <0DM> hello
14:15:50  <nickman87> arI can't build tracks?
14:16:15  <PublicServer> *** Nickman has left the game (leaving)
14:16:17  <PublicServer> <0DM> hm, any reason why the silo wagon, which is meant to transport wheat, only does oil?:p
14:16:26  <nickman87> !password
14:16:26  <PublicServer> nickman87: lisped
14:16:38  <PublicServer> *** Nickman joined the game
14:16:55  <PublicServer> <Mark> ask pm :P
14:16:58  <PublicServer> <Mark> he wrote it
14:17:10  <PublicServer> <Kenji> because it's already fitted for wheat?
14:17:22  <PublicServer> <Kenji> nvm
14:17:30  <PublicServer> <Kenji> thought it might've been a clever thing
14:17:37  <PublicServer> <0DM> no:P
14:17:50  <PublicServer> <0DM> it was build as oil... then i build another, which was wheat:S
14:17:51  <PublicServer> *** 0DM has left the game (connection lost)
14:18:09  <PublicServer> <Kenji> oh look more grf flags.... Booth, never do this again -.-
14:18:09  <PublicServer> <Mark> wtf
14:18:10  <ODM> right:S
14:18:20  <PublicServer> <Mark> they changed the cup-a-soup tomato flaver
14:18:22  <ODM> my game didnt know i disconnected
14:18:23  <PublicServer> <Mark> yuck
14:18:32  <ODM> :(
14:18:38  <ODM> we need champgignon ham!
14:18:44  <PublicServer> <Mark> no
14:18:49  <PublicServer> <Mark> tomato was the only good one
14:19:10  <PublicServer> * Kenji goes to drop a bug for 2cc
14:19:33  <ODM> woo
14:19:45  <PublicServer> <Mark> the powder doesnt dissolve at all anymore
14:19:48  <PublicServer> <Mark> (resolve?)
14:19:49  <ODM> !password
14:19:49  <PublicServer> ODM: lisped
14:20:00  <ODM> huh:S i cant connect
14:20:19  <PublicServer> *** 0DM joined the game
14:20:22  <KenjiE20> rofl
14:20:24  <PublicServer> <0DM> freaky
14:20:41  <ODM> hahaha
14:22:05  <PublicServer> <0DM> kenji, wanna have a laugh?
14:22:15  <KenjiE20> sec
14:22:46  <KenjiE20> okay bud repped
14:22:49  <KenjiE20> bug*
14:22:50  <PublicServer> <0DM> ah, it fixed itself:p
14:23:12  <PublicServer> <Kenji> aw
14:23:25  <PublicServer> <Kenji> also yay 06 has enough trains for now
14:23:33  <PublicServer> <0DM> i could build wheat or oil silo wagons, depending on how i arranged the trains in the depot:D
14:23:46  <PublicServer> <Kenji> lol
14:23:50  <PublicServer> <0DM> and the wheat could be refitted to oil, but not the other way around
14:24:06  <PublicServer> <0DM> :D
14:24:34  <PublicServer> *** Wall-D has left the game (leaving)
14:24:41  <PublicServer> *** V453000 has joined spectators
14:25:17  *** WallD has quit IRC
14:25:40  <PublicServer> <0DM> theres no farms in huge drop catchment, ai?
14:26:02  <PublicServer> <0DM> can someone check so i dont mistake^^
14:26:04  <PublicServer> <Mark> shouldnt be
14:26:14  <PublicServer> <Mark> seems not
14:26:29  <PublicServer> <0DM> woo
14:27:59  <PublicServer> <0DM> aah loading takes ages^^
14:28:14  <PublicServer> <Kenji> yay losses :)
14:28:23  <PublicServer> <0DM> hehe
14:28:54  <PublicServer> <0DM> ill let it run for a bit, see how it develops
14:28:59  <PublicServer> <Kenji> btw when was the last time you saw a ski resort on the PEAK?
14:29:07  <PublicServer> <0DM> heh
14:29:32  *** LittleMikey has quit IRC
14:30:24  <PublicServer> <0DM> is this the way to go, yay or gay?
14:30:31  *** Zulan has joined #openttdcoop
14:30:33  <PublicServer> <0DM> or more PC, yes or no.
14:30:36  *** openttdcoop sets mode: +v Zulan
14:30:47  <PublicServer> <Kenji> plat2 up to 8.6k
14:30:50  <PublicServer> <X-BT> Looks good to me
14:30:51  <PublicServer> <Kenji> plant*
14:30:59  <PublicServer> <Mark> could also make a goto order to a waypoint and make it 3 drops
14:31:06  <PublicServer> <Mark> (or 2(
14:31:27  <PublicServer> <Mark> as in a waypoint covering the entire ML
14:31:32  <PublicServer> <0DM> i tried the waypoint for a bit, but you need multiline waypoints
14:31:37  <PublicServer> <0DM> and they stop in stations
14:31:48  <PublicServer> <Mark> why need multiple waypoints?
14:31:54  <PublicServer> <Mark> use a station :P
14:32:01  <PublicServer> <0DM> they stop:p
14:32:03  <nickman87> can't do non-stop...
14:32:05  <PublicServer> <0DM> even with go via
14:32:13  <PublicServer> <Mark> hmm
14:32:21  <PublicServer> <Mark> would work with waypoints at SL exits
14:32:26  <PublicServer> <Kenji> 'go via non-stop'?
14:32:27  <PublicServer> <Mark> then you could do non-stop
14:32:36  <PublicServer> <0DM> go via non stop, they wont stop at pickup
14:32:37  <PublicServer> <Mark> Kenji: they wont pick up anymore
14:32:46  <PublicServer> <Kenji> ah right
14:32:57  <PublicServer> <Kenji> I have an idea to fix that
14:33:04  <PublicServer> <0DM> and at sl exits, youd need to have the cargo split (which we dont have)
14:33:05  <PublicServer> <Kenji> gimme a sec
14:33:16  <PublicServer> <Mark> we do have cargos split
14:33:21  <PublicServer> <Mark> or dont we?
14:33:23  <PublicServer> <Mark> we should :P
14:33:27  <PublicServer> *** V453000 has left the game (leaving)
14:33:33  <PublicServer> <0DM> last i saw we hadnt
14:33:50  *** Progman has joined #openttdcoop
14:33:52  <PublicServer> <^Sp1ke^> some are split some are not if i'm right
14:33:55  *** openttdcoop sets mode: +v Progman
14:34:02  <PublicServer> <Mark> they should be split
14:34:03  <PublicServer> <0DM> believe me, i reasoned a bit before i came to this:p
14:34:16  <PublicServer> <Mark> and if they're not split you could have one waypoint for both
14:34:37  <PublicServer> <Mark> just "go via"?
14:34:39  <PublicServer> <0DM> theyre not split, but there are dual tracks incoming
14:34:43  <PublicServer> <Mark> without non-stop
14:34:50  <PublicServer> <0DM> last i tried, they stopped
14:36:25  <PublicServer> <Mark> see train 922
14:36:40  <PublicServer> <Mark> doesnt stop at ..woods
14:37:07  <PublicServer> <0DM> wth... i did that yesterday... and they stopped
14:37:16  <PublicServer> <Mark> now it should stop at exchange
14:37:22  <PublicServer> <Mark> but not at woods
14:37:28  <PublicServer> <Kenji> see Train 923
14:37:37  <PublicServer> <Mark> seems to work
14:37:40  <PublicServer> <Kenji> specifically orders
14:38:08  <PublicServer> <0DM> now you confused me more:p
14:38:33  <PublicServer> <Mark> whats wrong with 922? :P
14:39:47  <PublicServer> <0DM> ah stupid me
14:39:52  <PublicServer> <0DM> i forgot to change orders ofc:p
14:40:02  <PublicServer> <Mark> :)
14:40:22  <PublicServer> <0DM> when i tested it on an sl, i added the order, but they actually had the huge drop as next
14:40:33  <PublicServer> <Kenji> 923 would fix it wouldn't it?
14:40:42  <PublicServer> <Mark> but 922 is much simpler :P
14:40:43  <PublicServer> <0DM> yeah but, theres an easier fix now
14:40:48  <PublicServer> <Kenji> true
14:40:50  <PublicServer> <0DM> just point them to the exit
14:40:55  <PublicServer> <0DM> and split the huge drop plats
14:41:22  <PublicServer> <0DM> guess ill delete the transfer bit:p
14:42:04  <PublicServer> <Kenji> *brain dies*
14:42:21  <PublicServer> <Mark> are we sure there are no shortcuts?
14:42:32  <PublicServer> <Mark> then we only need a waypoint at the sl exits
14:42:46  *** Brianetta has joined #openttdcoop
14:42:46  *** ChanServ sets mode: +o Brianetta
14:42:51  *** openttdcoop sets mode: +v Brianetta
14:42:55  <PublicServer> <0DM> seems fine to me
14:42:58  *** elmex has quit IRC
14:42:58  <PublicServer> <Mark> yeah
14:43:00  <PublicServer> <0DM> lets give it a start at SL01
14:43:02  <PublicServer> <0DM> see how it works
14:43:07  <PublicServer> <Kenji> if there were shortcuts they'd be using them already
14:43:11  <PublicServer> <Mark> good idea
14:43:28  <PublicServer> <Mark> see !here
14:43:36  *** themroc has joined #openttdcoop
14:43:41  *** openttdcoop sets mode: +v themroc
14:43:57  *** elmex has joined #openttdcoop
14:44:02  *** openttdcoop sets mode: +v elmex
14:44:12  <PublicServer> <Kenji> wrong spot in orders surely?
14:44:22  <PublicServer> <0DM> well i think it was a brilliant solution to my stupidity:(
14:44:26  <PublicServer> <Mark> the drop order had to go :P
14:44:31  <PublicServer> <Kenji> you know you can click and drag orders right?
14:44:41  <PublicServer> <Mark> yes
14:45:13  <PublicServer> <Mark> it'll be buggy the first loop :P
14:45:16  <PublicServer> <Mark> may even cause some jams
14:45:24  *** dr_gonzo has joined #openttdcoop
14:45:29  *** openttdcoop sets mode: +v dr_gonzo
14:45:29  <PublicServer> <0DM> will be fine after a while
14:45:29  <PublicServer> <Kenji> bleh, brain death
14:46:10  <PublicServer> <Kenji> random resculturing!
14:46:21  <PublicServer> <Kenji> resculputuring*
14:46:21  <PublicServer> <0DM> seems fine
14:46:25  <PublicServer> <Mark> indeed
14:46:26  <PublicServer> <0DM> now the other lines?
14:46:29  <PublicServer> <Mark> yep
14:46:31  <PublicServer> <0DM> ill start at the back
14:46:35  <PublicServer> <Mark> ok
14:46:48  *** Gleeb_ has joined #openttdcoop
14:46:53  *** openttdcoop sets mode: +v Gleeb_
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14:47:22  <PublicServer> <Mark> 02 done
14:47:40  <PublicServer> <Mark> i'll wait a bit before i do 03
14:49:38  *** Razaekel has joined #openttdcoop
14:49:43  *** openttdcoop sets mode: +v Razaekel
14:49:49  <PublicServer> <0DM> 8 is done
14:49:54  <PublicServer> <0DM> or 7, whatever you count
14:49:59  <PublicServer> <Mark> :)
14:50:04  <PublicServer> <Mark> the joys of SRNW
14:50:11  *** Razaekel is now known as Guest452
14:50:25  <PublicServer> <0DM> hm? what is
14:50:26  <PublicServer> <Mark> this would be pretty horrible with regular orders
14:50:31  <PublicServer> <0DM> true
14:50:39  <PublicServer> <^Sp1ke^> just takes alot of patience then :)
14:50:56  <PublicServer> <^Sp1ke^> and this case checking 921 trains
14:52:02  *** Gleeb has joined #openttdcoop
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14:52:02  *** sets mode: +vv Gleeb Razaekel
14:52:39  *** Gleeb has quit IRC
14:52:44  <PublicServer> <0DM> oh seriously
14:52:53  <PublicServer> <0DM> the sl06 trains dont all have the same orders...
14:52:59  <PublicServer> <Mark> gah
14:53:10  <PublicServer> <0DM> *smacks head against wall*
14:54:26  <PublicServer> <0DM> now i have to check a bunch:(
14:54:30  <PublicServer> <0DM> anyway 06 done
14:54:49  <PublicServer> <Mark> 03 done too
14:54:54  <PublicServer> <Mark> if they have proper orders :P
14:54:55  <PublicServer> <0DM> arr its loads of them
14:54:57  <PublicServer> <Kenji> 164 trains left
14:55:06  <PublicServer> <0DM> they all messed up:p
14:55:07  <PublicServer> <Mark> they dont have shared orders?
14:55:12  <PublicServer> <0DM> well they do
14:55:16  <PublicServer> <0DM> just not all with eachother
14:55:16  *** jonde has joined #openttdcoop
14:55:21  *** openttdcoop sets mode: +v jonde
14:55:22  <jonde> !password
14:55:22  <PublicServer> jonde: vetoes
14:55:34  <PublicServer> <Mark> just ctrl+clone the orders of a bad one with the right one
14:55:43  <PublicServer> <Mark> will give the entire bad group proper orders
14:55:46  <PublicServer> <0DM> does that work along his entire group?
14:55:47  <PublicServer> <0DM> ah nice
14:55:48  <PublicServer> *** jondisti joined the game
14:55:49  <PublicServer> <Mark> yeah
14:56:07  <PublicServer> <Kenji> I'vee tried that and it normally only does the one
14:56:28  <PublicServer> <Mark> really?
14:56:28  <PublicServer> <0DM> well, ill be watching here for a little while then
14:56:32  <PublicServer> <Mark> hmm
14:56:57  <PublicServer> <Kenji> open both shared orders lists and try it
14:57:10  <PublicServer> <0DM> well atleast they stop if theyre wrong, so i notice them
14:57:24  <PublicServer> <Mark> 04 done too
14:58:17  <PublicServer> <Mark> and 05
14:58:17  *** Fuco has quit IRC
14:58:19  <PublicServer> <0DM> heh
14:58:21  <PublicServer> <0DM> youre beating me:p
14:58:24  <PublicServer> <Mark> :P
14:58:25  <PublicServer> <0DM> im still fixing trains
14:58:31  <PublicServer> <Kenji> 49 left
14:58:37  <PublicServer> <0DM> really?
14:58:39  <PublicServer> <Kenji> 48
14:58:40  <PublicServer> <0DM> all on 06?
14:58:44  <PublicServer> <Kenji> no idea
14:58:50  <PublicServer> <Kenji> I have drops train list open
14:58:53  <PublicServer> <0DM> can you check for a bit?:)
14:58:55  <PublicServer> <0DM> if theres others
14:59:17  <PublicServer> <Kenji> 03
14:59:18  <PublicServer> <Kenji> 06
14:59:50  <PublicServer> <0DM> well get there!
14:59:56  <PublicServer> <0DM> i wanna slap some people though:p
14:59:56  <PublicServer> <Kenji> 03 is wheat only I think
15:00:05  *** Razaekel has quit IRC
15:00:05  <PublicServer> <Kenji> 06 is both
15:00:47  <PublicServer> <0DM> 10$ i added a train to the wrong side in all thise excitement
15:00:50  <PublicServer> <Kenji> 06 is probably part my fault
15:01:01  <PublicServer> <0DM> *slaps you*
15:01:08  <PublicServer> <Kenji> I assume people ccan actually clone trains
15:01:09  <PublicServer> <0DM> atleast you admit it
15:01:25  <PublicServer> <0DM> how many left on drop?
15:01:28  <PublicServer> <Kenji> 28
15:01:33  <PublicServer> <0DM> woo
15:01:41  <PublicServer> <Kenji> 4 on 03
15:02:17  <PublicServer> <Mark> there
15:02:18  <PublicServer> <Kenji> under 20
15:02:19  <PublicServer> <Mark> all LV fixed
15:02:34  <PublicServer> <0DM> ill do the rest by hand
15:02:57  <PublicServer> <Mark> wtf 333
15:03:01  <PublicServer> <0DM> ?
15:03:07  <PublicServer> <Kenji> lol
15:03:09  <PublicServer> <Kenji> wtf
15:03:27  <PublicServer> <0DM> whats wrong?
15:03:37  <PublicServer> <Kenji> fugly waypoint names too
15:03:51  <PublicServer> <Mark> there
15:04:12  <PublicServer> <Kenji> 333 copied
15:04:26  <PublicServer> <Kenji> ie fixed
15:04:42  <PublicServer> <Mark> woooot
15:04:42  <PublicServer> <Kenji> drop empty
15:04:45  <PublicServer> <0DM> yay
15:05:04  <PublicServer> <Mark> now lets hop they dont start ignoring penalties or something
15:05:05  <PublicServer> <0DM> split them 2-3-3-?
15:05:17  <PublicServer> <0DM> heh, that thought crossed the mind, hope not
15:05:34  <PublicServer> <0DM> they still seem to shift though
15:05:38  <PublicServer> <Mark> 2-3-3 sounds fine
15:05:41  <PublicServer> <Kenji> they still essentially want to go to the same point
15:05:42  <PublicServer> <Mark> give the outer 2
15:05:47  <PublicServer> <Mark> those are the busiest
15:05:48  <PublicServer> <0DM> yeah, heaviest load
15:05:56  <PublicServer> <0DM> although the last isnt connected yet:p
15:06:08  <PublicServer> <Mark> guess it doesnt matter a lot :P
15:06:31  <PublicServer> <Mark> if it doesnt spread properly we can even split individual platforms
15:06:37  <PublicServer> <0DM> if need be
15:07:04  <PublicServer> <0DM> ill start splitting into 3
15:07:10  <PublicServer> <Mark> hm wait
15:07:23  <PublicServer> <0DM> wait?
15:07:37  <PublicServer> <Mark> you know about the station accepting thing i mentioned a few games ago?
15:07:43  <PublicServer> <0DM> no?
15:08:23  <PublicServer> <Mark> stations accept cargo for every industry that is within the rectangle you form when connecting the two pieces that are the furthest away from each other
15:08:49  <PublicServer> <0DM> really? thats odd
15:08:56  <PublicServer> <Mark> it's only for secondaries
15:09:10  <PublicServer> <0DM> but your point is?
15:09:11  <PublicServer> <Mark> may want to keep that in mind to avoid odd behaviour :P
15:09:34  <PublicServer> <Mark> as in every station has only one FPP in its rectangle
15:09:39  <PublicServer> <0DM> will be fine^^
15:09:45  <PublicServer> <Mark> or all cargo may still go to one
15:10:56  <PublicServer> <Kenji> you knat'd be nice?
15:11:01  <PublicServer> <Kenji> what*
15:11:02  <PublicServer> <0DM> no?
15:11:17  <PublicServer> <Kenji> ctrl build over a station to change it's station name
15:11:23  <PublicServer> <0DM> hehe yeah
15:11:38  <PublicServer> <Kenji> (no I'm not coding it)
15:11:55  <PublicServer> <0DM> i suck at eyecandy, someone feel free
15:12:32  <Ammler>
15:12:34  <Webster> Title: Transport Tycoon Forums View topic - Distributing GRF's from #openttdcoop 7.3 - VOTING! (at
15:12:50  <Ammler> please :-)
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15:13:52  <PublicServer> <0DM> plant 2 should go up now
15:14:02  <planetmaker> shall I really vote, Ammler ?
15:14:19  <Ammler> you can also comment with a post :P
15:14:31  <planetmaker> I'll vote for the lazy method, of course :)
15:14:44  <Ammler> then we are 2 :-D
15:15:09  <PublicServer> <0DM> ah crap, missed the drop tile:P
15:17:09  <planetmaker> Ammler, not voted, but added a comment.
15:17:11  <PublicServer> <0DM> hmm
15:17:32  <Ammler> planetmaker: I voted so I can see the result
15:17:44  <planetmaker> one can see it w/o voting.
15:17:56  <Ammler> yeah, but additional click
15:18:18  <PublicServer> <0DM> uhm, cargo isnt shifting
15:18:19  <planetmaker> :)
15:18:26  <PublicServer> <0DM> theyre still dropping at plant 1:p
15:18:41  <PublicServer> <Mark> wait for september
15:18:51  <PublicServer> <Mark> it only changes the first of the month
15:18:52  <PublicServer> <0DM> i already waited for augist and july:P
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15:18:55  <PublicServer> <Mark> oh :P
15:19:00  *** openttdcoop sets mode: +v Fuco
15:19:03  <PublicServer> <0DM> maybe is that rectangle thing
15:19:08  <PublicServer> <Mark> yeah
15:19:11  <PublicServer> <Mark> exactly
15:19:13  <PublicServer> <0DM> ill try some more:)
15:19:18  <PublicServer> <Mark> this is what i warned you for :P
15:19:23  <PublicServer> <0DM> captain fix it!
15:19:29  <PublicServer> <0DM> where do you want the third plant?
15:19:35  <PublicServer> <Mark> dunno
15:19:44  <PublicServer> <Mark> "here?"
15:19:49  <PublicServer> <0DM> seems alright
15:20:11  <PublicServer> <Mark> since the magic dozel is enabled we could easily move it
15:20:15  <PublicServer> <Mark> try building the plant first
15:20:20  <Ammler> planetmaker: oh, you made your sig smaller ;-)
15:20:21  <PublicServer> <0DM> :P
15:20:29  <PublicServer> <Mark> oh that worked
15:20:36  <PublicServer> <Mark> did i say dozel?
15:20:57  <PublicServer> <0DM> dunno
15:21:28  <planetmaker> Ammler, yes. It was way too big.
15:21:33  <Ammler> well
15:21:42  <Ammler> 10 pixel more then now
15:21:59  <planetmaker> I had two lines png more and one line text
15:22:39  <PublicServer> <Mark> connect the inner of the three new ones to plant 1?
15:22:52  <PublicServer> <0DM> yeah
15:22:57  <PublicServer> <0DM> and the outer of the old ones to 2
15:24:12  <planetmaker> oh :) Last commit by you, Ammler :) Nice!
15:24:13  <PublicServer> <Mark> uh oh
15:24:18  <PublicServer> <0DM> uh oh?
15:24:27  <PublicServer> <0DM> you can just reverse them:p
15:24:34  <PublicServer> <Mark> yeah
15:24:39  <PublicServer> <Mark> was afraid i'd crash it
15:24:44  <PublicServer> <0DM> poor you:p
15:24:52  <PublicServer> <0DM> now it needs to stabilize a bit
15:24:57  <PublicServer> <Mark> yeah
15:25:54  <PublicServer> <Mark> wootwoot
15:26:01  <PublicServer> <Mark> we're at 50K?
15:26:01  <PublicServer> <0DM> it worked
15:26:08  <PublicServer> <Mark> that must be a bug
15:26:09  <PublicServer> <0DM> aah we are:p
15:26:11  <PublicServer> <^Sp1ke^> nice
15:26:18  <PublicServer> <0DM> lets see feb
15:26:19  <PublicServer> <Kenji> signage
15:26:36  <PublicServer> <Mark> this way we got 150K in game 121 :P
15:26:40  <PublicServer> <0DM> 50k it is
15:26:44  <PublicServer> <Mark> wow
15:26:59  <PublicServer> <0DM> this is stable
15:27:06  <PublicServer> <Mark> yeah
15:27:18  <PublicServer> <Nickman> now we need more trains!!!! :D
15:27:24  <PublicServer> <0DM> and an 8th ML
15:27:33  <PublicServer> <^Sp1ke^> we need the most outre ML connected? :)
15:27:42  <PublicServer> <^Sp1ke^> outer*
15:27:43  <PublicServer> <0DM> didnt 121 have like... 18?:D
15:27:48  <PublicServer> <0DM> though smaller trains
15:27:53  <PublicServer> <Mark> 18 what?
15:27:58  <PublicServer> <0DM> 18 ML's total
15:28:02  <PublicServer> <Mark> 21 i think :P
15:28:09  <PublicServer> <0DM> aka alot
15:28:51  <PublicServer> <0DM> well breaktime, made some good progress
15:28:53  *** ODM has quit IRC
15:29:05  <PublicServer> <0DM> oh damn you firefox
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15:30:41  <PublicServer> <Mark> no, 14
15:30:47  <PublicServer> <Mark> 7 connected ones :P
15:30:49  <PublicServer> <^Sp1ke^> the other 7 aren't connected
15:30:50  <PublicServer> <Kenji> 7 working
15:30:50  <PublicServer> <^Sp1ke^> :)
15:30:55  <PublicServer> <0DM> the outside will be busiest later
15:30:59  <PublicServer> <Mark> yeah
15:31:05  <PublicServer> <0DM> i starter a scoreboard
15:31:24  <PublicServer> <Kenji> beat you to it
15:31:37  <PublicServer> <Mark> heh
15:31:38  <PublicServer> <0DM> where?:O
15:31:41  <PublicServer> <Kenji> look up
15:31:42  <PublicServer> <0DM> ah darn
15:31:52  <PublicServer> <0DM> but uhm... plant 1 just went down hard:P
15:32:07  <PublicServer> <Kenji> 2 went up though?
15:32:13  <PublicServer> <^Sp1ke^> 37k
15:32:16  <PublicServer> <^Sp1ke^> total roughly
15:32:19  <PublicServer> <0DM> maybe slow production month^^
15:32:41  <PublicServer> <Mark> 37 again :P
15:32:44  <PublicServer> <Mark> false reading? :)
15:32:55  <PublicServer> <0DM> that took some time to go down then
15:33:07  <PublicServer> <0DM> also, plant 3 will have a larger limit:D
15:33:19  <PublicServer> <Mark> heh
15:33:26  <PublicServer> <Mark> 32130
15:33:30  <PublicServer> <0DM> yup
15:33:33  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
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15:34:25  <PublicServer> <0DM> now really break:p
15:34:29  <PublicServer> *** 0DM has left the game (connection lost)
15:34:31  <PublicServer> <Kenji> lol
15:34:37  *** MizardX- is now known as MizardX
15:37:34  <PublicServer> *** jondisti has left the game (connection lost)
15:37:44  <ODM> tbh, its fun seeing srnw again
15:37:48  <ODM> but dont need it every game:P
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15:38:19  <PublicServer> *** Kenji has left the game (connection lost)
15:38:36  <KenjiE20> its a narc
15:38:42  <narc> Oi-oi!
15:38:52  <PublicServer> <Mark> oi narc
15:38:58  <ODM> we are doomed
15:39:20  <narc> Geez, I have a set of three greetings to do nowadays in as many IRC channels.
15:39:28  <KenjiE20> lol
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15:39:40  <KenjiE20> go join rizon
15:39:41  <narc> Today's set: "Goedemorgen", "Kalimera", and "Oi-oi!"
15:39:42  <KenjiE20> :P
15:40:05  <ODM> goedemorgen? its like almost evening
15:40:14  <narc> Hey, I just woke up.
15:40:15  <nickman87> indeed.. :)
15:40:18  <nickman87> lol
15:40:20  <narc> It's morning for me :P
15:40:20  <ODM> lazy
15:40:24  <ODM> what time?
15:40:25  <KenjiE20> if you're nightshift this IS morning
15:40:32  <narc> KenjiE20: Exactly.
15:40:35  <PublicServer> <Mark> "mogguh"
15:40:44  <ODM> "oat moan!"
15:40:54  <narc> ODM: 18:40 now, was 18:00 when I woke up.
15:41:12  <ODM> srsly
15:41:13  <ODM> whY?:O
15:41:19  <PublicServer> <Nickman> check "!not used?", they all skip that lane :D
15:41:21  <KenjiE20> [16:40] <@KenjiE20> if you're nightshift this IS morning
15:41:21  <narc> Went to sleep at 09:30-ish
15:41:38  <ODM> sigh
15:41:51  <ODM> but to be fair, your sleepinghabits doesnt change the definition of morning and evening
15:41:54  <ODM> to goodevening!
15:42:08  <narc> Of course they do. Morning and evening are always relative to the speaker.
15:42:16  <KenjiE20> say that when you've swapped ends
15:42:28  <narc> I could be living in some country where it really is morning right now.
15:42:40  <ODM> but you arent
15:42:41  <KenjiE20> grr why is slackware down
15:42:43  <ODM> so goodevening!
15:42:59  <nickman87> yes, but then you wouldn't say "goedemorgend" nerc... :)
15:43:08  <KenjiE20> damn you Pat, teasing us with 13 rc1 and then falling off the net
15:43:14  <nickman87> only a couple of dutch speaknig country so... :)
15:43:22  <narc> Besides, I said "Oi-oi" here :)
15:43:31  <nickman87> indeed :p
15:43:43  <ODM> morning was mentioned!:D
15:44:01  <narc> :))
15:44:17  * narc has nothing more to say and is too busy laughing right now :)
15:44:23  <PublicServer> <Nickman> production is going down?
15:44:26  <ODM> because?:P
15:45:29  <Mark> !trains 1200
15:45:29  <PublicServer> *** Mark has set max_trains to 1200
15:47:11  <PublicServer> <Mark> added a few trains
15:47:20  <PublicServer> <Mark> about 150, actually
15:47:29  <PublicServer> <Nickman> where? :D
15:47:42  <PublicServer> <Mark> spread across all injections
15:47:46  <KenjiE20> Mark's definition of 'few' needs tweaking :)
15:47:47  <PublicServer> <Nickman> :)
15:48:52  <ShadniX> !password
15:48:52  <PublicServer> ShadniX: evades
15:48:53  <ODM> few is 1-4
15:49:31  <PublicServer> *** ShadniX joined the game
15:49:55  <PublicServer> <Nickman> I think we need more double platforms, all are signle and have to little capacity? :s
15:50:05  <PublicServer> <Nickman> but building doubles isn't easy...
15:50:06  <PublicServer> <Mark> yeah we do
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15:50:25  <ODM> doubles is easy!:P but triples + is where it goes wrong
15:50:26  <PublicServer> <Mark> there are other ways than not gates
15:50:26  *** openttdcoop sets mode: +v WallD
15:50:31  <PublicServer> <Nickman> I was trying to find an easy way to make a double platform, but I haven't found it yet :D
15:50:38  <ODM> doubles: just use 2TL dummy trains
15:50:49  <PublicServer> <Mark> make the dummy trains twice as long
15:50:49  <PublicServer> <Nickman> yeah, that's the easy way indeed :)
15:50:51  <WallD> !password
15:50:51  <PublicServer> WallD: evades
15:50:52  <PublicServer> <Mark> or 8 times as long
15:51:06  <PublicServer> <Mark> thats not too effecient though
15:51:07  <PublicServer> <Nickman> I wanted a cleaner way :D
15:51:08  <PublicServer> *** ShadniX has left the game (connection lost)
15:51:08  <ODM> station space will be an issue, and traveltime of the dummy itself
15:51:14  <ODM> but for two its fine:)
15:51:14  <PublicServer> *** Wall-D joined the game
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15:51:54  <PublicServer> <Nickman> I was trying different things at: "experiment /Nickman", but no success
15:52:59  * ODM remembers all the solutions
15:53:07  <ODM> nickman87, if you want some ideas, load 121^^
15:53:12  <PublicServer> <Nickman> :)
15:53:28  <PublicServer> <Mark> we had some pretty weird stuff there
15:53:38  <PublicServer> <Nickman> I can imagine ;)
15:54:10  <ODM> i believe the issue was keeping the dummy trains synced, so they dont leech of eachother
15:54:17  <PublicServer> <Mark> yeah
15:54:22  <PublicServer> <Mark> a not gate can fix that
15:54:29  <PublicServer> <Mark> Osai and i made the very first one :P
15:54:32  <PublicServer> <Nickman> yeah, I think that would be it to :)
15:54:42  <Osai> hehe :)
15:54:47  <ODM> i had one without a NOT i think
15:54:47  <Osai> yes
15:54:50  <ODM> but was a bit bigger
15:54:55  <ODM> heya Osai, you lurker:P
15:54:58  <PublicServer> <Nickman> We need programmable signals... I remember someone was trying to make them way back at game 8 or so :D
15:55:03  <PublicServer> <Nickman> don't remember who
15:55:07  <Osai> just saw my name highlighted
15:55:10  <Mark> :D
15:55:12  <Mark> howdy Osai
15:55:16  <ODM> cant hurt to say hi without^^
15:56:34  <PublicServer> <Mark> "cliffs"
15:56:39  <PublicServer> <Mark> that must be the most random sign ever
15:56:43  <^Spike^> !password
15:56:43  <PublicServer> ^Spike^: evades
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16:01:42  *** MizardX has quit IRC
16:06:41  <PublicServer> * Nickman food {;)}
16:07:08  <Osai> ODM: you are right :P
16:07:25  <Osai> but I am lacking of time nowadays :(
16:07:43  *** dr_gonzo has quit IRC
16:07:53  <planetmaker> :O
16:07:56  *** [com]buster_ has quit IRC
16:08:08  <Osai> hey pm
16:08:18  <ODM> you need some more free time
16:08:18  <ODM> hey pm
16:08:23  *** [com]buster_ has joined #openttdcoop
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16:09:27  <planetmaker> salut O* ;)
16:09:36  <Osai> hehe :P
16:09:41  <Osai> I prefer sai
16:10:19  <planetmaker> hw's going?
16:10:22  <planetmaker> *how
16:10:51  <planetmaker> dih asked me to do an Avignon test. Where do I get it, if I'm supposed to do the layman's install test?
16:12:26  <Osai> currently its only available via subversion
16:12:53  <Osai> planetmaker:
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16:42:07  <mixrin> !password
16:42:07  <PublicServer> mixrin: elopes
16:42:22  <mixrin> !password
16:42:22  <PublicServer> mixrin: hurtle
16:42:35  <PublicServer> *** mixrin joined the game
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16:44:51  <PublicServer> <mixrin> who placed WP SL01 OUT?
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16:50:09  <WallD> !passowrd
16:50:13  <WallD> !password
16:50:13  <PublicServer> WallD: hurtle
16:50:27  <PublicServer> *** Wall-D joined the game
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16:52:08  <PublicServer> *** Game paused (not enough players)
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16:55:36  <PublicServer> *** Game unpaused (enough players)
16:55:38  <PublicServer> *** mixrin joined the game
16:58:53  <WallD> !password
16:58:53  <PublicServer> WallD: miners
16:59:02  <PublicServer> *** Wall-D joined the game
16:59:09  <PublicServer> *** Wall-D has joined company #1
17:01:22  <nickman87> !password
17:01:22  <PublicServer> nickman87: miners
17:01:36  <PublicServer> *** Nickman joined the game
17:02:14  <PublicServer> <Nickman> plant 2 is most popular :)
17:03:40  <Ammler> someone familiar with vista update?
17:03:57  <Ammler> my brother has a notebook, which didn't update since oct 08
17:04:26  <nickman87> so you're question is?
17:05:30  <Ammler> if I run update, it tells me, not possible
17:05:38  <nickman87> not possible?
17:05:44  <nickman87> is it an official version?
17:06:53  *** Brianetta has quit IRC
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17:07:14  *** openttdcoop sets mode: +v Wammler
17:07:56  <Wammler> Error 80070005
17:08:17  <Ammler> nickman87: yes, he bought the os with the notebook
17:08:36  <nickman87> you should just be able to update then...
17:08:45  <Wammler> :-)
17:08:50  <Wammler> Yes, I should
17:08:56  <Wammler> but it doesn't :-(
17:09:24  <Wammler> Is there still something like safe mode?
17:09:32  <nickman87> not that I know of
17:09:44  <nickman87> you opened the windows update screen?
17:10:05  <nickman87> Right click on "this computer", choose "properties" and then on the left bottom corner of that screen will be a windows update text
17:10:39  *** Fuco has joined #openttdcoop
17:10:40  <Wammler> yes
17:10:41  *** Yexo has joined #openttdcoop
17:10:44  *** openttdcoop sets mode: +v Fuco
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17:10:55  <Wammler> then I got the red cross with the error above
17:11:09  <nickman87> you should google the error then...
17:16:19  <Ammler> I guess, it is fw issue
17:19:33  <Ammler> he uses ugly norton
17:19:56  <ODM> ohno norton
17:21:15  <Ammler> yes :-(
17:26:46  <ODM> evil
17:30:24  <ODM> !password
17:30:24  <PublicServer> ODM: hoaxed
17:30:28  <ODM> really?:O
17:30:31  <PublicServer> *** 0DM joined the game
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17:31:08  *** openttdcoop sets mode: +v LittleBoyRick
17:31:16  <LittleBoyRick> !players
17:31:18  <PublicServer> LittleBoyRick: Client 649 (Orange) is Wall-D, in company 1 (OpenTTD Coop  A/S)
17:31:18  <PublicServer> LittleBoyRick: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop  A/S)
17:31:18  <PublicServer> LittleBoyRick: Client 651 (Orange) is Nickman, in company 1 (OpenTTD Coop  A/S)
17:31:18  <PublicServer> LittleBoyRick: Client 646 (Orange) is mixrin, in company 1 (OpenTTD Coop  A/S)
17:31:18  <PublicServer> LittleBoyRick: Client 619 is Mark, a spectator
17:31:20  <PublicServer> LittleBoyRick: Client 652 (Orange) is 0DM, in company 1 (OpenTTD Coop  A/S)
17:31:21  <LittleBoyRick> !password
17:31:21  <PublicServer> LittleBoyRick: hoaxed
17:31:36  <PublicServer> *** LittleBoyRick joined the game
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17:34:20  <PublicServer> <Nickman> I have to go now, someone should check "!improve!" :)
17:34:21  <PublicServer> <Nickman> cya later!
17:34:23  <PublicServer> <0DM> cya
17:35:08  <PublicServer> *** Nickman has left the game (leaving)
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17:39:08  <PublicServer> <0DM> hmm i really why there is PBS !here
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17:41:59  *** LittleBoyRick has quit IRC
17:44:41  <^Spike^> !password
17:44:41  <PublicServer> ^Spike^: poises
17:44:50  <PublicServer> *** ^Sp1ke^ joined the game
17:45:17  <PublicServer> <0DM> ey spike
17:45:26  <PublicServer> <^Sp1ke^> ellow
17:45:56  <PublicServer> <0DM> just wondering, did you place the PBS !here ?
17:46:11  <PublicServer> <^Sp1ke^> eh...
17:46:14  <PublicServer> <^Sp1ke^> nop
17:46:19  <PublicServer> <^Sp1ke^> i used normale signals there
17:46:22  <PublicServer> <^Sp1ke^> someone changed them
17:46:28  <PublicServer> <0DM> aight
17:47:04  <PublicServer> <^Sp1ke^> why?
17:47:21  * Mark is back
17:47:25  <PublicServer> <0DM> because its useless^^
17:47:35  <PublicServer> <^Sp1ke^> i know that's why i put normal signals there myself :)
17:48:01  <PublicServer> *** X-BT has joined spectators
17:48:20  <PublicServer> *** X-BT has joined company #1
17:48:33  <PublicServer> *** Mark has joined company #1
17:48:48  <PublicServer> <Mark> seems we had some spare capacity
17:48:53  *** Guest452 is now known as Razaekel
17:49:11  <PublicServer> <Mark> X-BT: what are you trying to do?
17:49:16  <PublicServer> <Mark> make it count trains?
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17:51:05  <PublicServer> <0DM> im working the 6/7/8 SL westwards with the empty trains
17:51:16  <PublicServer> <0DM> somoene else continues the incoming tracks?
17:51:52  <PublicServer> <X-BT> Making a train counter
17:52:06  <PublicServer> <Mark> that has been done before
17:52:30  <PublicServer> <X-BT> Ahh, did not now
17:53:54  <PublicServer> <Mark> you need a not-gate right?
17:54:18  <PublicServer> <X-BT> I have a plan, not quite a not gate
17:54:34  <PublicServer> <Mark> you want it to give a short red signal if a train passes :)
17:54:55  <PublicServer> <X-BT> short green signal
17:55:11  <PublicServer> <Mark> yeah
17:55:18  <PublicServer> <Mark> inverting is easy
17:55:23  <PublicServer> <Mark> making it short is hard :P
17:58:01  <PublicServer> *** Mark has left the game (connection lost)
17:58:06  <Mark> oi
17:58:16  <Mark> !password
17:58:16  <PublicServer> Mark: lichen
17:58:26  <PublicServer> *** Mark joined the game
17:58:58  <PublicServer> <X-BT> The inner ML track gets congested from time to time
17:59:47  *** Radicalimero has joined #openttdcoop
17:59:52  *** openttdcoop sets mode: +v Radicalimero
18:00:29  <PublicServer> <0DM> heh, SLH01a is kinda overkill
18:00:36  <PublicServer> <0DM> as they can only enter first two tracks:p
18:00:39  <PublicServer> <Mark> yeah
18:00:50  <PublicServer> <0DM> why not make it small, with just the first 3 tracks or so?
18:00:54  <PublicServer> <0DM> and have a decent merger:p
18:01:13  <PublicServer> <Mark> we should incorporate that by design next time
18:01:22  <PublicServer> <0DM> yup
18:01:29  <PublicServer> <0DM> but the current SL01 merger isnt doing that well
18:02:21  <Radicalimero> !password
18:02:21  <PublicServer> Radicalimero: lichen
18:02:42  <PublicServer> <0DM> would make the SLH exits alot easier
18:02:50  <PublicServer> *** Radicalimero joined the game
18:04:43  <PublicServer> <0DM> ill be creative then^^
18:05:47  <PublicServer> <X-BT> Now the counter works
18:07:35  <PublicServer> <Mark> intersting
18:07:39  <PublicServer> <Mark> it may block though
18:07:52  *** Wammler has joined #openttdcoop
18:07:57  <PublicServer> <X-BT> yes not perfect, I know
18:07:57  *** openttdcoop sets mode: +v Wammler
18:08:16  <Wammler> so now installing openttd here :-)
18:08:28  <Wammler> !dl win32
18:08:28  <PublicServer> Wammler:
18:08:33  <Wammler> !grf
18:08:33  <PublicServer> Wammler: (Version 7.3)
18:13:11  <PublicServer> *** mixrin has left the game (leaving)
18:13:28  <PublicServer> *** ^Sp1ke^ has joined company #1
18:18:30  <PublicServer> <Mark> there
18:18:36  <PublicServer> <0DM> where?
18:18:37  <PublicServer> <Mark> that's the way Strix made it
18:18:48  <PublicServer> <Mark> was more to show X-BT
18:18:58  <PublicServer> <0DM> aaah
18:19:21  <PublicServer> <^Sp1ke^> oh was a few games back that counter
18:19:32  <PublicServer> <0DM> how does it count?:P
18:19:40  <PublicServer> <^Sp1ke^> it misses that part
18:19:44  <PublicServer> <0DM> aaah
18:19:46  <PublicServer> <Mark> yeah :P
18:19:48  <PublicServer> <^Sp1ke^> but it worked back then
18:21:00  <PublicServer> <^Sp1ke^> let me guess you got a screenie of that or that game open? :)
18:21:07  <PublicServer> <Mark> yes :P
18:21:33  *** Kolo has joined #openttdcoop
18:21:38  *** openttdcoop sets mode: +v Kolo
18:22:47  <PublicServer> <^Sp1ke^> and when it reached 0 it incresed another counter
18:23:26  <PublicServer> <X-BT> requires some more train though
18:23:31  <PublicServer> <^Sp1ke^> was really nice to see :)
18:23:34  <PublicServer> <^Sp1ke^> but it's a good counter :)
18:23:40  <PublicServer> <Mark> cant say i feel like making more :P
18:23:43  <PublicServer> <^Sp1ke^> you could expand it till 1mil :)
18:23:51  <PublicServer> <Mark> to whatever you like
18:23:54  <PublicServer> *** Kolo joined the game
18:23:58  <PublicServer> <^Sp1ke^> i can atleast try if i remember what game nr it was :)
18:24:04  <PublicServer> <Mark> you could expand it to 2^500 if you'd like
18:24:07  <PublicServer> <Mark> 145
18:24:11  <PublicServer> <^Sp1ke^> if the map was big enough :)
18:24:20  <PublicServer> <^Sp1ke^> else you get a map with counters only :D
18:24:44  <PublicServer> <^Sp1ke^> the only flaw it had when counting... when 2 trains crossed at the same time :)
18:24:50  <PublicServer> <Mark> yeah
18:25:02  <PublicServer> <Mark> that can be fixed by combining this system and mine
18:25:11  <PublicServer> <Mark> mine is way too complex though :P
18:25:20  <PublicServer> <X-BT> hehe
18:25:21  <PublicServer> *** Kolo has left the game (connection lost)
18:25:26  *** Graschnikov has joined #openttdcoop
18:25:31  *** openttdcoop sets mode: +v Graschnikov
18:25:42  <Graschnikov> !password
18:25:42  <PublicServer> Graschnikov: unpack
18:25:49  <PublicServer> *** Kolo joined the game
18:25:53  <PublicServer> *** Graschnikov joined the game
18:26:10  <PublicServer> *** Kolo has left the game (connection lost)
18:26:44  <PublicServer> <0DM> im shifting the other side now too, to merge the lines:p
18:27:34  <PublicServer> <Mark> what exactly are you doing? :P
18:27:34  <PublicServer> *** Kolo has left the game (connection lost)
18:27:40  <PublicServer> *** Graschnikov has left the game (connection lost)
18:27:45  <PublicServer> <0DM> making the other 3 lines move on a bit
18:27:52  <PublicServer> <0DM> and reduce by 1 at ever SLH
18:27:59  <PublicServer> <0DM> every
18:28:31  <PublicServer> *** Kolo joined the game
18:28:36  <Graschnikov> !password
18:28:36  <PublicServer> Graschnikov: boyish
18:28:42  <PublicServer> <Mark> be careful you dont strip away too much
18:28:49  <PublicServer> *** Graschnikov joined the game
18:28:59  <PublicServer> <0DM> can always add later
18:29:01  <PublicServer> <0DM> but for now its a start
18:29:42  <PublicServer> *** Kolo has left the game (connection lost)
18:29:47  <PublicServer> *** Graschnikov has left the game (connection lost)
18:29:52  <PublicServer> <Mark> why count the 10^1 up there? :P
18:29:55  *** Graschnikov has quit IRC
18:30:01  <PublicServer> <0DM> ?
18:30:16  <PublicServer> *** Kolo has left the game (connection lost)
18:30:39  <PublicServer> <Mark> coffee time
18:30:41  <PublicServer> *** Mark has joined spectators
18:30:44  <PublicServer> <0DM> heh
18:31:02  <PublicServer> *** Kolo joined the game
18:32:07  <PublicServer> *** Kolo has left the game (connection lost)
18:32:37  <Kolo> can't even check how many trains :)
18:32:44  <PublicServer> <0DM> poor kolo:(
18:32:54  <PublicServer> <0DM> 1160 it is
18:34:53  <Kolo> I'm wondering what kind of CPU will my next comp should have to handle that
18:35:04  <PublicServer> <0DM> uh, im fine on my e8400:)
18:35:21  *** yorick has joined #openttdcoop
18:35:26  *** openttdcoop sets mode: +v yorick
18:35:37  *** mib_1hfwps has quit IRC
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18:37:34  *** ChanServ sets mode: +o Brianetta
18:37:39  *** openttdcoop sets mode: +v Brianetta
18:44:42  <PublicServer> <0DM> hmmm, SML pretty
18:49:39  <Wammler> !password
18:49:40  <PublicServer> Wammler: wretch
18:49:44  *** mixrin_ has quit IRC
18:50:12  <PublicServer> <0DM> whats wrong?
18:50:33  <PublicServer> *** Wall-D has left the game (connection lost)
18:51:18  *** mixrin_ has joined #openttdcoop
18:51:23  *** openttdcoop sets mode: +v mixrin_
18:52:43  <PublicServer> <X-BT> What part is not working Wall-D?
18:57:35  *** stuffcorpse has joined #openttdcoop
18:57:40  *** openttdcoop sets mode: +v stuffcorpse
18:57:52  <PublicServer> <X-BT> Need to make sure that one train in the station does not prevent the other from entering
18:58:00  <PublicServer> <0DM> there, 6/7/8 ml could be used now on exit
18:58:54  <PublicServer> <0DM> what he said
18:59:55  <PublicServer> <0DM> hah, love the counter
19:00:11  <PublicServer> <^Sp1ke^> trying to make my part work :)
19:00:21  <PublicServer> <^Sp1ke^> ah that explains it :)
19:00:24  <PublicServer> <^Sp1ke^> i stopped the counting train :D
19:00:30  <PublicServer> <0DM> lol
19:00:47  <PublicServer> <^Sp1ke^> i really was like hmmm it doesn't work... forgetting that i stopped that train :D
19:00:55  <PublicServer> <0DM> whats the other port? i see the NOT
19:01:19  <PublicServer> <^Sp1ke^> *just copy monkey*
19:01:33  <PublicServer> <^Sp1ke^> only for some reason sometime the x0 train does 2-3 signals at 1 time :(
19:01:37  <PublicServer> <^Sp1ke^> can't see the error :/
19:01:57  <Wammler> !password
19:01:57  <PublicServer> Wammler: heeded
19:02:02  <PublicServer> <0DM> the trains too slow
19:02:07  <PublicServer> <0DM> he keeps the gap open too long
19:02:11  <PublicServer> *** Player joined the game
19:02:23  <PublicServer> <0DM> the gates should be turbobuses
19:02:28  <PublicServer> <Player> <-- Ammler
19:02:33  <PublicServer> <0DM> lies
19:02:38  <PublicServer> <Player> no :P
19:02:39  <PublicServer> <^Sp1ke^> when i had turbobusses it was the same :/
19:02:45  <PublicServer> <0DM> hm
19:02:52  <PublicServer> <^Sp1ke^> can try again
19:02:53  <PublicServer> <0DM> i dont even understand how it works yet:D
19:03:21  <Wammler> !info
19:03:22  <PublicServer> Wammler: #:1(Orange) Company Name: 'OpenTTD Coop  A/S'  Year Founded: 1950  Money: 5905330607  Loan: 0  Value: 5944619080  (T:1160, R:153, P:23, S:0) unprotected
19:05:16  <PublicServer> <0DM> ahh the secondary port is to make sure one train only counts 1 time?
19:05:28  <PublicServer> <^Sp1ke^> i think normally yes ;)
19:05:35  <PublicServer> <^Sp1ke^> but mine seems fail ;)
19:05:38  <PublicServer> <0DM> hehe
19:05:55  <PublicServer> <0DM> well i think its neat
19:06:27  <PublicServer> <0DM> who thought of this? someone in a previous game?
19:08:12  <PublicServer> <0DM> hmm i should rebuild the trafficlight sometime, that was neat
19:08:16  <PublicServer> <0DM> though i forgot who made it
19:08:38  <PublicServer> <^Sp1ke^> really  can't see any error it's a copy of the 145 counter
19:08:54  <PublicServer> <0DM> who made the 145 one?
19:08:59  <PublicServer> <^Sp1ke^> Strix
19:09:12  <PublicServer> <0DM> cuz tbh, this sortof stuff really needs a blog and/or wiki
19:11:53  <PublicServer> <^Sp1ke^> so annoying when you can't spot an error you know :)
19:12:01  <PublicServer> <0DM> yeah i know:p
19:12:24  <PublicServer> <^Sp1ke^> and turbobusses or trains shouldn't make a difference :) 145 these trains were used :)
19:12:41  <PublicServer> <0DM> well maybe that one wasnt perfect, you just didnt see its faults?:)
19:15:10  <PublicServer> *** Player has changed his/her name to man
19:16:05  <WallD> !password
19:16:05  <PublicServer> WallD: warren
19:16:26  <PublicServer> *** Wall-D joined the game
19:16:42  <PublicServer> <^Sp1ke^> hope someone else sees it... cause if i stare any longer at what signal is what i'll go blind :)
19:17:00  <PublicServer> <0DM> heh, i just remembered the stoplight idea, so im good:p
19:17:10  <PublicServer> *** Wall-D has left the game (connection lost)
19:17:14  <PublicServer> <^Sp1ke^> where?
19:17:14  <PublicServer> <X-BT> Seems it is counting a bit too fast
19:17:22  <Gleeb_> !password
19:17:22  <PublicServer> Gleeb_: warren
19:17:44  <PublicServer> <^Sp1ke^> x-bt i didn't figure that one out yet :)
19:17:55  <PublicServer> <X-BT> The counter?
19:18:02  <PublicServer> *** Gleeb joined the game
19:18:03  <PublicServer> <^Sp1ke^> no that it counted too much :)
19:18:16  <PublicServer> <^Sp1ke^> and... how does it work? :)
19:18:40  <WallD> thx x-bt
19:18:52  *** Kolo has quit IRC
19:19:50  <PublicServer> <0DM> something like that
19:20:10  <PublicServer> <X-BT> Just needed one extra signal at two of the waiting zones
19:20:17  <PublicServer> <^Sp1ke^> so you get something like 1 side may go... wait... then other.. wait... start over
19:20:25  <PublicServer> <0DM> yup
19:20:30  <PublicServer> <Gleeb> All these systems make me crazy.
19:20:35  <PublicServer> <^Sp1ke^> x-bt where
19:20:36  <PublicServer> <0DM> but if one side is clear, the other may go anyway
19:20:57  <PublicServer> <X-BT> Ahh, was talking to Wall-D about a SRNW station
19:21:00  <PublicServer> <^Sp1ke^> ah
19:21:01  <PublicServer> <^Sp1ke^> :)
19:21:03  <PublicServer> <0DM> poor spike
19:21:15  <PublicServer> <^Sp1ke^> *feels sad and goes cry in a corner*
19:21:16  <PublicServer> <^Sp1ke^> :)
19:22:53  <PublicServer> *** Gleeb has left the game (leaving)
19:23:10  *** damalix has joined #openttdcoop
19:23:15  *** openttdcoop sets mode: +v damalix
19:23:23  <damalix> !password
19:23:23  <PublicServer> damalix: warren
19:23:44  <PublicServer> *** Damalix joined the game
19:24:09  <PublicServer> *** Damalix has left the game (connection lost)
19:24:41  <PublicServer> *** Damalix joined the game
19:24:42  <PublicServer> <0DM> woops, forgot something^^
19:24:46  <PublicServer> <^Sp1ke^> pbs? :)
19:24:53  <PublicServer> <0DM> definately not pbs:p
19:25:03  <PublicServer> <^Sp1ke^> i meant to distribute the trains :)
19:25:04  <PublicServer> *** Damalix has left the game (connection lost)
19:25:07  <Wammler> !dl win32
19:25:07  <PublicServer> Wammler:
19:25:29  *** damalix has quit IRC
19:25:38  <PublicServer> <0DM> meh, ill make a real one sometime:P
19:25:47  <PublicServer> <^Sp1ke^> well i get the idea :)
19:26:05  <PublicServer> <^Sp1ke^> still doesn't fix the counter :)
19:26:13  <PublicServer> <0DM> its for merging two lines with the same priority
19:26:16  <PublicServer> <^Sp1ke^> and prob it's just 1 signal and i'm like DOH!
19:26:19  <PublicServer> <0DM> hehe
19:26:36  <PublicServer> <Radicalimero> i fixed counter
19:26:40  <PublicServer> <^Sp1ke^> what signal was it
19:26:48  <PublicServer> <^Sp1ke^> that needed to be put there
19:26:58  <PublicServer> <Radicalimero> just above ^
19:27:16  <PublicServer> <^Sp1ke^> well there is a sign in the way i can't tell what type of signal is behind it :)
19:27:24  <PublicServer> <0DM> that was an exit?
19:27:40  <PublicServer> <Radicalimero> it isn't anymore
19:27:51  <PublicServer> <^Sp1ke^> i thought i put a combo there...
19:27:54  <PublicServer> <Radicalimero> can u see now
19:27:58  <PublicServer> <^Sp1ke^> yep :)
19:28:05  <PublicServer> <0DM> exits and combos look almost the same from behind
19:28:19  <PublicServer> <^Sp1ke^> well i'm usually the person that uses signal GUI :)
19:28:22  <PublicServer> <^Sp1ke^> so i know what i click  :)
19:28:30  <PublicServer> <0DM> i use control, and count:p
19:28:45  <PublicServer> <0DM> except PBS
19:29:14  <PublicServer> <X-BT> could need a mouse over tip on the signals...
19:29:25  <PublicServer> <^Sp1ke^> or more clear signals :)
19:29:32  <PublicServer> *** 0DM has left the game (leaving)
19:29:57  <PublicServer> <^Sp1ke^> what also annoys me with erail is that on diagonal parts the signals sometimes are behind the electric posts
19:30:00  <WallD> !password
19:30:00  <PublicServer> WallD: elopes
19:30:02  <PublicServer> <^Sp1ke^> and then i'm like: I signalled it?
19:30:07  *** WallD has quit IRC
19:30:09  <PublicServer> <^Sp1ke^> a reason to turn that off for me... :)
19:32:40  *** WallD has joined #openttdcoop
19:32:45  *** openttdcoop sets mode: +v WallD
19:32:47  <WallD> !password
19:32:47  <PublicServer> WallD: elopes
19:33:02  <PublicServer> *** Wall-D joined the game
19:35:46  *** Nickman_2 has joined #openttdcoop
19:35:51  *** openttdcoop sets mode: +v Nickman_2
19:35:59  <Wammler> oh, 2 of them?
19:36:09  <Nickman_2> yeah, I'm at my girlfriends place ;)
19:36:20  <Nickman_2> didn't log off at home
19:36:22  <Nickman_2> :)
19:36:24  <Wammler> then let your gf join :P
19:36:34  <Nickman_2> she's taken ;) :D
19:36:57  <Nickman_2> !players
19:36:58  <PublicServer> Nickman_2: Client 681 (Orange) is man, in company 1 (OpenTTD Coop  A/S)
19:36:58  <PublicServer> Nickman_2: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop  A/S)
19:36:58  <PublicServer> Nickman_2: Client 655 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
19:36:58  <PublicServer> Nickman_2: Client 690 (Orange) is Wall-D, in company 1 (OpenTTD Coop  A/S)
19:36:58  <PublicServer> Nickman_2: Client 657 is Mark, a spectator
19:37:00  <PublicServer> Nickman_2: Client 659 (Orange) is Radicalimero, in company 1 (OpenTTD Coop  A/S)
19:37:20  <ODM> whats the A/S anyway?
19:37:27  <Nickman_2> !password
19:37:27  <PublicServer> Nickman_2: elopes
19:37:44  <PublicServer> *** Nickman joined the game
19:37:45  <PublicServer> <man> something like  "inc"?
19:38:07  *** seandasheep has joined #openttdcoop
19:38:12  *** openttdcoop sets mode: +v seandasheep
19:40:24  <PublicServer> <^Sp1ke^> let's see if take2 does work in 1 go :)
19:41:14  *** satyap has joined #openttdcoop
19:41:17  <PublicServer> <man> why a WP at sl exit?
19:41:19  *** openttdcoop sets mode: +v satyap
19:41:52  <PublicServer> <man> you could have made one just right before the drop
19:42:00  <PublicServer> <^Sp1ke^> eh...
19:42:20  <PublicServer> <^Sp1ke^> don't ask me i wasn't involved in project distribute over FPP :)
19:42:36  <PublicServer> <man> ?
19:43:06  <PublicServer> <man> omg
19:43:09  <PublicServer> <man> counter
19:43:21  <PublicServer> <^Sp1ke^> ?
19:43:27  <PublicServer> <man> how cool
19:43:33  <WallD> X-BT what was wrong at the station? PS: Thx for helping
19:44:12  <PublicServer> <man> it jumped from 70 to 90 directly
19:44:42  <PublicServer> <Radicalimero> i think the gap is to short
19:44:51  *** Yexo has quit IRC
19:44:54  <PublicServer> <man> too fast train
19:45:00  <PublicServer> *** Nickman has left the game (leaving)
19:46:42  <PublicServer> <man> who's work is that counter?
19:46:54  *** Nickman_2 has quit IRC
19:47:13  <PublicServer> <^Sp1ke^> eh Strix froma different PSG and well we tried to rebuild it here.. :)
19:47:25  <PublicServer> <^Sp1ke^> can't tell if it's succesfull yet :)
19:47:47  <planetmaker> this question is a clear indicator of insufficient signing of your work :)
19:48:07  <PublicServer> <man> indeed
19:48:10  <PublicServer> <man> really nice
19:48:15  <planetmaker> please go right ahead and do that :)
19:48:25  * satyap signs planetmaker
19:48:40  * planetmaker gets some water...
19:49:03  <planetmaker> ... and showers satyap ;)
19:49:03  * satyap acts as ferret
19:49:04  * ^Spike^ gets non-erasable marker and signs planetmaker on the forehead
19:49:08  <satyap> eek
19:49:25  <^Spike^> ah permanent marker was what i was searching for :)
19:49:34  <planetmaker> ^Spike^: ever noticed that anything goes away on skin safe fire or something
19:49:38  <^Spike^> it should go away in a week or 2-3 ;)
19:49:53  <planetmaker> ethanol helps wonders for permanent markers. Gone in no time.
19:49:59  <^Spike^> true :)
19:50:18  <^Spike^> thats why it is fun when that isn't around ;)
19:50:25  <PublicServer> <X-BT> You could tatto your signature on his forehead though
19:50:31  <satyap> ok, bugger this base error object with field highlights
19:50:35  * satyap fires up ottd
19:50:56  <planetmaker> :)
19:51:02  <satyap> !password
19:51:03  <PublicServer> satyap: fazing
19:51:04  <PublicServer> <man> signed it
19:51:12  <PublicServer> *** satyap joined the game
19:51:32  <PublicServer> <man> :-D
19:51:33  <satyap> holy crap
19:51:39  <PublicServer> <^Sp1ke^> signed the mountain :)
19:51:42  <PublicServer> <man> well there is no other, :P
19:51:43  <PublicServer> <^Sp1ke^> it's your mountain! :)
19:51:45  <satyap> there needs to be ride of the valkyries playing as those ML trains go by
19:52:23  <hylje> wonder if my slightly beefier box manages to run the game
19:52:39  <ODM> you have a beefier box?
19:53:06  <hylje> !password
19:53:06  <PublicServer> hylje: fazing
19:53:11  <PublicServer> <man> so, rebooting this box
19:53:17  <PublicServer> *** man has left the game (leaving)
19:53:20  <PublicServer> *** hylje joined the game
19:53:51  <PublicServer> *** hylje has left the game (connection lost)
19:53:59  <hylje> it almost animates
19:56:10  *** Wammler has quit IRC
19:56:34  <PublicServer> <Wall-D> planecrash :-)
19:56:49  <PublicServer> <Wall-D> pilot irritated by counter
19:59:15  <PublicServer> <Wall-D> *just watching fascinated ....*
19:59:27  <Ammler> he, back on real os
20:05:16  *** Godde has joined #openttdcoop
20:05:21  *** openttdcoop sets mode: +v Godde
20:05:24  <Godde> !players
20:05:25  <mixrin_> !password
20:05:25  <PublicServer> mixrin_: kinder
20:05:26  <PublicServer> Godde: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop  A/S)
20:05:26  <PublicServer> Godde: Client 655 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
20:05:26  <PublicServer> Godde: Client 690 (Orange) is Wall-D, in company 1 (OpenTTD Coop  A/S)
20:05:26  <PublicServer> Godde: Client 657 is Mark, a spectator
20:05:26  <PublicServer> Godde: Client 694 (Orange) is satyap, in company 1 (OpenTTD Coop  A/S)
20:05:28  <PublicServer> Godde: Client 659 (Orange) is Radicalimero, in company 1 (OpenTTD Coop  A/S)
20:05:39  <Godde> !password
20:05:40  <PublicServer> Godde: kinder
20:05:58  <PublicServer> *** mixrin joined the game
20:06:18  <PublicServer> *** Godde joined the game
20:06:34  <PublicServer> <^Sp1ke^> i love automagicly build i just put the signs up and the game starts building ;)
20:06:47  *** seandasheep has quit IRC
20:06:53  <satyap> huh?
20:06:57  <PublicServer> <^Sp1ke^> *hint*? :)
20:08:59  <satyap> why is wp sl 05 out a station, not a waypoint?
20:11:22  <PublicServer> <Wall-D> when counter reaches 999 = Game Over :-)
20:11:33  <PublicServer> <Godde> what counter?
20:11:36  <^Spike^> then the server explodes and says boom
20:11:45  <^Spike^> but don't tell the admins
20:11:54  <^Spike^> they won't know what happend
20:11:55  <^Spike^> :)
20:12:05  <^Spike^> oh did i say that out loud? :)
20:12:07  <KenjiE20> WE KNOW ALL!
20:12:23  <PublicServer> <Wall-D> fascinating what's possible with OTTD
20:12:27  <PublicServer> <^Sp1ke^> and godde AutoMagic Counter counter
20:12:28  <PublicServer> <^Sp1ke^> :)
20:13:08  <PublicServer> <Wall-D> anyone knows what kind of server-load this game has?
20:13:15  <PublicServer> <^Sp1ke^> ask the admins
20:13:22  <PublicServer> <^Sp1ke^> just when it reaches 999 it's 0 ;)
20:13:52  <PublicServer> <Wall-D> next step: seperate counter for each lane ... *joke*
20:14:04  <KenjiE20> !server_status
20:14:04  <PublicServer> KenjiE20:  22:14:02 up 57 days,  8:08,  0 users,  load average: 1.83, 1.41, 1.52
20:14:05  <PublicServer> KenjiE20: Cpu(s): 15.7%us,  5.2%sy,  1.7%ni, 74.9%id,  2.4%wa,  0.0%hi,  0.1%si,  0.0%st
20:14:05  <PublicServer> KenjiE20:  6727 openttd   25  10 46832  23m 3860 R   43  1.1 369:41.90 ./openttd -c opentt
20:14:08  <PublicServer> <^Sp1ke^> xD
20:14:13  <KenjiE20> 15.7% usage
20:14:22  <PublicServer> <^Sp1ke^> that would need a 256*2048 map :)
20:14:23  <PublicServer> <Wall-D> thx for info
20:14:28  <PublicServer> <^Sp1ke^> the extra 128 are for the counters :D
20:14:53  <PublicServer> <X-BT> One for each lane - That is exactly what I had in mind when I first attempted to make a counter today...
20:14:58  <PublicServer> <Godde> where is the counter? ^^
20:15:02  <PublicServer> <Wall-D> well, there is space for minimum 3 counters more in this area
20:15:10  <PublicServer> <^Sp1ke^> check the Automagic Snow Counter sign
20:15:23  <mixrin_> KenjiE20, 100% cpu here ;{ amd athlon 3600+ xp 2ghx
20:15:26  <mixrin_> 2ghz*
20:15:58  <KenjiE20> to be fair, I'm guessing %us is usage
20:16:11  <mixrin_> %us - userspace time?
20:16:23  <KenjiE20> and I have no idea what system call that is, and whether that's across CPU cores
20:16:52  <mixrin_> it is top dump? ps?
20:17:05  <Ammler> 43% is the cpu usage of openttd, isn't?
20:17:26  <KenjiE20> Ammler, go format that :P
20:17:42  <Ammler> yes, that could be much nicer, indeed :P
20:18:13  <PublicServer> *** mixrin has left the game (leaving)
20:18:23  <KenjiE20> go put those mad regexp skillz to use ^_^
20:18:23  <mixrin_> let's try pre-built binary :>
20:18:26  <mixrin_> !dl help
20:18:26  <PublicServer> mixrin_: unknown option "help"
20:18:30  <mixrin_> !dl lin64
20:18:30  <PublicServer> mixrin_:
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20:20:26  <PublicServer> <Wall-D> why does the counter count 2 lines?
20:21:46  <PublicServer> <^Sp1ke^> eh... guess cause those  2 happen to be from SL1
20:21:58  <PublicServer> <^Sp1ke^> only problem for counter it can count 2 trains as 1 :)
20:22:09  <PublicServer> *** Godde has left the game (connection lost)
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20:31:39  <FiCE> !password
20:31:39  <PublicServer> FiCE: harems
20:32:04  <PublicServer> *** FiCE joined the game
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20:34:55  * ^Spike^ looks at reaching train limit
20:35:26  <satyap> !rcon trains 3000
20:35:26  <PublicServer> satyap: you are not allowed to use !rcon
20:35:28  <satyap> :)
20:35:38  <^Spike^> :)
20:35:43  <^Spike^> 1500 should do it? :)
20:35:47  <satyap> PublicServer needs to kick when someone does that
20:36:17  <^Spike^> what
20:36:51  <satyap> rcon without perms
20:37:06  <PublicServer> <^Sp1ke^> *sees out of trains alarm* AH!!!! PANIC! :)
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20:41:58  *** openttdcoop sets mode: +v HDIEagle
20:42:01  <HDIEagle> !PLAYERS
20:42:05  <HDIEagle> !players
20:42:07  <PublicServer> HDIEagle: Client 702 (Orange) is FiCE, in company 1 (OpenTTD Coop  A/S)
20:42:07  <PublicServer> HDIEagle: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop  A/S)
20:42:07  <PublicServer> HDIEagle: Client 655 (Orange) is ^Sp1ke^, in company 1 (OpenTTD Coop  A/S)
20:42:07  <PublicServer> HDIEagle: Client 690 (Orange) is Wall-D, in company 1 (OpenTTD Coop  A/S)
20:42:07  <PublicServer> HDIEagle: Client 657 is Mark, a spectator
20:42:08  <PublicServer> HDIEagle: Client 659 (Orange) is Radicalimero, in company 1 (OpenTTD Coop  A/S)
20:42:13  <PublicServer> <Wall-D> anything else to do?
20:42:30  <HDIEagle> !password
20:42:30  <PublicServer> HDIEagle: udders
20:42:44  <PublicServer> *** HD1Eagle joined the game
20:42:46  <PublicServer> <^Sp1ke^> wait for train limit to be raised?
20:43:04  <Mark> !trains 1500
20:43:04  <PublicServer> *** Mark has set max_trains to 1500
20:43:08  <^Spike^> ty mark :)
20:43:10  <Mark> :)
20:43:17  <PublicServer> <HD1Eagle> now we're done, right?
20:44:02  <PublicServer> <Mark> done with what?
20:44:15  <PublicServer> <HD1Eagle> with game /joke
20:46:06  <PublicServer> <Mark> i got the idea this game is relatively heavy
20:46:21  <PublicServer> <Mark> it's only 1m tiles with not too many trains
20:46:31  <PublicServer> <Mark> must be 2cc and ttrs
20:46:36  <KenjiE20> lots of trucks
20:47:00  <PublicServer> <Mark> only 153
20:47:29  <KenjiE20> true 148/9 probably had more
20:47:51  <PublicServer> <Mark> may be the invalid use of orders :P
20:47:57  <PublicServer> <Mark> although 121 had 1600 trains
20:48:45  <PublicServer> <Mark> the newgrfs seem to add a lot of load
20:49:00  <PublicServer> <Mark> pz05 had 2500 trains that were thrice as fast as these
20:49:07  <PublicServer> <Mark> on the same map
20:49:33  <PublicServer> *** FiCE has left the game (leaving)
20:52:38  <PublicServer> <HD1Eagle> who wants to help me regroup all the trains?
20:52:49  <HDIEagle> !password
20:52:49  <PublicServer> HDIEagle: udders
20:52:51  <PublicServer> <Mark> why would you want to do that?
20:52:58  <PublicServer> <HD1Eagle> they're grouped wrong
20:53:32  <WallD> i'll help
20:53:35  <PublicServer> <HD1Eagle> hint: there are 0 ring 3 lv trains
20:53:53  <PublicServer> <Mark> i wouldnt group at all
20:53:56  <PublicServer> <Mark> at least not in this game
20:54:04  <PublicServer> <Mark> they're easy enough to manage
20:54:48  <^Spike^> very easy
20:54:49  <Ammler> the waypoints have a trainlist too
20:54:55  <PublicServer> <HD1Eagle> :D
20:54:58  <PublicServer> <Mark> exactly
20:55:15  <PublicServer> <^Sp1ke^> mark what you think of the timer location? :)
20:55:32  <PublicServer> <Mark> which?
20:55:39  <PublicServer> <^Sp1ke^> counter*
20:55:46  <PublicServer> <Mark> dunno
20:55:50  <PublicServer> <HD1Eagle> how many double loaders are there?
20:55:55  <PublicServer> <Mark> doesnt mean a lot if you dont count all trains :P
20:55:58  <PublicServer> <^Sp1ke^> it's the automagic snow counter! :)
20:56:34  <PublicServer> <^Sp1ke^> well count every train would need seperate counter for each line :)
20:56:38  <PublicServer> <HD1Eagle> it injects a train every time there's an over flow!
20:56:54  <PublicServer> <Mark> then we need more platforms :P
20:57:01  <PublicServer> <Mark> either more stations or bigger ones
20:57:21  <PublicServer> <Mark> ^Sp1ke^:  it's possible to count all trains together
20:57:24  <PublicServer> <HD1Eagle> do i have the only double loading station?
20:57:27  <PublicServer> <Mark> would be pretty complex thagh
20:57:31  <PublicServer> <Mark> though*
20:57:38  <PublicServer> <^Sp1ke^> :)
20:57:43  <PublicServer> <^Sp1ke^> i'm happy i understood this already :)
20:58:05  <PublicServer> <Mark> you'd need to trigger dummies to make a loop and count those instead
20:58:16  <PublicServer> <Mark> though you may even need to stack those with this many lanes
20:59:17  <PublicServer> <HD1Eagle> lol
20:59:27  <ODM> youll have a multithreading problem!
20:59:44  <PublicServer> *** Radicalimero has left the game (connection lost)
20:59:51  *** Radicalimero has quit IRC
21:01:35  <X-BT> I helped Wall-D fix a double station recently
21:02:28  <PublicServer> <Mark> i might merge those two stations at Slenfingburg to a single huge station
21:03:02  <PublicServer> *** Mark has joined company #1
21:03:14  <X-BT> Why meerge them?
21:03:35  <PublicServer> <Mark> because i want a reason to make a huge station :P
21:03:38  <PublicServer> <HD1Eagle> counter is having multi-threading problems already :3
21:04:01  <X-BT> there is need for a huge station in the far west
21:04:41  <PublicServer> <Mark> hm yeah
21:04:48  <PublicServer> <Mark> that might be the better choice
21:04:59  <KenjiE20> sounds like an excuse to me
21:05:17  <X-BT> and also the first station built close to Blemmingpool i think it was
21:05:28  <KenjiE20> go grace the west with a Mark all consuming station of doomjoy
21:05:46  <PublicServer> <^Sp1ke^> xD
21:06:16  <PublicServer> <HD1Eagle> i'm PISSED
21:06:34  <PublicServer> <Mark> k
21:06:35  <PublicServer> <HD1Eagle> WMP scope only monitors left channel >:(
21:09:32  <Razaekel> bah
21:09:38  <PublicServer> <HD1Eagle> dah
21:09:48  <Razaekel> lots of stuff default to the left channel
21:10:03  <PublicServer> <HD1Eagle> like our SLH's
21:10:27  <PublicServer> <HD1Eagle> or the liberal party
21:10:45  <PublicServer> <HD1Eagle> or european drivers
21:10:49  <PublicServer> <HD1Eagle> drivers
21:10:59  *** Mark has quit IRC
21:11:01  <PublicServer> *** Mark has left the game (connection lost)
21:12:59  <PublicServer> <HD1Eagle> press and hold x for x-ray vision
21:13:32  <ShadniX> !password
21:13:32  <PublicServer> ShadniX: slaved
21:14:17  <PublicServer> *** ShadniX joined the game
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21:15:33  <PublicServer> *** Kenji has left the game (connection lost)
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21:16:29  <PublicServer> *** ShadniX joined the game
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21:18:40  <PublicServer> <HD1Eagle> what are the odds someone screencaps drop for wiki entry?
21:19:11  <PublicServer> <Kenji> high
21:19:16  <PublicServer> <Kenji> 1:2
21:19:29  <PublicServer> <HD1Eagle> 7 lane out seems more appropriate
21:19:37  <PublicServer> <Kenji> i.e. bet 2 get 1 back :P
21:19:44  *** Yexo has joined #openttdcoop
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21:19:50  <PublicServer> <HD1Eagle> lol
21:20:08  <Razaekel> !password
21:20:08  <PublicServer> Razaekel: slaved
21:20:32  <PublicServer> *** Razaekel joined the game
21:20:40  <PublicServer> <Razaekel> holy crap wtf
21:20:57  <PublicServer> <HD1Eagle> pope took a holy shit, jesus
21:21:27  <PublicServer> <HD1Eagle> hi raz ^_^
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21:21:56  <PublicServer> <Razaekel> yo
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21:23:12  <PublicServer> <HD1Eagle> i still love the manatee & seaweed joke
21:25:43  <PublicServer> <Razaekel> strange
21:25:46  <PublicServer> <Razaekel> something broke PBS
21:25:55  <PublicServer> <HD1Eagle> ?
21:25:56  <PublicServer> <Razaekel> multiple trains will not enter a PBS block
21:26:02  <PublicServer> <HD1Eagle> point sign
21:26:09  <PublicServer> <HD1Eagle> i think i know the probolem
21:26:14  <PublicServer> <Razaekel> if there's one already in the block, another will not enter
21:26:21  <PublicServer> <HD1Eagle> let me see
21:26:22  <PublicServer> <HD1Eagle> sign it
21:26:25  <PublicServer> <Razaekel> i was messing with the drop
21:26:38  <PublicServer> <Razaekel> but ok
21:26:40  <PublicServer> <HD1Eagle> sign?
21:26:43  <PublicServer> <Razaekel> one sec
21:28:11  <PublicServer> <HD1Eagle> second train will not enter pbs block if only fwd exit is the back of an entrance pbs
21:28:24  <PublicServer> <Razaekel> at !PBS problem
21:28:43  <PublicServer> <HD1Eagle> dah
21:28:50  <PublicServer> <Razaekel> it used to work fine with the use of two-way PBS signals as penalties
21:29:06  <PublicServer> <^Sp1ke^> the normal signals there also worked fine?
21:29:23  <KenjiE20> !setdef
21:29:23  <PublicServer> *** KenjiE20 has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
21:29:27  <PublicServer> <Razaekel> just trying to make it more efficient
21:29:55  <PublicServer> <^Sp1ke^> maybe normal signal+penalties?
21:30:01  <PublicServer> <^Sp1ke^> or there idd
21:30:14  <PublicServer> <Razaekel> see?
21:30:20  <nickman87> I'm back ;)
21:30:22  <PublicServer> <Razaekel> it wont go in a penalized track
21:30:23  <nickman87> !password
21:30:23  <PublicServer> nickman87: banged
21:30:45  <PublicServer> *** Nickman joined the game
21:30:49  <nickman87> didn't know this was an adult channel?
21:31:06  <KenjiE20> @devoice nickman87
21:31:06  *** Webster sets mode: -v nickman87
21:31:08  <PublicServer> <^Sp1ke^> but looking at the stations E of it seem efficient already with the normal signals
21:31:08  <KenjiE20> quiet
21:31:14  <PublicServer> <HD1Eagle> jah
21:31:22  <PublicServer> <Nickman> you cant devoice me!
21:31:30  <PublicServer> <Nickman> I'm invincible!
21:31:31  <PublicServer> <Nickman> :D
21:31:44  <PublicServer> <HD1Eagle> check cl
21:31:46  <PublicServer> <HD1Eagle> s-curve
21:31:47  <PublicServer> <Kenji> if I really wanted to
21:31:55  <PublicServer> <Kenji> I could :P
21:31:58  <PublicServer> <HD1Eagle> shouldn't be a problem
21:31:59  <PublicServer> <Nickman> :(
21:32:40  <PublicServer> <Kenji> start that train!
21:32:43  <PublicServer> <HD1Eagle> ugh?
21:32:47  <PublicServer> <Nickman> hi HD1Eagle ;)
21:32:49  <PublicServer> <Kenji> jam
21:32:52  <PublicServer> <Kenji> >_<
21:32:56  <PublicServer> <HD1Eagle> lo nickman
21:33:38  <PublicServer> <HD1Eagle> a bit heavy
21:34:03  <PublicServer> <HD1Eagle> no good
21:34:31  <PublicServer> <Razaekel> idiot train
21:34:33  <PublicServer> <HD1Eagle> still no good
21:34:42  <PublicServer> <Nickman> who changed my injection signals at 02?
21:34:43  <PublicServer> <HD1Eagle> pen with normal signals?
21:34:57  <PublicServer> <HD1Eagle> ...
21:35:00  <PublicServer> <HD1Eagle> nvm
21:35:49  <PublicServer> <HD1Eagle> looks pretty efficient as is
21:36:16  <PublicServer> <Kenji> they're always going to go as far west as poss
21:36:28  <PublicServer> <Razaekel> they dont
21:36:28  <PublicServer> <Kenji> and quit stopping trains....
21:36:31  <PublicServer> <HD1Eagle> that disproves that point
21:36:46  <PublicServer> <Razaekel> they dont go as far west as posible, all paths are equal
21:37:04  <PublicServer> <HD1Eagle> if all paths are equal, why mess
21:37:14  <PublicServer> <HD1Eagle> :P
21:37:18  <PublicServer> <Razaekel> to make them go as far away from the entry point as possible
21:37:32  <PublicServer> <HD1Eagle> they have plenty of decel room
21:37:52  <PublicServer> <HD1Eagle> in fact, full decel room
21:38:48  <PublicServer> <Razaekel> trains are getting slowed sown
21:38:50  <PublicServer> <Razaekel> down*
21:39:35  <PublicServer> <HD1Eagle> where
21:40:11  <PublicServer> <Kenji> I was scooting a couple trains over to ease the tailback
21:40:13  <PublicServer> <Razaekel> 1146
21:40:27  <PublicServer> <Razaekel> 1070
21:40:34  <PublicServer> <Razaekel> by lenfingfield docks
21:41:35  <PublicServer> <HD1Eagle> but thats impossible
21:42:49  <PublicServer> <Razaekel> watch the area at !some trains slow here
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21:43:02  <PublicServer> <Nickman> plant 3 is very low...
21:43:12  <ODM> im off, night all
21:43:16  <PublicServer> <Nickman> night
21:43:19  <PublicServer> <^Sp1ke^> i can tell why they slow down...
21:43:27  *** ODM has quit IRC
21:43:32  <PublicServer> <^Sp1ke^> sometimes there really are at the 2 tiles distance from the train infront...
21:43:38  <PublicServer> <Kenji> red lights while a train goes to the far end
21:43:49  <PublicServer> <Kenji> while another wants to go to an almost as far one
21:45:19  <PublicServer> <Kenji> tbh I think they all do it, 7 is just busier than the rest
21:45:47  <PublicServer> <^Sp1ke^> it's not like it holds up the whole network
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21:49:42  <PublicServer> <HD1Eagle> ring 1 is jamming
21:49:49  <PublicServer> <HD1Eagle> entrance n side
21:51:31  <PublicServer> <HD1Eagle> jam maintaining 50-60% of distance to fac
21:51:54  <PublicServer> <Razaekel> it's backing up because of the injector
21:52:01  <PublicServer> <Razaekel> need prios
21:54:50  *** Yexo has quit IRC
21:57:33  <PublicServer> <Razaekel> i think we can get rid of the injection timer
21:57:47  <PublicServer> <Razaekel> and just have it wait for empty prios
22:01:50  <PublicServer> <HD1Eagle> bye all, work
22:01:53  <PublicServer> *** HD1Eagle has left the game (leaving)
22:01:55  <PublicServer> <Nickman> cya
22:01:58  *** HDIEagle has quit IRC
22:03:04  <PublicServer> <^Sp1ke^> the idea of the injection timer was to not let the depots flow empty straight away?
22:03:17  <PublicServer> <^Sp1ke^> and to let them flow back in controlled with a pause
22:03:22  <PublicServer> <Razaekel> using the prios works as well
22:03:38  <PublicServer> <Razaekel> it'll only insert a train if there's a gap big enough for one
22:05:26  <PublicServer> <Razaekel> plus having a long stretch of unsignalled track acts as a delay, by making it take time for trains to get to the SL
22:05:43  <PublicServer> <^Sp1ke^> i just noticed thought it would get signalled
22:05:56  <PublicServer> <^Sp1ke^> just well leave the timer but not connect :) history! :)
22:06:13  <PublicServer> <^Sp1ke^> been doing it 's job for eh... 100+ years :)
22:06:22  <PublicServer> <^Sp1ke^> it's not really in the way :)
22:07:45  <PublicServer> <Kenji> okay 06 is getting on my nerves now
22:08:04  <PublicServer> <Nickman> why?
22:08:15  <PublicServer> <Kenji> the filter blocks it self with looping trains
22:08:26  <PublicServer> <Kenji> I'm going to shift it further down the line
22:08:34  <PublicServer> <Kenji> and try to double that whole section
22:08:47  <PublicServer> <Razaekel> the track needs to be doubled
22:09:01  <PublicServer> <Razaekel> and put prios on the injection
22:09:06  <PublicServer> <Nickman> yeah, he joins and then splits... stupid decision :)
22:09:16  <PublicServer> <Nickman> I'll start doubling ;)
22:09:36  <PublicServer> <Razaekel> move the LV/G selector closer to the entrance
22:09:50  <PublicServer> <Razaekel> put it at !selector here
22:10:06  <PublicServer> <Razaekel> cause that's just after the 3->2 merge
22:11:22  <PublicServer> *** Kenji has left the game (leaving)
22:13:23  <PublicServer> <^Sp1ke^> *gets a feeling a signal is missing @ the out of train alarm*
22:14:03  <PublicServer> <Nickman> splitting isn't correct?
22:14:06  <PublicServer> <Nickman> at 06
22:14:11  <PublicServer> <Razaekel> orders a messed up
22:14:20  <PublicServer> <Razaekel> unless you want to skip orders on all of them
22:14:27  <PublicServer> <Razaekel> let them cycle through once
22:14:32  <PublicServer> <Razaekel> and they'll be fine
22:14:36  <PublicServer> <Nickman> k
22:14:59  <PublicServer> <^Sp1ke^> btw the out of trains alarm is broken :(
22:15:02  <PublicServer> <Wall-D> all trains now in correct group :-)
22:15:10  <PublicServer> *** ShadniX has joined company #1
22:15:38  <PublicServer> <Nickman> it ain't broken, there are trains?
22:15:54  <PublicServer> <^Sp1ke^> check the LV depots?
22:15:55  <PublicServer> <^Sp1ke^> empty?
22:16:08  <PublicServer> <^Sp1ke^> that track should be there
22:16:36  <PublicServer> <Nickman> we've got noise again!
22:17:01  <PublicServer> <ShadniX> just two tiles of street
22:17:34  <PublicServer> <Nickman> now three ;)
22:17:48  <PublicServer> <^Sp1ke^> pffff
22:18:25  <PublicServer> <ShadniX> i must say that these "tycooned" logic functions are really interesting
22:18:29  <PublicServer> <^Sp1ke^> That's why the depot is connected
22:18:40  <PublicServer> <^Sp1ke^> if there are trains it goes to depot
22:18:52  <PublicServer> <ShadniX> though i don't understand half of it yet
22:19:07  <PublicServer> <Wall-D> Automatic Snow Counter needs 10^3
22:19:28  <PublicServer> <^Sp1ke^> hmmm 999 and no server crash...
22:19:33  <PublicServer> <^Sp1ke^> and HF building it :)
22:23:00  *** Brianetta has quit IRC
22:23:09  <PublicServer> <Nickman> who killed Drudhead Valley?
22:23:32  <PublicServer> <Nickman> there are 3 very good farms there...
22:24:03  <PublicServer> <Nickman> 6 even :D
22:24:18  <PublicServer> <Nickman> if someone is into it, you can build a 3-4 platform station there :D
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22:35:14  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
22:37:32  <ShadniX> !password
22:37:32  <PublicServer> ShadniX: fezzes
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22:41:57  <ShadniX> hmm - two clients doesn't seem to work stable
22:43:40  <PublicServer> <Razaekel> dont do 2 clients at once
22:44:49  <PublicServer> <Nickman> cheater! :D
22:45:10  <PublicServer> <Nickman> lot's of farms available at drudhead
22:45:11  <PublicServer> <Nickman> ;)
22:47:22  <PublicServer> <Wall-D> now the counter can go up to 9999
22:47:28  <Razaekel> NOT ENOUGH
22:47:32  <Razaekel> make it 999999
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22:47:40  *** openttdcoop sets mode: +v Godde
22:47:40  <Razaekel> or 1 shy of 1million
22:47:42  <Godde> !players
22:47:44  <PublicServer> Godde: Client 710 (Orange) is ShadniX, in company 1 (OpenTTD Coop  A/S)
22:47:44  <PublicServer> Godde: Client 612 (Orange) is X-BT, in company 1 (OpenTTD Coop  A/S)
22:47:44  <PublicServer> Godde: Client 690 (Orange) is Wall-D, in company 1 (OpenTTD Coop  A/S)
22:47:44  <PublicServer> Godde: Client 713 (Orange) is Razaekel, in company 1 (OpenTTD Coop  A/S)
22:47:44  <PublicServer> Godde: Client 715 (Orange) is Nickman, in company 1 (OpenTTD Coop  A/S)
22:47:48  <PublicServer> <Wall-D> give me the copy & paste patch
22:48:07  <PublicServer> <Razaekel> lazybone
22:48:22  <PublicServer> <Wall-D> not lazy, but fast
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22:56:38  <PublicServer> <Nickman> plant number 3 still underperorming...
22:58:23  <PublicServer> <Wall-D> good night
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22:58:58  <Razaekel> only 2 tracks are leading to plant 3
23:00:45  *** WallD has quit IRC
23:01:01  <PublicServer> <Nickman> that not good... :)
23:01:20  <Razaekel> er
23:01:22  <Razaekel> correction
23:01:31  <Razaekel> nvm
23:01:34  <Razaekel> that's right
23:01:39  <PublicServer> <Nickman> well, it is good, but could be better :D
23:01:47  <Razaekel> plant 3 doesnt have as many stations as the others do
23:01:51  <Razaekel> get more trains!
23:01:54  <PublicServer> <Nickman> nope
23:01:57  <PublicServer> <Nickman> :D
23:02:01  <PublicServer> <Nickman> you buy trains... :D
23:02:06  <Razaekel> fund farms
23:02:09  <PublicServer> <Nickman> there is a huge station spot ;)
23:02:10  <Razaekel> make stations
23:02:13  <Razaekel> make trains!
23:02:31  *** Dipher has joined #openttdcoop
23:02:36  *** openttdcoop sets mode: +v Dipher
23:02:39  <PublicServer> <Nickman> there is a spot ready for a 3-4 platform station, but that will require some magic :D
23:02:53  <Dipher> !password
23:02:53  <PublicServer> Dipher: basest
23:03:06  *** Dipher is now known as Guest510
23:03:23  <PublicServer> *** Dipher joined the game
23:03:37  *** Guest510 has quit IRC
23:04:03  <PublicServer> *** Dipher has left the game (connection lost)
23:04:22  <PublicServer> <Nickman> well, I'm off ;)
23:04:22  <PublicServer> *** Dipher joined the game
23:04:25  <PublicServer> <Nickman> cya!
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