Log for #openttdcoop on 14th July 2009:
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00:00:50  <PublicServer> <Fuco> damn the game's dead :(
00:01:07  <PublicServer> <Cutty> dead? (newbie)
00:01:18  <PublicServer> <Fuco> paused
00:01:23  <PublicServer> <Fuco> it needs at least 2 players to run
00:01:28  <PublicServer> *** Fuco has left the game (leaving)
00:01:30  <PeterT> Ill be right there
00:01:37  <PeterT> Guess not....
00:01:38  <Fuco> !password
00:01:38  <PublicServer> Fuco: uptown
00:01:45  <PublicServer> *** Fucoo joined the game
00:01:48  <PublicServer> <Fucoo> testtest
00:02:08  <PublicServer> <Fucoo> nice, stupid highlightning's off
00:02:15  <PublicServer> <Cutty> ah, yeah...  I'm just looking.. might join in a fresher game sometime
00:02:18  <PublicServer> <Fucoo> -gh
00:02:40  <PublicServer> <Fucoo> its pretty fresh
00:02:44  <PublicServer> <Fucoo> only 2 days old
00:02:46  <PublicServer> <Fucoo> or 3?
00:02:51  <PublicServer> <Cutty> really? it seems so developed already :-)
00:03:06  *** Guest1063 has quit IRC
00:03:31  *** KenjiE20|SSH has quit IRC
00:03:32  <PublicServer> <Cutty> I saw an ore mine that could perhaps use more trains, but so far nothing else I'd touch just yet
00:03:42  <Razaekel> smart man
00:03:52  <PublicServer> <Cutty> :-)
00:03:55  <PublicServer> <Fucoo> those are probably just jammed somewhere
00:04:41  <PublicServer> <Cutty> I've been playing this game and variants for a *long* time, but I've never played online before.. it's impressive.
00:05:06  <hylje> you chose the right place to start
00:05:36  <PublicServer> <Cutty> I've been lurking online for a bit. Seemed friendly here.
00:06:46  <PublicServer> <Fucoo> stupid !DIE! oil raf. is still on...
00:06:53  <PublicServer> <Fucoo> its been like 150 years now
00:07:18  <PublicServer> <Cutty> Fuco: want me to rejoin as a non-observer so the game unpauses?
00:07:36  <PublicServer> <Fucoo> dunno what to do
00:07:58  <PublicServer> <Fucoo> well we can still rebuild SLH4
00:09:37  <PublicServer> <Cutty> I'm curious about those ore trains now. brb
00:09:46  <PublicServer> *** Cutty has left the game (leaving)
00:10:19  <cutty> !password
00:10:19  <PublicServer> cutty: oddest
00:10:28  <PublicServer> *** Game unpaused (enough players)
00:10:28  <PublicServer> *** Cutty joined the game
00:13:09  <PublicServer> <Fucoo> which ore station you've been refering to?
00:14:08  <PublicServer> <Cutty> Prindinghall Mines
00:14:47  <PublicServer> <Cutty> it's jumped up a lot sinec unpausing
00:15:05  <PublicServer> <Fucoo> where
00:15:43  <PublicServer> <Cutty> almost smack in the middle
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00:16:10  <PublicServer> <Cutty> it went from 33% to 71%, so I guess it's not starved afterall
00:16:13  <PublicServer> <Fucoo> in the middle is not very clear ;d
00:16:24  <PublicServer> <Cutty> is there some better way to locate it other than by name?
00:16:45  <PublicServer> <Fucoo> well, look which hub is it connected to
00:16:52  <PublicServer> <Fucoo> tose SLH ##
00:16:57  <PublicServer> <Fucoo> those*
00:16:58  <PublicServer> <Cutty> slh01
00:17:32  <PublicServer> <Fucoo> hmm right
00:17:41  <PublicServer> <Fucoo> let's hack 6th line up there
00:17:48  <PublicServer> <Fucoo> there's one missing anyway
00:18:08  <PublicServer> <Cutty> from where to where?
00:18:18  <PublicServer> <Fucoo> all along the ring
00:18:25  <PublicServer> <Fucoo> from MSH01c
00:18:38  <PublicServer> <Cutty> ah, right... miscounted at slh01
00:21:02  <PublicServer> <Cutty> watching along to make sure I have the idea
00:27:38  <PublicServer> <Cutty> continue new lane on outside or inside then?
00:27:57  <PublicServer> <Fucoo> we switch current line 1 over that inner bridge
00:28:07  *** themroc has quit IRC
00:28:13  <PublicServer> <Fucoo> like this
00:28:57  <PublicServer> <Fucoo> bad model
00:28:58  <PublicServer> <Fucoo> ;d
00:29:03  <PublicServer> <Fucoo> need more flat land
00:29:04  <PublicServer> <Cutty> it's ok, I think I get it
00:31:49  <PublicServer> <Cutty> that signal looks right to me?
00:31:55  <PublicServer> <Fucoo> yea lol
00:32:17  <PublicServer> <Cutty> bug?
00:32:20  <PublicServer> <Fucoo> dunno
00:32:27  <PublicServer> <Fucoo> it was the prio i think
00:32:32  <PublicServer> <Cutty> ah
00:33:52  <PublicServer> <Cutty> my eyes are crossing :-)
00:35:42  *** KenjiE20|LT has joined #openttdcoop
00:35:42  *** ChanServ sets mode: +o KenjiE20|LT
00:35:46  <PublicServer> <Cutty> heh... not sure if I'm helping or just confusing things more :-)
00:35:47  *** openttdcoop sets mode: +v KenjiE20|LT
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00:37:18  <PublicServer> <Fucoo> that line 4 is weird
00:38:11  <PublicServer> <Fucoo> line 4 continue on line 3
00:38:17  <PublicServer> <Fucoo> after the !double bridge
00:40:20  <PublicServer> <Cutty> right, I can see that now, I think
00:40:58  <cutty> they're not splitting at the bridge
00:41:43  <PublicServer> <Fucoo> hmmm odd
00:42:07  <PublicServer> <Fucoo> definitely not what i'd expect
00:42:17  <PublicServer> <Cutty> yeah, signals look fine again
00:42:49  <PublicServer> <Fucoo> what the hell
00:42:50  <PublicServer> <Cutty> ah, you fixed it when I wasn't looking, what'd you do?
00:42:57  <PublicServer> <Fucoo> not working
00:52:36  <PublicServer> <Fucoo> finally
00:53:32  <HDIEagle> !password
00:53:32  <PublicServer> HDIEagle: homeys
00:53:48  <PublicServer> <Fucoo> we should merge the 6th line after this hub
00:53:59  <PublicServer> *** HD1Eagle joined the game
00:57:01  <PublicServer> <HD1Eagle> AQUALUNG!
00:57:13  <PublicServer> <Fucoo> what
00:57:33  <HDIEagle>
00:58:07  <HDIEagle> was trying to remember a song
00:58:37  <PublicServer> <Fucoo> line seems fine
00:58:50  <PublicServer> <Fucoo> ah
00:59:00  <PublicServer> <Fucoo> it mis SLH3 exit
00:59:11  *** mensi has quit IRC
00:59:19  <PublicServer> <Cutty> ah, right
01:00:00  <PublicServer> <Cutty> should we widen that to five lines then?
01:00:09  <PublicServer> <Fucoo> ye probably
01:01:05  <PublicServer> <Fucoo> damn tunneks
01:01:19  <PublicServer> <HD1Eagle> whats with road crossings
01:02:13  <PublicServer> <Cutty> this gap for line 5 needs to be wider to get the branch underneath, right?
01:02:29  <PublicServer> <Fucoo> we'll move 1 tunnel
01:02:31  <PublicServer> <Fucoo> to the north
01:02:40  <PublicServer> <Cutty> ah, I see
01:02:43  <PublicServer> <Cutty> missed that
01:02:44  <PublicServer> <Cutty> ok
01:03:13  <Suisse[Dodo]`> !password
01:03:13  <PublicServer> Suisse[Dodo]`: homeys
01:03:14  <Suisse[Dodo]`> !playercount
01:03:14  <PublicServer> Suisse[Dodo]`: Number of players: 3
01:03:39  <PublicServer> <HD1Eagle> big tf's okay, as long as you make someone else do it
01:03:58  <PublicServer> *** Suisse joined the game
01:04:06  <PublicServer> <Fucoo> ;D
01:04:19  <PublicServer> *** Suisse has left the game (connection lost)
01:04:46  <HDIEagle> set the mood
01:04:48  <PublicServer> <Fucoo> damn
01:04:50  <HDIEagle> WHAT HAPPEN
01:04:55  <Suisse[Dodo]`> ok about 800 trains... ;(
01:04:57  <PublicServer> <Fucoo> kaboom
01:05:03  <PublicServer> <Cutty> oops
01:05:12  <PublicServer> <HD1Eagle> why!!!
01:05:17  <PublicServer> <Fucoo> coz im stupid
01:09:51  <PeterT> anyone here know something about paching
01:10:09  <PeterT> (dont think i wouldnt be asking if i wasnt desperate)
01:10:10  <PublicServer> <HD1Eagle> paching?
01:10:15  <PeterT> yes
01:10:27  <PeterT> i have a question
01:10:30  <PublicServer> <HD1Eagle> sic?
01:10:34  <PublicServer> <HD1Eagle> paching, [sic]?
01:10:46  <PeterT> what is sic?
01:11:03  <PublicServer> <HD1Eagle> as is
01:11:25  <PublicServer> <Cutty> well, I broke that good
01:12:08  <PublicServer> <HD1Eagle> why don't they choose the other damn track
01:12:18  <PublicServer> <Cutty> same thing was happening with bridges
01:12:21  <PublicServer> <Fucoo> yea
01:12:24  <PeterT> i have downloaded 0.7 source, the patch is for 0.7.0, do i HAVE to branch/tag it for 0.7.0?
01:12:26  <PublicServer> <Cutty> and now I've got two trains stuck in tunnels
01:12:49  <PublicServer> <HD1Eagle> wtf
01:12:55  <PublicServer> <Fucoo> indeed
01:13:10  <PublicServer> <Cutty> this is fubar
01:13:32  <PublicServer> <Cutty> they won't exit the tunnels at all, on either side
01:13:42  <PublicServer> <Fucoo> lol @ depot
01:13:45  <PublicServer> <HD1Eagle> i'm depoting
01:13:48  <PublicServer> <Cutty> heh, works though
01:14:07  <PublicServer> <HD1Eagle> delete all infected pathing
01:14:08  <PublicServer> <Fucoo> note to myself: never use PBS again
01:14:26  <PublicServer> <HD1Eagle> that worked :D
01:14:33  <PublicServer> <Fucoo> 6th line connected
01:14:46  <cutty> other depot not working it seems
01:15:44  <PublicServer> <Cutty> ok, what's the trick?
01:15:48  <PublicServer> <HD1Eagle> hahahhaha
01:15:51  <PublicServer> <HD1Eagle> i almost crashed
01:15:59  <PublicServer> <Cutty> yeah, that was close
01:16:05  <PublicServer> <HD1Eagle> place entrance pbs signal on infected track
01:16:51  <PublicServer> <Cutty> whew, fixed now, good job
01:17:02  <PublicServer> <HD1Eagle> yty
01:17:13  <PublicServer> <HD1Eagle> i'mma do some ballsy shit now
01:17:58  <PublicServer> <Cutty> middle pair is broken too
01:18:03  <PublicServer> <HD1Eagle> how so
01:18:12  <PublicServer> <Cutty> not switching to bridge-side track
01:18:20  <PublicServer> <HD1Eagle> sign please
01:18:31  <PublicServer> <HD1Eagle> oh
01:18:39  <PublicServer> <Cutty> yeah, that
01:19:17  <PublicServer> <HD1Eagle> just delete all infected track
01:19:32  <PublicServer> <HD1Eagle> careful to disconnect infected track from other track first
01:19:33  <PublicServer> <Fucoo> look at !!!!LOL
01:19:42  <PublicServer> <HD1Eagle> oh lol
01:19:52  <PublicServer> <Fucoo> >< wtf
01:20:11  <PublicServer> <Fucoo> eeeee
01:20:18  <PublicServer> <Cutty> whoa
01:20:44  <PublicServer> <HD1Eagle> seriously, fail
01:20:45  <PublicServer> <Cutty> I'm starting to wonder if it's all my fault ;-)
01:20:51  <PublicServer> <HD1Eagle> it is your fault
01:20:52  <PublicServer> <Fucoo> why?
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01:21:10  <PublicServer> <Cutty> seems like everything I worked on has this weird infected track thing
01:21:17  <PublicServer> <Fucoo> hmm
01:21:21  <Razaekel> yer clearly doing it wrong
01:21:25  <Razaekel> and im not even in the game
01:22:31  <PublicServer> <HD1Eagle> pbs really fucked
01:22:53  <PublicServer> <Fucoo> look at !!another one
01:22:58  <Razaekel> !pssword
01:23:01  <Razaekel> !password
01:23:01  <PublicServer> Razaekel: gaping
01:23:05  <PublicServer> <Cutty> yeah, was trying to fix it
01:23:10  <PublicServer> *** Razaekel joined the game
01:23:11  <Razaekel> let me look at it
01:23:37  <PublicServer> <Fucoo> it happened to me few times earlier as well
01:23:40  <PublicServer> <Fucoo> with switchers
01:23:45  <PublicServer> <Fucoo> dunno whats that
01:23:58  <PublicServer> <Razaekel> ah
01:23:59  <PublicServer> <Razaekel> erail
01:24:04  <PublicServer> <Cutty> many times, yeah
01:24:08  <PublicServer> <Razaekel> YOU IDIOTS FORGOT ERAIL!
01:24:15  <PublicServer> <HD1Eagle> OMFG
01:24:15  <PublicServer> <Cutty> hahah
01:24:18  <PublicServer> <Fucoo> LOl
01:24:20  <PublicServer> <HD1Eagle> i'm here fixing all their shit
01:24:23  <PublicServer> <Fucoo> that wasnt me ;D
01:24:25  <PublicServer> <Cutty> totally my bad
01:24:32  <PublicServer> <Cutty> see, I thought it was me!
01:24:37  <PublicServer> <Razaekel> okay
01:24:42  <PublicServer> <Razaekel> all tracks converted to erail
01:24:49  <PublicServer> <Fucoo> we had some fun tho :D
01:25:14  <PublicServer> <HD1Eagle> yeah that was fun
01:25:19  <PublicServer> <HD1Eagle> brb, gonna slam the door on my toe
01:25:19  <PublicServer> <Razaekel> tunnels are too short
01:25:20  <PublicServer> <Cutty> you'd think with the number of times I've done that in my own games I'd have noticed it quicker ;-)
01:25:48  <PublicServer> <Fucoo> normal rails should be removed
01:26:00  <PublicServer> <HD1Eagle> nah
01:26:03  <PublicServer> <Cutty> fixed my transparency setting, should be more obvious now
01:26:04  <PublicServer> <HD1Eagle> everything should be monorail
01:26:43  <PublicServer> <HD1Eagle> what dunderhead designed !slow?
01:26:47  <PublicServer> <HD1Eagle> the fix is so obvious
01:26:55  <PublicServer> <Fucoo> where
01:27:10  <PublicServer> <Fucoo> there are two
01:27:18  <PublicServer> <HD1Eagle> the obvious one
01:27:25  <PublicServer> <HD1Eagle> near no-electricity tunnels
01:27:40  <PublicServer> <Fucoo> i see
01:27:54  <PublicServer> <Fucoo> dunno why it mixes afterall
01:28:01  <PublicServer> <Razaekel> cutty, put your tracks on erail for the love of god
01:28:36  <PublicServer> <Cutty> done already
01:40:52  <PublicServer> <HD1Eagle> pbs solves everything
01:41:39  <PublicServer> <Fucoo> i dont like it very much
01:41:46  <PublicServer> <HD1Eagle> its gratuitous
01:41:47  <PublicServer> <Fucoo> its kinda cheap
01:41:58  <PublicServer> <HD1Eagle> would look better if we had bridge renewal set :shakefist:
01:42:14  <PublicServer> <HD1Eagle> tube bridges suck >:(
01:42:38  <PublicServer> <Razaekel> whine whine you want some cheese with that whine?
01:42:59  <PublicServer> <HD1Eagle> you call this cheese?
01:44:47  <PublicServer> <Fucoo> wow even oil seem to run smooth
01:44:57  <PublicServer> <Fucoo> that's always jammed
01:45:39  <PublicServer> *** Razaekel has left the game (leaving)
01:47:31  <PublicServer> <HD1Eagle> gratuitous bridges ftw
01:47:46  <PublicServer> <Fucoo> what/
01:48:14  <PublicServer> <HD1Eagle> bridges which serve no purpose
01:48:28  <PublicServer> <Fucoo> ah
01:48:57  <PublicServer> <Fucoo> ah i see them now
01:48:58  <PublicServer> <Fucoo> ;d
01:49:09  <PublicServer> <Fucoo> tube bridges are weird
01:49:14  <PublicServer> <HD1Eagle> i hate 'em
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01:49:23  <PublicServer> <HD1Eagle> i love the conc viaducts
01:49:31  <PublicServer> <Fucoo> let's add some trains
01:49:45  <PublicServer> <Fucoo> its running too smootly
01:49:47  <PublicServer> <HD1Eagle> now, pontoon bridges
01:49:51  <PublicServer> <HD1Eagle> thats where the shits at
01:50:21  *** LittleMikey has joined #openttdcoop
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01:51:01  <PublicServer> <Fucoo> everythin seem to be connected
01:51:06  <LittleMikey> !playercount
01:51:06  <PublicServer> LittleMikey: Number of players: 3
01:51:13  <LittleMikey> !password
01:51:13  <PublicServer> LittleMikey: skated
01:51:15  <PublicServer> <Cutty> except one farm
01:51:20  <PublicServer> <Fucoo> connect it then
01:51:39  <PublicServer> <Cutty> yeah, thinking about it :-)
01:51:41  <PublicServer> *** LittleMikey joined the game
01:51:42  <PublicServer> <HD1Eagle> NEW OBJECTIVE: supply every power plant with coal
01:51:44  <PublicServer> <Fucoo> but make sure you're building erails ;D
01:52:02  <PublicServer> <Fucoo> pax is next objective
01:52:21  <PublicServer> <Fucoo> let's fund some more forests
01:52:37  <PublicServer> <HD1Eagle> you know what would make this game dead easy?
01:52:45  <PublicServer> <HD1Eagle> if we could build vertically, four tracks high
01:53:03  <PublicServer> <LittleMikey> You can do that in Locomotion can't you?
01:53:13  <PublicServer> <HD1Eagle> that sounds painful
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01:56:34  <PublicServer> <HD1Eagle> we need at least one tunnel under the water
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01:57:07  <Suisse[Dodo]`> a tunnel under the water o0 how you will do that?
01:57:23  <PublicServer> <HD1Eagle> someone's not paying attention 'v_v
01:57:52  <PublicServer> <HD1Eagle> i think i've found just the spot
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02:01:22  <PublicServer> <HD1Eagle> there's your bridge under water ^_^
02:01:38  <PublicServer> <Fucoo> tunnel
02:01:39  <PublicServer> <Fucoo> ;)
02:01:42  <PublicServer> <HD1Eagle> same thing
02:01:55  <PublicServer> <Fucoo> very nice
02:02:27  <PublicServer> <LittleMikey> Oh hey sweet I didn't know underwater tunnels got into the nightly.
02:02:32  *** PeterT has joined #openttdcoop
02:02:37  <PublicServer> <HD1Eagle> LOL
02:02:37  *** openttdcoop sets mode: +v PeterT
02:02:42  <PublicServer> <Fucoo> @_@
02:02:49  <PeterT> with what GRF does the transrapid preside in?
02:02:52  <PeterT> NARS?
02:02:56  <PublicServer> <LittleMikey> tho one must wander how you make a tunnel an inch below the lake.
02:03:03  <PublicServer> <HD1Eagle> hahhah
02:03:14  <PublicServer> <HD1Eagle> who said tunnels can't descend/ascend underground?
02:03:38  <PublicServer> <LittleMikey> Still... that river must be very shallow
02:03:40  <Suisse[Dodo]`> !save
02:03:40  <PublicServer> Saving game...
02:03:41  <PublicServer> Game saved
02:04:04  <PublicServer> <HD1Eagle> and you don't question naval bridges/aqueducts
02:04:07  <PublicServer> <HD1Eagle> :3
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02:05:03  <Suisse[Dodo]`> where you build a tunnel under the water :)?
02:05:05  <PublicServer> <Fucoo> 2 more trains to 800
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02:05:48  <PeterT> what GRF is the transrapid in?
02:05:55  <PeterT> and the ICE3?
02:06:59  <PeterT> hello?
02:07:26  <PublicServer> <Fucoo> that one we're playing with right now
02:07:42  <PublicServer> <Fucoo> 2cc train set probably
02:09:05  <Razaekel> no
02:09:06  <Razaekel> NARS
02:09:10  <Razaekel> iirc
02:09:24  <PeterT> NARS for both?
02:09:32  <Razaekel> dunno
02:09:33  <PeterT> transrapid and ice3
02:09:49  <PeterT> i think ice3 is in dutch train set, but tranrapid in nars, like you said
02:10:14  <PublicServer> <Fucoo> i can build ICE3 and there's no NARS grf
02:10:32  <PublicServer> <Fucoo> nor dutch train set
02:10:41  <PeterT> so 2cc?
02:11:01  <PublicServer> <Fucoo> it should be fairly easy to try
02:11:10  <PublicServer> <Fucoo> from there it seems its 2cc
02:12:15  <PeterT> ok
02:12:17  <PeterT> thanks
02:13:38  <Razaekel> im pretty sure NARS has a special maglev train for pax
02:13:43  <PeterT> is there a bug with city stations GRF? i can build ANY stations
02:13:50  <PeterT> (singleplayer)
02:13:51  <PublicServer> <Fucoo> ICE3 is not maglev
02:14:36  <PublicServer> <LittleMikey> I think we forgot to turn on the industrial grfs
02:14:52  <PeterT> not in game, single player
02:17:14  <PublicServer> *** LittleMikey has left the game (leaving)
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02:17:38  <PeterT> ok, ICE3 is in the 2cc set, but where is transrapid?
02:21:25  <PublicServer> <Fucoo> ok, bed time
02:21:30  <PublicServer> <HD1Eagle> fine
02:21:41  <PublicServer> <Fucoo> 4/30 AM... im really tired
02:21:48  <PublicServer> <Fucoo> but if you want to play i can leave it running
02:21:54  <PublicServer> <HD1Eagle> nah
02:22:18  <PublicServer> <Fucoo> ok then, night ;p
02:22:22  <PublicServer> <HD1Eagle> niht
02:22:25  <PublicServer> *** Fucoo has left the game (leaving)
02:22:26  <PublicServer> <Cutty> cya, t
02:22:31  <PublicServer> <Cutty> tx :-)
02:27:33  <PublicServer> <Cutty> excellent... I have successfully connected the final and most pathetic farm on the map!
02:27:40  <PublicServer> <HD1Eagle> whichone
02:28:01  <PublicServer> <Cutty> Pinhill City Farm
02:31:01  <PublicServer> <HD1Eagle> needs moar train
02:31:12  <PublicServer> <HD1Eagle> right on queue
02:31:28  <PublicServer> <Cutty> there's two trains for each good type so far
02:31:41  <PublicServer> <Cutty> not sure how long the round trip for the first train to get back will be
02:31:48  <PublicServer> <Cutty> but I'm ready to build more trains if needed
02:31:57  <PublicServer> <Cutty> that's a **long** trip bcak
02:32:00  <PublicServer> <HD1Eagle> add a train fer each
02:32:31  <PublicServer> <Cutty> yeah, I think I agree...  first train is just arriving at the drop and second is 30%
02:34:14  <PublicServer> <HD1Eagle> you know your connection is pretty redundant
02:34:47  <PublicServer> <Cutty> yeah, it's a bit overkill...
02:35:15  <PublicServer> <Cutty> outbound, I didn't want to get yelled at for a crappy merge, so I built more bridges.  :-)
02:35:28  <PublicServer> <HD1Eagle> i meant the entrance
02:35:41  <PublicServer> <HD1Eagle> could have just moved pinhill city south's entrance to yours
02:35:55  <PublicServer> <HD1Eagle> so low traffic wouldn't matter
02:36:03  <PublicServer> <Cutty> ah,
02:36:21  <PublicServer> <Cutty> oh, haha... yeah, you're right, I completely missed that
02:36:23  <PublicServer> <HD1Eagle> this way is technically better
02:36:49  <PublicServer> <Cutty> I could have routed it a little more intuitively
02:36:58  <PublicServer> <Cutty> might fix it up later
02:37:17  <PublicServer> <Cutty> still getting used to trying to make sense of so many lines
02:38:01  <PublicServer> <HD1Eagle> i'd merge them to one bridge going out since there is so little trafic
02:38:08  <PublicServer> <HD1Eagle> one bridge in anyway
02:38:51  <PublicServer> <Cutty> blocking on the way out is worse though, no?
02:39:12  <PublicServer> <HD1Eagle> i don't see it blocking
02:40:43  <PublicServer> <HD1Eagle> no, ze other way
02:40:58  <PublicServer> <Cutty> yeah, I'm just cleaning up the inbound
02:40:59  <PublicServer> <HD1Eagle> lol
02:41:59  <PublicServer> <HD1Eagle> i'm talking about removing the tunnels
02:42:42  <PublicServer> <Cutty> ok, but if I do that I'd be risking these trains blocking traffic to PH South if something goes wrong, no?
02:42:53  <PublicServer> <Cutty> with the tunnels there's lots of overflow
02:43:30  <PublicServer> <HD1Eagle> thats easily fixed by not putting so many trains down :3
02:43:44  <PublicServer> <HD1Eagle> doesn't really matter, the change is all cosmetic
02:44:40  <PublicServer> <Cutty> though this is easier to understand at a glance
02:44:44  <PublicServer> <Cutty> than before
02:45:08  <PublicServer> <HD1Eagle> you can use A to supply B and C
02:45:13  <PublicServer> <HD1Eagle> thus eliminating tunnels
02:46:32  <PublicServer> <Cutty> ah, sure, yeah
02:46:54  <PublicServer> <Cutty> I might have rerouted something like that in the first place if I'd noticed/understood C
02:47:01  <PublicServer> <HD1Eagle> want me to do it?
02:47:05  <PublicServer> <HD1Eagle> >:D
02:47:18  <PublicServer> <Cutty> sure, ga, I'll watch
02:48:18  <PublicServer> <HD1Eagle> s'all there is to it
02:48:23  <PublicServer> <Cutty> I was trying to mess with as little of what existed as possible for the first time around ;-)
02:48:41  <PublicServer> <HD1Eagle> its your network to fuck with
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02:51:03  <PublicServer> <Cutty> why the tweak to the entry tracks?
02:51:15  <PublicServer> <HD1Eagle> buffer wasn't big enough
02:51:26  <PublicServer> <HD1Eagle> still isn't
02:51:32  <PublicServer> <Cutty> ah,
02:51:56  <PublicServer> <HD1Eagle> wait, yeah it was
02:52:29  <PublicServer> <Cutty> doesn't matter much either way, I guess
02:52:38  <PublicServer> <HD1Eagle> nope
02:55:45  <PublicServer> <HD1Eagle> lol blimp has helo takeoff sound
02:57:31  <PublicServer> <Cutty> oh, I'd never notice... I keep the sound off
03:02:22  <PublicServer> <HD1Eagle> What if an OpenTTD Coop player designed a U.S. freeway interchange?
03:02:44  <PublicServer> <Cutty> it would become a major tourist attraction?
03:02:49  <PublicServer> <HD1Eagle> Cars crashed! 8 people killed in fireball!
03:02:59  <PublicServer> <Cutty> <popcorn>
03:03:54  <PublicServer> <Cutty> Sardtown LS 2's catchment doesn't pick up LS from one farm... what's the "best" solution?
03:04:33  <PublicServer> <HD1Eagle> wut?
03:04:42  <PublicServer> <HD1Eagle> oh, walk it
03:04:55  <PublicServer> <Cutty> ok
03:05:09  <PublicServer> <HD1Eagle> dere
03:05:17  <PublicServer> <Cutty> just beat me :-)
03:06:38  <PublicServer> <Cutty> cool, well I gotta run... thanks for the pointers
03:06:41  <PublicServer> <HD1Eagle> bye
03:06:46  <PublicServer> <HD1Eagle> hav fun
03:07:07  <PublicServer> <Cutty> thanks, you too! sorry I'm killing the game for ya ;-)
03:07:22  <PublicServer> *** Cutty has left the game (connection lost)
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04:03:59  <HDIEagle> rage
04:06:51  <HDIEagle> i say agRAGE
04:11:54  <HDIEagle> !password
04:11:54  <PublicServer> HDIEagle: queasy
04:12:04  <PublicServer> *** HD1Eagle joined the game
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04:32:59  <HDIEagle> !help
04:32:59  <PublicServer> HDIEagle:
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04:52:49  <HDIEagle> hello mixrin
04:52:56  <mixrin> HDIEagle, hello
04:54:47  <HDIEagle> lol, no "45 degree turns" rule
05:00:30  <mixrin> :)
05:02:25  <HDIEagle> !password
05:02:25  <PublicServer> HDIEagle: stunts
05:02:46  <PublicServer> *** HD1Eagle joined the game
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06:27:14  <HDIEagle> odm?
06:28:01  <ODM> yes?
06:28:17  <HDIEagle> wazza
06:28:26  <ODM> the ceiling mostly
06:28:40  <HDIEagle> whassa you ceiling!
06:28:51  <ODM> clean it even more?:D
06:33:59  <HDIEagle> wait, you used "more"
06:34:01  <HDIEagle> :?
06:43:17  <ODM> yes, its how i spend my afternoons.
06:43:27  <HDIEagle> so,
06:43:56  <HDIEagle> wow
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06:45:30  <HDIEagle> 'lo spike
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07:07:07  <Webster> Latest update from blog: Asynchronous SRNW stations <> || Checking the archive & userpages <> || (Re)-Introducing Main Station Hubs <> || Big hubs in a nutshell – finding a universal hub design <> || Various degrees of terraforming <> || About Curve Lengths <> || OSQC#01 (finally) finished <> || Now testing: infrastructure sharing patch beta2 <> || PSG 138 Review & new game <> || New member for #openttdcoop: KenjiE20 <>
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07:37:06  <HDIEagle> !players
07:37:08  <PublicServer> HDIEagle: There are currently no clients connected to the server
07:41:18  <ShadniX> !password
07:41:18  <PublicServer> ShadniX: scouts
07:41:40  <PublicServer> *** ShadniX joined the game
07:42:02  <HDIEagle> bb n a few
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07:48:45  <HDIEagle>  !password
07:48:45  <PublicServer> HDIEagle: scouts
07:49:03  <PublicServer> *** Game unpaused (enough players)
07:49:03  <PublicServer> *** HD1Eagle joined the game
07:52:07  <ODM> ooh battlefield 1943
07:52:13  <PublicServer> <HD1Eagle> hurrr
07:55:14  <PublicServer> *** HD1Eagle has left the game (connection lost)
07:55:14  <PublicServer> *** Game paused (not enough players)
07:55:33  <HDIEagle> ack
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07:56:06  <nlhans> !password
07:56:06  <PublicServer> nlhans: pantry
07:56:12  <PublicServer> *** Game unpaused (enough players)
07:56:13  <PublicServer> *** Hans joined the game
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07:59:01  <PublicServer> <HD1Eagle> sup guys
07:59:04  <PublicServer> <Hans> hey
07:59:48  <PublicServer> <Hans> shall I try to add switc hers near !add switchers?
08:00:03  <PublicServer> <HD1Eagle> seems redundant, w/e
08:00:20  <PublicServer> <Hans> redundant?
08:20:10  <PublicServer> <HD1Eagle> done, goodnight
08:20:13  <PublicServer> <Hans> bye
08:20:22  <PublicServer> *** HD1Eagle has left the game (leaving)
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08:20:32  <HDIEagle> bye godde
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08:21:05  <Godde> !password
08:21:05  <PublicServer> Godde: whines
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08:23:48  * DASPRiD huggles narc 
08:30:20  <ODM> hey guys
08:35:46  <nlhans> Hey ODM
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09:02:13  <Webster> Latest update from monitor: [unreachable] - DevZone <>
09:03:14  <planetmaker> ^ Ammler
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09:18:11  <Webster> Latest update from monitor: [OK] - DevZone <>
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09:59:34  <LittleMikey> !playercount
09:59:35  <PublicServer> LittleMikey: Number of players: 0
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10:21:06  <mixrin> !password
10:21:06  <PublicServer> mixrin: bidden
10:21:17  <PublicServer> *** mixrin joined the game
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10:32:34  *** openttdcoop sets mode: +v Farden
10:32:36  <Farden> hi there
10:32:40  <Farden> !playercount
10:32:40  <PublicServer> Farden: Number of players: 1
10:32:43  <Farden> !revision
10:32:43  <PublicServer> Farden: Game version is r16782
10:32:50  <Farden> !password
10:32:50  <PublicServer> Farden: blends
10:33:28  <PublicServer> *** Game unpaused (enough players)
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11:37:13  <Maza> !dl win32
11:37:13  <PublicServer> Maza:
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11:42:34  <Nickman87> !players
11:42:35  <PublicServer> Nickman87: There are currently no clients connected to the server
11:42:36  <Nickman87> !password
11:42:36  <PublicServer> Nickman87: induct
11:42:58  <PublicServer> *** Nickman joined the game
11:43:36  <planetmaker> Nickman87, did you actually test your srnw station with more than three stations for a single industry and cargo?
11:44:06  <Nickman87> I made 5 platforms in the previous game which worked well?
11:44:18  <Nickman87> But It coul dbe that it worked well because there were multiple industries?
11:44:29  <Nickman87> didn't test is for a single industrie with high capacity
11:44:31  <planetmaker> I would guess so. :)
11:44:34  <Nickman87> but I think it should work?
11:44:39  <Nickman87> you tried it?
11:44:42  <planetmaker> Well... no.
11:44:57  <planetmaker> But if memory serves me well, only two stations will receive cargo
11:45:07  <Nickman87> Yeah, it is explained in the post?
11:45:13  <Nickman87> That the ratings switch
11:45:23  <Nickman87> but it could be that it doesn't work well on one industry...
11:45:27  <Nickman87> I'll give it a try later on ;)
11:45:30  <planetmaker> uh? Is it? I must have missed that
11:45:32  <planetmaker> :)
11:45:50  <Nickman87> yeah, I explained a bit about the switching ratings and that only two stations per cycle get cargo
11:46:00  <Nickman87> but I'll give it a test run on a signle industry ;)
11:47:21  <planetmaker> :) right. I somehow must have skipped that paragraph :)
11:47:54  <planetmaker> But I think it might need testing a bit more. But good that you're aware of it :)
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12:00:09  <Fuco> !password
12:00:09  <PublicServer> Fuco: testis
12:00:15  <PublicServer> *** Game unpaused (enough players)
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12:05:05  <mixrin> planetmaker, pong :>
12:09:31  <PublicServer> *** Nickman has left the game (connection lost)
12:09:31  <PublicServer> *** Game paused (not enough players)
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12:19:32  <planetmaker> pong pong pong plop
12:25:32  <PublicServer> <Fucoo> anyone want to join?
12:25:37  <PublicServer> <Fucoo> game's frozen :(
12:26:12  <PublicServer> <Fucoo> btw, goods pickup is terminus now ;p
12:27:03  <planetmaker> hm... I could swear I copied the scn. I guess I didn't and only looked at it.
12:28:03  <planetmaker> !rcon pwd
12:28:03  <PublicServer> planetmaker: /home/openttd/svn-public/autopilot/save/
12:28:41  <planetmaker> <-- @ mixrin
12:28:47  <planetmaker> :)
12:29:17  <Nickman87> !password
12:29:17  <PublicServer> Nickman87: uppers
12:29:30  <PublicServer> *** Game unpaused (enough players)
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12:29:40  <PublicServer> <Nickman> hi
12:29:49  <PublicServer> <Fucoo> hi
12:35:22  <PublicServer> <Nickman> now we need more goods trains!
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12:37:59  <mensi> !password
12:37:59  <PublicServer> mensi: averts
12:38:18  <Maza> when picking up stuff from production sites, should trains wait for full load or continue immediately?
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12:41:21  <^Spike^> !password
12:41:21  <PublicServer> ^Spike^: averts
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12:44:22  <PublicServer> <Nickman> hi spike
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13:15:43  <PublicServer> <Fucoo> why trains never use bypass on my switchers... i think im doing something wrong
13:15:59  <PublicServer> <Fucoo> can some1 check !!what's wrong?
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13:19:07  <PublicServer> <Nickman> I'll check :)
13:19:22  <PublicServer> <Fucoo> thanks
13:19:30  <PublicServer> <Nickman> should there be something wrong? :)
13:19:43  <PublicServer> <Fucoo> watch it for a while, when the train stuck
13:19:46  <PublicServer> <Fucoo> they wont use bypass
13:19:55  <PublicServer> <Nickman> to many signals :)
13:20:13  <PublicServer> <Nickman> lets try this
13:20:14  <PublicServer> *** mensi has left the game (connection lost)
13:20:38  <mensi> wtf?
13:20:49  <PublicServer> <Nickman> game doesn't likeyou mensi... :)
13:21:09  <PublicServer> <Fucoo> see
13:21:37  <PublicServer> <Nickman> hmmm
13:21:38  <PublicServer> <Nickman> strange
13:21:46  <PublicServer> <Nickman> wait
13:22:21  <PublicServer> <Nickman> hmmmm
13:22:26  <PublicServer> <Fucoo> should bypass go after penalty?
13:22:35  <PublicServer> <Nickman> don't know, but think it was a bit short
13:22:44  <PublicServer> <Nickman> Wait for it to move and we'll test again ;)
13:22:53  <PublicServer> <Nickman> hmmmm
13:23:01  <PublicServer> <Fucoo> they have free track
13:23:13  <PublicServer> <Nickman> they must really hate you're bypass :D
13:23:39  <PublicServer> <Fucoo> i tried presignals too
13:23:46  <PublicServer> <Nickman> now they do
13:23:47  <PublicServer> <Nickman> :)
13:23:48  <PublicServer> <Fucoo> hmm
13:23:59  <PublicServer> <Nickman> but strange indeed
13:24:00  <PublicServer> <Fucoo> look at the other one
13:24:12  <PublicServer> <Nickman> I do think it was related to the length?
13:24:18  <PublicServer> <Fucoo> see
13:24:20  <PublicServer> <Fucoo> ><
13:24:36  <PublicServer> <Fucoo> weird
13:25:47  <PublicServer> <Fucoo> ok so it seems it should be longer
13:25:52  <PublicServer> <Nickman> I always make them skip the normal penalty
13:26:02  <PublicServer> <Nickman> an then add a seperate one to the overpass so they don't use it all the time :D
13:26:17  <PublicServer> <Nickman> you have to be carefull about the start of the overtake lane too
13:26:30  <PublicServer> <Nickman> not to short, but also not to long from the switching part :)
13:26:44  <PublicServer> <Fucoo> i try to make it TL+1
13:26:55  <PublicServer> <Nickman> that's about right yes :)
13:27:20  <PublicServer> <Nickman> but you have to look at the piece of diagonal track to ;)
13:33:16  <PublicServer> <Nickman> we have 6 ML's all the way around, EXEPT for the south east corner? :D
13:33:29  <PublicServer> <Nickman> why is that? :D
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13:40:58  <PublicServer> <Nickman> is there a quick key do delete signs? :p
13:41:32  <PublicServer> <Fucoo> ctrl+click
13:41:39  <PublicServer> <Nickman> nice :p
13:44:27  <hylje> !password
13:44:27  <PublicServer> hylje: shriek
13:44:39  <PublicServer> *** hylje joined the game
13:45:06  <mensi> in my experience, the penalty should be after the normal track and the bypass merge again
13:45:20  <mensi> + bypass and normal track should have the same amount of signals
13:45:30  <mensi> + the bypass should be as short as possible
13:46:36  <PublicServer> <hylje> why the hell are we still using road bits as penalty
13:46:40  <PublicServer> <hylje> goddamn bells
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13:48:59  <Webster> Latest update from monitor: [unreachable] - <>
13:49:57  <PublicServer> *** SmatZ joined the game
13:52:45  <PublicServer> <Nickman> could someone check !better joiner...
13:52:49  <PublicServer> <Nickman> I extended the 6th ML
13:53:40  <PublicServer> <Fucoo> LOOOOOOOOOOOL
13:53:48  <PublicServer> <Nickman> what? :)
13:53:49  <PublicServer> <Fucoo> check !!!lol
13:53:52  <PublicServer> <SmatZ> ummm
13:53:53  <PublicServer> <Fucoo> UBER!
13:54:03  <PublicServer> <Nickman> hahaha :D
13:54:06  <PublicServer> <Fucoo> FTW prio
13:54:08  <PublicServer> <Nickman> he killed himself :D
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13:54:22  <PublicServer> <hylje> awesome prio
13:54:34  <PublicServer> <Nickman> thats better :)
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13:59:43  <PublicServer> <Fucoo> you forgot to add iron entry
13:59:48  <PublicServer> <Fucoo> n line 6
13:59:49  <PublicServer> <Nickman> ?
13:59:50  <PublicServer> <Nickman> :D
13:59:53  <PublicServer> <Nickman> oops
13:59:54  <PeterT> can i help with anything in game?
13:59:57  <PublicServer> <Nickman> can you add?
14:00:06  <PublicServer> <Fucoo> its quite a mess there
14:00:07  <PublicServer> <Fucoo> ;p
14:00:34  <mixrin> planetmaker, awesome ^_^
14:00:59  <PeterT> yes i can add
14:02:55  <PublicServer> <Nickman> I'll add the steel exit
14:03:52  <PublicServer> <Nickman> hacked it in :D
14:06:38  <PeterT> hmm, is everyone having the problem connecting to
14:06:50  <Nickman87> it was down yesterday, I'll check
14:06:58  <KenjiE20> [14:48] <@Webster> Latest update from monitor: [unreachable] - <>
14:07:00  <Nickman87> down again... :D
14:08:52  <PublicServer> <SmatZ> why do we play with fluctuating economy?
14:08:53  <PeterT>  :(
14:11:09  <PublicServer> <Nickman> looking better now the corner :)
14:11:27  <PublicServer> <Fucoo> yep
14:12:29  <PublicServer> <Fucoo> ah
14:15:10  <PublicServer> <SmatZ> Nickman: use two-way signals at switchers
14:15:15  <PublicServer> <SmatZ> also, try to prevent desyncs
14:15:20  <PublicServer> <Nickman> where?
14:15:36  <PublicServer> <SmatZ> but I fixed some already
14:15:51  <PublicServer> <Nickman> yeah, those were long time ago :)
14:16:08  <PublicServer> <Nickman> you mean double signals at crossings?
14:16:38  <PublicServer> <hylje> at bypass splits
14:16:55  <PublicServer> <Nickman> I HATE SLH04a, it jams ALL the time!
14:17:14  <SmatZ> !rcon set economy
14:17:14  <PublicServer> SmatZ: Current value for 'economy' is: '1' (min: 0, max: 1)
14:17:20  <PublicServer> <Nickman> I ahve, many times :D
14:17:26  <PublicServer> <hylje> DO IT AGAIN
14:17:43  <PublicServer> <Nickman> :D
14:17:45  <PublicServer> <^Sp1ke^> hmmm all goods trains waiting for loading...
14:17:57  <PublicServer> <Nickman> but lots of trains jamming at the stations... thats the problem
14:18:04  <PublicServer> <Nickman> lol
14:18:22  <PublicServer> <Nickman> only 2,974 crates of goods?
14:18:39  <PublicServer> <Nickman> entire ML was jammed... could be the problem
14:18:43  <PublicServer> <^Sp1ke^> if that's the case then maybe there are too many trains for a few SL stations?
14:19:07  <PublicServer> <Nickman> can I kill the stupid airport???
14:19:12  <PublicServer> <Nickman> linfingly airport
14:19:23  <PublicServer> <hylje> yea
14:19:28  <PublicServer> <hylje> remember to kill the planes too
14:19:31  <PublicServer> <SmatZ> we have to wait until the recession is over
14:19:35  <PublicServer> <Nickman> :p
14:19:43  <PublicServer> <hylje> hurr i am plane
14:20:24  *** PeteT has joined #openttdcoop
14:20:29  *** openttdcoop sets mode: +v PeteT
14:20:34  *** PeteT has quit IRC
14:20:41  <PeterT> oops, doulbe join
14:21:06  <mensi> !password
14:21:06  <PublicServer> mensi: crusty
14:21:17  <PublicServer> *** mensi joined the game
14:21:48  <mensi> mmmmmonster jamamamamam
14:21:58  <PublicServer> <Nickman> problem is not the SLH 04a, the problem is all the trains that are jamming there, waiting to enter the stetion
14:21:59  <PublicServer> *** SmatZ has left the game (connection lost)
14:23:07  <PublicServer> *** SmatZ joined the game
14:25:20  <SmatZ> !rcon set inflation
14:25:20  <PublicServer> SmatZ: Current value for 'inflation' is: 'off' (min: 0, max: 1)
14:25:27  <SmatZ> !rcon set economy
14:25:27  <PublicServer> SmatZ: Current value for 'economy' is: '1' (min: 0, max: 1)
14:25:33  <SmatZ> !rcon set economy 0
14:25:39  <SmatZ> no more recessions :-p
14:25:48  <SmatZ> !rcon set economy
14:25:48  <PublicServer> SmatZ: Current value for 'economy' is: '0' (min: 0, max: 1)
14:26:15  <PublicServer> <Nickman> I sent some trains to depot
14:26:19  <PublicServer> <Nickman> they were bugging me! :D
14:26:46  <PublicServer> <Nickman> good station is getting back on it's feet :)
14:28:15  *** Suisse[Dodo]` has quit IRC
14:33:16  <PublicServer> *** SmatZ has left the game (leaving)
14:35:38  <PublicServer> <hylje> nearly 60 years old supersonic jets
14:37:19  <PublicServer> <hylje> i now have butchered the landscape in the goods ML in order to make the rail foundations less like just slapped on there
14:38:06  <PublicServer> <Nickman> where? :)
14:38:21  <PublicServer> <hylje> goods to dover
14:38:29  <PublicServer> <hylje> i'll do the other side too
14:38:46  <PublicServer> <Nickman> don't kill the river ;)
14:39:17  <PublicServer> <hylje> you see how the lower two tracks are neatly just high enough to not touch the river below
14:39:26  <PublicServer> <hylje> in !here
14:39:46  <PublicServer> <Nickman> :)
14:41:17  *** [com]buster has joined #openttdcoop
14:41:17  *** ChanServ sets mode: +o [com]buster
14:41:22  *** openttdcoop sets mode: +v [com]buster
14:42:31  *** Thijs has joined #openttdcoop
14:42:31  *** openttdcoop sets mode: +v Thijs
14:43:01  <Thijs> !password
14:43:01  <PublicServer> Thijs: doused
14:43:12  <Thijs> !download
14:43:12  <PublicServer> Thijs: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
14:43:21  <Thijs> !download win32
14:43:21  <PublicServer> Thijs:
14:46:30  <PublicServer> <Nickman> iron drop definately needs a better station...
14:46:43  *** Thijs has quit IRC
14:46:43  <PublicServer> <Fucoo> add few more lines
14:47:06  <PublicServer> <Nickman> need balancing to ALL platforms :D
14:47:21  <hylje>
14:47:22  <Webster> Title: YouTube - Kouvola - Helsinki, junalla viidessä minuutissa / by train in five minutes (at
14:47:28  <PublicServer> <Fucoo> not really, just add more platforms;D
14:47:31  <PublicServer> <Fucoo> like primary drop
14:50:24  *** Thijs has joined #openttdcoop
14:50:29  *** openttdcoop sets mode: +v Thijs
14:51:16  <PublicServer> <Nickman> yeah :)
14:52:03  *** Thijs has quit IRC
14:53:33  *** Thijs has joined #openttdcoop
14:53:38  *** openttdcoop sets mode: +v Thijs
14:57:04  *** Thijs has quit IRC
15:00:18  *** Thijs has joined #openttdcoop
15:00:23  *** openttdcoop sets mode: +v Thijs
15:00:23  <Thijs> !password
15:00:23  <PublicServer> Thijs: gobbed
15:01:19  <PublicServer> <Fucoo> it seems like iron trains are only using track 6
15:01:21  <PublicServer> <Fucoo> ;p
15:01:25  <PublicServer> <Nickman> yeah :D
15:02:01  <PublicServer> <Fucoo> well, most of them have to go round the whole ring so they're switched to the side
15:02:12  <PublicServer> <Nickman> yup
15:03:29  *** [com]buster has quit IRC
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15:03:54  *** ChanServ sets mode: +o [com]buster
15:03:59  *** openttdcoop sets mode: +v [com]buster
15:06:18  <PublicServer> <hylje> now comes the hard part
15:06:27  <PublicServer> <Nickman> yup, the crazy part! :D
15:06:31  <PublicServer> <Fucoo> what?
15:06:42  <PublicServer> <Nickman> he is making the good line pretty :)
15:06:44  <PublicServer> <hylje> smoothening of the goods ml
15:07:25  <PublicServer> <Fucoo> ah
15:07:50  <PublicServer> <Fucoo> brb
15:07:53  <PublicServer> *** Fucoo has left the game (leaving)
15:09:18  *** Thijs_ has joined #openttdcoop
15:09:23  *** openttdcoop sets mode: +v Thijs_
15:13:47  *** Suisse has joined #openttdcoop
15:13:53  *** openttdcoop sets mode: +v Suisse
15:14:05  *** Thijs__ has joined #openttdcoop
15:14:10  *** openttdcoop sets mode: +v Thijs__
15:16:36  *** Thijs has quit IRC
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15:17:44  *** openttdcoop sets mode: +v Thijs
15:19:17  <Thijs> !password
15:19:17  <PublicServer> Thijs: uphill
15:20:07  *** Thijs_ has quit IRC
15:22:12  *** Thijs__ has quit IRC
15:23:01  <PublicServer> *** Player #1 has left the game (connection lost)
15:23:20  *** Thijs_ has joined #openttdcoop
15:23:25  *** openttdcoop sets mode: +v Thijs_
15:24:16  *** Thijs_ has quit IRC
15:24:29  <PublicServer> *** Nickman has left the game (connection lost)
15:25:43  *** themroc has joined #openttdcoop
15:25:48  *** openttdcoop sets mode: +v themroc
15:26:36  *** Nickman_87 has joined #openttdcoop
15:26:41  *** openttdcoop sets mode: +v Nickman_87
15:26:43  <Nickman_87> !password
15:26:43  <PublicServer> Nickman_87: irises
15:27:02  <PublicServer> <hylje> pwetty!
15:27:13  <PublicServer> *** Nickman has left the game (connection lost)
15:27:15  <PublicServer> <hylje> apart from !longer curves
15:27:33  <Nickman_87> trying to join again...
15:27:42  <PublicServer> *** Nickman has left the game (connection lost)
15:27:48  <Nickman_87> !password
15:27:48  <PublicServer> Nickman_87: irises
15:28:01  <Nickman_87> who is connecting before me?
15:28:31  *** Nickman87 has quit IRC
15:28:34  <PublicServer> *** Nickman has left the game (connection lost)
15:28:43  *** Nickman_87 is now known as Nickman87
15:28:46  <Nickman87> !password
15:28:46  <PublicServer> Nickman87: irises
15:29:15  *** Misza has joined #openttdcoop
15:29:20  *** openttdcoop sets mode: +v Misza
15:29:42  *** Thijs has quit IRC
15:29:53  <Nickman87> can't join :(
15:30:09  <PublicServer> *** Nickman has left the game (connection lost)
15:32:03  <PublicServer> *** Nickman has left the game (connection lost)
15:32:20  <Nickman87> !password
15:32:20  <PublicServer> Nickman87: irises
15:33:50  <Nickman87> Ammler, you here? :)
15:34:49  *** phatmatt has joined #openttdcoop
15:34:54  *** openttdcoop sets mode: +v phatmatt
15:35:09  <mixrin> !password
15:35:09  <PublicServer> mixrin: irises
15:35:15  *** phatmatt has quit IRC
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15:35:39  *** openttdcoop sets mode: +v phatmatt
15:36:14  <mixrin> * Thijs ( зашел на канал #openttdcoop
15:36:14  <mixrin> * openttdcoop дал голос Thijs
15:36:15  <mixrin> <Thijs> !password
15:36:15  <mixrin> <PublicServer> Thijs: uphill
15:36:15  <mixrin> * Thijs_ ушел (Ping timeout: 480 seconds)
15:36:16  <mixrin> * Thijs__ ушел (Ping timeout: 480 seconds)
15:36:35  <Nickman87> !info
15:36:35  <PublicServer> Nickman87: #:1(Orange) Company Name: 'Dover International'  Year Founded: 1950  Money: 16343175173  Loan: 10000  Value: 16354209789  (T:846, R:71, P:42, S:3) unprotected
15:36:49  <mixrin> sorry for localized lines :> last 2 lines - ping timeout
15:37:01  <PublicServer> *** phatmatt has left the game (connection lost)
15:37:02  <mixrin> seems like server should be rebooted
15:37:19  <KenjiE20> erm... you that's and irc ping out right?
15:37:24  <KenjiE20> s/and/an/
15:38:02  <Nickman87> can't join so... :s
15:38:04  <PublicServer> *** Nickman has left the game (connection lost)
15:38:10  <PublicServer> *** phatmatt has left the game (connection lost)
15:38:17  <Nickman87> can you restart server KenjiE20?
15:38:58  <mixrin> KenjiE20, Thijs in front of us
15:39:09  <mixrin> but his connection went dead
15:39:27  <KenjiE20> no he isn't
15:39:31  <mixrin> try to connect
15:39:42  <KenjiE20> !players
15:39:43  <PublicServer> KenjiE20: Client 323 is Kenji, a spectator
15:39:43  <PublicServer> KenjiE20: Client 317 (Orange) is mixrin, in company 1 (Dover International)
15:39:43  <PublicServer> KenjiE20: Client 283 (Orange) is hylje, in company 1 (Dover International)
15:39:43  <PublicServer> KenjiE20: Client 281 (Orange) is ^Sp1ke^, in company 1 (Dover International)
15:39:43  <PublicServer> KenjiE20: Client 291 (Orange) is Player, in company 1 (Dover International)
15:39:45  <PublicServer> KenjiE20: Client 287 (Orange) is mensi, in company 1 (Dover International)
15:39:45  <KenjiE20> ^
15:39:54  <KenjiE20> notice how I'm listed
15:39:58  <KenjiE20> yet not in
15:40:02  <Nickman87> !password
15:40:02  <PublicServer> Nickman87: bureau
15:40:12  <mixrin> i want to believe
15:40:16  <KenjiE20> there is a stalled client however
15:40:23  <PublicServer> *** Nickman has left the game (connection lost)
15:40:28  <KenjiE20> I'm guessing player
15:42:33  <mixrin> KenjiE20,
15:43:23  <KenjiE20> why are you showing me what I already know?
15:43:25  <Nickman87> same here...
15:43:35  <Nickman87> so, no rebooting is possible?
15:43:40  <Nickman87> Ammler does it all the time :D
15:44:01  <^Spike^> a stalled connection normally should timeout... if coded right that is
15:44:12  *** [com]buster has quit IRC
15:44:15  <PublicServer> *** Game paused (not enough players)
15:44:43  *** [com]buster has joined #openttdcoop
15:44:43  *** ChanServ sets mode: +o [com]buster
15:44:48  *** openttdcoop sets mode: +v [com]buster
15:45:25  <PublicServer> *** mixrin has left the game (connection lost)
15:45:42  <Ammler> !rcon kick 323
15:45:42  <PublicServer> Ammler: *** Kenji has left the game (kicked by server)
15:45:46  *** Nickman_87 has joined #openttdcoop
15:45:51  *** openttdcoop sets mode: +v Nickman_87
15:45:52  <Nickman_87> !password
15:45:52  <PublicServer> Nickman_87: bureau
15:45:53  <Ammler> !rcon kick 317
15:45:53  <PublicServer> Ammler: ERROR: Client not found
15:46:02  <Nickman_87> hi Ammler :)
15:46:16  <PublicServer> *** Nickman joined the game
15:46:34  <Ammler> just kicked all "waiting" clients
15:46:54  <KenjiE20> so t'was mixrin
15:47:09  <mixrin> ?? O_o
15:47:28  <KenjiE20> the two clients waiting were me and you
15:47:41  <Ammler> seems so
15:47:43  <KenjiE20> and I only started waiting after all this
15:47:58  <mixrin> nickman was first waiting, no?
15:48:03  <Nickman_87> I stopped waiting ;)
15:48:05  <KenjiE20> he kepts d/cing
15:48:08  <KenjiE20> -s
15:48:10  <Ammler> no
15:48:32  <Nickman_87> !players
15:48:34  <PublicServer> Nickman_87: Client 327 (Orange) is Nickman, in company 1 (Dover International)
15:48:34  <PublicServer> Nickman_87: Client 283 is hylje, a spectator
15:48:34  <PublicServer> Nickman_87: Client 281 is ^Sp1ke^, a spectator
15:48:34  <PublicServer> Nickman_87: Client 287 is mensi, a spectator
15:48:40  <Nickman_87> so, why all the spectating! :D
15:49:10  <KenjiE20> because I shifted them all, trying to figure it out :P
15:49:23  <KenjiE20> the fact they haven't come back to company means they should be spec'ing anyway
15:49:37  <Nickman_87> indeed :)
15:50:06  *** themroc has quit IRC
15:50:55  <Mark> ahoy
15:51:11  <mensi> Nod ya head!
15:51:25  <Nickman_87> hi
15:51:42  *** Nickman87 has quit IRC
15:51:50  *** Nickman_87 is now known as Nickman87
15:52:22  *** Misza has quit IRC
15:56:16  <PublicServer> *** Nickman has left the game (connection lost)
15:56:44  *** Nickman87 has quit IRC
16:00:00  <PublicServer> *** mensi has left the game (leaving)
16:02:20  <Fuco> !password
16:02:20  <PublicServer> Fuco: ciders
16:02:27  <PublicServer> *** Fucoo joined the game
16:03:52  *** Thijs_ has joined #openttdcoop
16:03:57  *** openttdcoop sets mode: +v Thijs_
16:03:58  <Thijs_> !password
16:03:58  <PublicServer> Thijs_: ciders
16:04:11  *** Nickman87 has joined #openttdcoop
16:04:16  *** openttdcoop sets mode: +v Nickman87
16:04:36  <PublicServer> *** Game unpaused (enough players)
16:04:36  <PublicServer> *** Player joined the game
16:05:57  *** Misza has joined #openttdcoop
16:06:02  *** openttdcoop sets mode: +v Misza
16:08:07  <PublicServer> *** hylje has joined company #1
16:08:44  <PublicServer> <hylje> a pesky refinery has disappeared
16:08:51  <PublicServer> <hylje> unlike those handful of pesky power plants
16:10:11  <PublicServer> *** Player has left the game (connection lost)
16:11:58  <PublicServer> *** ^Sp1ke^ has joined company #1
16:13:56  <PublicServer> *** hylje has left the game (leaving)
16:14:02  *** phatmatt has quit IRC
16:14:32  *** phatmatt has joined #openttdcoop
16:14:34  <Nickman87> nobody here to play?
16:14:37  *** openttdcoop sets mode: +v phatmatt
16:14:51  <Nickman87> !password
16:14:51  <PublicServer> Nickman87: rinsed
16:15:01  <planetmaker> everybody is only here to watch YOU play :)
16:15:06  <PublicServer> *** Nickman joined the game
16:15:08  <PublicServer> <Fucoo> any idea what to do
16:15:09  <Nickman87> haha :D
16:15:19  <PublicServer> *** phatmatt joined the game
16:17:26  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
16:17:52  *** Thijs_ has quit IRC
16:18:00  <PublicServer> *** phatmatt has joined spectators
16:18:15  *** Thijs has joined #openttdcoop
16:18:20  *** openttdcoop sets mode: +v Thijs
16:18:30  <Thijs> !password
16:18:30  <PublicServer> Thijs: rinsed
16:19:42  <PublicServer> *** Player joined the game
16:20:01  <PublicServer> *** Player has left the game (connection lost)
16:21:08  <PublicServer> *** Player joined the game
16:24:56  <mixrin> !password
16:24:56  <PublicServer> mixrin: acuter
16:25:16  <PublicServer> *** mixrin joined the game
16:25:46  *** themroc has joined #openttdcoop
16:25:49  <PublicServer> <Fucoo> 6M oil at dover
16:25:51  *** openttdcoop sets mode: +v themroc
16:26:00  <PublicServer> <Nickman> :D
16:26:32  <PublicServer> <Fucoo> 7M
16:27:46  *** themroc has quit IRC
16:27:59  <PublicServer> <Fucoo> its boring network's not jamming
16:28:05  <PublicServer> <Nickman> :D
16:28:13  <PublicServer> <mixrin> you need some jams? ^_^
16:28:15  <PublicServer> <Fucoo> we need more primaries
16:28:18  <PublicServer> <Player> check lingfley
16:28:22  <PublicServer> <Player> it's a mess
16:28:32  <PublicServer> <Player> someone's been trainspamming
16:28:59  <PublicServer> <Fucoo> it seems fine now
16:29:18  <PublicServer> *** Player has left the game (connection lost)
16:29:48  <Thijs> Ie just sent 10~trains to depot
16:30:09  <PublicServer> <mixrin> YEAH
16:30:50  *** Thijs_ has joined #openttdcoop
16:30:55  *** openttdcoop sets mode: +v Thijs_
16:30:56  <PublicServer> <Fucoo> dover at 1 M now..
16:30:57  <Thijs_> !password
16:30:57  <PublicServer> Thijs_: acuter
16:31:04  <PeterT> anyone need help?
16:31:13  <PublicServer> <mixrin> i need new cpu
16:31:26  <PeterT> i meant help i could give ;-)
16:31:44  <PublicServer> <mixrin> mail me :>
16:32:37  <PublicServer> <mixrin> woah, goods pickup rebuilt :{
16:32:38  <Webster> Latest update from openttd: OpenTTD Useful 2.3 <> || New WebTranslator <> || OpenTTD 0.7.1 <> || OpenTTD 0.7.1-RC3 <> || OpenTTD 0.7.1-RC2 <>
16:32:46  <PublicServer> <Fucoo> what about that pax line... from Bruningpool Falls to dover
16:32:50  <PublicServer> *** Thijs #1 joined the game
16:33:03  <Thijs_> yes, imn again
16:33:10  <PublicServer> *** Thijs #1 has left the game (connection lost)
16:33:22  <PublicServer> <Fucoo> but that will need town growth on
16:33:24  <Thijs_> or not
16:33:48  <Thijs_> seems my connection is not up for it :(
16:34:31  <KenjiE20> well, it's only taken you 2 hours to figure it out though :P
16:34:58  <Thijs_> not really, i was having installation problems before
16:35:10  <Thijs_> and i just killing time anyways
16:35:29  <Thijs_> travelling home
16:36:35  <PeterT> which stations are terminus?
16:36:42  <PeterT> which drops/pickups
16:36:46  <PublicServer> <Fucoo> goods
16:36:54  <PeterT> ok, im coming to look
16:37:04  <PeterT> !password
16:37:04  <PublicServer> PeterT: acuter
16:37:06  <planetmaker> Have a look at the plan :) It should tell
16:37:14  <PeterT> it should?
16:37:29  <PeterT> cool, i will
16:37:30  <PublicServer> <Fucoo> hmm, im still wondering about the steel@ring...
16:37:42  <planetmaker> !tell PeterT about !quickstart
16:37:42  <PublicServer> planetmaker: unknown command "quickstart"
16:37:45  <planetmaker> hm...
16:37:45  <PublicServer> <Fucoo> but nobody seem to like it
16:37:51  <planetmaker> @quickstart
16:37:54  <Webster> Quickstart - #openttdcoop Wiki -
16:37:56  *** Thijs has quit IRC
16:37:57  <planetmaker> !quickstart
16:38:05  <planetmaker> hm...
16:38:07  <planetmaker> oh well
16:38:07  <PeterT> i think its, "@wiki quickstart
16:38:12  <PeterT> @wiki quickstart
16:38:15  <Webster> Quickstart - #openttdcoop Wiki -
16:38:26  <KenjiE20> fail
16:38:39  <PeterT> !password
16:38:39  <PublicServer> PeterT: curios
16:38:39  <planetmaker> :)
16:38:55  <PublicServer> *** Peter joined the game
16:38:56  <PeterT> how periodically does the password change?
16:39:03  <PeterT> every 10 minutes?
16:39:07  <PeterT> 5?
16:39:58  *** Thijs_ has quit IRC
16:40:15  <planetmaker> something like that
16:41:18  <PublicServer> *** Peter has left the game (connection lost)
16:41:36  <PeterT> !password
16:41:36  <PublicServer> PeterT: curios
16:41:49  <PublicServer> *** Peter joined the game
16:42:32  *** StarLite has joined #openttdcoop
16:42:33  *** ChanServ sets mode: +o StarLite
16:42:38  *** openttdcoop sets mode: +v StarLite
16:43:53  <PublicServer> *** Peter has joined company #1
16:45:48  <Mark> !password
16:45:49  <PublicServer> Mark: curios
16:46:35  <PublicServer> *** Mark joined the game
16:46:44  <PublicServer> *** Peter has left the game (leaving)
16:47:18  <PublicServer> *** Mark has left the game (leaving)
16:48:27  <PublicServer> *** AmmIer joined the game
16:49:08  <PublicServer> *** Thijs has left the game (connection lost)
16:53:29  *** Venxir is now known as Venxir|gone
16:54:20  <ShadniX> !password
16:54:20  <PublicServer> ShadniX: phlegm
16:54:50  <PublicServer> *** ShadniX joined the game
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16:58:59  *** openttdcoop sets mode: +v Radicalimero
16:59:10  <PublicServer> <Nickman> goods trains are optimized now, we need some more ;)
17:00:04  <Radicalimero> !password
17:00:04  <PublicServer> Radicalimero: phlegm
17:00:31  <PublicServer> *** Radicalimero joined the game
17:02:16  <PublicServer> <AmmIer> check !learn count :-)
17:03:30  <PublicServer> <AmmIer> what are the switches for after the joiner?
17:04:19  <PublicServer> *** ShadniX has left the game (leaving)
17:09:08  <PublicServer> <Fucoo> what do you mean by !useless...
17:09:12  <PublicServer> <Fucoo> those are for SLH3
17:09:29  <PublicServer> *** AmmIer has left the game (connection lost)
17:09:43  <PublicServer> <Fucoo> there was no room when we were rebuilding
17:09:54  <PublicServer> <Fucoo> and it doesnt hurt anyway
17:10:02  <PublicServer> *** AmmIer joined the game
17:10:41  <PublicServer> <AmmIer> then you should label that
17:10:46  <PublicServer> <Fucoo> there is a label
17:10:47  <PublicServer> <AmmIer> that isn't obvious
17:11:49  <PublicServer> <AmmIer> where is it labled?
17:12:15  <PublicServer> <AmmIer> oh, I see
17:12:54  <PublicServer> <AmmIer> I removed them, but "!ugly" would still be valid ;-)
17:13:01  <PublicServer> <Fucoo> yes :(
17:13:29  <PublicServer> <AmmIer> and !learn count is
17:13:40  <PublicServer> <Fucoo> and what's that about?
17:14:01  <PublicServer> <AmmIer> you see?
17:14:05  <PublicServer> <Fucoo> y
17:15:07  <PublicServer> <Fucoo> we had some problems with those bypases
17:15:12  <PublicServer> <Fucoo> maybe that was ment to fix that
17:15:25  <PublicServer> <AmmIer> yes, it shouldn't be that hard to count to 5
17:16:17  <PublicServer> <Fucoo> see
17:16:20  <PublicServer> <Fucoo> they doesnt use it
17:16:23  <StarLite> !password
17:16:23  <PublicServer> StarLite: sleazy
17:16:29  <PublicServer> <Fucoo> track is free
17:16:34  <PublicServer> <AmmIer> well, you shortened it with 2
17:16:39  <PublicServer> *** StarLite joined the game
17:16:49  <PublicServer> <AmmIer> you only misscounted with 1
17:17:16  <PublicServer> <Fucoo> see
17:17:32  <PublicServer> <Fucoo> doest work either
17:17:36  <PublicServer> <AmmIer> you stopped by hand
17:17:45  <PublicServer> <Fucoo> that is different how?
17:17:54  <PublicServer> <Fucoo> see
17:17:58  <PublicServer> <Fucoo> now its stuck
17:18:01  <PublicServer> <Fucoo> and they wont use it
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17:19:26  <PublicServer> <Fucoo> we had similar problem few more times
17:20:48  <PublicServer> <AmmIer> if you have such issues
17:21:09  <PublicServer> <AmmIer> the problem is mostly the exit of the target slh
17:21:42  <PublicServer> <Fucoo> hmm
17:21:52  <PublicServer> <Fucoo> that was an oil train, those go to SLH3
17:21:55  <PublicServer> <Fucoo> all of them
17:22:30  <PublicServer> <Fucoo> but that seems pretty fine
17:22:53  <PublicServer> *** AmmIer has left the game (connection lost)
17:23:30  <PublicServer> <Fucoo> it doesnt work even with presignals... when the line was free etc
17:23:48  *** Suisse has joined #openttdcoop
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17:30:49  <PublicServer> <StarLite> whats up with all the different plane types? :P
17:30:52  <PublicServer> <StarLite> looks cool tho
17:30:55  <PublicServer> <StarLite> @ the airpport
17:33:04  <PublicServer> <StarLite> dover oil needs 2 output tracks imho
17:33:07  <PublicServer> <StarLite> oh... food!!!
17:33:09  <PublicServer> <StarLite> bbl
17:33:10  <PublicServer> <Fucoo> ye
17:33:32  <PublicServer> <Fucoo> and probably 2 input as well
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17:35:11  *** openttdcoop sets mode: +v ODM
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17:38:51  <avdg> hi
17:38:59  <PeterT> hey
17:39:00  <PeterT> !password
17:39:01  <PublicServer> PeterT: hyenas
17:39:47  <PublicServer> *** {avdg[be]} joined the game
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17:40:50  *** openttdcoop sets mode: +v avdg
17:41:19  <ODM> ellow
17:41:47  <PublicServer> <avdg[be]> hi
17:43:51  <PeterT> !password
17:43:51  <PublicServer> PeterT: hyenas
17:44:03  <PublicServer> *** Peter joined the game
17:44:07  <PublicServer> <Nickman> hi advg
17:44:11  <PublicServer> <Nickman> avdg
17:44:14  <PublicServer> <Peter> hey avdg
17:44:18  <PublicServer> <avdg[be]> lol
17:44:22  <PublicServer> <Peter> need any help peple?
17:44:23  <PublicServer> <Nickman> :D
17:44:44  <PublicServer> <avdg[be]> i was hanging on other servers :p
17:44:58  <PublicServer> <Peter> whats the command for patching?
17:45:10  <PublicServer> <Peter> patch -i -0 file.diff?
17:45:29  <PublicServer> <avdg[be]> idk, forgotten
17:45:33  <PublicServer> <Peter> ok
17:45:49  <PublicServer> <avdg[be]> im not an experiented svn user :p
17:46:01  <PublicServer> <Peter> oh
17:47:36  <PublicServer> <avdg[be]> hum... but now is the exit bad balanced
17:47:42  <PublicServer> <avdg[be]> at goods drop
17:48:10  <PublicServer> <avdg[be]> almost no train using middle track
17:50:04  <PublicServer> *** Peter has left the game (connection lost)
17:50:54  <PublicServer> <avdg[be]> it looks like adding small penaltys doesnt help to move more traffic to track 2
17:52:10  *** Zulan has joined #openttdcoop
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17:53:45  *** openttdcoop sets mode: +v HDIEagle
17:53:48  <HDIEagle> !players
17:53:50  <HDIEagle> !password
17:53:50  <PublicServer> HDIEagle: Client 329 (Orange) is Fucoo, in company 1 (Dover International)
17:53:50  <PublicServer> HDIEagle: Client 338 is phatmatt, a spectator
17:53:50  <PublicServer> HDIEagle: Client 335 (Orange) is Nickman, in company 1 (Dover International)
17:53:50  <PublicServer> HDIEagle: Client 369 (Orange) is avdg[be], in company 1 (Dover International)
17:53:50  <PublicServer> HDIEagle: Client 345 (Orange) is mixrin, in company 1 (Dover International)
17:53:51  <PublicServer> HDIEagle: Client 366 (Orange) is StarLite, in company 1 (Dover International)
17:53:51  <PublicServer> HDIEagle: Client 363 (Orange) is Radicalimero, in company 1 (Dover International)
17:53:53  <PublicServer> HDIEagle: smiths
17:54:02  <HDIEagle> 'O.o
17:54:08  <PublicServer> <avdg[be]> ?
17:54:24  <PublicServer> *** HD1Eagle joined the game
17:55:36  <PublicServer> <avdg[be]> :)
17:55:57  <PublicServer> <avdg[be]> nice
17:56:02  <PublicServer> <HD1Eagle> eh?
17:56:15  <PublicServer> <avdg[be]> oh nvm
17:56:40  <PublicServer> <avdg[be]> was thinking that you could use the commands from irc are avaible in game :(
17:56:42  <PublicServer> *** phatmatt has left the game (connection lost)
17:56:45  <PublicServer> <HD1Eagle> you can
17:56:48  <PublicServer> <avdg[be]> it wasnt that :p
17:57:01  <PublicServer> <HD1Eagle> wait the other way around
17:57:03  <PublicServer> <HD1Eagle> oh
17:58:20  <PublicServer> <StarLite> dover oil join >ML is a bit jammy
17:58:42  <PublicServer> <StarLite> whichever SLH that belongs to .;)
17:58:45  <PublicServer> <HD1Eagle> i don't think we have to waste as many resources bypassin the iron drop
17:58:47  <PublicServer> <StarLite> oh, food part 2!
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18:00:24  <PublicServer> <HD1Eagle> why don't we do that
18:00:49  <PublicServer> <Nickman> do what Eagle?
18:01:00  <PublicServer> <Nickman> the steel drop entry?
18:01:12  <PublicServer> <Nickman> ahno, you ment the iron drop
18:01:20  <PublicServer> <HD1Eagle> we should name this shit
18:01:27  <PublicServer> <Nickman> ?
18:01:34  <PublicServer> <HD1Eagle> see my point?
18:01:48  <PublicServer> <Nickman> where should I look?
18:01:55  <PublicServer> <HD1Eagle> "sl hub n of iron drop entry to ml" isn't very catchy
18:02:08  <PublicServer> <HD1Eagle> aye, cl
18:02:31  <PublicServer> <Fucoo> you mean MSH2b?
18:02:35  <PublicServer> <avdg[be]> check !nooo!
18:02:58  <PublicServer> <avdg[be]> shouldnt it have penaltys?
18:03:01  <PublicServer> <Nickman> yeah
18:03:41  <PublicServer> <HD1Eagle> the oil gathering shiz
18:03:47  <PublicServer> <HD1Eagle> its not an msh
18:03:58  <PublicServer> <HD1Eagle> so many signs
18:04:12  <PublicServer> <Fucoo> you were talking about iron drop
18:04:24  <PublicServer> <HD1Eagle> its slh03a
18:04:31  <PublicServer> <HD1Eagle> or is that b
18:04:33  <PublicServer> <Nickman> yeah, the entire map is filled with signs...
18:04:41  <PublicServer> <avdg[be]> and !here...
18:05:04  <PublicServer> <avdg[be]> i dont understand that :/
18:05:11  <PublicServer> <avdg[be]> can block whole ml
18:05:20  <PublicServer> <Nickman> needs bypass :)
18:06:01  <PublicServer> <avdg[be]> oh :p
18:06:07  <PublicServer> <Nickman> like that ;)
18:06:42  <PublicServer> <Nickman> I still don't know what you are talking about Eagle :D
18:06:44  <PublicServer> <HD1Eagle> i'm going to clean up all the impromptu conversations
18:06:46  <PublicServer> <Fucoo> ye me neither
18:06:49  <PublicServer> <HD1Eagle> i labeled it SLH03b
18:07:17  <PublicServer> <Nickman> it doesn't join there, but later on :D
18:07:21  <PublicServer> <Fucoo> thats not a mainline join
18:07:22  <PublicServer> <Nickman> it's crazy isn't it?
18:07:30  <PublicServer> <HD1Eagle> there still wasn't a slh03b sign
18:07:37  <PublicServer> <Fucoo> there is
18:07:41  <PublicServer> <Fucoo> little bit down to the south
18:07:46  <PublicServer> <Nickman> that entire thing is crazy over there...
18:07:48  <PublicServer> <HD1Eagle> msh02b that is
18:08:11  <PublicServer> <Fucoo> no
18:08:18  <PublicServer> <Fucoo> look where oil connect to the ML
18:08:31  <PublicServer> <Fucoo> that's SLH3 exit
18:08:34  <PublicServer> <Nickman> I've never seen this huge signal abuse! :D
18:08:37  <PublicServer> <Nickman> I mean sign
18:09:04  <PublicServer> <Fucoo> that
18:09:07  <PublicServer> <HD1Eagle>  slh3b =/= slh03b
18:09:30  <PublicServer> <Fucoo> that what you've signed is simple merge from oil stations
18:09:53  <PublicServer> <HD1Eagle> see prev statement
18:10:27  <PublicServer> <Nickman> I'm off to diner ;)
18:10:42  <PublicServer> <HD1Eagle> chicken fried steak?
18:10:46  <PublicServer> <Nickman> nope...
18:10:51  <PublicServer> <Nickman> :D
18:10:58  <PublicServer> <HD1Eagle> how bout now?
18:11:17  <PublicServer> <Nickman> what? :p
18:11:22  <PublicServer> <HD1Eagle> lul
18:12:02  <PublicServer> *** Nickman has left the game (leaving)
18:12:30  *** phatmatt has quit IRC
18:12:40  <PublicServer> *** mixrin has left the game (leaving)
18:13:11  <PublicServer> <HD1Eagle> oh my god
18:13:15  <PublicServer> <HD1Eagle> why why why why why
18:16:06  <PublicServer> <HD1Eagle> i've never seen such fail before
18:16:17  <PublicServer> <Fucoo> what
18:16:35  <PublicServer> <HD1Eagle> didn't leave enough space for stopped train to not block ml
18:17:04  <PublicServer> <Fucoo> that's one hell of a bypass
18:17:14  <PublicServer> <avdg[be]> :p
18:17:24  <PublicServer> <avdg[be]> im trying to fix
18:17:34  <PublicServer> <avdg[be]> many are wrong implemented
18:17:56  <PublicServer> <avdg[be]> the shifts with 1 pbs after the shift arent changed yet
18:18:05  <PublicServer> <avdg[be]> they cause many chaos :/
18:22:09  <PublicServer> <HD1Eagle> whats the plural of chaos?
18:22:23  <PublicServer> <avdg[be]> world destruction?
18:22:25  <PublicServer> <HD1Eagle> chaoses
18:22:27  <PublicServer> <avdg[be]> :p
18:22:28  <PublicServer> <HD1Eagle> lame
18:23:16  <PublicServer> <HD1Eagle> slh 02 needs moar thoroughput
18:23:40  <PublicServer> <HD1Eagle> i said moar not less
18:23:40  <PublicServer> *** Radicalimero has left the game (connection lost)
18:23:50  <PublicServer> <HD1Eagle> ^_^
18:24:27  *** damalix has joined #openttdcoop
18:24:32  *** openttdcoop sets mode: +v damalix
18:24:33  <damalix> Hello
18:24:36  <PublicServer> <HD1Eagle> haldo
18:24:36  <damalix> !password
18:24:36  <PublicServer> damalix: tiling
18:24:45  <mixrin> psg140 crazy
18:25:01  <PublicServer> *** Radicalimero joined the game
18:29:36  <PublicServer> <avdg[be]> jam :/
18:29:42  <PublicServer> <HD1Eagle> its a rolling jam
18:29:53  <PublicServer> <avdg[be]> slh 03 this time
18:30:20  <PublicServer> <avdg[be]> that pbs should be removed :/
18:31:59  <PublicServer> *** StarLite has left the game (leaving)
18:33:42  <damalix> !password
18:33:42  <PublicServer> damalix: tiling
18:34:02  <PublicServer> *** Damalix joined the game
18:35:17  <Mark> !password
18:35:17  <PublicServer> Mark: tiling
18:35:26  <PublicServer> *** Mark joined the game
18:35:27  <PublicServer> <Mark> 'le
18:35:31  <PublicServer> <Mark> 'lo*
18:35:35  <PublicServer> <Damalix> 'lo
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18:36:13  <PublicServer> <HD1Eagle> yo
18:37:56  <Razaekel> !password
18:37:56  <PublicServer> Razaekel: dodged
18:38:05  <PublicServer> *** Razaekel joined the game
18:38:17  <PublicServer> <HD1Eagle> backwards bypass is backwards
18:38:55  <PublicServer> <HD1Eagle> wow
18:39:03  <PublicServer> <HD1Eagle> so many non-working switchers
18:39:19  <PublicServer> <Mark> where?
18:39:39  <PublicServer> <HD1Eagle> i've fixed every one i've come across
18:39:53  <PublicServer> <avdg[be]> mark, your switchers doesnt had penalty on the bypass, that maded a lot jam
18:40:13  *** PeterT has quit IRC
18:40:14  <PublicServer> <Mark> i doubt that
18:40:23  <PublicServer> <Mark> i mean, i doubt they were mine
18:40:25  *** PeterT has joined #openttdcoop
18:40:29  <PublicServer> <HD1Eagle> protip: switchers must have enough room for a train to bypass them
18:40:30  *** openttdcoop sets mode: +v PeterT
18:41:05  <PublicServer> <HD1Eagle> slh 05 -> slh02 bypass is horrid
18:41:19  <PublicServer> <HD1Eagle> its not reaching an equilibrium
18:41:28  <PublicServer> <HD1Eagle> trains all come at the same time
18:41:50  <PublicServer> <avdg[be]> all leaving at the same exit :)
18:42:01  <PublicServer> <HD1Eagle> we could probably alleviate jams if we auto-depoted them and used a timer to space them out
18:42:11  <PublicServer> <HD1Eagle> i'm going to go fer it
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18:44:30  <PublicServer> <avdg[be]> 2 is indeed horrible
18:44:46  <PublicServer> <HD1Eagle> i'm working on it
18:44:48  <PublicServer> <HD1Eagle> its a periodic thing
18:44:53  <PublicServer> <avdg[be]> just not enough :p
18:45:03  <PublicServer> <HD1Eagle> no, trains are clustered together
18:45:36  <PublicServer> <avdg[be]> hum... does me think again at gap maker
18:45:47  <PublicServer> <avdg[be]> its a long time ago :p
18:45:54  <PublicServer> <avdg[be]> arround 100+
18:46:09  <PublicServer> <avdg[be]> psg
18:46:35  <PublicServer> <HD1Eagle> i'm going to try a delay of one every 2 days
18:46:38  <PublicServer> <HD1Eagle> err
18:50:32  <PublicServer> *** Razaekel has left the game (leaving)
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18:57:57  <PublicServer> <avdg[be]> brb
18:58:09  <PublicServer> *** {avdg[be]} has joined spectators
19:01:41  <PublicServer> <avdg[be]> any1 doing something?
19:01:46  <PublicServer> <HD1Eagle> kinda
19:01:49  *** Godde has joined #openttdcoop
19:01:53  <PublicServer> <Fucoo> i've improved dover oil station
19:01:54  *** openttdcoop sets mode: +v Godde
19:01:56  <PublicServer> <HD1Eagle> monitoring slh05 -> 02 bypass
19:02:01  <Godde> !password
19:02:01  <PublicServer> Godde: wagers
19:02:19  <PublicServer> *** {avdg[be]} has joined company #1
19:02:39  <Godde> !password
19:02:39  <PublicServer> Godde: wagers
19:02:46  <PublicServer> *** Godde joined the game
19:02:54  <PublicServer> <avdg[be]> hi
19:03:01  <PublicServer> <HD1Eagle> hi
19:03:29  <PublicServer> <Fucoo> damn i cant add another station track... "too spread out"
19:06:25  *** [com]buster has quit IRC
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19:10:09  <PublicServer> <avdg[be]> prios are simple too short
19:10:28  <PeterT> need help anyone?
19:10:32  <PublicServer> <avdg[be]> injectors are too close after the shifters -> jam
19:10:46  <PublicServer> <avdg[be]> becouse lack of space for prio
19:11:10  <PublicServer> <Fucoo> there is no prio at slh2 at all
19:11:34  <Nickman87> !password
19:11:34  <PublicServer> Nickman87: vogued
19:11:39  <PublicServer> <Fucoo> that one looking as prio is a bypass i suppose
19:11:56  <PublicServer> *** Nickman joined the game
19:12:02  <Ammler> Fuco: ask at #openttd for bigger station_spread
19:12:19  <PublicServer> <Fucoo> its good i've fixed that
19:12:28  <PublicServer> <Fucoo> there was some useless eyecandy
19:12:29  <PublicServer> <Fucoo> ;p
19:12:42  <Ammler> dunno, why that limit is that low.
19:12:49  <PublicServer> <Fucoo> 64?
19:12:57  <PublicServer> <Nickman> eyecandy where?
19:13:14  <Ammler> yes, I guess, that game from time the mapsize wasn't bigger than 256
19:13:21  <Ammler> came*
19:13:42  <PublicServer> <Fucoo> dunno, too spread station can slow thigs down a lot
19:14:24  <PublicServer> <avdg[be]> fixed
19:14:43  <PublicServer> <Fucoo> damn dover oil just keeps stockpiling more and more oil
19:14:54  <PublicServer> <Fucoo> i've "fixed" that from 12M to 1M
19:15:02  <PublicServer> <Fucoo> and now there're 4
19:15:09  <PublicServer> <Nickman> ouch :D
19:15:10  <PublicServer> <Fucoo> >< adding a train every 2 minutes
19:15:33  <PublicServer> <avdg[be]> dont add if there is too much jam :(
19:15:40  <PublicServer> <Fucoo> there are no jams
19:15:56  <PublicServer> <Fucoo> even no queue
19:16:18  <PublicServer> <Fucoo> everything's smoot from SLH3a to 3b
19:20:54  <PublicServer> <Fucoo> 911 trains
19:20:55  <PublicServer> <Fucoo> heh
19:21:43  <PublicServer> <avdg[be]> im ajusting my prio
19:22:05  <PublicServer> *** AmmIer joined the game
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19:22:59  <PublicServer> <avdg[be]> check !prio :)
19:23:09  <PublicServer> <avdg[be]> i think it is good now
19:23:25  <PublicServer> <Nickman> yep
19:23:46  <PublicServer> <avdg[be]> tryed to optimize to get the trains so close as possible
19:23:53  <PublicServer> <Fucoo> now we need those compresors to shorten gaps
19:24:01  <PublicServer> <avdg[be]> or gap makers
19:25:09  <PublicServer> <avdg[be]> that hill is not good for acceleration anyway :p
19:27:12  <PublicServer> <avdg[be]> jam?
19:27:17  <PublicServer> <Fucoo> where
19:27:29  <PublicServer> <avdg[be]> solved yet
19:28:48  <PublicServer> <Fucoo> dover oil @ 139 trains now, still no jams, works flawlessly
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19:29:49  *** ChanServ sets mode: +o [com]buster
19:29:54  <PublicServer> <avdg[be]> humm...
19:29:54  *** openttdcoop sets mode: +v [com]buster
19:30:14  <PublicServer> <Fucoo> what's that 3rd track at SLH2?
19:30:28  <PublicServer> <HD1Eagle> serving suggestion
19:30:36  <PublicServer> <avdg[be]> my prio is broken if the train on the ml brakes a little bit :/
19:31:32  <PublicServer> <Godde> yaaay
19:31:37  <PublicServer> <avdg[be]> ?
19:31:54  <PublicServer> *** Godde has left the game (connection lost)
19:32:09  <PublicServer> *** Godde has left the game (connection lost)
19:32:14  <Godde> !password
19:32:14  <PublicServer> Godde: crispy
19:32:15  <PublicServer> <avdg[be]> wow, slh 02 has more trains :/
19:32:29  <PublicServer> *** Godde joined the game
19:32:35  <PublicServer> <Godde> doh
19:32:58  <PublicServer> <Godde> i was gonna say - my 3rd station on ottdcoop connected :)
19:33:11  <PublicServer> <Fucoo> gratz
19:33:14  <PublicServer> <Godde> xD
19:33:21  <PublicServer> <avdg[be]> :p
19:33:21  <PublicServer> <HD1Eagle> whats with the advanced prio
19:33:23  <PublicServer> <avdg[be]> :)
19:33:26  <PublicServer> <HD1Eagle> all you're doing is shifting the problem
19:33:36  <PublicServer> <avdg[be]> it should join better
19:33:37  <PublicServer> <Fucoo> just a quick question, you're that guy from yesterday?
19:33:44  <PublicServer> <Fucoo> who was building rail instead of erail
19:33:53  <PublicServer> <HD1Eagle> i thought that was you
19:34:02  <PublicServer> <Fucoo> eee, no ;P
19:34:04  <PublicServer> <HD1Eagle> i was the guy fixing the problem that caused
19:34:18  <PublicServer> <Fucoo> ye i remember
19:34:44  <cutty> you guys talking about me again? :-)
19:34:50  <PublicServer> <Fucoo> there you are
19:34:51  <PublicServer> <Fucoo> ;D
19:34:58  <PublicServer> <avdg[be]> lol
19:35:03  <PublicServer> <avdg[be]> girls everywhere
19:35:07  <PublicServer> <avdg[be]> on irc :p
19:35:14  <PublicServer> <avdg[be]> its just started :p
19:36:28  *** PeterT has quit IRC
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19:36:39  *** openttdcoop sets mode: +v PeterT
19:36:52  <PublicServer> <avdg[be]> about the advanced prio, its 1 tile more in the front
19:37:01  <PublicServer> <avdg[be]> allowing less gapspace
19:37:09  <PublicServer> <Fucoo> yea i've noticed
19:37:10  <PublicServer> <Fucoo> very nice
19:37:13  <PublicServer> <HD1Eagle> it also adds cl 4
19:37:22  <PublicServer> <avdg[be]> damm...
19:37:37  <PublicServer> <avdg[be]> cl 4 maxspeed?
19:37:44  <PublicServer> <HD1Eagle> cl5
19:37:45  <PublicServer> <HD1Eagle> tl
19:37:46  <PublicServer> <Fucoo> 190
19:37:55  <PublicServer> <avdg[be]> :/
19:38:30  <PublicServer> <avdg[be]> then should that wip prio be moved too
19:38:43  <PublicServer> <HD1Eagle> where?
19:38:46  <PublicServer> <HD1Eagle> to CL4ville?
19:39:00  <PublicServer> <HD1Eagle> *ahem*
19:39:03  <cutty> !password
19:39:03  <PublicServer> cutty: withed
19:39:10  <PublicServer> <HD1Eagle> avdg likes shifting problems :3
19:39:13  <PublicServer> *** Cutty joined the game
19:39:35  <PublicServer> <HD1Eagle> how about you move your prio 1 tile back
19:39:41  <PublicServer> <HD1Eagle> you'll need to move the switch 1 tile back too
19:39:51  <PublicServer> <HD1Eagle> because, we kinda have a power plant in front
19:40:00  <PublicServer> <avdg[be]> oh
19:40:07  <PublicServer> <avdg[be]> :/
19:40:20  <PublicServer> <Fucoo> whatever that bypass is not a problm
19:40:25  <PublicServer> <Fucoo> its rarely used
19:40:55  <PublicServer> <HD1Eagle> regardless
19:41:11  <PublicServer> <HD1Eagle> its sole purpose is to be used
19:41:20  <PublicServer> <HD1Eagle> as the three trains that just went through it know
19:42:01  <PublicServer> <HD1Eagle> that'll work
19:42:51  <Maza> !password
19:42:51  <PublicServer> Maza: withed
19:43:39  <PublicServer> <AmmIer> Fucoo: SLH3 merger are still useless
19:43:45  <PublicServer> *** Maza joined the game
19:43:46  <PublicServer> <AmmIer> as they are BEFORE the exit
19:44:00  <PublicServer> <Fucoo> what you mean now
19:44:02  <PublicServer> <AmmIer> switcher, I meant
19:44:25  <PublicServer> <Fucoo> ah i see
19:44:31  <PublicServer> <AmmIer> the switchers, I once marked as  !useless
19:44:38  <PublicServer> <Fucoo> yes
19:45:07  <PublicServer> <avdg[be]> that hill is just a bit too early :)
19:45:28  <PublicServer> <avdg[be]> train is not full speed there
19:45:30  <PublicServer> <Fucoo> anyway, is that a problem?
19:45:34  <PublicServer> <avdg[be]> idk
19:45:35  <PublicServer> <Fucoo> when there are those switchers
19:45:40  <PublicServer> <avdg[be]> i cant calculate that
19:46:45  <PublicServer> <avdg[be]> but anyway, the gap is smaller for just a very little
19:48:11  <PublicServer> <HD1Eagle> um wtf r u doin
19:48:15  <PublicServer> <HD1Eagle> oh okay
19:48:18  <PublicServer> <Nickman> crap
19:48:20  <PublicServer> <Nickman> sorry
19:48:58  <PublicServer> <avdg[be]> hum.. need to think
19:49:05  <Maza> whoa, who crashed?
19:49:11  <PublicServer> <avdg[be]> lol
19:49:19  <PublicServer> <Nickman> me :)
19:49:24  <PublicServer> <Fucoo> MY PRECIOUS OIL TRAINS
19:49:26  <PublicServer> <Fucoo> NOOOO
19:49:31  <PublicServer> <Nickman> only two... :D
19:49:37  <mixrin> SET'EM ON BONFIRE!
19:49:38  <PublicServer> <Nickman> the oil was bad anyway... :D
19:49:49  <PublicServer> <avdg[be]> 2 yet :)
19:49:55  <PublicServer> *** Maza has left the game (connection lost)
19:50:00  <mixrin> KRUSH AND DESTROY
19:50:15  <PublicServer> <Nickman> c'mon stupid dead trains, go away!
19:50:20  <PublicServer> <HD1Eagle> *cha-click*
19:50:27  <PublicServer> <Fucoo> oil's finally working optimal
19:50:33  <PublicServer> <Fucoo> with 143 trains
19:50:39  <PublicServer> <Fucoo> ratings 75
19:50:43  <PublicServer> <Nickman> nice :D
19:51:14  <PublicServer> <Godde> hasnt anyone noticed yet...?
19:51:43  <PublicServer> <Godde> i borrowed 20k, but noone has noticed/done anything with it yet
19:52:06  <PublicServer> <HD1Eagle> debt repaid
19:52:07  <PublicServer> <Godde> ;D
19:52:07  <PublicServer> <Fucoo> stop i want moar money
19:52:07  * KenjiE20 noticed about 4 hours ago
19:52:18  <PublicServer> <Nickman> we have 18 pounds in cash...
19:52:34  <PublicServer> <Fucoo> LOAN WARS: EPISODE I
19:52:55  <PublicServer> <HD1Eagle> HOW MUCH PAPER WASTE DID WE GENERATE!
19:53:01  <PublicServer> <HD1Eagle> (?)
19:53:03  <PublicServer> <Fucoo> lol
19:53:24  <PublicServer> <HD1Eagle> And now, Mr. Dover, just sign on these 17,000 fields.
19:54:34  <PublicServer> <avdg[be]> move up :/
19:54:42  <PublicServer> <avdg[be]> wanna connect my prio
19:55:15  <PublicServer> <HD1Eagle> lol fail
19:56:31  <PublicServer> <HD1Eagle> thats a big gap yo
19:56:38  <PublicServer> <avdg[be]> optimizing
19:57:11  <PublicServer> <HD1Eagle> you need to move space check down
19:58:31  <PublicServer> <avdg[be]> too short :p
19:58:47  <PublicServer> <HD1Eagle> move switch down
19:58:49  <PublicServer> <avdg[be]> for light trains
19:59:42  <PublicServer> <avdg[be]> i think its now good
20:00:00  <PublicServer> <avdg[be]> shorter works, but gives too much risks :p
20:00:37  <PublicServer> <HD1Eagle> man
20:00:42  <PublicServer> <HD1Eagle> i just bought a car
20:00:52  <PublicServer> <HD1Eagle> and i think i overpaid :(
20:00:59  <PublicServer> <avdg[be]> lol... :(
20:01:07  <PublicServer> <HD1Eagle> my dad thinks otherwise
20:01:17  <PublicServer> <HD1Eagle> but he wants to drive and hand deliver spare keys personally
20:01:18  <PublicServer> <Nickman> why did you buy it then :)
20:01:37  <PublicServer> <avdg[be]> prio must been longer :/
20:01:42  <PublicServer> <HD1Eagle> deal was short like 00
20:01:50  <PublicServer> <HD1Eagle> but my dad covered 00 in free ponits
20:01:53  <PublicServer> <Nickman> what is train 314 doing?
20:01:59  <PublicServer> <HD1Eagle> so, really, he did the overpaying :P
20:02:10  <PublicServer> <Nickman> no biggy then?
20:02:26  <PublicServer> <Fucoo> uuu yea beaf airship delivery
20:02:39  <PublicServer> <Fucoo> beef*
20:02:59  <PublicServer> <Nickman> it aint loading or unloading though?
20:03:33  <PublicServer> <avdg[be]> lol
20:04:29  <mixrin> !password
20:04:29  <PublicServer> mixrin: ceding
20:04:44  <PublicServer> *** mixrin joined the game
20:05:14  <PublicServer> <avdg[be]> maybe there is too little acceleration room
20:06:14  <PublicServer> <HD1Eagle> fulp you
20:06:19  <PublicServer> <Nickman> Findingbury oil is queueing :)
20:06:31  <PublicServer> <Nickman> but not to hard it seems
20:06:50  <PublicServer> <Fucoo> hopefully that'll fix itself
20:06:56  <PublicServer> <Fucoo> i was adding some trains
20:07:05  <PublicServer> <avdg[be]> :/
20:07:12  <PublicServer> <Fucoo> dover is again at 1M stockpile
20:07:23  <PublicServer> <avdg[be]> im buzy with optimizing, and someone just adds trains
20:07:37  <PublicServer> <mixrin> map in vehicles mode looks scary
20:08:15  <PublicServer> <HD1Eagle> as if it could circu-fuk-jam?
20:08:30  <PublicServer> <Nickman> all those pretty orange lines :)
20:09:05  <PublicServer> <Nickman> only north west corner is very calm :)
20:09:12  <PublicServer> <HD1Eagle> if anyone's bored, i started hand painting a map for openttd
20:09:33  <PublicServer> <Nickman> show us! :D
20:09:34  <PublicServer> <HD1Eagle> possibly an upcoming scenario :3
20:09:41  <PublicServer> <HD1Eagle> i said started, don't get your hopes up
20:09:48  <PublicServer> <mixrin> there is already scenario for next game >:3
20:09:57  <PublicServer> <HD1Eagle> >upcoming<
20:10:00  <PublicServer> <AmmIer> ok, I add my !useless signs again
20:10:03  <PublicServer> <AmmIer> as they are valid
20:10:06  <PublicServer> <mixrin> :}
20:10:07  <PublicServer> <Nickman> only 900 trains? strange
20:10:16  <PublicServer> <avdg[be]> HD, i think attentional gap isnt needed :p
20:10:21  <PublicServer> <avdg[be]> at slh 02
20:10:24  <PublicServer> <Nickman> what is the next scenario? :)
20:10:25  <PublicServer> <HD1Eagle> is it a circu-fuk jam?
20:10:55  <PublicServer> <Nickman> why useless ammler?
20:11:03  <PublicServer> <HD1Eagle> slh 02 is jammed up pretty bad
20:11:04  <PublicServer> <mixrin> oh noes, i see jam
20:11:13  <PublicServer> <AmmIer> because they are before exit?
20:11:25  <PublicServer> <avdg[be]> HD, i remover your intentional gap
20:11:35  <PublicServer> <avdg[be]> it luckely fits
20:11:54  <PublicServer> <Nickman> then remove it? :)
20:12:05  <PublicServer> <avdg[be]> when they moving :)
20:12:51  <PublicServer> <avdg[be]> lol
20:13:00  <PublicServer> <mixrin> use napalm ;D
20:13:03  <PublicServer> <avdg[be]> even my joiner is failing
20:13:08  <PublicServer> <Nickman> there are many sources of evil in this game...
20:13:09  <PublicServer> <AmmIer> lags :-(
20:13:27  <PublicServer> <avdg[be]> it trusts too much
20:13:51  <PublicServer> <mixrin> i think it's all almost about awfully stations at slh04
20:15:37  <PublicServer> <avdg[be]> i moved the credits HDIEagle
20:16:17  <PublicServer> <HD1Eagle> ic how it is :P
20:16:36  <PublicServer> <avdg[be]> i think slh 02' joiner is fine now
20:16:47  <PublicServer> <avdg[be]> source is somewhere else
20:17:20  <PublicServer> <avdg[be]> lol a single bridge with signalgap :/
20:17:27  <PublicServer> <HD1Eagle> eh?
20:17:32  <PublicServer> <avdg[be]> slh 05
20:17:37  <PublicServer> *** Godde has left the game (leaving)
20:17:42  *** Godde has quit IRC
20:17:45  <PublicServer> <avdg[be]> exit need rework
20:18:18  <PublicServer> <Nickman> it isn't all that busy so...
20:18:25  <PublicServer> <avdg[be]> was...
20:18:30  <PublicServer> <avdg[be]> source of evil
20:18:35  <PublicServer> <HD1Eagle> its because the exit upstream was improved
20:18:57  <PublicServer> <avdg[be]> and the jam
20:19:12  <PublicServer> <HD1Eagle> that too
20:19:21  <PublicServer> <HD1Eagle> which is caused by improved exits upstream
20:19:25  <PublicServer> <avdg[be]> bridge and cl :/
20:19:28  <PublicServer> <HD1Eagle> as far back as oil :3
20:19:39  <PublicServer> <HD1Eagle> dear god that's horrible
20:22:22  <PublicServer> *** mixrin has left the game (leaving)
20:22:22  <PublicServer> <Nickman> I want more goods trains!
20:22:23  <PublicServer> <avdg[be]> next time no joins at exit, only plits
20:22:28  <PublicServer> <avdg[be]> no
20:22:28  <ODM> !password
20:22:28  <PublicServer> ODM: prying
20:22:31  <PublicServer> <avdg[be]> network first
20:22:36  <PublicServer> <Nickman> network is fine
20:22:40  <PublicServer> *** 0DM joined the game
20:22:43  <PublicServer> <Nickman> and goods is completely seperated
20:22:43  <PublicServer> <avdg[be]> nop
20:22:52  <PublicServer> <avdg[be]> goods, idk
20:22:57  <PublicServer> <avdg[be]> but not primaries
20:23:29  <PublicServer> <Nickman> steel is only 60% transported?
20:23:38  <PublicServer> <0DM> ohno its all chaos!
20:23:39  <PublicServer> <avdg[be]> i think steel is no problem
20:23:56  <PublicServer> <Nickman> yeah, I find it strange that it is only at 60%
20:26:14  <PublicServer> <Fucoo> 3 bridges are quite useless imo
20:26:57  <PublicServer> <HD1Eagle> have you ever done a game where trains service two drops and two pickups each?
20:27:16  <PublicServer> <Nickman> not me :)
20:27:17  <PublicServer> <avdg[be]> i think so
20:27:23  <hylje> i do
20:27:29  <hylje> on a 128x2048 map
20:27:48  <hylje> if i get what you wrote
20:27:53  <PublicServer> <avdg[be]> now is that bridge not synced
20:27:54  <PublicServer> <HD1Eagle> no empty loads
20:27:58  <PublicServer> <avdg[be]> but who cars :p
20:28:00  <PublicServer> <HD1Eagle> double profit :3
20:28:11  <hylje> primaries are one way but goods and steel go full both ways
20:28:12  <PublicServer> <0DM> we care:)
20:28:24  <PublicServer> <Nickman> on SL nobody cares about anything!
20:28:25  <PublicServer> <avdg[be]> now the exit...
20:28:37  <PublicServer> <avdg[be]> lol, with 3
20:28:38  <PublicServer> <Nickman> pretty jam
20:28:46  <PublicServer> *** 0DM has left the game (leaving)
20:28:58  <PublicServer> <Nickman> WHY do those trains go to another SLH???
20:28:59  <PublicServer> <avdg[be]> whoot :(
20:29:12  <PublicServer> * avdg[be] fels down the stairs
20:29:27  <PublicServer> <HD1Eagle> /fel mels down the stairs
20:29:49  <PublicServer> <avdg[be]> this is a crazy jam :/
20:30:06  <PublicServer> <HD1Eagle> i remember what i was going to do
20:30:32  <PublicServer> <Fucoo> why the hell some1 keeps disconnecting the SLH5/2 reroute
20:31:43  <HDIEagle> http://1186250293:8082/openttdcoop/delta.png
20:32:27  <HDIEagle> fark
20:32:36  <HDIEagle> whys it do that
20:34:55  <PublicServer> <avdg[be]> flindingbury woods :/
20:35:09  <PublicServer> <avdg[be]> production at max
20:35:12  <PublicServer> *** HD1Eagle has left the game (connection lost)
20:35:22  *** HDIEagle_ has joined #openttdcoop
20:35:27  *** openttdcoop sets mode: +v HDIEagle_
20:35:29  <HDIEagle_> !password
20:35:29  <PublicServer> HDIEagle_: oilier
20:35:33  <PublicServer> <Nickman> damn :D
20:35:39  <HDIEagle_> now...
20:35:41  <PublicServer> *** HD1Eagle joined the game
20:35:56  <HDIEagle_> http://1186250293:8082/openttdcoop/delta.png
20:36:07  <HDIEagle_> there we go
20:36:51  *** ODM has quit IRC
20:38:22  <PublicServer> <Fucoo> poor SLH5 join
20:38:30  <PublicServer> <Fucoo> after your SLH2 optimalisation
20:38:31  <PublicServer> <Nickman> yup, can't handle it :)
20:38:57  *** mixrin has quit IRC
20:39:21  <PublicServer> <HD1Eagle> pbs doesnt solve /everything/
20:39:36  <PublicServer> <avdg[be]> does even slow down regulary
20:39:42  <PublicServer> <HD1Eagle> *couickmaugh*
20:40:29  <PublicServer> <AmmIer> SLH4 is ugly
20:40:30  <PublicServer> <AmmIer> t
20:40:37  <PublicServer> <AmmIer> that is why SLH5 doesn't work
20:40:44  <PublicServer> <Fucoo> no
20:40:47  <PublicServer> Saving game...
20:40:48  <PublicServer> Game saved
20:40:48  <PublicServer> <Nickman> yup, it is very ugly... :p
20:40:50  <PublicServer> Saving game...
20:40:51  <PublicServer> Game saved
20:40:52  <PublicServer> <Fucoo> its jammed coz of SLH5
20:40:58  <PublicServer> <avdg[be]> :p
20:41:02  <PublicServer> <AmmIer> he?
20:41:15  <PublicServer> <Fucoo> look at slh5 and follow back
20:41:23  <PublicServer> <avdg[be]> me search the trueth
20:41:26  <PublicServer> <HD1Eagle> dude, we just have a big fucking join before split
20:41:44  *** mixrin has joined #openttdcoop
20:41:48  *** openttdcoop sets mode: +v mixrin
20:42:13  <PublicServer> <avdg[be]> i think its better to add the join/split part in the plan next time
20:42:30  <PublicServer> <HD1Eagle> uh....what?
20:42:31  <PublicServer> <AmmIer> you think, SLH4 exit is fine?
20:42:31  <PublicServer> <avdg[be]> or, build better
20:42:38  *** HDIEagle has quit IRC
20:42:46  <PublicServer> <HD1Eagle> does NO ONE ELSE see the JOIN BEFORE SPLIT?
20:42:51  <PublicServer> <Fucoo> not the best but working
20:42:53  <PublicServer> <Nickman> where?
20:43:18  <PublicServer> <avdg[be]> HD, why did you added the gap again?
20:43:30  <PublicServer> <HD1Eagle> WHAT GAP?
20:43:33  <PublicServer> <HD1Eagle> WHAT GAP?
20:43:34  <PublicServer> *** HD1Eagle has left the game (connection lost)
20:43:37  <PublicServer> <Nickman> he died...
20:43:39  <PublicServer> <avdg[be]> SLH 02
20:43:54  <PublicServer> <avdg[be]> i know its intentional, but i dont see why
20:43:56  <HDIEagle_> !password
20:43:56  <PublicServer> HDIEagle_: denser
20:44:03  <HDIEagle_> to prevent jams
20:44:07  <PublicServer> *** HD1Eagle joined the game
20:44:10  <HDIEagle_> but that isn't the problem
20:44:12  <PublicServer> <avdg[be]> wich jams?
20:44:15  <HDIEagle_> first of all, there are two slh02s
20:44:29  <PublicServer> <avdg[be]> :/
20:44:37  <PublicServer> <AmmIer> how can a signal gap be wanted?
20:44:53  <PublicServer> <HD1Eagle> or, as i call it, entanglement
20:45:10  <PublicServer> <HD1Eagle> okay, look, we'll discuss the gap first
20:45:24  <PublicServer> <HD1Eagle> if one train stops in the wrong place, it blocks the other line
20:45:30  <PublicServer> <HD1Eagle> this one is fine
20:45:54  <PublicServer> <HD1Eagle> its supposed to distribute evenly
20:45:55  <PublicServer> <HD1Eagle> anyway,
20:46:04  *** PhoenixII has quit IRC
20:46:07  <PublicServer> <HD1Eagle> it helped before you changed length)
20:46:12  <PublicServer> <avdg[be]> whats up with !gap (renaming !!gap)
20:46:51  <PublicServer> <HD1Eagle> why not just fix it :P
20:46:58  <PublicServer> <avdg[be]> i saw the note
20:47:09  <PublicServer> <HD1Eagle> is it for switchers?
20:47:15  <PublicServer> <HD1Eagle> i don't see a note
20:47:22  <PublicServer> <avdg[be]> the !jam
20:47:31  <PublicServer> <HD1Eagle> they'd be more specific
20:48:29  <PublicServer> <avdg[be]> check !wtjam
20:49:06  <PublicServer> <avdg[be]> it causes the big jam
20:49:37  <PublicServer> <HD1Eagle> slh 04a, slh 05, and slh02 cause one big join before split
20:49:58  <PublicServer> <avdg[be]> lol
20:50:00  <PublicServer> <HD1Eagle> see fuco's reroute of a station to SLH02
20:50:20  <PublicServer> <HD1Eagle> does everyone already know this, or are we just counting on massive switching to fix the problem?
20:50:37  *** Phoenix_the_II has joined #openttdcoop
20:50:42  *** openttdcoop sets mode: +v Phoenix_the_II
20:51:28  <PublicServer> <Fucoo> hmm true
20:51:37  <PublicServer> <HD1Eagle> who is workign on upgrading slh04 exit?
20:51:38  <PublicServer> <Fucoo> well, until SLH4 is better this is the only way
20:51:39  <PublicServer> <AmmIer> MSH1b has also a lot useless switchers
20:51:58  <PublicServer> <HD1Eagle> slh04a exit is top priority
20:53:24  <PublicServer> <Nickman> I'm off, see you guys!
20:53:47  <PublicServer> <avdg[be]> bye
20:53:50  <PublicServer> <Fucoo> well SLH 4 is a mess mostly coz of all the primaries there
20:54:21  <PublicServer> *** Nickman has left the game (leaving)
20:54:29  *** Nickman87 has quit IRC
20:55:33  <PublicServer> <avdg[be]> now !this
20:56:23  <PublicServer> <Fucoo> let's send all those train to depots and rebuild that hub completely
20:56:30  <PublicServer> <avdg[be]> :/
20:56:35  <PublicServer> <Fucoo> that you've marked !this
20:56:38  <PublicServer> <avdg[be]> depot => mess
20:56:39  <PublicServer> <Fucoo> + the ore i've rerouted
20:56:45  <Webster> Latest update from monitor: [OK] - <>
20:57:05  <PublicServer> <Fucoo> ok then, lets do it on the fly
20:57:18  <PublicServer> <Fucoo> ideas on how should it look?
20:57:18  <hylje> you should be able to rebuild it on the fly with minimal disruption
20:57:37  <PublicServer> <Fucoo> well, you've seen SLH4 :D
20:57:40  <hylje> slh3 and msh2 were rebuilt on the fly
20:57:51  <PublicServer> <HD1Eagle> come on in hot shot
20:57:51  <hylje> slh4 is tad cramped but still possible
20:58:38  <PublicServer> <Fucoo> first "prettyfy" the exit
21:00:26  *** StarLite has quit IRC
21:00:50  <PublicServer> <avdg[be]> :/ i remove !connect me
21:00:54  <PublicServer> <avdg[be]> useless
21:01:27  <PublicServer> <avdg[be]> more space :)
21:01:42  <PublicServer> *** planetm4ker joined the game
21:01:46  <PublicServer> <HD1Eagle> yo pm
21:01:47  <PublicServer> <planetm4ker> good evening
21:01:52  <PublicServer> <avdg[be]> hi
21:01:53  <PublicServer> <Fucoo> trains will take a nasty reroute now but what the heck
21:02:25  <PublicServer> <planetm4ker> uh... I should zoom in
21:02:34  <PublicServer> <avdg[be]> xd
21:03:00  <PublicServer> <Fucoo> i connect feborough farms on SL1
21:03:01  <PublicServer> <AmmIer> Fucoo: ?
21:03:10  <PublicServer> <Fucoo> hm
21:03:15  <PublicServer> <avdg[be]> lol, 'alleen tom boonen is te duur' -> only tom boonen is too expensive
21:03:29  <PublicServer> <avdg[be]> just random news
21:03:29  <PublicServer> <AmmIer> your set of swiches before SLH1 are useloss too, do you agree?
21:03:53  <PublicServer> <Fucoo> why
21:04:04  <PublicServer> <AmmIer> because they are "just" there
21:04:05  *** Yexo has joined #openttdcoop
21:04:05  *** Zany has joined #openttdcoop
21:04:10  <PublicServer> <AmmIer> no exit before
21:04:10  *** openttdcoop sets mode: +v Yexo
21:04:14  <PublicServer> <AmmIer> no join after
21:04:15  *** openttdcoop sets mode: +v Zany
21:04:25  <PublicServer> <Fucoo> and thats useless how?
21:04:30  <PublicServer> <AmmIer> yES
21:04:35  <PublicServer> <HD1Eagle> yes
21:04:36  <PublicServer> <AmmIer> very
21:04:44  <PublicServer> <Fucoo> why
21:04:47  <PublicServer> <AmmIer> specially, if they don't work like now :-)
21:05:14  <PublicServer> <AmmIer> well, what is the use?
21:05:23  <PublicServer> <Fucoo> to switch traffic to outer lines?
21:05:31  <PublicServer> <AmmIer> before exit?
21:05:37  <PublicServer> <AmmIer> how should that help?
21:05:52  <PublicServer> <Fucoo> make room for join at the next hub
21:05:58  <PublicServer> <planetm4ker> are you at SLH04?
21:06:12  <PublicServer> <Fucoo> im reconnecting some primaries
21:06:13  <PublicServer> <planetm4ker> ah... people cannot build SML :(
21:06:18  <PublicServer> <AmmIer> yes, but isn't it better to make the switch between exit and join?
21:06:30  <PublicServer> <avdg[be]> w00t more goods
21:07:06  <PublicServer> <AmmIer> specially, they don't know, WHERE to make the switches
21:07:13  <PublicServer> <AmmIer> they are everywhere.
21:07:22  <PublicServer> <Fucoo> again, how's that bad?
21:07:27  <PublicServer> <Fucoo> you only say its bad
21:07:38  <PublicServer> <planetm4ker> Fucoo: it's useless
21:07:45  <PublicServer> <planetm4ker> and a SML can be a slowdown
21:07:50  <PublicServer> <AmmIer> you think, useless isn't bad?
21:07:53  <PublicServer> <planetm4ker> so use it only where needed
21:07:56  <PublicServer> <HD1Eagle> redundant redundancy is redundant
21:08:11  *** Wurzel49 has quit IRC
21:08:17  <PublicServer> <AmmIer> you need one switch serie per join
21:08:28  <PublicServer> <AmmIer> and that directly before the join
21:08:38  <PublicServer> <AmmIer> nothing more, nothing less
21:11:53  <PublicServer> <planetm4ker> SLH04 is... a pain
21:13:35  <PublicServer> <HD1Eagle> lets try to compact the switchers
21:13:55  <PublicServer> <HD1Eagle> ...and make SENSE out of them
21:14:24  <PublicServer> <planetm4ker> shit. 6 ring lines?
21:14:42  <PublicServer> <avdg[be]> all traffic goes over it, so why not?
21:15:02  <PublicServer> <AmmIer> -5 ore trains
21:15:30  <PublicServer> <avdg[be]> wtf...
21:15:38  <PublicServer> <avdg[be]> why are trains taking the detour?
21:16:10  <PublicServer> <HD1Eagle> cuz slh04 sucks
21:16:12  <PublicServer> <HD1Eagle> (balls)
21:16:20  <PublicServer> <planetm4ker> majorly
21:16:30  <PublicServer> <avdg[be]> and some are still adding...
21:16:32  <PublicServer> <HD1Eagle> we're talking an odd number of balls
21:16:35  <PublicServer> <HD1Eagle> that is greater than 1
21:16:47  <PublicServer> <HD1Eagle> and there is definitely hair involved
21:17:48  <PublicServer> <avdg[be]> aaah... breath!
21:18:16  <Zany> !password
21:18:16  <PublicServer> Zany: shreds
21:18:16  <KenjiE20> forget to breathe again avdg? :P
21:18:24  <PublicServer> <avdg[be]> no, slh 02
21:18:39  <PublicServer> <AmmIer> and still a lot default stations. UGLY!
21:18:51  <PublicServer> *** AmmIer has left the game (leaving)
21:18:51  <PublicServer> <avdg[be]> now my station :p
21:19:14  <PublicServer> <Fucoo> that wood station in the middle of line is just WTF
21:19:20  <PublicServer> <avdg[be]> xd
21:19:43  <PublicServer> <avdg[be]> still worried about some... just connect everything
21:19:47  <PublicServer> <avdg[be]> :/
21:20:16  <PublicServer> <Fucoo> ill move it away somewhere
21:20:45  <PublicServer> <avdg[be]> my solution: make 1 big station
21:21:01  <PublicServer> <Fucoo> some  nice temp spot
21:21:02  <PublicServer> <avdg[be]> that erase all traffic space
21:21:39  <PublicServer> <planetm4ker> can someone explain the oil stuff near dover to me?
21:22:00  <PublicServer> <HD1Eagle> what oil stuff and did you click it to check it
21:22:10  <PublicServer> <HD1Eagle> and then use your discretion to make obvious changes
21:22:27  <PublicServer> <Fucoo> what's wrong?
21:22:59  <PublicServer> <planetm4ker> don't know, if :) I'm asking
21:23:26  <PublicServer> <Fucoo> well, its oil stuff, dunno what you want to hear :P
21:23:28  <PublicServer> <planetm4ker> so it's a big station getting oil from the off-shore platforms and transporting it West?
21:23:35  <PublicServer> <HD1Eagle> k, i moved up a couple switchers at slh04
21:23:47  <PublicServer> <Fucoo> there are 2 stations at the south end and 1 at the north
21:23:59  <PublicServer> <Fucoo> and 1 terminus to supply the middle 1
21:24:07  *** Radicalimero has quit IRC
21:24:08  <PublicServer> <HD1Eagle> someone continue moving switchers, i'm hungry as hell
21:24:09  <PublicServer> <HD1Eagle> bbl
21:24:20  <PublicServer> <planetm4ker> yup. And the middle one ships everything to a refinery, right?
21:24:31  <PublicServer> <planetm4ker> or rather: where's the refinery?
21:24:47  <PublicServer> <Fucoo> middle one and south one
21:24:53  <PublicServer> <Fucoo> both going to rafinery
21:24:59  <PublicServer> <Fucoo> rafinery is at the prim. drop
21:25:15  <PublicServer> <planetm4ker> ok. good :) I missed it there, but found it now
21:25:32  <PublicServer> <planetm4ker> Looks like shunned wrt to factory and saw mill :P
21:25:33  <PublicServer> <Fucoo> ok slh4 cleaned
21:25:43  <PublicServer> <Fucoo> lets rebuild
21:26:04  <PublicServer> <avdg[be]> im clearing 1 station
21:26:29  <PublicServer> <Fucoo> those farms should be conncted elsewhere too
21:26:42  <PublicServer> <avdg[be]> i think about 1 big station
21:26:51  <PublicServer> <avdg[be]> they are so close together
21:27:07  <PublicServer> <Fucoo> that'll be weird
21:27:10  <PublicServer> <Fucoo> and a lot of walking
21:27:15  <PublicServer> <avdg[be]> still
21:27:20  <PublicServer> <avdg[be]> we have rv :)
21:27:30  <PublicServer> <Fucoo> i've removed 50% of tracks
21:27:35  <PublicServer> <Fucoo> and its running smoother
21:27:42  <PublicServer> <Fucoo> how good's that
21:28:30  <PublicServer> <avdg[be]> i need to wait for 2 trains :)
21:28:37  *** Kolo has joined #openttdcoop
21:28:42  *** openttdcoop sets mode: +v Kolo
21:30:14  <PublicServer> *** Kolo joined the game
21:30:37  <PublicServer> <avdg[be]> :) 1 more
21:33:31  <PublicServer> <avdg[be]> ok got them all
21:33:58  <Zany> !password
21:33:58  <PublicServer> Zany: hatted
21:33:58  <PublicServer> <planetm4ker> gah... signaling of SML is really bad.
21:34:11  <PublicServer> <planetm4ker> most often the two-way is missing on the through line
21:34:12  <PublicServer> *** ZanY joined the game
21:34:17  <PublicServer> <planetm4ker> at the point the overflow branches
21:34:37  <PublicServer> <planetm4ker> and the lengths are not correct then, too, at times
21:36:46  <PublicServer> <planetm4ker> *yawn*
21:38:12  <PublicServer> <avdg[be]> ok removed 1 more
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21:38:25  *** openttdcoop sets mode: +v Misza
21:39:21  <PublicServer> <avdg[be]> do we have space for a new farm central?
21:39:37  <PublicServer> <Fucoo> there will be
21:40:03  <PublicServer> <avdg[be]> thats my problem i cant move my station
21:42:43  <PublicServer> <HD1Eagle> back
21:42:53  <PublicServer> * planetm4ker goes to bed, though
21:42:57  <PublicServer> <planetm4ker> good night folks
21:42:58  <PublicServer> *** planetm4ker has left the game (leaving)
21:45:32  <PublicServer> <Fucoo> to hell with all useless rails
21:46:08  *** PeterT has quit IRC
21:47:56  <PublicServer> * avdg[be] hurts tracks
21:48:05  <mixrin> destroy factory, save livestock :-P
21:48:25  <PublicServer> <avdg[be]> lol, and then what
21:48:40  <PublicServer> <avdg[be]> hungry people :)
21:49:19  <PublicServer> <Fucoo> ah noes
21:49:22  <PublicServer> <HD1Eagle> YAAAAY
21:51:16  *** dr_gonzo has quit IRC
21:52:37  <PublicServer> <HD1Eagle> signal look ahead is 10, abuse this
21:53:07  *** [com]buster has quit IRC
21:53:26  <PublicServer> <HD1Eagle> how many damn switcher sets do we need per join?
21:59:25  <PublicServer> *** Radicalimero has left the game (connection lost)
22:00:25  <PublicServer> <avdg[be]> oops, i think i did something wrong
22:00:36  <PublicServer> <HD1Eagle> slh 04 is much more managable now
22:00:42  <PublicServer> <HD1Eagle> manageable
22:01:17  <PublicServer> <Fucoo> ah thats an exit
22:02:28  <PublicServer> <Cutty> slh01's inject needs help
22:02:31  <PublicServer> <Fucoo> dunno abut that temp station
22:02:39  <PublicServer> <Fucoo> i'll need some space there
22:02:42  <PublicServer> <Fucoo> for a hub going down
22:02:47  <PublicServer> <avdg[be]> ok trains are back :)
22:03:21  *** Polygon has quit IRC
22:06:56  <PublicServer> <Fucoo> temp station's killing us
22:06:56  *** Zulan has quit IRC
22:06:58  <PublicServer> <Fucoo> ;d
22:07:05  <PublicServer> <avdg[be]> this one 2?
22:07:11  <PublicServer> <Fucoo> all those trains you've released
22:07:40  *** KenjiE20 is now known as Guest1150
22:07:41  <PublicServer> <avdg[be]> not all these trains should come here :/
22:07:43  *** KenjiE20 has joined #openttdcoop
22:07:43  *** ChanServ sets mode: +o KenjiE20
22:07:47  <PublicServer> <avdg[be]> most are bypassing
22:07:48  *** openttdcoop sets mode: +v KenjiE20
22:10:14  *** Guest1150 has quit IRC
22:10:27  <PublicServer> <avdg[be]> we need much lesser lines :p
22:10:36  <PublicServer> <HD1Eagle> fewer
22:10:43  <PublicServer> <HD1Eagle> slh04 is about ready for expansion
22:11:01  <PublicServer> <avdg[be]> yeah, but not clean enough to manage it
22:11:04  <nlhans> !password
22:11:04  <PublicServer> nlhans: pillar
22:11:14  <PublicServer> <HD1Eagle> oh BOO HOO
22:11:22  <PublicServer> <Fucoo> there should be 1 hub going up
22:11:25  <PublicServer> <Fucoo> like a side side line
22:11:30  <PublicServer> <Fucoo> and connect to that
22:11:30  <PublicServer> *** Hans joined the game
22:11:52  <PublicServer> <avdg[be]> almost all stations need an 180 turn, bad design
22:11:55  <PublicServer> <HD1Eagle> it's time
22:12:01  <PublicServer> <Fucoo> yea
22:12:40  <PublicServer> <HD1Eagle> all you need to fix now is the exit
22:12:50  <PublicServer> <HD1Eagle> the god awful exit
22:13:00  <PublicServer> <Fucoo> go on
22:13:07  <PublicServer> <avdg[be]> idk how :p
22:13:11  <PublicServer> <Fucoo> if you have some ideas
22:13:24  <PublicServer> <avdg[be]> my plan is to reduce more
22:13:25  <PublicServer> <HD1Eagle> no idea what that did, so fuck it
22:13:31  <PublicServer> <Fucoo> lol
22:13:33  <PublicServer> <Fucoo> nice :)
22:13:43  <PublicServer> <avdg[be]> many stations are merged
22:14:21  <PublicServer> <avdg[be]> idk what all these rails are doing...
22:15:03  <PublicServer> <Fucoo> slh 4 = primary hell
22:15:35  <PublicServer> *** Hans has left the game (leaving)
22:16:08  *** nlhans has quit IRC
22:16:15  <PublicServer> <HD1Eagle> cleary, someone didn't know what the fuck they were doing
22:16:15  <PublicServer> <Cutty> I was thinking of adding another injection lane to SLH01 to help alleviate the jam... thoughts?
22:17:03  <PublicServer> <HD1Eagle> I DON'T LIKE THAT FUCKING DEPOT
22:17:08  *** Progman has quit IRC
22:17:16  <PublicServer> <HD1Eagle> :shakefist:
22:18:03  <PublicServer> <avdg[be]> at sides
22:18:13  <PublicServer> <avdg[be]> safes most space
22:18:31  <PublicServer> <Cutty> hmm.. suddenly it's flowing much better... oh... nevermind
22:19:12  <PublicServer> <HD1Eagle> i'm taping your mouth shut
22:20:31  <PublicServer> <avdg[be]> i hate linfingly (zijspoor)
22:20:46  <PublicServer> <avdg[be]> see !daamit
22:21:11  <Maza> !daamit
22:22:54  <PublicServer> <HD1Eagle> -50 DKP
22:24:02  *** Phoenix_the_II has quit IRC
22:24:04  <hylje> MAI-NUS FIF-TI DII-KEI-PII
22:24:23  <PublicServer> <HD1Eagle> HYLJE WHAT THE FUCK!!??!?!?!?
22:24:26  <PublicServer> <Fucoo> damn you sync
22:24:26  <PublicServer> <HD1Eagle> :3
22:24:52  <PublicServer> <HD1Eagle> i finally straightened out slh04
22:24:54  <PublicServer> <HD1Eagle> now we can sexpand
22:25:08  <PublicServer> <Fucoo> exit?
22:25:17  <PublicServer> <HD1Eagle> yesplox
22:25:22  <PublicServer> <Fucoo> nice
22:25:28  <PublicServer> <avdg[be]> maybe whe should draw borders
22:26:04  <PublicServer> <HD1Eagle> bbl take brother to school
22:26:13  <PublicServer> <avdg[be]> lol?
22:26:14  <PublicServer> <Fucoo> heh
22:26:15  <PublicServer> *** ZanY has left the game (connection lost)
22:26:20  <PublicServer> <Fucoo> cute <3
22:26:26  *** Zany has left #openttdcoop
22:26:28  <PublicServer> <avdg[be]> dont say your awake whole night
22:26:42  <PublicServer> <HD1Eagle> its 3:26 pm
22:26:57  <PublicServer> <avdg[be]> oh
22:27:10  <PublicServer> <HD1Eagle> not everyone lives in eurasia
22:27:32  <PublicServer> <avdg[be]> here it is 0:30
22:27:45  <PublicServer> <avdg[be]> going to bed when job finished :p
22:28:05  *** Phoenix_the_II has joined #openttdcoop
22:28:10  *** openttdcoop sets mode: +v Phoenix_the_II
22:28:23  <PublicServer> <avdg[be]> i want a clean south west border
22:28:32  <PublicServer> <HD1Eagle> glhf
22:28:50  <Kolo> how about selling all aircrafts?
22:29:18  *** Yexo has quit IRC
22:29:25  <PublicServer> <Fucoo> ok im done
22:29:43  <PublicServer> <Fucoo> its like a little SSLH ;P
22:30:03  <PublicServer> <HD1Eagle> lets call it a MSLH
22:30:07  <PublicServer> <HD1Eagle> for MINISIDELINEHUB
22:30:10  <PublicServer> <HD1Eagle> to be confused with MSH
22:30:29  <PublicServer> <Fucoo> now to balance entry lines
22:30:58  <PublicServer> <HD1Eagle> slh04 gonna need third inject
22:31:43  <PublicServer> <HD1Eagle> bbl
22:31:46  <PublicServer> <avdg[be]> look at the tracks of slh 05 that overlap slh 01
22:31:47  <PublicServer> *** HD1Eagle has left the game (leaving)
22:32:04  <PublicServer> <avdg[be]> nasty...
22:32:30  *** PeterT has joined #openttdcoop
22:32:35  *** openttdcoop sets mode: +v PeterT
22:33:46  <PublicServer> <Fucoo> ok now i think we should reconnect that SLH1 bypass back
22:33:55  <PublicServer> <Fucoo> and start building new/better primary pickups
22:36:06  <PublicServer> <avdg[be]> removing 1 more station
22:36:18  <PublicServer> <avdg[be]> :)
22:36:30  <PublicServer> <avdg[be]> E_DEPRICATED
22:36:37  <PublicServer> <avdg[be]> php 5.3 style
22:36:50  <PublicServer> <Fucoo> bleh
22:36:53  <PublicServer> <Fucoo> javadoc > all
22:37:09  <PublicServer> <avdg[be]> phpdoc == javadoc, only other language :p
22:37:32  *** mixrin has quit IRC
22:37:33  <PublicServer> <Fucoo> dunno about php, i dont like it
22:37:40  <PublicServer> <avdg[be]> i like it :p
22:37:55  <PublicServer> <Fucoo> wow massive jam at SLH4 entry
22:38:00  <PublicServer> <Fucoo> that'll need some work too
22:38:15  <PublicServer> <avdg[be]> ghost trains :/
22:38:21  <PublicServer> <avdg[be]> need to figure it out
22:38:23  <PublicServer> <Fucoo> depo it
22:38:28  <PublicServer> <Fucoo> then we'll add new
22:38:34  <hylje> DeprecationWarning
22:38:36  *** HDIEagle_ has quit IRC
22:38:40  <PublicServer> <avdg[be]> its connected with slh 05
22:38:54  <PublicServer> <avdg[be]> but then idk why many trains are going there
22:38:56  <PublicServer> <Fucoo> i removed some connections
22:40:38  *** ^Spike^ is now known as ^spike^
22:41:39  <PublicServer> <avdg[be]> i'll folo some
22:41:55  <PublicServer> <avdg[be]> for finding out the reason
22:42:13  <PublicServer> <avdg[be]> i think they are forced by something
22:42:21  <PublicServer> <Fucoo> what
22:42:28  <PublicServer> <avdg[be]> idk what
22:42:34  <PublicServer> <Fucoo> trains going to slh5?
22:42:41  <PublicServer> <avdg[be]> not all
22:42:51  <PublicServer> <avdg[be]> some just detouring back to slh 04
22:43:00  <PublicServer> <Fucoo> ye i made them
22:43:05  <PublicServer> <Fucoo> iron trains are using slh4 now
22:43:09  <PublicServer> <Fucoo> wood slh5
22:43:12  <PublicServer> <Fucoo> //2
22:43:28  <PublicServer> <avdg[be]> i mean, entering slh 04 and exit slh 04 without doing something usefull
22:43:33  <PublicServer> <Fucoo> aaaha
22:43:45  <PublicServer> <Fucoo> station's probably disconnected or something
22:43:53  <PublicServer> <Fucoo> and they're running in circles
22:43:54  <PublicServer> <avdg[be]> full loaded ?
22:43:57  <PublicServer> <Fucoo> hmm
22:43:58  <PublicServer> <Fucoo> ;p
22:44:10  <PublicServer> <avdg[be]> i found 1 full loaded train
22:44:22  <PublicServer> <avdg[be]> detouring as well
22:44:27  <PublicServer> <Fucoo> let's rebuild that whole bottom thing
22:44:49  <PublicServer> <avdg[be]> i dont see lost trains
22:48:02  <PublicServer> <avdg[be]> wtf...
22:48:11  <PublicServer> <avdg[be]> they are not lost
22:48:14  <PublicServer> <avdg[be]> not possible
22:48:26  <PublicServer> <Fucoo> maybe its a shortcut
22:48:46  <PublicServer> <avdg[be]> yeah slh 05 and slh 01 are connected
22:49:17  <PublicServer> <avdg[be]> what is the
22:49:27  <PublicServer> <avdg[be]> slh 04 iron+wood rerout?
22:49:41  <PublicServer> <Fucoo> soon obsolete
22:49:48  <PublicServer> <Fucoo> it was a detour
22:49:53  <PublicServer> <Fucoo> coz slh4 was Baaaaad
22:50:40  <PublicServer> <Fucoo> ok bottom stations are connected to new entry line
22:51:07  <PublicServer> <Fucoo> now somehow shorten your temp station
22:52:39  <PublicServer> <Fucoo> i think there are missing switches @ slh4
22:54:38  <PublicServer> *** Kolo has left the game (leaving)
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22:55:39  *** Xaroth_ is now known as Xaroth
22:57:56  *** HDIEagle has joined #openttdcoop
22:58:01  *** openttdcoop sets mode: +v HDIEagle
23:00:13  <HDIEagle> !players
23:00:15  <PublicServer> HDIEagle: Client 329 (Orange) is Fucoo, in company 1 (Dover International)
23:00:15  <PublicServer> HDIEagle: Client 392 (Orange) is Cutty, in company 1 (Dover International)
23:00:15  <PublicServer> HDIEagle: Client 369 (Orange) is avdg[be], in company 1 (Dover International)
23:00:16  <HDIEagle> !password
23:00:16  <PublicServer> HDIEagle: wavier
23:00:48  <PublicServer> *** HD1Eagle joined the game
23:02:09  <PublicServer> <HD1Eagle> hey gang
23:02:31  <PublicServer> <avdg[be]> dammit
23:02:56  <PublicServer> <avdg[be]> jam
23:04:07  <PublicServer> <HD1Eagle> this is one of those WHY IS THERE SO MUCH x, LET ME ADD y TRAINS
23:04:25  <PublicServer> <avdg[be]> ?
23:04:31  <PublicServer> <Fucoo> slh4 is still not proper
23:05:42  <PublicServer> <avdg[be]> now they are all bypassing to slh 01 :/
23:05:59  <PublicServer> <HD1Eagle> wait you connected slh04 t oslh01!?!?!?
23:06:07  <PublicServer> <avdg[be]> no
23:06:13  <PublicServer> <avdg[be]> that was already placed
23:06:26  <PublicServer> <HD1Eagle> wait, its connected!?
23:06:34  <PublicServer> <avdg[be]> yes
23:07:06  *** desrik has joined #openttdcoop
23:07:11  *** openttdcoop sets mode: +v desrik
23:07:21  <PublicServer> <avdg[be]> i think
23:07:50  <PublicServer> <avdg[be]> oh nvm, just a few :/
23:08:12  *** desrik has quit IRC
23:08:34  <PublicServer> <Fucoo> exit line cant handle it
23:09:41  *** Desrik has joined #openttdcoop
23:09:46  *** openttdcoop sets mode: +v Desrik
23:10:09  <Desrik> !help
23:10:10  <PublicServer> Desrik:
23:10:32  <PublicServer> <Fucoo> some1's working on 3rd inject?
23:10:36  <PublicServer> <HD1Eagle> back
23:10:37  <PublicServer> <HD1Eagle> yes i am
23:10:40  <PublicServer> <Fucoo> k
23:11:17  <PublicServer> <avdg[be]> income stable :)
23:12:01  <PublicServer> <Fucoo> aha! not connected oil rig
23:12:25  <PublicServer> <avdg[be]> :/
23:12:41  <PublicServer> <avdg[be]> kill me
23:14:20  <PublicServer> Saving game...
23:14:20  <PublicServer> Game saved
23:14:38  <PublicServer> <avdg[be]> was that needed? :p
23:14:58  <PublicServer> <HD1Eagle> what needed?
23:15:04  <PublicServer> <avdg[be]> the save
23:15:10  <PublicServer> <avdg[be]> every hub is jamming
23:15:11  <PublicServer> <HD1Eagle> its automatique
23:15:19  <PublicServer> <HD1Eagle> say it with accent
23:15:51  <KenjiE20> if it echos here it means someone triggered !save
23:16:14  <PublicServer> <HD1Eagle> i didn't do it :p
23:16:24  <PublicServer> <avdg[be]> not me
23:16:31  <KenjiE20> I can guess
23:16:35  <KenjiE20> I could also find out
23:16:40  <KenjiE20> but I don't really care
23:16:44  <PublicServer> <Fucoo> we'll see the !save in chat aint we?
23:16:52  <KenjiE20> /query
23:16:56  <PublicServer> <HD1Eagle> lol
23:16:57  <PublicServer> <Fucoo> wow
23:17:02  <PublicServer> <Fucoo> there's a query
23:17:14  <PublicServer> <Fucoo> or you mean on irc?
23:17:19  <KenjiE20> irc
23:17:58  <PublicServer> <HD1Eagle> third injection complete
23:18:20  <PublicServer> <Fucoo> patch it in, make a ghetto join for now
23:18:26  <PublicServer> <HD1Eagle> kake
23:18:41  <PublicServer> <Fucoo> or you have some awesome 2->3 splitter?
23:18:50  <PublicServer> <HD1Eagle> fuck that
23:18:55  <PublicServer> <Fucoo> indeed
23:19:23  <PublicServer> <HD1Eagle> perfect
23:21:46  <PublicServer> <avdg[be]> going to sleep, srr
23:22:29  <PublicServer> <HD1Eagle> night
23:22:38  <PublicServer> *** avdg[be] has left the game (connection lost)
23:22:55  <avdg> sleep is more important then fixing
23:23:00  <avdg> gn all
23:23:05  *** avdg has left #openttdcoop
23:24:42  <PublicServer> *** X-BT joined the game
23:25:31  <PublicServer> <Fucoo> all bottom industries from slh5 exit on slh5 now
23:25:37  <PublicServer> <HD1Eagle> EXCELLENT
23:25:43  <PublicServer> <HD1Eagle> OUR PLAN IS GOING ACCORDING TO....PLAN
23:25:52  <PublicServer> *** Desrik joined the game
23:26:06  <PublicServer> <HD1Eagle> *strokes cat*
23:26:13  <PublicServer> <Fucoo> at least i hope so
23:26:17  <PublicServer> <Fucoo> but so far it seems right
23:26:18  <PublicServer> *** Desrik has left the game (connection lost)
23:26:44  <PublicServer> *** Desrik joined the game
23:27:08  <PublicServer> *** Desrik has left the game (connection lost)
23:29:14  <PublicServer> *** Desrik joined the game
23:29:43  <PublicServer> *** Desrik has left the game (connection lost)
23:30:33  <PublicServer> <HD1Eagle> SLH 04 IS A-GO
23:31:31  <PublicServer> <HD1Eagle> network appears to be running pretty damb smooth
23:32:35  <PublicServer> <Fucoo> dinner time!
23:32:40  <PublicServer> <HD1Eagle> kai
23:33:06  <PublicServer> <Fucoo> some1 should  extend the main in-sidelines and reconnect whatever is behind the bottom exit line
23:33:20  <PublicServer> <HD1Eagle> wut?
23:34:02  <PublicServer> *** Desrik joined the game
23:34:09  <PublicServer> <Fucoo> damn
23:34:25  <PublicServer> *** Desrik has left the game (connection lost)
23:35:22  <PublicServer> <HD1Eagle>  slh01 is uber fuckd nau
23:35:43  <PublicServer> <Fucoo> ill reconect that back to  slh4
23:36:15  <PublicServer> <Fucoo> look at the !!!fix this
23:36:37  <Desrik> i cant stay connected to the public server
23:36:41  <PublicServer> <HD1Eagle> i...d...what am i looking at
23:36:45  *** Desrik has left #openttdcoop
23:36:58  <PublicServer> <Fucoo> ill make a little plan
23:37:00  <PublicServer> <Fucoo> of SLH4
23:38:17  <PublicServer> <Fucoo> see !slh4plan
23:40:40  <PublicServer> <HD1Eagle> too many damn signs
23:41:05  <PublicServer> <HD1Eagle> at
23:41:07  <PublicServer> <HD1Eagle> a
23:42:21  <PublicServer> <Fucoo> or hm
23:42:24  <PublicServer> <Fucoo> now as i look at it
23:42:30  <PublicServer> <Fucoo> improving bottom exit will do just fine
23:46:06  <PublicServer> <HD1Eagle> could you depot excess trains
23:46:19  <PublicServer> <Fucoo> cutty are you around?
23:46:24  <PublicServer> <Fucoo> im really hungry ;d
23:46:34  <PublicServer> <Cutty> yeah, I'm here
23:46:41  <PublicServer> <Cutty> I can't really feed you though
23:46:43  <PublicServer> <Fucoo> can you depot some excess trains?
23:46:50  <PublicServer> <Fucoo> while i eat :D
23:46:57  <PublicServer> <Cutty> :-) sure, how should I choose?
23:47:22  <PublicServer> <Fucoo> look everywhere where is a queue
23:47:27  <PublicServer> <Fucoo> and send few of those to depots
23:47:39  <PublicServer> <Cutty> sure, will do
23:47:42  <PublicServer> <Fucoo> except the SLH1 bypass
23:48:01  <PublicServer> <Fucoo> \afk
23:48:04  <PublicServer> <Cutty> I'm looking at a queue for a station right now
23:48:09  <PublicServer> <HD1Eagle> fuck it
23:48:09  <PublicServer> <Cutty> so will start there
23:48:15  <PublicServer> <Fucoo> eh
23:48:18  <PublicServer> <Fucoo> double kill
23:48:34  <PublicServer> <Fucoo> good way to get rid of trains
23:48:34  <PublicServer> <HD1Eagle> k
23:48:36  <PublicServer> <HD1Eagle> whats next
23:48:47  <PublicServer> <Fucoo> wasnt me
23:49:07  <PublicServer> <Fucoo> w//e

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