Config
Log for #openttdcoop on 5th October 2009:
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00:02:27  <DCritic> @stage being noobbish
00:02:27  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: being noobbish | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
00:02:33  <DCritic> !! oops
00:02:40  <DCritic> @stage Voting
00:02:40  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: Voting | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
00:02:59  <DCritic> @stage Voting (and planning)
00:03:00  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: Voting (and planning) | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
00:03:09  <PeterT> Thanks for putting it back
00:03:26  <DCritic> i didnt know i could change it
00:03:48  <DCritic> @quickstart
00:03:49  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
00:04:10  <PeterT> yes, it's a flaw
00:04:45  <KenjiE20> no it's not
00:05:19  <KenjiE20> It's left that way, otherwise I'd have to make all the member sign up to the bot, which would be annoying and needless
00:06:17  <PeterT> aren't all the members already signed up to the bot?
00:06:22  <KenjiE20> no
00:06:42  <KenjiE20> why would they need to? it's not member critical
00:07:21  <PeterT> ok...sorry!
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00:23:46  <Kupuham> !password
00:23:47  <PublicServer> Kupuham: fonder
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00:27:00  <PeterT> !players
00:27:01  <PublicServer> PeterT: Client 170 (Orange) is Kupuham, in company 1 (Condinghead Transport)
00:27:12  <PeterT> kupuham, i'll come and unpause
00:28:01  <Kupuham> No need
00:28:06  <PeterT> ok
00:28:24  <Kupuham> I have no idea of what I would do, or plan =)
00:28:30  <PeterT> :)
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00:40:21  <Kupuham> So, any chance building will begin today?
00:41:06  <PeterT> probably not
00:41:58  <PeterT> !password
00:41:59  <PublicServer> PeterT: hagged
00:50:16  <PeterT> !password
00:50:16  <PublicServer> PeterT: petite
00:50:50  <PublicServer> *** Game unpaused (enough players)
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00:51:15  <PublicServer> <Peter> hey
00:52:22  <PublicServer> <Peter> hey Kupuham
00:52:27  <PublicServer> <Peter> you should vote
00:55:57  <PublicServer> *** Peter has left the game (leaving)
00:55:57  <PublicServer> *** Game paused (not enough players)
01:00:54  <Kupuham> There isn't much of a competition, is there?
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01:23:09  <DCritic> !PLAYERS
01:23:16  <DCritic> !players
01:23:17  <DCritic> s
01:23:17  <DCritic> s
01:23:17  <DCritic> s
01:23:17  <DCritic> s
01:23:18  <PublicServer> DCritic: Client 170 (Orange) is Kupuham, in company 1 (Condinghead Transport)
01:23:51  <PeterT> nice
01:23:51  <PeterT> ...
01:25:04  <PeterT> Kupuham, it's openttdCOOP,
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01:45:59  <Kupuham> I mean between the plans
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02:07:24  <Keiya> Hi guys! Remember me? :P
02:11:37  <PeterT> Keiya: no, tons of people come to this channel ;-)
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02:15:15  <Keiya> That's what I thought, yay!
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04:23:04  <Flash3JI0> !password
04:23:04  <PublicServer> Flash3JI0: tweaks
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06:04:31  <lordaro> !password
06:04:31  <PublicServer> lordaro: marted
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07:15:31  <Myster> !password
07:15:31  <PublicServer> Myster: vetoed
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07:19:58  <Myster> !password
07:19:58  <PublicServer> Myster: bovine
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09:08:48  <jdread> !password
09:08:49  <PublicServer> jdread: indoor
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10:55:33  <Chris_Booth> !password
10:55:33  <PublicServer> Chris_Booth: coater
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11:25:18  <FiCE> !password
11:25:18  <PublicServer> FiCE: sheath
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11:31:20  <Chris_Booth> People dont read plans anymore do they?
11:31:27  <Chris_Booth> my plan wont realy fit in the map
11:32:29  <PublicServer> *** Chris Booth has left the game (connection lost)
11:32:50  <Ammler> Chris_Booth: if you don't like your own plan, why did you make it?
11:32:56  <PublicServer> <FiCE> lol
11:33:12  <Chris_Booth> i love my plan
11:33:18  <Chris_Booth> but i dont think it will work
11:33:53  <Ammler> I should join just to vote for your plan ;-)
11:34:11  <Chris_Booth> wont make any difference it has allready won
11:34:22  <Chris_Booth> it has 6 or 7 vote to 0
11:34:25  <Chris_Booth> for everyone else
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11:58:26  <De_Ghosty> !dl win32
11:58:26  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win32.zip
11:59:58  <De_Ghosty> !password
11:59:58  <PublicServer> De_Ghosty: pathos
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12:32:34  <Seppel> !password
12:32:35  <PublicServer> Seppel: gloved
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12:52:41  <jonde> !password
12:52:41  <PublicServer> jonde: yowled
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13:01:44  <Flash3JI0> !password
13:01:44  <PublicServer> Flash3JI0: yowled
13:01:51  <PublicServer> *** Game unpaused (enough players)
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13:18:25  <Keiya> @quickstart
13:18:27  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
13:25:42  <Keiya> !password
13:25:42  <PublicServer> Keiya: gunned
13:25:54  <PublicServer> *** Keiya joined the game
13:25:58  <Keiya> There we go.
13:26:20  <Keiya> Earlier it was complaining about grf missmatch - last time I was here the download thing was just AIs >_>
13:29:51  <PublicServer> <Keiya> Wow, road-only plans. Those would be damn slow, with this size mao
13:29:56  <PublicServer> <Keiya> *map.
13:30:19  <Flash3JI0> look at the voting board
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13:30:42  <jdread> !players
13:30:43  <PublicServer> jdread: Client 188 (Orange) is FiCE, in company 1 (Condinghead Transport)
13:30:44  <PublicServer> jdread: Client 198 (Orange) is Flash@3JI0, in company 1 (Condinghead Transport)
13:30:44  <PublicServer> jdread: Client 202 (Orange) is Keiya, in company 1 (Condinghead Transport)
13:30:48  <jdread> !password
13:30:48  <PublicServer> jdread: gunned
13:31:08  <PublicServer> *** jdread joined the game
13:31:10  <PublicServer> <jdread> hi
13:31:16  <PublicServer> <Keiya> Yeah, the one that was picked is an RV sideline plan, right?
13:33:07  <Mark> 'lo
13:33:14  <PublicServer> <jdread> hi mark
13:33:44  <Mark> booth won?
13:33:54  <PublicServer> <jdread> yea
13:33:55  <PublicServer> <Keiya> Complex crossings aren't pointless, they're fun! :<
13:34:06  <Flash3JI0> Mark, why do you think this plan is stupid?
13:34:24  <Mark> have you ever seen a 4-way with LLLL_RRRR mainlines and TL 8?
13:34:34  <Flash3JI0> No
13:34:39  <Mark> i figured
13:34:43  <Mark> 6 of those wont fit on the map
13:34:45  <PublicServer> <jdread> its huge
13:35:03  <Mark> and also they're pretty complicated
13:35:24  <Mark> which will be a problem with the loads of new people we have atm
13:36:07  <Flash3JI0> stop
13:36:15  <Flash3JI0> what means TL?
13:36:23  <Flash3JI0> :)
13:36:29  <Mark> are you serious?
13:36:41  <Flash3JI0> yes
13:36:43  <Keiya> Case in point. >_>
13:36:45  <Mark> ...
13:36:53  <Keiya> TL is train length - how many tiles long a train is.
13:37:18  <Flash3JI0> understood
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13:37:47  <Mark> !password
13:37:47  <PublicServer> Mark: wrying
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13:38:37  <PublicServer> <Flash@3JI0> TL in chris plan is 7
13:39:46  <PublicServer> <Mark> cant say there's any proper alternative either
13:40:11  <PublicServer> <Mark> all right, build it
13:40:14  <PublicServer> *** Mark has joined spectators
13:40:17  <Mark> @stage Building
13:40:17  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #161 (r17687) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | New players, use @quickstart"
13:40:21  <Mark> Chris_Booth: get in here
13:40:23  <PublicServer> <Keiya> There's always the Dwarf Fortress mantra :P
13:40:54  <hylje> losing is fun
13:41:19  <PublicServer> <Keiya> Yep :P
13:43:29  <PublicServer> <Keiya> Man, turning this map into two islands is excessively tempting, but I WILL BE STRONG
13:43:33  <PublicServer> <Keiya> :P
13:47:29  <PublicServer> *** jdread has joined spectators
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13:50:22  <PublicServer> <Keiya> ...
13:50:29  <PublicServer> <Keiya> There's a name for that. Cheating
13:50:43  <PublicServer> <Keiya> Why not just use console commands to give us infinate money at that point? >_>
13:50:52  <PublicServer> <Thraxian|Work> so, do we need trains enabled for this map?
13:51:28  <PublicServer> <Keiya> Yeah, the current plan uses 'em as backbone
13:52:13  <PublicServer> <Keiya> Though an LLL_5_RRR fourway is gonna be.... interesting... to build
13:52:25  <Thraxian|Work> and very congested....
13:52:27  <PublicServer> <Keiya> SIX of them.
13:52:28  <Thraxian|Work> !trains 100
13:52:29  <PublicServer> *** Thraxian|Work has set max_trains to 100
13:52:45  <PublicServer> <Keiya> No, wait, five
13:52:55  <Thraxian|Work> only 2 are LLL_RRR
13:52:57  <PublicServer> <Keiya> Still...
13:53:00  <Thraxian|Work> the other 3 are only LL_RR
13:53:08  <Thraxian|Work> er...
13:53:15  <Thraxian|Work> 3 are LLL_RRR (BBH02-04)
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13:53:19  <Thraxian|Work> the end two are only LL_RR
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13:53:34  <Thraxian|Work> and even then, only 1-2 spokes of each of those are LLL
13:53:44  <PublicServer> <Keiya> One is LLL_RRR, two split/merge inside >_>
13:54:14  <PublicServer> <Keiya> but yeah
13:57:55  <PublicServer> <Thraxian|Work> wow - look at the BBH sign spacing
13:58:04  <PublicServer> <Thraxian|Work> does that seem right?
13:58:18  <PublicServer> <Keiya> It seems ... bunched up a bit
13:58:33  <PublicServer> <Thraxian|Work> according to map - the ends are twice as long as the middles
13:58:38  <PublicServer> <Thraxian|Work> or something like that
13:58:42  <PublicServer> <Thraxian|Work> should they be spaced more evenly?
13:59:17  <PublicServer> <Thraxian|Work> dividing each half into 3 equal sections?
14:01:26  <PublicServer> <Mark> you should stretch the plan to have the same ratio as the map
14:01:41  <PublicServer> <Mark> 1:16
14:01:57  <PublicServer> <Thraxian|Work> re-"mark"-ed :)
14:02:18  <PublicServer> <Thraxian|Work> if we use 5 BBHs, there about 340 tiles between each one
14:03:23  <PublicServer> <Keiya> Actuaally, looc at the plan...
14:03:31  <PublicServer> <Keiya> The last two there /are/ longer.
14:03:41  <PublicServer> <Keiya> :/
14:03:46  <PublicServer> <Thraxian|Work> yeah - that's why I signed them the way I did the first time
14:03:59  <PublicServer> <Thraxian|Work> but I figured it was because of the corner regions drops
14:04:02  <PublicServer> <Thraxian|Work> they needed a straight road
14:04:12  <PublicServer> <Thraxian|Work> so they were made larger, but in fact, should be same size as others
14:04:37  <PublicServer> <Keiya> Mmm, maybe.
14:06:09  <PublicServer> *** Mark has left the game (leaving)
14:08:43  <jonde> !password
14:08:44  <PublicServer> jonde: cyclic
14:08:50  <PublicServer> *** jondisti joined the game
14:09:28  <PublicServer> <Keiya> I can't really do anything until the backbone's in :/
14:09:39  <PublicServer> <Keiya> I dunno how to build all that stuff :P
14:16:55  <PublicServer> <Thraxian|Work> backbone's in
14:16:57  <PublicServer> <Keiya> ROAD ONLY... right on top of a rail line :3
14:19:26  <PublicServer> <Keiya> NOOOO! We have to destroy Budkin Lake :<
14:19:34  <PublicServer> <Thraxian|Work> nope
14:19:39  <PublicServer> <Thraxian|Work> we can bridge it, or go around it
14:19:46  <PublicServer> <Keiya> Heh, true.
14:19:47  <PublicServer> <Thraxian|Work> the backbone is more of a guideline :)
14:20:20  <PublicServer> <Keiya> Or we can sealevel-land-hack it. (that still works, right?)
14:20:41  <PublicServer> <Thraxian|Work> not sure what the tform rule is for this plan
14:20:52  <PublicServer> <Thraxian|Work> probably low, considering it's already a flat map
14:21:10  <PublicServer> <Thraxian|Work> but it would surprise me if a land bridge was built
14:21:13  <PublicServer> <Keiya> Pro'lly.
14:21:18  <PublicServer> <Thraxian|Work> er...wouldn't :(
14:21:22  <PublicServer> <Keiya> Heh.
14:21:34  <PublicServer> <Thraxian|Work> just like what was done near BBH3
14:22:23  <PublicServer> <Keiya> BBH3's probably gonna get filled at some point during hub-construction anyway >_>
14:22:32  <PublicServer> <Thraxian|Work> true
14:26:54  <PublicServer> <Thraxian|Work> hehe - planes are riding along our tracks
14:29:00  <Mark> !password
14:29:00  <PublicServer> Mark: typhus
14:29:09  <PublicServer> *** Mark joined the game
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14:34:50  <PublicServer> <Mark> mind if i build BBH05 at !BBH05?
14:35:03  <PublicServer> <Thraxian|Work> that should be fine
14:35:09  <PublicServer> <Thraxian|Work> my signs are just estimations
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14:37:16  <PublicServer> <Thraxian|Work> I'm gonna play at BBH01
14:37:35  <PublicServer> <Thraxian|Work> maybe
14:40:02  <PublicServer> <Thraxian|Work> what's max 2 tunnel gap for TL7?
14:40:19  <PublicServer> <Mark> 12?
14:40:29  <Mark> @tunnels 7 12
14:40:37  <Thraxian|Work> @tunnel
14:40:37  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
14:40:41  <Thraxian|Work> !tunnels
14:40:41  <PublicServer> Thraxian|Work: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:40:46  <Thraxian|Work> !tunnels 7 12
14:40:47  <PublicServer> Thraxian|Work: You need 2 tunnels/bridges for trainlength 7 and gap 12.
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14:40:50  <Thraxian|Work> !tunnels 7 13
14:40:50  <PublicServer> Thraxian|Work: You need 2 tunnels/bridges for trainlength 7 and gap 13.
14:40:53  <Thraxian|Work> !tunnels 7 14
14:40:53  <PublicServer> Thraxian|Work: You need 3 tunnels/bridges for trainlength 7 and gap 14.
14:40:53  *** openttdcoop sets mode: +v Jens__
14:41:05  <PublicServer> <Thraxian|Work> looks like 13, actually
14:41:44  <Jens__> !password
14:41:45  <PublicServer> Jens__: heeded
14:41:55  <PublicServer> <Mark> i doubt this is even going to fit
14:42:05  <PublicServer> <Mark> with balancing it surely wont
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14:45:37  <PublicServer> <Mark> Thraxian|Work: dont forget you need a straight-through line
14:45:38  <PublicServer> <Thraxian|Work> thoughts on BBH01 so far?
14:45:42  <PublicServer> <Thraxian|Work> tunneled
14:45:47  <PublicServer> <Mark> that^ :P
14:45:51  <PublicServer> <Thraxian|Work> oh that
14:45:54  <PublicServer> <Thraxian|Work> from RV1 to oil
14:45:57  <PublicServer> <Mark> yes
14:45:58  <PublicServer> <Thraxian|Work> that's no problem
14:46:05  <PublicServer> <Thraxian|Work> if I mirror this design for RR
14:46:10  <PublicServer> <Thraxian|Work> there'll be room in the middle
14:46:48  <PublicServer> <Mark> you're going to make it balanced?
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15:02:08  <PublicServer> <Thraxian|Work> I think LR is sufficient for crossing ML, right?
15:02:33  <Mark> you never know
15:02:39  <Mark> you might spawn a lot of oil rigs there
15:05:46  <PublicServer> <Thraxian|Work> still need to complete the merges
15:05:55  <PublicServer> <Thraxian|Work> but I like the design so far :)
15:15:01  <PublicServer> *** FiCE has joined spectators
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15:48:55  <^Spike^> @traincl 265
15:48:56  <Webster> CL 13 required for rail at speed 265km/h (or TL if it's shorter)
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16:07:04  <Chris_Booth> morning
16:07:17  <Chris_Booth> you started without me?
16:07:34  <Chris_Booth> !password
16:07:35  <PublicServer> Chris_Booth: trudge
16:07:48  <PublicServer> *** Game unpaused (enough players)
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16:10:20  <Razaekel> !password
16:10:20  <PublicServer> Razaekel: trudge
16:11:18  <PublicServer> *** Chris Booth has left the game (leaving)
16:11:18  <PublicServer> *** Game paused (not enough players)
16:11:24  <Razaekel> !password
16:11:25  <PublicServer> Razaekel: trudge
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16:11:31  <PublicServer> *** Game unpaused (enough players)
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16:11:33  *** openttdcoop sets mode: +v jdread
16:11:38  <jdread> !password
16:11:39  <PublicServer> jdread: trudge
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16:20:32  <jonde> !password
16:20:32  <PublicServer> jonde: glands
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17:16:38  <HDIEagle> !password
17:16:38  <PublicServer> HDIEagle: babier
17:17:16  <PublicServer> *** HD1Eagle joined the game
17:17:54  <HDIEagle> PublicServer is on the brink of insulting, but always seemingly nonchalant enough to pass as a non-sentient being.
17:17:59  <PublicServer> *** Game unpaused (enough players)
17:18:00  <PublicServer> *** tneo joined the game
17:18:02  <PublicServer> <tneo> hello
17:18:02  *** Mark has quit IRC
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17:18:09  <PublicServer> <HD1Eagle> hello tneo
17:19:08  <PublicServer> <HD1Eagle> yay democracy!
17:19:35  <HDIEagle> !seen Chris_Booth
17:19:45  <HDIEagle> !help
17:19:45  <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/IRC_Commands
17:19:59  <HDIEagle> @seen Chris_Booth
17:19:59  <Webster> HDIEagle: Chris_Booth was last seen in #openttdcoop 1 hour, 12 minutes, and 24 seconds ago: <Chris_Booth> !password
17:20:05  <HDIEagle> :shakefist:
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17:20:20  <HDIEagle> 'lo x-man
17:20:23  *** openttdcoop sets mode: +v Mark
17:21:13  <Mark> hello
17:21:19  <PublicServer> <tneo> hd
17:21:20  <PublicServer> <tneo> hi
17:21:21  <PublicServer> <HD1Eagle> hail mark
17:22:04  <PublicServer> <HD1Eagle> what are we looking at for expansibility in bbh?
17:22:24  *** lordaro has joined #openttdcoop
17:22:29  *** openttdcoop sets mode: +v lordaro
17:22:34  <lordaro> !password
17:22:34  <PublicServer> lordaro: harass
17:22:52  <PublicServer> *** Lord Aro joined the game
17:23:09  <PublicServer> <HD1Eagle> is the no tf rule in effect?
17:23:25  <Mark> nope
17:23:36  <Mark> you should be able to do without any on this map though
17:23:56  <PublicServer> <HD1Eagle> bbh01 to station 1 - go around or over?
17:26:41  *** Xaroth has quit IRC
17:28:02  <PublicServer> <Lord Aro> i put tunnels in under munfingwell airport ok?
17:28:27  <Mark> rather move the airport
17:28:29  <Mark> !info
17:28:29  <PublicServer> Mark: #:1(Orange) Company Name: 'Condinghead Transport'  Year Founded: 1930  Money: 13947028  Loan: 0  Value: 14058067  (T:0, R:0, P:5, S:0) unprotected
17:28:46  <Mark> not quite enough money to kill the MM
17:28:49  <PublicServer> <Lord Aro> ok will do
17:29:00  <PublicServer> <Lord Aro> MM?
17:30:33  <PublicServer> <Lord Aro> ok now?
17:30:36  <PublicServer> *** Lord Aro has left the game (leaving)
17:35:07  <PublicServer> <HD1Eagle> eoooehwho
17:35:12  <PublicServer> <HD1Eagle> bbh02 and 3 will be interesting
17:36:38  <PublicServer> <HD1Eagle> so many antennae
17:40:10  <PublicServer> <HD1Eagle> yo, can i do bbh02 a bit north - straddling the lake?
17:42:21  <Mark> if no-one else claimed it, sure you can
17:42:31  <PublicServer> <HD1Eagle> i see no signs :3
17:46:15  <PublicServer> *** SmatZ joined the game
17:46:15  <PublicServer> <SmatZ> hello
17:46:19  <PublicServer> <HD1Eagle> lo smatz
17:46:25  <PublicServer> <SmatZ> hello HD1Eagle
17:47:13  <PublicServer> <SmatZ> LL RR looks far from enough
17:47:41  <PublicServer> *** SmatZ has left the game (leaving)
17:50:16  <Mark> IMO the ML is wide at the wrong places
17:51:50  <PublicServer> <HD1Eagle> i did this all wrong :3
17:56:46  <PublicServer> <HD1Eagle> ow, that hurt
17:56:57  <PublicServer> <HD1Eagle> just shot myself in the foot
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18:03:20  <PublicServer> <HD1Eagle> this be messy, but organic :3
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18:05:03  *** openttdcoop sets mode: +v Mitcian
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18:08:32  *** openttdcoop sets mode: +v ziza
18:08:54  <ziza> !password
18:08:54  <PublicServer> ziza: bailed
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18:23:38  <PublicServer> *** Game paused (not enough players)
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18:23:59  <HDIEagle> !password
18:23:59  <PublicServer> HDIEagle: molest
18:24:12  <PublicServer> *** Game unpaused (enough players)
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18:31:28  <PublicServer> <HD1Eagle> scratch.
18:34:04  <PublicServer> *** Spike joined the game
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18:40:15  <PublicServer> <HD1Eagle> how do i merge 3 > 2?
18:40:38  <PublicServer> <Spike> eh...
18:40:47  <PublicServer> <HD1Eagle> bbh02
18:40:52  <PublicServer> <Spike> thinking.. :)
18:40:57  <PublicServer> <HD1Eagle>  !hi
18:42:16  <PublicServer> <Spike> maybe small sml idea like that?
18:42:40  <PublicServer> <Spike> only with the right length prios :)
18:43:16  <PublicServer> <HD1Eagle> aight
18:43:25  <PublicServer> <Spike> hope it helps :)
18:48:54  <PublicServer> <HD1Eagle> cripes
18:50:25  <PublicServer> <Spike> i get a feeling that roro stations will be possible on the N and S ends but not at the bbh ends.. unless big loops... :/
18:50:59  <PublicServer> <HD1Eagle> LLL_RRR to LL_RR bbhs...how big should they be
18:51:34  <PublicServer> <Spike> just finish them.. we'll see where we end :)
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18:53:36  <PublicServer> <HD1Eagle> this is hooge
19:01:07  <PublicServer> <Spike> tneo:  what TL you used?
19:04:00  <PublicServer> *** tneo has joined spectators
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19:04:21  <PublicServer> *** Game paused (not enough players)
19:11:13  <PublicServer> <HD1Eagle> nice double cross tneo
19:11:15  <PublicServer> <HD1Eagle> :P
19:16:24  <PublicServer> *** HD1Eagle has left the game (leaving)
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19:22:32  *** ChanServ sets mode: +o KenjiE20
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19:29:42  *** openttdcoop sets mode: +v PeterT
19:29:52  <PeterT> !password
19:29:52  <PublicServer> PeterT: smites
19:31:26  <PublicServer> *** Peter joined the game
19:32:05  <Chris_Booth> evening all
19:32:23  <PublicServer> <Peter> hi Chris Booth
19:32:35  <PublicServer> <Peter> wth? why aren't we using roads?
19:32:47  <Chris_Booth> dont aks me
19:32:52  <Chris_Booth> the plan has roads in it
19:33:06  <PublicServer> <Peter> Why didn't we do roads only?
19:33:21  <Chris_Booth> ooh as i wanted a mixed RV and Train game
19:33:26  <Chris_Booth> first ever
19:34:05  <Chris_Booth> !password
19:34:05  <PublicServer> Chris_Booth: pathos
19:34:12  <PublicServer> *** Peter has left the game (leaving)
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19:34:48  <PublicServer> <Chris Booth> no one playing?
19:39:19  <PeterT> no
19:39:35  <PublicServer> <Chris Booth> i know the plan sucks but you guys voted for it
19:39:56  <PeterT> I voted for kenji's originally
19:40:15  <PublicServer> <Chris Booth> not my fault
19:40:23  <PeterT> I think I'm just going to stay out of this PSG
19:40:27  <PublicServer> <Chris Booth> as i said last night my plan was only a joke
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19:42:46  <Chris_Booth> lol microsoft are sending me my free version of windwos 7 by airmail from (63114) Saint Louis to plymouth uk lol
19:42:56  <PeterT> haha
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19:43:34  <Chris_Booth> that like right in the middle of america
19:44:09  <PeterT> yes
19:44:20  <PeterT> well, bill gates is rich enough :)
19:44:49  <Chris_Booth> i bet it cost them more to send that to me via DHL airmail than i would cost me to get a version from PC World or something
19:44:55  <PublicServer> *** Chris Booth has left the game (leaving)
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20:14:15  *** openttdcoop sets mode: +v themroc-
20:14:20  *** openttdcoop sets mode: +v AlexanderB
20:14:26  <AlexanderB> hello :)
20:14:31  <Mark> hello
20:14:36  <PeteT> hi AlexanderB
20:14:54  <AlexanderB> new here :D
20:15:02  <Mark> welcome
20:15:06  <AlexanderB> thnx
20:15:10  <PeteT> didn't you play on watcher's servers?
20:15:16  <AlexanderB> oh, you have a good memory
20:15:19  <AlexanderB> yes, that is me :)
20:15:52  <PeteT> we played together yesterday :-P
20:16:18  <Mark> lol.
20:16:38  <AlexanderB> :)
20:16:39  <Mark> off to bed, goodnight
20:16:44  <AlexanderB> goodnight
20:16:51  <PeteT> night
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20:26:47  <AlexanderB> ~password
20:26:50  <AlexanderB> !password
20:26:51  <PublicServer> AlexanderB: stormy
20:27:42  <AlexanderB> oh help :/ what version is the server running?
20:27:55  <Thraxian|Work> !version
20:27:55  <PublicServer> Thraxian|Work: Autopilot AP+ 3.0 Beta (r699M)
20:28:01  <Thraxian|Work> !revision
20:28:02  <PublicServer> Thraxian|Work: Game version is r17687
20:28:20  <KenjiE20> I suggest reading all of the topic :)
20:28:28  <Thraxian|Work> !help
20:28:28  <PublicServer> Thraxian|Work: http://www.openttdcoop.org/wiki/IRC_Commands
20:30:55  <AlexanderB> !download
20:30:55  <PublicServer> AlexanderB: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:31:15  <lordaro> !password
20:31:16  <PublicServer> lordaro: stormy
20:31:25  <AlexanderB> !download win64
20:31:25  <PublicServer> AlexanderB: http://binaries.openttd.org/nightlies/trunk/r17687/openttd-trunk-r17687-windows-win64.zip
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20:33:22  <Cif> @quickstart
20:33:24  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
20:34:49  <AlexanderB> do i really *need* the newgrf's?
20:35:12  <AlexanderB> i cant fine some of them so far..
20:35:16  <AlexanderB> find*
20:35:24  <KenjiE20> Try reading what cif's reading
20:37:08  <AlexanderB> found it, grfpack :)
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20:42:07  <AlexanderB> what the.. :S
20:42:45  <AlexanderB> --> unzip files to folder, folder created, folder visible in filzip.. folder nowhere to be found, not invisible, nothing, gone
20:44:40  *** Thraxian|Work has left #openttdcoop
20:46:00  <AlexanderB> ok.. whatever, unzip to folder on desktop works.. must be windows safety features at work :P
20:46:02  <AlexanderB> anyway..
20:46:06  <AlexanderB> got it :)
20:46:46  <AlexanderB> hm.. newgrf mismatch..
20:46:47  <AlexanderB> :/
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20:52:14  <AlexanderB> have to add them 1 by 1.. gah
20:52:15  *** openttdcoop sets mode: +v Fuco
21:13:12  <Jens__> !password
21:13:12  <PublicServer> Jens__: waives
21:13:27  <PublicServer> *** Jens joined the game
21:23:11  <AlexanderB> *waves back*
21:23:19  <AlexanderB> still down 9 newgrfs
21:23:27  <AlexanderB> browsing the download directory now..
21:24:09  <AlexanderB> ottd should have a download from server feature, added to the download from openttd.org server thing..
21:24:14  <AlexanderB> would make life 500% easier
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21:24:58  <Jens__> why not just download the grf pack?
21:25:10  <AlexanderB> i did, doesnt work (missing half of what i need, apparently
21:25:26  <AlexanderB> and i need to manually add all of the grfs one by one..
21:25:47  <Jens__> hmm, i downloaded the pack and updated the rest ingame, worked like a charm
21:26:02  <AlexanderB> :/ doesnt work for me, its still not finding 9 grf's
21:26:31  <planetmaker> AlexanderB: you don't _add_ newgrfs when you join a server
21:26:50  <planetmaker> You just unzip the #openttdcoop newgrf pack into your OpenTTD data folder
21:26:53  <AlexanderB> ...erm..
21:26:54  <AlexanderB> i did
21:26:58  <AlexanderB> didnt work
21:27:10  <planetmaker>  and then use the content download form the join screen and get there the remaining ones
21:27:24  <planetmaker> which ones do you miss?
21:28:46  <AlexanderB> city stations, container freight station and harbour, dutch station set, industrial stations set v0.98, modern suburban stations, newstations v0.4xxx, platforms, us stations, newships
21:29:11  <planetmaker> that's from the grfpack. And they're all in there
21:29:30  <AlexanderB> ... then its probably user error
21:29:33  <AlexanderB> i'll try again
21:29:37  <planetmaker> where did you unzip the whole grfpack to?
21:29:47  <AlexanderB>  to /data
21:29:59  <planetmaker> It needs to be in ~/.openttd/data
21:30:04  <planetmaker> (on linux)
21:30:08  <AlexanderB> windows
21:30:23  <planetmaker> or c:\User files\OpenTTD\data
21:30:27  <AlexanderB> c:\program files\Openttd_beta\Data
21:30:28  <AlexanderB> yeah
21:30:44  <planetmaker> err... ?
21:30:47  <planetmaker> no
21:30:49  <planetmaker> wrong
21:31:05  <planetmaker> that's the data dir of ONE OpenTTD installation.
21:31:06  <AlexanderB> prog files is where i put my games, as per windows default
21:31:09  <planetmaker> Another won't find it there
21:31:22  <planetmaker> and you don't use the beta (of whatever) to join this server
21:31:26  <planetmaker> it's r17687
21:31:29  <AlexanderB> i know
21:31:32  <AlexanderB> thats what i got..
21:31:44  <AlexanderB> but its not the 'stable' 7.3 version..
21:31:45  <planetmaker> and that binary is in c:\program files\OpenTTD_beta ?
21:31:55  <AlexanderB> yup, thats where i put it
21:31:58  <planetmaker> no. Doesn't work
21:32:07  <AlexanderB> how and why not?
21:32:18  <planetmaker> because there's a dir called bin, right?
21:32:21  <Jens__> i got the same setup (well almost, directorys differ)
21:32:30  <AlexanderB> it defaulted to c:\program files\OpenTTD (where i keep my 7.3 stable version atm)
21:32:47  <planetmaker> AlexanderB: please read OpenTTD's readme, section 4
21:32:59  <planetmaker> it tells you where to put your newgrfs
21:33:09  <planetmaker> I'm talking about the global newgrf dir
21:33:11  *** Progman has joined #openttdcoop
21:33:18  <planetmaker> I don't know the exact windows paths
21:33:26  *** openttdcoop sets mode: +v Progman
21:33:29  <planetmaker> but you obviously didn't put it into the right one ;-)
21:33:43  <^Spike^> prob my documents/openttd or something
21:33:55  *** Progman_ has joined #openttdcoop
21:33:57  <Jens__> did it create a new folder in the data dir or unpack directly in to it?
21:33:59  *** openttdcoop sets mode: +v Progman_
21:34:27  <AlexanderB> i checked, it made a new folder, so i moved all of the content to data
21:34:43  <Jens__> shouldnt done that
21:34:50  <AlexanderB> ..hm
21:34:51  <planetmaker> everything within the OpenTTD data dir is found. If in sub(sub)folders or not. You may keep the pack in its own sub folder
21:34:55  <planetmaker> it's recommended
21:35:01  <planetmaker> actually also the pack has a readme..
21:35:07  <planetmaker> or do-not-readme :-P
21:35:24  <AlexanderB> back to step 1:
21:35:40  <AlexanderB> (deleted folder, re-downloaded r17687
21:35:46  <planetmaker> AlexanderB: what does OpenTTD readme tell you where to put newgrf?
21:37:15  <planetmaker> C:\Documents and Settings\<username>\My Documents\OpenT
21:37:17  <planetmaker> TD
21:37:22  <AlexanderB> ok..
21:37:24  <planetmaker> there's a data dir inside that dir
21:37:28  <AlexanderB> (reading it now, lol)
21:37:34  <planetmaker> move the whole openttd grfpack there.
21:37:46  <AlexanderB> there was a data dir in %programs%\OpenTTD as well..
21:37:50  <Jens__> it works if you put it in the install dir too
21:37:53  <planetmaker> yes. Those who can read are at a definitive advantage. indeed
21:37:58  <AlexanderB> and since i've played this game, thats always been where i put my stuff..
21:38:06  <planetmaker> Jens__: but then only for THAT ONE installation
21:38:12  <AlexanderB> yup
21:38:26  <planetmaker> why have the pack n times on your HD, if you can keep it for all?
21:38:36  <AlexanderB> never played with more then.. 2 anyway, and exactly for the reason that i *didnt* want shared config and stuff
21:38:41  <Jens__> yes, but i have multiple installations with different grf's
21:38:45  <planetmaker> or the base graphics...
21:38:56  <planetmaker> Jens__: err...? You can use all grfs in all installs...
21:39:04  <AlexanderB> the whole 10 mb's of them?
21:39:07  <planetmaker> sure
21:39:14  <planetmaker> not in one game.
21:39:21  <Jens__> it's simpler to separate them
21:39:22  <planetmaker> but they may be all available
21:39:27  <planetmaker> Jens__: uh?
21:39:30  <planetmaker> what for?
21:39:43  <planetmaker> that's why you can keep sub dirs in the data dir
21:39:48  <AlexanderB> its simple enough to have all the game files in one directory per game, instead of smeared out over the harddrive
21:39:50  <AlexanderB> imo
21:40:02  <planetmaker> AlexanderB: IMO absolutely not
21:40:13  <AlexanderB> makes it easier to install, backup, delete
21:40:19  <planetmaker> I have the grfs in one place and I never worry about their whereabouts
21:40:25  <planetmaker> AlexanderB: no.
21:40:29  <planetmaker> on the contrary.
21:40:45  <planetmaker> I don't NEED to install grfs ever again, once I have them
21:40:55  <AlexanderB> how so? i can move the %progfiles%\openttd to a thumbdrive and its backupped
21:41:01  <AlexanderB> for you, you'd have to backup what.. 4 folders?
21:41:15  <planetmaker> AlexanderB: no. My OpenTTD folder
21:41:34  <planetmaker> and the one with the binary of my choice.
21:41:41  *** Progman has quit IRC
21:41:42  <AlexanderB> ... probably a windows versus linux thing..
21:41:44  <planetmaker> but it's all on my laptop anyway
21:41:53  *** Progman_ is now known as Progman
21:41:58  <AlexanderB> well.. i have 4 computers, and regularly mess around with new installs and stuff
21:42:05  <planetmaker> Last time I copied my OTTD folder, I copied 5 GB :-P
21:42:15  <AlexanderB> its easy if i have one-folder-applications that dont need registry, 10 different folders outside of its own, etc..
21:42:18  <planetmaker> AlexanderB: don't tell me about new installs
21:42:31  <AlexanderB> last time i copied my ottd.. it was 20 MB
21:42:41  <AlexanderB> but im not much of a collector of newgrfs
21:42:47  <planetmaker> AlexanderB: yes. And what's difficult with having one data folder used by each binary?
21:43:09  <AlexanderB> if its a 5 gb data folder, yes, usefull
21:43:33  <AlexanderB> if its a 19 mb folder in a 20 mb game.. then not so much
21:43:37  <planetmaker> well. However you do. Suit yourself. But learn to read documentation.
21:43:50  <planetmaker> AlexanderB: not data folder
21:44:28  <planetmaker> it's about 20 full-history source repositories, 100s of patches, about 10 newgrf-source repositories... and my newgrf collection, yes
21:44:41  <planetmaker> which is small compared to the rest. the pack and a bit bananas
21:45:00  <AlexanderB> ...yes
21:45:10  <AlexanderB> but large compared to someone playing the original graphics
21:45:38  <planetmaker> poor those
21:45:47  <planetmaker> it's actually 170MB
21:45:53  <AlexanderB> hm..
21:46:07  <AlexanderB> well..
21:46:09  <AlexanderB> *checks*
21:46:10  <AlexanderB> true
21:46:28  <planetmaker> ok. I told you now once where to put the pack. If you don't put it into the global dir - please don't bother us when we update the server again with this question
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21:46:53  <AlexanderB> i wont ;)
21:46:53  * planetmaker suddenly got into a bit bad mood
21:46:57  <AlexanderB> aww
21:47:28  <Jens__> it all come down to preferences in the end
21:47:28  * planetmaker better says good night for now. CU around
21:47:36  <AlexanderB> CU
21:51:09  <AlexanderB> heh..
21:51:33  <AlexanderB> the only real mistake was that i moved the files from the seperate subfolder to the /data dir itsself
21:51:38  <AlexanderB> it works now
21:52:26  <Jens__> *thumbs up*
21:52:35  <AlexanderB> and thats a try-first-before-raeding-documentation-fault from my side.. its the default behaviour of my unzip program to stuff things in a folder with the name of the zip file..
21:52:48  <AlexanderB> so i undid that, but that was, in this case, wrong
21:53:28  <Jens__> trial and error, thats how you learn :D
21:53:32  <AlexanderB> !password
21:53:32  <PublicServer> AlexanderB: shyest
21:53:42  <PublicServer> *** AlexanderB joined the game
21:53:43  <AlexanderB> :)
22:02:40  <Jens__> Guess its bedtime for me to. Got a day full of complex numbers and vectors tomorrow
22:03:27  <AlexanderB> hehe, ok, good luck tomorrow
22:04:32  <Chris_Booth> hello all
22:05:18  <PublicServer> <AlexanderB> hey :)
22:05:36  <AlexanderB> or hey :)
22:05:42  <Chris_Booth> how is the doomed game going?
22:05:56  <AlexanderB> dunno, its paused?
22:06:10  <Chris_Booth> !password
22:06:10  <PublicServer> Chris_Booth: brunts
22:06:37  <AlexanderB> designing something for BBH04
22:06:48  <PublicServer> *** Game unpaused (enough players)
22:06:48  <PublicServer> *** Chris Booth joined the game
22:06:54  <Chris_Booth> should be unpaused now
22:07:08  <PublicServer> <AlexanderB> yeah :)
22:07:19  <PublicServer> <Chris Booth> you want to build BBH 04
22:07:26  <PublicServer> <AlexanderB> if i may? :D
22:07:27  <PublicServer> <Chris Booth> if you draw a shematic i can help
22:07:39  <PublicServer> <Chris Booth> no rules on who cant or cant build
22:07:43  <PublicServer> <Chris Booth> just go for it mate
22:09:35  <PublicServer> <AlexanderB> errm.. look a bit to the north of bbh04
22:10:05  <PublicServer> <AlexanderB> basically what i built there, times many, a lot bigger, rotated 4 times to fit in eachother, "looks like a roundabout" kind of thing
22:10:28  <PublicServer> <Chris Booth> you know the curve length is 7
22:10:38  <PublicServer> <AlexanderB> and instead of the bdridge, i want a hightened hill circle with the "ring" tracks on it
22:11:02  <PublicServer> <AlexanderB> yeah
22:11:15  <PublicServer> <Chris Booth> what about stations?
22:11:39  <PublicServer> <AlexanderB> dunno.. havent got around to that..
22:11:52  <PublicServer> <AlexanderB> i usually build (rather effective) terminus stations
22:12:04  <PublicServer> <AlexanderB> but i understand its convention to build ro-ro on this server?
22:12:32  <PublicServer> <Chris Booth> depends on space ETC
22:13:06  <PublicServer> <Chris Booth> how about something similar to what i have drawn?
22:14:03  <PublicServer> <Chris Booth> or we could try and make a working roundabout
22:15:40  <PublicServer> <AlexanderB> pff..
22:15:54  <PublicServer> <AlexanderB> still figuring out in my head how to get this right :P
22:18:01  <PublicServer> <Chris Booth> http://maps.google.co.uk/maps?f=q&source=s_q&hl=en&geocode=&q=Hobbs+Cross+Rd&sll=51.679408,0.129948&sspn=0.008489,0.02547&ie=UTF8&hq=&hnear=Hobbs+Cross+Rd,+Theydon+Garnon,+Essex+CM16+7,+United+Kingdom&z=14
22:18:02  <Webster> Title: Hobbs Cross Rd - Google Maps (at maps.google.co.uk)
22:18:07  <PublicServer> <Chris Booth> check that out
22:18:15  <PublicServer> <Chris Booth> i think thats what you are getting @
22:18:52  <PublicServer> <AlexanderB> yeah
22:19:02  <PublicServer> <AlexanderB> ...thats pretty much exactly what i want :P
22:19:15  *** jdread has joined #openttdcoop
22:19:20  *** openttdcoop sets mode: +v jdread
22:19:23  <jdread> !players
22:19:24  <PublicServer> jdread: Client 188 is FiCE, a spectator
22:19:24  <PublicServer> jdread: Client 248 is Jens, a spectator
22:19:25  <PublicServer> jdread: Client 252 (Orange) is AlexanderB, in company 1 (Condinghead Transport)
22:19:25  <PublicServer> jdread: Client 255 (Orange) is Chris Booth, in company 1 (Condinghead Transport)
22:19:29  <jdread> !password
22:19:29  <PublicServer> <AlexanderB> now looking at it..
22:19:29  <PublicServer> jdread: scalps
22:19:36  <PublicServer> <AlexanderB> this one might even be better then what i tought up
22:19:43  <PublicServer> <Chris Booth> also M25 junction 12 is similar
22:20:33  <PublicServer> <AlexanderB> not familiar with the UK roads.. where is M5?
22:20:49  <PublicServer> <Chris Booth> west country exiter to birmingham
22:20:52  <PublicServer> <Chris Booth> via bristol
22:22:24  <PublicServer> *** jdread joined the game
22:23:50  <PublicServer> <Chris Booth> why the M5?
22:23:59  <PublicServer> <AlexanderB> ...i cant find it.. anyway
22:24:19  <PublicServer> <AlexanderB> oh..
22:24:20  <PublicServer> <Chris Booth> http://maps.google.co.uk/maps?f=q&source=s_q&hl=en&geocode=&q=bristol&sll=51.737766,0.507689&sspn=0.033911,0.134583&ie=UTF8&hq=&hnear=Bristol,+Avon,+United+Kingdom&ll=51.502759,-2.556725&spn=0.136347,0.407524&z=12
22:24:21  <Webster> Title: bristol - Google Maps (at maps.google.co.uk)
22:24:22  <PublicServer> <AlexanderB> m25
22:24:25  <PublicServer> <Chris Booth> thats the M5
22:24:27  <PublicServer> <AlexanderB> my-reading-bad :P
22:24:36  <PublicServer> <Chris Booth> oooh M25 is london
22:24:48  <PublicServer> <Chris Booth> junction 11 is south west london
22:24:53  <PublicServer> <Chris Booth> with the M3
22:25:20  <PublicServer> <AlexanderB> yeah, got it
22:25:24  <PublicServer> <Chris Booth> ok
22:25:29  <PublicServer> <Chris Booth> i mean junction 12
22:25:42  <PublicServer> <AlexanderB> pretty much exactly what i had in mind (only better still :P)
22:26:23  <PublicServer> *** Chris Booth has left the game (connection lost)
22:26:24  <PublicServer> *** Game paused (not enough players)
22:26:24  *** Progman has quit IRC
22:26:44  <Chris_Booth> !password
22:26:44  <PublicServer> Chris_Booth: scalps
22:26:58  <AlexanderB> random timeout?
22:27:05  <PublicServer> *** Game unpaused (enough players)
22:27:06  <PublicServer> *** Chris Booth joined the game
22:27:07  <Chris_Booth> not sure
22:27:36  <PublicServer> *** jdread has left the game (connection lost)
22:27:49  <PublicServer> <Chris Booth> dont you have highway junctions like the where you are from?
22:27:53  <jdread> !password
22:27:53  <PublicServer> jdread: scalps
22:28:10  <PublicServer> <AlexanderB> holland
22:28:29  <PublicServer> <Chris Booth> holland must have big highway junctions
22:28:30  <PublicServer> <AlexanderB> and the favourite here seems cloverleaf and T-junction kind of junctions
22:28:53  <PublicServer> *** jdread joined the game
22:28:55  <PublicServer> <Chris Booth> cloverleaf are dnagerious
22:29:11  <PublicServer> <AlexanderB> yeah
22:31:17  <AlexanderB> http://maps.google.nl/maps?f=q&source=s_q&hl=nl&geocode=&q=Knooppunt+eemnes&sll=52.228036,5.241165&sspn=0.018532,0.038452&ie=UTF8&hq=Knooppunt+Eemnes&hnear=Knooppunt+Eemnes,+3755+Eemnes&ll=52.232268,5.240307&spn=0.017873,0.038452&t=h&z=15
22:31:19  <Webster> Title: Knooppunt eemnes - Google Maps (at maps.google.nl)
22:31:32  <PublicServer> <AlexanderB> thats some kind of hybrid one..
22:31:58  <PublicServer> <AlexanderB> and the one i live/where my parents live is jsut to the east, a real cloverleaf
22:33:41  <AlexanderB> http://maps.google.nl/maps?f=q&source=s_q&hl=nl&geocode=&q=&sll=51.483401,5.400746&sspn=0.009087,0.019226&ie=UTF8&ll=51.483227,5.400746&spn=0.009421,0.019226&t=h&z=16
22:33:43  <Webster> Title: Google Maps (at maps.google.nl)
22:34:12  <AlexanderB> (doesnt exist anymore, afaik, the whole thing around eindhoven (town there) is one big construction site
22:34:27  <PublicServer> <Chris Booth> just junction show god logic
22:34:42  <PublicServer> <Chris Booth> lower traffic route get less high graded route
22:35:30  <PublicServer> <AlexanderB> yeah.. but you need insight in what amount of traffic to expect
22:35:43  <PublicServer> <AlexanderB> and they got that wrong in quite some places in out contry, treffic jam every day
22:35:48  <PublicServer> <AlexanderB> traffic*
22:36:05  <PublicServer> <Chris Booth> you want to drive the M25
22:36:16  <PublicServer> <Chris Booth> dubbed the worlds largest car park
22:36:19  <PublicServer> <Chris Booth> by people who drive it
22:36:37  <PublicServer> <AlexanderB> hehe :)
22:36:40  <PublicServer> <AlexanderB> well..
22:36:57  <PublicServer> <AlexanderB> they're upgrading some pieces to 6 x 6
22:37:18  <PublicServer> <Chris Booth> what the m25
22:37:24  <PublicServer> <AlexanderB> but they havent firued out what to do about drivers who go from the lane furthest away to take the exit in a 45 degree angle, making everyone slam the brakes :P
22:37:35  <PublicServer> <Chris Booth> some sections are wider than that allreade 3 x 4 x 4 x3
22:37:36  <PublicServer> <AlexanderB> no, some in holland
22:37:58  <PublicServer> <Chris Booth> 6 x 6 is small
22:37:59  <PublicServer> <AlexanderB> like LLLLLL RRRRRR
22:38:07  <PublicServer> <AlexanderB> isnt that 6x6?
22:38:14  <PublicServer> <Chris Booth> yeah
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22:38:21  <PublicServer> <Chris Booth> 4 carrgage way is big
22:38:33  <PublicServer> <AlexanderB> thats big here, its LL RR for >95%
22:38:42  <PublicServer> <Chris Booth> yeah
22:38:55  <AlexanderB> they should make LLL LLL RRR RRR..
22:39:04  <AlexanderB> and make the outside 3 lanes have acces to the exits only..
22:39:12  <PublicServer> <Chris Booth> in birmingham they had to build a new 3 x 3 bypass to an existing 5 lane section of M6 ringroad
22:39:20  <AlexanderB> and the middle 3 have switchover points at regular intervals, but mostly for long distance traffic
22:39:38  <PublicServer> <Chris Booth> or make slow and fast exits
22:39:47  <PublicServer> <Chris Booth> so exits from inner and outer lanes
22:40:18  <PublicServer> <AlexanderB> well.. just make it so that people dont go from middle lane to exit at last moment slowing down
22:40:24  <PublicServer> <AlexanderB> the whole thing
22:40:39  <PublicServer> <AlexanderB> exit on both sides of the same direction.. could be, but people wont like it here...
22:40:45  <PublicServer> <Chris Booth> thats called common sence and driver training
22:40:54  <PublicServer> <AlexanderB> well.. drivers here are morons :P
22:41:17  <PublicServer> *** jdread has left the game (leaving)
22:41:23  <PublicServer> <AlexanderB> they see the 500m exit sign and *then decide to stop driving 20 over the speed in the fast lane and do a 45 degree angle across all lanes to reach teh exit in time
22:41:32  <PublicServer> <Chris Booth> 6 x 6 is tomuch for a dual carrageway
22:41:43  <PublicServer> <AlexanderB> yup, i know
22:41:48  <PublicServer> <AlexanderB> our gov. doesnt tho
22:42:00  <PublicServer> <AlexanderB> so now they're expanding the clogged 5x5 to 6x6
22:42:19  <PublicServer> <AlexanderB> not realising 99% of the problems is due to crossing traffic, not due to enough lanes
22:42:38  <PublicServer> <AlexanderB> same goes with trains here..
22:43:51  *** jdread has quit IRC
22:44:29  <PublicServer> <Chris Booth> now just to build it
22:44:36  <PublicServer> <AlexanderB> yeah
22:44:43  <PublicServer> <AlexanderB> and another problem..
22:46:05  <PublicServer> <Chris Booth> something like that?
22:46:14  <PublicServer> <AlexanderB> that would work :)
22:47:11  <PublicServer> <Chris Booth> remeber bridges must alway be synced
22:47:31  <PublicServer> <AlexanderB> i know, or the trains will wait instead of take a 1 tile detour to keep speed
22:48:31  <PublicServer> <Chris Booth> what about the 3rd one?
22:48:48  <PublicServer> <Chris Booth> ooh yes it works
22:48:49  <PublicServer> <AlexanderB> well.. in theory it would work as intended
22:48:53  <PublicServer> <Chris Booth> it works great
22:48:56  <PublicServer> <AlexanderB> ok :)
22:50:08  <PublicServer> <AlexanderB> ah...
22:50:11  <PublicServer> <Chris Booth> it would work if 1 longer
22:50:25  <PublicServer> <AlexanderB> if the bridges were one tile longer.. it would work, right?
22:50:34  <PublicServer> <Chris Booth> yeah
22:51:20  <PublicServer> <Chris Booth> i cant build now but i can stay connected so you can build
22:51:33  <PublicServer> <AlexanderB> ... ok..
22:52:04  <PublicServer> <AlexanderB> wont be staying too long, not sure if i should build, or wait for tomorrow?
22:52:19  <PublicServer> <Chris Booth> start building
22:52:27  <PublicServer> <Chris Booth> and leave a WIP /name sign
22:52:34  <PublicServer> <Chris Booth> and leave for you to finish
22:52:35  <PublicServer> <AlexanderB> ok
22:52:46  <PublicServer> <Chris Booth> otherwise it may be claimed by someone else
22:52:59  <PublicServer> <AlexanderB> ok
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23:45:15  *** openttdcoop sets mode: +v PeterT
23:45:23  <PeterT> !password
23:45:23  <PublicServer> PeterT: debunk
23:46:25  <PublicServer> *** Peter joined the game
23:47:14  <PublicServer> <Peter> Hey Alexz
23:47:18  <PublicServer> <AlexanderB> hey :)
23:47:21  <PublicServer> <Peter> Alex
23:47:24  <PublicServer> <AlexanderB> yes?
23:47:29  <PublicServer> <AlexanderB> (building BBH04)
23:47:33  <PublicServer> <Peter> did you build anything?
23:47:36  <PublicServer> <Peter> oh, you are :)
23:47:56  <PublicServer> <AlexanderB> just messing around still, first hub eh :P
23:49:09  <PublicServer> <Peter> can I help you?
23:49:29  <PublicServer> <AlexanderB> dunno? :)
23:50:24  <PublicServer> <AlexanderB> still figuring out how to do all the crossover and crossunder things
23:50:32  <PublicServer> <AlexanderB> and that farm is in the way.. a lot :P
23:53:42  <PublicServer> <Peter> @tunnels 5 4
23:53:45  <PublicServer> <Peter> TL 5?
23:53:54  <PublicServer> <AlexanderB> TL7
23:54:14  <PublicServer> <Peter> oh
23:54:24  <PublicServer> <Peter> @tunnels 7
23:54:25  <PublicServer> <AlexanderB> same thing anyway
23:54:33  <PublicServer> <AlexanderB> however..

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