Config
Log for #openttdcoop on 27th October 2009:
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00:12:40  <PublicServer> *** ZarenorDarkstalker has joined company #1
00:12:42  <PublicServer> *** Thraxian joined the game
00:12:49  <PublicServer> <ZarenorDarkstalker> Shoot, I have good timing
00:12:56  <PublicServer> <Thraxian> excellent timing :)
00:13:20  <PublicServer> <ZarenorDarkstalker> had just got to go to younglife.. problem is, I'm out of the loop, looks like they're not having it tonight
00:14:18  <PublicServer> <pugi> yay, another one here
00:14:22  <PublicServer> <pugi> so i can go to bed :P
00:16:32  <PublicServer> *** pugi has left the game (leaving)
00:16:44  <PublicServer> <ZarenorDarkstalker> my experimental thinking is.. incomplete..i got distracted
00:19:56  <PublicServer> <Thraxian> I came up with a great city coverage layout for TL10 today
00:20:01  <PublicServer> <ZarenorDarkstalker> Oh?
00:20:04  <PublicServer> <Thraxian> yup
00:20:19  <PublicServer> <ZarenorDarkstalker> TL10 CL2, or straight TL 10?
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00:35:19  <Maza> http://maza.kapsi.fi/roskis/domokun.jpg hey can someone explain what is happening here
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00:49:02  <MizardX> Domo-kun, sitting on a list of radioactive elments, watching TV, which says "Arigato. BS10" + some japanese characters I can't distinguish. "Arigato" could be a pun on "Domo", both could mean "Thank you".
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00:50:51  <Maza> you forgot the cola bottle cap
00:52:43  <Maza> MizardX: http://maza.kapsi.fi/roskis/domokun2.jpg
01:09:06  <Seppel> !password
01:09:07  <PublicServer> Seppel: circus
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01:24:48  <PublicServer> <atdt> hey zd/t
01:24:55  <PublicServer> <ZarenorDarkstalker> Hey at
01:25:06  <PublicServer> <atdt> i see some demolition underway
01:25:13  <PublicServer> <ZarenorDarkstalker> restructuring
01:25:31  <PublicServer> <atdt> lol
01:25:33  <PublicServer> <atdt> moving the town eh?
01:26:26  <PublicServer> <ZarenorDarkstalker> Making it suit our needs... and then going 9th ward on it's ass... XD
01:26:36  <PublicServer> <atdt> lol
01:26:41  <PublicServer> <atdt> thats cheating :p
01:29:27  <PublicServer> <atdt> my island is gonna be so awesome
01:29:32  <PublicServer> <atdt> but a lot of work so far
01:29:43  <PublicServer> <ZarenorDarkstalker> always is a lot
01:30:10  <PublicServer> <atdt> the north and south dedicated transfer stations will enable sooo much capacity
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01:35:28  <PublicServer> <atdt> so, ZD, is bus acceptable long-term in this game?
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01:35:47  <PublicServer> <ZarenorDarkstalker> sure
01:35:57  <PublicServer> <ZarenorDarkstalker> as long as trains factor into
01:36:13  <PublicServer> <atdt> i'm incorporating a lot of different types of transit to transfer passengers onto the rails
01:36:46  <PublicServer> <ZarenorDarkstalker> cool idea, might work
01:37:29  <PublicServer> <atdt> i'm trying to make it a sort of natural progression system
01:40:22  <Razaekel> hey ZD
01:40:27  <Razaekel> see what i did to my grid?
01:40:41  <PublicServer> <ZarenorDarkstalker> I saw some of it, didn't look through orders
01:40:53  <Razaekel> !password
01:40:53  <PublicServer> Razaekel: tinker
01:40:56  <Razaekel> tinker
01:40:59  <Razaekel> whoops
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01:41:17  <Razaekel> i modified the orders so that if they go through a station, they come back to the same waypoint
01:41:21  <PublicServer> <ZarenorDarkstalker> alright
01:41:31  <Razaekel> but if they pass through without hitting a station, they move to the next waypoint
01:41:40  <PublicServer> <ZarenorDarkstalker> AH, okay.. makes sense
01:41:49  <PublicServer> <ZarenorDarkstalker> looks like it's grown your city pretty well
01:42:14  <PublicServer> <Razaekel> yea
01:42:21  <PublicServer> <Razaekel> now i just need to redo the entrances
01:42:23  <PublicServer> <Razaekel> :-/
01:42:39  <Zarenor> Why?
01:42:47  <PublicServer> <Razaekel> i dont like the stop-go
01:42:51  <PublicServer> <ZarenorDarkstalker> Ah
01:43:33  <PublicServer> <Razaekel> and, komachi branch and sidings dont get enough service
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01:52:41  <PublicServer> <Razaekel> man zarenor, you have all the luck
01:52:46  <PublicServer> <ZarenorDarkstalker> ?
01:52:55  <PublicServer> <Razaekel> two coal mines
01:52:59  <PublicServer> <Razaekel> :-P
01:53:10  <PublicServer> <ZarenorDarkstalker> yeah, really.. killing me
01:53:24  <PublicServer> <ZarenorDarkstalker> but they don't kill thrax's design, so I guess it doesn't really matter
01:53:41  <PublicServer> <ZarenorDarkstalker> I just need this budhist timple to go away
01:53:52  <PublicServer> <ZarenorDarkstalker> which is how it's spelled it this case
01:55:54  <PublicServer> <Razaekel> budhist timple?
01:55:57  <PublicServer> <Razaekel> you serious?
02:01:41  <Zarenor> yup
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02:10:16  <CaptObvious> Anyone around that can lend a hand with Autopilot?
02:18:34  <PublicServer> *** Razaekel has left the game (leaving)
02:18:34  <PublicServer> *** Game paused (not enough players)
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07:12:28  <|Genesis|> !password
07:12:28  <PublicServer> |Genesis|: jading
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07:16:52  *** XeryusTC is now known as Xeryus|bnc
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08:25:45  <jonde> !password
08:25:45  <PublicServer> jonde: riches
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09:05:35  <pugi> good morning
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09:11:53  <A3aan> hi all
09:12:29  <pugi> !password
09:12:29  <PublicServer> pugi: mapper
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09:15:05  <A3aan> who wrote the article about penalties?
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09:23:31  <Nickman_87> !players
09:23:33  <PublicServer> Nickman_87: Client 136 is ZarenorDarkstalker, a spectator
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12:57:29  <pugi> !players
12:57:30  <PublicServer> pugi: There are currently no clients connected to the server
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13:17:27  <Chris_Booth> !password
13:17:28  <PublicServer> Chris_Booth: royals
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13:20:40  <pugi> hi chris :)
13:20:44  <PublicServer> <Chris Booth> hi
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13:36:29  <Resurrection> Hi to all, can anyone help me please? I'd like to join, but I have only the latest build r17879, where can I get r17847? The official wepage does not seem to have archive of nightlies. Thx in advance.
13:36:51  <Mark> hello
13:37:03  <Mark> @quickstart
13:37:05  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
13:37:10  <Mark> Resurrection: read that^
13:39:50  <Resurrection> !dl
13:39:50  <PublicServer> Resurrection: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
13:45:08  <Mark> try adding your OS
13:45:13  <Mark> !dl win 32
13:45:13  <PublicServer> Mark: unknown option "win"
13:45:14  <Mark> uh
13:45:16  <Mark> !dl win32
13:45:16  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
13:45:54  <Resurrection> Thx!
13:46:29  <Mark> (it's all in the QS)
13:46:44  <KenjiE20> Res, query
13:46:59  <pugi> or you could go to http://binaries.openttd.org/nightlies/trunk/ and look there :P
13:47:12  <KenjiE20> if you've never joined, how do you know your wiki edits are valid?
13:48:17  <KenjiE20> (not saying they aren't, but how could you have been sure?)
13:48:35  <Mark> who are you talking to?
13:48:40  <KenjiE20> Resurrection
13:48:54  <Mark> what'd he edit?
13:49:04  <Resurrection> Priorities, added some options...
13:49:15  <KenjiE20> ^ that
13:49:23  <KenjiE20> one is a dupe
13:49:52  <KenjiE20> the tunnel one is already covered in pbs prio over bridge
13:50:06  <KenjiE20> only that one is better
13:50:09  <KenjiE20> as it actually works
13:50:29  <Mark> i was about to say that
13:50:35  <Mark> bothered reading the entire article?
13:56:14  <Mark> Resurrection: i'm going to add you to delete the stuff you added or let me do it
13:56:43  <Mark> you're not adding anything new and the stuff in your images doesn't meet openttdcoop standards in other ways
13:57:21  <Mark> (tunnels out of sync, potentially blocking joins, long gaps in prios)
13:57:52  <Mark> unless you're sure you're right you should have someone review it
13:58:27  <Resurrection> Well I am sure, but I won't insist - should I delete it?
13:59:09  <Mark> you are sure?
13:59:13  <Mark> lol..
13:59:15  <KenjiE20> the compressed version is technically valid, although pointless to mention
13:59:36  <KenjiE20> and if your going to compress, you should really show a fully compressed one
13:59:39  <KenjiE20> which that isn't
14:02:04  <Ammler> KenjiE20: the pbs prio over bridge in the wiki is wrong too ;-)
14:02:31  <Mark> oh?
14:03:09  <Ammler> the other signal should be 2way too
14:03:26  <Chris_Booth> Ammler: doesnt need to be
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14:04:14  <Ammler> oh well, then I missed the change in the code :-)
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14:06:25  <planetmaker> Resurrection, of course, the official site has an archive of nightlies. Ranging at least 60 days back
14:07:30  <Resurrection> planetmaker, I have discovered it already. There were no link to it but from wiki so I thought there is no such archive (it usually is or maybe even was at wepage).
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14:10:19  <planetmaker> !ping
14:10:20  <PublicServer> planetmaker: pong
14:10:22  <planetmaker> !fish
14:10:22  <PublicServer> planetmaker: Today's fish is ... where is it? "NEMO?"
14:15:09  <Resurrection> !password
14:15:09  <PublicServer> Resurrection: spites
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14:18:14  <KenjiE20> flaky net is flaky
14:21:17  <Chris_Booth> !fish
14:21:17  <PublicServer> Chris_Booth: Today's fish is ... where is it? "NEMO?"
14:21:43  <Ammler> Chris_Booth: do you know, when that changed?
14:21:53  <Ammler> or how?
14:21:55  <hylje> the fish?
14:22:23  <Chris_Booth> not sure Ammler just been using 1 way in my current SP gam
14:22:28  <Ammler> no the requirement for eol signals for the pbs
14:23:44  <PublicServer> *** Resurrection has left the game (leaving)
14:24:03  <Ammler> Chris_Booth: in your SP game, you have a full ml?
14:24:27  <Ammler> so the trains need to switch the bridge
14:27:26  <Chris_Booth> yeah
14:27:38  <Chris_Booth> i have 2000 trains in my current SP game
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14:28:50  <Chris_Booth> http://mz.openttdcoop.org/img/images/pbspre.jpg
14:28:53  <Mark> wohoo ubuntu crashed
14:28:57  <Mark> (again)
14:29:00  <Chris_Booth> Ammler: http://mz.openttdcoop.org/img/images/pbspre.jpg
14:29:03  <Chris_Booth> lol mark
14:29:15  <Mark> Ammler: did you already explain what's wrong with the prio over bridge?
14:33:09  <SmatZ> !password
14:33:10  <PublicServer> SmatZ: sadism
14:33:14  <SmatZ> hello :)
14:33:49  <SmatZ> Mark: I am having KDE crashes like in 1/4 cases of exitting OTTD
14:34:02  <SmatZ> it has some problems with fullscreen SDL apps
14:34:05  <SmatZ> (KDE4 that is)
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14:38:07  * KenjiE20 doesn't remember the last time he ran ottd fullscreen
14:38:28  <SmatZ> it's just too small in 1600x1200
14:38:42  <SmatZ> I have a CRT though, so I am not forced to native resultion
14:39:10  <KenjiE20> flatscreens have scaling too you know :)
14:39:26  <SmatZ> yeah, but it doesn't look nice
14:39:40  <SmatZ> not that nice as on CRT ;)
14:40:30  <PublicServer> *** SmatZ has left the game (leaving)
14:40:36  <Mark> SmatZ: openttd crashes whenever i exit it
14:40:46  <Mark> the system crashes are not caused by that though
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14:40:50  <KenjiE20> hm, my BENQ scales up quite nicely from 1024x768 to 1280x1024
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14:41:33  <SmatZ> Mark: "crashes" as in "OS complains about SIG*?"
14:41:50  <Mark> no
14:41:57  <SmatZ> Mark: ah, good :)
14:42:17  <SmatZ> KenjiE20: from 4:3 to 5:4?
14:42:28  <KenjiE20> yup
14:42:38  <KenjiE20> using the screen's native upscale
14:43:23  <SmatZ> also, this is one thing I don't understand... there were very promoted 16:9 screens, but many LCDs use 5:4 1280x1024 (which is even less wide than 4:3)
14:43:38  <KenjiE20> I know, it's dumb
14:44:05  <Chris_Booth> i have 16:10 screen
14:44:10  <Chris_Booth> they are weird
14:44:16  <Chris_Booth> 1440*900
14:44:34  <SmatZ> :)
14:45:16  <Chris_Booth> is 1080p actualy 16:9?
14:45:32  <SmatZ> @calc 1080/16*9
14:45:32  <Webster> SmatZ: 607.5
14:45:41  <SmatZ> it can't be
14:45:56  <hylje> 1080p is 1920x1080
14:45:59  <Mark> isn't 1080p the height?
14:46:00  <SmatZ> aha
14:46:01  <SmatZ> :-p
14:46:06  <Chris_Booth> yeah
14:46:10  <SmatZ> ok, knowledgefail :)
14:46:13  <Chris_Booth> 1920*1080
14:46:18  <hylje> @calc 1920*(16/9)
14:46:18  <Webster> hylje: 3413.33333333
14:46:23  <hylje> math fail
14:46:25  <SmatZ> hehe
14:46:30  <KenjiE20> it's 16:9
14:46:40  <Chris_Booth> @calc 1920*(9/16)
14:46:40  <Webster> Chris_Booth: 1080
14:46:44  <Chris_Booth> yeah it is
14:46:47  <Mark> @calc 1080/16*9
14:46:47  <Webster> Mark: 607.5
14:46:55  <Mark> uh
14:46:56  <Mark> :P
14:46:58  <SmatZ> :-D
14:47:00  <KenjiE20> lol
14:47:09  <Chris_Booth> @calc 1080*(16/9)
14:47:09  <Webster> Chris_Booth: 1920
14:47:26  <Chris_Booth> @calc 1440*(10/16)
14:47:26  <Webster> Chris_Booth: 900
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14:55:58  <Mark> Earth to Ammler
14:56:52  <Mark> !password
14:56:52  <PublicServer> Mark: sterns
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15:19:07  <Ammler> Mark: we had that talk around pz5 game
15:19:23  <Ammler> as some of you classified my pbs prio as failed
15:20:08  <Ammler> then some very much later ps game with Thraxian, where I showed it ingame
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15:20:24  <Ammler> and why a pbs without eol doesn't work
15:20:59  <Ammler> on this time, someone made the wiki entry and with my joiner
15:21:26  <XeryusTC> oh, Ammler feels like he has been threated injust?
15:21:28  <XeryusTC> !password
15:21:28  <PublicServer> XeryusTC: unmans
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15:21:57  <Ammler> Chris_Booth: your example doesn't show something
15:22:03  <Mark> so you're not saying mine actually doesn't work, but you're saying someone told you it doesn't?
15:22:29  <Ammler> Mark: I just know, around 5 months ago, this wouldn't work
15:22:35  <PublicServer> *** Game unpaused (enough players)
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15:22:38  <Ammler> it might have changed in the meantime
15:22:59  <Mark> WHAT wouldn't work?
15:23:25  <Ammler> trains wouldn't use the other line because the penalties are different
15:23:37  <Mark> ah
15:23:43  <Mark> now i know what you mean
15:23:47  <Mark> let me test
15:23:54  <PublicServer> *** Mark has left the game (leaving)
15:24:28  <Ammler> I am quite sure, the image from me had a sign pointing that
15:25:58  <Ammler> XeryusTC: not really :-)
15:26:30  <Ammler> as I made a working joiner after that
15:26:42  <Mark> trains use both paths
15:27:14  <Ammler> hmm, seems like I need to check it self :-P
15:29:52  <Mark> actually..
15:30:45  <Ammler> I would like a screen , where the train needs to use the line with the exit signal
15:31:19  <Ammler> but the exit signal is red
15:31:20  <Mark> no you're right
15:31:20  <jonde> !password
15:31:21  <PublicServer> jonde: tugged
15:31:22  <Mark> it doesnt work
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15:32:03  <PublicServer> *** Game unpaused (enough players)
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15:33:44  <PublicServer> *** Game paused (not enough players)
15:33:53  <Ammler> ok, then I don't need to show you :-)
15:34:03  <Ammler> thanks for testing :-P
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15:42:50  <pugi> !players
15:42:51  <PublicServer> pugi: Client 225 is jondisti, a spectator
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16:15:32  <Thijs> !players
16:15:34  <PublicServer> Thijs: There are currently no clients connected to the server
16:15:46  <Thijs> !download win32
16:15:46  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
16:15:50  <Thijs> !download win64
16:15:51  <PublicServer> Thijs: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win64.zip
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16:27:52  <Thijs> hm, i was trying to download the graphpack, seems that this link isn't working: http://www.openttdcoop.ammler.ch/newgrfs/ottdc_grfpack_7.3.7z Got the *.zip version, it's ok
16:29:19  <dikzak> i can't seem to get the newgrf's to work, i downloaded the newgrf pack but it stil gives me a newgrf mismatch...
16:29:58  <Mark> use bananas
16:30:10  <Thijs> !password
16:30:11  <PublicServer> Thijs: nagged
16:30:15  <Mark> "find missing content online" in the newgrf dialog
16:30:22  <PublicServer> *** Player joined the game
16:30:22  <Webster> Player, please change your in game nick
16:30:30  <PublicServer> *** Player has left the game (connection lost)
16:30:30  <dikzak> Mark: ah, thnks
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16:32:39  <dikzak> Mark: working now...
16:32:51  <Mark> well of course :P
16:32:58  <dikzak> :P
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16:42:26  <dikzak> sorry for being stupid, but where can i find the sign list:P?
16:45:25  <Seppel> !password
16:45:25  <PublicServer> Seppel: polled
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16:48:13  <PublicServer> <dikzak> lotsa old trains/boats and trains without orders, but i gotta go...
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17:00:20  <|Genesis|> !password
17:00:20  <PublicServer> |Genesis|: excels
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17:01:08  <Kupuham> !info
17:01:08  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Shinkansen Inc.'  Year Founded: 2000  Money: 655167792  Loan: 0  Value: 658725142  (T:199, R:75, P:8, S:7) unprotected
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17:08:12  <De_Ghosty> !revision
17:08:12  <PublicServer> De_Ghosty: Game version is r17847
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17:28:26  <A3aan> hi all
17:28:34  <PublicServer> <Thijs> hi
17:29:04  <A3aan> Mark: are you around?
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17:30:59  <A3aan> anyone around who knows a bit about penalties?
17:31:02  <Mark> A3aan: here now
17:31:11  <planetmaker> A3aan, don't ask if someone's around. Ask your questions
17:31:13  <A3aan> good :)
17:31:19  <Mark> yeah :P
17:31:20  <planetmaker> Pseudo questions are annoying.
17:31:23  <A3aan> ok ok
17:31:30  <A3aan> my mistake then
17:31:53  <Mark> no one likes to admit he doesn't know the answer after saying he knows alot about it
17:32:18  <A3aan> i'm reading the wiki entry about penalties and did some testing, but i have a question about the so called two-way red infinite penaltie
17:32:57  <A3aan> my train prefers the 2way read instead of a backwards facing PBS
17:33:05  <A3aan> read = red
17:33:12  <Mark> i doubt that
17:33:21  <Mark> does your train have orders?
17:33:31  <A3aan> no, no orders
17:33:36  <Mark> give it some orders
17:33:42  <Mark> they don't have to be reachable
17:33:56  <A3aan> ah ok, i'll try that
17:34:12  <A3aan> and when i made it a one way red it took the backward PBS
17:34:27  <A3aan> brb
17:37:00  <A3aan> ok, now it works :)
17:37:13  <A3aan> thnx for the answer Mark
17:37:23  <Mark> you're welcome
17:37:49  <A3aan> next question: are bw-PBS a good way to "force" SML?
17:38:58  <Mark> yeah
17:39:31  <A3aan> ok
17:39:51  <Mark> (answers to both questions are in the article)
17:39:51  <A3aan> gonna try to make a SML network, will be my first
17:40:00  <Mark> good luck
17:40:23  <A3aan> thnx
17:40:26  <Mark> i think im going to install a new os
17:40:31  <Mark> any os
17:40:43  <CaptObvious> anyone here know tcl?
17:40:49  <A3aan> what are u running now?
17:40:54  <Mark> ubuntu
17:41:29  <A3aan> ah linux
17:41:34  <A3aan> never tried it tho
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17:42:54  <Mark> atm it's incredibly slow
17:43:45  <A3aan> still working with xp here
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17:44:29  <A3aan> hmm... why are there only 4-way BBH's on the wiki :(
17:44:51  <A3aan> i need a clear example of a T-BBH LL5RR
17:45:27  <planetmaker> CaptObvious, not that I do know. But what do you try?
17:47:06  <planetmaker> and btw, also to you applies "ask your question, not wether someone knows answers to yet un-asked questions"
17:47:32  <planetmaker> A3aan, there are only 4-ways?!
17:48:05  <A3aan> yeah, under the BBH junctionary i only see 4 way BBH and an ancient 3 way BBH
17:48:26  <planetmaker> http://openttdcoop.org/wiki/Junctionary_-_All <-- ok, one ancient 3-way :-)
17:48:44  <planetmaker> Well. 3-way can be deducted from 4-way. Just leave out what is not needed.
17:48:54  <planetmaker> But you're right, there could, even should be more 3-ways
17:49:14  <planetmaker> Maybe browse our savegame archive and look for good examples and add one, two or three there?
17:49:31  <A3aan> i'm still having trouble making nice and efficient hubs with balancing
17:49:43  <planetmaker> the rules don't change for 3-way
17:49:58  <planetmaker> 4-way just requires the more advanced mergers
17:50:09  <planetmaker> as it's 6->2 instead of 4->2 for each direction
17:50:13  <A3aan> savagames are so crowded with tracks that its hard to see what belongs to the hub and what not :p
17:50:19  <CaptObvious> planetmaker - #tcl on freenode sorted it for me
17:50:32  <planetmaker> where do you think, A3aan the examples in the junctionary come from? :-)
17:51:06  <A3aan> true, from saves... but for pro players it's easier to figure what's hub and what not
17:51:17  <A3aan> i'm only playing for a few weeks now
17:51:43  <planetmaker> I understand that :-) I was there 2 ... 2.5 years ago
17:52:09  <planetmaker> discovered this channel after a few weeks... and somehow got stuck here :-P
17:52:33  <A3aan> i have that now :)
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17:52:56  <A3aan> used to play TT long time ago, but just simple lines here and there
17:53:13  <planetmaker> good advice: build them on the PS... and see how others build them. Usually it teaches one a thing or two.
17:53:14  <CaptObvious> I go through phases with openttd
17:53:14  <A3aan> but since i saw those huge networks i was hooked
17:53:20  <CaptObvious> I'll not play it for months and months and months
17:53:24  <CaptObvious> then someone will mention it
17:53:30  <CaptObvious> and it will CONSUME me for a month or so
17:53:37  <planetmaker> hehe.
17:53:46  <CaptObvious> I sit there at work and plan stations on paper
17:54:09  <CaptObvious> yeah, I'd love to have a huge network going for passengers in some huge metropoli
17:54:29  <CaptObvious> in fact, I have a savegame I'm gonna load and take a huge picture of for you guys - thing was making me 70m a year
17:54:38  <A3aan> with current PS games theres not that much space for building with all the ICE s-bahn stuff going on
17:55:05  <planetmaker> CaptObvious, making money is no measure. Given different newgrfs, different inflation, different settings
17:55:16  <CaptObvious> that's true
17:55:47  **