Config
Log for #openttdcoop on 15th November 2009:
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00:05:56  *** Razaekal has quit IRC
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00:57:34  <PublicServer> *** Sietse has left the game (leaving)
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07:22:26  <PublicServer> *** Player has left the game (connection lost)
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09:51:23  <jrb> @quickstart &
09:51:25  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
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10:11:24  <jrb> !help
10:11:24  <PublicServer> jrb: http://www.openttdcoop.org/wiki/IRC_Commands
10:11:48  <jrb> !download
10:11:48  <PublicServer> jrb: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
10:11:56  <jrb> !download lin
10:11:56  <PublicServer> jrb: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-linux-generic-i686.tar.bz2
10:12:31  <jrb> !ip
10:12:31  <PublicServer> jrb: ps.openttdcoop.org
10:12:39  <jrb> !info
10:12:39  <PublicServer> jrb: #:1(Orange) Company Name: 'Town Scarers Inc.'  Year Founded: 1970  Money: 7251758912  Loan: 0  Value: 7287358591  (T:862, R:48, P:4, S:19) unprotected
10:18:45  *** A3aan has joined #openttdcoop
10:18:58  <A3aan> !players
10:18:59  <PublicServer> A3aan: There are currently no clients connected to the server
10:19:41  <A3aan> !password
10:19:42  <PublicServer> A3aan: gunmen
10:19:53  <PublicServer> *** A3aan joined the game
10:24:55  <PublicServer> *** A3aan has left the game (leaving)
10:25:06  *** A3aan has quit IRC
10:28:21  <jrb> !password
10:28:21  <PublicServer> jrb: sorely
10:28:42  <PublicServer> *** Player joined the game
10:28:42  <Webster> Player, please change your in game nick
10:31:11  <PublicServer> *** Player has left the game (connection lost)
10:32:22  <PublicServer> *** Player joined the game
10:32:22  <Webster> Player, please change your in game nick
10:34:37  *** csuke has joined #openttdcoop
10:34:44  <csuke> !password
10:34:44  <PublicServer> csuke: sorely
10:34:56  <PublicServer> *** csuke joined the game
10:37:49  <PublicServer> *** Player has left the game (connection lost)
10:39:08  *** Kolo has joined #openttdcoop
10:39:18  <csuke> hola kolo
10:39:30  <Kolo> hello
10:40:09  <PublicServer> *** Game unpaused (enough players)
10:40:11  <PublicServer> *** Kolo joined the game
10:40:35  <jrb> exiit
10:40:37  <jrb> exit
10:40:42  *** jrb has left #openttdcoop
10:40:59  <PublicServer> *** Kolo has left the game (connection lost)
10:40:59  <PublicServer> *** Game paused (not enough players)
10:43:32  <PublicServer> *** Game unpaused (enough players)
10:43:32  <PublicServer> *** Kolo joined the game
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10:47:34  <PublicServer> *** Kolo has left the game (connection lost)
10:47:34  <PublicServer> *** Game paused (not enough players)
11:09:57  *** Benny has joined #openttdcoop
11:10:05  <csuke> hey benny
11:10:14  <Benny> Hey.
11:10:20  <Benny> Same game still, I presume?
11:10:29  <csuke> indeed
11:10:33  <csuke> still not flooded :P
11:10:40  <Benny> wat
11:10:47  <Benny> wai?
11:11:01  <csuke> been on pause
11:11:05  <Benny> Oh..
11:11:07  <Benny> !players
11:11:08  <PublicServer> Benny: Client 1440 (Orange) is csuke, in company 1 (Town Scarers Inc.)
11:11:15  <Benny> !password
11:11:15  <PublicServer> Benny: strays
11:11:47  <PublicServer> *** Game unpaused (enough players)
11:11:48  <PublicServer> *** Benny joined the game
11:12:46  <PublicServer> *** Kolo joined the game
11:12:51  <PublicServer> <Benny> Hey, Kolo.
11:13:36  <Kolo> hello
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11:25:31  <PublicServer> <csuke> got jam?
11:25:44  <PublicServer> <Benny> Can't see any, no.
11:25:51  <PublicServer> <csuke> slh03 :)
11:25:56  <PublicServer> <csuke> me working on ...
11:26:37  <PublicServer> <Benny> Ow
11:27:17  <PublicServer> <Benny> BBH01->BBH02 bottlenecks..
11:27:20  <PublicServer> <Benny> D:
11:27:41  <PublicServer> <Benny> So, 4 lines then?
11:27:57  <PublicServer> <csuke> not yet
11:28:00  <PublicServer> <Benny> wai
11:28:08  <PublicServer> <csuke> let me finish changing bbh 01 at !look here
11:28:30  <PublicServer> <csuke> that is causing most bottles
11:28:32  <PublicServer> <Benny> You are doing what there?
11:28:38  <PublicServer> <Benny> Ah.
11:28:42  <PublicServer> <Benny> ok
11:30:09  <pugi> !password
11:30:09  <PublicServer> pugi: cheery
11:30:13  <PublicServer> <Benny> That'll be BBH01->SLH06 that bottlenecks?
11:30:40  <PublicServer> <csuke> yup
11:30:43  <PublicServer> *** pugi joined the game
11:30:48  <PublicServer> <csuke> but not because of the obvious
11:31:03  <PublicServer> <Benny> Plus a wrong way train..
11:31:15  <PublicServer> <csuke> it's the north->south/east lines at SLH01 that aren't balanced
11:32:47  <PublicServer> *** Kolo has left the game (leaving)
11:40:54  <PublicServer> *** pugi has left the game (connection lost)
11:43:13  <PublicServer> <Benny> Can I suggest expanding of Oil drop station plus 3 tracks to and from it up to BBH01? Plus 3->3 mixer in front of oil drop in stead of 2->2 of course.
11:43:31  <PublicServer> <Benny> Can't handle much more load atm.
11:47:31  <PublicServer> <csuke> bhh01 not backing up so much
11:47:36  <PublicServer> <csuke> not perfect, but not bad
11:50:19  <PublicServer> *** tneo joined the game
11:50:30  <PublicServer> <Benny> Hi tneo,
11:50:37  <PublicServer> <tneo> hello
11:51:07  <PublicServer> <Benny> csuke: BBH01->Oil drop and SLH06 is still bottlenecking..
11:51:13  <PublicServer> <Benny> 3rd line IS needed.
11:51:22  <PublicServer> <tneo> slh06 is fine
11:51:37  <PublicServer> <Benny> Yes, but line to it from BBH01 is not fine.
11:56:41  <Xaroth> !password
11:56:42  <PublicServer> Xaroth: adepts
11:56:48  <PublicServer> *** Xaroth1 joined the game
11:58:34  <PublicServer> <Benny> wat
11:58:40  <PublicServer> <Benny> Who bribed?
11:58:44  <PublicServer> <tneo> i
11:59:03  <PublicServer> <Xaroth1> TFrenfinghill Transfer is a bit overloaded in oil I think
11:59:10  <PublicServer> <tneo> to got rid of a church
12:00:31  <PublicServer> *** Xaroth1 has joined company #1
12:00:39  <PublicServer> *** Xaroth1 has changed his/her name to Xaroth
12:01:13  <PublicServer> <csuke> nah it's ok
12:02:12  <csuke> om off to work
12:02:13  <csuke> bbl
12:02:17  <PublicServer> *** csuke has left the game (leaving)
12:02:19  <PublicServer> <Benny> cya
12:02:21  <PublicServer> <tneo> bye
12:11:56  <PublicServer> <Xaroth> added the unconnected oil rigs to Carninghead Woods, and added a train to accommadate for the extra oil
12:14:02  <PublicServer> <Xaroth> tiny bit congestion at LSLH02
12:14:31  <PublicServer> <Xaroth> bit more at SLH03
12:21:12  <PublicServer> *** Xaroth has left the game (leaving)
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12:30:24  <A3aan> !players
12:30:26  <PublicServer> A3aan: Client 1451 (Orange) is Benny, in company 1 (Town Scarers Inc.)
12:30:26  <PublicServer> A3aan: Client 1456 (Orange) is tneo, in company 1 (Town Scarers Inc.)
12:30:54  *** A3aan has quit IRC
12:35:11  <PublicServer> *** tneo has left the game (leaving)
12:35:11  <PublicServer> *** Game paused (not enough players)
12:41:42  <PublicServer> *** Benny has left the game (leaving)
12:49:42  *** Mark has joined #openttdcoop
12:49:42  *** Webster sets mode: +o Mark
12:53:44  <PublicServer> *** Mark joined the game
12:59:54  <sietse> !players
12:59:55  <PublicServer> sietse: Client 1458 (Orange) is Mark, in company 1 (Town Scarers Inc.)
13:01:56  <sietse> !password
13:01:56  <PublicServer> sietse: cashew
13:02:04  <PublicServer> *** Sietse joined the game
13:03:46  <PublicServer> *** Sietse has left the game (leaving)
13:19:44  <Benny> !password
13:19:44  <PublicServer> Benny: gunner
13:19:53  <PublicServer> *** Game unpaused (enough players)
13:19:55  <PublicServer> *** Benny joined the game
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13:30:25  <PublicServer> <Benny> BBH01 to oil drop/pickup finally seems to flow nicely.
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13:47:17  <PublicServer> <Benny> Crap
13:47:20  <PublicServer> <Benny> Crapcrapcrap
13:50:17  <Gleeb> ?
13:50:21  <Gleeb> What'd you do?
13:51:14  <PublicServer> <Benny> Crashed some trains in the middle of ML
13:55:00  <Gleeb> Gratz.
13:57:56  <PublicServer> <Benny> Huge oil jam caused by shitty train routing.
14:02:19  <PublicServer> <Benny> Line from BBH01 to SLH03 and onwards seems to bottleneck..
14:02:49  <PublicServer> <Benny> Jam soon reaching BBH02.
14:05:27  <PublicServer> *** Benny has left the game (leaving)
14:05:29  <PublicServer> *** Game paused (not enough players)
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14:23:26  <Donno> !download win32
14:23:26  <PublicServer> Donno: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
14:24:34  <Donno> !password
14:24:35  <PublicServer> Donno: rifest
14:24:56  <PublicServer> *** Game unpaused (enough players)
14:24:57  <PublicServer> *** Donno joined the game
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14:28:02  <PublicServer> *** Game paused (not enough players)
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14:28:38  <Seppel> !password
14:28:39  <PublicServer> Seppel: rifest
14:29:04  <PublicServer> *** Game unpaused (enough players)
14:29:06  <PublicServer> *** Sepp joined the game
14:33:52  <PublicServer> *** Sepp has left the game (leaving)
14:33:53  <PublicServer> *** Game paused (not enough players)
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16:03:41  <kais58> !players
16:03:42  <PublicServer> kais58: Client 1458 (Orange) is Mark, in company 1 (Town Scarers Inc.)
16:20:34  <PublicServer> *** Mark has joined spectators
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16:39:36  <Webster> Latest update from openttd: OpenTTD 0.7.4-RC1 <http://www.openttd.org/en/news/108>
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16:52:27  <PublicServer> *** Mark has left the game (leaving)
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17:13:51  <Ammler> !playercount
17:13:51  <PublicServer> Ammler: Number of players: 0
17:14:01  <PublicServer> Server closed down by admin
17:14:01  <PublicServer> Saving game...
17:14:02  <PublicServer> Game saved
17:14:04  <PublicServer> Server has exited
17:14:05  *** PublicServer has quit IRC
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17:15:51  <PublicServer> Autopilot engaged
17:15:51  <PublicServer> Loading default savegame
17:15:52  *** ChanServ sets mode: +v PublicServer
17:15:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #165 (r18081) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
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17:16:19  <Ammler> !rcon pause
17:16:19  <PublicServer> Ammler: Game is already paused.
17:16:27  <Ammler> !rcon unpause
17:17:10  <Ammler> !rcon unpause
17:17:10  <PublicServer> Ammler: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
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17:54:06  <PeterT> !password
17:54:07  <PublicServer> PeterT: frothy
17:54:26  <PublicServer> *** Peter joined the game
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18:00:55  <jondisti> !password
18:00:55  <PublicServer> jondisti: preyed
18:01:48  <PublicServer> *** jondisti joined the game
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18:19:50  <Ammler> !rcon set pause_on_join
18:19:50  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'off' (min: 0, max: 1)
18:20:10  <PublicServer> *** jondisti has left the game (leaving)
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18:24:55  <Movitec> !password
18:24:55  <PublicServer> Movitec: manors
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18:33:52  *** damalix is now known as Guest2175
18:33:52  *** damalix__ is now known as damalix
18:34:11  <damalix> !players
18:34:13  <PublicServer> damalix: There are currently no clients connected to the server
18:34:30  <damalix> !password
18:34:30  <PublicServer> damalix: culled
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18:43:42  <PublicServer> *** AmmIer joined the game
18:44:48  <PublicServer> <AmmIer> yet, another nice dbsetxl map  :-)
18:45:03  <Mark> and it's not even made by me
18:45:10  <Mark> oh
18:45:12  <Mark> wait
18:45:13  <Mark> it is
18:45:18  <PublicServer> <AmmIer> :-D
18:45:18  <damalix> lol
18:45:44  <Benny> =P
18:45:54  <PublicServer> *** AmmIer #1 joined the game
18:45:59  <Mark> cant have enough dbset maps
18:46:08  <Ammler> !rcon set pause_on_join 1
18:46:27  <PublicServer> *** Damalix joined the game
18:46:30  <PublicServer> *** AmmIer #2 joined the game
18:46:33  <PublicServer> <AmmIer #2> nice
18:46:43  <PublicServer> <AmmIer #2> pause_on_join now really pauses :-)
18:46:46  <PublicServer> *** Damalix has left the game (connection lost)
18:46:52  <PublicServer> *** AmmIer #2 has left the game (leaving)
18:46:58  <PublicServer> *** AmmIer has left the game (leaving)
18:46:59  <PublicServer> *** Game paused (not enough players)
18:47:14  <PublicServer> *** AmmIer #1 has left the game (leaving)
18:48:10  <Ammler> so, if you have a heavy game with clients not able to join, try the switch
18:48:14  <Ammler> !rcon set pause_on_join 0
18:49:21  <PublicServer> *** SmatZ joined the game
18:53:02  <SmatZ> anyone wants to join?
18:54:21  <PublicServer> *** Damalix joined the game
18:54:54  <jondisti> !password
18:54:54  <PublicServer> jondisti: girths
18:55:01  <PublicServer> *** jondisti joined the game
18:55:02  <PublicServer> <SmatZ> hello
18:55:09  <PublicServer> <jondisti> helo
18:55:18  <PublicServer> <Damalix> Hi
18:55:32  <PublicServer> *** Damalix has left the game (connection lost)
18:55:44  <damalix> Hmmm...
18:59:23  *** damalix has quit IRC
19:06:05  *** damalix has joined #openttdcoop
19:06:23  <PublicServer> *** Damalix joined the game
19:06:43  <PublicServer> *** Damalix has left the game (connection lost)
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19:09:05  <PublicServer> <jondisti> hmm
19:09:19  <PublicServer> <jondisti> refinery has 3 lines going in but only 2 lines coming out
19:10:45  <PublicServer> *** Damalix joined the game
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19:14:44  <Chris_Booth> !password
19:14:44  <PublicServer> Chris_Booth: stitch
19:14:58  <PublicServer> *** Chris Booth joined the game
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19:18:31  *** ChanServ sets mode: +o Mucht
19:19:09  <PublicServer> *** Chris Booth has left the game (connection lost)
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19:20:09  <PeterT> I hate llong away messages^
19:21:33  <PublicServer> *** Thraxian has left the game (connection lost)
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19:23:20  <PublicServer> *** Game paused (not enough players)
19:23:36  <PublicServer> *** SmatZ has left the game (leaving)
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19:32:03  <PublicServer> *** Damalix has joined spectators
19:33:20  <PublicServer> *** Damalix has joined company #1
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19:52:08  <A3aan> !players
19:52:10  <PublicServer> A3aan: There are currently no clients connected to the server
19:52:26  <A3aan> wow...none playing
19:56:25  <Ammler> WE ARE THE CHAMPIONS!
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20:26:07  <A3aan> !players
20:26:08  <PublicServer> A3aan: There are currently no clients connected to the server
20:27:39  *** jondisti has quit IRC
20:29:29  <A3aan> !password
20:29:29  <PublicServer> A3aan: revamp
20:29:39  <PublicServer> *** A3aan joined the game
20:30:55  <Benny> The 3-line in 2-lines out at oil refinery is my workings. A 3-line out may be needed too.
20:31:05  <Benny> Gotta have a look at how things are doing now..
20:31:36  <Benny> Oh, he left....
20:31:45  <Benny> !password
20:31:45  <PublicServer> Benny: gilded
20:32:17  <Benny> !download win32
20:32:17  <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip
20:32:25  <PublicServer> *** A3aan has joined company #1
20:34:34  <Benny> Oh, new multiplayer GUI.
20:34:39  <Benny> Fancy.
20:34:48  <A3aan> very large screen indeed
20:35:06  <Benny> May become really handy.
20:35:23  <A3aan> there's only oner server in my list tho
20:36:54  <Benny> Here too.
20:36:56  <Benny> Weird.
20:37:10  <Benny> !password
20:37:10  <PublicServer> Benny: gilded
20:37:22  <PublicServer> *** Benny joined the game
20:37:47  <PublicServer> *** Chris Booth joined the game
20:37:56  <PublicServer> <A3aan> finally some players
20:38:29  <PublicServer> <Chris Booth> BBH 01 - 02 needs 4 lines now
20:38:30  <PublicServer> <A3aan> only this game is slowing my pc down :(
20:39:11  <PublicServer> <A3aan> yeah, we have some jams there
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20:41:29  <Benny> Chris_Booth: It has for some time now..
20:41:47  <PublicServer> <Chris Booth> then help me add a 4th line
20:41:58  <sietse> !version
20:41:58  <PublicServer> sietse: Autopilot AP+ 3.0 Beta (r740)
20:42:01  <sietse> !revision
20:42:01  <PublicServer> sietse: Game version is r18081
20:42:07  <sietse> !download linux
20:42:07  <PublicServer> sietse: unknown option "linux"
20:42:11  <sietse> !download
20:42:11  <PublicServer> sietse: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:42:15  <sietse> !download lin
20:42:16  <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-linux-generic-i686.tar.bz2
20:42:22  <PeterT> lin32, lin64 are options
20:42:37  <Benny> Chris_Booth: Sure.
20:42:42  <Mark> evening
20:42:44  <sietse> I see yes, thnx
20:42:57  <A3aan> evening mark
20:43:35  <PublicServer> *** Mark joined the game
20:44:28  <sietse> !password
20:44:28  <PublicServer> sietse: gilded
20:44:40  <PublicServer> *** Sietse joined the game
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20:45:44  <sietse> Is it save to link the data directory to the one used for another revision or does it have revision specific information?
20:45:55  <PublicServer> <Mark> it's safe
20:46:02  <sietse> ok, thnx
20:46:04  <PublicServer> *** Mark has left the game (leaving)
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20:50:31  <PublicServer> <Benny> Chris.
20:50:36  <PublicServer> <Chris Booth> yes
20:50:40  <PublicServer> <Benny> Those prios over here
20:50:50  <PublicServer> <Benny> Are they important?
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20:51:08  <PublicServer> <Chris Booth> which ones?
20:51:22  <PublicServer> <Benny> Zoom out, see maglev line
20:52:01  <PublicServer> <Chris Booth> yes they are
20:52:22  <PublicServer> <Benny> Okay, cause I need to bridge that line where those prios are.
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20:58:41  <A3aan> !password
20:58:41  <PublicServer> A3aan: rinked
20:58:52  <PublicServer> *** Player joined the game
20:58:52  <Webster> Player, please change your in game nick
20:59:11  <PublicServer> *** Player has left the game (connection lost)
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21:00:07  <A3aan> !password
21:00:07  <PublicServer> A3aan: rinked
21:00:19  <PublicServer> *** A3aan joined the game
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21:03:08  <A3aan> !password
21:03:08  <PublicServer> A3aan: doused
21:03:20  <PublicServer> *** A3aan joined the game
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21:08:14  <A3aan> !password
21:08:14  <PublicServer> A3aan: doused
21:08:24  <PublicServer> *** A3aan joined the game
21:08:27  <PublicServer> *** Chris Booth has joined spectators
21:08:28  <PublicServer> *** Game paused (not enough players)
21:08:36  <PublicServer> <Benny> wat
21:08:41  <PublicServer> <Benny> o.O
21:08:42  <PublicServer> *** Chris Booth has joined company #1
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21:08:51  <PublicServer> <Benny> Oh :D
21:08:52  <PublicServer> *** Chris Booth has joined spectators
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21:17:18  <PublicServer> <Chris Booth> benny i hope you not leaving it like that
21:17:25  <PublicServer> <Benny> Hm=
21:17:28  <PublicServer> <Benny> Hm?  *
21:17:38  <PublicServer> *** Chris Booth has joined company #1
21:17:50  <PublicServer> *** Chris Booth has joined spectators
21:17:56  <PublicServer> <Chris Booth> i signed it for you
21:18:21  <PublicServer> <Benny> crap
21:19:29  <PublicServer> <Benny> hmmm
21:21:08  <PublicServer> <Benny> Fuudge
21:21:22  <PublicServer> <Benny> Still mega bad, I assume?
21:21:50  <PublicServer> <Chris Booth> not as bad
21:22:25  <PublicServer> *** SmatZ joined the game
21:27:58  <PublicServer> <Benny> How about just like that?
21:28:13  <PublicServer> <Benny> That side join has got minimal traffic.
21:28:43  <PublicServer> *** SmatZ has left the game (leaving)
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21:33:27  <PublicServer> *** Spike joined the game
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21:38:25  <PublicServer> <Benny> Ohnoes, Chriiiiis.. =(
21:38:29  <csuke> we restarted game?
21:38:37  <PublicServer> <Benny> wai dud you leeeeeave.
21:38:44  <PublicServer> <Benny> No, csuke.
21:39:03  <PublicServer> <Benny> Working on 4th line from BBH01 to BBH02
21:39:44  <csuke> it says version mismatch ...
21:39:51  <PublicServer> <Benny> Yes.
21:39:56  <csuke> !download win32
21:39:56  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip
21:40:02  <PublicServer> <Benny> Got updated.
21:40:16  <csuke> oh. ok
21:40:23  <csuke> be on in a min!
21:40:29  <PublicServer> <Benny> :D
21:40:57  <A3aan> then i'm leaving... lagging like hell here :(
21:42:11  <csuke> !password
21:42:12  <PublicServer> csuke: ablaze
21:42:25  <PublicServer> *** csuke joined the game
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21:43:30  <V453000> hi guys
21:43:34  <V453000> anyone here?
21:43:35  <PublicServer> <Benny> Hey
21:43:38  <V453000> hi
21:43:55  <PublicServer> <csuke> hello!
21:44:22  <V453000> hi hi hi
21:44:57  <V453000> !password
21:44:57  <PublicServer> V453000: ablaze
21:45:11  <PublicServer> *** V453000 joined the game
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21:55:41  <Ammler> !rcon set pause_on_join 1
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22:02:31  <Chris_Booth> !password
22:02:31  <PublicServer> Chris_Booth: trench
22:02:55  <PublicServer> *** Chris Booth joined the game
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22:03:33  <PublicServer> <Benny> Chris, come point out where my try at a 4th line sucks the mist.
22:03:36  <PublicServer> <Benny> most *
22:03:53  <PublicServer> <Chris Booth> it looks fine
22:04:01  <PublicServer> <Benny> Nono, at BBH01.
22:04:25  <PublicServer> <Chris Booth> still looks ok
22:04:29  <PublicServer> <Benny> wat
22:04:54  <PublicServer> <Benny> Um, okay then. =)
22:05:32  <PublicServer> <Chris Booth> now just BBH 02 - SLH 05 needs fixing
22:06:24  <PublicServer> <Benny> Can unfortionately not join you on that one.
22:06:38  <PublicServer> <Chris Booth> i am not doingit now
22:06:43  <PublicServer> <Chris Booth> i have to work
22:06:46  <PublicServer> <Benny> Mom wants me to go to bed.
22:07:07  <PublicServer> <Benny> I'll see what I can do tomorrow.
22:07:12  <PublicServer> *** Chris Booth has left the game (connection lost)
22:07:13  <PublicServer> <Benny> See ya.
22:07:17  <PublicServer> *** Benny has left the game (leaving)
22:07:18  <PublicServer> *** Game paused (not enough players)
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