Log for #openttdcoop on 24th December 2009:
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00:00:15  *** Polygon has quit IRC
00:04:24  <Webster> Latest update from openttd: OpenTTD 1.0.0-beta1 <>
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03:16:04  <sparr> is there a better way to signal this station entrance?
03:16:46  <Razaekel> hell yea
03:18:09  <sparr> to increase throughput and/or reduce succeptibility to breakdown jams
03:18:41  <Razaekel> yes
03:18:53  <sparr> how?
03:19:18  <sparr> without making it larger
03:19:20  <Razaekel> get on the public server?
03:19:25  <Razaekel> !password
03:19:25  <PublicServer> Razaekel: greens
03:19:35  <PublicServer> *** Razaekel joined the game
03:20:29  * Razaekel whistles while he waits
03:21:41  <sparr> !password
03:21:42  <PublicServer> sparr: greens
03:22:05  <PublicServer> *** sparr joined the game
03:22:27  <PublicServer> <sparr> where are you at?
03:22:31  <PublicServer> <sparr> on the map, that is
03:23:35  <PublicServer> <sparr> ?
03:23:40  <PublicServer> <sparr> *watches*
03:23:57  <PublicServer> <sparr> ok, no-brainer there, i feel dumb
03:24:48  <PublicServer> <Razaekel> that's how i do it
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03:26:37  <Puk> !password
03:26:37  <PublicServer> Puk: greens
03:26:51  <PublicServer> *** Puk joined the game
03:27:58  <PublicServer> <sparr> annoying to test examples like this...  need a magic train producing widget :)
03:28:47  <PublicServer> <sparr> probably not going to see my concern here...
03:28:50  <PublicServer> <Razaekel> if you REALLY want throughput, though
03:28:57  <PublicServer> <sparr> with this signaling, i am worried about trains exiting the station getting stuck on an X
03:28:57  <PublicServer> <Razaekel> it should be a RORO
03:29:05  <PublicServer> <sparr> and blocking other trains that could have good exits
03:29:33  <PublicServer> <Razaekel> then you just need to move the tracks so that there's waiting space
03:30:07  <PublicServer> <sparr> RoRo and waiting space makes the whole thing much bigger
03:30:15  <PublicServer> <Razaekel> well
03:30:25  <PublicServer> <Razaekel> waiting space would only need 1 tile
03:30:27  <PublicServer> <Razaekel> more
03:30:56  <PublicServer> <sparr> RoRo is no good, i was putting stations in the corners of a 64x64 map :)
03:31:25  <PublicServer> <sparr> drat, i have to go for a bit.  if this is still here when i get back then i'll try to illustrate some other things i was curious about
03:32:22  <PublicServer> <sparr> thanks for the help, though
03:32:33  <PublicServer> *** sparr has left the game (leaving)
03:34:31  <PublicServer> <Puk> what is the interest of the not gate ?
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03:36:58  <PublicServer> *** Game paused (not enough players)
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04:44:12  <sparr> a not gate "outputs" a green signal when the "input" is a red signal, right?
04:47:18  <Razaekel> yea
04:47:30  <Razaekel> i think
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08:35:58  <sietse> !info
08:35:58  <PublicServer> sietse: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 2457228343  Loan: 0  Value: 2624595215  (T:474, R:78, P:7, S:0) unprotected
08:36:14  <sietse> !players
08:36:16  <PublicServer> sietse: There are currently no clients connected to the server
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08:46:32  <jondisti> !password
08:46:32  <PublicServer> jondisti: badger
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09:23:53  <Phazorx> err... what was the funky new net type i needed to read about...
09:23:55  <Phazorx> srmn?
09:24:37  <hylje> self regulating network
09:27:37  <Phazorx> heya hylje :)
09:28:34  <Phazorx> what does w in srnW mean ?
09:29:58  <hylje> netWork
09:32:41  <Phazorx> so i guess it emphasize amount of work needed to make it happen :)
09:32:48  <hylje> i guess
09:32:57  <hylje> or whoever coined it didnt like TLAs
09:36:55  *** TrapdoorOFF is now known as Trapdoor
09:38:35  <PublicServer> <Spike> woops
09:38:38  <PublicServer> <Spike> wrong button.. :)
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09:47:17  <kratt> !password
09:47:17  <PublicServer> kratt: madams
09:47:45  <PublicServer> *** Player joined the game
09:47:45  <Webster> Player, please change your in game nick
09:48:18  <^Spike^> kratt you're name.. :)
09:48:51  <kratt> o
09:48:57  <PublicServer> *** Player has changed his/her name to kratt
09:49:04  <kratt> anyways
09:49:13  <kratt> i wanted to see how that thing is builded
09:49:16  <kratt> but it is deleted already
09:49:36  <PublicServer> <Spike> what
09:50:25  <PublicServer> <kratt> look bremen woods station
09:50:54  <PublicServer> <kratt> something like that
09:51:00  <PublicServer> <kratt> but i dont know
09:51:50  <PublicServer> <Spike> you mean your goods drop?
09:52:02  <PublicServer> <kratt> or pickup
09:52:36  <PublicServer> <kratt> and what does those signals do
09:52:43  <Phazorx> the drop was actualy very easy
09:52:58  <Phazorx> no balancing just 5 platfroms per with only basic presignals
09:54:51  <PublicServer> <kratt> check bremen woods
09:56:08  <Phazorx> !password
09:56:08  <PublicServer> Phazorx: madams
09:56:20  <PublicServer> *** Phazorx joined the game
09:56:56  <PublicServer> <Phazorx> it's a terminus station
09:57:00  <PublicServer> <Phazorx> with PBS
09:57:55  <PublicServer> <Phazorx> these signals let more than one train to be at same "signal zone"
09:58:06  <PublicServer> <Phazorx> as long as their paths do not intersect
09:58:21  <PublicServer> <Phazorx> so it is an el-cheapo solution to simple station building
09:58:59  <PublicServer> <kratt> but is it builded correctly?
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10:04:43  <PublicServer> <Phazorx> do not add good trains plz
10:04:49  <PublicServer> <Phazorx> whil i am upgrading them
10:06:30  <PublicServer> <Phazorx> 473... who made that one?
10:06:49  <PublicServer> <Spike> don't know
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10:14:38  <Intexon> !password
10:14:38  <PublicServer> Intexon: tousle
10:14:52  <PublicServer> *** Intexon joined the game
10:15:18  <Mark> morning
10:15:26  <PublicServer> <Spike> morning
10:15:33  <PublicServer> <Phazorx> morning :)
10:15:40  <Mark> !password
10:15:40  <PublicServer> Mark: tousle
10:15:42  <PublicServer> <Intexon> hi
10:15:50  <PublicServer> *** Mark joined the game
10:16:10  <PublicServer> <Spike> hold  ctrl when you drag wagons.. :)
10:16:14  <PublicServer> <Spike> works quicker :)
10:16:18  <PublicServer> <Phazorx> i was color matching
10:16:19  <PublicServer> <Mark> Spike: your counter is cheating :P
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10:16:25  <PublicServer> <Mark> it should count before the injection
10:16:31  <PublicServer> <Spike> cause
10:16:43  <PublicServer> <Mark> now it also counts trains that don't actually do anything
10:16:48  <PublicServer> <Mark> not that it matters
10:17:06  <PublicServer> <Spike> :)
10:17:30  <PublicServer> <Phazorx> spike thanks for the tip
10:17:37  <PublicServer> <Phazorx>  i was aware about xtrl+drag
10:17:46  <PublicServer> <Phazorx> yet i was trying to make more yllo/white trains
10:17:53  <PublicServer> <Spike> ah... :)
10:17:54  <PublicServer> <Phazorx> cuz it is is to many red ones :)
10:18:03  <PublicServer> <Mark> i might throw in a compressor at the wood drop
10:18:10  <PublicServer> <Mark> trains hardly get injected now
10:18:19  <PublicServer> <Spike> the 03 drop?
10:18:22  <PublicServer> <Mark> yes
10:18:30  <PublicServer> <Spike> it's an idea
10:18:33  <PublicServer> <Phazorx> could it be affeced by goods overflow?
10:18:48  <PublicServer> <Spike> also the latter stations hardly get serviced.. :/
10:19:08  <PublicServer> <Mark> yeah, because trains don't get injected
10:19:14  <PublicServer> <Mark> i'll shorten the prio first
10:19:51  <PublicServer> <Spike> compressor also is a nice idea
10:20:24  <PublicServer> <Spike> also my not gate was a bit too harsh.. :)
10:20:31  <PublicServer> <Spike> starts flowing again
10:20:49  <PublicServer> <Mark> oh huge jam
10:20:51  <PublicServer> <Phazorx> can you guys just program in a proper gate
10:20:54  <PublicServer> <Mark> single brideg :P
10:20:57  <PublicServer> <Spike> being solved already mark
10:20:58  <PublicServer> <Phazorx> like instant one rather than 2 train powreed
10:22:22  <PublicServer> <Mark> good thing it'll solve the jam itself :)
10:22:23  <PublicServer> *** Intexon has joined company #1
10:22:25  <PublicServer> <Mark> got to love srnw
10:22:30  <PublicServer> <Spike> :)
10:23:02  <PublicServer> <Spike> that's why i want a total srnw game again sometime.. :)
10:24:12  <PublicServer> *** Intexon has left the game (connection lost)
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10:30:13  <Mark> !setdef
10:30:13  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
10:30:32  <PublicServer> <Phazorx> disable forbit 90 deg turns
10:30:37  <PublicServer> <Phazorx> why?
10:31:04  <PublicServer> <Mark> dunno
10:31:20  <PublicServer> <Mark> it's enabled
10:31:35  <Phazorx> it says u disabled them :/
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10:31:44  <PublicServer> <Phazorx> lies?
10:31:55  <Mark> Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer
10:32:01  <Mark> enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg
10:32:09  <Mark> and set path_backoff_interval to 1, train_acceleration_model to 1
10:32:13  <Mark> -1 reading skills : P
10:32:52  <Phazorx> 	*** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
10:32:58  <Phazorx> ahh
10:33:09  <Phazorx> lol i could not see enabled w/o _ in front of it :)
10:33:10  <^Spike^> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
10:33:15  <^Spike^> :)
10:35:22  <PublicServer> <Spike> Mark: even with the shortened prio trains get hardly injected
10:35:47  <PublicServer> <Mark> yeah it's almost at capacity
10:36:55  <PublicServer> <Mark> oh depots empty
10:37:06  <PublicServer> <Spike> true..
10:37:24  <PublicServer> <Mark> filled :)
10:37:34  <PublicServer> <Mark> 109 trains on the SRNW
10:37:35  <PublicServer> <Spike> :)
10:38:02  <PublicServer> <Spike> just 109? :)
10:38:07  <PublicServer> <Mark> yeah
10:38:16  <PublicServer> <Mark> look at the amount servicing wood drop 03
10:38:25  <PublicServer> <Spike> i know
10:38:51  <PublicServer> <Phazorx> looks like 02 drop needs expanding
10:39:15  <PublicServer> <Mark> i see no problems
10:39:20  <PublicServer> <Spike> what he said
10:39:26  <PublicServer> <Phazorx> it borks once in while
10:39:34  <PublicServer> <Phazorx> and i just removed some extra trains on it
10:39:45  <PublicServer> <Mark> nothing a buffer can't solve :P
10:39:54  <PublicServer> <Spike> :)
10:39:57  <PublicServer> *** kratt has left the game (leaving)
10:40:14  <PublicServer> <Mark> there
10:40:22  <PublicServer> <Phazorx> errr...
10:40:27  <PublicServer> <Phazorx> i was talking about 02
10:40:30  <PublicServer> <Phazorx> not 03
10:40:34  <PublicServer> <Mark> so am i
10:40:37  <PublicServer> <Spike> we are @ 02
10:40:51  <PublicServer> <Phazorx> kk
10:41:44  <PublicServer> <Phazorx> i see some extra signals ner latforms there
10:41:48  <PublicServer> <Phazorx> is there a point?
10:41:53  <PublicServer> <Mark> yeah, buffers
10:41:58  <PublicServer> <Phazorx> huh?
10:42:14  <PublicServer> <Phazorx> wouldnt that lead to picking a bad platform then
10:42:17  <PublicServer> <Mark> allows a train to wait at a platform if all platforms are full
10:42:19  <PublicServer> <Mark> nah
10:42:24  <PublicServer> <Mark> they'll prefer empty routes
10:42:34  <PublicServer> <Phazorx> is there any reason full trains should wait?
10:43:06  <PublicServer> <Mark> they're only waiting in surge times
10:43:14  <PublicServer> <Mark> i haven't seen one waiting yet
10:44:07  <PublicServer> <Mark> you see?
10:44:08  <PublicServer> <Phazorx> i saw 2 bad choices just now
10:44:16  <PublicServer> <Mark> no not at all
10:44:21  <PublicServer> <Mark> those choices were perfect
10:44:26  <PublicServer> <Mark> because i disconnected two platforms
10:44:33  <PublicServer> <Phazorx> hows picking a platform with train
10:44:42  <PublicServer> <Phazorx> is pefect compared to picking one w/o
10:44:47  <PublicServer> <Mark> there were no empty platforms
10:45:00  <PublicServer> <Phazorx> which means
10:45:03  <PublicServer> <Mark> ?
10:45:06  <PublicServer> <Phazorx> A wait till 1st available
10:45:12  <PublicServer> <Phazorx> B get more platforms
10:45:30  <PublicServer> <Mark> please have a close look and think about it for 10 seconds
10:45:49  <PublicServer> <Phazorx> i still see bad choices
10:45:54  <PublicServer> <Mark> i don't
10:46:04  <PublicServer> <Phazorx> 447 just rolled in after a another train
10:46:05  <PublicServer> <Mark> are you talking about wood drop 02?
10:46:10  <PublicServer> <Phazorx> with 2 platforms empty and available
10:46:15  <PublicServer> <Phazorx> yes
10:46:25  <PublicServer> <Mark> you noticed i disconnected the two outer platforms right?
10:46:37  <PublicServer> <Mark> just to show you
10:46:45  <PublicServer> <Phazorx> i was lookig at eastern part
10:46:46  <PublicServer> <Mark> reconnected
10:46:58  <PublicServer> <Phazorx> and dsconnect is on west ones
10:47:18  <PublicServer> <Phazorx> 193
10:47:23  <PublicServer> <Mark> no not at all
10:47:23  <PublicServer> <Phazorx> same mistake as 447
10:47:30  <PublicServer> <Mark> the choices were equal when it entered
10:47:37  <PublicServer> <Phazorx> it should have taken east most
10:47:40  <PublicServer> <Phazorx> which were empty
10:47:43  <PublicServer> <Mark> it just picked the platform with a train that had to wait a bit before leaving
10:47:52  <PublicServer> <Phazorx> but it rolled straight ontpo another train
10:48:03  <PublicServer> <Mark> imho it's perfectly fine
10:48:06  <PublicServer> <Phazorx> well it should NOT pick a platfrom with a train
10:48:12  <PublicServer> <Phazorx> especialy if there are ones w/o
10:48:17  <PublicServer> <Spike> if all is full it shouldn't?
10:48:23  <PublicServer> <Mark> sure it should
10:48:27  <PublicServer> <Phazorx> nope
10:48:35  <PublicServer> <Phazorx> waiting is awayays bad
10:48:42  <PublicServer> <Spike> so trains should block ALL incoming trains if all platforms are full
10:48:45  <PublicServer> <Phazorx> if it can be avoided - it's double bad
10:48:54  <PublicServer> <Mark> you can't solve that without adding platforms
10:48:55  <PublicServer> <Phazorx> Spike: they still do
10:49:10  <PublicServer> <Spike> they don't block trains if they are inn the buffer since it frees a path
10:49:29  <PublicServer> <Phazorx> actually buffers are not long enough
10:49:34  <PublicServer> <Mark> yes they are
10:49:39  <PublicServer> <Mark> think again
10:49:39  <PublicServer> <Phazorx> so it could pick wrong one and block all trains
10:49:43  <PublicServer> <Mark> no it couldn't
10:50:10  <PublicServer> <Phazorx> i see cases when they ould :)
10:50:11  <PublicServer> <Mark> i'll disconnect both exits to show you
10:50:40  <PublicServer> <Mark> nothing blocked
10:50:50  <PublicServer> <Mark> you see now?
10:51:05  <PublicServer> <Phazorx> yeah
10:51:07  <PublicServer> <Mark> good
10:51:49  <PublicServer> <Mark> so you agree, right?
10:52:03  <PublicServer> <Mark> agree with this being a solution without adding platforms
10:52:10  <PublicServer> <Phazorx> i agree that with pbs and current buffers it does not block in bad cases
10:52:19  <PublicServer> <Phazorx> i do not agree that it is a good idea to let trains wait
10:52:30  <PublicServer> <Mark> yes but you cant solve that WITHOUT ADDING PLATFORMS
10:52:34  <PublicServer> <Phazorx> especially if they wait while they could unload
10:52:51  <PublicServer> <Phazorx> which probably means there is a need for more platforms regardless
10:52:59  <PublicServer> <Phazorx> whoch is what i said in very beggigng
10:53:20  <PublicServer> <Mark> of course, but it's only needed in very rare surge times
10:53:23  <PublicServer> <Phazorx> PBS does help tho
10:53:36  <PublicServer> <Mark> for those few moments this is is a valid solution imho
10:53:41  <PublicServer> <Phazorx> but i dont like buffers atm
10:53:57  <PublicServer> <Phazorx> they do extend amount of time needed to unl;oad per train
10:54:08  <PublicServer> <Phazorx> due to decceleration and acceleration
10:54:11  <PublicServer> <Phazorx> plus wrong choices
10:54:23  <PublicServer> <Phazorx> which makes even more unncesseary deccel/accel
10:54:28  <PublicServer> <Mark> of course it's not ideal but it's a good temp solution
10:54:51  <PublicServer> <Phazorx> Mark: bump train cap plz
10:54:55  <PublicServer> <Phazorx> used to be 500
10:54:58  <PublicServer> <Phazorx> now 400 ?
10:55:04  <PublicServer> <Mark> it's still 500
10:55:07  <PublicServer> <Mark> we have 500
10:55:12  <PublicServer> <Phazorx> oh
10:55:13  <Mark> !trains 700
10:55:13  <PublicServer> *** Mark has set max_trains to 700
10:55:34  <PublicServer> <Phazorx> i'll check for extras
10:56:33  <PublicServer> <Mark> is the snowline height in alpine configurable in any way?
10:56:38  <PublicServer> <Mark> ie by parameter
10:56:49  <PublicServer> <Phazorx> no idea :)
10:56:54  <PublicServer> <Phazorx> and it for sure is annoying
10:56:56  <PublicServer> <Phazorx> y
10:57:06  <PublicServer> <Phazorx> with all season changes i mean
10:57:27  <PublicServer> <Phazorx> yay finally all good trains upgraded
10:58:02  <PublicServer> <Mark> the farm production changes are interesting
10:58:14  <PublicServer> <Mark> but with the current wood-only it's nothing but annoying
11:00:41  <PublicServer> <Phazorx> check Flenshaven Heights
11:00:47  <PublicServer> <Phazorx> why fullt rains arrive there
11:01:10  <PublicServer> <Mark> they have unload and take cargo orders..
11:01:26  <PublicServer> <Spike> check wood drop
11:01:27  <PublicServer> <Spike> there
11:01:30  <PublicServer> <Mark> fixed, i think
11:01:30  <PublicServer> <Phazorx> uh ugh
11:01:39  <PublicServer> <Phazorx> 01 borked
11:01:44  <PublicServer> <Mark> no
11:01:50  <PublicServer> <Phazorx> it has wood waiting
11:01:55  <PublicServer> <Phazorx> is that intentional ?
11:02:18  <PublicServer> <Mark> i figured it'd have a forest within reach
11:02:21  <PublicServer> <Mark> but it doesn't
11:05:01  <PublicServer> <Phazorx> still plentty of wood coming
11:05:05  <PublicServer> <Phazorx> unshared orders?
11:05:20  <PublicServer> <Mark> check for trains not leaving empty
11:05:33  <PublicServer> <Phazorx> they all unload there
11:05:34  <PublicServer> <Phazorx> why
11:05:44  <PublicServer> <Mark> because those are taking wood
11:05:53  <PublicServer> <Phazorx> where to ?
11:06:04  <PublicServer> <Mark> for another loop i'd guess
11:06:08  <PublicServer> <Phazorx> nope
11:06:12  <PublicServer> <Phazorx> this is drop
11:06:27  <PublicServer> <Mark> they don't unload wood they took from the drop it seems
11:06:39  <PublicServer> <Phazorx> i'll remove unload order
11:06:44  <PublicServer> <Phazorx> they should deliver not transfer
11:06:52  <PublicServer> <Phazorx> look at pickup
11:07:00  <PublicServer> <Mark> if you remove the unload order they'll load wood
11:07:35  <PublicServer> <Phazorx> i make it unload if accepting
11:07:40  <PublicServer> <Phazorx> and they leave empty
11:07:45  <PublicServer> <Phazorx> if you set to unload
11:07:53  <PublicServer> <Phazorx> they unload and it doesnt get to sawmill
11:08:25  <PublicServer> <Phazorx> the problem is some already took wood from drop
11:08:30  <PublicServer> <Phazorx> and have nowhere to deliver it
11:09:28  <PublicServer> <Phazorx> what can we do about these?
11:09:34  <PublicServer> <Phazorx> which took wood from drop
11:09:48  <PublicServer> <Phazorx> i dont even get why it got resourced :/
11:09:49  <PublicServer> <Phazorx> bug?
11:09:56  <PublicServer> <Mark> i dont know..
11:11:06  <PublicServer> <Phazorx> we can sell badvagons i guess
11:11:17  <PublicServer> <Mark> yeah..
11:11:39  <PublicServer> <Mark> or kill the entire train and clone a new one
11:12:19  <PublicServer> <Phazorx> look at !!! wood 01 bug fixer
11:12:24  <PublicServer> <Phazorx> i'll route trains
11:12:25  <PublicServer> <Phazorx> you fix
11:12:26  <PublicServer> <Phazorx> :)
11:12:53  <PublicServer> <Mark> some trains exit to the other direction
11:13:02  <PublicServer> <Phazorx> will deal with them later too :)
11:13:05  <PublicServer> <Mark> and i've got to go to town with my girlfriend, so i'm off
11:13:10  <PublicServer> <Mark> you find another victim :P
11:13:13  <PublicServer> <Phazorx> lol
11:13:21  <PublicServer> *** Mark has joined spectators
11:13:22  <PublicServer> <Phazorx> it's all your fault
11:13:29  <PublicServer> <Mark> lol, i didn't make any order
11:13:29  <sietse> !password
11:13:30  <PublicServer> sietse: mutant
11:13:37  <PublicServer> <Phazorx> doesnt matter
11:13:38  <PublicServer> *** Sietse joined the game
11:13:41  <PublicServer> <Sietse> hello all
11:13:46  <PublicServer> <Phazorx> you been here for 2 years i wasnt
11:13:49  <PublicServer> <Phazorx> and it all went bad
11:13:53  <PublicServer> <Phazorx> so i blame you :)
11:13:56  <PublicServer> <Phazorx> have fun with GF
11:14:01  <PublicServer> <Phazorx> happy shopping Mark
11:14:04  <PublicServer> <Phazorx> heya Sietse
11:14:20  <PublicServer> *** Mark has left the game (connection lost)
11:14:46  <PublicServer> <Sietse> nice jam :)
11:15:04  <PublicServer> <Phazorx> where @
11:15:13  <PublicServer> <Sietse> MSH01
11:15:30  <PublicServer> <Phazorx> oh wow
11:15:37  <PublicServer> <Phazorx> someone added way too many rais ?
11:16:06  <PublicServer> <Spike> nah.. just a srnw jam
11:16:09  <PublicServer> <Spike> solving now
11:16:30  <PublicServer> <Sietse> capacity?
11:16:39  <PublicServer> <Phazorx> i sacked some trains at 03 pickup
11:16:53  <PublicServer> <Phazorx> sellf regulating my ass
11:17:00  <PublicServer> <Phazorx> got ML blocked to drop
11:17:18  <PublicServer> <Sietse> heheeh
11:19:19  <PublicServer> <Sietse> that SNRW needs expansion to a 2nd line
11:21:27  <PublicServer> *** Spike has left the game (leaving)
11:22:35  <PublicServer> <Phazorx> someone put uncloned trains onto 01
11:22:38  <PublicServer> <Phazorx> please dont
11:22:50  <PublicServer> <Phazorx> they borked the drop :/
11:25:39  <PublicServer> <Phazorx> i gotta go soon :/
11:25:47  <PublicServer> <Phazorx> 02 drop needs expanding
11:29:01  <PublicServer> <Phazorx> 03 looks bad :/
11:38:30  <PublicServer> *** Phazorx has left the game (leaving)
11:38:30  <PublicServer> *** Game paused (not enough players)
11:42:03  *** Techinica has joined #openttdcoop
11:42:08  <Techinica> !password
11:42:09  <PublicServer> Techinica: yowled
11:42:24  <PublicServer> *** Techinica joined the game
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11:55:49  <PublicServer> *** Mitcian has left the game (connection lost)
11:55:55  <Mitcian> !password
11:55:55  <PublicServer> Mitcian: strand
11:56:06  <Mitcian> !players
11:56:08  <PublicServer> Mitcian: Client 229 (Orange) is jondisti, in company 1 (Tonbrücken Transport)
11:56:08  <PublicServer> Mitcian: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
11:56:08  <PublicServer> Mitcian: Client 240 is Sietse, a spectator
11:56:08  <PublicServer> Mitcian: Client 245 (Orange) is Mitcian, in company 1 (Tonbrücken Transport)
11:56:10  <PublicServer> *** Mitcian joined the game
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12:12:46  <PublicServer> *** Mitcian has left the game (connection lost)
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12:41:46  <Phazorx> !players
12:41:48  <PublicServer> Phazorx: Client 229 (Orange) is jondisti, in company 1 (Tonbrücken Transport)
12:41:48  <PublicServer> Phazorx: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
12:41:48  <PublicServer> Phazorx: Client 240 is Sietse, a spectator
12:42:36  <Osai> hey Phazorx
12:42:38  <Osai> :)
12:42:46  <Phazorx> hola Osai
12:42:52  <Phazorx> i'm still here
12:42:57  <Phazorx> how's you xmas tree?
12:43:02  <Osai> nice
12:43:08  <Osai> wanna see a picture? :D
12:43:10  <Phazorx> yup
12:43:19  <Phazorx> with your dressed up as santa next to it
12:43:30  <Phazorx> better yet dressed as santa in kimono with katana
12:43:35  <Osai> yea :P
12:43:43  <Phazorx> or wkazachi at least
12:44:20  <Osai> but kimono is more for the girls
12:44:44  <Phazorx> well may be in some disciplines
12:47:51  <Ammler> Phazorx: no santa claus in europe :-)
12:47:58  <Ammler> or is there one in Germany?
12:48:22  <Phazorx> it's named something else
12:48:28  <Phazorx> but still same pagan tradition
12:49:11  <Phazorx> and he is believed to live in laplandia, somehwree close to hylje i guess :)
12:49:59  <Ammler> we have a something similar but that is already gone (at December 6
12:51:48  <Phazorx> dont you have weihnachtsmann in .ch?
12:51:57  <Ammler> no
12:52:04  <Phazorx> interesting
12:52:12  <Ammler> we have "Christchindli"
12:52:20  <Ammler> christ child
12:52:26  <Ammler> angel like
12:52:54  <Osai> Phazorx:
12:53:10  <Ammler> the men,. who looks like a santa claus is here at dec 6 and can also be evil.
12:53:17  <Osai> in germany we have both :P
12:53:18  <Phazorx> Ammler: what canton you are in?
12:53:25  <Osai> buts its mainly santa clause
12:53:30  <Osai> bbl
12:53:33  <Osai> small lunch
12:53:33  <Osai> :D
12:53:39  <Phazorx> Osai: very nice
12:53:41  <pugi> eek osai
12:53:43  <pugi> no
12:53:50  <Osai> what?
12:53:51  <Phazorx> the lights seem like heyare kinda big :)
12:53:53  <pugi> use real candles
12:53:56  <Phazorx> bon appetite
12:53:58  <Osai> no, we can't
12:54:01  <Osai> its dangerous :(
12:54:08  <pugi> and not fucking lametta (or whatever it is called in english :P)
12:54:14  <pugi> no*
12:54:18  <Ammler> Phazorx: doesn't matter which canton, it is in the whole CH the same
12:54:20  <Osai> depends on your taste
12:54:26  <pugi> it's not dangerous
12:54:31  <Osai> real candles are
12:54:31  <Ammler> me is in St. Gallen
12:54:34  <Osai> but
12:54:34  <pugi> no
12:54:35  <Phazorx> Ammler: i would expect these close to saxony to use same tradition as germans
12:54:38  <Osai> I am back later
12:54:40  <Osai> lunch first
12:54:41  <pugi> only if you are 80+
12:55:18  <pugi> most christmas fires start from the small candle stuff on the table, not the christmas tree
12:55:43  <Ammler>
12:55:44  <Webster> Title: Christkind - Wikipedia, the free encyclopedia (at
12:56:03  <pugi> but i have to say the tree itself looks good :)
12:56:03  <PublicServer> *** Phazorx has left the game (connection lost)
12:56:10  <Ammler> Phazorx: germans tend to simulate America in everything...
12:56:26  <Ammler> Swiss likes to keep traditions
12:56:38  <pugi> no ammler
12:56:44  <Phazorx> Ammler: they seem to be much smarter in general than USaers are
12:57:09  <Phazorx> may be i chould have went to zurich instead of dundee
12:57:39  <Ammler> Phazorx: that might be true about the Goverment :-)
13:00:01  * Phazorx wonders when time for #171 comes
13:00:27  <Phazorx> !password
13:00:27  <PublicServer> Phazorx: warble
13:00:38  <PublicServer> *** Phazorx joined the game
13:01:39  <Ammler> Phazorx: you are great in making Scenarios ;-)
13:03:08  <Ammler> pugi: true, swiss does it too ;-)
13:03:38  <Ammler> just mostly a bit slower....
13:05:50  <PublicServer> <Phazorx> 03 Freiberg heights
13:06:01  <PublicServer> <Phazorx> is it badly designed or just doesnt work?
13:06:48  <^Spike^> Phazorx what
13:07:58  <Phazorx> it has 700+ wood waiting and worst stattion rating
13:08:07  <Phazorx> and trains often wait before they get to it
13:08:10  <Phazorx> for fwe weeks
13:08:21  <^Spike^> !password
13:08:21  <PublicServer> ^Spike^: bribed
13:09:49  <PublicServer> <Phazorx> and am i correct in understanding that if there is nothing on overflow = not rnough trains?
13:09:59  <PublicServer> *** Spike joined the game
13:10:55  <PublicServer> <Phazorx> the whole srn need to be redone basedon on more than one lane me thinks
13:11:05  <PublicServer> <Phazorx> or used only for smaller scale
13:11:51  <PublicServer> <Phazorx> why 347 was standing there for a month now?
13:12:05  <PublicServer> <Phazorx> before rolling into station
13:12:15  <PublicServer> <Phazorx> 477now
13:12:23  <PublicServer> <Spike> cause it's a SRNW station?
13:12:34  <PublicServer> <Spike> it enters when there is a full load waiting from the dummy train
13:12:41  <PublicServer> <Phazorx> i see other ones
13:12:44  <PublicServer> <Phazorx> which work much better
13:12:55  <PublicServer> <Phazorx> like one next to it a bit SE
13:13:18  <PublicServer> Saving game...
13:13:19  <PublicServer> Game saved
13:13:28  <PublicServer> *** Spike has left the game (leaving)
13:15:04  <PublicServer> <Phazorx> there is definatly some error with it
13:15:13  <PublicServer> <Phazorx> trains skip it sometimes all together
13:15:50  <^Spike^> go fix it.. you seem to know it all better
13:15:57  <PublicServer> <Phazorx> nope
13:16:02  <PublicServer> <Phazorx> i'm unfamiliar with concept
13:16:10  <PublicServer> <Phazorx> although i read how it supposed to work
13:16:16  <PublicServer> <Phazorx> but i can see it doesnt
13:16:20  <^Spike^> you are unfamiliar with it.. but are critising it..
13:16:28  <PublicServer> <Phazorx> well i read the spec
13:16:30  <PublicServer> <Phazorx> which made sense
13:16:35  <PublicServer> <Phazorx> i seen example whic made sense
13:16:45  <PublicServer> <Phazorx> what i see now seems like a faulty implementation
13:16:52  <PublicServer> <Phazorx> since it does not work as expected
13:21:33  <PublicServer> <Phazorx> i wonder if 03 can be upgraded to 2 lanes at all :/
13:28:39  *** Hribek has joined #openttdcoop
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13:29:11  <PublicServer> *** Hribek joined the game
13:32:14  <^Spike^> !dl win32
13:32:14  <PublicServer> ^Spike^:
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13:42:20  <PublicServer> <Hribek> Sawmill network 03 is at capacity
13:43:04  <^Spike^> big chance
13:43:07  <PublicServer> *** Spike joined the game
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13:44:21  <PublicServer> <Phazorx> i'm adding prios
13:44:32  <PublicServer> <Phazorx> to streamline full train delivery
13:44:36  <PublicServer> <Hribek> Yeah, the track to wood drop 03 is not robust enough
13:44:39  <PublicServer> <Phazorx> cuss stop-n-go kinda suxx
13:44:57  <PublicServer> <Phazorx> we can try to sml full lanes
13:45:10  <PublicServer> <Phazorx> and empty ones can be just split odd/even fasion
13:45:13  <PublicServer> <Hribek> The drop looks okay (though the side platforms are not being used)
13:45:26  <PublicServer> <Phazorx> Hribek: tranes can not get there
13:45:31  <PublicServer> <Phazorx> because they are slowed
13:45:51  <PublicServer> <Phazorx> there are also many signal gaps
13:45:59  <PublicServer> <Phazorx> some i fixed but there are more most likely
13:46:03  <PublicServer> <Hribek> Huh, ok. I'll get back to 02.
13:46:15  <PublicServer> <Hribek> I'm not touching 03 :P
13:49:22  <PublicServer> <Hribek> What is that "near/middle/far end" in the train orders for?
13:49:52  <PublicServer> <Spike> it is where the train stops
13:49:55  <PublicServer> <Spike> when they enter a station
13:50:05  <PublicServer> <Phazorx> enter what statipon?
13:50:20  <PublicServer> <Spike> Hribek asked about the things @ the orders
13:50:31  <PublicServer> <Phazorx> ah sry
13:50:39  <PublicServer> <Hribek> Yes, I don't understand how it affects the choices.
13:50:49  <PublicServer> <Spike> it doesn't..
13:50:59  <PublicServer> <Spike> it just let's you choose where you want a train to stop
13:51:14  <PublicServer> <Spike> let's say you want to stop a TL2 train in a TL10 station
13:51:20  <PublicServer> <Spike> you can let it stop @ the beginning of the platform
13:51:21  <PublicServer> <Hribek> Ah, ok, get it now.
13:51:34  <PublicServer> <Spike> that way it doesn't have to go through the whole station
13:55:12  *** Intexon has joined #openttdcoop
13:55:51  <Intexon> !password
13:55:51  <PublicServer> Intexon: gruffs
13:56:01  <PublicServer> *** Intexon joined the game
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14:01:14  <PublicServer> <Phazorx> 03 is still borked but backlog seems to be resolving slowly now
14:01:28  *** gerard-majax has joined #openttdcoop
14:01:33  <gerard-majax> Hello everyone.
14:02:01  <PublicServer> <Phazorx> heya
14:02:09  <gerard-majax> I'm having troubles to reach the website :(
14:02:18  <gerard-majax> It was working a couple of hours ago
14:02:31  <gerard-majax> Now, all I get is this : « Die Domain wurde über den Domain Registrar regfish GmbH registriert. Bitte haben Sie ein wenig Geduld, bis ein Angebot hinterlegt wird. »
14:02:34  <^Spike^> It is known, and we are working on it
14:02:39  <gerard-majax> ok cool
14:03:11  <Phazorx>
14:03:13  <Phazorx> doesnt work either?
14:03:19  <gerard-majax> nop
14:03:32  <^Spike^> it is a known issue
14:03:39  <^Spike^> little fight with the dns servers
14:05:02  <PublicServer> <Spike> Phazorx: and what solution should the prio give to the bad station rating
14:08:05  <gerard-majax> Cool it's back for me
14:08:28  <gerard-majax> Thanks for OpenGFX & OpenSFX anyway :)
14:08:30  *** gerard-majax has left #openttdcoop
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14:19:25  <csuke> !password
14:19:25  <PublicServer> csuke: yokels
14:19:40  <PublicServer> *** csuke joined the game
14:19:44  <PublicServer> <csuke> yohoho!
14:20:02  <PublicServer> <Hribek> What's up?
14:20:43  <PublicServer> <Phazorx> Spike: at this point of time we just have to wait for backlog of trains to clear
14:20:59  <PublicServer> <Phazorx> prios only improve bottleneck with insertions to full loop
14:20:59  <PublicServer> <Spike> they'been there for eh..
14:21:00  <PublicServer> <Hribek> in 03 network?
14:21:07  <PublicServer> <Spike> almost a year
14:21:17  <PublicServer> <Phazorx> last prio been built 20 min ago
14:21:21  <PublicServer> <Spike> more even
14:21:23  <PublicServer> <Phazorx> i'm tuning some intervals now
14:21:24  <PublicServer> <csuke> why dont we just build a 2nd line to the drop?
14:21:32  <PublicServer> <csuke> it's clearly at capacity
14:21:35  <PublicServer> <Phazorx> csuke: it will be hard
14:21:42  <PublicServer> <Phazorx> and you need 2nd line for empty ones too
14:21:55  <PublicServer> <Phazorx> Spike as far as i can tell by sawmill
14:21:59  <PublicServer> <Phazorx> there is more wood moved now
14:22:05  <PublicServer> <Phazorx> so it is better somewhat
14:22:13  <PublicServer> <Phazorx> but there are too many trains
14:22:22  <PublicServer> <Spike> but also more then 10mil in losses of running trains that are in a prio
14:22:24  <PublicServer> <Phazorx> for single lane net of this size
14:22:37  <PublicServer> <Phazorx> Spike: was same before
14:22:42  <PublicServer> <Phazorx> but instead of waiting in prio
14:22:53  <PublicServer> <Phazorx> they were cloging up other trains from other statios
14:23:00  <PublicServer> <Phazorx> there is more wood delivered now
14:23:08  <PublicServer> <Phazorx> means throughput was increased
14:23:23  <PublicServer> <Phazorx> 4100 now
14:23:34  <PublicServer> <Phazorx> was 3525 last time i checked before prios
14:23:41  <PublicServer> <Phazorx> so +20%
14:24:24  <PublicServer> <Phazorx> and some prios are bad :/
14:24:42  <PublicServer> <Phazorx> 2 are very close at 03 Kulmbrück west
14:24:59  <PublicServer> <Phazorx> migh merge them
14:25:17  <PublicServer> <Hribek> What's wrong  with my wannabe MSH 02 exactly?
14:25:55  <PublicServer> <Phazorx> at this time i dont know
14:26:02  <PublicServer> <Phazorx> but it was not a hub before
14:26:13  <PublicServer> <Phazorx> as in there were just tracks running side by side
14:26:21  <PublicServer> <Phazorx> no junctions no balancers no mergers
14:26:24  <PublicServer> <Hribek> I don't see any modifications.
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14:26:31  <PublicServer> <Phazorx> probably none was done
14:26:40  <PublicServer> <Phazorx> Osai said he just made few turns full speed
14:26:45  <PublicServer> <Hribek> Well does it need them when it's a LL_RR to LR & LR split?
14:26:56  <PublicServer> <Phazorx> Hribek: it needs them to be a hub
14:27:08  <PublicServer> <Phazorx> at this time only hub on whole map is BBH
14:27:17  <PublicServer> <Phazorx> it pretends to be 3 way BBH at least
14:27:24  <PublicServer> <Hribek> Eheh, ok.
14:27:52  <PublicServer> <Phazorx> this isnt really your problem
14:28:03  <PublicServer> <Phazorx> it's just the netplan had no plans for hubs
14:28:12  <PublicServer> <Phazorx> but required them being there
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14:35:02  <PublicServer> <csuke> wahey trains are moving!
14:35:05  <PublicServer> <csuke> *slightly
14:35:16  <PublicServer> <Phazorx> where what?
14:35:41  <PublicServer> <csuke> nah i just saw some trains move at the prio @ kumlmbrook
14:35:56  <PublicServer> <Phazorx> well bad design again
14:36:02  <PublicServer> <Phazorx> why do they both move at once lol
14:36:12  <PublicServer> <Phazorx> i need some logic for only letting one
14:36:39  <PublicServer> <csuke> i think we just need to upgrade it, how card can it be?
14:36:54  <PublicServer> <Phazorx> well once ifigure out what eneds to be done
14:36:59  <PublicServer> <Phazorx> not hard at all
14:37:27  <PublicServer> <csuke> i think the only thing i would get confused with is the timer
14:37:41  <PublicServer> <Phazorx> timer isnt needed
14:37:47  <PublicServer> <Spike> injection timer?
14:39:15  <PublicServer> <csuke> what is the counter?
14:39:30  <PublicServer> <Phazorx> things spike makes for srnw
14:40:10  <PublicServer> <Spike> csuke: it does what it says.. count the trains that come by
14:40:29  <PublicServer> <csuke> has it past 10k yet and looped?
14:40:36  <PublicServer> <Spike> nop
14:41:03  <PublicServer> <csuke> how easy would it be to adjust that for 2-line traffic?
14:41:23  <PublicServer> <Spike> not at all...
14:41:29  <PublicServer> <Spike> can also be disable easily
14:43:04  <PublicServer> <Phazorx> amyone esle doing anything else on 03 ?
14:43:13  <PublicServer> <csuke> me  just looking
14:43:16  <PublicServer> <Spike> mop
14:43:23  <PublicServer> <Spike> nop*
14:43:30  <PublicServer> <Phazorx> bottleneck someow miraculously resovled
14:43:34  <PublicServer> <Phazorx> i wonder why
14:43:35  <PublicServer> <csuke> hmm
14:44:04  <PublicServer> <Phazorx> oh
14:44:06  <PublicServer> <Techinica> a whole heap of trains in the depot
14:44:07  <PublicServer> <Spike> cause 90% of the trains have overflow
14:44:07  <PublicServer> <Phazorx> i know why
14:44:08  <PublicServer> <Techinica> thats why
14:44:09  <PublicServer> <Phazorx> yeah
14:44:15  <PublicServer> <Phazorx> so too many trains it was
14:44:32  <PublicServer> <Phazorx> srnw was jamming like ray charles
14:45:09  <PublicServer> <Phazorx> 35ish extra trains
14:45:17  <PublicServer> <Techinica> I think it was just connected to too many forests
14:45:28  <PublicServer> <Techinica> for one line traffic anyway
14:45:37  <PublicServer> <Phazorx> Techinica: it still is
14:45:41  <PublicServer> <Techinica> yep
14:45:42  <PublicServer> <Phazorx> connected to as many forests
14:46:07  <PublicServer> <Phazorx> but it kills ML now :/
14:46:20  <PublicServer> <Techinica> need doubling
14:46:41  <PublicServer> <Phazorx> not yet it looks like
14:46:54  <PublicServer> <Techinica> not now with all those trains in the depot anyway
14:47:05  <PublicServer> <Phazorx> well something has to have changed
14:47:13  <PublicServer> <Phazorx> swamill production dropped too
14:47:37  <PublicServer> <Spike> cause most trains went to overflow when you're prios were holding up stations
14:48:00  <PublicServer> <Phazorx> so it will level itself back eventually then ?
14:48:01  <PublicServer> <csuke> slow the timer down
14:48:03  <PublicServer> <csuke> ?
14:48:13  <PublicServer> <Spike> it should
14:48:34  <PublicServer> <Phazorx> Spike: it's not like there is wood waiting anywhere now
14:48:55  <PublicServer> <Phazorx> so these in overflow are really just extras
14:48:56  <PublicServer> <csuke> so if we slow the timer it should slow the release of un-neccesary trains?
14:49:12  <PublicServer> <Phazorx> csuke: counter just counts
14:49:17  <PublicServer> <csuke> not the counter
14:49:18  <PublicServer> <Phazorx> it does not affect the flow
14:49:19  <PublicServer> <csuke> the timer
14:49:27  <PublicServer> <Phazorx> ahh no need
14:49:33  <PublicServer> <csuke> why not?
14:49:38  <PublicServer> <Phazorx> if there is room in empty loop
14:49:43  <PublicServer> <Phazorx> trains will get there from depots
14:49:50  <PublicServer> <Phazorx> but does not look that way now
14:50:10  <PublicServer> <Phazorx> wait
14:50:12  <PublicServer> <Techinica> the empty trains were'nt the problem...
14:50:12  <PublicServer> <Phazorx> who made it loading
14:50:20  <PublicServer> <Techinica> so looking at the timer isn't going to fix it.
14:50:23  <PublicServer> <csuke> ?
14:50:33  <PublicServer> <Techinica> its full trains coming into the drop that were jamming
14:50:36  <PublicServer> <Phazorx> why timer train is loading now
14:50:46  <PublicServer> <csuke> it always has
14:50:47  <PublicServer> <Phazorx> Techinica: drop is like empty now
14:50:54  <PublicServer> <Techinica> yeah, now it is.
14:51:07  <PublicServer> <Techinica> give it a while and it'll get back to where it was
14:51:19  <PublicServer> <Phazorx> a long while
14:51:28  <PublicServer> <Phazorx> because forests need to double poduction
14:51:32  <PublicServer> <Phazorx> or it wont
14:52:17  <PublicServer> *** Intexon has left the game (connection lost)
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14:52:57  <PublicServer> <Phazorx> i tihnk i like it more now
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14:57:41  <PublicServer> <Phazorx> i'm surprised double entry prio works
14:57:43  <PublicServer> <csuke> just connected about another 10 forests to 03
14:57:51  <PublicServer> <Phazorx> lol
14:57:57  <PublicServer> <Phazorx> you think it wasnt busy enough?
14:58:02  <PublicServer> <csuke> nope :P
14:58:55  <PublicServer> <Phazorx> are they properly srnw connected i presume?
14:59:36  <PublicServer> <csuke> i just added them to existing stations
14:59:46  <PublicServer> <Phazorx> oh, lol
14:59:49  <PublicServer> <Phazorx> tht is bad
14:59:50  <PublicServer> <csuke> :)
14:59:54  <PublicServer> <csuke> why?
15:00:09  <PublicServer> <Phazorx> a station capacity with this design is very low
15:00:17  <PublicServer> <Phazorx> <300/mo
15:00:32  <PublicServer> <csuke> so we improve station design? :D
15:00:45  <PublicServer> <Phazorx> it is by design i'm affraid
15:01:26  <PublicServer> <Hribek> Hm, can some of the goods trains be self-regulated?
15:01:40  <PublicServer> <csuke> they all can?
15:01:41  <PublicServer> <Techinica> must be possible to double those stations somehow..
15:01:47  <PublicServer> <Hribek> 02 pickup probably needs some sort of train buffer
15:02:08  <PublicServer> <Phazorx> 03 pickup you mean ?
15:02:23  <PublicServer> <Hribek> because right now it oscillates between a) ton of goods b) almost clogging the ML
15:02:31  <PublicServer> <Hribek> No, I mean 02
15:02:49  <PublicServer> <Phazorx> 02 can not possible clog ml
15:02:56  <PublicServer> <Phazorx> it needs 100 tains there
15:03:02  <PublicServer> <Hribek> Wana bet?
15:03:09  <PublicServer> <Hribek> There were like 74 trains
15:03:10  <PublicServer> <Phazorx> whole strech from MSH ?
15:03:24  <PublicServer> <Hribek> there was a queue all the way up to the wannabehub
15:03:29  <PublicServer> <Phazorx> ahh
15:03:34  <PublicServer> <Phazorx> well that was due to 03
15:03:39  <PublicServer> <Phazorx> it blocked msh01
15:03:44  <PublicServer> <Hribek> Not really
15:03:46  <PublicServer> <csuke> i will build a waiting area
15:03:51  <PublicServer> <Hribek> these 02 trains were waiting for goods
15:04:03  <PublicServer> <Phazorx> 03 needs one
15:04:10  <PublicServer> <Hribek> oh yes, that.
15:04:13  <PublicServer> <Hribek> Sure.
15:10:03  <PublicServer> <csuke> sawmill 02 waiting area finished
15:11:48  <PublicServer> <Hribek> Huh, how does that work?
15:11:59  <PublicServer> <Phazorx> i'm mamking soemthing funky for 03 overflow
15:12:04  <PublicServer> <csuke> it allows trains through if mainline is empty
15:12:19  <PublicServer> <csuke> if not it will queue one one each track and everthing else in depot
15:12:30  <PublicServer> <csuke> depot will only allow leaving if space on mainline
15:12:59  <PublicServer> <Hribek> Eh, thanks. I got that already, just need to comprehend the signals.
15:13:18  <PublicServer> <Techinica> 03 is jamming up again
15:13:30  <PublicServer> <Techinica> most of the trains have left the depots
15:13:31  <PublicServer> <csuke> A = to turn the tracks into pbs blocks
15:13:53  <PublicServer> <Phazorx> i'll check 03 after i'm done with goods part
15:13:57  <PublicServer> <csuke> the rest are just ps
15:14:13  <PublicServer> <Techinica> your double prio has like 100 trains there :P
15:14:39  <PublicServer> <Techinica> 15 really
15:14:44  <PublicServer> <Phazorx> too many trains on net
15:14:49  <PublicServer> <Phazorx> nothing prio can do with that
15:15:02  <PublicServer> <Techinica> too much production for single rail
15:17:09  <PublicServer> <Phazorx> the intervals are bad
15:17:16  <PublicServer> <Phazorx> need to optimize prios
15:17:21  <PublicServer> <Phazorx> or make a traffic packer
15:18:07  <PublicServer> <Techinica> going to double rail shouldn't be too hard...
15:18:16  <PublicServer> <Techinica> being that it doesn't need to be balanced.
15:18:23  <PublicServer> <Phazorx> very hard
15:18:29  <PublicServer> <Phazorx> means either sml
15:18:32  <PublicServer> <Phazorx> or double prios
15:21:06  <PublicServer> <Phazorx> fixed some bad signaling and prio mistakes
15:22:08  <PublicServer> <Phazorx> ugh oh
15:22:13  <PublicServer> <Phazorx> mircles are not hapenin
15:22:16  <PublicServer> <csuke> ?
15:22:23  <PublicServer> <Techinica> nah, its letting in two trains
15:22:28  <PublicServer> <Phazorx> yeah
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15:22:57  <PublicServer> <Phazorx> can we stop season changes
15:23:00  <PublicServer> <Phazorx> i'll get add soon
15:23:07  <PublicServer> <Hribek> There is still wood appearing at wood drop 01...
15:23:38  <PublicServer> <Phazorx> appearing or not dissapearing fast enough?
15:23:44  <PublicServer> <Phazorx> some bad orders prouuly
15:23:51  <PublicServer> <Phazorx> someone added manually ~10 trans
15:23:54  <PublicServer> <Phazorx> with bad orders
15:24:00  <PublicServer> <Phazorx> instead of cloning
15:24:04  <PublicServer> <Phazorx> which were unloading
15:24:24  <PublicServer> <Hribek> so if there's "unload and leave empty" it's bad?
15:24:35  <PublicServer> <Phazorx> that means transfer
15:25:06  <PublicServer> <Hribek> so change that to unload if accepted?
15:25:08  <PublicServer> <csuke> no it doesnt
15:25:13  <PublicServer> <csuke> transfer means transfer
15:25:24  <PublicServer> <Hribek> I'm a bit confuzzled.
15:27:03  <PeterT> works now, nice article
15:27:16  <PublicServer> <Hribek> There were two droups of trains
15:27:24  <PublicServer> <Hribek> I mean, two grouped orders
15:28:01  <PublicServer> <Hribek> Erm
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15:29:18  <PublicServer> <Hribek> It's fubar
15:31:41  <PublicServer> <Hribek> Well there is a small train ferrying wood between wood drop and goods pickup 01...
15:31:47  <PublicServer> <Phazorx> yeah
15:31:55  <PublicServer> <Phazorx> i put it there :)
15:31:56  <PublicServer> <Hribek> I stopped it now
15:32:07  <PublicServer> <Phazorx> wood is gone ?
15:32:12  <PublicServer> <Hribek> No
15:32:19  <PublicServer> <Phazorx> why stopping i then?
15:32:20  <PublicServer> <Hribek> But to see where the problem is
15:32:33  <PublicServer> <Phazorx> some bad ordered train most likely
15:32:52  <PublicServer> <Hribek> Well come see
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15:33:12  <PublicServer> <Phazorx> i'm fixing 03 atm
15:33:18  <PublicServer> <Hribek> Ok.
15:33:21  <PublicServer> <Phazorx> will come after i update few things
15:33:40  <seandasheep> !dl win32
15:33:40  <PublicServer> seandasheep:
15:34:21  <PublicServer> <Hribek> Ithink there's rather a forest dumping wood there
15:34:39  <PublicServer> <Hribek> It's not appeating in large chunks but gradually
15:35:02  <PublicServer> <Phazorx> some forest hooked?
15:35:21  <PublicServer> <Hribek> It's the only explanation
15:35:46  <PublicServer> <Hribek> Found it
15:35:56  <PublicServer> <Hribek> LOL
15:36:01  <PublicServer> <Phazorx> csuke: can you look at 03 Klein Eichenmünster woods?
15:36:09  <PublicServer> <Phazorx> plz
15:36:19  <PublicServer> <Hribek> At Südfurt XD
15:36:29  <PublicServer> <Phazorx> Hribek: disconnect plz
15:36:49  <PublicServer> <Hribek> Ok.
15:37:07  <PublicServer> <Hribek> It§s š forests actually
15:37:12  <PublicServer> <Hribek> # I mean
15:37:13  <PublicServer> <Phazorx> it's not like we are lacking issues now :)
15:37:16  <PublicServer> <Hribek> 3
15:37:25  <PublicServer> <Hribek> yaya
15:37:27  <PublicServer> <Phazorx> well someone been silly
15:39:15  <PublicServer> <Phazorx> mircale only works half way :/
15:39:20  <PublicServer> <Phazorx> but better than before
15:40:10  <seandasheep> !password
15:40:10  <PublicServer> seandasheep: rifted
15:40:33  <PublicServer> <Hribek> That should do it.
15:40:35  <PublicServer> *** seandasheep joined the game
15:40:43  <PublicServer> <seandasheep> hi guys :)
15:41:47  <PublicServer> <csuke> what happened to Klein Elstermunster?>
15:41:56  <PublicServer> <Phazorx> csuke: no idea
15:42:03  <PublicServer> <Phazorx> it lookes stuck or something
15:42:10  <PublicServer> <csuke> sorted
15:42:10  <PublicServer> <Techinica> bad signal
15:42:13  <PublicServer> <csuke> lack of*
15:42:20  <PublicServer> <csuke> or just too much track
15:42:55  <PublicServer> <seandasheep> is this just a wood game?
15:43:06  <PublicServer> <csuke> yes
15:43:09  <PublicServer> <csuke> + goods
15:43:20  <PublicServer> <seandasheep> ah
15:43:51  <PublicServer> <seandasheep> how many sawmills do we have?
15:43:56  <PublicServer> <csuke> 4
15:44:24  <PublicServer> <Phazorx> check the netplan?
15:44:49  <PublicServer> <seandasheep> ah
15:45:02  <PublicServer> <seandasheep> i was looking at the network scheme
15:45:09  <PublicServer> <Phazorx> 03 is very slowly aproaches balancing
15:45:18  <PublicServer> <Phazorx> no more forests csuke, lol
15:45:49  <PublicServer> <Hribek> Yay! Looks like wood is gone on 01
15:45:54  <PublicServer> <csuke> why?
15:46:13  <PublicServer> <Phazorx> capacity
15:46:36  <PublicServer> <Phazorx> this self regulating "idea" is not regulating much :)
15:46:54  <PublicServer> <seandasheep> the trains just next to 03 aren't getting out :/
15:47:07  <PublicServer> <Phazorx> too bad
15:47:25  <PublicServer> <Phazorx> check miracle double prio
15:47:30  <PublicServer> <Phazorx> these are realy stuck
15:47:41  <PublicServer> <seandasheep> and the ones before too
15:48:05  <PublicServer> <seandasheep> shessh
15:48:08  <PublicServer> <Phazorx> it is sort of getting beter
15:48:14  <PublicServer> <Phazorx> but not fast at all
15:48:22  <PublicServer> <seandasheep> well, some are getting out :)
15:48:39  <PublicServer> <seandasheep> maybe it's too long?
15:48:43  <PublicServer> <Phazorx> nope
15:48:47  <PublicServer> <Phazorx> too many trains
15:48:50  <PublicServer> <Phazorx> for single lane
15:49:00  <PublicServer> <seandasheep> ah
15:49:04  <PublicServer> <Phazorx> look at wood drop
15:49:09  <PublicServer> <Phazorx> can you fit more trains there?
15:49:18  <PublicServer> <Phazorx> actually
15:49:26  <PublicServer> <Phazorx> why are they slowing down in front of drop now ?
15:49:35  <PublicServer> <seandasheep> 01?
15:49:38  <PublicServer> <Phazorx> 03
15:49:55  <PublicServer> <seandasheep> idk
15:50:00  <PublicServer> <seandasheep> maybe
15:50:10  <PublicServer> <seandasheep> it looks like you can fit some in between
15:50:27  <PublicServer> <Phazorx> seandasheep: minimal distance is 2 signals between
15:50:31  <PublicServer> <Phazorx> means 5 tiles
15:50:45  <PublicServer> <Phazorx> and that is unachievable
15:50:46  <PublicServer> <seandasheep> hmm, maybe not then
15:50:52  <PublicServer> <Phazorx> so 6-7 is realistic
15:51:11  <PublicServer> <Phazorx> actually i see them come at 5
15:51:14  <PublicServer> <seandasheep> it looks pretty close to 5
15:51:15  <PublicServer> <Phazorx> so it works even better
15:51:21  <PublicServer> <seandasheep> if not 5
15:51:28  <PublicServer> <seandasheep> yh
15:51:34  <PublicServer> <Phazorx> but yeah you can not make them closer
15:51:43  <PublicServer> <seandasheep> can we actually double track this?
15:51:49  <PublicServer> <Phazorx> very hard
15:52:01  <PublicServer> <Phazorx> unless we split it into 2
15:52:03  <PublicServer> <seandasheep> hmm
15:52:09  <PublicServer> *** Hribek has joined spectators
15:52:15  <PublicServer> <Phazorx> there is no concept on multiline srnw
15:52:16  <PublicServer> *** Hribek has left the game (leaving)
15:52:23  <PublicServer> <seandasheep> that's prbbly a good idea
15:52:24  <PublicServer> <Phazorx> but it is possibkle
15:52:32  <PublicServer> <Phazorx> to make SML for full
15:52:39  <PublicServer> <Phazorx> and 2 splits odd/even for empty
15:53:04  <PublicServer> <seandasheep> ?
15:53:11  <PublicServer> <seandasheep> ya lost me thr :/
15:53:22  <PublicServer> <Phazorx> well empty trains
15:53:31  <PublicServer> <Phazorx> they just run till they see a gap
15:53:42  <PublicServer> <seandasheep> yh
15:53:42  <PublicServer> <Phazorx> you can have them on 2 lanes unblanaced easy
15:53:52  <PublicServer> <Phazorx> and they have no target stations with SRNW
15:53:57  <PublicServer> <Phazorx> so balancing is really not an issue
15:54:05  <PublicServer> <Phazorx> with full ones you need to insert them
15:54:11  <PublicServer> <seandasheep> yh
15:54:19  <PublicServer> <Phazorx> in order to make it single net - you need to insert them in very good way
15:54:27  <PublicServer> <Phazorx> like with proper prios and such
15:54:32  <PublicServer> <csuke> i have NO idea what is going on with Klein Elstermunster
15:54:33  <PublicServer> <seandasheep> but if we have a better empty system, it's gonna make the full one harder
15:54:43  <PublicServer> <Phazorx> csuke: still borked?
15:54:45  <PublicServer> <csuke> yup
15:54:50  <PublicServer> <Phazorx> seandasheep: exactly
15:54:54  <PublicServer> <csuke> trains will just not choose it as a path
15:54:58  <PublicServer> <Phazorx> so SML is like only option for full
15:55:05  <PublicServer> <Phazorx> unless we make it 3 lanes
15:55:13  <PublicServer> <seandasheep> 3 lanes?
15:55:55  <PublicServer> <Phazorx> well you see
15:56:07  <PublicServer> <Phazorx> with regular aproach and trains guessing which lane they need to join
15:56:15  <PublicServer> <Phazorx> they make 50% errors on average
15:56:20  <PublicServer> <Phazorx> so they wait more
15:56:28  <PublicServer> <Phazorx> so 2 lane regular is like 1.5 capacity
15:56:40  <PublicServer> <seandasheep> ok
15:56:41  <PublicServer> <Phazorx> 3 lane is even more prone to mistakes
15:56:53  <PublicServer> <Phazorx> so it is close to 2 full lanes capacity
15:57:07  <PublicServer> <seandasheep> so would be 2 capacity
15:57:08  <PublicServer> <Phazorx> to match 2 perfect empty you need 3 okay full ones
15:57:10  <PublicServer> <seandasheep> yh
15:57:38  <PublicServer> <Phazorx> and it is a very big poject
15:57:44  <PublicServer> <Phazorx> even with 2 lane SLH
15:57:59  <PublicServer> <Phazorx> but 3 lane are quite big indeed
15:58:18  <PublicServer> <Phazorx> since it is loopy design SML comes to mind :)
15:58:57  <PublicServer> <seandasheep> hmm, wiki isn't working :(
15:59:08  <PublicServer> <seandasheep> was gonna refresh myself on sml's
16:00:14  <PublicServer> <seandasheep> splitting the lines further sounds like the easiest option
16:00:43  <PublicServer> <seandasheep> so have 3 in/out lines independant of each other
16:01:37  <PublicServer> <csuke> i HATE this station! ARGH!
16:04:07  <PublicServer> <csuke> it be working :)
16:04:26  <PublicServer> <csuke> it just really counldn't figure out the path through the terminus
16:08:01  *** highpinger has joined #openttdcoop
16:10:04  <PublicServer> <csuke> counter upgraded to 10000
16:11:06  <PublicServer> <Phazorx> balancing 3 independantly isnt really working seandasheep
16:11:30  <PublicServer> <Phazorx> so unless it is 3 distinct nets (which is boring) you cant easily make it happen here
16:11:46  <PublicServer> <seandasheep> i was planning to go with the nets
16:12:00  <PublicServer> <seandasheep> but i spose we could try balancing 3
16:12:20  <PublicServer> <Phazorx> have you done make SLHs on 3 lame MLs?
16:12:39  <PublicServer> <seandasheep> yep
16:12:42  <PublicServer> <Phazorx> good :)
16:12:49  <PublicServer> <Phazorx> the nice thing about this setup
16:12:55  <PublicServer> <seandasheep> i did a 5 way bbh a long time ago :)
16:12:58  <PublicServer> <Phazorx> you on;ly need balancer part from slh
16:13:10  <PublicServer> <Phazorx> cuz trains dont exit
16:13:13  <PublicServer> <seandasheep> shouldn't be too hard
16:13:13  <PublicServer> <Phazorx> they only enter
16:13:25  <PublicServer> <Phazorx> and you can also do it in funky way with adding new lanes close to drop
16:13:36  <PublicServer> <Phazorx> so half net is 3 lane
16:13:47  <PublicServer> <Phazorx> which is from drop to 1/2 of entry points
16:13:56  <PublicServer> <seandasheep> ?
16:13:58  <PublicServer> <Phazorx> 1/4 after hat is 2 lanes and last 1/4 s one
16:14:16  <PublicServer> <Phazorx> i mean you dont need 3 lanes for full traffic very far from drop
16:14:21  <PublicServer> <seandasheep> ah
16:14:23  <PublicServer> <Phazorx> there will be only few trains
16:14:27  <PublicServer> <seandasheep> i see
16:14:33  <highpinger> !password
16:14:33  <PublicServer> highpinger: birded
16:14:42  <PublicServer> *** Player joined the game
16:14:42  <Webster> Player, please change your in game nick
16:14:42  <PublicServer> <seandasheep> so which side first? into drop, or out of drop?
16:14:50  <PublicServer> <Phazorx> into drop
16:14:55  <PublicServer> <Phazorx> which is where issue is now
16:14:59  <PublicServer> <seandasheep> ok
16:15:06  <PublicServer> <Phazorx> i wont be able to help much
16:15:09  <PublicServer> <seandasheep> are we making the station bigger?
16:15:13  <PublicServer> <Phazorx> got guests comming like in 20 min
16:15:18  <PublicServer> <seandasheep> k
16:15:23  <PublicServer> <Phazorx> seandasheep:  more like replicate
16:15:37  <PublicServer> <Phazorx> check out goods drop
16:15:40  <PublicServer> <Phazorx> simple
16:15:54  <PublicServer> <Phazorx> i'd say even too simple so i'd suggest making some shared tracks
16:16:02  <PublicServer> <Phazorx> similar to 03 pickup
16:16:17  <PublicServer> <seandasheep> ok
16:16:25  <PublicServer> <csuke> what happened?
16:16:30  <PublicServer> <Phazorx> i'll try to do the station in tame given
16:16:35  <PublicServer> <Phazorx> csuke: we are nuking 03
16:16:38  <PublicServer> <seandasheep> dno
16:16:43  <PublicServer> <Phazorx> oh
16:16:44  <PublicServer> <csuke> there was a train crash up north
16:16:45  <PublicServer> <Phazorx> that i dont know
16:16:52  <PublicServer> <seandasheep> looks like someone accidentally clicked on the bulldozer
16:17:12  <PublicServer> <Phazorx> hrm
16:17:21  <PublicServer> <Phazorx> csuke: i hope you can fix that one
16:17:23  <PublicServer> <csuke> Technicia, did your playground go wrong? :P
16:17:26  <PublicServer> <Phazorx> and whoever did it - dont plz
16:17:34  <PublicServer> <csuke> i think its a sandbox
16:17:41  <PublicServer> <Phazorx> oh
16:19:27  <PublicServer> <Phazorx> more platforms
16:19:36  <PublicServer> <Phazorx> 15 for 3
16:20:31  <PublicServer> <Phazorx> ugly
16:20:36  <PublicServer> <Phazorx> but functional :)
16:20:45  <PublicServer> <seandasheep> :)
16:21:21  <PublicServer> <Phazorx> anyway brb:)
16:21:24  <PublicServer> <seandasheep> k
16:21:28  <PublicServer> <Phazorx> this is gonna be one big mess
16:21:54  <PublicServer> *** Phazorx has left the game (leaving)
16:22:06  <Phazorx> oh... make a sign plz
16:22:16  <Phazorx> so other would know wth is happening there
16:22:19  <Phazorx> on message board i mean
16:22:28  <PublicServer> <seandasheep> ok
16:27:03  <PublicServer> *** csuke has joined spectators
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16:41:32  <sparr> !playercount
16:41:32  <PublicServer> sparr: Number of players: 5
16:41:58  <sparr> !password
16:41:58  <PublicServer> sparr: relent
16:42:22  <PublicServer> *** sparr joined the game
16:45:23  <PublicServer> <seandasheep> are we allowed to bribe towns?
16:45:35  <PublicServer> <Techinica> why?
16:45:37  <PublicServer> <sparr> i've always assumed no
16:45:50  <PublicServer> <seandasheep> need to try and get past with 3 lines
16:45:52  <PublicServer> <csuke> just use trees
16:45:59  <PublicServer> <seandasheep> but not much room
16:46:09  <PublicServer> <seandasheep> i have been
16:46:10  <PublicServer> <csuke> only use bribe when there are churches left
16:46:15  <PublicServer> <csuke> if absolutely neccessary
16:46:32  <PublicServer> <seandasheep> ok
16:46:34  <PublicServer> <csuke> but why do you need to move a town on a map with as much space as this?
16:46:36  <PublicServer> <sparr> someone should write a wiki page about improving local authority rating
16:46:47  <PublicServer> <csuke> sounds like a volunteer!
16:46:50  <PublicServer> <csuke> ;)
16:46:57  <PublicServer> <sparr> someone who knows how
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16:56:26  <PublicServer> <sparr> 01 Bamborg Woods looks pretty awesome :)
16:56:30  <PublicServer> <sparr> hooray eye candy
17:01:07  <PublicServer> <sparr> is wood production seasonal?
17:01:09  <PublicServer> *** csuke has joined company #1
17:01:16  <PublicServer> *** csuke has joined spectators
17:01:24  <PublicServer> <csuke> no idea
17:01:33  <PublicServer> <seandasheep> I'm fairly sure it isn't
17:01:53  <PublicServer> *** csuke has joined company #1
17:02:06  <PublicServer> *** csuke has joined spectators
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17:02:59  <PublicServer> <sparr> just amazed to see some 1000+/mo wood productions
17:03:22  <Mark> evening
17:03:26  <PublicServer> <csuke> im just glad no-one has tried to build any ships yet!
17:03:41  <PublicServer> <csuke> hi Mark!
17:03:53  <PublicServer> <seandasheep> hi
17:03:58  <Mark> !password
17:03:58  <PublicServer> Mark: slumps
17:04:07  <PublicServer> *** Mark joined the game
17:05:26  <maxbilh> !password
17:05:26  <PublicServer> maxbilh: slumps
17:06:21  <PublicServer> *** Polytan joined the game
17:06:24  <PublicServer> <csuke> hi
17:06:30  <PublicServer> <Polytan> hi all
17:06:33  <PublicServer> <seandasheep> hi
17:06:45  <PublicServer> <Mark> wow, counter at 6812
17:06:56  <PublicServer> <Mark> going to take a while to get 100k though.. :P
17:07:08  <PublicServer> <csuke> yeah, we had to upgrade to 10000 in preparation!
17:07:19  <PublicServer> <Polytan> it is the same game as yesterday, isn't it ?
17:07:22  <PublicServer> <seandasheep> actually, it doesn't count all of the trains yet
17:07:23  <PublicServer> <csuke> *is thinking about 1mil
17:07:33  <PublicServer> <sparr> yess Polytan
17:07:39  <PublicServer> <seandasheep> see the other line to the right
17:08:05  <PublicServer> <seandasheep> idk how to adapt the counter tho
17:08:24  <PublicServer> <Mark> connecting it to both tracks won't work properly
17:08:27  <PublicServer> <seandasheep> no
17:08:48  <PublicServer> <Mark> you could make both tracks trigger dummies on the same loop and count those instead
17:09:23  <PublicServer> <Mark> guess that's the only flawless way
17:09:23  <PublicServer> <seandasheep> i spose, but idk how to do that
17:09:24  <PublicServer> <csuke> what if a train on each track triggers at the same time? it will count once?
17:09:49  <PublicServer> <Mark> no, just make it release two dummies and have the dummies wait for each other to clear
17:09:54  <PublicServer> <seandasheep> exactly, that's why it needs the dummies
17:10:00  <PublicServer> <Mark> of course it only works to a certain amount of tracks
17:10:03  <PublicServer> <Polytan> I'm leaving
17:10:08  <PublicServer> <Mark> but with 2 it'd be doable
17:10:13  <PublicServer> <Polytan> merry christmas to everybody
17:10:17  <PublicServer> <csuke> merry xmas
17:10:22  <PublicServer> <Mark> dinner time
17:10:23  <PublicServer> *** Mark has joined spectators
17:10:30  <PublicServer> <sparr> wood drop 02 is at capacity
17:10:31  <PublicServer> <seandasheep> merry xams
17:10:44  <PublicServer> <csuke> is it sparr?
17:10:45  <PublicServer> *** Polytan has left the game (leaving)
17:11:10  <PublicServer> <sparr> 50% of lanes have an incoming train waiting constantly
17:11:21  <orudge> Has somebody buggered up/forgotten to renew/similar the domain? :)
17:11:29  <orudge> "Die Domain wurde über den Domain Registrar regfish GmbH registriert. Bitte haben Sie ein wenig Geduld, bis ein Angebot hinterlegt wird."
17:11:46  <PublicServer> <sparr> resolves fine from here orudge
17:11:56  <PublicServer> <seandasheep> mine doesn't work either
17:12:15  <orudge> hmm, looking at the WHOIS, one of the nameservers is still set to an openttdcoop nameservers, but three of them are set to ""
17:12:19  <orudge> Last Updated On:24-Dec-2009 12:54:09 UTC
17:12:38  <PublicServer> <sparr> csuke, drop 02 could probably have its throughput improved.  i'm not saying it can't, just that it is at capacity for its current design
17:14:35  <PublicServer> <sparr> LL_RR SLs are going to be funny to see :)
17:16:10  <PublicServer> *** csuke has joined company #1
17:19:01  <PublicServer> <sparr> thanks whoever is enlarging drop 02
17:19:05  <PublicServer> <csuke> moi
17:19:23  <PublicServer> <csuke> seems better for now
17:19:33  <PublicServer> <sparr> it's gonna need a major reworking
17:19:42  <PublicServer> <sparr> that network has a LOT more wood available
17:19:50  <PublicServer> <csuke> just use the space to the west
17:20:27  <PublicServer> <sparr> I wish there was a "50% speed if the next signal is red" signal
17:20:41  <PublicServer> <csuke> there is a way... i think
17:23:26  <PublicServer> <csuke> see !Yellow
17:23:40  <PublicServer> <csuke> signal A will quickly flick from red to green if the next is red
17:24:04  <PublicServer> <csuke> so trains will half slow down
17:24:11  <PublicServer> <csuke> works better with the logic train
17:24:30  <PublicServer> <sparr> in a sec, sorry
17:25:14  <Phazorx> oh... Owen here
17:25:15  <PublicServer> <sparr> ha
17:25:18  <PublicServer> <sparr> nice, but kinda large
17:25:26  <Phazorx> merry xmas Mr Rudge :)
17:25:29  <orudge> Merry Christmas :)
17:25:59  <Phazorx> we are aware of DNS issue
17:26:04  <Phazorx> not sure who is in charge
17:26:14  <Phazorx> but someone said it is being looked at
17:26:52  <Phazorx> on the other hand i'm in properly propagated half of world  so i can not even see what's the trouble
17:26:58  <Phazorx> and for others it is intermittent :/
17:29:07  <PublicServer> <csuke> sparr -> it can also be done for every signal on a piece of track with just one logic train
17:29:08  <PublicServer> <seandasheep> brb
17:29:28  <PublicServer> *** seandasheep has joined spectators
17:30:12  <Phazorx> it is kinda bad that we still need gate logic made with duct-tape and hammer instead of implementing proper one in code
17:30:29  <PublicServer> <sparr> that would be a major change...  but i'd love to see it
17:30:33  <PublicServer> <sparr> some sort of orders interface for signals
17:31:18  <PublicServer> <csuke> you like? :)
17:32:18  <Ammler> :'-( Phazorx doesn't like my logic train
17:34:23  <^Spike^> it is much more fun to create our own logic stuff..
17:34:26  <^Spike^> it's challenging..
17:34:35  <^Spike^> compared to a simple signal that would do it for instance
17:34:39  <PublicServer> <csuke> and it produces pretty results
17:35:02  <PublicServer> <csuke> i would love to see the reaction if i aksed to make my yellow signals standard :P
17:41:56  <PublicServer> <sparr> jam at   !jam, i can't fix it, need someone to resignal some merges and bridges
17:41:57  <Phazorx> Ammler: i have nothing aginst logic, but it should be powered by something more logical than train :)
17:42:16  <Phazorx> Spike i like logic very much
17:42:26  <Phazorx> and all funky functions you can do with it is great
17:42:42  <Phazorx> but some reasonable clock mechanism in form of one tile object would make so much more sense
17:43:04  <Phazorx> you just need a ticker and a counter and you can do so many great things
17:44:46  <PublicServer> <sparr> it's pretty bad when one bridge jams less than two...
17:49:59  <PublicServer> <sparr> temporarily resolved the jam with some 1-tile signal spacing
17:52:17  <PublicServer> <sparr> WHOA
17:52:30  <PublicServer> <sparr> wood drop 02
17:52:41  <PublicServer> <sparr> trains entering from the north are forced to exit heading south and turn around in a station
17:54:10  <PublicServer> <sparr> that was the root cause of the jam, empty trains having to circle back through the drop
17:54:11  <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.2.1 released <> || OpenGFX - OpenGFX 0.2.0 <> || OpenSFX - OpenSFX 0.2.0 <>
17:55:37  <PublicServer> <sparr> csuke?
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18:09:05  <PublicServer> <seandasheep> bk
18:09:11  <PublicServer> *** seandasheep has joined company #1
18:16:43  <PublicServer> <sparr> i'm trying to clear jams at Wood Drop 02 with different signaling, and failing
18:17:28  <PublicServer> <seandasheep> not good
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18:19:25  <PublicServer> <csuke> who crashed?
18:19:29  <PublicServer> <sparr> i did
18:19:31  <PublicServer> <csuke> lol
18:20:01  <PublicServer> <sparr> bypass has some CL issues...  but no more so than the whole drop has jam issues
18:20:33  <PublicServer> *** Spike has joined company #1
18:21:07  <PublicServer> <sparr> i think the lines coming into wood drop 02 are saturated, or darn close
18:21:37  <PublicServer> <seandasheep> needs more exit lines i think
18:21:51  <PublicServer> <seandasheep> see them queueing in the station
18:22:24  <PublicServer> <sparr> right now it has 3 entrance lines and 2 exit lines
18:22:29  <PublicServer> <sparr> and the mixing is not great
18:25:54  <PublicServer> <sparr> lol @ long tunnels under unecessary station tiles :)
18:25:58  <PublicServer> *** Spike has left the game (leaving)
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18:36:02  <PublicServer> <Sietse> why mixing a 2 + 1 -> 3 ?
18:36:25  <PublicServer> <Sietse> that only introduces unnecesary jams
18:36:50  <PublicServer> <seandasheep> where?
18:37:06  <PublicServer> <Sietse> BBH01
18:37:32  <PublicServer> <csuke> coz if one line has more traffic than the others then the mainline beceomes unbalanced
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18:46:13  <sietse> that is not possible
18:47:14  <sietse> not a single line can be over capacity since the input equals the output amount of lines
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19:08:18  <sparr> sietse: take 2 lines near capacity, mix them to 2 lines, throughput goes down
19:08:43  <PublicServer> *** jondisti has joined spectators
19:08:47  <sparr> 2->2 and 1->1 will have higher throughput than 2+1->3
19:12:04  <sietse> that is exactly what I am stating
19:12:17  <sietse> there are only negative effects on mixing there
19:12:36  <sparr> *however*, this assumes that the lines stay distinct for their length, which is unlikely
19:12:47  <sparr> wood drop 02 is a good example...
19:12:54  <sparr> it's really two separate stations
19:13:05  <sparr> one for the stations to the south, one for the stations to the north
19:13:47  <sparr> but if those stations aren't equally loaded, then mixing the inputs (and splitting the outputs) could increase overall throughput, even when the mixing decreases it
19:14:38  <PublicServer> <seandasheep> just need to put penalties for the shared platforms and it will work fine
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20:04:58  <sparr> !password
20:04:58  <PublicServer> sparr: rarity
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20:14:15  <PublicServer> <sparr> is there a way to set a default set of windows to open when loading/starting a game?
20:14:20  <PublicServer> <sparr> i hate having to position everything every time
20:15:44  <PublicServer> <sparr> what's up with stopped trains at 01 Bamborg Woods?
20:15:57  <PublicServer> <sparr> Bamburg
20:17:39  <PublicServer> <Techinica> they've got no orders...
20:17:46  <PublicServer> <Techinica> probably meant to be eye candy
20:24:07  <PublicServer> *** Sietse has left the game (connection lost)
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20:29:18  <PublicServer> <sparr> was trying to convert a terminus station
20:29:28  <PublicServer> <sparr> screwed up the signaling as i changed the entrance from two-way to one-way
20:29:33  <PublicServer> <Hribek> Ok..
20:29:36  <sietse> !password
20:29:36  <PublicServer> sietse: bushel
20:29:44  <PublicServer> *** Sietse joined the game
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20:35:15  <LittleBoyRick> !password
20:35:15  <PublicServer> LittleBoyRick: runway
20:35:34  <PublicServer> <sparr> it's just not my day :(
20:35:57  <PublicServer> <Hribek> Apparently not
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20:36:05  <PublicServer> <Hribek> 02 wood network is kinda messed atm
20:36:23  <PublicServer> <sparr> which part?
20:36:30  <PublicServer> <Hribek> Check 02 Hildesberg Heights
20:36:53  <PublicServer> <Hribek> The entire area around hildesberg is overcomplicated...
20:37:05  <PublicServer> <Hribek> This is what one gets from that
20:37:26  <PublicServer> <sparr> there were massive jams at wood drop 02 when all the lines were mixed.  csuke separated them
20:37:35  <PublicServer> <Hribek> Yes that's good
20:37:46  <PublicServer> <Hribek> In a way
20:37:59  <PublicServer> <Hribek> Originally I planned to optimize the entrance to the drop big time
20:38:21  <PublicServer> <Hribek> Anyway, there's still a problem with the southern network now, some trains are lost
20:39:28  <PublicServer> <Hribek> Uh, this forest produces 828 tons of wood per month
20:39:42  <PublicServer> <sparr> there are some 1300+/mo forests
20:39:55  <PublicServer> <Hribek> /mo?
20:40:00  <PublicServer> <sparr> per month
20:41:24  <PublicServer> <sparr> i think at one point there was a single wood station serving 2400 wood per month
20:41:27  <PublicServer> <sparr> from 4 forests
20:42:39  <PublicServer> <sparr> wood production on this map is crazy
20:42:52  <PublicServer> <sparr> i've never seen an industry produce over 1000 per month
20:43:11  <PublicServer> <sparr> but my "never" isn't very long :)
20:43:31  <PublicServer> <Hribek> So, if I see a MSL at capacity, like for 02 goods pickup, if it ok if I add a track?
20:43:48  <PublicServer> <Hribek> Like, if it's not against the plan :)
20:52:21  <PublicServer> <Hribek> Aha!
20:52:34  <PublicServer> <sparr> figure out why they are getting lost?
20:52:34  <PublicServer> <Hribek> Is someone working on 02 wood net South?
20:52:45  <PublicServer> <sparr> i haven't recently
20:52:54  <PublicServer> <sparr> but i'd love to see the problem before you fix it
20:53:16  <PublicServer> <Hribek> The problem is, there's a 2 track SL heading out, but trains in the right one can't
20:53:21  <PublicServer> <Hribek> go to hildesburg valley
20:53:54  <PublicServer> <sparr> yeah, that happened once before there, but much worse
20:54:08  <PublicServer> <Hribek> I'll add an ugly, bt working fix.
20:54:09  <PublicServer> <sparr> 10% of the trains going through the drop were empty, making a huge S-shaped loop
20:54:36  <PublicServer> <Hribek> I hate the way the network looks.
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20:54:49  <PublicServer> <sparr> networks 1 2 4 are very similar...
20:55:03  <PublicServer> <sparr> it would be neat if someone rebuilt one of them in a different fashion
20:55:10  <PublicServer> <sparr> like maybe ML+SL
20:55:36  <PublicServer> <Hribek> Yeah, but it's near suicide with all the traffic.
20:55:54  <PublicServer> <Hribek> Well 02 south actually has a ML
20:56:08  <PublicServer> <Hribek> Sortof.
20:56:28  <PublicServer> <Hribek> It's quite nice all thw way ot the cloppenbach area
20:56:46  <PublicServer> <Hribek> Looks fine, works fine.
20:57:15  <PublicServer> <sparr> we are actually pretty close to handling all the wood on the map
20:57:22  <PublicServer> <Hribek> Eh, can industries spawn right  in the middle of a railroad, breaking it?
20:57:47  <PublicServer> <sparr> i don't think so, but make forests transparent, some of the rails run through the middle of the 4-square forests
20:59:30  <PublicServer> <sparr> the problem around hildesberg now is that some trains got "trapped" on the wrong side of the split when csuke rebuilt it
20:59:36  <PublicServer> <sparr> thats why empty trains keep looping
21:00:02  <PublicServer> <Mark> evening
21:00:31  <PublicServer> <sparr> i think the south exit from drop 02 just needs to be mixed better
21:00:57  <PublicServer> <sparr> im going to follow a trapped train and see what's up with it
21:01:30  <PublicServer> <LittleBoyRick> like 127?
21:02:01  <PublicServer> <sparr> check out "    !split?"
21:02:15  <PublicServer> <sparr> some trains are continuing straight that should be splitting southeast
21:03:07  <PublicServer> <sparr> particularly ones destined for Muhlhelm
21:03:20  <PublicServer> <sparr> they loop back around through Hildesberg Heights
21:03:25  <PublicServer> <sparr> then through the drop again to try again
21:04:13  <PublicServer> <LittleBoyRick> Train 127 wants to go to 02 Muhlheim South. But for some reason it cant get there.
21:04:15  <PublicServer> <sparr> there we go, Muhlheim trains are escaping now
21:04:38  <PublicServer> <LittleBoyRick> nice
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21:05:02  <PublicServer> <sparr> if you follow back, they SHOULD have waited for the southeast split at "   !split?"
21:05:10  <PublicServer> <sparr> but they continued south, continuously looping
21:07:02  <PublicServer> <sparr> i want signs with hyperlinks to map locations or viewports :)
21:11:32  <PublicServer> <sparr> Goods Pickup 01 has some CL3 areas
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21:13:47  <PublicServer> <Hribek> Ok, I pimped the Muhlheim area
21:13:52  <PublicServer> <Hribek> Should be proper now
21:14:07  <PublicServer> <Hribek> Erm, Hildesberg, sorry
21:15:57  <PublicServer> <sparr> i am surprised that our train running costs are so high
21:17:00  <PublicServer> <sparr> hello train limit
21:17:35  <PublicServer> <Hribek> You were adding trains?
21:17:40  <PublicServer> <sparr> one
21:17:45  <PublicServer> <Hribek> To Hildes Heights?
21:17:58  <PublicServer> <sparr> Hildes?
21:18:02  <PublicServer> <Hribek> I just built that depot XD
21:18:07  <PublicServer> <Hribek> Hildesberg
21:18:30  <PublicServer> <LittleBoyRick> damnit.. i saw those oil wells while i was zoomed out a little and i thought: "Did they add mountain goats to this game?"
21:18:35  <PublicServer> <sparr> good location for a depot...  they are randomly placed around the map, hard to find the right one for a particular station
21:19:08  <PublicServer> <sparr> but yes, i added train #700 to hildesberg heights
21:19:15  <PublicServer> <Hribek> So train limit now?
21:19:47  <PublicServer> <Hribek> Too many vehicles in game. Guess so.
21:19:59  <PublicServer> <sparr> there's a logic sandbox illustration at !Yellow
21:20:04  <PublicServer> <sparr> 4 trains
21:20:59  <PublicServer> <Hribek> Or we nuke network 03 because it uses 2 extra trains per station :D
21:21:23  <PublicServer> <sparr> Techinica has a sandbox coal logic network on the north edge of the map
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21:22:02  <PublicServer> <Hribek> Uhh
21:22:13  <PublicServer> <Hribek> Take a look at !this
21:22:36  <PublicServer> <sparr> heh, saw that earlier
21:22:51  <PublicServer> <sparr> a lot of folks have been using this map as a sandbox to ask questions, see examples of things.  i'm guilty myself
21:22:56  <PublicServer> <Hribek> I vote for a nuclear solution.
21:23:16  <PublicServer> <Hribek> At least if it was signed :(
21:23:29  <PublicServer> <sparr> prettier :)
21:23:32  <PublicServer> <Hribek> lol. Nuclear, not convert to maglev
21:24:10  <PublicServer> <sparr> i sign all my stuff so people can blame me
21:24:20  <PublicServer> <Hribek> We're nowhere near handling all wood on the map
21:24:37  <PublicServer> <sparr> nowhere near?  i'd guess 70-80%
21:24:44  <PublicServer> <sparr> ignoring network 3
21:24:49  <PublicServer> <Hribek> Ehh... and 4
21:24:58  <PublicServer> <Hribek> Look east of the network plan
21:24:59  <PublicServer> <sparr> what's wrong with 4?
21:25:25  <PublicServer> <Hribek> oh, stationwalked
21:25:29  <PublicServer> <sparr> 04 Oldenfeld Woods is walked to all of those forests but one
21:25:36  <PublicServer> <Hribek> nevermind, just one forest left unattended to
21:25:38  <PublicServer> <sparr> scratch that, to all of them
21:25:51  <PublicServer> <Hribek> Klen Andermund is not, fixing
21:26:11  <PublicServer> <Hribek> Well, Alsbach Woods is at 800 Wood
21:26:18  <PublicServer> <Hribek> (already)
21:26:36  <PublicServer> <sparr> i've been using the station list sorted by waiting cargo value to decide where to add trains
21:26:55  <PublicServer> <Hribek> Sometimes adding trains doesn't help due to bottlenecks
21:27:18  <PublicServer> <Hribek> Like, the wood raild to DROP 04 are not capable of handling more
21:27:19  <PublicServer> <sparr> of course, and i depoted some when that happened, but thanks to you and csuke drop 02 is back on track
21:27:40  <PublicServer> <Hribek> The station is big enough, but the line can never fill it
21:27:45  <PublicServer> <sparr> i agree
21:28:06  <PublicServer> <Hribek> maglevs?
21:28:08  <PublicServer> <Hribek> Haha.
21:28:24  <PublicServer> <sparr> forgot i was set to that from the example station :)
21:28:51  <PublicServer> <Hribek> I'd blame it on bad network plan, which I voted for.
21:29:14  <PublicServer> <Hribek> Zones 02 and 04 are noodles.
21:29:42  <PublicServer> <Hribek> What the hell
21:29:48  <PublicServer> <sparr> ?
21:29:59  <PublicServer> <Hribek> I pressed something and my grafics swithed from opengfx to original
21:30:08  <PublicServer> <sparr> wish i knew that key
21:30:12  <PublicServer> <sparr> i hate these graphics, esp the snow
21:31:35  <PublicServer> <sparr> so much for symmetry :)
21:32:14  <PublicServer> *** Hribek has left the game (leaving)
21:32:23  <Hribek> I'm outta here.
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21:33:31  <PublicServer> <LittleBoyRick> I dont think that is a proper solution at Wood drop 04 :/
21:33:54  <PublicServer> <sparr> just a start
21:33:59  <PublicServer> <LittleBoyRick> true
21:34:00  <PublicServer> <sparr> will end up doubling the line farther back
21:34:52  <PublicServer> <LittleBoyRick> We can rebuild it.. We have the technology!!
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21:39:37  <PublicServer> <sparr> doubled it going out one to the first "hub", so it's under capacity now
21:40:32  <PublicServer> <LittleBoyRick> It works. So you wont hear me complaining :P
21:42:19  <PublicServer> <LittleBoyRick> You could always extend that LLRR to the entire network.
21:42:34  <PublicServer> <sparr> i think i'm going to fake a ML there :)
21:42:38  <PublicServer> <sparr> connect less things to it
21:42:45  <PublicServer> <sparr> connect more of the stations to their own "SL"s
21:43:11  <PublicServer> <LittleBoyRick> Its an option.
21:46:45  <PublicServer> <LittleBoyRick> Everytime i view there games i keep being amazed by the  complexity of these networks.
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21:49:30  <PublicServer> <sparr> meh @ terminus! :)
21:49:35  <PublicServer> <sparr> seriously though, people yell at me when i do that
21:49:58  <PublicServer> <LittleBoyRick> really?
21:50:50  <planetmaker> sparr: LittleBoyRick : usual terminus are less efficient than roro. There are only few quite ocmplicated terminus which work well. One of the was oil good pickup in the last game ;-) </shameless plug>
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21:53:21  <PublicServer> <sparr> Wood Drop 04 is well under capacity now
21:53:44  <PublicServer> <LittleBoyRick> yep. Good work.
21:53:52  <PublicServer> <sparr> extended RR almost to the second "hub"
21:53:57  <PublicServer> <sparr> LL only to the first "hub"
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21:57:20  <PublicServer> <sparr> done for now, network 4 can handle a lot more trains when the limit goes up and more stations get built
21:57:42  <PublicServer> <sparr> if it sits untouched overnight then i'll probably finish converting it to ML+SL architecture
21:58:15  <PublicServer> *** sparr has left the game (leaving)
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21:58:21  <PublicServer> *** Game paused (not enough players)
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22:56:36  <kratt> how can i merge 2 HDDs
22:57:20  <kratt> i have 250 gb and 500 and i want them to be 750 in my computer
22:59:25  <planetmaker> uhm... you don't?
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23:07:20  <Intexon> !password
23:07:20  <PublicServer> Intexon: haloed
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23:10:03  <PublicServer> *** Game paused (not enough players)
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23:11:43  <maxbilh> !players
23:11:45  <PublicServer> maxbilh: Client 229 is jondisti, a spectator
23:11:45  <PublicServer> maxbilh: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
23:11:45  <PublicServer> maxbilh: Client 274 is Sietse, a spectator
23:18:58  <Osai> !playercount
23:18:58  <PublicServer> Osai: Number of players: 3
23:19:01  <Osai> !players
23:19:03  <PublicServer> Osai: Client 229 is jondisti, a spectator
23:19:03  <PublicServer> Osai: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
23:19:03  <PublicServer> Osai: Client 274 is Sietse, a spectator
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