Log for #openttdcoop on 29th December 2009:
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01:54:04  <Kupuham> !info
01:54:04  <PublicServer> Kupuham: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 30755554616  Loan: 0  Value: 31243472606  (T:1096, R:7, P:10, S:0) unprotected
01:54:31  <Kupuham> !password
01:54:31  <PublicServer> Kupuham: turban
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03:30:01  <Dwarden> OTTD cargo limit is still 32 ? (even in the 1.0beta?)
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07:21:42  <leila> Good morning
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07:52:07  <maxbilh> hi
07:52:16  <maxbilh> !players
07:52:17  <PublicServer> maxbilh: Client 288 (Orange) is Grayson, in company 1 (Tonbrücken Transport)
07:56:52  <leila> hmm.. gates without a logic train is not possible at present ?
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08:39:48  <sparr> another idea for potentially "smarter" signals...  allow signals to be assigned a color (an arbitrary label), and select which color they respond to
08:40:08  <sparr> "respond" in terms of passing signals for pre-signals
08:40:26  <hylje> Dwarden: cargo limit where?
08:40:28  <sparr> so you could have multiple sets of presignals sending information along the same stretch of track
08:40:37  <sparr> hylje: i THINK he was referring to the number of cargo types?
08:41:16  <leila> sparr that is an interesting idea, but is it not better if work is done at all to remove all those unused track segments
08:49:37  <sparr> i'd love to see any of a number of possible solutions to that problem
08:49:42  <sparr> up to and including completely programmable signals
08:50:02  <sparr> but I get the feeling that changes like that are Really Hard (TM) to get into trunk
08:50:06  <leila> I was thinking simple boolean signals. Like signalX and signalY
08:50:26  <sparr> elaborate
08:51:37  <leila> you could see signals as having a binairy state, red = 0 and green = 1. The logic signal would be able to follow a logically combined set of other signals
08:52:35  <leila> should be easy to implement, since presignals and pbs signals should have a lot of the same problems determining their state (as in which order to resolve the lights)
08:53:06  <leila> just needs to add a new type of signal, a simple gui, a way to select other signals, and persistence.
08:53:28  <sparr> "a way to select other signals" is the really hard part
08:53:35  <sparr> not to implement, but for players to keep track of
08:57:51  <leila> yup
08:59:31  <sparr> all of the ideas i have considered don't provide an interface for that, making signals still "only" look at signals ahead/behind them on the track
08:59:44  <sparr> but potentially passing more information, or for a longer distance than one signal
09:00:59  <leila> that might also work, for instance cascading a yellow signal in between a red and a green would be nice
09:02:03  <sparr> "if any 2 of the 4 signals ahead of this one are green..."
09:02:54  <leila> or X greens ahead / behind
09:03:41  <leila> (gap detection)
09:04:34  <leila> that would make prio's a whole lot easier I guess.
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09:40:05  <Dwarden> [09:39:30] <@hylje> Dwarden: cargo limit where?
09:40:16  <Dwarden> well wasn't the problem of OpenTTD to have only 32 cargos limit
09:40:25  <Dwarden> or was that just some older issue already nonexistant ?
09:40:35  <hylje> different cargos
09:40:38  <Dwarden> yeah cargo types
09:40:40  <hylje> i think the limit is still there
09:40:46  <Dwarden> well that suck
09:40:57  <hylje> but stations can hold way more than 4096 of each cargo
09:40:58  <Dwarden> why not make it 32 categories with possible subIDs
09:41:01  <Dwarden> like 32x32
09:41:27  <leila> I think I would go crazy with more than 32 types anyway
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09:41:32  <Dwarden> naah
09:41:42  <Dwarden> i think my brain could handle 256 goods ;)
09:41:44  <Dwarden> lol
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10:07:12  <sparr> ECS is hitting the limits on types
10:07:30  <sparr> maybe thats for industries instead of cargoes, but same sort of limit
10:12:26  <leila> ECS ?
10:14:55  <planetmaker> there can be 64 industry types...
10:19:27  <Phazorx> leila:
10:19:43  <Phazorx> and
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10:26:45  <leila> wow that is rather complete
10:31:15  <planetmaker> leila: you might want to look also at FIRS
10:31:26  <planetmaker> it's not yet complete, but is a full industry set, too
10:38:02  <leila> I see
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11:11:24  <Lillefix> !password
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11:14:38  <PublicServer> Lillefix: honked
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11:45:34  <csuke> !password
11:45:34  <PublicServer> csuke: tulips
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12:04:25  <Dwarden> well
12:04:34  <Dwarden> i think ECS got like 37 industry and 34 cargo
12:06:32  <Gleeb> ECS <3
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12:06:57  <Dwarden> erm i mean 32 cargo
12:07:48  <Lillefix> ECS? Care to elaborate for me?
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12:25:35  <PublicServer> <Hribek> Hi
12:51:52  <csuke> hi
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13:18:55  <PublicServer> <Hribek> Dang.
13:19:06  <PublicServer> <csuke> hrms!
13:19:19  <PublicServer> <Hribek> Oh well, better luck next time.
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13:48:48  <maxbilh> do you know where I can find information concerning the improvements of the IS patch from openttdcoop ?
13:53:32  <maxbilh> found :)
13:53:32  <maxbilh>
13:53:34  <Webster> Title: Transport Tycoon Forums • View topic - Infrastructure sharing 2.1 (at
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14:13:32  <planetmaker> maxbilh: have a look at
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14:17:24  <flukes1> !password
14:17:24  <PublicServer> flukes1: rebuff
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14:43:30  <maxbilh> thank you planetmaker
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14:49:16  <Mark> hello
14:59:23  <Phazorx> heh reading TTF about IS and InfraTRUCKture neing noticed only after a week of posting to the thread :o)
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15:15:27  <Phazorx> hrm... wasnt there a patch option how soon trains reverse if they cant get where they want?
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15:26:40  <planetmaker> Phazorx: there is
15:26:42  <planetmaker> !setdef
15:26:42  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
15:26:52  <planetmaker> ^ that solves it usually all ;-)
15:27:34  <PeterT> What is extra_dynamite
15:27:56  <planetmaker> powerful explosives ;-)
15:28:19  <planetmaker> also called magic bulldozer
15:28:29  <PeterT> Magic bulldozer, huh?
15:28:41  <PeterT> Do you guys have the patch for that, to enable magic bulldozer in-game?
15:28:53  <planetmaker> It's not MP save
15:29:49  <PeterT> MP save?
15:29:54  <planetmaker> multiplayer
15:30:14  <planetmaker> changing that option kicks every player from the game
15:30:21  <PeterT> it does?
15:30:23  <PeterT> !playercount
15:30:24  <PublicServer> PeterT: Number of players: 2
15:31:13  <Mark> planetmaker: extra_dynamite is not the magid dozer
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15:32:33  <Mark> in the advanced settings menu it's called allow removal of more town owned stuff
15:32:55  <planetmaker> Mark: that's nothing else
15:32:56  <PeterT> Oh
15:33:13  <PublicServer> <csuke> how are we losing so much cash?
15:33:29  <PeterT> is this still PSG170?
15:33:45  <Mark> planetmaker: magic bulldozer allows removal of everything
15:33:53  <Mark> industries, lighthouses..
15:33:56  <PublicServer> <csuke> yes
15:34:07  <Mark> PeterT: RTFT :)
15:34:22  <PeterT> lol
15:34:36  <PeterT> but it's so far up on the screen
15:35:46  <planetmaker> then grow up, gives better oversight :-P
15:38:59  <Phazorx> planetmaker: does PBS and YAPF have diff settings about waits?
15:39:07  <Phazorx> and are they available as advanced settings?
15:39:48  <Mark> yes and no
15:39:59  <Phazorx> hmm..
15:40:09  <Phazorx> i need coop config then
15:40:17  <Phazorx> can one of you pastebi it plz?
15:41:37  <Phazorx> PeterT	but it's so far up on the screen << re: /topic
15:41:56  <PeterT> yeah,  i know
15:42:05  * PeterT looks around 
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15:51:13  <Techinica> !password
15:51:13  <PublicServer> Techinica: massed
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15:54:48  <Mark> !password
15:54:48  <PublicServer> Mark: massed
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15:55:43  <PublicServer> <Mark> zomg.. of course someone had to mess with my injection concept without leaving a note
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15:56:07  <PublicServer> <Techinica> seems to have been a bit of that lately...
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15:58:32  * Phazorx agrees with Techinica
15:59:20  <Phazorx> there was some development of SRNW loaders and their rails as well as removing/ placing random signals
15:59:40  * PeterT agrees with Phazorx
15:59:59  <Phazorx> Mark: btw, i made a stagered station/exit with timer based pooling packer
16:00:01  <jondisti> !password
16:00:01  <PublicServer> jondisti: grower
16:00:08  <Phazorx> it is much better than one we have there
16:00:08  <PublicServer> <Mark> where?
16:00:13  <Phazorx> well sandbox game
16:00:14  <PublicServer> *** jondisti joined the game
16:00:19  <Phazorx> but i can copy it easy
16:00:30  <Phazorx> i'll blog it tho
16:00:32  <Phazorx> makes more sense
16:01:00  <Phazorx> it will work perfectly for loopy networks with dedicated empty lanes
16:01:14  <Phazorx> such as SRN or any E-F separated net
16:01:59  <Phazorx> i also made "bug save 90 degree" turn in it
16:02:20  <Phazorx> w/o it extending trains bug makes total mess of perfect stream
16:03:32  <PublicServer> <Hribek> Hi, I'm playing with the 4th ML
16:03:52  <PublicServer> <Hribek> sending some trains from 04 on it to check functionality
16:05:34  <Phazorx> i hope you made tunnels at bbh to exit towards 04 Hribek :)
16:05:59  <planetmaker> [16:39]	<Phazorx>	and are they available as advanced settings? <-- the only changes are those which !setdef changes
16:06:03  <planetmaker> all others use default
16:06:25  <Phazorx> planetmaker: pointbeing i needed them in my conf
16:06:37  <Phazorx> just edited conf and restarted as result
16:06:52  <planetmaker> you can always use rcon / console
16:06:56  <planetmaker> if you know their name
16:07:07  <planetmaker> set <settingname> <value>
16:07:11  <Phazorx> i assumed i was taken off admin list :)
16:07:19  <Phazorx> ahh you mean in y game
16:07:21  <Phazorx> well yeah
16:07:29  <planetmaker> uh? you are? you shouldn't.
16:07:34  <planetmaker> @op Phazorx
16:07:34  *** Webster sets mode: +o Phazorx
16:07:51  <Phazorx> well op status is different :)
16:07:57  <planetmaker> no
16:08:06  <planetmaker> !rcon set <settingname> <value>
16:08:06  <PublicServer> planetmaker: '<settingname>' is an unknown setting.
16:08:12  <planetmaker>  !rcon set <settingname> <value>
16:08:13  <PublicServer> planetmaker: '<settingname>' is an unknown setting.
16:08:14  <Phazorx> for webster it isnt :)
16:08:18  <planetmaker>   !rcon set <settingname> <value>
16:08:18  <PublicServer> planetmaker: '<settingname>' is an unknown setting.
16:08:22  <Phazorx> but i meant generay speaking
16:08:34  <planetmaker> for webster it is. It's too new, I guess
16:08:58  <planetmaker> rcon access has anyone who as ops here.
16:09:06  <Phazorx> !rcon getax_trains
16:09:06  <PublicServer> Phazorx: ERROR: command or variable not found
16:09:11  <Phazorx> !rcon get max_trains
16:09:11  <PublicServer> Phazorx: ERROR: command or variable not found
16:09:19  <Phazorx> hmm
16:09:20  <Mark> !rcon patch max_trains
16:09:20  <PublicServer> Mark: Current value for 'max_trains' is: '1100' (min: 0, max: 5000)
16:09:21  <planetmaker> there's no "get"
16:09:24  <Phazorx> oh
16:09:29  <Phazorx> how "standard"
16:09:32  <planetmaker> !max_trains
16:09:36  <planetmaker> !trains
16:09:36  <PublicServer> planetmaker: !trains <integer>: set value of max_trains
16:09:38  <PublicServer> <jondisti> 1 SRNW station doesn't have forest :(
16:09:47  <planetmaker> ^ handy shortcut
16:09:48  <PublicServer> <jondisti> 03 Freiberg Heights
16:09:58  <Phazorx> !trains
16:09:59  <PublicServer> Phazorx: !trains <integer>: set value of max_trains
16:10:07  <planetmaker> using "patch" instead of "set" is discouraged ;-) I guess it will be deprecated soon
16:10:16  <planetmaker> !rcon set max_trains
16:10:17  <PublicServer> planetmaker: Current value for 'max_trains' is: '1100' (min: 0, max: 5000)
16:10:19  <planetmaker> !info
16:10:19  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 31325349533  Loan: 0  Value: 31450836961  (T:1096, R:7, P:10, S:0) unprotected
16:10:27  <Phazorx> it sort of should be patch with or w/o value
16:10:29  <Phazorx> or get/set
16:10:36  <Phazorx> any other combination is confusing
16:11:03  <planetmaker> if you supply no (new) value you'll get the current setting
16:11:07  <planetmaker> what's wrong about it?
16:11:10  <Phazorx> with patch
16:11:16  <planetmaker> patch = set
16:11:16  <Phazorx> nothing wrong
16:11:24  <Phazorx> is it ?
16:11:27  <planetmaker> patch is the old name. Which is plain stupid
16:11:31  <Phazorx> !rcon set max_trains
16:11:32  <PublicServer> Phazorx: Current value for 'max_trains' is: '1100' (min: 0, max: 5000)
16:11:35  <planetmaker> there's nothing to patch here
16:11:40  <planetmaker> there's only settings
16:12:42  <planetmaker> !rcon set max_trains 1101
16:12:50  <Phazorx> mz.../ing 403s now :/
16:13:00  <Phazorx>  /img i mean
16:13:19  <planetmaker> yes. Happens. currently. If you speak of
16:13:36  <planetmaker> hm, no. Server is up
16:13:59  <Phazorx>
16:14:08  <Phazorx> gives 403
16:14:23  <planetmaker> I've never seen that link ;-)
16:14:24  <Phazorx> hence i use tinypic
16:14:28  <planetmaker> Anything which should be there?
16:14:34  <Phazorx> no idea
16:14:35  <Ammler> oh :-)
16:14:40  <Phazorx> i used to click it and it worked
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16:14:54  <Phazorx> anyway - "safe turns"
16:15:00  <Phazorx> very ugly but is bug free
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16:16:31  <planetmaker> Phazorx: what kind of turns? Or what is safe(r) about them?
16:17:08  <Phazorx> planetmaker: are you familiar with concept of length of tracks and trains/cars when it comes to diagonals in TTD/OTTD ?
16:17:16  <planetmaker> yes
16:17:27  <Mark> for such short trains it hardly matters because trains become less than a tile longer
16:17:30  <planetmaker> is that a solution to it?
16:17:39  <Phazorx> planetmaker: yes
16:17:46  <Phazorx> Mark: it does if you pack them well
16:17:55  <PublicServer> *** Mark has left the game (connection lost)
16:18:02  <planetmaker> nice concept :-)
16:18:25  <PublicServer> <Hribek> Hey folks, I changed BH01 around a bit
16:18:30  <PublicServer> <Hribek> BBH01.
16:21:01  <Phazorx> cant login to FS, lol
16:21:54  <planetmaker> he... you need to merge your accounts with wiki
16:22:11  <Phazorx> apparently i do
16:22:16  <Phazorx> but they all have same username
16:22:21  <Phazorx> but dfferent password lengths
16:22:31  <Phazorx> and i need to figure out one by one which it is for each
16:22:46  <planetmaker> there's only one account
16:23:01  <Phazorx> i had more than one for sure
16:23:02  <planetmaker> the switched over to a unified login
16:23:04  <Phazorx> there is one now tho
16:23:09  <Phazorx> exactly
16:23:16  <Phazorx> but last time i used it they werent
16:23:20  <Phazorx>
16:23:26  <Phazorx> is the bug it deals with
16:23:38  <Phazorx> test case is a nice showcase on how ridiculous it is
16:25:52  <PublicServer> <csuke> jondisti
16:26:12  <PublicServer> <jondisti> ?
16:26:17  <PublicServer> <csuke> its a waiting area
16:26:31  <PublicServer> <csuke> /holding
16:27:26  <PublicServer> <jondisti> hmm ok
16:28:13  <Phazorx> interesting i cant get fraps to work with OTTD
16:28:34  <Phazorx> i know it worked for other SDL apps :/
16:29:22  <Gleeb> fraps is designed to work with 3D accellerated progrms.
16:29:36  <Gleeb> OpenTTD is _not_ Acellerated.
16:30:58  <Phazorx> Gleeb: acceleration means nothing what maters if it creates OGL or DX surface that fraps sees
16:31:07  <Phazorx> but apparently it doesnt
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16:36:28  <Gleeb> Nope. Making a single surface and writing to it is slower than writing to memory and fliping or blitting.
16:40:50  <PublicServer> <Hribek> Anyway, the area from MSH 02 to BBH 01 needs some further finalizing.
16:43:11  <murr4y> !password
16:43:11  <PublicServer> murr4y: ensued
16:43:22  <PublicServer> *** Ali joined the game
16:43:27  <PublicServer> *** Ali has changed his/her name to murray
16:48:13  <PublicServer> <Hribek> Hey
16:48:43  <PublicServer> <csuke> csuke
16:48:48  <PublicServer> <Hribek> Ok.
16:48:55  <PublicServer> <csuke> it's backing all the way upto 02
16:49:16  <PublicServer> <Hribek> Well might also be because I forgot a stopped train there from testing
16:49:39  <PublicServer> <Hribek> btw thanks for nuking the only place that didn't need it
16:49:40  <PublicServer> <csuke> lol
16:49:59  <PublicServer> <Hribek> could have asked first :(
16:50:30  <PublicServer> <Hribek> Well just make sure you make it better, then.
16:50:33  <PublicServer> <csuke> sorry
16:50:48  <PublicServer> <Hribek> If you could alter MSH01 so that it accepts traffic from 3 lines, not 2...
16:51:01  <PublicServer> <Hribek> we would have it 3 lines both ways, not just one.
16:51:04  <PublicServer> <csuke> i plan to
16:51:07  <PublicServer> <Hribek> Great!
16:52:39  <Phazorx> isnt MSH01 already LLL_RRR based
16:52:49  <PublicServer> <csuke> only issue is i dont have space for a diversion really
16:52:53  <Phazorx> well LLL_RR+R
16:53:52  <PublicServer> <Hribek> Actually MSH01 is LLLL_RR
16:54:07  <PublicServer> <Hribek> (in direction to goods drop)
16:54:15  <PublicServer> <csuke> LLLL_RRR
16:54:26  <PublicServer> <Hribek> Well, yes.
16:54:47  <PublicServer> <Hribek> IBut I think that's just an overflow R line anyway
16:55:02  <PublicServer> <Hribek> I did the reconnect at BBH01 but didn't touch MSH
16:56:02  <PublicServer> <Hribek> I'll temp divert all traffic from 01 to left line csuke
16:58:27  <PublicServer> <Hribek> tbh ... the ML from 01 isn't fully used
16:58:49  <PublicServer> <Hribek> so I think it could be 4-line from MSH to BBH with 01ML joining two least used tracks
17:00:09  <PublicServer> <Techinica> stupid trains...
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17:00:16  <PublicServer> <Hribek> where? I'll slap them
17:00:24  <PublicServer> <Techinica> there.
17:00:56  <PublicServer> <Hribek> not found.
17:01:02  <PublicServer> <Techinica> nvm..
17:01:17  <PublicServer> <Techinica> was just fixing signals with your temporary diversion at MSH02
17:01:34  <PublicServer> <Techinica> they weren't going in both tunnels because of a stray signal
17:02:14  <PublicServer> <Techinica> just added a few extra signals to make things move a bit quicker
17:02:37  <PublicServer> <Hribek> I see it.
17:03:01  <PublicServer> <Hribek> I'll change the part before the tunnels to make them mix back better,
17:03:33  <PublicServer> <Techinica> yeah, it was only ever a hack job to add the second line in in the first place
17:06:07  *** Webster has joined #openttdcoop
17:06:07  *** ChanServ sets mode: +o Webster
17:06:15  <tkjacobsen> !password
17:06:15  <PublicServer> tkjacobsen: maybes
17:06:15  <PublicServer> <Techinica> 10000/month with the space there isn't so bad.
17:06:32  <PublicServer> *** tkjacobsen joined the game
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17:10:03  <PublicServer> <Hribek> csuke, can I send in more trains form 01 (the second line ready yet?)
17:10:07  <PublicServer> <csuke> nearly
17:10:18  <PublicServer> <Hribek> tell me when
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17:12:24  <PublicServer> <csuke> send more trains
17:12:29  <PublicServer> <csuke> send em all!
17:12:36  <PublicServer> <Techinica> increase the cap :P
17:13:34  <PublicServer> <csuke> i am going to work on msh01
17:13:49  <PublicServer> <Techinica> ouch
17:13:55  <PublicServer> *** tkjacobsen has left the game (leaving)
17:14:07  <PublicServer> <Techinica> going to put a prio in there somewhere?
17:14:34  <PublicServer> <csuke> its only temporary
17:14:40  <PublicServer> <Techinica> okay
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17:25:08  <PublicServer> <csuke> i think we will need 4th line from MSH01 to "BBH01"
17:27:40  <Mark> i think we need a new game
17:28:18  <^Spike^> what ^^^^ says
17:28:51  <Mark> you got a new game?
17:29:07  <^Spike^> eh.. not really..
17:29:43  <PublicServer> *** jondisti has joined spectators
17:30:27  <Hribek> Yes but let's finalize this
17:30:48  <Phazorx> have we played new ECS yet?
17:30:52  <Mark> yuck
17:31:59  <^Spike^> a good pax game would be an idea?
17:32:13  <Phazorx> can PAX and good be used in same sentense? :)
17:32:23  <^Spike^> map that is good for pax
17:32:24  <^Spike^> then
17:32:25  <^Spike^> :)
17:32:50  <Phazorx> it's just quickly turns into "pimp my city" scenario
17:33:37  <Phazorx> and pax cartgo growth is quite a bit geometrical by nature
17:33:43  <Phazorx> meaning more pax - less room
17:38:19  <Phazorx> i'm just not having any luck with capturing OTTD as a video :/
17:38:28  <PublicServer> <Hribek> fraps not working?
17:38:37  <Phazorx> it shouldnt even
17:38:49  <Phazorx> but many other tools dont work either
17:38:54  <Phazorx> well i guess codecs not tools
17:38:58  <PublicServer> <Hribek> Hmm.
17:39:14  <Phazorx> both 8bpp and 32bpp blitters are producing some confusing colorspace
17:46:25  <PublicServer> <Hribek> Er well
17:46:32  <PublicServer> <Hribek> I was gonna shift the entire line
17:46:37  <PublicServer> <Hribek> I know
17:46:42  <PublicServer> <csuke> ah, ok
17:46:55  <PublicServer> <Hribek> I'm slower than you.
17:48:07  <planetmaker> @quickstart
17:48:09  <Webster> Quickstart - #openttdcoop Wiki -
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18:05:16  <Zarenor> !dl win64
18:05:16  <PublicServer> Zarenor:
18:05:35  <Zarenor> !players
18:05:37  <PublicServer> Zarenor: Client 294 (Orange) is csuke, in company 1 (Tonbrücken Transport)
18:05:37  <PublicServer> Zarenor: Client 305 (Orange) is Hribek, in company 1 (Tonbrücken Transport)
18:05:37  <PublicServer> Zarenor: Client 310 (Orange) is Techinica, in company 1 (Tonbrücken Transport)
18:05:37  <PublicServer> Zarenor: Client 315 (Orange) is murray, in company 1 (Tonbrücken Transport)
18:06:20  <Zarenor> !passwird
18:06:31  <Zarenor> !password
18:06:31  <PublicServer> Zarenor: ninths
18:07:17  <PublicServer> *** ZarenorDarkstalker joined the game
18:07:40  <PublicServer> <Hribek> Hey zarenor
18:07:45  <PublicServer> <ZarenorDarkstalker> Hey guys
18:08:12  <PublicServer> <murray> hi
18:08:15  <PublicServer> <Hribek> What are you up to?
18:08:20  <PublicServer> <csuke> alright guys, i am outta here
18:08:28  <PublicServer> <ZarenorDarkstalker> Having a look at the moment
18:08:28  <PublicServer> <csuke> seems mainline no more jams
18:08:44  <PublicServer> <Hribek> I modded your balancer slightly
18:08:50  <PublicServer> <Hribek> Poor man's fix.
18:08:51  <PublicServer> <csuke> i would suggest starting a new game within 60ish years (when the cash will run out!)
18:09:19  <PublicServer> <ZarenorDarkstalker> We're running that hard negative?
18:09:24  <PublicServer> <Hribek> No it won't.
18:09:27  <PublicServer> <csuke> i wonder if openttdcoop has ever gone bankrupt this far into a game
18:09:28  <PublicServer> <csuke> we are
18:09:30  <PublicServer> <Hribek> Let's renew the trains.
18:09:35  <PublicServer> <ZarenorDarkstalker> don't renew
18:09:36  <PublicServer> <ZarenorDarkstalker> wait
18:09:39  <PublicServer> <csuke> 400mill last years deficit
18:09:49  <PublicServer> <ZarenorDarkstalker> for a year and see if it stabilizes
18:10:06  <PublicServer> <csuke> we haven't made money consistently for at least 100 years
18:10:07  <PublicServer> <Hribek> No, really, it's the old trains having insane running costs.
18:10:12  <PublicServer> <ZarenorDarkstalker> if not, I'm prretty sure profitability is a requirement on a final game. or was supposed to be
18:10:19  <PublicServer> <Hribek> Trains get old every 30 years :)
18:10:32  <PublicServer> <csuke> do old trains have higher running costs?!?
18:10:35  <PublicServer> <ZarenorDarkstalker> holy crap
18:10:45  <Mark> not by default afaik
18:10:46  <PublicServer> <ZarenorDarkstalker> yeah, do that then, if we have the cash to.. that's insane
18:10:52  <Mark> !password
18:10:52  <PublicServer> Mark: ninths
18:11:03  <PublicServer> <Hribek> It's a fact actually
18:11:05  <PublicServer> *** Mark joined the game
18:11:09  <PublicServer> <Hribek> I tested it on 02 wood trains
18:11:19  <Mark> Zarenor: keep in mind inflation has been running for pretty long
18:11:23  <PublicServer> *** Mark has left the game (connection lost)
18:11:29  <PublicServer> <ZarenorDarkstalker> ahhhh
18:11:36  <PublicServer> <Techinica> guess I'll build some sort of service station into 01...
18:11:39  <PublicServer> <ZarenorDarkstalker> so noone ever switched inflation off..
18:11:40  <PublicServer> <csuke> can we not turn inflation off (if it isn't already)
18:11:42  <persil> !password
18:11:42  <PublicServer> persil: ninths
18:11:42  <PublicServer> *** Mark joined the game
18:11:47  <PublicServer> <ZarenorDarkstalker> I noticed we didn't ever fix the start point
18:11:59  <PublicServer> <Hribek> start point?
18:12:02  <PublicServer> <Mark> it is off
18:12:05  <PublicServer> *** Mark has left the game (connection lost)
18:12:09  <PublicServer> <ZarenorDarkstalker> hrm...
18:12:22  <PublicServer> <Hribek> Mark, connection issues?
18:12:25  *** Polygon has joined #openttdcoop
18:12:29  <Mark> yeah this sucks.. can't connect while downloading with the zoomed out starting state
18:12:45  <PublicServer> <ZarenorDarkstalker> start point is where, when you join the game, your view starts at
18:12:47  <PublicServer> <csuke> bug, or just internet issue?
18:12:57  <PublicServer> <Hribek> My laptop can't handle zoomed out very well either.
18:12:58  <PublicServer> <ZarenorDarkstalker> I should have added that to the message board
18:13:13  <PublicServer> <ZarenorDarkstalker> when I noticed previously
18:13:14  <Mark> starting point is the same point as the saving point
18:13:17  <PublicServer> *** hnrgrgr joined the game
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18:14:01  <PublicServer> <Hribek> trains are getting lost
18:14:06  <PublicServer> <csuke> where?
18:14:13  <PublicServer> <Hribek> MSH 01
18:14:15  <PublicServer> *** persil joined the game
18:14:19  <PublicServer> <csuke> train numbers?
18:14:26  <PublicServer> <Hribek> Just saw 02 goods train go to 03 pickup
18:14:51  <PublicServer> <Hribek> 410
18:15:00  <PublicServer> <Hribek> It's the 4th line
18:15:12  <PublicServer> <Hribek> 559 now
18:15:15  <PublicServer> *** persil has left the game (leaving)
18:15:22  <PublicServer> <ZarenorDarkstalker> seems we've a lot of issues to be fixing before finalization to me, but I haven't been working on it the last couple of days.. you guys tired of it?
18:15:28  <PublicServer> <csuke> was a bad signal
18:15:38  <PublicServer> <Techinica> Mark... can you lift the vehicle limit?
18:15:41  <PublicServer> <Hribek> What sort of bad signal?
18:16:16  <PublicServer> <csuke> wrong way for line
18:16:23  <PublicServer> <ZarenorDarkstalker> he could, but if we're highly negative, I'm not sure that's a good idea
18:16:23  <PublicServer> <Hribek> ok
18:16:24  <PublicServer> <csuke> was stopping 4th line going to 01/02
18:16:57  <Mark> !rcon patch max_trains
18:16:58  <PublicServer> Mark: Current value for 'max_trains' is: '1101' (min: 0, max: 5000)
18:17:01  <Mark> heh
18:17:03  <Mark> !trains 1102
18:17:03  <PublicServer> *** Mark has set max_trains to 1102
18:17:08  <PublicServer> <Techinica> hehe
18:17:13  <Mark> !trains 1201
18:17:13  <PublicServer> *** Mark has set max_trains to 1201
18:17:21  <PublicServer> <Hribek> Btw
18:17:39  <PublicServer> <Hribek> 3 reverse2 two-way pbs signals seem to be too much of a penalty
18:17:51  <PublicServer> <csuke> at where?
18:17:53  <PublicServer> <Hribek> line 4 at goods drop
18:17:56  <PublicServer> <Hribek> I removed them
18:18:06  <PublicServer> <Hribek> I'll add them back to show you
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18:18:38  <PublicServer> <Hribek> this is the previous config
18:18:48  <PublicServer> <Hribek> the trains are ignoring 1st two platforms
18:18:49  <PublicServer> <ZarenorDarkstalker> hmmm.. wave generator has a small glitch...
18:18:52  <PublicServer> <Hribek> most of the time
18:19:05  <PublicServer> <csuke> where zarenor?
18:19:35  <PublicServer> <ZarenorDarkstalker> sign'd it
18:19:40  <PublicServer> <ZarenorDarkstalker> on O3
18:20:04  <PublicServer> <ZarenorDarkstalker> I've seen it happen twice so far
18:20:30  <PublicServer> <ZarenorDarkstalker> that time the lane fired with one lane empty, and it still left the sign'd
18:20:34  <PublicServer> <csuke> sorted
18:20:43  <PublicServer> *** Spike joined the game
18:20:47  <PublicServer> <ZarenorDarkstalker> ah
18:21:14  <PublicServer> <Hribek> I think 1 line can't feed 7 platforms
18:21:21  <PublicServer> <ZarenorDarkstalker> 1>7?
18:21:23  <PublicServer> <csuke> where?
18:21:24  <PublicServer> <ZarenorDarkstalker> hmmm
18:21:27  <PublicServer> <Hribek> I'm gonna shift goods drop from 7-6-6-5 to 6-6-6-6
18:21:34  <PublicServer> <ZarenorDarkstalker> good idea
18:21:40  <PublicServer> <csuke> ho ahead
18:21:42  <PublicServer> <ZarenorDarkstalker> I think that was likely the intent
18:21:42  *** DarkED has joined #openttdcoop
18:21:43  <PublicServer> <csuke> go*
18:21:58  <PublicServer> <csuke> it was origingally 7-6-8
18:22:15  <PublicServer> <csuke> i expanded it to 7-6-6-5 because it required the least work
18:22:23  <PublicServer> <Hribek> Figured
18:22:24  <PublicServer> <ZarenorDarkstalker> ah
18:23:08  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
18:23:58  <Zarenor> Heh, I minimise, and I d/cin a flash
18:24:22  <PublicServer> <csuke> exits done
18:26:53  <PublicServer> <Hribek> I'd say it's smoother now
18:26:56  <PublicServer> <csuke> ok now i am *really off
18:27:18  <PublicServer> <Hribek> Bye
18:27:27  <PublicServer> *** csuke has left the game (leaving)
18:27:30  *** csuke has quit IRC
18:31:08  <PublicServer> <Hribek> Hm.
18:31:26  <PublicServer> <Hribek> that's 01?
18:31:49  <PublicServer> <murray> oO
18:32:14  <PublicServer> <murray> not me this time :p
18:32:23  <PublicServer> <Hribek> Who crashed those trains?
18:38:20  <PublicServer> *** persil joined the game
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18:40:09  <PublicServer> *** Sepp has left the game (leaving)
18:43:40  <PublicServer> <Hribek> Technica, is that you?
18:43:42  <PublicServer> <Techinica> yeah
18:43:44  <PublicServer> <Techinica> that's me
18:43:53  <PublicServer> <Hribek> Ok.
18:44:08  <PublicServer> <Techinica> figure its probably the best solution
18:44:25  <PublicServer> <Hribek> Right, so I can DC the prio up there?
18:44:28  <PublicServer> <Techinica> yeah
18:46:49  <PublicServer> <Hribek> lol
18:46:56  <PublicServer> <Hribek> 2 trains stuck at end of line
18:47:00  <PublicServer> <Hribek> @01
18:47:01  <PublicServer> <Techinica> haha
18:47:23  <PublicServer> <Hribek> that's because your overflow depot didn't work
18:47:34  <PublicServer> <Techinica> yeah, I took the signals out...
18:47:35  <PublicServer> <Hribek> Sadly, neither does mine...
18:47:40  <PublicServer> <Techinica> well, changed them anyway
18:47:41  <PublicServer> <Hribek> I mean, csuke's does.
18:47:50  <PublicServer> <Techinica> mine worked fine before I changed the signals.
18:47:55  <PublicServer> <Hribek> 01 Flenshaven Heights
18:47:58  <PublicServer> <Techinica> yeah
18:48:22  <PublicServer> <Hribek> No, not really
18:48:26  <PublicServer> <Techinica> it'll work now
18:48:42  <PublicServer> <Hribek> the thing is one needs PBS to stop the overflowed trains from exiting depot before the queue clears
18:49:17  <PublicServer> <Hribek> I'm going to cause a jam on purpose and see if it works.
18:49:30  <PublicServer> *** Spike has joined company #1
18:49:49  <PublicServer> <Hribek> There
18:49:52  <PublicServer> <Hribek> stopped a train
18:49:53  *** Madis has quit IRC
18:49:53  <PublicServer> <Hribek> see?
18:50:14  <PublicServer> <Techinica> that situation is a little abnormal though
18:50:21  <PublicServer> <Techinica> stop a train on the exit instead
18:50:34  <PublicServer> <Techinica> like there
18:50:52  <PublicServer> <Techinica> bah
18:50:56  <PublicServer> <Techinica> forgot to remove that signal
18:50:57  <PublicServer> <Hribek> Told you
18:51:10  <PublicServer> <Hribek> Well I'll stay and watch
18:51:25  <PublicServer> <Techinica> hmm...
18:51:32  <PublicServer> <Techinica> I had this perfect a couple of days ago
18:51:39  <PublicServer> <Hribek> those two combos are uncool
18:51:44  <PublicServer> <Techinica> there
18:52:09  <PublicServer> <Hribek> Hmm.
18:52:43  <PublicServer> <Hribek> stuck again
18:52:45  <PublicServer> <Techinica> yeah
18:52:58  <PublicServer> <Techinica> could be built better...
18:53:02  <PublicServer> <Hribek> It works only sometimes, that is the problem
18:53:03  <PublicServer> <Techinica> ideally there'd be two depots
18:53:26  <PublicServer> <Hribek> It needs to be able to handle TL3
18:53:32  <PublicServer> <Techinica> I only put it there in the first place because the forests died and it was jamming the ML
18:54:04  <PublicServer> <Techinica> and it was better than 'nothing'
18:54:14  <PublicServer> <Hribek> check !overflow depot
18:54:49  <PublicServer> <murray> positive total now :)
18:55:17  <PublicServer> <Hribek> The block with the depot needs to be PBS
18:55:58  <Phazorx> how's 03 doing ther :)
18:56:25  <PublicServer> <Hribek> mediocre rating
18:57:38  <Phazorx> not enough trains?
18:57:49  <Phazorx> i mean the wood net, not the goods tho
18:57:57  <Phazorx> and what's the sawmill's production?
18:58:02  <PublicServer> <Hribek> centerline @ ML sees little traffic now, both ways.
18:58:29  <PublicServer> <Hribek> 9,295
18:58:58  <PublicServer> <Hribek> so almost 10k goods
18:59:55  <PublicServer> <murray> that srnw is crazy awesome
19:01:13  <PublicServer> *** persil has left the game (leaving)
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19:02:12  <PublicServer> <murray> good luck guys
19:02:16  <PublicServer> *** murray has left the game (leaving)
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19:21:38  <Phazorx> 10k is not too shabby
19:21:46  <Phazorx> with 2 lanes ;o)
19:23:37  <Razaekel> !password
19:23:37  <PublicServer> Razaekel: bipeds
19:23:47  <PublicServer> *** Razaekel joined the game
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19:30:13  <Mark> !password
19:30:13  <PublicServer> Mark: towels
19:30:35  <PublicServer> *** Mark joined the game
19:30:45  <PublicServer> <Mark> evening
19:31:03  <PublicServer> <Razaekel> this 4th line is halfassed
19:31:26  <PublicServer> <Razaekel> and mark, can you move or delete your injection concept?
19:31:58  <PublicServer> <Mark> you can kill it
19:32:01  <PublicServer> <Mark> took a screenie
19:32:02  <PublicServer> <Razaekel> kk
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19:34:08  <PublicServer> *** Hribek has left the game (leaving)
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19:35:58  <Vinni3> !download
19:35:58  <PublicServer> Vinni3: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:36:28  <Vinni3>  !download autostart|autottd|autoupdate|win32
19:36:28  <PublicServer> Vinni3: unknown option "autostart|autottd|autoupdate|win32"
19:37:04  <Vinni3> !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:37:04  <PublicServer> Vinni3: unknown option "autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x"
19:37:27  <PublicServer> <Mark> going to replace two or three of the SR station with a feeder loop
19:37:29  <Vinni3> !download win32
19:37:29  <PublicServer> Vinni3:
19:37:41  <PublicServer> <Mark> so if something weird happens, it's probably my fault
19:37:48  <PublicServer> <Razaekel> heh
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19:53:29  <Vinni3> !passowrd
19:53:32  <Vinni3> !password
19:53:32  <PublicServer> Vinni3: medias
19:54:04  <PublicServer> *** Vinni3 joined the game
19:54:16  <planetmaker> ...
19:54:22  <PublicServer> <Mark> my thoughts
19:55:04  <PublicServer> <Vinni3> That's odd. OTTD is getting very laggy :(
19:55:18  <PublicServer> <Razaekel> there is over 1100 trains
19:55:31  <PublicServer> <Vinni3> yeah
19:56:27  <PublicServer> *** Vinni3 has left the game (connection lost)
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19:57:37  <Luukland> !dl
19:57:37  <PublicServer> Luukland: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
19:57:46  <PublicServer> *** Vinni3 joined the game
19:57:50  <Luukland> !dl win32
19:57:50  <PublicServer> Luukland:
19:58:27  <sietse> !password
19:58:28  <PublicServer> sietse: medias
19:58:49  <PublicServer> *** Vinni3 has left the game (leaving)
19:58:53  <sietse> !password
19:58:54  <PublicServer> sietse: dugout
19:59:07  <PublicServer> *** Sietse joined the game
19:59:23  <PublicServer> <Sietse> hey all
19:59:28  <PublicServer> <Mark> hello
20:01:26  *** Polygon has joined #openttdcoop
20:02:17  <PublicServer> *** Mark has left the game (connection lost)
20:02:22  <Mark> !password
20:02:22  <PublicServer> Mark: dugout
20:02:48  <PublicServer> *** Mark joined the game
20:05:05  <PublicServer> *** Mark has left the game (connection lost)
20:05:28  <PublicServer> *** Mark joined the game
20:06:17  <PublicServer> <Razaekel> mark, what are you working on?
20:06:37  <PublicServer> <Mark> selfregulating feeder loop
20:06:42  <PublicServer> <Razaekel> where?
20:06:45  <PublicServer> <Mark> see the blog
20:06:53  <PublicServer> <Mark> Oberfeld
20:06:53  <Razaekel> saw it
20:06:53  *** luk3Z has joined #openttdcoop
20:07:13  <PublicServer> <Razaekel> ah
20:08:02  *** luk3Z has quit IRC
20:08:36  *** Vinni3 has joined #openttdcoop
20:08:47  <Vinni3> !identify
20:08:54  <Vinni3> !password
20:08:54  <PublicServer> Vinni3: dugout
20:09:07  <PublicServer> *** Vinni3 joined the game
20:11:16  <PublicServer> <Vinni3> anyone still here?
20:11:25  <PublicServer> <Sietse> yep
20:11:37  *** maxbilh has quit IRC
20:11:38  <planetmaker> yes, still
20:15:04  <PublicServer> <Vinni3> how can you disable the annoying messages eg. train messages?
20:16:32  <planetmaker> news settings
20:19:22  <PublicServer> *** Sietse has joined company #1
20:20:38  <PublicServer> <Vinni3> news settings under?
20:21:16  *** SekiSelu has quit IRC
20:21:17  <PublicServer> *** Razaekel has left the game (leaving)
20:21:43  <PublicServer> <Sietse> news paper icon --> message settings is what you are looking for I think
20:22:24  <PublicServer> <Vinni3> thanks, still getting used to ottd again after a very,very long break
20:22:28  <PublicServer> <Mark> bah these not gates trigger twice
20:24:28  *** SekiSelu has joined #openttdcoop
20:24:58  *** SekiSelu is now known as Guest1020
20:25:46  <PublicServer> *** Spike has left the game (leaving)
20:26:08  <PublicServer> <Vinni3> need help anywhere?
20:26:32  <PublicServer> <Mark> Vinni3: you got a pm on IRC
20:26:57  <PublicServer> <Vinni3> seen
20:27:08  <PublicServer> <Mark> and you don't feel you should reply?
20:27:41  <PublicServer> <Mark> you just come back after being banned and pretend nothing happened?
20:28:02  <PublicServer> <Vinni3> banned?
20:28:33  <PublicServer> <Vinni3> i think i left on my own accord. anyway, i am not making any changes or fucking around
20:32:00  <PublicServer> *** Spike joined the game
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20:35:52  <PublicServer> <Mark> gnah
20:36:19  <KenjiE20> gnah?
20:36:20  <PublicServer> *** Spike has joined company #1
20:36:34  <PublicServer> <Mark> my station isn't working because of a full ML
20:36:52  <KenjiE20> ah
20:37:15  <PublicServer> <Vinni3> im doing eyecandy at goods drop
20:37:39  *** Luukland has left #openttdcoop
20:38:16  <PublicServer> <Vinni3> wtf massive jam on the ml
20:40:01  <PublicServer> <Vinni3> i think goods pickup needs more space
20:40:27  <PublicServer> <Mark> we have 4 goods pickups
20:40:35  <PublicServer> <Mark> please understand the network before making comments
20:40:38  <PublicServer> <Vinni3> pickup 01
20:41:32  <PublicServer> <Sietse> maybe wood production dropped
20:41:35  <PublicServer> <Vinni3> seen it?
20:41:54  <PublicServer> <Vinni3> causing the line to back up
20:41:57  <PublicServer> <Sietse> ye, there are just no goods to load
20:42:17  <PublicServer> <Vinni3> yeah
20:47:46  <PublicServer> <Vinni3> pickup 01 is starting to clear
20:47:51  <PublicServer> *** Spike has left the game (connection lost)
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20:53:46  <Techinica> wood production drops like that have been happening all throughout this game...
20:53:52  <Techinica> generally only lasts about 15 minutes.
20:54:05  *** Polygon has quit IRC
20:54:21  <PublicServer> <Vinni3> well, theres gonna be another jam then
20:55:49  <Phazorx> which is why for this scenario SRN does make a lot of sense
20:55:51  <Techinica> Yeah, well we'll just have to put in a waiting area then.
20:56:08  <Techinica> Like on network 2.
20:56:19  <Techinica> !password
20:56:19  <PublicServer> Techinica: ranger
20:56:36  <Phazorx> PublicServer	Techinica: ranger
20:56:44  <PublicServer> *** Techinica joined the game
20:56:50  <Phazorx> somehow that makes me thing PS is a GM in some D&D game now
20:57:50  <PublicServer> *** Mark has left the game (leaving)
20:58:12  <Mark> !password
20:58:12  <PublicServer> Mark: ranger
20:58:28  <PublicServer> *** Mark joined the game
20:59:52  <PublicServer> <Sietse> Mark, what is that compressor doing?
20:59:59  <PublicServer> <Vinni3> mark left
21:00:11  <PublicServer> *** Spike joined the game
21:00:18  <PublicServer> <Sietse> he should be here :)
21:00:23  <PublicServer> <Mark> mine is just sitting there being cool
21:00:30  <PublicServer> <Sietse> ok  :)
21:00:32  <PublicServer> <Mark> or do you mean the one at wood drop 03?
21:00:43  <PublicServer> *** planetm4ker joined the game
21:00:52  <PublicServer> <Sietse> no, the one east of GOODS DROP
21:01:11  <PublicServer> <Mark> yeah, demo
21:01:13  <PublicServer> <Sietse> it is some kind of experiment or so
21:01:20  <PublicServer> <Sietse> but what is it doing?
21:01:30  <PublicServer> <Mark> well it's obviously doing nothing atm
21:01:35  <PublicServer> <Mark> you could resume the trains to see
21:02:41  <PublicServer> <Mark> ... now it should work
21:03:03  <PublicServer> *** Spike has joined company #1
21:03:05  <PublicServer> <planetm4ker> hm... what was the command to go to a specific tile?
21:03:10  <PublicServer> <Mark> scrollto
21:03:17  <PublicServer> <planetm4ker> ty Mark
21:04:08  <PublicServer> *** Spike has left the game (leaving)
21:04:33  <PublicServer> <Sietse> what would be a possible use of that compressor?
21:05:14  <PublicServer> <Mark> compressing ML traffic to create gaps where trains from future joins can fit in
21:05:45  <PublicServer> <Sietse> ok, but at the cost of delaying incoming traffic
21:05:50  <PublicServer> <Sietse> sounds quite reasonable
21:06:03  <PublicServer> <Mark> there is a working one in game 131
21:06:10  <PublicServer> <Mark> it does the job pretty well
21:06:52  <PublicServer> <Sietse> ok, will take a look soon
21:07:23  <PublicServer> <Mark> use trees, anyone?
21:07:25  <PublicServer> <planetm4ker> don't use bribing
21:07:30  <PublicServer> <Mark> :D
21:08:12  <PublicServer> <Vinni3> nothing really needs work does it
21:08:21  <PublicServer> <Mark> Vinni3: did you bribe?
21:08:41  <PublicServer> <Vinni3> ok, i did
21:08:48  <PublicServer> <Mark> dont
21:08:51  <PublicServer> <Vinni3> *brace for flaming*
21:09:51  <PublicServer> <Mark> only use bribing if you need a rating higher than very good or there is no room for trees
21:09:55  <PublicServer> *** Vinni3 has left the game (leaving)
21:09:58  *** Vinni3 has quit IRC
21:10:35  <PublicServer> <Sietse> you scared him away :)
21:10:36  <planetmaker> he bribed like two dozen times or so
21:11:06  <planetmaker> sietse: he has all rights to be scared. Worst behaviour on the server by him two years ago I have ever seen in my life
21:11:29  <PublicServer> <Sietse> hehe, ok :)
21:11:31  <Mark> two years... i'm getting old
21:11:37  <planetmaker> let's say: we're still wary of that
21:11:47  <PublicServer> <Sietse> So he is still known :)
21:11:47  <planetmaker> maybe not quite, but I think so
21:13:07  <PublicServer> <Sietse> that packer stopped working somehow
21:13:12  <PublicServer> <Sietse> or is someone working on it
21:13:14  <PublicServer> <Sietse> ?
21:14:32  <PublicServer> <Mark> goodnight
21:14:32  <PublicServer> <planetm4ker> which packer, Sietse?
21:14:37  <PublicServer> <planetm4ker> night, Mark
21:14:42  <PublicServer> <Sietse> night
21:14:43  <PublicServer> *** Mark has left the game (leaving)
21:14:55  <PublicServer> <Sietse> at the exit of wood drop 3
21:15:40  <PublicServer> <planetm4ker> hm...
21:16:34  <Mark> what's the german word for hangover?
21:16:41  <PublicServer> <planetm4ker> Kater
21:16:49  <Mark> nice, never knew
21:16:52  <Mark> it's the same in dutch
21:16:58  <PublicServer> <planetm4ker> you mean the one from alcohol?
21:17:00  <Mark> yeah
21:17:03  <PublicServer> <planetm4ker> otherwise it's Überhang
21:17:10  <Mark> yeah i knew that one
21:17:29  <Mark> did some mountain climbing in the alps :P
21:17:36  <PublicServer> <planetm4ker> :-)
21:18:01  <PublicServer> <planetm4ker> indeed, the compressor compresses a bit wrt normal joining
21:23:00  <PublicServer> <planetm4ker> hm. Such compressor is impossible to get into sync again
21:23:05  <PublicServer> <planetm4ker> if the ML is loaded
21:23:53  <PublicServer> <Sietse> it should be used in an endpoint like a drop station imo
21:24:14  <PublicServer> <Sietse> then the trains start in compressed form
21:24:25  <PublicServer> <planetm4ker> well. That IS a drop station ;-)
21:24:28  <PublicServer> <Sietse> having gaps for trains to be inserted later
21:24:44  <PublicServer> <planetm4ker> but no trains will be inserted there.
21:24:56  <PublicServer> <planetm4ker> so it's at that place a bit pointless
21:25:03  <PublicServer> <Sietse> hmm, ok
21:25:28  <PublicServer> <planetm4ker> it would make more sense in an SML-style network or normal network
21:25:40  <PublicServer> <planetm4ker> SRNW is not the best place to show its potential
21:25:47  <PublicServer> <Sietse> or start all over again and let the SRNW depot lots of trains
21:26:53  <PublicServer> <planetm4ker> we could just disable entries... and let it sort out that way. Let's do that
21:27:51  <PublicServer> <Sietse> your responsability, I am a SRNW beginner
21:28:07  <PublicServer> <planetm4ker> well. I just create a big jam at station entry :-P
21:28:12  <PublicServer> <Sietse> heheheh
21:29:26  <PublicServer> <planetm4ker> let's de-jam it.
21:29:40  <PublicServer> <planetm4ker> and see how it works now
21:30:52  <PublicServer> *** Techinica has left the game (connection lost)
21:31:42  <PublicServer> <Sietse> it is probably caused by a jamming line
21:31:47  <PublicServer> <planetm4ker> yes
21:32:03  <PublicServer> <planetm4ker> I'd assume so, too
21:32:30  <PublicServer> <planetm4ker> nice... gettin summer here. And it's snowing in RL outsde..
21:32:54  <PublicServer> <Sietse> hehehe
21:32:59  <PublicServer> <Sietse> raining over here
21:33:06  <PublicServer> <Sietse> sad weather....
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21:33:28  <PublicServer> <planetm4ker> hm... I should modify my "mod snowline" newgrf with the option of varying seasons :-)
21:34:22  <PublicServer> <Sietse> can you explain the "check if full" station in the SRNW?
21:34:24  <PublicServer> <planetm4ker> hm... half-snow tiles are green, if there are tracks :-(
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21:34:31  <LordAro> !dl
21:34:31  <PublicServer> LordAro: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:34:37  <PublicServer> <planetm4ker> give me a sign :-)
21:34:58  <PublicServer> <Sietse> see !hmmmm
21:36:09  <PublicServer> <planetm4ker> Sietse: look at the orders of the trains
21:36:47  <PublicServer> <Sietse> aah ok, orders are changed since last time I looked at the SRNW
21:38:45  <Techinica> !password
21:38:45  <PublicServer> Techinica: befits
21:39:03  <PublicServer> *** Techinica joined the game
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21:42:33  <PublicServer> <planetm4ker> hm... I'm pretty sure something doesn't work there as intended
21:42:42  <PublicServer> <Sietse> where?
21:42:43  <PublicServer> <planetm4ker> watch 1146
21:42:57  <PublicServer> <planetm4ker> and what it does
21:43:32  <PublicServer> <planetm4ker> or maybe I didn't yet quite understand :-)
21:44:25  <LordAro> !password
21:44:25  <PublicServer> LordAro: scolds
21:44:30  <PublicServer> <planetm4ker> Or is Obernfeld Woods a drop?
21:44:39  <PublicServer> <Sietse> it is a transfer station
21:44:39  <PublicServer> <planetm4ker> no...
21:44:46  <PublicServer> *** Lord Aro joined the game
21:44:53  <PublicServer> <planetm4ker> where does it transfer to and from where?
21:45:01  <PublicServer> *** Lord Aro has left the game (connection lost)
21:45:05  <PublicServer> <planetm4ker> ah... ok. nvm
21:45:21  <PublicServer> <Sietse> just to wood drop 03
21:45:41  <PublicServer> <planetm4ker> yeah. I totally disregarded the other network attached to that station
21:45:43  <PublicServer> <Sietse> it is a SRNW within the SRNW basically
21:46:01  <PublicServer> *** Lord Aro joined the game
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21:46:51  <LordAro> damn i hate my computers :(
21:46:57  <LordAro> cya all
21:46:59  *** LordAro has quit IRC
21:47:50  <PublicServer> <planetm4ker> ok, I'm off for tonight. Have a good one
21:47:56  <PublicServer> *** planetm4ker has left the game (leaving)
21:51:48  <Ammler> is this annoying vinni guy already on the ban list again?
21:53:03  <planetmaker> not yet
21:54:43  <sparr> yay @ Finalizing
21:54:47  <sparr> may it die a quick death
21:54:54  <PublicServer> <Sietse> hehehe
21:55:02  <PublicServer> <Sietse> tired of this game?
21:56:22  <sparr> i was tired of it the FIRST time our income went negative and i had to depot half the trains
21:56:51  <PublicServer> <Sietse> crazy inflation
21:57:00  <PublicServer> <Sietse> 1M for a bridge for example
21:59:20  <Razaekel> !info
21:59:20  <PublicServer> Razaekel: #:1(Orange) Company Name: 'Tonbrücken Transport'  Year Founded: 1996  Money: 29064510251  Loan: 0  Value: 29852850435  (T:1177, R:9, P:10, S:0) unprotected
21:59:33  <Razaekel> at least our income isnt going negative anytime soon
22:02:29  *** dont_panic has quit IRC
22:11:19  <sparr> no?
22:11:21  <sparr> what changed?
22:11:31  <sparr> i'm guessing someone built more planes
22:11:36  <sparr> or another cheater bus network
22:11:44  <PublicServer> <Sietse> not me
22:13:03  <PublicServer> <Techinica> I've got a small 'cheat' truck network... but its only making like 10mil
22:13:17  <PublicServer> <Techinica> certainly not enough to turn the deficit
22:16:49  <sparr> so what changed?
22:16:59  <PublicServer> <Techinica> I've added more goods trains...
22:17:09  <sparr> last i checked, network 3 was losing about 400M/year, and all the others were almost making it up
22:32:44  <PublicServer> <Sietse> brbr
22:49:13  <Phazorx> @psb
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23:03:28  <PublicServer> *** Techinica has left the game (leaving)
23:03:28  <PublicServer> *** Game paused (not enough players)
23:03:31  *** Techinica has quit IRC
23:03:38  <PublicServer> <Sietse> darn
23:03:49  <PublicServer> *** Sietse has left the game (leaving)
23:04:38  *** Guest1020 has quit IRC
23:15:33  <sparr> anyone around for a game mechanics trick-question?
23:18:20  <Paul2> I'm around. I won't help though :)
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23:34:09  <Ammler> PeterT: you made the music replacement set banner with original graphics :'-(
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