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00:10:00 *** Dade has quit IRC 00:17:03 *** ^Spike^ has quit IRC 00:30:13 *** pugi has quit IRC 01:01:00 *** Phazorx has left #openttdcoop 01:03:16 <PublicServer> *** Thraxian joined the game 01:05:08 *** KenjiE20|LT has joined #openttdcoop 01:05:08 *** ChanServ sets mode: +o KenjiE20|LT 01:05:21 <PublicServer> *** Thraxian has left the game (leaving) 01:05:41 *** KenjiE20 has quit IRC 01:35:39 *** csuke has quit IRC 01:53:01 <De_Ghosty> http://www.ted.com/talks/lang/eng/beau_lotto_optical_illusions_show_how_we_see.html 01:53:03 <Webster> Title: Beau Lotto: Optical illusions show how we see | Video on TED.com (at www.ted.com) 01:58:07 *** Polygon has quit IRC 02:02:17 *** sam_ch has joined #openttdcoop 02:02:23 <sam_ch> !password 02:02:23 <PublicServer> sam_ch: glower 02:02:32 <PublicServer> *** Sam joined the game 02:05:15 <PublicServer> *** Sietse has left the game (leaving) 02:06:16 <PublicServer> *** Sam has left the game (leaving) 02:06:20 *** sam_ch has left #openttdcoop 02:13:18 *** sietse has quit IRC 02:23:55 *** KenjiE20 has joined #openttdcoop 02:23:55 *** ChanServ sets mode: +o KenjiE20 02:31:08 *** KenjiE20|LT has quit IRC 02:56:04 *** KenjiE20 has quit IRC 02:56:28 *** Hyppy has joined #openttdcoop 02:57:11 <Hyppy> !password 02:57:11 <PublicServer> Hyppy: sagger 02:57:23 <PublicServer> *** Hyppy joined the game 03:00:09 <PublicServer> *** Hyppy has left the game (leaving) 03:00:16 <Hyppy> anyone alive? 04:30:19 *** Fuco has quit IRC 06:12:25 *** Hyppy has quit IRC 06:17:26 *** Hyppy has joined #openttdcoop 07:46:03 *** ^Spike^ has joined #openttdcoop 07:46:03 *** ChanServ sets mode: +o ^Spike^ 07:58:09 *** Madis has joined #openttdcoop 08:06:51 *** Madis has quit IRC 08:32:57 *** Hyppy has quit IRC 08:40:27 *** ODM has joined #openttdcoop 08:40:27 *** ChanServ sets mode: +o ODM 08:53:31 *** bimbo has joined #openttdcoop 08:53:44 <bimbo> !password 08:53:44 <PublicServer> bimbo: jumble 08:54:09 <PublicServer> *** PatrickStar joined the game 09:00:23 <PublicServer> *** PatrickStar has left the game (leaving) 09:00:28 *** bimbo has quit IRC 09:08:26 *** heffer has joined #openttdcoop 09:10:03 *** kratt has joined #openttdcoop 09:10:19 <kratt> !dl win32 09:10:19 <PublicServer> kratt: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip 09:12:54 <kratt> !password 09:12:54 <PublicServer> kratt: treads 09:13:03 <PublicServer> *** Player joined the game 09:13:03 <Webster> Player, please change your in game nick 09:13:54 <PublicServer> *** Player has changed his/her name to kratt 09:33:30 <PublicServer> *** kratt has left the game (leaving) 09:45:15 *** kratt has quit IRC 09:48:03 *** ^Spike^ has quit IRC 09:57:27 *** ^Spike^ has joined #openttdcoop 09:57:27 *** Webster sets mode: +o ^Spike^ 10:16:36 *** Progman has joined #openttdcoop 10:17:50 *** V453000 has joined #openttdcoop 10:22:31 <V453000> !password 10:22:31 <PublicServer> V453000: enamel 10:22:55 <PublicServer> *** V453000 joined the game 10:26:53 <PublicServer> *** V453000 has left the game (leaving) 10:57:51 *** V453000 has quit IRC 10:59:33 *** heffer has quit IRC 11:12:05 <tkjacobsen> !password 11:12:06 <PublicServer> tkjacobsen: jading 11:12:21 <PublicServer> *** tkjacobsen joined the game 11:13:27 <PublicServer> *** tkjacobsen has left the game (leaving) 11:17:50 *** ^Spike^ has quit IRC 11:41:21 *** Yexo has quit IRC 11:50:32 *** Techinica has joined #openttdcoop 11:50:36 <Techinica> !password 11:50:36 <PublicServer> Techinica: canter 11:50:57 <PublicServer> *** Techinica joined the game 11:58:21 *** Phazorx has joined #openttdcoop 11:59:18 *** KenjiE20 has joined #openttdcoop 11:59:18 *** ChanServ sets mode: +o KenjiE20 12:11:47 *** jondisti has joined #openttdcoop 12:12:25 <jondisti> !password 12:12:25 <PublicServer> jondisti: choirs 12:12:44 <PublicServer> *** jondisti joined the game 12:24:57 <PublicServer> *** jondisti has joined spectators 12:24:58 <PublicServer> *** Game paused (not enough players) 12:53:10 *** Meuk has quit IRC 12:54:26 *** Hirundo has quit IRC 12:54:27 *** Ammler has quit IRC 12:56:53 *** Hirundo has joined #openttdcoop 12:57:44 *** Ammler has joined #openttdcoop 12:57:44 *** ChanServ sets mode: +o Ammler 12:57:52 *** mib_wjfw4j has joined #openttdcoop 12:58:48 <PublicServer> *** Techinica has left the game (connection lost) 12:58:51 *** mib_wjfw4j has quit IRC 13:01:43 <Techinica> !password 13:01:43 <PublicServer> Techinica: goners 13:01:57 <PublicServer> *** Techinica joined the game 13:07:18 *** roysvork has joined #openttdcoop 13:07:25 <roysvork> !password 13:07:25 <PublicServer> roysvork: goners 13:07:51 <PublicServer> *** Roysvork joined the game 13:08:15 <PublicServer> <Roysvork> alright chaps 13:12:36 *** Madis has joined #openttdcoop 13:27:34 *** Madis has quit IRC 13:47:36 *** csuke has joined #openttdcoop 13:47:41 <csuke> !password 13:47:41 <PublicServer> csuke: cloudy 13:47:50 <PublicServer> *** csuke joined the game 13:59:55 *** pugi has joined #openttdcoop 14:15:14 <PublicServer> <Techinica> csuke: reckon you can remove a couple of signals on your entry there 14:15:28 <PublicServer> <Techinica> you really dont need like 10 trains queing for that station 14:15:43 <PublicServer> <csuke> hmm 14:15:57 <PublicServer> <Techinica> right now you've got 8, 9 14:16:00 <PublicServer> <Techinica> 10. 14:16:41 <PublicServer> <csuke> the traffic flow is unvene 14:16:44 <PublicServer> <csuke> uneven* 14:16:55 <PublicServer> <csuke> when we get more stations it should work better with less waiting area 14:17:10 <PublicServer> <csuke> but if i dont have enough then the rating drops so quickly 14:17:35 <PublicServer> <Techinica> yeah, that makes sense.. 14:17:55 <PublicServer> <csuke> i moved a couple, so 2 less waiting spots 14:18:02 <PublicServer> <Techinica> just noticed my station further down has like 1200 tonnes waiting now :P 14:18:11 <PublicServer> <Techinica> guess we need more trains. 14:18:14 <PublicServer> <csuke> hmm 14:18:17 <PublicServer> <csuke> not sure 14:18:29 <PublicServer> <csuke> you looking at rundinghead> 14:18:30 <PublicServer> <csuke> ? 14:18:33 <PublicServer> <Techinica> yeah 14:18:54 <PublicServer> <csuke> we've got a very fine line between not enough and too many though 14:19:08 <PublicServer> <csuke> at the moment our outgoings are over 1/3rd of our income 14:20:04 <PublicServer> <Techinica> I'll remove a couple of signals at overningville, being that its the first on the line, shouldn't be a problem getting trains in there... 14:20:10 <PublicServer> <Techinica> so I shouldn't need to queue trains. 14:20:23 <PublicServer> <Techinica> that'll get a couple more on the line atleast 14:20:24 <PublicServer> <csuke> i did add a 2nd mine to overningville 14:20:46 <PublicServer> <Techinica> I'll see how it goes like that. 14:21:23 <PublicServer> <csuke> ok 14:23:29 <PublicServer> <Roysvork> arr darn, when I left a couple of days ago there was a nice group of three rubber plantations that I was gonna hook up 14:23:32 *** Madis has joined #openttdcoop 14:23:32 <PublicServer> <Roysvork> Now there's only one :< 14:23:38 <PublicServer> <csuke> lol 14:23:53 <PublicServer> <jondisti> 1 is enough :P 14:24:22 <Osai> !password 14:24:22 <PublicServer> Osai: dramas 14:24:50 <PublicServer> *** 0sai joined the game 14:25:02 <PublicServer> <0sai> hi all 14:25:07 <PublicServer> <Techinica> hey 14:25:14 <PublicServer> <csuke> hola 14:27:00 *** Kolo has joined #openttdcoop 14:27:28 <PublicServer> <jondisti> hmh, waiting cargo @ fonningley market valley isn't going down :( 14:27:49 <PublicServer> *** Kolo joined the game 14:28:04 <PublicServer> <csuke> yeah, there arent enough regular trains 14:29:31 <PublicServer> *** jondisti has joined company #1 14:30:08 *** ^Spike^ has joined #openttdcoop 14:30:09 *** ChanServ sets mode: +o ^Spike^ 14:31:38 *** Timmaexx has joined #openttdcoop 14:34:05 <PublicServer> <0sai> anyone knows who built New Safingley South?? 14:34:19 <PublicServer> *** Kolo has left the game (leaving) 14:34:25 <PublicServer> <csuke> Chris Booth 14:34:50 <PublicServer> <0sai> I wonder how that overflow works oO 14:34:59 <PublicServer> <0sai> because there are reversed signals 14:35:10 <PublicServer> <0sai> trains can never use the overflow at all 14:35:24 <PublicServer> <csuke> lol 14:35:36 <PublicServer> <jondisti> maybe it's disabled on purpose for now... 14:35:41 <PublicServer> <0sai> probably 14:35:53 <PublicServer> <0sai> because the logic is not working either 14:36:10 <PublicServer> <0sai> between a pbs and a block signal 14:37:27 <PublicServer> <jondisti> hmm, is that supposed to "open" overflow tracks if there is train waiting in front of PBS? 14:41:40 *** Madis has quit IRC 14:42:17 <PublicServer> *** 0sai has left the game (leaving) 14:45:02 <PublicServer> <Roysvork> aye just noticed that 14:45:05 <PublicServer> <jondisti> :) 14:45:29 <PublicServer> <jondisti> :D 14:45:31 <PublicServer> <Roysvork> arrr stupid station building thing 14:46:40 <PublicServer> <jondisti> just put 1 tile space between platforms 14:53:17 <PublicServer> <Techinica> it'd be nice to have a station tile that mimics blocked track when there's a load waiting... 14:53:34 <PublicServer> <Roysvork> yeah that would make life a lot easier 14:55:50 <PublicServer> <jondisti> your connecting that to fruit01, aren't you Roysvork? 14:56:03 <PublicServer> <Roysvork> yeah I'm giving it a go 14:56:14 <PublicServer> <Roysvork> I still have some things to work out 14:57:10 <PublicServer> <jondisti> so i make overflow track for it 14:57:39 *** Timmaexx has left #openttdcoop 14:58:19 <PublicServer> <Roysvork> coolos :) 15:05:35 *** Fuco has joined #openttdcoop 15:05:42 *** ODM has quit IRC 15:09:42 <PublicServer> <Techinica> I'm sending a few of the overflow trains on the Rubber 03 network to depot. 15:09:46 <PublicServer> <Techinica> There's too many. 15:13:16 <PublicServer> <csuke> how many did you depot? 15:13:40 <PublicServer> <Techinica> bout 6 or 7 15:13:41 <PublicServer> <csuke> oh wait, nvm, you said rubber 15:13:45 <PublicServer> <Techinica> rubber 03 15:13:52 <PublicServer> <csuke> i thought u did copper lol 15:13:55 <PublicServer> <Techinica> still need to depot more it looks like. 15:13:59 <PublicServer> <Techinica> nah 15:14:12 <PublicServer> <jondisti> something wrong with finnington mines? 15:14:36 <PublicServer> <Techinica> looks like it. 15:14:41 <PublicServer> <csuke> something broke slarfingway 15:14:41 <PublicServer> <jondisti> yeah :P 15:15:58 <PublicServer> <csuke> fixed frinnington 15:16:05 <PublicServer> <Techinica> that was me letting trains in :P 15:16:26 <PublicServer> <Techinica> better now though :) 15:16:40 <PublicServer> <csuke> i had moved it to try and expand and got a couple of signals wrong 15:16:41 <PublicServer> <Techinica> I think we can delete all those signs I made 15:16:50 <PublicServer> <csuke> and now i can expand it due to size lol 15:16:54 <PublicServer> <Techinica> those problems are all solved now 15:17:20 <PublicServer> <Techinica> I was gonna steal V's idea from 170? 15:17:49 <PublicServer> <Techinica> He had a nice looking 7 platform station there 15:18:03 <PublicServer> <Techinica> though here, the dummy train would need to be 35 tiles long lol 15:18:28 <PublicServer> <csuke> lol 15:19:19 <PublicServer> <Techinica> who put so many trains on Rubber 03 anyway 15:19:20 <PublicServer> <jondisti> Roysvork: too many slow curves 15:19:33 <PublicServer> <Roysvork> arrrr 15:19:46 <PublicServer> <Roysvork> getting quite low on space up there now 15:20:16 <PublicServer> <jondisti> try making exit loop east of finburg 15:23:17 <PublicServer> <Techinica> There's something strange going on at Fonningley Market Valley.. 15:23:31 <PublicServer> <Techinica> That station just keeps getting more goods waiting... 15:23:41 <PublicServer> <Techinica> And its certainly not because there's not been enough trains. 15:23:50 <PublicServer> <Techinica> because there's been way too many on that network. 15:24:06 <PublicServer> <jondisti> not enough waiting space 15:24:16 <PublicServer> <Techinica> could be. 15:24:25 <PublicServer> <jondisti> just 1 feeder went by without any train entering pickup 15:24:37 <PublicServer> <Techinica> yeah, just as I said... 15:24:53 <PublicServer> <Techinica> which means its a waiting space problem. 15:25:03 <PublicServer> <Techinica> because there's flocks of trains on the overflow 15:28:46 *** Polygon has joined #openttdcoop 15:31:30 *** gleeb is now known as Gleeb|Away 15:31:59 <PublicServer> <Roysvork> I's watching with interest lol 15:32:13 <PublicServer> <jondisti> not too much space :D 15:32:21 <PublicServer> <Roysvork> yeah it's interesting to see your approach 15:32:35 <PublicServer> <Roysvork> I probably would have put a tunnel under that hill 15:33:56 <PublicServer> <Techinica> I've super-sized the waiting area at Fonningly... see how that goes for a while. 15:37:32 <PublicServer> <Roysvork> why the pbs signal before the bridge? 15:38:00 <PublicServer> <jondisti> cant put a block signal before left bridge 15:40:01 <PublicServer> <jondisti> desync! 15:41:21 <PublicServer> <jondisti> i think you can start putting trains there... exit will soon be ready :P 15:41:50 <PublicServer> <Roysvork> wooo 15:42:13 <PublicServer> <Roysvork> I best test the station to see if it works as well 15:42:41 *** sietse has joined #openttdcoop 15:42:57 <PublicServer> *** Kolo joined the game 15:45:13 <PublicServer> <Roysvork> so if we want to add some trains then we do it down at the regulator? 15:45:37 <PublicServer> <jondisti> i think maybe add the dummies first 15:45:57 <PublicServer> <Roysvork> I got them ready to go 15:46:00 <PublicServer> <csuke> Techinica, i have re-added some of the signals we removed 15:46:08 <PublicServer> <csuke> output of the station has forced it 15:46:28 <PublicServer> <jondisti> u sure you've got everything connected in your NOT thingie?= 15:46:36 <PublicServer> <Techinica> at Frinnington? 15:46:52 <PublicServer> <Techinica> jees, 585/month 15:46:59 <PublicServer> <Roysvork> I was just gonna start with the middle two 15:47:00 <PublicServer> <Techinica> ouch 15:47:04 <PublicServer> <jondisti> oh 15:47:14 <PublicServer> <Roysvork> you think I should just put all four out? 15:47:21 <PublicServer> <csuke> plus the other 3 mines 15:47:24 <PublicServer> <Techinica> yeah 15:47:29 <PublicServer> <jondisti> Roysvork: sure 15:47:37 <PublicServer> <csuke> 2k+ / month 15:47:48 <PublicServer> <jondisti> they're needed anyway at some point 15:48:01 <PublicServer> <Techinica> so long as they're not sitting there for ages like they were before its fine. 15:48:09 <PublicServer> <Techinica> we can just add a few more trains in instead 15:48:22 <PublicServer> <csuke> nah, there's space for 1 per plat + 3 other 15:48:37 <PublicServer> <csuke> now 6 plat 15:48:44 <PublicServer> <Techinica> so... where's your next platform going? lol 15:48:49 <PublicServer> <csuke> not sure 15:48:54 <PublicServer> <csuke> has to be south 15:49:03 <PublicServer> <csuke> station is too expanded to go north 15:49:12 <PublicServer> <Techinica> or a roro based rebuild. 15:49:21 <PublicServer> <csuke> meh, i like this style 15:49:30 <PublicServer> <Techinica> yeah, its nice :) 15:49:41 <PublicServer> <Techinica> I was just saying roro for space. 15:49:50 <PublicServer> <csuke> :) 15:50:02 <PublicServer> <jondisti> Roysvork: i think with that much space between dummy loading and unloading is making the loading trains hit the station before dummies 15:50:32 <PublicServer> <Roysvork> yeah I did wonder about that 15:50:52 <PublicServer> <Roysvork> I can push the signals out 15:50:54 <PublicServer> <Roysvork> on the incoming lines 15:51:07 <PublicServer> <jondisti> yeah.. 15:51:19 <PublicServer> <jondisti> should actually be 8 tiles :P 15:51:26 <PublicServer> <jondisti> and dummies have 3x locos also 15:51:59 <PublicServer> <Roysvork> gotcha, easily rectified 15:52:39 <PublicServer> <Techinica> is it Finburg you guys are working on? 15:52:55 <PublicServer> <Techinica> those dummies need to be refitted. 15:53:08 <PublicServer> <Techinica> maybe not... 15:53:11 <PublicServer> <Techinica> forget I said that. 15:53:14 <PublicServer> <Roysvork> yeah it is... 15:53:15 <PublicServer> <csuke> lol 15:53:17 <PublicServer> <Roysvork> ok : ) 15:53:33 <PublicServer> <Techinica> I was in rubber mode... 15:53:41 <PublicServer> <Techinica> thinking... 'those shouldn't be green' 15:53:54 <PublicServer> <jondisti> :D 15:54:03 <PublicServer> <Roysvork> When I first started making this station I thought they were rubber trees lol 15:54:48 <PublicServer> <jondisti> that merge thingie made that part of SL pretty messy :P 15:55:00 <PublicServer> <jondisti> (station merging SL) 15:55:13 <PublicServer> <Roysvork> yeah... but at least it's already near an eyesore :) 15:58:21 <PublicServer> <Roysvork> ta again : ) 15:58:35 <PublicServer> <jondisti> but i made slow curve there so i remove it 15:58:58 <PublicServer> <Roysvork> darn 15:59:02 <PublicServer> <jondisti> maybe that will do for starters 15:59:11 <PublicServer> <Roysvork> yeah we'll see how it goes I guess 15:59:19 <PublicServer> <jondisti> oooor not 15:59:34 <PublicServer> <jondisti> hmh 15:59:35 <PublicServer> <Roysvork> hmmm? 16:00:00 <PublicServer> <Roysvork> ahhh lol 16:01:32 <PublicServer> <Roysvork> time to chuck some trains at it then? 16:01:40 <PublicServer> <jondisti> i guess so 16:01:41 <PublicServer> <Roysvork> dummies almost all full 16:01:54 <PublicServer> <jondisti> butt 16:01:55 <PublicServer> <csuke> guys working at Finburg: remember to build the drop industry when you start running trains :) 16:02:06 <PublicServer> <Roysvork> good call : ) 16:02:18 <PublicServer> <jondisti> and waypoints for SNRW 16:02:21 <PublicServer> <jondisti> SRNW* 16:03:18 <PublicServer> <jondisti> i made 1 already 16:03:56 <PublicServer> <Roysvork> a wp? 16:04:09 <PublicServer> <jondisti> it's a station everywhere else 16:05:04 <PublicServer> <jondisti> just put 'via' order 16:05:31 <PublicServer> <jondisti> i was just thinking if the waypoint should be before or after injection? 16:05:36 <PublicServer> <jondisti> aka overflow 16:05:43 <KenjiE20> !info 16:05:44 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'New Safingley Transport' Year Founded: 1960 Money: 372247009 Loan: 0 Value: 379834133 (T:217, R:9, P:13, S:0) unprotected 16:06:08 <PublicServer> <Roysvork> No idea here, still getting to grips with the whole thing anyway 16:06:09 <sietse> !password 16:06:09 <PublicServer> sietse: kissed 16:06:15 <PublicServer> <csuke> it doesn't much matter 16:06:16 <PublicServer> *** Sietse joined the game 16:06:42 <PublicServer> <csuke> anywhere on the SL, closer the mainline = better 16:06:49 <PublicServer> <Roysvork> ahh my trains are one car too short 16:06:53 <PublicServer> <csuke> lol 16:07:12 <PublicServer> <jondisti> did it work like it should? 16:07:46 <PublicServer> <Roysvork> yeah except when the trains turned around they were half a tile from the station edge so they stopped at that side again 16:08:01 <PublicServer> <jondisti> oh 16:09:28 <PublicServer> <Roysvork> ahhh stupid trains, what are they doing 16:09:53 <PublicServer> <jondisti> now it should go right 16:10:24 <PublicServer> <jondisti> or not 16:10:33 <PublicServer> <Roysvork> one train did lol 16:10:38 <PublicServer> <Roysvork> which is odd 16:10:39 <PublicServer> <jondisti> there should be waypoint between stations when using 2 16:11:03 <PublicServer> <csuke> ? 16:11:12 <PublicServer> <csuke> nvm 16:11:51 <PublicServer> <jondisti> but not gonna fit there without moving not gate 16:11:58 <PublicServer> <csuke> why not? 16:12:04 <PublicServer> <Roysvork> hmmmm... that one train is doing it right though 16:12:13 <PublicServer> <jondisti> no it isn't 16:12:15 <PublicServer> <Roysvork> albeit on the wrong side 16:12:16 <PublicServer> <Techinica> cant you move the station one tile... 16:12:17 <PublicServer> <csuke> just move the north platforms north 1 tile 16:12:31 <PublicServer> <jondisti> well that's true also :D 16:12:32 <PublicServer> <Roysvork> yeah I'll move the north part 16:14:21 <PublicServer> <jondisti> why 2? 16:14:27 <PublicServer> <csuke> coz u need 2 16:14:28 <PublicServer> <csuke> lol 16:14:34 <PublicServer> <csuke> they have to swap each time 16:14:51 <PublicServer> <Roysvork> oooo wait hang on 16:14:56 <PublicServer> <Roysvork> how did they get through 16:15:26 <PublicServer> <Roysvork> ahh it's all good 16:15:41 <PublicServer> <csuke> hmm? 16:16:38 <PublicServer> <jondisti> wohoo 16:16:44 *** Mucht has quit IRC 16:16:51 <PublicServer> <Roysvork> woowahhhweewaaah! 16:16:55 <PublicServer> <csuke> wait 16:17:02 <PublicServer> <csuke> they are double tripping 16:17:11 <PublicServer> <jondisti> ? 16:17:16 <PublicServer> <csuke> the NOT trips on the way in and the way out 16:17:30 <PublicServer> <Roysvork> ahhh that sucks 16:17:47 <PublicServer> <Roysvork> hmmmmmm 16:17:57 <PublicServer> <jondisti> does it matter since they all come in @ same time? 16:18:10 <PublicServer> <csuke> not sure 16:18:13 <PublicServer> <Roysvork> and there will be trains blocking in the station anyway 16:18:25 <PublicServer> <csuke> you may have to remove the signals at A 16:18:40 <PublicServer> <csuke> to prevent second entry 16:18:52 <PublicServer> <jondisti> oh you mean that 16:18:53 <PublicServer> <csuke> but only testing will tell 16:19:01 <PublicServer> <Techinica> probably will have to. 16:19:43 *** Chris_Booth has joined #openttdcoop 16:19:47 *** Progman has quit IRC 16:20:09 <PublicServer> <jondisti> is someone already adding trains? 16:20:30 <PublicServer> <Roysvork> not me just yet, I was thinknig about something 16:20:37 <PublicServer> <jondisti> i will then 16:21:03 <PublicServer> <Roysvork> ta 16:21:10 <PublicServer> <csuke> is the drop indy built? 16:21:24 <PublicServer> <jondisti> nooot 16:21:36 <PublicServer> <Roysvork> tis now 16:21:43 <PublicServer> <Roysvork> although it went in a funny place 16:21:54 <PublicServer> <Roysvork> not the end of the world 16:22:13 <PublicServer> <Roysvork> oh dear, although I am a massive spoon 16:22:35 <PublicServer> <Roysvork> actually never mind then :) 16:22:37 <PublicServer> <csuke> no-one will ever know :) 16:27:03 <PublicServer> <Roysvork> yeah so it's already been a bit of a problem then that double trip 16:27:26 <PublicServer> <csuke> i think the stations need to go north 16:27:33 <PublicServer> <csuke> so shorter entry longer exit 16:27:57 <PublicServer> <csuke> should be straightforward 16:28:18 <PublicServer> <Roysvork> I 16:28:34 <PublicServer> <Roysvork> then the dummies won't be at their destination though 16:28:39 <PublicServer> <csuke> ? 16:28:44 <PublicServer> <csuke> we just walk it 16:28:53 <PublicServer> <csuke> lemme show 16:28:55 <PublicServer> <jondisti> no 16:29:00 <PublicServer> <csuke> ? 16:29:01 <PublicServer> <Roysvork> nah, I mean the dummies take time to travel over the bridge 16:29:05 <PublicServer> <jondisti> loading trains will be on plats before dummies 16:29:12 <PublicServer> <jondisti> and therefore not getting any cargo 16:29:15 <PublicServer> <csuke> hmm 16:29:28 <PublicServer> <csuke> then we need to lengthen the exit a different wayu 16:29:37 <PublicServer> <csuke> or reduce the gap between dummy stations 16:29:40 <PublicServer> <jondisti> or do something about that NOT 16:29:49 <PublicServer> <Roysvork> we could put the NOT out to one side 16:30:00 <PublicServer> <csuke> the other NOT's on the map do the same 16:30:00 <PublicServer> <Roysvork> I only put it under there for neatness 16:30:07 <PublicServer> <csuke> we had to lengthen the exits 16:31:02 <PublicServer> <jondisti> i know it could be solved with logic thingies but just don't know how :P 16:31:24 <PublicServer> <Roysvork> you could take an input from the north side of the bridges somehow 16:31:42 <PublicServer> <Roysvork> and only trip if there aren't trains in that block 16:31:48 <PublicServer> <jondisti> that's what i meant! 16:32:25 <PublicServer> <Roysvork> I'll have to do some more experimenting 16:32:46 <PublicServer> <Roysvork> brb though, time for a cuppa 16:45:01 <PublicServer> <Roysvork> hmmm it is a tricky one 16:45:36 <PublicServer> <jondisti> should know more about logic 16:48:40 *** Dred_furst has joined #openttdcoop 16:51:46 <PublicServer> *** Sepp joined the game 16:55:54 <Chris_Booth> !password 16:55:54 <PublicServer> Chris_Booth: curved 16:56:19 <PublicServer> *** Chris Booth joined the game 16:57:14 <PublicServer> <jondisti> another NOT gate would maybe solve the thing 16:57:22 <PublicServer> <Chris Booth> what thing? 16:57:29 <PublicServer> <jondisti> finburg south 16:57:37 <PublicServer> <csuke> hi Chris 16:57:48 <PublicServer> <Roysvork> I was experimenting with trying to add a very small dual section, but it's hard to fit in and still keep it compact 16:59:13 <PublicServer> *** Techinica has left the game (connection lost) 16:59:17 <PublicServer> <Chris Booth> you need a counter to keep the entrances open 16:59:30 <PublicServer> <Chris Booth> so that it counts to 4 16:59:35 <PublicServer> <Chris Booth> then closes them again 17:00:04 <PublicServer> <Roysvork> interesting 17:00:07 <PublicServer> *** Sepp has left the game (leaving) 17:00:48 <PublicServer> <Chris Booth> i need to make a counter at slarfingway on sea halt aswell 17:01:42 <PublicServer> <Chris Booth> who keep making trains ignor reds? 17:01:58 <PublicServer> <csuke> ? 17:02:11 <PublicServer> Server has exited 17:02:12 *** PublicServer has quit IRC 17:02:16 <csuke> !password 17:02:18 <Chris_Booth> hhhm 17:02:20 <csuke> thats odd 17:02:24 <Chris_Booth> no server has gone 17:02:28 <Chris_Booth> no it isnt 17:02:36 <Chris_Booth> train were ignoring signals 17:03:01 <csuke> buggy? 17:03:02 <Chris_Booth> that trains had a mind of there own 17:03:09 <Chris_Booth> yeah 17:03:42 <csuke> how long till it comes back up normally? 17:03:52 <Chris_Booth> when an admin resets it 17:03:56 <Chris_Booth> so just call for one 17:04:10 <KenjiE20> Seg Fault 17:04:22 <Chris_Booth> seg fault? 17:04:30 <KenjiE20> yes 17:04:40 <csuke> whats a Seg Fault? 17:04:44 <Chris_Booth> strange error 17:04:47 <KenjiE20> bad 17:04:55 <Chris_Booth> segment fault 17:05:04 <KenjiE20> segmentation* 17:05:08 <Chris_Booth> game went tits up 17:05:28 <KenjiE20> I figure I'll update, if it crashes again, it's bug report-able 17:05:42 <KenjiE20> (if I can get on) 17:05:45 <Chris_Booth> why not just update now? 17:05:53 <csuke> i caused the crash! :D 17:06:02 <csuke> (not deliberately) 17:06:07 <Chris_Booth> how? 17:06:07 <roysvork> hmmmm 17:06:07 <roysvork> !password 17:06:09 <roysvork> lol, how? 17:06:10 <csuke> mass removing waypoints 17:06:22 <Chris_Booth> not sure if thats it csuke 17:06:31 <Chris_Booth> train were ignor siganls from not gates 17:06:48 <KenjiE20> (_Z25DeallocateSpecFromStationP11BaseStationh+0xf4) 17:06:53 <csuke> nah it is 17:07:01 <csuke> i just reproduced it in the autosave 17:07:22 <KenjiE20> (_Z25RemoveFromRailBaseStationI8WaypointE11[...] 17:07:29 *** lomba has joined #openttdcoop 17:07:36 <Chris_Booth> well dont remove them if trains use them 17:07:40 <Chris_Booth> that is stupid 17:07:43 <KenjiE20> seems to suggest csuke found it 17:07:46 <csuke> i wasn't 17:07:52 <KenjiE20> csuke: try with latest nightly for me? 17:07:57 <csuke> i was changing at test area 17:08:02 <csuke> will do, hang on 17:08:06 *** Mucht has joined #openttdcoop 17:08:06 *** ChanServ sets mode: +o Mucht 17:08:13 <Techinica> !password 17:08:22 <Techinica> oh, nvm. 17:09:00 <csuke> it's newgrf related, i think 17:09:46 <Chris_Booth> dope of the day goes to Techinica 17:10:00 <KenjiE20> try trunk, if it's still repoducable, bug report it 17:10:24 <KenjiE20> (if you can compile) 17:11:28 *** pugi has quit IRC 17:12:03 <csuke> latest nightly has fixed 17:12:38 <KenjiE20> cool 17:13:06 <csuke> it was weird though 17:13:24 <csuke> it only crashed when i removed more than 1 waypoint that was using a newgrf 17:37:49 *** lomba has quit IRC 17:42:50 *** LittleBoyRick has joined #openttdcoop 17:43:09 <LittleBoyRick> !password 17:43:24 <csuke> server is down 17:43:31 <LittleBoyRick> D: 17:43:36 <csuke> waiting for an admin to update andrestart 17:43:46 <LittleBoyRick> I wanted to see how the last game worked out :( 17:44:37 <csuke> im sending u the latest auto so u can see 17:44:42 <LittleBoyRick> Thanks :D 17:45:00 <csuke> (i think it the last auto lol 17:45:56 <LittleBoyRick> It is weird. but i enjoy watching the games. Building however i dont think i would be any good. :( 17:47:28 <csuke> why not? 17:47:49 <csuke> almost all i do is copy paste and tweak 17:47:59 <csuke> plus a lot of interfering 17:50:49 <LittleBoyRick> Want to see a game i am working on? I want to have someones elses opinion on it. 17:50:56 <csuke> sure 17:51:18 <csuke> re-send it 17:51:32 <csuke> hmm 17:51:37 <csuke> what file extension? 17:51:56 <LittleBoyRick> there is a , in there somehow. :S 17:52:01 <LittleBoyRick> Ill change it quick. 17:52:32 <LittleBoyRick> Should be a .sav file. 17:52:44 <csuke> hrm 17:52:58 <csuke> that got slightly further 17:53:07 <csuke> maybe my firewall blocks it 17:53:16 <csuke> pm on tt-forums? 17:53:21 <LittleBoyRick> sure. 17:54:43 <LittleBoyRick> forgot i didnt have a account yet :P 17:55:44 <LittleBoyRick> Same username on tt-forum? 17:57:05 <csuke> yea 17:57:12 <LittleBoyRick> just send it. 17:57:23 <LittleBoyRick> Should be in your inbox now. 17:58:12 <LittleBoyRick> I am almost sure you will either laugh or be shocked :P 17:59:04 <csuke> big hub 17:59:13 <LittleBoyRick> yep. 17:59:15 <csuke> lots of short curves 17:59:30 <LittleBoyRick> eh.. yea. 17:59:47 <csuke> it's not a good idea to make your sidelines loop 17:59:52 *** PeterT has joined #openttdcoop 18:00:14 <csuke> but otherwise good 18:00:20 <LittleBoyRick> yay :D 18:00:38 <LittleBoyRick> I am thinking about rebuilding that big hub. 18:01:52 <LittleBoyRick> that hub was based on this http://wiki.openttdcoop.org/File:Junctionary_MSG4_Hub17.png 18:02:06 *** sparr has joined #openttdcoop 18:02:07 <LittleBoyRick> And somehow i went a little overboard on the adding stuff. 18:02:23 <csuke> ah 18:02:49 <LittleBoyRick> I just know that if i add more trains it will jam up. 18:03:33 *** PublicServer has joined #openttdcoop 18:03:33 <PublicServer> Autopilot engaged 18:03:33 <PublicServer> Loading default savegame 18:03:33 *** ChanServ sets mode: +v PublicServer 18:03:33 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18758) | STAGE: building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 18:03:44 <KenjiE20> !info 18:03:47 <PublicServer> KenjiE20: server_pw endure 18:03:47 <PublicServer> KenjiE20: alias ap_cmd "%+ ; echo donecapture" 18:03:47 <PublicServer> KenjiE20: debug_level "0" 18:03:47 <PublicServer> KenjiE20: server_info 18:03:47 <PublicServer> KenjiE20: dbg: [net] [core] starting network... 18:03:47 <PublicServer> KenjiE20: dbg: [net] [udp] initializing listeners 18:03:49 <PublicServer> KenjiE20: dbg: [net] [core] network online, multiplayer available 18:03:49 <PublicServer> KenjiE20: dbg: [net] Detected broadcast addresses: 18:03:51 <PublicServer> KenjiE20: dbg: [net] 0) 91.198.87.255 18:03:51 <PublicServer> KenjiE20: dbg: [net] 1) 10.0.0.255 18:03:53 <PublicServer> KenjiE20: dbg: [net] [udp] closed listeners 18:03:53 <PublicServer> KenjiE20: dbg: [net] [udp] initializing listeners 18:03:55 <PublicServer> KenjiE20: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 18:03:55 <PublicServer> KenjiE20: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 18:03:57 <PublicServer> KenjiE20: dbg: [net] [udp] advertising to master server 18:03:57 <PublicServer> KenjiE20: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:0 (IPv4) 18:03:59 <PublicServer> KenjiE20: dbg: [net] [udp] queried from 213.114.124.244 18:03:59 <PublicServer> KenjiE20: dbg: [net] [udp] received new session key from master server (IPv4) 18:04:01 <PublicServer> KenjiE20: *** Game paused (not enough players) 18:04:01 <PublicServer> KenjiE20: Current/maximum clients: 0/255 18:04:03 <PublicServer> KenjiE20: Current/maximum companies: 1/ 1 18:04:03 <PublicServer> KenjiE20: Current/maximum spectators: 0/10 18:04:05 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Nedingstone Transport' Year Founded: 1975 Money: 859059039 Loan: 0 Value: 861035079 (T:0, R:1709, P:3, S:0) unprotected 18:04:09 <KenjiE20> -_- 18:04:26 <KenjiE20> wrong game too 18:04:57 <KenjiE20> great, now where did the current one go? 18:05:04 *** PublicServer has quit IRC 18:11:06 *** PublicServer has joined #openttdcoop 18:11:06 <PublicServer> Autopilot engaged 18:11:07 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 18:11:07 *** ChanServ sets mode: +v PublicServer 18:11:07 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18758) | STAGE: building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 18:11:16 <KenjiE20> !info 18:11:16 <PublicServer> KenjiE20: #:1(Orange) Company Name: 'New Safingley Transport' Year Founded: 1960 Money: 413821049 Loan: 0 Value: 422072498 (T:231, R:9, P:13, S:0) unprotected 18:11:25 <csuke> !password 18:11:25 <PublicServer> csuke: hewing 18:11:26 <KenjiE20> there 18:11:28 <KenjiE20> I think 18:11:37 <PublicServer> *** csuke joined the game 18:11:45 <csuke> looks good, i think 18:11:52 <KenjiE20> lost maybe 3mins I think 18:11:55 *** sparr has quit IRC 18:12:00 <roysvork> !password 18:12:00 <PublicServer> roysvork: hewing 18:12:19 <KenjiE20> and 1 hour of head scratching :P 18:12:30 <roysvork> !win32 18:12:39 <roysvork> whats the thing for that again? 18:12:44 <KenjiE20> !dl 18:12:44 <PublicServer> KenjiE20: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 18:12:54 <roysvork> !dl win32 18:12:54 <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 18:13:21 <PublicServer> *** LittleBoyRick joined the game 18:14:27 <PublicServer> *** LittleBoyRick has joined company #1 18:14:30 <PublicServer> *** Roysvork joined the game 18:17:46 *** sparr has joined #openttdcoop 18:24:58 <Techinica> !download win64 18:24:58 <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win64.zip 18:26:24 <Techinica> !password 18:26:24 <PublicServer> Techinica: curses 18:26:32 <PublicServer> *** Techinica joined the game 18:30:03 <PublicServer> <Roysvork> something's gone funny up at finburg 18:31:26 <PublicServer> <LittleBoyRick> define funny 18:32:29 <PublicServer> <csuke> have a look at !compact, expandable 18:32:39 <PublicServer> <Techinica> hmm 18:33:08 <PublicServer> <Roysvork> tis pretty small 18:33:15 <PublicServer> <csuke> its an update of finburg 18:33:28 <PublicServer> <Techinica> did you see V's compact 7 platform station in psg170? 18:33:33 <PublicServer> <csuke> nope 18:33:46 <PublicServer> <Techinica> not the same design, buteven more compact. 18:34:06 <PublicServer> <Techinica> was planning on building a similar smaller version somewhere in this game. 18:40:04 <PublicServer> <csuke> alright im outta here for awhile 18:40:13 *** Progman has joined #openttdcoop 18:40:39 <PublicServer> *** csuke has left the game (leaving) 18:41:25 <PublicServer> *** Techinica has left the game (leaving) 18:42:06 <Techinica> !password 18:42:06 <PublicServer> Techinica: cogent 18:42:17 <PublicServer> *** Techinica joined the game 18:48:08 <sparr> !dl linux 18:48:09 <PublicServer> sparr: unknown option "linux" 18:48:11 <sparr> !dl lin 18:48:11 <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2 18:49:34 <sparr> !password 18:49:34 <PublicServer> sparr: cogent 18:49:41 <PublicServer> *** sparr joined the game 18:49:48 <PublicServer> <sparr> damn 18:49:53 <PublicServer> <sparr> saw a new revision, hoped we had a new map 18:50:30 <PublicServer> <Techinica> a newgrf bug crashed the server. 18:50:39 <PublicServer> <Techinica> apparently the latest nightly fixed it 18:51:46 <PublicServer> *** jondisti joined the game 18:52:23 <PublicServer> <sparr> are we sticking to any particular type of SRNW? 18:52:58 <sietse> !dl lin 18:52:58 <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2 18:53:49 <sietse> !password 18:53:49 <PublicServer> sietse: cogent 18:54:00 <PublicServer> *** Sietse joined the game 18:54:04 *** DASPRiD_ has joined #openttdcoop 18:54:19 <PublicServer> <sparr> what's the right way to get to an industry that's not adjacent to any of the SLs for its type? 18:54:32 <PublicServer> <Techinica> shouldn't be one. 18:54:40 <PublicServer> <Techinica> where are you looking? 18:54:40 *** welterde has quit IRC 18:54:53 <Osai> !svn 18:54:54 <PublicServer> Osai: svn update -r18758 && make (cogent) 18:54:54 <PublicServer> Osai: svn checkout -r18758 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 18:54:55 <PublicServer> <Techinica> unless its outside of all the SL's... 18:55:01 <PublicServer> <sparr> yes, that 18:55:04 <PublicServer> <sparr> out between the MLs 18:55:17 <PublicServer> <sparr> or between the ML and the first SL 18:55:30 <PublicServer> <Techinica> probably walk it. 18:55:45 *** DASPRiD has quit IRC 18:55:52 <PublicServer> <Techinica> any particular industry you're looking at? 18:56:29 <PublicServer> <sparr> Fabourne Rubber Plantation 18:56:36 <PublicServer> <sparr> at SLH M 03 18:56:54 <PublicServer> <Techinica> hmm. 18:57:57 *** mixrin has joined #openttdcoop 18:58:06 <PublicServer> <Techinica> that's ages from the rubber sl :( 18:58:15 <PublicServer> <Techinica> like 130 tiles. 18:58:33 <PublicServer> <sparr> right 18:58:39 <PublicServer> <sparr> there are a couple of others in similar positions 18:58:40 <PublicServer> <Techinica> you'd probably have to walk it, and go under the copper sl. 18:58:52 <PublicServer> <Techinica> not sure how acceptable that'd be though 18:59:13 <PublicServer> <Techinica> so like walk it to !walk here 18:59:18 <PublicServer> <jondisti> i'd say don't do it at all 18:59:34 <PublicServer> <jondisti> new ones will pop up 18:59:39 <PublicServer> <Techinica> yeah, well, that'd be the ideal approach :P 19:00:27 <Osai> !password 19:00:27 <PublicServer> Osai: ravish 19:00:47 <PublicServer> *** 0sai joined the game 19:01:06 <PublicServer> <jondisti> hello 0sai 19:01:09 <PublicServer> <0sai> hi 19:01:10 *** welterde has joined #openttdcoop 19:01:15 <PublicServer> *** 0sai has joined company #1 19:01:17 <PublicServer> <LittleBoyRick> Hey jondisti, can i ask something about !this ? 19:01:26 <PublicServer> <jondisti> could you help with a problem @ finburg south? 19:01:38 <PublicServer> <jondisti> LittleBoyRick: i was wondering the same 19:01:45 <PublicServer> <sparr> at sign "concept" is a sorta-SRNW idea I have been working on... it works great for pax, but less well (station rating, efficiency) for freight 19:01:50 <PublicServer> <jondisti> LittleBoyRick: but that's not a priority for me now :P 19:01:59 <PublicServer> <LittleBoyRick> :( 19:02:09 <PublicServer> <sparr> would appreciate thoughts on it 19:05:14 <PublicServer> <sparr> drat, gotta make it bigger to make the example work 19:05:41 <PublicServer> <jondisti> 0sai: the problem is that NOT gate is tripping when dummy trains come back from unloading. how would you solve that? (Finburg South) 19:07:19 <PublicServer> <0sai> tripping? 19:07:53 <PublicServer> <jondisti> turning output green 19:08:01 <PublicServer> <Roysvork> so if there are trains waiting, they are let into the station when the trains are on their way back 19:10:51 <PublicServer> *** LittleBoyRick has left the game (leaving) 19:11:38 *** LittleBoyRick has quit IRC 19:13:16 <PublicServer> *** Thraxian joined the game 19:13:20 <PublicServer> *** Thraxian has joined spectators 19:13:25 <PublicServer> *** Thraxian has joined company #1 19:13:31 <PublicServer> <Thraxian> hi all 19:14:29 *** andy|p has joined #openttdcoop 19:16:21 <PublicServer> <sparr> ` 19:17:11 <PublicServer> <sparr> do we have unusual pathfinding penalty values set? 19:17:41 <andy|p> !download win32 19:17:41 <PublicServer> andy|p: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 19:18:27 <PublicServer> <Roysvork> hmmm finburg south jams every now and then as well 19:19:07 <PublicServer> <jondisti> you mean the not gate? 19:19:11 <PublicServer> <Roysvork> yeah 19:19:20 <PublicServer> <Roysvork> it's happened twice today 19:19:34 <PublicServer> *** sparr has left the game (leaving) 19:19:35 <PublicServer> <jondisti> yeah i was noticing same thing too when testing in single player 19:20:24 <PublicServer> *** andyp joined the game 19:20:30 *** PeterT has quit IRC 19:20:35 <PublicServer> <Techinica> has the D hotkey for the dynamite been removed or is it just me? 19:20:46 <PublicServer> <Roysvork> just you 19:21:02 <PublicServer> <Techinica> hmm... 19:21:17 <PublicServer> <jondisti> it doesn't work when you have train's order window open 19:21:26 <PublicServer> <Techinica> ah 19:21:29 <PublicServer> <Techinica> thanks :P 19:21:34 <PublicServer> *** Thraxian has left the game (connection lost) 19:21:42 <PublicServer> <Roysvork> ooops 19:21:48 <PublicServer> <Roysvork> thats because it skipps orders 19:21:49 <PublicServer> <jondisti> (haven't noticed it in earlier revisions though) 19:21:57 <PublicServer> <Techinica> me either 19:21:58 <PublicServer> <jondisti> oh :D 19:22:47 <PublicServer> *** andyp has left the game (leaving) 19:23:05 *** andy|p has quit IRC 19:23:28 <PublicServer> <jondisti> that's not good hotkey if you ask me 19:23:55 <PublicServer> <Techinica> I like it, nice and close to A and S 19:24:16 <PublicServer> <Techinica> and all the other usual ones for that matter 19:24:27 <PublicServer> <Techinica> Q,W,E,T,B etc 19:24:41 <PublicServer> <jondisti> i mean not good thin that it's same as demolish 19:26:02 <PublicServer> <Roysvork> jondi, take a look at freenway waypoint, the little construction there. It doesn't double trip, but for some reason the middle lines don't work properly 19:27:29 <PublicServer> <jondisti> hmm 19:27:40 <PublicServer> <Roysvork> it's ok now but thats cos I've put it back to how it was 19:27:50 <PublicServer> <jondisti> it did double thingie 19:27:51 <PublicServer> <Roysvork> as soon as you connect up the track to the end it breaks 19:30:27 <PublicServer> <jondisti> getting too hard for me 19:30:44 <PublicServer> <jondisti> maybe we should make it without double platforms 19:32:47 <PublicServer> <Roysvork> that does seem the most sensible option 19:33:11 <PublicServer> <jondisti> and the not gate was jammed again 19:33:47 <PublicServer> <jondisti> hmmmm... 19:33:48 <PublicServer> <Roysvork> it jams if the train has already taken the curve just before the signal changes 19:33:53 <XeryusTC> !dl win64 19:33:53 <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win64.zip 19:34:21 <PublicServer> <Roysvork> I think thats why the superfast logic train was invented 19:34:31 <PublicServer> <jondisti> yeah 19:34:36 <XeryusTC> !password 19:34:36 <PublicServer> XeryusTC: looses 19:34:43 <PublicServer> *** XeryusTC joined the game 19:34:47 *** Ankheg has quit IRC 19:34:52 <PublicServer> <XeryusTC> i dislike the network plan already 19:35:05 <PublicServer> <XeryusTC> and the sign list 19:38:01 <PublicServer> *** csuke joined the game 19:38:39 <sparr> XeryusTC: ditto :) 19:38:41 <PublicServer> *** XeryusTC has left the game (connection lost) 19:38:45 <sparr> I'm mostly sitting this one out 19:38:57 <XeryusTC> i should do a blog post on the signs list 19:39:13 <PublicServer> <jondisti> oh 19:39:57 <PublicServer> <Roysvork> heheh I like it's crazyness 19:40:04 <PublicServer> <jondisti> it's not ready yet 19:42:00 <PublicServer> <jondisti> now let's see 19:42:36 <PublicServer> <jondisti> that's a bit messy also :D 19:43:04 <PublicServer> <Roysvork> it's quite funky in an amusing way 19:44:40 <sparr> while the concept is interesting, this map is ridiculously over-networked 19:45:04 <sparr> it is not inconceivable that we have a thousand tiles of track for each industry served 19:46:33 <csuke> sparr: blame the plan maker: Mark :P 19:46:56 <sparr> I blame the voters 19:47:03 <csuke> but we are planning to connect the rest of the industries at some point lol 19:47:11 <csuke> and when we done that we can spam some more 19:47:16 <sparr> every industry on the map doesn't call for half the network we have built already 19:48:53 <PublicServer> <jondisti> wohoo it works 19:49:00 <PublicServer> <csuke> what does? 19:49:33 <PublicServer> <jondisti> finburg south 19:50:00 <PublicServer> <Roysvork> it looks like one of those jungle gangstas built ; ) 19:50:02 <PublicServer> <Techinica> to stop the double tripping? 19:50:21 <PublicServer> <jondisti> yes, but not the way i would have wanted it :P 19:50:45 <PublicServer> <jondisti> but too tired to test anymore 19:51:17 <PublicServer> <Techinica> should have only needed to do it for one train though... 19:52:02 <PublicServer> <jondisti> fuck 19:52:09 <PublicServer> <csuke> ? 19:52:15 <PublicServer> <Techinica> just deleted all his wp's :P 19:52:23 <PublicServer> <csuke> lol 19:52:39 <PublicServer> <Roysvork> arrg : ) 19:53:11 <PublicServer> <jondisti> Techinica: yeah i can see the point in making it for 1 train only 19:53:30 <PublicServer> <Techinica> doing it for all stations only makes sense for shared orders 19:53:46 <PublicServer> <Techinica> and symmetry :) 19:54:50 <PublicServer> <jondisti> wtf... 19:54:57 <PublicServer> <csuke> lol 19:58:14 <PublicServer> <csuke> the trains are beating the dummys to the station and leaving empty 19:58:29 <PublicServer> <Techinica> at Frinnington? 19:58:29 <PublicServer> <jondisti> wondering why it happens 19:58:37 <PublicServer> <csuke> at finburg 19:58:40 <PublicServer> <Techinica> ah 19:58:41 <PublicServer> <jondisti> didn't happen earlier 19:58:48 <PublicServer> <Roysvork> I think because you lengthened the paths of the dummy trains 19:58:56 <PublicServer> <jondisti> nope 19:59:17 <PublicServer> <Techinica> its the same length... 19:59:22 <PublicServer> <Roysvork> hmmm odd 19:59:26 <PublicServer> <Techinica> that said, you've got a bridge there... 19:59:39 <PublicServer> <Techinica> where as your others don't... 19:59:42 <PublicServer> <Techinica> loading trains 19:59:50 *** V453000 has joined #openttdcoop 19:59:51 <PublicServer> <csuke> and the pickup trains have to go 4 tiles less than the dummys 19:59:53 <PublicServer> <jondisti> i tried to simulate it for other lane 19:59:56 <PublicServer> <jondisti> didn't work 20:00:03 <PublicServer> <jondisti> csuke: no they don't 20:00:27 <PublicServer> <Techinica> I get it as 16 tiles... 20:00:28 <PublicServer> <jondisti> dummies and loading trains have 10 tiles from entry signal to platform 20:00:29 <PublicServer> <csuke> sorry, was counting from the wrong place lol 20:00:42 <PublicServer> <Techinica> its the same on all excepting the first which is 15 20:01:43 <PublicServer> <csuke> put some slower bridges in there, hills like that wont slow much at all, if any 20:01:44 <PublicServer> <Techinica> try dropping a 3 tile slow bridge in 20:01:49 <PublicServer> <csuke> or even 2 tile 20:01:52 <PublicServer> <Techinica> yeah 20:01:55 <PublicServer> <jondisti> or 7 tile same speed birdge 20:01:58 <PublicServer> <jondisti> bridge 20:03:30 <PublicServer> <Roysvork> it was a good learning experience though nonetheless 20:03:35 <PublicServer> <jondisti> yeah 20:03:46 <PublicServer> <jondisti> that was first SRNW station i was building 20:03:56 <PublicServer> <csuke> damn 1 still went :S 20:03:58 <PublicServer> <Techinica> slower bridges. 20:04:05 <PublicServer> <csuke> or longer 20:04:15 <PublicServer> <Roysvork> When I first built it, I wanted it to be something from scratch as opposed to a copy of another one on the map 20:04:34 <PublicServer> <Roysvork> so as to better understand 20:05:49 <PublicServer> <jondisti> like you said, this taught us quite a lot :P 20:06:35 <PublicServer> <csuke> why are trains skipping the west track? 20:06:42 <PublicServer> <Techinica> just seen that... 20:06:52 <PublicServer> <jondisti> they didn't do that before bridges 20:07:14 <PublicServer> <csuke> hmm 20:08:38 <PublicServer> <csuke> mayeb use something else to slow down: slow curves maybe? 20:09:24 <PublicServer> <jondisti> heh 20:09:34 <PublicServer> <jondisti> didn't know bridges affect penalties 20:09:41 <PublicServer> <csuke> might be a bit funny looking but should work 20:09:46 <PublicServer> <csuke> oh, they massively do 20:09:59 <PublicServer> <jondisti> damnt 20:10:00 <PublicServer> <csuke> i think thats a bit too much curve though :) 20:10:14 <PublicServer> <csuke> and one still skipped :S 20:10:17 <PublicServer> <Techinica> that curve was good enough. 20:10:23 <PublicServer> <jondisti> so curves there too 20:10:30 <PublicServer> <Techinica> much faster and you risk them getting there too early. 20:11:06 <PublicServer> <Techinica> 18? 20:11:13 <PublicServer> <csuke> 88 20:11:25 <PublicServer> <Techinica> will be now anyway :P 20:11:27 <PublicServer> <csuke> 2 fat ladies 20:11:36 <PublicServer> <Techinica> BINGO! 20:11:41 <PublicServer> <jondisti> 2 pairs of boobs 20:13:02 <PublicServer> <Roysvork> boobs! 20:13:23 <PublicServer> <jondisti> i've been tryin' to leave for couple for hours now 20:13:29 <PublicServer> <csuke> lol 20:13:32 <PublicServer> <jondisti> but i'm addicted to our station 20:13:41 <PublicServer> <jondisti> "couple of hours" 20:14:06 <PublicServer> <csuke> i have been attempting to stop playing since ~ '96 20:14:46 <PublicServer> <Roysvork> heh heh heh 20:15:14 <PublicServer> <jondisti> cool 20:15:21 *** heffer has joined #openttdcoop 20:15:28 <PublicServer> <jondisti> yeah, now im off... bye! 20:15:31 <PublicServer> *** jondisti has left the game (leaving) 20:15:37 <PublicServer> <csuke> l8rs 20:15:37 *** jondisti has quit IRC 20:15:40 <PublicServer> <Roysvork> thanks for everything today dude 20:15:42 <PublicServer> <Roysvork> take it easy 20:19:41 <V453000> !password 20:19:41 <PublicServer> V453000: reaper 20:25:14 <PublicServer> <Roysvork> I rekcon 20:25:54 <PublicServer> <Roysvork> there's a chance that you could build some logic gates in a clever way taking into account TL 20:26:04 <PublicServer> <csuke> there is 20:26:05 <PublicServer> <Roysvork> some kind of mutually exclusive setup 20:26:18 <V453000> !password 20:26:18 <PublicServer> V453000: hatted 20:26:59 <PublicServer> <Roysvork> so it's say 20:27:10 <PublicServer> <Roysvork> ignore that last bit, typo :) 20:27:52 *** PeterT has joined #openttdcoop 20:33:21 <PublicServer> <Roysvork> do you guys not generally use the logic train NewGRF in these games? 20:33:35 <PublicServer> <csuke> occasionally 20:33:52 *** slas has joined #openttdcoop 20:33:56 <PublicServer> <Roysvork> not as standard though? 20:34:09 <PublicServer> <csuke> not normally 20:34:18 <PublicServer> <Roysvork> any particular reason? just curious 20:34:21 <PublicServer> <csuke> no idea lol 20:34:22 *** slas has quit IRC 20:34:31 <PublicServer> <csuke> maybe to stop people using it on the mainline 20:34:57 <PublicServer> <Roysvork> if anyone does that you just kick them in the nads 20:35:01 <PublicServer> <Roysvork> : ) 20:35:09 <PublicServer> <csuke> standard maglevs are normally suitable 20:35:19 <PublicServer> <csuke> just this set we dont have any 20:35:24 <PublicServer> <Roysvork> aye 20:37:32 <PublicServer> <Roysvork> whoever has made overningville valley is competing with overningville mines for cargo 20:37:38 <PublicServer> <Techinica> yeah 20:37:44 <PublicServer> <Techinica> I did 20:37:46 <PublicServer> <Techinica> They're both my stations. 20:37:59 <PublicServer> <csuke> lol 20:38:25 <PublicServer> <Techinica> technically, its better if the cargo goes to Valley because it'll make more money :) 20:38:26 <PublicServer> <csuke> just as long as no-one steals from frinnington :P 20:56:49 <PublicServer> *** Jan has left the game (connection lost) 20:59:46 <PublicServer> *** Techinica has left the game (connection lost) 21:07:24 <sparr> I am designing a scenario for testing new network ideas. What features do you think it needs? 21:07:47 <PublicServer> <csuke> hills, lakes, and lots of lots of flat areas 21:08:22 <PublicServer> <csuke> and large, obviously 21:09:00 <sparr> yes :) 21:09:08 <sparr> also well spaced of each industry 21:09:14 <PublicServer> <csuke> not neccesary 21:09:14 *** Dade has joined #openttdcoop 21:09:19 <Dade> !dl 21:09:20 <PublicServer> Dade: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 21:09:21 <PublicServer> <csuke> a MM 21:09:28 <Dade> !dl autoupdate 21:09:28 <PublicServer> Dade: http://www.openttdcoop.org/winupdater 21:09:33 <PublicServer> <csuke> to give the ability to build industries 21:09:35 <sparr> having to fund industries just makes more work 21:10:40 <PublicServer> <csuke> what is the main intention? 21:11:36 <sparr> to test new network ideas 21:12:18 <PublicServer> <csuke> are you planning it as a game or just a sandbox? 21:12:37 <sparr> just a sandbox 21:14:31 <Dade> !password 21:14:31 <PublicServer> Dade: adobes 21:14:41 <PublicServer> *** Dade joined the game 21:14:51 <PublicServer> <csuke> isnt adobes advertising? 21:15:54 <sparr> ha 21:16:00 <sparr> adobe is also a type of clay :) 21:16:06 <PublicServer> <Dade> hello all 21:16:09 <sparr> and a house made from that sort of clay 21:16:11 <PublicServer> <csuke> hi 21:16:21 <PublicServer> <Dade> im new so im just gunna look around :) 21:21:00 <PublicServer> <csuke> damnit making packers is tiresome 21:21:11 <PublicServer> <csuke> so many adjustments! 21:22:59 <PublicServer> *** Kolo joined the game 21:23:15 <Techinica> !password 21:23:15 <PublicServer> Techinica: adobes 21:23:35 <PublicServer> *** Techinica joined the game 21:23:35 <PublicServer> <csuke> hi guys 21:23:56 *** ODM has joined #openttdcoop 21:23:56 *** ChanServ sets mode: +o ODM 21:24:03 <PublicServer> <Dade> wow this is some madness 21:24:24 <PublicServer> <csuke> this game is, yes 21:24:32 <PublicServer> <csuke> most games are slightly more sanitized 21:25:03 *** Chris_Booth_ has joined #openttdcoop 21:25:09 <PublicServer> <csuke> SRNW games are a lot to take in 1st time round 21:25:19 <PublicServer> <Dade> trying to understand the point of the endless looping trains 21:25:20 <Chris_Booth_> !password 21:25:20 <PublicServer> Chris_Booth_: adobes 21:25:34 <Chris_Booth_> !password 21:25:35 <PublicServer> Chris_Booth_: adobes 21:25:36 <PublicServer> <Dade> and where these airports are getting passangers from 21:25:46 <PublicServer> <csuke> it means we dont have to add more trains to each industry as production fluctuates 21:25:51 <Chris_Booth_> !password 21:25:51 <PublicServer> Chris_Booth_: adobes 21:25:53 <PublicServer> <csuke> we just add more trains to the line 21:26:04 <PublicServer> <csuke> the trains just looping as designed for logic 21:26:06 <PublicServer> *** Chris Booth joined the game 21:26:14 <PublicServer> <csuke> it allows advanced signalling 21:26:40 <PublicServer> <csuke> the airports get their pax from "walking" station pieces to nearby towns 21:27:11 <tkjacobsen> !dl lin 21:27:11 <PublicServer> tkjacobsen: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2 21:27:27 <sparr> Dade: the looping trains are connected via a track to something else, that track carries signal information 21:27:30 <PublicServer> *** 0DM joined the game 21:27:54 <PublicServer> <Dade> yeah i found this little station with sings showing how it works on the top left 21:27:58 <PublicServer> <0DM> i smell a grid 21:28:08 <sparr> 0DM: 4 grids :) 21:28:16 <PublicServer> <Dade> trying to peice where the production ones are controling 21:28:22 <PublicServer> <0DM> 4 grids, we are doomed. 21:28:35 *** heffer has quit IRC 21:28:44 <PublicServer> <csuke> lol 21:28:54 <PublicServer> <0DM> oh, this is a lot less complicated then i first though 21:28:58 *** heffer has joined #openttdcoop 21:29:37 <PublicServer> <Dade> is it ok if i do some airports? at like 3 towns and develop them? 21:29:51 <PublicServer> <csuke> we dont build airports* 21:29:58 <PublicServer> <Dade> o 21:30:01 <PublicServer> <csuke> *apart from 2 at the start of the game 21:30:02 <PublicServer> <0DM> ugh, had to be a mark plan 21:30:15 <PublicServer> <Chris Booth> i know 21:30:20 <PublicServer> <Chris Booth> i dont like the plan 21:30:23 <PublicServer> <csuke> we use 2 airports at the start t make money quickly while we plan a network 21:30:25 <PublicServer> <Chris Booth> and my station has failed 21:30:35 <PublicServer> <0DM> its creative, yet not original:p 21:30:46 <sparr> first past the post voting sucks :( 21:30:46 <PublicServer> <csuke> do you not like the plan because your station failed? ;) 21:30:54 <PublicServer> <Chris Booth> yeah 21:31:06 <sparr> I find it unlikely that Mark's plan was the most popular choice 21:31:39 <PublicServer> <csuke> we should make a feature request in either a: openttd or b: the autopilot for a voting system 21:31:42 <PublicServer> <Chris Booth> my station failed so much i had to stop things like the over flow tunnels 21:32:28 <sparr> playing openttd in coop mode or with the infrastructure sharing patch makes me think of Sim City 2000 Network Edition. did any of you play that? 21:32:47 <PublicServer> <csuke> there's a network edition? 21:33:42 <PublicServer> <Roysvork> stupid fruit trees closign 21:33:55 <PublicServer> <0DM> why the hatin' 21:34:10 <sparr> csuke: yes! multiple players on one map, claiming land (like the purchase option in ottd) before using it, voting on city policy changes (taxes, laws) 21:34:30 <PublicServer> <csuke> lol 21:34:43 <PublicServer> <Chris Booth> finburg south is a mega fail 21:35:00 <PublicServer> <csuke> is it? 21:35:10 <PublicServer> <csuke> oh wait 21:35:14 <PublicServer> <Chris Booth> yes the not gate jams as it is to slow 21:35:15 <PublicServer> <csuke> is it? 21:35:37 <PublicServer> <Chris Booth> csuke: yes it is 100% 21:36:06 <tkjacobsen> !password 21:36:06 <PublicServer> tkjacobsen: swampy 21:36:15 <PublicServer> *** tkjacobsen joined the game 21:36:29 <PublicServer> <Dade> so trains only this time around or trains only in this coop? 21:36:32 <V453000> !password 21:36:32 <PublicServer> V453000: swampy 21:36:45 <PublicServer> *** V453000 joined the game 21:36:47 <PublicServer> <Chris Booth> Dade: mostly trains only 21:36:48 <PublicServer> <V453000> hello :) 21:36:49 <PublicServer> <csuke> it depends on the plan maker, and the grf's we use 21:36:53 <PublicServer> <Chris Booth> but we do have RV only games 21:37:16 <PublicServer> <csuke> chris, comments on !compact? 21:37:46 <PublicServer> *** 0DM has left the game (leaving) 21:38:19 *** Dred_furst has quit IRC 21:38:31 <PublicServer> <Chris Booth> it looks very nice 21:39:05 <PublicServer> <csuke> it uses the same not gate as finburg 21:39:20 <PublicServer> <Chris Booth> i can see that 21:39:27 <PublicServer> <Chris Booth> the idea is nice 21:39:34 <PublicServer> <Chris Booth> but needs a logic train 21:39:35 <PublicServer> <Roysvork> I 21:39:39 *** ccfreak2k has quit IRC 21:39:49 *** ccfreak2k has joined #openttdcoop 21:39:52 <PublicServer> <Roysvork> I'm trying to put it into practice as New Safingley forest 21:40:01 <PublicServer> <Chris Booth> the other issue is you station exit 21:40:11 <PeterT> @coopstats 21:40:11 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 21:40:29 <PublicServer> <csuke> wont work 21:40:42 <PublicServer> <csuke> you need more signalling 21:40:52 <PublicServer> <Roysvork> what am I missing? 21:41:10 <PublicServer> <csuke> there 21:41:25 <PublicServer> <csuke> otherwise the platforms would jam each other 21:41:31 <PublicServer> <Roysvork> ahhh cool 21:41:55 <PublicServer> <Roysvork> the trains are still preferring the overflow to the station though 21:41:59 <PublicServer> <csuke> also, the orders are wrong 21:42:12 <PublicServer> <Roysvork> on the dummies? 21:42:13 <PublicServer> <csuke> you haven't connected your trick tracks 21:42:21 <PublicServer> <csuke> at A 21:42:24 <PublicServer> <Roysvork> yeah they were breaking it 21:42:29 <PublicServer> <Roysvork> I couldn't work that bit out 21:42:31 <PublicServer> <csuke> they need to be connected to fool the trains 21:42:38 <PublicServer> <csuke> and the first signal needs to be 2-way 21:42:45 <PublicServer> <csuke> at B 21:43:21 *** killekulla has joined #openttdcoop 21:43:22 <PublicServer> <V453000> anything to be done? 21:43:27 <PublicServer> <Roysvork> taa 21:43:39 <PublicServer> <csuke> the dummies need to go station,load->wp->station,drop->wp 21:43:56 <PublicServer> <csuke> to stop them stealing the cargo again before the pickup trains have it 21:44:36 <PublicServer> <csuke> hmmm hang on 21:44:41 <PublicServer> <csuke> not sure about my logic there 21:45:02 <PublicServer> <csuke> no, the orders should be fine 21:45:12 <PublicServer> <Roysvork> it's almost full now so we'll see :) 21:45:28 <PublicServer> <csuke> ah, you changed back a change 21:45:39 <PublicServer> <csuke> signals at C need to be 2-way also 21:46:41 <PublicServer> <csuke> nearly! 21:46:54 <PublicServer> <Roysvork> haha 21:46:55 <PublicServer> <csuke> hmm 21:46:58 <PublicServer> <Roysvork> anticlimax 21:47:04 <PublicServer> <csuke> something not quite right 21:47:07 <PublicServer> <Roysvork> ahhh it's ok, not gate has stuck 21:47:13 <PublicServer> <csuke> yes, but why 21:47:21 <PublicServer> <V453000> could we buy some industries? 21:47:28 <PublicServer> <csuke> not until we connect the rest 21:47:40 <PublicServer> <csuke> *generally speaking 21:48:05 <PublicServer> <V453000> ok show me some unconnected bunch 21:48:34 <PublicServer> <csuke> forth chundhall rubber plantation 21:48:53 <PublicServer> <csuke> copper mines at rundingham 21:49:41 <PublicServer> <csuke> Roysvork: i think the choice based NOT gate is flawed :( 21:49:44 <PublicServer> <Roysvork> hmmm now csuke why do you think that train just did that at New Safingley 21:50:07 <PublicServer> <csuke> there was an extraneuos signal 21:50:30 <PublicServer> <Roysvork> ahhh too obvious :) 21:51:36 <PublicServer> <Roysvork> it's flawed in that it gets stuck every so often 21:52:01 <PublicServer> <csuke> if it has taken the junction but not reached the signal it will jam 21:52:42 <PublicServer> <csuke> well that didnt work lol 21:52:51 <PublicServer> <csuke> i tried pbs and it broke it lol 21:54:29 <PublicServer> <Roysvork> something's up with the dummy trains now :/ 21:54:37 <PublicServer> <csuke> i know, its just my fiddling 21:54:46 <PublicServer> <Roysvork> ahhh ok I didn't realise 21:55:20 <PublicServer> <Roysvork> do you think we need some more trains on this bit? 21:55:30 <PublicServer> <csuke> maybe 21:55:36 <PublicServer> <csuke> but dont flood till we fix this logic 21:56:27 *** PeterT has quit IRC 21:59:18 <PublicServer> <csuke> hmm i think i just break it worse each time i play with it 21:59:33 <PublicServer> <csuke> i now got it doing inner, outer, inner, outer! 21:59:41 <PublicServer> <Roysvork> is it doing something badly wrong or is it just the jamming issue you were looking at? 21:59:51 <PublicServer> <csuke> its just me fiddling 22:00:30 <PublicServer> <Chris Booth> finaly my station is working 22:02:17 <PublicServer> <Dade> i still dont understand how these airports are within range of pickup stations 22:02:41 <PublicServer> <Roysvork> the platforms are linked together but far apart 22:02:46 <KenjiE20> @didtantjoin 22:02:49 <KenjiE20> @distantjoin 22:02:49 <Webster> distantjoin: Adding extra station tiles away from the main station by using CTRL+build, see also: http://wiki.openttdcoop.org/DistantJoin 22:02:57 <PublicServer> <Roysvork> a bit like teleporting the passengers to another platform 22:03:16 <De_Ghosty> yup 22:03:18 <De_Ghosty> it 's magic 22:03:34 <PublicServer> <Dade> ohhh 22:03:35 <PublicServer> <Dade> i see now 22:03:57 <PublicServer> <Dade> is that custom to this server? 22:04:04 <PublicServer> <csuke> nope 22:04:15 <PublicServer> <Roysvork> there is a setting that controls how far away they can be 22:04:30 <PublicServer> <Roysvork> and it's set to max at the moment as far as I'm aware 22:09:46 <PublicServer> <Roysvork> wooo that was pretty smooth 22:11:24 <PublicServer> <Roysvork> I've found previously that the double-train not gate style is sometimes not open long enough for all four trains to set off 22:11:35 <PublicServer> <csuke> hmm 22:11:44 <PublicServer> <V453000> impossible 22:11:56 <PublicServer> <Roysvork> it was quite possibly my implementation of it 22:11:58 <PublicServer> <V453000> even a VERY short period should suffice 22:14:30 <PublicServer> <csuke> but yeah, i think it will have to be converted to double-train 22:18:00 <PublicServer> *** tkjacobsen has left the game (leaving) 22:19:58 *** killekulla has quit IRC 22:21:34 <De_Ghosty> !dl win32 22:21:34 <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 22:21:35 *** PeterT has joined #openttdcoop 22:22:18 <PublicServer> <csuke> V, that is one LONG train! 22:22:22 <De_Ghosty> !password 22:22:22 <PublicServer> De_Ghosty: rotors 22:22:23 <PublicServer> <V453000> and? 22:22:37 <PublicServer> <csuke> and nothing, imjust telling u :P 22:22:40 <PublicServer> <V453000> :) 22:22:47 <PublicServer> <V453000> I know 22:22:52 <PublicServer> <Dade> where 22:22:55 <PublicServer> <csuke> how long does it take to load? 22:22:56 <PublicServer> <V453000> but imo it is way better than the many trains 22:22:59 <PublicServer> <V453000> long 22:22:59 <PublicServer> <csuke> Ronfield west 22:23:05 <PublicServer> <V453000> as there are only 2 mines 22:23:13 <PublicServer> *** De_Ghost joined the game 22:23:20 <PublicServer> <V453000> I want to transfer something when more mines are around 22:23:46 <PublicServer> <csuke> wouldn't it be better to start shorter with less used plats and expand when needed? 22:23:51 <PublicServer> <De_Ghost> lol @ plan 22:24:03 <PublicServer> <V453000> doesnt matter 22:24:11 <PublicServer> <V453000> an I suppose we will fund soon 22:24:37 <PublicServer> <csuke> we did spam a LOT at the start 22:24:40 <PublicServer> <csuke> most have died 22:25:05 <PublicServer> <V453000> past = whatever 22:26:23 <PublicServer> <csuke> there's a couple of un-connected indies to the west of tunfingley 22:26:31 <PublicServer> <csuke> i think that's about it 22:27:51 <PublicServer> <De_Ghost> that makes no sense 22:28:03 *** heffer has quit IRC 22:28:03 <PublicServer> <csuke> what doesn't? 22:28:30 <PublicServer> <De_Ghost> nvm 22:28:44 <PublicServer> <csuke> so i think maybe we spam now? 22:28:50 <PublicServer> <De_Ghost> yea ut doesn't make sense to me 22:28:59 <PublicServer> <csuke> what doesn't lol 22:29:00 <PublicServer> <De_Ghost> the train is jsut driving in circles 22:29:06 <PublicServer> <csuke> where? 22:29:12 <PublicServer> <De_Ghost> @ funningley market 22:29:30 <PublicServer> <csuke> its for logic purposes 22:29:59 <PublicServer> <csuke> it stops trains entering the pickup stations if there isn't a full load waiting 22:30:18 <PublicServer> <csuke> watch it for awhile, it should start to make sense 22:30:22 <PublicServer> <V453000> I think he meant the timer 22:30:24 <PublicServer> <csuke> or drive you mad, one of the 2 22:30:31 <PublicServer> <csuke> oh 22:30:35 <PublicServer> <De_Ghost> wouldn't it et better to just check if the picup station is full? 22:30:43 <PublicServer> <csuke> how? 22:31:32 <Progman> help, I'm doing it again... http://img97.imageshack.us/img97/8726/hersmuenstertransport19.png 22:31:58 <V453000> oh my god :D 22:32:03 <PublicServer> <csuke> Progman, what is it? :) 22:32:06 <V453000> savegame? 22:32:23 <Progman> the inefficient detour grid 2.0 22:32:53 <PublicServer> <csuke> De_Ghost: that will check if the platforms are full 22:32:58 <PublicServer> <csuke> not if there is a load waiting 22:33:17 <PublicServer> <De_Ghost> why do ou care? 22:33:25 <PublicServer> <De_Ghost> if there is sapce they might as wll sit on it 22:33:28 <PublicServer> <csuke> the trains do not have load orders, so if there is no goods waiting then it will just loop = bad 22:33:36 <PublicServer> <De_Ghost> o 22:33:39 <PublicServer> <csuke> :) 22:33:51 <PublicServer> <De_Ghost> but the rubber amounr s growing 22:34:07 <PublicServer> <csuke> the only orders are to go to waypoints in and out, and unload at the drop 22:34:14 <PublicServer> <csuke> the rest is self-regulated 22:34:30 <PublicServer> <csuke> not all of the stations are perfect yet 22:34:38 <PublicServer> <csuke> a lot is experimental 22:35:15 <PublicServer> <Roysvork> experimenting is the fun bit : ) 22:35:34 <PublicServer> <V453000> techinica: want advice? 22:36:32 <PublicServer> <V453000> that wasnt what I meant 22:36:47 <PublicServer> <Roysvork> who made new safingly south? 22:37:08 <PublicServer> <V453000> Chris Booth 22:37:57 <PublicServer> <csuke> V453000: i think you made too much waiting space :P 22:38:11 <PublicServer> <V453000> ya 22:38:17 <PublicServer> <V453000> I thought so 22:38:22 <PublicServer> <csuke> it taken all the trains from mine :S 22:38:50 <PublicServer> <Roysvork> oops 22:39:20 <PublicServer> * csuke added some more trains 22:39:39 <PublicServer> <V453000> good, I reduced the waiting spaces anyways 22:41:31 *** Grayson has joined #openttdcoop 22:42:56 <V453000> Progman: could you send me a savegame? I would be quite interested 22:43:31 <PublicServer> *** Grayson joined the game 22:50:35 <Progman> mom 22:52:02 <Progman> there you go ;) 22:52:36 <Kolo> goods planes? water planes? 22:52:39 <V453000> how do I download that? 22:53:09 <Progman> you already did 22:53:30 <V453000> :k then where is it :D 22:53:46 <Progman> I don't know your irc client 22:53:50 <V453000> hydra 22:54:55 <V453000> got the location 22:55:33 <V453000> oh not there :D damn 22:55:38 <Progman> http://www.hydrairc.com/wiki/wakka.php?wakka=ReceivingFiles&v=14j4 22:55:40 <Webster> Title: HydraIRC : Receiving Files (at www.hydrairc.com) 22:56:29 <V453000> oh 22:56:30 <V453000> ok 22:56:32 <V453000> thank you 22:56:35 <V453000> got it finally 22:58:12 <PublicServer> <Techinica> umm... WTF? 22:58:13 <PublicServer> <csuke> what's going on with all the planes? 22:58:31 <PublicServer> <Roysvork> are there any little tricks to get production on an industry to grow? 22:59:28 <PublicServer> <V453000> Roysvork: yes, year 2138 22:59:41 <PublicServer> <V453000> these are served for quite some time 22:59:59 <PublicServer> <Techinica> anyone got an explaination for why there's 40 aircraft in the game now? 23:00:19 <PublicServer> *** Grayson has left the game (leaving) 23:00:20 <PublicServer> <csuke> no idea 23:00:37 <PublicServer> <csuke> i have blocked the town from expanding 23:01:25 <PublicServer> <Techinica> I'm voting send them all to depot... any objections? 23:01:32 <PublicServer> <V453000> why 23:01:39 <PublicServer> <V453000> and why not 23:01:56 <PublicServer> <Roysvork> whats being build at gindhattan valley? 23:01:57 <PublicServer> <Techinica> because nobody offered an explaination as to why all of a sudden there was 40 aircraft... 23:02:03 <PublicServer> <Techinica> so nobody must really want them. 23:02:06 <PublicServer> <csuke> none here, unless anyone wants to let us know why they are there? 23:02:09 <PublicServer> <Dade> transporting goods 23:02:23 <PublicServer> <V453000> I think they do no harm 23:02:26 <PublicServer> <V453000> just gain cash 23:02:32 <PublicServer> <Dade> make almost 30mill 23:02:45 <PublicServer> <Roysvork> I have no opinion either way 23:03:29 <PublicServer> *** Chris Booth has left the game (connection lost) 23:04:15 <PublicServer> <V453000> off to bed ... gnight 23:04:20 <PublicServer> *** V453000 has left the game (leaving) 23:06:55 <PublicServer> <Techinica> V, I did the little demo copy of your station. 23:07:10 <PublicServer> <Techinica> If you read this :P 23:10:15 <V453000> you mean the one near the C drop? 23:10:41 <V453000> !password 23:10:41 <PublicServer> V453000: bugged 23:10:46 <Techinica> yeah, that was me. 23:10:52 <PublicServer> *** V453000 joined the game 23:11:00 <Techinica> I did have a long train like your original there in the first place... 23:11:09 <Techinica> but then I got to thinking about needing a 25 tile long train... 23:11:17 <Techinica> (for a 7 platform station) 23:11:26 <Techinica> so I played with the other dummy idea. 23:11:32 <PublicServer> <V453000> whats the problem 23:11:37 <PublicServer> <Techinica> space. 23:11:52 <PublicServer> <Techinica> its not 'always' you've got space for a 25 tile station + train. 23:11:54 <PublicServer> <Techinica> thats all. 23:12:05 <PublicServer> <Techinica> length wise. 23:12:10 *** Polygon has quit IRC 23:12:13 <PublicServer> <V453000> the whole station if you count ealso the exit, entrance, and the core, is much longer than 25 tiles 23:12:37 *** Polygon has joined #openttdcoop 23:12:39 <PublicServer> <V453000> look at Ronfield West 23:12:50 <PublicServer> <V453000> the dummy train just copies the lenght of the station itself 23:12:56 *** Grayson has quit IRC 23:12:57 <PublicServer> <V453000> maximum space saved 23:13:08 <PublicServer> <Techinica> a 23:13:29 <PublicServer> <Techinica> so how would you go about expanding it? how much longer would it be for like a 10 platform station... 23:13:39 <PublicServer> <Techinica> another 3 tiles? 23:13:53 <PublicServer> <V453000> also possible ... 23:13:57 <PublicServer> <V453000> so far 23:14:07 <PublicServer> <Techinica> the dummy be longer than the expansion size though 23:14:16 <PublicServer> <V453000> 7 bays is a LOT already 23:14:21 <PublicServer> <Techinica> yeah, I know. 23:14:33 <PublicServer> <Techinica> just thinking that on PSG170 you mentioned it was expandable. 23:14:35 <PublicServer> <V453000> and you can expadn this aobut ... 15 more tiles? 23:14:44 <PublicServer> <V453000> of course it is 23:14:50 <PublicServer> <csuke> who's building sinwell city? 23:14:54 <PublicServer> <V453000> but not unlimitedly 23:15:26 <PublicServer> <V453000> if I would expand it (double it) then I would make two dummies 23:15:42 <PublicServer> <V453000> and make them release only when both are ready 23:15:51 <PublicServer> <Techinica> yeah, then you need something like what I've done there. 23:16:02 <PublicServer> <Roysvork> thats me again csuke 23:16:05 <PublicServer> <csuke> ah 23:16:06 <PublicServer> <Techinica> or at Overningville Valley 23:16:08 <PublicServer> <V453000> well ... not much like it 23:16:11 <PublicServer> <V453000> but yes, kind of 23:16:39 <PublicServer> <csuke> Roysvork: i would try copying the one from Overningville Valley 23:16:59 <PublicServer> <csuke> im gonna update mine like that 23:17:44 <PublicServer> <Techinica> must admit though V, I was inspired by your station :) 23:17:47 <PublicServer> <Roysvork> I'll have a go now 23:17:51 <PublicServer> <Techinica> so much I went and copied it ;) 23:17:55 <PublicServer> <V453000> I know ;) 23:18:06 <PublicServer> <V453000> there I would note something as well 23:18:34 <PublicServer> <V453000> the exit could be done better way when low platforms such as 3 23:18:43 <PublicServer> <V453000> but of course if kept completely it is more expandable 23:18:57 <PublicServer> <Techinica> yeah, that was exactly what I was thinking 23:19:04 *** sparrL has joined #openttdcoop 23:19:05 <sparrL> what causes the rail button to un-grey while all four types of rail are still greyed out? 23:20:06 *** slas has joined #openttdcoop 23:20:13 *** Chris_Booth has quit IRC 23:20:57 <PublicServer> <Techinica> lol csuke 23:21:01 <PublicServer> <Techinica> @packer. 23:21:02 *** persil has joined #openttdcoop 23:21:23 <PublicServer> <Techinica> your station there is really turning into a monster :P 23:21:25 <PublicServer> <csuke> it works :) 23:23:24 <PublicServer> *** slas has left the game (connection lost) 23:23:25 <PublicServer> *** slas joined the game 23:23:49 <PublicServer> *** slas joined the game 23:25:04 <PublicServer> <V453000> techinica: 23:25:10 <PublicServer> <V453000> there is a doubling design 23:25:28 <PublicServer> <V453000> just imagine the not gates working and the stations longer 23:25:38 <PublicServer> <Techinica> yep 23:25:53 <PublicServer> <V453000> though I would reposition it on each side of the station 23:25:59 <PublicServer> <V453000> so it would take even less space 23:26:19 <PublicServer> <V453000> but 14 bay station would be just insane 23:26:36 <PublicServer> <Techinica> hmm... 23:26:47 <PublicServer> <Techinica> It'd be hell long :P 23:27:00 <PublicServer> <csuke> who is building planes? 23:27:00 <PublicServer> <V453000> no 23:27:05 <PublicServer> <V453000> the length is kept 23:27:18 <PublicServer> <V453000> I would only double it next to each other 23:27:20 <PublicServer> <Techinica> double the 7 bay design? 23:27:21 <PublicServer> <Techinica> ok 23:27:25 *** ODM has quit IRC 23:27:40 <PublicServer> <V453000> yes, just mirror it 23:27:40 <PublicServer> <Dade> im selling the goods to slarfing 23:27:55 <PublicServer> <csuke> why? 23:27:58 <PublicServer> <Dade> money 23:28:03 <PublicServer> <Techinica> got any other brilliant ideas on how to make them smaller? :P 23:28:06 <PublicServer> <csuke> do we not have enough? 23:28:11 <PublicServer> <Techinica> SRNW stations in general. 23:28:26 <PublicServer> <V453000> in general ... not much 23:28:35 <PublicServer> <Dade> then why keep building planes? 23:28:41 <PublicServer> <Dade> or trains 23:28:46 <PublicServer> <Dade> or anything 23:28:50 <PublicServer> <V453000> the "make them smaller" comes in play when you need to make smaller the B.I.G. stations 23:28:51 <PublicServer> <csuke> the point of the plan is to build trains 23:28:56 <PublicServer> <Techinica> we're not building trains to make money. 23:29:14 <PublicServer> <Techinica> who needs 695 million exactly? 23:29:37 <PublicServer> <Techinica> we're building trains and stations to maximise this networks capability. 23:29:44 <PublicServer> <Techinica> explore designs and fix problems. 23:29:48 <PublicServer> <Techinica> learn :) 23:30:24 <PublicServer> <V453000> which idiot 23:30:25 <PublicServer> <Techinica> ffs/ 23:30:26 <PublicServer> <csuke> omfg 23:30:27 <PublicServer> <Roysvork> ooooooooooooo 23:30:31 <PublicServer> <Roysvork> what the foik was that? 23:30:37 <PublicServer> <V453000> luckily I got autosave 23:30:38 <PublicServer> <Techinica> wow dude, you're awesome. 23:30:40 <csuke> KenjiE20 23:30:46 <csuke> ^Spike^ 23:30:47 <PublicServer> *** slas has left the game (leaving) 23:30:48 <PublicServer> <Dade> what just happened? 23:30:49 <csuke> Ammler 23:30:52 <csuke> hylje 23:30:54 <csuke> Mark 23:30:58 <csuke> Mucht 23:30:58 <^Spike^> what? 23:31:00 <hylje> wat 23:31:03 <csuke> we need a load 23:31:06 <csuke> sorry to spam 23:31:12 <^Spike^> of what 23:31:17 <csuke> autosave 23:31:20 <PublicServer> <V453000> who was that? 23:31:20 <^Spike^> cause 23:31:24 <PublicServer> <Techinica> no idea. 23:31:25 <csuke> we just had a deletion event 23:31:29 <csuke> as in everything 23:31:42 <PublicServer> <Techinica> probably the guy that left. 23:31:52 <PublicServer> <Roysvork> how is that even possible? 23:31:57 <PublicServer> <Techinica> no idea... 23:31:58 <^Spike^> dade 23:32:03 <csuke> if you dont know how i wont tell you lol 23:32:04 <PublicServer> <Techinica> map's been flattened too... 23:32:07 <^Spike^> !players 23:32:08 <PublicServer> ^Spike^: Client 26 (Orange) is Dade, in company 1 (New Safingley Transport) 23:32:08 <PublicServer> ^Spike^: Client 28 (Orange) is Kolo, in company 1 (New Safingley Transport) 23:32:08 <PublicServer> ^Spike^: Client 6 (Orange) is Roysvork, in company 1 (New Safingley Transport) 23:32:09 <PublicServer> ^Spike^: Client 24 (Orange) is csuke, in company 1 (New Safingley Transport) 23:32:09 <PublicServer> ^Spike^: Client 30 (Orange) is Techinica, in company 1 (New Safingley Transport) 23:32:09 <PublicServer> ^Spike^: Client 16 is Sietse, a spectator 23:32:09 <PublicServer> ^Spike^: Client 18 (Orange) is 0sai, in company 1 (New Safingley Transport) 23:32:11 <PublicServer> ^Spike^: Client 49 (Orange) is V453000, in company 1 (New Safingley Transport) 23:32:11 <PublicServer> ^Spike^: Client 46 (Orange) is De_Ghost, in company 1 (New Safingley Transport) 23:32:11 <slas> i didn't touch anything :/ 23:32:12 <^Spike^> Dade why did you do that 23:32:28 <PublicServer> *** Dade has left the game (leaving) 23:32:34 *** Dade has quit IRC 23:32:36 <PublicServer> <Techinica> apologies slas... just looked 'odd' 23:32:43 <PublicServer> *** persil joined the game 23:32:48 <slas> i understand that :) 23:32:49 <^Spike^> autosave of how many mins ago 23:32:57 <csuke> 5 is fine 23:33:01 <PublicServer> <V453000> I got 23:33:04 <^Spike^> what i am doing it the hard way 23:33:04 <PublicServer> <V453000> I think 23:33:09 <^Spike^> log says time of delete 23:33:10 <^Spike^> :) 23:33:15 <PublicServer> <Roysvork> that was severly whack :/ 23:33:23 <^Spike^> !pwd 23:33:27 <^Spike^> !rcon pwd 23:33:27 <csuke> does it tell you who did it? 23:33:27 <PublicServer> csuke: say "<csuke> does it tell you who did it?" 23:33:27 <PublicServer> csuke: /home/openttd/svn-public/autopilot/save/ 23:33:36 <^Spike^> !rcon cd autosave 23:33:39 <^Spike^> !rcon ls 23:33:39 <PublicServer> ^Spike^: 0) .. (Parent directory) 23:33:39 <PublicServer> ^Spike^: 1) autosave225.sav 23:33:39 <PublicServer> ^Spike^: 2) autosave224.sav 23:33:39 <PublicServer> ^Spike^: 3) autosave223.sav 23:33:39 <PublicServer> ^Spike^: 4) autosave222.sav 23:33:41 <PublicServer> ^Spike^: 5) autosave221.sav 23:33:41 <PublicServer> ^Spike^: 6) autosave220.sav 23:33:43 <PublicServer> ^Spike^: 7) autosave219.sav 23:33:43 <PublicServer> ^Spike^: 8) autosave218.sav 23:33:45 <PublicServer> ^Spike^: 9) autosave217.sav 23:33:45 <PublicServer> ^Spike^: you have 248 more messages 23:33:47 <PublicServer> <Techinica> cost 83mil to do that :P 23:33:49 <^Spike^> !rcon load autosave222 23:33:50 <PublicServer> ^Spike^: autosave222: No such file or directory. 23:33:54 <^Spike^> !rcon load autosave222.sav 23:33:59 <^Spike^> should be ok now 23:34:11 <PublicServer> *** Game paused (not enough players) 23:34:13 <Techinica> !password 23:34:13 <PublicServer> Techinica: feeler 23:34:18 <V453000> good 23:34:24 <PublicServer> *** Techinica joined the game 23:34:27 <PublicServer> <Techinica> thats good :) 23:34:32 <PublicServer> *** Kolo joined the game 23:34:37 <PublicServer> *** V453000 joined the game 23:34:44 <PublicServer> *** persil joined the game 23:34:59 <PublicServer> *** csuke joined the game 23:35:14 <PublicServer> *** Roysvork joined the game 23:36:03 <^Spike^> !save 23:36:04 <PublicServer> Saving game... 23:36:05 <^Spike^> :) 23:36:05 <PublicServer> Game saved 23:36:10 <PublicServer> <csuke> :) 23:36:24 <^Spike^> next time hitting the panic button also works.. ;) 23:36:39 <PublicServer> *** Dade has left the game (connection lost) 23:36:53 <PublicServer> <csuke> lol, cheers Spike :) 23:37:01 <KenjiE20> also Webster has an @alert for people on websters #openttdcoop,op list 23:37:18 <PublicServer> <csuke> ah, good to know :) 23:37:21 *** viper has joined #openttdcoop 23:37:50 <^Spike^> KenjiE20 can you maybe handle ban or i don't know what 23:37:56 <^Spike^> hi viper/dade... 23:38:23 <^Spike^> shows up as same ip on whowas... 23:39:07 <viper> !password 23:39:08 <PublicServer> viper: feeler 23:39:17 <PublicServer> *** Viper joined the game 23:42:39 <Techinica> looks like a different IP, same provider though... 23:42:55 <KenjiE20> ^ this, however dynamic IPs make this annoying 23:43:05 <KenjiE20> IDENT changed too 23:43:07 <PublicServer> <Techinica> yeah 23:43:21 <Techinica> it'd be a shame to have to ban an entire isp... 23:43:52 <^Spike^> KenjiE20 how ever he did come on with that IP 1 hour ago 23:43:56 <^Spike^> (00:35:35) —› Dade was "Ryan" (~Dade@88.64-150-151-net.sccoast.net) 23:43:56 <^Spike^> (00:35:35) —› Dade used osmotic.oftc.net (Sat Jan 9 23:35:24 2010) 23:43:56 <^Spike^> (00:35:35) (( /whowas start )) 23:44:25 <KenjiE20> hm 23:44:33 <^Spike^> power of whowas? :) 23:45:33 <PublicServer> *** V453000 has left the game (leaving) 23:47:00 <PublicServer> *** Kolo has left the game (leaving) 23:47:15 <KenjiE20> hmmm, same IP different name 23:47:49 <KenjiE20> I think I'm going to go with same person however 23:47:58 *** Kolo has quit IRC 23:48:02 <csuke> can whowas show us his previous channel list? 23:48:07 <^Spike^> nop 23:48:16 <KenjiE20> nicks/hostmasks and names 23:48:26 <^Spike^> just his nick/realname/ip and connect or disconnect time 23:48:29 <KenjiE20> and servers connected to 23:48:30 <csuke> we can ask the admins of debian.de if he was there as dade? 23:49:15 <PublicServer> *** persil has left the game (leaving) 23:49:42 <csuke> hmm, no admins there lol 23:50:19 <^Spike^> :) 23:51:34 <csuke> alright im gonna go to bed for the night 23:51:48 <csuke> i just hope the game is still here in the morning :) 23:52:20 <PublicServer> <Roysvork> safe dude, night 23:52:33 <PublicServer> *** csuke has left the game (leaving) 23:52:34 *** persil has quit IRC 23:52:34 <KenjiE20> !rcon save psg172nightly 23:52:35 <PublicServer> KenjiE20: Saving map... 23:52:35 <PublicServer> KenjiE20: Map sucessfully saved to psg172nightly.sav 23:52:39 <KenjiE20> it will be now 23:52:41 <KenjiE20> :) 23:52:43 <csuke> hehe 23:52:49 <csuke> night 23:52:52 *** csuke has quit IRC 23:53:47 <PublicServer> <Techinica> Is Finburg jammed again? 23:54:29 <PublicServer> <Techinica> that NOT gate keeps jamming 23:55:14 <V453000> cya im off 23:55:16 *** V453000 has quit IRC 23:55:26 <PublicServer> <Techinica> I'm going too :) 23:55:29 <PublicServer> <Techinica> later ;) 23:55:52 <PublicServer> *** Viper has joined company #1 23:56:55 <PublicServer> *** Techinica has left the game (leaving) 23:57:45 <Techinica> later 23:57:47 *** Techinica has quit IRC 23:58:05 <roysvork> !panic 23:58:08 <roysvork> lol 23:58:26 <roysvork> ^Spike^? 23:58:50 <KenjiE20> 7mil kaboom? 23:58:55 <roysvork> yups 23:59:01 <roysvork> baddaboom 23:59:19 <KenjiE20> what did you kill? 23:59:46 <roysvork> I was just making a bridge