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Log for #openttdcoop on 9th January 2010:
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01:53:01  <De_Ghosty> http://www.ted.com/talks/lang/eng/beau_lotto_optical_illusions_show_how_we_see.html
01:53:03  <Webster> Title: Beau Lotto: Optical illusions show how we see | Video on TED.com (at www.ted.com)
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02:02:23  <sam_ch> !password
02:02:23  <PublicServer> sam_ch: glower
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02:57:11  <Hyppy> !password
02:57:11  <PublicServer> Hyppy: sagger
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03:00:16  <Hyppy> anyone alive?
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08:53:44  <bimbo> !password
08:53:44  <PublicServer> bimbo: jumble
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09:10:19  <kratt> !dl win32
09:10:19  <PublicServer> kratt: http://binaries.openttd.org/nightlies/trunk/r18669/openttd-trunk-r18669-windows-win32.zip
09:12:54  <kratt> !password
09:12:54  <PublicServer> kratt: treads
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09:13:03  <Webster> Player, please change your in game nick
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10:22:31  <V453000> !password
10:22:31  <PublicServer> V453000: enamel
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11:12:05  <tkjacobsen> !password
11:12:06  <PublicServer> tkjacobsen: jading
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11:50:36  <Techinica> !password
11:50:36  <PublicServer> Techinica: canter
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12:12:25  <jondisti> !password
12:12:25  <PublicServer> jondisti: choirs
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13:01:43  <Techinica> !password
13:01:43  <PublicServer> Techinica: goners
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13:07:25  <roysvork> !password
13:07:25  <PublicServer> roysvork: goners
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13:08:15  <PublicServer> <Roysvork> alright chaps
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13:47:41  <csuke> !password
13:47:41  <PublicServer> csuke: cloudy
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14:15:14  <PublicServer> <Techinica> csuke: reckon you can remove a couple of signals on your entry there
14:15:28  <PublicServer> <Techinica> you really dont need like 10 trains queing for that station
14:15:43  <PublicServer> <csuke> hmm
14:15:57  <PublicServer> <Techinica> right now you've got 8, 9
14:16:00  <PublicServer> <Techinica> 10.
14:16:41  <PublicServer> <csuke> the traffic flow is unvene
14:16:44  <PublicServer> <csuke> uneven*
14:16:55  <PublicServer> <csuke> when we get more stations it should work better with less waiting area
14:17:10  <PublicServer> <csuke> but if i dont have enough then the rating drops so quickly
14:17:35  <PublicServer> <Techinica> yeah, that makes sense..
14:17:55  <PublicServer> <csuke> i moved a couple, so 2 less waiting spots
14:18:02  <PublicServer> <Techinica> just noticed my station further down has like 1200 tonnes waiting now :P
14:18:11  <PublicServer> <Techinica> guess we need more trains.
14:18:14  <PublicServer> <csuke> hmm
14:18:17  <PublicServer> <csuke> not sure
14:18:29  <PublicServer> <csuke> you looking at rundinghead>
14:18:30  <PublicServer> <csuke> ?
14:18:33  <PublicServer> <Techinica> yeah
14:18:54  <PublicServer> <csuke> we've got a very fine line between not enough and too many though
14:19:08  <PublicServer> <csuke> at the moment our outgoings are over 1/3rd of our income
14:20:04  <PublicServer> <Techinica> I'll remove a couple of signals at overningville, being that its the first on the line, shouldn't be a problem getting trains in there...
14:20:10  <PublicServer> <Techinica> so I shouldn't need to queue trains.
14:20:23  <PublicServer> <Techinica> that'll get a couple more on the line atleast
14:20:24  <PublicServer> <csuke> i did add a 2nd mine to overningville
14:20:46  <PublicServer> <Techinica> I'll see how it goes like that.
14:21:23  <PublicServer> <csuke> ok
14:23:29  <PublicServer> <Roysvork> arr darn, when I left a couple of days ago there was a nice group of three rubber plantations that I was gonna hook up
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14:23:32  <PublicServer> <Roysvork> Now there's only one :<
14:23:38  <PublicServer> <csuke> lol
14:23:53  <PublicServer> <jondisti> 1 is enough :P
14:24:22  <Osai> !password
14:24:22  <PublicServer> Osai: dramas
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14:25:02  <PublicServer> <0sai> hi all
14:25:07  <PublicServer> <Techinica> hey
14:25:14  <PublicServer> <csuke> hola
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14:27:28  <PublicServer> <jondisti> hmh, waiting cargo @ fonningley market valley isn't going down :(
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14:28:04  <PublicServer> <csuke> yeah, there arent enough regular trains
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14:34:05  <PublicServer> <0sai> anyone knows who built New Safingley South??
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14:34:25  <PublicServer> <csuke> Chris Booth
14:34:50  <PublicServer> <0sai> I wonder how that overflow works oO
14:34:59  <PublicServer> <0sai> because there are reversed signals
14:35:10  <PublicServer> <0sai> trains can never use the overflow at all
14:35:24  <PublicServer> <csuke> lol
14:35:36  <PublicServer> <jondisti> maybe it's disabled on purpose for now...
14:35:41  <PublicServer> <0sai> probably
14:35:53  <PublicServer> <0sai> because the logic is not working either
14:36:10  <PublicServer> <0sai> between a pbs and a block signal
14:37:27  <PublicServer> <jondisti> hmm, is that supposed to "open" overflow tracks if there is train waiting in front of PBS?
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14:45:02  <PublicServer> <Roysvork> aye just noticed that
14:45:05  <PublicServer> <jondisti> :)
14:45:29  <PublicServer> <jondisti> :D
14:45:31  <PublicServer> <Roysvork> arrr stupid station building thing
14:46:40  <PublicServer> <jondisti> just put 1 tile space between platforms
14:53:17  <PublicServer> <Techinica> it'd be nice to have a station tile that mimics blocked track when there's a load waiting...
14:53:34  <PublicServer> <Roysvork> yeah that would make life a lot easier
14:55:50  <PublicServer> <jondisti> your connecting that to fruit01, aren't you Roysvork?
14:56:03  <PublicServer> <Roysvork> yeah I'm giving it a go
14:56:14  <PublicServer> <Roysvork> I still have some things to work out
14:57:10  <PublicServer> <jondisti> so i make overflow track for it
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14:58:19  <PublicServer> <Roysvork> coolos :)
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15:09:42  <PublicServer> <Techinica> I'm sending a few of the overflow trains on the Rubber 03 network to depot.
15:09:46  <PublicServer> <Techinica> There's too many.
15:13:16  <PublicServer> <csuke> how many did you depot?
15:13:40  <PublicServer> <Techinica> bout 6 or 7
15:13:41  <PublicServer> <csuke> oh wait, nvm, you said rubber
15:13:45  <PublicServer> <Techinica> rubber 03
15:13:52  <PublicServer> <csuke> i thought u did copper lol
15:13:55  <PublicServer> <Techinica> still need to depot more it looks like.
15:13:59  <PublicServer> <Techinica> nah
15:14:12  <PublicServer> <jondisti> something wrong with finnington mines?
15:14:36  <PublicServer> <Techinica> looks like it.
15:14:41  <PublicServer> <csuke> something broke slarfingway
15:14:41  <PublicServer> <jondisti> yeah :P
15:15:58  <PublicServer> <csuke> fixed frinnington
15:16:05  <PublicServer> <Techinica> that was me letting trains in :P
15:16:26  <PublicServer> <Techinica> better now though :)
15:16:40  <PublicServer> <csuke> i had moved it to try and expand and got a couple of signals wrong
15:16:41  <PublicServer> <Techinica> I think we can delete all those signs I made
15:16:50  <PublicServer> <csuke> and now i can expand it due to size lol
15:16:54  <PublicServer> <Techinica> those problems are all solved now
15:17:20  <PublicServer> <Techinica> I was gonna steal V's idea from 170?
15:17:49  <PublicServer> <Techinica> He had a nice looking 7 platform station there
15:18:03  <PublicServer> <Techinica> though here, the dummy train would need to be 35 tiles long lol
15:18:28  <PublicServer> <csuke> lol
15:19:19  <PublicServer> <Techinica> who put so many trains on Rubber 03 anyway
15:19:20  <PublicServer> <jondisti> Roysvork: too many slow curves
15:19:33  <PublicServer> <Roysvork> arrrr
15:19:46  <PublicServer> <Roysvork> getting quite low on space up there now
15:20:16  <PublicServer> <jondisti> try making exit loop east of finburg
15:23:17  <PublicServer> <Techinica> There's something strange going on at Fonningley Market Valley..
15:23:31  <PublicServer> <Techinica> That station just keeps getting more goods waiting...
15:23:41  <PublicServer> <Techinica> And its certainly not because there's not been enough trains.
15:23:50  <PublicServer> <Techinica> because there's been way too many on that network.
15:24:06  <PublicServer> <jondisti> not enough waiting space
15:24:16  <PublicServer> <Techinica> could be.
15:24:25  <PublicServer> <jondisti> just 1 feeder went by without any train entering pickup
15:24:37  <PublicServer> <Techinica> yeah, just as I said...
15:24:53  <PublicServer> <Techinica> which means its a waiting space problem.
15:25:03  <PublicServer> <Techinica> because there's flocks of trains on the overflow
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15:31:59  <PublicServer> <Roysvork> I's watching with interest lol
15:32:13  <PublicServer> <jondisti> not too much space :D
15:32:21  <PublicServer> <Roysvork> yeah it's interesting to see your approach
15:32:35  <PublicServer> <Roysvork> I probably would have put a tunnel under that hill
15:33:56  <PublicServer> <Techinica> I've super-sized the waiting area at Fonningly... see how that goes for a while.
15:37:32  <PublicServer> <Roysvork> why the pbs signal before the bridge?
15:38:00  <PublicServer> <jondisti> cant put a block signal before left bridge
15:40:01  <PublicServer> <jondisti> desync!
15:41:21  <PublicServer> <jondisti> i think you can start putting trains there... exit will soon be ready :P
15:41:50  <PublicServer> <Roysvork> wooo
15:42:13  <PublicServer> <Roysvork> I best test the station to see if it works as well
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15:45:13  <PublicServer> <Roysvork> so if we want to add some trains then we do it down at the regulator?
15:45:37  <PublicServer> <jondisti> i think maybe add the dummies first
15:45:57  <PublicServer> <Roysvork> I got them ready to go
15:46:00  <PublicServer> <csuke> Techinica, i have re-added some of the signals we removed
15:46:08  <PublicServer> <csuke> output of the station has forced it
15:46:28  <PublicServer> <jondisti> u sure you've got everything connected in your NOT thingie?=
15:46:36  <PublicServer> <Techinica> at Frinnington?
15:46:52  <PublicServer> <Techinica> jees, 585/month
15:46:59  <PublicServer> <Roysvork> I was just gonna start with the middle two
15:47:00  <PublicServer> <Techinica> ouch
15:47:04  <PublicServer> <jondisti> oh
15:47:14  <PublicServer> <Roysvork> you think I should just put all four out?
15:47:21  <PublicServer> <csuke> plus the other 3 mines
15:47:24  <PublicServer> <Techinica> yeah
15:47:29  <PublicServer> <jondisti> Roysvork: sure
15:47:37  <PublicServer> <csuke> 2k+ / month
15:47:48  <PublicServer> <jondisti> they're needed anyway at some point
15:48:01  <PublicServer> <Techinica> so long as they're not sitting there for ages like they were before its fine.
15:48:09  <PublicServer> <Techinica> we can just add a few more trains in instead
15:48:22  <PublicServer> <csuke> nah, there's space for 1 per plat + 3 other
15:48:37  <PublicServer> <csuke> now 6 plat
15:48:44  <PublicServer> <Techinica> so... where's your next platform going? lol
15:48:49  <PublicServer> <csuke> not sure
15:48:54  <PublicServer> <csuke> has to be south
15:49:03  <PublicServer> <csuke> station is too expanded to go north
15:49:12  <PublicServer> <Techinica> or a roro based rebuild.
15:49:21  <PublicServer> <csuke> meh, i like this style
15:49:30  <PublicServer> <Techinica> yeah, its nice :)
15:49:41  <PublicServer> <Techinica> I was just saying roro for space.
15:49:50  <PublicServer> <csuke> :)
15:50:02  <PublicServer> <jondisti> Roysvork: i think with that much space between dummy loading and unloading is making the loading trains hit the station before dummies
15:50:32  <PublicServer> <Roysvork> yeah I did wonder about that
15:50:52  <PublicServer> <Roysvork> I can push the signals out
15:50:54  <PublicServer> <Roysvork> on the incoming lines
15:51:07  <PublicServer> <jondisti> yeah..
15:51:19  <PublicServer> <jondisti> should actually be 8 tiles :P
15:51:26  <PublicServer> <jondisti> and dummies have 3x locos also
15:51:59  <PublicServer> <Roysvork> gotcha, easily rectified
15:52:39  <PublicServer> <Techinica> is it Finburg you guys are working on?
15:52:55  <PublicServer> <Techinica> those dummies need to be refitted.
15:53:08  <PublicServer> <Techinica> maybe not...
15:53:11  <PublicServer> <Techinica> forget I said that.
15:53:14  <PublicServer> <Roysvork> yeah it is...
15:53:15  <PublicServer> <csuke> lol
15:53:17  <PublicServer> <Roysvork> ok : )
15:53:33  <PublicServer> <Techinica> I was in rubber mode...
15:53:41  <PublicServer> <Techinica> thinking... 'those shouldn't be green'
15:53:54  <PublicServer> <jondisti> :D
15:54:03  <PublicServer> <Roysvork> When I first started making this station I thought they were rubber trees lol
15:54:48  <PublicServer> <jondisti> that merge thingie made that part of SL pretty messy :P
15:55:00  <PublicServer> <jondisti> (station merging SL)
15:55:13  <PublicServer> <Roysvork> yeah... but at least it's already near an eyesore :)
15:58:21  <PublicServer> <Roysvork> ta again : )
15:58:35  <PublicServer> <jondisti> but i made slow curve there so i remove it
15:58:58  <PublicServer> <Roysvork> darn
15:59:02  <PublicServer> <jondisti> maybe that will do for starters
15:59:11  <PublicServer> <Roysvork> yeah we'll see how it goes I guess
15:59:19  <PublicServer> <jondisti> oooor not
15:59:34  <PublicServer> <jondisti> hmh
15:59:35  <PublicServer> <Roysvork> hmmm?
16:00:00  <PublicServer> <Roysvork> ahhh lol
16:01:32  <PublicServer> <Roysvork> time to chuck some trains at it then?
16:01:40  <PublicServer> <jondisti> i guess so
16:01:41  <PublicServer> <Roysvork> dummies almost all full
16:01:54  <PublicServer> <jondisti> butt
16:01:55  <PublicServer> <csuke> guys working at Finburg: remember to build the drop industry when you start running trains :)
16:02:06  <PublicServer> <Roysvork> good call : )
16:02:18  <PublicServer> <jondisti> and waypoints for SNRW
16:02:21  <PublicServer> <jondisti> SRNW*
16:03:18  <PublicServer> <jondisti> i made 1 already
16:03:56  <PublicServer> <Roysvork> a wp?
16:04:09  <PublicServer> <jondisti> it's a station everywhere else
16:05:04  <PublicServer> <jondisti> just put 'via' order
16:05:31  <PublicServer> <jondisti> i was just thinking if the waypoint should be before or after injection?
16:05:36  <PublicServer> <jondisti> aka overflow
16:05:43  <KenjiE20> !info
16:05:44  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'New Safingley Transport'  Year Founded: 1960  Money: 372247009  Loan: 0  Value: 379834133  (T:217, R:9, P:13, S:0) unprotected
16:06:08  <PublicServer> <Roysvork> No idea here, still getting to grips with the whole thing anyway
16:06:09  <sietse> !password
16:06:09  <PublicServer> sietse: kissed
16:06:15  <PublicServer> <csuke> it doesn't much matter
16:06:16  <PublicServer> *** Sietse joined the game
16:06:42  <PublicServer> <csuke> anywhere on the SL, closer the mainline = better
16:06:49  <PublicServer> <Roysvork> ahh my trains are one car too short
16:06:53  <PublicServer> <csuke> lol
16:07:12  <PublicServer> <jondisti> did it work like it should?
16:07:46  <PublicServer> <Roysvork> yeah except when the trains turned around they were half a tile from the station edge so they stopped at that side again
16:08:01  <PublicServer> <jondisti> oh
16:09:28  <PublicServer> <Roysvork> ahhh stupid trains, what are they doing
16:09:53  <PublicServer> <jondisti> now it should go right
16:10:24  <PublicServer> <jondisti> or not
16:10:33  <PublicServer> <Roysvork> one train did lol
16:10:38  <PublicServer> <Roysvork> which is odd
16:10:39  <PublicServer> <jondisti> there should be waypoint between stations when using 2
16:11:03  <PublicServer> <csuke> ?
16:11:12  <PublicServer> <csuke> nvm
16:11:51  <PublicServer> <jondisti> but not gonna fit there without moving not gate
16:11:58  <PublicServer> <csuke> why not?
16:12:04  <PublicServer> <Roysvork> hmmmm... that one train is doing it right though
16:12:13  <PublicServer> <jondisti> no it isn't
16:12:15  <PublicServer> <Roysvork> albeit on the wrong side
16:12:16  <PublicServer> <Techinica> cant you move the station one tile...
16:12:17  <PublicServer> <csuke> just move the north platforms north 1 tile
16:12:31  <PublicServer> <jondisti> well that's true also :D
16:12:32  <PublicServer> <Roysvork> yeah I'll move the north part
16:14:21  <PublicServer> <jondisti> why 2?
16:14:27  <PublicServer> <csuke> coz u need 2
16:14:28  <PublicServer> <csuke> lol
16:14:34  <PublicServer> <csuke> they have to swap each time
16:14:51  <PublicServer> <Roysvork> oooo wait hang on
16:14:56  <PublicServer> <Roysvork> how did they get through
16:15:26  <PublicServer> <Roysvork> ahh it's all good
16:15:41  <PublicServer> <csuke> hmm?
16:16:38  <PublicServer> <jondisti> wohoo
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16:16:51  <PublicServer> <Roysvork> woowahhhweewaaah!
16:16:55  <PublicServer> <csuke> wait
16:17:02  <PublicServer> <csuke> they are double tripping
16:17:11  <PublicServer> <jondisti> ?
16:17:16  <PublicServer> <csuke> the NOT trips on the way in and the way out
16:17:30  <PublicServer> <Roysvork> ahhh that sucks
16:17:47  <PublicServer> <Roysvork> hmmmmmm
16:17:57  <PublicServer> <jondisti> does it matter since they all come in @ same time?
16:18:10  <PublicServer> <csuke> not sure
16:18:13  <PublicServer> <Roysvork> and there will be trains blocking in the station anyway
16:18:25  <PublicServer> <csuke> you may have to remove the signals at A
16:18:40  <PublicServer> <csuke> to prevent second entry
16:18:52  <PublicServer> <jondisti> oh you mean that
16:18:53  <PublicServer> <csuke> but only testing will tell
16:19:01  <PublicServer> <Techinica> probably will have to.
16:19:43  *** Chris_Booth has joined #openttdcoop
16:19:47  *** Progman has quit IRC
16:20:09  <PublicServer> <jondisti> is someone already adding trains?
16:20:30  <PublicServer> <Roysvork> not me just yet, I was thinknig about something
16:20:37  <PublicServer> <jondisti> i will then
16:21:03  <PublicServer> <Roysvork> ta
16:21:10  <PublicServer> <csuke> is the drop indy built?
16:21:24  <PublicServer> <jondisti> nooot
16:21:36  <PublicServer> <Roysvork> tis now
16:21:43  <PublicServer> <Roysvork> although it went in a funny place
16:21:54  <PublicServer> <Roysvork> not the end of the world
16:22:13  <PublicServer> <Roysvork> oh dear, although I am a massive spoon
16:22:35  <PublicServer> <Roysvork> actually never mind then :)
16:22:37  <PublicServer> <csuke> no-one will ever know :)
16:27:03  <PublicServer> <Roysvork> yeah so it's already been a bit of a problem then that double trip
16:27:26  <PublicServer> <csuke> i think the stations need to go north
16:27:33  <PublicServer> <csuke> so shorter entry longer exit
16:27:57  <PublicServer> <csuke> should be straightforward
16:28:18  <PublicServer> <Roysvork> I
16:28:34  <PublicServer> <Roysvork> then the dummies won't be at their destination though
16:28:39  <PublicServer> <csuke> ?
16:28:44  <PublicServer> <csuke> we just walk it
16:28:53  <PublicServer> <csuke> lemme show
16:28:55  <PublicServer> <jondisti> no
16:29:00  <PublicServer> <csuke> ?
16:29:01  <PublicServer> <Roysvork> nah, I mean the dummies take time to travel over the bridge
16:29:05  <PublicServer> <jondisti> loading trains will be on plats before dummies
16:29:12  <PublicServer> <jondisti> and therefore not getting any cargo
16:29:15  <PublicServer> <csuke> hmm
16:29:28  <PublicServer> <csuke> then we need to lengthen the exit a different wayu
16:29:37  <PublicServer> <csuke> or reduce the gap between dummy stations
16:29:40  <PublicServer> <jondisti> or do something about that NOT
16:29:49  <PublicServer> <Roysvork> we could put the NOT out to one side
16:30:00  <PublicServer> <csuke> the other NOT's on the map do the same
16:30:00  <PublicServer> <Roysvork> I only put it under there for neatness
16:30:07  <PublicServer> <csuke> we had to lengthen the exits
16:31:02  <PublicServer> <jondisti> i know it could be solved with logic thingies but just don't know how :P
16:31:24  <PublicServer> <Roysvork> you could take an input from the north side of the bridges somehow
16:31:42  <PublicServer> <Roysvork> and only trip if there aren't trains in that block
16:31:48  <PublicServer> <jondisti> that's what i meant!
16:32:25  <PublicServer> <Roysvork> I'll have to do some more experimenting
16:32:46  <PublicServer> <Roysvork> brb though, time for a cuppa
16:45:01  <PublicServer> <Roysvork> hmmm it is a tricky one
16:45:36  <PublicServer> <jondisti> should know more about logic
16:48:40  *** Dred_furst has joined #openttdcoop
16:51:46  <PublicServer> *** Sepp joined the game
16:55:54  <Chris_Booth> !password
16:55:54  <PublicServer> Chris_Booth: curved
16:56:19  <PublicServer> *** Chris Booth joined the game
16:57:14  <PublicServer> <jondisti> another NOT gate would maybe solve the thing
16:57:22  <PublicServer> <Chris Booth> what thing?
16:57:29  <PublicServer> <jondisti> finburg south
16:57:37  <PublicServer> <csuke> hi Chris
16:57:48  <PublicServer> <Roysvork> I was experimenting with trying to add a very small dual section, but it's hard to fit in and still keep it compact
16:59:13  <PublicServer> *** Techinica has left the game (connection lost)
16:59:17  <PublicServer> <Chris Booth> you need a counter to keep the entrances open
16:59:30  <PublicServer> <Chris Booth> so that it counts to 4
16:59:35  <PublicServer> <Chris Booth> then closes them again
17:00:04  <PublicServer> <Roysvork> interesting
17:00:07  <PublicServer> *** Sepp has left the game (leaving)
17:00:48  <PublicServer> <Chris Booth> i need to make a counter at  slarfingway on sea halt aswell
17:01:42  <PublicServer> <Chris Booth> who keep making trains ignor reds?
17:01:58  <PublicServer> <csuke> ?
17:02:11  <PublicServer> Server has exited
17:02:12  *** PublicServer has quit IRC
17:02:16  <csuke> !password
17:02:18  <Chris_Booth> hhhm
17:02:20  <csuke> thats odd
17:02:24  <Chris_Booth> no server has gone
17:02:28  <Chris_Booth> no it isnt
17:02:36  <Chris_Booth> train were ignoring signals
17:03:01  <csuke> buggy?
17:03:02  <Chris_Booth> that trains had a mind of there own
17:03:09  <Chris_Booth> yeah
17:03:42  <csuke> how long till it comes back up normally?
17:03:52  <Chris_Booth> when an admin resets it
17:03:56  <Chris_Booth> so just call for one
17:04:10  <KenjiE20> Seg Fault
17:04:22  <Chris_Booth> seg fault?
17:04:30  <KenjiE20> yes
17:04:40  <csuke> whats a Seg Fault?
17:04:44  <Chris_Booth> strange error
17:04:47  <KenjiE20> bad
17:04:55  <Chris_Booth> segment fault
17:05:04  <KenjiE20> segmentation*
17:05:08  <Chris_Booth> game went tits up
17:05:28  <KenjiE20> I figure I'll update, if it crashes again, it's bug report-able
17:05:42  <KenjiE20> (if I can get on)
17:05:45  <Chris_Booth> why not just update now?
17:05:53  <csuke> i caused the crash! :D
17:06:02  <csuke> (not deliberately)
17:06:07  <Chris_Booth> how?
17:06:07  <roysvork> hmmmm
17:06:07  <roysvork> !password
17:06:09  <roysvork> lol, how?
17:06:10  <csuke> mass removing waypoints
17:06:22  <Chris_Booth> not sure if thats it csuke
17:06:31  <Chris_Booth> train were ignor siganls from not gates
17:06:48  <KenjiE20> (_Z25DeallocateSpecFromStationP11BaseStationh+0xf4)
17:06:53  <csuke> nah it is
17:07:01  <csuke> i just reproduced it in the autosave
17:07:22  <KenjiE20> (_Z25RemoveFromRailBaseStationI8WaypointE11[...]
17:07:29  *** lomba has joined #openttdcoop
17:07:36  <Chris_Booth> well dont remove them if trains use them
17:07:40  <Chris_Booth> that is stupid
17:07:43  <KenjiE20> seems to suggest csuke found it
17:07:46  <csuke> i wasn't
17:07:52  <KenjiE20> csuke: try with latest nightly for me?
17:07:57  <csuke> i was changing at test area
17:08:02  <csuke> will do, hang on
17:08:06  *** Mucht has joined #openttdcoop
17:08:06  *** ChanServ sets mode: +o Mucht
17:08:13  <Techinica> !password
17:08:22  <Techinica> oh, nvm.
17:09:00  <csuke> it's newgrf related, i think
17:09:46  <Chris_Booth> dope of the day goes to Techinica
17:10:00  <KenjiE20> try trunk, if it's still repoducable, bug report it
17:10:24  <KenjiE20> (if you can compile)
17:11:28  *** pugi has quit IRC
17:12:03  <csuke> latest nightly has fixed
17:12:38  <KenjiE20> cool
17:13:06  <csuke> it was weird though
17:13:24  <csuke> it only crashed when i removed more than 1 waypoint that was using a newgrf
17:37:49  *** lomba has quit IRC
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17:43:09  <LittleBoyRick> !password
17:43:24  <csuke> server is down
17:43:31  <LittleBoyRick> D:
17:43:36  <csuke> waiting for an admin to update andrestart
17:43:46  <LittleBoyRick> I wanted to see how the last game worked out :(
17:44:37  <csuke> im sending u the latest auto so u can see
17:44:42  <LittleBoyRick> Thanks :D
17:45:00  <csuke> (i think it the last auto lol
17:45:56  <LittleBoyRick> It is weird. but i enjoy watching the games. Building however i dont think i would be any good. :(
17:47:28  <csuke> why not?
17:47:49  <csuke> almost all i do is copy paste and tweak
17:47:59  <csuke> plus a lot of interfering
17:50:49  <LittleBoyRick> Want to see a game i am working on? I want to have someones elses opinion on it.
17:50:56  <csuke> sure
17:51:18  <csuke> re-send it
17:51:32  <csuke> hmm
17:51:37  <csuke> what file extension?
17:51:56  <LittleBoyRick> there is a , in there somehow. :S
17:52:01  <LittleBoyRick> Ill change it quick.
17:52:32  <LittleBoyRick> Should be a .sav file.
17:52:44  <csuke> hrm
17:52:58  <csuke> that got slightly further
17:53:07  <csuke> maybe my firewall blocks it
17:53:16  <csuke> pm on tt-forums?
17:53:21  <LittleBoyRick> sure.
17:54:43  <LittleBoyRick> forgot i didnt have a account yet :P
17:55:44  <LittleBoyRick> Same username on tt-forum?
17:57:05  <csuke> yea
17:57:12  <LittleBoyRick> just send it.
17:57:23  <LittleBoyRick> Should be in your inbox now.
17:58:12  <LittleBoyRick> I am almost sure you will either laugh or be shocked :P
17:59:04  <csuke> big hub
17:59:13  <LittleBoyRick> yep.
17:59:15  <csuke> lots of short curves
17:59:30  <LittleBoyRick> eh.. yea.
17:59:47  <csuke> it's not a good idea to make your sidelines loop
17:59:52  *** PeterT has joined #openttdcoop
18:00:14  <csuke> but otherwise good
18:00:20  <LittleBoyRick> yay :D
18:00:38  <LittleBoyRick> I am thinking about rebuilding that big hub.
18:01:52  <LittleBoyRick> that hub was based on this http://wiki.openttdcoop.org/File:Junctionary_MSG4_Hub17.png
18:02:06  *** sparr has joined #openttdcoop
18:02:07  <LittleBoyRick> And somehow i went a little overboard on the adding stuff.
18:02:23  <csuke> ah
18:02:49  <LittleBoyRick> I just know that if i add more trains it will jam up.
18:03:33  *** PublicServer has joined #openttdcoop
18:03:33  <PublicServer> Autopilot engaged
18:03:33  <PublicServer> Loading default savegame
18:03:33  *** ChanServ sets mode: +v PublicServer
18:03:33  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18758) | STAGE: building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
18:03:44  <KenjiE20> !info
18:03:47  <PublicServer> KenjiE20: server_pw endure
18:03:47  <PublicServer> KenjiE20: alias ap_cmd "%+ ; echo donecapture"
18:03:47  <PublicServer> KenjiE20: debug_level "0"
18:03:47  <PublicServer> KenjiE20: server_info
18:03:47  <PublicServer> KenjiE20: dbg: [net] [core] starting network...
18:03:47  <PublicServer> KenjiE20: dbg: [net] [udp] initializing listeners
18:03:49  <PublicServer> KenjiE20: dbg: [net] [core] network online, multiplayer available
18:03:49  <PublicServer> KenjiE20: dbg: [net] Detected broadcast addresses:
18:03:51  <PublicServer> KenjiE20: dbg: [net] 0) 91.198.87.255
18:03:51  <PublicServer> KenjiE20: dbg: [net] 1) 10.0.0.255
18:03:53  <PublicServer> KenjiE20: dbg: [net] [udp] closed listeners
18:03:53  <PublicServer> KenjiE20: dbg: [net] [udp] initializing listeners
18:03:55  <PublicServer> KenjiE20: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3979 (IPv4)
18:03:55  <PublicServer> KenjiE20: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:3979 (IPv4)
18:03:57  <PublicServer> KenjiE20: dbg: [net] [udp] advertising to master server
18:03:57  <PublicServer> KenjiE20: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:0 (IPv4)
18:03:59  <PublicServer> KenjiE20: dbg: [net] [udp] queried from 213.114.124.244
18:03:59  <PublicServer> KenjiE20: dbg: [net] [udp] received new session key from master server (IPv4)
18:04:01  <PublicServer> KenjiE20: *** Game paused (not enough players)
18:04:01  <PublicServer> KenjiE20: Current/maximum clients:     0/255
18:04:03  <PublicServer> KenjiE20: Current/maximum companies:   1/ 1
18:04:03  <PublicServer> KenjiE20: Current/maximum spectators:  0/10
18:04:05  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'Nedingstone Transport'  Year Founded: 1975  Money: 859059039  Loan: 0  Value: 861035079  (T:0, R:1709, P:3, S:0) unprotected
18:04:09  <KenjiE20> -_-
18:04:26  <KenjiE20> wrong game too
18:04:57  <KenjiE20> great, now where did the current one go?
18:05:04  *** PublicServer has quit IRC
18:11:06  *** PublicServer has joined #openttdcoop
18:11:06  <PublicServer> Autopilot engaged
18:11:07  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
18:11:07  *** ChanServ sets mode: +v PublicServer
18:11:07  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18758) | STAGE: building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
18:11:16  <KenjiE20> !info
18:11:16  <PublicServer> KenjiE20: #:1(Orange) Company Name: 'New Safingley Transport'  Year Founded: 1960  Money: 413821049  Loan: 0  Value: 422072498  (T:231, R:9, P:13, S:0) unprotected
18:11:25  <csuke> !password
18:11:25  <PublicServer> csuke: hewing
18:11:26  <KenjiE20> there
18:11:28  <KenjiE20> I think
18:11:37  <PublicServer> *** csuke joined the game
18:11:45  <csuke> looks good, i think
18:11:52  <KenjiE20> lost maybe 3mins I think
18:11:55  *** sparr has quit IRC
18:12:00  <roysvork> !password
18:12:00  <PublicServer> roysvork: hewing
18:12:19  <KenjiE20> and 1 hour of head scratching :P
18:12:30  <roysvork> !win32
18:12:39  <roysvork> whats the thing for that again?
18:12:44  <KenjiE20> !dl
18:12:44  <PublicServer> KenjiE20: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:12:54  <roysvork> !dl win32
18:12:54  <PublicServer> roysvork: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip
18:13:21  <PublicServer> *** LittleBoyRick joined the game
18:14:27  <PublicServer> *** LittleBoyRick has joined company #1
18:14:30  <PublicServer> *** Roysvork joined the game
18:17:46  *** sparr has joined #openttdcoop
18:24:58  <Techinica> !download win64
18:24:58  <PublicServer> Techinica: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win64.zip
18:26:24  <Techinica> !password
18:26:24  <PublicServer> Techinica: curses
18:26:32  <PublicServer> *** Techinica joined the game
18:30:03  <PublicServer> <Roysvork> something's gone funny up at finburg
18:31:26  <PublicServer> <LittleBoyRick> define funny
18:32:29  <PublicServer> <csuke> have a look at !compact, expandable
18:32:39  <PublicServer> <Techinica> hmm
18:33:08  <PublicServer> <Roysvork> tis pretty small
18:33:15  <PublicServer> <csuke> its an update of finburg
18:33:28  <PublicServer> <Techinica> did you see V's compact 7 platform station in psg170?
18:33:33  <PublicServer> <csuke> nope
18:33:46  <PublicServer> <Techinica> not the same design, buteven more compact.
18:34:06  <PublicServer> <Techinica> was planning on building a similar smaller version somewhere in this game.
18:40:04  <PublicServer> <csuke> alright im outta here for awhile
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18:40:39  <PublicServer> *** csuke has left the game (leaving)
18:41:25  <PublicServer> *** Techinica has left the game (leaving)
18:42:06  <Techinica> !password
18:42:06  <PublicServer> Techinica: cogent
18:42:17  <PublicServer> *** Techinica joined the game
18:48:08  <sparr> !dl linux
18:48:09  <PublicServer> sparr: unknown option "linux"
18:48:11  <sparr> !dl lin
18:48:11  <PublicServer> sparr: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2
18:49:34  <sparr> !password
18:49:34  <PublicServer> sparr: cogent
18:49:41  <PublicServer> *** sparr joined the game
18:49:48  <PublicServer> <sparr> damn
18:49:53  <PublicServer> <sparr> saw a new revision, hoped we had a new map
18:50:30  <PublicServer> <Techinica> a newgrf bug crashed the server.
18:50:39  <PublicServer> <Techinica> apparently the latest nightly fixed it
18:51:46  <PublicServer> *** jondisti joined the game
18:52:23  <PublicServer> <sparr> are we sticking to any particular type of SRNW?
18:52:58  <sietse> !dl lin
18:52:58  <PublicServer> sietse: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2
18:53:49  <sietse> !password
18:53:49  <PublicServer> sietse: cogent
18:54:00  <PublicServer> *** Sietse joined the game
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18:54:19  <PublicServer> <sparr> what's the right way to get to an industry that's not adjacent to any of the SLs for its type?
18:54:32  <PublicServer> <Techinica> shouldn't be one.
18:54:40  <PublicServer> <Techinica> where are you looking?
18:54:40  *** welterde has quit IRC
18:54:53  <Osai> !svn
18:54:54  <PublicServer> Osai: svn update -r18758 && make (cogent)
18:54:54  <PublicServer> Osai: svn checkout -r18758 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
18:54:55  <PublicServer> <Techinica> unless its outside of all the SL's...
18:55:01  <PublicServer> <sparr> yes, that
18:55:04  <PublicServer> <sparr> out between the MLs
18:55:17  <PublicServer> <sparr> or between the ML and the first SL
18:55:30  <PublicServer> <Techinica> probably walk it.
18:55:45  *** DASPRiD has quit IRC
18:55:52  <PublicServer> <Techinica> any particular industry you're looking at?
18:56:29  <PublicServer> <sparr> Fabourne Rubber Plantation
18:56:36  <PublicServer> <sparr> at SLH M 03
18:56:54  <PublicServer> <Techinica> hmm.
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18:58:06  <PublicServer> <Techinica> that's ages from the rubber sl :(
18:58:15  <PublicServer> <Techinica> like 130 tiles.
18:58:33  <PublicServer> <sparr> right
18:58:39  <PublicServer> <sparr> there are a couple of others in similar positions
18:58:40  <PublicServer> <Techinica> you'd probably have to walk it, and go under the copper sl.
18:58:52  <PublicServer> <Techinica> not sure how acceptable that'd be though
18:59:13  <PublicServer> <Techinica> so like walk it to !walk here
18:59:18  <PublicServer> <jondisti> i'd say don't do it at all
18:59:34  <PublicServer> <jondisti> new ones will pop up
18:59:39  <PublicServer> <Techinica> yeah, well, that'd be the ideal approach :P
19:00:27  <Osai> !password
19:00:27  <PublicServer> Osai: ravish
19:00:47  <PublicServer> *** 0sai joined the game
19:01:06  <PublicServer> <jondisti> hello 0sai
19:01:09  <PublicServer> <0sai> hi
19:01:10  *** welterde has joined #openttdcoop
19:01:15  <PublicServer> *** 0sai has joined company #1
19:01:17  <PublicServer> <LittleBoyRick> Hey jondisti, can i ask something about !this ?
19:01:26  <PublicServer> <jondisti> could you help with a problem @ finburg south?
19:01:38  <PublicServer> <jondisti> LittleBoyRick: i was wondering the same
19:01:45  <PublicServer> <sparr> at sign "concept" is a sorta-SRNW idea I have been working on...  it works great for pax, but less well (station rating, efficiency) for freight
19:01:50  <PublicServer> <jondisti> LittleBoyRick: but that's not a priority for me now :P
19:01:59  <PublicServer> <LittleBoyRick> :(
19:02:09  <PublicServer> <sparr> would appreciate thoughts on it
19:05:14  <PublicServer> <sparr> drat, gotta make it bigger to make the example work
19:05:41  <PublicServer> <jondisti> 0sai: the problem is that NOT gate is tripping when dummy trains come back from unloading. how would you solve that? (Finburg South)
19:07:19  <PublicServer> <0sai> tripping?
19:07:53  <PublicServer> <jondisti> turning output green
19:08:01  <PublicServer> <Roysvork> so if there are trains waiting, they are let into the station when the trains are on their way back
19:10:51  <PublicServer> *** LittleBoyRick has left the game (leaving)
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19:13:16  <PublicServer> *** Thraxian joined the game
19:13:20  <PublicServer> *** Thraxian has joined spectators
19:13:25  <PublicServer> *** Thraxian has joined company #1
19:13:31  <PublicServer> <Thraxian> hi all
19:14:29  *** andy|p has joined #openttdcoop
19:16:21  <PublicServer> <sparr> `
19:17:11  <PublicServer> <sparr> do we have unusual pathfinding penalty values set?
19:17:41  <andy|p> !download win32
19:17:41  <PublicServer> andy|p: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip
19:18:27  <PublicServer> <Roysvork> hmmm finburg south jams every now and then as well
19:19:07  <PublicServer> <jondisti> you mean the not gate?
19:19:11  <PublicServer> <Roysvork> yeah
19:19:20  <PublicServer> <Roysvork> it's happened twice today
19:19:34  <PublicServer> *** sparr has left the game (leaving)
19:19:35  <PublicServer> <jondisti> yeah i was noticing same thing too when testing in single player
19:20:24  <PublicServer> *** andyp joined the game
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19:20:35  <PublicServer> <Techinica> has the D hotkey for the dynamite been removed or is it just me?
19:20:46  <PublicServer> <Roysvork> just you
19:21:02  <PublicServer> <Techinica> hmm...
19:21:17  <PublicServer> <jondisti> it doesn't work when you have train's order window open
19:21:26  <PublicServer> <Techinica> ah
19:21:29  <PublicServer> <Techinica> thanks :P
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19:21:42  <PublicServer> <Roysvork> ooops
19:21:48  <PublicServer> <Roysvork> thats because it skipps orders
19:21:49  <PublicServer> <jondisti> (haven't noticed it in earlier revisions though)
19:21:57  <PublicServer> <Techinica> me either
19:21:58  <PublicServer> <jondisti> oh :D
19:22:47  <PublicServer> *** andyp has left the game (leaving)
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19:23:28  <PublicServer> <jondisti> that's not good hotkey if you ask me
19:23:55  <PublicServer> <Techinica> I like it, nice and close to A and S
19:24:16  <PublicServer> <Techinica> and all the other usual ones for that matter
19:24:27  <PublicServer> <Techinica> Q,W,E,T,B  etc
19:24:41  <PublicServer> <jondisti> i mean not good thin that it's same as demolish
19:26:02  <PublicServer> <Roysvork> jondi, take a look at freenway waypoint, the little construction there. It doesn't double trip, but for some reason the middle lines don't work properly
19:27:29  <PublicServer> <jondisti> hmm
19:27:40  <PublicServer> <Roysvork> it's ok now but thats cos I've put it back to how it was
19:27:50  <PublicServer> <jondisti> it did double thingie
19:27:51  <PublicServer> <Roysvork> as soon as you connect up the track to the end it breaks
19:30:27  <PublicServer> <jondisti> getting too hard for me
19:30:44  <PublicServer> <jondisti> maybe we should make it without double platforms
19:32:47  <PublicServer> <Roysvork> that does seem the most sensible option
19:33:11  <PublicServer> <jondisti> and the not gate was jammed again
19:33:47  <PublicServer> <jondisti> hmmmm...
19:33:48  <PublicServer> <Roysvork> it jams if the train has already taken the curve just before the signal changes
19:33:53  <XeryusTC> !dl win64
19:33:53  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win64.zip
19:34:21  <PublicServer> <Roysvork> I think thats why the superfast logic train was invented
19:34:31  <PublicServer> <jondisti> yeah
19:34:36  <XeryusTC> !password
19:34:36  <PublicServer> XeryusTC: looses
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19:34:52  <PublicServer> <XeryusTC> i dislike the network plan already
19:35:05  <PublicServer> <XeryusTC> and the sign list
19:38:01  <PublicServer> *** csuke joined the game
19:38:39  <sparr> XeryusTC: ditto :)
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19:38:45  <sparr> I'm mostly sitting this one out
19:38:57  <XeryusTC> i should do a blog post on the signs list
19:39:13  <PublicServer> <jondisti> oh
19:39:57  <PublicServer> <Roysvork> heheh I like it's crazyness
19:40:04  <PublicServer> <jondisti> it's not ready yet
19:42:00  <PublicServer> <jondisti> now let's see
19:42:36  <PublicServer> <jondisti> that's a bit messy also :D
19:43:04  <PublicServer> <Roysvork> it's quite funky in an amusing way
19:44:40  <sparr> while the concept is interesting, this map is ridiculously over-networked
19:45:04  <sparr> it is not inconceivable that we have a thousand tiles of track for each industry served
19:46:33  <csuke> sparr: blame the plan maker: Mark :P
19:46:56  <sparr> I blame the voters
19:47:03  <csuke> but we are planning to connect the rest of the industries at some point lol
19:47:11  <csuke> and when we done that we can spam some more
19:47:16  <sparr> every industry on the map doesn't call for half the network we have built already
19:48:53  <PublicServer> <jondisti> wohoo it works
19:49:00  <PublicServer> <csuke> what does?
19:49:33  <PublicServer> <jondisti> finburg south
19:50:00  <PublicServer> <Roysvork> it looks like one of those jungle gangstas built ; )
19:50:02  <PublicServer> <Techinica> to stop the double tripping?
19:50:21  <PublicServer> <jondisti> yes, but not the way i would have wanted it :P
19:50:45  <PublicServer> <jondisti> but too tired to test anymore
19:51:17  <PublicServer> <Techinica> should have only needed to do it for one train though...
19:52:02  <PublicServer> <jondisti> fuck
19:52:09  <PublicServer> <csuke> ?
19:52:15  <PublicServer> <Techinica> just deleted all his wp's :P
19:52:23  <PublicServer> <csuke> lol
19:52:39  <PublicServer> <Roysvork> arrg : )
19:53:11  <PublicServer> <jondisti> Techinica: yeah i can see the point in making it for 1 train only
19:53:30  <PublicServer> <Techinica> doing it for all stations only makes sense for shared orders
19:53:46  <PublicServer> <Techinica> and symmetry :)
19:54:50  <PublicServer> <jondisti> wtf...
19:54:57  <PublicServer> <csuke> lol
19:58:14  <PublicServer> <csuke> the trains are beating the dummys to the station and leaving empty
19:58:29  <PublicServer> <Techinica> at Frinnington?
19:58:29  <PublicServer> <jondisti> wondering why it happens
19:58:37  <PublicServer> <csuke> at finburg
19:58:40  <PublicServer> <Techinica> ah
19:58:41  <PublicServer> <jondisti> didn't happen earlier
19:58:48  <PublicServer> <Roysvork> I think because you lengthened the paths of the dummy trains
19:58:56  <PublicServer> <jondisti> nope
19:59:17  <PublicServer> <Techinica> its the same length...
19:59:22  <PublicServer> <Roysvork> hmmm odd
19:59:26  <PublicServer> <Techinica> that said, you've got a bridge there...
19:59:39  <PublicServer> <Techinica> where as your others don't...
19:59:42  <PublicServer> <Techinica> loading trains
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19:59:51  <PublicServer> <csuke> and the pickup trains have to go 4 tiles less than the dummys
19:59:53  <PublicServer> <jondisti> i tried to simulate it for other lane
19:59:56  <PublicServer> <jondisti> didn't work
20:00:03  <PublicServer> <jondisti> csuke: no they don't
20:00:27  <PublicServer> <Techinica> I get it as 16 tiles...
20:00:28  <PublicServer> <jondisti> dummies and loading trains have 10 tiles from entry signal to platform
20:00:29  <PublicServer> <csuke> sorry, was counting from the wrong place lol
20:00:42  <PublicServer> <Techinica> its the same on all excepting the first which is 15
20:01:43  <PublicServer> <csuke> put some slower bridges in there, hills like that wont slow much at all, if any
20:01:44  <PublicServer> <Techinica> try dropping a 3 tile slow bridge in
20:01:49  <PublicServer> <csuke> or even 2 tile
20:01:52  <PublicServer> <Techinica> yeah
20:01:55  <PublicServer> <jondisti> or 7 tile same speed birdge
20:01:58  <PublicServer> <jondisti> bridge
20:03:30  <PublicServer> <Roysvork> it was a good learning experience though nonetheless
20:03:35  <PublicServer> <jondisti> yeah
20:03:46  <PublicServer> <jondisti> that was first SRNW station i was building
20:03:56  <PublicServer> <csuke> damn 1 still went :S
20:03:58  <PublicServer> <Techinica> slower bridges.
20:04:05  <PublicServer> <csuke> or longer
20:04:15  <PublicServer> <Roysvork> When I first built it, I wanted it to be something from scratch as opposed to a copy of another one on the map
20:04:34  <PublicServer> <Roysvork> so as to better understand
20:05:49  <PublicServer> <jondisti> like you said, this taught  us quite a lot :P
20:06:35  <PublicServer> <csuke> why are trains skipping the west track?
20:06:42  <PublicServer> <Techinica> just seen that...
20:06:52  <PublicServer> <jondisti> they didn't do that before bridges
20:07:14  <PublicServer> <csuke> hmm
20:08:38  <PublicServer> <csuke> mayeb use something else to slow down: slow curves maybe?
20:09:24  <PublicServer> <jondisti> heh
20:09:34  <PublicServer> <jondisti> didn't know bridges affect penalties
20:09:41  <PublicServer> <csuke> might be a bit funny looking but should work
20:09:46  <PublicServer> <csuke> oh, they massively do
20:09:59  <PublicServer> <jondisti> damnt
20:10:00  <PublicServer> <csuke> i think thats a bit too much curve though :)
20:10:14  <PublicServer> <csuke> and one still skipped :S
20:10:17  <PublicServer> <Techinica> that curve was good enough.
20:10:23  <PublicServer> <jondisti> so curves there too
20:10:30  <PublicServer> <Techinica> much faster and you risk them getting there too early.
20:11:06  <PublicServer> <Techinica> 18?
20:11:13  <PublicServer> <csuke> 88
20:11:25  <PublicServer> <Techinica> will be now anyway :P
20:11:27  <PublicServer> <csuke> 2 fat ladies
20:11:36  <PublicServer> <Techinica> BINGO!
20:11:41  <PublicServer> <jondisti> 2 pairs of boobs
20:13:02  <PublicServer> <Roysvork> boobs!
20:13:23  <PublicServer> <jondisti> i've been tryin' to leave for couple for hours now
20:13:29  <PublicServer> <csuke> lol
20:13:32  <PublicServer> <jondisti> but i'm addicted to our station
20:13:41  <PublicServer> <jondisti> "couple of hours"
20:14:06  <PublicServer> <csuke> i have been attempting to stop playing since ~ '96
20:14:46  <PublicServer> <Roysvork> heh heh heh
20:15:14  <PublicServer> <jondisti> cool
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20:15:28  <PublicServer> <jondisti> yeah, now im off... bye!
20:15:31  <PublicServer> *** jondisti has left the game (leaving)
20:15:37  <PublicServer> <csuke> l8rs
20:15:37  *** jondisti has quit IRC
20:15:40  <PublicServer> <Roysvork> thanks for everything today dude
20:15:42  <PublicServer> <Roysvork> take it easy
20:19:41  <V453000> !password
20:19:41  <PublicServer> V453000: reaper
20:25:14  <PublicServer> <Roysvork> I rekcon
20:25:54  <PublicServer> <Roysvork> there's a chance that you could build some logic gates in a clever way taking into account TL
20:26:04  <PublicServer> <csuke> there is
20:26:05  <PublicServer> <Roysvork> some kind of mutually exclusive setup
20:26:18  <V453000> !password
20:26:18  <PublicServer> V453000: hatted
20:26:59  <PublicServer> <Roysvork> so it's say
20:27:10  <PublicServer> <Roysvork> ignore that last bit, typo :)
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20:33:21  <PublicServer> <Roysvork> do you guys not generally use the logic train NewGRF in these games?
20:33:35  <PublicServer> <csuke> occasionally
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20:33:56  <PublicServer> <Roysvork> not as standard though?
20:34:09  <PublicServer> <csuke> not normally
20:34:18  <PublicServer> <Roysvork> any particular reason? just curious
20:34:21  <PublicServer> <csuke> no idea lol
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20:34:31  <PublicServer> <csuke> maybe to stop people using it on the mainline
20:34:57  <PublicServer> <Roysvork> if anyone does that you just kick them in the nads
20:35:01  <PublicServer> <Roysvork> : )
20:35:09  <PublicServer> <csuke> standard maglevs are normally suitable
20:35:19  <PublicServer> <csuke> just this set we dont have any
20:35:24  <PublicServer> <Roysvork> aye
20:37:32  <PublicServer> <Roysvork> whoever has made overningville valley is competing with overningville mines for cargo
20:37:38  <PublicServer> <Techinica> yeah
20:37:44  <PublicServer> <Techinica> I did
20:37:46  <PublicServer> <Techinica> They're both my stations.
20:37:59  <PublicServer> <csuke> lol
20:38:25  <PublicServer> <Techinica> technically, its better if the cargo goes to Valley because it'll make more money :)
20:38:26  <PublicServer> <csuke> just as long as no-one steals from frinnington :P
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21:07:24  <sparr> I am designing a scenario for testing new network ideas.  What features do you think it needs?
21:07:47  <PublicServer> <csuke> hills, lakes, and lots of lots of flat areas
21:08:22  <PublicServer> <csuke> and large, obviously
21:09:00  <sparr> yes :)
21:09:08  <sparr> also well spaced of each industry
21:09:14  <PublicServer> <csuke> not neccesary
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21:09:19  <Dade> !dl
21:09:20  <PublicServer> Dade: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:09:21  <PublicServer> <csuke> a MM
21:09:28  <Dade> !dl autoupdate
21:09:28  <PublicServer> Dade: http://www.openttdcoop.org/winupdater
21:09:33  <PublicServer> <csuke> to give the ability to build industries
21:09:35  <sparr> having to fund industries just makes more work
21:10:40  <PublicServer> <csuke> what is the main intention?
21:11:36  <sparr> to test new network ideas
21:12:18  <PublicServer> <csuke> are you planning it as a game or just a sandbox?
21:12:37  <sparr> just a sandbox
21:14:31  <Dade> !password
21:14:31  <PublicServer> Dade: adobes
21:14:41  <PublicServer> *** Dade joined the game
21:14:51  <PublicServer> <csuke> isnt adobes advertising?
21:15:54  <sparr> ha
21:16:00  <sparr> adobe is also a type of clay :)
21:16:06  <PublicServer> <Dade> hello all
21:16:09  <sparr> and a house made from that sort of clay
21:16:11  <PublicServer> <csuke> hi
21:16:21  <PublicServer> <Dade> im new so im just gunna look around :)
21:21:00  <PublicServer> <csuke> damnit making packers is tiresome
21:21:11  <PublicServer> <csuke> so many adjustments!
21:22:59  <PublicServer> *** Kolo joined the game
21:23:15  <Techinica> !password
21:23:15  <PublicServer> Techinica: adobes
21:23:35  <PublicServer> *** Techinica joined the game
21:23:35  <PublicServer> <csuke> hi guys
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21:23:56  *** ChanServ sets mode: +o ODM
21:24:03  <PublicServer> <Dade> wow this is some madness
21:24:24  <PublicServer> <csuke> this game is, yes
21:24:32  <PublicServer> <csuke> most games are slightly more sanitized
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21:25:09  <PublicServer> <csuke> SRNW games are a lot to take in 1st time round
21:25:19  <PublicServer> <Dade> trying to understand the point of the endless looping trains
21:25:20  <Chris_Booth_> !password
21:25:20  <PublicServer> Chris_Booth_: adobes
21:25:34  <Chris_Booth_> !password
21:25:35  <PublicServer> Chris_Booth_: adobes
21:25:36  <PublicServer> <Dade> and where these airports are getting passangers from
21:25:46  <PublicServer> <csuke> it means we dont have to add more trains to each industry as production fluctuates
21:25:51  <Chris_Booth_> !password
21:25:51  <PublicServer> Chris_Booth_: adobes
21:25:53  <PublicServer> <csuke> we just add more trains to the line
21:26:04  <PublicServer> <csuke> the trains just looping as designed for logic
21:26:06  <PublicServer> *** Chris Booth joined the game
21:26:14  <PublicServer> <csuke> it allows advanced signalling
21:26:40  <PublicServer> <csuke> the airports get their pax from "walking" station pieces to nearby towns
21:27:11  <tkjacobsen> !dl lin
21:27:11  <PublicServer> tkjacobsen: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2
21:27:27  <sparr> Dade: the looping trains are connected via a track to something else, that track carries signal information
21:27:30  <PublicServer> *** 0DM joined the game
21:27:54  <PublicServer> <Dade> yeah i found this little station with sings showing how it works on the top left
21:27:58  <PublicServer> <0DM> i smell a grid
21:28:08  <sparr> 0DM: 4 grids :)
21:28:16  <PublicServer> <Dade> trying to peice where the production ones are controling
21:28:22  <PublicServer> <0DM> 4 grids, we are doomed.
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21:28:44  <PublicServer> <csuke> lol
21:28:54  <PublicServer> <0DM> oh, this is a lot less complicated then i first though
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21:29:37  <PublicServer> <Dade> is it ok if i do some airports? at like 3 towns and develop them?
21:29:51  <PublicServer> <csuke> we dont build airports*
21:29:58  <PublicServer> <Dade> o
21:30:01  <PublicServer> <csuke> *apart from 2 at the start of the game
21:30:02  <PublicServer> <0DM> ugh, had to be a mark plan
21:30:15  <PublicServer> <Chris Booth> i know
21:30:20  <PublicServer> <Chris Booth> i dont like the plan
21:30:23  <PublicServer> <csuke> we use 2 airports at the start t make money quickly while we plan a network
21:30:25  <PublicServer> <Chris Booth> and my station has failed
21:30:35  <PublicServer> <0DM> its creative, yet not original:p
21:30:46  <sparr> first past the post voting sucks :(
21:30:46  <PublicServer> <csuke> do you not like the plan because your station failed? ;)
21:30:54  <PublicServer> <Chris Booth> yeah
21:31:06  <sparr> I find it unlikely that Mark's plan was the most popular choice
21:31:39  <PublicServer> <csuke> we should make a feature request in either a: openttd or b: the autopilot for a voting system
21:31:42  <PublicServer> <Chris Booth> my station failed so much i had to stop things like the over flow tunnels
21:32:28  <sparr> playing openttd in coop mode or with the infrastructure sharing patch makes me think of Sim City 2000 Network Edition.  did any of you play that?
21:32:47  <PublicServer> <csuke> there's a network edition?
21:33:42  <PublicServer> <Roysvork> stupid fruit trees closign
21:33:55  <PublicServer> <0DM> why the hatin'
21:34:10  <sparr> csuke: yes!  multiple players on one map, claiming land (like the purchase option in ottd) before using it, voting on city policy changes (taxes, laws)
21:34:30  <PublicServer> <csuke> lol
21:34:43  <PublicServer> <Chris Booth> finburg south is a mega fail
21:35:00  <PublicServer> <csuke> is it?
21:35:10  <PublicServer> <csuke> oh wait
21:35:14  <PublicServer> <Chris Booth> yes the not gate jams as it is to slow
21:35:15  <PublicServer> <csuke> is it?
21:35:37  <PublicServer> <Chris Booth> csuke: yes it is 100%
21:36:06  <tkjacobsen> !password
21:36:06  <PublicServer> tkjacobsen: swampy
21:36:15  <PublicServer> *** tkjacobsen joined the game
21:36:29  <PublicServer> <Dade> so trains only this time around or trains only in this coop?
21:36:32  <V453000> !password
21:36:32  <PublicServer> V453000: swampy
21:36:45  <PublicServer> *** V453000 joined the game
21:36:47  <PublicServer> <Chris Booth> Dade: mostly trains only
21:36:48  <PublicServer> <V453000> hello :)
21:36:49  <PublicServer> <csuke> it depends on the plan maker, and the grf's we use
21:36:53  <PublicServer> <Chris Booth> but we do have RV only games
21:37:16  <PublicServer> <csuke> chris, comments on !compact?
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21:38:31  <PublicServer> <Chris Booth> it looks very nice
21:39:05  <PublicServer> <csuke> it uses the same not gate as finburg
21:39:20  <PublicServer> <Chris Booth> i can see that
21:39:27  <PublicServer> <Chris Booth> the idea is nice
21:39:34  <PublicServer> <Chris Booth> but needs a logic train
21:39:35  <PublicServer> <Roysvork> I
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21:39:52  <PublicServer> <Roysvork> I'm trying to put it into practice as New Safingley forest
21:40:01  <PublicServer> <Chris Booth> the other issue is you station exit
21:40:11  <PeterT> @coopstats
21:40:11  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
21:40:29  <PublicServer> <csuke> wont work
21:40:42  <PublicServer> <csuke> you need more signalling
21:40:52  <PublicServer> <Roysvork> what am I missing?
21:41:10  <PublicServer> <csuke> there
21:41:25  <PublicServer> <csuke> otherwise the platforms would jam each other
21:41:31  <PublicServer> <Roysvork> ahhh cool
21:41:55  <PublicServer> <Roysvork> the trains are still preferring the overflow to the station though
21:41:59  <PublicServer> <csuke> also, the orders are wrong
21:42:12  <PublicServer> <Roysvork> on the dummies?
21:42:13  <PublicServer> <csuke> you haven't connected your trick tracks
21:42:21  <PublicServer> <csuke> at A
21:42:24  <PublicServer> <Roysvork> yeah they were breaking it
21:42:29  <PublicServer> <Roysvork> I couldn't work that bit out
21:42:31  <PublicServer> <csuke> they need to be connected to fool the trains
21:42:38  <PublicServer> <csuke> and the first signal needs to be 2-way
21:42:45  <PublicServer> <csuke> at B
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21:43:22  <PublicServer> <V453000> anything to be done?
21:43:27  <PublicServer> <Roysvork> taa
21:43:39  <PublicServer> <csuke> the dummies need to go station,load->wp->station,drop->wp
21:43:56  <PublicServer> <csuke> to stop them stealing the cargo again before the pickup trains have it
21:44:36  <PublicServer> <csuke> hmmm hang on
21:44:41  <PublicServer> <csuke> not sure about my logic there
21:45:02  <PublicServer> <csuke> no, the orders should be fine
21:45:12  <PublicServer> <Roysvork> it's almost full now so we'll see :)
21:45:28  <PublicServer> <csuke> ah, you changed back a change
21:45:39  <PublicServer> <csuke> signals at C need to be 2-way also
21:46:41  <PublicServer> <csuke> nearly!
21:46:54  <PublicServer> <Roysvork> haha
21:46:55  <PublicServer> <csuke> hmm
21:46:58  <PublicServer> <Roysvork> anticlimax
21:47:04  <PublicServer> <csuke> something not quite right
21:47:07  <PublicServer> <Roysvork> ahhh it's ok, not gate has stuck
21:47:13  <PublicServer> <csuke> yes, but why
21:47:21  <PublicServer> <V453000> could we buy some industries?
21:47:28  <PublicServer> <csuke> not until we connect the rest
21:47:40  <PublicServer> <csuke> *generally speaking
21:48:05  <PublicServer> <V453000> ok show me some unconnected bunch
21:48:34  <PublicServer> <csuke> forth chundhall rubber plantation
21:48:53  <PublicServer> <csuke> copper mines at rundingham
21:49:41  <PublicServer> <csuke> Roysvork:  i think the choice based NOT gate is flawed :(
21:49:44  <PublicServer> <Roysvork> hmmm now csuke why do you think that train just did that at New Safingley
21:50:07  <PublicServer> <csuke> there was an extraneuos signal
21:50:30  <PublicServer> <Roysvork> ahhh too obvious :)
21:51:36  <PublicServer> <Roysvork> it's flawed in that it gets stuck every so often
21:52:01  <PublicServer> <csuke> if it has taken the junction but not reached the signal it will jam
21:52:42  <PublicServer> <csuke> well that didnt work lol
21:52:51  <PublicServer> <csuke> i tried pbs and it broke it lol
21:54:29  <PublicServer> <Roysvork> something's up with the dummy trains now :/
21:54:37  <PublicServer> <csuke> i know, its just my fiddling
21:54:46  <PublicServer> <Roysvork> ahhh ok I didn't realise
21:55:20  <PublicServer> <Roysvork> do you think we need some more trains on this bit?
21:55:30  <PublicServer> <csuke> maybe
21:55:36  <PublicServer> <csuke> but dont flood till we fix this logic
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21:59:18  <PublicServer> <csuke> hmm i think i just break it worse each time i play with it
21:59:33  <PublicServer> <csuke> i now got it doing inner, outer, inner, outer!
21:59:41  <PublicServer> <Roysvork> is it doing something badly wrong or is it just the jamming issue you were looking at?
21:59:51  <PublicServer> <csuke> its just me fiddling
22:00:30  <PublicServer> <Chris Booth> finaly my station is working
22:02:17  <PublicServer> <Dade> i still dont understand how these airports are within range of pickup stations
22:02:41  <PublicServer> <Roysvork> the platforms are linked together but far apart
22:02:46  <KenjiE20> @didtantjoin
22:02:49  <KenjiE20> @distantjoin
22:02:49  <Webster> distantjoin: Adding extra station tiles away from the main station by using CTRL+build, see also: http://wiki.openttdcoop.org/DistantJoin
22:02:57  <PublicServer> <Roysvork> a bit like teleporting the passengers to another platform
22:03:16  <De_Ghosty> yup
22:03:18  <De_Ghosty> it 's magic
22:03:34  <PublicServer> <Dade> ohhh
22:03:35  <PublicServer> <Dade> i see now
22:03:57  <PublicServer> <Dade> is that custom to this server?
22:04:04  <PublicServer> <csuke> nope
22:04:15  <PublicServer> <Roysvork> there is a setting that controls how far away they can be
22:04:30  <PublicServer> <Roysvork> and it's set to max at the moment as far as I'm aware
22:09:46  <PublicServer> <Roysvork> wooo that was pretty smooth
22:11:24  <PublicServer> <Roysvork> I've found previously that the double-train not gate style is sometimes not open long enough for all four trains to set off
22:11:35  <PublicServer> <csuke> hmm
22:11:44  <PublicServer> <V453000> impossible
22:11:56  <PublicServer> <Roysvork> it was quite possibly my implementation of it
22:11:58  <PublicServer> <V453000> even a VERY short period should suffice
22:14:30  <PublicServer> <csuke> but yeah, i think it will have to be converted to double-train
22:18:00  <PublicServer> *** tkjacobsen has left the game (leaving)
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22:21:34  <De_Ghosty> !dl win32
22:21:34  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip
22:21:35  *** PeterT has joined #openttdcoop
22:22:18  <PublicServer> <csuke> V, that is one LONG train!
22:22:22  <De_Ghosty> !password
22:22:22  <PublicServer> De_Ghosty: rotors
22:22:23  <PublicServer> <V453000> and?
22:22:37  <PublicServer> <csuke> and nothing, imjust telling u :P
22:22:40  <PublicServer> <V453000> :)
22:22:47  <PublicServer> <V453000> I know
22:22:52  <PublicServer> <Dade> where
22:22:55  <PublicServer> <csuke> how long does it take to load?
22:22:56  <PublicServer> <V453000> but imo it is way better than the many trains
22:22:59  <PublicServer> <V453000> long
22:22:59  <PublicServer> <csuke> Ronfield west
22:23:05  <PublicServer> <V453000> as there are only 2 mines
22:23:13  <PublicServer> *** De_Ghost joined the game
22:23:20  <PublicServer> <V453000> I want to transfer something when more mines are around
22:23:46  <PublicServer> <csuke> wouldn't it be better to start shorter with less used plats and expand when needed?
22:23:51  <PublicServer> <De_Ghost> lol @ plan
22:24:03  <PublicServer> <V453000> doesnt matter
22:24:11  <PublicServer> <V453000> an I suppose we will fund soon
22:24:37  <PublicServer> <csuke> we did spam a LOT at the start
22:24:40  <PublicServer> <csuke> most have died
22:25:05  <PublicServer> <V453000> past = whatever
22:26:23  <PublicServer> <csuke> there's a couple of un-connected indies to the west of tunfingley
22:26:31  <PublicServer> <csuke> i think that's about it
22:27:51  <PublicServer> <De_Ghost> that makes no sense
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22:28:03  <PublicServer> <csuke> what doesn't?
22:28:30  <PublicServer> <De_Ghost> nvm
22:28:44  <PublicServer> <csuke> so i think maybe we spam now?
22:28:50  <PublicServer> <De_Ghost> yea ut doesn't make sense to me
22:28:59  <PublicServer> <csuke> what doesn't lol
22:29:00  <PublicServer> <De_Ghost> the train is jsut driving in circles
22:29:06  <PublicServer> <csuke> where?
22:29:12  <PublicServer> <De_Ghost> @ funningley market
22:29:30  <PublicServer> <csuke> its for logic purposes
22:29:59  <PublicServer> <csuke> it stops trains entering the pickup stations if there isn't a full load waiting
22:30:18  <PublicServer> <csuke> watch it for awhile, it should start to make sense
22:30:22  <PublicServer> <V453000> I think he meant the timer
22:30:24  <PublicServer> <csuke> or drive you mad, one of the 2
22:30:31  <PublicServer> <csuke> oh
22:30:35  <PublicServer> <De_Ghost> wouldn't it et better to just check if the picup station is full?
22:30:43  <PublicServer> <csuke> how?
22:31:32  <Progman> help, I'm doing it again... http://img97.imageshack.us/img97/8726/hersmuenstertransport19.png
22:31:58  <V453000> oh my god :D
22:32:03  <PublicServer> <csuke> Progman, what is it? :)
22:32:06  <V453000> savegame?
22:32:23  <Progman> the inefficient detour grid 2.0
22:32:53  <PublicServer> <csuke> De_Ghost:  that will check if the platforms are full
22:32:58  <PublicServer> <csuke> not if there is a load waiting
22:33:17  <PublicServer> <De_Ghost> why do ou care?
22:33:25  <PublicServer> <De_Ghost> if there is sapce they might as wll sit on it
22:33:28  <PublicServer> <csuke> the trains do not have load orders, so if there is no goods waiting then it will just loop = bad
22:33:36  <PublicServer> <De_Ghost> o
22:33:39  <PublicServer> <csuke> :)
22:33:51  <PublicServer> <De_Ghost> but the rubber amounr s growing
22:34:07  <PublicServer> <csuke> the only orders are to go to waypoints in and out, and unload at the drop
22:34:14  <PublicServer> <csuke> the rest is self-regulated
22:34:30  <PublicServer> <csuke> not all of the stations are perfect yet
22:34:38  <PublicServer> <csuke> a lot is experimental
22:35:15  <PublicServer> <Roysvork> experimenting is the fun bit : )
22:35:34  <PublicServer> <V453000> techinica: want advice?
22:36:32  <PublicServer> <V453000> that wasnt what I meant
22:36:47  <PublicServer> <Roysvork> who made new safingly south?
22:37:08  <PublicServer> <V453000> Chris Booth
22:37:57  <PublicServer> <csuke> V453000: i think you made too much waiting space :P
22:38:11  <PublicServer> <V453000> ya
22:38:17  <PublicServer> <V453000> I thought so
22:38:22  <PublicServer> <csuke> it taken all the trains from mine :S
22:38:50  <PublicServer> <Roysvork> oops
22:39:20  <PublicServer> * csuke added some more trains
22:39:39  <PublicServer> <V453000> good, I reduced the waiting spaces anyways
22:41:31  *** Grayson has joined #openttdcoop
22:42:56  <V453000> Progman: could you send me a savegame? I would be quite interested
22:43:31  <PublicServer> *** Grayson joined the game
22:50:35  <Progman> mom
22:52:02  <Progman> there you go ;)
22:52:36  <Kolo> goods planes? water planes?
22:52:39  <V453000> how do I download that?
22:53:09  <Progman> you already did
22:53:30  <V453000> :k then where is it :D
22:53:46  <Progman> I don't know your irc client
22:53:50  <V453000> hydra
22:54:55  <V453000> got the location
22:55:33  <V453000> oh not there :D damn
22:55:38  <Progman> http://www.hydrairc.com/wiki/wakka.php?wakka=ReceivingFiles&v=14j4
22:55:40  <Webster> Title: HydraIRC : Receiving Files (at www.hydrairc.com)
22:56:29  <V453000> oh
22:56:30  <V453000> ok
22:56:32  <V453000> thank you
22:56:35  <V453000> got it finally
22:58:12  <PublicServer> <Techinica> umm... WTF?
22:58:13  <PublicServer> <csuke> what's going on with all the planes?
22:58:31  <PublicServer> <Roysvork> are there any little tricks to get production on an industry to grow?
22:59:28  <PublicServer> <V453000> Roysvork: yes, year 2138
22:59:41  <PublicServer> <V453000> these are served for quite some time
22:59:59  <PublicServer> <Techinica> anyone got an explaination for why there's 40 aircraft in the game now?
23:00:19  <PublicServer> *** Grayson has left the game (leaving)
23:00:20  <PublicServer> <csuke> no idea
23:00:37  <PublicServer> <csuke> i have blocked the town from expanding
23:01:25  <PublicServer> <Techinica> I'm voting send them all to depot... any objections?
23:01:32  <PublicServer> <V453000> why
23:01:39  <PublicServer> <V453000> and why not
23:01:56  <PublicServer> <Roysvork> whats being build at gindhattan valley?
23:01:57  <PublicServer> <Techinica> because nobody offered an explaination as to why all of a sudden there was 40 aircraft...
23:02:03  <PublicServer> <Techinica> so nobody must really want them.
23:02:06  <PublicServer> <csuke> none here, unless anyone wants to let us know why they are there?
23:02:09  <PublicServer> <Dade> transporting goods
23:02:23  <PublicServer> <V453000> I think they do no harm
23:02:26  <PublicServer> <V453000> just gain cash
23:02:32  <PublicServer> <Dade> make almost 30mill
23:02:45  <PublicServer> <Roysvork> I have no opinion either way
23:03:29  <PublicServer> *** Chris Booth has left the game (connection lost)
23:04:15  <PublicServer> <V453000> off to bed ... gnight
23:04:20  <PublicServer> *** V453000 has left the game (leaving)
23:06:55  <PublicServer> <Techinica> V, I did the little demo copy of your station.
23:07:10  <PublicServer> <Techinica> If you read this :P
23:10:15  <V453000> you mean the one near the C drop?
23:10:41  <V453000> !password
23:10:41  <PublicServer> V453000: bugged
23:10:46  <Techinica> yeah, that was me.
23:10:52  <PublicServer> *** V453000 joined the game
23:11:00  <Techinica> I did have a long train like your original there in the first place...
23:11:09  <Techinica> but then I got to thinking about needing a 25 tile long train...
23:11:17  <Techinica> (for a 7 platform station)
23:11:26  <Techinica> so I played with the other dummy idea.
23:11:32  <PublicServer> <V453000> whats the problem
23:11:37  <PublicServer> <Techinica> space.
23:11:52  <PublicServer> <Techinica> its not 'always' you've got space for a 25 tile station + train.
23:11:54  <PublicServer> <Techinica> thats all.
23:12:05  <PublicServer> <Techinica> length wise.
23:12:10  *** Polygon has quit IRC
23:12:13  <PublicServer> <V453000> the whole station if you count ealso the exit, entrance, and the core, is much longer than 25 tiles
23:12:37  *** Polygon has joined #openttdcoop
23:12:39  <PublicServer> <V453000> look at Ronfield West
23:12:50  <PublicServer> <V453000> the dummy train just copies the lenght of the station itself
23:12:56  *** Grayson has quit IRC
23:12:57  <PublicServer> <V453000> maximum space saved
23:13:08  <PublicServer> <Techinica> a
23:13:29  <PublicServer> <Techinica> so how would you go about expanding it? how much longer would it be for like a 10 platform station...
23:13:39  <PublicServer> <Techinica> another 3 tiles?
23:13:53  <PublicServer> <V453000> also possible ...
23:13:57  <PublicServer> <V453000> so far
23:14:07  <PublicServer> <Techinica> the dummy be longer than the expansion size though
23:14:16  <PublicServer> <V453000> 7 bays is a LOT already
23:14:21  <PublicServer> <Techinica> yeah, I know.
23:14:33  <PublicServer> <Techinica> just thinking that on PSG170 you mentioned it was expandable.
23:14:35  <PublicServer> <V453000> and you can expadn this aobut ... 15 more tiles?
23:14:44  <PublicServer> <V453000> of course it is
23:14:50  <PublicServer> <csuke> who's building sinwell city?
23:14:54  <PublicServer> <V453000> but not unlimitedly
23:15:26  <PublicServer> <V453000> if I would expand it (double it) then I would make two dummies
23:15:42  <PublicServer> <V453000> and make them release only when both are ready
23:15:51  <PublicServer> <Techinica> yeah, then you need something like what I've done there.
23:16:02  <PublicServer> <Roysvork> thats me again csuke
23:16:05  <PublicServer> <csuke> ah
23:16:06  <PublicServer> <Techinica> or at Overningville Valley
23:16:08  <PublicServer> <V453000> well ... not much like it
23:16:11  <PublicServer> <V453000> but yes, kind of
23:16:39  <PublicServer> <csuke> Roysvork: i would try copying the one from Overningville Valley
23:16:59  <PublicServer> <csuke> im gonna update mine like that
23:17:44  <PublicServer> <Techinica> must admit though V, I was inspired by your station :)
23:17:47  <PublicServer> <Roysvork> I'll have a go now
23:17:51  <PublicServer> <Techinica> so much I went and copied it ;)
23:17:55  <PublicServer> <V453000> I know ;)
23:18:06  <PublicServer> <V453000> there I would note something as well
23:18:34  <PublicServer> <V453000> the exit could be done better way when low platforms such as 3
23:18:43  <PublicServer> <V453000> but of course if kept completely it is more expandable
23:18:57  <PublicServer> <Techinica> yeah, that was exactly what I was thinking
23:19:04  *** sparrL has joined #openttdcoop
23:19:05  <sparrL> what causes the rail button to un-grey while all four types of rail are still greyed out?
23:20:06  *** slas has joined #openttdcoop
23:20:13  *** Chris_Booth has quit IRC
23:20:57  <PublicServer> <Techinica> lol csuke
23:21:01  <PublicServer> <Techinica> @packer.
23:21:02  *** persil has joined #openttdcoop
23:21:23  <PublicServer> <Techinica> your station there is really turning into a monster :P
23:21:25  <PublicServer> <csuke> it works :)
23:23:24  <PublicServer> *** slas has left the game (connection lost)
23:23:25  <PublicServer> *** slas joined the game
23:23:49  <PublicServer> *** slas joined the game
23:25:04  <PublicServer> <V453000> techinica:
23:25:10  <PublicServer> <V453000> there is a doubling design
23:25:28  <PublicServer> <V453000> just imagine the not gates working and the stations longer
23:25:38  <PublicServer> <Techinica> yep
23:25:53  <PublicServer> <V453000> though I would reposition it on each side of the station
23:25:59  <PublicServer> <V453000> so it would take even less space
23:26:19  <PublicServer> <V453000> but 14 bay station would be just insane
23:26:36  <PublicServer> <Techinica> hmm...
23:26:47  <PublicServer> <Techinica> It'd be hell long :P
23:27:00  <PublicServer> <csuke> who is building planes?
23:27:00  <PublicServer> <V453000> no
23:27:05  <PublicServer> <V453000> the length is kept
23:27:18  <PublicServer> <V453000> I would only double it next to each other
23:27:20  <PublicServer> <Techinica> double the 7 bay design?
23:27:21  <PublicServer> <Techinica> ok
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23:27:40  <PublicServer> <V453000> yes, just mirror it
23:27:40  <PublicServer> <Dade> im selling the goods to slarfing
23:27:55  <PublicServer> <csuke> why?
23:27:58  <PublicServer> <Dade> money
23:28:03  <PublicServer> <Techinica> got any other brilliant ideas on how to make them smaller? :P
23:28:06  <PublicServer> <csuke> do we not have enough?
23:28:11  <PublicServer> <Techinica> SRNW stations in general.
23:28:26  <PublicServer> <V453000> in general ... not much
23:28:35  <PublicServer> <Dade> then why keep building planes?
23:28:41  <PublicServer> <Dade> or trains
23:28:46  <PublicServer> <Dade> or anything
23:28:50  <PublicServer> <V453000> the "make them smaller" comes in play when you need to make smaller the B.I.G. stations
23:28:51  <PublicServer> <csuke> the point of the plan is to build trains
23:28:56  <PublicServer> <Techinica> we're not building trains to make money.
23:29:14  <PublicServer> <Techinica> who needs 695 million exactly?
23:29:37  <PublicServer> <Techinica> we're building trains and stations to maximise this networks capability.
23:29:44  <PublicServer> <Techinica> explore designs and fix problems.
23:29:48  <PublicServer> <Techinica> learn :)
23:30:24  <PublicServer> <V453000> which idiot
23:30:25  <PublicServer> <Techinica> ffs/
23:30:26  <PublicServer> <csuke> omfg
23:30:27  <PublicServer> <Roysvork> ooooooooooooo
23:30:31  <PublicServer> <Roysvork> what the foik was that?
23:30:37  <PublicServer> <V453000> luckily I got autosave
23:30:38  <PublicServer> <Techinica> wow dude, you're awesome.
23:30:40  <csuke> KenjiE20
23:30:46  <csuke> ^Spike^
23:30:47  <PublicServer> *** slas has left the game (leaving)
23:30:48  <PublicServer> <Dade> what just happened?
23:30:49  <csuke> Ammler
23:30:52  <csuke> hylje
23:30:54  <csuke> Mark
23:30:58  <csuke> Mucht
23:30:58  <^Spike^> what?
23:31:00  <hylje> wat
23:31:03  <csuke> we need a load
23:31:06  <csuke> sorry to spam
23:31:12  <^Spike^> of what
23:31:17  <csuke> autosave
23:31:20  <PublicServer> <V453000> who was that?
23:31:20  <^Spike^> cause
23:31:24  <PublicServer> <Techinica> no idea.
23:31:25  <csuke> we just had a deletion event
23:31:29  <csuke> as in everything
23:31:42  <PublicServer> <Techinica> probably the guy that left.
23:31:52  <PublicServer> <Roysvork> how is that even possible?
23:31:57  <PublicServer> <Techinica> no idea...
23:31:58  <^Spike^> dade
23:32:03  <csuke> if you dont know how i wont tell you lol
23:32:04  <PublicServer> <Techinica> map's been flattened too...
23:32:07  <^Spike^> !players
23:32:08  <PublicServer> ^Spike^: Client 26 (Orange) is Dade, in company 1 (New Safingley Transport)
23:32:08  <PublicServer> ^Spike^: Client 28 (Orange) is Kolo, in company 1 (New Safingley Transport)
23:32:08  <PublicServer> ^Spike^: Client 6 (Orange) is Roysvork, in company 1 (New Safingley Transport)
23:32:09  <PublicServer> ^Spike^: Client 24 (Orange) is csuke, in company 1 (New Safingley Transport)
23:32:09  <PublicServer> ^Spike^: Client 30 (Orange) is Techinica, in company 1 (New Safingley Transport)
23:32:09  <PublicServer> ^Spike^: Client 16 is Sietse, a spectator
23:32:09  <PublicServer> ^Spike^: Client 18 (Orange) is 0sai, in company 1 (New Safingley Transport)
23:32:11  <PublicServer> ^Spike^: Client 49 (Orange) is V453000, in company 1 (New Safingley Transport)
23:32:11  <PublicServer> ^Spike^: Client 46 (Orange) is De_Ghost, in company 1 (New Safingley Transport)
23:32:11  <slas> i didn't touch anything :/
23:32:12  <^Spike^> Dade why did you do that
23:32:28  <PublicServer> *** Dade has left the game (leaving)
23:32:34  *** Dade has quit IRC
23:32:36  <PublicServer> <Techinica> apologies slas... just looked  'odd'
23:32:43  <PublicServer> *** persil joined the game
23:32:48  <slas> i understand that :)
23:32:49  <^Spike^> autosave of how many mins ago
23:32:57  <csuke> 5 is fine
23:33:01  <PublicServer> <V453000> I got
23:33:04  <^Spike^> what i am doing it the hard way
23:33:04  <PublicServer> <V453000> I think
23:33:09  <^Spike^> log says time of delete
23:33:10  <^Spike^> :)
23:33:15  <PublicServer> <Roysvork> that was severly whack :/
23:33:23  <^Spike^> !pwd
23:33:27  <^Spike^> !rcon pwd
23:33:27  <csuke> does it tell you who did it?
23:33:27  <PublicServer> csuke: say "<csuke> does it tell you who did it?"
23:33:27  <PublicServer> csuke: /home/openttd/svn-public/autopilot/save/
23:33:36  <^Spike^> !rcon cd autosave
23:33:39  <^Spike^> !rcon ls
23:33:39  <PublicServer> ^Spike^: 0) .. (Parent directory)
23:33:39  <PublicServer> ^Spike^: 1) autosave225.sav
23:33:39  <PublicServer> ^Spike^: 2) autosave224.sav
23:33:39  <PublicServer> ^Spike^: 3) autosave223.sav
23:33:39  <PublicServer> ^Spike^: 4) autosave222.sav
23:33:41  <PublicServer> ^Spike^: 5) autosave221.sav
23:33:41  <PublicServer> ^Spike^: 6) autosave220.sav
23:33:43  <PublicServer> ^Spike^: 7) autosave219.sav
23:33:43  <PublicServer> ^Spike^: 8) autosave218.sav
23:33:45  <PublicServer> ^Spike^: 9) autosave217.sav
23:33:45  <PublicServer> ^Spike^: you have 248 more messages
23:33:47  <PublicServer> <Techinica> cost 83mil to do that  :P
23:33:49  <^Spike^> !rcon load autosave222
23:33:50  <PublicServer> ^Spike^: autosave222: No such file or directory.
23:33:54  <^Spike^> !rcon load autosave222.sav
23:33:59  <^Spike^> should be ok now
23:34:11  <PublicServer> *** Game paused (not enough players)
23:34:13  <Techinica> !password
23:34:13  <PublicServer> Techinica: feeler
23:34:18  <V453000> good
23:34:24  <PublicServer> *** Techinica joined the game
23:34:27  <PublicServer> <Techinica> thats good :)
23:34:32  <PublicServer> *** Kolo joined the game
23:34:37  <PublicServer> *** V453000 joined the game
23:34:44  <PublicServer> *** persil joined the game
23:34:59  <PublicServer> *** csuke joined the game
23:35:14  <PublicServer> *** Roysvork joined the game
23:36:03  <^Spike^> !save
23:36:04  <PublicServer> Saving game...
23:36:05  <^Spike^> :)
23:36:05  <PublicServer> Game saved
23:36:10  <PublicServer> <csuke> :)
23:36:24  <^Spike^> next time hitting the panic button also works.. ;)
23:36:39  <PublicServer> *** Dade has left the game (connection lost)
23:36:53  <PublicServer> <csuke> lol, cheers Spike :)
23:37:01  <KenjiE20> also Webster has an @alert for people on websters #openttdcoop,op list
23:37:18  <PublicServer> <csuke> ah, good to know :)
23:37:21  *** viper has joined #openttdcoop
23:37:50  <^Spike^> KenjiE20 can you maybe handle ban or i don't know what
23:37:56  <^Spike^> hi viper/dade...
23:38:23  <^Spike^> shows up as same ip on whowas...
23:39:07  <viper> !password
23:39:08  <PublicServer> viper: feeler
23:39:17  <PublicServer> *** Viper joined the game
23:42:39  <Techinica> looks like a different IP, same provider though...
23:42:55  <KenjiE20> ^ this, however dynamic IPs make this annoying
23:43:05  <KenjiE20> IDENT changed too
23:43:07  <PublicServer> <Techinica> yeah
23:43:21  <Techinica> it'd be a shame to have to ban an entire isp...
23:43:52  <^Spike^> KenjiE20 how ever he did come on with that IP 1 hour ago
23:43:56  <^Spike^> (00:35:35)  Dade was "Ryan" (~Dade@88.64-150-151-net.sccoast.net)
23:43:56  <^Spike^> (00:35:35)  Dade used osmotic.oftc.net (Sat Jan 9 23:35:24 2010)
23:43:56  <^Spike^> (00:35:35) (( /whowas start ))
23:44:25  <KenjiE20> hm
23:44:33  <^Spike^> power of whowas? :)
23:45:33  <PublicServer> *** V453000 has left the game (leaving)
23:47:00  <PublicServer> *** Kolo has left the game (leaving)
23:47:15  <KenjiE20> hmmm, same IP different name
23:47:49  <KenjiE20> I think I'm going to go with same person however
23:47:58  *** Kolo has quit IRC
23:48:02  <csuke> can whowas show us his previous channel list?
23:48:07  <^Spike^> nop
23:48:16  <KenjiE20> nicks/hostmasks and names
23:48:26  <^Spike^> just his nick/realname/ip and connect or disconnect time
23:48:29  <KenjiE20> and servers connected to
23:48:30  <csuke> we can ask the admins of debian.de if he was there as dade?
23:49:15  <PublicServer> *** persil has left the game (leaving)
23:49:42  <csuke> hmm, no admins there lol
23:50:19  <^Spike^> :)
23:51:34  <csuke> alright im gonna go to bed for the night
23:51:48  <csuke> i just hope the game is still here in the morning :)
23:52:20  <PublicServer> <Roysvork> safe dude, night
23:52:33  <PublicServer> *** csuke has left the game (leaving)
23:52:34  *** persil has quit IRC
23:52:34  <KenjiE20> !rcon save psg172nightly
23:52:35  <PublicServer> KenjiE20: Saving map...
23:52:35  <PublicServer> KenjiE20: Map sucessfully saved to psg172nightly.sav
23:52:39  <KenjiE20> it will be now
23:52:41  <KenjiE20> :)
23:52:43  <csuke> hehe
23:52:49  <csuke> night
23:52:52  *** csuke has quit IRC
23:53:47  <PublicServer> <Techinica> Is Finburg jammed again?
23:54:29  <PublicServer> <Techinica> that NOT gate keeps jamming
23:55:14  <V453000> cya im off
23:55:16  *** V453000 has quit IRC
23:55:26  <PublicServer> <Techinica> I'm going too :)
23:55:29  <PublicServer> <Techinica> later ;)
23:55:52  <PublicServer> *** Viper has joined company #1
23:56:55  <PublicServer> *** Techinica has left the game (leaving)
23:57:45  <Techinica> later
23:57:47  *** Techinica has quit IRC
23:58:05  <roysvork> !panic
23:58:08  <roysvork> lol
23:58:26  <roysvork> ^Spike^?
23:58:50  <KenjiE20> 7mil kaboom?
23:58:55  <roysvork> yups
23:59:01  <roysvork> baddaboom
23:59:19  <KenjiE20> what did you kill?
23:59:46  <roysvork> I was just making a bridge

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