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00:09:42 *** csuke has quit IRC 00:12:05 *** Dred_furst has joined #openttdcoop 00:17:05 *** ^Spike^ has quit IRC 00:22:13 *** MDGrein has quit IRC 00:34:49 *** roysvork has quit IRC 00:38:42 *** Progman has quit IRC 01:09:34 *** Hyppy has quit IRC 01:54:19 *** KenjiE20|LT has joined #openttdcoop 01:54:19 *** ChanServ sets mode: +o KenjiE20|LT 01:54:23 *** KenjiE20 has quit IRC 01:55:09 *** Dred_furst has quit IRC 02:42:04 *** Zulan has quit IRC 02:50:04 *** Phazorx has left #openttdcoop 03:10:09 *** KenjiE20|LT has quit IRC 03:28:52 *** PeterT has quit IRC 04:50:23 *** mixrin has joined #openttdcoop 05:13:11 *** Fuco has quit IRC 05:21:20 *** mixrin has quit IRC 06:20:54 *** Levi has quit IRC 07:09:49 <PublicServer> *** Sietse has left the game (leaving) 07:09:54 *** sietse has quit IRC 07:42:35 *** Polygon has joined #openttdcoop 07:46:02 *** ^Spike^ has joined #openttdcoop 07:46:02 *** Webster sets mode: +o ^Spike^ 07:46:34 *** Ammler has quit IRC 07:46:35 *** Hirundo has quit IRC 07:51:01 *** Hirundo has joined #openttdcoop 07:51:10 *** Ammler has joined #openttdcoop 07:51:10 *** ChanServ sets mode: +o Ammler 08:07:33 *** Polygon has quit IRC 08:15:34 *** PublicServer has quit IRC 08:15:45 *** PublicServer has joined #openttdcoop 08:15:45 <PublicServer> Autopilot engaged 08:15:45 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 08:15:45 *** ChanServ sets mode: +v PublicServer 08:15:45 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18758) | STAGE: building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 08:17:00 *** ODM has joined #openttdcoop 08:17:00 *** ChanServ sets mode: +o ODM 08:53:11 *** pugi has joined #openttdcoop 08:56:06 <pugi> hi :) 09:42:13 <Mark> morning 10:19:20 *** Phazorx has joined #openttdcoop 10:41:57 *** cifvts_ has quit IRC 10:52:07 *** mixrin has joined #openttdcoop 10:55:27 *** Yexo has joined #openttdcoop 11:16:31 *** lomba has joined #openttdcoop 11:16:52 <lomba> !players 11:16:54 <PublicServer> lomba: There are currently no clients connected to the server 11:44:21 *** Cif has joined #openttdcoop 11:46:51 *** KenjiE20 has joined #openttdcoop 11:46:52 *** ChanServ sets mode: +o KenjiE20 11:55:29 *** mixrin_ has joined #openttdcoop 11:57:49 *** mixrin has quit IRC 12:52:35 *** jondisti has joined #openttdcoop 12:55:07 <jondisti> !password 12:55:07 <PublicServer> jondisti: quarry 12:55:16 <PublicServer> *** jondisti joined the game 12:55:33 *** Mks has quit IRC 13:06:34 <PublicServer> *** jondisti has left the game (leaving) 13:42:20 <PublicServer> *** jondisti has left the game (connection lost) 13:49:45 <PublicServer> *** jondisti has left the game (connection lost) 14:01:59 <Razaekel> !win64 14:02:04 <Razaekel> ... 14:02:08 <Razaekel> !download 14:02:08 <PublicServer> Razaekel: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 14:02:12 <Razaekel> !download win64 14:02:12 <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win64.zip 14:04:20 <Razaekel> !password 14:04:20 <PublicServer> Razaekel: salves 14:04:31 <PublicServer> *** Razaekel joined the game 14:06:26 *** Dred_furst has joined #openttdcoop 14:06:51 <PublicServer> *** Razaekel has left the game (leaving) 14:27:47 *** Levi has joined #openttdcoop 14:50:55 <PublicServer> *** Chris Booth has left the game (connection lost) 15:10:24 *** dr_gonzo has joined #openttdcoop 15:11:32 *** Fuco has joined #openttdcoop 15:24:57 *** V453000 has joined #openttdcoop 15:33:56 <Osai> !playercount 15:33:56 <PublicServer> Osai: Number of players: 0 15:37:11 <V453000> many 15:52:41 <lomba> !password 15:52:41 <PublicServer> lomba: taboos 15:53:15 <PublicServer> *** lomba joined the game 15:54:01 <V453000> 73 15:54:05 <V453000> sry 15:54:13 <V453000> misclick 15:55:52 <PublicServer> *** jondisti joined the game 15:58:41 <PublicServer> *** jondisti has joined spectators 15:58:41 <PublicServer> *** Game paused (not enough players) 16:21:57 *** Intexon has joined #openttdcoop 16:22:11 *** AdTheRat has quit IRC 16:22:34 <Intexon> !password 16:22:34 <PublicServer> Intexon: storks 16:22:43 <PublicServer> *** Player joined the game 16:22:43 <Webster> Player, please change your in game nick 16:23:45 <PublicServer> *** Player has left the game (leaving) 16:24:06 <PublicServer> *** Player joined the game 16:24:06 <Webster> Player, please change your in game nick 16:24:08 <PublicServer> *** Player has changed his/her name to Intexon 16:24:16 <PublicServer> *** Intexon has left the game (leaving) 16:24:32 <PublicServer> *** Intexon joined the game 16:36:37 *** Progman has joined #openttdcoop 16:44:34 <PublicServer> Server closed down by admin 16:44:34 <PublicServer> Saving game... 16:44:35 <PublicServer> Game saved 16:44:37 <PublicServer> Server has exited 16:44:38 *** PublicServer has quit IRC 16:46:31 *** PublicServer has joined #openttdcoop 16:46:31 <PublicServer> Autopilot engaged 16:46:31 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 16:46:31 *** ChanServ sets mode: +v PublicServer 16:46:31 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #172 (r18758) | STAGE: building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder" 16:47:26 <Intexon> !password 16:47:26 <PublicServer> Intexon: breezy 16:47:35 <PublicServer> *** Intexon joined the game 16:53:52 *** Zulan has joined #openttdcoop 16:56:02 <PublicServer> *** Intexon has left the game (leaving) 16:58:17 *** SpComb has joined #openttdcoop 16:59:46 *** Hyppy has joined #openttdcoop 17:00:14 <Hyppy> !dl lin 17:00:14 <PublicServer> Hyppy: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2 17:03:54 *** MDGrein has joined #openttdcoop 17:04:46 <MDGrein> hia peeps 17:06:42 <Hyppy> !password 17:06:42 <PublicServer> Hyppy: stormy 17:06:49 <Hyppy> Heya 17:06:53 <PublicServer> *** Hyppy joined the game 17:07:06 <MDGrein> all well? 17:08:24 <PublicServer> <Hyppy> could be worse 17:08:27 <PublicServer> *** Hyppy has joined spectators 17:08:43 <MDGrein> always something :) 17:09:10 <PublicServer> *** Hyppy has left the game (leaving) 17:23:50 <V453000> !password 17:23:50 <PublicServer> V453000: chilly 17:24:09 <PublicServer> *** V453000 joined the game 17:36:56 <Osai> hi all 17:37:08 <MDGrein> ello Osai 17:38:29 <PublicServer> <V453000> hi Osai 17:38:38 <PublicServer> *** V453000 has joined spectators 17:43:24 <Osai> !password 17:43:24 <PublicServer> Osai: guffaw 17:43:31 <PublicServer> *** 0sai joined the game 17:45:50 <PublicServer> *** 0sai has left the game (leaving) 17:46:06 <PublicServer> *** Intexon joined the game 17:46:43 <Osai> hmmm 17:46:44 <Osai> oO 17:46:49 <Osai> time for dinner 17:47:03 <Osai> and I fixed major parts of the blog 17:47:11 <Osai> I don't feel like doing anything right now 17:48:05 *** Techinica has joined #openttdcoop 17:48:16 <Techinica> !password 17:48:16 <PublicServer> Techinica: toting 17:48:25 <PublicServer> *** Techinica joined the game 17:50:18 *** pugi has quit IRC 17:58:10 *** mixrin_ has quit IRC 18:08:27 *** roysvork has joined #openttdcoop 18:08:32 <roysvork> !password 18:08:32 <PublicServer> roysvork: atones 18:09:06 <PublicServer> *** Roysvork joined the game 18:09:09 <PublicServer> <Roysvork> oi oi 18:09:16 <PublicServer> *** jondisti joined the game 18:09:29 <PublicServer> <Roysvork> sup J 18:09:52 <PublicServer> <jondisti> 'lo R 18:10:50 <PublicServer> <Roysvork> good weekend? 18:11:00 <lomba> !password 18:11:00 <PublicServer> lomba: atones 18:12:12 <PublicServer> <jondisti> was working 18:12:13 <PublicServer> *** lomba joined the game 18:12:33 <PublicServer> <jondisti> so not that good :P 18:13:00 <PublicServer> <Roysvork> as long as you get some days off in the week to compensate then all is good :) 18:15:29 <PublicServer> <Roysvork> lol was that you drawing a boob with track next to our station? 18:15:42 <PublicServer> <Roysvork> in addition to the slow curve boobs 18:15:51 <PublicServer> <jondisti> no, im not that into it 18:15:58 <PublicServer> <Roysvork> someone has 18:16:13 <PublicServer> <jondisti> yeah 18:16:17 <PublicServer> <Roysvork> complete with square nipple 18:16:49 <PublicServer> <jondisti> and other one is broken 18:17:49 <PublicServer> <jondisti> i've been trying to design a station but every time after a while i'll get bored and destroy it 18:17:56 <PublicServer> <jondisti> SRNW 18:18:14 <PublicServer> <Roysvork> yeah it's tricky, most of the best strategies have been taken already 18:18:28 <PublicServer> <Roysvork> although there's definately scope for the entrace\exits to be made more efficient 18:18:44 <PublicServer> <Roysvork> possibly by using a counter 18:18:51 <PublicServer> <Roysvork> and an entrance loop 18:19:25 <PublicServer> <jondisti> roro stations are nice 18:19:32 <PublicServer> *** Techinica has left the game (connection lost) 18:19:37 <PublicServer> <Roysvork> if you watch the station up from ours, a lot of the trains miss or go one where there's already a train waiting 18:19:56 <Techinica> !password 18:19:57 <PublicServer> Techinica: brunch 18:20:10 <PublicServer> <Roysvork> and also the station at the end of the SRMN loop is always disadvantaged 18:20:13 <PublicServer> *** Techinica joined the game 18:20:16 <PublicServer> <Roysvork> SRNW* 18:20:23 <PublicServer> *** Intexon has left the game (connection lost) 18:20:40 *** Haener has joined #openttdcoop 18:21:03 <Haener> identify jhkxxilp 18:21:09 <PublicServer> <jondisti> but i think there always has to be trains on overflow too. then the last one gets trains also 18:21:32 <Haener> !password 18:21:32 <PublicServer> Haener: brunch 18:21:46 <PublicServer> <Roysvork> I think there could be a style that allows trains to enter stations from either direction 18:22:10 *** Intexon has quit IRC 18:22:12 <PublicServer> <Roysvork> then have a conditional order that sends trains back to the injector if they are empty by the time it gets back 18:22:15 <PublicServer> *** Haener joined the game 18:22:37 <PublicServer> <Roysvork> I haven't thought it through by any means though really 18:23:00 <PublicServer> <jondisti> it would be hard at least 18:23:18 <PublicServer> <jondisti> with orders 18:23:54 <PublicServer> <Roysvork> yeah but not impossible I'm sure 18:24:30 <PublicServer> <jondisti> hmmm 18:24:32 <PublicServer> <Roysvork> you'd need damn clever signalling though too 18:26:36 <PublicServer> <Roysvork> hence why I mentioned the counter 18:27:10 <PublicServer> <jondisti> what you would use a counter for? 18:27:35 <PublicServer> <Roysvork> well part of the problem is that until a train reaches the waiting place for the station 18:27:46 <PublicServer> <Roysvork> it blocks another coming in after it 18:28:14 <PublicServer> <Roysvork> you can't put more signals in because then more trains wait than you might like 18:28:41 <PublicServer> <Roysvork> or there might be waiting places from another entrance that that track doesn't ordinarily go to 18:29:16 <PublicServer> <Roysvork> the only way around all that I can think of is an entrance that will let a certain amount of trains through at a time, then stack them up futher down 18:31:36 * SpComb joins to spec 18:31:50 <SpComb> !password 18:31:50 <PublicServer> SpComb: haying 18:31:57 <PublicServer> *** Player has left the game (connection lost) 18:32:11 <PublicServer> *** SpComb joined the game 18:32:50 <PublicServer> <jondisti> i think it would be useful if each platform could be reached from both tracks of SL 18:35:11 <PublicServer> <Roysvork> personally though I think SRNWs are a bit messy 18:35:24 <PublicServer> <Roysvork> they also need a lot of space 18:36:20 <PublicServer> <jondisti> but it's nice to have something more complicated than "full load @ A" - "unload @ B" orders 18:36:52 <PublicServer> <Roysvork> is it though? 18:37:03 <PublicServer> <Roysvork> I mean we clone all the trains anyway so it's almost a bit pointless 18:37:22 <PublicServer> <Roysvork> the balancing between stations is good though 18:37:37 <PublicServer> <jondisti> well, in this network it's not that useful since we have 16 different trains anyway 18:37:38 <PublicServer> <Roysvork> so they go to the next one if it's full of waiting trains 18:37:57 <PublicServer> <jondisti> but 1 or 2 big SRNWs are easier to manage than 150 basic pickup stations 18:38:04 <PublicServer> <Roysvork> yeah 18:38:21 <PublicServer> <Roysvork> I mean only one of the fruit SLs has more than two stations on it at present 18:38:25 <PublicServer> <Roysvork> more than one* 18:39:36 <PublicServer> <jondisti> there will not be space for every SL to have stations so plan's a bit bad also 18:40:36 <PublicServer> <Roysvork> certainly not maximising economic efficiency 18:41:21 <PublicServer> <Roysvork> I know it's damn easy to make money in this game but thats no reason you shouldn't strive for efficiency both in terms of your network and your finances 18:41:29 *** Chris_Booth has joined #openttdcoop 18:42:13 <PublicServer> <jondisti> nah, money could be disabled :P 18:42:29 <PublicServer> <Roysvork> maybe we could have a gametype where you keep all but a handful of trains over a certain profit threshold 18:42:46 <Ammler> !dlin 18:42:52 <Ammler> !dl lin 18:42:52 <PublicServer> Ammler: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-linux-generic-i686.tar.bz2 18:43:10 <PublicServer> <Roysvork> say 100,000, or even 150,000 for a challenge 18:43:56 <PublicServer> <jondisti> that would mean primaries can't be close to their drops 18:44:13 <PublicServer> <Roysvork> or too far 18:44:46 <PublicServer> *** AmmIer joined the game 18:44:46 <PublicServer> <Roysvork> there's always an optimum distance 18:46:29 <PublicServer> *** Roysvork has joined spectators 18:46:36 <PublicServer> <Roysvork> lasagne time : ) 18:53:06 *** Intexon has joined #openttdcoop 18:54:24 <PublicServer> *** V453000 has left the game (leaving) 18:57:37 <PublicServer> *** AmmIer has left the game (leaving) 18:57:53 <PublicServer> *** SpComb has left the game (leaving) 18:57:57 <SpComb> silly game 18:58:13 <MDGrein> odd question: anyone here that pwns mod_rewrite 19:00:09 <PublicServer> <Techinica> php problems? 19:00:25 <hylje> MDGrein: you mean regular expressions 19:00:28 <MDGrein> sorta, but mod_rewrite is more of an apache issue 19:00:51 *** Yexo_ has joined #openttdcoop 19:01:09 <MDGrein> hylje: not really i'm sorta good with regexp, it's the rewrite syntax that's pulling my leg 19:01:09 *** Yexo has quit IRC 19:01:27 *** Haener_ has joined #openttdcoop 19:01:31 <hylje> MDGrein: paste some details 19:01:31 <MDGrein> i would like x.domain.se rewritten to domain.se/x 19:01:44 *** `Fuco` has joined #openttdcoop 19:01:46 *** [1]Mark has joined #openttdcoop 19:01:49 *** Mark is now known as Guest1699 19:01:49 *** [1]Mark is now known as Mark 19:03:15 <MDGrein> hylje: RewriteCond %{HTTP_HOST} ^(\w+)\. <- that finds x, now what :) 19:04:09 <MDGrein> or rather, it cheks if x exists and then forwards what what found to the next rule 19:04:21 <MDGrein> what what -> what was 19:04:55 <hylje> %0 19:05:05 *** mixrin has joined #openttdcoop 19:05:50 <Osai> MDGrein: that not too difficult 19:06:07 <MDGrein> Osai: I think so ^^ 19:06:32 <Osai> do you have a solution already? 19:06:41 <MDGrein> nope 19:06:41 <Osai> !playercount 19:06:41 <PublicServer> Osai: Number of players: 5 19:06:51 <MDGrein> this is what I've got http://climator.sites.mdnetworks.se/ 19:06:54 <MDGrein> some debug output 19:07:08 *** Guest1699 has quit IRC 19:07:18 <MDGrein> x.sites.mdnetworks.se shuld become sites.mdnetworks.se/x 19:07:28 *** Haener has quit IRC 19:07:28 *** Haener_ is now known as Haener 19:07:33 *** Fuco has quit IRC 19:07:37 <Osai> Do you want a solution with mod_rewrite? 19:08:18 <MDGrein> that would be otimal, I don't think pushing every request into a .php and parse it from there will be suitable 19:08:34 <MDGrein> since there will be even more rewrites happening at the target dir 19:08:38 <hylje> php is the solution to everything 19:08:49 <Osai> lol oO 19:09:04 <Osai> aren't you php's foe hylje? :> 19:09:06 <MDGrein> hylje: not in this case i'm afraid :) 19:10:50 <hylje> Osai: that's the joke :> 19:10:53 <Osai> MDGrein: 19:10:54 <Osai> RewriteCond %{HTTP_HOST} ^*.domain.se$ [NC] 19:10:54 <Osai> RewriteRule ^(.*)\.domain.se/(.*)$ http://www.domain.se// [L,R,NC] 19:11:29 <Osai> or ! www.domain.se 19:11:44 * MDGrein is pasting for all his worth 19:13:41 <Osai> ^!(www)\.domain.se$ 19:14:18 <Osai> I am not sure whether it works or not, I just wrote it down quickly :> 19:14:35 <MDGrein> I've gotten an internal server error :) 19:16:05 <Osai> nie 19:16:07 <Osai> nice* 19:16:08 <Osai> :D 19:16:47 <MDGrein> not every day you see one of those buggars :) 19:17:55 <hylje> especially when php happily outputs faulty information instead of 500ing when stuff is about to go south 19:18:29 <tkjacobsen> !password 19:18:29 <PublicServer> tkjacobsen: trance 19:18:47 <PublicServer> *** tkjacobsen joined the game 19:20:08 <MDGrein> got it to, sorta, work :) 19:20:57 <Osai> okay 19:21:04 <Osai> whats the final statement? 19:21:23 <Osai> !password 19:21:23 <PublicServer> Osai: trance 19:21:31 <PublicServer> *** 0sai joined the game 19:22:49 <MDGrein> not sure if it works just yet... might be the second bunch of redirects that screw things up, i'll run some debugging :) 19:24:04 <MDGrein> it works, but not as intended, I was unclear :) 19:24:18 <MDGrein> it shuld only redirect internally, the url can't change 19:25:07 <MDGrein> so x.domain.se/whatever.jpg equalls domain.se/x/whatever.jpg but the url shuldn't change 19:25:43 <Osai> okay 19:25:49 <Osai> right now we do redirects 19:25:57 <Osai> but then it depends on your local paths 19:26:01 <Osai> else its always a redirect 19:26:20 *** Phazorx has quit IRC 19:27:06 <MDGrein> isn't there external and internal redirects? 19:27:16 <MDGrein> internal = invisible and external changes the url 19:29:10 <Osai> yea 19:29:37 <MDGrein> I'm after an internal redirect 19:29:47 <PublicServer> *** tkjacobsen has left the game (leaving) 19:30:06 <Osai> internal is something like domain.se/gallery/3/ index.php?section=gallery&id=3 19:31:27 <MDGrein> yeah, but in my case gallery.domain.se/image.jpg -> domain.se/gallery/image.jpg 19:31:36 <PublicServer> *** Haener has left the game (connection lost) 19:32:12 <MDGrein> all directories in the root shuld be accessable as subdomains 19:32:56 <MDGrein> a sort of virtual virtual server :) 19:33:25 *** csuke has joined #openttdcoop 19:33:33 <csuke> !password 19:33:33 <PublicServer> csuke: lusher 19:33:47 <PublicServer> *** csuke joined the game 19:34:27 <Osai> RewriteRule ^(.*)\.domain.se/(.*)$ /root/subdomains// ?? 19:35:10 <MDGrein> yeah, something like that 19:35:44 <PublicServer> *** Roysvork has joined company #1 19:38:23 <PublicServer> *** lomba has left the game (leaving) 19:39:22 *** Hyppy has quit IRC 19:49:56 *** Hyppy has joined #openttdcoop 19:56:41 *** PeterT has joined #openttdcoop 20:01:37 *** Polygon has joined #openttdcoop 20:06:55 <PublicServer> <Roysvork> lol what on earth is going on a tudingworth transfer : ) 20:07:05 <PublicServer> <Roysvork> thats some hectic business right there 20:07:06 <PublicServer> <Techinica> a station :) 20:07:33 <PublicServer> <Techinica> there's no traffic on the maize lines yet... 20:07:36 <PublicServer> <Techinica> figured I start with a bang. 20:08:01 <PublicServer> <Roysvork> is it collecting all the farms in the Northeast? : () 20:08:04 <PublicServer> <Techinica> yeah 20:08:07 <PublicServer> <Techinica> will be. 20:08:26 <MDGrein> !password 20:08:26 <PublicServer> MDGrein: tinsel 20:08:29 <PublicServer> <Techinica> Southeast corner of the map. 20:08:37 <PublicServer> <Techinica> All around Tudingworth 20:08:37 <PublicServer> *** MDGrein joined the game 20:08:39 <PublicServer> <Roysvork> ahh yeah southeast sorry 20:08:44 <PublicServer> <jondisti> i gotta go 20:08:46 <PublicServer> <Techinica> and around the Maize Drop there 20:09:04 <PublicServer> <jondisti> feel free to add overflow and some trains for maize01, i built a station there :P 20:09:25 <PublicServer> <Techinica> awesome :) 20:13:33 <PublicServer> *** jondisti has left the game (leaving) 20:17:12 *** Dred_furst has quit IRC 20:32:05 *** dlazerka has joined #openttdcoop 20:33:11 <PublicServer> <0sai> who is working at Tudingworth Transfer?? 20:33:17 <dlazerka> Hello! How can I install OpenTTD with free OpenSFX: OpenTTD requires valid TTD installation directory, white OpenSFX requires the OpenTTD to be installed first. 20:34:09 <Osai> dlazerka: it depends on the version you use 20:34:29 <PublicServer> <Roysvork> grrr, two of my fruit farms just died 20:34:29 <dlazerka> OpenTTD 0.7.5 bits for Windows XP and Vista 20:34:47 *** Phazorx has joined #openttdcoop 20:34:47 *** ChanServ sets mode: +o Phazorx 20:34:51 <Osai> hmmm, I am not sure about those version 20:34:52 <Osai> s 20:35:02 <Osai> important is OpenGFX 20:35:07 <dlazerka> all are the latest "stable" versions 20:35:11 <Intexon> !password 20:35:11 <PublicServer> Intexon: stride 20:35:21 <PublicServer> *** Intexon joined the game 20:35:29 <Osai> and iirc, the best thing is 1.0.0 beta2 20:35:38 <Osai> which comes with OpenGFX 20:35:56 <Osai> and then you can easily install OpenSFX 20:36:42 <Phazorx> !opengfx 20:36:46 <dlazerka> Thanks, though I do not use unstable soft, I'll make an exception for OpenTTD, as it just a game :) 20:36:49 <Phazorx> hmm 20:36:53 <Phazorx> wasnt that wrig before? 20:36:57 <Phazorx> @opengfx 20:37:00 <Osai> @opensfx 20:37:03 <Osai> hmmm 20:37:05 <Osai> !opengfx 20:37:08 <Osai> @opengfx 20:37:14 <Osai> hey Phazorx 20:37:17 <Phazorx> yo 20:37:19 <PublicServer> <Techinica> Osai, fix my exit :P 20:37:19 <Osai> I read you article 20:37:26 <Phazorx> err... which one? 20:37:30 <Osai> latest 20:37:32 <Phazorx> packer/compressor? 20:37:32 <Osai> station packer 20:37:40 <Phazorx> traffic packer :) 20:37:48 <Osai> did you see the cyclotron on openttd wiki 20:37:52 *** Chillosophy has joined #openttdcoop 20:37:53 <PublicServer> <Techinica> Need 12 stations to 2 rails :P 20:37:57 <Phazorx> err... no 20:38:02 <Osai> thats a cool thing 20:38:04 <PublicServer> <Techinica> er 12 platforms even 20:38:13 <Phazorx> our wiki or their? 20:38:23 <Osai> http://wiki.openttd.org/images/a/a8/Cyclotron_Full.png 20:38:42 <PublicServer> <0sai> Techinica: just continue :P 20:38:56 <PublicServer> <0sai> I am doing some other stuff right now 20:39:05 <PublicServer> <Techinica> :) 20:39:12 <hylje> Osai: err... wtf 20:39:22 <Mark> that prio is too long 20:39:31 <Mark> hardly makes sense to use that cyclo thingy there 20:39:36 <Osai> there is a savegame 20:40:29 <Phazorx> osai neat idea 20:40:36 <Mark> could block though 20:40:36 <Osai> check this save game: http://patrickthomson.ath.cx/cyclotron.sav 20:40:40 <Phazorx> so like preaccelerator for an slh 20:40:49 <Osai> yep 20:40:56 <Phazorx> it's bulky tho 20:41:02 <Phazorx> but does need less of a gap 20:41:03 <Osai> but the author insists, preaccelleration makes more sense 20:41:05 <Mark> why does it have 4 sectors? 20:41:15 <Phazorx> it does make more sense 20:41:17 <Osai> Mark: to juggle two trains inside 20:41:24 <Mark> yes but it doesn't allow that 20:41:30 <Mark> or does it? 20:41:34 <Osai> load the savegame 20:41:35 <Osai> it works 20:41:36 <Osai> oO 20:42:10 <Phazorx> Mark: the idea is for entering train to have enough room 20:42:16 <Mark> yeah i just realised 20:42:29 <Mark> must be hell to get the timing right 20:42:36 <Mark> i'd rather have two loops and allow one in either 20:42:54 <Phazorx> Osai: while i can see it being better to some extent 20:43:00 <Phazorx> i also see how it can fail more often 20:43:11 *** dlazerka has quit IRC 20:43:17 *** Hyppy has quit IRC 20:43:29 <Phazorx> reasn being - it chesks for gap at particular time then for rest of cycle it doesnt 20:43:45 <Osai> yes 20:43:46 <Phazorx> so unless gap occurs when train can enter - train does not 20:43:47 <Osai> sometimes you miss the gap 20:43:56 <Phazorx> meaining they will just keep circling rather than get in 20:44:07 <Osai> but with two trains in the cyclotron it works quite well 20:44:09 <Phazorx> i can see this thing used together with real entrance 20:44:36 <Osai> hmm, I loaded the game again 20:44:42 <Osai> it misses the gap quite offen :D 20:44:44 <Phazorx> so if the gap is large enough for full speed train to get in and has proper winow - unaccelerated tains wait 20:45:04 <Techinica> !tunnels 5 11 20:45:04 <PublicServer> Techinica: You need 2 tunnels/bridges for trainlength 5 and gap 11. 20:45:05 <Phazorx> but if cylotronned trains wont be able to enter - it should just let one of waiting trains in 20:46:18 <Mark> i dont get the cyclotron, if you'd put that much time in getting the timing right you might as well finetune pre acceleration to perfection 20:46:21 <Osai> do we have something written about pre-accelerated entrances? 20:46:31 <Phazorx> Osai: i was toying with an idea of detecting room on ML and if there is room for train to enter 20:46:43 <Osai> the same I have 20:46:46 <Osai> but right now 20:46:54 <Osai> I want a less space intensive packer 20:46:59 <Osai> for a parallel station setup 20:47:46 <Phazorx> but it is badly formed (it would slow down ML train and let SL train enter 20:47:46 *** Zarenor has joined #openttdcoop 20:47:46 <Osai> I just don't have an idea right now 20:47:46 <Zarenor> !players 20:47:46 <PublicServer> Zarenor: Client 39 (Orange) is csuke, in company 1 (New Safingley Transport) 20:47:46 <PublicServer> Zarenor: Client 41 (Orange) is MDGrein, in company 1 (New Safingley Transport) 20:47:46 <PublicServer> Zarenor: Client 22 (Orange) is Techinica, in company 1 (New Safingley Transport) 20:47:46 <PublicServer> Zarenor: Client 43 is Intexon, a spectator 20:47:46 <PublicServer> Zarenor: Client 19 (Orange) is Roysvork, in company 1 (New Safingley Transport) 20:47:47 <PublicServer> Zarenor: Client 37 (Orange) is 0sai, in company 1 (New Safingley Transport) 20:47:47 <Phazorx> Osai: the stagered one works quite well on entrance part as well 20:47:47 <Phazorx> check the save game 20:47:57 <Phazorx> that entrace handles full blown packed stream 20:48:04 <Phazorx> with minimal spacing 20:48:15 <Zarenor> !dl win64 20:48:15 <PublicServer> Zarenor: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win64.zip 20:49:19 <Zarenor> !password 20:49:19 <PublicServer> Zarenor: piking 20:50:01 <PublicServer> *** ZarenorDarkstalker joined the game 20:50:11 <Phazorx> hmm... what we might want to do si come up with ruling on fully accelerated SLHs 20:50:16 <Phazorx> rather than preaccelrated 20:50:32 <Phazorx> so SLH would act in SMLish fashion 20:51:05 <Phazorx> oh yeah... abother thing occured to m... is it possible to make SML concept to work beter with PBS 20:51:25 <Phazorx> to reduce chances of trains getting stuck at chooser? 20:51:31 <roysvork> what does it even do? lol 20:51:42 <Osai> hmmm 20:51:44 <Phazorx> or PBS completely messes up pathfinding? 20:51:50 <Osai> no 20:52:03 <Osai> you can even build prios with PBS 20:52:10 <Osai> we could at least try it 20:52:20 <Osai> we have SML in the current game 20:52:26 <Osai> we might rework one entrance :D 20:52:33 <Phazorx> go for it :) 20:52:50 <Osai> just check the entrance 20:52:55 <Mark> you could wrap the ML around the cyclotron to allow more entrances 20:53:08 <Mark> perhaps you could even have entrances every second tile or something 20:53:09 <Osai> hehe, nice idea 20:53:13 <Mark> that'd be huge though 20:53:30 <Osai> or at least at two sides 20:53:40 <Phazorx> that doesnt make sense 20:53:45 <Osai> I thought about a circled packer 20:53:46 <Phazorx> these train run at same speed 20:53:47 <Mark> indeed it doesn't 20:53:50 <Mark> i just realsied :P 20:53:56 *** Progman has quit IRC 20:53:58 <Phazorx> meaning they pass same amount of times at same time 20:54:01 <Osai> but different radius 20:54:03 *** sietse has joined #openttdcoop 20:54:16 <Phazorx> Osai: for that you need to turn ML trafic completely 20:54:23 <Phazorx> like more than 90 deg 20:54:33 <Mark> yeah, a complete loop in the ML :P 20:54:41 <Mark> doesn't matter a lot for high speed networks 20:54:53 <Mark> @calc 6.4*5.6 20:54:53 <Webster> Mark: 35.84 20:54:54 <sietse> !password 20:54:55 <PublicServer> sietse: piking 20:54:57 <sietse> hello all 20:54:59 <Mark> hello 20:55:02 <Phazorx> hi 20:55:03 <Osai> hi 20:55:05 <PublicServer> *** Sietse joined the game 20:56:09 <Phazorx> just occured to me 20:56:39 <PublicServer> <0sai> hmm 20:58:02 <Phazorx> why don't we fix FS1063 20:58:05 <Phazorx> for coop games 20:58:16 <Phazorx> so trians on curves would be predictable 20:58:50 *** pugi has joined #openttdcoop 20:59:10 <Phazorx> i mean the easy way where geometrical speed matches the traveled distance on both straight and diagonal 20:59:19 <Mark> Phazorx: that'd mean we need patched clients, right? 20:59:45 <Mark> because the devs say it's the penalty you get for cheating to make more money (which makes zerzo sense) 20:59:47 <Phazorx> dont we use custom client now anyway? 20:59:54 <Mark> well, no 20:59:59 <Phazorx> !dl 20:59:59 <PublicServer> Phazorx: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 21:00:05 <Phazorx> where these come from? 21:00:21 <Mark> they're just openttd's nightlies 21:00:25 <Mark> right? 21:00:30 <Phazorx> !dl win32 21:00:31 <PublicServer> Phazorx: http://binaries.openttd.org/nightlies/trunk/r18758/openttd-trunk-r18758-windows-win32.zip 21:00:39 *** jondisti has quit IRC 21:00:39 <Phazorx> oh now they are :) 21:00:50 <Phazorx> th usedto e hosted on coopers box at some point 21:00:59 <Phazorx> we can at least do it from mz games 21:01:03 <Phazorx> and IS :) 21:01:09 <PublicServer> <Techinica> bah 21:01:18 <PublicServer> <Techinica> all the trains jondisti added for me dont have shared orders :( 21:01:26 <Phazorx> and i can come up with a few ways to compensate income gain 21:03:02 <Phazorx> well before i get into this discussion i better finish with DF i guess 21:05:57 <PublicServer> <Techinica> :( 21:05:58 <PublicServer> <csuke> hmm 21:07:14 <PublicServer> <ZarenorDarkstalker> What is the logic setup at Fruit 04 doing? 21:07:21 <PublicServer> *** MDGrein has left the game (leaving) 21:08:54 <PublicServer> <csuke> Techinica you missed a waypoint 21:09:00 <Osai> Phazorx: it doesn't work with pbs 21:10:03 <PublicServer> *** csuke has left the game (connection lost) 21:10:04 <Phazorx> whoch mean it screws pathing 21:10:10 <Phazorx> but you can cheat 21:10:15 <csuke> :S 21:10:22 <Phazorx> with reversed PBS 21:10:27 <Phazorx> as local penalty 21:10:32 <csuke> !password 21:10:32 <PublicServer> csuke: rapist 21:10:39 <csuke> omg @ password 21:10:46 <PublicServer> *** Intexon has left the game (connection lost) 21:11:00 <PeterT> !tell csuke !password 21:11:00 <PublicServer> csuke: rapist 21:11:03 <PeterT> !tell csuke !password 21:11:03 <Phazorx> csuke: autopilot does not like you :) 21:11:03 <PublicServer> csuke: rapist 21:11:04 <PeterT> !tell csuke !password 21:11:04 <PublicServer> csuke: rapist 21:11:20 <csuke> i saw the password, i was just omg 21:11:49 <PublicServer> *** csuke has left the game (connection lost) 21:11:53 <PeterT> csuke: You need a theRAPIST 21:12:00 <csuke> !password 21:12:00 <PublicServer> csuke: rapist 21:12:12 <PublicServer> *** csuke joined the game 21:12:38 <PublicServer> *** csuke has left the game (connection lost) 21:12:41 <csuke> server is *really slow 21:12:49 <Osai> and Phazorx, even with a 21:13:04 <Osai> pbs you can't get rid of those extra lanes for failed joins 21:13:19 <Osai> only if you reserve the track 21:13:35 <Osai> but if you decide to use that, you can't give a train priority 21:14:16 <PublicServer> <ZarenorDarkstalker> I'd found some way of using PBS for no-abort joins 21:14:19 <PublicServer> <ZarenorDarkstalker> with prio 21:14:28 <Osai> how? 21:14:43 <PublicServer> <ZarenorDarkstalker> but too long a series of switchers would result in too high a penalty and break it 21:15:03 <PublicServer> <ZarenorDarkstalker> I'm not sure I remember, would have to screw around with an active set of switchers 21:15:10 <PublicServer> <0sai> can you make an example 21:15:14 <PublicServer> *** csuke has left the game (connection lost) 21:15:19 <PublicServer> <0sai> try in !testarea 21:15:24 <PublicServer> <ZarenorDarkstalker> Thrax and I were messing around with them for probably 3 hours to get a working one 21:15:41 <PublicServer> <0sai> hmm 21:16:04 <Phazorx> i'll og in and show you wnat i meant 21:16:04 <PublicServer> <ZarenorDarkstalker> and then we found our set of switchers were too large, and broke them.. and people didn't like them 21:16:16 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 21:16:30 <PublicServer> *** Intexon has left the game (connection lost) 21:16:32 <csuke> something is up with server 21:16:35 <PublicServer> *** csuke has left the game (connection lost) 21:16:35 <Zarenor> Strange D/C 21:16:40 <Zarenor> yeah... 21:16:49 <Zarenor> But I'l gladly try and find what we'd done again 21:17:14 <Zarenor> it had something to do with the way PBS worked 21:17:18 <Zarenor> or maybe it wasn't 21:17:42 <Zarenor> It mayhave involved EOL presignals 21:17:44 <PublicServer> <Techinica> I hate Maize :P 21:17:44 <Phazorx> !password 21:17:44 <PublicServer> Phazorx: bettor 21:17:57 <PublicServer> *** Phazorx joined the game 21:18:00 <Phazorx> wth is bettor? 21:18:07 <Zarenor> forced trin to switch of there was room, but if EOL was green and switch wsn't it continued 21:18:13 <PublicServer> <Phazorx> osai where you tried ith pbs? 21:18:13 <Zarenor> which breaks if the line ahead clogs 21:18:23 *** Gleeb|Away is now known as Gleeb 21:18:27 <PublicServer> <0sai> Phazorx: !testarea 21:18:45 <Osai> Zarenor: a screenshot would be nice :> 21:19:21 <PublicServer> <Techinica> Anyone want to tell me why trains are stopping at Maize 01 OUT? 21:19:23 <PublicServer> *** ZarenorDarkstalker joined the game 21:19:26 <PublicServer> <Techinica> and IN for that matter 21:19:31 <PublicServer> <ZarenorDarkstalker> I'll see if I can build it 21:19:41 <PublicServer> <ZarenorDarkstalker> I didn't keep a ss, IDK if thrax did or not 21:20:09 <PublicServer> <0sai> go non stop via 21:20:10 <PublicServer> <0sai> helps 21:20:26 <PublicServer> *** lomba joined the game 21:20:41 <PublicServer> <Phazorx> ei dotn get it 21:20:43 <PublicServer> <Techinica> Copper 02 trains don't have that. 21:20:43 <PublicServer> *** lomba has left the game (connection lost) 21:20:46 <PublicServer> <Phazorx> are trains different 21:20:51 <PublicServer> <Phazorx> i mean orders 21:21:21 <PublicServer> <Techinica> I'm equally confused, but whatever works. 21:21:22 <PublicServer> <ZarenorDarkstalker> Osai: you want me to try modifying this test, or build seperately? 21:21:45 <PublicServer> <0sai> build sperately :> 21:21:59 <PublicServer> <0sai> maybe next to it 21:22:01 <PublicServer> <0sai> nice 21:22:11 <PublicServer> *** lomba joined the game 21:22:24 <PublicServer> <0sai> hmm Phazorx 21:23:28 <PublicServer> <Phazorx> veh limit 21:23:32 <Phazorx> !trains 777 21:23:32 <PublicServer> *** Phazorx has set max_trains to 777 21:24:27 <PublicServer> <0sai> the problem in the middle is 21:24:33 <PublicServer> <Phazorx> osai hang on 21:24:37 <PublicServer> <0sai> the signal gap is very long 21:24:42 <PublicServer> <Phazorx> it doesntwork like it used to 21:24:47 <PublicServer> <0sai> yea 21:26:28 <PublicServer> <Phazorx> osai you see used to work and now ? 21:26:39 <PublicServer> <0sai> yea 21:26:53 <PublicServer> <Phazorx> w/o second exit signal 21:27:04 <PublicServer> <Phazorx> presignal stays red if the other is red 21:27:17 <PublicServer> <Phazorx> but it used to work like it is on "used to work" 21:27:59 <PublicServer> <Phazorx> problem is - it doubles the signal iterval in some cases 21:29:34 <PublicServer> <Phazorx> anyway what i was suggesting wth pbs 21:30:13 <PublicServer> <Phazorx> but it breas presignal then 21:30:28 <PublicServer> <0sai> yes 21:31:18 <PublicServer> <Phazorx> hrm 21:31:40 <PublicServer> <Phazorx> nah not possible 21:31:48 *** Haener has quit IRC 21:33:01 <PublicServer> <Phazorx> run out of rom, lol 21:34:59 <PublicServer> <Phazorx> that actualy doesnt do anything 21:35:04 <PublicServer> <ZarenorDarkstalker> I know 21:35:09 <PublicServer> <ZarenorDarkstalker> I'm thinking 21:35:21 <PublicServer> <Phazorx> i meant mine setiup :) 21:35:25 <PublicServer> <ZarenorDarkstalker> ah 21:35:32 <PublicServer> <0sai> no 21:35:33 <PublicServer> <ZarenorDarkstalker> mine doesn't work well either then... 21:35:38 <PublicServer> <0sai> pbs is useless :D 21:35:42 <PublicServer> <Phazorx> it i 21:35:45 <PublicServer> <Roysvork> does anyone who knows what they're doing fancy fixing the pruntburg regulator\injector? 21:35:52 <PublicServer> <Roysvork> it keeps on jamming up 21:40:17 <PublicServer> <Phazorx> nah i give up 21:40:26 <PublicServer> <Phazorx> PBS is a fail 21:41:04 <PublicServer> *** Phazorx has left the game (connection lost) 21:42:02 *** Intexon has quit IRC 21:44:05 <PublicServer> <0sai> it doesn't work 21:44:19 *** Intexon has joined #openttdcoop 21:44:27 <PublicServer> <0sai> pbs is absolutely pointless if it comes to an 2>1 situation 21:44:41 <Phazorx> 2>2 there 21:44:49 <PublicServer> <0sai> but we want 2>1 21:44:57 <PublicServer> <0sai> in general 21:44:57 <Phazorx> well yeah 21:45:00 <Phazorx> SML isa trick 21:45:11 <Phazorx> so we need programmable signals 21:46:15 <Osai> something like that, yes 21:46:23 <Phazorx> and fs1063 fix 21:46:25 *** Intexon has quit IRC 21:46:30 <Osai> yea 21:46:34 <Phazorx> whih is easy 21:46:39 <Phazorx> despite that rubi says 21:46:50 *** MDGrein has quit IRC 21:46:56 <Phazorx> even with money thing 21:47:09 <Phazorx> i proposed to count tiles of both types 21:47:17 <Phazorx> and then factor ratio in for final profit 21:47:25 <Osai> good idea 21:47:37 <Phazorx> rubi didnt like that either 21:47:38 <Osai> you go faster on diagonal tracks, but earn less money 21:47:44 <Phazorx> yu 21:47:45 <Phazorx> yup 21:47:57 *** PeterT has quit IRC 21:48:01 <Phazorx> but i dont see money as an issue even 21:48:06 <Osai> me neither 21:48:15 <Phazorx> i justw ant to fix the nonesense with growing trains 21:48:25 <Phazorx> that really bugs me 21:48:41 <Osai> I want a fix for the join fail 21:48:49 <Phazorx> join fail ? 21:49:07 <Osai> when a train tries to join a track 21:49:16 <Osai> and in the same moment the signal turns red 21:49:18 <Phazorx> well PBS can be some of help 21:49:38 <Osai> not right now 21:49:42 <Phazorx> currently train only reserves track that are under it 21:50:01 <Phazorx> with PBS it reserves from where it is to end of signal block 21:50:11 <Osai> yes 21:50:18 <Osai> but it always needs an end 21:50:27 <Phazorx> if we can make presignals reserve tracks in same fashion it will fix the issue 21:50:35 <Phazorx> well presignals have "end" 21:50:42 <Phazorx> which is exit/combo 21:50:48 *** csuke has quit IRC 21:50:59 <Phazorx> at the point when it rolls over choise entry signal 21:51:03 <Osai> well, it would help if we can reserve track to the next train in a pbs block too 21:51:24 <Phazorx> it should reserve one of possible ways to the exit 21:51:46 <Osai> yes, buts an absolutely useless 21:52:02 <Phazorx> that kinda depnds on design :) 21:56:11 <PublicServer> <0sai> hmm 21:56:16 <PublicServer> <ZarenorDarkstalker> hm? 21:56:18 <PublicServer> <0sai> does it make sense ZarenorDarkstalker 21:56:22 <PublicServer> <0sai> .D 21:56:45 <PublicServer> <ZarenorDarkstalker> I know what we need to make it easy.. I'm just trying to think of extra ways to make it work.. better 21:57:09 <PublicServer> <ZarenorDarkstalker> Let me increase TL on my corrent example and see if it breaks 21:57:15 <PublicServer> <ZarenorDarkstalker> *current 22:05:28 *** dr_gonzo has quit IRC 22:07:10 <PublicServer> <Roysvork> right I'm gonna call it a night I think 22:07:31 <PublicServer> <Roysvork> 'laterz' 22:08:06 <PublicServer> *** Roysvork has left the game (leaving) 22:08:10 <PublicServer> <ZarenorDarkstalker> Phazorx: See my current build, please comment 22:08:19 <PublicServer> <ZarenorDarkstalker> I'm off to make dinner 22:08:19 *** roysvork has quit IRC 22:08:20 <PublicServer> <ZarenorDarkstalker> bbl 22:08:55 *** ODM has quit IRC 22:09:46 <PublicServer> *** ZarenorDarkstalker has joined spectators 22:09:48 <PublicServer> <0sai> hmm 22:12:43 <PublicServer> *** ZarenorDarkstalker has joined company #1 22:19:16 <PublicServer> *** ZarenorDarkstalker has joined spectators 22:20:08 <PublicServer> *** Techinica has left the game (connection lost) 22:24:10 <Osai> Phazorx: could we fix the problem if the have signal gap = 1 on diagonal tracks? 22:24:50 <Osai> I just extended the cyclotron 22:24:50 <Osai> :D 22:24:58 <Osai> and had the problem 22:25:03 *** V453000 has quit IRC 22:25:03 <Osai> but signal gap 1 helpd 22:35:26 *** Progman has joined #openttdcoop 22:36:11 <Phazorx> Phazorx: actualy there is aoter isue relevant to that 22:36:51 <Chris_Booth> Phazorx: is that the sprite getting longer? 22:37:15 <Phazorx> on diagonl tracks autosignal places signals with gaps of X + 0.5 of chosen signal interva 22:37:38 <Phazorx> so with autotool instead of 1 you get 1.5 22:37:55 <Chris_Booth> but its the sprit 1.5 instead of 1? 22:38:10 <Chris_Booth> as the get longer as the go into a daigonal track section? 22:38:13 <Phazorx> errr... no i mean signal gaps at that moment 22:38:20 <Chris_Booth> yes i know that 22:38:21 <Phazorx> the sprite is another issue 22:38:32 <Phazorx> which is relevant to FS1063 22:38:47 <Chris_Booth> but if the sprit is 25% bigger then should the signal gap be 25% bigger? 22:39:04 <Phazorx> sprite actualy has "same size" 22:39:12 <Phazorx> one train car occupies half a tile 22:39:29 <Chris_Booth> its not the same size though 22:39:37 <Phazorx> that;s a very tricy question 22:39:43 <Phazorx> very much depend what you deem as size 22:40:00 <Phazorx> visualy it is different as any object is supposed to be with isometrical projection 22:40:08 <Phazorx> actualy that inst iso that's deometrical 22:40:29 <Phazorx> where diometrical even 22:41:29 <Phazorx> so to anwer Osai question gap 1 (half a tile i guess?) fixes differnt issue 22:42:05 <Phazorx> since fs1063 is really represents itself with tail of train slowing down while train enters diagonal section 22:44:46 <Phazorx> and even you you place signals with gap of 0 (on every tile) that only deals with problem up to certain train size, so it is sort of a workaround 22:46:53 <Chris_Booth> !password 22:46:53 <PublicServer> Chris_Booth: threes 22:47:05 <PublicServer> *** Chris Booth joined the game 22:47:45 <PublicServer> *** Chris Booth has left the game (connection lost) 22:48:27 <PublicServer> *** lomba has left the game (connection lost) 22:48:27 <PublicServer> *** Game paused (not enough players) 22:52:51 *** lomba has quit IRC 22:56:27 <Osai> !tunnels 22:56:27 <PublicServer> Osai: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 22:57:05 <Osai> !tunnels 4 6 22:57:05 <PublicServer> Osai: You need 2 tunnels/bridges for trainlength 4 and gap 6. 22:57:12 <Osai> !tunnels 4 8 22:57:12 <PublicServer> Osai: You need 2 tunnels/bridges for trainlength 4 and gap 8. 22:57:58 <Techinica> !password 22:57:58 <PublicServer> Techinica: threes 22:58:11 <PublicServer> *** Techinica joined the game 23:01:08 <PublicServer> *** Techinica has left the game (leaving) 23:01:09 <PublicServer> *** Game paused (not enough players) 23:01:10 *** Techinica has quit IRC 23:03:23 *** PeterT has joined #openttdcoop 23:03:27 *** MDGrein has joined #openttdcoop 23:06:37 <PublicServer> *** 0sai has left the game (leaving) 23:08:20 *** pugi has quit IRC 23:17:29 *** Chris_Booth has quit IRC 23:24:39 *** mixrin has quit IRC 23:29:34 *** Chillosophy has quit IRC 23:34:08 *** mixrin has joined #openttdcoop 23:39:28 *** Progman has quit IRC 23:53:34 *** persil has joined #openttdcoop 23:54:16 <PublicServer> *** persil joined the game