Log for #openttdcoop on 12th February 2010:
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00:00:00  <PublicServer> ***  made screenshot at 00033DDC:
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00:15:02  <PublicServer> ***  made screenshot at 0003BC9D:
00:17:54  <benom> !password
00:17:54  <PublicServer> benom: circus
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00:18:37  <Webster> Player, please change your in game nick
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00:30:04  <PublicServer> ***  made screenshot at 0002D660:
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01:57:45  <Mark> hello :)
01:57:56  <Mark> anyone still awake?
01:58:32  <PublicServer> <Thraxian> I am
01:58:35  <PublicServer> <Thraxian> working in another window right now :)
02:02:37  <Mark> well, just letting you guys know im still alive, im curently in esperance, WA, having a great time
02:02:51  <PublicServer> <Thraxian> awesome
02:02:55  <Mark> off again now, internet is slow and expensive here
02:03:07  <Mark> bye bye :)
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02:12:47  <cornjuliox> WA?
02:12:51  <cornjuliox> where's WA?
02:12:56  <Razaekel> washington
02:13:46  <cornjuliox> ah.
02:13:47  <cornjuliox> i see.
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04:04:02  <Watson> !download lin
04:04:02  <PublicServer> Watson:
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04:06:24  <Watson> !password
04:06:24  <PublicServer> Watson: deigns
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07:53:34  <ODM> !password
07:53:34  <PublicServer> ODM: facial
07:53:38  <ODM> ...
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08:08:31  <planetmaker> moin
08:08:47  <PublicServer> <0DM> morning
08:09:02  <PublicServer> <0DM> apparently i did something wrong, but i dont see it:p
08:09:53  <planetmaker> go back to sleep then ;-)
08:10:08  <PublicServer> <0DM> :(
08:10:20  <PublicServer> <0DM> cant, ill
08:11:16  <planetmaker> :-(
08:11:42  <PublicServer> <0DM> i see one messup where a platform is supposed to go uphill,b ut theres not where the arrow points...
08:12:06  <planetmaker> that arrow was me
08:12:24  <planetmaker> that's what my idea of where the Western most extend of our station should be
08:12:37  <planetmaker> But I didn't touch your station
08:12:38  <PublicServer> <0DM> ah
08:12:50  <PublicServer> <0DM> someone wrote bad odm in big letters on the map:p
08:12:57  <planetmaker> :-O
08:13:01  <planetmaker> bad anonymous
08:13:13  <PublicServer> <0DM> and now i cant move it anymore, since someone put a sawmill on a shitty spot, right behind the station
08:13:29  <planetmaker> not really?!
08:13:42  <planetmaker> Just move it. The saw mill will go
08:13:58  <PublicServer> <0DM> heh, optimistic
08:13:59  <planetmaker> Or save the game, magic bulldozer it and load
08:14:09  <planetmaker> Building sawmills already now is very bad
08:14:17  <planetmaker> deserves to be undone
08:14:29  <PublicServer> <0DM> well there are trains driving there to be honest:p
08:14:44  <planetmaker> then magic bulldozer it ;-)
08:14:48  <PublicServer> <0DM> lol
08:14:52  <planetmaker> !playercount
08:14:52  <PublicServer> planetmaker: Number of players: 1
08:14:57  <planetmaker> no one will mind
08:15:00  <PublicServer> <0DM> you really want me to move it that badly?:P
08:15:11  <planetmaker> !screen
08:15:11  <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (
08:15:37  <planetmaker> hm... too small view
08:16:06  <ODM> !screen
08:16:08  <PublicServer> *** ODM made screenshot at 00038062:
08:16:16  <PublicServer> *** Game unpaused (not enough players)
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08:16:20  <ODM> hm it didnt move:P
08:17:20  <PublicServer> <planetm4ker> well. you want 4 stations anyway, do you?
08:17:33  <PublicServer> <0DM> uh?
08:17:47  <PublicServer> <0DM> 6 sawmills, so 6 stations
08:18:15  <Ammler> [09:13] <planetmaker> Or save the game, magic bulldozer it and load -->
08:18:20  <Ammler> !rcon magic_bulldozer
08:18:20  <PublicServer> Ammler: Magic bulldozer is disabled.
08:18:50  <PublicServer> <planetm4ker> what? 6?!
08:18:52  <PublicServer> <0DM> i thought you cant change it in a running game?
08:18:57  <PublicServer> <0DM> yes 6
08:18:57  <PublicServer> <planetm4ker> why not 16, each track one?
08:19:06  <PublicServer> <0DM> because thats overkill:p
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08:19:19  <PublicServer> <0DM> also, dont think it would fit
08:19:22  <PublicServer> <0DM> space between industries and all
08:19:24  <PublicServer> <planetm4ker> honestly, other games didn't need it either
08:19:31  <PublicServer> *** planetm4ker has left the game (leaving)
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08:20:28  <PublicServer> <0DM> if we want to reach the record, we need 6, sawmills have lower max production afaik
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08:27:33  <planetmaker> !rcon magic bulldozer 1
08:27:34  <PublicServer> planetmaker: ERROR: command or variable not found
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08:27:44  <planetmaker> !rcon magic_bulldozer 1
08:27:45  <PublicServer> planetmaker: Saving map to magic_bulldozer_1_temp.sav
08:27:45  <PublicServer> planetmaker: Map saved successfully, loading
08:27:50  <PublicServer> *** Game paused (not enough players)
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08:27:56  <planetmaker> :-D
08:29:33  <planetmaker> it works with kick for all players
08:29:41  <planetmaker> change it back, if you don't want to use it
08:30:07  <PublicServer> ***  made screenshot at 0003786C:
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08:33:12  <mitooo> !playercount
08:33:12  <PublicServer> mitooo: Number of players: 1
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08:33:25  <mitooo> !players
08:33:27  <PublicServer> mitooo: Client 180 is 0DM, a spectator
08:33:46  <mitooo> !password
08:33:46  <PublicServer> mitooo: recite
08:34:04  <PublicServer> *** Mitooo joined the game
08:36:07  <PublicServer> <Mitooo> btw, hi :)
08:36:10  <PublicServer> <0DM> ELLOW
08:36:19  <PublicServer> *** 0DM has joined company #1
08:36:19  <PublicServer> *** Game unpaused (not enough players)
08:37:12  <PublicServer> <0DM> so, where to plant the 6 sawmills then:p
08:37:49  <PublicServer> <0DM> yeah i know, bit slow:p
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08:39:25  <PublicServer> <0DM> ey combuster
08:39:39  <PublicServer> <Mitooo> hi :)
08:45:09  <PublicServer> ***  made screenshot at 0003683B:
08:45:09  <PublicServer> <0DM> he might be goners
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09:00:11  <PublicServer> ***  made screenshot at 0003A072:
09:01:16  <PublicServer> <0DM> doing anything mitooo?
09:01:39  <PublicServer> <Mitooo> not for the moment :)
09:01:50  <PublicServer> <0DM> you could build an SLH:)
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09:02:37  <Benom> !password
09:02:37  <PublicServer> Benom: cooker
09:03:06  <PublicServer> *** Benom joined the game
09:03:59  <PublicServer> <0DM> elow
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09:05:03  <Sander_Buruma> !password
09:05:03  <PublicServer> Sander_Buruma: cooker
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09:06:39  <PublicServer> <0DM> there
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09:06:44  <PublicServer> <0DM> lined up:P
09:07:13  <PublicServer> <Sander Buruma> where are you building?
09:07:23  <PublicServer> <0DM> uhm, was working a bit on the main drop
09:07:28  <PublicServer> <0DM> southeast
09:09:24  <planetmaker> ODM, what would you actually think to turn the #openttdcoop compass to fit the usual compass: up=North, right=East
09:09:48  <PublicServer> <0DM> i'd find it hard to care:p
09:09:51  <planetmaker> I mean... the source uses that default map orientation, too, when commenting things ;-)
09:10:14  <PublicServer> <Sander Buruma> this game has a in built compass?
09:10:31  <PublicServer> <0DM> well, its just orientation
09:10:40  <PublicServer> <0DM> we refer to the bottomright of the map, as the SOUTH
09:10:49  <PublicServer> <0DM> while the game itself would call that SOUTHEAST
09:10:59  <PublicServer> <0DM> can lead to some confusion
09:11:03  <PublicServer> <Sander Buruma> alright the former was the way I was thinking
09:11:34  <PublicServer> <0DM> our way uses the x and y axis of the game, but its not logical if you look at it from thes creen
09:12:38  <PublicServer> <Sander Buruma> how do I interpret these plans at the west edge of the map with these demonstration railroads
09:12:40  <PublicServer> <0DM> i love how we dont have an SLH 01:p
09:13:12  <PublicServer> <0DM> its a mini overview of the map
09:13:23  <PublicServer> <0DM> oneline there is actually 1 mainline, so could be lots more tracks
09:13:37  <PublicServer> <Sander Buruma> the bottom left box shows the plans for the lumber dropoffs
09:13:52  <PublicServer> <0DM> yes, its the idea of spreading the trains over multiple stations
09:14:00  <PublicServer> <0DM> its just an abstract, it doesnt look like it:)
09:14:17  <PublicServer> <Sander Buruma> I know that much:)
09:14:22  <PublicServer> <0DM> it just means: trains from one line can stop at multiple drop stations
09:14:29  <PublicServer> <0DM> and they dont know which one
09:15:13  <PublicServer> ***  made screenshot at 00023587:
09:19:00  <PublicServer> <Sander Buruma> Im kind of new to coop, have read most of the coop wiki but all this still looks quite overwhelming
09:19:19  <PublicServer> <0DM> it can be at first
09:19:27  <PublicServer> <0DM> but if you look at it for a while youll see how it works
09:20:09  <PublicServer> <Sander Buruma> I see one forest has basicly been boxed in near branch 1
09:20:17  <PublicServer> <0DM> for this game its most important to know what SML does
09:20:32  <PublicServer> <0DM> lol yeah
09:20:35  <PublicServer> <0DM> i think we'll let that one die
09:23:15  <PublicServer> *** Benom has left the game (leaving)
09:26:15  <mitooo> @tunnels
09:26:16  <Webster> mitooo: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1.
09:26:28  <mitooo> tunnels 7 7
09:26:37  <mitooo> !tunnels 7 7
09:26:38  <PublicServer> mitooo: You need 2 tunnels/bridges for trainlength 7 and gap 7.
09:26:50  <PublicServer> <0DM> mitoo, maybe a weird question but, why the gigantic loop:D
09:27:11  <PublicServer> <Mitooo> for the forest near nieuw enkdaal :)
09:27:24  <PublicServer> <Mitooo> that products... nothing :p
09:27:44  <PublicServer> <0DM> heh
09:27:55  <PublicServer> <0DM> you know, you could build a forest near your SLH:)
09:28:44  <PublicServer> <0DM> theres 2 there now^^
09:30:15  <PublicServer> ***  made screenshot at 000246EA:
09:30:52  <PublicServer> <0DM> there will be alot more SLH's on that line, so no worries if it wont be used yet
09:37:32  <PublicServer> <0DM> dont forget to take a look at the example
09:41:38  <PublicServer> <0DM> is this your first time round here sander?
09:41:45  <PublicServer> <Sander Buruma> what is the priority setup near branch 4 going to  be accomplishing?
09:41:48  <PublicServer> <Sander Buruma> basicly
09:41:49  <PublicServer> <Sander Buruma> yes
09:42:08  <PublicServer> <0DM> hehe, how did you find us?
09:42:13  <PublicServer> <Sander Buruma> looking around, trying to understand almost everything
09:42:18  <PublicServer> <Mitooo> so welcome here :)
09:42:26  <PublicServer> <0DM> what he said
09:42:32  <PublicServer> <Sander Buruma> looking around through the servers, the idea of coop seemed enticing
09:43:07  <PublicServer> <0DM> it is
09:44:37  <PublicServer> <0DM> its a decent try for prios mitooo, but not quite sml yet
09:45:02  <PublicServer> <Sander Buruma> has mitoo finished laying it yet?
09:45:17  <PublicServer> ***  made screenshot at 000259BD:
09:45:26  <PublicServer> <Sander Buruma> at my sign nr1
09:45:31  <PublicServer> <0DM> not sure^^
09:45:41  <PublicServer> <Sander Buruma> its signaling isnt complete yet
09:46:17  <PublicServer> <Sander Buruma> mitoo?
09:46:22  <PublicServer> <Mitooo> yeah?
09:46:24  <PublicServer> <0DM> aaw we made him faint:p
09:46:31  <PublicServer> <Sander Buruma> you still working on that?
09:46:58  <PublicServer> <Mitooo> no; you may improve it :)
09:47:13  <PublicServer> <0DM> aah yes, would be nice tos ee you have a go:p
09:47:46  <PublicServer> <Sander Buruma> um ok I can try.....
09:48:01  <PublicServer> <0DM> cant hurt, theres no pressure from driving trains
09:50:06  <PublicServer> <Sander Buruma> something like this I think
09:50:10  *** [alt]buster is now known as [com]buster
09:50:14  <[com]buster> mornin' folks
09:50:18  <PublicServer> <0DM> morning
09:50:23  <PublicServer> <Sander Buruma> goodmorning
09:50:36  <PublicServer> <0DM> 3 most important bits: no 2-way entries, the prios are a tad too short, and there is no incentive to switch
09:50:49  <PublicServer> <Sander Buruma> should trains be capable of going back up to the more northeastern tracks?
09:50:57  <PublicServer> <0DM> combuster, your slh prio might be a tad too short
09:51:10  <PublicServer> <0DM> no, one switch is enough
09:51:35  <PublicServer> *** Combuster joined the game
09:51:47  <PublicServer> <0DM> also, ive moved a sawmill, and added suggestions for the others, that might fit better
09:52:07  <PublicServer> <Sander Buruma> I dont understand what you mean with 2 way entries
09:52:30  <PublicServer> <Sander Buruma> your building at the entrace of the tunnels under enkmere?
09:52:47  <PublicServer> <0DM> yes, thought id build one with some explanation
09:53:53  <PublicServer> <Combuster> Any reason why Spijkervaart Forest is not connected?
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09:54:20  <PublicServer> <0DM> the slh isnt ready?:p
09:54:42  <PublicServer> *** Combuster has left the game (connection lost)
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09:55:33  <PublicServer> <0DM> you see the difference?:)
09:55:44  <PublicServer> <Sander Buruma> whats the inverted signal for?
09:55:45  <PublicServer> <0DM> the why of everything is a bit more complicated
09:55:54  <PublicServer> <Sander Buruma> I'd like to understand
09:55:55  <PublicServer> <0DM> an inverted PBS signal has a high route penalty
09:56:06  <PublicServer> <Sander Buruma> ok
09:56:15  <PublicServer> <0DM> so a train rather switches track if possible
09:56:27  <PublicServer> <Sander Buruma> so that makes it less attractive to train pathing
09:56:30  <PublicServer> <0DM> yes
09:57:04  <PublicServer> <0DM> a red two-way signal is considered end of line, so a train will never take that if it has another option
09:57:19  <PublicServer> <0DM> that way, if the other track is taken, it will ignore the heavy PBS penalty and go straight on
09:59:42  <PublicServer> <Sander Buruma> what does that exit signal / rail combination do?
09:59:57  <PublicServer> <0DM> thats a new bit, there is an article on the website
10:00:04  <PublicServer> <Sander Buruma> how do I find it
10:00:16  <PublicServer> <0DM> you go to the website:P its the 4th article from the top
10:00:19  <PublicServer> ***  made screenshot at 000199BF:
10:00:21  <PublicServer> <0DM> or 5th
10:00:24  <PublicServer> <Combuster>
10:01:38  <PublicServer> <Sander Buruma> Fail Safe Joiners
10:01:41  <PublicServer> <0DM> yes
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10:03:20  <PublicServer> <Sander Buruma> my head hurts reading that
10:03:50  <PublicServer> <Combuster> welcome to openttdcoop :)
10:05:18  <PublicServer> <Sander Buruma> aa now I get this little demonstration train setup
10:05:46  <PublicServer> <Sander Buruma> right north of the network plan
10:07:35  <PublicServer> <Sander Buruma> how long did it take you to understand these things?
10:07:44  <PublicServer> <Sander Buruma> (assuming you understand what you are doing)
10:07:50  <PublicServer> <Combuster> Wo? me?
10:08:00  <PublicServer> <0DM> combuster, can you please check your slh?
10:08:04  <Phazorx> hmm...  dont like the new trend on extending gap between chooser signal and a lnk one on SML switcher
10:09:06  <PublicServer> <0DM> uhm i was gonna show you something
10:09:20  <PublicServer> <Combuster> ODM: its the failsafe, duh
10:09:25  <PublicServer> <0DM> nooo
10:09:30  <PublicServer> <0DM> watch the speed of the left train
10:09:37  <PublicServer> <0DM> im gonna let the right train go first, to be fair
10:09:47  <PublicServer> <Sander Buruma> what are you talking about?
10:10:02  <PublicServer> <0DM> ugh, demonstration failed:P
10:10:11  <PublicServer> <0DM> anyway, theres a chance the left train has to stop
10:10:16  <Phazorx> can anyone explain why ink signal isn't placed as clowe as possible to chooser in Marks comments to that article? or n the article itself?
10:10:30  <PublicServer> <0DM> ink?
10:10:41  <Phazorx> link
10:10:53  <Phazorx> like in SML swtcher
10:10:58  <Phazorx> there are 2 key signals
10:11:10  <Phazorx> one just before train can switch lanes
10:11:20  <Phazorx> that's "chooser signal"
10:11:35  <Phazorx> and one on the link between 2 tracks
10:11:41  <PublicServer> <0DM> i really dont understand what your point is
10:11:45  <Phazorx> that's "link signal"
10:11:54  <Phazorx> my point is they should as close as possible
10:12:14  <Phazorx> to avoid minimize time in which switching train can get into dead zone of another train
10:12:28  <PublicServer> <Combuster> that's what the failsafe is for...
10:12:52  <PublicServer> <0DM> mitoo, do you want to finish your slh?
10:13:05  <PublicServer> <Mitooo> no :p
10:13:32  <PublicServer> <Combuster> finished or not, it's now in use :)
10:13:45  <PublicServer> <0DM> heh
10:13:53  <Phazorx> Combuster, the reason why falsafe is needed is because you dont place link signal closer
10:14:28  <PublicServer> <0DM> you mean move the 2-way to the other diagonal track part?
10:14:34  <Phazorx> yes
10:14:42  <PublicServer> <0DM> there was a reason for it, but i cant remember
10:14:44  <PublicServer> <Combuster> even then, you need a failsafe
10:14:49  <PublicServer> <0DM> and that
10:15:03  <Phazorx> failsafe is a good idea
10:15:05  <PublicServer> *** Combuster has left the game (connection lost)
10:15:07  <Phazorx> 'm not against it
10:15:21  <Phazorx> but reason why stopped link trains is an issue
10:15:21  <PublicServer> ***  made screenshot at 0003973A:
10:15:43  <Phazorx>  is artificially created
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10:16:07  <PublicServer> <0DM> if you move it, its still an issue, although a smaller one
10:16:20  <PublicServer> *** Combuster joined the game
10:16:39  <Phazorx> yeah which is why in my case you need bypass
10:16:51  <PublicServer> <0DM> yes
10:16:54  <Phazorx> but difference between chances is 4-5 times
10:17:00  <PublicServer> <0DM> but a bypass is still a train standing still on the ml
10:17:05  <Ammler> Phazorx: if you move the signal one tile back, it could still get red before...
10:17:17  <Phazorx> Ammler yes
10:17:22  <Phazorx> but why did you move it there?
10:17:30  <Phazorx> why would not keep it as close as possible?
10:17:41  <PublicServer> *** Mitooo has left the game (leaving)
10:17:42  <PublicServer> <0DM> its been at that place for all the games i can remember to be honest
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10:18:04  <PublicServer> <Combuster> I didn't build shifters that way
10:18:06  <Ammler> it depended on the train length
10:18:08  <Phazorx> it wasnt there in any of switchers i mad 2 years ago
10:18:14  <Phazorx> Ammler: that it does not
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10:18:24  <Ammler> so you had enough space for the bypass split
10:18:46  <PublicServer> <0DM> ah yes, if you moved it, it fit better within the track layout/signals etc
10:19:17  <Phazorx> bypass and failsafe are auxiliary constructions
10:19:32  <Phazorx> you dont design them in  way that degrades performance of primary one
10:19:35  <PublicServer> <Combuster> ...required for peak performance
10:20:22  <Ammler> you don't need bypass anymore with fail-safe joiner
10:20:47  <Phazorx> Ammler: regardless
10:21:14  <Ammler> what?
10:21:28  <Phazorx> you need either failsafe or bypass
10:21:34  <Ammler> no
10:21:42  <Phazorx> yes :)
10:21:43  <Ammler> you need failsafe :-)
10:21:51  <Phazorx> that's an opinion
10:22:03  <Ammler> that's THE solution :-P
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10:22:10  <PublicServer> <0DM> for now:p
10:22:15  <Phazorx> both are devces that are designed to do same thing, i do like falsafe
10:22:38  <Ammler> well, for me, it is like a wonder, how we can invent such things, still.
10:22:52  <Phazorx> but whichever it is - for both cases you should avoid changing primary device which these extend
10:23:06  <Phazorx> Ammler: because we are good :)
10:23:23  <PublicServer> <Combuster> I recall I somewhere built a diagonal SML
10:23:42  <PublicServer> <0DM> if you move the signal that halftile, the entire join becomes 1/2 tiles longer
10:23:53  <Phazorx> entire join ?
10:23:59  <PublicServer> <0DM> entire shift*
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10:24:27  <Phazorx> still dont know what you are reffering to
10:24:37  <PublicServer> <0DM> nevermind
10:24:53  <Phazorx> in failsafe example - you'd need to move falsafe one tile back
10:25:12  <Phazorx> so it would be a straight like rather than diagonal inbetween
10:25:30  <Phazorx> which i don't see as an issue
10:26:06  <Ammler> yeah, that is flexible, it just needs a train to fit between "your" link signal and the signal before the failsafe
10:27:52  <Ammler> to keep signal gaps, it is easier for 5 tile trains to have the link signal on the tile later
10:28:09  <PublicServer> <0DM> combuster, what about the sawmill places i suggested?
10:29:07  <PublicServer> <Combuster> I see lots of duplicates...
10:29:14  <PublicServer> <0DM> mine start with !
10:29:32  <PublicServer> <0DM> i tried to keep them out of the way for possible expansion
10:29:47  <Ammler> for even lengths, you would place the link signal like you suggested.
10:29:48  <PublicServer> <0DM> that one 6 should be a 5:p
10:30:23  <PublicServer> ***  made screenshot at 000237B8:
10:30:43  <PublicServer> <Combuster> no.6 makes the spread 61 tiles
10:30:52  <PublicServer> <Combuster> little room for eyecandy...
10:31:11  <PublicServer> <0DM> i gladly await your suggestion^^
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10:31:23  <PublicServer> <Combuster> I'd put it closer to the original 5
10:32:03  <PublicServer> <0DM> hmk
10:32:12  <PublicServer> <0DM> well we'll need atleast one sawmill on the top 2 sets for now
10:32:26  <PublicServer> <Combuster> I'd place 5
10:32:33  <PublicServer> <Sander Buruma> do we use any feeders?
10:32:44  <PublicServer> <0DM> go ahead:p
10:32:45  <PublicServer> <Combuster> nope
10:32:47  <PublicServer> <0DM> uh dont think we do
10:36:07  <PublicServer> *** Combuster has left the game (connection lost)
10:37:03  <PublicServer> *** Combuster joined the game
10:37:13  <PublicServer> <Combuster> My internet is really sucky-sucky today :(
10:37:17  <PublicServer> <0DM> right, im off for a bit
10:37:17  <PublicServer> <0DM> bbs
10:37:22  <PublicServer> <0DM> only today?:P
10:37:31  <PublicServer> <Sander Buruma> take care
10:37:34  <PublicServer> <Combuster> cya
10:37:37  <PublicServer> *** 0DM has left the game (leaving)
10:45:25  <PublicServer> ***  made screenshot at 0001C48C:
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10:50:39  <Sander_Buruma> Is there a place where can I get nightly versions of openttd with which i can load archived openttdcoop games?
10:50:54  <Ammler> @topic
10:50:54  <Webster> Ammler: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Building | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder:
10:51:15  <Chris_Booth> Sander_Buruma: for archived versions you will have to use latest nightly most the time
10:51:56  <PublicServer> <Sander Buruma> where do I save the savegame?
10:51:56  <Chris_Booth> Ammler: not the latest version, but openttd only keep 30 day of nightlys dont they?
10:52:00  <Ammler> he meant, every archived game works with the recent nightly
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10:52:18  <Chris_Booth> Sander_Buruma: where ever you want
10:52:28  <Chris_Booth> openttd has a file explorer system
10:52:32  <PublicServer> *** Sander Buruma has left the game (leaving)
10:52:32  <PublicServer> *** Game paused (not enough players)
10:52:38  <Chris_Booth> just need to use it to where you saved the game
10:52:40  <Ammler> but if you like some "old" feeling, just use the releases 0.5, 0.6...
10:53:06  <Chris_Booth> thats only for old saves Ammler
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10:53:25  <Chris_Booth> archives of mordern game will only work with latest nightly
10:53:28  <Ammler> Chris_Booth: ?
10:53:32  <PublicServer> <Combuster> bah, only one left midbuild
10:53:52  <Chris_Booth> [10:52]	<Ammler>	but if you like some "old" feeling, just use the releases 0.5, 0.6...
10:53:58  <Chris_Booth> that will only work on old saves
10:54:06  <Chris_Booth> !password
10:54:06  <PublicServer> Chris_Booth: drifts
10:54:11  <Ammler> yes, that is why "old" feeling :-P
10:54:30  <PublicServer> *** Game unpaused (not enough players)
10:54:32  <PublicServer> *** Chris Booth joined the game
10:54:40  <Chris_Booth> i was just trying to help and clarify what you where saying
10:54:48  <PublicServer> <Chris Booth> hello
10:55:04  <Sander_Buruma> dear lord there are so many trains in the savegame of game 175
10:55:25  <ODM> hm not really:O
10:55:37  <PublicServer> <Combuster> thanks CB
10:55:59  <PublicServer> <Chris Booth> np
10:56:03  <PublicServer> <Chris Booth> no BBHs :'(
10:58:43  <Sander_Buruma> how do productions of these farms get into the 1000s?
10:58:56  <[com]buster> Patience
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10:59:21  <[com]buster> iirc
11:00:27  <PublicServer> ***  made screenshot at 0001108B:
11:01:02  <PublicServer> <Combuster> Anybody minds if I spam some forests?
11:01:14  <PublicServer> <Chris Booth> i am building ATM
11:01:17  <PublicServer> <Chris Booth> so go ahead
11:02:53  <PublicServer> <Chris Booth> darn it
11:03:01  <PublicServer> <Chris Booth> i built my SML the wrong way
11:03:07  <PublicServer> <Combuster> :(
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11:15:31  <PublicServer> ***  made screenshot at 0001266B:
11:16:36  <PublicServer> *** Combuster has left the game (connection lost)
11:16:37  <PublicServer> *** Game paused (not enough players)
11:16:45  <PublicServer> <Chris Booth> :'(
11:16:48  <PublicServer> <Chris Booth> i was building#
11:17:04  <[com]buster> sorry
11:17:12  <Ammler> @logs
11:17:12  <Webster> Logs:
11:17:23  <PublicServer> *** Game unpaused (not enough players)
11:17:25  <PublicServer> *** Combuster joined the game
11:19:48  <XeryusTC> hmm, i wonder what would happen if we did a game with npf again :P
11:20:12  <PublicServer> <Chris Booth> Xertus lots of lost train i would think
11:20:17  <PublicServer> <Combuster> people would miss out PBS...
11:20:26  <PublicServer> <Combuster> I assume you meant NTP?
11:20:56  <PublicServer> <Combuster> since NPF is basically the slow version of YaPF
11:21:11  <XeryusTC> hehe, true
11:21:14  <XeryusTC> i meant NTP indeed
11:21:34  <XeryusTC> i mix up the names more often :o
11:21:44  <PublicServer> <Combuster> hehe
11:22:06  <PublicServer> <Combuster> good thing there's no DPF as of yet
11:22:42  <PublicServer> <Chris Booth> ok i am done now Combuster
11:22:43  <PublicServer> <Chris Booth> thanks
11:23:02  <PublicServer> <Combuster> I just lost my internet connection for 3 seconds
11:23:04  <XeryusTC> DPF as in?
11:23:07  <PublicServer> <Chris Booth> ooh ok
11:23:24  <PublicServer> <Combuster> DPF as in Distributed Path Finder
11:23:35  <Chris_Booth> as in cargodist?
11:23:36  <XeryusTC> oh xD
11:23:46  <XeryusTC> wouldn't work with OTTDs network code :o
11:24:20  <PublicServer> <Chris Booth> i think we have tomany MLs on this game
11:24:30  <PublicServer> <Chris Booth> 50% of the MLs would have done IMO
11:24:35  <Ammler> XeryusTC: we should do a non-yapf game :-)
11:24:49  <PublicServer> <Chris Booth> orignal PF game
11:24:54  <XeryusTC> and watch people crash and burn :D
11:25:48  <PublicServer> <Chris Booth> OPF FTW
11:26:12  <PublicServer> <Chris Booth> my version of OPF use was like using goto's in C code
11:26:19  <PublicServer> <Chris Booth> just put way points everywhere
11:26:21  <Ammler> !rcon set pathfinder_for_trains
11:26:21  <PublicServer> Ammler: Current value for 'pathfinder_for_trains' is: '2' (min: 1, max: 2)
11:26:27  <Ammler> !rcon set pathfinder_for_trains 1
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11:26:35  <Ammler> something changed?
11:26:51  <Ammler> !info
11:26:51  <PublicServer> Ammler: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 183342179  Loan: 0  Value: 186331131  (T:32, R:0, P:8, S:0) unprotected
11:26:58  <Ammler> oh, no trains yet
11:27:44  <PublicServer> <Chris Booth> we have 19 wood trains
11:27:51  <XeryusTC> Ammler: i think that SML might malfunction here and there with NTP :P
11:27:52  <PublicServer> <Combuster> ^
11:28:04  <XeryusTC> except when using stations as penalties
11:28:12  <PublicServer> <Combuster> NTP requires a different planning mindset
11:28:21  <Ammler> pbs supports both
11:28:43  <Ammler> !rcon set pathfinder_for_trains 2
11:30:33  <PublicServer> ***  made screenshot at 0000E85A:
11:33:22  <[com]buster> Game 200 is coming on fast
11:33:40  <[com]buster> maybe do a version 0.4 game again
11:33:50  <Chris_Booth> you will have to come up with something different for 200
11:34:02  <Chris_Booth> na 0.4 has been done
11:34:22  <PublicServer> <Combuster> toyland then?
11:34:24  <PublicServer> <Combuster> :D
11:34:35  <Chris_Booth> yuck 0.4 over toyland
11:37:05  <PublicServer> *** Combuster has left the game (connection lost)
11:37:05  <PublicServer> *** Game paused (not enough players)
11:37:55  <PublicServer> *** Chris Booth has left the game (leaving)
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11:38:06  *** ChanServ sets mode: +o [com]buster
11:39:14  <[com]buster> CB: still working?
11:40:22  <Ammler> toyland should be one of next games, not 25 games later
11:40:44  <planetmaker> indeed
11:40:49  <[com]buster> Why the sudden popularity of toyland :o
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11:45:35  <PublicServer> ***  made screenshot at 0001A478:
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12:11:18  <Seberoth> Hello all
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12:27:34  <Tray> !password
12:27:34  <PublicServer> Tray: hunter
12:27:52  <PublicServer> *** Tray joined the game
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13:03:04  <w4ldf33> !password
13:03:04  <PublicServer> w4ldf33: loaves
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13:06:57  <roboboy> @quickstart
13:06:59  <Webster> Quickstart - #openttdcoop Wiki -
13:08:15  *** w4ldf33 has quit IRC
13:11:52  <roboboy> hello
13:16:24  <Ammler> Sali :-)
13:18:27  <gr00vy> hi
13:18:35  <Phazorx> "w4ldf33: loaves" looking at this, me thinks left side is more appropriate for a password
13:22:02  <roboboy> I downloaded the GRF pack both from the website and Bananas and I still can not connect to the Public Server. I downloaded the right nightly
13:22:40  <planetmaker> roboboy, the grfpack on bananas is just a dummy newgrf
13:22:46  <roboboy> ok
13:22:55  <ODM> you need dutch trainset, or NS spoor
13:22:57  <planetmaker> you need to actually download the grfpack itself and unzip it into the data folder
13:23:02  <ODM> its on bananas somewhere
13:23:11  <roboboy> ok
13:23:15  <Ammler> or you could just read the readme :-)
13:23:23  <planetmaker> and everything on bananas is not in our grfpack
13:23:39  <planetmaker> Ammler, those are all do-not-readmes. You should know that by now ;-)
13:25:45  <Chris_Booth> planetmaker: for the noob windwos users a installer file that installed the GRFs to the correct folder would stop alot of annoying questions for you guys
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13:28:48  <Ammler>
13:29:17  <Ammler> Chris_Booth: there is
13:29:24  <Ammler> !dl
13:29:24  <PublicServer> Ammler: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
13:29:32  <Ammler> autoupdate
13:30:49  <Ammler> and Noobs are very unwelcome on our servers.
13:30:58  <Ammler> except BennyTheNoob
13:31:35  <ODM> you sure?:
13:31:52  <Ammler> ODM: no exception?
13:32:35  <ODM> noobs are noobs:p
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13:33:01  <Ammler> @topic add Noob, please leave
13:33:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Building | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Noob, please leave"
13:33:19  <ODM> lol
13:33:27  <roboboy> OpenTTD does not even know what some of the GRFs are so I can not search for the m,issing ones
13:33:31  <Ammler> hmm, nobody leaves?
13:34:02  <roboboy> some of the names appear as <unknown> in the ingame GRF list
13:34:02  <Ammler> roboboy: PLEASE, read the quickstart
13:34:14  <roboboy> I tried
13:34:25  <Ammler> is it really still too much?
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13:34:50  <Ammler> if you have unknown grfs, you didn't download the grfpack
13:35:08  <Ammler> else tell use the md5sum (part of)
13:35:11  <roboboy> from the website?
13:35:20  <Ammler> !uzrl
13:35:23  <Ammler> !url
13:35:23  <PublicServer> Ammler:
13:35:46  <Ammler> no unknown newgrfs ^
13:36:41  <w4ldf33> @quickstart
13:36:43  <Webster> Quickstart - #openttdcoop Wiki -
13:37:54  <w4ldf33> !dl lin64
13:37:54  <PublicServer> w4ldf33:
13:38:23  <PublicServer> *** Combuster joined the game
13:38:56  <ODM> !password
13:38:56  <PublicServer> ODM: optima
13:39:03  <PublicServer> *** Game unpaused (not enough players)
13:39:05  <PublicServer> *** 0DM joined the game
13:39:31  <PublicServer> <Combuster> You didn't have to join, ODM :)
13:39:44  <Ammler> btw. who won?
13:39:45  <PublicServer> <0DM> oh, cant hurt;)
13:40:00  <PublicServer> <0DM> combuster
13:40:13  <Ammler> with one vote ahead?
13:40:22  <PublicServer> <Combuster> and Big-TL is a rule for next game :)
13:40:28  <PublicServer> <0DM> 2 votes
13:40:29  <PublicServer> <Combuster> two, actually
13:40:43  <Ammler> oh, then it is "clear" ;-)
13:41:23  <PublicServer> <0DM> combuster, in slh03b, why are there 2-way exit signals?
13:41:28  <PublicServer> <0DM> doesnt that kinda screw with the prio?
13:41:52  * roboboy is confused
13:41:54  <PublicServer> <Combuster> have you figured out that it does?
13:42:35  <PublicServer> <Combuster> ah
13:43:16  <PublicServer> *** Spike joined the game
13:43:23  <PublicServer> <0DM> woo spike!
13:43:36  <Ammler> ODM: didn't we (again) prove that in last game ;-)
13:43:38  <PublicServer> <Spike> ?
13:44:10  <PublicServer> <0DM> no, this was something different
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13:45:07  <roboboy> I tried downloading both the zip and rar 7.3 versions from and unpacked them to my data folder I still can not get in. I also downloaded everything that was available when I clicked check missing conten online from the servers newgrf settings window
13:45:09  <PublicServer> <Amm1er> quite long prios?
13:45:31  <PublicServer> <Combuster> TL+4
13:45:32  <Ammler> roboboy: could you post a screen of your newgrf list
13:45:37  <PublicServer> ***  made screenshot at 0003913C:
13:45:45  <PublicServer> <Amm1er> why +4?
13:45:50  <PublicServer> <Amm1er> wasn't it +2?
13:45:53  <Thraxian|Work>
13:45:55  <PublicServer> <Combuster> gap in front, gap behind
13:45:56  <Thraxian|Work> newGRF list
13:46:09  <PublicServer> <0DM> i think the failsafe needs a little bit aswell
13:46:18  <PublicServer> <Amm1er> why?
13:46:28  <PublicServer> <Amm1er> well, you will see
13:46:43  <PublicServer> <0DM> can always shorten anyway:P but i think itll be fine
13:47:12  <PublicServer> <Amm1er> I see no reason to make prios bigger because of fail-safe
13:47:21  <PublicServer> *** Spike has joined company #1
13:47:29  <PublicServer> <Amm1er> would be quite a downside of it
13:47:52  <Fuco> !password
13:47:52  <PublicServer> Fuco: patron
13:48:04  <PublicServer> *** Fucoo joined the game
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13:49:38  <roboboy> hm ive restarted OpenTTD a few times and it seems to have got me in
13:49:43  <PublicServer> <roboboy> hello
13:49:47  <PublicServer> <Combuster> Newbie Success!
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13:50:35  <PublicServer> <Amm1er> Roboboy is actually no newbie
13:50:53  <PublicServer> <Amm1er> he was around on time I joined #openttdcoop already
13:50:56  <PublicServer> <roboboy> ive been on several years ago
13:51:30  <PublicServer> <roboboy> its just setup for #openttdcoop has become more complicated since then
13:51:50  <PublicServer> <Amm1er> nah
13:52:03  <PublicServer> <Amm1er> on that time, you had to edit the cfg
13:52:20  <PublicServer> <roboboy> hm yeah
13:52:22  <PublicServer> <Amm1er> it was the time of big desyncs
13:52:44  <PublicServer> <Amm1er> because everyone used another version of a newgrf, an other order etc.
13:53:41  <PublicServer> <0DM> hm i just sneezed my lungs inside out or something:p
13:54:11  <PublicServer> <roboboy> can I connect Leeuwswijk Coal Mine to that SL nearby?
13:54:20  <PublicServer> <Combuster> Read the plan
13:54:27  <PublicServer> <roboboy> ok
13:55:24  <Chris_Booth> can someone have a look at a save game for me
13:55:33  <Chris_Booth> as see if it is a good enough standard to blog about?
13:55:49  <planetmaker> Chris_Booth, just blog about it...
13:56:00  <planetmaker> We'll happily tear you to pieces afterwards :-P
13:56:13  <PublicServer> <roboboy> ok so the game is wood and goods only?
13:56:13  <Chris_Booth> well thats what i didnt want
13:56:15  <planetmaker> what would the world be without the small joys ;-)
13:56:30  <Chris_Booth> planetmaker: it would be painless
13:56:39  <planetmaker> uh. boring ;-)
13:56:39  <Chris_Booth> and this is a game i have been working of for ages
13:56:40  <PublicServer> <Combuster> Wood only, even
13:56:41  <PublicServer> <0DM> combuster, will we use any form of standard system to bring the empty tracks from 4>3>2?
13:56:50  <Ammler> yes, BLOG IT
13:56:51  <Chris_Booth> so i think i would cry if people riped the shit out of it
13:57:20  <Ammler> well, it can't be worse than Progman's
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13:57:29  <planetmaker> lol :-)
13:57:34  <Chris_Booth> it can
13:57:42  <Chris_Booth> i now have an 850 train jam
13:58:36  <Ammler> we should make 2k² game with ntp next
13:58:50  <mitooo> !password
13:58:50  <PublicServer> mitooo: patron
13:58:53  <Chris_Booth> ammler that would be impossible
13:58:55  <Ammler> or however the old pf was called
13:58:58  <Chris_Booth> 2k^2 is just to ibgf
13:59:03  <PublicServer> *** Mitooo joined the game
13:59:05  <Chris_Booth> +big
13:59:29  <Ammler> Chris_Booth: 5 years ago, we were able to make 1k² games with 1.2k trains
13:59:46  <PublicServer> <Mitooo> 1k² ?
13:59:57  <Ammler> why can't we make bigger maps, still?
14:00:10  <PublicServer> <Mitooo> 1024x1024, nwm
14:00:11  <PublicServer> <Fucoo> 1024*1024 sie
14:00:19  <PublicServer> <Fucoo> size ><
14:00:25  <Ammler> utf-8 :-P
14:00:39  <PublicServer> ***  made screenshot at 0001B75E:
14:01:09  <PublicServer> <roboboy> caqn someone check my work at Doktricht East?
14:01:19  <planetmaker> Ammler, all those additional things eat CPU: a* PF, PBS, newgrfs,...
14:01:26  <PublicServer> *** Combuster has left the game (connection lost)
14:01:33  <Ammler> pm, so without those?
14:01:46  <PublicServer> <Fucoo> oldschool game eh?
14:01:54  <PublicServer> <Fucoo> only regular signals :D
14:01:56  <PublicServer> *** Combuster joined the game
14:02:02  <planetmaker> dunno. you cannot completely do without those. Many checks are hardcoded
14:02:06  <Ammler> 2k² game with lots of WPs :-)
14:02:13  <planetmaker> and thus eat CPU, even if not used
14:02:31  <Ammler> hmm, then maybe with an old build?
14:02:45  <Ammler> no
14:02:57  <Chris_Booth> ooh the joys of bad signaling
14:03:25  <PublicServer> <Combuster> I don't know how you want to connect that without breaking CL and signal gaps
14:05:25  <PublicServer> <roboboy> do corner lengths matter around stations and the distances btween corners?
14:05:51  <PublicServer> <Fucoo> that new SML design is pretty nice. That additional track is to keep trains from switching if another train approach? (so the switching train won't block)
14:05:52  <PublicServer> <Combuster> yes they do
14:06:04  <PublicServer> <roboboy> ok
14:06:05  <PublicServer> <Combuster> no
14:06:21  <PublicServer> <Combuster> they prevent the switching train from stopping (race condition)
14:06:28  <PublicServer> <Amm1er> will there be faster trains than Train17?
14:06:41  <PublicServer> <Fucoo> ah, so if it has time it can still merge to the line
14:07:26  <PublicServer> <0DM> doubt it
14:07:56  <PublicServer> *** Amm1er has joined spectators
14:07:57  <PublicServer> <roboboy> can someone recheck Doktricht East before I signal it?
14:08:11  <PublicServer> <roboboy> im still re-adjusting to all the rules
14:08:21  <PublicServer> <Combuster> CL
14:08:39  <PublicServer> <Mitooo> was saying same thing
14:09:12  <PublicServer> <Fucoo> all these roros are so ugly... spaghetti rails
14:09:35  <Ammler> !screen
14:09:38  <PublicServer> *** Ammler made screenshot at 0001C163:
14:09:52  <PublicServer> <Mitooo> at least you can build terminus station i think
14:10:05  <PublicServer> <roboboy> ok
14:10:19  <PublicServer> <Fucoo> well you can but guys don't like it much ;0
14:10:21  <PublicServer> <Amm1er> as long as the terminus is as fast ;-)
14:10:38  <PublicServer> <Amm1er> roro is just easier
14:10:50  <PublicServer> <Combuster> well, yours truly built most of the SLs so far
14:11:05  <PublicServer> <Combuster> and his preference was RoRo
14:11:40  <PublicServer> <Fucoo> with this kind of ML layout it's pretty messy
14:11:46  <PublicServer> <Fucoo> all the bridges and crossing etc
14:11:58  <PublicServer> <Fucoo> sometimes trains go on left, sometimes on right
14:12:01  <PublicServer> <Fucoo> ahh, my head
14:12:21  <PublicServer> <Combuster> things will get messier
14:12:32  <PublicServer> <Combuster> ATM there are 25 forests
14:12:43  <PublicServer> <Combuster> expect a hundred before the game ends
14:12:48  <PublicServer> <0DM> definately
14:13:04  <PublicServer> <roboboy> I hope my CL issue is fixed
14:13:19  <PublicServer> <Combuster> nope it isn't
14:14:02  <PublicServer> <Combuster> it is now
14:14:03  <PublicServer> <roboboy> ah
14:14:56  <PublicServer> <Combuster> Please, remember to do close signaling
14:15:28  <PublicServer> <Amm1er> shall we magic_bulldoze some industries?
14:16:06  <PublicServer> <Fucoo> or just let them die, slow and painful
14:16:09  <PublicServer> <Combuster> most are already dying
14:16:12  <PublicServer> <Fucoo> :D
14:16:19  <PublicServer> <Amm1er> ps don't
14:16:31  <PublicServer> <Amm1er> hmm, 8
14:16:55  <PublicServer> <Amm1er> at least, it is well done
14:18:20  <PublicServer> <Fucoo> How would be forrest from bottom of the map connected (where that 16R is).
14:18:36  <PublicServer> <Fucoo> directly to it?
14:18:55  <PublicServer> *** Amm1er has joined company #1
14:19:22  <PublicServer> <0DM> you could add an SLH on branch 2, between the 2 horizontal tracks
14:19:23  <PublicServer> <Mitooo> you mean the one stuck at !here ?
14:19:24  <PublicServer> <Combuster> You mean Valkemond?
14:19:31  <PublicServer> <Fucoo> yea around there
14:19:36  <PublicServer> <Fucoo> valkemond
14:19:46  <PublicServer> <roboboy> do we have a minimum production requirement for forests?
14:19:58  <PublicServer> <0DM> not 0:p
14:20:05  <PublicServer> <Combuster> They will grow in due time
14:20:11  <PublicServer> <roboboy> ok
14:20:21  <Chris_Booth> openttd needs a rewind button
14:20:22  <PublicServer> <Fucoo> if you connect all those to SLH03, it will mess up the balance
14:20:32  <PublicServer> <Fucoo> (or to similar hub)
14:20:52  <PublicServer> <Mitooo> the stuck forest produced 32 tons the last month, we should connect it :p
14:21:20  <PublicServer> <Mitooo> it was a joke :D
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14:21:31  <PublicServer> <Amm1er> is it no TF?
14:21:44  <PublicServer> <Combuster> Couldn't see *any* reason to TF...
14:21:48  <PublicServer> <Mitooo> but if you want to play the challenge...
14:21:54  *** Razaekel has joined #openttdcoop
14:22:12  <Razaekel> !players
14:22:14  <PublicServer> Razaekel: Client 218 (Orange) is Combuster, in company 1 (OTTDC BV)
14:22:14  <PublicServer> Razaekel: Client 209 (Orange) is 0DM, in company 1 (OTTDC BV)
14:22:14  <PublicServer> Razaekel: Client 210 (Orange) is Spike, in company 1 (OTTDC BV)
14:22:14  <PublicServer> Razaekel: Client 211 (Orange) is Amm1er, in company 1 (OTTDC BV)
14:22:14  <PublicServer> Razaekel: Client 213 (Orange) is Fucoo, in company 1 (OTTDC BV)
14:22:16  <PublicServer> Razaekel: Client 215 (Orange) is roboboy, in company 1 (OTTDC BV)
14:22:16  <PublicServer> Razaekel: Client 217 (Orange) is Mitooo, in company 1 (OTTDC BV)
14:22:23  <PublicServer> <Combuster> Since my plan doesn't define it, its low
14:23:04  <PublicServer> <Amm1er> do you mind me raise some tiles there?
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14:23:27  <PublicServer> <Combuster> If you don't mind me undoing it when I think I can do without :)
14:23:49  <PublicServer> <Amm1er> of course not
14:24:33  <w4ldf33> isnt 7.3 the recent version of the grf pack?
14:24:52  <PublicServer> <Mitooo> normally yes
14:24:54  <PublicServer> <Amm1er> looks fine, but one tile higher :-P
14:24:59  <PublicServer> <Amm1er> else you will have bumper
14:25:11  <PublicServer> <Mitooo> but ther's other grfs needed who aren't on the pack
14:25:27  <PublicServer> <Combuster> I must be missing something...
14:25:35  <PublicServer> <Amm1er> finish it
14:26:34  <PublicServer> <Amm1er> oh well, it isn't that bad  :-P
14:26:35  <PublicServer> <Combuster> I can even double the bridge if necessary :)
14:26:47  <PublicServer> <0DM> where are you building?
14:26:51  <PublicServer> * roboboy watches his forest
14:26:52  <PublicServer> <Amm1er> Combuster: still a bump
14:27:32  <PublicServer> <Combuster> You can only move the bump
14:27:36  <PublicServer> <Combuster> or lower the ML...
14:28:11  <PublicServer> <Combuster> ODM:Groenduinen woods
14:28:32  <PublicServer> <0DM> heh, that is such a rediculous idea:D
14:29:57  <PublicServer> <0DM> i wonder how mad this game will be eventually
14:30:03  <PublicServer> <Combuster> mad :)
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14:30:20  <PublicServer> <Mitooo> you mean crazy?
14:30:26  <PublicServer> <0DM> bit of both
14:30:41  <PublicServer> ***  made screenshot at 0002509A:
14:30:46  *** themroc- has joined #openttdcoop
14:32:19  <PublicServer> <Combuster> Time for more forest spam?
14:32:27  <PublicServer> <0DM> hmm tasty
14:32:31  <PublicServer> <Mitooo> yeah!
14:32:34  <PublicServer> <Combuster> Other than me leaving shortly
14:33:06  <PublicServer> <0DM> ohno leaving me with these mad men
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14:33:26  <PublicServer> <Fucoo> nice, just as i finish the station, the forest die
14:33:32  <PublicServer> <Fucoo> come on :D
14:33:37  <PublicServer> <0DM> that's life:p
14:33:50  <w4ldf33> !password
14:33:50  <PublicServer> w4ldf33: prided
14:34:07  <Chris_Booth> ODM: i can join you and make it even more mad
14:34:14  <PublicServer> *** w4ldf33 joined the game
14:34:18  <PublicServer> <0DM> *dies in advance*
14:34:50  <PublicServer> <Combuster> I don't think we need YOU for that :)
14:35:34  <PublicServer> <Fucoo> should i add another SLH !!here, for the bottom part of the map?
14:35:59  <PublicServer> <0DM> hm i would put it on branch 2
14:36:17  <PublicServer> <0DM> at !entry and !exit
14:36:18  <PublicServer> <Fucoo> i see
14:36:18  <PublicServer> <Combuster> looks fine with me
14:36:42  <PublicServer> <Combuster> Of course, ODM's option works too :)
14:36:50  <PublicServer> <0DM> if you do it there, youre very close to slh03
14:36:57  <PublicServer> <Fucoo> yea
14:36:57  <Chris_Booth> people check this out:
14:37:02  <Chris_Booth> thats what i call madness
14:37:15  <PublicServer> <0DM> heh thats quite a ring
14:37:22  <Chris_Booth> 1000 TL5 trains
14:37:32  <PublicServer> <0DM> i vote 5000 TL1 trains instead
14:37:33  <[com]buster> boring
14:37:36  <[com]buster> :)
14:37:39  <PublicServer> <Fucoo> i tried
14:37:44  <PublicServer> <Fucoo> ended up with 1700 TL 1
14:37:54  <PublicServer> <Fucoo> my cpu was dying at the time
14:37:58  <mitooo> i want the save :)
14:38:08  <Chris_Booth> [com]buster: you calling my game boring?
14:38:20  <PublicServer> <Fucoo> it's on my home pc, remind me sometime ;D
14:38:40  <[com]buster> <- try that :)
14:38:44  <planetmaker> O-O TL1...
14:39:00  <Chris_Booth> [com]buster: i helped build that
14:39:07  <[com]buster> So did I :)
14:39:23  <PublicServer> <0DM> we've done TL1 somewhere i think
14:39:39  <Chris_Booth> yes we have in pro zone
14:39:44  <[com]buster> And on PS
14:39:47  <[com]buster> but not often
14:39:57  <[com]buster> at least not where I was involved :(
14:40:07  <PublicServer> *** Combuster has left the game (leaving)
14:40:15  <[com]buster> anyway, I must start packing
14:40:28  <PublicServer> <0DM> big trip?
14:40:51  <[com]buster> 95 minutes
14:40:53  <[com]buster> home
14:40:56  <PublicServer> <0DM> aah
14:41:09  <Ammler> oh, you leave for longer, could you please fix your irc connection for that time ;-)
14:41:19  *** Mucht has quit IRC
14:42:08  <PublicServer> <Fucoo> that stupid lake
14:43:36  *** devilsadvocate has quit IRC
14:44:58  <PublicServer> <roboboy> my forest seems to be stupid
14:45:04  <PublicServer> <0DM> how so?
14:45:10  <PublicServer> * roboboy should go to bed
14:45:37  <PublicServer> <roboboy> its production hardly goes up over 2 or 3 months
14:45:43  <PublicServer> ***  made screenshot at 0001DAC9:
14:48:52  <PublicServer> *** w4ldf33 has left the game (leaving)
14:49:06  *** w4ldf33 has left #openttdcoop
14:50:47  *** sunkan has quit IRC
14:50:59  <Phazorx> !password
14:50:59  <PublicServer> Phazorx: averse
14:51:12  <PublicServer> *** Phazorx joined the game
14:54:19  <PublicServer> <Fucoo> omg
14:54:30  <PublicServer> <Mitooo> what?
14:54:42  <PublicServer> <Fucoo> that will be some hardcore prio
14:55:03  <PublicServer> <0DM> lol, the traingroup "wood"...yeah...
14:55:45  <[com]buster> Well, I'm off
14:55:53  <PublicServer> <0DM> cya
14:56:03  <[com]buster> cy'all later
14:56:05  *** [com]buster has quit IRC
14:56:07  <Chris_Booth> !password
14:56:07  <PublicServer> Chris_Booth: averse
14:56:20  <PublicServer> *** Chris Booth joined the game
14:56:22  <PublicServer> <Chris Booth> bang
14:56:43  <PublicServer> <0DM> kaboom
14:58:02  <PublicServer> <Fucoo> someone check out SLH08
14:58:16  <PublicServer> <Fucoo> I didn't build a thing for quite some time heh
14:58:29  <PublicServer> <Amm1er> what's the issue?
14:58:30  <PublicServer> <Phazorx> some part is missing
14:58:37  <PublicServer> <Phazorx> like joiner ?
14:58:38  <PublicServer> <Fucoo> nothing, just check it
14:58:53  <PublicServer> <Fucoo> joiner?
14:59:00  <PublicServer> <Phazorx> oh well there is a joiner
14:59:00  <PublicServer> <Fucoo> ah, it's just the entry part
14:59:13  <PublicServer> <Phazorx> with very short prio
14:59:16  <PublicServer> <Phazorx> and no preaccel
14:59:19  <PublicServer> <Fucoo> 12 tiles?
14:59:42  <PublicServer> <Phazorx> with no preaccel prio should be 2.5-3 TL
14:59:50  <PublicServer> <Phazorx> so for TL7 ~20 tiles
15:00:13  <PublicServer> <Fucoo> longest prio on the map is 13 now
15:00:15  <PublicServer> <Chris Booth> Phazorx: that is wrong
15:00:24  <PublicServer> <Phazorx> that doesnt mean it's correct Fucoo
15:00:28  <PublicServer> <Chris Booth> its should be 0 - top speed + 2 tiles
15:00:29  <PublicServer> <Phazorx> Chriss it used to be
15:00:35  <PublicServer> <Phazorx> unless we play w/o realisti accell
15:00:45  <PublicServer> ***  made screenshot at 000194C2:
15:00:46  <PublicServer> <Phazorx> or trainset has some more powr than DB
15:01:14  <PublicServer> *** 0DM has left the game (leaving)
15:01:19  <PublicServer> <Chris Booth> prior on this are special
15:01:20  <PublicServer> <Phazorx> chiss and which engine with full load can make it to full speed in 12 tiles?
15:01:37  <PublicServer> <Phazorx> actually
15:01:47  <PublicServer> <Fucoo> what about "this bit doesnt work"?
15:02:08  <PublicServer> <Fucoo> it's not the part of prio, it's that failsafe mechanism
15:02:25  <PublicServer> <Phazorx> Fucoo: use some river tiles
15:02:42  <PublicServer> <Mitooo> little question: are they on the grf pack any maglev trainset who has cargo like wood...?
15:02:59  <PublicServer> <Amm1er> yes :-)
15:03:23  <PublicServer> <Mitooo> which ones?
15:03:24  <PublicServer> <Fucoo> it does have to connect to prio?
15:03:28  <Razaekel> !password
15:03:28  <PublicServer> Razaekel: buzzed
15:03:33  <PublicServer> <Fucoo> i guess
15:03:36  <PublicServer> <Amm1er> hmm, wood is default cargo...
15:03:39  <PublicServer> *** Razaekel joined the game
15:03:59  <PublicServer> <Phazorx> what engine are we using?
15:04:02  <PublicServer> <Chris Booth> Amm1er: any new GRF with maglev that transports wood though?
15:04:15  <PublicServer> <Amm1er> why shouldn't "<--this bit doesn't work :P" work?
15:04:17  <PublicServer> <Chris Booth> the Traxx engine Phazorx
15:04:24  <PublicServer> <Fucoo> ok
15:04:39  <PublicServer> <Fucoo> ammler <3
15:05:16  <PublicServer> <Fucoo> why wouldn't it work?
15:05:22  <PublicServer> <Fucoo> does it have to connect to prio?
15:05:25  <PublicServer> <Razaekel> yea
15:05:27  <PublicServer> <Phazorx> dual head for TL7?
15:05:27  <PublicServer> *** grim4593 joined the game
15:05:30  <PublicServer> <Amm1er> I didn't make the sign
15:05:35  <PublicServer> <Fucoo> aha
15:05:38  <PublicServer> <Amm1er> I made the sign, which said, it works
15:05:54  <PublicServer> <Fucoo> so it was ok?
15:06:00  <PublicServer> <Amm1er> of course
15:06:02  <PublicServer> <Fucoo> ><
15:06:06  <PublicServer> <Amm1er> quite uglier now
15:07:01  <PublicServer> <Amm1er> if someone makes such signs, you should ask "WHY?"
15:07:07  <PublicServer> <Fucoo> i did
15:07:10  <PublicServer> <Amm1er> before you just undo your work
15:07:14  <PublicServer> <Fucoo> i didn't
15:07:18  <PublicServer> <Fucoo> someone else rebuilt
15:07:23  <PublicServer> <Amm1er> (except a member made the sign ;-)
15:07:51  <PublicServer> <Razaekel> whoops
15:07:54  <PublicServer> <Razaekel> bloody caps lock
15:07:58  <PublicServer> *** Thraxian joined the game
15:08:02  <PublicServer> <Razaekel> just rebuild it again
15:08:12  <PublicServer> <Amm1er> Razaekel: you did?
15:08:28  <PublicServer> <Razaekel> on what?
15:08:49  <PublicServer> <Amm1er> made the fuco construction uglier ;-)
15:08:49  <PublicServer> <Phazorx> so one again DH or SH ?
15:09:09  <PublicServer> <Razaekel> ugly shmugly
15:09:10  <PublicServer> <Amm1er> Oh, Phazorx is ingame :-D
15:09:30  <PublicServer> <Chris Booth> why dont we use the HSA?
15:10:40  <PublicServer> <Razaekel> somebody wanna build sawmill 1?
15:10:56  <PublicServer> <Phazorx> hmm
15:11:21  <PublicServer> <Chris Booth> any body going to say why we dont use the HSA?
15:11:28  <PublicServer> <Chris Booth> since it is was faster
15:11:33  <PublicServer> <Razaekel> dont ask me
15:11:38  <PublicServer> <Phazorx> with single engine prio should be 19 tiles
15:11:42  <PublicServer> <Phazorx> for full speed entry
15:11:59  <PublicServer> <Chris Booth> Phazorx: we have double loco
15:12:10  <PublicServer> <Phazorx> which is why i asked
15:12:10  <PublicServer> <Phazorx> but never go te replu
15:12:25  <PublicServer> <Chris Booth> its not hard to check the list
15:12:36  <PublicServer> <Chris Booth> and no one it talking in here
15:12:43  <PublicServer> <Phazorx> i'm not assuming everyone does what they are supposed to
15:12:51  <PublicServer> <Chris Booth> OI!!!!!!!!!!!!!!!!!!!!!!! why are we not using the HSA?
15:13:31  <PublicServer> <roboboy> gnight
15:13:39  <PublicServer> *** Thraxian has joined company #1
15:13:40  <PublicServer> <Chris Booth> night roboboy
15:13:47  <PublicServer> <Chris Booth> where is it night?
15:13:50  <PublicServer> <Chris Booth> its only 3pm here
15:14:09  <PublicServer> <roboboy> Sydney Australia
15:14:11  <PublicServer> <Razaekel> in vietnam
15:15:00  <PublicServer> <Fucoo> I'm one tile short :(
15:15:08  <PublicServer> *** roboboy has left the game (leaving)
15:15:21  <PublicServer> <Phazorx> nice engine
15:15:27  <PublicServer> <Chris Booth> Phazorx: you know that train is empty?
15:15:28  <PublicServer> <Phazorx> 12 prio works for <800t
15:15:48  <PublicServer> ***  made screenshot at 00026362:
15:15:49  <PublicServer> <Phazorx> Chris Booth: each car is 2ot
15:15:51  <PublicServer> <Fucoo> our trains are 56
15:15:53  <PublicServer> <Fucoo> 56
15:15:58  <PublicServer> <Fucoo> damn
15:16:01  <PublicServer> <Phazorx> this is heaviest empty train you can make with this set
15:16:16  <PublicServer> <Phazorx> how much full train weights?
15:16:17  <PublicServer> <Razaekel> a fully loaded train is over 1600t
15:16:23  <PublicServer> <Phazorx> let's try
15:16:38  <PublicServer> <Fucoo> can I rise 1 tile from the lake
15:16:39  <PublicServer> <Fucoo> at !exit
15:16:50  <PublicServer> <Fucoo> (that was a question)
15:16:59  <PublicServer> <Fucoo> my keyboard suck lol
15:17:19  <PublicServer> <Chris Booth> i cant see why not Fucoo
15:19:33  <PublicServer> <Phazorx> are you sure about full TL7 train being 1600t ?
15:19:45  <PublicServer> <Chris Booth> yes
15:19:46  <PublicServer> <Phazorx> let's see :)
15:19:46  <PublicServer> <Razaekel> empty train is 488t
15:19:56  <PublicServer> *** Razaekel has left the game (leaving)
15:20:05  <PublicServer> <Chris Booth> weight multiplier is on
15:20:08  <PublicServer> <Chris Booth> at 2x
15:20:26  <PublicServer> <Phazorx> err
15:20:27  <PublicServer> <Phazorx> it wont even make it to full speed looks like
15:20:47  <PublicServer> <Chris Booth> they do
15:20:58  <PublicServer> <Phazorx> check tain 51
15:21:05  <PublicServer> <Phazorx> and i feel a bug
15:21:05  <PublicServer> <Chris Booth> check train 23
15:21:11  *** jondisti has joined #openttdcoop
15:21:51  <PublicServer> <Chris Booth> does take over 20tiles to full speed though
15:22:01  <jondisti> !password
15:22:01  <PublicServer> jondisti: dawned
15:22:07  <PublicServer> <Phazorx> hmm
15:22:14  <PublicServer> *** jond1sti joined the game
15:22:35  <PublicServer> <Phazorx> i see mass 1520
15:24:31  <PublicServer> *** Thraxian has joined spectators
15:25:00  <PublicServer> <Phazorx> hmm
15:25:03  <PublicServer> <Phazorx> i dont get it
15:25:12  <PublicServer> <Phazorx> this train will not make it to full speed
15:26:56  <PublicServer> *** Sepp joined the game
15:27:42  <PublicServer> *** jond1sti has left the game (leaving)
15:27:46  <PublicServer> <Phazorx> 19 full speed (+7 for tail full speed makes it 26 for prio)
15:27:54  <PublicServer> <Phazorx> may be adding engines is a good idea?
15:29:03  <PublicServer> <Phazorx> Amm1er:
15:29:11  <PublicServer> <Amm1er> I am here....
15:29:22  <PublicServer> <Phazorx> any ideas why empty train of 1518t can not make it to full speed
15:29:35  <PublicServer> <Phazorx> while full train with 1520t can
15:29:44  <PublicServer> <grim4593> losses due to friction?
15:29:56  <PublicServer> <Amm1er> no, where is your example?
15:30:01  <PublicServer> <Fucoo> near the plan
15:30:05  <PublicServer> <Phazorx> is there a fricion losses in game now ?
15:30:08  <PublicServer> <Phazorx> T51
15:30:41  <PublicServer> <Phazorx> watch the speed Amm1er
15:30:44  <PublicServer> <Amm1er> yes
15:30:50  <PublicServer> ***  made screenshot at 0002E3F8:
15:31:01  <PublicServer> <Phazorx> and cross line marks 19 tiles
15:31:10  <PublicServer> <Phazorx> which are enough for full train
15:31:32  <PublicServer> <Amm1er> how you know?
15:31:42  <PublicServer> <Fucoo> isn't there some length factor?
15:31:43  <PublicServer> <Phazorx> i just checked T23 and T24
15:31:51  <PublicServer> <Phazorx> as they were leaving their stations fully loaded
15:32:06  <PublicServer> <Phazorx> Fucoo: there wasnt before
15:32:23  <PublicServer> <Phazorx> i used this method for testing 2 years ago
15:32:25  <PublicServer> <Phazorx> was working fne
15:32:52  <PublicServer> <Amm1er> oh, you compare a full tl7 with empty tl<something>?
15:32:59  <PublicServer> <Phazorx> Amm1er: yes
15:33:18  <PublicServer> *** Sepp has left the game (leaving)
15:33:26  *** Seberoth has quit IRC
15:33:31  <Nickman87> !password
15:33:31  <PublicServer> Nickman87: wowing
15:33:42  <PublicServer> <Amm1er> the question is, should it be the same
15:33:43  <PublicServer> *** Nickman joined the game
15:33:48  <PublicServer> <Chris Booth> well the 0 - top speed it 19 tiles
15:33:55  <PublicServer> <Nickman> huge tracks :D
15:33:56  <Ammler> !rcon pause_on_join
15:33:56  <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1)
15:33:58  <Ammler> !rcon pause_on_join 0
15:34:15  <PublicServer> <Phazorx> Chris Booth: that's head of train you measure
15:34:25  <PublicServer> <Phazorx> but realistically you need tail of it
15:34:36  <PublicServer> <Phazorx> since that's what needs to pass in front of next train
15:34:38  <PublicServer> <Amm1er> did you compare tl7 full and empty?
15:34:44  <PublicServer> <Phazorx> Amm1er: nope
15:34:51  <PublicServer> <Phazorx> i am using weight as factor
15:34:53  <PublicServer> <Phazorx> not length
15:35:30  <PublicServer> <Amm1er> interesting it is :-)
15:35:59  <PublicServer> <Phazorx> asking in #openttd
15:36:13  <PublicServer> *** grim4593 has left the game (connection lost)
15:37:24  <PublicServer> *** grim4593 joined the game
15:38:58  <mitooo> gonna play a SP game (2TT for whose who want to know), so bye :)
15:40:20  <PublicServer> <Amm1er> boosting industries with tl7 is quite hard
15:40:53  <PublicServer> <Chris Booth> TL3 is better
15:41:13  <PublicServer> <Fucoo> there should be a "halfload" switch
15:41:47  <PublicServer> *** Mitooo has left the game (leaving)
15:42:33  <PublicServer> <Phazorx> apparently there are 4 more factors
15:42:39  <PublicServer> <Phazorx> that affect accelration
15:42:46  <PublicServer> <Phazorx> whch are conidered but not displayed anywhere
15:42:51  <PublicServer> <Phazorx> nice
15:43:10  <PublicServer> <Amm1er> did you check the wiki?
15:43:11  *** roboboy has quit IRC
15:43:16  <PublicServer> *** Nickman has left the game (leaving)
15:43:38  <PublicServer> <Phazorx> i asked Runi
15:43:41  <PublicServer> <Phazorx> Rubi
15:45:52  <PublicServer> ***  made screenshot at 00028FF8:
15:48:14  <PublicServer> <Amm1er> grim4593: please don't build accessable Depots
15:48:38  <PublicServer> <grim4593> i haven't really built anything :S
15:48:39  <PublicServer> <Amm1er> (except a SC)
15:48:50  * XeryusTC tickles Ammler 
15:48:53  <PublicServer> <Amm1er> hmm
15:48:55  <PublicServer> <grim4593> i added one platform to a station since i joined lol
15:48:56  <PublicServer> <Fucoo> yee, another forest is dead
15:49:09  <PublicServer> <Fucoo> with the station ;D
15:49:10  <PublicServer> <Amm1er> you should be the only one on the client list building such ugly things
15:49:23  <PublicServer> <Fucoo> that one signed "ouch"
15:49:24  <PublicServer> <Fucoo> that was me
15:49:32  <PublicServer> <Amm1er> :'-(
15:49:40  <XeryusTC> Ammler: don't be surprised at what some people do ;)
15:49:41  <PublicServer> <grim4593> hey! its not like its the first time i have been here :P
15:49:44  <XeryusTC> !clients
15:49:48  <PublicServer> <Amm1er> Fucoo: another depot I have signed too
15:49:51  <XeryusTC> !players
15:49:52  <PublicServer> XeryusTC: Client 225 (Orange) is Phazorx, in company 1 (OTTDC BV)
15:49:52  <PublicServer> XeryusTC: Client 210 (Orange) is Spike, in company 1 (OTTDC BV)
15:49:52  <PublicServer> XeryusTC: Client 211 (Orange) is Amm1er, in company 1 (OTTDC BV)
15:49:52  <PublicServer> XeryusTC: Client 213 (Orange) is Fucoo, in company 1 (OTTDC BV)
15:49:53  <PublicServer> XeryusTC: Client 238 (Orange) is grim4593, in company 1 (OTTDC BV)
15:49:54  <PublicServer> XeryusTC: Client 226 (Orange) is Chris Booth, in company 1 (OTTDC BV)
15:49:54  <PublicServer> XeryusTC: Client 231 is Thraxian, a spectator
15:49:56  <PublicServer> <Fucoo> waiting 10 miutes from train to come from some depo... bleh
15:50:00  <PublicServer> <Amm1er> I am really sorry then, grim4593
15:50:11  <PublicServer> <Fucoo> i remove them when i release the train
15:50:13  <PublicServer> <grim4593> its all right :)
15:50:32  <PublicServer> <Amm1er> who built !wtf?
15:50:47  <PublicServer> <Fucoo> that wasn't me ;D
15:51:22  <PublicServer> <grim4593> good  question.
15:51:23  <PublicServer> *** Spike has joined spectators
15:51:37  <PublicServer> <Amm1er> now I would like a rcon command "sendufoto"
15:51:51  <PublicServer> <Fucoo> lol
15:52:44  <Ammler> Patch Idea, automatically send a ufo to "!" sign, if they stay for a year
15:52:57  <Ammler> SmatZ: ^ doable?
15:53:14  <Fuco> why not
15:53:25  <Ammler> might not be MP safe
15:53:32  <PublicServer> <Phazorx> what would be nice it some kind of a tag to add sign to chat
15:53:39  <PublicServer> <Phazorx> and that being clickable
15:53:48  <PublicServer> <Phazorx> so it scrolls you to the loco if you click it
15:54:00  <PublicServer> <Fucoo> that would be nice
15:54:15  <Ammler> don't get that
15:54:32  <PublicServer> <Phazorx> Amm1er: so you dont have to search sign list
15:54:37  <Fuco> you write chat message "look at <sign>!sign</sign>" or something
15:54:37  <PublicServer> <Phazorx> when someone says check !wtf
15:54:43  <Fuco> and it make !sign clickable
15:55:10  <grim4593> lets embed a webbrowser while we are at it!
15:55:16  <PublicServer> <Fucoo> xml isn't exactly the best markup
15:55:30  <PublicServer> <Phazorx> i didnt mention xml
15:55:31  <Ammler> yeah, I guess, we already discussed that
15:55:35  <Fuco> p
15:55:39  <Fuco> Phazorx: i did :D
15:55:54  <Ammler> links in the chat isn't that easy...
15:56:07  <Fuco> you mean http links?
15:56:19  <PublicServer> <Phazorx> well so you are telling youself that something you mentioned is not a good idea via corposted chat from game to IRC with hlp of AutoPilot?
15:56:22  <Fuco> or just clickable stuff overall
15:56:48  <Fuco> Phazorx: yes, that is correct
15:57:16  <PublicServer> <Phazorx> Fucoo: i think there are shorter routes to deliver message w/in your brain :)
15:57:28  <Ammler> [16:55] <Fuco> you mean http links? <-- links to signs/trains or whatever
15:57:38  <PublicServer> <Phazorx> Amm1er: yes
15:57:42  <PublicServer> <Phazorx> that's the idea
15:57:51  <PublicServer> <Phazorx> like news articles
15:57:56  <PublicServer> <Phazorx> which are clickable
15:58:05  <Ammler> Phazorx: as said, not a new idea :-P
15:58:05  <PublicServer> <Phazorx> so i doubt it is very hard
15:58:21  <PublicServer> <Phazorx> unless you mix a few of them in a single message that is quite easy
15:58:27  <grim4593> or maybe not anything like /sign but maybe a way to go to where another client is viewing.
15:58:42  <Fuco> If I had the time and motivation, I'd check it out ;d
15:58:58  <Ammler> grim4593: at least, we can scroll to the action you are working...
15:59:11  *** Intexon has joined #openttdcoop
15:59:16  <PublicServer> *** Phazorx has left the game (leaving)
15:59:23  <grim4593> yeah. was just thnking.
15:59:29  <PublicServer> <Chris Booth> Amm1er: what if a am working on nothig?
15:59:32  <PublicServer> <Chris Booth> nothing
15:59:52  <Ammler> grim4593: I mean, that isn't a idea, that is already in our patch pack.
15:59:53  <Phazorx> Chris_Booth: i would go to last tile affected
16:00:07  <PublicServer> *** Intexon joined the game
16:00:08  <Phazorx> brcause that's the only thing i can see possible anyway
16:00:10  <grim4593> oh really? hmmm.
16:00:22  <SmatZ> [16:52:58] <Ammler> SmatZ: ^ doable? <== sorry, I just logged in :-x
16:00:23  <SmatZ> @logs
16:00:23  <Webster> Logs:
16:00:44  <Ammler> SmatZ: enable buffer :-P
16:00:44  <Chris_Booth> hi SmatZ
16:00:53  <Ammler> [16:52] <Ammler> Patch Idea, automatically send a ufo to "!" sign, if they stay for a year
16:00:53  <PublicServer> ***  made screenshot at 0000DE79:
16:00:59  <SmatZ> impressive, I slept ~15 hours today :)
16:01:00  <SmatZ> hello Chris_Booth
16:01:14  *** tistatos has quit IRC
16:01:16  <planetmaker> hello SmatZ :-)
16:01:20  <SmatZ> hello planetmaker :)
16:01:32  <Ammler> SmatZ: and good morning then ;-)
16:01:48  <Ammler> nice patch it would be, wouldn't?
16:02:14  <Ammler> but it might be desyncish
16:02:23  <SmatZ> UFO? we play with disasters?
16:02:29  <SmatZ> yes, it would desync
16:02:39  <subzero-> !password
16:02:39  <PublicServer> subzero-: yakked
16:02:40  <Ammler> :'-(
16:02:51  <PublicServer> *** subzero joined the game
16:03:10  <Ammler> still, the idea is cool... :-D
16:03:12  <SmatZ> you can create sign at UFO's destination
16:03:22  <SmatZ> but not send UFO to certain place :)
16:04:01  <Ammler> some could abuse it on competive serves :-P
16:04:26  <Ammler> [17:02] <Ammler> still, the idea is cool... 
16:04:27  <SmatZ> I didn't understand the second part ", if they stay for a year"
16:04:40  <PublicServer> <grim4593> if no one fixes the !wtf point
16:04:45  <SmatZ> you want to send UFO to a sign, and let it stay there for a year?
16:04:53  <Ammler> yeah, If I see a ugly part on a coop game, I sign it with "!ugly" and then
16:05:04  <Ammler> if nobody fixes within a year, a ufo will "fix" it.
16:05:08  <PublicServer> <grim4593> no if the sign stays there for a year (meaning the wtf isn't fixed).
16:05:24  <PublicServer> <grim4593> 'd be funny to see a ML destroyed due to a bad bridge or something
16:05:30  <SmatZ> :-D
16:06:37  <Ammler> did I already say, it is a cool idea?
16:07:55  <SmatZ> yeah :)
16:10:22  *** cifvts_ has quit IRC
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16:13:03  <PublicServer> *** subzero has left the game (leaving)
16:13:11  <PublicServer> *** Chris Booth has left the game (leaving)
16:13:26  <Seberoth> hi @ll
16:13:33  <Phazorx> hmm.. anyone knows if there will be internet broadcast of Olympics opening ceremony?
16:13:47  <Sander_Buruma> !password\
16:13:55  <Sander_Buruma> !password
16:13:55  <PublicServer> Sander_Buruma: yakked
16:14:11  <PublicServer> *** Sander Buruma joined the game
16:14:57  <Ammler> Phazorx: don't you have access to a iptv?
16:15:27  <^Spike^> Phazorx just wait till tomorrow.. prob to download everywhere.. :)
16:15:33  <planetmaker> Phazorx, if so, it will certainly be geo-IP-limited
16:15:55  <PublicServer> ***  made screenshot at 00019A22:
16:16:11  <Chris_Booth> ok i am off now
16:16:21  <Chris_Booth> be back in about an hour when suse 11.2 is done
16:16:23  * planetmaker switches Chris_Booth on
16:16:33  <Chris_Booth> thanks planetmaker
16:16:35  <Chris_Booth> toodles all
16:16:45  *** Chris_Booth has quit IRC
16:17:03  <Phazorx> Ammler: there is some russisan here but they will show it a day later
16:17:04  *** Cif has joined #openttdcoop
16:17:10  <Phazorx> i want to see it live
16:26:00  *** Xaroth has quit IRC
16:27:40  <Ammler> I have only 50kB upload, else I could give you access to my personl tvbox :-)
16:28:01  <Ammler> quite nice vlc streaming
16:28:18  <Ammler> but I would also have around 2 other webtv altenatives, here.
16:28:49  <Ammler> or
16:30:58  <PublicServer> ***  made screenshot at 00015E4E:
16:30:58  <Ammler> Phazorx: I can also record it and torrent to you...
16:31:29  <Ammler> but as already mentioned, that might be possible already from others...
16:32:33  <PublicServer> *** Amm1er has left the game (leaving)
16:32:53  *** Phazorx has left #openttdcoop
16:33:33  <Ammler> well, you are welcome :-P
16:34:44  <PublicServer> *** Fucoo has left the game (leaving)
16:36:12  <Ammler> cu
16:45:18  <PublicServer> <Sander Buruma> problems at train 42
16:45:59  <PublicServer> ***  made screenshot at 0003185B:
17:01:02  <PublicServer> ***  made screenshot at 000195C7:
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17:13:10  <PublicServer> *** Game paused (not enough players)
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17:16:04  <PublicServer> ***  made screenshot at 00025998:
17:16:32  *** Phazorx has joined #openttdcoop
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17:49:58  <PublicServer> *** Intexon has left the game (connection lost)
18:01:20  *** Chris_Booth has joined #openttdcoop
18:03:36  <Chris_Booth> !password
18:03:36  <PublicServer> Chris_Booth: nuzzle
18:04:04  <PublicServer> *** Game unpaused (not enough players)
18:04:05  <PublicServer> *** Chris Booth joined the game
18:04:28  <PublicServer> *** Chris Booth has left the game (connection lost)
18:04:28  <PublicServer> *** Game paused (not enough players)
18:11:57  <mitooo> !password
18:11:57  <PublicServer> mitooo: nuzzle
18:12:16  <PublicServer> *** Game unpaused (not enough players)
18:12:18  <PublicServer> *** Mitooo joined the game
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18:16:06  <PublicServer> ***  made screenshot at 000195C7:
18:17:02  *** sietse has joined #openttdcoop
18:17:20  <sietse> !password
18:17:20  <PublicServer> sietse: tousle
18:17:29  <PublicServer> <Sietse> heya
18:17:30  <PublicServer> *** Sietse joined the game
18:17:43  <PublicServer> <grim4593> hi
18:20:31  <PublicServer> <grim4593> i got bit by the el3ectric bug. i laid down some track, and it defaulted to regular >_<
18:20:50  <PublicServer> <Sietse> just convert it ;)
18:21:04  <PublicServer> <grim4593> i did ::)
18:21:25  <PublicServer> <Mitooo> looks like ther's a jam...
18:21:32  <PublicServer> <grim4593> where at?
18:21:46  <PublicServer> <Mitooo> at !huge jam
18:22:04  <PublicServer> <grim4593> hmm
18:22:25  <PublicServer> <Mitooo> <sign>!huge jam</sign>
18:22:31  <PublicServer> <Sietse> sending trains while stations not finished yet....
18:22:38  <PublicServer> <Mitooo> doesn't work...
18:24:47  <PublicServer> <grim4593> i think the one train got confused.
18:24:55  <PublicServer> <grim4593> i just let it through
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18:31:08  <PublicServer> ***  made screenshot at 0002BB51:
18:35:42  <PublicServer> <grim4593> ohhh
18:35:55  <PublicServer> <grim4593> i see its problem. it is on the wrong set of tracks to it can't get to its station
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18:46:10  <PublicServer> ***  made screenshot at 00018324:
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18:50:08  <PublicServer> *** grim4593 has left the game (connection lost)
18:50:12  <Flob> !password
18:50:12  <PublicServer> Flob: tinker
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19:01:12  <PublicServer> ***  made screenshot at 0001CB0F:
19:04:39  <Flob> !password
19:04:39  <PublicServer> Flob: welder
19:05:12  <PublicServer> *** Flob joined the game
19:16:14  <PublicServer> ***  made screenshot at 000196EF:
19:21:14  <PublicServer> *** Flob has left the game (leaving)
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19:30:11  <planetmaker> !playercount
19:30:11  <PublicServer> planetmaker: Number of players: 5
19:30:13  <PublicServer> *** planetm4ker joined the game
19:31:12  <PublicServer> <planetm4ker> err...
19:31:16  <PublicServer> ***  made screenshot at 00031859:
19:31:16  <PublicServer> <grim4593> hi.
19:31:18  <PublicServer> <planetm4ker> one line, multiple stations?
19:31:23  <PublicServer> <planetm4ker> what kind of shit is that?
19:31:28  <PublicServer> <planetm4ker> hi grim4593
19:31:38  <PublicServer> <grim4593> four lines actually. all seperate.
19:31:54  <PublicServer> <planetm4ker> yes, that I understood.
19:32:01  <PublicServer> <grim4593> and i assume we will be moving the goods eventually.
19:32:11  <PublicServer> <planetm4ker> But obviously now each track of the station shall now be part of another one
19:32:25  <PublicServer> <planetm4ker> altering every station track
19:32:32  <PublicServer> <planetm4ker> and that is plainly stupid as it won't work
19:32:52  <PublicServer> <planetm4ker> unless maybe some kind of sophisticated orders...
19:32:55  <PublicServer> <grim4593> i dunno. i will leave that to the planners.
19:33:24  <PublicServer> <grim4593> but their idea is to have 6 sawmills and each station having 3 of them for balancing
19:34:24  <PublicServer> <planetm4ker> well, I understood that there's going to be 6 saw mills.
19:34:38  <PublicServer> <planetm4ker> But I fail 100% to see how that with the current design is going to  work
19:34:49  <PublicServer> <planetm4ker> oh well.... I leave that to them, too ;)
19:34:52  <PublicServer> <grim4593> hehe
19:35:07  <PublicServer> <planetm4ker> a pity that station's won't properly work this way, though
19:37:42  <PublicServer> *** Mitooo has left the game (leaving)
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19:38:26  <PublicServer> <planetm4ker> hm... I think I start to understand the sense of the waypoints ;-)
19:38:32  <PublicServer> <grim4593> hehe
19:38:45  <PublicServer> <grim4593> so it will work?
19:38:52  <PublicServer> <planetm4ker> I guess, yes
19:39:36  <PublicServer> <grim4593> ninjas, the lot  of them!
19:44:50  <PublicServer> *** lomba has joined spectators
19:46:08  <PublicServer> <grim4593> be back in a bit
19:46:12  <PublicServer> *** grim4593 has left the game (leaving)
19:46:13  <PublicServer> *** Game paused (not enough players)
19:46:18  <PublicServer> ***  made screenshot at 00010AE2:
19:46:34  <PublicServer> *** planetm4ker has left the game (leaving)
19:46:49  <Sander_Buruma> !password
19:46:49  <PublicServer> Sander_Buruma: miring
19:47:01  <PublicServer> *** Sander Buruma joined the game
19:47:47  <Sander_Buruma> is anything going to happen on the server soon?
19:50:58  <planetmaker> depends :-)
19:51:17  <planetmaker> If I get a cookie I'll join :-P
19:51:42  <PublicServer> *** Game unpaused (not enough players)
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20:01:20  <PublicServer> ***  made screenshot at 00011AE4:
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20:10:49  <PublicServer> *** Game paused (not enough players)
20:16:22  <PublicServer> ***  made screenshot at 00017F24:
20:18:45  <PublicServer> *** Game unpaused (not enough players)
20:18:46  <PublicServer> *** XeryusTC joined the game
20:19:12  <PublicServer> <XeryusTC> what a boring network
20:19:53  *** Chris_Booth has quit IRC
20:20:02  <PublicServer> <XeryusTC> we should do a TTT 256x256 game again :P
20:20:05  <PublicServer> *** XeryusTC has left the game (connection lost)
20:20:05  <PublicServer> *** Game paused (not enough players)
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20:51:04  <PublicServer> *** Spike has joined company #1
20:53:10  <Chris_Booth> hi all
20:53:22  <Chris_Booth> !password
20:53:22  <PublicServer> Chris_Booth: gashed
20:53:32  <PublicServer> *** Game unpaused (not enough players)
20:53:34  <PublicServer> *** Chris Booth joined the game
21:03:15  <gr00vy> !password
21:03:15  <PublicServer> gr00vy: possum
21:03:59  <PublicServer> *** gr00vaLisTic joined the game
21:04:31  <PublicServer> <gr00vaLisTic> hiho
21:05:19  <PublicServer> *** gr00vaLisTic has left the game (desync error)
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21:15:26  <PublicServer> *** Chris Booth has left the game (connection lost)
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21:16:25  <PublicServer> ***  made screenshot at 00025356:
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21:18:20  <PublicServer> <Fucoo> those hubs on branches are really oddly placed... shouldn't those be placed where new lines are added (so the inner line autoswitch to new added inner line)
21:18:41  <PublicServer> <Fucoo> I think it'd make more sense, and also be prettier then  just random line starting at random place
21:31:27  <PublicServer> ***  made screenshot at 000354C2:
21:34:44  <PublicServer> <Fucoo> we can simply connect forests to those RR_LL at the end of branch right? no need for another SML join there? (otherwise those will always be empty)
21:35:10  <Razaekel> !password
21:35:10  <PublicServer> Razaekel: rhymed
21:35:15  <PublicServer> <Fucoo> and since channel is dead and it seems pretty obvious, I'm gonna do it
21:35:22  <PublicServer> *** Razaekel joined the game
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21:46:29  <PublicServer> ***  made screenshot at 0001356E:
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21:46:59  <PublicServer> <Fucoo> damn it how to connect that without making huuuge roundabout
21:47:07  <PublicServer> <Razaekel> terminus
21:47:13  <PublicServer> <Fucoo> yea i thought of that
21:47:19  <PublicServer> <Fucoo> but someone prettyfied that and i like it
21:47:20  <PublicServer> <Fucoo> :D
21:47:34  <PublicServer> <Razaekel> easy to reprettyfy
21:47:37  <PublicServer> <Razaekel> make the terminus
21:49:25  <Nickman87> Ammler, how do you generate the IRC stats for openttdcoop?
21:50:02  <Nickman87> whit which tool I mean :)
21:50:05  <PublicServer> <Fucoo> not the best station but it will hold for some time...
21:50:16  <PublicServer> <Fucoo> <300/m should be just fine
21:51:22  <PublicServer> <Fucoo> 1 forrest remaining
21:51:36  <PublicServer> <Fucoo> and all except the drop-location are connected
21:53:54  <grim4593> excellent :)
21:54:19  <grim4593> so what then, fund some more industries to fill in the gaps?
21:54:21  <Nickman87> kan hiermee stats genereren :
21:54:22  <Webster> Title: pisg - Perl IRC Statistics Generator (at
21:54:27  <Nickman87> oeps, wrong channel, sorry
21:55:13  <^Spike^> ...
21:55:15  <^Spike^> noob... :)
21:55:56  <PublicServer> <Fucoo> i hate industry between rails
22:01:31  <PublicServer> ***  made screenshot at 000356C4:
22:14:00  <PublicServer> <Razaekel> all stations and sawmills are done
22:14:09  <PublicServer> <Razaekel> now we gotta wait for growth
22:15:11  <grim4593> fun.
22:15:17  <grim4593> could make more industries.
22:16:33  <PublicServer> ***  made screenshot at 00038647:
22:29:20  <PublicServer> *** Razaekel has left the game (leaving)
22:31:35  <PublicServer> ***  made screenshot at 00037674:
22:39:20  <PublicServer> *** Master Yoda has left the game (connection lost)
22:41:54  *** pugi has quit IRC
22:50:42  <KenjiE20> Nickman87, the URL for the stats should give you a hint that Ammler doesn't generate them :P
22:53:14  <PublicServer> *** Kenji joined the game
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23:02:45  <PublicServer> *** Spike has joined spectators
23:02:45  <PublicServer> *** Game paused (not enough players)
23:02:47  <PublicServer> *** Spike has left the game (leaving)
23:03:29  <gr00vy> !pw
23:03:32  <gr00vy> !password
23:03:32  <PublicServer> gr00vy: nobles
23:03:41  <PublicServer> *** Game unpaused (not enough players)
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23:17:30  <PublicServer> *** Thraxian has joined company #1
23:19:49  <grim4593> !password
23:19:49  <PublicServer> grim4593: fuzzed
23:20:02  *** VictorOfSweden has quit IRC
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23:31:37  <PublicServer> ***  made screenshot at 00025D98:
23:32:24  <Sander_Buruma> !password
23:32:24  <PublicServer> Sander_Buruma: regent
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