Log for #openttdcoop on 14th February 2010:
Times are UTC Toggle Colours
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01:52:19  <Teh_Builder> !help
01:52:19  <PublicServer> Teh_Builder:
01:53:31  <Teh_Builder> !password
01:53:32  <PublicServer> Teh_Builder: wanner
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07:43:39  <PublicServer> *** Intexon joined the game
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07:45:02  <mitooo> !playercount
07:45:02  <PublicServer> mitooo: Number of players: 1
07:45:09  <mitooo> !password
07:45:09  <PublicServer> mitooo: rudest
07:45:52  <PublicServer> *** Mitooo joined the game
07:45:53  <PublicServer> *** Intexon has joined company #1
07:45:53  <PublicServer> *** Game unpaused (not enough players)
07:46:10  <PublicServer> *** Intexon has left the game (desync error)
07:46:11  <PublicServer> *** Game paused (not enough players)
07:46:13  <PublicServer> *** Mitooo has left the game (desync error)
07:46:46  <PublicServer> *** Intexon joined the game
07:46:50  <PublicServer> *** Intexon has joined company #1
07:47:23  <PublicServer> *** Game unpaused (not enough players)
07:47:23  <PublicServer> *** Mitooo joined the game
07:47:46  <PublicServer> *** Intexon has left the game (desync error)
07:47:46  <PublicServer> *** Game paused (not enough players)
07:47:52  <PublicServer> *** Mitooo has left the game (desync error)
07:48:07  <PublicServer> *** Intexon joined the game
07:49:50  <Phazorx> somethingtels me desync issue is very much present
07:50:04  <Phazorx> !players
07:50:06  <PublicServer> Phazorx: Client 599 (Orange) is Intexon, in company 1 (OTTDC BV)
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08:44:26  <PublicServer> *** Intexon has joined spectators
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09:20:01  <V453000> hi ODM :)
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09:38:48  <NasA> good morning
09:39:19  <V453000> hi hi
09:39:29  *** Seberoth has joined #openttdcoop
09:39:34  <PublicServer> *** NasA joined the game
09:41:24  <Seberoth> morning
09:49:38  <PublicServer> <NasA> i see there is no station at forest uitdricht
09:51:50  <PublicServer> *** NasA has left the game (leaving)
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09:56:45  <planetmaker> !save
09:56:45  <PublicServer> Saving game...
10:02:03  *** Intexon has quit IRC
10:03:21  <TinoM> !download win64
10:03:21  <PublicServer> TinoM:
10:03:28  *** anon39845 is now known as FiCE
10:06:30  *** V453000 has quit IRC
10:07:27  <PublicServer> *** Spike has joined company #1
10:07:35  <PublicServer> *** Spike has joined spectators
10:10:14  <TinoM> @quickstart
10:10:16  <Webster> Quickstart - #openttdcoop Wiki -
10:11:17  *** Intexon has joined #openttdcoop
10:11:30  <TinoM> !password
10:11:30  <PublicServer> TinoM: banker
10:11:41  <PublicServer> *** TinoM has left the game (connection lost)
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10:13:16  <PublicServer> *** Spike has left the game (leaving)
10:13:22  <PublicServer> *** TinoM has left the game (connection lost)
10:16:31  *** Intexon has quit IRC
10:16:42  <FiCE> !password
10:16:42  <PublicServer> FiCE: banker
10:16:53  <PublicServer> *** FiCE joined the game
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10:53:06  <Pirate87> !playercount
10:53:06  <PublicServer> Pirate87: Number of players: 2
10:53:11  <Pirate87> !password
10:53:11  <PublicServer> Pirate87: lopped
10:53:55  <Pirate87> !password
10:53:55  <PublicServer> Pirate87: lopped
10:54:11  <PublicServer> *** Pirate87 joined the game
11:00:03  <PublicServer> *** Pirate87 has left the game (leaving)
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11:01:50  <planetmaker> !revision
11:01:50  <PublicServer> planetmaker: Game version is r19068
11:12:56  <planetmaker> !password
11:12:56  <PublicServer> planetmaker: relish
11:13:09  <PublicServer> *** Game unpaused (not enough players)
11:13:11  <PublicServer> *** planetm4ker joined the game
11:13:12  <PublicServer> *** Intexon has left the game (desync error)
11:13:12  <PublicServer> *** planetm4ker has left the game (desync error)
11:13:12  <PublicServer> *** Game paused (not enough players)
11:13:13  <PublicServer> *** FiCE has left the game (desync error)
11:13:37  <PublicServer> *** planetm4ker joined the game
11:13:50  <planetmaker> !unpause
11:13:50  <PublicServer> *** planetmaker has unpaused the server. (Use !auto to set it back.)
11:13:50  <PublicServer> *** Game unpaused (not enough players)
11:14:03  <PublicServer> *** planetm4ker has left the game (desync error)
11:14:04  <PublicServer> *** Game paused (not enough players)
11:14:11  <planetmaker> !auto
11:14:11  <PublicServer> *** planetmaker has enabled autopause mode.
11:14:38  <PublicServer> *** planetm4ker joined the game
11:14:44  <planetmaker> !unpause
11:14:44  <PublicServer> *** planetmaker has unpaused the server. (Use !auto to set it back.)
11:14:45  <PublicServer> *** Game unpaused (not enough players)
11:15:47  <PublicServer> *** planetm4ker has left the game (desync error)
11:15:47  <PublicServer> *** Game paused (not enough players)
11:16:11  <PublicServer> *** Game unpaused (not enough players)
11:16:12  <PublicServer> *** planetm4ker joined the game
11:17:57  <V453000> still desyncing I see :/
11:18:37  <PublicServer> ***  made screenshot at 00022BD9:
11:18:47  <^Spike^> with a success rate of 5% for joining.. :)
11:19:17  <V453000> cool
11:20:57  <^Spike^> sometimes it works.. sometimes it doesn't L(
11:20:59  <^Spike^> :)
11:21:01  <PublicServer> <planetm4ker> :-O
11:21:13  <PublicServer> <planetm4ker> someone messed up orders, putting the station twice in the list
11:21:18  <^Spike^> ...
11:21:19  <PublicServer> <planetm4ker> the loading station that is
11:21:30  <PublicServer> <planetm4ker> as first and last. That only CAN go wrong
11:21:33  <V453000> :D
11:21:36  <V453000> nice
11:21:38  <PublicServer> <planetm4ker> and it does. Majorly
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11:25:21  <^Spike^> success guaranteed pm? :)
11:25:53  <planetmaker> yes. Success in piling up wood at the pickup ;-)
11:26:02  <planetmaker> and showing the timbers the landscape
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11:27:15  <PublicServer> *** Spike joined the game
11:27:26  <PublicServer> *** Spike has left the game (desync error)
11:27:32  <^Spike^> just joined as spec.. :(
11:27:39  <^Spike^> is there a reconnect command? :)
11:27:49  <PublicServer> <planetm4ker> unfortunately not afaik
11:27:52  <PublicServer> *** Spike joined the game
11:27:55  <^Spike^> there is! :)
11:27:56  <^Spike^> reconnect
11:27:57  <^Spike^> :D
11:28:09  <PublicServer> <Spike> just type that in console :)
11:28:10  <PublicServer> <planetm4ker> oh :-)
11:28:15  <PublicServer> <planetm4ker> very nice
11:28:18  <PublicServer> *** Spike has left the game (desync error)
11:28:28  <PublicServer> *** Spike joined the game
11:29:57  <PublicServer> <Spike> i'm wondering why there is a fixed prio..
11:30:14  <PublicServer> *** Spike has joined company #1
11:30:37  <PublicServer> <Spike> pm can you understand why it is !here? :)
11:31:03  <PublicServer> <planetm4ker> possibly as there was a broken prio?
11:31:05  <PublicServer> <planetm4ker> dunno?
11:31:32  <PublicServer> <Spike> odm that one it seems.. it was ok cause i helped him there.. if i remember..
11:31:37  <PublicServer> <Spike> +made somewhere
11:33:39  <PublicServer> ***  made screenshot at 00026EF0:
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11:38:38  <Sander_Buruma> !password
11:38:38  <PublicServer> Sander_Buruma: musket
11:38:38  <csuke> !password
11:38:38  <PublicServer> csuke: musket
11:38:56  <csuke> !dl win32
11:38:56  <PublicServer> csuke:
11:39:02  <PublicServer> *** Sander Buruma joined the game
11:39:03  <PublicServer> *** Sander Buruma has left the game (desync error)
11:40:54  <PublicServer> *** csuke joined the game
11:40:55  <PublicServer> *** Sander Buruma has left the game (connection lost)
11:40:59  <PublicServer> *** csuke has left the game (desync error)
11:41:17  <PublicServer> *** csuke joined the game
11:41:34  <PublicServer> *** csuke has left the game (desync error)
11:41:52  <csuke> whats going on?
11:41:52  <PublicServer> *** csuke joined the game
11:42:06  <PublicServer> *** csuke has left the game (desync error)
11:42:24  <PublicServer> *** csuke joined the game
11:42:32  <PublicServer> *** csuke has left the game (desync error)
11:42:54  <V453000> :|
11:43:28  <csuke> planetmaker is connected fine though
11:43:35  <planetmaker> 4th try.
11:43:43  <PublicServer> <Spike> 3rd here
11:44:20  <planetmaker> "The desync is caused by trains choosing different platforms at the dropoff station. It is not specific to a certain train or date, but seems to depend on join date. The time until desync varies from few days to few months."
11:44:37  <csuke> lol
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11:45:16  <planetmaker> I'm tempted to compile the server with --enable-desync-debug=2
11:45:20  <csuke> so how comes it doesnt kick everyone off?
11:45:33  <planetmaker> csuke: if it was know it would be fixed
11:45:42  <csuke> lol
11:47:02  <csuke> is pause on connect enabled?
11:47:14  <^Spike^> y
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11:47:29  <csuke> so if i keep trying to connect will it annoy you lol?
11:47:44  <^Spike^> nah
11:47:49  <^Spike^> could be worse
11:48:03  <csuke> there is something weird going on
11:48:07  <zerpa> !password
11:48:07  <PublicServer> zerpa: musket
11:48:11  <PublicServer> <planetm4ker> csuke: it won't annoy me. Go ahead, if you like
11:48:15  <PublicServer> *** Zerpa joined the game
11:48:33  <PublicServer> *** Zerpa has left the game (desync error)
11:48:40  <csuke> when i get back to the main screen after leaving a game half the screen doesn't refresh
11:48:41  <PublicServer> ***  made screenshot at 0001E8DB:
11:48:51  <csuke> !password
11:48:51  <PublicServer> csuke: busily
11:48:59  <V453000> WOW! Amazing idea to use fractals to create maps
11:49:05  <PublicServer> *** csuke joined the game
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11:49:19  <PublicServer> *** csuke has left the game (desync error)
11:49:36  <PublicServer> *** csuke joined the game
11:49:46  <PublicServer> *** csuke has left the game (desync error)
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11:50:00  <PublicServer> *** Zerpa has joined company #1
11:50:20  <PublicServer> *** csuke joined the game
11:50:25  <PublicServer> *** Zerpa has left the game (desync error)
11:50:40  <zerpa> hm, game b0rked?
11:50:48  <csuke> seems so
11:51:06  <Sander_Buruma> !dl
11:51:06  <PublicServer> Sander_Buruma: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
11:51:15  <Sander_Buruma> !dl win32
11:51:15  <PublicServer> Sander_Buruma:
11:51:29  <PublicServer> *** Zerpa joined the game
11:51:34  <PublicServer> *** Zerpa has left the game (desync error)
11:51:42  <PublicServer> <csuke> i think im in!
11:51:56  <zerpa> or someone messing with productions? :P
11:52:41  <PublicServer> *** Zerpa joined the game
11:52:51  <PublicServer> *** Zerpa has left the game (desync error)
11:53:19  <PublicServer> <csuke> so this is a wood only game then
11:53:21  <zerpa> i give up. There's a huge queue for one of the stations at the s/w border
11:53:49  <Sander_Buruma> !password
11:53:49  <PublicServer> Sander_Buruma: busily
11:54:06  <PublicServer> *** Sander Buruma joined the game
11:54:27  <PublicServer> *** Sander Buruma has left the game (desync error)
11:54:53  <Sander_Buruma> what can I do about sync errors?
11:55:00  <PublicServer> <csuke> keep trying
11:55:08  <PublicServer> <csuke> took me about 10 tries
11:55:47  <PublicServer> *** Sander Buruma joined the game
11:56:00  <PublicServer> *** Sander Buruma has left the game (connection lost)
11:56:17  <PublicServer> *** Sander Buruma joined the game
11:56:25  <PublicServer> *** Sander Buruma has left the game (desync error)
11:56:42  <PublicServer> *** Sander Buruma joined the game
11:58:10  <PublicServer> *** Zerpa joined the game
11:58:14  <PublicServer> *** Zerpa has left the game (desync error)
11:58:30  <PublicServer> *** Zerpa joined the game
12:00:14  <PublicServer> <Zerpa> this game could have used some self-regulating pickups
12:00:25  *** KenjiE20 has joined #openttdcoop
12:00:25  *** ChanServ sets mode: +o KenjiE20
12:03:27  <PublicServer> *** planetm4ker has left the game (leaving)
12:03:43  <PublicServer> ***  made screenshot at 000229E5:
12:04:18  <planetmaker> !playercount
12:04:19  <PublicServer> planetmaker: Number of players: 4
12:04:30  <planetmaker> guys, mind if I shortly restart the server?
12:04:41  <PublicServer> <Zerpa> np
12:04:47  <PublicServer> Saving game...
12:04:51  <PublicServer> <csuke> do you wanna try the latest nightly?
12:05:06  <planetmaker> that won't make a difference. But I want to try a little patch ;-)
12:05:15  <PublicServer> Server closed down by admin
12:05:15  <PublicServer> Saving game...
12:05:18  <PublicServer> Server has exited
12:05:19  *** PublicServer has quit IRC
12:05:23  <Phazorx> planetmaker: what's th word?
12:06:13  *** PublicServer has joined #openttdcoop
12:06:13  <PublicServer> Autopilot engaged
12:06:13  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
12:06:13  *** ChanServ sets mode: +v PublicServer
12:06:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Noob, please leave"
12:06:16  * csuke hopes PublicServer doesn't get sync issues when it tries to rejoin :)
12:06:24  <zerpa> !password
12:06:24  <PublicServer> zerpa: infirm
12:06:36  <PublicServer> *** Game unpaused (not enough players)
12:06:36  <PublicServer> *** Zerpa joined the game
12:06:39  <planetmaker> !password
12:06:40  <PublicServer> planetmaker: infirm
12:06:44  <PublicServer> *** csuke joined the game
12:06:53  <PublicServer> *** planetm4ker joined the game
12:06:58  <PublicServer> *** Sander Buruma joined the game
12:07:03  <PublicServer> *** Zerpa has left the game (desync error)
12:07:06  <PublicServer> *** Sander Buruma has left the game (connection lost)
12:07:07  <PublicServer> *** csuke has left the game (desync error)
12:07:26  <PublicServer> *** csuke joined the game
12:07:29  <PublicServer> *** Sander Buruma joined the game
12:07:31  <PublicServer> *** Zerpa joined the game
12:07:37  <PublicServer> *** Sander Buruma has left the game (desync error)
12:07:37  <PublicServer> *** Zerpa has left the game (desync error)
12:07:37  <PublicServer> *** csuke has left the game (desync error)
12:07:48  <PublicServer> <planetm4ker> hehe. If everyone desyncs but me, then the patch at least cures the symptom, though not the cause
12:07:55  <PublicServer> *** csuke joined the game
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12:08:00  <PublicServer> *** Sander Buruma joined the game
12:08:02  <PublicServer> <csuke> how?
12:08:08  <PublicServer> *** Sander Buruma has left the game (desync error)
12:08:08  <PublicServer> *** Zerpa has left the game (desync error)
12:08:08  <PublicServer> *** csuke has left the game (desync error)
12:08:08  *** LilimaZennen has joined #openttdcoop
12:08:24  <PublicServer> *** csuke joined the game
12:08:29  <PublicServer> *** Sander Buruma joined the game
12:08:30  <PublicServer> *** Zerpa joined the game
12:09:06  <PublicServer> *** csuke has left the game (desync error)
12:09:07  <PublicServer> *** Sander Buruma has left the game (desync error)
12:09:07  <PublicServer> *** Zerpa has left the game (desync error)
12:09:14  <csuke> !password
12:09:14  <PublicServer> csuke: infirm
12:09:23  <PublicServer> *** Sander Buruma joined the game
12:09:28  <PublicServer> *** csuke joined the game
12:09:30  <PublicServer> *** Zerpa joined the game
12:09:41  <zerpa> what's patched on this server?
12:09:48  <PublicServer> *** Sander Buruma has left the game (desync error)
12:09:48  <PublicServer> *** csuke has left the game (desync error)
12:09:48  <PublicServer> *** Zerpa has left the game (desync error)
12:10:05  <planetmaker> <-- that
12:10:07  <PublicServer> *** csuke joined the game
12:10:08  <PublicServer> *** Zerpa joined the game
12:10:18  <planetmaker> but it only helps, if the client is also patched :-P
12:10:19  <PublicServer> *** Sander Buruma joined the game
12:10:20  <Sander_Buruma> I dont think the password is a particular blessing
12:10:22  <planetmaker> seems like.
12:10:27  <PublicServer> *** csuke has left the game (desync error)
12:10:27  <PublicServer> *** Zerpa has left the game (desync error)
12:10:31  <PublicServer> *** Sander Buruma has left the game (desync error)
12:10:45  <PublicServer> *** csuke joined the game
12:10:58  <PublicServer> *** csuke has left the game (desync error)
12:11:04  <planetmaker> hm... :S
12:11:16  <PublicServer> *** csuke joined the game
12:11:18  <csuke> you wanna make some binaries for us? :)
12:11:28  <Sander_Buruma> how do i apply this patch
12:11:29  <PublicServer> *** csuke has left the game (desync error)
12:11:48  <PublicServer> *** csuke joined the game
12:11:50  <planetmaker> Sander_Buruma: get the source code, apply the patch to that and compile
12:11:55  <PublicServer> *** csuke has left the game (connection lost)
12:12:12  <PublicServer> *** csuke joined the game
12:12:30  <planetmaker> csuke: I can give you a OSX 10.6 binary...
12:12:34  <PublicServer> *** csuke has left the game (desync error)
12:12:39  <Sander_Buruma> Ok i dont know how to do that
12:12:46  <csuke> yeah me either
12:12:54  <planetmaker> I might come up with a linux one. But I cannot compile windows
12:13:12  <PublicServer> *** csuke joined the game
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12:13:23  <PublicServer> *** csuke has left the game (desync error)
12:13:24  <PublicServer> *** Intexon has left the game (desync error)
12:13:29  <PublicServer> *** planetm4ker has left the game (leaving)
12:13:30  <PublicServer> *** Game paused (not enough players)
12:13:35  <PublicServer> *** Intexon joined the game
12:13:41  <PublicServer> *** Game unpaused (not enough players)
12:13:42  <PublicServer> *** csuke joined the game
12:13:48  <PublicServer> *** csuke has left the game (desync error)
12:13:49  <planetmaker> ok, that's pointless. I'll revert that patch.
12:13:49  <PublicServer> *** Intexon has left the game (desync error)
12:13:49  <PublicServer> *** Game paused (not enough players)
12:13:55  *** Sander_Buruma has quit IRC
12:13:59  <PublicServer> *** Intexon joined the game
12:14:06  <zerpa> "game unpaused (not enough players)" doesn't even make sense
12:14:21  <PublicServer> <Intexon> it was fixed ingame
12:14:26  <PublicServer> *** Game unpaused (not enough players)
12:14:28  <PublicServer> *** csuke joined the game
12:14:34  <PublicServer> <Intexon> but the bot seems to be old
12:14:50  <PublicServer> Server closed down by admin
12:14:50  <PublicServer> Saving game...
12:14:53  <PublicServer> Server has exited
12:14:54  *** PublicServer has quit IRC
12:15:04  *** PublicServer has joined #openttdcoop
12:15:04  <PublicServer> Autopilot engaged
12:15:04  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
12:15:04  *** ChanServ sets mode: +v PublicServer
12:15:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Noob, please leave"
12:15:10  <zerpa> !password
12:15:10  <PublicServer> zerpa: flexes
12:15:20  <planetmaker> bot? old?
12:15:23  <PublicServer> *** Intexon joined the game
12:15:26  <PublicServer> *** Zerpa joined the game
12:15:44  <planetmaker> why do you think that the bot is old, Intexon `??
12:16:02  <Intexon> on irc it still says unpause (not enough players) ;)
12:16:02  <csuke> !password
12:16:02  <PublicServer> csuke: flexes
12:16:10  <Intexon> nothing critical
12:16:17  <PublicServer> *** Game unpaused (not enough players)
12:16:19  <PublicServer> *** csuke joined the game
12:16:34  <PublicServer> *** Spike joined the game
12:16:37  <PublicServer> *** Zerpa has joined company #1
12:16:38  <csuke> maemo ottd on my n900 works better than this :P
12:16:56  <planetmaker> csuke: in SP you can hardly desync ;-)
12:17:24  <csuke> is there a way to join servers with a version mismatch?
12:17:42  <PublicServer> *** Spike has left the game (desync error)
12:17:53  <csuke> ooh i found a fix... i think
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12:18:14  <csuke> what res do people run at?
12:18:29  <csuke> i just made it really small and im connected fine
12:18:33  <PublicServer> <Zerpa> 1600x1200, windowed
12:18:44  <Intexon> the same as Zerpa
12:18:50  <csuke> i normally use 1280x1024 and it kicks me out all the time
12:18:59  <csuke> but at 100x100 it doesn't
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12:21:30  <roboboy> !password
12:21:31  <PublicServer> roboboy: flexes
12:22:04  <PublicServer> *** roboboy joined the game
12:22:05  <planetmaker> csuke: resolution: highly depends. From windowed < 1024x768 to 2560x1024
12:22:15  <PublicServer> <roboboy> hello for a lil bit
12:22:36  <planetmaker> moin roboboy
12:22:47  <csuke> im gonna retest my theory a bit
12:22:50  <PublicServer> *** csuke has left the game (leaving)
12:22:56  <PublicServer> *** roboboy has left the game (desync error)
12:22:58  <planetmaker> csuke: what theory?
12:23:13  <^Spike^> low res
12:23:21  <planetmaker> hm... I doubt it :-)
12:23:27  <roboboy> cyou since i got desynched
12:23:29  <csuke> !password
12:23:29  <PublicServer> csuke: flexes
12:23:48  <roboboy> want any of my setup details before I go
12:24:00  <PublicServer> *** csuke joined the game
12:24:09  <PublicServer> *** csuke has left the game (desync error)
12:24:17  <csuke> 2560x1024 straight out
12:24:37  <PublicServer> *** csuke joined the game
12:24:56  <PublicServer> *** csuke has left the game (desync error)
12:24:58  <PublicServer> *** tneo joined the game
12:25:02  <PublicServer> <tneo> hello
12:25:13  <PublicServer> *** tneo has left the game (desync error)
12:25:26  <PublicServer> *** csuke joined the game
12:25:27  <roboboy> im runing at 1600/600 windowed mode on 64 bit Windows 7 on a core 2 duo
12:25:30  <PublicServer> *** tneo joined the game
12:25:39  <PublicServer> *** csuke has left the game (desync error)
12:25:39  <PublicServer> *** tneo has left the game (desync error)
12:25:44  <tneo> wtf
12:25:47  <csuke> bah, that theory out of the window
12:25:52  <planetmaker> a tneo !
12:26:01  <PublicServer> *** tneo joined the game
12:26:15  <PublicServer> *** csuke joined the game
12:26:33  <PublicServer> *** csuke has left the game (desync error)
12:26:39  <PublicServer> *** tneo has left the game (desync error)
12:26:48  <tneo> o come on!
12:27:04  <roboboy> the gam didn't seem slow while I was in
12:27:05  <PublicServer> *** csuke joined the game
12:27:06  <PublicServer> *** tneo joined the game
12:27:08  <tneo> everytime csuke joins it desyncs
12:27:13  <csuke> lol thanks
12:27:24  <csuke> everytime you join it desyncs :P
12:27:54  <csuke> im in :)
12:28:05  <roboboy> gnight
12:29:42  <Webster> Latest update from openttd: Title game 1.0 series <>
12:30:08  <PublicServer> ***  made screenshot at 0001EFA1:
12:31:13  <PublicServer> *** tneo has left the game (leaving)
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12:45:10  <PublicServer> ***  made screenshot at 000235D6:
12:49:00  <PublicServer> *** csuke has left the game (leaving)
12:49:05  <csuke> im off for lunch
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13:00:12  <PublicServer> ***  made screenshot at 000259E2:
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13:22:57  <PublicServer> <Zerpa> Left track on B4 never used
13:23:02  <PublicServer> <Zerpa> *return track
13:27:24  <^Spike^> eh.. that is the most inner one?
13:27:34  *** roboboy has quit IRC
13:27:45  <^Spike^> then there isn't enough load yet to also let trains shift from 3->4
13:32:02  <Phazorx> still desyncs?
13:37:01  <PublicServer> <Zerpa> there are simply no trains connected to it
13:40:55  <planetmaker> Phazorx: sure
13:41:09  <planetmaker> once there, they hardly vanish on their own ;-)
13:41:13  *** VictorOfSweden has joined #openttdcoop
13:42:26  <PublicServer> *** VictorOfSweden joined the game
13:45:02  <^Spike^> zerpa believe us.. if there are enough trains
13:45:04  <^Spike^> they will go there
13:45:15  <PublicServer> ***  made screenshot at 0002EDB8:
13:45:46  *** jondisti has joined #openttdcoop
13:54:11  <PublicServer> *** VictorOfSweden has joined company #1
13:55:19  <PublicServer> *** lomba has left the game (connection lost)
13:58:31  <PublicServer> *** planetm4ker joined the game
13:58:35  <PublicServer> <planetm4ker> hi
13:58:40  <PublicServer> <VictorOfSweden> h'lo
13:58:47  <PublicServer> *** planetm4ker has left the game (desync error)
14:00:07  <planetmaker> !password
14:00:07  <PublicServer> planetmaker: coughs
14:00:17  <PublicServer> ***  made screenshot at 00027BC1:
14:00:22  <planetmaker> !password
14:00:22  <PublicServer> planetmaker: joying
14:00:37  <PublicServer> *** planetm4ker joined the game
14:00:51  <PublicServer> *** planetm4ker has left the game (desync error)
14:01:10  <PublicServer> *** planetm4ker joined the game
14:01:10  <PublicServer> *** planetm4ker has left the game (desync error)
14:01:48  <PublicServer> <VictorOfSweden> still problems with desyncs...
14:02:26  <PublicServer> *** lomba joined the game
14:02:48  <PublicServer> *** lomba has left the game (desync error)
14:03:27  *** |lomba| has joined #openttdcoop
14:03:51  <PublicServer> *** lomba has left the game (desync error)
14:03:52  <PublicServer> *** lomba joined the game
14:04:15  <PublicServer> *** lomba joined the game
14:04:44  <PublicServer> *** lomba has left the game (desync error)
14:10:02  *** Seberoth has quit IRC
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14:11:24  <PublicServer> *** Progman joined the game
14:11:41  <PublicServer> *** Progman has left the game (connection lost)
14:13:19  *** sietse has joined #openttdcoop
14:13:27  <sietse> !info
14:13:27  <PublicServer> sietse: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 3107414477  Loan: 0  Value: 3117390332  (T:460, R:0, P:0, S:0) unprotected
14:13:32  <sietse> !Players
14:13:41  <sietse> !players
14:13:42  <PublicServer> sietse: Client 2 is Intexon, a spectator
14:13:42  <PublicServer> sietse: Client 4 (Orange) is Zerpa, in company 1 (OTTDC BV)
14:13:42  <PublicServer> sietse: Client 28 (Orange) is VictorOfSweden, in company 1 (OTTDC BV)
14:15:01  *** |lomba| has quit IRC
14:15:19  <PublicServer> ***  made screenshot at 000229E4:
14:16:54  *** lomba has joined #openttdcoop
14:17:41  <planetmaker> !password
14:17:41  <PublicServer> planetmaker: sterns
14:17:51  <PublicServer> *** lomba joined the game
14:17:58  <PublicServer> *** planetm4ker joined the game
14:18:02  *** Chris_Booth has joined #openttdcoop
14:21:33  <Chris_Booth> !password
14:21:33  <PublicServer> Chris_Booth: sterns
14:21:49  <PublicServer> *** Chris Booth joined the game
14:21:52  <PublicServer> *** planetm4ker has joined company #1
14:23:12  <PublicServer> <Zerpa> ty
14:23:15  <PublicServer> <Chris Booth> hello
14:23:19  <PublicServer> <VictorOfSweden> hi
14:23:27  <PublicServer> <planetm4ker> 'lo
14:23:58  <PublicServer> <Chris Booth> planetm4ker: can i use an RPG map i have made as the next PSG?
14:24:25  <PublicServer> <VictorOfSweden> RPG as in Role Playing Game?
14:24:35  <PublicServer> <planetm4ker> in principle I don't mind.
14:25:05  <PublicServer> <Chris Booth> yes VictorOfSweden RPG = role playing game
14:25:07  <PublicServer> <planetm4ker> not even practically I do. Actually on the contrary
14:25:10  <PublicServer> *** Sepp joined the game
14:25:20  <PublicServer> <Chris Booth> so you want my map
14:25:40  <PublicServer> <Chris Booth> ok i will upload it to the PSG site later today
14:26:14  <PublicServer> <VictorOfSweden> in openttd? you mean you have a scenario as in the previous ps-game?
14:26:44  <PublicServer> <Chris Booth> no VictorOfSweden the game has a per set senario you have to play to
14:26:51  <PublicServer> <Chris Booth> this game has a pre built network
14:26:53  <PublicServer> <planetm4ker> that's what I'd understand under it, VictorOfSweden
14:26:57  <PublicServer> <Chris Booth> which is old a cranky
14:27:01  <PublicServer> <Chris Booth> and needs replacing
14:27:04  <PublicServer> <VictorOfSweden> ah, ok
14:27:09  <PublicServer> <planetm4ker> ah :-)
14:27:27  <PublicServer> <VictorOfSweden> never heard of rpg in openttd before :)
14:27:42  <Phazorx> planetmaker: canwe do anything about desyncs or we just drop the game?
14:27:55  <PublicServer> <VictorOfSweden> sounds fun though
14:28:09  <PublicServer> <planetm4ker> Phazorx: it's an intrinsic OpenTTD issue. It might even appear in a new game
14:28:09  <PublicServer> <Chris Booth> Phazorx no desyncs today
14:28:13  <PublicServer> <planetm4ker> The savegame itself is fine
14:28:22  <Phazorx> ahh
14:28:25  <PublicServer> <planetm4ker> Chris Booth: oh  yes, also today ;-)
14:28:31  <Phazorx> so the reason is known?
14:28:51  <PublicServer> <planetm4ker> Phazorx: not really. But probably it's lurking in the rail pathfinder
14:29:07  <Phazorx> planetmaker: by stopping trains yeasterday
14:29:17  <PublicServer> <planetm4ker> hm?
14:29:26  <Phazorx> and releasing differnt ones at different times i got it to desync at specific point
14:29:31  <Phazorx> as in everyone but me dropped
14:29:47  <Phazorx> that happened when a train which already entered station started unloading
14:30:00  <Phazorx> so Kenji and me thought it is relevant to refitted engines
14:30:09  <Phazorx> which were a bit strange
14:30:15  <PublicServer> <planetm4ker> why to refitted engines?
14:30:21  <PublicServer> ***  made screenshot at 0001DCBE:
14:30:23  <Phazorx> they carry 4 pax
14:30:39  <Phazorx> the funky thing - when you refit them
14:30:42  <Phazorx> it costs nothing
14:30:46  <PublicServer> <planetm4ker> well. share whatever knowledge you have with the devs. There's an open ticket at about it
14:30:50  <Phazorx> and also it is not noted as capacity change
14:31:03  <Phazorx> bu somehow it total it does add up
14:31:13  <PublicServer> <planetm4ker> but desync happens also without anyone doing anything
14:31:23  <Phazorx> errr
14:31:34  <Phazorx> the train was only thing that was doing anytihng on whole map
14:31:40  <Phazorx> apart from cargo flowing into stations
14:31:52  <PublicServer> <planetm4ker> 'apart'.
14:31:52  <Phazorx> everything else was stopped
14:31:59  <PublicServer> <planetm4ker> Can be a pretty be thing ;-)
14:32:06  <Phazorx> it is narrowed down to that train'
14:32:10  <PublicServer> <Zerpa> yay, new forest next to the 2265 one :P
14:32:13  <Phazorx> since cargo flow was happening fine
14:32:19  <Phazorx> with other people not desyncing
14:32:24  <PublicServer> <planetm4ker> frosch said it mucked with the choice of the platform trains chose
14:32:33  <Phazorx> up to the point when i released that train and it started unloading
14:32:42  <Phazorx> choice happene before the desync
14:32:56  <Phazorx> possible even before eveyone joined and stayed on
14:33:02  <PublicServer> <planetm4ker> well. A desync is only detected when a random number is used...
14:33:20  <sietse> !password
14:33:20  <PublicServer> sietse: hoboed
14:33:22  <PublicServer> <planetm4ker> so the actual desync indeed might have happend before you get kicked
14:33:28  <PublicServer> *** Sietse joined the game
14:33:29  <PublicServer> <Sietse> heya
14:33:30  <Phazorx> is that trully the ONLY case?
14:33:33  <PublicServer> <planetm4ker> I don't know where they might be used
14:33:55  <Phazorx> at which point of time profit calculation happends?
14:33:58  <PublicServer> <planetm4ker> Phazorx: yes. Comparing the output of the random generator is how OpenTTD decides whether to desync or not
14:34:26  <Phazorx> planetmaker: to me a reason for desync in general is something happening without making to save file
14:34:42  <Phazorx> obviously rnd stuff is one of the options
14:34:48  <PublicServer> <planetm4ker> well. Read the source code ;-)
14:34:49  <Phazorx> but i'd think there might be more reasons
14:35:14  <PublicServer> <planetm4ker> Sure it's true, but it only matters, if it influences the number / times when random numbers are used
14:35:29  <Phazorx> anyway - profit calc, does it happen at start of unload or when it finished
14:36:03  <Phazorx> planetmaker: my point was when desync happened and when it i detected is not same thing and definitely not same time
14:36:04  <PublicServer> <planetm4ker> no idea
14:36:48  <planetmaker> yes, that's what I said, too. Detect and happen may differ
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14:40:09  *** ChanServ sets mode: +o KenjiE20
14:43:50  <PublicServer> *** planetm4ker has left the game (leaving)
14:45:23  <PublicServer> ***  made screenshot at 00004542:
14:48:45  <Sander_Buruma> !help
14:48:45  <PublicServer> Sander_Buruma:
14:49:05  <Sander_Buruma> !players
14:49:07  <PublicServer> Sander_Buruma: Client 2 is Intexon, a spectator
14:49:07  <PublicServer> Sander_Buruma: Client 4 (Orange) is Zerpa, in company 1 (OTTDC BV)
14:49:07  <PublicServer> Sander_Buruma: Client 28 (Orange) is VictorOfSweden, in company 1 (OTTDC BV)
14:49:07  <PublicServer> Sander_Buruma: Client 48 (Orange) is lomba, in company 1 (OTTDC BV)
14:49:07  <PublicServer> Sander_Buruma: Client 49 (Orange) is Chris Booth, in company 1 (OTTDC BV)
14:49:07  <PublicServer> Sander_Buruma: Client 51 (Orange) is Sepp, in company 1 (OTTDC BV)
14:49:07  <PublicServer> Sander_Buruma: Client 53 is Sietse, a spectator
14:57:36  <PublicServer> <Chris Booth> who is messing arround and crashing trains @ B3
14:58:00  <planetmaker> whoot?
14:58:06  <PublicServer> <Sepp> just some rearangement
15:00:25  <PublicServer> ***  made screenshot at 00025389:
15:01:24  <Sander_Buruma> !curve
15:01:24  <PublicServer> Sander_Buruma:
15:04:27  <Phazorx> !password
15:04:27  <PublicServer> Phazorx: indoor
15:04:36  <PublicServer> *** Phazorx joined the game
15:05:28  <PublicServer> <Chris Booth> shall i fund some new forest?
15:05:38  <PublicServer> <Phazorx> can someone explain point in B4 Uitdricht South?
15:05:58  <Ammler> Hello :-)
15:06:06  <Ammler> you guys solved the desync issue?
15:06:24  <PublicServer> <Phazorx> nope
15:06:45  <Ammler> oh, big chat in #openttd, is it about?
15:06:56  <PublicServer> <Phazorx> sort of
15:07:17  <PublicServer> <Phazorx> there is more flaim there than relevant details
15:07:33  * Ammler turns around and leaves slowly then....
15:07:51  <Ammler> (I wasn't here.)
15:08:10  <PublicServer> <Chris Booth> who was that? I didnt see an ammler
15:08:41  <PublicServer> <Phazorx> these are not the droids you are looking for
15:08:44  <PublicServer> <Chris Booth> has anyone else see the new depot bug?
15:10:08  <PublicServer> <Chris Booth> i will just post a screen shot
15:10:27  <Chris_Booth>
15:10:35  <Chris_Booth> look at that screen shot of the depot
15:10:42  <Chris_Booth> i am sure it should be like that
15:11:24  <PublicServer> <Phazorx> what's wrong with it ?
15:11:31  <PublicServer> <Chris Booth> look in the depot
15:11:36  <PublicServer> <Phazorx> it's a part of SR station design
15:11:40  <PublicServer> <Chris Booth> and at the track inside it
15:11:43  <PublicServer> <Phazorx> yeah it has overflow trains
15:11:52  <PublicServer> <Chris Booth> no the depot itself
15:11:58  <PublicServer> <Chris Booth> no how the depot is in use
15:11:59  <PublicServer> <Phazorx> track?
15:12:04  <PublicServer> <Chris Booth> yeach
15:12:21  <PublicServer> <Phazorx> i dont see anything fihy about it
15:12:28  <PublicServer> <Phazorx> fishy
15:13:14  <PublicServer> *** Intexon has left the game (connection lost)
15:13:20  <PublicServer> <Phazorx> what makes you think there is anything buggy?
15:13:35  <Chris_Booth> i will post another shot
15:13:37  <Chris_Booth> 1 second
15:13:41  <PublicServer> <Phazorx> k
15:14:14  <Chris_Booth>
15:14:18  <Chris_Booth> now look at it
15:14:27  <Chris_Booth> why does the depot have a crossing track?
15:14:52  <PublicServer> <Phazorx> errr
15:14:53  <PublicServer> <Zerpa> heh, i see it
15:15:07  <PublicServer> <Phazorx> i see it now too
15:15:09  <PublicServer> <Chris Booth> check train 525 to see for your self
15:15:11  <PublicServer> <Zerpa> n
15:15:12  <PublicServer> <Phazorx> funky
15:15:21  <PublicServer> <Chris Booth> could that be to with the desyncs?
15:15:28  <PublicServer> ***  made screenshot at 00022FD8:
15:15:29  <PublicServer> <Zerpa> its only there when trains are entering&leaving
15:15:34  <PublicServer> <Chris Booth> yes
15:15:58  <PublicServer> <Zerpa> uhoh
15:16:09  <PublicServer> <Zerpa> haha
15:16:14  <Ammler> Chris_Booth: next time, if you like someone to see something, don't make a sign above... ;-O)
15:16:16  <PublicServer> <Phazorx> it's onl visual
15:16:41  <PublicServer> <Zerpa> makes the small train go all the way to the depot wall, then rotate
15:16:42  <PublicServer> <Phazorx> Chriss care to report it ?
15:17:06  <Chris_Booth> Ammler:
15:17:11  <Chris_Booth> well is it a bug?
15:17:24  <Chris_Booth> its only graphical
15:17:34  <Chris_Booth> it doesnt effect PF or actual paths
15:17:40  <Chris_Booth> trains cant use the track
15:18:47  <Ammler> you mean the reserved overlay?
15:18:55  <Chris_Booth> yes
15:19:11  <Chris_Booth> where the tracks x-over inside teh depot
15:19:24  <Ammler> well, report it :-)
15:19:47  <Chris_Booth> is it a bug then?
15:20:01  <Ammler> I wouldn't call it bug, but...
15:20:23  <Ammler> hmm, for FS, it is.
15:20:32  <Chris_Booth> well it you wouldnt call it a bug
15:20:40  <Chris_Booth> and it doesnt effect the game then i wont report it
15:20:46  <Ammler> oh, and don't quote me please... :-P
15:20:52  <Chris_Booth> i just wondered if it was to do with desyncs
15:21:19  <Chris_Booth> q Ammler: I wouldn't call it bug, but...
15:21:27  <planetmaker> :-O you built a crucifix for Ammler !
15:21:49  <Ammler> yeah, because you let me join :'-(
15:21:54  <Ammler> don't*
15:21:59  <PublicServer> *** VictorOfSweden has joined spectators
15:22:14  <PublicServer> <Chris Booth> you can join Ammler
15:22:22  <Ammler> I thought, the desync isn't fixed?
15:22:30  <PublicServer> <Chris Booth> seems to be fine at the moment
15:22:31  <planetmaker> it isn't.
15:22:49  <Ammler> Cb, maybe you don't know how it works.
15:23:09  <Ammler> it only affects people, who download the save on later time.
15:23:21  <planetmaker> well. he wasn't the first ;-)
15:23:32  <planetmaker> it's not 100% certainty in this case
15:23:32  <PublicServer> <Chris Booth> there are 5 of us in here at the moment
15:23:45  <planetmaker> it's a weired thing
15:23:55  <Ammler> hmm, and you didn't join around the same time?
15:24:03  <planetmaker> they didn't
15:24:21  <planetmaker> try a few times and you'll finally be able to join
15:25:02  <PublicServer> *** Amm1er joined the game
15:25:42  <PublicServer> <Chris Booth> hi Amm1er
15:25:46  <planetmaker> "The desync is caused by trains choosing different platforms at the dropoff station. It is not specific to a certain train or date, but seems to depend on join date. The time until desync varies from few days to few months." <-- Ammler
15:26:12  <planetmaker> from frosch's analysis
15:27:46  <PublicServer> <Amm1er> but it isn't the first time we use that "drop" system
15:28:22  <PublicServer> <Chris Booth> no it isnt
15:28:35  <PublicServer> <Chris Booth> we had a pax game that trains only had 1 order
15:28:41  <PublicServer> <Chris Booth> and it was fully SRNW
15:30:30  <PublicServer> ***  made screenshot at 00004336:
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15:32:26  <Boyinblue0> Hi guys, are the desync errors still happening?
15:32:46  *** [com]buster has joined #openttdcoop
15:32:46  *** ChanServ sets mode: +o [com]buster
15:32:51  <PublicServer> <Chris Booth> yes they are
15:32:57  <Boyinblue0> :(
15:33:07  <PublicServer> <Chris Booth> but seems to be less common at the moment
15:33:43  <PublicServer> *** Combuster joined the game
15:35:01  <planetmaker> Ammler: but there have been changes. Eddi suggested that it relates to the railtypes, but I'm not convinced
15:35:25  <planetmaker> Boyinblue0: you can try your luck. Give it a few times and it might work
15:35:59  <PublicServer> <Combuster> seems to work first time around here :)
15:36:34  <Boyinblue0> planetmaker: I'll give it a go :)
15:36:49  <Boyinblue0> !password
15:36:49  <PublicServer> Boyinblue0: siring
15:37:00  <planetmaker> some people need 10 tries, some 1. I needed 4
15:37:01  <PublicServer> *** Boyinblue0 joined the game
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15:37:10  <PublicServer> *** Boyinblue0 has left the game (desync error)
15:37:16  <Boyinblue0> awww :(
15:37:18  <planetmaker> :-D 1
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15:38:28  <PublicServer> <Phazorx> err guys when making exits from ML
15:38:38  <PublicServer> <Phazorx> avoid bottlenecking 4lanes into 1
15:38:56  <PublicServer> <Chris Booth> that is obvious Phazorx
15:39:18  <PublicServer> <Phazorx> i'm fixing 3rd one already
15:39:36  <PublicServer> <Chris Booth> the one you are fixing has nothing wrong with iot
15:39:37  <PublicServer> <Chris Booth> it
15:39:45  <PublicServer> <Phazorx> it just jammed ML
15:39:46  <PublicServer> <Boyinblue0> Think im safe :)
15:39:46  <PublicServer> <Chris Booth> i assume you are at SLH 03a
15:39:50  <PublicServer> <Phazorx> that's how i find them
15:40:17  <PublicServer> <Phazorx> see
15:45:02  <PublicServer> <Amm1er> is there a hub here, where SML is in "use"?
15:45:22  <PublicServer> <Chris Booth> what do you mean Amm1er?
15:45:28  <PublicServer> <Combuster> where?
15:45:32  <PublicServer> ***  made screenshot at 0002E359:
15:45:47  <PublicServer> <Phazorx> Amm1er: B4 sort of uses it
15:45:49  <PublicServer> <Phazorx> but not really
15:46:02  <PublicServer> <Chris Booth> SLH 06 uses it
15:46:31  <PublicServer> <Chris Booth> but doesnt have any ML traffic on the ML to need it
15:46:34  <PublicServer> <Amm1er> well, this game is all about the drop
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15:53:10  <Razaekel> !password
15:53:10  <PublicServer> Razaekel: goosed
15:53:23  <PublicServer> *** Razaekel joined the game
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15:55:42  <PublicServer> <Boyinblue0> Guys this may sound quite a silly question but do these trains have intelligence?
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15:55:52  <PublicServer> <Razaekel> no
15:56:06  <PublicServer> <Boyinblue0> Ok :)
15:56:09  <KenjiE20> fuzzy logic maybe
15:56:16  <PublicServer> <Razaekel> doubt it
15:56:25  <PublicServer> <Razaekel> the only form of 'intelligence' they have is the pathfinder
15:56:37  <PublicServer> <Razaekel> which isn't really 'intelligence'
15:56:53  <PublicServer> <Phazorx> in case of SRNW they actually dummbed down on purpose by design
15:57:03  <PublicServer> <Phazorx> so i guess you can call regular as half witted
15:59:04  <PublicServer> <Amm1er> the guy who reconnected B2 Uitdricht
15:59:11  <PublicServer> <Amm1er> could have removed the old tracks
15:59:35  <PublicServer> <Chris Booth> no that would have made to much sence Amm1er
15:59:49  <PublicServer> <Chris Booth> you credit people on this server with to much inteligence
16:00:17  <PublicServer> <Razaekel> ahem
16:00:34  <PublicServer> ***  made screenshot at 0002BB51:
16:00:34  <PublicServer> <Chris Booth> yes Razaekel?
16:00:40  <PublicServer> <Razaekel> you're on this server too, you know
16:00:49  <PublicServer> <Chris Booth> yes i am
16:00:55  <PublicServer> <Chris Booth> and i am the king of the idiots
16:01:01  <PublicServer> <Razaekel> ok, just making sure
16:01:22  <PublicServer> <Chris Booth> Razaekel: have you made the PZ archive yet?
16:01:26  <PublicServer> <Razaekel> train limit hit
16:01:34  <PublicServer> <Razaekel> somebody set it to 1k
16:01:38  <^Spike^> the pz11 archive?
16:01:39  <^Spike^> !info
16:01:40  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 3606022410  Loan: 0  Value: 3651193773  (T:600, R:0, P:0, S:0) unprotected
16:01:43  <PublicServer> <Chris Booth> yes
16:01:45  <^Spike^> !train 750
16:01:48  <^Spike^> !trains 750
16:01:48  <PublicServer> *** ^Spike^ has set max_trains to 750
16:01:56  <Chris_Booth> !archive
16:01:56  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
16:01:56  <^Spike^> hmm.. is it finished already? :)
16:02:07  <PublicServer> <Phazorx> lol @ manager face
16:02:09  <Chris_Booth> Razaekel: seems to think it is
16:02:23  <PublicServer> <Amm1er> and specially the !sign
16:02:28  <Chris_Booth> so if he thinks it is then he needs to archive it to prove it
16:02:31  <PublicServer> <Razaekel> nobody plays it, that's my definition of finished
16:03:40  *** Zuu has joined #openttdcoop
16:04:30  <Razaekel> ah
16:04:35  <Razaekel> hmm
16:06:26  <PublicServer> <Amm1er> check !pbs or presignal
16:06:35  <Razaekel> when did pz11 start?
16:06:36  <planetmaker> Zuu -uuuper is here ;-) Hello
16:06:49  <PublicServer> <Amm1er> if the gap is longer than allowed
16:06:50  <PublicServer> <Chris Booth> am the Amm1er
16:06:54  *** ziza has joined #openttdcoop
16:07:01  <PublicServer> <Amm1er> you should at least signal it proper
16:07:01  <planetmaker> (works better with German language ;-) )
16:07:09  <ziza> !password
16:07:09  <PublicServer> ziza: linker
16:07:14  <PublicServer> <Chris Booth> it needs to e 2 tunnels
16:07:28  <PublicServer> *** ZiZa joined the game
16:07:30  <PublicServer> <Amm1er> if needs obviously 3
16:07:46  <PublicServer> <Amm1er> but you can easy solve it with presignals or pbs
16:08:02  <Zuu> planetmaker: Hi :-p
16:08:53  <Zuu> And I'm having my lunch/supper right now. :-)
16:08:55  <^Spike^> Razaekel is prob started when 10 ended
16:09:08  <^Spike^> oh.. no end date... :)
16:09:09  <PublicServer> <Razaekel> the date for the end of 10 is not given
16:09:21  <^Spike^> let me check for a moment :)
16:09:38  <PublicServer> *** lomba has left the game (leaving)
16:09:52  <^Spike^> 4 nov
16:09:55  <^Spike^> is start date Razaekel
16:09:59  <PublicServer> <Razaekel> thanks
16:10:11  <^Spike^> atleast then was file uploaded.. so let's keep that as start date :)
16:11:24  <PublicServer> <Amm1er> it might be not fair, I find such issues thanks to the stuck patch ;-)
16:12:57  <PublicServer> <Amm1er> another "!pbs or presignal"
16:13:15  <PublicServer> <Chris Booth> Amm1er: fix it yourself
16:13:21  <PublicServer> <Chris Booth> if you think it is an issue
16:13:31  <PublicServer> <Amm1er> It is
16:13:43  <PublicServer> <Amm1er> you think, it isn't?
16:13:51  <PublicServer> *** Spike joined the game
16:13:55  <PublicServer> <Chris Booth> no it is
16:14:00  <PublicServer> *** Spike has left the game (desync error)
16:14:06  <PublicServer> <Razaekel> SLH03b should be split
16:14:08  <^Spike^> whie! desync! :)
16:14:12  <PublicServer> <Razaekel> so there's 2 ML joins
16:14:15  <PeterT> So many desync errors
16:14:21  <PublicServer> *** Spike joined the game
16:14:54  <planetmaker> Zuu, I had that 90 minutes ago :-P
16:15:36  <PublicServer> ***  made screenshot at 00039B85:
16:15:36  <PublicServer> <Razaekel> move that joiner further east
16:15:44  <PublicServer> <Razaekel> there's not enough space after the turn
16:16:02  <PublicServer> <Chris Booth> there is
16:16:29  <PublicServer> <Razaekel> no there isnt
16:16:45  <PublicServer> <Razaekel> where are you gonna put a signal on there?
16:17:19  <PublicServer> *** Spike has joined company #1
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16:18:17  <PublicServer> <Spike> thses
16:18:18  <PublicServer> <Spike> there*
16:18:26  <PublicServer> <Spike> it shou;d be 1 TL from the shifter
16:18:42  *** V453000 has quit IRC
16:19:39  <PublicServer> *** ZiZa has left the game (leaving)
16:19:41  *** ziza has quit IRC
16:20:27  <PublicServer> <Spike> raz my name doesn;t need to be there for those 2 tiles :)
16:20:55  <PublicServer> <Spike> that one isn't needed though
16:21:02  <PublicServer> <Spike> they need to join anyway
16:21:05  <PublicServer> <Chris Booth> that was for the fail safe spike
16:21:13  <PublicServer> <Spike> fail safe of..
16:21:19  <PublicServer> <Chris Booth> the joiner
16:21:20  <PublicServer> <Spike> theyneed to join anyway
16:22:13  <PublicServer> <Spike> fail safe is too short
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16:26:27  <PublicServer> <Amm1er> slh3 might be the only hub in the whole netowrk :-)
16:27:01  <PublicServer> <Boyinblue0> Does B4 Valkemond Woods need more trains?
16:27:56  <PublicServer> <Boyinblue0> Oh no maybe not :P
16:28:18  <PublicServer> *** Amm1er has left the game (connection lost)
16:28:23  <PublicServer> <Spike> slh3a seems to be a bit...
16:28:24  <PublicServer> <Spike> eh.. struggling..
16:28:40  <PublicServer> <Razaekel> well, it IS a join b4 split
16:29:10  <PublicServer> <Razaekel> right at the  bottleneck! sign
16:29:23  <PublicServer> <Chris Booth> its just a mess
16:30:38  <PublicServer> ***  made screenshot at 0002EF5C:
16:31:14  <PublicServer> <Razaekel> that helps a bit
16:31:44  <PublicServer> <Razaekel> when the heck will somebody finish a signals on bridges patch?
16:33:58  <Ammler> at least no desync :-)
16:34:34  <PublicServer> <Spike> ... :)
16:35:02  <XeryusTC> hmm, the boring game still hasn't finished?
16:35:10  <^Spike^> what game you want XeryusTC?
16:35:17  <PublicServer> <Phazorx> it became less borring
16:35:31  <PublicServer> <Phazorx> and apparently we already have another one planned
16:35:47  <PublicServer> <Chris Booth> SLH03a is now very interestiing
16:35:54  <XeryusTC> oh Phazorx came in and made it less boring? or did you do your usual thing of just cobbling loads of already proven stuff together to invent something new?
16:36:10  <PublicServer> <Razaekel> more like we're fixing stuff that broke
16:36:14  <PublicServer> *** Spike has joined spectators
16:36:24  <XeryusTC> !password
16:36:24  <PublicServer> XeryusTC: rebuff
16:36:26  <PublicServer> <Phazorx> nah
16:36:26  <PublicServer> *** Boyinblue0 has left the game (connection lost)
16:36:30  <PublicServer> <Phazorx> no inventing here
16:36:38  <PublicServer> *** XeryusTC joined the game
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16:36:57  <PublicServer> <XeryusTC> hmm, silly people :o
16:37:06  <PublicServer> <Phazorx> SML is silly here
16:37:24  <PublicServer> <Phazorx> especially dedicated lanes and segregated netoworks with SML
16:38:40  *** lomba has quit IRC
16:39:05  <PublicServer> *** grim4593 joined the game
16:39:12  <PublicServer> *** grim4593 has left the game (desync error)
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16:39:35  <PublicServer> <XeryusTC> hmm, my pc has a hard time coping with this game already
16:39:38  <Phazorx> :(
16:39:42  <grim4593> what the heck
16:39:45  <PublicServer> <Razaekel> it's only 662 trains
16:39:49  <PublicServer> <XeryusTC> but othoh, my pc has a hard time coping with anything lately
16:40:00  <PublicServer> *** XeryusTC has left the game (connection lost)
16:40:14  <grim4593> i have a Phenom II X3, and my CPU isn't even maxing out.
16:40:43  <Chris_Booth> grim4593: i wouldnt expect the core to be maxed out
16:40:45  <XeryusTC> i think i have some virus of some kind running around in my windows
16:40:48  <PublicServer> <Razaekel> it's not your cpu
16:40:48  <Chris_Booth> since its a tri core
16:40:54  <grim4593> network issue then?
16:41:03  <PublicServer> <Razaekel> or something
16:41:08  <KenjiE20> I'd expect the CORE to be maxed, just not the CPU
16:41:18  <PublicServer> <Razaekel> desync error, something on the server isnt agreeing with your client
16:41:19  <Hirundo> !download win32
16:41:19  <PublicServer> Hirundo:
16:41:25  <XeryusTC> my system always tells it has some 10-15% left for the idle process, but the performance graphs show 100% usage
16:41:42  <PublicServer> <Razaekel> then you should clean it, xeyrus
16:41:54  <XeryusTC> i know
16:42:03  <XeryusTC> i need to get my hands on symantec corporate again i guess
16:42:04  <PublicServer> *** VictorOfSweden has left the game (leaving)
16:42:13  <valhallasw> XeryusTC: kernel CPU usage
16:42:16  <grim4593> well, i'll take a shower the then try again
16:42:19  <grim4593> brb
16:42:22  <valhallasw> do you have DMA enabled? :P
16:42:23  <XeryusTC> but that's just replacing one memory hog with another one :s
16:42:23  <KenjiE20> ways to bog your system down #5; install symantec :P
16:42:43  <XeryusTC> KenjiE20: indeed :P
16:42:47  <KenjiE20> AVG does a decent job
16:42:56  <XeryusTC> well, decent isn't good enough
16:43:00  <KenjiE20> and vista/7's firewall actually works
16:43:02  <devilsadvocate> of use linux :P
16:43:07  <devilsadvocate> or*
16:43:08  <valhallasw> er,
16:43:13  <valhallasw> XPs firewall works fine
16:43:25  <KenjiE20> valhallasw: no outgoing filtering
16:43:25  <Phazorx> software FW can not work fine
16:43:33  <valhallasw> who cares about outgoing filtering
16:43:35  <XeryusTC> hmm, i should get myself a copy of windows 7 anyway :P
16:43:39  <KenjiE20> XeryusTC: does
16:43:39  <Phazorx> it actually is conceptually not very much possible :)
16:43:45  <Hirundo> !password
16:43:45  <PublicServer> Hirundo: rebuff
16:43:48  <KenjiE20> since he thinks he has something
16:43:54  <XeryusTC> KenjiE20: i do?
16:43:55  <PublicServer> *** Hirundo joined the game
16:43:55  <KenjiE20> having outgoing would be useful
16:44:13  <KenjiE20> so he can be sure it's not phoning home
16:44:28  <PublicServer> <Chris Booth> PC phone home
16:44:41  <PublicServer> <Phazorx> we actually ened to expand each branch now
16:44:48  <PublicServer> <Phazorx> since SLHs are barely coping
16:45:04  <PublicServer> *** Boyinblue0 has left the game (leaving)
16:45:06  <PublicServer> <Razaekel> expanding the branches wont help with ML exits
16:45:24  <PublicServer> <Chris Booth> some branches are almost empty
16:45:26  <PublicServer> <Chris Booth> look at 12
16:45:27  <PublicServer> <Chris Booth> 1
16:45:40  <PublicServer> ***  made screenshot at 0001990E:
16:45:44  <PublicServer> <Phazorx> some lanes are
16:46:59  <XeryusTC> time for food anyway
16:55:16  <PublicServer> <Phazorx> huh?
16:55:24  <PublicServer> <Phazorx> network plan what?
16:55:43  <PublicServer> *** Spike has joined company #1
16:56:14  <PublicServer> <Razaekel> 708 trains
16:56:23  <PublicServer> *** Sepp has left the game (leaving)
16:56:36  <PublicServer> <Phazorx> who got questons about B4L4 @ Wamsodoorn?
16:56:47  <XeryusTC> hmm, i think it is time to enforce transport rates on industries again
16:56:57  <XeryusTC> either that or play on smaller maps :o
16:57:07  <PublicServer> <Razaekel> why?
16:57:22  <XeryusTC> because the train numbers are getting out of hand lately
16:57:29  <PublicServer> <Razaekel> 700+!
16:57:38  <PublicServer> <Zerpa> moar SRNW
16:57:51  <XeryusTC> also, i'm not a fan of creating 6 platform stations and just flooding industries with trains until production catches up
16:58:41  <PublicServer> <Razaekel> well, right now trains are catching up to industries
16:58:45  <Chris_Booth> XeryusTC: then mix it up with sets like FIRS, ECS and hard industries
16:59:23  <PublicServer> *** Spike #1 has left the game (connection lost)
16:59:29  <PublicServer> <Phazorx> i think we should do more PBI
16:59:33  <PublicServer> <Phazorx> with stockpile
16:59:36  <PublicServer> *** Spike #1 has left the game (connection lost)
16:59:39  <PublicServer> <Chris Booth> PBI is veryu opld now
16:59:43  <PublicServer> *** Spike has left the game (leaving)
16:59:51  <PublicServer> <Phazorx> and some creative SRN
16:59:55  <PublicServer> <Chris Booth> ECS has the same conecpt
16:59:55  <XeryusTC> stockpile is a bitch for coop, otherwise i would also have advocated more PBI ;)
16:59:59  <PublicServer> <Phazorx> so trains can load at multiple spots
17:00:00  <PublicServer> *** Spike has left the game (connection lost)
17:00:05  <XeryusTC> or we need multiple drop points
17:00:23  <PublicServer> <Razaekel> hmm
17:00:29  <PublicServer> <Phazorx> Xeryus i can see how to make SRNW work for stockpiles
17:00:31  <XeryusTC> it would be fun to have a game with like 8 drop points where very cargo type gets dropped
17:00:42  <PublicServer> ***  made screenshot at 00019705:
17:00:45  <PublicServer> <Razaekel> for multiple drop points, have couble sets of SR orders?
17:00:55  <PublicServer> <Razaekel> so it cycles through pickup stations and drop points?
17:01:20  <PublicServer> <Razaekel> ie, if it doesnt fully unload at one drop, move to next drop, etc until it fully unloads
17:01:23  <PublicServer> *** Spike joined the game
17:01:23  <XeryusTC> maybe something like a most prefered drop station, and go down the list if it hasn't fully unloaded yet
17:01:23  <PublicServer> <Phazorx> use timers for drop points
17:01:26  <PublicServer> *** Spike has left the game (desync error)
17:01:32  <PublicServer> <Razaekel> then go back to last station it picked up from
17:01:38  <PublicServer> <Phazorx> which keep red for a while after train went there
17:01:40  <PublicServer> <Razaekel> and cycle through pickups until fully loaded
17:01:43  <PublicServer> *** Spike`` joined the game
17:01:53  <XeryusTC> Razaekel: only cycle through drops
17:01:55  <PublicServer> <Phazorx> nah, non mandatory dropings
17:01:59  <PublicServer> *** Spike`` has left the game (desync error)
17:02:05  <PublicServer> <Phazorx> sort of how drop works here
17:02:07  <XeryusTC> maybe have a huge drop hub, and have a SRNW for drops from there
17:02:18  <PublicServer> *** Spike`` joined the game
17:02:21  <PublicServer> <Phazorx> Xeryus you mean like 2 networks
17:02:26  <XeryusTC> yes
17:02:27  <^Spike^> i've been thinking about a game like that..
17:02:29  <PublicServer> <Phazorx> with a station tha dosnt accept anything
17:02:34  <PublicServer> <Phazorx> and use it as net hub
17:02:38  <PublicServer> <Phazorx> for all cargo
17:02:42  <^Spike^> might have a map for that.. in the desert...
17:02:43  <XeryusTC> 1 main network for the primaries, then a sub network for every secondary drop etc
17:02:48  <^Spike^> could mix smaller trains and larger trains
17:02:48  <PublicServer> *** Spike`` has left the game (desync error)
17:03:00  <PublicServer> <Phazorx> xeryuc why not single net for all drops
17:03:01  *** mitooo has joined #openttdcoop
17:03:08  <^Spike^> last psg was a bit like that..
17:03:09  <PublicServer> *** Hirundo has left the game (leaving)
17:03:09  <PublicServer> <Phazorx> and regulate flow to drops with WPs?
17:03:12  <XeryusTC> we could do that too
17:03:13  <mitooo> hi all :)
17:03:17  <XeryusTC> maybe just put everything on the same network
17:03:17  <PublicServer> *** Spike joined the game
17:03:24  *** Chillosophy has joined #openttdcoop
17:03:27  <XeryusTC> so we get a more hub like network
17:03:30  <PublicServer> <Phazorx> xeryus that would be messy
17:03:33  <PublicServer> <Phazorx> even with SML
17:03:35  <PublicServer> *** Spike has left the game (desync error)
17:03:43  <Hirundo> !password
17:03:43  <PublicServer> Hirundo: exults
17:03:48  <^Spike^> but that is fun! :)
17:03:51  <XeryusTC> have a transfer station for every x*y area, and then drop it at multiple drops
17:03:56  <PublicServer> *** Hirundo joined the game
17:04:00  <XeryusTC> Phazorx: why? it is the same as we do now, just with one more layer
17:04:03  <PublicServer> *** Spike joined the game
17:04:04  <planetmaker> :-O
17:04:09  <PublicServer> *** Hirundo has left the game (desync error)
17:04:17  <PublicServer> *** Spike has left the game (desync error)
17:04:21  <PublicServer> <Phazorx> xeryus well will be hard to balance traffc imo
17:04:22  <XeryusTC> brb, toilet
17:04:23  <planetmaker> hello Hirundo also :-)
17:04:30  <PublicServer> *** Spike joined the game
17:04:34  <PublicServer> <Phazorx> since SRNW balances itself, so you get no steady flow
17:04:39  <PublicServer> <Razaekel> why not make a writeup on the wiki
17:04:45  <PublicServer> <Razaekel> we already have a plan for next game
17:04:48  <PublicServer> *** Hirundo joined the game
17:04:48  <PublicServer> *** Spike has left the game (desync error)
17:04:50  <PublicServer> <Razaekel> v45's network
17:04:58  <PublicServer> *** Spike joined the game
17:05:03  <PublicServer> <Razaekel> then we can do the stockpile industries for the game after that
17:05:04  <PublicServer> *** Hirundo has left the game (desync error)
17:05:08  <PublicServer> *** Spike has left the game (desync error)
17:05:17  <PublicServer> <Phazorx> Razaekel: doesnt matter it can be put to plan as one of games for later
17:05:28  <PublicServer> <Phazorx> i'll go make some pictures for it i guess
17:05:50  *** V453000 has quit IRC
17:05:51  <PublicServer> *** Phazorx has left the game (leaving)
17:05:52  <PublicServer> *** Spike joined the game
17:05:58  <PublicServer> *** Spike has left the game (connection lost)
17:06:11  <PublicServer> *** Spike joined the game
17:06:15  <grim4593> !password
17:06:16  <PublicServer> grim4593: exults
17:06:30  <PublicServer> *** grim4593 joined the game
17:06:38  <Ammler> why desyncish again?
17:06:42  <PublicServer> *** Spike has left the game (desync error)
17:06:47  <^Spike^> i don't know
17:06:49  <PublicServer> *** grim4593 has left the game (desync error)
17:06:54  <grim4593> gah
17:06:59  * grim4593 kicks it
17:07:11  <PublicServer> *** Spike joined the game
17:07:23  <PublicServer> *** Spike has left the game (desync error)
17:07:28  <^Spike^> :/
17:07:32  <XeryusTC> back
17:07:32  <grim4593> :\
17:08:14  <XeryusTC> Phazorx: you would only have a problem with the trains which do the drop at the industries, as you have no clue if they could all drop at the first one or the last one
17:08:23  <XeryusTC> but you could have SRO with such a game
17:08:36  <Razaekel> double SRO
17:08:41  <Razaekel> :-P
17:08:52  <PublicServer> *** Hirundo joined the game
17:08:52  <Razaekel> SRO for pickups AND drops
17:09:00  <PublicServer> *** Hirundo has left the game (desync error)
17:09:02  <Razaekel> i wonder if that's even possible
17:09:08  <^Spike^> keep pickin up stuff until you;re full?
17:09:18  <XeryusTC> that would require some kind of more advanced logic to orders i guess
17:09:20  <PublicServer> <Razaekel> yea, then go dropping until empty
17:09:30  <^Spike^> eh..
17:09:32  <PublicServer> <Razaekel> either that or a really complicated order list
17:09:40  * Hirundo goes compiling with desync debugging enabled
17:09:48  <XeryusTC> if you do it like, drop until empty, go pickup, continue dropping at the last drop
17:10:09  <Nickman87> !password
17:10:09  <PublicServer> Nickman87: exults
17:10:25  <PublicServer> *** Nickman joined the game
17:10:25  <XeryusTC> Razaekel: but we also want to continue at the station we last dropped/picked up from
17:10:27  <Razaekel> yea
17:10:32  <Razaekel> that's what i was thinking of
17:10:40  <XeryusTC> so it would be a bit more complicated than you can do with conditional orders
17:10:50  <PublicServer> *** Nickman has left the game (connection lost)
17:10:58  <XeryusTC> or you'd end up with HUMUNGOUS order lists
17:11:09  <Nickman87> I cant sync
17:11:21  <PublicServer> <Razaekel> bit of a bottleneck at SLH05
17:12:51  <Nickman87> !password
17:12:51  <PublicServer> Nickman87: exults
17:13:03  <PublicServer> *** Nickman joined the game
17:13:08  <PublicServer> *** Nickman has left the game (desync error)
17:13:09  <^Spike^> welcome to our world Nickman87 for the lsat day or so :)
17:13:12  <PublicServer> <Razaekel> train limit hit again
17:13:16  <PublicServer> <Chris Booth> t
17:13:22  <^Spike^> !trains 1000
17:13:22  <PublicServer> *** ^Spike^ has set max_trains to 1000
17:13:27  <PublicServer> <Razaekel> thanks
17:13:30  <PublicServer> *** Spike joined the game
17:13:35  <PublicServer> *** Spike has left the game (desync error)
17:13:47  <Ammler> !players
17:13:48  <PublicServer> *** Spike joined the game
17:13:48  <PublicServer> Ammler: Client 107 is Spike, a spectator
17:13:48  <PublicServer> Ammler: Client 53 is Sietse, a spectator
17:13:48  <PublicServer> Ammler: Client 57 is Combuster, a spectator
17:13:48  <PublicServer> Ammler: Client 62 (Orange) is Razaekel, in company 1 (OTTDC BV)
17:13:49  <PublicServer> Ammler: Client 4 (Orange) is Zerpa, in company 1 (OTTDC BV)
17:13:49  <PublicServer> Ammler: Client 49 (Orange) is Chris Booth, in company 1 (OTTDC BV)
17:13:51  <PublicServer> Ammler: Client 53 is Sietse, a spectator
17:13:51  <PublicServer> Ammler: Client 57 is Combuster, a spectator
17:13:53  <PublicServer> Ammler: Client 62 (Orange) is Razaekel, in company 1 (OTTDC BV)
17:13:53  <PublicServer> Ammler: Client 107 is Spike, a spectator
17:13:55  <PublicServer> Ammler: Client 4 (Orange) is Zerpa, in company 1 (OTTDC BV)
17:13:55  <PublicServer> Ammler: Client 49 (Orange) is Chris Booth, in company 1 (OTTDC BV)
17:13:58  <Ammler> I guess, it is one of the clients
17:14:07  <Ammler> Phazorx: possible?
17:14:29  <[com]buster> A client desyncing?
17:14:44  <PublicServer> *** Combuster has joined company #1
17:15:17  <Seberoth> Hello
17:15:25  <PublicServer> <Combuster> Hi Seberoth
17:15:41  <Ammler> Sali
17:15:45  <PublicServer> ***  made screenshot at 00029CCB:
17:15:45  <PublicServer> <Razaekel> oy vey
17:15:49  <Phazorx> ?
17:16:08  <Phazorx> Ammler: what?
17:16:51  <PublicServer> <Combuster> HmNo unconnected forests remain
17:16:52  <Phazorx> XeryusTC: my idea was that when a train passes to perform drop there is a timer triggered
17:16:54  <Ammler> spike is the last client
17:17:00  <PublicServer> <Spike> ...
17:17:03  <Phazorx> which would block that entry for some time
17:17:04  <PublicServer> <Spike> i'm innocent...
17:17:07  <PublicServer> <Spike> as far as i know
17:17:14  <Ammler> not sure :-)
17:17:15  <Phazorx> so next train can onlly srop at same station after a while
17:17:28  <PublicServer> <Spike> the jam btw..
17:17:36  <PublicServer> <Spike> maybe solve it by creating another set of shifters?
17:17:39  <Phazorx> and delay counter would compe to play too
17:17:44  <PublicServer> <Razaekel> got a major jam
17:17:49  <PublicServer> <Razaekel> on SLH03
17:17:52  <PublicServer> <Combuster> I didn't see jams marked 20secs ago
17:17:53  <PublicServer> <Spike> raza that was what i was talking about
17:17:56  <XeryusTC> Phazorx: that would require quite some advanced logic
17:17:59  <Phazorx> but that concept needs a not gate
17:18:04  <Phazorx> well no too advanced
17:18:06  <PublicServer> <Spike> maybe build another set of shifters
17:18:07  <Phazorx> but fancy :)
17:18:24  <PublicServer> *** Spike has joined company #1
17:18:27  <XeryusTC> as you need to keep track of every drop at a platform, and total drops etc, it would be alot easier if you just made trains stop and let conditional orders do their thing :P
17:18:30  <Phazorx> Spike actualy i suggest hooking some station at where lanes start
17:18:33  <PublicServer> <Combuster> No jams on neither entry nor exit...?
17:18:41  <PublicServer> <Razaekel> combuster
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17:18:50  <Phazorx> XeryusTC: actualy that's what i meant
17:19:11  <Phazorx> but the thing - light should be red for a while and green all time after that untill a train passes
17:19:15  <PublicServer> <Spike> btw... the 2 joins for that track nead the shifters is a bit useless
17:19:16  <PublicServer> <Combuster> Ok
17:19:18  <Phazorx> and passing train will trigger timer again
17:19:29  <PublicServer> <Spike> near the slh 03c sign
17:19:30  <PublicServer> <Combuster> that joiner is A) completely bad idea and B) broken
17:19:43  <PublicServer> <Razaekel> at the jam?
17:19:52  <PublicServer> <Razaekel> dont look at me, CB did that part
17:19:53  <PublicServer> <Combuster> who tries to merge two trains onto the same track at the same time?
17:20:38  <PublicServer> <Chris Booth> it was a second chance merger
17:20:40  <PublicServer> <Spike> that's also what i meant with the: They need to join anyway no need for fail safe there
17:20:46  <PublicServer> <Combuster> CB: it wasn't
17:20:50  <XeryusTC> Phazorx: but your solution would mean a SRNW, and mine would be SRO
17:20:51  <PublicServer> <Spike> cb
17:20:54  <PublicServer> <Spike> if a train joins
17:20:57  <PublicServer> <Spike> or is blocked
17:21:04  <PublicServer> <Spike> it will still be blocked when it reaches the 2nd chance
17:21:19  <XeryusTC> those two dont go together imo, as SRO trains will just try again to enter a station if they were denied access by SRNW logic
17:21:23  <PublicServer> <Combuster> Especially when the prio is twice the size (!)
17:21:42  <XeryusTC> unless you would want trains to queue up in front of the station ofcourse, but then you wouldn't need SRO on drops, only on pickups
17:21:48  <PublicServer> <Spike> even with a broken prio it still won't join...
17:21:52  <XeryusTC> which could be pretty cool actually
17:22:30  <PublicServer> <Spike> it would work if there was a 2nd set of shifters as 2nd chance
17:22:36  <PublicServer> <Spike> since then the train could've shifted
17:22:59  <PublicServer> *** Amm1er joined the game
17:23:06  <PublicServer> <Amm1er> I am desync safe now :-)
17:23:08  <PublicServer> *** Amm1er has left the game (desync error)
17:23:14  <PublicServer> <Spike> not
17:23:14  <PublicServer> <Spike> :D
17:23:16  <Ammler> lol
17:23:17  <PublicServer> <Sietse> lol
17:23:25  <Ammler> planetmaker: that patch is crap
17:23:39  <XeryusTC> rofl :D
17:23:42  <PublicServer> <Spike> ammler don't do that again almost choked cause i was laughing.. :)
17:23:57  <PublicServer> <Sietse> this SML not very effective...
17:24:26  <PublicServer> <Spike> just should shift more..
17:24:29  <PublicServer> <Sietse> TL7 makes gaps quite big reducing the SML effects imo
17:24:37  <Phazorx> XeryusTC: what's SRO ?
17:24:41  <Phazorx> orders?
17:24:44  <PublicServer> <Spike> the lack of shifting makes it quite ineffective :)
17:24:45  *** PeterT has quit IRC
17:24:45  <PublicServer> <Razaekel> Serf Regulating orders
17:24:48  <Ammler> well, if someone wants to join, I can reload...
17:24:48  <PublicServer> <Razaekel> Self*
17:24:58  <PublicServer> <Sietse> ok :)
17:25:02  <Ammler> but I don't just for me...
17:25:05  <XeryusTC> Phazorx: orders, yes
17:25:12  <Phazorx> XeryusTC: the idea i had is SRNM with SRO timers
17:25:13  <PublicServer> <Razaekel> we need more shifters, eh?
17:25:21  <PublicServer> <Spike> on quite parts you don't notice it...
17:25:24  <PublicServer> <Spike> quiet*
17:25:29  <Phazorx> err SRNW
17:25:33  <PublicServer> <Spike> but the busier parts show
17:25:48  <PublicServer> <Razaekel> one issue is trains tend to synchronize
17:25:58  <PublicServer> <Razaekel> as they fill in gaps
17:26:12  <PublicServer> <Razaekel> so the addition of more shifters has a decreasing effect
17:26:14  <Phazorx> so timer whih are to avoid capacity overflow run of schedule
17:26:17  <XeryusTC>
17:26:18  <Webster> Title: QDB: Quote #301794 (at
17:29:11  <XeryusTC> Phazorx: i think that just sending trains to another drop would be alot easier
17:29:14  <PublicServer> <Chris Booth> why remove SLH 03c?
17:29:24  <Phazorx> XeryusTC: but which another?
17:29:50  <PublicServer> <Combuster> Because you shouldn't have two seperate joins for one SL
17:29:57  <XeryusTC> the problem with PBI stockpiling is that it doesnt decrease the same all the time, it stalls if you dont transport produced goods, or if its near the bottom of the stockpile (which shouldn't be a problem)
17:30:19  <XeryusTC> Phazorx: the next one in the orders list, hence SRO :P
17:30:41  <XeryusTC>
17:30:42  <PublicServer> <Chris Booth> Combuster: then you need to doubl those bridges
17:30:47  <PublicServer> ***  made screenshot at 00039983:
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17:30:53  <PublicServer> <Chris Booth> and that is a stupid arguement
17:30:59  <PublicServer> <Chris Booth> you have just made the issue worse
17:31:59  <PublicServer> <Combuster> what's with the PBS...?
17:32:01  *** PeterT has quit IRC
17:32:12  <PublicServer> * Spike just connected and not place signals
17:35:20  <Hirundo> !revision
17:35:20  <PublicServer> Hirundo: Game version is r19068
17:38:33  <zerpa> I this still true?: "Take care about the rating at primary industry stations. It should be between 65 and 75 per cent. Not more, since the production of the industry would fall down"
17:38:50  <PublicServer> <Combuster> As far as the openttd wiki goes, no
17:38:51  <PublicServer> <Chris Booth> no it isnt any more
17:39:10  <zerpa> thanks, thought so
17:39:25  <PublicServer> <Combuster> Right now, anything above 80% doubles the chance at increasing production
17:40:37  <PublicServer> *** Chris Booth has left the game (connection lost)
17:43:01  <PublicServer> <Razaekel> what about using wigglers to break up synchronization?
17:44:09  *** Phazorx has left #openttdcoop
17:45:49  <PublicServer> ***  made screenshot at 000355B2:
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17:53:17  <Hirundo> !password
17:53:17  <PublicServer> Hirundo: gooier
17:54:42  <PublicServer> *** Hirundo joined the game
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18:00:14  <Seberoth> nice^^
18:00:30  *** Phazorx has left #openttdcoop
18:03:48  <PublicServer> <Spike> we're half way i guess
18:03:58  *** LilimaZennen has quit IRC
18:09:14  <Hirundo> !password
18:09:14  <PublicServer> Hirundo: tagged
18:10:11  <PublicServer> *** Hirundo` joined the game
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18:11:01  *** Phazorx has joined #openttdcoop
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18:14:40  <PublicServer> *** Phazorx has left the game (connection lost)
18:15:51  <PublicServer> ***  made screenshot at 00013B7D:
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18:20:55  *** Seberoth2 is now known as Seberoth
18:24:46  <Sander_Buruma> !password
18:24:46  <PublicServer> Sander_Buruma: thorns
18:25:01  <PublicServer> *** Sander Buruma joined the game
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18:30:53  <PublicServer> ***  made screenshot at 0001DCBE:
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18:31:37  <kratt> !password
18:31:37  <PublicServer> kratt: roused
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18:35:02  <PublicServer> *** Kenix made screenshot at 00021272:
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18:44:59  <PublicServer> <Spike> ouch jam
18:45:17  <PublicServer> <Sander Buruma> eek
18:45:50  <PublicServer> <Spike> slh03b :/
18:45:55  <PublicServer> ***  made screenshot at 0002BB51:
18:46:18  <PublicServer> <Sander Buruma> time to make more?
18:46:42  <PublicServer> <Zerpa> there was a bad signal at exit bridges
18:46:43  <PublicServer> <Sander Buruma> or move some branch 4 stations to branch 3
18:47:02  <PublicServer> <Spike> nah..
18:47:07  <PublicServer> <Spike> b3 also has to suffer atm
18:47:09  <PublicServer> <Spike> check the drop
18:48:08  <PublicServer> <Sander Buruma> branch 1 and 2 could be used more
18:49:35  <PublicServer> <Spike> well stop adding @ B3/4 then ;)
18:49:40  <Boyinblue0> !password
18:49:40  <PublicServer> Boyinblue0: pastes
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18:50:19  <PublicServer> *** Boyinblue0 joined the game
18:50:21  <PublicServer> <Boyinblue0> take two :P
18:50:33  <PublicServer> *** Boyinblue0 has left the game (connection lost)
18:50:37  <grim|away> i desynced 4 times before i gave up :(
18:50:50  <PublicServer> *** Boyinblue0 joined the game
18:52:45  <Boyinblue0> gone
18:52:57  <PublicServer> <Boyinblue0> maybe not :P
18:53:24  <PublicServer> <Sander Buruma> branch 4 has more trains then 1 and 2 combined
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18:55:39  <PublicServer> <Boyinblue0> Guys should a 2.66ghx processor really be lagging badly?
18:55:48  <PublicServer> <Boyinblue0> *Ghz
18:55:49  <PublicServer> <Sander Buruma> if you are zoomed out maybe
18:55:59  <PublicServer> <Boyinblue0> I'm zoomed in fully :P
18:56:07  <grim|away> at least you have the chance to lag <.<
18:56:11  <Hirundo> !password
18:56:11  <PublicServer> Hirundo: pastes
18:56:11  <PublicServer> <Sander Buruma> otherwise I dont know
18:56:22  <PublicServer> *** Hirundo joined the game
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18:56:37  *** grim|away is now known as grim4593
18:57:55  <PublicServer> *** Boyinblue0 has left the game (leaving)
18:58:27  <Boyinblue0> The game runs fine locally, Could it be a connection issue then?
18:58:50  <PublicServer> *** jond1sti joined the game
18:58:55  <planetmaker> Boyinblue0, desync can - by definition - only happen in multiplayer
18:58:59  <PublicServer> *** jond1sti has left the game (desync error)
18:59:29  <jondisti> pause on join?
18:59:36  <planetmaker> won't help a desync
18:59:42  <planetmaker> but is on, yes
19:00:21  <jondisti> hmh
19:00:29  <Hirundo> The task is reported and known, see
19:00:45  <planetmaker> but the solution not yet ;-)
19:00:57  <PublicServer> ***  made screenshot at 0002E88F:
19:03:35  <Ammler> planetmaker: the patch there is crap ;-)
19:04:24  <planetmaker> which?
19:05:35  <Ammler> I see only one
19:05:44  <Ammler>
19:06:04  <planetmaker> it's a cure of the symptom, not a fix
19:06:16  <planetmaker> and the server runs also (again) without it
19:06:47  <planetmaker> it only ran with that patch applied for maybe 15 minutes or so
19:06:58  <Ammler> and it didn't work?
19:07:16  <planetmaker> it did. But requires patched clients as well.
19:07:34  <Ammler> ah, ok...
19:07:54  <planetmaker> Thus I thought it's better to leave it as is.
19:08:11  <Ammler> yeah, makes sense, sorry.
19:08:18  <planetmaker> no worries :-)
19:08:46  <planetmaker> the problem is supposedly the yapf cache. Which has to be disabled on both sides
19:10:05  <Phazorx> logic fails me today... cant make proper timed entry :|
19:10:32  <grim4593> !password
19:10:32  <PublicServer> grim4593: malady
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19:13:49  <Phazorx> where is Osai anyway
19:13:54  <Phazorx> he's good at things like that
19:15:59  <PublicServer> ***  made screenshot at 00039923:
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19:31:02  <PublicServer> ***  made screenshot at 000192FA:
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19:37:55  <PublicServer> *** Zerpa has left the game (connection lost)
19:43:29  <PublicServer> <Sander Buruma> is someone thinking about a solution for the jam at SLH03b?
19:46:04  <PublicServer> ***  made screenshot at 0003A148:
19:46:44  <Razaekel> cant do much, most of the problem comes from the synchronization of the trains on the ML
19:47:02  <Razaekel> since if theyre syncronized, there wont be gaps available for trains to slot into
19:47:28  *** V453000 has joined #openttdcoop
19:47:28  <Razaekel> or if there are gaps, the trains arent in the right position to be able to slot into them
19:48:07  <V453000> speaking of the SML gaps?
19:48:26  <Razaekel> yes
19:48:36  <V453000> yes yes :)
19:48:57  <V453000> !password
19:48:58  <PublicServer> V453000: washer
19:49:04  <V453000> lets try my luck
19:49:07  <Phazorx> if map would be ~4 times bigger i'd recoomend compressor somwhere
19:49:11  <Razaekel> need some way to break up the synchronization
19:49:13  <Phazorx> but here it would be pointless
19:49:15  <PublicServer> *** V453000 joined the game
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19:49:37  <V453000> yes that would :)
19:49:56  <PublicServer> *** V453000 joined the game
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19:50:16  <V453000> Raz: or make them synchronized from the very beginning ;)
19:50:24  <Razaekel> that too
19:50:53  <PublicServer> *** V453000 joined the game
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19:51:10  <V453000> one more try
19:51:25  <PublicServer> *** V453000 joined the game
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19:51:55  <V453000> at least I managed to save the game this time
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19:58:04  <V453000> the presignal bypass entry at the drop seems jamming sometimes
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20:06:26  <XeryusTC> !password
20:06:26  <PublicServer> XeryusTC: peaked
20:06:36  <PublicServer> *** XeryusTC joined the game
20:06:50  <PublicServer> <XeryusTC> loljam
20:06:57  <V453000> you dont desync??? o_O
20:07:05  <PublicServer> *** XeryusTC has left the game (connection lost)
20:07:10  <XeryusTC> now i did :P
20:07:27  <V453000> :|
20:08:10  <planetmaker> connection lost != desync
20:09:31  <V453000> the error in your game writes desync
20:09:42  <V453000> even though others see connection lost
20:09:45  <V453000> happened to me too
20:12:59  <grim4593> yeah. sometimes i get connection lost instead of desync
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20:25:14  <XeryusTC> planetmaker: if it tells me i lost sync then it is ;)
20:25:34  <XeryusTC> maybe we should restart the server with that planned game?
20:25:39  <PublicServer> <Spike> b4 seems overloaded.. :/
20:30:28  <Chris_Booth> !password
20:30:28  <PublicServer> Chris_Booth: shaved
20:30:39  <PublicServer> *** Chris Booth joined the game
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20:30:42  *** ChanServ sets mode: +o Mucht
20:30:47  <PublicServer> *** Chris Booth has left the game (connection lost)
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20:31:06  <PublicServer> *** Chris Booth joined the game
20:31:44  <PublicServer> <Chris Booth> do you think B4 needs to be 5 lanes?
20:31:59  <PublicServer> *** Chris Booth has left the game (desync error)
20:32:13  <Chris_Booth> !password
20:32:14  <PublicServer> Chris_Booth: snappy
20:32:28  <PublicServer> *** Chris Booth joined the game
20:32:46  <PublicServer> *** Chris Booth has left the game (desync error)
20:33:02  <PublicServer> *** Chris Booth joined the game
20:33:18  <PublicServer> *** Chris Booth has left the game (connection lost)
20:33:31  <PublicServer> *** Chris Booth joined the game
20:33:35  <PublicServer> *** Chris Booth has left the game (connection lost)
20:34:40  <PublicServer> *** Chris Booth joined the game
20:34:52  <PublicServer> *** Chris Booth has left the game (connection lost)
20:35:17  <PublicServer> *** Chris Booth joined the game
20:35:29  <PublicServer> *** Chris Booth has left the game (connection lost)
20:35:43  <PublicServer> *** Chris Booth joined the game
20:35:53  <PublicServer> *** Chris Booth has left the game (connection lost)
20:36:14  <Chris_Booth> !password
20:36:14  <PublicServer> Chris_Booth: snappy
20:36:24  <PublicServer> *** Chris Booth joined the game
20:36:32  <PublicServer> *** Chris Booth has left the game (connection lost)
20:36:44  <Chris_Booth> i cant sync anymore
20:36:46  <Chris_Booth> :'(
20:40:01  <V453000>  me neither :p
20:42:26  <PublicServer> *** Spike has joined spectators
20:42:32  <^Spike^> !players
20:42:34  <PublicServer> ^Spike^: Client 107 is Spike, a spectator
20:42:34  <PublicServer> ^Spike^: Client 53 is Sietse, a spectator
20:42:34  <PublicServer> ^Spike^: Client 57 (Orange) is Combuster, in company 1 (OTTDC BV)
20:42:35  <^Spike^> !auto
20:42:35  <PublicServer> *** ^Spike^ has enabled autopause mode.
20:42:36  <PublicServer> *** Game paused (not enough players)
20:42:57  <PublicServer> *** Spike has left the game (leaving)
20:44:34  <Chris_Booth> !archivd
20:44:35  <Chris_Booth> !archive
20:44:35  <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
20:45:46  <Fuco> !password
20:45:46  <PublicServer> Fuco: snappy
20:45:51  <Fuco> one lucky shot
20:45:57  <PublicServer> *** Game unpaused (not enough players)
20:45:58  <PublicServer> *** Fucoo joined the game
20:46:08  <PublicServer> *** Fucoo has left the game (connection lost)
20:46:08  <PublicServer> *** Game paused (not enough players)
20:46:12  <Fuco> :(
20:46:25  <Fuco> how many trains are in game?
20:46:31  <Chris_Booth> !info
20:46:32  <PublicServer> Chris_Booth: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 5310918780  Loan: 0  Value: 5329380796  (T:784, R:0, P:0, S:0) unprotected
20:46:38  <KenjiE20> ^ that many
20:46:41  <Chris_Booth> Fuco: ^
20:46:47  <Phazorx> ^     ^
20:46:49  <PeterT> !dl
20:46:49  <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:46:53  <KenjiE20> ^ recursion ^
20:46:54  <PeterT> !dl autoupdate
20:46:54  <PublicServer> PeterT:
20:46:55  <KenjiE20> oh
20:46:57  <KenjiE20> hate you
20:47:03  <Fuco> >v
20:47:04  <Fuco> ^<
20:47:06  <KenjiE20> :V
20:47:07  <Fuco> that's recursion
20:47:14  <Phazorx> in BF?
20:47:15  <Fuco> BEFUNGE!!!
20:47:40  <Fuco> I've made a cool brainfuck interpret in that ;D
20:47:45  <Fuco> interpreter*
20:48:08  <Phazorx> in what?
20:48:14  <Chris_Booth> brainfuck
20:48:15  <PeterT> !dl autostart
20:48:15  <PublicServer> PeterT:
20:48:22  <Chris_Booth> cant you read Phazorx ?
20:48:22  <Fuco> in befunge
20:48:30  <XeryusTC> hmm
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20:48:47  <XeryusTC> restart the server with a new game?
20:48:56  <Phazorx> aye for restart
20:49:08  <Phazorx> id we get 3 member votes - we do it :)
20:49:12  <Chris_Booth> XeryusTC: its not the game though is it?
20:49:12  <Phazorx> *if
20:49:20  <Phazorx> Chris_Booth: it sort of is
20:49:28  <Phazorx> we triggered the issue somehow
20:49:29  <XeryusTC> Chris_Booth: it is always the game
20:49:30  <Chris_Booth> its a bug though
20:49:35  <Phazorx> perhaps with fancy station edsign
20:49:48  <Chris_Booth> if we gave the trains proper orders at the drop
20:49:49  <Fuco> someone should try to disconnect the drop
20:49:50  <Chris_Booth> it may fix it
20:49:51  <XeryusTC> the game was changed in SP
20:50:01  <Phazorx> Fuco: stop trains and it is ixed
20:50:11  <Phazorx> was it ?
20:50:16  <XeryusTC> weight multiplier was changed
20:50:27  <XeryusTC> so people might not get the same acceleration on trains as the server
20:50:42  <Fuco> I think pm said game and server is picking different drop locations
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20:50:55  <KenjiE20> I'd quite like to leave it open, for a double check when a fix show up
20:51:08  <Phazorx> XeryusTC: was it changed?
20:51:11  <Phazorx> we are still at x2
20:51:30  <XeryusTC> it was more i think
20:51:37  <Phazorx> i guess we can suspend it then?
20:51:45  <Phazorx> i mean archive it as unfised due to bug
20:51:50  <planetmaker> XeryusTC, true. But very long ago. And... it's a savegame setting, so it should be communicated
20:51:52  <Phazorx> and work on it later
20:52:09  <^Spike^> it was x2 the whole time XeryusTC
20:52:20  <planetmaker> it was x5 initially IIRC
20:52:30  <XeryusTC> planetmaker: i know, and i also know that it is very unlikely to cause the problem
20:52:31  <planetmaker> but was changed prior to building
20:52:38  <XeryusTC> but the chance that it did is still there
20:52:54  <planetmaker> not really ;-)
20:53:05  <Phazorx> i blame traneset too btw
20:53:10  <planetmaker> or YOU wouldn't know that it changed
20:53:15  <Phazorx> there is sometinhg fishy with refitting
20:53:21  <planetmaker> because everything your client tells you is what it knows
20:53:54  <planetmaker> (well, you might know, if you remember IRC from back then)
20:53:56  <Phazorx> we can try to "trick" the server btw
20:54:01  <Phazorx> not sure if that would help
20:54:09  <Phazorx> but a player can catch a save from server
20:54:12  <Phazorx> and we can host that save
20:54:28  <Phazorx> so if issue is server bound and somehow is preserved across saves
20:54:41  <Phazorx> by using client side version of what happens it can be supressed
20:55:05  <Fuco> here's that code if you want to check it out :D
20:55:17  <V453000> fi.muni???
20:55:25  <XeryusTC> hmm, are there any server side patches that might cause this?
20:55:39  <V453000> oh Fuco is from slovakia, right?
20:55:50  <Fuco> ye
20:55:57  <planetmaker> Phazorx, how does that make sense?
20:56:05  <V453000> I ended on fi.muni a few months ago :D
20:56:16  <Phazorx> planetmaker: sometihng that causes desync is not in saves that are sent to player
20:56:30  <Phazorx> if we use vetrsion that sent to player and which lacks that something
20:56:34  <Phazorx> there should no issue
20:56:41  <planetmaker> But Combuster tried it IIRC. On his. So he did just that
20:56:44  <Fuco> cool ;)
20:56:49  <V453000> yeah
20:56:50  <Fuco> do you like it there?
20:56:53  <V453000> was pretty fucked up
20:57:00  <Phazorx> planetmaker: we only tried restarting i think
20:57:02  <V453000> (pretty = COMPLETELY)
20:57:24  <PublicServer> *** Spike has left the game (connection lost)
20:57:31  <Phazorx> !players
20:57:32  <PublicServer> Phazorx: Client 53 is Sietse, a spectator
20:57:32  <PublicServer> Phazorx: Client 57 (Orange) is Combuster, in company 1 (OTTDC BV)
20:57:58  <Phazorx> [com]buster: can you grab a save plz, and try that unless it has been done aready?
20:58:24  <planetmaker> Phazorx, I stopped the server today completely.
20:58:33  <planetmaker> Restarting ap. So it runs from a savegame
20:58:49  <Phazorx> planetmaker: server or client save?
20:59:02  <planetmaker> The savegame made via !save
20:59:15  <Phazorx> so it is what server thinks happen
20:59:21  <Phazorx> rather than what it sends to players
20:59:42  <planetmaker> uhm. Those very saves are transmitted to the player
20:59:47  <planetmaker> upon connect.
20:59:50  <Phazorx> are they really?
20:59:52  <planetmaker> Exactly the same
20:59:57  <Phazorx> why would there be a desync
21:00:13  <XeryusTC> because something gets calculated differently
21:00:16  <planetmaker> ^
21:00:22  <Phazorx> we use same code
21:00:28  <planetmaker> yep.
21:00:33  <Phazorx> so that something can only be result of different data
21:00:35  <XeryusTC> might be a newgrf issue, might be a pathfinder issue, might be a production change difference
21:00:41  <Phazorx> by forcing same data via save that is presented to player
21:00:50  <Phazorx> we force same result
21:01:06  <XeryusTC> newgrfs can make different decisions from the server though
21:01:07  <Phazorx> XeryusTC: all these are handled by same code
21:01:22  <Phazorx> and yet again same data with same code = same result
21:01:27  <XeryusTC> as we experienced before with av8, one grf variable wasn't synced over network and thus it lead to desyncs in some cases
21:01:34  <planetmaker> For example, newgrfs can do A if year < blub and B if year > blub
21:01:58  <Phazorx> planetmaker: sure, and if year is same and grf is same will it behave differently on client and server sides?
21:02:03  <planetmaker> server started in year < blub and does A, client connects in year > blub
21:02:06  <XeryusTC> it can be a massive problem though, sometimes the date you load a savegame on is influencing checks of a newgrf
21:02:09  <planetmaker> and will do B
21:02:11  <Phazorx> planetmaker: roger that
21:02:30  <Phazorx> i recall that issue
21:02:32  <Ammler> it does always use the year of the server
21:02:46  <Phazorx> and that one is resolved by starting with same data
21:02:47  <Ammler> since then, the newgrfs are quite MP "safe"
21:02:51  <Phazorx> which is same year and same grf
21:03:01  <XeryusTC> sometimes it uses build year, sometimes it uses saveload year, which is different after you connect to a server
21:03:07  <planetmaker> Now they *should* do that, yes, Ammler
21:03:22  <Fuco> or, we can cheat the year back to 2000 or so ;) (if that is available in MP)
21:03:38  <Phazorx> besides "it should not make any difference" is there another argument why we dont want to try client side save in attempt to fix the game?
21:03:39  <planetmaker> no, but one can cheat in SP and reload in MP
21:03:42  <XeryusTC> however, static newgrfs can also influence your newgrf checks if a non-static newgrf checks for it
21:03:56  <planetmaker> Phazorx, go for it.
21:04:00  <XeryusTC> as i had before with dutch catenary and canadian stations, i would desync because canadian stations disabled itself
21:04:02  <Phazorx> planetmaker: i cant log in atm
21:04:07  <Phazorx> [com]buster: is still there tho
21:04:10  <XeryusTC> even though the server said my newgrf list was fine
21:04:13  <Phazorx> so he can get current one easy
21:04:21  <Phazorx> and i dont even have details for accessing the server
21:04:27  <Phazorx> so i'd have to bugammler for info :)
21:04:47  <XeryusTC> anyway, lets stop this futile discussion and restart the beast?
21:04:53  <planetmaker> XeryusTC, yeah, action2 is not static ;-)
21:04:53  <Phazorx> we did tht before
21:05:05  <Phazorx> plain restart is a very short time solution
21:05:08  <planetmaker> though... I guess it's the fault of the canset in that case
21:05:48  <XeryusTC> planetmaker: newgrfs with action2 are not loadable as static, but if a non-static newgrf disables itself because it finds some incompatible grf in the static list then balls will break :P
21:06:01  <planetmaker> Phazorx, you should also join the other universe...
21:07:44  <Phazorx> planetmaker: i keep forgetting to do that :)
21:07:53  *** TinoM has quit IRC
21:08:07  <XeryusTC> Phazorx: use the bnc, it will join everything for you automagically :P
21:09:02  *** Chillosophy has quit IRC
21:09:27  <KenjiE20> lol, the sea shepherd's crew really are being stupid now
21:10:58  <^Spike^> ?
21:11:22  <KenjiE20> "The Japanese ship filmed Sea Shepherd as they launched a number of acid containing “rockets” at their ship, landing on the deck and spraying three crewmen with butyric acid."
21:11:36  <KenjiE20> "Sea Shepherd claims the acid to be a “non-lethal weapon,”"
21:11:44  <KenjiE20> "Wikipedia describes  the acid as “corrosive to skin and mucous membranes, and hazardous to marine life.”"
21:11:46  <^Spike^> that's just old butter... :)
21:11:58  <XeryusTC> butyric acid is smelly
21:12:08  <^Spike^> that is the only thing about it :)
21:12:16  <XeryusTC> indeed
21:12:28  <^Spike^> japanse see ACID and say it's lethal
21:12:29  <XeryusTC> and hazardous to marine life, it is like homeopathy when it gets into the see
21:12:33  <Phazorx> tthey shoul use skunks
21:12:36  <XeryusTC> 1pp trilion :P
21:12:57  <Phazorx> just add a few to a ship and crew will leave the vessel shortly
21:13:03  <Ammler> [22:05] <XeryusTC> planetmaker: newgrfs with action2 are not loadable as static, but if a non-static newgrf disables itself because it finds some incompatible grf in the static list then balls will break  <-- isn't that fixed?
21:13:04  <V453000> nice discussion topic there guys :D
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21:13:24  <^Spike^> hey.. atleast we keep the channel alive :D
21:13:25  <XeryusTC> Ammler: yes, by loading static newgrfs first IIRC
21:13:30  <XeryusTC> but it might not solve every case :P
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21:14:41  <Ammler> nono
21:15:32  <KenjiE20>  Toxicology
21:15:34  <KenjiE20>       Harmful if swallowed or inhaled. Corrosive. Extremely unpleasant smell may cause nausea. Liquid may burn skin and eyes. Readily absorbed through the skin. Severe skin, eye and respiratory irritant.
21:15:55  <planetmaker> KenjiE20, ?
21:15:57  <KenjiE20> from
21:15:58  <Webster> Title: Safety (MSDS) data for butyric acid (at
21:16:06  <planetmaker> hehe :-)
21:16:36  <Phazorx> KenjiE20: they should also note concetration necessary to break skin barrier
21:16:41  <Phazorx> and evaporation rate
21:16:59  <KenjiE20> they were being fired by ship to ship rockets
21:17:06  <KenjiE20> most likely in glass tubes
21:17:12  <KenjiE20> those are gonna break skin
21:17:15  <Phazorx> yeah probably deluted as well
21:17:31  <KenjiE20> yea, like the shepherd's crew are that smart
21:17:45  <^Spike^> nah...
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21:29:12  *** Qanael has joined #openttdcoop
21:31:13  <Qanael> Hey everyone
21:31:17  <Qanael> !download win64
21:31:17  <PublicServer> Qanael:
21:31:46  <PeterT> Hi Qanael
21:33:49  <Qanael> !password
21:33:49  <PublicServer> Qanael: erotic
21:34:03  <V453000> nice pass :D
21:34:04  <PublicServer> *** Game unpaused (not enough players)
21:34:04  <PublicServer> *** Qanael joined the game
21:34:18  <Qanael> PublicServer: Keep your pants on!
21:34:30  <Qanael> Oh hai new game
21:34:32  <Qanael> Didn't even notice
21:34:37  <Qanael> I've been too occupied with ME2 >.>
21:34:45  <PeterT> !tell Qanael !password
21:34:45  <PublicServer> Qanael: erotic
21:35:50  <PublicServer> *** NasA has left the game (connection lost)
21:35:51  <PublicServer> *** Qanael has left the game (connection lost)
21:35:51  <PublicServer> *** Game paused (not enough players)
21:36:08  <PublicServer> *** Game unpaused (not enough players)
21:36:09  <PublicServer> *** Qanael joined the game
21:36:24  <V453000> :|
21:36:25  <PublicServer> *** Qanael has left the game (connection lost)
21:36:25  <PublicServer> *** Game paused (not enough players)
21:36:32  <Qanael> Blah
21:36:40  <Qanael> Getting desynced
21:37:08  <V453000> yes, issue :(
21:37:20  <V453000> we all have it
21:38:29  <PublicServer> *** Qanael joined the game
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21:39:38  <PublicServer> *** Phazorx has left the game (connection lost)
21:39:38  <PublicServer> *** Qanael has left the game (desync error)
21:39:38  <PublicServer> *** Game paused (not enough players)
21:39:48  <Qanael> Why do you hate m
21:39:50  <Qanael> e
21:40:05  <V453000> I tell you: it is not your issue
21:40:17  <Qanael> I know, I'm just kidding
21:40:18  <V453000> everyone desynces
21:40:22  <V453000> :D okay
21:40:45  <PublicServer> *** NasA joined the game
21:41:12  <murr4y> ur a desync
21:41:28  <V453000> !tell Qanael I hate you!
21:41:29  <PublicServer> V453000: unknown command "I"
21:41:33  <V453000> die
21:41:43  <V453000> :D just tried
21:42:36  <Qanael> :P
21:42:55  <V453000> it hates me
21:42:57  <V453000> not you
21:43:03  <V453000> :P
21:43:05  <PublicServer> *** Game unpaused (not enough players)
21:43:06  <PublicServer> *** Qanael joined the game
21:43:16  <PublicServer> <Qanael> Does anything need doing?
21:43:29  <PublicServer> *** NasA has left the game (desync error)
21:43:30  <PublicServer> *** Qanael has left the game (connection lost)
21:43:30  <PublicServer> *** Game paused (not enough players)
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21:43:54  <murr4y> yeah, your mom
21:44:04  <murr4y> :D sorry, i had to
21:44:25  <Qanael> no u!
21:44:34  <murr4y> yeah, i do :<
21:44:34  <Qanael> Did the server die? >.>
21:44:58  <Qanael> Looks like it did die
21:45:15  <V453000> HAHA
21:45:18  <V453000> see?
21:45:21  <Qanael> Desync this!
21:45:25  <V453000> It could not bear that it hates me
21:45:28  <V453000> haha
21:45:31  <V453000> and died
21:45:46  *** Phazorx has left #openttdcoop
21:45:47  <Qanael> It killed itself out of embarassment for its failure
21:45:50  *** Phazorx has joined #openttdcoop
21:45:50  *** ChanServ sets mode: +o Phazorx
21:46:06  <Phazorx> why cant i find uploaded save :/
21:46:17  <planetmaker> save/uploads/blubber.sav
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21:47:42  <Phazorx> shall i copy it ?
21:47:53  *** PublicServer has joined #openttdcoop
21:47:53  <PublicServer> Autopilot engaged
21:47:53  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
21:47:53  *** ChanServ sets mode: +v PublicServer
21:47:53  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19068) | STAGE: Fixing game | | New players, use @quickstart & !help | Screenshots: | Coopetition ladder: | Noob, please leave"
21:48:03  <planetmaker> rather move
21:48:16  <Phazorx> !password
21:48:16  <PublicServer> Phazorx: ousted
21:48:36  <PublicServer> *** Phazorx joined the game
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21:51:15  <PublicServer> <Qanael> Whoa
21:51:32  <PublicServer> <Qanael> Big jam by Leeuwswijk
21:51:37  <PublicServer> <Phazorx> yeah
21:51:43  <PublicServer> <Phazorx> too many stations at one hub
21:51:48  <PublicServer> <Phazorx> spreading
21:53:45  <PublicServer> *** Spike joined the game
21:53:56  <PublicServer> *** Spike has left the game (desync error)
21:54:06  <PublicServer> *** Spike joined the game
21:54:22  <PublicServer> *** Spike has left the game (desync error)
21:54:23  <PublicServer> <Phazorx> no fi
21:54:43  <PublicServer> <Phazorx> well jam is due to overflow
21:54:46  <PublicServer> *** NasA joined the game
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21:54:51  <PublicServer> <Phazorx> and desyncs still happen :(
21:54:56  <PublicServer> *** NasA has left the game (desync error)
21:55:00  <PublicServer> *** Spike has left the game (desync error)
21:55:09  <PublicServer> *** Spike joined the game
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21:55:17  <PublicServer> *** Spike has left the game (desync error)
21:55:18  <PublicServer> *** NasA has left the game (desync error)
21:55:26  <PublicServer> *** Spike joined the game
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21:55:51  <PublicServer> *** NasA has left the game (desync error)
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21:56:20  <PublicServer> *** NasA joined the game
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21:56:32  <PublicServer> <Qanael> Why not let them join the inside line as well?
21:56:33  <PublicServer> *** NasA has left the game (desync error)
21:56:42  <PublicServer> <Qanael> Or is this a SML game?
21:56:46  <PublicServer> <Phazorx> this is SML
21:56:49  <PublicServer> <Qanael> Ah
21:56:50  <PublicServer> <Phazorx> and problem is too many trains
21:57:19  <PublicServer> <Phazorx> this should be spread out across many hubs
21:57:23  <PublicServer> <Phazorx> not all at one
21:57:29  <PublicServer> <Qanael> Maybe add another line or 2 at the sawmill drop and expand the sawmill 2 station?
21:57:44  <PublicServer> *** Spike has left the game (desync error)
21:57:50  <PublicServer> <Phazorx> nope
21:57:52  <PublicServer> *** NasA joined the game
21:57:57  <PublicServer> <Phazorx> need to get rid of extra trains
21:58:02  <PublicServer> <Phazorx> and needs more hubs
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21:58:48  <PublicServer> <Spike> maybe diff station design will also help?
22:00:00  <PublicServer> <Phazorx> spike where ?
22:00:07  <PublicServer> <Spike> sawmill drop?
22:00:10  <planetmaker> !info
22:00:11  <PublicServer> planetmaker: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 5401364649  Loan: 0  Value: 5418070590  (T:784, R:0, P:0, S:0) unprotected
22:00:35  <planetmaker> well... or wrap it up and start a new game with hopefully more luck ;-)
22:00:39  <PublicServer> <Qanael> I do think an extra station for sawmill 2 might help
22:00:51  <PublicServer> <Spike> Qanael: the stations are alternating..
22:00:56  <PublicServer> <Spike> so it isn't just sawmill2 it supplies
22:01:01  <PublicServer> <Qanael> Ah
22:01:05  <PublicServer> <Qanael> Oh I see the numbering now
22:01:10  <PublicServer> <Qanael> But I mean where we could place it
22:01:13  <PublicServer> *** Spike has joined company #1
22:01:15  <planetmaker> pretty non-standard station design ;-)
22:01:45  <PublicServer> <Spike> Phazorx:  why prio designed like that btw?
22:01:46  <PublicServer> *** NasA has left the game (connection lost)
22:02:57  <PublicServer> ***  made screenshot at 0003AF94:
22:07:56  <PublicServer> <Phazorx> now thi is much better
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22:10:23  <PublicServer> <Qanael> There's a jam a bit further east, but not so big
22:10:44  <PublicServer> <Phazorx> there are jams on emptylines
22:10:48  <PublicServer> <Phazorx> i'm fixing these
22:11:28  *** PeterT_ is now known as PeterT
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22:17:59  <PublicServer> ***  made screenshot at 00014950:
22:19:08  <PublicServer> <Phazorx> err
22:19:13  <PublicServer> <Spike> ?
22:19:16  <PublicServer> <Phazorx> someone shoudl read about sml
22:19:19  <PublicServer> <Phazorx> check WTH??
22:19:34  <PublicServer> *** Spike has joined spectators
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22:19:46  <PublicServer> <Spike> yep
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22:21:58  <PublicServer> <Phazorx> cmon
22:21:59  <PublicServer> <Spike> no...
22:22:03  <PublicServer> <Phazorx> this is $th lane start
22:22:06  <PublicServer> <Phazorx> 4th lane
22:22:06  <PublicServer> <Spike> it's SML
22:22:07  <PublicServer> <Phazorx> yeah
22:22:12  <PublicServer> <Phazorx> but this is LANE start
22:22:18  <PublicServer> <Spike> still
22:22:26  <PublicServer> <Phazorx> this is like a hub
22:22:29  <PublicServer> <Spike> trains joining the ML should SHIFT into the ML
22:22:32  <PublicServer> <Phazorx> but simple
22:22:35  <PublicServer> <Spike> not just join any random part
22:22:42  <PublicServer> <Spike> else the whole SML concept would be useless
22:22:47  <PublicServer> <Phazorx> well at lane start tey ca join any way
22:22:59  <PublicServer> <Phazorx> this is same like making another hub there
22:23:07  <PublicServer> <Phazorx> it adds trains to empty lane
22:23:09  <PublicServer> <Spike> then create another set of shifters so lane 3 can shift to lane 4
22:23:14  <PublicServer> <Phazorx> what for
22:23:30  <PublicServer> <Phazorx> if joining trains leave room - 3 will switch
22:23:36  <PublicServer> <Phazorx> 2 will go to 3
22:23:39  <PublicServer> <Phazorx> and 1 will go to 2
22:23:46  <PublicServer> <Spike> i know it will be nuked anyway cause the plan says SML
22:23:49  <PublicServer> <Phazorx> so it will result in same traines in same lanes
22:23:58  <PublicServer> <Phazorx> this is SML
22:24:02  <PublicServer> <Spike> the last ERROR part also got nuked
22:24:03  <PublicServer> <Phazorx> but at lane start you can do whatever
22:24:10  <PublicServer> <Spike> cause you used the 3rd lane to let trains join in
22:24:13  <PublicServer> <Phazorx> no idea what error part is
22:24:29  <PublicServer> <Phazorx> but i'm fine with making simple join at new lane stary
22:24:30  <PublicServer> <Spike> just go to sign ERROR
22:24:33  <PublicServer> <Phazorx> rather than shioft 3 lanes
22:24:38  <PublicServer> <Spike> that's what you build last night and got nuked
22:24:45  <PublicServer> <Spike> cause you did the same there a bit N
22:24:47  <PublicServer> <Phazorx> and what's the reason?
22:24:53  <PublicServer> <Spike> cause it wasn't SML
22:24:58  <PublicServer> <Phazorx> i know what sml is
22:24:59  <PublicServer> <Spike> you shift from W to E
22:25:04  <PublicServer> <Phazorx> i freaking invented it
22:25:23  <PublicServer> <Spike> oh well go ahead... but don't come when it's nuked again
22:25:23  <PublicServer> <Phazorx> but pointless tracks are still pointless
22:25:42  <PublicServer> <Phazorx> if you can avoind making 3 shifters and bunch of trains waiting
22:25:45  <PublicServer> <Phazorx> you should do it
22:25:53  <PublicServer> <Phazorx> adding lane is  same as adding a hub
22:26:18  <PublicServer> *** Spike has joined spectators
22:26:24  <PublicServer> <Spike> you seem to know it better go ahead
22:26:33  <Chris_Booth> i am off now
22:26:34  <PublicServer> *** Spike has left the game (leaving)
22:26:35  <Chris_Booth> bye bye all
22:26:37  <PublicServer> <Phazorx> well i dont clim knowing all
22:26:39  <V453000> bb
22:26:45  <PublicServer> <Phazorx> but you need a better argument than "this is SML"
22:26:46  <V453000> :)
22:27:04  <^Spike^> ok: READ PLAN
22:27:17  <Chris_Booth> now people its a game
22:27:23  <Chris_Booth> play nice or dont play atall
22:27:37  <PublicServer> <Phazorx> Spike SML offers you a way to make merging easy
22:27:48  <PublicServer> <Phazorx> by using differnt hub desig
22:28:08  <PublicServer> <Phazorx> which i am totaly 100% all for
22:28:14  * Chris_Booth slap Phazorx
22:28:15  <PublicServer> <Phazorx> even if it is pointless here
22:28:36  <PublicServer> <Phazorx> but using SML does not imply forgetting how it functions
22:28:39  <Chris_Booth> Phazorx: i would do a ^Spike^ he is a member afterall
22:28:49  <Chris_Booth> and most likely knows what he is talking about
22:28:59  <PublicServer> <Phazorx> Chris and am i not a member?
22:29:18  <Chris_Booth> yes you are
22:29:21  <Chris_Booth> but you are an idiot
22:29:30  <PublicServer> <Phazorx> gee thanks
22:29:35  <Chris_Booth> no problems
22:29:41  <PublicServer> <Phazorx> and how you came to that conclusion?
22:29:43  <Chris_Booth> I say it how i see it
22:30:56  <PublicServer> *** Phazorx has left the game (leaving)
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22:33:01  <PublicServer> ***  made screenshot at 00017B50:
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22:39:00  <planetmaker> ... wow
22:39:21  * planetmaker switches off the light
22:39:28  <planetmaker> good night :-)
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22:48:03  <PublicServer> ***  made screenshot at 00036354:
22:53:17  <PeterT> @seen Ammler
22:53:18  <Webster> PeterT: Ammler was last seen in #openttdcoop 1 hour, 38 minutes, and 36 seconds ago: <Ammler> nono
22:53:31  <PeterT> Ammler: Where is nomod.diff again? I need to re-download it
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23:03:05  <PublicServer> ***  made screenshot at 0003A927:
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23:09:21  <PublicServer> <Qanael> Bah
23:10:52  <PeterT> @whoami
23:10:52  <Webster> PeterT: Peter
23:12:19  <jondisti> !password
23:12:19  <PublicServer> jondisti: crutch
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23:18:07  <PublicServer> ***  made screenshot at 00039B25:
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23:25:54  <PublicServer> <Qanael> Do the shifter prios need to be so long?
23:26:04  <V453000> no
23:26:27  <V453000> TL+ 4 I use mostly
23:26:39  <PublicServer> <Qanael> I think I'll shorten a few, should help with jams in the south
23:26:54  <V453000> be careful which you are shortening
23:27:00  <V453000> if it is a join prio, that has to be long
23:27:53  <planetmaker> the inner-ML prios: TL+4. The SL-join prios: longer. 2*TL+2?
23:27:58  <V453000> most often the simpliest solution of a jam on SML is just adding anoter line
23:28:10  <V453000> pm: about that I would say :)
23:28:22  <V453000> dont know the acceleration of those trains
23:28:35  <V453000> but 16 tile prio should do
23:29:01  <V453000> well ... bedtime
23:29:02  <V453000> cya
23:29:13  <planetmaker> here, too. good night. Now really ;-)
23:29:28  <V453000> :D
23:29:53  <Qanael> Yeah it's definitely shifter prios
23:33:10  <PublicServer> ***  made screenshot at 00039536:
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23:37:29  <ed__> !password
23:37:29  <PublicServer> ed__: elopes
23:37:42  <PublicServer> *** ed__ joined the game
23:37:44  <ed__> just in time for valentine's day!
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23:41:44  <ed__> so much for that
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23:48:12  <PublicServer> ***  made screenshot at 00039340:
23:51:08  <PublicServer> <Qanael> Well, I'm off
23:51:11  <PublicServer> <Qanael> Bye everyone
23:51:43  <PublicServer> *** Qanael has left the game (leaving)
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