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00:01:34 <Ammler> you didsabled screenshot? 00:02:38 *** ^Spike^ has quit IRC 00:02:38 <PublicServer> <Thraxian> might consider moving the station name closer to these platforms.... 00:02:54 <PublicServer> <Thraxian> my trains are all stuck in depots still 00:03:26 <PublicServer> <Chris Booth> moved station sign 00:04:24 <PublicServer> <Thraxian> how'd they get to THAT depot? 00:04:30 <PublicServer> <Chris Booth> not a clue 00:04:43 <PublicServer> <Chris Booth> that must be the only one open on ML 00:05:24 <PublicServer> <Thraxian> I stopped train 226 while the depot unloads 00:05:31 <PublicServer> <Thraxian> in case I disconnect 00:07:05 <PublicServer> <Thraxian> all of yours are unloading first :( 00:07:20 <PublicServer> <Chris Booth> must have got there first :) 00:09:07 <PublicServer> <Thraxian> next up: EUithuisengast 00:09:12 <PublicServer> <Thraxian> minus the first E 00:09:25 <PublicServer> <Thraxian> it's on B3, just north of SLH03a 00:09:32 <PublicServer> <Chris Booth> yeah 00:09:35 <PublicServer> <Chris Booth> those 3 00:09:48 <PublicServer> <Chris Booth> and the 2 the other side of the lake 00:09:55 <PublicServer> <Thraxian> someone already did those 00:10:06 <PublicServer> <Thraxian> although it's not totally obvious from the station design :) 00:10:07 <PublicServer> <Chris Booth> oh i did them earlyer 00:10:07 <PublicServer> <Qanael> What needs doing? 00:10:18 <PublicServer> <Chris Booth> we are consolidating stations 00:10:37 <PublicServer> <Thraxian> trying to improve overall service, and possibly free up trains for underserviced forests 00:10:44 <PublicServer> <Qanael> Ah, ok 00:11:03 <PublicServer> <Qanael> Merging little stations that serve nearby forests? 00:11:10 <PublicServer> <Chris Booth> yeah 00:11:36 <PublicServer> <Thraxian> still waiting for my trains to exit depot 00:11:38 <PublicServer> <Chris Booth> what a mess that depot has made 00:12:12 <PublicServer> <Thraxian> they're all in there - just waiting their turn to exit 00:12:29 <PublicServer> <Chris Booth> east now has 55 trains 00:12:32 <PublicServer> <Chris Booth> that is tomany 00:13:14 <PublicServer> <Thraxian> can't we just stop those other trains to allow the depot to exit? 00:13:31 <PublicServer> <Chris Booth> no 00:14:22 <PublicServer> <Chris Booth> depot is almost empty now 00:14:43 <PublicServer> <Thraxian> yup 00:15:36 <PublicServer> <Thraxian> 5 more 00:15:42 <PublicServer> *** Razaekel has joined company #1 00:15:59 <PublicServer> <Thraxian> 3 00:16:32 <PublicServer> <Thraxian> 2 00:16:48 <PublicServer> <Razaekel> why the fuck are trains for hoendohalen coming out of a depot thats NOWHERE near hoendohalen? 00:16:56 <PublicServer> <Thraxian> 1 00:17:07 <PublicServer> <Thraxian> they were sent to depot, and that's the only one they could find 00:17:12 <PublicServer> <Thraxian> done 00:17:17 <PublicServer> <Razaekel> jeez 00:18:13 <PublicServer> <Qanael> Uitdaal could use consolidating I think 00:18:20 <PublicServer> <Thraxian> we now return you to our regularly scheduled madness, already in progress 00:18:24 <PublicServer> <Qanael> How do I do it without breaking the trains' orders? 00:18:59 <PublicServer> <Thraxian> change the orders to go to one of the stations, get rid of the other stations, and make sure the industries are still linked to the 1 remaining 00:19:23 <PublicServer> <Thraxian> 16-17% rating at Sud 00:19:24 <PublicServer> <Chris Booth> done 00:19:34 <PublicServer> <Thraxian> maybe we should have deleted the trains in that depot, and released them back closer to the station :) 00:19:48 <PublicServer> <Chris Booth> yeah 00:19:55 <PublicServer> <Chris Booth> but hindsite is an amazing thing 00:21:34 <Razaekel> chris, thought you said you werent ever coming back 00:21:54 <PublicServer> <Chris Booth> Razaekel: when did i say this? 00:22:03 <PublicServer> <Razaekel> yesterday 00:22:09 <PublicServer> <Chris Booth> i dont think i did 00:22:27 <PublicServer> <Chris Booth> i think my words where for a long time 00:22:28 *** ziza has quit IRC 00:22:42 *** Phazorx has left #openttdcoop 00:22:45 <Razaekel> something like that 00:22:56 <PublicServer> <Chris Booth> and that doesnt mean never 00:23:29 <PublicServer> <Razaekel> picky picky 00:24:30 <PublicServer> <Chris Booth> Uitdaal: next? 00:25:53 <PublicServer> <Qanael> >:o who blew up the bridge? 00:25:58 <PublicServer> <Thraxian> here come my trains.... 00:25:58 <PublicServer> <Chris Booth> god 00:26:28 <PublicServer> <Chris Booth> Qanael: it was I 00:26:40 <PublicServer> <Qanael> :( 00:26:48 <PublicServer> <Qanael> I'm just building eyecandy 00:27:11 <PublicServer> <Thraxian> 3 stations at OOsterricht (B1) to service 5 forests inside the ML 00:27:25 <PublicServer> <Thraxian> but not much queueing space right now 00:27:34 <PublicServer> <Thraxian> scratch that - plenty of space 00:27:44 <PublicServer> *** Sietse has left the game (leaving) 00:27:53 *** sietse has quit IRC 00:30:05 <PublicServer> <Chris Booth> wow 15 trains less after consloidation 00:30:19 <PublicServer> <Razaekel> and youre not even finished 00:31:19 <PublicServer> <Chris Booth> why hasnt anyone made a diagonal road + rail crossing yet? 00:31:28 <PublicServer> <Razaekel> good question 00:32:11 <PublicServer> <Chris Booth> who is building a funnly loop @ Hoendohalen Súd? 00:32:16 <PublicServer> <Razaekel> me 00:32:23 <PublicServer> <Chris Booth> it wont work 00:32:31 <PublicServer> <Razaekel> what wont? 00:32:31 <PublicServer> <Chris Booth> without a PF trap 00:32:36 <PublicServer> <Razaekel> u jniw 00:32:39 <PublicServer> <Chris Booth> and just looks stupid 00:32:39 <PublicServer> <Razaekel> u know 00:32:42 <PublicServer> <Razaekel> gah 00:32:44 <PublicServer> <Razaekel> i know 00:32:49 <PublicServer> <Chris Booth> please dont 00:32:58 <PublicServer> <Razaekel> im not done yet 00:33:05 <PublicServer> <Chris Booth> please dont 00:33:08 <PublicServer> <Chris Booth> it isnt needed 00:33:39 <PublicServer> <Razaekel> i was just going to make it self-regulating 00:33:41 <PublicServer> <Thraxian> wow - 885 trains - we recovered 15? 00:33:46 <PublicServer> <Chris Booth> its not needed 00:33:55 <PublicServer> <Razaekel> and you know how? 00:34:14 <PublicServer> <Chris Booth> yeah i just removed them Thraxian 00:34:22 <PublicServer> <Chris Booth> probs from that forest i blew up 00:34:34 <PublicServer> <Chris Booth> Razaekel: i dont care how 00:34:39 <PublicServer> <Chris Booth> its ulgy and not needed 00:34:50 <PublicServer> <Razaekel> so's your spelling 00:35:13 <PublicServer> <Chris Booth> yes my spelling was 00:35:46 <PublicServer> <Thraxian> you blew up another forest? I replanted the first one 00:35:52 <PublicServer> <Chris Booth> no 00:36:01 <PublicServer> <Chris Booth> but the new one has a lower production doesnt it 00:36:09 <PublicServer> <Thraxian> slightly.... 00:40:36 <PublicServer> <Thraxian> is there any harm in bulldozing all non-forest industries? 00:40:37 <PublicServer> <Thraxian> hehe 00:40:43 <PublicServer> <Razaekel> no 00:41:05 <PublicServer> <Chris Booth> yes 00:41:13 <PublicServer> <Chris Booth> then we will have no sawmills 00:42:15 <PublicServer> <Thraxian> we need more trains at B3 Amstersum Woods - 1400 wood not being collected each month 00:42:37 <PublicServer> <Thraxian> another 650 at nearby B3 Drogonisse Woods 00:42:53 <PublicServer> <Razaekel> shift the valkemond woods trains to valkelmond west 00:43:06 <PublicServer> <Thraxian> that end of B3 gets horrible service - everything is 35-44% transported 00:43:29 <PublicServer> <Chris Booth> send our last train there then 00:44:18 <PublicServer> <Thraxian> woods to west, or west to woods? 00:44:23 <PublicServer> <Razaekel> woods to west 00:44:30 <PublicServer> <Thraxian> then why is the new station Woods? 00:44:34 <PublicServer> <Pirate87> no 00:44:41 <PublicServer> <Pirate87> the other way around 00:44:46 <PublicServer> <Razaekel> er 00:44:48 <PublicServer> <Razaekel> yea 00:44:51 <PublicServer> <Razaekel> other way around 00:44:52 <PublicServer> <Razaekel> wtf 00:45:14 <PublicServer> <Thraxian> done 00:46:38 <PublicServer> <Chris Booth> better? 00:47:06 <PublicServer> <Chris Booth> all none network industries have now been removed 00:48:27 <PublicServer> <Chris Booth> we could remove all towns aswell 00:48:38 <PublicServer> <Razaekel> nah 00:48:47 <PublicServer> <Razaekel> not unless you can delete the towns themselves 00:49:00 <PublicServer> <Thraxian> that would help get rid of the banks :) 00:49:02 <PublicServer> <Chris Booth> no without cheating 00:49:18 <PublicServer> <Razaekel> anyway 00:49:23 <PublicServer> <Razaekel> consolidate, people! 00:49:26 <PublicServer> <Thraxian> Dronoisse and Amstersum are our next targets 00:49:28 <PublicServer> <Pirate87> what did bank do to you ? 00:49:45 <PublicServer> <Chris Booth> stole my money 00:49:48 <PublicServer> <Thraxian> Drogonisse - can't spell these foreign town names 00:50:59 <PublicServer> <Thraxian> hehe - branch 4 has twice the trains as any other branch 00:51:53 <PublicServer> <Thraxian> we could drop a couple of trains from Loosgast Woods 00:52:06 <PublicServer> <Thraxian> 3 trains waiting on platform, industries at 92%_+ 00:52:17 <PublicServer> <Razaekel> leave it 00:52:46 <PublicServer> <Thraxian> 3 trains in the Uittricht depots (overflow) 00:52:46 *** sparrL has joined #openttdcoop 00:52:49 <PublicServer> <Razaekel> if there isnt a queue, it's fine 00:53:02 <PublicServer> <Thraxian> but we need trains elsewhere 00:53:22 <PublicServer> <Pirate87> i can free 1 or 2 from Leeuwswijk Woods 00:53:34 <PublicServer> <Thraxian> 78543 production last month 00:53:47 <PublicServer> <Thraxian> that's up 5k 00:53:56 <PublicServer> <Razaekel> consolidate more stations 00:54:43 <PublicServer> <Chris Booth> Uitdricht Woods and Uithuisendam South? 00:54:47 <PublicServer> <Thraxian> one of the points of consolidating is to free up trains for elsewhere. like we did at Loosgast 00:54:53 <PublicServer> <Thraxian> Booth: I was looking at those 00:55:04 <PublicServer> <Thraxian> at least to get the overflow trains in use.... 00:55:07 <PublicServer> <Chris Booth> they are a mess anyway 00:55:11 <PublicServer> <Thraxian> but I hate to destroy such a nice working system 00:55:19 <PublicServer> <Thraxian> they do what they were built to do very well 00:55:24 *** [com]buster has joined #openttdcoop 00:55:24 *** ChanServ sets mode: +o [com]buster 00:55:29 <PublicServer> <Chris Booth> yes they do 00:55:43 <PublicServer> <Thraxian> hence my reluctance to change them 00:55:59 <PublicServer> <Chris Booth> just make them 1 station 00:56:02 <PublicServer> <Thraxian> but when you have 5-6 trains at a station with 2 platforms almost constantly.... 00:56:11 <PublicServer> <Qanael> How about Uithuisendam Ost and Enkmere Woods? 00:56:12 <PublicServer> <Razaekel> yea, that's too much 00:56:25 <PublicServer> <Razaekel> im gonna combine bobevorst and oostergast woods 00:57:46 <PublicServer> <Chris Booth> should i combine Bobevorst west and Amstelstad woods? 00:57:57 <PublicServer> <Razaekel> yea 00:58:04 <PublicServer> <Razaekel> move it to the middle 00:58:29 <PublicServer> <Chris Booth> no 00:58:35 <PublicServer> <Chris Booth> just use the woods station 01:00:11 <PublicServer> <Thraxian> I'm going to do the Noord Uith stations on B4 01:00:28 *** KenjiE20|LT has joined #openttdcoop 01:00:28 *** ChanServ sets mode: +o KenjiE20|LT 01:00:38 *** KenjiE20 has quit IRC 01:01:24 *** Combuster has quit IRC 01:01:24 *** [com]buster is now known as Combuster 01:03:23 *** sparrL has quit IRC 01:03:42 <PublicServer> <Chris Booth> Pirate87: is there 2 of you? 01:04:10 <PublicServer> <Razaekel> hmm 01:04:21 <PublicServer> <Razaekel> how do you get a listing of trains with no orders? 01:04:37 <PublicServer> <Chris Booth> you dont 01:07:38 <PublicServer> <Chris Booth> Thraxian: i have an answer to you question earlyer 01:07:54 <PublicServer> <Chris Booth> or the question of the day 01:07:56 <PublicServer> <Chris Booth> it is B 01:09:49 <PublicServer> <Thraxian> Noord Uith consolidated 01:11:02 <PublicServer> <Thraxian> 58 trains on that station, so we can probably afford to redirect a couple 01:11:12 <PublicServer> <Thraxian> forests are at 87-88% transported 01:11:30 <PublicServer> <Chris Booth> is it worrying that we have 896 trains in the game, and only 884 visit entry waypoint? 01:11:49 <PublicServer> <Chris Booth> and same with exit waypoint 01:11:51 <PublicServer> <Pirate87> a little propably 01:11:59 <PublicServer> <Thraxian> why are trains being depoted at Oostergast? 01:12:08 <PublicServer> <Razaekel> cause i fucked up on orders 01:12:18 <PublicServer> <Razaekel> they dont all share the same group of orders 01:12:21 <PublicServer> <Thraxian> good reason :) 01:13:14 <PublicServer> <Chris Booth> also B1 has no trains in its group 01:13:27 <PublicServer> <Thraxian> next up - Hoendovliet :) 01:13:32 <PublicServer> <Thraxian> at "middle of map" 01:13:54 <PublicServer> <Thraxian> the trick there will be getting trains of B3 and onto B2 01:14:52 <PublicServer> <Razaekel> there's some trains running around without orders, i think >.> 01:14:56 <PublicServer> <Chris Booth> ok we seriously have a problem (we have 16 train which must be lost) 01:15:11 <PublicServer> <Razaekel> catch them and send them to oostergast 01:15:20 <PublicServer> <Thraxian> none of them are going direct to sawmill 01:15:57 <PublicServer> <Pirate87> got one 01:15:58 <PublicServer> <Chris Booth> you cant catch them as all trains have to few orders 01:16:19 <PublicServer> <Pirate87> those with negative income 01:16:26 <PublicServer> <Pirate87> are more likely to be lost 01:16:31 <PublicServer> <Pirate87> 147 01:16:58 <PublicServer> <Pirate87> and 146 have empty Shared Orders 01:17:00 <PublicServer> <Razaekel> if you find them, clone orders from train 54 01:17:07 <PublicServer> <Razaekel> which is sitting outsid the depots at oostergast 01:17:40 *** drdry has joined #openttdcoop 01:18:24 <PublicServer> <Thraxian> I've gotta run - hopefully I'll be back in the next hour, if you're still on 01:18:27 <PublicServer> *** Thraxian has left the game (leaving) 01:18:46 *** Thraxian|Work has left #openttdcoop 01:19:49 *** `Fuco` has joined #openttdcoop 01:20:10 <PublicServer> <Pirate87> another one 01:20:15 <PublicServer> <Chris Booth> i am off now 01:20:19 <PublicServer> *** Chris Booth has left the game (connection lost) 01:22:20 <grim4593> !dk win64 01:22:20 <PublicServer> <Razaekel> alright, orders are fixed for the oostergast trains that i know of 01:22:24 <grim4593> !dl win64 01:22:24 <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win64.zip 01:22:27 *** LilimaZennen has quit IRC 01:23:35 <PublicServer> <Pirate87> i found like 6 or 7 lost trains 01:24:51 <grim4593> what the heck 01:25:05 <PublicServer> <Pirate87> still there are 9 trains that don't go through entry and/or exit WP 01:25:31 <grim4593> that download keeps saying i am running the wrong bit version 01:25:37 <PublicServer> <Razaekel> you have a counter for the wp? 01:25:46 <PublicServer> <Razaekel> oh 01:25:49 <PublicServer> <Razaekel> i see 01:25:50 <PublicServer> <Qanael> Grim: The win64 download is corrupted, use the 32 bit one for now 01:26:00 <PublicServer> <Razaekel> ok, cool 01:26:05 <PublicServer> <Razaekel> i can find the trains with that 01:26:07 <grim4593> okay 01:26:11 <grim4593> !dl win32 01:26:11 <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 01:26:16 <PublicServer> <Pirate87> how ? 01:26:21 <PublicServer> <Razaekel> compare lists 01:26:26 <PublicServer> <Pirate87> good luck 01:26:30 <PublicServer> <Razaekel> complete train list with wp train list 01:26:59 *** Fuco has quit IRC 01:27:15 <grim4593> !password 01:27:15 <PublicServer> grim4593: oddity 01:27:27 <PublicServer> *** grim4593 joined the game 01:27:53 <PublicServer> <grim4593> ohh. same game different nightly. fixed the sync issues i take it? 01:30:20 <PublicServer> <Qanael> Well, I'm off 01:30:21 <PublicServer> <Qanael> Later everyone 01:30:28 <PublicServer> <grim4593> cya 01:30:35 <PublicServer> *** Qanael has left the game (connection lost) 01:31:10 *** Chris_Booth has quit IRC 01:39:59 <PublicServer> *** grim4593 has left the game (leaving) 01:41:25 <PublicServer> <Pirate87> found 3 more no orders trains 01:41:42 <PublicServer> <Razaekel> add them to oostergast 01:41:48 <PublicServer> <Pirate87> added 01:41:59 <PublicServer> <Pirate87> we've got one missing 01:42:54 <PublicServer> <Pirate87> What's B.S. ? 01:43:06 <PublicServer> <Razaekel> dont know 01:50:41 *** drdry has quit IRC 01:51:53 *** `Fuco` has quit IRC 01:52:53 *** pugi has quit IRC 02:00:54 *** Qanael has quit IRC 02:14:57 <PublicServer> <Pirate87> i'll leave the game on, so u can finish 02:15:01 <PublicServer> <Razaekel> thanks 02:15:33 <PublicServer> <Pirate87> gotta go to sleep 02:15:40 <PublicServer> <Razaekel> weakling 02:15:41 <PublicServer> <Pirate87> its 3 am here :P 02:15:42 <PublicServer> <Razaekel> :-P 02:16:04 <PublicServer> <Pirate87> see ya 02:16:37 <PublicServer> <Pirate87> let me know when u finish 02:16:46 <PublicServer> <Razaekel> i'll never finish 02:17:02 <PublicServer> <Pirate87> lol :D 02:17:59 <PublicServer> <Pirate87> you either insomniac or live in US 02:18:05 <PublicServer> <Razaekel> US 02:18:24 <PublicServer> <Razaekel> only 9:20 pm here 02:18:25 *** Combuster has quit IRC 02:18:26 *** Combuster has joined #openttdcoop 02:18:26 *** ChanServ sets mode: +o Combuster 02:18:48 <PublicServer> <Pirate87> u watch lost maybe ? 02:18:51 <PublicServer> <Razaekel> no 02:19:12 <PublicServer> <Pirate87> are they on right now ? 02:19:17 <PublicServer> <Razaekel> no clue 02:19:25 <PublicServer> <Razaekel> where in europe are you? 02:19:30 <PublicServer> <Pirate87> poland 02:19:37 <PublicServer> <Razaekel> ah 02:19:40 <PublicServer> <Razaekel> nice girls you have 02:19:42 <PublicServer> <Pirate87> what time zone r u in ? 02:19:50 <PublicServer> <Pirate87> you bet :) 02:20:01 <PublicServer> <Razaekel> EST 02:20:14 <PublicServer> <Razaekel> GMT -5 02:25:58 <Pirate87> see ya tommorow 02:26:05 <PublicServer> <Razaekel> cya 02:35:44 <PublicServer> <Razaekel> alright 02:35:53 <PublicServer> <Razaekel> stations on B1 have been consolidated 02:36:02 <PublicServer> <Razaekel> trains have been seperate into groups by station 02:36:04 <PublicServer> <Razaekel> for B1 02:44:14 *** KenjiE20|LT has quit IRC 02:47:21 <PublicServer> *** Razaekel has left the game (connection lost) 02:47:21 <PublicServer> *** Game paused (not enough players) 02:49:10 <PublicServer> *** Game unpaused (not enough players) 02:49:11 <PublicServer> *** Thraxian joined the game 02:49:22 <PublicServer> <Thraxian> sorry for the delay in returning... 03:00:18 <Razaekel> eh 03:00:27 <Razaekel> i consolidated most of the stations on B1 03:00:35 <Razaekel> and grouped the trains into station groups 03:08:03 *** Azede has joined #openttdcoop 03:09:29 <Azede> !help 03:09:29 <PublicServer> Azede: http://www.openttdcoop.org/wiki/IRC_Commands 03:10:12 <Azede> !password 03:10:12 <PublicServer> Azede: shirks 03:25:51 <PublicServer> *** Player has left the game (connection lost) 03:26:16 <Azede> !password 03:26:17 <PublicServer> Azede: specks 03:26:37 <PublicServer> *** Player joined the game 03:26:37 <Webster> Player, please change your in game nick 03:27:29 <PublicServer> <Thraxian> use ~ to access the console, and type name 03:27:43 <PublicServer> <Thraxian> name Azede, actually :) 03:29:03 <PublicServer> *** Player has changed his/her name to Azede 03:29:18 <PublicServer> <Azede> cheers 03:32:11 <PublicServer> <Thraxian> @gap 03:32:38 <PublicServer> <Thraxian> I wish I had IRC installed at home.... 03:33:46 <PublicServer> *** Azede has left the game (leaving) 03:33:57 *** Azede has quit IRC 03:41:27 *** Combuster has quit IRC 03:41:27 *** [com]buster has joined #openttdcoop 03:41:27 *** ChanServ sets mode: +o [com]buster 03:41:30 *** [com]buster is now known as Combuster 03:58:10 *** Thraxian|Work has joined #openttdcoop 03:58:10 *** ChanServ sets mode: +o Thraxian|Work 03:58:54 <PublicServer> *** Game paused (not enough players) 03:59:02 <PublicServer> *** Thraxian has left the game (connection lost) 03:59:42 *** Thraxian|Work has quit IRC 04:00:32 <PublicServer> *** Pirate87 has left the game (leaving) 04:04:00 *** gr00vy has quit IRC 04:07:53 *** gr00vy has joined #openttdcoop 04:08:35 *** Pirate87 has quit IRC 05:17:17 *** sparrL has joined #openttdcoop 05:22:45 *** pasteur has joined #openttdcoop 05:55:09 *** mixrin has quit IRC 06:42:18 *** mitooo has joined #openttdcoop 06:51:30 *** Polygon has joined #openttdcoop 06:58:32 *** mitooo has joined #openttdcoop 06:59:29 <mitooo> !playercount 06:59:29 <PublicServer> mitooo: Number of players: 0 07:05:42 *** [com]buster has joined #openttdcoop 07:05:42 *** ChanServ sets mode: +o [com]buster 07:05:43 *** Combuster has quit IRC 07:05:46 *** [com]buster is now known as Combuster 07:11:11 <PublicServer> *** planetm4ker joined the game 07:11:58 <planetmaker> moin 07:12:50 <mitooo> hey :) 07:14:03 *** Polygon has quit IRC 07:26:46 <PublicServer> *** planetm4ker has left the game (leaving) 07:31:44 *** Combuster has quit IRC 07:32:20 *** Combuster has joined #openttdcoop 07:32:20 *** ChanServ sets mode: +o Combuster 07:35:04 *** ^Spike^ has joined #openttdcoop 07:35:04 *** Webster sets mode: +o ^Spike^ 07:42:51 *** pasteur has quit IRC 08:27:18 *** ODM has joined #openttdcoop 08:27:18 *** ChanServ sets mode: +o ODM 08:28:18 <Nickman87> its going to be strange when OTTD gets a new opening game... :) 08:33:05 <mitooo> !download lin 08:33:05 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-linux-generic-i686.tar.bz2 08:36:49 <planetmaker> Nickman87, vote for #18 :-P 08:37:17 <Nickman87> I did, its nice :) 08:37:31 <planetmaker> :-O :-) 08:37:40 <Nickman87> your work? 08:37:50 <planetmaker> yup 08:37:55 <Nickman87> nice 08:38:05 <planetmaker> ty :-) 08:38:08 <Nickman87> brings it all together :) 08:38:40 <planetmaker> that was the intention. Actually I started the game already half a year ago or so... and just made a few finalizing touches recently 08:38:45 <Nickman87> The first game I ever played on OpenTTD would have been a nice one too I think. Messing around with everything at the same time :) 08:38:50 <planetmaker> Also it was my tropical test game for OpenGFX ;-) 08:39:18 <Nickman87> nice :D 08:39:38 <Nickman87> can you vote for yourself? 08:39:48 <planetmaker> why not? And yes, I will ;-) 08:40:42 <planetmaker> For now it's anyway 'only' a top3. And there are other good entries, too. So I try still to be fair :-) 08:41:07 <Nickman87> I found some of them a bit lacking though... not much to see 08:41:29 <planetmaker> yes, some definitely are of that kind 08:41:45 <Nickman87> 12 and 2 I dont like at all.. 08:42:08 <mitooo> do you have a link? 08:42:34 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=29&t=46598&hilit=title+game 08:42:35 <Webster> Title: Transport Tycoon Forums • View topic - Title game for OpenTTD's 1.0 series - voting round 1 open (at www.tt-forums.net) 08:43:34 <planetmaker> yeah, #2 was... IMO especially boring. 08:43:57 <planetmaker> #12... don't recall everything. I still have to go through things (again) and then vote 08:45:17 <Nickman87> I only saw tracks... :D 08:47:21 <planetmaker> :-D ok then ;-) 08:54:29 *** [com]buster has joined #openttdcoop 08:54:29 *** ChanServ sets mode: +o [com]buster 08:54:29 *** Combuster has quit IRC 08:54:32 *** [com]buster is now known as Combuster 09:06:43 <ODM> !password 09:06:44 <PublicServer> ODM: stints 09:06:52 <PublicServer> *** 0DM joined the game 09:12:41 <PublicServer> *** 0DM has left the game (leaving) 09:22:59 <PublicServer> *** Spike joined the game 09:36:54 <PublicServer> *** Spike has joined spectators 09:37:04 <PublicServer> *** Spike #1 has left the game (connection lost) 09:40:52 <PublicServer> *** Spike has left the game (leaving) 10:05:41 *** Phazorx has joined #openttdcoop 10:27:03 *** Pirate87 has joined #openttdcoop 10:32:15 <Pirate87> !playercount 10:32:15 <PublicServer> Pirate87: Number of players: 0 10:36:31 *** [com]buster has joined #openttdcoop 10:36:31 *** ChanServ sets mode: +o [com]buster 10:36:31 *** Combuster has quit IRC 10:36:34 *** [com]buster is now known as Combuster 11:14:19 *** Phoenix_the_II has joined #openttdcoop 11:14:19 *** ChanServ sets mode: +o Phoenix_the_II 11:25:23 *** pugi has joined #openttdcoop 11:32:40 *** KenjiE20 has joined #openttdcoop 11:32:40 *** ChanServ sets mode: +o KenjiE20 11:40:19 *** Seberoth has joined #openttdcoop 11:40:28 <Seberoth> hello 11:42:31 *** ziza has joined #openttdcoop 11:42:52 <ziza> !password 11:42:52 <PublicServer> ziza: reused 11:43:07 <PublicServer> *** ZiZa has left the game (connection lost) 11:43:21 <PublicServer> *** ZiZa joined the game 11:47:40 *** [com]buster has joined #openttdcoop 11:47:40 *** ChanServ sets mode: +o [com]buster 11:49:07 *** Phoenix_the_II has quit IRC 11:51:31 *** w4ldf33 has joined #openttdcoop 11:53:34 *** Combuster has quit IRC 11:53:34 *** [com]buster is now known as Combuster 11:56:38 *** Seppel has quit IRC 12:09:52 *** welterde has quit IRC 12:13:46 <roboboy> hello 12:34:03 *** V453000 has joined #openttdcoop 12:35:12 <V453000> hi everyone ... I have an issue: I want to make a map with the "new" variety distribution thingy... BUT I need it playable in 0.7.5. is there any way how to make this possible or should I convince the guys to use nightly instead? 12:36:54 <planetmaker> the latter 12:37:10 <V453000> latter? 12:37:23 <planetmaker> a or b 12:37:23 <V453000> !dict latter 12:37:35 <planetmaker> the first or the latter? ;-) 12:37:53 <V453000> you mean I should do the second possibility 12:38:00 <planetmaker> yeah 12:38:00 <ODM> yes, the latter:P 12:38:05 <V453000> kk thanks :D 12:38:16 <planetmaker> @dict latter 12:38:18 <Webster> planetmaker: wn: latter adj : referring to the second of two things or persons mentioned (or the last one or ones of several); "in the latter case" [syn: {latter(a)}] [ant: {former(a)}] n : the second of two or the second mentioned of two; "Tom and Dick were both heroes but only the latter is remembered today" [ant: {former}] 12:38:22 <planetmaker> ^ 12:38:25 <V453000> anyways ... I dont really understand why anyone uses the goddamn stable 12:38:27 <V453000> thx :) 12:38:51 <planetmaker> There's means to make it work in 0.7.x if created with trunk. But you don't really want to go that path 12:39:04 <V453000> no I dont :D 12:39:07 <planetmaker> Hex edit the savegame and adjust every chunk so that a 0.7.x game can read it ;-) 12:39:18 <V453000> :| 12:39:24 <V453000> that sox 12:39:27 <V453000> damn :( 12:39:47 <ODM> lol 12:39:58 <ODM> sounds fun 12:40:10 <V453000> :D 12:40:15 <V453000> wanna try for me? :D :D :D 12:40:25 <V453000> not so fun maybe :) 12:42:02 *** Fuco has joined #openttdcoop 12:42:06 <planetmaker> V453000, that's only one of the reasons I never made the savegames of my patches compatible with trunk OpenTTD ;-) 12:42:38 <V453000> :| 12:42:54 <V453000> for me: it simply sox :D 12:43:20 <planetmaker> Yeah. But investing a weeks worth of study in order to understand the intricacies of savegame compatibility: no thanks. 12:43:52 <V453000> :) 12:44:13 <V453000> wow now I found a 0.7.5. noob server where Lev4s dont slow at CL1 turns :D 12:44:52 <V453000> they have original acceleration so whatever :D 12:49:19 <V453000> is there a way how to extract heightmap from the savegame or just from the game ... somehow? 12:58:36 <ODM> dunno 12:59:42 <planetmaker> IF you find out, V453000 , tell me :-) 13:01:57 <V453000> hmmm :D 13:03:39 <PublicServer> *** roboboy has left the game (connection lost) 13:03:54 <roboboy> !password 13:03:55 <PublicServer> roboboy: wirier 13:04:19 <planetmaker> roboboy, do you actually use your client patch right now? :-) Which is it actually you use? 13:04:34 <PublicServer> *** roboboy joined the game 13:04:51 <roboboy> Watch Other Companies GUI 13:04:57 <Ammler> if you use copy&paste, you get a ban :-) 13:05:18 <roboboy> I don't know how well it works on a one company Coop server 13:05:21 <planetmaker> right, I should have remembered that :-) 13:05:28 <roboboy> no copy&paste for me 13:07:41 <roboboy> I will have to wait to find out if the patch is of any use in Coop 13:08:06 * roboboy brushes his teeth 13:08:39 <planetmaker> is it now 2am, 4am or midnight at your place, roboboy ? 13:08:56 <planetmaker> or... somthing between? ;-) 13:09:25 <KenjiE20> teeth'o'clock? 13:12:54 <roboboy> about Midnight 13:13:49 <Ammler> roboboy: we use a similar patch since almost 2 years. 13:13:51 <planetmaker> thanks for satisfying my pointless curiosity ;-) 13:14:35 <mitooo> !playercount 13:14:36 <PublicServer> mitooo: Number of players: 2 13:14:36 <Ammler> I like it :-) 13:15:10 * Ammler checks, why you disabled screenshots 13:15:18 <planetmaker> uh, did we? 13:15:18 <V453000> haha now you are dead 13:15:24 <Ammler> !screen 13:15:24 <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 13:16:02 <Ammler> planetmaker: I missed the "has made screenshot at..." message 13:16:20 <Ammler> !url 13:16:20 <PublicServer> Ammler: http://ps.openttdcoop.org/ 13:16:38 <roboboy> what patch do you use? 13:17:13 <Ammler> the one from smatz, he posted it on that thread 13:17:16 <planetmaker> Well... since we have logging I don't use the "follow" patch anymore. 13:17:19 *** Thraxian|Work has joined #openttdcoop 13:17:19 *** ChanServ sets mode: +o Thraxian|Work 13:17:29 <planetmaker> we called it big brother patch :-P 13:17:33 <Ammler> no 13:17:41 <Ammler> I meant, center_player 13:17:46 <Ammler> -, 13:18:02 <PublicServer> *** Thraxian joined the game 13:18:04 <planetmaker> well. 13:18:43 <roboboy> everyone is spectating hm 13:18:53 <Ammler> the bb patch is a bit too complicated in gui usage 13:19:00 <PublicServer> <Thraxian> who are we spectating? 13:19:08 <planetmaker> hehe. That indeed changed since there's virtually no client limit anymore 13:19:23 <planetmaker> Now people just hang around and spectate, no need to disconnect anymore 13:19:34 <planetmaker> !players 13:19:35 <PublicServer> planetmaker: Client 59 is ZiZa, a spectator 13:19:35 <PublicServer> planetmaker: Client 63 is roboboy, a spectator 13:19:35 <PublicServer> planetmaker: Client 65 is Thraxian, a spectator 13:19:41 <Ammler> it is nice thing to avoid desync kicks ;-) 13:19:46 <roboboy> ie noone is in the company 13:19:54 <V453000> !dl win 32 13:19:54 <PublicServer> V453000: unknown option "win" 13:19:58 <planetmaker> server is paused ,right? 13:19:59 <V453000> !dl win32 13:19:59 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 13:20:11 <Ammler> !auto 13:20:11 <PublicServer> *** Ammler has enabled autopause mode. 13:20:32 <planetmaker> so... spectating the paused map. Making sure that no train moves :-P 13:20:50 <PublicServer> <Thraxian> looking for things to improve while the game isn't sluggish 13:20:53 <Ammler> !unpause 13:20:53 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 13:20:59 <Ammler> hmm 13:21:05 <Ammler> shouldn't there be a message? 13:21:10 <Ammler> !auto 13:21:11 <PublicServer> *** Ammler has enabled autopause mode. 13:21:19 <Ammler> !date 13:21:19 <PublicServer> Ammler: 4 May 2218 13:21:22 <planetmaker> hm... you mean another message? 13:21:24 <Ammler> !date 13:21:25 <PublicServer> Ammler: 4 May 2218 13:21:25 <planetmaker> !unpause 13:21:25 <PublicServer> *** planetmaker has unpaused the server. (Use !auto to set it back.) 13:21:31 <Ammler> !date 13:21:31 <PublicServer> Ammler: 4 May 2218 13:21:35 <planetmaker> hm. 13:21:36 <Ammler> !date 13:21:36 <PublicServer> Ammler: 4 May 2218 13:21:38 <Ammler> hehe 13:21:39 <Thraxian|Work> it's not running 13:21:45 <planetmaker> strange 13:21:48 <PublicServer> <roboboy> still paused. does someone need to be in the company for it to unpause? 13:21:54 <Ammler> !rcon unpause 13:21:54 <PublicServer> Ammler: Game cannot be unpaused manually; disable pause_on_join/min_active_clients. 13:21:56 <planetmaker> I don't know :-) 13:22:01 <PublicServer> *** Thraxian has joined company #1 13:22:01 <PublicServer> *** Game unpaused (not enough players) 13:22:05 <Ammler> he? 13:22:09 <PublicServer> *** Thraxian has joined spectators 13:22:09 <PublicServer> *** Game paused (not enough players) 13:22:14 <Ammler> revert the new pause patch? 13:22:14 <Thraxian|Work> at least 1 person required in the company 13:22:23 <planetmaker> obviously 13:22:25 <Thraxian|Work> !date 13:22:25 <PublicServer> Thraxian|Work: 7 May 2218 13:24:11 <PublicServer> <roboboy> I think the patch I used is borked 13:24:17 <Ammler> r18141 13:24:36 <Ammler> -Fix (r18051): one couldn't (easily) continue a game in single player that was 'not enough players'/'waiting on join'-paused 13:24:48 <PublicServer> <roboboy> or maybe not ill do some better testing 13:25:16 <Ammler> hg is nice for grepping history 13:26:36 <Ammler> (svn r18053) -Codechange: remove the manual pause/unpause limitation with min_active_clients 13:27:20 <Ammler> (svn r18051) -Codechange: make the active clients pause use a separate bit in the pause mode 13:27:33 <planetmaker> indeed hg log has nice features 13:27:42 <planetmaker> especially if used with --template and jointly with grep 13:30:43 * roboboy shall go to sleep soon 13:30:50 <PublicServer> *** ZiZa has left the game (leaving) 13:30:54 *** ziza has quit IRC 13:31:29 <Ammler> well, I was grepping for the changeset where they added ad check so you weren't able to join different version server anymore 13:31:57 <Ammler> but failed 13:33:48 <roboboy> I shall go to sleep in about ten mins if nobody joins the company 13:34:20 <planetmaker> well, have a good night then, roboboy :-) 13:39:25 <PublicServer> *** Thraxian has joined company #1 13:39:25 <PublicServer> *** Game unpaused (not enough players) 13:39:53 * Thraxian|Work is a non-drowsy formula.... 13:40:14 <Pirate87> !password 13:40:14 <PublicServer> Pirate87: scalar 13:40:14 <PublicServer> <Thraxian> so...how much is too much station spread? 13:40:27 <Thraxian|Work> Pirate87: good to have you back.... 13:40:54 <PublicServer> *** Pirate87 joined the game 13:42:14 <PublicServer> <roboboy> Thraxian: are you building or just watching? 13:43:23 <Ammler> roboboy: you deleted the "bad" binary on tt-forums? 13:43:36 <Ammler> sorry for that, btw. :-) 13:44:25 <roboboy> yes 13:44:28 <Ammler> I wasn't aware, you created a special thread for it, thought you added it to a existing thread. 13:44:42 <roboboy> since it isn't needed anymore 13:45:08 <roboboy> I plan on adding my own patchpacks of sorts in the future 13:46:11 <PublicServer> <roboboy> it seems the patch im using has no effect unless someone is building 13:46:22 <PublicServer> <Thraxian> I was building...sorry 13:46:27 <Ammler> obviously? 13:47:02 <Ammler> roboboy: what else will you "watch"? 13:47:16 <Ammler> maybe what others watch? 13:47:20 <PublicServer> <roboboy> hm it says watching nothing and doesn't move 13:47:31 <PublicServer> <roboboy> the users screen 13:47:43 <Ammler> hehe 13:48:01 <Ammler> that would be against privacy ;-) 13:48:42 <PublicServer> <roboboy> it seems to not be doing much 13:49:04 <Ammler> well, if nobody does something.... 13:49:40 <PublicServer> <roboboy> Thraxian: did you just build something? 13:51:04 <PublicServer> <Pirate87> how is it possible that there is 1 player and the game is unpaused ? 13:51:07 <PublicServer> <Thraxian> yes 13:51:28 <PublicServer> <roboboy> hm this patch doesn't seem to like coop 13:51:38 <Thraxian|Work> Ammler set the game to unpause, so it would run if there is at least 1 person 13:51:42 <PublicServer> <roboboy> I shall join the company temp 13:51:51 *** ODM has quit IRC 13:51:56 <PublicServer> *** roboboy has joined company #1 13:53:02 <PublicServer> *** Pirate87 has joined company #1 13:53:03 <PublicServer> <roboboy> gnight 13:53:08 <PublicServer> *** roboboy has left the game (leaving) 13:53:27 <roboboy> the patch wasnt working it seemed 13:53:34 * roboboy sleeps 13:59:27 *** LilimaZennen has joined #openttdcoop 14:07:39 * Thraxian|Work attempts to slay the evil lagmonster 14:07:49 <^Spike^> ... 14:08:03 <^Spike^> i try to damn read the msgs on white.. but irssi is a bit.... white bg :) 14:10:53 *** [com]buster has joined #openttdcoop 14:10:53 *** ChanServ sets mode: +o [com]buster 14:10:53 *** Combuster has quit IRC 14:10:56 *** [com]buster is now known as Combuster 14:15:39 <PublicServer> *** Pirate87 has left the game (leaving) 14:26:18 <PublicServer> *** Thraxian has joined spectators 14:26:18 <PublicServer> *** Game paused (not enough players) 14:27:16 <Thraxian|Work> I just realized how "temp" roboboy meant about joining the company. In at :54:54, out at :56:06, total time - 72 seconds. 14:31:02 <Ammler> [14:51] <Thraxian|Work> Ammler set the game to unpause, so it would run if there is at least 1 person <-- you found out but didn't fix? ;-) 14:31:02 <Ammler> !auto 14:31:02 <PublicServer> *** Ammler has enabled autopause mode. 14:32:25 <Ammler> well, also people should only join spec, _if_ they are AFK, spectacting itself should be made with company. 14:32:39 <V453000> how many plats per TL8 217 kmh? 4? 5? 14:33:19 <Phazorx> tl8? 14:33:25 <V453000> 8 14:33:30 <Phazorx> werent we TL7 14:33:41 <V453000> I did not say I am speaking of our psg :p 14:33:42 <Ammler> length doesn't matter that much 14:33:52 <V453000> it does 14:33:59 <Ammler> "that much" :-P 14:34:05 <V453000> kk :) 14:34:07 <V453000> also wagons 14:34:15 <V453000> whatever :) 5 wil ldo 14:34:21 * Phazorx goes to play Tyrian 14:34:23 <Ammler> mostly 14:34:33 <Ammler> Phazorx: browser game? 14:34:35 <V453000> US set has quite good wagons 14:34:57 <Ammler> no no, that is travian 14:35:03 <Phazorx> Ammler: naw 1994 game 14:35:11 <Phazorx> it's very ol 14:35:13 <Phazorx> old 14:35:25 <V453000> o_O 14:35:41 <Ammler> the most fun game I remember from c64 was gina and bulderdash 14:35:47 <Ammler> or something like 14:36:07 <Thraxian|Work> I was always a fan of MULE, Heart of Africa, and Seven Cities of Gold 14:36:22 <Ammler> I know none of those :-) 14:36:31 <Phazorx> tyrian is a classic shootemup topdown scroller 14:36:33 <Thraxian|Work> c64 = Commodore 64, right? 14:36:40 <Ammler> Thraxian|Work: yes 14:36:44 <V453000> Duke Nukem and Carmageddon forever . ^^ 14:36:48 <Phazorx> http://en.wikipedia.org/wiki/Tyrian_(video_game) 14:37:02 <Ammler> we had our primary school cs class with those ;-) 14:37:09 <V453000> :D 14:37:23 <Phazorx> http://code.google.com/p/opentyrian/ 14:37:24 <Webster> Title: opentyrian - Project Hosting on Google Code (at code.google.com) 14:37:25 <Phazorx> there 14:37:32 <Phazorx> that's the one i have 14:37:37 <Phazorx> it even has netplay :) 14:37:50 <Ammler> oh reminds me of xavior or something 14:38:36 <Ammler> such games were very nice in pubs 14:38:44 <Ammler> mame 14:38:45 <Phazorx> yeah this is party game 14:39:37 <Ammler> in our local pubs, there are no such game stations anymore. 14:39:49 <Thraxian|Work> MULE was like one of the first economic simulation games 14:39:52 <Phazorx> just bring a deck of cards with ya 14:40:18 <Ammler> well, we do that quite a lot here 14:40:29 <Ammler> kinda of "national sport" 14:40:36 <Phazorx> whic is? 14:40:39 <Phazorx> *which 14:40:46 <Ammler> play with cards 14:40:56 *** w4ldf33 has quit IRC 14:41:16 <Ammler> I guess, there is no international term for it, we call it jass 14:41:33 <V453000> ass =D 14:41:34 <Phazorx> jass is name of the game? 14:42:12 <Ammler> http://en.wikipedia.org/wiki/Jass#Schieber <-- mostly something like that 14:42:13 <Webster> Title: Jass - Wikipedia, the free encyclopedia (at en.wikipedia.org) 14:42:27 <Phazorx> reading that already 14:44:45 <Ammler> the nice part about is, that money is just secondary :-) 14:45:08 <Ammler> but if you play a whole night, you can lose/win 20€ 14:45:10 <Phazorx> i dint really play cards with money 14:45:19 <Phazorx> for me games are for fun 14:45:22 <Phazorx> notproft :) 14:45:45 <Ammler> win/lose 20€ in one night isn't profit :-P 14:46:30 <Ammler> in family you don't play with money, but in pubs, you do. 14:46:41 <Phazorx> sometimes we play in a way that looser/winner buys round of beer or something :) 14:46:49 <Phazorx> or next pitcher which is more often 14:46:51 <Ammler> that is just to give it a serious touch. Specially if you don't know the others 14:46:56 <Ammler> (you play with partner) 14:47:22 <Phazorx> Ammler: in that game you count after you play right? 14:47:29 <Ammler> yeah, such things are also part :-) 14:47:35 <Phazorx> so there are tricks you take, then you count? 14:47:48 <Ammler> yeah, you play for around an hour 14:48:01 <Phazorx> for one deck of card? 14:48:06 <Ammler> there is a goal you need to reach 14:48:13 <Phazorx> ahh 14:48:18 <Ammler> no, that is around 10x2 rounds 14:48:32 <Phazorx> yeah that makes sense 14:48:41 <Ammler> some play with less, some with more 14:48:46 <Phazorx> there is russian game very similarto this called 1000 :) 14:49:10 <Phazorx> i like other kind of games tho more though 14:49:19 <Phazorx> these that are similar to Bridge or Vist 14:49:55 <Phazorx> where you have trade/call/play split 14:51:26 <mitooo> !password 14:51:26 <PublicServer> mitooo: poodle 14:51:51 <PublicServer> *** Mitooo joined the game 15:05:06 *** OwenS has joined #openttdcoop 15:05:06 *** ChanServ sets mode: +v OwenS 15:07:21 <Razaekel> !players 15:07:23 <PublicServer> Razaekel: Client 69 is Mitooo, a spectator 15:07:23 <PublicServer> Razaekel: Client 65 is Thraxian, a spectator 15:17:12 *** Strix has joined #openttdcoop 15:17:34 <Strix> !download 15:17:34 <PublicServer> Strix: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 15:17:47 <Strix> !download win32 15:17:47 <PublicServer> Strix: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 15:20:21 <Strix> !password 15:20:21 <PublicServer> Strix: haired 15:20:31 <PublicServer> *** Strix joined the game 15:29:11 <Razaekel> !password 15:29:11 <PublicServer> Razaekel: haired 15:29:25 <PublicServer> *** Razaekel joined the game 15:29:43 <PublicServer> *** Razaekel has joined spectators 15:29:53 <PublicServer> *** Strix has left the game (leaving) 15:31:26 <PublicServer> *** Razaekel has left the game (leaving) 15:31:59 *** Progman has joined #openttdcoop 15:37:50 *** gr00vy has quit IRC 15:38:35 *** devilsadvocate has quit IRC 15:38:59 *** devilsadvocate has joined #openttdcoop 15:55:23 <PublicServer> *** Spike has left the game (connection lost) 15:57:20 *** Strix has quit IRC 16:08:32 *** TinoM has joined #openttdcoop 16:16:42 <V453000> does "clanmega" recall you of anything? 16:18:12 *** TinoM has quit IRC 16:18:19 *** TinoM has joined #openttdcoop 16:20:01 *** roboboy has quit IRC 16:20:47 *** sparrL has quit IRC 16:30:42 <Ammler> V453000: the Dutch OpenTTD community 16:31:17 <V453000> o 16:31:34 <^Spike^> ... don't put me in there 16:32:02 <V453000> :D 16:32:22 <Ammler> maybe globalized in the meantime ;-) 16:32:58 <planetmaker> V453000, why do you ask? 16:32:58 <Ammler> some like them, some don't :-) 16:33:31 <planetmaker> yes, I know it, but I refused to go there so far :-) 16:33:50 <^Spike^> i don't belong in that group... :) 16:33:54 <^Spike^> with a reason.. ;) 16:35:56 <V453000> I just joined their noob server 16:35:59 *** LilimaZennen has quit IRC 16:36:09 <V453000> they seemed VERY self confident like our community is crap :) 16:39:07 *** w4ldf33 has joined #openttdcoop 16:39:22 <Ammler> tell them, we are ready to make a competiton game... 16:39:54 <V453000> :D yeah 16:39:58 <V453000> I will 16:40:22 <V453000> dunno ... I doubt they were talking about their skills in playing the game itself 16:40:45 <Ammler> yeah, most likely 16:40:50 <V453000> ;) 16:41:28 <V453000> on the other hand we are insane maniacs to be honest :D 16:49:21 <OwenS> We should probably add "Welcome to the depths of insanity" to the end of the channel topic 16:51:14 <Ammler> @topic add "Welcome to the depths of insanity" 16:51:14 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19145) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 16:51:53 <OwenS> Or perhaps even "Welcome to the insane asylum".. I'm sure it could be better phrased :p 16:52:28 <^Spike^> :) 16:52:39 <OwenS> And yay, I notice again I'm the only voiced human ^^ 16:53:12 *** KenjiE20 sets mode: +v V453000 16:53:15 <Ammler> you are the last member aspirant ;-) 16:53:16 <KenjiE20> now you have a friend 16:53:24 <OwenS> lol 16:53:39 <^Spike^> wasn't PublicServer his friend? 16:53:56 <Ammler> you caused Membership reorganization :-P 16:54:02 *** [com]buster has joined #openttdcoop 16:54:02 *** ChanServ sets mode: +o [com]buster 16:54:03 <KenjiE20> fine, carbon based organic flesh being friend 16:54:16 <^Spike^> :) 16:54:33 <KenjiE20> (not mad) 16:54:42 <KenjiE20> honest 16:56:17 <V453000> hehe 16:56:18 <V453000> :D 16:56:27 <V453000> +++ KenjiE20 has given voice to V453000 16:56:31 <V453000> what the hell is this? :D 16:56:52 <^Spike^> if we do +m on the channel you can talk! :) 16:56:57 <^Spike^> it's a miracle! :) 16:57:01 <V453000> wow 16:57:05 <KenjiE20> see OwenS sentence 16:57:11 <V453000> I see 16:57:13 <^Spike^> for the rest well.. 16:57:14 <^Spike^> :) 16:59:40 *** Seppel has joined #openttdcoop 16:59:55 *** Combuster has quit IRC 16:59:55 *** [com]buster is now known as Combuster 17:00:12 <V453000> lets check our game 17:00:14 <V453000> !password 17:00:15 <PublicServer> V453000: unseat 17:00:29 <V453000> should I stand up or what? 17:00:43 <PublicServer> *** V453000 joined the game 17:03:16 <V453000> I see THIS IS SPARTA is not only my fav quote :D 17:03:16 *** devilsadvocate has quit IRC 17:03:38 *** devilsadvocate has joined #openttdcoop 17:04:29 <mitooo> it's also my favourite with IT'S OVER 9000!!! 17:04:34 *** jondisti has joined #openttdcoop 17:04:48 <KenjiE20> "Share and Enjoy" 17:04:52 <PublicServer> <V453000> BFG9000 ? I guess not :D 17:04:55 <w4ldf33> !password 17:04:55 <PublicServer> w4ldf33: footed 17:05:06 <PublicServer> *** V453000 has joined spectators 17:05:28 <PublicServer> *** w4ldf33 joined the game 17:06:32 <PublicServer> *** V453000 has left the game (leaving) 17:06:59 *** Frankr has joined #openttdcoop 17:07:17 <PublicServer> *** Game unpaused (not enough players) 17:07:18 <PublicServer> *** jond1sti joined the game 17:07:30 <PublicServer> *** Mitooo has left the game (connection lost) 17:08:01 <mitooo> you killed me :p 17:08:39 <OwenS> "*** Game unpaused (not enough players)" Say what?! 17:08:55 <KenjiE20> old 17:09:45 <mitooo> i think it's the game was paused because of not enough players :) 17:17:52 *** pugi has quit IRC 17:24:44 <PublicServer> *** jond1sti has left the game (leaving) 17:24:45 <PublicServer> *** Game paused (not enough players) 17:24:49 *** Mitcian has joined #openttdcoop 17:24:57 *** jondisti has quit IRC 17:32:07 *** ccfreak2k has quit IRC 17:32:58 *** ccfreak2k has joined #openttdcoop 17:38:28 <PublicServer> *** Spike joined the game 17:42:11 *** [com]buster has joined #openttdcoop 17:42:11 *** ChanServ sets mode: +o [com]buster 17:46:04 *** Combuster has quit IRC 17:46:04 *** [com]buster is now known as Combuster 17:50:21 <Thraxian|Work> so, who's actually in IRC right now? 17:50:36 <w4ldf33> <- 17:50:40 <^Spike^> ... 17:50:46 *** Zulan has joined #openttdcoop 17:50:53 *** w4ldf33 has left #openttdcoop 17:51:02 <Thraxian|Work> I'd like to get a status update on the PSG. What are the odds we can hit the 100k production mark? 17:51:50 <^Spike^> let's see what we're at now 17:51:58 <Thraxian|Work> we're currently sitting at 900 trains (max), the game is starting to exhibit some lag (at least to me), and all the industries are at 50% production (more than half are actually over 75%) 17:52:33 <Thraxian|Work> branches 3/4 are still pretty dense, making joins more and more difficult 17:52:35 <mitooo> and we are at 70k goods as far as i saw 17:52:47 <PublicServer> <Spike> 74k 17:52:47 <Thraxian|Work> we can increase the train count, but that will cause additional lag and more jamming 17:53:00 <Thraxian|Work> we could fund more forests, but that would require more trains, and ...see above 17:53:12 <Thraxian|Work> any other ideas on how we can reach our goal? 17:53:15 <^Spike^> and.. almost no space anymore 17:53:28 <Thraxian|Work> the end of the branches have lots of space 17:53:35 <Combuster> ^ 17:53:54 *** w4ldf33 has joined #openttdcoop 17:53:57 <^Spike^> well not on branch 4 atlesat 17:53:59 <^Spike^> atleast* 17:54:00 <Thraxian|Work> I've proposed adding some planes into the mix, especially for the more productive forests 17:54:19 <Thraxian|Work> both to increase amount transported and to reduce train congestion 17:54:23 <^Spike^> and question 2 is will adding more forests give the desired effect in a day or so 17:54:25 <Combuster> Thraxian: do you know how much wood fits on a plane? 17:54:32 <Thraxian|Work> Combuster: not yet 17:54:35 <PublicServer> <Spike> only 1 way to check? 17:54:40 <PublicServer> *** Spike has joined company #1 17:54:40 <PublicServer> *** Game unpaused (not enough players) 17:54:43 <Thraxian|Work> actually - we could check the wiki :) 17:54:53 <OwenS> !dl lin64 17:54:54 <PublicServer> OwenS: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-linux-generic-amd64.tar.bz2 17:55:01 <PublicServer> <Spike> 2 ways then 17:55:04 <PublicServer> <Spike> i like my way ;) 17:55:09 <PublicServer> <Spike> we have enough money anyway ;) 17:55:12 <Combuster> !dl win32 17:55:12 <PublicServer> Combuster: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 17:55:39 <Combuster> I think the truth lies somewhere between more forests and planes 17:55:55 <PublicServer> <Spike> 150 ton of wood 17:56:00 <PublicServer> <Spike> on a skylift 17:56:04 <PublicServer> <Thraxian> that's for the blimp, right? 17:56:20 <^Spike^> y 17:56:28 <PublicServer> <Thraxian> that would work great for the 5 forests near the sawmill 17:56:33 <PublicServer> <Thraxian> and we could use those trains elsewhere 17:56:34 <V453000> you want to hack it with planes? 17:56:36 <PublicServer> <Spike> boeing 150 aswell 17:57:06 <PublicServer> <Thraxian> that's 14 trains on those 5 forests near sawmill 17:57:28 <PublicServer> <Thraxian> 7 more if you count "THIS IS SPARTA" 17:59:06 <PublicServer> *** XeryusTC joined the game 17:59:26 *** dr_gonzo has joined #openttdcoop 17:59:32 <PublicServer> *** Owen joined the game 17:59:35 <PublicServer> *** Azede has left the game (connection lost) 17:59:47 <PublicServer> *** Owen has left the game (leaving) 17:59:57 <OwenS> Oh wow I timed things brilliantly with food coming out of the oven 17:59:59 <OwenS> BRB 18:00:56 <PublicServer> *** Thraxian has joined company #1 18:03:49 *** gr00vy has joined #openttdcoop 18:04:03 *** Polygon has joined #openttdcoop 18:04:17 *** Phazorx has left #openttdcoop 18:04:33 <gr00vy> !password 18:04:33 <PublicServer> gr00vy: esteem 18:04:53 <PublicServer> *** gr00vaLisTic joined the game 18:06:46 <PublicServer> *** Combuster joined the game 18:06:53 <Thraxian|Work> question: forest production increases as you transport wood from it. does the same hold true for sawmills, or is the production solely dependent on the amount of wood arriving? 18:07:06 <PublicServer> <XeryusTC> only on input 18:07:11 <Thraxian|Work> thanks 18:07:11 <^Spike^> another question of the day? ;) 18:07:12 <V453000> yes I think so 18:07:17 <PublicServer> <XeryusTC> with PBI and possibly ECS that's different though 18:07:22 <V453000> yeah 18:07:25 <PublicServer> *** gr00vaLisTic has left the game (leaving) 18:07:29 <Thraxian|Work> I was wondering if transporting goods might cause the sawmills to be more efficient and make more goods from the same amount of wood 18:07:36 <V453000> PBI doesnt even accept more wood :( 18:07:41 <V453000> if not transpoerted 18:08:28 <PublicServer> *** XeryusTC has left the game (connection lost) 18:11:39 <PublicServer> *** Combuster has left the game (connection lost) 18:12:58 <V453000> o_O 18:13:13 <Combuster> O.o 18:13:22 <V453000> O_O 18:13:42 <Combuster> <(o.o<) 18:13:52 <V453000> X_X 18:16:14 <planetmaker> Thraxian|Work, with the default industries the transported cargo has no influence on the industry's efficiency 18:17:41 *** Chris_Booth has joined #openttdcoop 18:18:27 <Chris_Booth> !password 18:18:27 <PublicServer> Chris_Booth: craves 18:18:33 <V453000> hi CB 18:18:39 <PublicServer> *** Chris Booth joined the game 18:18:41 <Chris_Booth> hello 18:19:11 <Combuster> Hi CB 18:22:07 <PublicServer> <Chris Booth> stupid forest next to the drop 18:26:09 <Chris_Booth> we need more train please :) 18:26:59 <planetmaker> !trains 1500 18:26:59 <PublicServer> *** planetmaker has set max_trains to 1500 18:27:59 *** Pirate_87 has joined #openttdcoop 18:28:23 *** Phazorx has joined #openttdcoop 18:28:39 *** Booth_ has joined #openttdcoop 18:29:52 *** Chris_Booth is now known as Guest376 18:29:52 *** Booth_ is now known as Chris_Booth 18:34:15 *** Guest376 has quit IRC 18:34:40 <PublicServer> <Thraxian> I see the consolidation is still going on :) 18:34:52 <PublicServer> <Chris Booth> it is 18:34:55 *** Pirate87 has quit IRC 18:36:55 <PublicServer> <Thraxian> I did some work at Hellsdaal yesterday/today 18:37:02 <PublicServer> <Thraxian> just SW of Amstersum 18:37:07 <PublicServer> <Chris Booth> not much left to do that i can see 18:37:27 <PublicServer> <Thraxian> Uitdaal Heights + Oosterricht woods perhaps? 18:37:39 <PublicServer> <Chris Booth> was thinking a bout that 18:37:42 <PublicServer> <Thraxian> see "! more platforms" 18:37:56 <PublicServer> <Thraxian> I rerouted the exit line further south to make more room 18:37:57 <PublicServer> <Chris Booth> but close which one? 18:38:08 <PublicServer> <Thraxian> tunnels under Oosterricht now 18:38:13 <PublicServer> <Thraxian> close Uitdaal 18:38:25 <PublicServer> <Thraxian> the other is a shorter route, and more central 18:38:33 *** VictorOfSweden has joined #openttdcoop 18:38:37 <PublicServer> <Chris Booth> but worse foe the SML 18:38:51 <PublicServer> <Chris Booth> as SLH 06 has less traffic 18:39:01 <PublicServer> <Thraxian> we could let SLH05 start lines 3 and 4 southbound 18:39:12 <PublicServer> <Thraxian> 2 lines through SLH06 18:39:29 <PublicServer> <Thraxian> or is that too much congestion? 18:39:30 <PublicServer> <Chris Booth> and just one from 13? 18:39:39 <PublicServer> <Thraxian> naw - leave it 2 down there 18:39:44 <PublicServer> <Thraxian> or we could fund more forests :) 18:39:59 <PublicServer> <Chris Booth> still lots of stations wit low ratings 18:40:48 <PublicServer> <Thraxian> should we set up blimps for some of the forests near the sawmill? 18:41:06 <PublicServer> <Chris Booth> yes 18:41:17 <PublicServer> <Chris Booth> the 5 near it 18:41:35 <PublicServer> <Thraxian> connect to Samill 5 18:41:39 <PublicServer> <Thraxian> since it has lowest production 18:42:05 <PublicServer> <Chris Booth> i connected to 4 and 5 18:42:07 <PublicServer> <Thraxian> 5 stations or 5 forests nearby? 18:42:14 <PublicServer> <Chris Booth> they each have airports now 18:42:35 <PublicServer> <Chris Booth> 5 forests 18:42:55 <PublicServer> <Thraxian> we could also do SPARTA 18:43:16 <PublicServer> <Chris Booth> 6 then 18:43:18 <PublicServer> <Thraxian> helistation, or heliport near the forests? 18:43:58 <PublicServer> <Chris Booth> stations 18:44:57 <PublicServer> *** VictorOfSweden joined the game 18:46:27 *** Polygon has quit IRC 18:46:31 *** zerpa has joined #openttdcoop 18:46:36 <PublicServer> *** VictorOfSweden has left the game (connection lost) 18:46:49 <zerpa> !dl win64 18:46:49 <PublicServer> zerpa: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win64.zip 18:50:54 <PublicServer> <Thraxian> I built a PF trap for Uitrecht Woods to depot the trains for that station 18:51:17 <PublicServer> <w4ldf33> lol funny thingy ^^ 18:51:29 <PublicServer> <Thraxian> are commuter airports right for Sawmill5, or should we have used a helistation? 18:51:46 <PublicServer> <Thraxian> or a larger airport with more helipads.... 18:51:52 <zerpa> hm, the 64bit binary doesnt work here... 18:51:55 <PublicServer> <Thraxian> 2 seems a bit low for this many blimps 18:52:14 <PublicServer> <Chris Booth> yeah i thought they would kand in airplane space as well 18:52:25 <zerpa> !dl win32 18:52:25 <PublicServer> zerpa: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip 18:52:48 <PublicServer> <Chris Booth> ok hellistation 18:53:23 <PublicServer> <Thraxian> yeah- even large airports only have 2 helipads 18:53:38 <zerpa> !password 18:53:38 <PublicServer> zerpa: squawk 18:53:52 <PublicServer> *** Zerpa joined the game 18:53:54 <PublicServer> <Chris Booth> nice jams of blimps 18:54:06 <PublicServer> <w4ldf33> there are 3 trains in the depot near the groenduinen heliport with strange orders? 18:55:29 <PublicServer> *** Owen joined the game 18:55:29 <PublicServer> <Thraxian> why are blimps going to the sawmill 5 hangar? 18:55:50 <PublicServer> <Chris Booth> so i can upgrade it 18:56:07 <PublicServer> <Thraxian> I sent all mine to airport 4 to relieve congestion 18:58:01 *** VictorOfSweden has quit IRC 18:58:59 <PublicServer> *** w4ldf33 has left the game (connection lost) 18:59:18 <w4ldf33> !password 18:59:18 <PublicServer> w4ldf33: squawk 18:59:30 <PublicServer> *** w4ldf33 has left the game (connection lost) 18:59:46 *** Pirate87 has joined #openttdcoop 18:59:55 <PublicServer> *** Zerpa has joined company #1 19:00:17 <PublicServer> *** w4ldf33 joined the game 19:00:32 <PublicServer> *** Spike has left the game (connection lost) 19:00:37 <PublicServer> *** Owen has left the game (leaving) 19:00:49 <PublicServer> <Chris Booth> hi Spijkervaart 19:00:50 <PublicServer> <Thraxian> what about SPARTA? 19:00:59 <PublicServer> <Thraxian> B2 Groenduinen Woods 19:01:04 <PublicServer> <Chris Booth> yeah 19:02:01 <PublicServer> <Thraxian> would Boeing's be a better choice? faster speed, and higher throughput (with the right airport) 19:02:17 <PublicServer> <Chris Booth> what about A380? 19:02:40 <PublicServer> <Thraxian> A380 can't take wood 19:02:40 <PublicServer> <Chris Booth> no a380 19:02:43 <PublicServer> <Chris Booth> 747 onl 19:02:44 <PublicServer> <Thraxian> 747 19:03:01 <PublicServer> <Chris Booth> only issue is noise limit 19:04:59 *** Pirate_87 has quit IRC 19:08:40 <PublicServer> *** Spike joined the game 19:08:54 <PublicServer> <Chris Booth> hi Spike 19:09:55 <PublicServer> <Spike> ellow 19:16:03 *** Chris_Booth has quit IRC 19:16:29 <PublicServer> <Thraxian> SPARTA's not keeping up with production (44%) 19:17:04 <PublicServer> <Zerpa> 422 went to depot? 19:17:24 <PublicServer> <Spike> why was that train station removed anyway? 19:17:25 <PublicServer> <Zerpa> Oh, was heading for Groenduinen 19:17:54 <PublicServer> <Chris Booth> Spike: save trains 19:18:08 <PublicServer> <Chris Booth> and ML so we can send more trains to other stations that need it 19:18:25 <PublicServer> <Chris Booth> and + Blimps are cool 19:18:53 <PublicServer> <Zerpa> Marbergen is still medium rating with 3 stations and 2 buffers 19:19:48 <PublicServer> <Thraxian> congestion at SLH05 - how we can alleviate that? 19:19:51 <PublicServer> <Chris Booth> the station entry is messy now 19:19:59 <PublicServer> <Thraxian> we need more trains at B1 Oosterricht Woods, where the congestion is 19:20:06 *** mixrin has joined #openttdcoop 19:20:39 <PublicServer> *** Spike has joined company #1 19:20:47 *** w4ldf33 has left #openttdcoop 19:20:57 *** w4ldf33 has joined #openttdcoop 19:21:16 <PublicServer> <Chris Booth> Thraxian: make 3 shifters 19:21:25 <PublicServer> <Chris Booth> as inner 2 lines have lots of space on them 19:21:59 <PublicServer> <Thraxian> what-how....the statue got toasted! 19:22:23 <PublicServer> <Chris Booth> majic buldozer is on 19:22:43 <PublicServer> <Spike> :) 19:22:50 <PublicServer> <Thraxian> do we want to compact the shifters, like Raz did in the southwest corner? 19:22:54 <PublicServer> <Thraxian> (SLH03b, I think) 19:23:06 <PublicServer> <Thraxian> it actually looks pretty good there :) 19:23:42 *** Combuster has quit IRC 19:23:58 <PublicServer> <Zerpa> some MLs could could have the farthest joins go directly to leftmost track 19:24:09 <PublicServer> <Thraxian> no, Zerpa. we're using SML 19:24:11 *** Combuster has joined #openttdcoop 19:24:11 *** ChanServ sets mode: +o Combuster 19:24:16 <PublicServer> <Thraxian> we only merge to right track 19:24:32 <PublicServer> <Zerpa> but there are no trains connecting to the left most track and right tracks are most loaded 19:24:47 <PublicServer> <Chris Booth> Zerpa: that SML 19:24:49 <Thraxian|Work> @SML 19:24:49 <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines 19:25:18 <PublicServer> <Chris Booth> Thraxian: we have 2 options there as i see it 19:25:20 <PublicServer> <Thraxian> Booth - that first "shift" should be mandatory, shouldn't it? 19:25:26 <PublicServer> <Thraxian> since we're opening up a new lane? 19:25:40 <PublicServer> <Thraxian> see "!mandatory" 19:25:55 <PublicServer> <Chris Booth> yes 19:26:27 <PublicServer> <Spike> i know.. :) 19:26:30 <PublicServer> <Spike> just for the idea ;) 19:26:54 <PublicServer> <Chris Booth> Spike: its not needed realy 19:27:08 <PublicServer> <Chris Booth> when will SLH 06 need 4 lanes? 19:27:56 <PublicServer> <Spike> shoul;d be there 19:28:24 <PublicServer> <Spike> don't know who is makin that prio 19:28:34 <PublicServer> <Thraxian> see SLH03b - it's a copy 19:29:08 <PublicServer> <Chris Booth> Thraxian: but the lin you are shifting into hasnt bee shifted itself 19:29:19 <PublicServer> <Thraxian> doh :) 19:29:36 <PublicServer> <Thraxian> I though the first "mandatory" shift would be further back - my bad 19:30:14 <PublicServer> <Thraxian> are we going to compact it? 19:30:24 <PublicServer> <Chris Booth> yes 19:33:06 <PublicServer> <Chris Booth> shall we just remove the old shifter, and start again? 19:33:21 <PublicServer> <Chris Booth> @ !here? 19:33:23 <PublicServer> <Thraxian> I'm still trying to figure out where to start.... 19:33:43 <PublicServer> <Thraxian> I'd like to move that first one as far back as possible - forget about expansion at this point.... 19:33:52 <PublicServer> <Thraxian> lengthen the tunnels if necessary 19:34:05 <PublicServer> <Thraxian> we have more room back there than we do further ahead on the track (curve) 19:34:35 *** Mitcian has quit IRC 19:35:20 *** TinoM has quit IRC 19:36:47 <PublicServer> <Thraxian> Booth: are you waiting for me to do something there, or are we just staring at each other ;) 19:37:05 <PublicServer> <Chris Booth> by the looks of it we are staring at eachother 19:37:08 <PublicServer> <Thraxian> hehe 19:37:16 <PublicServer> <Chris Booth> aimlessly 19:37:19 <PublicServer> <Thraxian> do we want to just use what we have there, and get started? 19:37:43 <PublicServer> <Chris Booth> started 19:40:30 <planetmaker> !players 19:40:32 <PublicServer> planetmaker: Client 102 (Orange) is Spike, in company 1 (OTTDC BV) 19:40:32 <PublicServer> planetmaker: Client 90 (Orange) is Chris Booth, in company 1 (OTTDC BV) 19:40:32 <PublicServer> planetmaker: Client 65 (Orange) is Thraxian, in company 1 (OTTDC BV) 19:40:32 <PublicServer> planetmaker: Client 100 (Orange) is w4ldf33, in company 1 (OTTDC BV) 19:40:32 <PublicServer> planetmaker: Client 94 (Orange) is Zerpa, in company 1 (OTTDC BV) 19:40:52 <PublicServer> <Chris Booth> ok start 4thline there 19:43:06 <PublicServer> <Thraxian> see !help 19:43:23 <PublicServer> <Thraxian> doh 19:43:26 <PublicServer> <Thraxian> I'm being stupid now 19:43:36 <PublicServer> <Chris Booth> shh dont tell people 19:43:53 <V453000> right tracks are most loaded 19:43:55 <V453000> duh :D 19:44:22 <PublicServer> <Chris Booth> Thraxian: jam is now gone 19:44:33 <V453000> why is the rum gone 19:44:45 <planetmaker> it was replaced by beer 19:45:03 <V453000> yeah 19:45:25 <PublicServer> <Thraxian> hmmm.... 19:47:34 <planetmaker> hm... :-) 19:48:50 <V453000> mh 19:49:31 *** Chris_Booth has joined #openttdcoop 19:49:59 <PublicServer> *** planetm4ker joined the game 19:56:17 <PublicServer> <Chris Booth> Thraxian: i split it into 3 SL merges 19:56:28 <PublicServer> <Chris Booth> so it has most chance of joining 19:56:39 <PublicServer> <Thraxian> cool. still working on the SML 19:56:46 <PublicServer> <Thraxian> my first time doing one myself - looking ok so far? 19:56:56 *** Polygon has joined #openttdcoop 19:56:59 <PublicServer> <Chris Booth> looks fine so far 19:59:40 <planetmaker> V453000: join :-) More cargo, more trains are needed 20:00:03 <V453000> got some work with photos right now :< 20:00:06 <V453000> will join later 20:00:33 <PublicServer> *** Amm1er joined the game 20:00:46 <PublicServer> *** Amm1er has left the game (connection lost) 20:02:01 <PublicServer> <Spike> is there a new game btw should this one be done soon? 20:02:16 <PublicServer> <Chris Booth> i have a map 20:03:09 <PublicServer> <Chris Booth> Thraxian: need 1 last shifter 20:03:37 <Ammler> not able to join with my old media station :-) 20:04:00 <PublicServer> <planetm4ker> 900 trains 20:04:17 *** pugi has joined #openttdcoop 20:04:22 <^Spike^> !info 20:04:22 <PublicServer> ^Spike^: #:1(Orange) Company Name: 'OTTDC BV' Year Founded: 1950 Money: 17057039407 Loan: 0 Value: 17073586339 (T:903, R:0, P:37, S:0) unprotected 20:04:58 <PublicServer> <Thraxian> wow - that's nice 20:05:09 <planetmaker> what, Thraxian|Work ? 20:05:19 <PublicServer> <Thraxian> new SML 20:05:47 <PublicServer> <Thraxian> SLH05 20:05:52 <PublicServer> <Chris Booth> no jam at SLH 05 exit now 20:05:57 <PublicServer> <Thraxian> very pretty too 20:06:05 <PublicServer> <Chris Booth> i did the station aswell Thraxian 20:06:23 <PublicServer> <Thraxian> I saw 20:06:39 <PublicServer> <Thraxian> will Uitdaal Heights get merged with Oostterricht Woods? 20:06:42 <PublicServer> <Zerpa> 61 trains serving Uithuisendam South, just barely keeping up 20:06:51 <PublicServer> <Thraxian> or is that too much for the SL 20:07:02 <PublicServer> <Chris Booth> Thraxian: i think that will put the station over the top 20:08:09 <PublicServer> <Thraxian> I made the first shifter mandatory 20:08:13 <PublicServer> <Thraxian> hope that's ok 20:08:16 <PublicServer> <Thraxian> SLH03b has the same 20:08:22 <PublicServer> <Chris Booth> its fine by me 20:10:56 <PublicServer> <Spike> fail-safe to check is trains may shift while it's their only choice :) 20:11:01 <PublicServer> <Spike> if* 20:11:31 <PublicServer> <Thraxian> yeah - for a SLH, they have to merge, so fail-safe shouldn't exist 20:11:36 <PublicServer> <Thraxian> they should wait instead 20:13:26 <PublicServer> <Chris Booth> those blimps are crazy now 20:13:49 <PublicServer> <Thraxian> sparta at 24$ 20:13:51 <PublicServer> <Thraxian> er...% 20:13:59 <PublicServer> <Thraxian> bring out the boeings! 20:14:07 <PublicServer> <Chris Booth> make a 3rd just for sparta IMO 20:14:10 <PublicServer> <Chris Booth> at saw 6 20:14:43 <PublicServer> <Thraxian> still around 74k production 20:15:51 <PublicServer> <Chris Booth> i have made it so all hiliports have roughly that same amount of blipms to cope with 20:18:52 <PublicServer> <Chris Booth> thats better no blimp jams now 20:27:14 <PublicServer> <Thraxian> transported rate increasing at B3 Hellsdaal Ost 20:27:32 <PublicServer> <Thraxian> inrcreased from 44 to 54% last month 20:27:48 <PublicServer> <Chris Booth> Thraxian: sparta is 77% now 20:27:57 <PublicServer> <Thraxian> new month.... 20:28:02 <PublicServer> <Thraxian> up to 64% :) 20:28:34 <PublicServer> <Thraxian> 3570/month at that station, so every 10% is another 350 wood delivered 20:29:05 <PublicServer> <Chris Booth> lets get it to 100% then (joke) 20:29:18 <PublicServer> <Thraxian> would be nice to have a station list showing potential cargo available for all stations in catchment 20:29:31 <PublicServer> <Thraxian> in numbers - like industry listing, but for stations 20:29:57 <PublicServer> <Thraxian> "max cargo available" or something 20:30:03 <PublicServer> <Chris Booth> there is a patch for that 20:31:14 <PublicServer> <Thraxian> 5467 cargo available at Hoendohalen Sud, only 60% transported, so 2200 wood lost each month 20:31:40 <PublicServer> <Thraxian> those kind of numbers would make it easy to manage the company, and find where trains would be most useful.... 20:32:09 <PublicServer> <Thraxian> the fact that a 400 wood forest is only getting 30% serviced means nothing compared to a 5k wood complex only getting 80% 20:32:42 <Thraxian|Work> do you think a feature request like that would be well-received by dev? 20:32:45 <PublicServer> <Chris Booth> i find waiting cargo value useful 20:33:03 <PublicServer> <planetm4ker> 81k monthyl production at drop 20:33:07 <Thraxian|Work> that's all well and good, but industries don't put it on the platform if it knows trains won't pick it up 20:33:09 <PublicServer> <Chris Booth> Thraxian: when do dev ever recieve more work weel? 20:34:02 <PublicServer> <planetm4ker> They receive it as well as anyone who gets told "do this or that" when they're not obliged to do anything 20:34:31 <Thraxian|Work> but if I mention it as a "feature that would be nice to have" instead of a "put this in or else".... 20:34:40 <Thraxian|Work> I like to think I have at least SOME tact :) 20:35:33 <PublicServer> <Chris Booth> that is not one of my strong points 20:35:48 <PublicServer> <Chris Booth> i am more like can i dig my self a hole (i think so) 20:37:04 <Thraxian|Work> I'm just trying to determine how this would work in a multi-company environment.... 20:37:47 <Thraxian|Work> because asking for something for our niche playing style (1 company) probably won't fly as well as an idea that would benefit all players 20:38:21 <PublicServer> <Chris Booth> Thraxian: it would also benifit SP players 20:39:08 <Thraxian|Work> indeed 20:46:18 <Thraxian|Work> also, how does it address a single industry being serviced by two stations? do they both report the entire production of the industry, or is the production split, possibly by station rating? 20:47:23 <PublicServer> <Thraxian> 84222 last month! 20:47:55 <PublicServer> <Chris Booth> we should start delivering all these chairs we are making 20:48:05 <PublicServer> <Chris Booth> the world has a chair shortage afterall 20:48:06 <zerpa> Thraxian|Work: http://wiki.openttd.org/Game_Mechanics#Cargo_delivery_to_stations 20:48:31 <Thraxian|Work> thanks zerpa, but I'm talking about something else.... 20:48:35 <zerpa> oh 20:48:47 <Thraxian|Work> actually, I was just looking at that article earlier :) 20:48:58 <Thraxian|Work> here's a summary.... 20:49:01 <PublicServer> *** planetm4ker has left the game (leaving) 20:49:01 <Thraxian|Work> During one of my recent games, I needed to see where I should add more trains to improve the total production of my secondary industry. 20:49:05 *** pugi has quit IRC 20:49:06 <Thraxian|Work> The first thought was to find stations with a high amount of cargo waiting, so I used the station list to sort by waiting cargo value. While this was helpful in some cases, often it was a case where the trains were stuck in some congestion, or tended to come all at once, leaving a large amount of cargo waiting while they travelled to and from the secondary. 20:49:12 <Thraxian|Work> The next thought was to find industries with low ratings for cargo transported, so I used the industry list to view that. The problem there is that, while a 250-cargo producing industry with a 40% transported rating needs more trains, a 2500-cargo producing industry with a 70% transported rating needs it more. Doing the math, there is 150 cargo units not transported at the first station, while there are 750 cargo units not 20:49:14 *** pugi has joined #openttdcoop 20:49:26 <Thraxian|Work> ...transported at the second. 20:49:39 *** Progman has quit IRC 20:49:40 <Thraxian|Work> I couldn't find the displays I actually wanted to use - one that shows the overall transported rating for all the industries within a station's catchment area, and one that shows the numerical amount of cargo not being transported by industries in a station's catchment area. 20:50:40 <Thraxian|Work> in short, I'm looking for a list of STATIONS that shows the total cargo available at the connected industries, and specifically how much is NOT being transported (due to insufficient trains/service) 20:50:47 <PublicServer> *** planetm4ker joined the game 20:50:53 <Thraxian|Work> wb pm 20:51:01 <PublicServer> <planetm4ker> ty :-) 20:51:45 <PublicServer> <planetm4ker> tralala. Wrong sprite changed 20:51:48 <PublicServer> <planetm4ker> brb 20:51:55 <PublicServer> *** planetm4ker has left the game (connection lost) 20:51:57 <PublicServer> <Chris Booth> lol 20:59:46 <PublicServer> *** w4ldf33 has left the game (leaving) 20:59:58 *** w4ldf33 has left #openttdcoop 21:00:52 <PublicServer> <Chris Booth> 82581 last month 21:01:44 <PublicServer> <Chris Booth> getting close now 21:01:47 <PublicServer> <Chris Booth> 18% left 21:03:31 <Thraxian|Work> we were over 84k in Jan 2232 21:03:55 <PublicServer> <Chris Booth> not at end of year though 21:05:20 <PublicServer> *** tneo has left the game (could not load map) 21:05:22 <PublicServer> *** tneo #1 has left the game (leaving) 21:09:25 *** planetmaker is now known as pm 21:09:51 *** pm is now known as planetmaker 21:14:29 <PublicServer> <Thraxian> 85254 last month :) 21:14:42 <PublicServer> <Thraxian> closing that gap quickly now 21:15:14 <PublicServer> *** tneo joined the game 21:16:10 <PublicServer> *** Thraxian has left the game (connection lost) 21:16:28 <PublicServer> *** tneo has left the game (leaving) 21:16:32 <Phazorx> Thraxian|Work: waiting cargo at station is a integral function of number you are looking for 21:17:16 <Phazorx> changes of that number over time (second derivative) can be used as a gauge of a need of additional trains 21:17:39 <Phazorx> i usualy watch some station with connected industries rating <70 21:18:01 <Phazorx> if cargo qty at stion steadily grows over time it needs more trains 21:18:13 <Phazorx> not usualy not 1-2 but more like +15-20% 21:18:41 <Thraxian|Work> true, but the bar graphs on the station list chart aren't that accurate, at least to me 21:18:49 <Thraxian|Work> I can't tell much difference between 150 and 1500 21:19:05 <Phazorx> Thraxian|Work: i usualy have station wth waiting cargo always open 21:19:31 <Phazorx> and sorted decending based on that 21:19:37 <Thraxian|Work> yeah - I've used that too 21:19:38 <PublicServer> <Chris Booth> B4 now needs 6 lines 21:19:43 <Thraxian|Work> but it's not exactly what I'm looking for 21:19:52 <Phazorx> in case of currrent game it is also good for seeing issues with particular branch 21:20:19 <Phazorx> since if you see a lot of B# getting uptop - means branch have some traffic issues 21:20:25 <PublicServer> *** Thraxian joined the game 21:21:12 <Thraxian|Work> looks like forests are maxing out at 2295 tonnes per month 21:21:23 <Thraxian|Work> well - 1 exception 21:22:17 <PublicServer> *** Thraxian has left the game (connection lost) 21:22:32 <Thraxian|Work> I guess that's it for me today - I can't keep up with the lag any more 21:22:41 <Thraxian|Work> my network connection at home is better 21:22:50 <Thraxian|Work> but won't be there for another 4-5 hours 21:23:11 <PublicServer> <Chris Booth> not many people will be on here then 21:23:26 <Thraxian|Work> I know - unless Pirate87 falls asleep on his computer again ;) 21:23:55 <PublicServer> <Chris Booth> i could leave mine on 21:23:57 <Pirate87> hey 21:24:00 <PublicServer> <Chris Booth> but then it isnt coop 21:24:27 <Pirate87> i did not fall asleep 21:25:31 <Phazorx> Pirate87: keep repeating that till you wake up 21:25:35 <Phazorx> usually helps :) 21:25:44 <V453000> :D 21:26:01 <Pirate87> i kinda left it on on purpose 21:26:12 <Pirate87> was that wrong ? :/ 21:27:10 <Chris_Booth> its like saying you left the car running just incase you wanted to go out Pirate87 21:28:04 <Pirate87> Razaekel was there 21:28:06 *** [com]buster has joined #openttdcoop 21:28:06 *** ChanServ sets mode: +o [com]buster 21:28:30 <Pirate87> he was building something, and i thought when he'll leave, the game will pause 21:29:01 <PublicServer> <Chris Booth> what if he had the same idea as you though Pirate? 21:30:04 <PublicServer> <Zerpa> failsafe failure at B4 21:30:09 <Pirate87> sorry, should have thought about it 21:30:23 <Pirate87> won't happen again 21:30:39 *** VictorOfSweden has joined #openttdcoop 21:30:45 <PublicServer> <Chris Booth> where Zerpa? 21:30:53 <PublicServer> <Zerpa> missing twoway entry 21:30:58 <PublicServer> <Zerpa> just before turn 21:31:09 <PublicServer> <Chris Booth> you fix it now then i assume 21:31:13 <PublicServer> <Zerpa> yes, fixed 21:31:30 <PublicServer> *** VictorOfSweden joined the game 21:32:08 <Pirate87> in my defence, i told him that i'm leaving it on so he could finish 21:32:38 *** Polygon has quit IRC 21:34:05 <Pirate87> how r we doing on production ? 21:34:15 *** Combuster has quit IRC 21:34:15 *** [com]buster is now known as Combuster 21:34:15 <PublicServer> <Chris Booth> 86k out of 100k 21:35:05 <Pirate87> nce 21:35:09 <Pirate87> *nic 21:35:12 <Pirate87> *nice :P 21:41:07 *** Thraxian|Work has left #openttdcoop 21:48:08 <PublicServer> <Spike> you guys still working? 21:48:15 <PublicServer> <Chris Booth> i am 21:48:25 <PublicServer> <Zerpa> i'm about to go to bed 21:48:52 <PublicServer> <Zerpa> there's a congestion at SLH01/B2 21:49:14 <PublicServer> <Chris Booth> not as bad as SLH 03 21:49:25 <PublicServer> <Spike> entrance or exit 21:49:32 <PublicServer> <Zerpa> entrance 21:49:41 <PublicServer> <Spike> i meant slh03 with Chris Booth 21:49:42 <PublicServer> <Chris Booth> SLH 03b 21:49:53 <PublicServer> <Zerpa> ah, nvmthen :) 21:50:01 <PublicServer> <Spike> slh01 isn't that bad.. 21:50:04 <PublicServer> <Chris Booth> its better than it was 21:50:40 <PublicServer> <Chris Booth> not going to get any better without a 6th lane 21:51:12 <PublicServer> <Spike> question is how you want to fit it in 21:51:34 <Pirate87> !password 21:51:35 <PublicServer> Pirate87: ration 21:51:37 *** ODM has joined #openttdcoop 21:51:37 *** ChanServ sets mode: +o ODM 21:52:34 <PublicServer> <Chris Booth> Spike: i dont want to fit it in 21:53:07 <PublicServer> *** Pirate87 joined the game 21:53:51 <PublicServer> *** Zerpa has left the game (leaving) 21:56:22 *** zerpa has quit IRC 21:58:47 <PublicServer> <Chris Booth> Spike: you think that will help it? 21:59:29 <PublicServer> *** VictorOfSweden has left the game (leaving) 22:00:04 <PublicServer> <Spike> only 1 way to find out? 22:00:23 <PublicServer> <Chris Booth> yeah see if it jams again anytime soon 22:03:18 <PublicServer> <Pirate87> failsafe failure SLH03b 22:03:51 <PublicServer> <Spike> where 22:03:56 <PublicServer> <Spike> sign it 22:04:00 <PublicServer> <Pirate87> gone already 22:04:05 <PublicServer> *** Pirate87 has joined company #1 22:04:37 <PublicServer> <Spike> and it failed cause.. 22:04:54 *** dr_gonzo has quit IRC 22:05:10 <PublicServer> <Spike> signal was a double? 22:05:21 <PublicServer> <Pirate87> yes 22:05:27 <PublicServer> <Spike> ah that idd is a problem.. :) 22:05:28 <PublicServer> <Pirate87> but i know why it stopped 22:06:34 <PublicServer> <Spike> i understand.. signalling is important on those kind of things 22:07:32 <PublicServer> <Chris Booth> Pirate87: a train stoping in the ML for 1 second isnt that bad 22:07:56 <PublicServer> <Pirate87> it could be there for a long time in diffrent circumstances 22:09:32 <PublicServer> <Spike> why shouldn't we connect them like that 22:10:04 <PublicServer> <Pirate87> cause that way failsafes don't do their job 22:10:25 <PublicServer> <Spike> cause... 22:10:47 <PublicServer> <Pirate87> exactly when the failsafe should turn green, 22:11:08 <PublicServer> <Pirate87> the train waiting to enter the ML, 22:11:39 <PublicServer> <Pirate87> enters the signal block and it stops the train 22:11:49 <PublicServer> <Pirate87> in the middle of shifting lanes 22:12:09 <PublicServer> <Spike> if just depends if the signal is in the proper position 22:12:13 <PublicServer> <Spike> it* 22:12:26 <PublicServer> <Spike> there is nothing wrong with connecting it like that 22:12:41 *** mitooo has quit IRC 22:13:02 <PublicServer> <Chris Booth> it works fine Pirate87 22:13:11 <PublicServer> <Chris Booth> and spike i dont thionk we need a 6th lane 22:13:14 <PublicServer> <Chris Booth> working much better now 22:13:24 <PublicServer> <Spike> else we couldn't/wouldn't connect it like that 22:13:34 *** ODM has quit IRC 22:13:51 <PublicServer> <Spike> it doesn't influence the prio it's connected to so that's no problem.. it only influences the choice the train makes 22:14:09 <PublicServer> <Spike> can i shift or not.. 22:14:14 <PublicServer> <Pirate87> exactly 22:14:19 <PublicServer> <Spike> and it does it at the moment is should choose 22:14:23 <PublicServer> <Spike> not when it's too late 22:14:32 <PublicServer> <Spike> so connecting it like that is perfectly fine 22:14:33 <PublicServer> <Pirate87> its meant to allow the train to shift, when it has already 22:14:39 <PublicServer> <Spike> all that matters is the signal placement 22:14:40 <PublicServer> <Pirate87> made a choice right ? 22:14:57 <PublicServer> <Spike> the moment it reaches the track to shift it checks and chooses a patch 22:14:59 <PublicServer> <Spike> path* 22:15:20 <PublicServer> <Chris Booth> have you read the blog about them Pirate87? 22:15:27 <PublicServer> <Pirate87> i did 22:15:36 <PublicServer> <Pirate87> and i totally understand 22:16:16 <PublicServer> <Pirate87> i just don't know how to explain too you guys, why it will fail sometimes 22:16:29 <PublicServer> <Pirate87> when connected to a previous prio 22:17:09 <PublicServer> <Pirate87> i'll stand my ground on this 22:17:31 <PublicServer> <Chris Booth> you do that 22:17:37 <PublicServer> <Pirate87> i just have to find a good way of explaning that 22:17:47 <PublicServer> <Pirate87> *to explain 22:21:04 *** LilimaZennen has joined #openttdcoop 22:29:29 <PublicServer> <Spike> Pirate87: i see where you are going.. 22:29:38 <PublicServer> <Spike> but normally without connected to prio 22:29:38 *** Combuster has quit IRC 22:29:41 <PublicServer> <Spike> you would also get that problem 22:29:56 <PublicServer> <Pirate87> no, that's what the failsafe is for 22:30:00 <PublicServer> <Spike> it depends on the split second a train can enter the net block 22:30:09 *** Combuster has joined #openttdcoop 22:30:09 *** ChanServ sets mode: +o Combuster 22:30:13 <PublicServer> <Spike> next* 22:30:26 <PublicServer> <Spike> but that is split second timing 22:31:13 <PublicServer> <Pirate87> it allows it the train to switch, when it has already made a choice 22:32:18 <PublicServer> <Spike> plz.. never play with pbs when trains are so close to each other.. :0 22:32:19 <PublicServer> <Spike> :) 22:32:29 <planetmaker> good night fellow folks 22:32:35 <^Spike^> cya 22:32:36 <PublicServer> <Chris Booth> who me 22:32:37 <PublicServer> <Chris Booth> its fun 22:32:51 <PublicServer> <Spike> :) 22:33:05 <PublicServer> <Spike> i have a totally definition of that ;) 22:33:12 <PublicServer> <Spike> +other 22:33:33 <PublicServer> <Chris Booth> if they dont crash and its a close call it = fnu 22:33:34 <PublicServer> <Chris Booth> fun 22:35:22 <PublicServer> <Chris Booth> Spike: cant you tell me why PBS with a path, will return a green light for the previous block? 22:35:42 <PublicServer> <Spike> nop 22:35:55 <PublicServer> <Chris Booth> look at !check 22:40:01 *** NasA has joined #openttdcoop 22:42:33 <PublicServer> <Pirate87> again 22:43:39 <PublicServer> *** NasA joined the game 22:43:43 <PublicServer> <NasA> hi 22:46:52 *** Progman has joined #openttdcoop 22:51:34 <PublicServer> <Pirate87> what was the shortcut for a screen shot ? 22:51:41 <PublicServer> <Chris Booth> ctrl + s 22:51:55 <PublicServer> <Chris Booth> (it is still that) 22:52:19 <PublicServer> <Pirate87> yeah :P 22:52:20 <PublicServer> <Chris Booth> which is a silly short cut as ctrl + s also mean save in alot of programs 22:55:26 <PublicServer> *** Spike has left the game (connection lost) 22:56:58 *** Watson has joined #openttdcoop 22:57:40 *** Zulan has quit IRC 23:02:21 <PublicServer> <Pirate87> it's getting real laggy 23:06:14 <PublicServer> *** NasA has left the game (leaving) 23:10:23 *** Yexo has quit IRC 23:10:24 *** Yexo_ has joined #openttdcoop 23:10:36 *** Yexo_ is now known as Yexo 23:11:45 *** NasA has quit IRC 23:13:10 *** Combuster has quit IRC 23:13:12 *** Combuster has joined #openttdcoop 23:13:12 *** ChanServ sets mode: +o Combuster 23:18:10 <PublicServer> <Pirate87> is it possible for me to get the autosave from last month 23:18:15 <PublicServer> <Pirate87> ? 23:18:32 <PublicServer> *** Benom has left the game (connection lost) 23:18:48 <Benom> !password 23:18:48 <PublicServer> Benom: frothy 23:19:12 <PublicServer> *** Benom joined the game 23:21:05 *** Qanael has joined #openttdcoop 23:21:10 <PublicServer> <Pirate87> anyone there ? 23:22:22 <PublicServer> *** Pirate87 has joined spectators 23:22:23 <PublicServer> *** Game paused (not enough players) 23:22:33 <PublicServer> *** Pirate87 has left the game (leaving) 23:27:21 *** LilimaZennen has quit IRC 23:28:03 <Chris_Booth> Pirate87: you can get autosaves 23:28:19 <PublicServer> *** Chris Booth has joined spectators 23:29:09 <Pirate87> Chris_Booth, how ? 23:29:57 <Chris_Booth> let me get the link for you 23:30:29 <Chris_Booth> Pirate87: http://ps.openttdcoop.org/public/save/autosave/ 23:30:32 <Chris_Booth> they are in there 23:30:36 <Pirate87> thx 23:31:19 <Chris_Booth> you can order them and stuff to get the ones you want 23:34:30 *** `Fuco` has joined #openttdcoop 23:36:12 <PublicServer> *** Benom has left the game (connection lost) 23:39:03 <Chris_Booth> @logs 23:39:03 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 23:40:53 *** Fuco has quit IRC 23:43:30 *** Progman has quit IRC 23:52:08 *** Watson has quit IRC 23:55:26 <Webster> Latest update from openttd: OpenTTD 1.0.0-RC1 <http://www.openttd.org/en/news/119>