Config
Log for #openttdcoop on 17th February 2010:
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00:01:34  <Ammler> you didsabled screenshot?
00:02:38  *** ^Spike^ has quit IRC
00:02:38  <PublicServer> <Thraxian> might consider moving the station name closer to these platforms....
00:02:54  <PublicServer> <Thraxian> my trains are all stuck in depots still
00:03:26  <PublicServer> <Chris Booth> moved station sign
00:04:24  <PublicServer> <Thraxian> how'd they get to THAT depot?
00:04:30  <PublicServer> <Chris Booth> not a clue
00:04:43  <PublicServer> <Chris Booth> that must be the only one open on ML
00:05:24  <PublicServer> <Thraxian> I stopped train 226 while the depot unloads
00:05:31  <PublicServer> <Thraxian> in case I disconnect
00:07:05  <PublicServer> <Thraxian> all of yours are unloading first :(
00:07:20  <PublicServer> <Chris Booth> must have got there first :)
00:09:07  <PublicServer> <Thraxian> next up: EUithuisengast
00:09:12  <PublicServer> <Thraxian> minus the first E
00:09:25  <PublicServer> <Thraxian> it's on B3, just north of SLH03a
00:09:32  <PublicServer> <Chris Booth> yeah
00:09:35  <PublicServer> <Chris Booth> those 3
00:09:48  <PublicServer> <Chris Booth> and the 2 the other side of the lake
00:09:55  <PublicServer> <Thraxian> someone already did those
00:10:06  <PublicServer> <Thraxian> although it's not totally obvious from the station design :)
00:10:07  <PublicServer> <Chris Booth> oh i did them earlyer
00:10:07  <PublicServer> <Qanael> What needs doing?
00:10:18  <PublicServer> <Chris Booth> we are consolidating stations
00:10:37  <PublicServer> <Thraxian> trying to improve overall service, and possibly free up trains for underserviced forests
00:10:44  <PublicServer> <Qanael> Ah, ok
00:11:03  <PublicServer> <Qanael> Merging little stations that serve nearby forests?
00:11:10  <PublicServer> <Chris Booth> yeah
00:11:36  <PublicServer> <Thraxian> still waiting for my trains to exit depot
00:11:38  <PublicServer> <Chris Booth> what a mess that depot has made
00:12:12  <PublicServer> <Thraxian> they're all in there - just waiting their turn to exit
00:12:29  <PublicServer> <Chris Booth> east now has 55 trains
00:12:32  <PublicServer> <Chris Booth> that is tomany
00:13:14  <PublicServer> <Thraxian> can't we just stop those other trains to allow the depot to exit?
00:13:31  <PublicServer> <Chris Booth> no
00:14:22  <PublicServer> <Chris Booth> depot is almost empty now
00:14:43  <PublicServer> <Thraxian> yup
00:15:36  <PublicServer> <Thraxian> 5 more
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00:15:59  <PublicServer> <Thraxian> 3
00:16:32  <PublicServer> <Thraxian> 2
00:16:48  <PublicServer> <Razaekel> why the fuck are trains for  hoendohalen coming out of a depot thats NOWHERE near hoendohalen?
00:16:56  <PublicServer> <Thraxian> 1
00:17:07  <PublicServer> <Thraxian> they were sent to depot, and that's the only one they could find
00:17:12  <PublicServer> <Thraxian> done
00:17:17  <PublicServer> <Razaekel> jeez
00:18:13  <PublicServer> <Qanael> Uitdaal could use consolidating I think
00:18:20  <PublicServer> <Thraxian> we now return you to our regularly scheduled madness, already in progress
00:18:24  <PublicServer> <Qanael> How do I do it without breaking the trains' orders?
00:18:59  <PublicServer> <Thraxian> change the orders to go to one of the stations, get rid of the other stations, and make sure the industries are still linked to the 1 remaining
00:19:23  <PublicServer> <Thraxian> 16-17% rating at Sud
00:19:24  <PublicServer> <Chris Booth> done
00:19:34  <PublicServer> <Thraxian> maybe we should have deleted the trains in that depot, and released them back closer to the station :)
00:19:48  <PublicServer> <Chris Booth> yeah
00:19:55  <PublicServer> <Chris Booth> but hindsite is an amazing thing
00:21:34  <Razaekel> chris, thought you said you werent ever coming back
00:21:54  <PublicServer> <Chris Booth> Razaekel: when did i say this?
00:22:03  <PublicServer> <Razaekel> yesterday
00:22:09  <PublicServer> <Chris Booth> i dont think i did
00:22:27  <PublicServer> <Chris Booth> i think my words where for a long time
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00:22:45  <Razaekel> something like that
00:22:56  <PublicServer> <Chris Booth> and that doesnt mean never
00:23:29  <PublicServer> <Razaekel> picky picky
00:24:30  <PublicServer> <Chris Booth> Uitdaal:  next?
00:25:53  <PublicServer> <Qanael> >:o who blew up the bridge?
00:25:58  <PublicServer> <Thraxian> here come my trains....
00:25:58  <PublicServer> <Chris Booth> god
00:26:28  <PublicServer> <Chris Booth> Qanael: it was I
00:26:40  <PublicServer> <Qanael> :(
00:26:48  <PublicServer> <Qanael> I'm just building eyecandy
00:27:11  <PublicServer> <Thraxian> 3 stations at OOsterricht (B1) to service 5 forests inside the ML
00:27:25  <PublicServer> <Thraxian> but not much queueing space right now
00:27:34  <PublicServer> <Thraxian> scratch that - plenty of space
00:27:44  <PublicServer> *** Sietse has left the game (leaving)
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00:30:05  <PublicServer> <Chris Booth> wow 15 trains less after consloidation
00:30:19  <PublicServer> <Razaekel> and youre not even finished
00:31:19  <PublicServer> <Chris Booth> why hasnt anyone made a diagonal road + rail crossing yet?
00:31:28  <PublicServer> <Razaekel> good question
00:32:11  <PublicServer> <Chris Booth> who is building a funnly loop @ Hoendohalen Súd?
00:32:16  <PublicServer> <Razaekel> me
00:32:23  <PublicServer> <Chris Booth> it wont work
00:32:31  <PublicServer> <Razaekel> what wont?
00:32:31  <PublicServer> <Chris Booth> without a PF trap
00:32:36  <PublicServer> <Razaekel> u jniw
00:32:39  <PublicServer> <Chris Booth> and just looks stupid
00:32:39  <PublicServer> <Razaekel> u know
00:32:42  <PublicServer> <Razaekel> gah
00:32:44  <PublicServer> <Razaekel> i know
00:32:49  <PublicServer> <Chris Booth> please dont
00:32:58  <PublicServer> <Razaekel> im not done yet
00:33:05  <PublicServer> <Chris Booth> please dont
00:33:08  <PublicServer> <Chris Booth> it isnt needed
00:33:39  <PublicServer> <Razaekel> i was just going to make it self-regulating
00:33:41  <PublicServer> <Thraxian> wow - 885 trains - we recovered 15?
00:33:46  <PublicServer> <Chris Booth> its not needed
00:33:55  <PublicServer> <Razaekel> and you know how?
00:34:14  <PublicServer> <Chris Booth> yeah i just removed them Thraxian
00:34:22  <PublicServer> <Chris Booth> probs from that forest i blew up
00:34:34  <PublicServer> <Chris Booth> Razaekel: i dont care how
00:34:39  <PublicServer> <Chris Booth> its ulgy and not needed
00:34:50  <PublicServer> <Razaekel> so's your spelling
00:35:13  <PublicServer> <Chris Booth> yes my spelling was
00:35:46  <PublicServer> <Thraxian> you blew up another forest?  I replanted the first one
00:35:52  <PublicServer> <Chris Booth> no
00:36:01  <PublicServer> <Chris Booth> but the new one has a lower production doesnt it
00:36:09  <PublicServer> <Thraxian> slightly....
00:40:36  <PublicServer> <Thraxian> is there any harm in bulldozing all non-forest industries?
00:40:37  <PublicServer> <Thraxian> hehe
00:40:43  <PublicServer> <Razaekel> no
00:41:05  <PublicServer> <Chris Booth> yes
00:41:13  <PublicServer> <Chris Booth> then we will have no sawmills
00:42:15  <PublicServer> <Thraxian> we need more trains at B3 Amstersum Woods - 1400 wood not being collected each month
00:42:37  <PublicServer> <Thraxian> another 650 at nearby B3 Drogonisse Woods
00:42:53  <PublicServer> <Razaekel> shift the valkemond woods trains to valkelmond west
00:43:06  <PublicServer> <Thraxian> that end of B3 gets horrible service - everything is 35-44% transported
00:43:29  <PublicServer> <Chris Booth> send our last train there then
00:44:18  <PublicServer> <Thraxian> woods to west, or west to woods?
00:44:23  <PublicServer> <Razaekel> woods to west
00:44:30  <PublicServer> <Thraxian> then why is the new station Woods?
00:44:34  <PublicServer> <Pirate87> no
00:44:41  <PublicServer> <Pirate87> the other way around
00:44:46  <PublicServer> <Razaekel> er
00:44:48  <PublicServer> <Razaekel> yea
00:44:51  <PublicServer> <Razaekel> other way around
00:44:52  <PublicServer> <Razaekel> wtf
00:45:14  <PublicServer> <Thraxian> done
00:46:38  <PublicServer> <Chris Booth> better?
00:47:06  <PublicServer> <Chris Booth> all none network industries have now been removed
00:48:27  <PublicServer> <Chris Booth> we could remove all towns aswell
00:48:38  <PublicServer> <Razaekel> nah
00:48:47  <PublicServer> <Razaekel> not unless you can delete the towns themselves
00:49:00  <PublicServer> <Thraxian> that would help get rid of the banks :)
00:49:02  <PublicServer> <Chris Booth> no without cheating
00:49:18  <PublicServer> <Razaekel> anyway
00:49:23  <PublicServer> <Razaekel> consolidate, people!
00:49:26  <PublicServer> <Thraxian> Dronoisse and Amstersum are our next targets
00:49:28  <PublicServer> <Pirate87> what did bank do to you ?
00:49:45  <PublicServer> <Chris Booth> stole my money
00:49:48  <PublicServer> <Thraxian> Drogonisse - can't spell these foreign town names
00:50:59  <PublicServer> <Thraxian> hehe - branch 4 has twice the trains as any other branch
00:51:53  <PublicServer> <Thraxian> we could drop a couple of trains from Loosgast Woods
00:52:06  <PublicServer> <Thraxian> 3 trains waiting on platform, industries at 92%_+
00:52:17  <PublicServer> <Razaekel> leave it
00:52:46  <PublicServer> <Thraxian> 3 trains in the Uittricht depots (overflow)
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00:52:49  <PublicServer> <Razaekel> if there isnt a queue, it's fine
00:53:02  <PublicServer> <Thraxian> but we need trains elsewhere
00:53:22  <PublicServer> <Pirate87> i can free 1 or 2 from Leeuwswijk Woods
00:53:34  <PublicServer> <Thraxian> 78543 production last month
00:53:47  <PublicServer> <Thraxian> that's up 5k
00:53:56  <PublicServer> <Razaekel> consolidate more stations
00:54:43  <PublicServer> <Chris Booth> Uitdricht Woods and Uithuisendam South?
00:54:47  <PublicServer> <Thraxian> one of the points of consolidating is to free up trains for elsewhere.  like we did at Loosgast
00:54:53  <PublicServer> <Thraxian> Booth: I was looking at those
00:55:04  <PublicServer> <Thraxian> at least to get the overflow trains in use....
00:55:07  <PublicServer> <Chris Booth> they are a mess anyway
00:55:11  <PublicServer> <Thraxian> but I hate to destroy such a nice working system
00:55:19  <PublicServer> <Thraxian> they do what they were built to do very well
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00:55:29  <PublicServer> <Chris Booth> yes they do
00:55:43  <PublicServer> <Thraxian> hence my reluctance to change them
00:55:59  <PublicServer> <Chris Booth> just make them 1 station
00:56:02  <PublicServer> <Thraxian> but when you have 5-6 trains at a station with 2 platforms almost constantly....
00:56:11  <PublicServer> <Qanael> How about Uithuisendam Ost and Enkmere Woods?
00:56:12  <PublicServer> <Razaekel> yea, that's too much
00:56:25  <PublicServer> <Razaekel> im gonna combine bobevorst and oostergast woods
00:57:46  <PublicServer> <Chris Booth> should i combine Bobevorst west and Amstelstad woods?
00:57:57  <PublicServer> <Razaekel> yea
00:58:04  <PublicServer> <Razaekel> move it to the middle
00:58:29  <PublicServer> <Chris Booth> no
00:58:35  <PublicServer> <Chris Booth> just use the woods station
01:00:11  <PublicServer> <Thraxian> I'm going to do the Noord Uith stations on B4
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01:03:42  <PublicServer> <Chris Booth> Pirate87: is there 2 of you?
01:04:10  <PublicServer> <Razaekel> hmm
01:04:21  <PublicServer> <Razaekel> how do you get a listing of trains with no orders?
01:04:37  <PublicServer> <Chris Booth> you dont
01:07:38  <PublicServer> <Chris Booth> Thraxian: i have an answer to you question earlyer
01:07:54  <PublicServer> <Chris Booth> or the question of the day
01:07:56  <PublicServer> <Chris Booth> it is B
01:09:49  <PublicServer> <Thraxian> Noord Uith consolidated
01:11:02  <PublicServer> <Thraxian> 58 trains on that station, so we can probably afford to redirect a couple
01:11:12  <PublicServer> <Thraxian> forests are at 87-88% transported
01:11:30  <PublicServer> <Chris Booth> is it worrying that we have 896 trains in the game, and only 884 visit entry waypoint?
01:11:49  <PublicServer> <Chris Booth> and same with exit waypoint
01:11:51  <PublicServer> <Pirate87> a little propably
01:11:59  <PublicServer> <Thraxian> why are trains being depoted at Oostergast?
01:12:08  <PublicServer> <Razaekel> cause i fucked up on orders
01:12:18  <PublicServer> <Razaekel> they dont all share the same group of orders
01:12:21  <PublicServer> <Thraxian> good reason :)
01:13:14  <PublicServer> <Chris Booth> also B1 has no trains in its group
01:13:27  <PublicServer> <Thraxian> next up - Hoendovliet :)
01:13:32  <PublicServer> <Thraxian> at "middle of map"
01:13:54  <PublicServer> <Thraxian> the trick there will be getting trains of B3 and onto B2
01:14:52  <PublicServer> <Razaekel> there's some trains running around without orders, i think >.>
01:14:56  <PublicServer> <Chris Booth> ok we seriously have a problem (we have 16 train which must be lost)
01:15:11  <PublicServer> <Razaekel> catch them and send them to oostergast
01:15:20  <PublicServer> <Thraxian> none of them are going direct to sawmill
01:15:57  <PublicServer> <Pirate87> got one
01:15:58  <PublicServer> <Chris Booth> you cant catch them as all trains have to few orders
01:16:19  <PublicServer> <Pirate87> those with negative income
01:16:26  <PublicServer> <Pirate87> are more likely to be lost
01:16:31  <PublicServer> <Pirate87> 147
01:16:58  <PublicServer> <Pirate87> and 146 have empty Shared Orders
01:17:00  <PublicServer> <Razaekel> if you find them, clone orders from train 54
01:17:07  <PublicServer> <Razaekel> which is sitting outsid the depots at oostergast
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01:18:24  <PublicServer> <Thraxian> I've gotta run - hopefully I'll be back in the next hour, if you're still on
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01:20:10  <PublicServer> <Pirate87> another one
01:20:15  <PublicServer> <Chris Booth> i am off now
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01:22:20  <grim4593> !dk win64
01:22:20  <PublicServer> <Razaekel> alright, orders are fixed for the oostergast trains that i know of
01:22:24  <grim4593> !dl win64
01:22:24  <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win64.zip
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01:23:35  <PublicServer> <Pirate87> i found like 6 or 7 lost trains
01:24:51  <grim4593> what the heck
01:25:05  <PublicServer> <Pirate87> still there are 9 trains that don't go through entry and/or exit WP
01:25:31  <grim4593> that download keeps saying i am running the wrong bit version
01:25:37  <PublicServer> <Razaekel> you have a counter for the wp?
01:25:46  <PublicServer> <Razaekel> oh
01:25:49  <PublicServer> <Razaekel> i see
01:25:50  <PublicServer> <Qanael> Grim: The win64 download is corrupted, use the 32 bit one for now
01:26:00  <PublicServer> <Razaekel> ok, cool
01:26:05  <PublicServer> <Razaekel> i can find the trains with that
01:26:07  <grim4593> okay
01:26:11  <grim4593> !dl win32
01:26:11  <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip
01:26:16  <PublicServer> <Pirate87> how ?
01:26:21  <PublicServer> <Razaekel> compare lists
01:26:26  <PublicServer> <Pirate87> good luck
01:26:30  <PublicServer> <Razaekel> complete train list with wp train list
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01:27:15  <grim4593> !password
01:27:15  <PublicServer> grim4593: oddity
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01:27:53  <PublicServer> <grim4593> ohh. same game different nightly. fixed the sync issues i take it?
01:30:20  <PublicServer> <Qanael> Well, I'm off
01:30:21  <PublicServer> <Qanael> Later everyone
01:30:28  <PublicServer> <grim4593> cya
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01:41:25  <PublicServer> <Pirate87> found 3 more no orders trains
01:41:42  <PublicServer> <Razaekel> add them to oostergast
01:41:48  <PublicServer> <Pirate87> added
01:41:59  <PublicServer> <Pirate87> we've got one missing
01:42:54  <PublicServer> <Pirate87> What's B.S. ?
01:43:06  <PublicServer> <Razaekel> dont know
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02:14:57  <PublicServer> <Pirate87> i'll leave the game on, so u can finish
02:15:01  <PublicServer> <Razaekel> thanks
02:15:33  <PublicServer> <Pirate87> gotta go to sleep
02:15:40  <PublicServer> <Razaekel> weakling
02:15:41  <PublicServer> <Pirate87> its 3 am here :P
02:15:42  <PublicServer> <Razaekel> :-P
02:16:04  <PublicServer> <Pirate87> see ya
02:16:37  <PublicServer> <Pirate87> let me know when u finish
02:16:46  <PublicServer> <Razaekel> i'll never finish
02:17:02  <PublicServer> <Pirate87> lol :D
02:17:59  <PublicServer> <Pirate87> you either insomniac or live in US
02:18:05  <PublicServer> <Razaekel> US
02:18:24  <PublicServer> <Razaekel> only 9:20 pm here
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02:18:48  <PublicServer> <Pirate87> u watch lost maybe ?
02:18:51  <PublicServer> <Razaekel> no
02:19:12  <PublicServer> <Pirate87> are they on right now ?
02:19:17  <PublicServer> <Razaekel> no clue
02:19:25  <PublicServer> <Razaekel> where in europe are you?
02:19:30  <PublicServer> <Pirate87> poland
02:19:37  <PublicServer> <Razaekel> ah
02:19:40  <PublicServer> <Razaekel> nice girls you have
02:19:42  <PublicServer> <Pirate87> what time zone r u in ?
02:19:50  <PublicServer> <Pirate87> you bet :)
02:20:01  <PublicServer> <Razaekel> EST
02:20:14  <PublicServer> <Razaekel> GMT -5
02:25:58  <Pirate87> see ya tommorow
02:26:05  <PublicServer> <Razaekel> cya
02:35:44  <PublicServer> <Razaekel> alright
02:35:53  <PublicServer> <Razaekel> stations on B1 have been consolidated
02:36:02  <PublicServer> <Razaekel> trains have been seperate into groups by station
02:36:04  <PublicServer> <Razaekel> for B1
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02:47:21  <PublicServer> *** Game paused (not enough players)
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02:49:22  <PublicServer> <Thraxian> sorry for the delay in returning...
03:00:18  <Razaekel> eh
03:00:27  <Razaekel> i consolidated most of the stations on B1
03:00:35  <Razaekel> and grouped the trains into station groups
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03:09:29  <Azede> !help
03:09:29  <PublicServer> Azede: http://www.openttdcoop.org/wiki/IRC_Commands
03:10:12  <Azede> !password
03:10:12  <PublicServer> Azede: shirks
03:25:51  <PublicServer> *** Player has left the game (connection lost)
03:26:16  <Azede> !password
03:26:17  <PublicServer> Azede: specks
03:26:37  <PublicServer> *** Player joined the game
03:26:37  <Webster> Player, please change your in game nick
03:27:29  <PublicServer> <Thraxian> use ~ to access the console, and type name
03:27:43  <PublicServer> <Thraxian> name Azede, actually :)
03:29:03  <PublicServer> *** Player has changed his/her name to Azede
03:29:18  <PublicServer> <Azede> cheers
03:32:11  <PublicServer> <Thraxian> @gap
03:32:38  <PublicServer> <Thraxian> I wish I had IRC installed at home....
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06:59:29  <mitooo> !playercount
06:59:29  <PublicServer> mitooo: Number of players: 0
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07:11:58  <planetmaker> moin
07:12:50  <mitooo> hey :)
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08:28:18  <Nickman87> its going to be strange when OTTD gets a new opening game... :)
08:33:05  <mitooo> !download lin
08:33:05  <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-linux-generic-i686.tar.bz2
08:36:49  <planetmaker> Nickman87, vote for #18 :-P
08:37:17  <Nickman87> I did, its nice :)
08:37:31  <planetmaker> :-O :-)
08:37:40  <Nickman87> your work?
08:37:50  <planetmaker> yup
08:37:55  <Nickman87> nice
08:38:05  <planetmaker> ty :-)
08:38:08  <Nickman87> brings it all together :)
08:38:40  <planetmaker> that was the intention. Actually I started the game already half a year ago or so... and just made a few finalizing touches recently
08:38:45  <Nickman87> The first game I ever played on OpenTTD would have been a nice one too I think. Messing around with everything at the same time :)
08:38:50  <planetmaker> Also it was my tropical test game for OpenGFX ;-)
08:39:18  <Nickman87> nice :D
08:39:38  <Nickman87> can you vote for yourself?
08:39:48  <planetmaker> why not? And yes, I will ;-)
08:40:42  <planetmaker> For now it's anyway 'only' a top3. And there are other good entries, too. So I try still to be fair :-)
08:41:07  <Nickman87> I found some of them a bit lacking though... not much to see
08:41:29  <planetmaker> yes, some definitely are of that kind
08:41:45  <Nickman87> 12 and 2 I dont like at all..
08:42:08  <mitooo> do you have a link?
08:42:34  <planetmaker> http://www.tt-forums.net/viewtopic.php?f=29&t=46598&hilit=title+game
08:42:35  <Webster> Title: Transport Tycoon Forums • View topic - Title game for OpenTTD's 1.0 series - voting round 1 open (at www.tt-forums.net)
08:43:34  <planetmaker> yeah, #2 was... IMO especially boring.
08:43:57  <planetmaker> #12... don't recall everything. I still have to go through things (again) and then vote
08:45:17  <Nickman87> I only saw tracks... :D
08:47:21  <planetmaker> :-D ok then ;-)
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09:06:43  <ODM> !password
09:06:44  <PublicServer> ODM: stints
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10:32:15  <Pirate87> !playercount
10:32:15  <PublicServer> Pirate87: Number of players: 0
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11:40:28  <Seberoth> hello
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11:42:52  <ziza> !password
11:42:52  <PublicServer> ziza: reused
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12:13:46  <roboboy> hello
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12:35:12  <V453000> hi everyone ... I have an issue: I want to make a map with the "new" variety distribution thingy... BUT I need it playable in 0.7.5. is there any way how to make this possible or should I convince the guys to use nightly instead?
12:36:54  <planetmaker> the latter
12:37:10  <V453000> latter?
12:37:23  <planetmaker> a or b
12:37:23  <V453000> !dict latter
12:37:35  <planetmaker> the first or the latter? ;-)
12:37:53  <V453000> you mean I should do the second possibility
12:38:00  <planetmaker> yeah
12:38:00  <ODM> yes, the latter:P
12:38:05  <V453000> kk thanks :D
12:38:16  <planetmaker> @dict latter
12:38:18  <Webster> planetmaker: wn: latter adj : referring to the second of two things or persons mentioned (or the last one or ones of several); "in the latter case" [syn: {latter(a)}] [ant: {former(a)}] n : the second of two or the second mentioned of two; "Tom and Dick were both heroes but only the latter is remembered today" [ant: {former}]
12:38:22  <planetmaker> ^
12:38:25  <V453000> anyways ... I dont really understand why anyone uses the goddamn stable
12:38:27  <V453000> thx :)
12:38:51  <planetmaker> There's means to make it work in 0.7.x if created with trunk. But you don't really want to go that path
12:39:04  <V453000> no I dont :D
12:39:07  <planetmaker> Hex edit the savegame and adjust every chunk so that a 0.7.x game can read it ;-)
12:39:18  <V453000> :|
12:39:24  <V453000> that sox
12:39:27  <V453000> damn :(
12:39:47  <ODM> lol
12:39:58  <ODM> sounds fun
12:40:10  <V453000> :D
12:40:15  <V453000> wanna try for me? :D :D :D
12:40:25  <V453000> not so fun maybe :)
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12:42:06  <planetmaker> V453000, that's only one of the reasons I never made the savegames of my patches compatible with trunk OpenTTD ;-)
12:42:38  <V453000> :|
12:42:54  <V453000> for me: it simply sox :D
12:43:20  <planetmaker> Yeah. But investing a weeks worth of study in order to understand the intricacies of savegame compatibility: no thanks.
12:43:52  <V453000> :)
12:44:13  <V453000> wow now I found a 0.7.5. noob server where Lev4s dont slow at CL1 turns :D
12:44:52  <V453000> they have original acceleration so whatever :D
12:49:19  <V453000> is there a way how to extract heightmap from the savegame or just from the game ... somehow?
12:58:36  <ODM> dunno
12:59:42  <planetmaker> IF you find out, V453000 , tell me :-)
13:01:57  <V453000> hmmm :D
13:03:39  <PublicServer> *** roboboy has left the game (connection lost)
13:03:54  <roboboy> !password
13:03:55  <PublicServer> roboboy: wirier
13:04:19  <planetmaker> roboboy, do you actually use your client patch right now? :-) Which is it actually you use?
13:04:34  <PublicServer> *** roboboy joined the game
13:04:51  <roboboy> Watch Other Companies GUI
13:04:57  <Ammler> if you use copy&paste, you get a ban :-)
13:05:18  <roboboy> I don't know how well it works on a one company Coop server
13:05:21  <planetmaker> right, I should have remembered that :-)
13:05:28  <roboboy> no copy&paste for me
13:07:41  <roboboy> I will have to wait to find out if the patch is of any use in Coop
13:08:06  * roboboy brushes his teeth
13:08:39  <planetmaker> is it now 2am, 4am or midnight at your place, roboboy ?
13:08:56  <planetmaker> or... somthing between? ;-)
13:09:25  <KenjiE20> teeth'o'clock?
13:12:54  <roboboy> about Midnight
13:13:49  <Ammler> roboboy: we use a similar patch since almost 2 years.
13:13:51  <planetmaker> thanks for satisfying my pointless curiosity ;-)
13:14:35  <mitooo> !playercount
13:14:36  <PublicServer> mitooo: Number of players: 2
13:14:36  <Ammler> I like it :-)
13:15:10  * Ammler checks, why you disabled screenshots
13:15:18  <planetmaker> uh, did we?
13:15:18  <V453000> haha now you are dead
13:15:24  <Ammler> !screen
13:15:24  <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
13:16:02  <Ammler> planetmaker: I missed the "has made screenshot at..." message
13:16:20  <Ammler> !url
13:16:20  <PublicServer> Ammler: http://ps.openttdcoop.org/
13:16:38  <roboboy> what patch do you use?
13:17:13  <Ammler> the one from smatz, he posted it on that thread
13:17:16  <planetmaker> Well... since we have logging I don't use the "follow" patch anymore.
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13:17:29  <planetmaker> we called it big brother patch :-P
13:17:33  <Ammler> no
13:17:41  <Ammler> I meant, center_player
13:17:46  <Ammler> -,
13:18:02  <PublicServer> *** Thraxian joined the game
13:18:04  <planetmaker> well.
13:18:43  <roboboy> everyone is spectating hm
13:18:53  <Ammler> the bb patch is a bit too complicated in gui usage
13:19:00  <PublicServer> <Thraxian> who are we spectating?
13:19:08  <planetmaker> hehe. That indeed changed since there's virtually no client limit anymore
13:19:23  <planetmaker> Now people just hang around and spectate, no need to disconnect anymore
13:19:34  <planetmaker> !players
13:19:35  <PublicServer> planetmaker: Client 59 is ZiZa, a spectator
13:19:35  <PublicServer> planetmaker: Client 63 is roboboy, a spectator
13:19:35  <PublicServer> planetmaker: Client 65 is Thraxian, a spectator
13:19:41  <Ammler> it is nice thing to avoid desync kicks ;-)
13:19:46  <roboboy> ie noone is in the company
13:19:54  <V453000> !dl win 32
13:19:54  <PublicServer> V453000: unknown option "win"
13:19:58  <planetmaker> server is paused ,right?
13:19:59  <V453000> !dl win32
13:19:59  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip
13:20:11  <Ammler> !auto
13:20:11  <PublicServer> *** Ammler has enabled autopause mode.
13:20:32  <planetmaker> so... spectating the paused map. Making sure that no train moves :-P
13:20:50  <PublicServer> <Thraxian> looking for things to improve while the game isn't sluggish
13:20:53  <Ammler> !unpause
13:20:53  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
13:20:59  <Ammler> hmm
13:21:05  <Ammler> shouldn't there be a message?
13:21:10  <Ammler> !auto
13:21:11  <PublicServer> *** Ammler has enabled autopause mode.
13:21:19  <Ammler> !date
13:21:19  <PublicServer> Ammler:  4 May 2218
13:21:22  <planetmaker> hm... you mean another message?
13:21:24  <Ammler> !date
13:21:25  <PublicServer> Ammler:  4 May 2218
13:21:25  <planetmaker> !unpause
13:21:25  <PublicServer> *** planetmaker has unpaused the server. (Use !auto to set it back.)
13:21:31  <Ammler> !date
13:21:31  <PublicServer> Ammler:  4 May 2218
13:21:35  <planetmaker> hm.
13:21:36  <Ammler> !date
13:21:36  <PublicServer> Ammler:  4 May 2218
13:21:38  <Ammler> hehe
13:21:39  <Thraxian|Work> it's not running
13:21:45  <planetmaker> strange
13:21:48  <PublicServer> <roboboy> still paused. does someone need to be in the company for it to unpause?
13:21:54  <Ammler> !rcon unpause
13:21:54  <PublicServer> Ammler: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
13:21:56  <planetmaker> I don't know :-)
13:22:01  <PublicServer> *** Thraxian has joined company #1
13:22:01  <PublicServer> *** Game unpaused (not enough players)
13:22:05  <Ammler> he?
13:22:09  <PublicServer> *** Thraxian has joined spectators
13:22:09  <PublicServer> *** Game paused (not enough players)
13:22:14  <Ammler> revert the new pause patch?
13:22:14  <Thraxian|Work> at least 1 person required in the company
13:22:23  <planetmaker> obviously
13:22:25  <Thraxian|Work> !date
13:22:25  <PublicServer> Thraxian|Work:  7 May 2218
13:24:11  <PublicServer> <roboboy> I think the patch I used is borked
13:24:17  <Ammler> r18141
13:24:36  <Ammler> -Fix (r18051): one couldn't (easily) continue a game in single player that was 'not enough players'/'waiting on join'-paused
13:24:48  <PublicServer> <roboboy> or maybe not ill do some better testing
13:25:16  <Ammler> hg is nice for grepping history
13:26:36  <Ammler> (svn r18053) -Codechange: remove the manual pause/unpause limitation with min_active_clients
13:27:20  <Ammler> (svn r18051) -Codechange: make the active clients pause use a separate bit in the pause mode
13:27:33  <planetmaker> indeed hg log has nice features
13:27:42  <planetmaker> especially if used with --template and jointly with grep
13:30:43  * roboboy shall go to sleep soon
13:30:50  <PublicServer> *** ZiZa has left the game (leaving)
13:30:54  *** ziza has quit IRC
13:31:29  <Ammler> well, I was grepping for the changeset where they added ad check so you weren't able to join different version server anymore
13:31:57  <Ammler> but failed
13:33:48  <roboboy> I shall go to sleep in about ten mins if nobody joins the company
13:34:20  <planetmaker> well, have a good night then, roboboy :-)
13:39:25  <PublicServer> *** Thraxian has joined company #1
13:39:25  <PublicServer> *** Game unpaused (not enough players)
13:39:53  * Thraxian|Work is a non-drowsy formula....
13:40:14  <Pirate87> !password
13:40:14  <PublicServer> Pirate87: scalar
13:40:14  <PublicServer> <Thraxian> so...how much is too much station spread?
13:40:27  <Thraxian|Work> Pirate87: good to have you back....
13:40:54  <PublicServer> *** Pirate87 joined the game
13:42:14  <PublicServer> <roboboy> Thraxian: are you building or just watching?
13:43:23  <Ammler> roboboy: you deleted the "bad" binary on tt-forums?
13:43:36  <Ammler> sorry for that, btw. :-)
13:44:25  <roboboy> yes
13:44:28  <Ammler> I wasn't aware, you created a special thread for it, thought you added it to a existing thread.
13:44:42  <roboboy> since it isn't needed anymore
13:45:08  <roboboy> I plan on adding my own patchpacks of sorts in the future
13:46:11  <PublicServer> <roboboy> it seems the patch im using has no effect unless someone is building
13:46:22  <PublicServer> <Thraxian> I was building...sorry
13:46:27  <Ammler> obviously?
13:47:02  <Ammler> roboboy: what else will you "watch"?
13:47:16  <Ammler> maybe what others watch?
13:47:20  <PublicServer> <roboboy> hm it says watching nothing and doesn't move
13:47:31  <PublicServer> <roboboy> the users screen
13:47:43  <Ammler> hehe
13:48:01  <Ammler> that would be against privacy ;-)
13:48:42  <PublicServer> <roboboy> it seems to not be doing much
13:49:04  <Ammler> well, if nobody does something....
13:49:40  <PublicServer> <roboboy> Thraxian: did you just build something?
13:51:04  <PublicServer> <Pirate87> how is it possible that there is 1 player and the game is unpaused ?
13:51:07  <PublicServer> <Thraxian> yes
13:51:28  <PublicServer> <roboboy> hm this patch doesn't seem to like coop
13:51:38  <Thraxian|Work> Ammler set the game to unpause, so it would run if there is at least 1 person
13:51:42  <PublicServer> <roboboy> I shall join the company temp
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13:51:56  <PublicServer> *** roboboy has joined company #1
13:53:02  <PublicServer> *** Pirate87 has joined company #1
13:53:03  <PublicServer> <roboboy> gnight
13:53:08  <PublicServer> *** roboboy has left the game (leaving)
13:53:27  <roboboy> the patch wasnt working it seemed
13:53:34  * roboboy sleeps
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14:07:39  * Thraxian|Work attempts to slay the evil lagmonster
14:07:49  <^Spike^> ...
14:08:03  <^Spike^> i try to damn read the msgs on white.. but irssi is a bit.... white bg :)
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14:15:39  <PublicServer> *** Pirate87 has left the game (leaving)
14:26:18  <PublicServer> *** Thraxian has joined spectators
14:26:18  <PublicServer> *** Game paused (not enough players)
14:27:16  <Thraxian|Work> I just realized how "temp" roboboy meant about joining the company.  In at :54:54, out at :56:06, total time - 72 seconds.
14:31:02  <Ammler> [14:51] <Thraxian|Work> Ammler set the game to unpause, so it would run if there is at least 1 person <-- you found out but didn't fix? ;-)
14:31:02  <Ammler> !auto
14:31:02  <PublicServer> *** Ammler has enabled autopause mode.
14:32:25  <Ammler> well, also people should only join spec, _if_ they are AFK, spectacting itself should be made with company.
14:32:39  <V453000> how many plats per TL8 217 kmh? 4? 5?
14:33:19  <Phazorx> tl8?
14:33:25  <V453000> 8
14:33:30  <Phazorx> werent we TL7
14:33:41  <V453000> I did not say I am speaking of our psg :p
14:33:42  <Ammler> length doesn't matter that much
14:33:52  <V453000> it does
14:33:59  <Ammler> "that much" :-P
14:34:05  <V453000> kk :)
14:34:07  <V453000> also wagons
14:34:15  <V453000> whatever :) 5 wil ldo
14:34:21  * Phazorx goes to play Tyrian
14:34:23  <Ammler> mostly
14:34:33  <Ammler> Phazorx: browser game?
14:34:35  <V453000> US set has quite good wagons
14:34:57  <Ammler> no no, that is travian
14:35:03  <Phazorx> Ammler: naw 1994 game
14:35:11  <Phazorx> it's very ol
14:35:13  <Phazorx> old
14:35:25  <V453000> o_O
14:35:41  <Ammler> the most fun game I remember from c64 was gina and bulderdash
14:35:47  <Ammler> or something like
14:36:07  <Thraxian|Work> I was always a fan of MULE, Heart of Africa, and Seven Cities of Gold
14:36:22  <Ammler> I know none of those :-)
14:36:31  <Phazorx> tyrian is a classic shootemup topdown scroller
14:36:33  <Thraxian|Work> c64 = Commodore 64, right?
14:36:40  <Ammler> Thraxian|Work: yes
14:36:44  <V453000> Duke Nukem and Carmageddon forever . ^^
14:36:48  <Phazorx> http://en.wikipedia.org/wiki/Tyrian_(video_game)
14:37:02  <Ammler> we had our primary school cs class with those ;-)
14:37:09  <V453000> :D
14:37:23  <Phazorx> http://code.google.com/p/opentyrian/
14:37:24  <Webster> Title: opentyrian - Project Hosting on Google Code (at code.google.com)
14:37:25  <Phazorx> there
14:37:32  <Phazorx> that's the one i have
14:37:37  <Phazorx> it even has netplay :)
14:37:50  <Ammler> oh reminds me of xavior or something
14:38:36  <Ammler> such games were very nice in pubs
14:38:44  <Ammler> mame
14:38:45  <Phazorx> yeah this is party game
14:39:37  <Ammler> in our local pubs, there are no such game stations anymore.
14:39:49  <Thraxian|Work> MULE was like one of the first economic simulation games
14:39:52  <Phazorx> just bring a deck of cards with ya
14:40:18  <Ammler> well, we do that quite a lot here
14:40:29  <Ammler> kinda of "national sport"
14:40:36  <Phazorx> whic is?
14:40:39  <Phazorx> *which
14:40:46  <Ammler> play with cards
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14:41:16  <Ammler> I guess, there is no international term for it, we call it jass
14:41:33  <V453000> ass =D
14:41:34  <Phazorx> jass is name of the game?
14:42:12  <Ammler> http://en.wikipedia.org/wiki/Jass#Schieber <-- mostly something like that
14:42:13  <Webster> Title: Jass - Wikipedia, the free encyclopedia (at en.wikipedia.org)
14:42:27  <Phazorx> reading that already
14:44:45  <Ammler> the nice part about is, that money is just secondary :-)
14:45:08  <Ammler> but if you play a whole night, you can lose/win 20€
14:45:10  <Phazorx> i dint really play cards with money
14:45:19  <Phazorx> for me games are for fun
14:45:22  <Phazorx> notproft :)
14:45:45  <Ammler> win/lose 20€ in one night isn't profit :-P
14:46:30  <Ammler> in family you don't play with money, but in pubs, you do.
14:46:41  <Phazorx> sometimes we play in a way that looser/winner buys round of beer or something :)
14:46:49  <Phazorx> or next pitcher which is more often
14:46:51  <Ammler> that is just to give it a serious touch. Specially if you don't know the others
14:46:56  <Ammler> (you play with partner)
14:47:22  <Phazorx> Ammler: in that game you count after you play right?
14:47:29  <Ammler> yeah, such things are also part :-)
14:47:35  <Phazorx> so there are tricks you take, then you count?
14:47:48  <Ammler> yeah, you play for around an hour
14:48:01  <Phazorx> for one deck of card?
14:48:06  <Ammler> there is a goal you need to reach
14:48:13  <Phazorx> ahh
14:48:18  <Ammler> no, that is around 10x2 rounds
14:48:32  <Phazorx> yeah that makes sense
14:48:41  <Ammler> some play with less, some with more
14:48:46  <Phazorx> there is russian game very similarto this called 1000 :)
14:49:10  <Phazorx> i like other kind of games tho more though
14:49:19  <Phazorx> these that are similar to Bridge or Vist
14:49:55  <Phazorx> where you have trade/call/play split
14:51:26  <mitooo> !password
14:51:26  <PublicServer> mitooo: poodle
14:51:51  <PublicServer> *** Mitooo joined the game
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15:07:21  <Razaekel> !players
15:07:23  <PublicServer> Razaekel: Client 69 is Mitooo, a spectator
15:07:23  <PublicServer> Razaekel: Client 65 is Thraxian, a spectator
15:17:12  *** Strix has joined #openttdcoop
15:17:34  <Strix> !download
15:17:34  <PublicServer> Strix: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:17:47  <Strix> !download win32
15:17:47  <PublicServer> Strix: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip
15:20:21  <Strix> !password
15:20:21  <PublicServer> Strix: haired
15:20:31  <PublicServer> *** Strix joined the game
15:29:11  <Razaekel> !password
15:29:11  <PublicServer> Razaekel: haired
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16:16:42  <V453000> does "clanmega" recall you of anything?
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16:30:42  <Ammler> V453000: the Dutch OpenTTD community
16:31:17  <V453000> o
16:31:34  <^Spike^> ... don't put me in there
16:32:02  <V453000> :D
16:32:22  <Ammler> maybe globalized in the meantime ;-)
16:32:58  <planetmaker> V453000, why do you ask?
16:32:58  <Ammler> some like them, some don't :-)
16:33:31  <planetmaker> yes, I know it, but I refused to go there so far :-)
16:33:50  <^Spike^> i don't belong in that group... :)
16:33:54  <^Spike^> with a reason.. ;)
16:35:56  <V453000> I just joined their noob server
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16:36:09  <V453000> they seemed VERY self confident like our community is crap :)
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16:39:22  <Ammler> tell them, we are ready to make a competiton game...
16:39:54  <V453000> :D yeah
16:39:58  <V453000> I will
16:40:22  <V453000> dunno ... I doubt they were talking about their skills in playing the game itself
16:40:45  <Ammler> yeah, most likely
16:40:50  <V453000> ;)
16:41:28  <V453000> on the other hand we are insane maniacs to be honest :D
16:49:21  <OwenS> We should probably add "Welcome to the depths of insanity" to the end of the channel topic
16:51:14  <Ammler> @topic add "Welcome to the depths of insanity"
16:51:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #176 (r19145) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity"
16:51:53  <OwenS> Or perhaps even "Welcome to the insane asylum".. I'm sure it could be better phrased :p
16:52:28  <^Spike^> :)
16:52:39  <OwenS> And yay, I notice again I'm the only voiced human ^^
16:53:12  *** KenjiE20 sets mode: +v V453000
16:53:15  <Ammler> you are the last member aspirant ;-)
16:53:16  <KenjiE20> now you have a friend
16:53:24  <OwenS> lol
16:53:39  <^Spike^> wasn't PublicServer his friend?
16:53:56  <Ammler> you caused Membership reorganization :-P
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16:54:03  <KenjiE20> fine, carbon based organic flesh being friend
16:54:16  <^Spike^> :)
16:54:33  <KenjiE20> (not mad)
16:54:42  <KenjiE20> honest
16:56:17  <V453000> hehe
16:56:18  <V453000> :D
16:56:27  <V453000> +++ KenjiE20 has given voice to V453000
16:56:31  <V453000> what the hell is this? :D
16:56:52  <^Spike^> if we do +m on the channel you can talk! :)
16:56:57  <^Spike^> it's a miracle! :)
16:57:01  <V453000> wow
16:57:05  <KenjiE20> see OwenS sentence
16:57:11  <V453000> I see
16:57:13  <^Spike^> for the rest well..
16:57:14  <^Spike^> :)
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17:00:12  <V453000> lets check our game
17:00:14  <V453000> !password
17:00:15  <PublicServer> V453000: unseat
17:00:29  <V453000> should I stand up or what?
17:00:43  <PublicServer> *** V453000 joined the game
17:03:16  <V453000> I see THIS IS SPARTA is not only my fav quote :D
17:03:16  *** devilsadvocate has quit IRC
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17:04:29  <mitooo> it's also my favourite with IT'S OVER 9000!!!
17:04:34  *** jondisti has joined #openttdcoop
17:04:48  <KenjiE20> "Share and Enjoy"
17:04:52  <PublicServer> <V453000> BFG9000 ? I guess not :D
17:04:55  <w4ldf33> !password
17:04:55  <PublicServer> w4ldf33: footed
17:05:06  <PublicServer> *** V453000 has joined spectators
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17:06:32  <PublicServer> *** V453000 has left the game (leaving)
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17:07:17  <PublicServer> *** Game unpaused (not enough players)
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17:07:30  <PublicServer> *** Mitooo has left the game (connection lost)
17:08:01  <mitooo> you killed me :p
17:08:39  <OwenS> "*** Game unpaused (not enough players)" Say what?!
17:08:55  <KenjiE20> old
17:09:45  <mitooo> i think it's the game was paused because of not enough players :)
17:17:52  *** pugi has quit IRC
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17:24:45  <PublicServer> *** Game paused (not enough players)
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17:50:21  <Thraxian|Work> so, who's actually in IRC right now?
17:50:36  <w4ldf33> <-
17:50:40  <^Spike^> ...
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17:51:02  <Thraxian|Work> I'd like to get a status update on the PSG.  What are the odds we can hit the 100k production mark?
17:51:50  <^Spike^> let's see what we're at now
17:51:58  <Thraxian|Work> we're currently sitting at 900 trains (max), the game is starting to exhibit some lag (at least to me), and all the industries are at 50% production (more than half are actually over 75%)
17:52:33  <Thraxian|Work> branches 3/4 are still pretty dense, making joins more and more difficult
17:52:35  <mitooo> and we are at 70k goods as far as i saw
17:52:47  <PublicServer> <Spike> 74k
17:52:47  <Thraxian|Work> we can increase the train count, but that will cause additional lag and more jamming
17:53:00  <Thraxian|Work> we could fund more forests, but that would require more trains, and ...see above
17:53:12  <Thraxian|Work> any other ideas on how we can reach our goal?
17:53:15  <^Spike^> and.. almost no space anymore
17:53:28  <Thraxian|Work> the end of the branches have lots of space
17:53:35  <Combuster> ^
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17:53:57  <^Spike^> well not on branch 4 atlesat
17:53:59  <^Spike^> atleast*
17:54:00  <Thraxian|Work> I've proposed adding some planes into the mix, especially for the more productive forests
17:54:19  <Thraxian|Work> both to increase amount transported and to reduce train congestion
17:54:23  <^Spike^> and question 2 is will adding more forests give the desired effect in a day or so
17:54:25  <Combuster> Thraxian: do you know how much wood fits on a plane?
17:54:32  <Thraxian|Work> Combuster: not yet
17:54:35  <PublicServer> <Spike> only 1 way to check?
17:54:40  <PublicServer> *** Spike has joined company #1
17:54:40  <PublicServer> *** Game unpaused (not enough players)
17:54:43  <Thraxian|Work> actually - we could check the wiki :)
17:54:53  <OwenS> !dl lin64
17:54:54  <PublicServer> OwenS: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-linux-generic-amd64.tar.bz2
17:55:01  <PublicServer> <Spike> 2 ways then
17:55:04  <PublicServer> <Spike> i like my way ;)
17:55:09  <PublicServer> <Spike> we have enough money anyway ;)
17:55:12  <Combuster> !dl win32
17:55:12  <PublicServer> Combuster: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip
17:55:39  <Combuster> I think the truth lies somewhere between more forests and planes
17:55:55  <PublicServer> <Spike> 150 ton of wood
17:56:00  <PublicServer> <Spike> on a skylift
17:56:04  <PublicServer> <Thraxian> that's for the blimp, right?
17:56:20  <^Spike^> y
17:56:28  <PublicServer> <Thraxian> that would work great for the 5 forests near the sawmill
17:56:33  <PublicServer> <Thraxian> and we could use those trains elsewhere
17:56:34  <V453000> you want to hack it with planes?
17:56:36  <PublicServer> <Spike> boeing 150 aswell
17:57:06  <PublicServer> <Thraxian> that's 14 trains on those 5 forests near sawmill
17:57:28  <PublicServer> <Thraxian> 7 more if you count "THIS IS SPARTA"
17:59:06  <PublicServer> *** XeryusTC joined the game
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17:59:57  <OwenS> Oh wow I timed things brilliantly with food coming out of the oven
17:59:59  <OwenS> BRB
18:00:56  <PublicServer> *** Thraxian has joined company #1
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18:04:33  <gr00vy> !password
18:04:33  <PublicServer> gr00vy: esteem
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18:06:53  <Thraxian|Work> question: forest production increases as you transport wood from it.  does the same hold true for sawmills, or is the production solely dependent on the amount of wood arriving?
18:07:06  <PublicServer> <XeryusTC> only on input
18:07:11  <Thraxian|Work> thanks
18:07:11  <^Spike^> another question of the day? ;)
18:07:12  <V453000> yes I think so
18:07:17  <PublicServer> <XeryusTC> with PBI and possibly ECS that's different though
18:07:22  <V453000> yeah
18:07:25  <PublicServer> *** gr00vaLisTic has left the game (leaving)
18:07:29  <Thraxian|Work> I was wondering if transporting goods might cause the sawmills to be more efficient and make more goods from the same amount of wood
18:07:36  <V453000> PBI doesnt even accept more wood :(
18:07:41  <V453000> if not transpoerted
18:08:28  <PublicServer> *** XeryusTC has left the game (connection lost)
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18:12:58  <V453000> o_O
18:13:13  <Combuster> O.o
18:13:22  <V453000> O_O
18:13:42  <Combuster> <(o.o<)
18:13:52  <V453000> X_X
18:16:14  <planetmaker> Thraxian|Work, with the default industries the transported cargo has no influence on the industry's efficiency
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18:18:27  <Chris_Booth> !password
18:18:27  <PublicServer> Chris_Booth: craves
18:18:33  <V453000> hi CB
18:18:39  <PublicServer> *** Chris Booth joined the game
18:18:41  <Chris_Booth> hello
18:19:11  <Combuster> Hi CB
18:22:07  <PublicServer> <Chris Booth> stupid forest next to the drop
18:26:09  <Chris_Booth> we need more train please :)
18:26:59  <planetmaker> !trains 1500
18:26:59  <PublicServer> *** planetmaker has set max_trains to 1500
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18:34:40  <PublicServer> <Thraxian> I see the consolidation is still going on :)
18:34:52  <PublicServer> <Chris Booth> it is
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18:36:55  <PublicServer> <Thraxian> I did some work at Hellsdaal yesterday/today
18:37:02  <PublicServer> <Thraxian> just SW of Amstersum
18:37:07  <PublicServer> <Chris Booth> not much left to do that i can see
18:37:27  <PublicServer> <Thraxian> Uitdaal Heights + Oosterricht woods perhaps?
18:37:39  <PublicServer> <Chris Booth> was thinking a bout that
18:37:42  <PublicServer> <Thraxian> see "!  more platforms"
18:37:56  <PublicServer> <Thraxian> I rerouted the exit line further south to make more room
18:37:57  <PublicServer> <Chris Booth> but close which one?
18:38:08  <PublicServer> <Thraxian> tunnels under Oosterricht now
18:38:13  <PublicServer> <Thraxian> close Uitdaal
18:38:25  <PublicServer> <Thraxian> the other is a shorter route, and more central
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18:38:37  <PublicServer> <Chris Booth> but worse foe the SML
18:38:51  <PublicServer> <Chris Booth> as SLH 06 has less traffic
18:39:01  <PublicServer> <Thraxian> we could let SLH05 start lines 3 and 4 southbound
18:39:12  <PublicServer> <Thraxian> 2 lines through SLH06
18:39:29  <PublicServer> <Thraxian> or is that too much congestion?
18:39:30  <PublicServer> <Chris Booth> and just one from 13?
18:39:39  <PublicServer> <Thraxian> naw - leave it 2 down there
18:39:44  <PublicServer> <Thraxian> or we could fund more forests :)
18:39:59  <PublicServer> <Chris Booth> still lots of stations wit low ratings
18:40:48  <PublicServer> <Thraxian> should we set up blimps for some of the forests near the sawmill?
18:41:06  <PublicServer> <Chris Booth> yes
18:41:17  <PublicServer> <Chris Booth> the 5 near it
18:41:35  <PublicServer> <Thraxian> connect to Samill 5
18:41:39  <PublicServer> <Thraxian> since it has lowest production
18:42:05  <PublicServer> <Chris Booth> i connected to 4 and 5
18:42:07  <PublicServer> <Thraxian> 5 stations or 5 forests nearby?
18:42:14  <PublicServer> <Chris Booth> they each have airports now
18:42:35  <PublicServer> <Chris Booth> 5 forests
18:42:55  <PublicServer> <Thraxian> we could also do SPARTA
18:43:16  <PublicServer> <Chris Booth> 6 then
18:43:18  <PublicServer> <Thraxian> helistation, or heliport near the forests?
18:43:58  <PublicServer> <Chris Booth> stations
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18:46:49  <zerpa> !dl win64
18:46:49  <PublicServer> zerpa: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win64.zip
18:50:54  <PublicServer> <Thraxian> I built a PF trap for Uitrecht Woods to depot the trains for that station
18:51:17  <PublicServer> <w4ldf33> lol funny thingy ^^
18:51:29  <PublicServer> <Thraxian> are commuter airports right for Sawmill5, or should we have used a helistation?
18:51:46  <PublicServer> <Thraxian> or a larger airport with more helipads....
18:51:52  <zerpa> hm, the 64bit binary doesnt work here...
18:51:55  <PublicServer> <Thraxian> 2 seems a bit low for this many blimps
18:52:14  <PublicServer> <Chris Booth> yeah i thought they would kand in airplane space as well
18:52:25  <zerpa> !dl win32
18:52:25  <PublicServer> zerpa: http://binaries.openttd.org/nightlies/trunk/r19145/openttd-trunk-r19145-windows-win32.zip
18:52:48  <PublicServer> <Chris Booth> ok hellistation
18:53:23  <PublicServer> <Thraxian> yeah- even large airports only have 2 helipads
18:53:38  <zerpa> !password
18:53:38  <PublicServer> zerpa: squawk
18:53:52  <PublicServer> *** Zerpa joined the game
18:53:54  <PublicServer> <Chris Booth> nice jams of blimps
18:54:06  <PublicServer> <w4ldf33> there are 3 trains in the depot near the groenduinen heliport with strange orders?
18:55:29  <PublicServer> *** Owen joined the game
18:55:29  <PublicServer> <Thraxian> why are blimps going to the sawmill 5 hangar?
18:55:50  <PublicServer> <Chris Booth> so i can upgrade it
18:56:07  <PublicServer> <Thraxian> I sent all mine to airport 4 to relieve congestion
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18:59:18  <w4ldf33> !password
18:59:18  <PublicServer> w4ldf33: squawk
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19:00:49  <PublicServer> <Chris Booth> hi Spijkervaart
19:00:50  <PublicServer> <Thraxian> what about SPARTA?
19:00:59  <PublicServer> <Thraxian> B2 Groenduinen Woods
19:01:04  <PublicServer> <Chris Booth> yeah
19:02:01  <PublicServer> <Thraxian> would Boeing's be a better choice?  faster speed, and higher throughput (with the right airport)
19:02:17  <PublicServer> <Chris Booth> what about A380?
19:02:40  <PublicServer> <Thraxian> A380 can't take wood
19:02:40  <PublicServer> <Chris Booth> no a380
19:02:43  <PublicServer> <Chris Booth> 747 onl
19:02:44  <PublicServer> <Thraxian> 747
19:03:01  <PublicServer> <Chris Booth> only issue is noise limit
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19:08:40  <PublicServer> *** Spike joined the game
19:08:54  <PublicServer> <Chris Booth> hi Spike
19:09:55  <PublicServer> <Spike> ellow
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19:16:29  <PublicServer> <Thraxian> SPARTA's not keeping up with production (44%)
19:17:04  <PublicServer> <Zerpa> 422 went to depot?
19:17:24  <PublicServer> <Spike> why was that train station removed anyway?
19:17:25  <PublicServer> <Zerpa> Oh, was heading for Groenduinen
19:17:54  <PublicServer> <Chris Booth> Spike: save trains
19:18:08  <PublicServer> <Chris Booth> and ML so we can send more trains to other stations that need it
19:18:25  <PublicServer> <Chris Booth> and + Blimps are cool
19:18:53  <PublicServer> <Zerpa> Marbergen is still medium rating with 3 stations and 2 buffers
19:19:48  <PublicServer> <Thraxian> congestion at SLH05 - how we can alleviate that?
19:19:51  <PublicServer> <Chris Booth> the station entry is messy now
19:19:59  <PublicServer> <Thraxian> we need more trains at B1 Oosterricht Woods, where the congestion is
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19:21:16  <PublicServer> <Chris Booth> Thraxian: make 3 shifters
19:21:25  <PublicServer> <Chris Booth> as inner 2 lines have lots of space on them
19:21:59  <PublicServer> <Thraxian> what-how....the statue got toasted!
19:22:23  <PublicServer> <Chris Booth> majic buldozer is on
19:22:43  <PublicServer> <Spike> :)
19:22:50  <PublicServer> <Thraxian> do we want to compact the shifters, like Raz did in the southwest corner?
19:22:54  <PublicServer> <Thraxian> (SLH03b, I think)
19:23:06  <PublicServer> <Thraxian> it actually looks pretty good there :)
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19:23:58  <PublicServer> <Zerpa> some MLs could could have the farthest joins go directly to leftmost track
19:24:09  <PublicServer> <Thraxian> no, Zerpa.  we're using SML
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19:24:16  <PublicServer> <Thraxian> we only merge to right track
19:24:32  <PublicServer> <Zerpa> but there are no trains connecting to the left most track and right tracks are most loaded
19:24:47  <PublicServer> <Chris Booth> Zerpa: that SML
19:24:49  <Thraxian|Work> @SML
19:24:49  <Webster> sml: Shift Main Line, see also: http://wiki.openttdcoop.org/Shift_Mainlines
19:25:18  <PublicServer> <Chris Booth> Thraxian: we have 2 options there as i see it
19:25:20  <PublicServer> <Thraxian> Booth - that first "shift" should be mandatory, shouldn't it?
19:25:26  <PublicServer> <Thraxian> since we're opening up a new lane?
19:25:40  <PublicServer> <Thraxian> see "!mandatory"
19:25:55  <PublicServer> <Chris Booth> yes
19:26:27  <PublicServer> <Spike> i know.. :)
19:26:30  <PublicServer> <Spike> just for the idea ;)
19:26:54  <PublicServer> <Chris Booth> Spike: its not needed realy
19:27:08  <PublicServer> <Chris Booth> when will SLH 06 need 4 lanes?
19:27:56  <PublicServer> <Spike> shoul;d be there
19:28:24  <PublicServer> <Spike> don't know who is makin that prio
19:28:34  <PublicServer> <Thraxian> see SLH03b - it's a copy
19:29:08  <PublicServer> <Chris Booth> Thraxian: but the lin you are shifting into hasnt bee shifted itself
19:29:19  <PublicServer> <Thraxian> doh :)
19:29:36  <PublicServer> <Thraxian> I though the first "mandatory" shift would be further back - my bad
19:30:14  <PublicServer> <Thraxian> are we going to compact it?
19:30:24  <PublicServer> <Chris Booth> yes
19:33:06  <PublicServer> <Chris Booth> shall we just remove the old shifter, and start again?
19:33:21  <PublicServer> <Chris Booth> @ !here?
19:33:23  <PublicServer> <Thraxian> I'm still trying to figure out where to start....
19:33:43  <PublicServer> <Thraxian> I'd like to move that first one as far back as possible - forget about expansion at this point....
19:33:52  <PublicServer> <Thraxian> lengthen the tunnels if necessary
19:34:05  <PublicServer> <Thraxian> we have more room back there than we do further ahead on the track (curve)
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19:36:47  <PublicServer> <Thraxian> Booth: are you waiting for me to do something there, or are we just staring at each other ;)
19:37:05  <PublicServer> <Chris Booth> by the looks of it we are staring at eachother
19:37:08  <PublicServer> <Thraxian> hehe
19:37:16  <PublicServer> <Chris Booth> aimlessly
19:37:19  <PublicServer> <Thraxian> do we want to just use what we have there, and get started?
19:37:43  <PublicServer> <Chris Booth> started
19:40:30  <planetmaker> !players
19:40:32  <PublicServer> planetmaker: Client 102 (Orange) is Spike, in company 1 (OTTDC BV)
19:40:32  <PublicServer> planetmaker: Client 90 (Orange) is Chris Booth, in company 1 (OTTDC BV)
19:40:32  <PublicServer> planetmaker: Client 65 (Orange) is Thraxian, in company 1 (OTTDC BV)
19:40:32  <PublicServer> planetmaker: Client 100 (Orange) is w4ldf33, in company 1 (OTTDC BV)
19:40:32  <PublicServer> planetmaker: Client 94 (Orange) is Zerpa, in company 1 (OTTDC BV)
19:40:52  <PublicServer> <Chris Booth> ok start 4thline there
19:43:06  <PublicServer> <Thraxian> see !help
19:43:23  <PublicServer> <Thraxian> doh
19:43:26  <PublicServer> <Thraxian> I'm being stupid now
19:43:36  <PublicServer> <Chris Booth> shh dont tell people
19:43:53  <V453000> right tracks are most loaded
19:43:55  <V453000> duh :D
19:44:22  <PublicServer> <Chris Booth> Thraxian: jam is now gone
19:44:33  <V453000> why is the rum gone
19:44:45  <planetmaker> it was replaced by beer
19:45:03  <V453000> yeah
19:45:25  <PublicServer> <Thraxian> hmmm....
19:47:34  <planetmaker> hm... :-)
19:48:50  <V453000> mh
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19:56:17  <PublicServer> <Chris Booth> Thraxian: i split it into 3 SL merges
19:56:28  <PublicServer> <Chris Booth> so it has most chance of joining
19:56:39  <PublicServer> <Thraxian> cool.  still working on the SML
19:56:46  <PublicServer> <Thraxian> my first time doing one myself - looking ok so far?
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19:56:59  <PublicServer> <Chris Booth> looks fine so far
19:59:40  <planetmaker> V453000: join :-) More cargo, more trains are needed
20:00:03  <V453000> got some work with photos right now :<
20:00:06  <V453000> will join later
20:00:33  <PublicServer> *** Amm1er joined the game
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20:02:01  <PublicServer> <Spike> is there a new game btw should this one be done soon?
20:02:16  <PublicServer> <Chris Booth> i have a map
20:03:09  <PublicServer> <Chris Booth> Thraxian: need 1 last shifter
20:03:37  <Ammler> not able to join with my old media station :-)
20:04:00  <PublicServer> <planetm4ker> 900 trains
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20:04:22  <^Spike^> !info
20:04:22  <PublicServer> ^Spike^: #:1(Orange) Company Name: 'OTTDC BV'  Year Founded: 1950  Money: 17057039407  Loan: 0  Value: 17073586339  (T:903, R:0, P:37, S:0) unprotected
20:04:58  <PublicServer> <Thraxian> wow - that's nice
20:05:09  <planetmaker> what, Thraxian|Work ?
20:05:19  <PublicServer> <Thraxian> new SML
20:05:47  <PublicServer> <Thraxian> SLH05
20:05:52  <PublicServer> <Chris Booth> no jam at SLH 05 exit now
20:05:57  <PublicServer> <Thraxian> very pretty too
20:06:05  <PublicServer> <Chris Booth> i did the station aswell Thraxian
20:06:23  <PublicServer> <Thraxian> I saw
20:06:39  <PublicServer> <Thraxian> will Uitdaal Heights get merged with Oostterricht Woods?
20:06:42  <PublicServer> <Zerpa> 61 trains serving Uithuisendam South, just barely keeping up
20:06:51  <PublicServer> <Thraxian> or is that too much for the SL
20:07:02  <PublicServer> <Chris Booth> Thraxian: i think that will put the station over the top
20:08:09  <PublicServer> <Thraxian> I made the first shifter mandatory
20:08:13  <PublicServer> <Thraxian> hope that's ok
20:08:16  <PublicServer> <Thraxian> SLH03b has the same
20:08:22  <PublicServer> <Chris Booth> its fine by me
20:10:56  <PublicServer> <Spike> fail-safe to check is trains may shift while it's their only choice :)
20:11:01  <PublicServer> <Spike> if*
20:11:31  <PublicServer> <Thraxian> yeah - for a SLH, they have to merge, so fail-safe shouldn't exist
20:11:36  <PublicServer> <Thraxian> they should wait instead
20:13:26  <PublicServer> <Chris Booth> those blimps are crazy now
20:13:49  <PublicServer> <Thraxian> sparta at 24$
20:13:51  <PublicServer> <Thraxian> er...%
20:13:59  <PublicServer> <Thraxian> bring out the boeings!
20:14:07  <PublicServer> <Chris Booth> make a 3rd just for sparta IMO
20:14:10  <PublicServer> <Chris Booth> at saw 6
20:14:43  <PublicServer> <Thraxian> still around 74k production
20:15:51  <PublicServer> <Chris Booth> i have made it so all hiliports have roughly that same amount of blipms to cope with
20:18:52  <PublicServer> <Chris Booth> thats better no blimp jams now
20:27:14  <PublicServer> <Thraxian> transported rate increasing at B3 Hellsdaal Ost
20:27:32  <PublicServer> <Thraxian> inrcreased from 44 to 54% last month
20:27:48  <PublicServer> <Chris Booth> Thraxian: sparta is 77% now
20:27:57  <PublicServer> <Thraxian> new month....
20:28:02  <PublicServer> <Thraxian> up to 64% :)
20:28:34  <PublicServer> <Thraxian> 3570/month at that station, so every 10% is another 350 wood delivered
20:29:05  <PublicServer> <Chris Booth> lets get it to 100% then (joke)
20:29:18  <PublicServer> <Thraxian> would be nice to have a station list showing potential cargo available for all stations in catchment
20:29:31  <PublicServer> <Thraxian> in numbers - like industry listing, but for stations
20:29:57  <PublicServer> <Thraxian> "max cargo available" or something
20:30:03  <PublicServer> <Chris Booth> there is a patch for that
20:31:14  <PublicServer> <Thraxian> 5467 cargo available at Hoendohalen Sud, only 60% transported, so 2200 wood lost each month
20:31:40  <PublicServer> <Thraxian> those kind of numbers would make it easy to manage the company, and find where trains would be most useful....
20:32:09  <PublicServer> <Thraxian> the fact that a 400 wood forest is only getting 30% serviced means nothing compared to a 5k wood complex only getting 80%
20:32:42  <Thraxian|Work> do you think a feature request like that would be well-received by dev?
20:32:45  <PublicServer> <Chris Booth> i find waiting cargo value useful
20:33:03  <PublicServer> <planetm4ker> 81k monthyl production at drop
20:33:07  <Thraxian|Work> that's all well and good, but industries don't put it on the platform if it knows trains won't pick it up
20:33:09  <PublicServer> <Chris Booth> Thraxian: when do dev ever recieve more work weel?
20:34:02  <PublicServer> <planetm4ker> They receive it as well as anyone who gets told "do this or that" when they're not obliged to do anything
20:34:31  <Thraxian|Work> but if I mention it as a "feature that would be nice to have" instead of a "put this in or else"....
20:34:40  <Thraxian|Work> I like to think I have at least SOME tact :)
20:35:33  <PublicServer> <Chris Booth> that is not one of my strong points
20:35:48  <PublicServer> <Chris Booth> i am more like can i dig my self a hole (i think so)
20:37:04  <Thraxian|Work> I'm just trying to determine how this would work in a multi-company environment....
20:37:47  <Thraxian|Work> because asking for something for our niche playing style (1 company) probably won't fly as well as an idea that would benefit all players
20:38:21  <PublicServer> <Chris Booth> Thraxian: it would also benifit SP players
20:39:08  <Thraxian|Work> indeed
20:46:18  <Thraxian|Work> also, how does it address a single industry being serviced by two stations?  do they both report the entire production of the industry, or is the production split, possibly by station rating?
20:47:23  <PublicServer> <Thraxian> 84222 last month!
20:47:55  <PublicServer> <Chris Booth> we should start delivering all these chairs we are making
20:48:05  <PublicServer> <Chris Booth> the world has a chair shortage afterall
20:48:06  <zerpa> Thraxian|Work: http://wiki.openttd.org/Game_Mechanics#Cargo_delivery_to_stations
20:48:31  <Thraxian|Work> thanks zerpa, but I'm talking about something else....
20:48:35  <zerpa> oh
20:48:47  <Thraxian|Work> actually, I was just looking at that article earlier :)
20:48:58  <Thraxian|Work> here's a summary....
20:49:01  <PublicServer> *** planetm4ker has left the game (leaving)
20:49:01  <Thraxian|Work> During one of my recent games, I needed to see where I should add more trains to improve the total production of my secondary industry.
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20:49:06  <Thraxian|Work> The first thought was to find stations with a high amount of cargo waiting, so I used the station list to sort by waiting cargo value.  While this was helpful in some cases, often it was a case where the trains were stuck in some congestion, or tended to come all at once, leaving a large amount of cargo waiting while they travelled to and from the secondary.
20:49:12  <Thraxian|Work> The next thought was to find industries with low ratings for cargo transported, so I used the industry list to view that.  The problem there is that, while a 250-cargo producing industry with a 40% transported rating needs more trains, a 2500-cargo producing industry with a 70% transported rating needs it more.  Doing the math, there is 150 cargo units not transported at the first station, while there are 750 cargo units not
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20:49:26  <Thraxian|Work> ...transported at the second.
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20:49:40  <Thraxian|Work> I couldn't find the displays I actually wanted to use - one that shows the overall transported rating for all the industries within a station's catchment area, and one that shows the numerical amount of cargo not being transported by industries in a station's catchment area.
20:50:40  <Thraxian|Work> in short, I'm looking for a list of STATIONS that shows the total cargo available at the connected industries, and specifically how much is NOT being transported (due to insufficient trains/service)
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20:50:53  <Thraxian|Work> wb pm
20:51:01  <PublicServer> <planetm4ker> ty :-)
20:51:45  <PublicServer> <planetm4ker> tralala. Wrong sprite changed
20:51:48  <PublicServer> <planetm4ker> brb
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20:51:57  <PublicServer> <Chris Booth> lol
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21:00:52  <PublicServer> <Chris Booth> 82581 last month
21:01:44  <PublicServer> <Chris Booth> getting close now
21:01:47  <PublicServer> <Chris Booth> 18% left
21:03:31  <Thraxian|Work> we were over 84k in Jan 2232
21:03:55  <PublicServer> <Chris Booth> not at end of year though
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21:14:29  <PublicServer> <Thraxian> 85254 last month :)
21:14:42  <PublicServer> <Thraxian> closing that gap quickly now
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21:16:32  <Phazorx> Thraxian|Work: waiting cargo at station is a integral function of number you are looking for
21:17:16  <Phazorx> changes of that number over time (second derivative) can be used as a gauge of a need of additional trains
21:17:39  <Phazorx> i usualy watch some station with connected industries rating <70
21:18:01  <Phazorx> if cargo qty at stion steadily grows over time it needs more trains
21:18:13  <Phazorx> not usualy not 1-2 but more like +15-20%
21:18:41  <Thraxian|Work> true, but the bar graphs on the station list chart aren't that accurate, at least to me
21:18:49  <Thraxian|Work> I can't tell much difference between 150 and 1500
21:19:05  <Phazorx> Thraxian|Work: i usualy have station wth waiting cargo always open
21:19:31  <Phazorx> and sorted decending based on that
21:19:37  <Thraxian|Work> yeah - I've used that too
21:19:38  <PublicServer> <Chris Booth> B4 now needs 6 lines
21:19:43  <Thraxian|Work> but it's not exactly what I'm looking for
21:19:52  <Phazorx> in case of currrent game it is also good for seeing issues with particular branch
21:20:19  <Phazorx> since if you see a lot of B# getting uptop - means branch have some traffic issues
21:20:25  <PublicServer> *** Thraxian joined the game
21:21:12  <Thraxian|Work> looks like forests are maxing out at 2295 tonnes per month
21:21:23  <Thraxian|Work> well - 1 exception
21:22:17  <PublicServer> *** Thraxian has left the game (connection lost)
21:22:32  <Thraxian|Work> I guess that's it for me today - I can't keep up with the lag any more
21:22:41  <Thraxian|Work> my network connection at home is better
21:22:50  <Thraxian|Work> but won't be there for another 4-5 hours
21:23:11  <PublicServer> <Chris Booth> not many people will be on here then
21:23:26  <Thraxian|Work> I know - unless Pirate87 falls asleep on his computer again ;)
21:23:55  <PublicServer> <Chris Booth> i could leave mine on
21:23:57  <Pirate87> hey
21:24:00  <PublicServer> <Chris Booth> but then it isnt coop
21:24:27  <Pirate87> i did not fall asleep
21:25:31  <Phazorx> Pirate87: keep repeating that till you wake up
21:25:35  <Phazorx> usually helps :)
21:25:44  <V453000> :D
21:26:01  <Pirate87> i kinda left it on on purpose
21:26:12  <Pirate87> was that wrong ? :/
21:27:10  <Chris_Booth> its like saying you left the car running just incase you wanted to go out Pirate87
21:28:04  <Pirate87> Razaekel was there
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21:28:30  <Pirate87> he was building something, and i thought when he'll leave, the game will pause
21:29:01  <PublicServer> <Chris Booth> what if he had the same idea as you though Pirate?
21:30:04  <PublicServer> <Zerpa> failsafe failure at B4
21:30:09  <Pirate87> sorry, should have thought about it
21:30:23  <Pirate87> won't happen again
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21:30:45  <PublicServer> <Chris Booth> where Zerpa?
21:30:53  <PublicServer> <Zerpa> missing twoway entry
21:30:58  <PublicServer> <Zerpa> just before turn
21:31:09  <PublicServer> <Chris Booth> you fix it now then i assume
21:31:13  <PublicServer> <Zerpa> yes, fixed
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21:32:08  <Pirate87> in my defence, i told him that i'm leaving it on so he could finish
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21:34:05  <Pirate87> how r we doing on production ?
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21:34:15  <PublicServer> <Chris Booth> 86k out of 100k
21:35:05  <Pirate87> nce
21:35:09  <Pirate87> *nic
21:35:12  <Pirate87> *nice :P
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21:48:08  <PublicServer> <Spike> you guys still working?
21:48:15  <PublicServer> <Chris Booth> i am
21:48:25  <PublicServer> <Zerpa> i'm about to go to bed
21:48:52  <PublicServer> <Zerpa> there's a congestion at SLH01/B2
21:49:14  <PublicServer> <Chris Booth> not as bad as SLH 03
21:49:25  <PublicServer> <Spike> entrance or exit
21:49:32  <PublicServer> <Zerpa> entrance
21:49:41  <PublicServer> <Spike> i meant slh03 with Chris Booth
21:49:42  <PublicServer> <Chris Booth> SLH 03b
21:49:53  <PublicServer> <Zerpa> ah, nvmthen :)
21:50:01  <PublicServer> <Spike> slh01 isn't that bad..
21:50:04  <PublicServer> <Chris Booth> its better than it was
21:50:40  <PublicServer> <Chris Booth> not going to get any better without a 6th lane
21:51:12  <PublicServer> <Spike> question is how you want to fit it in
21:51:34  <Pirate87> !password
21:51:35  <PublicServer> Pirate87: ration
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21:52:34  <PublicServer> <Chris Booth> Spike: i dont want to fit it in
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21:58:47  <PublicServer> <Chris Booth> Spike: you think that will help it?
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22:00:04  <PublicServer> <Spike> only 1 way to find out?
22:00:23  <PublicServer> <Chris Booth> yeah see if it jams again anytime soon
22:03:18  <PublicServer> <Pirate87> failsafe failure SLH03b
22:03:51  <PublicServer> <Spike> where
22:03:56  <PublicServer> <Spike> sign it
22:04:00  <PublicServer> <Pirate87> gone already
22:04:05  <PublicServer> *** Pirate87 has joined company #1
22:04:37  <PublicServer> <Spike> and it failed cause..
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22:05:10  <PublicServer> <Spike> signal was a double?
22:05:21  <PublicServer> <Pirate87> yes
22:05:27  <PublicServer> <Spike> ah that idd is a problem.. :)
22:05:28  <PublicServer> <Pirate87> but i know why it stopped
22:06:34  <PublicServer> <Spike> i understand.. signalling is important on those kind of things
22:07:32  <PublicServer> <Chris Booth> Pirate87: a train stoping in the ML for 1 second isnt that bad
22:07:56  <PublicServer> <Pirate87> it could be there for a long time in diffrent circumstances
22:09:32  <PublicServer> <Spike> why shouldn't we connect them like that
22:10:04  <PublicServer> <Pirate87> cause that way failsafes don't do their job
22:10:25  <PublicServer> <Spike> cause...
22:10:47  <PublicServer> <Pirate87> exactly when the failsafe should turn green,
22:11:08  <PublicServer> <Pirate87> the train waiting to enter the ML,
22:11:39  <PublicServer> <Pirate87> enters the signal block and it stops the train
22:11:49  <PublicServer> <Pirate87> in the middle of shifting lanes
22:12:09  <PublicServer> <Spike> if just depends if the signal is in the proper position
22:12:13  <PublicServer> <Spike> it*
22:12:26  <PublicServer> <Spike> there is nothing wrong with connecting it like that
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22:13:02  <PublicServer> <Chris Booth> it works fine Pirate87
22:13:11  <PublicServer> <Chris Booth> and spike i dont thionk we need a 6th lane
22:13:14  <PublicServer> <Chris Booth> working much better now
22:13:24  <PublicServer> <Spike> else we couldn't/wouldn't connect it like that
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22:13:51  <PublicServer> <Spike> it doesn't influence the prio it's connected to so that's no problem.. it only influences the choice the train makes
22:14:09  <PublicServer> <Spike> can i shift or not..
22:14:14  <PublicServer> <Pirate87> exactly
22:14:19  <PublicServer> <Spike> and it does it at the moment is should choose
22:14:23  <PublicServer> <Spike> not when it's too late
22:14:32  <PublicServer> <Spike> so connecting it like that is perfectly fine
22:14:33  <PublicServer> <Pirate87> its meant to allow the train to shift, when it has already
22:14:39  <PublicServer> <Spike> all that matters is the signal placement
22:14:40  <PublicServer> <Pirate87> made a choice right ?
22:14:57  <PublicServer> <Spike> the moment it reaches the track to shift it checks and chooses a patch
22:14:59  <PublicServer> <Spike> path*
22:15:20  <PublicServer> <Chris Booth> have you read the blog about them Pirate87?
22:15:27  <PublicServer> <Pirate87> i did
22:15:36  <PublicServer> <Pirate87> and i totally understand
22:16:16  <PublicServer> <Pirate87> i just don't know how to explain too you guys, why it will fail sometimes
22:16:29  <PublicServer> <Pirate87> when connected to a previous prio
22:17:09  <PublicServer> <Pirate87> i'll stand my ground on this
22:17:31  <PublicServer> <Chris Booth> you do that
22:17:37  <PublicServer> <Pirate87> i just have to find a good way of explaning that
22:17:47  <PublicServer> <Pirate87> *to explain
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22:29:29  <PublicServer> <Spike> Pirate87: i see where you are going..
22:29:38  <PublicServer> <Spike> but normally without connected to prio
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22:29:41  <PublicServer> <Spike> you would also get that problem
22:29:56  <PublicServer> <Pirate87> no, that's what the failsafe is for
22:30:00  <PublicServer> <Spike> it depends on the split second a train can enter the net block
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22:30:13  <PublicServer> <Spike> next*
22:30:26  <PublicServer> <Spike> but that is split second timing
22:31:13  <PublicServer> <Pirate87> it allows it the train to switch, when it has already made a choice
22:32:18  <PublicServer> <Spike> plz.. never play with pbs when trains are so close to each other.. :0
22:32:19  <PublicServer> <Spike> :)
22:32:29  <planetmaker> good night fellow folks
22:32:35  <^Spike^> cya
22:32:36  <PublicServer> <Chris Booth> who me
22:32:37  <PublicServer> <Chris Booth> its fun
22:32:51  <PublicServer> <Spike> :)
22:33:05  <PublicServer> <Spike> i have a totally definition of that ;)
22:33:12  <PublicServer> <Spike> +other
22:33:33  <PublicServer> <Chris Booth> if they dont crash and its a close call it = fnu
22:33:34  <PublicServer> <Chris Booth> fun
22:35:22  <PublicServer> <Chris Booth> Spike: cant you tell me why PBS with a path, will return a green light for the previous block?
22:35:42  <PublicServer> <Spike> nop
22:35:55  <PublicServer> <Chris Booth> look at !check
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22:42:33  <PublicServer> <Pirate87> again
22:43:39  <PublicServer> *** NasA joined the game
22:43:43  <PublicServer> <NasA> hi
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22:51:34  <PublicServer> <Pirate87> what was the shortcut for a screen shot ?
22:51:41  <PublicServer> <Chris Booth> ctrl + s
22:51:55  <PublicServer> <Chris Booth> (it is still that)
22:52:19  <PublicServer> <Pirate87> yeah :P
22:52:20  <PublicServer> <Chris Booth> which is a silly short cut as ctrl + s also mean save in alot of programs
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23:02:21  <PublicServer> <Pirate87> it's getting real laggy
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23:18:10  <PublicServer> <Pirate87> is it possible for me to get the autosave from last month
23:18:15  <PublicServer> <Pirate87> ?
23:18:32  <PublicServer> *** Benom has left the game (connection lost)
23:18:48  <Benom> !password
23:18:48  <PublicServer> Benom: frothy
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23:21:10  <PublicServer> <Pirate87> anyone there ?
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23:28:03  <Chris_Booth> Pirate87: you can get autosaves
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23:29:09  <Pirate87> Chris_Booth, how ?
23:29:57  <Chris_Booth> let me get the link for you
23:30:29  <Chris_Booth> Pirate87: http://ps.openttdcoop.org/public/save/autosave/
23:30:32  <Chris_Booth> they are in there
23:30:36  <Pirate87> thx
23:31:19  <Chris_Booth> you can order them and stuff to get the ones you want
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23:39:03  <Chris_Booth> @logs
23:39:03  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
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23:55:26  <Webster> Latest update from openttd: OpenTTD 1.0.0-RC1 <http://www.openttd.org/en/news/119>

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