Log for #openttdcoop on 14th April 2010:
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00:07:56  <PublicServer> <Giddorah> Hmmm
00:08:32  <PublicServer> <Giddorah> Am I authorized to split the Toy Pickup entrances into 2 * 4 entrances instead of 1 * 8... And would that make sense?
00:08:43  <PublicServer> <Giddorah> Also splitting the exits the same way
00:09:15  <PublicServer> ***  made screenshot at 0001096F:
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00:24:18  <PublicServer> ***  made screenshot at 00014775:
00:39:20  <PublicServer> ***  made screenshot at 000378AF:
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00:54:22  <PublicServer> ***  made screenshot at 00033093:
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01:09:24  <PublicServer> ***  made screenshot at 0001D100:
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01:24:00  <mrruben5> How can I get old newGRF files to look at earlier PS games?
01:34:43  <dashing2> are there any extensive signal tutorials ?
01:35:02  <dashing2> the one on ottdcoop wiki isnt very extensive
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06:03:30  <KyleS> I can't access the openttdcoop website ;/
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06:26:49  <dihedral> i do not get that fucking server!
06:27:06  <PublicServer> <0DM> welcome to the club
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06:44:15  <dihedral> ssh_exchange_identification: Connection closed by remote host <- grrr
06:44:17  <dihedral> wtf
06:49:42  <planetmaker> ah.
06:49:57  <planetmaker> might be still an oom thingy
06:50:25  <planetmaker> I noticed that it started to run less reliable :S
06:50:39  <planetmaker> too much traffic on http?
06:50:52  <planetmaker> we had kinda the same problem on the devzone.
06:51:59  <planetmaker> traffic should have nearly doubled this montht as compared to last
06:53:45  <planetmaker> we're probably lucky that openttd mirrors now what caused most of devzone's traffic so that it is back to normal...
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06:56:31  <cat666> hi :)
06:56:47  <dihedral> anybody with an ssh connectin open to osai's and my vps?
06:57:30  * Keyboard_Warrior slaps theholyduck 
06:57:42  <Keyboard_Warrior> i really need to configure my bouncer again ;(
06:57:54  <Keyboard_Warrior> being a diffrent person at school is depressive
06:59:13  <cat666> is the the wiki down?
06:59:14  <planetmaker> dihedral: not sure many people have ssh there
06:59:31  <planetmaker> cat666: yes. it's being worked upon
06:59:38  <cat666> ah ok ... thx :)
07:00:45  <cat666> g2g ... cu ;)
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07:10:09  <dihedral> planetmaker: whenever i 'who' and 'lastlog' it does not look like that though ^^
07:10:24  <dihedral> however, right now i really could do with someone restarting apache for me ^^
07:10:32  <dihedral> i want to move away
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07:10:41  <planetmaker> dihedral: it got better when we switched to nginx
07:10:44  <dihedral> who wants to share a hetzner eq4 or eq6 with me?
07:11:01  <dihedral> pm: i cannot really... plesk... you know?
07:11:10  <dihedral> i would if there were more than one vps
07:11:20  <planetmaker> hehe. We want to switch to that, too. But... the contract of the damn server...
07:11:37  <planetmaker> and eq4 was what we looked at ;-)
07:11:44  <dihedral> have an apache, have an nginx, have a misc, have a mail server, ....
07:11:53  <dihedral> have a game server :-D
07:12:00  <planetmaker> :-) well...
07:12:22  <dihedral> there are instructions on how to install kvm or xenserver on one of those in the hetzner wiki
07:12:24  <planetmaker> might even make sense, though I'm not sure whether it's over-doing things
07:12:32  <planetmaker> oh, cool :-)
07:12:37  <dihedral> and a nehalem server is whopping good
07:12:50  <dihedral> not really ^^
07:13:05  <dihedral> a dual nehalem system can handle up to 20 vm's
07:13:24  <planetmaker> dihedral: would Osai move to that server, too?
07:13:37  <dihedral> and kvm or xenserver or esxi are awesome at handling cpu load
07:13:47  <dihedral> i think he would, yes
07:13:58  <dihedral> i have tried to get in touch with him, but that seems like a no go
07:14:07  <dihedral> i have no idea where he is, how he is, ....
07:14:07  <planetmaker> ah, yes, currently.
07:14:16  <planetmaker> He's fighting the European Kendo championship
07:14:20  <dihedral> currently is good - the past months ^^
07:14:25  <planetmaker> :-)
07:14:33  <planetmaker> I think they're this month or so.
07:14:42  <dihedral> the bouncer should forward highlights to his iphone
07:14:55  <dihedral> Osai: we could do with a little comment from your side? please email me?
07:14:58  <dihedral> ^^
07:15:12  <planetmaker> IF he's connected. He hasn't been around lately except once or twice
07:15:22  <dihedral> i cannot buy a dual nehalem server, i'd love to, to be honest
07:15:28  <dihedral> and then do the colocation at hetzner :-D
07:15:31  <planetmaker> :-)
07:16:01  <ODM> thats like 2k+ money wise?
07:16:05  <Keyboard_Warrior> i7's are overkill though
07:16:11  <dihedral> it seems the vps currently crashes because someone is downloading a 714MB file from my server
07:16:14  <Keyboard_Warrior> monster cpu is monsterous
07:16:17  <dihedral> but that should never be the case
07:16:35  <dihedral> Keyboard_Warrior: depends on your plans ;-)
07:16:47  <Keyboard_Warrior> dihedral, well, i've used i7's for encoding
07:16:47  <dihedral> buy a dual nehalem system, with 24gb ram (hihi)
07:16:53  <Keyboard_Warrior> they literally.
07:16:55  <dihedral> and 1.5TB disk space
07:16:56  <Keyboard_Warrior> run rings around everything
07:17:04  <dihedral> perhaps with 300 GB SAS drives (YUMM)
07:17:07  <Keyboard_Warrior> even dedicated hardware encoders
07:17:07  <dihedral> and then share
07:17:11  <Keyboard_Warrior> are slower
07:17:13  <dihedral> install xenserver or kvm or esxi
07:17:14  <Keyboard_Warrior> than a single quad i7
07:17:24  <Keyboard_Warrior> at doing video
07:17:25  <dihedral> utilize the power you have by splitting things up onto different vm
07:17:52  <dihedral> would be
07:17:56  <dihedral> the i7 is amazing
07:18:00  <Keyboard_Warrior> 2 quad i7's would then be able to easily do realtime 1080p streaming, 5-6 times at the same time
07:18:01  <Keyboard_Warrior> atleaast'
07:18:03  <dihedral> even the 2.6 GHz ones
07:18:05  <planetmaker> only backdraw is the 2TB traffic limit on the EQX servers
07:18:21  <dihedral> not really
07:18:22  <planetmaker> but it's not a hard limit nor the worst. It first has to be reached ;-)
07:18:27  <dihedral> where is that a downside?
07:18:27  <Keyboard_Warrior> 1080p encoding that is
07:18:45  <dihedral> openttdcoop does not even get 1TB/month ;-)
07:18:49  <planetmaker> dihedral: other servers offer more :-)
07:18:59  <dihedral> others cost more ^^
07:19:15  <planetmaker> dihedral: make it twice what you gather from last months statistics :-) 1.0.0 doubled it ;-)
07:19:21  <dihedral> + you can get a decent /29 subnet for +40 eur setup cost
07:19:32  <planetmaker> yes, others cost more.
07:20:03  <dihedral> besides, you either get limited to 10mbit or you pay 14 eur / TB and get the extra 100Mbit
07:20:20  <dihedral> i don't mind having 10mbit in that case :-D
07:20:22  <planetmaker> yep, I know
07:20:26  <planetmaker> :-)
07:20:36  <planetmaker> that's a reasonable solution tbh
07:21:10  <dihedral> add a colab server hihi
07:21:13  <dihedral> :-P
07:21:26  <planetmaker> ?
07:21:31  <dihedral> i just do not have the 4K eur to spend :-D
07:21:40  <dihedral> on the hardware i mean ^^
07:21:56  <planetmaker> neither myself.
07:22:06  <ODM> 4k, is that all?:P
07:22:09  <dihedral> i might have to call thomas krenn ;-)
07:22:21  <dihedral> they do hosting + leasing
07:23:07  <dihedral> i do wonder how a openttd server would perform on such hardware ^^
07:23:14  <dihedral> on a single core :-P
07:23:42  <planetmaker> not worth it (yet) :-)
07:23:53  <dihedral> what do you mean?
07:23:53  <planetmaker> PS uses ~40% at most on a single core
07:24:00  <dihedral> really?
07:24:03  <dihedral> what cpu?
07:24:15  <planetmaker> some not-so-bad quad-core
07:24:16  <planetmaker> IIRC
07:24:24  <dihedral> cat /proc/cpuinfo ;-)
07:24:26  <planetmaker> a bit ago that I checked
07:24:53  <dihedral> hmmmz
07:24:55  * dihedral wants
07:24:57  * dihedral wants
07:25:00  <dihedral> ^^
07:25:48  <planetmaker> hm... Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz
07:25:56  <dihedral> :-D
07:25:59  <dihedral> lol ^^
07:26:18  <planetmaker> yeah, still the usage statement is mostly true :-)
07:26:31  <planetmaker> graphics output is a bitch :-)
07:26:46  <dihedral> yeah
07:26:47  <planetmaker> !rcon unpause
07:26:47  <PublicServer> planetmaker: Game cannot be unpaused manually; disable pause_on_join/min_active_clients.
07:26:57  <dihedral> :-D
07:26:59  <dihedral> lol?
07:27:04  <planetmaker> ah... yeah
07:27:14  <planetmaker> !rcon min_active_clients 0
07:27:14  <PublicServer> planetmaker: ERROR: command not found
07:27:21  <dihedral> set
07:27:21  <planetmaker> !rcon set min_active_clients 0
07:27:22  <PublicServer> *** Game unpaused (not enough players)
07:27:38  <planetmaker> !rcon set min_active_clients 2
07:27:39  <PublicServer> *** Game paused (not enough players)
07:27:43  <planetmaker> !info
07:27:43  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Jamming United'  Year Founded: 1950  Money: 14698423737  Loan: 0  Value: 14701169812  (T:1004, R:0, P:0, S:0) unprotected
07:27:48  <planetmaker> ^ 35%
07:28:24  <dihedral> i would not mind forking out 25-35 eur / month ^^
07:30:57  <planetmaker> but I pay already for one half server... :-) I cannot afford another half one...
07:31:07  <dihedral> pffft
07:31:56  <planetmaker> :-)
07:32:18  <dihedral> i deliberately do not have a mobile phone contract ^^
07:32:27  <dihedral> just so i can fork out the money for a server :-D
07:32:33  * planetmaker deliberately does not have a mobile phote
07:32:36  <planetmaker> *phone
07:32:44  <dihedral> or at least justify it differently to myself :-P
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07:38:08  <planetmaker> :-)
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07:45:47  <dih2> fuck!
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08:05:46  <dihedral> Ammler? are you around?
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08:17:37  <ODM> hooray for shower.
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08:24:01  <planetmaker> hm
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08:24:43  <Webster> The third coop bot
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08:25:36  <dihedral> \o/ Osai restarted the server ^^
08:25:46  <ODM> woo
08:25:50  <planetmaker> hm, cannot you do that, too, dihedral ?
08:26:01  <dihedral> yes, when i call the support hotline
08:26:12  <dihedral> i do not have access tot hat part of the controlling web interface
08:26:13  <planetmaker> oh. No webinterface for that?
08:26:18  <planetmaker> he...
08:26:19  <dihedral> ^^
08:26:22  <dihedral> i beat you to it :-P
08:26:27  <planetmaker> :-)
08:26:31  <dihedral> anyway - we have already spoken about moving :-)
08:26:35  <planetmaker> I call it telepathy ;-)
08:27:13  <dihedral> he called :-)
08:27:16  <dihedral> \o/
08:27:21  <planetmaker> :-)
08:27:36  <dihedral> after i tried to call him on sat ^^
08:27:36  <planetmaker> uh... is eating 30% of my CPU when opened in my web browser...
08:27:46  <dihedral> flash!
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08:27:47  <planetmaker> bad CPU., bad website.
08:27:49  <planetmaker> yes.
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08:59:34  <XeryusTC> !unpause
08:59:34  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
08:59:35  <PublicServer> *** Game unpaused (not enough players)
08:59:55  <XeryusTC> !auto
08:59:55  <PublicServer> *** XeryusTC has enabled autopause mode.
08:59:56  <PublicServer> *** Game paused (not enough players)
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09:02:17  <XeryusTC> !unpause
09:02:17  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
09:02:18  <PublicServer> *** Game unpaused (not enough players)
09:02:34  <dihedral> ^^
09:04:06  <XeryusTC> !auto
09:04:06  <PublicServer> *** XeryusTC has enabled autopause mode.
09:04:06  <PublicServer> *** Game paused (not enough players)
09:04:16  <XeryusTC> don't mind me, i'm just fixing train orders:P
09:04:17  <dihedral> let's see what Osai sais to my server proposal :-)
09:09:27  <PublicServer> ***  made screenshot at 00012155:
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09:12:27  <PublicServer> <XeryusTC> i must be insane
09:12:36  <PublicServer> <XeryusTC> checking the orders of 650 trains O_o
09:13:08  <PublicServer> <0DM> lol, why?:p
09:13:22  <PublicServer> <XeryusTC> because quite a few of them dont have non stop orders
09:13:35  <PublicServer> <0DM> bad
09:13:35  <PublicServer> <XeryusTC> i just found a station with 17 trains in it without non-stop orders
09:17:49  <XeryusTC> !unpause
09:17:49  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
09:17:50  <PublicServer> *** Game unpaused (not enough players)
09:18:12  <XeryusTC> !auto
09:18:12  <PublicServer> *** XeryusTC has enabled autopause mode.
09:18:13  <PublicServer> *** Game paused (not enough players)
09:18:49  <XeryusTC> !auto
09:18:50  <PublicServer> *** XeryusTC has enabled autopause mode.
09:18:52  <XeryusTC> !unpause
09:18:52  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
09:18:53  <PublicServer> *** Game unpaused (not enough players)
09:19:10  <ODM> writing a referee report on articles of other students:(
09:19:11  <XeryusTC> !auto
09:19:11  <PublicServer> *** XeryusTC has enabled autopause mode.
09:19:12  <PublicServer> *** Game paused (not enough players)
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09:21:48  <PublicServer> <XeryusTC> oh, MrRuben tried to make a SRO pickup of himself :o
09:22:02  <XeryusTC> !unpause
09:22:02  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
09:22:03  <PublicServer> *** Game unpaused (not enough players)
09:22:24  <PublicServer> *** MrRuben joined the game
09:22:33  <PublicServer> <MrRuben> hi :)
09:22:34  <XeryusTC> !auto
09:22:34  <PublicServer> *** XeryusTC has enabled autopause mode.
09:22:37  <PublicServer> <XeryusTC> hello
09:23:44  <PublicServer> <XeryusTC> MrRuben: have you set your non-stop order setting to on already?
09:24:23  <PublicServer> <MrRuben> non stop setting?
09:24:29  <PublicServer> ***  made screenshot at 0002DD02:
09:24:39  <PublicServer> <MrRuben> do you mean order window?
09:24:41  <PublicServer> <XeryusTC> advanced settings->vehicles->new orders are non-stop
09:25:11  <PublicServer> <XeryusTC> about every candyfloss pickup you've made doesnt have non stop orders :s
09:25:47  <PublicServer> <MrRuben> I think I keep forgetting it
09:25:58  <PublicServer> <MrRuben> But I have it turned on now as default
09:26:09  <PublicServer> <XeryusTC> good, it will be correct on all orders now :)
09:26:17  <PublicServer> * XeryusTC will write a blog article about train orders soon anyway
09:26:42  <PublicServer> <MrRuben> I like the conditional orders :P
09:26:51  <ODM> woo more blogs
09:27:23  <PublicServer> <MrRuben> hmm, is there any way I can link two groups of trains with orders?
09:27:46  <PublicServer> <XeryusTC> what do you mean?
09:27:47  <PublicServer> <MrRuben> the trains from nantditch woods have conditional orders now but the ones from new tradean south do not
09:28:37  <PublicServer> <XeryusTC> if they need the same set of orders you can just copy their orders
09:28:45  <PublicServer> <XeryusTC> by ctrl+goto clicking on a train
09:28:56  <PublicServer> <XeryusTC> will shared clone that trains orders
09:29:40  <PublicServer> <MrRuben> yup, but have to do that for every train from new tradean south then
09:29:40  <^Spike^> ODM == in blogging mood?
09:29:58  <ODM> nah not writing right now, but ust surprised we have a bunch of new blogs:P
09:30:01  <PublicServer> <XeryusTC> yes, there is no other way
09:30:04  <PublicServer> <MrRuben> but clicking on the vehicles window from that station gives me trains with conditional orders and without XD
09:30:11  <PublicServer> <MrRuben> meh, punishment :)
09:31:11  <PublicServer> <XeryusTC> jam just west of slh 7
09:32:56  <V453000> !password
09:32:56  <PublicServer> V453000: marine
09:33:13  <PublicServer> *** V453000 joined the game
09:33:15  <PublicServer> <V453000> hey
09:33:20  <PublicServer> <MrRuben> heya
09:33:35  <PublicServer> <XeryusTC> hello
09:34:14  <PublicServer> <XeryusTC> nice, train 1002 doesnt have any orders at all xD
09:34:24  <PublicServer> <V453000> psg180 STYLE !
09:34:28  <PublicServer> <MrRuben> wups :P
09:34:36  <PublicServer> <XeryusTC> nor do 1003 and 1004
09:35:02  <PublicServer> <MrRuben> yeah I accidently deleted the shared orders as well from the order window
09:35:05  <PublicServer> <XeryusTC> removed all 3 of them
09:35:34  <PublicServer> <MrRuben> would be awesome if you could see groups of trains by shared roders
09:35:40  <PublicServer> <MrRuben> instead of manual categories
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09:35:54  <PublicServer> <MrRuben> I think that would even be possible
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09:35:59  <PublicServer> <XeryusTC> you can
09:36:04  <PublicServer> <V453000> the grous are there already
09:36:07  <PublicServer> <V453000> but separated
09:36:08  <PublicServer> <XeryusTC> there is an add shared orders button :P
09:36:17  <PublicServer> <V453000> or that way :)
09:36:26  <PublicServer> <MrRuben> I mean in the vehicle window from the station itself
09:36:27  <PublicServer> <XeryusTC> so you can make a seperate group, add one train, and do that :P
09:36:39  <PublicServer> <XeryusTC> loads of people wont be happy with you though :P
09:36:46  <PublicServer> <MrRuben> exactly
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09:37:00  <PublicServer> <MrRuben> manual sorting is always better
09:37:09  <PublicServer> <MrRuben> sometimes you justw ant to check groups though
09:37:46  <einKarl> !password
09:37:47  <PublicServer> einKarl: marine
09:38:00  <PublicServer> *** einKarl joined the game
09:38:08  <PublicServer> <V453000> do you know that when you are in the orders window, you can see all shared trains?
09:38:16  <PublicServer> <einKarl> helllo all
09:38:30  <PublicServer> <V453000> hi
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09:38:36  <PublicServer> <MrRuben> how v453000?
09:38:43  <PublicServer> <XeryusTC> heya
09:38:47  <PublicServer> <MrRuben> ah just found it
09:39:02  <PublicServer> <XeryusTC> many of the early vehicles dont have shared orders
09:39:03  <PublicServer> <V453000> kinda secret button :)
09:39:06  <PublicServer> <XeryusTC> or non stop orders:(
09:39:23  <PublicServer> <V453000> bad bad
09:39:31  <ODM> wasnt me:P
09:39:31  <PublicServer> ***  made screenshot at 00013AC3:
09:39:35  <PublicServer> <MrRuben> well I did use shared orders all the time :)
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09:39:43  <ODM> ive kinda grown accustom to doing it automagically
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09:39:49  <PublicServer> <V453000> ^
09:40:00  <ODM> all trains on the same station should have the same shared orders
09:40:06  <ODM> and all orders should be non-stop by default
09:40:40  <PublicServer> <MrRuben> some advanced settings should be controllable from the server
09:40:58  <PublicServer> <V453000> this is
09:41:42  <PublicServer> <V453000> adv settings -> vehicles -> new orders are nonstop by default
09:41:53  <ODM> he said through the server;)
09:41:57  <PublicServer> <MrRuben> I mean that a setting on the server could overwrite a setting in the client
09:42:00  <ODM> aka the server decides client settings
09:42:05  <ODM> but that would be bad aswell
09:42:11  <PublicServer> <XeryusTC> can someone else go check the orders of the toffee group?
09:42:20  <PublicServer> <XeryusTC> i dont feel like checking another 100 trains :o
09:42:54  <PublicServer> <einKarl> tell me a station to check
09:43:14  <PublicServer> <XeryusTC> the entire toffee group
09:43:21  <PublicServer> <XeryusTC> all orders should be non stop at least
09:43:22  <PublicServer> <einKarl> ok, wrong way
09:43:25  <PublicServer> <XeryusTC> and preferably shared too
09:43:43  <PublicServer> <einKarl> ill do it
09:44:20  <V453000> ah
09:45:29  <PublicServer> <V453000> well if nonstop orders would depend on server settings, I bet all of the noob serves (almost all but us) would have it off
09:45:34  <PublicServer> <V453000> which would suck
09:45:58  <PublicServer> <XeryusTC> but all orders would still be non-stop ;)
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09:47:19  <XeryusTC> brb
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09:47:32  <PublicServer> <MrRuben> I'm wondering about the no unload option as well
09:47:46  <PublicServer> <MrRuben> Is it needed?
09:47:52  <V453000> yes
09:47:57  <V453000> Sbahns for example
09:48:25  <PublicServer> <MrRuben> I have yet to understand the concept of sbahns :)
09:49:17  <PublicServer> *** XeryusTC joined the game
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09:50:17  <V453000> simply: a train is going through a city through X stations ... picks up at first ... then you need not to unload at each another station, otherwise it would just lose the pax
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09:50:43  <PublicServer> <MrRuben> and it transfers the cargo at another station?
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09:51:45  <V453000> in the end of the cycle
09:52:05  <V453000> or just after it gathers some amount of pax, if you use SRO
09:52:43  <PublicServer> <MrRuben> Ah
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09:53:33  <PublicServer> <MrRuben> the problem with SRO is that it will not cover all stations at all times :(
09:53:43  <V453000> wtf?
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09:54:05  <PublicServer> <MrRuben> if station a has a lot of cargo waiting, then a train might load to 100% and will skip station b
09:54:07  <FiCE> !playercount
09:54:07  <PublicServer> FiCE: Number of players: 5
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09:54:33  <PublicServer> ***  made screenshot at 0001C6F4:
09:54:53  <PublicServer> <MrRuben> offcourse that could be solved with more vehicles for that sro group
09:55:01  <V453000> well you can play with the orders quite a lot
09:55:14  <V453000> @psgsave 174
09:55:14  <Webster> PSG 174 Archive entry;
09:55:17  <V453000> ^
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09:56:29  <XeryusTC> mrruben5: proper SRO order will load until full, drop their cargo and start loading again from the next station that they were suppose to go to
09:56:43  <XeryusTC> but i was too lazy to make a proper construction for that on my SRO orders
09:57:02  <Tray> !DL win32
09:57:09  <Tray> !dl win32
09:57:09  <PublicServer> Tray:
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10:00:08  <PublicServer> <MrRuben> how would one change the first load station in SRO automatically then?
10:00:27  <PublicServer> <MrRuben> there is not a variable that you can count up to
10:00:36  <V453000> have you seen psg174?
10:00:41  <PublicServer> *** V453000 has left the game (connection lost)
10:01:04  <XeryusTC> mrruben5: by creating as many drop orders as you have load orders :P
10:01:23  <XeryusTC> place all drop orders after a load order and skip it if the train is not full after loading
10:01:36  <mrruben5> ah
10:05:57  <PublicServer> <MrRuben> the ICE trains dont ahve full load?
10:06:30  <PublicServer> <MrRuben> hmm I guess there is always PAX waiting at the ICE stations :)
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10:08:26  <PublicServer> <MrRuben> xeryustc: SRO like I have now?
10:08:43  <XeryusTC> hmm, station?
10:08:51  <PublicServer> <MrRuben> new tradean south
10:09:10  <XeryusTC> yes
10:09:18  <PublicServer> <MrRuben> I like :)
10:09:35  <PublicServer> ***  made screenshot at 00025D0B:
10:09:43  <XeryusTC> you can't spectate the PZ, i have a sbahn there which uses that kind of option on lines with 8 stations
10:09:48  <XeryusTC> it works very good :D
10:11:43  <FiCE> !password
10:11:43  <PublicServer> FiCE: knives
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10:13:25  <dihedral> Ammler, and co-members :
10:13:36  <dihedral> i have changed the apache2 configuration on blog and wiki server
10:13:45  <dihedral> and eaccelerator config
10:14:10  <dihedral> i hope to have reduced the likelyness of running out of RAM, which was the cause the past times for an unresponsive server
10:14:47  <Ammler> dihedral: possible the mailserver is down too?
10:14:51  <Ammler> or was?
10:15:04  <dihedral> yeah - possible
10:15:08  <dihedral> very likely too
10:15:09  <Ammler> I have a bunch of undeliver messages in my box
10:15:14  <dihedral> ^^
10:15:20  <dihedral> osai restarted the vm
10:15:21  <Ammler> ok, fine, then that should work again?
10:15:32  <dihedral> i hope - i am monitoring to see how things are going
10:15:46  <Ammler> yeah, I will ping, if not :-P
10:16:53  <PublicServer> <MrRuben> why do those ICE trains in 174 have equal engines as cargo wagons?
10:16:55  <XeryusTC> now blog post :)
10:17:27  <Ammler> oh, I should read V post
10:17:39  <XeryusTC> new*
10:17:39  <Ammler> intro sounded funny yesterday
10:17:57  <ODM> thought it was a bit chaotic, but its nice
10:18:15  <dihedral> i have really limited apache in some of it's doings :-P
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10:23:26  <Webster> Latest update from blog: Train orders <>
10:24:18  *** phatmatt has joined #openttdcoop
10:24:27  <phatmatt> !password
10:24:27  <PublicServer> phatmatt: knives
10:24:37  <PublicServer> ***  made screenshot at 00039719:
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10:31:44  <dihedral> XeryusTC: read your blog post again ;-)
10:31:59  <dihedral> "The toy drop should only have toys waiting because that is what gets picked up there"
10:32:00  <XeryusTC> what's wrong?
10:32:09  <dihedral> the toy drop should have nothing waiting ^^
10:32:14  <XeryusTC> oh xD
10:32:15  <dihedral> because nothing gets picked up there
10:32:35  <dihedral> hihi
10:35:06  <PublicServer> <einKarl> XeryusTC: your Tadale SRO isnt balanced very good
10:35:20  <PublicServer> <einKarl> did you change your primary pickup?
10:35:43  <PublicServer> <XeryusTC> it has too few trains i recon
10:35:51  <PublicServer> <einKarl> it is Tadale City Heights now
10:36:02  <PublicServer> <XeryusTC> or i need to change the orders again :P
10:36:12  <PublicServer> <XeryusTC> oh, 2 stations with 2k production xD
10:36:46  <PublicServer> <einKarl> send some more doz of trains :-)
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10:39:40  <PublicServer> ***  made screenshot at 00038507:
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10:48:34  <PublicServer> <einKarl> OK Toffee checked. shall I leave the marking at the Group?
10:48:41  <PublicServer> <XeryusTC> nah
10:49:19  <PublicServer> <XeryusTC> molestered hub3 :D
10:49:56  <PublicServer> <einKarl> Work is crying for me :-( CU
10:50:00  <PublicServer> *** einKarl has left the game (connection lost)
10:51:15  <PublicServer> <XeryusTC> whoops, made some toy trains lost :P
10:54:42  <PublicServer> ***  made screenshot at 00012F65:
10:58:13  <einKarl> XeryusTC: perhaps you should add a hint "grouping trains" to your blog post
10:58:32  <PublicServer> *** SmatZ joined the game
10:58:38  <XeryusTC> possibly
10:58:42  <PublicServer> <SmatZ> hello
10:58:59  <PublicServer> <XeryusTC> hello there sexy czech guy :P
10:59:02  <PublicServer> <SmatZ> :D
10:59:06  <einKarl> and highlight "non stop orders" "shared orders" and "grouping trains"?
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11:00:05  <einKarl> and show, how to add all shared orders to one group with "add all shared trains"?
11:00:51  <einKarl> imo, that would complet this helpfull bolg entry
11:01:02  <PublicServer> <XeryusTC> i dont care _that_ much about grouping trains though
11:01:17  <PublicServer> <XeryusTC> and it is imo also out of the scope of this blog
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11:03:33  <einKarl> checking trains - as I did - with grouped trains is much more easyer than without correct groups
11:03:59  <PublicServer> <XeryusTC> well, i started doing it group by group
11:04:13  <einKarl> so imo it is needfull even if we dont use the trains update function
11:04:14  <PublicServer> <XeryusTC> i could've started at train 1 and worked down the entire list
11:05:24  <Lukeus_Maximus> !password
11:05:24  <PublicServer> Lukeus_Maximus: writhe
11:05:39  <PublicServer> *** Lukeus_Maximus joined the game
11:05:55  <einKarl> you can do it without grouping, clearly - but it takes much more time imo
11:06:17  *** heffer has quit IRC
11:06:24  <einKarl> and that time we can use for building nice Hubs and stations ;-)
11:07:04  <einKarl> but its your blog entry, also clearly
11:07:14  <XeryusTC> well, grouping isn't that usefull imo, i barely look at that list
11:07:23  <XeryusTC> only when i want to replace cariages for a certain group
11:07:48  <Lukeus_Maximus> why is plastic accumulating at the toy factory?
11:07:49  *** Doorslammer has joined #openttdcoop
11:07:59  <XeryusTC> Lukeus_Maximus: read the last blog post
11:08:03  <einKarl> afk
11:08:06  <Lukeus_Maximus> toy pickup
11:09:44  <PublicServer> ***  made screenshot at 000195DF:
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11:18:50  <PublicServer> <MrRuben> whos busy at town drop :P
11:18:57  <PublicServer> <XeryusTC> i am
11:19:10  <PublicServer> <MrRuben> you missed an exit signal in your prio :)
11:19:24  <PublicServer> <XeryusTC> oh ok :)
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11:19:59  <theholyduck> !password
11:19:59  <PublicServer> theholyduck: turgid
11:20:05  <PublicServer> <MrRuben> nooo you removed the suicide bridge :(
11:20:07  <PublicServer> *** theholyduck joined the game
11:20:18  <PublicServer> <XeryusTC> yes, yes i did
11:20:37  <PublicServer> <MrRuben> it was a practical joke :P
11:20:43  <PublicServer> <XeryusTC> i know :P
11:20:47  <PublicServer> <XeryusTC> but you can still rebuild it
11:20:52  <PublicServer> <theholyduck> so, currently, gigant bypass is one way only?
11:21:07  <PublicServer> <XeryusTC> yes
11:21:12  <PublicServer> <XeryusTC> go fix town drop and it can be two way
11:21:22  <PublicServer> <theholyduck> what needs fixing?
11:21:35  <dihedral> tada
11:21:44  <PublicServer> <XeryusTC> currently the entry from the ML is slow
11:21:48  <PublicServer> <XeryusTC> when trains hit the station
11:22:10  <PublicServer> <theholyduck> they take a while to merge that is?
11:22:14  <PublicServer> <theholyduck> into the platforms?
11:22:20  <PublicServer> <theholyduck> oor?
11:22:59  <PublicServer> <theholyduck> i told them the new station is pretty bad though :p
11:23:06  <PublicServer> <theholyduck> it almost constantly causes unecesary waits
11:23:15  <dihedral> may i have a wild guess? theholyduck is from germany?
11:23:20  <PublicServer> <theholyduck> naw
11:23:23  <PublicServer> <theholyduck> norway
11:23:29  <dihedral> ah ^^
11:23:31  <dihedral> shame
11:23:35  <PublicServer> <theholyduck> wry?
11:23:43  <dihedral> ther 'oor?' was what made me consider germany ^^
11:23:48  <dihedral> *that
11:24:15  <PublicServer> <MrRuben> because "oder"?
11:24:46  <PublicServer> ***  made screenshot at 000186D8:
11:24:52  <dihedral> yes, it's not english to as 'or?' ^^
11:24:56  <dihedral> *ask
11:25:36  <PublicServer> <MrRuben> theholyduck: I would have made the station different if I could :)
11:27:21  <PublicServer> <MrRuben> might want to remove the crossings before the station?
11:28:23  <PublicServer> <MrRuben> grrr.. bronshaw :P
11:28:30  <PublicServer> <phatmatt> :(
11:30:30  <PublicServer> <theholyduck> seems like income has stopped growing since a while ago :P
11:30:54  <PublicServer> <XeryusTC> no new trains ;)
11:31:12  <PublicServer> <XeryusTC> and no, i will not take that as a silent hint :P
11:31:41  <PublicServer> <theholyduck> all the primaries and all the secondaries are screaming for more trains
11:31:47  <PublicServer> <theholyduck> but you're the rosarch saying "no"
11:32:11  <PublicServer> <XeryusTC> indeed
11:32:59  <PublicServer> <XeryusTC> we should be able to remove the line between slh 8 and hub 6
11:34:25  <PublicServer> <MrRuben> haha :D
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11:36:22  <PublicServer> <XeryusTC> all toy trains should take the new ML now :)
11:37:00  <PublicServer> * MrRuben looks at hub 03 :)
11:37:14  <PublicServer> * XeryusTC looks at the pickup
11:38:03  <dihedral> LevelLand: V453000 with 1116
11:38:06  <dihedral> whooot?
11:38:29  <PublicServer> <MrRuben> jam at hub 04
11:38:46  <dihedral> the drop that is there for pickup?
11:39:48  <PublicServer> ***  made screenshot at 0003A0F4:
11:39:54  <PublicServer> <XeryusTC> drop leaves unbalanced traffic :S
11:40:46  <PublicServer> <MrRuben> need a new toy drop station then?
11:41:05  <PublicServer> <XeryusTC> possibly a new exit
11:41:07  <PublicServer> <MrRuben> or, hmm, nah it's okay :)
11:41:24  <PublicServer> <XeryusTC> i haven't touched the drop though
11:41:31  <PublicServer> <XeryusTC> so it might just be coincidence :P
11:42:21  <PublicServer> <MrRuben> toy drop also occasionally causes trains to wait
11:42:47  <PublicServer> <XeryusTC> hmm, odd :o
11:43:14  <PublicServer> <MrRuben> see the part closest to the toy store?
11:43:25  <PublicServer> <MrRuben> trains skip it in favor of the bays later on
11:43:42  <PublicServer> <XeryusTC> that's good imo
11:43:51  <PublicServer> <XeryusTC> that way latter platforms will be occupied first :P
11:44:17  <PublicServer> <MrRuben> well I don't really understand that though
11:44:44  <PublicServer> *** Amm1er joined the game
11:44:52  <PublicServer> <Amm1er> :-o
11:45:00  <PublicServer> <Amm1er> how many online on this time :-)
11:45:09  <XeryusTC> !clients
11:45:13  <XeryusTC> !players
11:45:15  <PublicServer> XeryusTC: Client 360 is 0DM, a spectator
11:45:15  <PublicServer> XeryusTC: Client 368 (Orange) is XeryusTC, in company 1 (Jamming United)
11:45:15  <PublicServer> XeryusTC: Client 362 (Orange) is MrRuben, in company 1 (Jamming United)
11:45:15  <PublicServer> XeryusTC: Client 373 (Orange) is FiCE, in company 1 (Jamming United)
11:45:15  <PublicServer> XeryusTC: Client 377 (Orange) is SmatZ, in company 1 (Jamming United)
11:45:16  <PublicServer> XeryusTC: Client 375 (Orange) is phatmatt, in company 1 (Jamming United)
11:45:16  <PublicServer> XeryusTC: Client 379 (Orange) is Lukeus_Maximus, in company 1 (Jamming United)
11:45:18  <PublicServer> XeryusTC: Client 381 (Orange) is theholyduck, in company 1 (Jamming United)
11:45:18  <PublicServer> XeryusTC: Client 382 (Orange) is Amm1er, in company 1 (Jamming United)
11:45:22  <XeryusTC> hmm
11:45:25  <XeryusTC> !online
11:45:28  <XeryusTC> !help
11:45:28  <PublicServer> XeryusTC:
11:45:33  <PublicServer> <theholyduck> well toy drop was made the way it is in a pinch
11:45:38  <PublicServer> <theholyduck> to relieve some massive jams
11:45:44  <XeryusTC> !playercount
11:45:44  <PublicServer> XeryusTC: Number of players: 9
11:45:49  <PublicServer> <theholyduck> caued by the merge before the station
11:45:59  <PublicServer> <MrRuben> and the middle track is the only one having a choice over the inner or outer track
11:46:29  <PublicServer> <theholyduck> i fixed the jams comming from USED to jam right there by hub04
11:46:36  <PublicServer> <theholyduck> just in a pinch with the toydrop
11:49:59  <PublicServer> <MrRuben> prio is weird at slh 09
11:50:01  <PublicServer> <MrRuben> see?
11:50:20  <PublicServer> <Amm1er> possible to add trains?
11:51:32  <PublicServer> <MrRuben> the inner track seems to have slowdowns :/
11:53:12  <PublicServer> <MrRuben> ffs bah :S
11:53:36  <PublicServer> <XeryusTC> ?
11:53:41  <PublicServer> <MrRuben> slh 09
11:53:47  <PublicServer> <MrRuben> the inner track :(
11:54:08  <PublicServer> <XeryusTC> iew
11:54:20  <PublicServer> <XeryusTC> who did that :s
11:54:30  <PublicServer> <MrRuben> but that still doesnt solve it
11:54:45  <PublicServer> <XeryusTC> true, prio is too short anyway :P
11:54:50  <PublicServer> ***  made screenshot at 000176F9:
11:54:59  <PublicServer> <XeryusTC> but it's not too bad
11:55:18  <PublicServer> <MrRuben> should have some more room there :(
11:58:52  <PublicServer> <MrRuben> no more hub 06?
11:59:02  <PublicServer> <XeryusTC> indeed :D
11:59:35  <PublicServer> <MrRuben> and no slh 08 XD
11:59:49  <PublicServer> <XeryusTC> indeed
12:00:35  <PublicServer> <Amm1er> town drop has some unnecessary 2wy exit signals
12:01:40  <PublicServer> *** Amm1er has left the game (connection lost)
12:02:27  <PublicServer> <XeryusTC> that all of hub 6 was only for that line :o
12:02:47  <PublicServer> *** Amm1er has left the game (connection lost)
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12:04:00  <PublicServer> <MrRuben> hmm, a junction for town drop to let trains leave south as a possibility, is that needed?
12:04:16  <PublicServer> <XeryusTC> dont think so
12:04:21  <PublicServer> <XeryusTC> you could just build it though
12:04:29  <PublicServer> <XeryusTC> i do wish you good luck with it :P
12:05:09  <PublicServer> <MrRuben> hmm
12:06:15  <PublicServer> <MrRuben> 10 > 03 rearely getting used now :D
12:06:45  <PublicServer> <XeryusTC> because we removed most of the traffic between 4 and 8
12:06:51  <PublicServer> <MrRuben> there's only primaries going over it
12:06:52  <PublicServer> <XeryusTC> 3 and 8*
12:07:32  <PublicServer> <MrRuben> you probably cba to go back to L_R for that track though XD
12:07:48  <PublicServer> <XeryusTC> not really
12:07:52  <PublicServer> <XeryusTC> and it would be stupid
12:07:53  <PublicServer> <MrRuben> have to poke around in 08 again then
12:08:00  <PublicServer> <XeryusTC> if we were to add more trains then we might upgrade again
12:08:19  <PublicServer> <XeryusTC> it should be save to remove that huge bypass btw
12:08:23  <PublicServer> <MrRuben> I wonder what would happen if we remove the hub10 bypass?
12:08:27  <PublicServer> <MrRuben> temporarily
12:08:41  <PublicServer> <XeryusTC> we could possibly remove it in its entirety
12:08:52  <PublicServer> <XeryusTC> oh, i see a jam
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12:09:24  <PublicServer> <XeryusTC> still the same thing from V453k
12:09:24  <PublicServer> <MrRuben> where now?
12:09:27  <PublicServer> <XeryusTC> at hub 5
12:09:39  <PublicServer> <MrRuben> yes haha
12:09:52  <PublicServer> ***  made screenshot at 00017D71:
12:10:25  <PublicServer> <MrRuben> maybe because sweets using that bypass?
12:14:03  <PublicServer> <XeryusTC> oh
12:14:07  <PublicServer> <XeryusTC> i was thinking of doing that :P
12:14:15  <PublicServer> <XeryusTC> at the hub 5 jam :P
12:17:26  <PublicServer> <XeryusTC> brb, getting some ph00d
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12:21:37  <PublicServer> <SmatZ> weird
12:21:46  <PublicServer> <SmatZ> where did all the HUB10/12 traffic go?
12:22:13  <PublicServer> <MrRuben> look at hub 03 :)
12:22:15  <pugi> didn't i tell you i removed half of the trains?
12:22:16  <planetmaker> spaceport omega? ;-)
12:22:19  <PublicServer> <SmatZ> :)
12:22:29  <PublicServer> <MrRuben> lol
12:22:47  <dihedral> ^^
12:22:49  <PublicServer> <MrRuben> a cola train is stuck between town drop and toy pickup
12:23:08  <PublicServer> <MrRuben> train 820
12:23:27  <PublicServer> <SmatZ> stuck?
12:23:45  <PublicServer> <MrRuben> its going for neshaw springs heights
12:24:08  <PublicServer> <MrRuben> #820
12:24:47  *** Giddorah has joined #openttdcoop
12:24:51  <PublicServer> <MrRuben> I mean stuck between town drop and plastic/batteries drop
12:24:54  <PublicServer> ***  made screenshot at 00028DD3:
12:25:00  <PublicServer> <SmatZ> it can't find a way out?
12:25:08  <PublicServer> <MrRuben> I think yeah
12:25:11  <PublicServer> <SmatZ> that's bad
12:25:18  <PublicServer> <SmatZ> we shouldn't have dedicated lines
12:25:22  <PublicServer> <MrRuben> its at battery drop now
12:25:44  <PublicServer> <XeryusTC> i found out why
12:26:01  <PublicServer> <XeryusTC> missing links at hub 11
12:26:26  <PublicServer> <SmatZ> XeryusTC: nah
12:26:36  <PublicServer> <XeryusTC> which wasn't the cause ofcourse xD
12:27:01  <Giddorah> !password
12:27:01  <PublicServer> Giddorah: hikers
12:27:11  <PublicServer> <MrRuben> "do not connect" at 11?
12:27:14  <PublicServer> *** Giddorah joined the game
12:27:18  <PublicServer> <XeryusTC> why not connect it?
12:27:45  <PublicServer> <MrRuben> even more cola trains going in now :P
12:28:03  <PublicServer> <MrRuben> 116 as well
12:28:43  <PublicServer> <XeryusTC> something must be wrong between hub 11 and 14 then
12:28:46  <PublicServer> <XeryusTC> but there isnt
12:29:27  <PublicServer> <MrRuben> battery trains going trough it as well
12:30:12  <PublicServer> <Giddorah> Hmmm... Cola-trains going through City-drop?
12:30:17  <PublicServer> <MrRuben> yes
12:30:20  <PublicServer> <MrRuben> batteries too
12:30:27  <PublicServer> <XeryusTC> how odd
12:30:33  <PublicServer> <Giddorah> That's weird
12:30:49  <PublicServer> <XeryusTC> oh
12:30:52  <PublicServer> <XeryusTC> i think i know why :P
12:30:59  <PublicServer> <XeryusTC> see near Dreadingwood Heights
12:31:03  <PublicServer> <XeryusTC> needs some balancing i guess
12:31:49  <PublicServer> <XeryusTC> 820 is on the right track now
12:32:24  <PublicServer> <Giddorah> Empty battery-trains going through Battery-drop :O
12:32:35  <PublicServer> <XeryusTC> yes, we know
12:32:40  <PublicServer> <MrRuben> same issue
12:32:42  <PublicServer> <Giddorah> Ah well :) You've got it covered :)
12:34:04  <PublicServer> <Giddorah> Hmmm
12:34:29  <PublicServer> <Giddorah> Trains on 1st entrance-track to Town Drop can't turn south
12:34:30  <XeryusTC> @gap 3 8
12:34:30  <Webster> XeryusTC: For Trainlength of 3: 30 - 34 needs 7, 35 - 39 needs 8, 40 - 44 needs 9.
12:34:44  <XeryusTC> !gap 3 8
12:34:44  <PublicServer> XeryusTC: You need 2 tunnels/bridges for trainlength 3 and gap 8.
12:36:31  <PublicServer> <Giddorah> Wtf?
12:36:44  <PublicServer> <Giddorah> Why is ! <-- This
12:36:47  <PublicServer> <Giddorah> Signal blinking?
12:37:00  <PublicServer> <Giddorah> Oh wait
12:37:03  <PublicServer> <Giddorah> Don't mind me...
12:37:05  <PublicServer> <XeryusTC> it doesn't have a prio :P
12:37:15  <PublicServer> <Giddorah> I thought the signal was on the tunnel :P
12:37:38  <PublicServer> <XeryusTC> lol
12:37:39  <PublicServer> <Giddorah> Couldn't figure out why it was blinking when no trains was using that track :P
12:38:57  <XeryusTC> !trains 1002
12:38:57  <PublicServer> *** XeryusTC has set max_trains to 1002
12:39:24  <PublicServer> <XeryusTC> dont build extra trains pls ;)
12:39:56  <PublicServer> ***  made screenshot at 00012345:
12:40:52  <PublicServer> <MrRuben> shall we try remove bypass for 10?
12:40:57  <PublicServer> <MrRuben> or disable it?
12:41:12  <PublicServer> <SmatZ> don't dare to :-p
12:41:29  <PublicServer> <MrRuben> jam at 10 :D
12:41:59  <PublicServer> * theholyduck has been busy fixing broken bridges and cl
12:42:10  <PublicServer> <MrRuben> thought so
12:42:49  <PublicServer> <theholyduck> lets try disabling it temp
12:43:07  * V453000 bets it will jam
12:43:50  <PublicServer> <theholyduck> there
12:43:56  <PublicServer> <theholyduck> disabled all entrances to the bypass
12:44:11  <PublicServer> <theholyduck> and marked where to reconnect
12:44:20  <PublicServer> <SmatZ> theholyduck: WHY!
12:44:27  <PublicServer> <theholyduck> to see what happens
12:44:32  <PublicServer> <theholyduck> we built a gigant bypass all the way around
12:44:39  <PublicServer> <theholyduck> so in THEORY
12:44:40  <PublicServer> <theholyduck> w
12:44:43  <PublicServer> <theholyduck> we dont need yoursanymore
12:44:48  <PublicServer> <theholyduck> i temp disabled it
12:44:48  <XeryusTC> but the giant bypass has a problem
12:44:54  <XeryusTC> trains cant enter it from the east :s
12:44:54  <PublicServer> <SmatZ> it will be needed again when more trains are added
12:45:36  <PublicServer> <theholyduck> smatz not really.
12:45:47  <PublicServer> <theholyduck> all it does is add MORE strain on the cola ->town line
12:45:55  <PublicServer> <theholyduck> by piling on more sweets trains
12:46:19  <PublicServer> <SmatZ> cola->town line has enough capacity
12:46:40  <PublicServer> <theholyduck> it has just as much capacity as sweet- town did
12:46:47  <PublicServer> <theholyduck> *does even
12:46:56  <PublicServer> <theholyduck> but now, they pick slightly diffrent routs
12:46:59  <PublicServer> <SmatZ> not true
12:47:13  <PublicServer> <MrRuben> train 291 is stuck at town drop atm
12:47:26  <PublicServer> <MrRuben> lol, and more :D
12:49:13  <PublicServer> <theholyduck> seems smatz might be a bit right
12:49:24  <PublicServer> <theholyduck> though, all we really done is stop hub05 from jamming
12:49:28  <PublicServer> <theholyduck> and made hub11 jam instead
12:49:51  <V453000> trust SmatZ :)
12:49:52  <PublicServer> <theholyduck> so, with bypass , hub5 and 12 jams, without bypass, hub11 jams :P
12:50:06  <PublicServer> <theholyduck> but there doesnt seem to be any ways to make it STOP jamming
12:50:15  <V453000> !password
12:50:15  <PublicServer> V453000: singly
12:50:17  <PublicServer> <MrRuben> 11 already is a mess anyway imho :)
12:50:18  <PublicServer> <SmatZ> not true
12:50:25  <PublicServer> <SmatZ> hub12/05 shouldn't jam
12:50:26  <PublicServer> *** V453000 joined the game
12:50:34  <PublicServer> <theholyduck> SmatZ: they did with your bypass on
12:50:49  <PublicServer> <SmatZ> theholyduck: show me
12:51:02  <PublicServer> <V453000> I cant see any jam
12:51:16  <PublicServer> <theholyduck> well i removed the bypass, so it doesnt jam there anymore
12:51:23  <PublicServer> <SmatZ> I enabled it again
12:51:34  <PublicServer> <theholyduck> not all of it
12:51:39  <PublicServer> <XeryusTC> oh bah :s
12:51:51  <PublicServer> <theholyduck> now its fully enabled
12:52:32  <PublicServer> <XeryusTC> fixed the trains going through town drop problem i hope
12:52:39  <PublicServer> <MrRuben> who made the comment on the station design of town drop?
12:52:40  <PublicServer> <Giddorah> Me too
12:52:54  <PublicServer> <Giddorah> I was on the phone but was thinking the exact same sollution
12:53:19  <PublicServer> <theholyduck> well, i dont see how the bypass actually changed much
12:53:22  <PublicServer> <XeryusTC> lol :D
12:53:23  <PublicServer> <theholyduck> 11 still jams a bit
12:53:23  <PublicServer> <SmatZ> ok, can we add another 1000 trains? :)
12:53:38  <PublicServer> <theholyduck> ofcourse, the gigant toy bypass helps alot
12:53:42  <PublicServer> <SmatZ> yeah, 11 is... badly balanced
12:53:49  <PublicServer> <SmatZ> it was hacked several times
12:53:52  <PublicServer> <SmatZ> but never cleaned
12:54:00  <PublicServer> <Giddorah> Clean it ;)
12:54:05  <PublicServer> <XeryusTC> there is a line there which we may not connect
12:54:06  <PublicServer> <theholyduck> and yeah, i made the comments at town drop
12:54:11  <PublicServer> <XeryusTC> but no one ever said why
12:54:19  <PublicServer> <XeryusTC> and also didnt remove it at all xD
12:54:28  <PublicServer> <Giddorah> With jamming you mean trains wait?
12:54:44  <PublicServer> <theholyduck> waiting when they COULD have been using open stations
12:54:47  <PublicServer> <SmatZ> hehe
12:54:50  <PublicServer> <theholyduck> then yea
12:54:53  <PublicServer> <SmatZ> it's fine
12:54:58  <PublicServer> ***  made screenshot at 0002A704:
12:54:58  <PublicServer> <MrRuben> theholyduck: I don't see a way to remove that issue from the town drop
12:55:02  <PublicServer> <MrRuben> not with two entances
12:55:05  <PublicServer> <theholyduck> well there isnt, not with the current design
12:55:21  <PublicServer> <Giddorah> We even tried to make it jam while building it and it cleared up real quick... So I don't really see a big issue
12:55:22  <PublicServer> <MrRuben> how would you design it then?
12:55:28  <PublicServer> <theholyduck> a seperate station per line and a balancer on exit,
12:55:39  <PublicServer> <theholyduck> stops the seperate lines making eachother wait
12:55:42  <PublicServer> <SmatZ> please, don't rebuild town drop now
12:55:46  <PublicServer> <theholyduck> well i'm not going to
12:55:52  <PublicServer> <SmatZ> or you will have to rebuild it again once more trains are added
12:55:53  <PublicServer> <theholyduck> i just commented on how i would do it
12:56:07  <PublicServer> <Giddorah> Just remove the X'es then
12:56:08  <PublicServer> <theholyduck> in a way that would'nt cause extra waits
12:56:25  <PublicServer> <theholyduck> Giddorah: its certainly a possibilty
12:56:34  <PublicServer> <MrRuben> and add the x's after the loading bay's?
12:56:45  <PublicServer> <theholyduck> i figured whoever designed it should have a say in whats done to it
12:56:50  <PublicServer> <Giddorah> Would need some other balancer
12:57:05  <PublicServer> <Giddorah> Well... There was four of us designing it :P
12:57:14  <PublicServer> <V453000> I think theholyduck is a bit biased :)
12:57:19  <PublicServer> <V453000> the station works
12:57:25  <PublicServer> <V453000> who cares trains are waiting
12:57:30  <PublicServer> <V453000> the system does not jam
12:57:31  <PublicServer> <MrRuben> I looked at the main station wiki page for station designs
12:57:40  <XeryusTC> !trains 1000
12:57:40  <PublicServer> *** XeryusTC has set max_trains to 1000
12:57:41  <PublicServer> <MrRuben> Don't have much experience designing stations :)
12:58:01  <PublicServer> <theholyduck> well yeah, as long as train keeps exiting its jamproof
12:58:03  <PublicServer> <MrRuben> thanks v :)
12:58:05  <Absurd-Mind> !password
12:58:05  <PublicServer> Absurd-Mind: marrow
12:58:25  <PublicServer> *** Absurd-Mind joined the game
12:58:28  <PublicServer> <theholyduck> in that respet its good.
12:58:39  <PublicServer> <theholyduck> *respect :P
12:58:42  <PublicServer> <V453000> on the other hand, I agree that the previous design was better working
12:58:56  <PublicServer> <V453000> and I would disable here the choices
12:58:59  <PublicServer> <V453000> so we reach the same result
12:59:05  <PublicServer> *** 0DM has left the game (leaving)
12:59:22  <PublicServer> <theholyduck> wich leads the question, why this was done in the first place :P
12:59:26  <PublicServer> <theholyduck> last time i looked at mine.
12:59:35  <PublicServer> <theholyduck> everything was flowing well, except it needed a balancer on exit
12:59:40  <PublicServer> <V453000> what ever
12:59:47  <PublicServer> <V453000> its done
12:59:49  <PublicServer> <V453000> now solve
12:59:52  <PublicServer> <theholyduck> heh :P
13:00:17  <PublicServer> <MrRuben> inline balancing behind the exit?
13:01:01  <PublicServer> <V453000> happ?
13:01:05  <PublicServer> <V453000> happy?
13:01:06  <PublicServer> <MrRuben> or !balance here
13:01:13  <PublicServer> <V453000> why the hell
13:01:38  <PublicServer> <V453000> that would cause only slowdowns, potentially jam
13:01:49  <PublicServer> <MrRuben> hmm
13:01:53  <PublicServer> <V453000> see now
13:02:24  <PublicServer> <theholyduck> why remove the presignals on entry?
13:02:27  <PublicServer> <V453000> presignal bypass deactivated
13:03:05  <PublicServer> <MrRuben> ah
13:03:09  <PublicServer> <V453000> it slowed down
13:03:11  <PublicServer> <V453000> and did nothing
13:03:30  <PublicServer> <MrRuben> train 461 :P
13:05:34  <PublicServer> *** Absurd-Mind has left the game (leaving)
13:06:21  <PublicServer> <V453000> this works.
13:06:31  <PublicServer> <MrRuben> I guess the overal rule is
13:06:37  <PublicServer> <MrRuben> keep it simple stupid :P
13:06:43  <PublicServer> <V453000> no
13:07:00  <PublicServer> <V453000> if you are talking about presignal bypass, it is complete rubbish
13:07:06  <PublicServer> <V453000> only ok for pickups
13:07:09  <PublicServer> <V453000> but not for drops
13:07:24  <PublicServer> <V453000> and for pickups I would stil use other things
13:07:46  <PublicServer> <V453000> presignal bypass is a very oldschool thing ... being good in older times
13:07:57  <PublicServer> <MrRuben> aha
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13:08:29  <PublicServer> <V453000> you know ... drop station never jams ... or at least shoule be designed so ... so any presignals arent needed
13:09:01  <PublicServer> <XeryusTC> V453000: but then it might lead to all trains going to the same platform
13:09:08  <PublicServer> *** Intexon joined the game
13:09:11  <PublicServer> <V453000> no
13:09:14  <PublicServer> <V453000> see how it does
13:10:00  <PublicServer> ***  made screenshot at 00015B8B:
13:12:10  <PublicServer> <MrRuben> so, balancing should be applied where then? because I still don't know that yet :)
13:12:30  <PublicServer> <SmatZ> should there be connection from HUB11 south to HUB14?
13:12:35  <PublicServer> <V453000> mostly when you have multiple lines that arent fully loaded, or when you cant have enough platforms
13:13:01  <PublicServer> <V453000> dont know SmatZ
13:14:00  <PublicServer> <SmatZ> jams, anyone?
13:14:05  <PublicServer> <SmatZ> more trains?
13:14:10  <PublicServer> <V453000> cant see a thing
13:14:12  <PublicServer> <V453000> dunno :)
13:14:14  <PublicServer> <V453000> as you want
13:14:21  <SmatZ> !trains 1111
13:14:21  <PublicServer> *** SmatZ has set max_trains to 1111
13:14:26  <SmatZ> flame me if it jams :-p
13:14:36  <PublicServer> <V453000> :)
13:16:10  <PublicServer> <XeryusTC> see !why remove old connection
13:16:30  <PublicServer> <XeryusTC> it was used by cola trains
13:16:46  <PublicServer> <SmatZ> XeryusTC: where did they come from? south or east?
13:16:51  <PublicServer> <XeryusTC> east
13:16:59  <PublicServer> <SmatZ> XeryusTC: see test/SmatZ
13:17:04  <PublicServer> <XeryusTC> well, i think they came from the east
13:17:05  <PublicServer> <SmatZ> err
13:17:07  <PublicServer> <SmatZ> EAST
13:17:12  <PublicServer> <SmatZ> should be fine anyway
13:17:18  <PublicServer> <SmatZ> all 3 lanes from east have exit
13:17:37  <PublicServer> <XeryusTC> see the lane just above the hub 11 sign
13:17:44  <PublicServer> <V453000> SmatZ: you mean being it closed?
13:17:47  <PublicServer> <SmatZ> they were just using that overused 2-lane to TOWN DTOP
13:17:51  <PublicServer> <XeryusTC> or have you moved all the splits before hub 11?
13:17:55  <PublicServer> <SmatZ> XeryusTC: yes
13:18:06  <pugi> !password
13:18:06  <PublicServer> pugi: verier
13:18:07  <PublicServer> <XeryusTC> ah ok, i've said nothing then :)
13:18:26  <PublicServer> <theholyduck> smatz, the builder of bypasses?
13:18:31  <PublicServer> *** pugi joined the game
13:18:38  <PublicServer> <theholyduck> almost every labeled bypass has your name on it
13:18:41  <PublicServer> <SmatZ> rather split-before-join ;)
13:19:05  <PublicServer> <SmatZ> they are not bypasses anymore I guess :D
13:19:14  <PublicServer> <MrRuben> why is PBS used for joining at 11?
13:19:28  <PublicServer> <SmatZ> MrRuben: is it?
13:19:39  <PublicServer> <SmatZ> or you mean the tunnels?
13:19:46  <PublicServer> <MrRuben> yeah those tunnels
13:19:51  <PublicServer> <MrRuben> see ...
13:20:14  <PublicServer> *** Intexon has left the game (leaving)
13:20:24  <PublicServer> <SmatZ> what PBS? :-p
13:20:26  <PublicServer> <SmatZ> ;)
13:20:44  <PublicServer> *** Intexon joined the game
13:20:47  <PublicServer> <pugi> probably bad signal
13:20:48  <PublicServer> <MrRuben> better :)
13:20:55  <PublicServer> <SmatZ> they were long in the past
13:21:49  <PublicServer> <XeryusTC> hub 11 needs a cleanup :s
13:21:52  <PublicServer> <SmatZ> yeah
13:22:17  <PublicServer> <XeryusTC> i think that all east to south connections could be removed
13:22:27  <PublicServer> <MrRuben> If I had modelling trains then my room would look like 11
13:22:30  <PublicServer> <XeryusTC> there is only one station on slh 6 that might need it
13:22:48  <PublicServer> <SmatZ> it's fine to be ready for future :)
13:22:49  <PublicServer> <XeryusTC> and that can use hub 10 and 5 to get to toy factory
13:25:02  <PublicServer> ***  made screenshot at 000169F7:
13:25:36  <PublicServer> <XeryusTC> oh, those trains already use hub 5 and 10 instead of 11
13:25:39  <PublicServer> <XeryusTC> to go to slh 6
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13:26:35  <PublicServer> <MrRuben> slh 01 doesn't have any traffic at all now :P
13:27:24  <PublicServer> <V453000> me = off
13:27:25  <PublicServer> <V453000> cya
13:27:28  <PublicServer> <SmatZ> bye bye V453000
13:27:29  <PublicServer> *** V453000 has left the game (connection lost)
13:27:40  <dihedral> V453000 has gone off :-P
13:27:42  <V453000> bai SmatZ
13:28:14  <PublicServer> <MrRuben> :D
13:28:16  <PublicServer> <XeryusTC> whoops
13:31:46  <PublicServer> <MrRuben> hmm
13:31:52  <PublicServer> <MrRuben> a bit of deadlocking?
13:34:03  <PublicServer> <XeryusTC> haha
13:34:09  <PublicServer> <XeryusTC> i was able to combine a prio and pbs :D
13:34:30  <PublicServer> <SmatZ> was?
13:34:44  <PublicServer> <XeryusTC> it is completed :P
13:35:14  <PublicServer> <SmatZ> where?
13:35:19  <PublicServer> <XeryusTC> hub 5
13:35:31  <PublicServer> <XeryusTC> where the plastic trains enter it
13:36:03  <PublicServer> <XeryusTC> or !here
13:37:00  <PublicServer> <SmatZ> I am confused
13:37:17  <PublicServer> <XeryusTC> see the pbs sign right under my name there?
13:37:26  <PublicServer> <SmatZ> yes
13:38:15  <PublicServer> <XeryusTC> well, that pbs signal also listens to the prio
13:38:27  <PublicServer> <SmatZ> a bit, yes
13:38:39  <PublicServer> <SmatZ> but sometimes, train gets stuck
13:38:48  <PublicServer> <SmatZ> because signal goes red while the path is already reserved
13:38:50  <PublicServer> <XeryusTC> yes, that's unfortunate timing
13:39:10  <PublicServer> <SmatZ> but if there was pre-signal instead, wouldn't it be better?
13:39:31  <PublicServer> <SmatZ> or just simply normal signal :)
13:39:37  <PublicServer> <SmatZ> well...
13:39:42  <PublicServer> <XeryusTC> possibly, but i was looking into leaving enough room for trains to wait in front of the bridge
13:39:48  <PublicServer> <SmatZ> :)
13:39:49  <PublicServer> <SmatZ> ok
13:39:52  <PublicServer> <SmatZ> fine ;)
13:40:04  <PublicServer> ***  made screenshot at 0003B9DE:
13:41:19  <PublicServer> <XeryusTC> anyhow, remove the east->south connections on hub11?
13:41:22  <PublicServer> <XeryusTC> they aren't used anyway
13:41:45  <PublicServer> <XeryusTC> (except from the new ML)
13:42:15  <PublicServer> <SmatZ> if it makes the hub cleaner :)
13:42:23  <PublicServer> <SmatZ> removing it won't be serious
13:43:58  <PublicServer> *** FiCE has left the game (connection lost)
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13:49:34  *** Mucht has joined #openttdcoop
13:49:35  *** ChanServ sets mode: +o Mucht
13:49:52  <Mucht> re
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13:50:22  <PublicServer> <SmatZ> hello Mucht
13:54:30  <PublicServer> <SmatZ> kaboom
13:54:31  <PublicServer> <MrRuben> :D
13:54:31  <PublicServer> <XeryusTC> god damnit
13:54:33  <PublicServer> <pugi> wohoo
13:54:38  <PublicServer> <XeryusTC> one cick too many xD
13:54:39  <PublicServer> <MrRuben> second time today
13:54:57  <PublicServer> <MrRuben> jaaaaaaam LOL
13:55:06  <PublicServer> ***  made screenshot at 000139B1:
13:55:33  <PublicServer> <MrRuben> its going to 8 :P
13:55:45  <PublicServer> <XeryusTC> :D
13:56:18  <PublicServer> <MrRuben> and it keeps at 8
13:56:48  <PublicServer> *** phatmatt has left the game (connection lost)
13:57:49  <phatmatt> !password
13:57:49  <PublicServer> phatmatt: sagger
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14:03:04  <PublicServer> <MrRuben> jam before plastic/battery drop
14:03:16  <PublicServer> <XeryusTC> also at the exit :P
14:03:24  <PublicServer> <pugi> oh noes
14:03:25  <PublicServer> <SmatZ> exit causes it
14:03:34  <PublicServer> <pugi> groovalistic killed my megatunnels station
14:04:14  <PublicServer> <pugi> or someone else did...
14:04:30  <PublicServer> <pugi> for no reason, it worked great with length 42 tunnels
14:05:17  <PublicServer> <SanderBuruma> does this game have a goal?
14:05:30  <PublicServer> <XeryusTC> connect everything and have a flowing network
14:05:33  <PublicServer> <XeryusTC> just like every other game
14:05:55  <PublicServer> <MrRuben> "single organic network"
14:06:56  <Lukeus_Maximus> pugi, length 42 tunnels are not ftw
14:07:19  <PublicServer> <MrRuben> holyduck: wtf is the canal thingy next to town drop?
14:07:23  <PublicServer> <MrRuben> assuming it's you
14:07:24  <PublicServer> <pugi> i am not taking advice from someone who makes bad station and single train orders without non-stopping
14:08:12  <PublicServer> <theholyduck> MrRuben: looks like its celebrating the end of the ugly presignal bypass
14:08:37  <PublicServer> <pugi> and if you noticed there were not 6 trains waiting in front of the tunnels all the time, i never even saw both tunnels used
14:08:45  <PublicServer> <SmatZ> XeryusTC: there are too many trains at !jams
14:09:02  <PublicServer> <theholyduck> hmm
14:09:07  <PublicServer> <theholyduck> who made a side to side tunneL?
14:09:08  <Lukeus_Maximus> you added those requirements AFTER I had made thos stations! How exactly am I supposed to anticipate your every move?
14:09:30  <PublicServer> <XeryusTC> there are too many joins after it :o
14:09:51  <PublicServer> <XeryusTC> double tunnels can get jammed too
14:09:53  <PublicServer> <MrRuben> lukeus_maximus: they have been requirements for almost every game
14:09:58  <PublicServer> <SmatZ> yeah, HUB11 should accept more connections from north
14:10:03  <PublicServer> <MrRuben> at least from what I understand
14:10:09  <PublicServer> ***  made screenshot at 000153FB:
14:10:30  <Lukeus_Maximus> nice to see that someone is finally filling me in...
14:10:34  <PublicServer> <MrRuben> but I also forgot non stop so I am not complaining about it
14:10:37  <XeryusTC> Lukeus_Maximus: shared orders not being a requirement? non-stop not being requirement? where did you get that from?
14:10:45  <PublicServer> * SmatZ fills Lukeus_Maximus
14:10:50  <PublicServer> <theholyduck> well yeah, as far as i understood, those are always a req
14:10:59  <PublicServer> <SanderBuruma> well put Xeryus
14:11:14  <PublicServer> <theholyduck> and theres nothing wrong with 42 lenght tunnels if theres no jams caused by them
14:11:15  <PublicServer> <theholyduck> or delays
14:11:23  <Lukeus_Maximus> XeryusTC: playing the game on my own is where
14:11:29  <PublicServer> <pugi> smatz?
14:11:34  <Lukeus_Maximus> clearly you guys do it differently
14:11:40  <PublicServer> <theholyduck> 1 station is hardly going to have so much traffic that a 42 lenght tunnel is going to kill it :P
14:11:42  <Lukeus_Maximus> *girls
14:11:47  <PublicServer> <theholyduck> you play WITHOUT shared orders?
14:11:48  *** elmz has joined #openttdcoop
14:11:50  <PublicServer> <theholyduck> in real life?
14:11:57  <XeryusTC> yes, but this is #openttdcoop and we have some rules to keep a network flowing properly
14:12:01  <PublicServer> <theholyduck> i can understand non-stop
14:12:03  <PublicServer> <SanderBuruma> we have common rules everyone abides by, so that there is order
14:12:04  <PublicServer> <theholyduck> not everyone knows that :P
14:12:05  <Lukeus_Maximus> link me to them!
14:12:16  <PublicServer> <SanderBuruma> and so that it is pleasent to play
14:12:21  <XeryusTC> Lukeus_Maximus: !wiki
14:12:23  <Lukeus_Maximus> *pleasant
14:12:29  <Lukeus_Maximus> !wiki
14:12:29  <PublicServer> Lukeus_Maximus:
14:12:29  <XeryusTC> or even !blog, read the latest post
14:12:31  <PublicServer> <theholyduck> but maintaining a network without shared orders is a total nightmare
14:12:46  <mrruben5> lukeus_maximus: @slowstart
14:12:46  <XeryusTC> i have spend at least an hour fixing non stop and some non shared orders this morning
14:13:10  <PublicServer> <pugi> is there a reason for this wrong side pbs at !signal? :D
14:13:14  <PublicServer> *** phatmatt has left the game (connection lost)
14:13:22  <PublicServer> <theholyduck> probably a penalty
14:13:26  <PublicServer> <theholyduck> lets seee
14:13:31  <PublicServer> <pugi> i guess not :D
14:13:37  <PublicServer> <theholyduck> hmm
14:13:39  <phatmatt> !password
14:13:39  <PublicServer> phatmatt: spongy
14:13:41  <PublicServer> <theholyduck> well no, cant be a penalty
14:13:42  <phatmatt> spon
14:13:44  <PublicServer> <theholyduck> its a 1sided pbs
14:13:46  <PublicServer> <pugi> maybe the tunnel should not be used...
14:13:49  <phatmatt> oopsie
14:14:09  <PublicServer> <SanderBuruma> and maybe someone simply misclicked without noticing
14:14:17  <PublicServer> *** phatmatt joined the game
14:14:28  <PublicServer> <pugi> but sadly smatz wasn't answering
14:14:37  <PublicServer> <pugi> as it is just a test, it might have been on purpose
14:14:55  <PublicServer> <XeryusTC> apparently it is a test by SmatZ
14:14:56  <PublicServer> <SanderBuruma> it doesn't seem to have a purpose any more
14:15:16  <PublicServer> <SmatZ> what test?
14:15:20  <PublicServer> <XeryusTC> at hub11
14:15:25  <PublicServer> <pugi> sign "test /smatz"
14:15:27  <PublicServer> <SmatZ> oh
14:15:28  <PublicServer> <SmatZ> yea
14:15:37  <PublicServer> <SmatZ> I waqnted to know if it is ever used
14:15:40  <PublicServer> <theholyduck> it is
14:15:44  <PublicServer> <pugi> it wasn't
14:15:45  <PublicServer> <theholyduck> i saw 3 trains use it
14:15:51  <PublicServer> <theholyduck> when you made the pbs the right way around
14:15:56  <PublicServer> <SmatZ> should there be that connection?
14:15:58  <PublicServer> <pugi> as the one-way signal was the wrong way :P
14:16:04  <XeryusTC> !trains 1000
14:16:04  <PublicServer> *** XeryusTC has set max_trains to 1000
14:16:09  <PublicServer> <SanderBuruma> there go 2 more trains
14:16:11  <PublicServer> <theholyduck> XeryusTC: why u haet trains?
14:16:14  <PublicServer> <theholyduck> etc
14:16:15  <PublicServer> <SmatZ> XeryusTC: jams?
14:16:20  <PublicServer> <XeryusTC> no more adding trains till that jam at hub 7 is fixed
14:16:54  <PublicServer> <XeryusTC> and i'm finally going for a shower
14:17:05  <PublicServer> <pugi> join before split :(
14:17:11  <PublicServer> <SmatZ> XeryusTC: is it christmass already?
14:18:11  <PublicServer> <theholyduck> well why is the MAINLINE the one that is down prioed?
14:18:23  <PublicServer> <theholyduck> and the double station exit, not?
14:18:35  <PublicServer> <theholyduck> at !lolrio
14:18:38  <PublicServer> <theholyduck> err
14:18:41  <PublicServer> <theholyduck> *!lolprio
14:19:01  <PublicServer> <SmatZ> well, this is chaos
14:19:11  <PublicServer> <SmatZ> it's not really given what is ML
14:19:20  <PublicServer> <theholyduck> well, its sort of a mainline
14:20:46  <PublicServer> <MrRuben> there is no way there that it is going to be RR right
14:21:08  <PublicServer> <SanderBuruma> I'm sorry what was RR again?
14:21:16  <PublicServer> <MrRuben> two lanes
14:21:29  <PublicServer> <SanderBuruma> alright thanks
14:21:32  <PublicServer> <MrRuben> but that wouldn't also make no sense
14:21:41  <PublicServer> <theholyduck> i figure if we make the brundor stations all wait in line
14:21:48  <PublicServer> <MrRuben> since best here would be to insert that line somewhere else
14:21:52  <PublicServer> <theholyduck> or add their own line
14:21:59  <PublicServer> *** SanderBuruma has left the game (leaving)
14:22:03  <PublicServer> <theholyduck> instead of merging and blocking the "ml"
14:22:10  *** SanderBuruma has quit IRC
14:22:16  <PublicServer> <theholyduck> it would flow alot better
14:22:46  <mrruben5> @wiki basic networking
14:22:47  <Webster> Connection refused. -
14:22:52  <mrruben5> ??
14:22:53  <mrruben5> lol
14:23:34  <PublicServer> <MrRuben> ehm
14:23:42  <Ammler> dihedral: ^ :-(
14:23:42  <PublicServer> <MrRuben> the server seems to have some issues
14:25:12  <PublicServer> ***  made screenshot at 0001593E:
14:26:59  <PublicServer> <MrRuben> why the cross?
14:27:10  <PublicServer> <MrRuben> it's two lanes for bridges XD
14:27:17  *** roboboy has quit IRC
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14:28:06  <PublicServer> <MrRuben> hm
14:28:07  <PublicServer> <MrRuben> CL
14:28:24  <PublicServer> <pugi> where?
14:28:32  <PublicServer> <MrRuben> ":S"
14:28:33  <PublicServer> <pugi> ah, yes
14:29:00  *** dihedral has joined #openttdcoop
14:29:14  *** dihedral is now known as dih2
14:29:18  <dih2> fuck fuck fuck fuck
14:29:29  *** Osai has joined #openttdcoop
14:29:29  *** ChanServ sets mode: +o Osai
14:29:43  *** SmatZ_ has joined #openttdcoop
14:30:23  <Ammler> :'-(
14:30:39  *** tneo has joined #openttdcoop
14:30:41  *** Webster sets mode: +o tneo
14:31:21  <dih2> fuck openvz
14:31:31  *** XeryusTC has joined #openttdcoop
14:31:33  *** Webster sets mode: +o XeryusTC
14:31:35  <Webster> The third coop bot
14:31:59  *** SmatZ has joined #openttdcoop
14:32:00  *** Webster sets mode: +o SmatZ
14:32:21  <dih2> erm? at least fourth :-P
14:32:44  <dih2> dorpsgeck 42 mine JJ and webster ^^
14:32:50  <PublicServer> <theholyduck> anyone feel like taking a look at !jams ?
14:32:55  <PublicServer> <theholyduck> i think the prio there is wrong :P
14:33:00  *** dihedral has joined #openttdcoop
14:33:12  <Ammler> dihedral: that was herold to XeryusTC
14:33:19  *** planetmaker has joined #openttdcoop
14:33:19  *** ChanServ sets mode: +o planetmaker
14:33:19  <Ammler> dunno anymore why
14:33:19  <dih2> anyone willing to tell me why all of a sudden i got a 'server is shuttding down' message??
14:33:35  <PublicServer> <theholyduck> though, seems my prio solution doesnt work either.
14:33:46  <Ammler> osai?
14:33:48  <PublicServer> <theholyduck> we might have to make a new line all the way into hub11
14:33:50  <PublicServer> <theholyduck> propperly
14:33:50  <Osai> yes?
14:34:13  <Ammler> hehe, the answer to dih's question :-)
14:34:25  <XeryusTC> Ammler: because i mostly respond when you highlight me on irc
14:34:27  <dih2> Osai :-)
14:34:29  <dih2> hi
14:34:34  *** dih2 has left #openttdcoop
14:34:53  <PublicServer> <theholyduck> so yeah, somebody who feels adventerous
14:35:05  <PublicServer> <theholyduck> want to help fix stuff going wrong at !HELP? :P
14:35:22  <Ammler> we have around 4000 hits a day, so this isn't that much
14:37:59  <PublicServer> <MrRuben> if only we ahd more room there
14:38:02  <dihedral> i was fiddeling with eacc
14:38:04  <PublicServer> <theholyduck> i can make some more room
14:38:09  <dihedral> and could not get apache to start again :-P
14:40:14  <PublicServer> ***  made screenshot at 000137B9:
14:40:56  <PublicServer> <MrRuben> why not unnel it?
14:41:01  <PublicServer> <MrRuben> tunnel*
14:42:43  <PublicServer> <MrRuben> good
14:42:44  <PublicServer> <MrRuben> cl :)
14:42:58  <PublicServer> <XeryusTC> that prio at !help doesnt work
14:43:19  <PublicServer> <theholyduck> well yeah, we need to extend this line down all the way, anyway
14:44:02  <PublicServer> <MrRuben> also
14:44:10  <PublicServer> <theholyduck> we need some fixing further back
14:44:12  <PublicServer> <theholyduck> around hub07
14:44:14  <PublicServer> <MrRuben> CL again XD
14:48:22  <PublicServer> <theholyduck> hmm
14:48:26  <PublicServer> <theholyduck> where did all the traffic go
14:48:27  <PublicServer> <theholyduck> ?
14:48:34  <PublicServer> <theholyduck> suddenly, i have no traffic in the way
14:53:07  <PublicServer> <theholyduck> hmm, i think we really need a extra line
14:53:15  <PublicServer> <theholyduck> theres just too much traffic from both dfirections for 1
14:53:29  <PublicServer> <MrRuben> yup :(
14:53:30  <PublicServer> <theholyduck> i dont really have the brains to make that hook up to hub 11
14:53:36  <PublicServer> <SmatZ> extra line from north to east?
14:53:51  <PublicServer> <theholyduck> from 7 to 11
14:53:54  <PublicServer> <theholyduck> should be enough
14:54:01  <PublicServer> <SmatZ> oh
14:54:04  <PublicServer> <SmatZ> yes, certainly
14:54:22  <PublicServer> <theholyduck> just to let the various trains merge canely
14:54:25  <PublicServer> <theholyduck> *sanely
14:54:29  <PublicServer> <theholyduck> i'
14:54:37  <PublicServer> <theholyduck> i'm not entirely sure on how to go about implementing it
14:54:42  <PublicServer> <theholyduck> but thats what needs to be done
14:55:13  <PublicServer> *** phatmatt has left the game (leaving)
14:55:16  <PublicServer> ***  made screenshot at 0001293B:
14:58:42  <PublicServer> *** theholyduck has left the game (leaving)
14:59:33  <ODM> !password
14:59:33  <PublicServer> ODM: violas
14:59:40  <PublicServer> *** 0DM joined the game
14:59:44  <PublicServer> <MrRuben> hey mate
14:59:45  *** SmatZ_ has left #openttdcoop
14:59:52  <PublicServer> <0DM> oioi
15:00:12  <PublicServer> <0DM> aw so much quiet track:p
15:00:29  <PublicServer> <MrRuben> 0DM: it's not so quiet at !help XD
15:00:48  <PublicServer> <0DM> heh
15:01:39  <PublicServer> <0DM> thats alot of trains jamming up there
15:02:01  <PublicServer> <MrRuben> :(
15:02:22  *** Seberoth has joined #openttdcoop
15:03:31  <PublicServer> <0DM> thats alot of trains comming from that entry
15:03:47  <PublicServer> <0DM> ill have a go
15:04:22  <PublicServer> <MrRuben> needs two lanes, or a different joining point
15:04:48  <PublicServer> *** XeryusTC has left the game (connection lost)
15:05:26  *** Sander_Buruma has joined #openttdcoop
15:05:53  <PublicServer> *** SanderBuruma joined the game
15:06:29  <PublicServer> *** SanderBuruma has left the game (connection lost)
15:06:36  <PublicServer> <0DM> seem good to you?
15:06:41  *** Sander_Buruma has quit IRC
15:07:41  <PublicServer> <0DM> hmm might be a bit tight fit
15:08:27  <PublicServer> <0DM> lol jam is gone?:p
15:08:55  <PublicServer> <MrRuben> only temporary
15:09:23  <PublicServer> <0DM> sure we can improve something here^^
15:09:55  <V453000> @records
15:09:55  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2000 (PSG#131) - 2522 (PZG#5) | Single cargo output: 100,983 (PSG#176) | World Pop: 3,075,319 (PSG#101) 
15:10:18  <PublicServer> ***  made screenshot at 0000F180:
15:10:33  <PublicServer> <MrRuben> butbutbut
15:10:35  <PublicServer> <MrRuben> PSG 180
15:10:37  <PublicServer> *** XeryusTC joined the game
15:10:52  <PublicServer> <MrRuben> and there is the jam back again :)
15:11:15  <PublicServer> <0DM> hold your horses:P
15:13:08  <PublicServer> <MrRuben> lol
15:13:13  <PublicServer> <MrRuben> train drove into prio XD
15:13:32  <PublicServer> <0DM> nice
15:15:50  <PublicServer> <0DM> hmm not there yet:p
15:15:50  <PublicServer> <MrRuben> they only have 1 bridge :)
15:15:50  <PublicServer> <0DM> yup
15:16:01  <PublicServer> <MrRuben> more the tunnels a bit?
15:16:10  <PublicServer> <0DM> ill find something
15:16:25  <PublicServer> <MrRuben> ^^
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15:17:38  *** Webster sets mode: +o Phazorx
15:17:45  <dihedral> Phazorx \o/
15:18:20  <PublicServer> <XeryusTC> can we remove the hub 10 bypass yet?
15:18:58  <PublicServer> <SmatZ> why do you want to remove it?
15:19:44  <V453000> XeryusTC: it doesnt have to be called bypass :) just "another connection" in chaos :)
15:19:53  <PublicServer> <SmatZ> and it's not bypass anymore
15:19:55  <PublicServer> <SmatZ> :)
15:20:22  <Phazorx> dih! sup?
15:20:43  *** roboboy has joined #openttdcoop
15:21:17  <PublicServer> <MrRuben> CL 0dm?
15:21:25  <PublicServer> <0DM> yes i know
15:21:29  <phatmatt> !password
15:21:29  <PublicServer> phatmatt: rubric
15:21:31  <PublicServer> <0DM> im thinking
15:21:44  <PublicServer> <MrRuben> more the line even more
15:21:45  <PublicServer> *** phatmatt joined the game
15:22:04  <PublicServer> <0DM> nah its the other side thats the problem
15:22:09  <PublicServer> <MrRuben> and that prio
15:23:56  *** Mitcian has joined #openttdcoop
15:25:20  <PublicServer> ***  made screenshot at 0000ED9F:
15:26:16  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
15:26:43  <PublicServer> <0DM> there we go
15:26:46  <PublicServer> <MrRuben> no jam :D
15:27:01  <PublicServer> <MrRuben> so we can have moar trains
15:27:26  <PublicServer> <SmatZ> great!
15:27:30  <ODM> !rcon set max_trains
15:27:30  <PublicServer> ODM: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
15:27:36  <ODM> lol how did we get 1070?
15:27:46  <PublicServer> <SmatZ> it was 1111 for a while
15:27:54  <SmatZ> !trains 1111
15:27:54  <PublicServer> *** SmatZ has set max_trains to 1111
15:28:01  <PublicServer> <0DM> seriously mate:p
15:28:13  <V453000> !trains 1112
15:28:13  <PublicServer> *** V453000 has set max_trains to 1112
15:28:16  <PublicServer> <XeryusTC> MrRuben: i will blame you if it jams again :P
15:28:20  <PublicServer> <SmatZ> :-D
15:28:24  <V453000> :P
15:28:47  <PublicServer> <SmatZ> the problem is it has only 1 lane in the other direction
15:29:09  <PublicServer> * SmatZ fixes that
15:31:40  <PublicServer> <XeryusTC> bahahaha
15:31:45  <PublicServer> <XeryusTC> i've filled the trains already :P
15:32:58  <PublicServer> <SmatZ> jams?
15:33:23  <PublicServer> <SmatZ> let's wait for a while :)
15:34:01  *** Seberoth has quit IRC
15:34:11  <PublicServer> <MrRuben> you really disturb all of the wildlife
15:34:17  <PublicServer> * MrRuben calls greenpeace
15:34:39  <dihedral> green pease are out, have some sweet corn instead
15:35:06  <PublicServer> <0DM> sweets still going strong^^
15:36:17  <PublicServer> *** 0DM has left the game (connection lost)
15:36:24  <PublicServer> <SmatZ> bye 0DM
15:38:25  <PublicServer> <MrRuben> 05 to 10 is almost completely empty :P:P
15:39:12  <SmatZ> !trains 1200
15:39:12  <PublicServer> *** SmatZ has set max_trains to 1200
15:40:22  <PublicServer> ***  made screenshot at 00028D7A:
15:41:27  <PublicServer> <SmatZ> :D @ train 1073
15:42:08  <ODM> im still here, just testing some stuf in singleplayer
15:43:59  <PublicServer> <MrRuben> wth is 1073 doing :P
15:45:24  *** orudge- has joined #openttdcoop
15:46:55  <PublicServer> <phatmatt> sorry, can someone else finish Dreadingwood? getting some bad lag :/
15:47:26  *** Chris_Booth has joined #openttdcoop
15:48:21  <Chris_Booth> hello all
15:48:30  <PublicServer> <SmatZ> hello CB
15:48:51  <Chris_Booth> hi SmatZ
15:48:56  <Chris_Booth> !password
15:48:56  <PublicServer> Chris_Booth: optics
15:49:03  <PublicServer> *** Chris Booth joined the game
15:50:34  <PublicServer> <pugi> nice CL sign...
15:50:39  <PublicServer> <pugi> i was just editing it, as you can see
15:50:44  <PublicServer> <MrRuben> :)
15:51:45  <PublicServer> <Chris Booth> this network is so strange in some places
15:51:58  <PublicServer> <Chris Booth> such as HUB 08 where it is LL_RRR
15:52:01  <PublicServer> <MrRuben> yes
15:52:10  <PublicServer> <MrRuben> like hub 05
15:52:15  <PublicServer> <MrRuben> like ffs wth :P
15:52:38  <PublicServer> <pugi> planham west has too many trains...
15:52:57  <PublicServer> <pugi> wait... there are just bad trains turning
15:55:19  *** Seberoth has joined #openttdcoop
15:55:24  <PublicServer> ***  made screenshot at 00005B6A:
15:56:40  <PublicServer> *** Chris Booth has left the game (connection lost)
15:59:48  *** roboboy has quit IRC
16:04:15  <PublicServer> <XeryusTC> jam at plastic drop
16:07:39  <Lukeus_Maximus> !password
16:07:39  <PublicServer> Lukeus_Maximus: chilly
16:07:52  <PublicServer> *** Lukeus_Maximus joined the game
16:08:47  <PublicServer> *** XeryusTC has left the game (connection lost)
16:10:28  <PublicServer> ***  made screenshot at 0000D4FB:
16:11:17  <SmatZ> !trains 1050
16:11:17  <PublicServer> *** SmatZ has set max_trains to 1050
16:11:31  <Chris_Booth> any won want to play #PX?
16:11:39  <Chris_Booth> s/PX/PZ
16:11:47  *** Zerp has joined #openttdcoop
16:11:49  <pugi> ?
16:12:07  <Lukeus_Maximus> pz?
16:12:09  <PublicServer> <SmatZ> 7 platforms for cola & bubble drop?!
16:12:11  <Lukeus_Maximus> what's that
16:12:13  <Lukeus_Maximus> ?
16:12:14  <Chris_Booth> pugi: people that know what PZ is will know what i mean
16:12:22  <PublicServer> <phatmatt> oops
16:12:22  <pugi> okay ^^
16:12:25  <Chris_Booth> its a special openttdcoop channel
16:12:26  <PublicServer> <SmatZ> oh
16:12:32  <Chris_Booth> where good players get to play in
16:12:36  <Chris_Booth> with an invite
16:12:38  <pugi> pro zone?
16:12:44  <Chris_Booth> (not sure why i am there) :P
16:12:47  <pugi> :P
16:12:49  <PublicServer> <SmatZ> phatmatt :(
16:12:55  <Chris_Booth> prozone indeed pugi
16:13:34  <PublicServer> *** Lukeus_Maximus has left the game (leaving)
16:15:06  <PeterT> I don't see why you can't just idle in the pz channel and not play.
16:17:51  <PublicServer> *** Zerpa joined the game
16:19:37  <PublicServer> *** MrRuben has left the game (leaving)
16:24:52  <V453000> PeterT: go dig yourself somewhere
16:25:01  <PeterT> ?
16:25:12  <PeterT> had a bit too much alchohol?
16:25:18  <V453000> no
16:25:30  <V453000> had too many needless comments from you :)
16:25:30  <PublicServer> ***  made screenshot at 0000C8F6:
16:25:37  <V453000> CB just asked if someone wants
16:25:41  <V453000> you dont have to comment on everything
16:25:49  <KenjiE20> booth; not exactly secret what PX is :P
16:25:52  <KenjiE20> just WHERE it is :)
16:25:55  <KenjiE20> PZ*
16:26:10  <PeterT> Yes, as if it was hidden
16:26:15  <V453000> w/e
16:26:21  <PeterT> ChanServ is a beutiful tool
16:33:26  <PublicServer> *** phatmatt has left the game (connection lost)
16:34:56  <PublicServer> *** Zerpa has left the game (connection lost)
16:35:39  <theholyduck> ...
16:35:40  <theholyduck> effort
16:35:51  <theholyduck> so, my mom delivered her pc with a broken backlight to be repaired.
16:35:57  <theholyduck> but apparently didnt explain it propperly
16:36:01  <theholyduck> so they replaced the mobo
16:36:03  <theholyduck> in the laptop
16:36:05  <theholyduck> instead.
16:36:10  <theholyduck> under warranty
16:36:21  <theholyduck> but NOT replaced the broken monitor
16:36:25  <PublicServer> <SmatZ> :-P
16:36:29  <theholyduck> so now i got to go in with the thing
16:36:35  <PublicServer> <SmatZ> quality assurance failure
16:36:38  <theholyduck> and explain it in a techincally detailed way
16:36:40  <theholyduck> SmatZ, well rather
16:36:50  <theholyduck> the backlight problem is aggrevated by temperature
16:36:56  <PublicServer> <SmatZ> oh
16:36:58  <theholyduck> our house is quite warm, so it never works here
16:37:05  <theholyduck> most tech shops and repair, etc,etc
16:37:08  <theholyduck> are air-conditioned and cold
16:37:15  <theholyduck> so the broken backlight works there
16:38:37  <PublicServer> *** pugi has joined spectators
16:40:32  <PublicServer> ***  made screenshot at 0000C2BE:
16:46:26  *** phatmatt has quit IRC
16:50:09  <PublicServer> *** Intexon has left the game (connection lost)
16:52:14  <PublicServer> *** MrRuben joined the game
16:54:41  <PublicServer> *** pugi has joined company #1
16:55:34  <PublicServer> ***  made screenshot at 00002546:
16:56:40  *** Polygon has joined #openttdcoop
17:00:24  <SmatZ> !trains 1200
17:00:24  <PublicServer> *** SmatZ has set max_trains to 1200
17:10:36  <PublicServer> ***  made screenshot at 000028BF:
17:10:50  <nighthawkcm> wiki site down again?
17:13:22  <V453000> s33ms s
17:13:27  <V453000> seems so
17:14:32  <PublicServer> <SmatZ> ??? @ pugi
17:14:39  <PublicServer> <pugi> yes?
17:14:47  <PublicServer> <SmatZ> wtf have you done
17:14:56  <PublicServer> <SmatZ> also
17:15:08  <PublicServer> <SmatZ> it had waiting space for two trains
17:15:12  <PublicServer> <pugi> omg
17:15:15  <PublicServer> <pugi> yes
17:15:23  <PublicServer> <pugi> i forgot exit signals for top
17:15:28  <PublicServer> <SmatZ> now they block the line
17:15:29  <PublicServer> <SmatZ> ...
17:15:34  <PublicServer> <pugi> waah
17:15:41  <PublicServer> * SmatZ seriously slaps pugi
17:15:44  <PublicServer> <MrRuben> lol! :P
17:17:11  <V453000> !screen
17:17:13  <PublicServer> *** V453000 made screenshot at 0000C0B6:
17:18:48  <PublicServer> <pugi> fixed now
17:19:01  <PublicServer> <pugi> :/
17:19:35  <PublicServer> <pugi> need more breaking space...
17:19:55  <PublicServer> <SmatZ> now tell me why you moved that in the first place :-p
17:22:12  <PublicServer> <pugi> happy now, smatz? :)
17:22:26  * SmatZ slaps XeryusTC for removing eyecandy
17:22:36  <XeryusTC> i did?
17:22:46  * dihedral slaps XeryusTC just for the fun of it
17:22:47  <PublicServer> <SmatZ> yes, the eyecandy train
17:22:56  <XeryusTC> pfft
17:23:01  <XeryusTC> bunch of useless trains
17:23:13  <XeryusTC> while we have hit the train limit :P
17:23:15  <PublicServer> <SmatZ> there's no point in destroying eyecandy
17:23:21  <PublicServer> <SmatZ> when it doesn't block anything
17:23:36  <PublicServer> <SmatZ> pugi: still it can block the ML
17:23:45  <PublicServer> <SmatZ> see?
17:23:46  <dihedral> he probably thought "wtf - no orders... what on earth should this be? eyecandy?"
17:23:52  <PublicServer> <pugi> what o0
17:23:56  <PublicServer> <pugi> why does it do that?
17:23:59  <PublicServer> <SmatZ> you have to count how many trains can fit there
17:24:05  <PublicServer> <pugi> ah
17:24:27  <PublicServer> <pugi> yeah...
17:24:27  <PublicServer> <SmatZ> the exit signal can become green
17:24:38  <PublicServer> <SmatZ> but when a train enters it, it will block the junction
17:24:45  <XeryusTC> SmatZ: it blocks us from building extra trains :P
17:24:50  <PublicServer> <SmatZ> (not now since I changed it)
17:25:05  <PublicServer> <SmatZ> XeryusTC: you have the power to raise train limit
17:25:08  <XeryusTC> and i removed the tracks because otherwise people might want to rebuild trains
17:25:36  <PublicServer> <SmatZ> and it would be bad?
17:25:39  <PublicServer> ***  made screenshot at 0000CEB6:
17:25:52  <XeryusTC> so we should always have +100 to the train limit if people want to build totally useless trains?
17:26:22  <ODM> sites sluggish again:P
17:26:27  <PublicServer> <SmatZ> there's a train limit for a reason
17:26:30  <PublicServer> <SmatZ> that is clugged ML
17:26:43  <PublicServer> <SmatZ> by deleting eyecandy train and building normal train, you won't help anything
17:27:48  <XeryusTC> but at least people will be able to build two much needed trains without raising the train limit
17:28:00  <PublicServer> <SmatZ> and jam the ML by two trains more
17:28:23  <PublicServer> <SmatZ> you should fix ML instead of adding further train to it
17:28:29  <XeryusTC> two trains never made a difference to jamming/not jamming
17:28:39  <PublicServer> <SmatZ> anyway
17:28:58  <PublicServer> <SmatZ> removing eyecandy trains is working around the train limit
17:29:09  <PublicServer> <SmatZ> and destrying niceness for no clear purpose
17:29:47  <V453000> ?????? we have ?????? eyecandy ?????? trains ?????
17:30:02  <XeryusTC> there is a purpose, better transport on industries THAT ACTUALLY NEED IT
17:30:14  <PublicServer> <SmatZ> then raise train limit
17:30:22  <PublicServer> <SmatZ> if you think two more trains should be added
17:30:34  *** dihedral_ has joined #openttdcoop
17:30:41  <PublicServer> <SmatZ> and how will two trains help starving industries?
17:30:45  <XeryusTC> i am saying that those two train slots could be used for a better purpose
17:30:49  <PublicServer> <SmatZ> TWO trains won't solve anything
17:31:08  *** Doorslammer has quit IRC
17:31:20  <XeryusTC> nor does the eyecandy except from annoying  people and leading to pointless discussions
17:31:21  <PublicServer> <SmatZ> XeryusTC, I can't believe I hear such words from a member
17:31:22  <PublicServer> <pugi> have to play some counterstrike now :D
17:31:28  *** dihedral_ is now known as dih2
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17:31:53  <PublicServer> *** pugi has left the game (leaving)
17:31:55  <PublicServer> *** SmatZ has left the game (connection lost)
17:32:07  *** SmatZ_ has joined #openttdcoop
17:32:15  <dih2> yeah - sorry for that
17:32:22  <dih2> our server issues SUCK
17:33:20  *** Osai has joined #openttdcoop
17:33:20  *** ChanServ sets mode: +o Osai
17:33:34  <PublicServer> *** MrRuben has joined spectators
17:33:34  <PublicServer> *** Game paused (not enough players)
17:34:50  *** tneo has joined #openttdcoop
17:34:50  *** Webster sets mode: +o tneo
17:35:08  *** SmatZ has joined #openttdcoop
17:35:08  *** ChanServ sets mode: +o SmatZ
17:35:45  *** XeryusTC has joined #openttdcoop
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17:36:07  <XeryusTC> dih2: what's up with the bnc?
17:36:11  *** XeryusTC has quit IRC
17:36:17  *** XeryusTC2 is now known as XeryusTC
17:36:41  <dih2> a crap load
17:36:45  <dih2> the provider sucks
17:36:50  <dih2> we are constantly running out of ram
17:37:02  *** dihedral has joined #openttdcoop
17:37:05  <dih2> and they do not allow us to use swap space
17:37:28  <XeryusTC> that is quite lame :o
17:40:41  <PublicServer> ***  made screenshot at 0000DCB5:
17:52:03  *** heffer has joined #openttdcoop
17:59:59  <PublicServer> *** Game unpaused (not enough players)
18:00:01  <PublicServer> *** SmatZ joined the game
18:02:00  <theholyduck> !password
18:02:00  <PublicServer> theholyduck: purred
18:02:09  <PublicServer> *** theholyduck joined the game
18:02:52  <PublicServer> <theholyduck> :D 200 more trains
18:02:55  <PublicServer> <theholyduck> and we got more jams
18:03:17  <PublicServer> <SmatZ> did we?
18:03:24  <PublicServer> <theholyduck> yeah
18:03:36  <PublicServer> <SmatZ> where?
18:03:40  <PublicServer> <theholyduck> hub07
18:03:45  <PublicServer> <theholyduck> or rather
18:03:47  <PublicServer> <theholyduck> right after
18:03:51  <PublicServer> <SmatZ> oh
18:03:52  <PublicServer> <SmatZ> again :(
18:03:55  <PublicServer> <theholyduck> yes
18:04:18  <PublicServer> <theholyduck> hub 11 is jamming aswell
18:04:33  <PublicServer> <theholyduck> and hub05 at times
18:04:35  <PublicServer> <theholyduck> etc
18:04:49  <PublicServer> <theholyduck> basicly, all the delicious old time jams
18:04:52  <PublicServer> <theholyduck> has returned
18:05:01  <PublicServer> <SmatZ> :-)
18:05:08  <PublicServer> <SmatZ> old times were the best
18:09:23  <pugi> !password
18:09:23  <PublicServer> pugi: purred
18:09:39  <PublicServer> *** pugi joined the game
18:09:42  <PublicServer> <pugi> ohai :D
18:09:46  <PublicServer> <SmatZ> hello pugi
18:10:21  *** avdg has joined #openttdcoop
18:10:27  <avdg> !players
18:10:29  <PublicServer> avdg: Client 418 is MrRuben, a spectator
18:10:29  <PublicServer> avdg: Client 421 (Orange) is SmatZ, in company 1 (Jamming United)
18:10:29  <PublicServer> avdg: Client 423 (Orange) is theholyduck, in company 1 (Jamming United)
18:10:29  <PublicServer> avdg: Client 425 (Orange) is pugi, in company 1 (Jamming United)
18:10:29  <PublicServer> avdg: Client 385 (Orange) is Giddorah, in company 1 (Jamming United)
18:10:43  <PublicServer> ***  made screenshot at 00004DCF:
18:10:44  <avdg> pffff again a lot of people online
18:10:50  <PublicServer> <SmatZ> nah
18:10:56  <PublicServer> <SmatZ> only 4 players
18:10:58  <avdg> chaos simply rules
18:11:02  <PublicServer> <SmatZ> :)
18:11:13  <avdg> strange that everybody hates chaos
18:11:20  <PublicServer> <SmatZ> I like chaos
18:11:24  <PublicServer> <SmatZ> sometimes :-p
18:11:28  <avdg> :)
18:11:49  <PublicServer> <SmatZ> still I prefer chaos PAX over normal PAX
18:11:58  <avdg> :)
18:12:23  <avdg> I prefer desert now, but now you say something about pax :)
18:12:35  <PublicServer> <SmatZ> :D
18:12:39  <avdg> lol, I ruined always my own sbahn
18:13:26  <avdg> !password
18:13:26  <PublicServer> avdg: banged
18:13:31  <avdg> :o
18:13:50  <PublicServer> *** avdg joined the game
18:13:56  <PublicServer> <avdg> :oooo
18:14:06  <PublicServer> <avdg> driving water
18:14:29  <PublicServer> <avdg> not road?
18:14:52  <PublicServer> <avdg> @ lewiswood south
18:16:15  <PublicServer> *** MrRuben has left the game (leaving)
18:19:13  *** fonsinchen has joined #openttdcoop
18:23:23  <PublicServer> <avdg> can someone check !bad join?
18:23:45  <PublicServer> <SmatZ> too long prio?
18:23:49  <PublicServer> <avdg> no
18:24:04  <PublicServer> <avdg> when there is high traffic and the trains are stopping
18:24:08  <PublicServer> <avdg> you have a strange jam
18:24:28  <PublicServer> <SmatZ> strange
18:25:05  <PublicServer> <avdg> maybe becouse the too long split
18:25:15  <PublicServer> <avdg> *because :(
18:25:31  <PublicServer> <theholyduck> what is so bad about that joing though?
18:25:35  <PublicServer> <theholyduck> its a slh with prios
18:25:45  <PublicServer> ***  made screenshot at 0002170A:
18:25:48  <PublicServer> <avdg> the most traffic is gone now
18:25:56  <PublicServer> <theholyduck> oh yeah
18:25:57  <PublicServer> <theholyduck> i saw
18:25:59  <PublicServer> <avdg> but check it again when there is bit more
18:26:03  <PublicServer> <theholyduck> train randomly stopping?
18:26:18  <PublicServer> <avdg> maybe a bad sync
18:26:28  <PublicServer> <SmatZ> yeah
18:26:31  <PublicServer> <SmatZ> bad sync
18:26:38  <PublicServer> <SmatZ> hmm
18:26:43  <PublicServer> <SmatZ> not
18:26:48  <PublicServer> <SmatZ> I don't know what's the problem
18:26:52  <PublicServer> <SmatZ> because I don't see any :-/
18:27:01  <PublicServer> <avdg> don't forget that there is a turn included
18:27:04  <PublicServer> <avdg> that counts
18:27:13  <PublicServer> <SmatZ> well
18:27:16  <PublicServer> <pugi> annoying DINGDINGDINGDINGDING at town drop is annoying :/
18:27:23  <PublicServer> <SmatZ> the right line is longer
18:27:37  <PublicServer> <SmatZ> but I don't see jams you described :(
18:27:45  <PublicServer> <avdg> now :)
18:28:05  <PublicServer> <SmatZ> maybe bad sync
18:28:12  <PublicServer> <SmatZ> maybe fixing the sync won't help
18:28:22  <PublicServer> <avdg> removing that turn maybe
18:28:25  <PublicServer> <theholyduck> trying probably wont explode in your face
18:28:30  <PublicServer> <theholyduck> time to bring out the tf?
18:28:33  <PublicServer> <SmatZ> maybe it will!
18:28:49  <PublicServer> <avdg> :) yeah, forget that tf rule :p
18:28:59  <PublicServer> <avdg> so long its just for the hacks :p
18:30:01  <PublicServer> <SmatZ> brb dinner 2
18:30:02  <PublicServer> *** SmatZ has left the game (connection lost)
18:30:17  <PublicServer> <avdg> looks better :)
18:30:26  <PublicServer> <theholyduck> err
18:30:28  <PublicServer> <theholyduck> you did the prio wrong
18:30:38  <PublicServer> <avdg> ow :p
18:32:14  <PublicServer> <avdg> hmm
18:32:20  <PublicServer> <theholyduck> still happens?
18:32:21  <PublicServer> <theholyduck> yeah
18:32:32  <PublicServer> <theholyduck> what sets it off?
18:32:33  <PublicServer> <avdg> reset it
18:32:44  <PublicServer> <theholyduck> its due to trains having to accelerate
18:32:45  <PublicServer> <theholyduck> i guess
18:32:53  <PublicServer> <theholyduck> but what makes them pause to begin with
18:32:59  <PublicServer> <avdg> I think I found
18:33:07  <PublicServer> <avdg> nah
18:34:00  <PublicServer> * theholyduck starts watching the junction, intently
18:34:18  <PublicServer> <avdg> we have to remove the slowdowns
18:34:37  <PublicServer> <theholyduck> slowdonws all the way from sweet drop causing the cascading failure?
18:34:54  <PublicServer> <theholyduck> also, game is starting to lag, badly :p
18:34:57  <PublicServer> <avdg> donno, but 1 slowdown is enough to break it
18:35:09  <PublicServer> <theholyduck> aaah
18:35:11  <PublicServer> <theholyduck> i found why
18:35:16  <PublicServer> <avdg> ?
18:35:20  <PublicServer> <theholyduck> the prio doesnt merge cleanly
18:35:22  <PublicServer> <theholyduck> from a standstill
18:35:37  <PublicServer> <avdg> duh :p
18:35:40  <PublicServer> <theholyduck> so if 23 trains come at the same time
18:35:46  <PublicServer> <theholyduck> RIGHT as the train merges from a standstill
18:35:50  <PublicServer> <theholyduck> *3 trains
18:35:56  <PublicServer> <theholyduck> the cascading failure starts
18:36:03  <PublicServer> <theholyduck> extend the prio 1 tile or so
18:36:06  <PublicServer> <theholyduck> should be enoug
18:36:13  <PublicServer> <avdg> do :p
18:36:21  <PublicServer> <theholyduck> or, make a extra line all the way up
18:36:51  <PublicServer> <avdg> :D
18:36:56  <PublicServer> <avdg> again
18:37:13  <PublicServer> <theholyduck> well i caused the failure there
18:37:18  <PublicServer> <theholyduck> by placing a signal 1 wrong
18:37:27  <PublicServer> <theholyduck> ok, this SHOULD be long enough
18:37:28  <PublicServer> <theholyduck> in theory
18:37:32  <PublicServer> <avdg> :)
18:37:38  <PublicServer> <avdg> I don't mind about it
18:37:45  <PublicServer> <avdg> so long it get fixed
18:37:55  <PublicServer> <theholyduck> YES
18:37:58  <PublicServer> <theholyduck> it merges cleanly
18:38:02  <PublicServer> <avdg> yeah
18:38:02  <PublicServer> <theholyduck> seemingly atleast
18:38:14  <PublicServer> <avdg> but did you check the acc speed ?
18:38:21  <PublicServer> <theholyduck> naw :p
18:38:23  <PublicServer> <avdg> and compare that with the space before that train?
18:38:33  <PublicServer> <theholyduck> i SHOULD, but i havent
18:38:43  <PublicServer> <avdg> look now :p
18:38:50  <PublicServer> <avdg> its funny
18:38:54  <PublicServer> <avdg> remember :)
18:39:15  <PublicServer> <theholyduck> naw, it failed to merge cleanly
18:39:21  <PublicServer> <theholyduck> seems that if you start merging JUSt so
18:39:23  <PublicServer> <avdg> it needs a acc injection
18:39:38  <PublicServer> <theholyduck> no, what we NEED is a extra line
18:40:23  <PublicServer> <avdg> just adjusting
18:40:40  <PublicServer> <avdg> wich will take a while :)
18:40:48  <PublicServer> ***  made screenshot at 0002D83C:
18:43:55  *** dih2 has quit IRC
18:44:30  <PublicServer> <avdg> check the merge now
18:44:45  <PublicServer> *** MrRuben joined the game
18:44:46  <mrruben5> lol pugi :P
18:44:51  <PublicServer> <pugi> :D
18:45:08  <PublicServer> <theholyduck> well, i allready finished my extender/extra line thingy
18:45:44  <PublicServer> <avdg> :p
18:46:35  <PublicServer> <MrRuben> whats slh11 doing?
18:46:55  <PublicServer> <avdg> same construction as previous game :)
18:47:19  <PublicServer> <avdg> why adding 1 more ml?
18:47:24  <PublicServer> <avdg> the other 1 is hardly used
18:47:51  <PublicServer> <theholyduck> because trains took forever to merge
18:47:58  <PublicServer> <avdg> thats no reason
18:48:10  <PublicServer> <theholyduck> also, getting them to merge cleanly
18:48:13  <PublicServer> <avdg> the traffic is not high enough for a second ml
18:48:16  <PublicServer> <theholyduck> was serious effort :P
18:48:29  <PublicServer> <avdg> theholyduck: you need patient and time to do it :)
18:48:30  <PublicServer> <theholyduck> well, the new prio
18:48:35  <PublicServer> <theholyduck> doesnt let them merge
18:48:36  <PublicServer> <theholyduck> at all
18:48:52  <PublicServer> <theholyduck> they've been standing there 40 secs
18:48:53  <PublicServer> <avdg> no reason to sabotage other plans
18:48:54  <PublicServer> <theholyduck> to even merge :P
18:49:13  <PublicServer> <avdg> you didn't check all the options?
18:49:27  <PublicServer> <avdg> just place another line *fixed*
18:49:33  *** Kolo has joined #openttdcoop
18:49:42  <PublicServer> <theholyduck> well, we tried getting the prios to stop jamming
18:49:44  <PublicServer> <theholyduck> 4 times
18:49:45  <PublicServer> <theholyduck> without sucess
18:50:01  <PublicServer> <avdg> you know howmuch failures the new drop had before?
18:50:08  <PublicServer> <avdg> at least 10 failures
18:50:21  <PublicServer> *** SmatZ joined the game
18:50:27  <PublicServer> <theholyduck> i then promptly gave up and decided that it needed the extra track for high traffic situations, becausethe slightest delay
18:50:35  <PublicServer> <theholyduck> and the main double bridges jams shut
18:50:38  <PublicServer> <theholyduck> completely
18:51:04  <PublicServer> <theholyduck> heck, even with his new absurd prio, trains still cant merge cleanly :P
18:51:21  <PublicServer> <avdg> well, lets see :p
18:51:56  <PublicServer> <theholyduck> and there...
18:51:58  <PublicServer> <theholyduck> it starts jamming
18:52:28  <PublicServer> <theholyduck> and it stops jamming, but my point is
18:52:50  <PublicServer> <theholyduck> its seemingly impossible to get the clean merge :P and if its not clean, jams happen
18:53:27  <PublicServer> <avdg> nothing is impossible
18:54:19  *** Chillosophy^ has joined #openttdcoop
18:55:47  <PublicServer> <theholyduck> 40 seconds just went past without a merge
18:55:50  <PublicServer> ***  made screenshot at 00035673:
18:56:00  <PublicServer> <avdg> theholyduck, check the traffic
18:56:01  <PublicServer> <theholyduck> takes a full minute :P
18:56:14  <PublicServer> <avdg> there is still no jam
18:56:17  <PublicServer> <avdg> and second
18:56:25  <PublicServer> <avdg> there are a lot of gaps between the trains
18:56:28  <PublicServer> <theholyduck> well yes, because the merge is now clean due to huge prio.
18:56:48  <PublicServer> <theholyduck> but now, the slh wait is endless
18:57:10  <PublicServer> <avdg> its fixable
18:57:22  <PublicServer> <theholyduck> no, because if you shorten the prio.
18:57:27  <PublicServer> <theholyduck> you get unclean merges,
18:57:38  <PublicServer> <theholyduck> wich leads to trains backing up
18:57:42  <PublicServer> <theholyduck> and the double brdiges jamming
18:57:55  <PublicServer> <theholyduck> wich is the reason i proposed the extra line in the first place
18:57:56  <PublicServer> <avdg> and what cause it?
18:58:05  <PublicServer> <theholyduck> 1 train jamming the other
18:58:07  <PublicServer> <theholyduck> causing slowdowns
18:58:14  <PublicServer> <avdg> i know the problems
18:58:18  <Kommer> hey all
18:58:23  <PublicServer> <theholyduck> its caused by the trains from slh merging badly
18:58:24  <PublicServer> <avdg> I don't need to hear them over and over again
18:58:30  <PublicServer> <theholyduck> and blocking the trains comming from the mainline
18:58:50  <PublicServer> <theholyduck> but the prio is now so absurdly long,
18:58:59  <PublicServer> <theholyduck> so that problem is no more
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19:00:54  <PublicServer> <avdg> check the space between them
19:01:03  <PublicServer> <avdg> enough to fit a train
19:01:17  <PublicServer> <theholyduck> yes, but check how the space is constant between them
19:01:23  <PublicServer> <theholyduck> its their acceleration distance from a standstill
19:01:26  <PublicServer> <theholyduck> or something to that effect
19:01:45  <PublicServer> <avdg> mostly, strange jams are cause by big signalgaps
19:02:06  <PublicServer> <avdg> so fix them first
19:02:17  <PublicServer> <theholyduck> was the first thing i checked
19:02:18  <PublicServer> <theholyduck> arent any
19:02:27  <PublicServer> <avdg> checked the turns?
19:02:47  <PublicServer> <theholyduck> cl is correct for all of them yes, as far as i can see atleast
19:03:04  <PublicServer> <avdg> and what about signalgaps in turns?
19:03:07  <PublicServer> <MrRuben> we have been very watchfull for CL everywhere
19:03:27  <PublicServer> <avdg> check !join here
19:03:49  <PublicServer> <theholyduck> less the signal cap, more badly designed prio
19:03:50  <PublicServer> <theholyduck> i guess
19:04:19  <PublicServer> <avdg> that station is on full load too :(
19:04:51  <PublicServer> <avdg> thinkthat that is the root
19:04:59  <PublicServer> <avdg> cause small jam
19:05:08  <PublicServer> <avdg> -> bad join at next slh
19:05:13  <PublicServer> <avdg> -> more jam
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19:05:52  <PublicServer> <avdg> even: !join here has an ugly signalgap
19:07:07  <PublicServer> <theholyduck> take a look at !HERE
19:07:15  <PublicServer> <theholyduck> you're telling me thats not at max capacity for 1 line?
19:07:40  <PublicServer> <theholyduck> rather, they cant fit the trains more closely because they have to accelerate from a standstill
19:08:11  <PublicServer> *** Kolo joined the game
19:08:14  <PublicServer> <theholyduck> wich is why the trains later up are so well spaced
19:08:24  <PublicServer> <theholyduck> they jam at !here almost constantly under any medium + load
19:09:00  <PublicServer> <avdg> lets see
19:09:11  <PublicServer> <theholyduck> but that doesnt mean the line has more capacity to give, just that the trains cant use that capacity because they have to accelerate from a standstill
19:09:14  <PublicServer> <MrRuben> and prio won't solve it because they are all going for drop anyway
19:09:14  <PublicServer> <avdg> it should have a very bit less jam after a join
19:09:52  <mrruben5> @wiki processor
19:09:53  <PublicServer> <theholyduck> really, we might actually need the extra line i made, and you demolished
19:09:54  <Webster> Search results for "processor" - #openttdcoop Wiki -
19:10:07  <PublicServer> <avdg> the line is not at capacity
19:10:10  <mrruben5> @wiki compactor
19:10:13  <Webster> Search results for "compactor" - #openttdcoop Wiki -
19:10:24  <theholyduck> dont compactors take a fair bit of space though?
19:10:26  <theholyduck> space thats not there?
19:10:28  <PublicServer> <theholyduck> yes, but w
19:10:28  <PublicServer> <avdg> the root is not the line
19:10:45  <PublicServer> <theholyduck> you cant fit more trains on the line because of how long trains take to get up to speed
19:10:49  <PublicServer> <avdg> its the slowdowns
19:10:52  <PublicServer> ***  made screenshot at 0002BC30:
19:11:10  <PublicServer> <theholyduck> yes, but the slowdowns wouldnt happen
19:11:13  <PublicServer> <theholyduck> if there was another line they could use
19:11:22  <PublicServer> <theholyduck> instead of having to merge patheticly, slowing eachother down?
19:12:25  <PublicServer> <MrRuben> but then they have to join at the drop station, which would also slow down stuff?
19:12:38  <PublicServer> <theholyduck> well yeah, the drop station would have to be improved a bit
19:12:49  <PublicServer> <avdg> hmm, in 105 i saw some examples about a gapcloser
19:12:54  <PublicServer> <theholyduck> its allready almost at capacity
19:12:56  <PublicServer> <avdg> or gap filler
19:13:03  <PublicServer> <MrRuben> I was looking for that too
19:13:13  <PublicServer> <avdg> if we can do that on 2 diffrend lines instead of 1 line
19:13:20  <PublicServer> <avdg> that can solve the issue
19:13:33  <PublicServer> <theholyduck> dont those take a bit of area to keep trains at speed before merging them?
19:13:34  <PublicServer> <avdg> with the psg: it could be later
19:13:36  <PublicServer> <theholyduck> or something?
19:13:47  <PublicServer> <theholyduck> theres not alot of space in the problem area
19:13:54  <PublicServer> <theholyduck> *areas
19:14:32  <mrruben5>
19:14:54  <mrruben5> he has some stuff on synced joining?
19:14:59  <mrruben5> not sure if that might help
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19:25:54  <PublicServer> ***  made screenshot at 00010F52:
19:28:41  <ODM> synced joining is alot of finetuning:p
19:29:04  <PublicServer> <avdg> indeed
19:29:13  <PublicServer> <avdg> it takes sometimes houre to fix 1
19:29:15  <V453000> diagonal tracks help
19:29:17  <PublicServer> <avdg> *houres
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19:40:56  <PublicServer> ***  made screenshot at 00017D1B:
19:46:09  <ODM> ugh i hate wiki markup
19:46:15  <PublicServer> <avdg> :)
19:46:53  <PublicServer> <avdg> *what is your favorite markup language*
19:47:02  <ODM> does anyone have a clue how i show a table border?:P
19:47:17  <Kommer> !password
19:47:17  <PublicServer> Kommer: melons
19:47:23  <PublicServer> <MrRuben> you can with wiki markup?
19:47:23  <avdg> I know a bit
19:47:24  <PublicServer> *** Kommer joined the game
19:47:29  <ODM> the standard doesnt work:(
19:47:31  <avdg> not 100% sure
19:47:38  <avdg> oh, then I don't know :p
19:47:47  <avdg> look on the other pages?
19:48:05  <avdg> crap thing is that dns is broken again here
19:48:07  <avdg> :(
19:48:10  <mrruben5>
19:48:11  <Webster> Title: Help:Wikitable - Wikipedia, the free encyclopedia (at
19:48:12  <ODM> all templates, maybe i can find those somewhere
19:48:50  <PublicServer> *** avdg has left the game (connection lost)
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19:49:10  <mrruben5> omg that is horrible to markup
19:49:19  <ODM> thats the default wiki
19:49:54  <KenjiE20> iirc you can just add a "| style = " bit
19:50:01  <KenjiE20> depends what/where you're doing it
19:50:21  <ODM> in a table:P
19:50:45  <PublicServer> *** Kommer has left the game (connection lost)
19:53:11  *** avdg has joined #openttdcoop
19:53:17  <avdg> !password
19:53:17  <PublicServer> avdg: melons
19:53:19  <avdg> hmm
19:53:22  <ODM> nop, doesnt like that^^
19:53:33  <PublicServer> *** avdg joined the game
19:53:46  <avdg> internet provider has again dns problems i guess
19:54:53  <PublicServer> <avdg> uggg...
19:54:59  <PublicServer> <avdg> pbs after a join :(
19:55:10  <PublicServer> *** avdg has joined company #1
19:55:47  <PublicServer> <avdg> and pbs for a simple join :(
19:55:59  <PublicServer> ***  made screenshot at 00017509:
19:56:01  <PublicServer> <SmatZ> avdg
19:56:10  <PublicServer> <SmatZ> you had sign there
19:56:17  <PublicServer> <SmatZ> it is meaningful
19:56:20  <PublicServer> <avdg> I know
19:56:21  <PublicServer> <SmatZ> because the join is then faster
19:56:39  <PublicServer> <avdg> but a pbs after a join looks noobish
19:56:46  <PublicServer> <SmatZ> ...
19:57:19  <PublicServer> <SmatZ> then show me that "don't use PBS for a 2>1 join" rule
19:57:26  <PublicServer> <SmatZ> it the ruleset
19:57:32  <PublicServer> <pugi> i like pbs =)
19:57:53  <PublicServer> <avdg> I like them, but avoid it as much as I can
19:58:38  <PublicServer> <pugi> well, they are easier to use
19:58:53  <PublicServer> <avdg> I know, sometimes bit too easy
19:59:31  <PublicServer> <pugi> not challenging enough for members? :P
19:59:36  <PublicServer> <SmatZ> hmm
19:59:52  <PublicServer> <SmatZ> people rebuilding things "because they prefer different style" isn't coopish
20:01:03  <V453000> ^
20:01:04  <V453000> ^
20:01:04  <V453000> ^
20:02:26  <PublicServer> * MrRuben wonders when we will be done with this coop map
20:03:45  * pugi votes for now
20:03:56  <PublicServer> *** pugi has left the game (leaving)
20:03:58  <PublicServer> <avdg> votes for ending
20:04:06  <pugi> :)
20:04:29  <Absurd-Mind> !password
20:04:29  <PublicServer> Absurd-Mind: hugest
20:04:41  <PublicServer> *** Absurd-Mind joined the game
20:04:42  <PublicServer> *** avdg has left the game (leaving)
20:04:56  <PublicServer> <MrRuben> lol who made the stuff in the water
20:05:00  <PublicServer> <MrRuben> avdg?
20:05:14  <pugi> i did :)
20:05:23  <pugi> well, the PSG #181
20:05:28  <pugi> not the train stuff ^^
20:05:38  <avdg> ?
20:05:53  <Kolo> more trains ?
20:05:54  <PublicServer> <MrRuben> "i was border :P" sign
20:06:12  <avdg> :)
20:06:16  <V453000> !password
20:06:16  <PublicServer> V453000: hugest
20:06:16  <PublicServer> <MrRuben> muhaha
20:06:29  <avdg> I've builded tunnels instead :p
20:06:35  <PublicServer> *** V453000 joined the game
20:06:39  <PublicServer> <V453000> heya
20:06:47  <SmatZ> !trains 1300
20:06:47  <PublicServer> *** SmatZ has set max_trains to 1300
20:07:15  <pugi> we need a new map that is not toyland :D
20:07:18  <PublicServer> <V453000> omfg
20:07:22  <pugi> maybe some interesting industries
20:07:31  <PublicServer> <V453000> pugi: next is tropic
20:07:38  <pugi> okay
20:07:42  <avdg> nice :)
20:08:06  * avdg hopes for a city after tropic
20:08:18  <pugi> pax game?
20:08:21  <avdg> yeah
20:08:32  <PublicServer> <V453000> tropic is pretty suitable for a city game ... but requires food and water
20:08:39  <avdg> everybody an own city :)
20:08:44  <PublicServer> <V453000> also, tropic refurbishment set is pretty weak for pax
20:09:01  <avdg> I prefer goods in tropic maps
20:09:12  <avdg> not the pax
20:10:16  <PublicServer> <MrRuben> I'd like an S Bahn map
20:10:19  <PublicServer> <V453000> well ... I also consider it done, if I didnt miss some jams :)
20:10:20  <PublicServer> <MrRuben> with big ass stations
20:10:45  <avdg> *wonders how well the picca's industries are atm
20:11:02  <PublicServer> ***  made screenshot at 0003832E:
20:11:03  <PublicServer> <V453000> sucky as allways
20:11:11  <PublicServer> <V453000> last time we had Pikkas, we played wood-only
20:11:13  <avdg> it was a funny game, builded for capacity
20:11:17  <PublicServer> <V453000> psg 170
20:11:24  <avdg> and almost no trains in the network
20:11:47  <PublicServer> <V453000> you think there are no trains when it jammed all way through?
20:12:21  <PublicServer> <MrRuben> define pikka's?
20:12:42  <avdg> !google openttd pikka industrie
20:12:44  <nighthawkcm> pikka birds industries?
20:12:56  <nighthawkcm> thats pretty interesting modification
20:13:03  <avdg> :p forgot that it only works on other channels
20:13:19  <PublicServer> <MrRuben> pikka's? Is that a creator of newGRF's?
20:13:22  <avdg>
20:13:23  <Webster> Title: Transport Tycoon Forums • View topic - Pikka's Basic Industries (PBI) - 1.5 6th of September 2008 (at
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20:18:24  <PublicServer> <MrRuben> I like those basic industries :)
20:19:08  <V453000> after evevry industry set I tried, I allways realize I like the original industry set the most
20:19:23  <ODM> sounds familiar:p
20:20:14  <Absurd-Mind> question: is there some patch that implements missions like "transport 500kt of coal to powerplant X in one year"?
20:21:00  <PublicServer> *** Absurd-Mind has left the game (leaving)
20:21:01  <nighthawkcm> No, there is no mission scripting in Openttd
20:21:28  <Absurd-Mind> hmpf, that suxx :/
20:22:56  <nighthawkcm> Best is tzo set yourself a goal and try to reach it
20:23:18  <nighthawkcm> And V, I know what you mean, I like to fiddle around with FIRS at times
20:23:37  <nighthawkcm> but eventually I always get back to the old system
20:25:32  <nighthawkcm> But Pikkas industrie mod prevents one mega network, rather you distribute locally due to secondary industry limitations
20:25:47  <nighthawkcm> or try a different approach on how to deliver the necessary amounts
20:26:05  <PublicServer> ***  made screenshot at 00038740:
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20:27:27  <PublicServer> <XeryusTC> hello
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20:28:51  <PublicServer> <MrRuben> hmm, does a game mode exist on coop where we go back to old ages and try to develop a network before a set date (like 2000)
20:29:50  <PublicServer> <XeryusTC> jam at slh 7
20:30:25  <PublicServer> <XeryusTC> and someone's hack at hub2
20:30:50  <gleeb> mrruben5: interesting concept
20:31:01  <nighthawkcm> I think the problem will be the funding of said networ
20:31:05  <nighthawkcm> +k
20:31:24  <nighthawkcm> besides that I have seen a PSG where only steam engines were used or so
20:31:32  <mrruben5> then the game mode forbids using a "money maker"
20:31:43  <mrruben5> the network you build is the money maker
20:32:33  <nighthawkcm> well, this then limits the amount of coop players extensively as money making can be slow at first, and a dedicated group of players is capable of spending the money damn fast
20:32:54  <nighthawkcm> that would be the bottleneck of such a game type as I see it
20:34:32  <PublicServer> <MrRuben> yes so communication gets even better
20:34:41  <PublicServer> <MrRuben> :)
20:35:55  <pugi>
20:35:56  <Webster> Title: xkcd: Seat Selection (at
20:35:56  <pugi> haha :D
20:36:09  <XeryusTC> old :P
20:37:01  <nighthawkcm> Hmmhmm.. it definately is a communication training, and discipline
20:38:53  <PublicServer> <MrRuben> it's sort of like chaos theory, but not so rapid evolving, (like this game) and building even cleaner lines is more important
20:39:16  <PublicServer> <MrRuben> hmm now that I think of it, it seems even more like a game mode for the PZ
20:41:07  <PublicServer> ***  made screenshot at 0001D305:
20:43:46  <nighthawkcm> Yeah, that was what I thought too
20:48:54  <PublicServer> <MrRuben> there, modified my SRO loop a bit to include prio's :)
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20:56:09  <PublicServer> ***  made screenshot at 00024AC2:
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21:10:45  <PeterT> @seen V453000
21:10:45  <Webster> PeterT: V453000 was last seen in #openttdcoop 51 minutes and 36 seconds ago: <V453000> after evevry industry set I tried, I allways realize I like the original industry set the most
21:11:02  <V453000> !rcon kick PeterT
21:11:02  <PublicServer> V453000: you are not allowed to use !rcon
21:11:11  <PublicServer> ***  made screenshot at 000252E6:
21:11:16  <V453000> die
21:11:32  *** Zerp has quit IRC
21:11:51  <PublicServer> <MrRuben> Thats the purpose of life!
21:13:32  <PublicServer> <XeryusTC> hub4 still jams :S
21:13:38  <PublicServer> <MrRuben> :(
21:13:43  <PublicServer> <XeryusTC> stupid imbalanced traffic from toy drop
21:13:52  <PublicServer> <MrRuben> xeryusTC: your thoughts on my roundabout?
21:14:21  <PublicServer> <XeryusTC> oh, caused by hub 3
21:14:28  <PublicServer> <XeryusTC> which roundabout
21:14:35  <PublicServer> <MrRuben> natditch
21:14:40  <PublicServer> <MrRuben> nantditch*
21:15:02  <PublicServer> <XeryusTC> tab complete works for towns too
21:15:18  <PublicServer> <MrRuben> didnt know this had tab support :P
21:17:12  <PublicServer> <SmatZ> ODM?
21:17:15  <PublicServer> <SmatZ> by chance you are here?
21:18:30  <ODM> by chance i am
21:18:57  <PublicServer> <SmatZ> there is a 3->2 mixer between 01 and 08
21:19:08  <PublicServer> <SmatZ> would you mind if I delete it?
21:19:16  <ODM> not really
21:19:16  <V453000> !passwor
21:19:18  <V453000> d
21:19:21  <V453000> !password
21:19:21  <PublicServer> V453000: sodded
21:19:25  <ODM> that was for a possible third line to hub 08
21:19:28  <PublicServer> <SmatZ> ok, thanks :)
21:19:30  <ODM> not sure how busy that line is nowadays
21:19:34  <PublicServer> *** V453000 joined the game
21:19:35  <PublicServer> <SmatZ> a lot
21:19:42  <ODM> heh
21:19:47  <ODM> you're gonna extend it?
21:19:57  *** Mitcian has quit IRC
21:20:20  <PublicServer> <SmatZ> 08 has 4 entry lanes ready
21:20:30  <PublicServer> <V453000> :D :)
21:20:32  <ODM> hehe, nice
21:20:37  <ODM> youve been working out:P
21:20:49  <ODM> any other important changes?
21:21:19  <PublicServer> <SmatZ> not by me
21:22:07  <ODM> ok:)
21:22:24  *** Seberoth has quit IRC
21:25:36  <PublicServer> <XeryusTC> the line between toy drop and sweets needs to be LLxRR
21:26:05  <ODM> really? wow...
21:26:13  <PublicServer> ***  made screenshot at 00023CA8:
21:26:35  <ODM> heh the 3>2 merge became a 3>4 split? nice:p
21:26:40  <PublicServer> <SmatZ> :)
21:27:13  <PublicServer> <XeryusTC> with pbs :(
21:27:54  <PublicServer> <SmatZ> that 3->4 is mostly a joke anyway
21:28:04  <PublicServer> <SmatZ> it should be extended to 4 lanes
21:28:11  <PublicServer> <SmatZ> maybe...
21:28:12  <PublicServer> <SmatZ> :-p
21:28:31  <Ammler> yes, 3->4 is kinda useless
21:29:48  <ODM> i guess sweets pickup needs to become 2 stations:P
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21:41:15  <PublicServer> ***  made screenshot at 0001D30A:
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21:43:38  *** ChanServ sets mode: +o planetmaker
21:44:19  <PublicServer> <MrRuben> bah, candyfloss at Nantditch needs better growing ^^
21:44:34  <XeryusTC> !rcon patch max_trains
21:44:34  <PublicServer> XeryusTC: you are not allowed to use !rcon
21:44:37  <XeryusTC> @op
21:44:37  *** Webster sets mode: +o XeryusTC
21:44:39  <XeryusTC> !rcon patch max_trains
21:44:39  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1300' (min: 0, max: 5000)
21:45:19  <V453000> XeryusTC: why does it take op from you all the time? :/
21:45:44  <XeryusTC> because i'm not always automatically opped
21:45:48  <PublicServer> <SmatZ> haha @ USED to jam
21:45:49  <PublicServer> <SmatZ> :D
21:45:55  <V453000> sure but why :o
21:45:58  <XeryusTC> especially not when the bnc reconnects while i'm still directly connected
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21:46:19  <PublicServer> <V453000> nice SmatZ :D
21:46:41  <PublicServer> <XeryusTC> that's what i said, needs an upgrade with an extra line
21:46:58  <PublicServer> <SmatZ> yeah, it needs
21:47:14  <PublicServer> <V453000> ye
21:51:02  <PublicServer> *** Spike joined the game
21:51:16  <PublicServer> <SmatZ> hello Skipe
21:51:19  <PublicServer> <SmatZ> Spike
21:51:21  <PublicServer> <SmatZ> :)
21:54:01  <PublicServer> <V453000> hey Skype
21:54:03  <PublicServer> <V453000> :P
21:54:12  <PublicServer> <SmatZ> :)
21:55:33  <PublicServer> *** XeryusTC has left the game (connection lost)
21:56:06  <XeryusTC> gn all
21:56:17  <PublicServer> ***  made screenshot at 0001D309:
21:56:18  <PublicServer> <MrRuben> gn :)
21:57:04  <PublicServer> <MrRuben> SRO is working awesome :D
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21:59:45  <ODM> i am off, goodnight all
22:01:03  *** ODM has quit IRC
22:01:47  <PublicServer> <V453000> cya guys
22:01:57  <PublicServer> <SmatZ> bye bye V453000 :)
22:02:00  <PublicServer> *** V453000 has left the game (leaving)
22:02:01  <PublicServer> <MrRuben> gn
22:02:06  <PeterT> bye V453000
22:05:42  <SmatZ> !trains 1350
22:05:42  <PublicServer> *** SmatZ has set max_trains to 1350
22:11:20  <PublicServer> ***  made screenshot at 0002474F:
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22:17:07  <PublicServer> <MrRuben> right I'm off as well :)
22:17:15  <PublicServer> <MrRuben> good night guys
22:17:26  <PublicServer> *** MrRuben has left the game (leaving)
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22:26:22  <PublicServer> ***  made screenshot at 000262E6:
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22:41:24  <PublicServer> ***  made screenshot at 0000E0C9:
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22:56:26  <PublicServer> ***  made screenshot at 0000C2E4:
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23:11:28  <PublicServer> ***  made screenshot at 0000A504:
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23:14:06  *** Pe1erT is now known as PeterT_
23:15:43  * V453000 slaps PublicServer around a bit with a large fishbot
23:15:43  *** PeterT_ has quit IRC
23:15:47  <PublicServer> <SmatZ> :)
23:15:52  <V453000> damn
23:15:55  <V453000> wanted to query :D
23:16:43  <V453000> will have to put some dpi to lower :/
23:22:07  *** KyleS has joined #openttdcoop
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23:23:48  <KyleS> !password
23:23:48  <PublicServer> KyleS: molted
23:24:21  <PublicServer> *** KyleS joined the game
23:24:27  <PublicServer> <KyleS> hi :)
23:24:34  <PublicServer> <SmatZ> hello KyleS
23:24:35  <PeterT> hey KyleS
23:25:51  <PublicServer> <KyleS> town drop has changed a lot :o
23:26:04  <PublicServer> <KyleS> and plastic/batteries bypass
23:26:31  <PublicServer> ***  made screenshot at 0000C500:
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23:29:27  <Fourmat> !dl win32
23:29:27  <PublicServer> Fourmat:
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23:41:28  <PublicServer> *** KyleS has left the game (connection lost)
23:41:33  <PublicServer> ***  made screenshot at 00023C4B:
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23:44:24  <KyleS> :S
23:44:31  <KyleS> forgot to plug in my laptop ;/
23:44:33  <KyleS> !password
23:44:33  <PublicServer> KyleS: peddle
23:44:48  <PublicServer> *** KyleS joined the game
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23:45:19  <KenjiE20> anyone here know why in perl "index('string#with a hash', 'a')" returns a number 5 larger than expected?
23:45:46  <PublicServer> *** KyleS joined the game
23:45:56  <PeterT> KenjiE20: I'll ask in #perl on FreeNode
23:46:04  <PublicServer> *** KyleS has left the game (connection lost)
23:46:15  <KyleS>  /gives up
23:46:43  *** pugi has quit IRC
23:47:53  <PeterT> KenjiE20: <drforr> Beats me, what did you expect?
23:52:31  <PeterT> KenjiE20:
23:53:33  <KyleS> !password
23:53:34  <PublicServer> KyleS: peddle
23:53:58  *** Dred_furst has quit IRC
23:54:04  <PublicServer> *** KyleS joined the game
23:54:17  <KyleS> gah
23:54:20  <PublicServer> *** KyleS has left the game (connection lost)
23:54:21  <KyleS> i was able to play earlier
23:54:26  <KyleS> now each time i join i just dc
23:54:28  <KyleS> ;/
23:56:16  <PeterT> @seen Ammler
23:56:16  <Webster> PeterT: Ammler was last seen in #openttdcoop 2 hours, 27 minutes, and 45 seconds ago: <Ammler> yes, 3->4 is kinda useless
23:56:28  <PeterT> I have new ap+ commands for you :-)
23:56:35  <PublicServer> ***  made screenshot at 0001D45C:
23:58:49  <Ammler> have you?
23:59:19  <PeterT> Yes
23:59:21  <PeterT> join.tcl
23:59:22  <PeterT> and part.tcl
23:59:40  <PeterT> do you want me to make it channel-op only?

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