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00:00:12 <PublicServer> <MrRuben> drat 00:02:15 <PublicServer> <MrRuben> all those station entry's :( 00:02:46 *** pugi has quit IRC 00:03:08 <PublicServer> <Mazur> *startle* *light shock* My mobile wants food, sudden sound in hte room apart from my typing. 00:03:20 <PublicServer> <MrRuben> hihi 00:04:24 <PublicServer> <Mazur> Hooked her up, should not bother me for a while. 00:04:31 <PublicServer> <MrRuben> :) 00:06:31 <PublicServer> <Mazur> 'scape up between bridges for pretty, ccross tracks and shorten curve after. 00:07:12 <PublicServer> <Mazur> Can do if you don't see it, feel free to undo after? 00:07:19 <PublicServer> <MrRuben> go ahead 00:07:27 <PublicServer> *** made screenshot at 0001F149: http://ps.openttdcoop.org/public/webcam/0001F149.png 00:08:20 <PublicServer> <MrRuben> oh I see :) 00:08:41 <PublicServer> <MrRuben> love the train in the prio 00:08:43 <PublicServer> <MrRuben> :P 00:09:03 <PublicServer> <Mazur> yep, because my accidental removal of one track, I think? 00:09:15 <PublicServer> <MrRuben> :) 00:10:14 <PublicServer> <MrRuben> oh that's pretty slick 00:10:43 <PublicServer> <Mazur> Like that. 00:11:18 <PublicServer> <Mazur> the cross makes tnem equal length. 00:11:34 <PublicServer> <MrRuben> I see :) 00:11:43 <PublicServer> <Mazur> So now I undo hte cross? 00:12:06 <PublicServer> <MrRuben> oh, well, I needed to move the curve :) 00:12:09 <PublicServer> <MrRuben> sorry XD 00:13:00 <PublicServer> <Mazur> Nm, just an aestethic impuls there. Practicality comes first. 00:14:28 <PublicServer> <MrRuben> are my prio's too long? 00:15:23 <PublicServer> <Mazur> Don;t think they are, traind were let in from time to time. 00:15:36 <PublicServer> <Mazur> Gard to judge without traffic on sideline. 00:16:24 <PublicServer> <MrRuben> meh 00:16:29 <PublicServer> <MrRuben> the SL is a mess anyway 00:17:54 <PublicServer> <Mazur> See? That is how I judge prio length. 00:18:00 <PublicServer> <MrRuben> aha 00:18:46 <PublicServer> <Mazur> Just shorten it a bit if traffic looks fully halted from the lower prio line. 00:19:47 <PublicServer> <Mazur> And then judge whether higher prio line iss reallt bothered about the trains merging in. 00:20:17 <PublicServer> <MrRuben> lol, look at !not synced, etc... 00:22:29 <PublicServer> *** made screenshot at 0001EF3E: http://ps.openttdcoop.org/public/webcam/0001EF3E.png 00:22:43 <PublicServer> <Mazur> That kind of stuff is still a little beyond me. 00:22:55 <PublicServer> <MrRuben> yeah same here I guess 00:23:22 <PublicServer> <Mazur> So I'd leave signs of everything I do. 00:23:36 <PublicServer> <Mazur> And don;t put back. 00:24:36 <PublicServer> <MrRuben> meh, oh well 00:24:46 <PublicServer> <MrRuben> guess people can do some stuff tomorrow there 00:25:39 <leg3nd^> !password 00:25:39 <PublicServer> leg3nd^: poncho 00:26:24 <PublicServer> *** leg3nd joined the game 00:26:43 <f223> !password 00:26:43 <PublicServer> f223: poncho 00:26:56 <PublicServer> *** F223 joined the game 00:27:12 <PublicServer> <Mazur> There comes the cavalry. 00:27:42 <PublicServer> <leg3nd> :> 00:27:51 <PublicServer> <F223> hi there, everyone! 00:28:03 <PublicServer> <MrRuben> hi :) 00:28:14 <PublicServer> <Mazur> Perhaps either leg3nd or F223 cab help you, MRuben. 00:28:21 <PublicServer> <Mazur> Hiya. 00:28:45 <PublicServer> <leg3nd> Hmm with what ? 00:28:49 <PublicServer> <MrRuben> would anyone like to clean up the SL between SLH 08 west and east? 00:29:00 <PublicServer> <MrRuben> see !please clean up the sl 00:29:29 <PublicServer> <MrRuben> one of the lanes jams because station entry's and exits are not properly connected to both lines :( 00:29:56 <PublicServer> <leg3nd> Holy S 00:30:13 <PublicServer> <MrRuben> looks horrible doesn't it 00:30:19 <PublicServer> <leg3nd> yeah 00:30:24 <PublicServer> <F223> wait, so what's the problem with it? 00:30:53 <PublicServer> <MrRuben> the SL is LRR, and stations are not connected properly to it 00:31:01 <PublicServer> <F223> ah 00:31:06 <PublicServer> <MrRuben> not sure if LRR is a problem there though but 00:31:35 <PublicServer> <Mazur> PRobably an extension plan to LLRR started and forgotten. 00:31:48 <PublicServer> <leg3nd> Well aint it bad with a SL of LL_R 00:32:03 <PublicServer> <leg3nd> Or basic go LL_RR on them 00:32:12 <PublicServer> <leg3nd> Better with a new SL then 00:33:05 <PublicServer> <MrRuben> also see !not synced, no con etc 00:33:18 *** Giddorah has quit IRC 00:33:18 <PublicServer> *** leg3nd has joined company #1 00:33:34 *** Giddorah has joined #openttdcoop 00:36:18 <PublicServer> *** CptKBK has left the game (connection lost) 00:36:27 <PublicServer> <MrRuben> right going to bed 00:36:34 <PublicServer> <leg3nd> Night 00:36:39 <PublicServer> <F223> night 00:36:46 <PublicServer> <Mazur> Night. 00:36:59 <PublicServer> *** MrRuben has left the game (leaving) 00:37:23 <PublicServer> <F223> I think I fixed it a bit near SLH G08 West 00:37:24 <PublicServer> <leg3nd> My comp can hardly handle this now :> 00:37:31 <PublicServer> *** made screenshot at 00020375: http://ps.openttdcoop.org/public/webcam/00020375.png 00:39:18 <PublicServer> <leg3nd> Flows a bit better now 00:39:46 <PublicServer> <F223> yeah 00:41:38 *** Giddorah has quit IRC 00:43:48 <PublicServer> <leg3nd> My comp is really not happy now :> 00:44:24 <PublicServer> <Mazur> My laptop is happy, happy, joy, joy. 00:44:39 *** Giddorah has joined #openttdcoop 00:44:56 <PublicServer> <leg3nd> hehe show off :> 00:45:48 <PublicServer> <Mazur> Only one of hte two CPUs almost filled. 00:46:04 <PublicServer> <Mazur> >:-D 00:46:22 <PublicServer> <leg3nd> lucky Ottd only surport 1 cpu :> 00:47:19 <PublicServer> <Mazur> Well, until 2 years ago, I was always way behind veryone in equipment, rhen a friend of my father died and left him his house. 00:47:33 <PublicServer> <leg3nd> Arr 00:47:42 <PublicServer> <leg3nd> im still behind. 00:47:43 <PublicServer> <Mazur> Dad didnlt need the money fro selling it. 00:48:06 <PublicServer> <leg3nd> this laptop is about 4 years old now 00:48:20 <Vero> !password 00:48:20 <PublicServer> Vero: draped 00:48:25 <PublicServer> <leg3nd> and the stationair i have is a amd barton 2500 @ 18ghz 00:48:30 <PublicServer> *** CptKBK joined the game 00:48:36 *** OwenS has quit IRC 00:48:38 <PublicServer> <Mazur> So we kids got a bit of dough, each. 00:48:45 <PublicServer> <leg3nd> :> 00:48:54 <PublicServer> <leg3nd> nice for u :> 00:49:23 <PublicServer> <F223> I've had this computer for 4 years or so 00:49:25 <PublicServer> <Mazur> Yep, and just when I was about to scourge the city for a bigger 2nd hand. 00:49:30 <PublicServer> <F223> but I've replaced everything but the hard drive 00:50:18 <PublicServer> <Mazur> Mine before this PC and laptop, was 10 years old, and then 2nd hand. 00:50:29 <PublicServer> <leg3nd> :> 00:50:49 <PublicServer> <Mazur> So don't talk to me about old. ;-) 00:51:13 <PublicServer> <leg3nd> well lucky this is a 10 year old game 00:51:20 <PublicServer> <leg3nd> so u should run it :>>>> 00:51:36 <PublicServer> <Mazur> LOL, it'd never even get started. 00:52:25 <PublicServer> <Mazur> I'd have too shut down everything, including Xwindows, prolly. 00:52:27 *** R-BladeKai has joined #openttdcoop 00:52:32 <R-BladeKai> sup bros 00:52:33 <PublicServer> *** made screenshot at 0001E77C: http://ps.openttdcoop.org/public/webcam/0001E77C.png 00:52:54 <PublicServer> <leg3nd> :> 00:53:06 <PublicServer> <leg3nd> anyway im going to bed now. 00:53:13 <PublicServer> <leg3nd> been sleeping on the sofa for 2 days. 00:53:22 <PublicServer> <leg3nd> because i just had to play a bit more and more 00:53:37 <PublicServer> <leg3nd> and Pang i go ZZZ mode 00:53:44 <PublicServer> <leg3nd> now i want to sleep in my bed :> 00:53:49 <PublicServer> <leg3nd> so night night lads. 00:54:03 <PublicServer> *** leg3nd has left the game (leaving) 00:54:49 <PublicServer> <Mazur> Just stuff to do in PSG. 00:55:26 <PublicServer> <Mazur> But I, too, am leaving, unless I am needed to keep things running while someone else works. 00:56:19 <PublicServer> *** CptKBK has left the game (connection lost) 00:56:56 <PublicServer> <Mazur> F223, you still working? 01:07:35 <PublicServer> *** made screenshot at 0001F552: http://ps.openttdcoop.org/public/webcam/0001F552.png 01:07:53 <f223> back 01:08:04 <PublicServer> <F223> I'm not really working 01:12:20 <PublicServer> <Mazur> 's Ok, I was. Found some quirky bridges causing 1 second jams, which extended back to eachother. 01:18:44 <R-BladeKai> @quickstart 01:18:47 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 01:22:37 <PublicServer> *** made screenshot at 00020576: http://ps.openttdcoop.org/public/webcam/00020576.png 01:25:20 <PublicServer> *** F223 has left the game (connection lost) 01:25:20 <PublicServer> *** Game paused (number of players) 01:25:27 <PublicServer> *** Mazur has left the game (leaving) 01:37:39 <PublicServer> *** made screenshot at 0001A67A: http://ps.openttdcoop.org/public/webcam/0001A67A.png 01:47:38 *** f223 has quit IRC 02:21:32 <PublicServer> *** Game still paused (number of players) 02:21:34 <PublicServer> *** Mazur joined the game 02:23:12 <PublicServer> *** Mazur has left the game (leaving) 02:28:08 *** robotboy has joined #openttdcoop 02:33:38 *** boxcarp has quit IRC 03:00:11 <Webster> Latest update from dznews: UK Bus Set - IRC Channel <http://dev.openttdcoop.org/news/34> || British Rail OpenTTD Set - IRC Channel <http://dev.openttdcoop.org/news/33> || UK Bus Set - The UK Bus Set has been restarted <http://dev.openttdcoop.org/news/32> 03:10:50 *** grim4593 has quit IRC 03:11:42 *** robotboy has quit IRC 03:11:58 *** F223 has joined #openttdcoop 03:12:01 <F223> hey 03:12:03 <F223> is anyone on? 03:13:37 *** F223 has quit IRC 03:21:14 <Mazur> Back. 03:21:20 <Mazur> But not back in. 03:21:48 <Mazur> As there would be no point, solo. 03:22:11 <Mazur> And now it gets close to bedtime for me. 03:22:48 <Mazur> So one more program to watch, and I'm AFK. 03:24:33 *** Fuco has quit IRC 03:55:57 *** mixrin has quit IRC 04:07:21 *** R-BladeKai has quit IRC 04:13:50 *** KyleS has joined #openttdcoop 04:14:29 *** KyleS has left #openttdcoop 04:40:44 *** mixrin has joined #openttdcoop 04:48:47 *** Korpse has joined #openttdcoop 04:48:53 <Korpse> !password 04:48:53 <PublicServer> Korpse: muling 04:49:32 <PublicServer> *** Game still paused (number of players) 04:49:33 <PublicServer> *** Korpse joined the game 04:53:47 *** Qanael has quit IRC 05:07:31 *** theholyduck has quit IRC 05:09:18 <PublicServer> *** Korpse has left the game (leaving) 05:09:40 <Korpse> Snickers - GET SOME NUTS!!!!!!!!!! 05:10:22 *** theholyduck has joined #openttdcoop 05:32:35 *** Qanael has joined #openttdcoop 05:40:58 *** Jannis has joined #openttdcoop 05:53:04 *** Cif has joined #openttdcoop 06:00:07 *** Polygon has joined #openttdcoop 06:10:58 *** devilsadvocate has quit IRC 06:35:26 *** ^Spike^ has joined #openttdcoop 06:35:26 *** ChanServ sets mode: +o ^Spike^ 06:45:30 *** Polygon has quit IRC 06:48:24 *** Qanael has quit IRC 07:04:10 *** pugi has joined #openttdcoop 07:09:39 *** ODM has joined #openttdcoop 07:09:39 *** ChanServ sets mode: +o ODM 08:12:13 *** Phazorx has joined #openttdcoop 08:12:13 *** Webster sets mode: +o Phazorx 08:24:43 <Mazur> Morning, all. 08:27:38 <PublicServer> *** Game still paused (number of players) 08:27:39 <PublicServer> *** Mazur joined the game 08:28:47 *** ashaw has joined #openttdcoop 08:31:46 *** ralph_ has joined #openttdcoop 08:31:53 <ralph_> !password 08:31:53 <PublicServer> ralph_: unreal 08:32:03 <PublicServer> *** Game still paused (number of players) 08:32:03 <PublicServer> *** Game unpaused (number of players) 08:32:04 <PublicServer> *** ralph_ joined the game 08:32:08 <`real> ooh topical 08:32:44 <PublicServer> <Mazur> Morning, Ralph 08:37:43 <PublicServer> *** made screenshot at 0000846F: http://ps.openttdcoop.org/public/webcam/0000846F.png 08:38:38 <PublicServer> *** ralph_ has left the game (leaving) 08:38:39 <PublicServer> *** Game paused (number of players) 08:38:47 *** ralph_ has quit IRC 08:47:03 *** VictorOfSweden has joined #openttdcoop 08:48:37 <Mazur> Fox! 08:49:06 <Mazur> Good more ning. to you. 08:50:23 <Mazur> (Fox == Vos) 08:52:45 <PublicServer> *** made screenshot at 00009275: http://ps.openttdcoop.org/public/webcam/00009275.png 08:52:50 *** welterde has quit IRC 08:55:06 <Mazur> But apparently VictorOfSweden has only shown sign of life (joining) while still asleep. 08:57:28 <VictorOfSweden> Mazur: i'm here 08:57:39 <VictorOfSweden> Mazur: just a bit busy atm 08:58:09 <Mazur> Ah, ok. 08:58:39 <Mazur> I realise some of you may have jobs, even, incredible as it sounds. 09:01:42 *** ashaw has quit IRC 09:11:12 *** xpac has joined #openttdcoop 09:11:17 <xpac> !password 09:11:17 <PublicServer> xpac: waylay 09:11:24 <PublicServer> *** Game still paused (number of players) 09:11:24 <PublicServer> *** Game unpaused (number of players) 09:11:25 <PublicServer> *** xpac joined the game 09:11:49 <PublicServer> <Mazur> Morning, xpac. 09:12:36 <PublicServer> <Mazur> Added couple of bridges as a headstart for whoever does !REDO 09:13:15 <PublicServer> <xpac> hey Mazu 09:14:14 <PublicServer> <xpac> I don't understand !odd, too 09:14:41 <PublicServer> <Mazur> I'll explain 09:16:05 <PublicServer> <Mazur> :sometimes the first block, i.e. gthe right hand side platfroms, have one free platform, and another just freeing as train 1 goes to the free platform. 09:16:22 <pugi> !password 09:16:22 <PublicServer> pugi: waylay 09:16:53 <PublicServer> *** pug joined the game 09:17:01 <PublicServer> <Mazur> Then train 2 comes, and wantws that newly freed platform, while train 1 is stikll slowing down at it's platform. 09:17:38 <PublicServer> <Mazur> Train 2 is kept at ht signal, as the pathh is not quite free yet, while it could better steam on to second block. 09:18:00 <PublicServer> <Mazur> Could you folloow that? 09:18:03 <PublicServer> <xpac> but it didn't reserve the path... he could still reserve a path to the back 09:18:12 <PublicServer> <xpac> yeah, but it more sounds like a pathfinder bug to me 09:18:43 <PublicServer> <Mazur> Yes, but he doesn't, he insists on waiting for that free 1dt block platfor. 09:19:16 <PublicServer> <Mazur> That is what I was wondering, myself. Didn't want to shout !bug prematurely. 09:20:15 <PublicServer> <Mazur> DDid you add that extra lane there? 09:20:28 <PublicServer> <xpac> yes 09:20:32 <PublicServer> <xpac> hooray for penalties :) 09:21:27 <PublicServer> <Mazur> You it, it works too? I was going to redo the station a bit, making 1 tile room before all platforms. 09:21:48 <PublicServer> <xpac> I was thinking about that too... but sometimes its enough to add one or two penalties 09:22:18 <PublicServer> <Mazur> I already walked the second block two to theupper- left. 09:22:34 <PublicServer> <Mazur> :-) 09:22:47 <PublicServer> *** made screenshot at 00009673: http://ps.openttdcoop.org/public/webcam/00009673.png 09:23:18 <PublicServer> <Mazur> Ok, first I'm making my second coffee. 09:23:38 <PublicServer> <xpac> we should still make a little space before the first block 09:24:06 <PublicServer> <Mazur> Brb (staying in Coop). Ok, can do that with second coffee at hand. 09:25:00 <planetmaker> !playercount 09:25:00 <PublicServer> planetmaker: Number of players: 3 09:28:58 <PublicServer> <Mazur> Back. You got my idea. 09:29:07 <PublicServer> <pug> you could also use presignals.. 09:29:44 <PublicServer> <Mazur> hI, Pug, that was what I was going to try when xpac stepped in. 09:30:03 <PublicServer> <pug> i could fix that station a bit :P 09:30:06 <PublicServer> <xpac> yeah... It's more like I'd like to find out why those trains stop instead of taking the back station 09:30:19 <PublicServer> <pug> bit of pf problem.. 09:30:34 <PublicServer> <Mazur> You can say that again. 09:30:54 <PublicServer> <pug> @tunnels 2 09:30:57 <PublicServer> <pug> @gap 2 09:31:01 <PublicServer> <Mazur> Caused a !jam all hte way back to friday, yesterday. 09:31:04 <xpac> @gap 2 09:31:04 <Webster> xpac: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 09:31:32 <PublicServer> <pug> okay, why do you have 4 tunnels? 09:31:48 <PublicServer> <pug> i would remove the lower tunnels 09:32:29 <PublicServer> <Mazur> Automatism, I thtought with the traffic here tunnel doubling was needed. Didn't check. 09:32:49 <PublicServer> <pug> the 4 tunnels make more of a problem than help 09:32:54 <PublicServer> <Mazur> Some 66 trains along the route. 09:35:04 <PublicServer> <Mazur> Yesterday, someone kept becoming desparate for the space you now build htat station in. 09:36:07 <PublicServer> <pug> i would do it like this 09:36:24 <PublicServer> <pug> add another platform to each line if you want 09:36:37 <PublicServer> <Mazur> That was my plan coming in. 09:37:39 <PublicServer> <Mazur> Including that xtra braking tile on the firwst block, Pug? 09:37:49 <PublicServer> *** made screenshot at 00008471: http://ps.openttdcoop.org/public/webcam/00008471.png 09:38:00 <PublicServer> <pug> not needed 09:38:05 <PublicServer> <pug> one would be enough 09:38:05 <PublicServer> <Mazur> Between Xit signal and platform, I mean? 09:38:19 <PublicServer> <Mazur> Indeed. Thanks. 09:38:57 <PublicServer> <Mazur> And what does xpac think of all xpat? 09:39:13 <PublicServer> <Mazur> that 09:39:33 <PublicServer> <xpac> mhh, at the moment its working fine that way... I'm not sure if presignals would work better 09:40:23 <PublicServer> <pug> well, pbs work fine too :P 09:40:25 <PublicServer> <xpac> but we could build the lower station and simply reroute the traffic for testing 09:40:52 <PublicServer> <xpac> or not :D 09:41:25 <PublicServer> <Mazur> Well, it would be that clean, compact look it had before, without any unnecessary oddities. I rather like those. 09:41:40 <PublicServer> <xpac> what do you mean by "oddities"? :) 09:42:39 <PublicServer> <Mazur> Those separate entries for pltfrm 1 and 2, and 10. 09:42:47 <FiCE> !password 09:42:47 <PublicServer> FiCE: nobles 09:42:54 <PublicServer> <xpac> we have a platform 10? 09:43:01 <PublicServer> *** FiCE joined the game 09:43:27 <PublicServer> <Mazur> Sorry, meant 5 or 6. 09:43:36 <PublicServer> <Mazur> Brai still not up to speed. 09:43:42 <PublicServer> <xpac> Brai? 09:43:45 <PublicServer> <xpac> lol 09:43:46 <PublicServer> <xpac> okay :D 09:43:56 <PublicServer> <Mazur> Brain.. 6, yes. 09:43:59 <PublicServer> <xpac> I rather like that way :) 09:45:43 <PublicServer> <Mazur> Looks like a hack, still. 09:45:48 <PublicServer> <pug> :P 09:46:57 <PublicServer> <Mazur> Btw, how did you make those copper piles, all of a sudden? 09:47:02 <PublicServer> <pug> hax :P 09:47:09 <PublicServer> <pug> station 09:47:20 <PublicServer> <pug> then choose industrial : raw materials 09:47:33 *** Giddorah has quit IRC 09:48:44 <PublicServer> <Mazur> OOooor, a whole 'nother pull-down menu under 'Default Station'. 09:48:53 <PublicServer> <pug> yes 09:49:05 *** Chris_Booth has joined #openttdcoop 09:49:47 *** Giddorah has joined #openttdcoop 09:49:52 <PublicServer> <Mazur> Man, never realised that was there. I think I saw it for 2 seconds, once, but then an emergency in my game must have led me away. 09:49:59 *** Fuco has joined #openttdcoop 09:50:03 *** ChanServ sets mode: +v Fuco 09:50:14 <PublicServer> <pug> okay... i am ready to redo the station :P 09:50:34 <PublicServer> <pug> to sync entry and exit 09:50:37 <PublicServer> <Mazur> Go ahead, I'll only remove my !bug comments. 09:50:38 <PublicServer> <pug> so trains never have to wait 09:51:39 <leg3nd^> !password 09:51:39 <PublicServer> leg3nd^: nobles 09:52:02 <PublicServer> <Mazur> Ignore temp exit jam, had those beforfe, they resolve again. 09:52:10 <PublicServer> *** leg3nd joined the game 09:52:17 <PublicServer> <leg3nd> Hi lads 09:52:21 <PublicServer> <Mazur> Morn, leg3end. 09:52:51 <PublicServer> *** made screenshot at 00008271: http://ps.openttdcoop.org/public/webcam/00008271.png 09:53:38 <PublicServer> <leg3nd> hmm begining to understand the load balancer. 09:53:46 <PublicServer> <leg3nd> at each SLH :> 09:53:52 <PublicServer> <xpac> hey leg3nd 09:53:59 <PublicServer> <leg3nd> hej xpac 09:54:33 <PublicServer> <leg3nd> Brb gettin cerials :> 09:55:45 <PublicServer> <pug> okay, finished :) 09:55:56 <PublicServer> <leg3nd> where are u building ? 09:56:00 <PublicServer> <Mazur> Now it's pretty again. 09:56:46 <PublicServer> <xpac> I liked the older station more ! :P 09:57:13 <Chris_Booth> morning all 09:57:22 <Chris_Booth> how have you guys got time to play in the middle of the day 09:57:24 *** fonsinchen has joined #openttdcoop 09:57:40 <PublicServer> <xpac> student :) 09:57:43 <PublicServer> <leg3nd> Oh no water 15 09:57:48 <PublicServer> <Mazur> Then you go and build it elsewhere, Diamond Pick Up 20 or 06, I think, the one I made. 09:57:55 <PublicServer> <leg3nd> is evil 666,000 L a month 09:57:58 <Chris_Booth> xpac: i am a student but i have work to do 09:58:25 <Chris_Booth> well until friday 09:58:35 <Chris_Booth> then all my work has to be finished or i will fail 09:58:52 <xpac> I have work to do, too... the game is jamming my studies 09:58:53 *** Fuco has quit IRC 10:01:36 <Chris_Booth> ggr i have to come have a look at this game 10:01:41 <Chris_Booth> !password 10:01:41 <PublicServer> Chris_Booth: glided 10:03:15 <PublicServer> <Mazur> Oh, trains are catching up with back work from yesterday's jams, indeed. Yesterday station held abt 4,800 at peak. 10:05:36 <Chris_Booth> !password 10:05:37 <PublicServer> Chris_Booth: glided 10:05:47 <PublicServer> *** Player joined the game 10:05:47 <Webster> Player, please change your in game nick 10:05:58 <PublicServer> <pug> hmm... i should have made the breaking space one tile longer for each 10:06:24 <PublicServer> <pug> well, at least now they alternate between front and back platforms, because they are still blocked when new train enters :D 10:06:30 <PublicServer> <Mazur> Think so? Looks fine to me, bug what do I know. 10:07:39 <PublicServer> <Mazur> Indeed. Which was what I was aiming for. When I adopted this baby, I wanted te best design for a narrow multi-platform station.: 10:07:54 <PublicServer> *** made screenshot at 00002AF2: http://ps.openttdcoop.org/public/webcam/00002AF2.png 10:08:07 <PublicServer> <Mazur> Thought PBS was the way to go, and then that bug cropped up. 10:08:21 *** trangar has joined #openttdcoop 10:08:54 <trangar> !playercount 10:08:54 <PublicServer> trangar: Number of players: 6 10:08:55 <PublicServer> <Mazur> Tried several simple signal based hacks, nonje worked ssmoohtly. Then wrote the !odd signs. 10:08:58 <trangar> !password 10:08:58 <PublicServer> trangar: griefs 10:09:34 <trangar> morning peeps 10:09:47 <PublicServer> <Mazur> Woke up this mkorn ing to do what you just did, just started, and xpac and you stepped in. :-) 10:10:04 <PublicServer> <xpac> :( 10:10:17 <PublicServer> <Mazur> *hug xpac 10:10:23 *** OwenS has joined #openttdcoop 10:10:24 *** ChanServ sets mode: +v OwenS 10:10:45 <PublicServer> <Mazur> Sorry if I sounded ungrateful, didn't mean to. 10:10:45 <PublicServer> *** trangar joined the game 10:10:59 <xpac> hehe, and I didn't mean to step into your rework :) 10:11:01 <PublicServer> <trangar> >=[ are you picking on xpac? 10:11:07 <PublicServer> *** trangar has joined company #1 10:11:37 <PublicServer> <Mazur> I'm an ASS, I sometimes express myself less than perfectly understandable by others. 10:11:44 <PublicServer> <trangar> :D 10:11:57 <PublicServer> <trangar> a.k.a. you can be a bitch sometimes? =3 10:12:16 <PublicServer> <Mazur> No, just comes out to sound that way. 10:12:31 <PublicServer> <trangar> teehee mazur is a bitch 10:12:53 <PublicServer> <Mazur> When I try to quickly convey lots of information, elegance of interaction sometimes gets lost. 10:13:02 <PublicServer> <trangar> :P you'll get better at it 10:13:12 <PublicServer> <trangar> everyone has that 10:13:26 <PublicServer> <trangar> but at one point you start to see things sooner and you cope better with it 10:13:29 <xpac> haha, tranger, your Water Pickup 20 is connected that way that the trains always have to go all the way and can join only on the way back 10:13:47 <PublicServer> <Mazur> Doubt it, though I only know I have an ASS for 2.5 years, I have 48 years of behaviour pattern building. 10:13:47 <PublicServer> <Player> i like this game 10:13:54 <PublicServer> <Player> i want to play it :' 10:13:58 <PublicServer> <Player> :'( 10:14:04 <PublicServer> <Player> but i have to go now 10:14:05 <PublicServer> <trangar> :P 10:14:16 <PublicServer> <trangar> x want me to fix it? 10:14:19 <PublicServer> <trangar> ah nvm 10:14:26 <PublicServer> *** Player has changed his/her name to Chris Booth 10:14:30 <PublicServer> *** Chris Booth has left the game (connection lost) 10:14:51 <PublicServer> <xpac> i'm already at it ;) 10:14:56 <PublicServer> <trangar> :) lemme help 10:15:47 <PublicServer> <Mazur> where? Wanna watch, daddy, wanna, wanna, wanna watch. 10:15:54 *** bentop has joined #openttdcoop 10:15:55 <PublicServer> <xpac> Water Pickup 20 10:16:27 <PublicServer> <trangar> "!here bitch" :D 10:16:29 <PublicServer> <Mazur> kthnx. 10:16:36 *** bentop has left #openttdcoop 10:16:54 <PublicServer> <trangar> ^^ 10:17:09 <PublicServer> <pug> i still like my factory pickup :) 10:17:17 <PublicServer> *** leg3nd has left the game (leaving) 10:17:26 <PublicServer> <pug> 6 platforms more than enough 10:17:31 <PublicServer> <trangar> so any jams to be solved? 10:17:35 <PublicServer> <Mazur> Never seen it. 10:17:37 <PublicServer> <pug> even with 38 trains :D 10:18:27 <PublicServer> <Mazur> Some SLH connections need redoing to integrate 2 new sl tracks. 10:19:00 <PublicServer> <trangar> SLH F 04 east is still a bitch :< 10:19:09 <PublicServer> <Mazur> And there is aSL mess at !not synced, ... 10:19:12 <PublicServer> <trangar> it randomly jams and then unjams 10:19:28 <PublicServer> <xpac> yeah, that's just because at that point the ML is at capacity 10:19:33 <PublicServer> <trangar> ye I made that detour because it was jamming a lot 10:20:22 <PublicServer> <trangar> but that line needs doubling? 10:21:07 <PublicServer> <Mazur> I added the bridges at !preliminary, to preclude another premature connecting mess. 10:21:22 <PublicServer> <trangar> but check !not synced 10:21:37 <PublicServer> <trangar> do we want that incoming line to join the other (high density) line? 10:21:44 <PublicServer> <trangar> I say yes =3 10:22:08 <PublicServer> <Mazur> I say, dump 'em onto ML as best as you can.' 10:22:40 <PublicServer> <Mazur> It's actuallyt a SL, or not 10:22:56 <PublicServer> *** made screenshot at 00072AA9: http://ps.openttdcoop.org/public/webcam/00072AA9.png 10:24:16 <PublicServer> <Mazur> I think at least three people worked on that connection before, none of them really finishing the job, leaving half-finished remnants all over the place. 10:24:28 <PublicServer> <trangar> what connection? 10:24:35 <PublicServer> <Mazur> MrRuben, new as he was, tacckled as much as he could last night. 10:24:56 <PublicServer> <Mazur> Of the incoming lines to the SL. 10:25:09 <PublicServer> <trangar> ye well we need a triple line there 10:25:12 <PublicServer> <trangar> or a decent double one 10:25:18 <PublicServer> <Mazur> What you are working on, now, 10:25:21 <PublicServer> <trangar> not 2 seperate SL's 5 tiles away 10:26:11 <PublicServer> <Mazur> It's also something like LRRL? 10:26:28 <PublicServer> <trangar> it's RRL or RLL now 10:26:40 <PublicServer> <trangar> that other line doesn't have anything to do with it 10:26:42 <PublicServer> <pug> i like LBBR 10:26:56 <PublicServer> <pug> left, both, both, right :D 10:27:02 <PublicServer> <trangar> x) 10:27:09 <PublicServer> <Mazur> There's a fourth track 20 tiles down-right. 10:27:15 <PublicServer> <trangar> you got diamonds/water, raw goods, raw goods, raw food 10:27:29 <PublicServer> <xpac> so stupid... 10:27:29 <PublicServer> <pug> good job 10:27:30 <PublicServer> <pug> :D 10:27:40 <PublicServer> <Mazur> Same here, pug. 10:27:43 <PublicServer> <pug> have you replaced it? 10:28:06 <PublicServer> <Mazur> Me? Not touching majo0r stuff yet. 10:28:23 <PublicServer> <Mazur> only the ssimple baby stuff. 10:28:28 <PublicServer> <pug> i did 10:29:34 <PublicServer> <pug> presignals at exit? 10:29:57 <PublicServer> <Mazur> where? 10:30:03 <PublicServer> <trangar> just after the crash 10:30:04 <PublicServer> <xpac> prio 10:30:12 <PublicServer> <xpac> only quick hack to unjam mainline 10:30:24 <PublicServer> <pug> we both stopped it :D 10:30:28 <PublicServer> <trangar> x) sorry pug 10:30:52 <PublicServer> <pug> ah whatever... 10:31:00 <PublicServer> <pug> i'm not touching any stuff now :D 10:31:04 <PublicServer> <trangar> x) 10:31:09 <PublicServer> <Mazur> No idea where you 2 are, then. And missed another pretty crash. 10:31:24 <PublicServer> <trangar> near SLH F 04 west 10:31:35 <PublicServer> <pug> was my fault 10:31:38 <PublicServer> <trangar> meh it's not jamming the ML now 10:31:43 <PublicServer> <pug> should have stopped the train before remove the signal 10:31:55 <PublicServer> <xpac> yes. you should. I learned that one crash before :D 10:32:02 <PublicServer> <trangar> but tbh pug 10:32:08 <PublicServer> <trangar> the exit is worse 10:32:11 <PublicServer> <trangar> the entry was fine 10:32:18 <PublicServer> <trangar> ... east needs fixing, not west :P 10:32:19 <PublicServer> <xpac> the whole SL is overcrowded 10:32:34 <PublicServer> <trangar> I suspect trains use it to switch lanes 10:32:45 <PublicServer> <xpac> it's the same problem... maybe this whole stuff should be seperated into two SLs 10:34:35 <PublicServer> <xpac> that's not better :D 10:35:24 <PublicServer> <pug> hmm 10:35:37 <PublicServer> <pug> we should only use 2 bridges each 10:35:53 <PublicServer> <trangar> yup 10:35:57 <PublicServer> <trangar> 2 is more than enough 10:35:58 <PublicServer> <trangar> @gap 10:36:06 <trangar> @gap 10:36:06 <Webster> trangar: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the the gap sizes for <split> (+/-) 1. 10:36:08 <PublicServer> <pug> they were gap 8 before 10:36:12 <trangar> @bridge 10:36:16 <trangar> pff 10:36:18 <xpac> @gap 8 10:36:18 <Webster> xpac: For Trainlength of 8: < 14 needs 2, 15 - 24 needs 3, 25 - 34 needs 4. 10:36:21 <xpac> @gap 2 10:36:21 <Webster> xpac: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 10:36:34 <xpac> <8 needs 2. this is 8, which is not <8 10:37:10 <Mazur> But reading that, for 8 is unmentioned. 10:37:17 <xpac> I 10:37:20 <xpac> I know ;) 10:37:21 <PublicServer> <trangar> ehm 10:37:27 <PublicServer> <trangar> why give the food line double bridges? 10:37:31 <Mazur> So I suspect they mean =< 10:37:35 <PublicServer> <pug> at 10:37:37 <PublicServer> <pug> ah 10:37:45 <PublicServer> <pug> i forgot, we need cl 20 there 10:37:46 <PublicServer> <pug> :D 10:37:48 <PublicServer> <trangar> ^^ 10:37:58 <PublicServer> *** made screenshot at 00072F88: http://ps.openttdcoop.org/public/webcam/00072F88.png 10:38:09 <PublicServer> <trangar> the trains are too long there to notice the 4-tile bridge 10:38:15 <PublicServer> <trangar> don't bother with adding more bridges 10:38:30 <PublicServer> <Mazur> Lol. 10:38:49 <PublicServer> <pug> uhm.. 10:38:57 <PublicServer> <pug> weird track there, yeah :D 10:39:35 <PublicServer> <Mazur> (Machinist:) Hey, what's that? A bridge, you say? Oh, I thought we just ran over a car or something. 10:39:45 <PublicServer> <trangar> speed bump 10:40:38 <PublicServer> <trangar> check "!needs improvement" if you want to fix the SL 10:40:49 <PublicServer> <trangar> since the SLH you guys are working on was fine compared to this one:P 10:41:26 <PublicServer> <Mazur> I'm not working on anything. 10:43:36 <PublicServer> <Mazur> Odd bump, there. 10:44:31 <PublicServer> <pug> i forgot the top lane is not connected.. 10:45:35 *** welterde has joined #openttdcoop 10:47:08 <PublicServer> <Mazur> 'nother sideline filled with stuck traffic? :-) 10:47:47 *** ashaw has joined #openttdcoop 10:49:39 *** KenjiE20 has joined #openttdcoop 10:49:39 *** ChanServ sets mode: +o KenjiE20 10:52:09 <PublicServer> <pug> ah... 10:52:13 <PublicServer> <xpac> argh 10:52:15 <PublicServer> <pug> we only go to 3 lanes <.< 10:52:30 <PublicServer> <xpac> pug! 10:52:37 <PublicServer> <xpac> 2 lanes ;) 10:52:43 <PublicServer> <xpac> 3rd lane is under construction 10:53:00 <PublicServer> *** made screenshot at 0007117C: http://ps.openttdcoop.org/public/webcam/0007117C.png 10:53:36 <PublicServer> <trangar> I love how the 2 busiest lines have a single bridge 10:53:46 <PublicServer> <trangar> and the bottom line has 4 10:54:58 <PublicServer> <xpac> wtf 10:55:04 <PublicServer> <xpac> who is constructing the 3rd line? 10:55:09 <PublicServer> <pug> i am :D 10:55:36 <PublicServer> <pug> can be connected now.. 10:55:46 <PublicServer> <pug> i think <.< 10:55:53 <PublicServer> <trangar> well here come the trains :) 10:56:10 <PublicServer> <xpac> no it cant, because it's three lanes only half the way... so the jam is just moved down the track 10:56:23 <PublicServer> <trangar> then get your lazy ass to work :P 10:56:26 <PublicServer> <trangar> instead of typing 10:56:45 <PublicServer> <xpac> §!"$=)"§$"§ 10:56:49 <PublicServer> <trangar> <3 you x 10:58:01 <PublicServer> <trangar> tbh it's still jamming at SLH F 04 east 10:58:05 <PublicServer> <trangar> the rest of the SL was fine 11:01:28 *** fonsinchen has quit IRC 11:01:34 <PublicServer> <xpac> for christs sake 11:01:51 <PublicServer> <xpac> it would be very kind if you wouldn't rebuild my lane all the time when I'm still building 11:02:19 *** Zaitzev has joined #openttdcoop 11:03:08 *** ashaw has quit IRC 11:03:24 <PublicServer> <trangar> .. 11:03:29 <PublicServer> <trangar> you just disonnected that station 11:03:31 <PublicServer> <trangar> you know that right? 11:03:47 *** einKarl has joined #openttdcoop 11:03:49 <Zaitzev> hi 11:03:53 <PublicServer> <trangar> hey zait 11:04:08 <Zaitzev> !password 11:04:08 <PublicServer> Zaitzev: pained 11:04:54 <PublicServer> <Mazur> Hi, Zaitzev. Sorry, couldn'think of a new potentially amysing muddle to make of your name. 11:05:06 <PublicServer> *** Zaitzev joined the game 11:05:25 <PublicServer> <Mazur> Hi, Zaitzev. Sorry, couldn'think of a new potentially amysing muddle to make of your name. (repeat) 11:05:36 <PublicServer> <Zaitzev> :P 11:08:02 <PublicServer> *** made screenshot at 00077552: http://ps.openttdcoop.org/public/webcam/00077552.png 11:10:08 <PublicServer> <trangar> and the most left line can never reach the most right one now 11:10:15 *** Chris_Booth has quit IRC 11:10:17 <PublicServer> <xpac> yeah, not yet 11:10:20 <PublicServer> <xpac> that what WIP means 11:14:19 <PublicServer> <trangar> teehee 11:14:28 <PublicServer> <trangar> IE commercial on the frontpage of youtube :) 11:14:29 <PublicServer> <xpac> who is building that? 11:14:33 <PublicServer> <pug> :< 11:14:42 <PublicServer> <xpac> pug, this line is for emptry trains only 11:14:51 <PublicServer> <pug> ah... 11:14:54 <PublicServer> <xpac> it is not directly connected to the merge 11:15:10 <PublicServer> <pug> oh... 11:15:11 <PublicServer> <xpac> look at !here 11:15:14 <PublicServer> <pug> yeah 11:15:18 <PublicServer> <xpac> all trains on that lane need to go there 11:15:25 <PublicServer> <pug> i haven't followed all the way to the end 11:15:26 <PublicServer> <xpac> to not block the trains only on the way to the merge 11:17:23 <PublicServer> <Mazur> Only moved the'C&R' sign gthere, not interfering. 11:18:41 <PublicServer> <xpac> well we could use the fifth, not yet connected station at the food drop 11:18:52 <PublicServer> <xpac> to send some of the trains from the lower lane there 11:19:38 <PublicServer> <pug> like this? 11:19:51 <PublicServer> <xpac> no, wait.. do not connect 11:19:55 <PublicServer> <pug> that would be a bit hacky :P 11:20:02 <PublicServer> <pug> yeah, i didn't :P 11:20:07 <PublicServer> <trangar> .. 11:20:16 <PublicServer> <trangar> who made that PBS there? 11:20:21 <PublicServer> <trangar> at !needs improvement 11:20:22 <PublicServer> <xpac> there? 11:20:32 <PublicServer> <xpac> I did 11:20:50 <PublicServer> <xpac> and yeah, it didn't help 11:20:53 <PublicServer> <trangar> ^^ 11:20:56 <PublicServer> <pug> well, i'm off to lunch :D 11:21:00 <PublicServer> <trangar> byebye 11:21:06 <PublicServer> <trangar> we just need a better balancer there 11:21:10 <PublicServer> <Mazur> Bye, Pug. 11:21:19 <pugi> i'll stay ingame 11:21:47 <pugi> also i just removed the i from pugi so i won't be highlighted in irc everytime i write ingame :) 11:22:05 <KenjiE20> switch to spec if you would please 11:22:17 <PublicServer> <Mazur> I'll remein active for moral support. Or moral breakdown, posssibly. 11:22:34 <PublicServer> <Mazur> ;-) 11:23:04 <PublicServer> *** made screenshot at 00071184: http://ps.openttdcoop.org/public/webcam/00071184.png 11:24:06 <PublicServer> <Mazur> Well, I've never even built or properly anaysed a balancer,, so I can't help you there, xpac. 11:24:23 <PublicServer> <trangar> I'll have a look at it :P 11:24:26 <PublicServer> <xpac> I guess the ML is just almost at capacity there.. so I'll try something else 11:25:30 <PublicServer> <Mazur> There's plenty of room if you add up half trainlength intervals. 11:25:49 <PublicServer> <trangar> just fix that station exit 11:25:52 <PublicServer> <trangar> so we can hook that up 11:25:57 <PublicServer> <trangar> should solve everything 11:26:51 <PublicServer> *** Zaitzev has left the game (connection lost) 11:30:13 <Zaitzev> hm 11:32:23 *** Chris_Booth has joined #openttdcoop 11:33:46 <PublicServer> <trangar> :< fugly 11:34:04 <PublicServer> <Mazur> If you wish, I can prepare an exit to the north at SLHF 02 West from the new exit. 11:34:55 <PublicServer> <trangar> do whatever you want :P 11:35:04 <PublicServer> *** Spike joined the game 11:35:15 <PublicServer> <Mazur> Only wondering whether to copy the existing 2 tunnels or use bridges, and how many. I'll find that out now. 11:35:35 <Mazur> !tunnel 11:35:35 <PublicServer> Mazur: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 11:36:02 <Mazur> !tunnel 2 11 11:36:02 <PublicServer> Mazur: You need 3 tunnels/bridges for trainlength 2 and gap 11. 11:36:31 <Mazur> !tunnel 2 7 11:36:31 <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 2 and gap 7. 11:36:51 <PublicServer> <xpac> I'm really wondering if this works 11:37:03 <PublicServer> <trangar> not at the join 11:38:06 <PublicServer> *** made screenshot at 00072CA8: http://ps.openttdcoop.org/public/webcam/00072CA8.png 11:39:25 <PublicServer> <trangar> ehm 11:39:29 <PublicServer> <trangar> there are trains on that inner ring 11:39:36 <PublicServer> <trangar> that aren't supposed to be there 11:39:49 <PublicServer> <xpac> don't tell me you're suprised by that ;) 11:40:06 <PublicServer> <Mazur> New tunnels prepared. 11:40:31 <PublicServer> <Mazur> At !tunnels. 11:42:28 <PublicServer> <Mazur> Notconnecting them at either side, yet, leaving that to hte pro's. ;-) 11:43:28 <PublicServer> <Mazur> I'd only cause jam the world round, with the situation as fragile as it is, 11:43:35 <PublicServer> <trangar> I dunnow who's working on !needs improvement 11:43:36 <PublicServer> <trangar> 11:43:41 <PublicServer> <trangar> but trains can stay on that circle 11:44:06 <PublicServer> <trangar> trains from 1 and 2 have to go to 4 11:44:13 <PublicServer> <trangar> 3 can be entirely removed 11:44:16 <PublicServer> <xpac> no! 11:44:21 <PublicServer> <xpac> we are using 3 lanes on the SL 11:44:29 <PublicServer> <Spike> guys 11:44:32 <PublicServer> <xpac> you can't put all those trains on an single ML 11:44:33 <PublicServer> <Spike> check 1825 11:44:46 <PublicServer> <Spike> someoone made a bad connection somewhere 11:44:52 <PublicServer> <xpac> 1825? 11:44:55 <PublicServer> <Spike> train 11:45:20 <PublicServer> <xpac> wtf 11:45:36 <PublicServer> <Spike> or someone made a bad connection fixed it and never knew that train got there 11:45:48 <PublicServer> <xpac> I'll recycle it ;) 11:46:19 <PublicServer> <xpac> however a Maize train got to that line.. 11:46:40 <PublicServer> <Mazur> Prolly on hte world wide jam yesterday? 11:48:18 <PublicServer> <xpac> maybe.. but I guess somebody would have noticed it before 11:48:46 <PublicServer> <Mazur> Well, I wasn't looking. 11:49:32 <PublicServer> <Mazur> Spent hours watching and figurring that YAPF bug at my pet station. 11:52:48 <PublicServer> <xpac> well finally we solved that jam 11:52:58 <PublicServer> <xpac> also some solutions are made are f**king ugly 11:53:08 <PublicServer> *** made screenshot at 00076B68: http://ps.openttdcoop.org/public/webcam/00076B68.png 11:53:16 <PublicServer> <trangar> :D 11:53:44 <PublicServer> <Mazur> F**king is by definition almot, ugly. So that's cook, it works. 11:54:10 *** theholyduck has quit IRC 11:54:40 <dih> hello ladies 11:55:22 <PublicServer> <xpac> hey madame 11:58:06 <PublicServer> <Mazur> Oops, a decisecond slow, sent a train the long way round. Oh well, we're touring for a bit, and it's back on track. 11:58:55 <PublicServer> *** Spike has left the game (leaving) 12:00:16 <V453000> !info 12:00:16 <PublicServer> V453000: #:1(Orange) Company Name: '#openttdcoop PSG#182' Year Founded: 1960 Money: 23276650086 Loan: 0 Value: 23283777974 (T:1826, R:9, P:0, S:0) unprotected 12:02:04 <PublicServer> <Mazur> Gettingto admire a lot of your recent hard work along the way. ;-) 12:04:38 *** ODM has quit IRC 12:07:13 *** dih has left #openttdcoop 12:08:10 <PublicServer> *** made screenshot at 00068F07: http://ps.openttdcoop.org/public/webcam/00068F07.png 12:09:13 *** Seberoth has joined #openttdcoop 12:14:02 *** devilsadvocate has joined #openttdcoop 12:14:21 *** theholyduck has joined #openttdcoop 12:17:33 *** fonsinchen has joined #openttdcoop 12:22:59 *** Progman has joined #openttdcoop 12:23:13 <PublicServer> *** made screenshot at 00068D40: http://ps.openttdcoop.org/public/webcam/00068D40.png 12:23:13 <PublicServer> <Mazur> Any of you British? 12:24:09 <PublicServer> <Mazur> Anyway, it's almost becoming such nice weather, we may have to put up a 'Sun Stopped Play.' sign. 12:24:37 <PublicServer> <trangar> x) 12:24:39 <PublicServer> <trangar> NEVAH 12:33:29 <xpac> Not in Germany... 12:36:50 *** robotboy has joined #openttdcoop 12:38:15 <PublicServer> *** made screenshot at 0004E28D: http://ps.openttdcoop.org/public/webcam/0004E28D.png 12:38:28 <xpac> omg, somebody removed half the signals on one of the W+D MLs... jam half over the map^^ 12:38:41 <PublicServer> <trangar> sign? 12:39:03 <PublicServer> <xpac> sign starts at the town drop and ends at SLH W06b :P 12:45:14 <PublicServer> <trangar> :D 12:45:56 <PublicServer> <trangar> x) 12:46:12 <PublicServer> <trangar> never use the ignore signal command 12:46:26 <PublicServer> <xpac> oh it worked well^^ 12:48:35 *** Pirate87 has joined #openttdcoop 12:48:39 <PublicServer> <trangar> X.. what are you making? 12:49:01 <Pirate87> !password 12:49:01 <PublicServer> Pirate87: tinned 12:49:29 <PublicServer> <xpac> arghs 12:49:33 <PublicServer> *** Pirate87 joined the game 12:50:25 <PublicServer> <Pirate87> hi 12:50:30 <PublicServer> <trangar> hey pirate 12:50:32 <Korpse> !password 12:50:32 <PublicServer> Korpse: tinned 12:50:46 <PublicServer> <Pirate87> nice train count :) 12:50:56 <Korpse> lol 12:50:56 <PublicServer> <trangar> nice slowdown 12:51:10 <PublicServer> *** Korpse joined the game 12:51:20 <PublicServer> <Pirate87> works fine for me 12:52:46 <PublicServer> <trangar> if you want to make a balancer, then don't do it there 12:52:52 <PublicServer> <trangar> esp since trains have to slow down for the short turn 12:53:11 <PublicServer> <xpac> which short turn? 12:53:17 <PublicServer> *** made screenshot at 0003EF6D: http://ps.openttdcoop.org/public/webcam/0003EF6D.png 12:53:17 <PublicServer> <xpac> ah okay 12:53:28 <PublicServer> <trangar> and the upper line is busier than the lower line 12:53:39 <PublicServer> <trangar> so IF you want to make a balancer that bad, do it the other way around 12:55:06 <PublicServer> <Pirate87> you know what we need in coop ? whiteboard feature :) 12:55:17 <PublicServer> <Korpse> lol yea 12:55:21 <PublicServer> <trangar> :P ever heard of signs? 12:55:36 <PublicServer> <Pirate87> signs are not always enough 12:55:53 <PublicServer> <Korpse> signs are primative lol 12:56:07 <PublicServer> <trangar> signs + pieces of track are more than enough 12:57:34 *** db48x has joined #openttdcoop 12:58:38 <Zaitzev> signs have worked fine so far ;P 12:58:49 <Zaitzev> also, sometimes they make me laugh 12:59:17 <Zaitzev> hi again btw ^^ 12:59:22 <PublicServer> <trangar> haii ^^ 13:00:14 <PublicServer> <xpac> never use the remove-signal-feature... 13:00:25 <PublicServer> <trangar> never use the remove prio feature 13:00:42 *** devilsadvocate has quit IRC 13:01:08 <PublicServer> <xpac> i did not remove it, i tried to improve it. it didn't work out, but I was still working on it 13:01:58 <PublicServer> <trangar> erm.. 13:02:05 <PublicServer> <trangar> since when does a SL has prio over a ML? 13:02:16 <PublicServer> <xpac> arghs, wrong way 13:02:38 <PublicServer> <Korpse> when someone makes a mistake 13:03:49 <Zaitzev> hm :p 13:08:19 <PublicServer> *** made screenshot at 00060515: http://ps.openttdcoop.org/public/webcam/00060515.png 13:11:19 *** devilsadvocate has joined #openttdcoop 13:11:22 <PublicServer> *** xpac has left the game (leaving) 13:13:02 *** Absolutis has joined #openttdcoop 13:13:33 *** Absolutis has left #openttdcoop 13:14:56 *** xpac has quit IRC 13:23:21 <PublicServer> *** made screenshot at 00009C77: http://ps.openttdcoop.org/public/webcam/00009C77.png 13:28:35 *** Skasi has joined #openttdcoop 13:28:40 <Skasi> !password 13:28:40 <PublicServer> Skasi: staved 13:28:52 <PublicServer> *** Skasi joined the game 13:29:30 <PublicServer> <Mazur> Why 'never use remove signal feature? Or was this a more specific situatiuon? 13:29:53 <PublicServer> <trangar> it was just us failing ^^ 13:30:22 *** Goulp has left #openttdcoop 13:30:27 <PublicServer> <Mazur> Ah. I wondered, since you both said iut. 13:31:49 <PublicServer> <Mazur> :well, I ate brunch, roday, despite Coop. 13:32:31 <PublicServer> <pug> i am back :D 13:32:34 <PublicServer> <Korpse> im still staring at the whole network learning how all this pro stuff works :P 13:32:35 <PublicServer> <pug> took a while longer 13:33:12 <trangar> hey pug 13:33:16 <trangar> :D pug pug pug 13:33:27 <PublicServer> <trangar> I rebuilded rubber 4 :) aren't you proud? 13:33:29 <Zaitzev> !password 13:33:30 <PublicServer> Zaitzev: staved 13:33:57 <PublicServer> *** Zaitzev joined the game 13:33:58 <PublicServer> <pug> great :P 13:34:02 <PublicServer> <Zaitzev> \o 13:34:10 <PublicServer> <trangar> *ignores the gigantic jam at the exit* 13:34:17 <PublicServer> <Zaitzev> haha 13:34:29 <PublicServer> <Mazur> The layout reminds me of something, now what was it? ;-) 13:34:37 <PublicServer> <trangar> D: dunnow 13:34:38 <hylje> flying spaghetti monster 13:34:49 <PublicServer> <trangar> ohh that ye 13:34:55 <PublicServer> <Zaitzev> damnit 13:35:02 <PublicServer> <trangar> I might've stolen the idea from the flying spaghetti monster <.< 13:35:05 <PublicServer> <Zaitzev> I wish the game could remember windows i want to have open 13:35:07 <PublicServer> <Zaitzev> D: 13:35:19 *** KyleS has joined #openttdcoop 13:35:26 <KyleS> !password 13:35:26 <PublicServer> KyleS: staved 13:35:32 <PublicServer> <pug> :D 13:35:40 <PublicServer> <Mazur> I've been on the brink of saying that each day, Z. 13:35:41 <PublicServer> *** KyleS joined the game 13:36:11 <PublicServer> <Zaitzev> hehe 13:36:17 <PublicServer> <Zaitzev> i do say it ;P 13:36:31 <PublicServer> <Mazur> Top right, sign list, station list, bottom right, minimap, all pinned. 13:36:31 <PublicServer> <pug> uhm.. 13:36:35 <PublicServer> <trangar> "! jam, fix it" 13:36:44 <PublicServer> <pug> why is !bypass for trains turning used? 13:36:45 <PublicServer> <trangar> =3 13:36:47 <PublicServer> <pug> they should never use this 13:36:50 <PublicServer> <trangar> I'm not sure 13:36:56 <PublicServer> <trangar> bot for some reason, trains want to turn 13:36:57 <PublicServer> <pug> they come from slh F 01 13:37:01 *** Chris_Booth has quit IRC 13:37:11 <PublicServer> <Zaitzev> that should at least be built properly 13:37:15 <PublicServer> <pug> and instead of going north, they go east, turn and then go north 13:37:16 <PublicServer> <trangar> >=[ 13:37:32 *** Chris_Booth has joined #openttdcoop 13:37:38 *** robotboy has quit IRC 13:37:42 <PublicServer> <Mazur> Rubber jam, *ergh*. I prefer strawberry or another berry." 13:38:07 <PublicServer> <trangar> same 13:38:23 <PublicServer> *** made screenshot at 00069B0B: http://ps.openttdcoop.org/public/webcam/00069B0B.png 13:38:32 <PublicServer> <pug> who just redid the bypass? 13:38:36 <PublicServer> <trangar> not me D: 13:38:37 <PublicServer> <pug> think before creating it... 13:38:54 <PublicServer> <pug> the trains using the bypass can only come from south lane of SLH F 01 13:38:58 <PublicServer> <trangar> err.. 13:39:01 <PublicServer> <trangar> why 13:39:02 <PublicServer> <trangar> does rubber 14 13:39:06 <PublicServer> <Mazur> Nor me, just signed two apparently superfluous depots. 13:39:07 <PublicServer> <trangar> have no rubber industry? 13:39:09 <PublicServer> <pug> and the trains will go there again 13:39:33 <PublicServer> <Mazur> Must have died. 13:40:02 <PublicServer> <trangar> might be a PF bug 13:40:02 <PublicServer> <Zaitzev> wow, lots of copper mines has popped up the last day 13:40:09 <PublicServer> <trangar> but the trains desperatly want to turn 13:40:22 <PublicServer> <trangar> and they used rubber 4 for that 13:41:39 <PublicServer> <Zaitzev> SLH G 08 looks crazy 13:41:53 <PublicServer> <Zaitzev> that area I mean 13:43:02 <PublicServer> <trangar> and now they turn at rubber 4 13:43:35 <PublicServer> <KyleS> the northern part of the map is busy busy o.o 13:44:13 <PublicServer> <pug> trains are turning in rubber 04 13:44:32 <PublicServer> <pug> instead of bypass 13:44:36 <PublicServer> <pug> which is disconnected 13:44:43 <PublicServer> <pug> there seems to be an error in slh f 01 13:44:52 <PublicServer> <trangar> I disconnected the bypass because it was jamming the ML 13:44:52 <PublicServer> <Zaitzev> why are they going up there in the first place? 13:44:58 <PublicServer> <pug> i know 13:45:06 <PublicServer> <pug> they should not go east from the mainline 13:45:19 <PublicServer> <pug> they are going east, turn in the east and go to slh again to go north 13:45:20 <PublicServer> *** KyleS has left the game (connection lost) 13:45:31 *** KyleS has left #openttdcoop 13:45:33 <PublicServer> <pug> they could all go straight north 13:46:57 *** Sander_Buruma has joined #openttdcoop 13:47:05 <PublicServer> <pug> how about make a huge bypass? 13:47:08 <PublicServer> <pug> so they don't block anything 13:47:24 <PublicServer> <trangar> do we have much choise? 13:47:42 <PublicServer> <Zaitzev> the reason they go up there 13:47:53 <PublicServer> <Zaitzev> is because they are on a track that doesn't even lead further north 13:48:00 <PublicServer> <Zaitzev> oh wait, nvm 13:48:05 <PublicServer> <Zaitzev> ;P 13:48:09 <PublicServer> *** Sander_Buruma joined the game 13:48:09 <PublicServer> <Mazur> How about disconnecting the trck to PU 04, draqining the line, reconnecting? 13:48:24 <PublicServer> <trangar> that doesn't solve it 13:48:28 <PublicServer> <Mazur> That could show which trains go there? 13:48:41 <PublicServer> <Mazur> And so point out hte problem? 13:49:30 <PublicServer> <Mazur> Just my 2 ¢. 13:49:40 *** Ryton has joined #openttdcoop 13:49:47 <Ryton> !screen 13:49:50 <PublicServer> *** Ryton made screenshot at 00058788: http://ps.openttdcoop.org/public/webcam/00058788.png 13:50:02 <Ryton> !info 13:50:03 <PublicServer> Ryton: #:1(Orange) Company Name: '#openttdcoop PSG#182' Year Founded: 1960 Money: 24443922812 Loan: 0 Value: 24460804602 (T:1936, R:9, P:0, S:0) unprotected 13:50:09 <PublicServer> <Pirate87> there's an error at SLH F+G 02 13:50:12 <PublicServer> *** Sander_Buruma has left the game (connection lost) 13:50:15 *** Sander_Buruma has quit IRC 13:50:18 <PublicServer> <pug> i know 13:50:29 <PublicServer> <pug> trains go east and turn instead of going north directly 13:50:32 <PublicServer> <pug> no idea why 13:50:39 <PublicServer> <trangar> no that's at SLH 1 13:50:46 <PublicServer> <trangar> what's the error pirate? 13:50:50 <PublicServer> <Pirate87> forget it my bad 13:50:53 <PublicServer> <trangar> :P 13:50:58 <PublicServer> <Pirate87> gonna keep looking 13:51:30 <PublicServer> <Zaitzev> haha those trains will never get anywhere 13:51:54 <PublicServer> <trangar> maybe it'll solve if we add penalties? 13:52:40 <PublicServer> <Zaitzev> we could double the line all the way down to the slh 13:52:48 <PublicServer> <Zaitzev> although..that would just push the problem down there 13:52:58 <PublicServer> <trangar> but for some reason 13:53:07 <PublicServer> <trangar> they leave the ML at SLH F 01 13:53:08 <PublicServer> <trangar> then turn around 13:53:22 <PublicServer> <trangar> and join the ML at SLH G 01 which is 10 tiles further along the ML 13:53:24 *** Vier has joined #openttdcoop 13:53:25 <PublicServer> *** made screenshot at 0001F76C: http://ps.openttdcoop.org/public/webcam/0001F76C.png 13:53:37 <PublicServer> <Pirate87> why someone disconnected the exit !?!?!? 13:53:47 <PublicServer> <trangar> .. 13:54:03 *** Vier has quit IRC 13:54:29 <PublicServer> <pug> because stupid trains coming from south will go east, turn there and come down to go north again 13:54:31 <PublicServer> <Pirate87> this will create a major mess 13:54:42 <PublicServer> <Pirate87> then we need to find the problem 13:54:47 <PublicServer> <Pirate87> not create another 13:55:08 <PublicServer> <trangar> maybe it's a PF bug 13:55:14 <PublicServer> <trangar> trains think they can reach the station here 13:55:18 <PublicServer> <Pirate87> start by checking where the fruit trains want to get 13:55:19 <PublicServer> <trangar> find out that they can't 13:55:20 <PublicServer> <trangar> and turn around 13:55:35 <PublicServer> <Mazur> This may clarify the problem, once the ipck-up0 line is clear and reconnected. 13:55:36 <PublicServer> *** FiCE has left the game (leaving) 13:55:53 <PublicServer> <Pirate87> where are the misdirected trains heading 13:55:56 <PublicServer> <Pirate87> ? 13:55:59 <PublicServer> <trangar> all lines are reconnected again 13:56:03 <PublicServer> <Zaitzev> what do we have, fruit, copper, rubber and maize? on those lines? 13:56:13 <PublicServer> <trangar> fruit and maize I think 13:56:30 <PublicServer> <pug> i am listing currently 13:56:33 <PublicServer> <pug> signs in the bypass 13:56:38 <PublicServer> <Mazur> That is what we are trying to figure. I saw both full trasin to Fac Drop and empty for different pick up. 13:57:28 <PublicServer> <pug> and jam again 13:57:32 <PublicServer> <trangar> I'll flush it 13:58:42 <PublicServer> <Zaitzev> take a look at SLH F 04 13:58:49 <PublicServer> <Zaitzev> West 13:59:03 <PublicServer> <Skasi> SLH G 08 West is full of jam X) 13:59:32 <PublicServer> <trangar> are they switching lanes? 14:00:30 <PublicServer> <Pirate87> found it 14:00:47 <PublicServer> <trangar> mark? 14:01:37 <PublicServer> <Pirate87> wait 14:01:45 <PublicServer> <Pirate87> there was a missing track 14:01:50 <PublicServer> <Pirate87> i added it 14:02:27 <PublicServer> <Mazur> Cruel man, not letting us have a quick look. 14:02:32 <PublicServer> <trangar> :( sorry mazur 14:02:38 <PublicServer> <trangar> it did solve it somehow 14:02:43 <PublicServer> <trangar> a little bit :P 14:02:57 <PublicServer> <Pirate87> i can revert it for a moment 14:03:02 <PublicServer> <trangar> nah leave it 14:03:05 <PublicServer> <trangar> it'll solve itself 14:04:08 <PublicServer> <Mazur> Just leave a sign for a minute, that indicates what the problem was, if not inconvenient? 14:06:09 <PublicServer> <trangar> ohh I see it now ^^ 14:06:12 <PublicServer> <Pirate87> if someone doesn't know what was wrong, check ! SLH 01 error solution 14:06:18 <PublicServer> <trangar> they couldn't exit there so they went to the inner 2 lines 14:06:26 <PublicServer> <Pirate87> exactly 14:06:31 <PublicServer> <pug> ah 14:06:45 <PublicServer> <trangar> :D my first guess whas right, they needed to switch lanes because they couldn't get off 14:06:47 <PublicServer> <trangar> /feels pro 14:07:01 <PublicServer> <Pirate87> that's usually the problem 14:07:09 <PublicServer> <trangar> don't ruin it >=[ 14:07:16 <PublicServer> <Mazur> Well done! Epic 'plause. 14:07:20 <PublicServer> <trangar> :D 14:07:25 <PublicServer> <trangar> /bows 14:07:27 <PublicServer> <Pirate87> it's worse if there is a missing electification :P 14:07:28 <PublicServer> <trangar> thank you, thank you 14:07:41 <PublicServer> <trangar> ye x) esp if you turned the graphics off 14:07:54 <Jannis> !password 14:07:54 <PublicServer> Jannis: enemas 14:08:06 <PublicServer> <Pirate87> even when on it's hard to notice 14:08:07 <PublicServer> *** Jannis joined the game 14:08:25 <PublicServer> <Pirate87> u usually have to try convert the entire map :P 14:08:27 <PublicServer> *** made screenshot at 00056147: http://ps.openttdcoop.org/public/webcam/00056147.png 14:08:35 <PublicServer> <trangar> me, mazur, pirate and pugi 14:08:38 <PublicServer> <trangar> who else worked on it? 14:08:41 <PublicServer> <Pirate87> unless there are different types of rail 14:08:42 <PublicServer> <pug> doens't matter 14:08:43 <PublicServer> <Mazur> Dutchcatenry helps a bit. 14:08:43 <PublicServer> <pug> remove it 14:08:44 <PublicServer> <pug> :P 14:09:26 <PublicServer> <Pirate87> all we had to do is list the stations the trains were heading to 14:09:33 <PublicServer> <Mazur> Just happy to have seen it, helps me understand future problems and find fixes. 14:09:37 <PublicServer> <Pirate87> and then check the SLH that lead there 14:10:12 <PublicServer> <trangar> ye but you don't always see it 14:10:39 <PublicServer> <Mazur> But knowing about it helps. 14:11:00 <PublicServer> <Pirate87> about 2 games ago i spent 2 hours looking for similar error :) 14:11:04 <PublicServer> <trangar> ^^ 14:11:10 <PublicServer> <Mazur> Why do you think I sat 2 hours watching Copper PU 20 lasyt night? 14:11:11 <PublicServer> <trangar> I've never encountered it so far 14:11:13 <PublicServer> <Pirate87> but the cause was entirely different 14:11:28 <PublicServer> <Korpse> LOL 2 hours! 14:11:33 <PublicServer> <Pirate87> yep :) 14:11:44 <PublicServer> <trangar> *cough* lifeless git *cough* 14:11:57 <PublicServer> <Pirate87> hehe :) 14:12:01 <PublicServer> <trangar> <3 ^^ 14:12:04 <PublicServer> <Pirate87> not exaclty ;) 14:12:12 <PublicServer> <trangar> dedicated buddy? :) 14:12:45 <PublicServer> <Pirate87> more like bored and nothing else to do ;) 14:12:51 <PublicServer> <trangar> lifeless git :D 14:12:53 <PublicServer> <Skasi> theres lots to do :P 14:12:54 <PublicServer> <Mazur> Guilty, your honour. But I was having fun, too. And I worked on the signals, and pinpointed the bug, and now we have a better station. 14:13:00 <PublicServer> <Korpse> blame the path finder then watch all day till you see a human error xD 14:13:40 <Pirate87> @dts 14:13:41 <Webster> Dumb Train Syndrome, for those times trains do inexplicable things (or a rather good sound system :) 14:14:06 <PublicServer> <trangar> x) 14:14:11 <PublicServer> <Mazur> Well, COPU 20 is my pet project. Since we decided to rebuild it. 14:14:24 <PublicServer> <trangar> same for rubber 4 for me :P 14:14:32 <PublicServer> <trangar> first station rebuild :) 14:15:55 <PublicServer> <Mazur> Nah, did that on hte third day in my first game. 6 track coped up Terminus to 12 track spacious Terminus, with no train loss and hardly any pause. 14:16:10 <PublicServer> <trangar> oe nice :O 14:16:23 <PublicServer> <Zaitzev> Mazur, you can redo Fruit 13 instead of Copper 20 :P 14:16:30 <PublicServer> <Zaitzev> and Maize 09 14:16:34 <PublicServer> <Zaitzev> and Rubber 11 14:16:38 <PublicServer> <trangar> mazur, you can do "!fix these lines" :D 14:16:52 <PublicServer> <Mazur> kthnxbai. 14:16:57 <PublicServer> <Zaitzev> :DD 14:17:03 <PublicServer> <Zaitzev> *lol* 14:17:40 <PublicServer> <trangar> :) time to make it your expertise then 14:17:45 <PublicServer> <Zaitzev> fix em how? 14:18:03 <PublicServer> <trangar> :D if I knew that then I'd have made it already 14:18:16 <PublicServer> <Zaitzev> I mean, what's the issue? 14:18:28 <PublicServer> <trangar> it's really slow and ugly 14:19:48 <PublicServer> <Zaitzev> heh, i tried starting an SP game last n ight 14:20:03 <PublicServer> <Zaitzev> I was like..meeeeh..didn't wanna start 14:20:08 <PublicServer> <Korpse> theres a fist stuck in train 2382 making it slow 14:20:09 <PublicServer> <trangar> anyways I'm off 14:20:15 <PublicServer> <trangar> time for some coop in a different game :) 14:20:16 <PublicServer> <trangar> baiiii 14:20:17 <PublicServer> <Mazur> Oh, *LOL*, Zaitzev, you mean cleaning up the /SB fancy station mess around COPU 20. ;-DD 14:20:27 <PublicServer> <Zaitzev> Mazur: Yep! xD 14:20:32 <PublicServer> <Mazur> Bye, Trangar. 14:20:38 <PublicServer> *** trangar has left the game (leaving) 14:20:41 *** trangar has quit IRC 14:21:03 <PublicServer> <pug> woah, this is so annoying... 14:21:19 <PublicServer> <pug> the first game where 20% of all stations are connected by left hand driving <.< 14:21:41 <PublicServer> <Zaitzev> my initial idea about that area was to compact C20, F13, M09 and R11 into one large station area 14:21:45 <PublicServer> <Zaitzev> instead of spread like now 14:22:21 <PublicServer> <pug> even trangar made the rebuilt rubber 04 still left hand drive 14:22:39 <PublicServer> <Korpse> LHD ftw 14:22:51 <PublicServer> <pug> no 14:22:55 <PublicServer> <Korpse> yes 14:22:56 <PublicServer> <pug> RHD is in the rules 14:23:01 <PublicServer> <pug> in EVERY GAME 14:23:04 <PublicServer> <pug> on EVERY LANE 14:23:15 <PublicServer> <pug> unless stated otherwise in network plan 14:23:16 <PublicServer> <Skasi> damnit o.O 14:23:19 <PublicServer> <Korpse> LHD is still ftw :P 14:23:25 <PublicServer> <Skasi> 5th and 6th lines are.. friggin crazy 14:23:29 <PublicServer> *** made screenshot at 0000CE7A: http://ps.openttdcoop.org/public/webcam/0000CE7A.png 14:23:47 <PublicServer> <Mazur> Pug, I agree, one side _must_ be adhered gto. 14:23:52 <PublicServer> <pug> it is just because people are to lazy to connect stations on the left side of the driving direction... 14:24:10 <PublicServer> <Skasi> damnit I mean.. whats their use? 14:25:16 <PublicServer> <Korpse> OMG I JUST SAW A TRAIN 14:25:41 <Ryton> what does "ftw" mean? 14:25:42 <PublicServer> <Skasi> REALLY? 14:25:46 <PublicServer> <pug> for the win 14:25:49 <PublicServer> <Mazur> OMG< OMG< OMG!!!! 14:26:13 <Ryton> ty 14:26:20 <PublicServer> <Skasi> stating that something is good :] 14:26:27 <PublicServer> <Korpse> you use it when u thing something is the best 14:26:42 <PublicServer> <Zaitzev> no 14:26:52 <PublicServer> <Zaitzev> you use it when something is pure WIN 14:27:00 <PublicServer> <Skasi> lol 14:27:03 <PublicServer> <Zaitzev> :p 14:27:40 <PublicServer> <Korpse> pure WIN in that case failz because its ur opinion which can be ftl at timez 14:28:32 <pugi> http://www.youtube.com/watch?v=cilLKufYOhE 14:28:34 <Webster> Title: YouTube - Know Your Meme: FAIL (at www.youtube.com) 14:28:37 <pugi> this explains :P 14:28:57 <PublicServer> <Korpse> i love the KNOW YOUR MEME website :P 14:29:00 <PublicServer> <Mazur> Zaitev: Would not Sander be disheartened all his work there is eradicated? 14:29:48 <PublicServer> <Skasi> AAAH! 14:30:07 <PublicServer> <Korpse> raze his hopes and dreams to newer level of efficientcy 14:30:36 <PublicServer> <Skasi> who makes all the trains crash? grrr 14:30:39 <PublicServer> <Mazur> Nice wordplay there. =-) 14:31:22 <PublicServer> <Korpse> efficiency has not T if you people learning english don't want to copy my FAIL 14:31:29 <PublicServer> <Skasi> uhm 14:32:42 <PublicServer> <Mazur> I was alluding to raising his efficiency by razing his stations. 14:33:05 <PublicServer> <Korpse> i realise this :P 14:33:36 <PublicServer> <Mazur> Just checking, as is my wont. 14:33:46 <PublicServer> <Korpse> BREAKING NEWS - MORE TRAINS SPOTTED! 14:33:57 <PublicServer> <Skasi> :O 14:34:16 <PublicServer> <Mazur> Train-pox outbreak? 14:34:54 <PublicServer> <Korpse> these also sex over at SLH 03 east 14:35:08 *** mixrin has quit IRC 14:35:13 <PublicServer> <Korpse> there's * 14:35:31 <PublicServer> <Mazur> We've all been there. 14:35:33 <PublicServer> <Korpse> its on the rails aswell 14:35:54 <PublicServer> <pug> much too many trains at copper 20 :P 14:37:13 <PublicServer> <Korpse> where is copper 20's platform? 14:37:24 <PublicServer> <pug> the one i rebuilt :P 14:37:24 <PublicServer> <Korpse> oh i see lol 14:37:35 <PublicServer> <Skasi> yeah.. whoever built it is crazy :P 14:37:46 <PublicServer> <pug> 13 trains less now 14:37:48 <PublicServer> <Mazur> I jus built that depot to catch off a few trains. 14:37:59 <PublicServer> <pug> mazur, i built one behind the station 14:38:02 <PublicServer> <Skasi> SELL THEM :) 14:38:06 <PublicServer> <pug> with 13 trains now in it 14:38:14 <PublicServer> <pug> :P 14:38:17 <PublicServer> <Skasi> WE ARE RICH ;) 14:38:31 <PublicServer> *** made screenshot at 0000786F: http://ps.openttdcoop.org/public/webcam/0000786F.png 14:38:36 <PublicServer> <Mazur> 13 less is too few remaining, believe me. 14:38:49 <PublicServer> <pug> now only 55 remaining, oh noes 14:39:04 <Skasi> sell a few trains and siphon off the money for retirement :) 14:39:33 <PublicServer> <Mazur> I built a few extra to work off hte backed up ore on hte station, intending to sell a few off after the ore was shifted. 14:39:44 <PublicServer> <Korpse> 50 billions isnt enough to buy a small flat these days 14:39:59 <PublicServer> <pug> but you forgot to sell them :D 14:40:48 <PublicServer> <Mazur> I was watching half an hour earlier, and allthough 7 platforms were in constant use, there nver was a train waiting. 14:41:05 <PublicServer> <pug> so they were all loading at the same time? 14:41:12 <PublicServer> <pug> or just one loading and 7 waiting? 14:41:46 <PublicServer> <Mazur> Two/three loading with 5/4 waiting for a few seconds. 14:42:00 <PublicServer> <pug> then there were already a few too many 14:42:06 <PublicServer> <pug> ;) 14:42:11 <PublicServer> <Skasi> copper ore pickup 22.. grrrr 14:42:32 <PublicServer> <Mazur> Yes, I should have sold off 4 then, and reinspected later. 14:42:35 <PublicServer> <pug> production dropped quite much :D 14:43:03 <PublicServer> <Mazur> But they all seemed so happy. 14:43:33 <PublicServer> <Skasi> dont build too many X) 14:43:41 <PublicServer> <pug> i won't 14:44:42 <PublicServer> <pug> and 3 more... :D 14:44:50 <PublicServer> <Skasi> :P 14:45:02 <PublicServer> <pug> weird stuff 14:46:01 <PublicServer> <Korpse> Ive become aware these is a YAPF bug 14:46:14 *** Jannis has left #openttdcoop 14:48:50 *** Fuco has joined #openttdcoop 14:48:54 *** ChanServ sets mode: +v Fuco 14:53:34 <PublicServer> *** made screenshot at 00009E6D: http://ps.openttdcoop.org/public/webcam/00009E6D.png 14:54:27 <PublicServer> <pug> is there a shortcut to remove signs? :D 14:54:47 <PublicServer> <Mazur> asr-click 14:55:22 <PublicServer> <Mazur> Yes, Korpse. 14:56:06 <PublicServer> <Korpse> what? 14:56:15 <PublicServer> <Skasi> JAM!! :O 14:56:26 <PublicServer> <Mazur> It's hard to formulate clearly, unless we look aat hte same example. Can yoo come look at Copper 20? 14:56:50 *** Seberoth_ has joined #openttdcoop 14:57:04 <PublicServer> <pug> what is with my copper 20? :O 14:57:24 <PublicServer> <Pirate87> what do u mean ? 14:57:34 <PublicServer> <Mazur> Gotta get aa T refill, back in a second or 5. No, the problem is resolved, but the stattion hjelps explain. 14:57:39 <PublicServer> <Korpse> also what is asr key? 14:57:59 <PublicServer> <Zaitzev> back from dinner 14:58:00 <PublicServer> <pug> ah, you want to rebuild fruit 13? 14:59:08 <PublicServer> <pug> why the two-way? 14:59:15 <PublicServer> <pug> penalty? 14:59:32 <PublicServer> <Mazur> a = autotracks, s=signals, r=remove, click is execute. 14:59:38 <PublicServer> <Pirate87> it looked like overflow depot 14:59:51 <PublicServer> <pug> ah, no it isn't 15:00:03 <PublicServer> <Pirate87> oh, ok :) 15:00:06 <PublicServer> <pug> i removed 13 trains and added 6 later on :P 15:00:13 <PublicServer> <Pirate87> so one way will be ok 15:00:18 <PublicServer> <pug> yes 15:00:33 <PublicServer> <Pirate87> there was just a signal gap 15:00:40 <PublicServer> <pug> also the signal there only allows one train in the buffer 15:00:52 <PublicServer> <Pirate87> oh i see now 15:00:53 <PublicServer> <pug> that gap was intentional ;) 15:01:07 <PublicServer> <pug> owp? 15:01:20 <PublicServer> <pug> this is entry signal, not one way path based signal 15:01:23 <PublicServer> <Zaitzev> ye, was wondering the same 15:01:26 <PublicServer> <Zaitzev> ah 15:01:33 <PublicServer> <pug> pbs always stay red 15:01:42 <PublicServer> <pug> and only go green when train is passing it 15:01:58 <PublicServer> <Korpse> whys it say waiting for korpse lol 15:02:05 <PublicServer> <pug> like this 15:02:19 <PublicServer> <Zaitzev> who resignaled copper 20? 15:02:24 <PublicServer> <pug> i did 15:02:29 <PublicServer> <pug> and rebuilt completely 15:02:36 <PublicServer> <pug> removed 2 tunnels at entrance 15:02:44 <PublicServer> <Zaitzev> huh? 15:02:50 <PublicServer> <Zaitzev> me and mazur did that station yesterday 15:02:53 <PublicServer> <pug> and yes, platform entrances are too short 15:03:04 <PublicServer> <Mazur> If one train was still braking at hte platform, but a further platform was free, also hte path to the back four platforms was free, YAPF insisted on waiting tor the braking train, instead of rushing to back lot. 15:03:05 <PublicServer> <pug> no offense, but it was bad, Zaitzev :D 15:03:14 <PublicServer> <Zaitzev> it's exactly the same 15:03:17 <PublicServer> <Zaitzev> except the signals 15:03:25 <PublicServer> <pug> not exactly... 15:03:33 <PublicServer> <Zaitzev> but whatever 15:03:37 <PublicServer> <Zaitzev> Fruit 13 next? =) 15:03:40 <PublicServer> <pug> weird stuff with two entry lines and so on :D 15:03:55 <PublicServer> <pug> and they should have one more breaking space at entrance 15:04:04 *** Ryton has quit IRC 15:04:13 *** Seberoth has quit IRC 15:04:23 <PublicServer> <pug> but this way they use front and back platforms when trains enter after each other 15:04:36 <PublicServer> <pug> because breaking train blocks the entry to the first.. 15:04:37 <PublicServer> <Mazur> I started non Fruit 13. 15:04:44 <PublicServer> *** MrRuben joined the game 15:05:08 <PublicServer> <Mazur> But I'm trying to exactly place the new platforms before starting work. 15:05:15 <PublicServer> <Zaitzev> 49 trains for fruit 13 15:05:23 <PublicServer> <pug> you could start more north 15:05:42 <PublicServer> <pug> yay 15:05:46 <PublicServer> <pug> good job :D 15:05:55 <PublicServer> <Mazur> Not needed, and don;t want to waste space. I have time aplenty, and nothing is urgant here, no? 15:05:57 <PublicServer> <Zaitzev> why not put the Fruit 13 trains in depot? 15:06:17 <PublicServer> <Mazur> Live station is more fun. 15:06:17 <PublicServer> <Zaitzev> no need tho, the rebuid doesn't take many minutes 15:06:39 <PublicServer> <Zaitzev> make a temp station track 15:06:47 <PublicServer> <Zaitzev> there 15:07:47 <PublicServer> <Mazur> yes, sure, I could do that, or I could so it like I intended, figuring the placemnt of hte new platforms at my leisure, planning hte enrty /exit trcks. 15:08:01 <PublicServer> <Zaitzev> the traffic isn't that intense at Fruit 13 now anyway 15:08:13 <PublicServer> <Zaitzev> so 2 temp stations would suffice for a little while 15:08:36 <PublicServer> *** made screenshot at 00008A6F: http://ps.openttdcoop.org/public/webcam/00008A6F.png 15:09:44 <PublicServer> <Mazur> If you feel it needs doing quicker, go ahead. y way takes afor slow and careful planning, and careful execution. 15:10:55 <PublicServer> <Mazur> Onlt the platforms numbers aren;t correct yet, one set of 4 needs moving a line. 15:11:05 <PublicServer> <Zaitzev> Mazur, look at the temp station 15:11:10 <PublicServer> <Zaitzev> looks ok? 15:11:35 <PublicServer> <Mazur> You decide which 4. Sure, looks fine. 15:11:53 <PublicServer> <Zaitzev> i mean, signalling ok? =p 15:12:10 <PublicServer> <Zaitzev> i'm still learning proper signalling :) 15:12:38 <PublicServer> <Mazur> Yup, will work ffine. 15:12:39 <PublicServer> <pug> 8 trains removed for rubber 11 for now 15:13:02 <PublicServer> <pug> 10 15:13:10 <PublicServer> <Zaitzev> Fruit 13 can be rebuilt now 15:13:20 <PublicServer> <Zaitzev> no more trains going in tehre 15:13:38 <PublicServer> <Mazur> Ah, then you are in another phase of learning than I, and deserve the rebuild more. 15:13:49 <PublicServer> <Zaitzev> what? :D 15:13:58 <PublicServer> <Zaitzev> what do you mean? ;P 15:14:17 <PublicServer> <Korpse> rebuild it xD 15:14:35 <PublicServer> <Mazur> I mean, doing the rebuild will bring you more than me.. 15:15:01 <PublicServer> <Zaitzev> as long as I can have it looked over :) 15:15:41 <PublicServer> <Mazur> Sure, I'll stick around. 15:16:54 <PublicServer> <pug> more space for you, Zaitzev ;) 15:17:05 <PublicServer> <Zaitzev> hm where? :3 15:17:10 <PublicServer> <Zaitzev> ah 15:17:11 <PublicServer> <Zaitzev> xD 15:17:13 <PublicServer> <pug> i moved the tunnels 15:18:29 <PublicServer> <pug> now they can pick up fruit again... 15:18:49 <PublicServer> <pug> you have forgotten you need a station near the fruits :P 15:20:01 <PublicServer> <Zaitzev> hmm 15:20:59 <PublicServer> <MrRuben> move the line below the wip station? 15:21:04 <PublicServer> <MrRuben> could use bridges over tunnel 15:22:49 <PublicServer> *** Pirate87 has joined spectators 15:23:31 <PublicServer> <pug> 2 lines of platforms is enough 15:23:34 <PublicServer> <Zaitzev> crap, no room 15:23:38 <PublicServer> *** made screenshot at 0000B26B: http://ps.openttdcoop.org/public/webcam/0000B26B.png 15:23:49 <PublicServer> <pug> and add a bit breaking space 15:24:25 <PublicServer> <pug> like this 15:24:34 <PublicServer> <Korpse> excellent 15:24:43 <PublicServer> <pug> this 15:25:17 <PublicServer> <pug> i guess you can do signalling yourself :P 15:26:08 <PublicServer> <Zaitzev> horrific lag i'm experiencing now 15:26:09 <PublicServer> <Zaitzev> D: 15:26:12 <PublicServer> <pug> :( 15:26:19 <PublicServer> <Zaitzev> sec 15:26:29 *** Intexon has joined #openttdcoop 15:26:34 <Intexon> hello 15:26:43 <PublicServer> <Zaitzev> hi 15:26:45 <PublicServer> <MrRuben> hey there 15:26:50 <PublicServer> *** Intexon joined the game 15:27:31 <PublicServer> <pug> hmm 15:27:40 <PublicServer> <pug> this signal gap woulda lso work 15:28:32 <PublicServer> <Zaitzev> looks done? 15:28:42 <PublicServer> <pug> now ;) 15:28:51 <PublicServer> <Zaitzev> so it's connectable 15:29:00 <PublicServer> <pug> yeah 15:29:03 <PublicServer> <pug> try it :D 15:29:04 <PublicServer> <Korpse> let me connect! 15:29:05 <PublicServer> <Mazur> Should not hte first pre reach all platform exit sigs? Only combo in between? 15:29:11 <PublicServer> <Korpse> lol 15:29:23 <PublicServer> <pug> nono, fine with combo 15:30:00 <PublicServer> <Mazur> There are block, not combo to second set of platforms. 15:30:32 <PublicServer> <pug> why is fruit pickup 13 sign so far away? :( 15:30:59 <PublicServer> <Mazur> Because of prreviou station, Copper 30 has same problem. 15:31:09 <PublicServer> <Mazur> 20 15:31:53 <leg3nd^> How is it holding up on the server ? 15:32:06 <PublicServer> <Korpse> swell 15:32:29 <PublicServer> <Mazur> Not sure, Z, if I'd signal it, I'd change that 2nd pre to combo, the block and exit befofre it, as well. 15:36:22 <PublicServer> <Zaitzev> Rubber 11 next? 15:36:30 <PublicServer> <Zaitzev> or is that just fine as is? 15:36:37 <PublicServer> <Zaitzev> Maize 9 then 15:36:41 <PublicServer> <pug> maize 9 i would say 15:36:42 <PublicServer> <Zaitzev> someone take it 15:36:51 <PublicServer> <Zaitzev> i gotta piss =p 15:38:33 <PublicServer> <Mazur> She's all yyourss, pug. 15:38:40 <PublicServer> *** made screenshot at 00010674: http://ps.openttdcoop.org/public/webcam/00010674.png 15:39:39 <PublicServer> <Mazur> I got no inspiration for Maize 09.: 15:39:51 <PublicServer> <pug> then leave it ;P 15:40:34 *** Fuco has quit IRC 15:41:58 <PublicServer> <Zaitzev> hmm, one thing 15:42:14 <PublicServer> <Mazur> Only one? 15:42:15 <PublicServer> <Zaitzev> i see the Copper 20 and Fruit 13 signs should be moved, how does one do that? 15:42:32 <PublicServer> <Zaitzev> i've seen it done somehow 15:42:33 <PublicServer> <pug> remove all stations 15:42:40 <PublicServer> <pug> and rebuild them 15:42:41 <PublicServer> <Zaitzev> that's the only way huh? 15:42:41 <PublicServer> <pug> i think 15:42:43 <PublicServer> <pug> dunno 15:43:00 <PublicServer> <Zaitzev> that kinda sucks when you have like 892073489237489374 tons of stuff on it 15:43:02 *** grim4593 has joined #openttdcoop 15:43:03 <PublicServer> <Mazur> In my 1.0 games, they moved with the platform centre. 15:43:19 <PublicServer> <Skasi> theoretically these signs should auto-move to the closest station tile 15:43:27 <PublicServer> <Skasi> oh? 15:43:39 <PublicServer> <pug> hmm... station sign does jump 15:43:44 <PublicServer> <pug> look at wrinnwell north 15:43:49 <PublicServer> <pug> or !station 15:43:53 <PublicServer> <Mazur> Or so I tthought, didn't examine it closely. 15:43:57 <PublicServer> <Zaitzev> looking 15:44:06 <PublicServer> <Zaitzev> ah yes 15:44:10 <PublicServer> <Zaitzev> hm 15:44:19 <PublicServer> <pug> hmm 15:44:19 <PublicServer> <Zaitzev> -.- 15:44:24 <PublicServer> <pug> dunno :D 15:44:26 <PublicServer> <Skasi> yes normally they should.. don't know what's up with copper 20 15:44:41 <PublicServer> *** Intexon has left the game (leaving) 15:44:55 <PublicServer> <pug> i have an idea 15:45:12 <PublicServer> <Mazur> Maybe gthey have far away single tile platfroms, too? 15:45:25 <PublicServer> <pug> okay, at least it jumped to the transfer station 15:45:28 <PublicServer> <Zaitzev> yeah 15:45:29 <PublicServer> <Skasi> what have you done? :O 15:45:30 <PublicServer> <Zaitzev> bit better 15:45:32 <PublicServer> <Zaitzev> :3 15:45:35 <PublicServer> <Zaitzev> now fruit 15:45:46 <PublicServer> <Skasi> I mean.. how have you done it? :P 15:45:47 <PublicServer> <pug> but that is the only fruit station :( 15:46:04 <PublicServer> <Zaitzev> so wait for that train to leave 15:46:05 <PublicServer> <pug> see the mines left of the station 15:46:07 <PublicServer> <Zaitzev> then take it all 15:46:29 <PublicServer> <pug> there was a station for that 15:46:36 <PublicServer> <pug> and the sign was just below it 15:46:39 <PublicServer> <Zaitzev> what mines? 15:46:46 <PublicServer> <pug> left on the screen 15:46:47 <PublicServer> <pug> copper mine 15:46:51 <PublicServer> <pug> of copper ore pickup 2 15:46:53 <PublicServer> <pug> 20 15:47:04 <PublicServer> <pug> right next to rubber 11 15:47:11 <PublicServer> <Zaitzev> yes? 15:47:14 <PublicServer> <pug> that mine is connected to copper 20 15:47:20 <PublicServer> <Zaitzev> that IS the only copper mine 15:47:26 <PublicServer> <Zaitzev> i thought you were talking about fruit 15:47:27 <PublicServer> <pug> and i removed the station there 15:47:33 <PublicServer> <Zaitzev> ye i saw that 15:47:35 <PublicServer> <Skasi> this one? 15:47:37 <PublicServer> <pug> and the sign jumped to the other one 15:47:40 <PublicServer> <pug> yes 15:47:43 <PublicServer> <Zaitzev> mm, to the dropoff 15:47:43 <PublicServer> <Skasi> aah 15:48:15 <PublicServer> <Skasi> alright, guess I'm gone for ow 15:48:17 <PublicServer> <Zaitzev> btw 15:48:25 <PublicServer> <Zaitzev> the station 'skin' for fruit 13, which is it? 15:49:07 <PublicServer> <Zaitzev> ah, grain tanks 15:49:10 <PublicServer> <Zaitzev> heh 15:49:15 <PublicServer> <Zaitzev> grain tanks for fruit? :p 15:49:28 <PublicServer> <Korpse> lol 15:49:38 *** Mitcian has joined #openttdcoop 15:49:53 <PublicServer> <Korpse> are the little tractors toy station lol 15:49:59 <PublicServer> <Zaitzev> 1936 trains 15:50:03 <PublicServer> <Zaitzev> :) 15:50:11 <PublicServer> <pug> not working :( 15:50:19 <PublicServer> <pug> copper 20 won't jump 15:50:31 <PublicServer> <Zaitzev> doesn't matter now tho, it's fine where it is at 15:51:00 <PublicServer> <Zaitzev> unless we move the feeder station up closer to the pickup 15:51:09 <PublicServer> <Zaitzev> terminus style the same way as the pickup 15:52:06 <PublicServer> <Zaitzev> wonder if that would work 15:52:13 <PublicServer> <Zaitzev> it should? 15:52:54 <PublicServer> <Zaitzev> heh, copper 20 has 68 trains 15:52:57 <PublicServer> <Zaitzev> pretty busy place 15:53:38 <PublicServer> <Zaitzev> ? 15:53:42 <PublicServer> *** made screenshot at 0000A477: http://ps.openttdcoop.org/public/webcam/0000A477.png 15:53:48 <PublicServer> <pug> nvm :P 15:54:03 <PublicServer> <Zaitzev> but like I said 15:54:04 <PublicServer> <Skasi> RUBBER pickup 11 is connected to 3'000k rubber/month X) 15:54:32 <PublicServer> <pug> ;) 15:54:41 <PublicServer> <pug> 2 + .5 + .5 ;) 15:54:44 <PublicServer> <Mazur> It's two mines pickup, Z, and mine 22 is really producing. 15:54:57 <PublicServer> <Korpse> 2am here lol goodnight 15:55:05 <PublicServer> *** Korpse has left the game (leaving) 15:55:07 <PublicServer> <pug> nice, good night ;) 15:55:12 <PublicServer> <Zaitzev> nite korpse 15:55:21 <PublicServer> <Zaitzev> yeah mine 22 has been busy 15:55:31 <PublicServer> <Skasi> pff, I've been going to bed at 3:00 today :) 15:55:36 <PublicServer> <Mazur> kthnxbai, Korpswe. 15:55:38 <PublicServer> <Zaitzev> but i'm talking about pickup 20 being busy 15:55:41 <PublicServer> <Zaitzev> anyway 15:55:49 <PublicServer> <Zaitzev> the feeder station could be rebuilt, yes? 15:55:52 <Korpse> kthxbai lol thanks 15:56:06 <PublicServer> <pug> probably 15:56:35 <PublicServer> <pug> but why? 15:56:36 <PublicServer> <Mazur> Yeah, was a quick 2 track hack to start with. 15:56:37 <PublicServer> <pug> it is working fine 15:56:44 <PublicServer> <Zaitzev> for the good looks of it? 15:56:52 <PublicServer> <pug> hmm :/ 15:57:36 <PublicServer> <Mazur> not all that much room if you build that track there. 15:57:45 <PublicServer> <pug> why do you want to make it bigger? 15:57:53 *** Korpse has quit IRC 15:58:09 <PublicServer> <Zaitzev> bigger? 15:58:14 <PublicServer> <Zaitzev> bigger what? 15:58:17 <PublicServer> <Zaitzev> the feeder? 15:58:18 <PublicServer> <pug> pickup 20 15:58:23 <PublicServer> <Zaitzev> NO 15:58:24 <PublicServer> <Zaitzev> omg 15:58:27 <PublicServer> <Zaitzev> I said 15:58:31 <PublicServer> <Zaitzev> move the feeder station 15:58:36 <PublicServer> <Zaitzev> make a terminus 15:58:37 <PublicServer> <pug> hmm 15:58:40 <PublicServer> <Zaitzev> at !here 15:58:43 <PublicServer> <pug> it is a terminus :P 15:58:48 *** leg3nd^ has quit IRC 15:58:48 <PublicServer> <Zaitzev> omfg 15:58:50 <PublicServer> <Zaitzev> :p 15:59:02 <PublicServer> <Zaitzev> a terminus that looks the same as the roro for pickup 20 15:59:09 <PublicServer> <pug> ah 15:59:10 <PublicServer> <pug> hmm 15:59:17 <PublicServer> <Zaitzev> to make it all look good 15:59:18 <PublicServer> <Zaitzev> :p 15:59:24 <PublicServer> <pug> you can also add roads this way 15:59:38 <PublicServer> <Mazur> A nice little, if somewhat used, terminus for dropping the ore on 20. 15:59:40 <PublicServer> <Zaitzev> ... 16:00:24 <PublicServer> *** Pirate87 has joined company #1 16:00:30 <PublicServer> <Mazur> Hey, production went down last 60 years. Would that have been because of delays at Pick Up 20? 16:00:35 <PublicServer> <Zaitzev> why not do it all out then 16:00:40 <PublicServer> <Zaitzev> build copper trucks 16:00:41 <PublicServer> <Zaitzev> :P 16:01:41 <PublicServer> <Mazur> Because I wanted to see if a little separate line would perform better. 16:01:58 *** ODM has joined #openttdcoop 16:01:58 *** ChanServ sets mode: +o ODM 16:01:59 <PublicServer> <Zaitzev> i meant that eyecandy stuff he's doing 16:02:39 <PublicServer> <Mazur> Oh. 16:03:11 <PublicServer> <pug> sorry, wasn't watching chat :D 16:04:37 <PublicServer> <Zaitzev> crap 16:04:40 <PublicServer> <Zaitzev> wrong stuff D: 16:04:50 <PublicServer> <pug> industrial: raw materials 16:04:54 <PublicServer> <pug> mineral pile 16:05:02 <PublicServer> <pug> that is the dynamic one ;) 16:05:14 <PublicServer> <Mazur> Production sill dropping at #22. :-( 16:05:38 <PublicServer> <Mazur> Ah, back up. Must be time of the month, then. 16:05:43 <PublicServer> <Skasi> I suppose its because of the high rating 16:05:46 <PublicServer> <pug> 93% transported... 16:06:03 <PublicServer> <Pirate87> high rating has nothing to do with it 16:06:08 <PublicServer> <Pirate87> just bad luck 16:06:18 <PublicServer> <pug> production has 33% chance to decrease and 66% chance to increase if transported >60% 16:06:31 <PublicServer> <pug> and i think 20% / 80% if >80% 16:06:32 <PublicServer> <Mazur> It's been that all it'ss life, even when it started with one train on the track. yet it kept growing. 16:07:00 <PublicServer> <Mazur> Oh, it'll have itss ups and down, then? 16:07:11 <PublicServer> <Pirate87> yes 16:07:21 <PublicServer> <pug> random ;) 16:07:29 <PublicServer> <Mazur> Okie. *relieved* 16:07:30 <PublicServer> <pug> just transport as much as you can 16:07:39 <PublicServer> <pug> you can't do anything else 16:08:04 <PublicServer> <pug> i think the toilet is calling me <.< 16:08:23 <PublicServer> <Mazur> just yell back. 16:08:25 *** trangar has joined #openttdcoop 16:08:32 <trangar> !password 16:08:32 <PublicServer> trangar: testes 16:08:44 <PublicServer> *** made screenshot at 0000AC78: http://ps.openttdcoop.org/public/webcam/0000AC78.png 16:09:15 <trangar> !password 16:09:15 <PublicServer> trangar: silken 16:09:32 <PublicServer> *** trangar joined the game 16:09:52 <PublicServer> <Mazur> Wb, t. 16:09:56 <Pirate87> http://wiki.openttd.org/Game_mechanics#Smooth_Economy_Rules 16:10:02 <PublicServer> <trangar> hey mazur 16:10:16 <PublicServer> <trangar> I know why that bug of the trains switching track only occured now :) 16:10:27 <PublicServer> <Pirate87> check that link for productions changes mechanics 16:10:38 <PublicServer> <Mazur> Oh? Do explain, I'm all ears. 16:10:52 <PublicServer> <Mazur> Will do, Pirate, at leisure. 16:10:55 <PublicServer> <trangar> remember the piece of track we added from SLH F 4 west and east? 16:11:17 <PublicServer> <Mazur> Yes? 16:11:22 <PublicServer> <trangar> they used that before to switch tracks, but since we edited it was faster to take that other exit 16:11:23 <Skasi> hey, it was different years ago! a rating >75% would mean there is a higher chance for the factories production to decrease 16:11:25 <PublicServer> <pug> okay, back 16:11:29 <PublicServer> <trangar> hey pug 16:11:58 <PublicServer> <Mazur> Oh, lol! 16:12:10 <PublicServer> <trangar> ^^ I spotted some random trains on there before 16:12:19 <PublicServer> <trangar> but it wasen't such a big problem on that line 16:14:27 <PublicServer> <Mazur> We've been razing Sander up. 16:14:53 <PublicServer> <trangar> did he enjoy it? 16:15:06 <V453000> dear coopers, Advanced Building Revue was just published! :P Check it out here: http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ 16:15:10 <PublicServer> <Zaitzev> he's not around to see 16:15:13 <PublicServer> <Zaitzev> :p 16:15:14 <PublicServer> <Mazur> He's as yet unaware, I think. 16:15:28 <PublicServer> <trangar> he had some weird non-coop like stations 16:15:40 <PublicServer> <trangar> don't get me wrong, I liked his conditional merge 16:15:41 *** mrruben5 has joined #openttdcoop 16:15:51 <PublicServer> <trangar> but it's not very effective when train cap is an issue ^^ 16:15:57 <V453000> !info 16:15:57 <PublicServer> V453000: #:1(Orange) Company Name: '#openttdcoop PSG#182' Year Founded: 1960 Money: 26067339694 Loan: 0 Value: 26079152375 (T:1956, R:5, P:0, S:0) unprotected 16:16:13 <V453000> !trains 16:16:13 <PublicServer> V453000: !trains <integer>: set value of max_trains 16:16:21 <V453000> !max_trains 16:16:25 <V453000> !rcon max_trains 16:16:25 <PublicServer> V453000: ERROR: command not found 16:16:32 <V453000> the cap is 2000 afaik 16:16:36 <PublicServer> <Mazur> Well, he won't recognise Fruit 13, annymore. 16:16:43 <PublicServer> <pug> cap is 2095 i think 16:16:57 <PublicServer> <pug> i've seen that number a few times in toyland 16:17:24 <PublicServer> <trangar> atm it's "Max trains per player: 2,000" 16:17:30 <PublicServer> <trangar> check advanced settings -> vehicles ;) 16:17:41 <PublicServer> <pug> oh, you were talking about max trains... 16:18:01 <PublicServer> <pug> i thought you were still talking about industries :P 16:18:08 <trangar> oh no ^^ 16:18:09 <PublicServer> <pug> they have max production 2095 per month i think :D 16:18:18 <trangar> and I think industries can grow higher than that 16:18:23 <trangar> but I'm not entirely sure 16:18:33 <V453000> 2250 cca 16:18:34 <PublicServer> <pug> hm yeah 16:18:39 <PublicServer> <pug> 2169 has diamond 01 :D 16:18:41 <PublicServer> <Mazur> Who's this Max person anyway? Never seen him about, yet. 16:18:42 <PublicServer> <trangar> Bindington water supply: 2,295 16:18:52 <PublicServer> <trangar> max is a cool dude 16:19:05 <PublicServer> <trangar> he's always here... in our hearts *dramatic tune starts playing* 16:19:23 <PublicServer> <Zaitzev> factory: 18360 16:19:26 <PublicServer> <Zaitzev> :p 16:19:41 <PublicServer> <pug> cheat :P 16:19:48 <Webster> Latest update from blog: Advanced Building Revue 04: Overflows <http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/> 16:20:32 <PublicServer> <Mazur> Copper 22 has had 2275 per month. 16:20:50 <Skasi> I already don't like this overflow article :P 16:21:20 <trangar> I like all articles, doesn't matter if I agree with it or not :P 16:21:21 <PublicServer> <Mazur> Saksi. :-P 16:21:31 <PublicServer> <Skasi> Mzaur. :-P 16:21:43 <mrruben5> @v453000: I lol'd at your gifs :D 16:22:01 <mrruben5> http://blog.openttdcoop.org/files/blog/V453000/_Overflow_TL.png 16:22:01 <Intexon> woot 16:22:03 <mrruben5> mehehe :) 16:22:09 <Intexon> next building revue is here :) 16:22:12 <V453000> its a png :P 16:22:26 <Skasi> that is no gif 16:22:32 <Skasi> yesh, I am slow :P 16:23:46 <PublicServer> *** made screenshot at 0000B26F: http://ps.openttdcoop.org/public/webcam/0000B26F.png 16:24:30 *** avdg has joined #openttdcoop 16:24:32 <V453000> !password 16:24:32 <PublicServer> V453000: ensign 16:24:41 <avdg> hey (saw the twitter msg :p) 16:24:51 <V453000> hi 16:24:52 <PublicServer> *** V453000 joined the game 16:24:55 <PublicServer> <Zaitzev> hi V 16:25:02 <PublicServer> <V453000> hy 16:25:24 <PublicServer> <trangar> :O it's V 16:25:27 <PublicServer> <trangar> hide! *hides* 16:25:31 <avdg> hmmm finally, a blogpost about overflows :p 16:25:33 <PublicServer> <V453000> chases 16:25:40 <PublicServer> <trangar> pff 16:25:46 <PublicServer> <trangar> cheater 16:25:48 <PublicServer> <Skasi> agree, pff 16:25:50 <PublicServer> <V453000> catches 16:25:53 <PublicServer> <V453000> kills 16:25:56 <PublicServer> <V453000> eats 16:26:08 <PublicServer> <trangar> :D teehee IR poisonous 16:26:11 <PublicServer> <trangar> *V dies* 16:26:45 <PublicServer> <trangar> V are you busy? 16:26:51 <PublicServer> <V453000> no 16:26:56 <PublicServer> <trangar> "!job for V" 16:26:59 <PublicServer> <V453000> I just finished writing the crap though 16:27:39 <PublicServer> *** Pirate87 has joined spectators 16:28:42 <avdg> :p 16:29:09 <PublicServer> <MrRuben> who's building ay "crappy splitter" :) 16:29:15 <PublicServer> <trangar> Mister V sir 16:29:26 <avdg> !password 16:29:26 <PublicServer> avdg: ensign 16:29:26 <PublicServer> <MrRuben> aha 16:29:35 <PublicServer> *** avdg joined the game 16:30:05 <PublicServer> <V453000> the issue actually seems to start sooner than there 16:30:17 <PublicServer> <trangar> the merge can't handle it 16:30:28 <PublicServer> <trangar> maybe that's a good point for the 5th and 6th track? 16:30:55 <Skasi> the 5th and 6th tracks starts dont make any sense :P 16:30:59 <PublicServer> <MrRuben> ideally, you'd move the station exits/entry's onto another SLH I think 16:31:07 *** Devedse has joined #openttdcoop 16:32:04 <PublicServer> <avdg> ooo 6 lines 16:32:22 <PublicServer> <avdg> prediction came out 16:35:22 <PublicServer> <Mazur> where are you all? 16:35:28 <PublicServer> <V453000> at home atm 16:35:29 <PublicServer> <trangar> behind my pc 16:35:40 <PublicServer> <Skasi> in front of my pc :P 16:35:42 <PublicServer> <avdg> after 2 screens :p 16:35:47 <PublicServer> <Mazur> And within the game? 16:35:55 <PublicServer> <Skasi> at SLH G 03 West 16:36:05 <PublicServer> <trangar> ^ 16:36:10 <PublicServer> <Skasi> watching whoever builds there 16:36:15 <PublicServer> <trangar> it's V 16:36:18 <PublicServer> <V453000> just some noob 16:36:20 <PublicServer> <V453000> ignore him 16:36:26 <PublicServer> <trangar> like I said, it's V 16:36:37 <PublicServer> <avdg> :p 16:37:00 <PublicServer> <avdg> V could rather say stop at this moment 16:37:03 <PublicServer> <avdg> :) 16:37:18 <PublicServer> <Mazur> And I thought I was the only sucky noob present. :-( 16:38:06 <PublicServer> <avdg> there is enough room to move the waterline ... 16:38:13 <PublicServer> <avdg> anybody thought about that? 16:38:14 <PublicServer> <V453000> no need to 16:38:35 <PublicServer> <V453000> ok 16:38:42 <PublicServer> <V453000> what are maize trains doing on SL 03 G 16:38:46 <PublicServer> <Mazur> Oh, Dire Straits, 'Down at hte waterline.' 16:38:48 <PublicServer> *** made screenshot at 0005E353: http://ps.openttdcoop.org/public/webcam/0005E353.png 16:38:48 <PublicServer> <avdg> :p 16:39:09 <PublicServer> <Skasi> BURN THEM! 16:39:23 <PublicServer> <trangar> IT'S A WITCH, BURN HER 16:39:33 <PublicServer> <Mazur> Burn 'em! 16:39:36 <PublicServer> <V453000> shut up and search for the source of Maize trains 16:39:41 <PublicServer> <trangar> V 16:39:48 <PublicServer> <trangar> is't it easier to go past "*hint hint*"? 16:39:59 <PublicServer> <V453000> I dont need that 16:40:16 <PublicServer> <V453000> oh there is another merge 16:40:18 <PublicServer> <V453000> hehe 16:40:19 <PublicServer> <Skasi> isn't it better to ask people for help rather than tell them to shut up and give orders? :P 16:40:27 <PublicServer> <V453000> Skasi: no 16:40:34 <PublicServer> <trangar> shut up skasi 16:40:37 <PublicServer> <trangar> :P 16:40:39 <PublicServer> <avdg> lol 16:40:40 <PublicServer> <Skasi> :P 16:40:58 <PublicServer> <Mazur> Was it a Maize on the fjull or empty line? 16:41:11 <PublicServer> <V453000> full 16:41:20 <PublicServer> <V453000> there is only full line ... 16:41:28 <PublicServer> <Mazur> Full W+D line. Tracking.... 16:41:34 <PublicServer> <V453000> no 16:41:39 <PublicServer> <V453000> G line 16:41:57 <PublicServer> <V453000> avdg: yes, move the water lines outside :) 16:42:21 <PublicServer> <avdg> enough room to shortcut at that corner :) 16:42:27 <PublicServer> <avdg> its a bonus and a gift :p 16:43:58 <PublicServer> <avdg> hmm... i am thinking about some proposals about structured networking 16:44:11 <PublicServer> <V453000> ? 16:44:14 <PublicServer> *** Pirate87 has joined company #1 16:44:25 <PublicServer> <avdg> to simplyfy junctions and layer networks 16:44:37 <PublicServer> <V453000> boring 16:44:40 <PublicServer> <avdg> its comes actually good at bigger maps 16:44:47 <PublicServer> <pug> okay, another part changed to right hand driving... <.< 16:44:48 <planetmaker> nice article, V453000 :-) 16:44:48 <PublicServer> <avdg> lets say 8k 16:44:51 <planetmaker> very nice 16:45:06 <V453000> thanks pm :) nice to hear from you 16:45:08 <PublicServer> <avdg> too bad its hard for the cpu's :p 16:45:42 <PublicServer> <Skasi> no it's not nice! grrr 16:45:53 <PublicServer> <pug> :O 16:46:43 <PublicServer> <avdg> the problem is that I want to see more revolution in networking 16:46:54 <PublicServer> <avdg> less bugs, better optimized, bigger scale 16:47:15 *** Polygon has joined #openttdcoop 16:47:15 <PublicServer> <V453000> if you make a structure of hubs, it gets boring 16:47:21 <PublicServer> <avdg> no 16:47:29 <PublicServer> <avdg> not if you make the network bigger 16:47:34 <PublicServer> <avdg> with bigger maps 16:47:35 <PublicServer> <trangar> x) 16:47:36 *** jondisti has joined #openttdcoop 16:47:42 <PublicServer> <trangar> teehee 16:47:52 <PublicServer> <Zaitzev> 2048*2048 would be fun 16:47:52 <PublicServer> <Skasi> what's it all about? o.O 16:48:01 <PublicServer> <trangar> 2kx2k takes ages to load 16:48:04 <PublicServer> <V453000> thats just rescaling everything ... but it doesnt change anything 16:48:05 <PublicServer> <avdg> my mind on playzone 16:48:07 <PublicServer> <Zaitzev> -.- 16:48:22 <PublicServer> <avdg> its just a concept for the future 16:48:43 <PublicServer> <V453000> without much sense though :) 16:49:14 <PublicServer> <avdg> maybe we could use the help of copy paste and libraries :p 16:49:37 <PublicServer> <V453000> which would get boring 16:49:51 <PublicServer> <V453000> anyways ... im off 16:49:53 <PublicServer> <avdg> nah, its like software developping 16:49:54 <PublicServer> <V453000> cya 16:50:02 <PublicServer> *** V453000 has left the game (leaving) 16:50:11 <PublicServer> <Zaitzev> buhbye 16:50:20 <PublicServer> <avdg> you just develop the pieces and use them in practise 16:50:35 <V453000> well 16:50:39 <V453000> that happens already 16:50:46 <V453000> only in smaller scale 16:50:48 <V453000> but the same way 16:51:08 <V453000> your concept is more like "making of AI" 16:51:09 <PublicServer> <avdg> true, but howmany kinds of hubs do we have 16:51:16 <V453000> unlimited 16:51:23 <V453000> or ... every hub is different 16:51:31 <PublicServer> <avdg> and that all for the same kind 16:51:50 <V453000> ok, do you want to make flying trains or? :P 16:51:57 <PublicServer> <Zaitzev> :o 16:51:59 <PublicServer> <trangar> please 16:52:08 <PublicServer> <Zaitzev> flying trains would be so awesome 16:52:13 <PublicServer> <Zaitzev> TL98 everywhere 16:52:18 <PublicServer> <avdg> :) 16:52:22 <PublicServer> <avdg> lol 16:52:37 <PublicServer> <avdg> thats what im also thinking about 16:52:46 <PublicServer> <avdg> its more in the plan layerd networking 16:53:00 <PublicServer> <Zaitzev> I would love to see TL98 in a game 16:53:11 <PublicServer> <avdg> sending a 98TL train to a mine is not a good idea :p 16:53:20 <PublicServer> <Zaitzev> well doh 16:53:23 <PublicServer> <Zaitzev> those are for the ML 16:53:30 <PublicServer> <avdg> indeed 16:53:50 <PublicServer> *** made screenshot at 0003F197: http://ps.openttdcoop.org/public/webcam/0003F197.png 16:53:52 <PublicServer> <avdg> thats why i think about distribution point (I had it already about that) 16:53:58 <PublicServer> <Zaitzev> with a couple of large cities for passenger traffic 16:54:03 <PublicServer> <avdg> hmm jam 16:54:32 <PublicServer> <Mazur> V: As far as I see, only the two middle lines have wrong ones? 16:54:32 <PublicServer> <Zaitzev> jam where? 16:54:42 <PublicServer> <Zaitzev> ah 16:54:48 <PublicServer> <Zaitzev> it's just bad prio 16:55:02 <PublicServer> <avdg> no 16:55:07 <PublicServer> <avdg> check the traffic 16:55:16 <PublicServer> <avdg> it hits the ml 16:55:42 <PublicServer> <Zaitzev> it halts the factory drop 16:55:45 <PublicServer> <Zaitzev> top line 16:56:00 <PublicServer> <avdg> on that line, low traffic prio is a good idea 16:56:06 <PublicServer> <avdg> in my eyes 16:56:24 <PublicServer> <trangar> getting the trains away from the ML has prio 16:56:25 <PublicServer> <pug> but full trains should get prio 16:56:36 <PublicServer> <Zaitzev> always 16:56:39 <PublicServer> <avdg> balance the exit then 16:56:51 <PublicServer> <avdg> oh 16:56:56 <PublicServer> <avdg> just 1 line :p 16:56:57 <PublicServer> <avdg> extend 16:57:02 <PublicServer> <trangar> the full line is disconnected 16:57:10 <PublicServer> <trangar> so the trains go a different way which is hardly used 16:57:29 <PublicServer> <Zaitzev> flipflop there? :3 16:57:30 <PublicServer> <trangar> anyways I'm off to eat, byebye 16:57:37 <PublicServer> <pug> :OO 16:57:37 <PublicServer> <Mazur> The misdirected trains all want to Fruit 10 or 13. 16:57:52 <PublicServer> <pug> 6.5 k tonnes of ore laying around at copper 20 16:57:57 <PublicServer> *** Intexon joined the game 16:58:00 <PublicServer> <Zaitzev> pug: mhm :3 16:58:08 <PublicServer> <Mazur> At !maize 1a and !maize 1b. 16:58:39 <PublicServer> <avdg> maybe i should think about an assisting bot :p 16:59:10 <PublicServer> <avdg> we have a bot in irc, why not in openttd :) 17:01:49 <PublicServer> <avdg> jam is moving :( 17:01:52 <PublicServer> <pug> northmost 2 lanes are jammed at factory drop 17:02:17 <PublicServer> <avdg> needs more lines 17:02:26 <PublicServer> <avdg> or better balance 17:02:33 <PublicServer> <pug> much rubber 11 and copper 20 in the top two 17:02:38 <PublicServer> <avdg> 1 line is not full used 17:02:41 <PublicServer> <pug> in the top* 17:02:48 <PublicServer> <Skasi> lotsa jam at SLHF+G 01 east 17:03:15 <PublicServer> <pug> yes... 17:03:21 <PublicServer> <Skasi> yesyes 17:03:23 <PublicServer> <pug> ah 17:03:24 <PublicServer> <avdg> that prio is just the start of the problem 17:03:31 <PublicServer> <pug> rubber 11 can only be accessed by northmost lane 17:03:34 <PublicServer> <avdg> you guys dont look at the network? 17:03:37 <PublicServer> <pug> ah no... 17:03:38 <PublicServer> <pug> sorry 17:03:51 <PublicServer> <pug> can be accessed by all 17:04:36 <PublicServer> <avdg> maybe pair that line 17:04:54 <PublicServer> <avdg> so its better visible its a ml 17:04:57 <PublicServer> <avdg> sl :p 17:04:58 <PublicServer> <pug> i think that the exits of these platforms can only acces 1-2 lanes... 17:05:00 <PublicServer> <pug> my suspection 17:05:08 <PublicServer> <pug> but i have no time to check 17:05:22 <PublicServer> <pug> have to go now, we have guests :D 17:05:43 <PublicServer> <pug> bye :) 17:05:48 <PublicServer> *** pug has left the game (leaving) 17:05:55 <PublicServer> <Skasi> well the problem is simple - the two outer most lanes have to share one line 17:06:10 <PublicServer> <avdg> skasi: look what im doing and help where you can :p 17:06:21 <PublicServer> <Skasi> what are you doing? :P 17:06:30 <PublicServer> <avdg> zoom out 17:06:38 *** Barbaar has joined #openttdcoop 17:06:39 <PublicServer> <Skasi> what are you doing? 17:06:47 <PublicServer> <avdg> bit further on the line 17:06:50 <PublicServer> <avdg> im pairing it 17:07:12 <PublicServer> <Skasi> huh? 17:07:17 <PublicServer> <avdg> it just dont make sense atm 17:07:28 <PublicServer> <avdg> but else people would loose the overview :à 17:07:40 <PublicServer> <avdg> :) 17:07:49 <PublicServer> <Skasi> I never gained it :_P 17:08:01 <PublicServer> <Skasi> :P 17:08:22 <PublicServer> <Skasi> We need a big earthquake and redo the network :9 17:08:31 <PublicServer> <avdg> lol 17:08:52 <PublicServer> *** made screenshot at 00004898: http://ps.openttdcoop.org/public/webcam/00004898.png 17:08:53 *** theholyduck has quit IRC 17:09:05 <PublicServer> <Skasi> WOW! A NEW WATER TOWER! YAY!!! 17:09:12 <PublicServer> <Skasi> All praise the water tower! 17:09:18 <PublicServer> <avdg> lol 17:09:20 *** Vitus has joined #openttdcoop 17:09:25 <PublicServer> <Skasi> now there's three water towers next to each other.. 17:09:30 <PublicServer> <Skasi> seriously 17:09:51 <Vitus> !password 17:09:51 <PublicServer> Vitus: dangle 17:09:57 <PublicServer> <avdg> :D 17:10:06 <PublicServer> <Zaitzev> there's a lot of water towers in that town 17:10:07 <PublicServer> <avdg> hi vitus 17:10:14 <Vitus> Hey 17:10:22 <Vitus> The map's getting bigger and bigger 17:10:23 <PublicServer> <Zaitzev> 9-10 or so 17:10:25 <PublicServer> *** Vitus joined the game 17:10:37 <PublicServer> <MrRuben> more traffic, more jams! 17:10:45 <PublicServer> <Skasi> theres more than 50 water towers on the map I bet 17:11:06 <PublicServer> <avdg> lets move that traffic :p 17:11:19 <PublicServer> <Skasi> also theres 13 in that main town I guess 17:12:23 <PublicServer> <Skasi> we need a godlike-mod option for OTTD that allows us to grab trains and move them around by hand 17:12:28 <PublicServer> <Skasi> or by mouse, rather 17:12:38 <PublicServer> <avdg> lol 17:12:51 <PublicServer> <avdg> best cheat ever: drag and drop :p 17:12:59 <PublicServer> <avdg> do that prio 17:13:06 <PublicServer> <avdg> i have other concerns :p 17:13:22 <PublicServer> <Skasi> which prio? :P 17:13:44 <PublicServer> <avdg> @!needs prio? :) message placer :p 17:14:26 <PublicServer> <Skasi> um.. there is a prio :P 17:14:39 <PublicServer> <avdg> yeah, now there is :) 17:15:02 <PublicServer> <Skasi> oh you mean the other way around? 17:15:40 <PublicServer> <Skasi> you could have told me :P 17:16:13 <PublicServer> <Skasi> fixed :P 17:16:22 <PublicServer> <MrRuben> eh 17:16:29 <PublicServer> <MrRuben> it's an exit signal there now :S 17:16:44 <Barbaar> !password 17:16:44 <PublicServer> Barbaar: dangle 17:16:50 <PublicServer> <Skasi> it was all okay! 17:16:52 <PublicServer> <Skasi> grrr 17:17:02 <PublicServer> <avdg> too less structure 17:17:02 <PublicServer> *** Barbaar joined the game 17:17:08 <PublicServer> <Barbaar> hiya everyone 17:17:11 <PublicServer> <avdg> people would confuse the same way i do 17:17:18 <PublicServer> <Skasi> what? no! 17:17:34 <PublicServer> <Mazur> I think I may have found a/the problem at SLHF+G 01 East and a possible solution. 17:18:31 <PublicServer> <avdg> cleaning time... :p 17:18:38 <PublicServer> <Mazur> But I may be totaply wrong, 'cos Ahm a foll, yeah... *bong* bong* *bong* *bong* (/Zappa) 17:19:12 <PublicServer> <Skasi> If you read this you are stupid. 17:19:13 <PublicServer> <Skasi> haha! 17:19:20 <PublicServer> <Vitus> Some trains at !jammer cannot use the 2nd line, because it's not connected to rubber 11 17:19:21 <PublicServer> <Mazur> I already knew that. 17:19:22 <PublicServer> <avdg> uuuuh... 17:19:27 <PublicServer> <Vitus> If we do connect it, we can remove that X 17:19:34 <PublicServer> <Vitus> Which is causing some serious jams 17:19:55 <PublicServer> <avdg> :p both lines are used hard 17:20:08 <PublicServer> <Mazur> Yes, but if we mov/splite the X? 17:20:14 <PublicServer> <Vitus> Look 17:20:25 <PublicServer> <Vitus> Thetop one is almost unused 17:20:31 <PublicServer> <Vitus> *the top 17:20:40 <PublicServer> <Mazur> Topleft track not yet connected to Copper 20, as well. C>ould be done 10 tiles along, or so. 17:22:00 <PublicServer> <Vitus> Now, we have two options. Join the missing stations and completly scrap that X 17:22:02 <PublicServer> <Skasi> why dont you simply remove that X? 17:22:11 <PublicServer> <Vitus> Or add penalties so trains use top lane more 17:22:14 <PublicServer> <Mazur> Followinf my suggestion would remove one half of hte jamming cross. 17:22:16 <PublicServer> *** Zaitzev has left the game (connection lost) 17:22:23 <PublicServer> <Vitus> You can't 17:22:26 <Zaitzev> !password 17:22:26 <PublicServer> Zaitzev: dangle 17:22:36 <PublicServer> <Vitus> You have to connect all stations to BOTH tracks before doing so 17:22:41 <PublicServer> <Vitus> Or well.. you should 17:22:46 <PublicServer> <Mazur> *listens* 17:22:47 <PublicServer> <Skasi> they are, aint they? 17:22:58 <PublicServer> *** Zaitzev joined the game 17:23:21 <PublicServer> <Mazur> My suggestion is step 1. 17:23:41 <PublicServer> <Mazur> step 2 is connecting other abusing stations. 17:23:42 <PublicServer> <Vitus> Look, rubber 11 isn't connected to top lane, so the trains don't really have choice 17:23:54 <PublicServer> *** made screenshot at 0001A27A: http://ps.openttdcoop.org/public/webcam/0001A27A.png 17:24:14 <PublicServer> <Mazur> Anyway, why don;t they use another track upstream, the ones that are better connected?' 17:24:25 <PublicServer> <avdg> let me do it 17:24:29 <PublicServer> <Skasi> rubber 11 IS connected to the top lane 17:24:41 <PublicServer> <Vitus> Oh 17:24:43 <PublicServer> <Skasi> through the track below the bridge 17:24:44 <PublicServer> <Vitus> I'm just blind 17:24:48 <PublicServer> <avdg> adding a mixer 17:24:54 <PublicServer> <Skasi> the only station not connected is more than 200 tiles away 17:25:03 <PublicServer> <Vitus> Then just try to scrap the X and see what it does 17:25:05 <PublicServer> <Skasi> and it's copper 19 17:25:39 <PublicServer> <Mazur> Anyway, Maize 10 and Fruit 13 feed from hte otheer side, offf the Goods line, what V complained about. 17:25:40 <PublicServer> <avdg> see my plan? 17:26:09 <PublicServer> <avdg> traffic is deadlocked :( 17:26:18 <PublicServer> <avdg> too many trains 17:26:25 <PublicServer> <Skasi> you can't do !that here 17:26:38 *** Mitcian has quit IRC 17:26:48 *** trangar has quit IRC 17:26:50 <PublicServer> *** trangar has left the game (connection lost) 17:26:53 <PublicServer> <MrRuben> inline balancing :/ :\ :( :[ 17:26:54 <PublicServer> <avdg> at X, integrate the given solution 17:27:29 <PublicServer> <avdg> enough room :p 17:28:58 <PublicServer> <avdg> hmm 17:29:12 <PublicServer> <Vitus> Too bad that twoway eol doesn't work with PBS 17:29:13 <PublicServer> <avdg> just needs cleaning 17:29:17 <PublicServer> <Barbaar> hmm, that copper/rubber merge got a lot of CL 1.5 parts 17:29:23 <PublicServer> <Vitus> It'd be MUCH easier to balance with that X 17:29:27 <PublicServer> <avdg> 1.5 -> 2 17:29:32 <PublicServer> <Mazur> anyway, I'd remove hte X, simply, and ;let the trains figure out to take one of the 5 bottomright lanes next time round. 17:29:45 <PublicServer> <Skasi> hehe 17:29:47 <PublicServer> <Vitus> We can try, hopefully it won't move the jam to ML 17:29:56 <PublicServer> <Skasi> gimmie a second 17:30:05 <PublicServer> <Mazur> Can;t prmoise you that. 17:30:12 <PublicServer> <Skasi> just checking out which station will really miss stuff 17:30:18 <PublicServer> <avdg> the stations are a killer here 17:30:25 <PublicServer> *** Intexon has joined spectators 17:30:37 <PublicServer> <avdg> its not a good ida to place connections that close at bbh 17:30:50 <PublicServer> <avdg> or slh :p 17:30:55 <PublicServer> <Skasi> you know what? the inner mist tracks cant reach rubber pickup 11 17:30:56 <PublicServer> <Pirate87> Vitus: i'm pretty sure 2 way eol works with pbs 17:31:06 <PublicServer> <Mazur> I did not do hte rebuild, that's out of my league. 17:31:10 <PublicServer> <Vitus> It does not, I tried yesterday 17:31:25 <PublicServer> <Vitus> At least not in way we need 17:31:28 <PublicServer> <avdg> maize pickup is big enough to handle 2 diffrend loads 17:31:31 <PublicServer> <Skasi> oh, I'm wrong :P 17:31:38 <PublicServer> *** Intexon has left the game (connection lost) 17:31:40 <PublicServer> <avdg> :p 17:31:53 <PublicServer> <Skasi> aaah this makes me tired 17:32:10 <PublicServer> <Mazur> Why does that incoming line have no bridge of its own? 17:32:15 <PublicServer> <avdg> connect that rubber north 17:32:37 <PublicServer> <avdg> thats 1 thing less 17:32:46 <PublicServer> <Vitus> Look at rubber pickup 01, I'll try to do demonstration with PBS and twoway 17:33:28 <PublicServer> <Pirate87> i'm looking 17:33:38 <PublicServer> <avdg> hmm 17:33:54 <PublicServer> <Vitus> Out of trains :D 17:34:06 <PublicServer> <avdg> no need for more 17:34:12 <PublicServer> <avdg> fixes gets prio 17:34:44 <PublicServer> <Vitus> Look 17:34:58 <PublicServer> <Vitus> See where the problem is? 17:34:59 <PublicServer> <avdg> anyone see a solution? 17:35:16 <PublicServer> <avdg> i like to see all stations not directly connected whit slh F 17:35:38 <PublicServer> <Mazur> That bridge is missing, no? 17:36:06 <PublicServer> <Skasi> screw yourself, I'm gone :P 17:36:09 <PublicServer> <Mazur> or are you not t hte X? 17:36:10 <PublicServer> *** Skasi has left the game (leaving) 17:37:09 <PublicServer> *** sonic joined the game 17:37:16 <PublicServer> <avdg> hey sonic 17:37:19 <PublicServer> <sonic> hi! 17:37:27 <PublicServer> <Vitus> Why not just do 1->2 splitters at the ML split with twoways and don't mess up with evil Xs 17:37:49 <PublicServer> <Vitus> Hey 17:37:58 <PublicServer> <Mazur> Downstream hte trains are moving again, it's slowly unjamming. 17:38:08 <PublicServer> * avdg gives prio at station rubber pickup 11 17:38:50 <PublicServer> <avdg> line at explosion must be gone 17:38:56 <PublicServer> *** made screenshot at 0000E674: http://ps.openttdcoop.org/public/webcam/0000E674.png 17:39:41 <PublicServer> <Mazur> Move Rubber 11 if you wish, wwe just kpt it because we've already rebuilt 2 stations there to make room. 17:40:22 <PublicServer> <avdg> im not feeling like building atm 17:41:06 <PublicServer> <avdg> hmm 17:41:35 <PublicServer> <sonic> thats one hell of a jam 17:41:36 <PublicServer> <avdg> check here o'eleven 17:41:51 *** fonsinchen has quit IRC 17:41:57 <PublicServer> <Mazur> If I built a new terminus to the topleft, would that help? 17:42:12 <PublicServer> <avdg> there? 17:42:34 <PublicServer> <Mazur> I don;t see your there. 17:42:41 <PublicServer> <MrRuben> or the south rubber thing 17:42:54 <PublicServer> <avdg> 1 thing is sure, it must be moved 17:43:23 <PublicServer> <avdg> bit far 17:43:27 <PublicServer> <sonic> all the trains on the two northest lines at factory drop are circling through SLH F+G 01. 17:43:30 <PublicServer> <MrRuben> hmm I see 17:43:33 <PublicServer> *** Pirate87 has left the game (connection lost) 17:43:35 <PublicServer> <avdg> and too close at the junction 17:43:51 <PublicServer> <Zaitzev> rubber 11 is now in between all 3 rubber plantations 17:44:03 <PublicServer> <Mazur> My ideea would be a little north, if that's enougn. 17:44:10 <PublicServer> <avdg> do 17:44:15 <PublicServer> <avdg> place your spot 17:44:25 <PublicServer> <Zaitzev> terraform that pond into land 17:44:29 <PublicServer> <MrRuben> or global warm the lake? 17:44:38 <PublicServer> <sonic> gonna be back later, cu 17:44:41 <PublicServer> *** sonic has left the game (connection lost) 17:44:55 <PublicServer> <avdg> should do 17:45:15 <PublicServer> <avdg> no global warming pls 17:45:33 <PublicServer> <Mazur> Like that? 17:46:02 <PublicServer> <avdg> uhhhh whats all connected at 11? 17:46:11 <PublicServer> <Zaitzev> what? 17:46:42 <PublicServer> <Mazur> Only rubber. 17:46:47 <PublicServer> <avdg> just place the station at "11 here?" 17:46:51 <PublicServer> <avdg> done 17:47:18 <PublicServer> <avdg> action! 17:48:14 <PublicServer> <Mazur> I'd just built new platforms at my '11 here?' 17:48:25 <PublicServer> <Mazur> Just to see. 17:48:28 <PublicServer> <avdg> where is everybody? 17:48:41 <PublicServer> <Mazur> Rubber 11 17:48:44 <PublicServer> <avdg> 6 players online... 17:49:50 <PublicServer> <avdg> ?? 17:49:56 <PublicServer> <Vitus> Yes? 17:50:05 <PublicServer> <Vitus> I'm AFK every now then then 17:50:11 <PublicServer> <Vitus> *and then 17:51:06 <PublicServer> <Vitus> Eh? Who's building the new rubber pickup 11? 17:51:09 <PublicServer> <Mazur> So you think it's not good enough where I placed the new platforms? 17:51:22 <PublicServer> <Vitus> No, but you want to connect them to food line 17:51:31 <PublicServer> <avdg> lets test 17:51:34 <PublicServer> <Mazur> avdg needs it moved, but there are 3-5 suggestions as to where. 17:51:45 <PublicServer> <Vitus> It's OK to move it 17:51:57 <PublicServer> <Vitus> But you cannot join rubber pickup to food line 17:52:13 <PublicServer> <avdg> i see 17:52:47 <PublicServer> <Mazur> Exactly. I wasn't planning to. 17:53:00 <PublicServer> <Vitus> But it seemed so 17:53:11 <PublicServer> <avdg> best way to go? 17:53:30 <PublicServer> <Mazur> Move oveermnthe fruit exit to makeroom for rubber entry/exit, and just make new station north of current. 17:53:58 <PublicServer> *** made screenshot at 000445A9: http://ps.openttdcoop.org/public/webcam/000445A9.png 17:54:12 <PublicServer> <Mazur> Where I built new platorms, roughly. 17:54:37 <PublicServer> <Vitus> What about this way? 17:54:42 <PublicServer> <avdg> ? 17:54:53 <PublicServer> <Mazur> Only, I do not know where avdg needs his extra room, so my brain is starting to jam. 17:55:05 <PublicServer> <Vitus> Look at the bought land 17:55:12 <PublicServer> <Vitus> This way might be OK 17:55:27 *** Benny has joined #openttdcoop 17:55:38 <Benny> !players 17:55:40 <PublicServer> Benny: Client 638 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182) 17:55:40 <PublicServer> Benny: Client 686 (Orange) is Vitus, in company 1 (#openttdcoop PSG#182) 17:55:40 <PublicServer> Benny: Client 670 is Jannis, a spectator 17:55:40 <PublicServer> Benny: Client 671 (Orange) is MrRuben, in company 1 (#openttdcoop PSG#182) 17:55:40 <PublicServer> Benny: Client 689 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182) 17:55:42 <PublicServer> Benny: Client 682 (Orange) is avdg, in company 1 (#openttdcoop PSG#182) 17:55:42 <PublicServer> Benny: Client 687 (Orange) is Barbaar, in company 1 (#openttdcoop PSG#182) 17:55:48 <PublicServer> <avdg> this network is too complex :p 17:55:57 <PublicServer> <MrRuben> lol, thats joining onto a feeder line :) 17:56:00 <PublicServer> <Mazur> Feel free, can't find your idea atm. 17:56:30 <PublicServer> <Mazur> I'll just remove my misplaced new platorms, then. 17:56:32 <PublicServer> <avdg> pfffffff 17:56:53 <PublicServer> <avdg> what at ???? 17:57:26 <PublicServer> *** Intexon joined the game 17:57:40 <PublicServer> <Mazur> Yes, gthat was my firsst idea, not knowing your ideas in more detail. 17:57:46 <PublicServer> *** Barbaar has left the game (connection lost) 17:58:20 <PublicServer> <avdg> hey.... 17:58:32 <PublicServer> <avdg> nvm 17:58:48 <PublicServer> <avdg> this is f* up 17:59:55 <PublicServer> <Mazur> Vitus, have you started your idea yet? 18:00:16 <PublicServer> <Vitus> Yup, I'm building it right now 18:00:45 <PublicServer> <Vitus> Give it a sec 18:00:55 <PublicServer> <Vitus> This way we'll have merge before split 18:00:56 <PublicServer> <Mazur> Not in sight even at double zoom out. Or I'm getting blind. 18:01:17 <PublicServer> <Vitus> I wanted to merge it here 18:01:24 <PublicServer> <avdg> network is not designed for it :( 18:01:30 <PublicServer> <Mazur> Now I see it. 18:01:54 <PublicServer> <avdg> best fit is !here ooo 18:02:05 <PublicServer> <avdg> somewhere there 18:02:31 *** thgergo has joined #openttdcoop 18:02:41 <PublicServer> <Vitus> Wait a sec 18:02:48 <PublicServer> <Vitus> I wanted to do big loop around the lakes 18:03:02 <PublicServer> <Vitus> So we don't mess up ecologists 18:03:21 <PublicServer> *** Intexon has left the game (connection lost) 18:04:47 <PublicServer> <Mazur> LOL. Just read: "Train 1360 is getting very dead and gently needs replacing." 18:05:02 <PublicServer> <avdg> well then, die :p 18:06:43 <PublicServer> *** MrRuben has left the game (leaving) 18:06:59 <PublicServer> * avdg better looks at his plans instead of this one 18:07:04 *** Fuco has joined #openttdcoop 18:07:08 *** ChanServ sets mode: +v Fuco 18:07:09 <PublicServer> <Vitus> What about this? 18:07:17 <PublicServer> <Vitus> We just need to move the pickups and it should be OK 18:07:22 <PublicServer> <avdg> dont want to repeat it :p 18:07:39 <PublicServer> <avdg> its really a bad thing, adding stations at slh's 18:07:55 <PublicServer> <Vitus> Huh? 18:07:56 <PublicServer> <Vitus> We did? 18:08:14 <PublicServer> <avdg> kills my mind 18:08:47 <PublicServer> <Mazur> Was so before, as well, I think. Not sure, though, archive will have snapshots of it. 18:09:00 <PublicServer> *** made screenshot at 000425A5: http://ps.openttdcoop.org/public/webcam/000425A5.png 18:09:16 <PublicServer> <Vitus> V said he'll come and take a look at SLH F+G 01 and the crappy X-balancers 18:09:37 <PublicServer> <Mazur> Oooer, he'll kill us all. 18:09:44 <PublicServer> *** avdg has left the game (leaving) 18:09:51 <Skasi> haha :) 18:09:57 <Skasi> run avdg! run for your life ;) 18:10:12 <avdg> :p just typed the 4 letterword in console 18:10:31 <avdg> brb :D 18:10:47 <Skasi> the f word? :P 18:12:40 <PublicServer> <Mazur> That design is starting to exhibit virus-like propagation. :-) 18:12:41 <PublicServer> *** MrRuben joined the game 18:12:54 <PublicServer> <Vitus> Wut? :D 18:13:34 <Skasi> next game let's do a chessboard-layout 18:13:45 <PublicServer> <Mazur> Only, we've changed to pre/block signals. 18:14:19 <V453000> wtf Skasi 18:14:27 <V453000> im the Tower! 18:14:57 <PublicServer> <Mazur> I'm the a rook's pawn, first to fall. 18:15:12 <PublicServer> <Mazur> Fail. 18:15:39 <V453000> !password 18:15:39 <PublicServer> V453000: muffin 18:16:13 <V453000> everybody hide! 18:16:19 <PublicServer> <MrRuben> oh noes 18:16:20 <PublicServer> <Vitus> Done 18:16:24 <PublicServer> *** V453000 joined the game 18:16:35 <PublicServer> <V453000> what is fucked? 18:16:55 <PublicServer> *** VictorOfSweden joined the game 18:17:00 <PublicServer> <Vitus> SLH F+G 01 East 18:17:05 <PublicServer> <VictorOfSweden> hello 18:17:08 <PublicServer> <MrRuben> :) 18:17:10 <PublicServer> <V453000> duh 18:17:16 <PublicServer> <Mazur> Hi, V, and V. 18:17:17 <PublicServer> <Vitus> But like... TOTALLY 18:17:25 <PublicServer> <V453000> Rubber Pickup is jamming like fuck 18:18:02 <PublicServer> <Mazur> Should we not remove (most) of the old andd the other new 11, Vitus? 18:18:19 <PublicServer> <Vitus> I'm just waiting too see how it stations works 18:18:31 <PublicServer> <V453000> emptied :O 18:18:33 <PublicServer> <Mazur> Ok. 18:18:39 <PublicServer> <Vitus> But it should be OK 18:19:12 <PublicServer> <Vitus> Feel free to remove remnants of old rubber 11 18:19:52 <PublicServer> <MrRuben> the old 11, or the old new 11? 18:19:52 <PublicServer> <Mazur> And the other new one south of Copper 22. 18:20:07 <PublicServer> <V453000> JESUS 18:20:12 <PublicServer> <Vitus> Just keep the one in use 18:20:27 <PublicServer> <Vitus> Jesus? Where? 18:20:28 <PublicServer> <MrRuben> right 18:20:41 <PublicServer> <Mazur> One tile of old Pick-Up closest to rubber faerm must remain. 18:20:54 *** trangar has joined #openttdcoop 18:21:09 <trangar> !password 18:21:09 <PublicServer> trangar: muffin 18:21:16 <PublicServer> *** Zaitzev has left the game (connection lost) 18:21:22 <Zaitzev> ffs 18:21:26 <PublicServer> *** trangar joined the game 18:21:28 <PublicServer> <trangar> MUFFIN 18:21:34 <Zaitzev> !password 18:21:34 <PublicServer> Zaitzev: muffin 18:21:46 <Zaitzev> muffins <3 18:21:54 <PublicServer> <trangar> that was the password :) muffin 18:21:57 <PublicServer> <trangar> <33 muffins 18:22:00 <Zaitzev> aye 18:22:04 <Zaitzev> chocolate chip muffins 18:22:07 <Zaitzev> blueberry muffins 18:22:09 <Zaitzev> mmmmmmmm 18:22:10 <PublicServer> <trangar> blueberry <3 18:22:23 <PublicServer> <trangar> so any jams or improvement points? 18:22:35 <Zaitzev> i'm redoing a station 18:22:49 <PublicServer> <trangar> I'm redoing your mo...... not going there x) 18:22:51 <PublicServer> <V453000> whoever did that, should be dead 18:23:08 <PublicServer> *** Zaitzev joined the game 18:23:12 <PublicServer> <trangar> it doesn't have prio? 18:23:17 <PublicServer> <Vitus> That's why the person in question left it unsigned :D 18:23:42 <PublicServer> <trangar> oh no nvm >< I'm stupid 18:23:44 <PublicServer> <trangar> want me to fix it? 18:23:48 <PublicServer> <V453000> yes 18:24:02 <PublicServer> *** made screenshot at 0000D469: http://ps.openttdcoop.org/public/webcam/0000D469.png 18:24:03 <PublicServer> <Zaitzev> oh, i was in fact just done before I dropped out 18:24:06 <PublicServer> <Zaitzev> goodie 18:25:43 <PublicServer> <Zaitzev> 1964 trains ^^ 18:25:46 <PublicServer> <trangar> ^^ 18:26:06 <PublicServer> <V453000> and total mess on map 18:26:07 <PublicServer> <trangar> fixed 18:26:13 <PublicServer> <Zaitzev> yeah 18:26:16 <PublicServer> <Zaitzev> i agree 18:26:25 <PublicServer> <Zaitzev> this network plan started good but got out of hand 18:26:44 <PublicServer> <trangar> I think it's because of the "join every industry to a SL"-plan 18:26:55 <PublicServer> <Mazur> Out of head, more like. 18:26:55 <PublicServer> <Zaitzev> that's not a problem tho 18:27:05 <PublicServer> <trangar> we should've made the rings bigger too :P 18:27:06 <PublicServer> <Zaitzev> it should just be done in a more structural fashion 18:27:07 <PublicServer> <V453000> trangar? ? wtf? 18:27:12 <PublicServer> <Zaitzev> not joining everything and connect randomly xD 18:27:18 <PublicServer> <trangar> ^^ that's what I ment 18:27:35 <PublicServer> <V453000> dudes this style worked 50 games before 18:27:42 <PublicServer> <trangar> ye I ment what zait said 18:27:47 <PublicServer> <Zaitzev> i'm not saying this gamestyle is bad at all 18:27:53 <PublicServer> <trangar> "join everything on a random way" 18:27:58 <PublicServer> <V453000> what is random 18:28:08 <PublicServer> <Zaitzev> i just say that when X amount of players vaguely know about the network plan and start connecting, laying tracks everywhere 18:28:13 <PublicServer> <Zaitzev> things get messy like you say 18:28:21 <PublicServer> <V453000> oh 18:28:30 <PublicServer> <V453000> so it has nothing to do with plan ... 18:28:33 <PublicServer> <V453000> when players mess up 18:29:08 <PublicServer> <V453000> ore pickup 18 needs choice to join both lines 18:29:43 <PublicServer> <MrRuben> but the question still remains who is at fault 18:30:00 <PublicServer> <Zaitzev> everybody? nobody? 18:30:02 <PublicServer> <V453000> dont find people who are at fault, rather fix the faults ;) 18:30:03 <PublicServer> <Zaitzev> :b 18:30:10 <PublicServer> <Zaitzev> yeah that 18:30:20 <PublicServer> <MrRuben> I mean 18:30:21 <PublicServer> <trangar> I'll join copper 18 to both lines 18:30:29 <PublicServer> <MrRuben> one might extend a SL 18:30:33 <PublicServer> <Mazur> Oh, and I think I traced your Maiaze trains to feeding of at' !erroneous fruit feed?'" 18:30:33 <PublicServer> <V453000> thx Trangar 18:30:43 <PublicServer> <MrRuben> but should he also add connections for existing stations 18:31:17 <PublicServer> <V453000> oh wtf 18:33:05 <PublicServer> <trangar> tbh isn't that prio a tad long? 18:33:15 <PublicServer> <V453000> guess 18:33:32 *** Mitcian has joined #openttdcoop 18:34:06 <PublicServer> <V453000> okay, who thanks me for tut on overflow? Sander? 18:34:11 <PublicServer> <trangar> <- 18:34:22 <PublicServer> <V453000> thats nice of you but the overflow is wrong :D 18:34:28 <PublicServer> <trangar> SHUT UP >=[ 18:34:34 <PublicServer> <trangar> it was temp to remove the jam from the SL 18:34:34 <PublicServer> <Zaitzev> what tut? 18:34:37 <PublicServer> <Zaitzev> where? 18:34:45 <PublicServer> <Zaitzev> I wanna see a "correct" overflow 18:34:46 *** Qanael has joined #openttdcoop 18:34:49 <PublicServer> <Zaitzev> :] 18:34:53 <PublicServer> *** sonic joined the game 18:35:02 <Skasi> there is no correct overflow! 18:35:12 <PublicServer> <Zaitzev> hence the "" 18:35:39 <PublicServer> <Mazur> Lost in space. Where all you all at? 18:35:51 <PublicServer> <Zaitzev> i'm staring at SLH F+G 01 West 18:35:59 <PublicServer> <V453000> Skasi: nobody demands on you to use the overflow, nor to agree with it, atop of that, the article itself says, that overflow should be used Only in specific situations. 18:36:41 <Skasi> I know all that, V453000. :] 18:38:10 <PublicServer> <MrRuben> hmm, Copper ore 18 is having major issues :( 18:38:14 <PublicServer> <Zaitzev> hahahaha 18:38:14 *** avdg has quit IRC 18:38:20 <PublicServer> <Zaitzev> i just love those tiny cute trains 18:38:23 <PublicServer> <Zaitzev> :D 18:38:28 <PublicServer> <trangar> :D 18:38:38 <PublicServer> <trangar> well this is the idea 18:38:39 <PublicServer> <Zaitzev> it's like tiny baby trains 18:38:44 <PublicServer> <trangar> all the leftover trains go to the depot 18:38:51 *** avdg has joined #openttdcoop 18:39:05 <PublicServer> *** made screenshot at 0000C38B: http://ps.openttdcoop.org/public/webcam/0000C38B.png 18:39:31 <PublicServer> <Zaitzev> haha 18:39:32 <PublicServer> <Zaitzev> those two pushing it 18:39:43 <PublicServer> <trangar> =3 18:39:59 <PublicServer> <V453000> overflow example = wtf 18:40:34 <PublicServer> <trangar> overflow should hardly be used anyway 18:40:45 <PublicServer> <V453000> I didnt say they should 18:40:51 <PublicServer> <V453000> I only said its built wrong :) 18:40:54 <PublicServer> <trangar> never said you said they should ;) 18:40:58 <PublicServer> <Zaitzev> i wonder how long the trains at copper 18 has waited 18:41:08 <PublicServer> <Zaitzev> just north of the overflow example ;p 18:41:17 <PublicServer> <trangar> 20 years 18:41:19 <PublicServer> <trangar> and a bit 18:41:22 <PublicServer> <Zaitzev> ^^ 18:41:58 <PublicServer> <trangar> soz V :P I'm always slacking on the prio length 18:42:09 <PublicServer> <V453000> that wont help 18:42:13 <PublicServer> <V453000> that will only jam the SL 18:42:17 <PublicServer> <trangar> but seriously, why is that SL so busy? 18:42:35 <PublicServer> <V453000> something is WAY wrong 18:42:51 <PublicServer> <V453000> oh 18:42:51 <PublicServer> <trangar> it's still jamming the ML after factory drop 18:42:56 <PublicServer> <V453000> someone alerady fixes :) 18:43:14 <PublicServer> <sonic> me :) 18:43:24 <PublicServer> <sonic> ok that way? 18:43:28 <PublicServer> <V453000> well 18:43:38 <PublicServer> <V453000> I dont know why do you split 2 times from each line 18:43:47 <PublicServer> <V453000> oh it leads somewhere else 18:43:47 <PublicServer> <sonic> 2 different SL? 18:43:47 <PublicServer> <V453000> kk 18:44:18 <PublicServer> <Vitus> We need to force trains to use both lanes !here 18:45:10 <PublicServer> <V453000> done 18:45:27 <PublicServer> <Vitus> Hopefully we won't have missing trains if both exits are red 18:45:36 <pugi> !password 18:45:36 <PublicServer> pugi: versed 18:45:39 <PublicServer> <V453000> yeah, that is a danger 18:45:41 <PublicServer> <trangar> but someone has redone that SLH? 18:45:43 <PublicServer> <V453000> I will just make it proper 18:45:46 <PublicServer> <trangar> that does explain the jamming :P 18:45:52 <PublicServer> *** pug joined the game 18:46:30 <PublicServer> <Vitus> I'll move the split a bit, OK? 18:46:40 <PublicServer> <V453000> ok 18:46:45 <PublicServer> <V453000> not needed though 18:46:51 <PublicServer> <Zaitzev> question: trams, are they a grf extra feat? 18:46:54 <PublicServer> <trangar> uff :P close 18:47:23 <Skasi> yesh, Zait 18:47:25 <PublicServer> <MrRuben> yup they are 18:47:28 <PublicServer> <Zaitzev> oki 18:48:17 <PublicServer> <Zaitzev> what about TGVs? 18:48:20 <V453000> !trains 1900 18:48:20 <PublicServer> *** V453000 has set max_trains to 1900 18:48:48 <PublicServer> <Zaitzev> V; I gotta agree there..adding more trains now will cause problems 18:48:57 <PublicServer> <V453000> sure 18:49:22 <PublicServer> <V453000> ok ... soon the SL should be ok 18:49:46 <PublicServer> <pug> trainlimit again :( 18:49:54 <PublicServer> <Vitus> lol 18:49:56 <PublicServer> <V453000> no more trains until everything is fine 18:50:12 <PublicServer> <Vitus> I don't think we should add more trains anyways 18:50:29 <PublicServer> <Vitus> At least not TL2s 18:50:37 <PublicServer> <V453000> Southern TL5s either 18:50:45 <PublicServer> <sonic> 2000 trains? holy shit 18:50:49 <PublicServer> <Zaitzev> :) 18:50:52 <PublicServer> <Mazur> But I need my fix, gimme, gimme! 18:50:57 <PublicServer> <Mazur> ;-) 18:51:24 <PublicServer> <pug> we are at tl because stupid V chose tl2 trains <.< 18:51:24 <PublicServer> <pug> :D 18:51:45 <PublicServer> <V453000> you voted not me 18:51:53 <PublicServer> <Zaitzev> xD 18:51:58 <PublicServer> <V453000> and as I can see, you voted for my plan 18:52:01 <PublicServer> <V453000> >.> 18:52:03 <PublicServer> <V453000> :P 18:52:11 <PublicServer> <pug> someone must have moved my name :P 18:52:15 <PublicServer> <Mazur> *lol* 18:52:27 <Skasi> See? I didn't vote for V :P 18:52:40 <PublicServer> <pug> goods production has gone down... 18:52:45 <PublicServer> <pug> was 18k, now it is 13k 18:52:52 <PublicServer> <V453000> I didnt mention any overflows in the plan Skasi though :P 18:52:53 <PublicServer> <trangar> they someone worked on the exit SLH 18:52:54 <PublicServer> <pug> that explains the waiting trains 18:52:55 <PublicServer> <Zaitzev> funny, several of the voters hasn't even played here 18:54:07 <PublicServer> *** made screenshot at 00019C90: http://ps.openttdcoop.org/public/webcam/00019C90.png 18:54:33 <PublicServer> *** VictorOfSweden has left the game (connection lost) 18:54:57 *** Polygon has quit IRC 18:56:37 <PublicServer> <Mazur> Anyway,V453000: I tracked those maize trains you mentioned upstream to !maize 1a and 1b, and downstream to !errroneous fruit 13 feed? 18:56:49 <Skasi> Did I say you did, V? :P 18:56:55 * Skasi bites off V453000's head 18:56:59 <jondisti> !password 18:56:59 <PublicServer> jondisti: kisses 18:57:06 <PublicServer> * V453000 doesnt need any head 18:57:09 <PublicServer> *** jond1sti joined the game 18:57:53 <PublicServer> <Zaitzev> i'm not even gonna respond to that one 18:57:55 <PublicServer> <Zaitzev> :p 18:58:12 <PublicServer> <Zaitzev> i was about to tho =p 18:58:20 * Skasi bites off Zaitzev's head too 18:58:24 <Skasi> you can't respond now, hah! 18:58:25 <PublicServer> <Mazur> Same here. 18:58:28 * Skasi munches 18:58:30 <PublicServer> <Zaitzev> V's comment, that is 19:00:10 <PublicServer> <Zaitzev> city isn't growing much, same number in 4 years 19:00:19 <PublicServer> <V453000> doesnt matter 19:00:26 <PublicServer> <trangar> *funds new buildings* 19:00:31 <PublicServer> <Zaitzev> i've done that =p 19:00:40 <PublicServer> <Zaitzev> V45: It matters! :Pp 19:00:49 <PublicServer> <jond1sti> we don't care about cities in cargo games :) 19:00:58 <PublicServer> <Zaitzev> i 19:01:06 <PublicServer> <trangar> epeen.length = city.getSize(); 19:01:29 <PublicServer> <Zaitzev> at least it has grown fast up to now 19:01:45 <PublicServer> <trangar> and zait, it grows faster if it gets passengers from other towns 19:01:51 <PublicServer> <Zaitzev> mhm 19:02:28 <PublicServer> <Vitus> It doesn't really 19:02:52 <PublicServer> *** jond1sti has joined company #1 19:02:57 <PublicServer> <Vitus> All it needs is 5 stations serviced once every month (?) 19:03:03 <PublicServer> <Vitus> Not sure about the month 19:03:15 <PublicServer> <trangar> and after a certain size, it grows faster with passengers from other cities 19:03:23 <PublicServer> <trangar> also, we're not transporting mail, are we? 19:03:24 <PublicServer> <Vitus> It's not in code, afaik 19:03:42 <PublicServer> <V453000> mail has no influence afaik 19:03:49 <PublicServer> <trangar> it was a hint on a citybuilder server I played on 19:04:05 <PublicServer> <trangar> water, food, passengers in own town, mail, passengers from other towns 19:04:09 <PublicServer> <Vitus> These servers use modified builds 19:04:10 <PublicServer> <trangar> goods, diamonds 19:04:11 <PublicServer> <V453000> on citybuilder servers is often a mod 19:04:19 <PublicServer> <V453000> ^ 19:04:22 <PublicServer> <trangar> pff 19:05:12 <PublicServer> <jond1sti> hmh, no more useless triple bridges to clean 19:05:19 <PublicServer> <Mazur> I'm not a mod, I'm a rocker. 19:05:56 *** Skasi has quit IRC 19:07:31 <PublicServer> <V453000> MrRuben: btw. the v.2.0 beer drop is based on the srnw station you thought about 19:07:46 <PublicServer> <Vitus> Where? 19:07:49 <PublicServer> <V453000> or ... it also uses bridges atop of tunnels 19:08:05 <PublicServer> <Vitus> Oh, you mean beer/pylons drop 19:08:10 <PublicServer> <V453000> yes 19:09:09 <PublicServer> *** made screenshot at 000451C2: http://ps.openttdcoop.org/public/webcam/000451C2.png 19:09:21 <PublicServer> <pug> v, do you have somewhere hidden in your plan "left hand drive is ok for sidelines"? :D 19:09:42 <PublicServer> <V453000> no, why 19:09:58 <PublicServer> <pug> there is/was so much left hand driving... 19:10:05 <PublicServer> <V453000> on sidelines? 19:10:07 <PublicServer> <jond1sti> right hand drive isn't mentioned there either :P 19:10:08 <PublicServer> <pug> yes 19:10:17 <PublicServer> <pug> right hand drive is in the rules 19:10:23 <PublicServer> <pug> which apply in every game 19:10:26 <PublicServer> <Vitus> It is? 19:10:33 <PublicServer> <V453000> rules can be bent if you have a good reason 19:10:54 <PublicServer> <pug> and if your reason is "it is on the left side and i am to lazy to use bridges"? :P 19:10:57 <PublicServer> <Mazur> ` 19:11:04 <PublicServer> <trangar> sounds good enough for me :) 19:11:12 <PublicServer> <V453000> then the reason is not accepted :) 19:11:17 <PublicServer> <pug> good :D 19:11:42 <PublicServer> <jond1sti> half of TL 5 network is left hand drive 19:11:43 <PublicServer> <pug> i've changed 3 areas to right hand drive 19:11:46 <PublicServer> <trangar> eh, "!wtf" =/ 19:11:52 <PublicServer> <V453000> jondisti: that has a reson 19:11:53 <PublicServer> <pug> and saw others 19:12:07 <PublicServer> <pug> V453000: but is not in plan 19:12:17 <PublicServer> <trangar> yez.. 19:12:18 <PublicServer> <V453000> pug: does that matter? 19:12:29 <PublicServer> <pug> yes :D 19:12:34 <PublicServer> <V453000> ok. 19:12:36 <PublicServer> <pug> only the plan matter 19:12:58 <PublicServer> <trangar> fix'd :) 19:13:26 <PublicServer> *** MrRuben has left the game (leaving) 19:13:48 <planetmaker> !setdef 19:13:48 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 19:14:01 <PublicServer> <trangar> bless you 19:16:09 <PublicServer> <trangar> "CL slow" 19:16:13 <PublicServer> <trangar> it be jammed mon 19:16:40 <PublicServer> <pug> but 3 half-tiles is not slow 19:16:46 <PublicServer> <trangar> they aren't 19:16:57 <PublicServer> <trangar> "!jamming mon" then 19:17:00 <PublicServer> <pug> :P 19:17:05 <PublicServer> <pug> mon? 19:17:09 <PublicServer> <trangar> ye mon 19:17:10 <PublicServer> <pug> jamming on monday? :P 19:17:17 <PublicServer> <trangar> something like that ^^ 19:17:23 <PublicServer> <trangar> still, FIX IT 19:18:03 <PublicServer> <trangar> that works :) 19:19:49 <PublicServer> <Mazur> And the last train is out. 19:19:59 <PublicServer> <trangar> 3 strikes? 19:21:14 <PublicServer> <Mazur> Mebbe. Only one train left stuck on other bridge. 19:21:49 <PublicServer> <Mazur> And there it goes, too. 19:21:55 <PublicServer> *** jond1sti has left the game (leaving) 19:24:11 <PublicServer> *** made screenshot at 0000E343: http://ps.openttdcoop.org/public/webcam/0000E343.png 19:26:29 <PublicServer> <Mazur> And suddenly, all was quiet on the western front? 19:27:01 <PublicServer> <trangar> sst, don't ruin it 19:27:23 <PublicServer> <Mazur> Anyway, I'm off, man's gotta east something sometime. 19:27:30 <PublicServer> <trangar> we do? 19:27:45 <PublicServer> <Mazur> This one does. 19:27:50 <PublicServer> <trangar> weakling 19:28:26 <PublicServer> <Mazur> Because otherwise it'll go off. And that is wasteful.' 19:28:27 <PublicServer> *** Jannis has left the game (connection lost) 19:28:38 <PublicServer> <trangar> =3 bonne appetit 19:29:18 <PublicServer> <Mazur> Merci, et plein d'amusement a vous. 19:29:22 <PublicServer> *** Mazur has left the game (leaving) 19:29:34 <einKarl> !password 19:29:34 <PublicServer> einKarl: badger 19:30:01 <PublicServer> *** einKarl joined the game 19:30:31 <PublicServer> *** V453000 has left the game (leaving) 19:32:30 <PublicServer> *** Intexon joined the game 19:34:03 <PublicServer> *** Intexon has left the game (connection lost) 19:34:09 <PublicServer> <trangar> check "!jams" 19:36:44 <Pirate87> !password 19:36:44 <PublicServer> Pirate87: badger 19:36:56 <PublicServer> <trangar> brb, beer time 19:37:07 <PublicServer> <Zaitzev> why brb? beer+pc = win 19:37:23 <PublicServer> *** Pirate87 joined the game 19:37:27 <PublicServer> <trangar> ye but the beer is 1 floor down :< 19:37:38 <PublicServer> <trangar> and my arms are only like 1 meter 19:38:59 <PublicServer> <trangar> back 19:39:13 <PublicServer> *** made screenshot at 0003CFA9: http://ps.openttdcoop.org/public/webcam/0003CFA9.png 19:41:07 <PublicServer> <Pirate87> train limit :( 19:41:16 <PublicServer> <trangar> we're over by 64 trains 19:41:27 <PublicServer> <trangar> try to get everything to run smoothly and it'll go up ^^ 19:41:45 <PublicServer> *** pug has left the game (leaving) 19:41:57 <PublicServer> <Pirate87> any known issues ? 19:42:23 <PublicServer> <trangar> it jams every now and then if a train gets stuck at the "from here" part 19:45:52 <PublicServer> *** einKarl has left the game (connection lost) 19:46:15 <Barbaar> !help 19:46:16 <PublicServer> Barbaar: http://www.openttdcoop.org/wiki/IRC_Commands 19:47:13 <Barbaar> what was the command for how many tunnels you need? 19:48:16 <Intexon> !tunnel 19:48:16 <PublicServer> Intexon: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 19:48:18 *** Intexon has quit IRC 19:48:51 <pugi> try @gap 19:48:56 <pugi> @gap 2 19:48:56 <Webster> pugi: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 19:48:58 *** Intexon has joined #openttdcoop 19:48:59 <pugi> @gap 5 19:48:59 <Webster> pugi: For Trainlength of 5: < 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 19:49:01 <pugi> ;) 19:49:11 <Barbaar> thanks 19:49:15 <Intexon> !tunnel 2 8 19:49:15 <PublicServer> Intexon: You need 2 tunnels/bridges for trainlength 2 and gap 8. 19:49:49 <Barbaar> !tunnel 2 13 19:49:49 <PublicServer> Barbaar: You need 4 tunnels/bridges for trainlength 2 and gap 13. 19:49:53 <pugi> Barbaar 19:49:55 <pugi> @gap 2 19:49:55 <Webster> pugi: For Trainlength of 2: < 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 19:49:59 <pugi> all explained 19:50:05 <Barbaar> got it, thanks 19:50:11 <pugi> no need for gap length, only train length 19:50:29 <Intexon> but where does 8 boleng to then? ;) 19:50:31 <Intexon> belong * 19:50:37 <KenjiE20> tbh they have different uses 19:50:43 <KenjiE20> Intexon: will be fixed soon, shush 19:50:46 <Intexon> < 8 and 9 - 12 19:50:56 <Intexon> to the < 8 I guess 19:51:22 <pugi> it is =< 8 19:51:26 <KenjiE20> the !gap is mainly when you know where to place stuff, and @gap is when you're trying to figure out a route, imho 19:51:28 <pugi> or < 9 19:51:53 <pugi> you can also use @gap when you need !gap... it is just less writing 19:51:59 <pugi> and no measuring before 19:52:16 <PublicServer> <trangar> .. 19:52:20 <PublicServer> <trangar> dredingtown has 4 banks now 19:52:29 <Intexon> :D 19:52:30 <PublicServer> <Zaitzev> 5 19:52:37 <PublicServer> <trangar> 5 ye 19:52:42 <PublicServer> <Zaitzev> no wait 19:52:43 <PublicServer> <Zaitzev> 6 19:52:50 <PublicServer> <trangar> *funds some more* 19:53:12 <Intexon> lucrative business eh? 19:53:37 <V453000> stop spamming needless banks pls 19:53:41 <PublicServer> <trangar> we're sending like 10k diamonds a day in there :P 19:53:53 *** Progman has quit IRC 19:54:05 <Intexon> :D 19:54:07 <KenjiE20> and? not like there's a production limit on banks 19:54:15 <PublicServer> *** made screenshot at 0005398D: http://ps.openttdcoop.org/public/webcam/0005398D.png 19:54:52 <KenjiE20> mind in 131 there was something like 7 water towers 19:54:56 <KenjiE20> but that sorta makes sense 19:55:09 <PublicServer> <trangar> 13 atm 19:55:34 <PublicServer> <Pirate87> major slowdown :/ 19:55:49 <PublicServer> <trangar> I like this brand of beer :) it's tingly 19:55:54 <PublicServer> <trangar> esp after a couple of them 19:56:02 *** Intexon has quit IRC 19:56:05 <V453000> Kenji: only one industry can accept at a time afaik 19:56:27 <V453000> [the closest to the station sign] 19:56:35 <V453000> or are tropic water towers somehow more odd? :o 19:58:41 *** Mitcian has quit IRC 19:59:07 <KenjiE20> not that I know of 20:09:07 *** Fuco has quit IRC 20:09:17 <PublicServer> *** made screenshot at 00018477: http://ps.openttdcoop.org/public/webcam/00018477.png 20:09:38 <PublicServer> <trangar> 14th water tower x) 20:09:55 <PublicServer> <trangar> 15th :P my bad 20:10:08 <PublicServer> *** Mazur joined the game 20:10:30 <PublicServer> <Pirate87> whatelse needs fixing ? 20:10:34 *** F223 has joined #openttdcoop 20:10:49 <F223> !password 20:10:49 <PublicServer> F223: meteor 20:10:55 <Paul2> !screenshot 20:11:02 <Paul2> !screen 20:11:04 <PublicServer> *** Paul2 made screenshot at 00037B9D: http://ps.openttdcoop.org/public/webcam/00037B9D.png 20:11:17 <PublicServer> *** F223 joined the game 20:11:24 <Paul2> what kind of game is this one? 20:11:27 <PublicServer> <F223> hey everyone 20:11:30 <PublicServer> <trangar> desert 20:11:35 <PublicServer> <trangar> hey f-number 20:12:26 <PublicServer> <Zaitzev> Press F13, get a surprise :) 20:12:36 <PublicServer> <trangar> where's my surprise? 20:13:14 <PublicServer> <F223> so... what's left to do, guys? 20:13:25 <PublicServer> <Zaitzev> dunno 20:13:27 <PublicServer> <trangar> I'm not sure 20:13:28 <PublicServer> <Zaitzev> flow? 20:13:39 <PublicServer> <trangar> just look around and fix small issues I guess 20:13:44 <PublicServer> <Zaitzev> *looking around for trouble spots* 20:14:24 <PublicServer> <Pirate87> some SLH need expansion 20:14:31 <PublicServer> <trangar> go for it:) 20:14:38 <PublicServer> <F223> ouch, SLHs are way over my head 20:14:47 <PublicServer> <Pirate87> i don't feel like it, sorry :P 20:15:04 <PublicServer> <trangar> I'm drunk... *hic*.. so I can't do it 20:15:46 <Kommer> gooood evening 20:15:51 <PublicServer> <trangar> hey komkommer 20:15:54 <PublicServer> <F223> hey kommer 20:16:05 <PublicServer> <F223> hey, why don't people to implicit load balancing in main stations? 20:16:20 <PublicServer> <Vitus> Eh? 20:16:32 <PublicServer> <Vitus> All load balancing is done at merges, no need to balance it at drops 20:17:26 <PublicServer> <F223> hmm 20:17:30 <PublicServer> <F223> fair enough :P 20:17:54 *** heffer has joined #openttdcoop 20:18:20 <PublicServer> <Vitus> Load balancing at drop isn't the greatest idea anyways. 20:18:31 <PublicServer> <Vitus> Currently, there are two reliable balancing tools afaik 20:18:32 <PublicServer> <Pirate87> check ! bottleneck sign 20:18:48 <PublicServer> <Vitus> One is load balancer at merges 20:19:00 <PublicServer> <Vitus> And the second one is SML 20:19:13 <PublicServer> <Pirate87> from both 20:19:31 <PublicServer> <Pirate87> it slows the ML sometimes 20:20:34 <PublicServer> <Vitus> I can see the cause, though 20:20:42 <PublicServer> <Vitus> There's prio 20:20:51 <PublicServer> <Vitus> And you give prio to other ML split 20:21:24 <PublicServer> <Vitus> Maybe 20:21:37 <PublicServer> <trangar> yay for pbs =3 20:24:19 <PublicServer> *** made screenshot at 0001B08B: http://ps.openttdcoop.org/public/webcam/0001B08B.png 20:24:30 <PublicServer> <Mazur> Stoopid remark: Those two lines merging at bottleneck, unmerge immediately after, but traffic wants only to cross eachother? 20:24:45 <PublicServer> <trangar> not always 20:25:55 <PublicServer> <Zaitzev> they're splitting to different directions there 20:26:00 <PublicServer> <Zaitzev> some south, some west 20:26:00 <PublicServer> <Vitus> Yes 20:26:02 <PublicServer> <Zaitzev> and a few north 20:26:11 <PublicServer> <Vitus> But one train could block whole junction 20:26:12 <PublicServer> <Mazur> You are right. Seemed that way for quite a while. 20:26:15 <PublicServer> <Vitus> Which is not right anyways 20:26:41 *** heffer has quit IRC 20:27:08 <PublicServer> <F223> jesus... SLHs make my head spin 20:27:19 <PublicServer> <F223> the one I made on a 2 player game was twice as big as this one 20:27:24 <PublicServer> <trangar> beer makes my head spin 20:27:31 <PublicServer> <Vitus> We need that PBS in front of the bridge 20:27:44 <PublicServer> <Vitus> As there isn't signal directly in front of the bridge 20:28:44 <PublicServer> <Vitus> I'm off, guys. Take care. 20:28:49 <PublicServer> <Zaitzev> bye 20:28:52 <PublicServer> <Zaitzev> later \o 20:28:58 <PublicServer> *** Vitus has left the game (connection lost) 20:28:58 <PublicServer> <trangar> baibai vitus 20:29:35 <XeryusTC> @user V453000 20:29:35 <Webster> XeryusTC: V453000 was last seen in #openttdcoop 32 minutes and 59 seconds ago: <V453000> or are tropic water towers somehow more odd? :o 20:29:39 <XeryusTC> @users 20:29:44 <XeryusTC> !users 20:29:44 <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/Community:Members 20:29:49 *** heffer has joined #openttdcoop 20:29:55 <PublicServer> <trangar> @user Trangar 20:30:08 <Zaitzev> !players 20:30:09 <PublicServer> Zaitzev: Client 715 (Orange) is Pirate87, in company 1 (#openttdcoop PSG#182) 20:30:09 <PublicServer> Zaitzev: Client 718 (Orange) is Mazur, in company 1 (#openttdcoop PSG#182) 20:30:09 <PublicServer> Zaitzev: Client 720 (Orange) is F223, in company 1 (#openttdcoop PSG#182) 20:30:09 <PublicServer> Zaitzev: Client 700 (Orange) is trangar, in company 1 (#openttdcoop PSG#182) 20:30:10 <PublicServer> Zaitzev: Client 702 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182) 20:30:10 <PublicServer> Zaitzev: Client 703 (Orange) is sonic, in company 1 (#openttdcoop PSG#182) 20:30:15 <trangar> @use Trangar 20:30:19 <trangar> @user Trangar 20:30:21 <Zaitzev> @abuse Zaitzev 20:30:25 <trangar> x) 20:30:37 <trangar> he doesn't know me 20:30:48 <heffer> i don't either 20:31:24 <trangar> hello heffer, I am trangar, who are you? 20:31:31 <PublicServer> <Mazur> Anyway, I was in the kitchen, I think. 20:31:45 <PublicServer> <Mazur> Bbl. 20:31:49 <PublicServer> <trangar> back to the kitchen women! 20:31:50 <PublicServer> *** Mazur has left the game (leaving) 20:31:57 <heffer> trangar, hi. I'm heffer 20:32:05 <PublicServer> <trangar> :) you know me now 20:33:17 <KenjiE20> @quote add "<PublicServer> <Mazur> Anyway, I was in the kitchen, I think.<PublicServer> <Mazur> Bbl.<PublicServer> <trangar> back to the kitchen women!<PublicServer> *** Mazur has left the game (leaving)" 20:33:17 <Webster> KenjiE20: The operation succeeded. Quote #22 added. 20:33:22 <KenjiE20> @qdb 20:33:23 <Webster> #fragbu quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/ 20:33:40 <KenjiE20> title borked >_> 20:34:12 *** jondisti has quit IRC 20:37:50 *** The_Z has joined #openttdcoop 20:38:14 <PublicServer> *** Pirate87 has left the game (leaving) 20:39:22 <PublicServer> *** made screenshot at 00011AFC: http://ps.openttdcoop.org/public/webcam/00011AFC.png 20:39:24 <PublicServer> <trangar> 15 water towers at dredingtown :) 20:39:26 <The_Z> !password 20:39:26 <PublicServer> The_Z: fondle 20:39:32 <PublicServer> <trangar> and still 6 banks 20:40:50 <PublicServer> <sonic> lalala 20:41:14 <PublicServer> <F223> *snore* 20:41:15 <PublicServer> <trangar> lala 20:41:26 <PublicServer> <trangar> .. why am I having an empty beer? *brb* 20:43:12 <PublicServer> <trangar> D: it's magically filled again 20:43:52 <PublicServer> <trangar> I think, since the password is "fondle", that "The_Z" is doing that with himself <.< 20:44:15 <PublicServer> <sonic> lol 20:44:45 <PublicServer> *** The Z #1 has left the game (connection lost) 20:46:30 <PublicServer> <F223> OH EM GEE 20:46:57 <pugi> Please fondle my buttocks. 20:47:05 <PublicServer> <trangar> DEE WYY DOUBLE U 20:47:31 <PublicServer> <sonic> alright, im off, have fun :) 20:47:38 <PublicServer> <trangar> nightnight sonic 20:47:44 <PublicServer> <trangar> can you hit the pause-button on your way out? 20:48:03 <PublicServer> <sonic> I'll try :D 20:48:11 <PublicServer> *** sonic has left the game (leaving) 20:48:17 <PublicServer> <Zaitzev> why the hell is it still paused? 20:48:30 <PublicServer> <trangar> because the_z crashed on logging in, I think 20:48:37 <PublicServer> <Zaitzev> nice 20:48:55 <PublicServer> <Zaitzev> hopefully the server is smart enough to unpause on a timeout 20:49:23 <Mazur> I was shaving my dong, 20:49:32 <Mazur> on the moonlight bay... 20:49:56 * Mazur is singing along with P. Pig. 20:49:58 <PublicServer> <trangar> catchy song 20:50:06 <Mazur> And D. Duck. 20:51:06 * F223 slaps The_Z around a bit with a large fishbot 20:51:50 <PublicServer> *** Mazur has left the game (connection lost) 20:52:11 <PublicServer> *** Kommer has left the game (connection lost) 20:52:13 <PublicServer> <trangar> tbh, greatest evening ever 20:52:22 <PublicServer> <trangar> pizza, beer, catchy song, no annoying chicks and openttd :D 20:52:26 <Kommer> strange 20:52:33 <Mazur> 2 clients in front of me, so it appears not to have cleared up? 20:52:33 <Kommer> it keeps saying. 1 client in front of us 20:52:44 <trangar> ye, the_z crashed 20:52:46 <trangar> !players 20:52:47 <PublicServer> trangar: Client 722 is The Z, a spectator 20:52:47 <PublicServer> trangar: Client 729 (Orange) is Kommer, in company 1 (#openttdcoop PSG#182) 20:52:47 <PublicServer> trangar: Client 720 (Orange) is F223, in company 1 (#openttdcoop PSG#182) 20:52:47 <PublicServer> trangar: Client 700 (Orange) is trangar, in company 1 (#openttdcoop PSG#182) 20:52:48 <PublicServer> trangar: Client 702 (Orange) is Zaitzev, in company 1 (#openttdcoop PSG#182) 20:52:56 <trangar> client 722 is The Z, a spectator 20:53:01 <trangar> can anyone kick him? :D 20:53:16 <Kommer> @kick 20:53:19 <Kommer> !kick 20:53:22 <trangar> @slap 20:53:23 <KenjiE20> !rcon kick 722 20:53:23 <PublicServer> KenjiE20: *** The Z has left the game (kicked by server) 20:53:23 <PublicServer> KenjiE20: *** The Z has left the game (connection lost) 20:53:26 <Kommer> ah 20:53:27 <trangar> thank you 20:53:28 <PublicServer> *** Kommer has left the game (connection lost) 20:53:28 <Zaitzev> <3 20:53:32 <PublicServer> <trangar> =3 20:53:39 <PublicServer> <trangar> FU 20:53:41 <PublicServer> *** Kommer joined the game 20:53:42 <PublicServer> <Zaitzev> HAHA 20:53:45 <PublicServer> <Zaitzev> oh, goodie 20:53:50 <PublicServer> <trangar> oh jolly good 20:53:56 <PublicServer> <Zaitzev> close call =p 20:54:24 <PublicServer> *** made screenshot at 0001C49D: http://ps.openttdcoop.org/public/webcam/0001C49D.png 20:55:15 *** login has joined #openttdcoop 20:58:13 *** Phazorx has left #openttdcoop 20:58:56 <PublicServer> <Kommer> no real jams that I can spot here 20:59:16 <PublicServer> <Zaitzev> i've looked all over, I haven't seen any jams or troublespots for now 20:59:43 *** The_Z has quit IRC 21:00:22 <PublicServer> <trangar> I got a trouble spot 21:00:27 *** Phazorx has joined #openttdcoop 21:00:27 *** Webster sets mode: +o Phazorx 21:00:31 <PublicServer> <trangar> beer's almost gone :< 21:01:24 *** Benny has quit IRC 21:03:38 *** leg3nd has joined #openttdcoop 21:06:00 *** The_Z has joined #openttdcoop 21:09:26 <PublicServer> *** made screenshot at 0001C4A0: http://ps.openttdcoop.org/public/webcam/0001C4A0.png 21:09:42 *** einKarl has quit IRC 21:10:12 *** Vitus has quit IRC 21:11:28 *** login has quit IRC 21:11:53 <PublicServer> <trangar> 16th water tower 21:14:21 <PublicServer> *** MrRuben joined the game 21:14:23 <PublicServer> <trangar> hai ruben 21:14:33 <PublicServer> <MrRuben> hai :) 21:14:40 <PublicServer> <F223> oh wow 21:14:49 <PublicServer> <F223> copper ore pickup 03 is jammed like no tomorrow 21:15:18 <PublicServer> <trangar> that line is always jammed 21:17:00 *** heffer has quit IRC 21:18:32 <leg3nd> !password 21:18:32 <PublicServer> leg3nd: glassy 21:19:11 <PublicServer> *** leg3nd joined the game 21:19:13 <PublicServer> <leg3nd> Hello all 21:19:14 <PublicServer> <F223> hey leg3nd 21:19:16 <PublicServer> <trangar> hai 21:19:41 <PublicServer> <leg3nd> Looks like we are close to max now :> 21:20:22 <PublicServer> <trangar> max = 1.9k isn't it? 21:20:31 <PublicServer> <leg3nd> dunno. 21:20:34 <PublicServer> <trangar> it is 21:20:39 <PublicServer> <trangar> and we got 1964 trains 21:20:47 <PublicServer> <leg3nd> just a lot trains on only ½ the map 21:21:36 <PublicServer> *** Kommer has left the game (leaving) 21:21:43 <PublicServer> <MrRuben> water/diamonds is beginning to jam :( 21:21:52 <PublicServer> <trangar> solve it :) 21:21:59 <PublicServer> <MrRuben> lol, how 21:22:05 <PublicServer> <F223> where? 21:22:08 <PublicServer> <MrRuben> SLH G 06 W 21:22:13 *** The_Z has quit IRC 21:22:25 <PublicServer> <MrRuben> can't really do anything about it :) 21:22:55 <PublicServer> <MrRuben> at least, not needed yet also 21:23:19 <PublicServer> <leg3nd> Any wanna tell me why there is crossing tracks on SLHF+G 02 West 21:23:26 <PublicServer> <leg3nd> Are they prios ? 21:23:39 <PublicServer> <trangar> it's to balance the tracks 21:23:49 <PublicServer> *** leg3nd has joined company #1 21:23:55 <PublicServer> <trangar> and to expand the prio ye 21:24:04 <PublicServer> <leg3nd> its a part of the prio right ? 21:24:07 <PublicServer> <trangar> both 21:24:13 <PublicServer> <leg3nd> k 21:24:15 <PublicServer> <MrRuben> yup they are I think 21:24:28 <PublicServer> *** made screenshot at 0004258D: http://ps.openttdcoop.org/public/webcam/0004258D.png 21:24:42 <PublicServer> <leg3nd> had a problem with that my self on a SP could not figure out how to make a prio over the brigde. 21:24:56 <PublicServer> <leg3nd> now i kan see how the merge is working. :> 21:25:00 <PublicServer> <trangar> ^^ 21:25:08 <pugi> My hovercraft is full of eels 21:25:26 <PublicServer> <leg3nd> But dont get the reverse PBS on the merges 21:25:37 <PublicServer> <leg3nd> On the wiki it says it aint needed 21:25:40 <PublicServer> <trangar> so the trains don't block eachother 21:26:20 <PublicServer> <leg3nd> k :> 21:26:45 <PublicServer> <leg3nd> and hi F223 21:26:46 <PublicServer> <leg3nd> :> 21:27:12 <PublicServer> <F223> :) 21:28:33 *** Barbaar has quit IRC 21:34:49 *** ralph_ has joined #openttdcoop 21:34:52 <ralph_> !password 21:34:52 <PublicServer> ralph_: mutant 21:35:05 <PublicServer> *** ralph_ joined the game 21:35:21 <PublicServer> <F223> so how's it goin, Leg3nd? 21:35:27 <PublicServer> <leg3nd> Pretty good 21:35:36 <PublicServer> <leg3nd> where at a luukland server here today. 21:35:47 <PublicServer> <trangar> luukland is a great server 21:35:48 <PublicServer> <F223> oh yeah, I saw you at one 21:35:55 <PublicServer> <leg3nd> and ended up with a Nice ML all acros the map 21:36:10 <PublicServer> <leg3nd> but then all ppl did leave. 21:36:14 <PublicServer> <leg3nd> and i where alone. 21:36:17 <PublicServer> <trangar> I actually never visited luukland any more since I got on coop :P 21:36:24 <PublicServer> <F223> I dled openttd on a school computer\ 21:36:27 <PublicServer> <MrRuben> lol, scaring them away are ye :P 21:36:32 <PublicServer> <MrRuben> taking up all the map :D 21:36:46 <PublicServer> <leg3nd> yeah MrRuben 21:36:51 <PublicServer> <leg3nd> had all the iron ore. 21:36:58 <PublicServer> <leg3nd> to work steal mill. 21:37:05 <PublicServer> <leg3nd> and then goods to 1 town 21:37:15 <PublicServer> <leg3nd> But the station spred where 6 :< 21:37:27 <PublicServer> <leg3nd> so none big station to me. 21:37:30 <PublicServer> <trangar> ye it has some challenging servers 21:37:45 <PublicServer> <MrRuben> :D 21:38:01 <PublicServer> <leg3nd> but where fun. intil i had to figure out to add a balancer to the ML 21:38:08 <PublicServer> <leg3nd> i crashed like 10 trains on it :> 21:38:12 <PublicServer> <trangar> =3 21:38:15 <PublicServer> <leg3nd> then i gave up 21:38:16 <PublicServer> <F223> hahahahaha 21:38:54 <PublicServer> <leg3nd> But think i did scare them away. 21:39:11 <PublicServer> <leg3nd> tho 2 on the server, could not see a reason to have L_R on any tracks 21:39:30 <PublicServer> *** made screenshot at 0001DCA5: http://ps.openttdcoop.org/public/webcam/0001DCA5.png 21:40:22 <PublicServer> <trangar> once a coop, always a coop 21:40:27 <PublicServer> <leg3nd> yep 21:40:33 <PublicServer> <leg3nd> and when u have played coop. 21:40:46 <PublicServer> *** ralph_ has left the game (leaving) 21:40:55 <PublicServer> <trangar> then ralph__ leaves :) 21:41:14 <PublicServer> <leg3nd> just a little u learn so much. that u just get so much better on short time :> 21:41:21 <PublicServer> <trangar> =3 21:42:10 <PublicServer> <leg3nd> Belive it or not this is 3rd game for me :> 21:42:11 *** Seberoth_ has quit IRC 21:42:24 <PublicServer> <trangar> I did do a very little on the last game 21:42:25 <PublicServer> <leg3nd> and the first game. i hardly did know how to add station to a Sideline. 21:42:34 <PublicServer> <trangar> but this is the first game I really joined from the beginnin 21:42:35 <PublicServer> <F223> this is the 1st game I've contributed to 21:42:55 <PublicServer> <MrRuben> leg3nd: SRN was your first as well? 21:43:02 <PublicServer> <leg3nd> nah. 21:43:07 <PublicServer> <leg3nd> the one before that. 21:43:12 <PublicServer> <leg3nd> but did come in the end. 21:43:17 <PublicServer> <MrRuben> oh :) 21:43:26 <PublicServer> <MrRuben> so you didn't join in the toyland wackiness :P 21:43:26 <PublicServer> <leg3nd> and the SRN did kill my machine. 21:43:33 <PublicServer> <leg3nd> so did only Copy 2 SLH 21:43:34 <PublicServer> <trangar> srn is the one with 9k+ trains? 21:43:41 <PublicServer> <F223> when's the next game starting? 21:43:48 <PublicServer> <MrRuben> 9k? no lol only 3k 21:43:52 <PublicServer> <trangar> couple hours after this one ends 21:44:01 <PublicServer> <F223> when is this one ending? 21:44:04 <PublicServer> <leg3nd> The toyland i where on a bit. but did not do anything really. 21:44:17 <PublicServer> <leg3nd> everything i did do. got removed really short after. 21:44:21 <PublicServer> <trangar> last toyland I did some very minor changes on the last day or so 21:44:38 <PublicServer> <trangar> this one I just jumped in and made as many stuff as I could :D 21:44:55 <PublicServer> <leg3nd> Good. by doing is learning :> 21:45:01 <PublicServer> <leg3nd> or something like that :> 21:45:04 <PublicServer> <MrRuben> yeah I actually helped building town drop last game :) 21:45:10 <PublicServer> <trangar> and I'm not afraid to make mistakes :) but I do think about what I'm doing 21:45:29 <PublicServer> <MrRuben> I still suck at SLH's though, but at least I know how to do proper prio's now 21:45:33 <PublicServer> <leg3nd> i try to think about it. but my thinking sometimes aint the "right way" :> 21:45:45 <PublicServer> <trangar> for some reason it's pretty easy for me 21:45:57 <PublicServer> <F223> SLHs are terrible for me >.< 21:46:10 <PublicServer> <trangar> SLH splits are easy 21:46:11 <PublicServer> <leg3nd> Im still confused on the prio. how to signal if the prio is inside or outside the conncted track 21:46:16 <PublicServer> <trangar> merges are the same, but with prio's 21:46:22 <PublicServer> <F223> I finally understand prio :) 21:46:35 <PublicServer> <leg3nd> Think merges, is my next project. :> 21:47:35 <PublicServer> <trangar> when a train comes past that last signal 21:47:43 <PublicServer> <trangar> then exit turns red at combo's side, right? 21:48:13 <PublicServer> <MrRuben> I'm still wondering what the preferred type of prio is 21:48:30 <PublicServer> <trangar> it depends on the situation 21:49:16 <PublicServer> <leg3nd> As i get it 21:49:27 <PublicServer> <leg3nd> if the prio is on the same side as the joining line 21:49:36 <PublicServer> <trangar> the long side of the prio 21:49:37 <PublicServer> <leg3nd> u need to have a two way combo 21:49:42 <PublicServer> <trangar> is at the non-slowdown part of the line 21:50:03 <PublicServer> <trangar> but most people turn it around at times :P you just have to work with it 21:50:27 <PublicServer> <leg3nd> well if u need space :> 21:50:45 <PublicServer> <trangar> MrRuben 21:50:48 <PublicServer> <trangar> go to !prio :P 21:51:00 <PublicServer> <leg3nd> Did i make the 2 prios right ? 21:51:11 <PublicServer> <trangar> yup 21:51:18 <PublicServer> <leg3nd> Hmm then i think i got them 21:51:25 <PublicServer> <MrRuben> yeah theholyduck said that type of prio doesn't work at all 21:51:35 <PublicServer> <MrRuben> I mean with the round aprt 21:51:55 *** Progman has joined #openttdcoop 21:52:43 <PublicServer> <trangar> that way :) 21:52:49 <PublicServer> <leg3nd> Okay. 21:53:04 <PublicServer> <trangar> because that exit now coveres both bridges 21:53:08 <PublicServer> <trangar> because of the PBS in front 21:53:29 <PublicServer> <leg3nd> Arr so u cant do a entry and exit at the begining of the brigde 21:53:49 <PublicServer> <trangar> that's the amount the exit signal coveres :) 21:53:50 <PublicServer> <leg3nd> What about now 21:54:03 <PublicServer> <leg3nd> if u dont remove the Entry and Exit signs 21:54:15 <PublicServer> <trangar> just look at the 2 prio's 21:54:24 <PublicServer> <trangar> one has pre-signals before the bridge 21:54:28 <PublicServer> <trangar> the other has PBS 21:54:32 <PublicServer> *** made screenshot at 00015404: http://ps.openttdcoop.org/public/webcam/00015404.png 21:54:35 <PublicServer> <trangar> maglev = the amount the exit signal coveres 21:54:38 <PublicServer> <leg3nd> yeah but if u dont want to use PBS 21:54:48 <PublicServer> <trangar> hmm 21:54:59 <PublicServer> <trangar> that only works if BOTH bridges are busy 21:55:18 <PublicServer> <trangar> I don't think it's possible to add prio there :P 21:55:24 <PublicServer> <trangar> or at least very difficult 21:55:41 <PublicServer> <F223> LOL wooden maglev bridge 21:55:57 <PublicServer> <leg3nd> What about adding a requalar prio to the outer brigde. 21:55:58 <PublicServer> <MrRuben> yeah I giggled about it as well 21:56:21 <PublicServer> <trangar> still doesn't work unless both are busy 21:56:30 <PublicServer> <trangar> just go with the PBS version :P 21:57:50 <PublicServer> <trangar> still only works if BOTH are busy ^^ 21:58:08 <PublicServer> <leg3nd> Hmm 21:58:09 <PublicServer> <trangar> that just jams :P 21:58:16 <PublicServer> <F223> hmmm 21:58:19 <PublicServer> <leg3nd> Really anoying i dont want PBS 21:58:23 <PublicServer> <leg3nd> they slow my comp down :> 21:58:28 <PublicServer> <trangar> :P 21:58:35 <PublicServer> <trangar> then don't have merges right after bridges 21:58:38 <PublicServer> <trangar> or use single bridges 21:58:51 <PublicServer> <leg3nd> single bridges on ML = headache 21:59:09 <KenjiE20> s/headache/wrong/ 21:59:19 <PublicServer> <leg3nd> ? 21:59:25 <PublicServer> *** Kenji joined the game 22:00:05 <PublicServer> <trangar> do it like that then 22:00:08 <PublicServer> <trangar> if you don't want PBS 22:00:15 <PublicServer> <leg3nd> yeah but Space again... 22:00:25 <PublicServer> <leg3nd> wanna know how to do it. should be abble to. 22:01:41 <PublicServer> <leg3nd> Hmm. 22:01:47 <PublicServer> <Kenji> would you let me finish 22:01:50 <PublicServer> <trangar> no >=[ 22:01:54 <PublicServer> <Kenji> >_< 22:01:56 <PublicServer> <leg3nd> Just dont Prio right after a brigde :> 22:02:00 <PublicServer> <trangar> goahead :P 22:02:09 <PublicServer> <trangar> ye, or you'll have to use PBS 22:04:31 <PublicServer> <Kenji> hmm 22:04:40 <PublicServer> <trangar> but you need presignals before the bridge too 22:04:41 <PublicServer> <leg3nd> What up :> 22:04:42 <PublicServer> <Kenji> that doesn't quite work as I was hoping 22:04:53 <PublicServer> <Kenji> tran; why? 22:04:58 <PublicServer> <trangar> that was teh challenge :P 22:05:27 <PublicServer> <Kenji> presignals before bridges just make the gap bigger 22:05:32 <PublicServer> <Kenji> and is bad for MLs 22:05:56 <PublicServer> <Kenji> meh, mine doesn't quite work anyway 22:06:17 <PublicServer> <leg3nd> :> 22:06:28 <PublicServer> <Kenji> also DO NOT change the company colour 22:06:43 <PublicServer> <trangar> but yellow > orange :< 22:06:48 <PublicServer> <Kenji> I don't care 22:08:57 <PublicServer> *** Zaitzev has left the game (leaving) 22:09:34 <PublicServer> *** made screenshot at 0001820F: http://ps.openttdcoop.org/public/webcam/0001820F.png 22:09:47 <PublicServer> <trangar> ye I'm off to bed 22:09:48 <PublicServer> <trangar> night peeps 22:09:53 <PublicServer> <F223> o/ 22:10:09 *** ODM has quit IRC 22:10:11 <PublicServer> <leg3nd> This should be a prio 22:10:14 <PublicServer> <leg3nd> over a brigde 22:10:41 <PublicServer> *** trangar has left the game (leaving) 22:10:45 *** trangar has quit IRC 22:10:57 <PublicServer> <leg3nd> else the WIKI is Wrong 22:11:22 <PublicServer> <leg3nd> but the prio is on the outside 22:11:23 <PublicServer> <Kenji> that's a prio over bridge WITH a bridge 22:11:34 <PublicServer> <leg3nd> i want the prio inside 22:12:28 *** theholyduck has joined #openttdcoop 22:13:44 <PublicServer> <leg3nd> That must give the same 22:14:15 *** ralph_ has quit IRC 22:14:16 *** Fuco has joined #openttdcoop 22:14:19 <PublicServer> *** Kenji has left the game (connection lost) 22:14:20 *** ChanServ sets mode: +v Fuco 22:15:01 *** Zaitzev has quit IRC 22:15:14 <PublicServer> <leg3nd> Hmm, maybe i should go to bed. 22:15:27 <PublicServer> <leg3nd> all this oTTD is giving me headach :> 22:15:49 *** Zaitzev has joined #openttdcoop 22:15:57 <PublicServer> <leg3nd> N 22:16:02 <PublicServer> <leg3nd> ight 22:16:07 <PublicServer> *** leg3nd has left the game (connection lost) 22:18:30 *** VictorOfSweden has quit IRC 22:24:37 <PublicServer> *** made screenshot at 00018205: http://ps.openttdcoop.org/public/webcam/00018205.png 22:26:36 *** Fuco has quit IRC 22:26:42 *** Phazorx has left #openttdcoop 22:26:55 *** Progman has quit IRC 22:28:36 *** Fuco has joined #openttdcoop 22:28:40 *** ChanServ sets mode: +v Fuco 22:33:52 *** Devedse has quit IRC 22:39:39 <PublicServer> *** made screenshot at 0003C3A3: http://ps.openttdcoop.org/public/webcam/0003C3A3.png 22:54:13 <PublicServer> *** MrRuben has left the game (leaving) 22:54:13 <PublicServer> *** Game paused (number of players) 22:54:19 *** mrruben5 has quit IRC 22:54:28 <PublicServer> *** F223 has left the game (leaving) 23:01:22 *** pugi has quit IRC 23:01:27 *** ^Spike^ has quit IRC 23:13:44 <F223> !password 23:13:44 <PublicServer> F223: jacked 23:13:57 <PublicServer> *** Game still paused (number of players) 23:13:58 <PublicServer> *** F223 joined the game 23:14:53 *** F223 has quit IRC 23:14:56 <PublicServer> *** F223 has left the game (leaving) 23:16:24 *** Pirate87 has quit IRC 23:20:31 *** Pirate87 has joined #openttdcoop 23:27:29 <Zaitzev> !players 23:27:31 <PublicServer> Zaitzev: There are currently no clients connected to the server 23:27:36 <Zaitzev> -.- 23:28:27 *** Zaitzev has left #openttdcoop 23:29:12 *** KenjiE20 has quit IRC 23:43:14 *** avdg has quit IRC 23:52:21 *** theholyduck has quit IRC 23:52:37 *** Cap_J_L_Picard has quit IRC 23:57:49 *** Qanael has quit IRC