Config
Log for #openttdcoop on 30th April 2010:
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00:00:24  *** Mitcian has quit IRC
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02:27:31  <Mark__> hello
02:27:41  *** Mark__ is now known as Mark
02:59:46  <KyleS1> Hello Mark
03:00:06  <Mark> hi :)
03:00:29  <Mark> most of europe is asleep i guess
03:00:33  <KyleS1> yeah
03:00:43  <KyleS1> Are you still on your trip?
03:00:51  <Mark> yeah i am
03:01:03  <KyleS1> cool
03:01:30  <KyleS1> I just started playing in the coop recently... it's been pretty fun :-)
03:03:08  <KyleS1> I think the current game (in voting) is going to end up being a island cargo map
03:03:45  <Mark> cool :)
03:03:50  <Mark> i see a lot of new faces
03:04:10  <Mark> hopefully i can drop in for a game if i get some cheap and fast internet acces somewhere
03:04:21  <KyleS1> yeah, that would be awesome :D
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04:18:37  <Scarecrow> !password
04:18:38  <PublicServer> Scarecrow: rebuff
04:19:15  <PublicServer> *** Game still paused (number of players)
04:19:16  <PublicServer> *** Scarecrow joined the game
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04:22:31  <PublicServer> *** Scarecrow has left the game (leaving)
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04:30:26  <Korpse> !password
04:30:26  <PublicServer> Korpse: riling
04:30:48  <PublicServer> *** Game still paused (number of players)
04:30:49  <PublicServer> *** Korpse joined the game
04:44:36  <PublicServer> ***  made screenshot at 000375A6: http://ps.openttdcoop.org/public/webcam/000375A6.png
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05:26:41  *** Webster sets mode: +o Phazorx
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06:02:14  * Mazur 's bit of Europe just woke up.
06:02:28  <Mazur> Morning.
06:09:48  *** theholyduck has quit IRC
06:15:17  <SmatZ> morning Mazur
06:16:02  <Mazur> Rain, an auspicious start for Queensday.
06:16:36  * Mazur hass seen quite a few starting sunny and then rain setting in later.
06:22:40  *** mixrin has joined #openttdcoop
06:24:04  <Mazur> Is there some sort of template for a Wiki user page?
06:25:20  * Mazur never got beyond HTML basics, and even that haphazardly.
06:25:36  <Ammler> Mazur: every existing page :-)
06:25:49  <Mazur> I was afraid of htat.
06:25:54  <Mazur> s/ht/th
06:26:06  <Ammler> good morning :-)
06:27:34  <Mazur> And yourself.
06:30:39  <Mazur> Lots of stylesheets and variables.
06:30:48  <Mazur> Oh well, one day it
06:30:57  <Mazur> Oh well, one day it'll probably be all right.
06:32:07  <Ammler> he?
06:35:06  <Mazur> Never mind, there's an wgArticleID variable I'm wondering about.  I saved someone's page to modify for my own.
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06:35:27  *** ChanServ sets mode: +o ^Spike^
06:36:19  <Ammler> he?
06:36:37  <Ammler> I hope, you don't use the html
06:38:01  <Mazur> Oh, ok.
06:39:08  <Ammler> you can edit every userpage
06:39:17  <Ammler> just use that source :-)
06:39:34  * Mazur needs more coffee.
06:39:48  <Mazur> That is way more intelligent, yes.
06:43:16  <planetmaker> moin
06:43:25  <Mazur> Morning.
06:44:20  <planetmaker> he, getting a user page? :-)
06:45:11  <Ammler> Morgen :-)
06:45:12  <Mazur> Yep.
06:45:13  <planetmaker> @seen floffe
06:45:13  <Webster> planetmaker: floffe was last seen in #openttdcoop 17 weeks, 3 days, 19 hours, 31 minutes, and 5 seconds ago: <floffe> !password
06:45:23  <planetmaker> hm... usual suspect^ ?
06:45:33  <KloBass> gooood mourning
06:45:34  <Ammler> !users
06:45:34  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Community:Members
06:45:42  <Mazur> Morning, KloBass.
06:45:53  <KloBass> how are you today?
06:45:57  <planetmaker> moin :-)
06:46:19  <Ammler> he, didn't V453000 say, he added 5 users?
06:46:34  <planetmaker> well, maybe :-)
06:47:06  <planetmaker> but there's a lot of "usual suspects" whom I haven't seen this year
06:51:57  *** mixrin has quit IRC
06:52:02  <Ammler> yeah, the wiki page is quite bad maintained lately :-(
06:55:22  <KloBass> what version of ottd i need to connect to ps?
06:56:00  <Ammler> @quickstart
06:56:02  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
06:56:32  <Ammler> @topic
06:56:32  <Webster> Ammler: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #183 (r19734) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage
06:56:34  <Ammler> !revision
06:56:34  <PublicServer> Ammler: Game version is r19734
06:59:40  <KloBass> :-D Ammler sorry
07:01:14  <Ammler> our homepage is the 3rd place
07:01:28  <Ammler> the ingame server lobby the 4th
07:01:48  <Ammler> there might a 5th place :-)
07:03:08  <Ammler> http://ps.openttdcoop.org/public/finger/openttd <-- yes, there is, maybe a 6th?
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07:11:36  <Mazur> There, then, that should do it.
07:13:03  <Ammler> Mazur: I hope the birthday isn't a joke, nice so see older than me around :-)
07:13:18  <Mazur> It's true, alas.
07:13:52  <Mazur> I know I seem like an eager young boy at times, but that's because, in a way, I still am, or am again.
07:14:04  <Ammler> hehe
07:14:32  <Ammler> sometimes, such things are hard to determine over the internet...
07:14:56  <Mazur> And I don't know why my brain hasn;t been functioning properly the last weeks, mayeb lack of exercise, or something in the water.
07:14:58  <planetmaker> woot?!
07:15:26  <planetmaker> I thought I'd be 2nd oldest around ;-)
07:15:35  <planetmaker> straight after Ammler :-P
07:17:17  <Mazur> No, when I learned programming, punch cards were still in use in Utrecht.
07:17:31  <planetmaker> hehe
07:17:31  <KloBass> iam the oldest one
07:17:37  <KloBass> :-D
07:17:51  <KloBass> Mazur: we have office in utrech i think
07:17:57  * Mazur knows the joy of letting a program slip out of his hands and traying to get it all in order again.
07:17:58  <KloBass> (our company)
07:18:01  <Ammler> hmm, einKarl might have a word about that too ;-)
07:18:17  <planetmaker> true :-)
07:18:19  <Mazur> -a
07:19:39  <einKarl> Hello - a word about what?
07:20:13  <Mazur> Who the resident antique is.
07:22:43  <einKarl> ah, shurely I am not the youngest here. Have dont about the half way of my live :-D
07:22:47  <Mazur> We could form a company: "Dinosaurs 'R' us."
07:23:23  * KloBass is 23
07:23:32  <einKarl> or vote for a Dino-Server ;-) ?
07:24:20  * Mazur can't remember the name of the town where the Flintstones live.
07:24:29  <Mazur> Bedford?
07:25:19  *** KloBass has quit IRC
07:25:27  <Mazur> No cigar: Bedrock.
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07:27:21  *** ChanServ sets mode: +o ODM
07:28:02  * Mazur yanks himself back to the here and now before he starts rambling about hte "good old days".
07:29:02  <pugi> !password
07:29:03  <PublicServer> pugi: reined
07:29:43  <PublicServer> *** Game still paused (number of players)
07:29:44  <PublicServer> *** Game unpaused (number of players)
07:29:44  <PublicServer> *** pug joined the game
07:30:16  <PublicServer> *** XeryusTC joined the game
07:30:50  <PublicServer> *** XeryusTC has left the game (connection lost)
07:31:29  <PublicServer> *** pug has left the game (leaving)
07:31:30  <PublicServer> *** Game paused (number of players)
07:44:38  <PublicServer> ***  made screenshot at 0002C9DB: http://ps.openttdcoop.org/public/webcam/0002C9DB.png
07:57:36  *** Progman has joined #openttdcoop
07:59:37  <Mazur> B.t.w. I updated the number of "Usual suspects", but as things have been going, I probably got hat wrong, too.  ;-)
08:00:55  <KloBass> server revision: r19734
08:00:55  <KloBass> New client is going to be installed.
08:00:55  <KloBass> No support for bundle download anymore. :-(
08:00:57  <KloBass> change wiki?
08:03:36  <pugi> hm?
08:03:43  <pugi> you can use the !dl command
08:05:12  <KloBass> !dl
08:05:12  <PublicServer> KloBass: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
08:05:28  <KloBass> !dl lin64
08:05:29  <PublicServer> KloBass: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-linux-generic-amd64.tar.bz2
08:05:36  <KloBass> oh
08:05:44  <KloBass> !dl autostart
08:05:44  <PublicServer> KloBass: http://www.openttdcoop.org/wiki/Autostart
08:05:56  <KloBass> !dl ottdau
08:05:56  <PublicServer> KloBass: http://www.openttdcoop.org/winupdater
08:08:02  <Ammler> KloBass: which os?
08:08:27  <Ammler> please (no)paste your config file
08:08:34  <ODM> lol
08:12:00  <KloBass> (10:05:28) KloBass: !dl lin64
08:12:13  <Ammler> [10:08] <Ammler> please (no)paste your config file
08:12:28  * KloBass is confus
08:12:40  <Ammler> looks like you use wrong ps.conf
08:13:13  <KloBass> tru
08:13:15  <KloBass> thanks
08:13:20  <KloBass> ./start
08:13:23  <KloBass> worng  :(
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08:13:46  <Ammler> he?
08:13:54  <Ammler> did you edit the ps.conf?
08:13:57  <KloBass> yes
08:14:02  <Ammler> can you paste it
08:14:16  <KloBass> http://pastebin.com/Cj6N4AVT
08:14:46  <Ammler> that os doesn't exist anymore
08:15:27  <KloBass> its in config :-/
08:15:34  <pugi> i just downloaded openttd auto updater :D
08:15:37  <Ammler> linux-generic-amd64
08:15:39  <pugi> seems to be a nice program
08:15:39  <KloBass> ok
08:16:03  <pugi> now i only need to access the password without typing !password here :D
08:16:04  <Ammler> maybe we should update that
08:16:17  <Ammler> but most autostart users use TYPE="svn" :-)
08:16:27  <KloBass> got svn
08:16:30  <KloBass> but still
08:16:45  <Ammler> oh
08:16:54  <Ammler> run ./start -d and paste
08:17:25  <KloBass> WARNING: liblzo2 was not detected or disabled
08:17:26  <KloBass> WARNING: OpenTTD doesn't require liblzo2, but it does mean that
08:17:26  <KloBass> WARNING: loading old savegames/scenarios will be disabled.
08:17:26  <KloBass> configure: error: no liblzo2 detected
08:17:26  <KloBass>  If you want to compile without liblzo2 use --without-liblzo2 as parameter
08:17:26  <KloBass> DBG: make
08:17:26  <KloBass> make: *** No targets specified and no makefile found.  Stop.
08:17:28  <KloBass> ------------------------------------------------------
08:17:28  <KloBass> ...starting...
08:17:30  <KloBass> DBG: ./ps.openttdcoop.org-3979-svn/bin/openttd -n ps.openttdcoop.org:3979\#1
08:17:30  <KloBass> ./start: line 360: ./ps.openttdcoop.org-3979-svn/bin/openttd: No such file or directory
08:17:34  <KloBass> liblzo is not needed right
08:18:48  <Ammler> zypper in lzo-devel
08:19:12  <KloBass> Ammler: here is whole output http://pastebin.com/LWUpape9
08:19:51  <Ammler> but you can add CONFIGUREARGS="--without-liblzo2"
08:21:33  <KloBass> merged lzo
08:21:39  <KloBass> working now
08:21:44  <KloBass> and i can also use old savegames
08:21:45  <KloBass> :)
08:24:22  <Ammler> pugi: start with a wiki userpage :-P
08:24:51  <Ammler> KloBass: you might also try our little client_patch_pack
08:25:47  <Ammler> [10:21] <KloBass> merged lzo <-- sounds gentooish
08:26:03  <KloBass> Ammler: correct
08:26:06  <Ammler> :-)
08:27:50  <KloBass> can be added to autostart downloading openGRF and openSFX?
08:28:10  <Ammler> no, that is part of openttd
08:28:25  <Ammler> KloBass: but I would like to add a patch which does do that
08:28:38  <KloBass> ok
08:28:46  <Ammler> something like ./openttd --autoupdate
08:29:18  <hylje> --grfupdate
08:29:32  <Ammler> not just grfs :-P
08:29:50  <Ammler> --update
08:31:19  <Ammler> but autottd had that feature
08:31:36  <Ammler> afaik, it doesn't work anymore, but nobody confirmed
08:35:12  *** Scarecrow has joined #openttdcoop
08:35:29  <Scarecrow> !password
08:35:29  <PublicServer> Scarecrow: nozzle
08:36:09  <Scarecrow> hi
08:38:23  <PublicServer> *** Game still paused (number of players)
08:38:23  <PublicServer> *** Game unpaused (number of players)
08:38:24  <PublicServer> *** Scarecrow joined the game
08:40:57  <PublicServer> *** Scarecrow has left the game (connection lost)
08:40:57  <PublicServer> *** Game paused (number of players)
08:40:57  <Scarecrow> hey, is anyone here?
08:41:06  <KloBass> Scarecrow: no
08:43:09  <Scarecrow> oh
08:58:11  * Mazur can confirm that.
08:59:34  <planetmaker> never anyone here
08:59:53  <Scarecrow> lol
08:59:57  * V453000 isnt here either
09:00:24  * Mazur can provide a doctors certificate, that he's not all there.
09:01:46  * Phazorx is omnipresent and does not exists at all
09:02:05  * Ammler is here :-)
09:05:52  * ODM is still dead
09:06:10  <ODM> ugh this is bad:P
09:06:17  <V453000> :)
09:06:28  <V453000> planetmaker killed you, not me !
09:06:41  <ODM> yeah sure:P
09:07:05  <KloBass> woohoo
09:07:20  <KloBass> !pass
09:07:31  <KloBass> !password
09:07:31  <PublicServer> KloBass: infamy
09:07:45  <PublicServer> *** Game still paused (number of players)
09:07:45  <PublicServer> *** Game unpaused (number of players)
09:07:47  <PublicServer> *** KloBass joined the game
09:07:56  <KloBass> woo hoo
09:08:01  <KloBass> unpaused?
09:08:16  <KloBass> did not want to
09:08:23  <Scarecrow> why not?
09:08:24  <Phazorx> !auto
09:08:24  <PublicServer> *** Phazorx has enabled autopause mode.
09:10:45  <PublicServer> <KloBass> warning warning
09:10:49  <KloBass> cool
09:10:50  <KloBass> iam in
09:10:53  <KloBass> wonderfull
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09:13:04  <PublicServer> *** KloBass has left the game (leaving)
09:13:05  <PublicServer> *** Game paused (number of players)
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09:34:19  <pugi> yay
09:34:25  <pugi> i made my wiki page :P
09:35:51  <Mazur> Conga rats.
09:44:06  <KloBass> @seen rats
09:44:06  <Webster> KloBass: I have not seen rats.
09:44:09  <KloBass> :-D
09:44:40  <V453000> @seen myself
09:44:40  <Webster> V453000: I have not seen myself.
09:46:57  <pugi> @seen mymirrorimage
09:46:57  <Webster> pugi: I have not seen mymirrorimage.
09:48:42  *** Phazorx has quit IRC
09:49:47  <pugi> @seen anythingatall.Ihavebeenblindsincemybirth,lifeisveryhardformethesedays:(
09:49:54  <pugi> damn :D
09:50:07  <pugi> [11:49:47] -Webster- Error: 'anything\xa0at\xa0all.\xa0I\xa0have\xa0been\xa0blind\xa0since\xa0my\xa0birth,\xa0life\xa0is\xa0very\xa0hard\xa0for\xa0me\xa0these\xa0days\xa0:(' is not a valid nick.  That nick is too long for this server.
09:52:58  <V453000> pugi: you are an usual suspect now btw. :P
09:53:33  <V453000> Sepp, jondisti ,Sietse and sonic too ... I dont know their origin though :)
09:53:56  <Mazur> Thirdf one must be Dutch, it's a Frisian name.
09:54:14  <Mazur> s/must/could/
09:54:26  <V453000> Mazur and F223 got removed from usual suspects ... you will be added later if you are suspects, dont add yourself :)
09:54:34  <Mazur> Yes, ok.
09:55:23  <pugi> yay :P
09:57:37  <V453000> usual suspect = official addict :P
09:59:12  <PeterT> why would you remove someone *else* who has added themself?
10:01:05  <V453000> well, adding yourself 2 weeks after joining openttdcoop kinda doesnt fit usual suspects
10:01:27  <PeterT> is this usual suspects for the game, or for that long list?
10:01:45  <PeterT> @tell pugi Not to play with the bot
10:01:53  <pugi> :(
10:01:57  <V453000> for the game you mean archive entry list?
10:02:08  * pugi PeterT Okay, i won't :/
10:02:11  <pugi> <.<
10:02:17  <pugi> @tell PeterT Okay, i won't :/
10:02:21  <PeterT> #openttdcoop.bots is the place :-)
10:02:23  <pugi> i used /me and not @tell
10:02:40  <PeterT> V453000: yeah
10:02:41  <pugi> damn, i forgot to add that channel to the autojoin
10:02:44  <PeterT> I agree, it is a bit early
10:02:56  <V453000> PeterT: I am not deleting anyone from archives :)
10:03:35  <V453000> but all of the suspects (whose I know) are quite good in building ... adding new people dishonours their group ;))
10:03:44  <pugi> lol :D
10:04:05  <PeterT> oh thanks :-)
10:04:42  <V453000> oh youre there too
10:04:48  <V453000> ok ... most of them are
10:04:49  <V453000> :PPP
10:05:25  <PeterT> Good one.
10:06:43  <V453000> nah ... but you see ... when people are in that group, they really rarely fuck up
10:06:45  <V453000> including you :)
10:08:03  <pugi> The usual suspects around the Public Server [61] ... And of course all the others above!
10:08:09  <pugi> Currently Inactive Members of #openttdcoop [8]
10:08:12  <pugi> that is above :P
10:08:51  <V453000> punctualist
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10:21:32  *** ChanServ sets mode: +v Fuco
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10:35:21  *** ChanServ sets mode: +o KenjiE20
10:38:00  <planetmaker> <PeterT> #openttdcoop.bots is the place :-) <-- that is the place for no-one except those who have a right there. Please stop advertizing that channel.
10:38:15  <planetmaker> Or it will be +i without exceptions
10:38:20  *** mrruben5 has left #openttdcoop
10:38:34  <PeterT> oh, sorry planetmaker
10:38:39  <PeterT> i will not.
10:44:45  <KloBass> @seen God
10:44:45  <Webster> KloBass: I have not seen God.
10:48:46  *** Jannis has joined #openttdcoop
10:48:55  <Jannis> !password
10:48:56  <PublicServer> Jannis: weaned
10:49:12  <PublicServer> *** Game still paused (number of players)
10:49:13  <PublicServer> *** Jannis joined the game
10:50:27  <PublicServer> *** Jannis has left the game (leaving)
10:50:38  *** Jannis has left #openttdcoop
10:53:01  <PeterT> that was quick
10:53:22  *** robotboy has joined #openttdcoop
10:53:42  <Ammler> !users
10:53:42  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Community:Members
10:55:37  *** Progman has quit IRC
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11:03:19  <KloBass> V453000: hehe
11:04:18  *** jondisti has joined #openttdcoop
11:04:22  *** mixrin has joined #openttdcoop
11:04:28  <jondisti> !password
11:04:28  <PublicServer> jondisti: toxins
11:05:20  <PublicServer> *** Game still paused (number of players)
11:05:20  <PublicServer> *** Game unpaused (number of players)
11:05:22  <PublicServer> *** jond1sti joined the game
11:07:54  <Ammler> someone here using opengfx?
11:08:06  <Ammler> can you check, if the station hall has glass
11:08:15  <PublicServer> <Korpse> i am i think
11:10:33  <Korpse> do u want me to in the public server? wheres the hall?
11:11:04  <planetmaker> the station with a roof
11:11:07  <planetmaker> *stations
11:11:42  <Korpse> big stations have glass roof yea
11:12:15  <planetmaker> does it look like glass or does it look like the construction without glass?
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11:14:15  <Korpse> dunno lol
11:14:21  <Korpse> can i do the screenshot thing
11:14:41  <PublicServer> ***  made screenshot at 0002A395: http://ps.openttdcoop.org/public/webcam/0002A395.png
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11:20:10  <PublicServer> *** jond1sti has left the game (leaving)
11:20:10  <PublicServer> *** Game paused (number of players)
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11:20:32  <jondisti> doesn't look like glass to me
11:21:12  <KyleS> hello
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11:23:04  <Korpse> @Ammler: this what u want? http://img504.imageshack.us/img504/5782/exampleo.png
11:24:44  <hylje> opengfx has a free farmland field
11:25:15  <V453000> yes!
11:25:19  <V453000> unfair advantage
11:25:28  <Ammler> Korpse: there is no glass, is there?
11:26:33  <KyleS> Did you guys see Mark earlier?
11:26:45  <Ammler> yes
11:27:10  <planetmaker> "free farmland field"?
11:27:15  <Ammler> oh, you mean this night, no :-(
11:28:04  <Ammler> hehe, he misses it already :-P
11:28:06  <planetmaker> @seen Mark
11:28:06  <Webster> planetmaker: Mark was last seen in #openttdcoop 8 hours, 23 minutes, and 56 seconds ago: <Mark> hopefully i can drop in for a game if i get some cheap and fast internet acces somewhere
11:28:43  <Ammler> australia is one flat country, isn't
11:28:59  <planetmaker> hehe :-)
11:29:06  <Korpse> lol no the blue mountains are epic!
11:29:16  <planetmaker> well, yes, they are :-)
11:29:19  <Korpse> we have a great dividing range with tons of mountains :P
11:29:34  <Ammler> hmm, thought they need maybe one transmitter in the middle
11:29:43  <PublicServer> ***  made screenshot at 000059BF: http://ps.openttdcoop.org/public/webcam/000059BF.png
11:29:53  <planetmaker> funnily enough they count as "suburb" to Sydney - and it takes you 6 hours by train to drive through.
11:30:04  <planetmaker> In six hourse I can have crossed three countries from here...
11:30:36  <Korpse> lol
11:30:43  <Ammler> Korpse: on your screen, both stations don't have windows, it seems
11:30:46  <Korpse> whats about sydney and suburbs lol
11:31:02  <Korpse> ive never seen windows on stations??
11:31:13  <Ammler> I mean the transparency galss
11:31:17  <planetmaker> hm... there've been, though
11:31:19  <planetmaker> yeah
11:31:32  <Korpse> the plastic looking curved roof?
11:31:57  <Ammler> planetmaker: so you miss it too?
11:32:01  <Ammler> oh
11:32:03  <Ammler> detials
11:32:13  <Ammler> Korpse: have you enabled all details?
11:33:14  <Korpse> i havent touched any detail settings? where are they?
11:33:25  <Ammler> right on top menu settings
11:35:57  <Korpse> full detail is ticked
11:36:41  <Ammler> shall I dig for old screen
11:36:51  <Ammler> I seriously miss glass on both
11:37:12  <PublicServer> <Korpse> ill open the original game and look :P
11:37:33  <Ammler> oh, awesome
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11:45:58  <Korpse> lol the original game was so funny!
11:46:14  <Korpse> but the stations are identical still....
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11:55:58  <V453000> Mark was last seen in #openttdcoop 8 hours, 23 minutes, and 56 seconds ago: <Mark> hopefully i can drop in for a game if i get some cheap and fast internet acces somewhere
11:56:02  <V453000> oh now that rocks
11:58:46  <Korpse> is that the mark with the 18.6 day interval timers
11:59:09  <planetmaker> yeah
11:59:19  <Korpse> awesome
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12:01:30  <PublicServer> *** Game still paused (number of players)
12:01:30  <PublicServer> *** Game unpaused (number of players)
12:01:31  <PublicServer> *** xpac joined the game
12:03:41  <xpac> Okay - it seems we have a clear winner :)
12:03:55  <pugi> but a stupid plan
12:03:57  <pugi> :(
12:04:03  <Korpse> lol
12:04:17  <KloBass> !password
12:04:17  <PublicServer> KloBass: nobles
12:04:32  <PublicServer> *** KloBass joined the game
12:04:42  <Korpse> you voted for the winner though pugi?
12:04:51  <Korpse> thanks 4 the vote xpac
12:04:57  <Korpse> its my first plan ever lol
12:05:30  *** Phazorx has joined #openttdcoop
12:05:30  *** Webster sets mode: +o Phazorx
12:05:40  <xpac> lol pugi, you voted for that plan too :D
12:05:46  <xpac> I liked it Korpse :)
12:06:35  <pugi> heh
12:06:38  <pugi> least bad plan :P
12:06:52  <PublicServer> *** KloBass has left the game (leaving)
12:07:03  <xpac> including yours pugi?^^
12:07:11  <pugi> i can't vote for myself
12:07:25  <xpac> but that doesn't answer my question :)
12:07:40  <pugi> no, my plan is the best :P
12:09:17  <KloBass> @seen Best Plan
12:09:18  <Webster> KloBass: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
12:12:01  <xpac> well, can we declare XeryusTC's plan the winner?
12:12:10  <xpac> Seems pretty clear to me :-D
12:12:22  <xpac> !screen
12:12:24  <PublicServer> *** xpac made screenshot at 0002BFD6: http://ps.openttdcoop.org/public/webcam/0002BFD6.png
12:12:47  <xpac> !screen
12:12:49  <PublicServer> *** xpac made screenshot at 0002C5D9: http://ps.openttdcoop.org/public/webcam/0002C5D9.png
12:13:21  *** optim has joined #openttdcoop
12:13:49  <optim> !help
12:13:49  <PublicServer> optim: http://www.openttdcoop.org/wiki/IRC_Commands
12:14:41  <optim> !password
12:14:41  <PublicServer> optim: nobles
12:14:53  <Korpse> where do i pay some ppl to pop into the server and spam me with votes
12:15:18  <xpac> ask KenjiE20, I'm sure he can help you :)
12:15:18  <pugi> just wait for the next game...
12:15:27  <planetmaker> you can pay me
12:15:57  <KenjiE20> -_-
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12:16:53  <optim> !password
12:16:53  <PublicServer> optim: hijack
12:17:00  <optim> !password
12:17:00  <PublicServer> optim: hijack
12:17:24  <PublicServer> *** optim joined the game
12:18:12  <Phazorx> Korpse, Kapitalism has Korrupted you
12:18:32  <xpac> pff... who is Kapitalism and why hasn't he voted yet? :D
12:19:08  <optim> @quickstart
12:19:10  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
12:19:33  <pugi> Korpse?
12:19:40  <pugi> you can also pay me to vote for you
12:19:42  <Phazorx> there is no voting with capitalism actually, it only gives you favorable options which have superficial difference :)
12:20:24  <xpac> Phazorx, planetmaker, may we declare XeryusTC's plan winner and possibly start building?
12:20:29  <xpac> http://ps.openttdcoop.org/public/webcam/0002C5D9.png
12:21:15  <Phazorx> i suggesed that yesterday
12:21:20  <PublicServer> <Korpse> is anyone here aware that the election was rigged
12:21:25  <Phazorx> and was asking XeryusTC to comment on expandability
12:21:56  <Phazorx> cuz middle link will be first to overflow
12:22:27  <PublicServer> <Korpse> add 5 lanes
12:22:40  <Phazorx> Korpse: are you ready to make a 5 lane 3 way hub?
12:22:59  <planetmaker> xpac, I don't mind... but it'd be nice to see the plan maker around especially during start
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12:23:16  <Phazorx> yeah and XeryusTC said he;s off due to royal hollidays
12:23:18  <PublicServer> <Korpse> no but i could try if you give me 20 square miles lol
12:23:24  <Phazorx> plan is easy twist is predictable
12:23:25  * xpac pushes XeryusTC over the edge
12:23:30  <planetmaker> or at least some member playing :-)
12:23:42  <xpac> planetmaker - join us :D
12:23:50  <planetmaker> I'm at work :O
12:23:57  <PublicServer> <Korpse> that means u dump his plan and use mine :P
12:23:58  <xpac> I don't mind ;)
12:24:03  <Phazorx> !revision
12:24:03  <PublicServer> Phazorx: Game version is r19734
12:24:12  <PublicServer> <Korpse> are you his boss?
12:24:44  <planetmaker> obviously only God can be the boss of a planetmaker :-P
12:24:54  <xpac> Well, or the Emperor
12:24:59  <planetmaker> :-D
12:25:27  <xpac> We could build a space station
12:25:29  <xpac> only a little...
12:25:34  <PublicServer> <Korpse> he could refuse to make the planet if he didnt agree
12:25:39  <PublicServer> <Korpse> so he is god :O
12:25:41  <KenjiE20> or a group of pan-dimensional beings construction a computer
12:26:16  <xpac> I was only waiting for somebody saying that :D
12:27:02  <Phazorx> i always hough 2 mice are in charge of pm
12:27:13  <Phazorx> *thought
12:27:20  <KenjiE20> >_>
12:27:24  <PublicServer> <Korpse> do they have levers
12:27:40  <PublicServer> <Korpse> with on and off positions
12:28:16  <PublicServer> <Korpse> and a logic train that triggers the mice payday
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12:29:46  <PublicServer> ***  made screenshot at 0002CDD0: http://ps.openttdcoop.org/public/webcam/0002CDD0.png
12:32:56  <Phazorx> !password
12:32:56  <PublicServer> Phazorx: recede
12:33:04  <PublicServer> *** Phazorx joined the game
12:33:51  <xpac> !screen
12:33:53  <PublicServer> *** xpac made screenshot at 0002D3DE: http://ps.openttdcoop.org/public/webcam/0002D3DE.png
12:34:07  <xpac> done. :-P
12:34:33  <planetmaker> Phazorx, psst, don't tell anyone about the mice!
12:34:50  <PublicServer> <Phazorx> even the mice themselves?
12:34:52  <KloBass> @seen mice
12:34:52  <Webster> KloBass: I have not seen mice.
12:35:26  <PublicServer> <Phazorx> can i tell it to the  bowl of petunias?
12:38:36  <PublicServer> <Phazorx> why xeryus voted twice?
12:38:47  <PublicServer> <Phazorx> and sonic
12:38:51  <PublicServer> <Phazorx> and pugi
12:39:16  <pugi> huh?
12:39:25  <PublicServer> <Phazorx> you either plan or vote
12:39:31  <pugi> ah okay...
12:39:43  <pugi> i only thought there is no vote for self
12:39:44  <PublicServer> <Phazorx> you plan because you dont see anything  good to vote
12:39:50  <pugi> uhm... okay
12:39:53  <PublicServer> <Phazorx> or you vote for something worthy and hence no need to plan :)
12:40:00  <PublicServer> <Phazorx> you plan IS your vote :)
12:40:10  <pugi> well, technically a plan is a vote for that plan
12:40:16  <pugi> so i thought about that before
12:40:16  <PublicServer> <Phazorx> exactly
12:40:24  <pugi> but as the others voted and planned... :D
12:40:30  <pugi> !password
12:40:30  <PublicServer> pugi: recede
12:40:32  <PublicServer> <Phazorx> that int correct
12:40:35  <PublicServer> <Phazorx> even for a member
12:40:42  <PublicServer> *** pug joined the game
12:40:44  <PublicServer> <Phazorx> and xeryus knows it
12:41:21  <Phazorx> @stage building
12:41:21  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #183 (r19734) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
12:41:33  <PublicServer> <Korpse> was that a blimp lol
12:41:45  <PublicServer> <Phazorx> plan does not mention it
12:41:56  <PublicServer> <Phazorx> but i suggest - LANDSCALE FIRENDLY
12:42:05  <PublicServer> <pug> yes
12:42:24  <Phazorx> !info
12:42:24  <PublicServer> Phazorx: #:1(Orange) Company Name: 'Landscape Friendly Coopers'  Year Founded: 1950  Money: 194162081  Loan: 0  Value: 195888044  (T:1, R:0, P:10, S:0) unprotected
12:42:27  <Phazorx> there
12:42:28  <Phazorx> :)
12:42:39  <PublicServer> <Korpse> no pax lolz
12:42:44  <Phazorx> no pax
12:44:47  <PublicServer> ***  made screenshot at 000077A3: http://ps.openttdcoop.org/public/webcam/000077A3.png
12:45:21  <pugi> @tweet Go-Go-Gadget building phase!
12:45:28  <PublicServer> <Korpse> lol
12:45:30  <pugi> huh
12:45:46  <Phazorx> i'm building
12:45:53  <Phazorx> for 10 minutes before dinner :)
12:46:07  <pugi> i can't tweet any more :(
12:51:02  <V453000> !password
12:51:02  <PublicServer> V453000: dimmer
12:51:17  <PublicServer> *** V453000 joined the game
12:51:20  <PublicServer> <V453000> hy
12:51:24  <PublicServer> <xpac> hey
12:51:27  <theholyduck> hmm
12:51:29  <PublicServer> <pug> ho
12:51:31  <theholyduck> my internet has stopped exploding
12:51:34  <theholyduck> means i can play
12:51:37  <theholyduck> !dl win64
12:51:37  <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win64.zip
12:51:43  <PublicServer> <pug> i like explosions
12:52:10  <PublicServer> <pug> who is building factory? :D
12:52:19  <PublicServer> <Phazorx> sign you work pl
12:52:21  <PublicServer> <Phazorx> plz
12:52:24  <PublicServer> <Phazorx> before starting
12:52:26  <theholyduck> hmm
12:52:28  <PublicServer> <Phazorx> mark the area
12:52:29  <theholyduck> just as i said that
12:52:35  <PublicServer> <pug> i think factory should go more south-east
12:52:36  <theholyduck> my internet exploded
12:52:40  <KloBass> :-D
12:52:42  <theholyduck> and i had 10 kb/s down for a while
12:52:54  <KloBass> !password
12:52:54  <PublicServer> KloBass: dimmer
12:53:00  <PublicServer> *** KloBass joined the game
12:53:55  <theholyduck> !password
12:53:55  <PublicServer> theholyduck: dimmer
12:54:08  <PublicServer> *** theholyduck joined the game
12:54:13  <PublicServer> <theholyduck> there we go, internet workign again
12:54:18  <PublicServer> <KloBass> V453000: si delas ceske popisky?
12:54:22  <PublicServer> <Korpse> lol way over there?
12:54:27  <PublicServer> <pug> i think so
12:54:41  <PublicServer> <pug> well, you might ask others
12:54:48  <V453000> wtf KloBass
12:54:55  <PublicServer> <KloBass> V453000: co wtf?
12:54:58  <PublicServer> <pug> but in my opinion factory should be there
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12:55:26  <V453000> this server is english, not czech :)
12:55:28  <PublicServer> <Korpse> so ML will come here at 45?
12:55:43  <PublicServer> <pug> 45?
12:55:49  <PublicServer> <KloBass> V453000: i know :)
12:55:52  <PublicServer> <theholyduck> hmm, what level tf is this?
12:56:00  <PublicServer> <xpac> wood+coal drop is supposed to be in the north... but there is not even a sawmill :)
12:56:00  <PublicServer> <Korpse> 45 degrees to fit land
12:56:06  <PublicServer> <pug> ah
12:56:17  <PublicServer> <KloBass> but there is tesdingwood jezero so i thought you named it
12:56:19  <PublicServer> <pug> dunno :P
12:56:27  <PublicServer> <theholyduck> xpac, building one ie seasy enough
12:56:34  <PublicServer> <KloBass> V453000: you are from czech rep arent you?
12:56:36  <PublicServer> <theholyduck> *is easy enough
12:56:43  <PublicServer> <pug> maybe something like that
12:56:44  <PublicServer> <Korpse> up past the arrows and down past the network maps?
12:56:55  <PublicServer> <xpac> I wasn't sure if we are supposed to fund new industries
12:57:10  <PublicServer> <theholyduck> xpac factories i'm fairly sure we HAVE to fund
12:57:14  <PublicServer> <theholyduck> they close down quickly
12:57:31  <PublicServer> <pug> build station first and then add industry
12:57:35  <PublicServer> <pug> for the drops
12:58:17  <PublicServer> <theholyduck> is there even supposed to BE a bbh at town/iron ore?
12:58:28  <PublicServer> <theholyduck> where phazorx is building
12:58:30  <PublicServer> <theholyduck> that is
12:58:36  <PublicServer> <KloBass> how are those new tunnels better?
12:58:37  <pugi> uhm
12:58:42  <pugi> more like a MSH
12:58:51  <PublicServer> <theholyduck> well as its drawn on the map
12:58:54  <PublicServer> <theholyduck> plan
12:58:58  <PublicServer> <theholyduck> its more like neither
12:59:08  <PublicServer> <pug> more like a bad plan :P
12:59:10  <PublicServer> <theholyduck> all other bbhs/msh's are clearly marked
12:59:15  <PublicServer> <theholyduck> in both directions
12:59:18  <PublicServer> <theholyduck> town/rion isnt
12:59:21  <PublicServer> <theholyduck> *iron
12:59:27  <PublicServer> <theholyduck> thus my question
12:59:43  <PublicServer> <pug> xpac, what are you making? wood or coal drop?
12:59:47  <xpac> wood
12:59:49  <PublicServer> ***  made screenshot at 00030E1C: http://ps.openttdcoop.org/public/webcam/00030E1C.png
12:59:53  <PublicServer> <pug> ok
13:00:02  <PublicServer> <xpac> it's TL 4, isn't it?
13:00:05  <PublicServer> <pug> yes
13:00:08  <PublicServer> <pug> and cl4
13:01:14  <PublicServer> <xpac> Can wood also be RoRo, or do I need to stick to who the station is made in the plan?
13:01:39  <PublicServer> <Korpse> it says all are RoRo?
13:01:47  <PublicServer> <xpac> arghs
13:01:54  <PublicServer> <xpac> Strike that out^
13:02:00  <PublicServer> <Phazorx> theholyduck: well this is my understanding of the plan
13:02:05  <PublicServer> <Phazorx> which might be flawed
13:02:09  <theholyduck> XeryusTC, you there?
13:02:20  <PublicServer> <xpac> he is on holiday...
13:02:20  <PublicServer> <Phazorx> but i see 3 BBH2
13:02:26  <PublicServer> <theholyduck> so he made a plan,
13:02:30  <PublicServer> <Phazorx> and 3 MSHs
13:02:40  <PublicServer> <theholyduck> and went on holiday before
13:02:50  <PublicServer> <theholyduck> the plan was used? thus not letting us ask for clarifications?
13:03:07  <xpac> right :D
13:03:34  <PublicServer> <Phazorx> could you guys look at the plan plz
13:04:01  <PublicServer> <theholyduck> phazorx, but your bbh01 isnt marked as a bbh in any sense of the word on the map
13:04:02  <PublicServer> <theholyduck> *plan
13:04:04  <PublicServer> *** KloBass has left the game (leaving)
13:04:29  <PublicServer> <Phazorx> theholyduck: i see a need for bbh there
13:04:34  *** r0b0tb0y has joined #openttdcoop
13:04:44  <PublicServer> <Phazorx> because as plan says the line is LR7LR
13:04:50  <PublicServer> <pug> i am currently relocating the network plan
13:04:56  <PublicServer> <Phazorx> there we have 3 such lines meet
13:04:57  <PublicServer> <pug> left of voting board
13:05:01  <PublicServer> <pug> only signs missing
13:05:06  <PublicServer> <theholyduck> Phazorx: why? you just need some fancy under/over stuff
13:05:07  <PublicServer> <pug> and stations have to renamed
13:05:26  <PublicServer> <Phazorx> theholyduck: you see 3 lines there?
13:05:42  <PublicServer> <theholyduck> Phazorx: imagine if its just a fancy station
13:05:45  <PublicServer> <theholyduck> thats what it looks like to me
13:05:46  <PublicServer> *** V453000 has left the game (leaving)
13:05:52  <PublicServer> <Phazorx> i dont want to imagine i want to see it planned
13:05:55  <PublicServer> <theholyduck> trains come from either direction
13:06:01  <PublicServer> <theholyduck> go into the station
13:06:03  <PublicServer> <Phazorx> as i see it it's a plavce where 3 ML legs meet
13:06:05  <PublicServer> <theholyduck> and leave in either direction
13:06:12  <PublicServer> <Phazorx> if 3 ML legs meet - that is a bbh
13:06:43  <PublicServer> <Phazorx> i considered MSH tyhere
13:06:49  <PublicServer> <theholyduck> but your current bbh location leaves little room for a station '
13:07:00  <PublicServer> <Phazorx> but that wuld mean any industry between the place and NW corner is not getting served
13:07:06  <PublicServer> <Phazorx> so i want to make a BBH there
13:07:15  <PublicServer> <theholyduck> Phazorx: why does it mean that?
13:07:17  <PublicServer> <Phazorx> and that will make it possible to make another SLH further W
13:07:19  <PublicServer> <theholyduck> Phazorx: look at it this way,
13:07:25  <PublicServer> <theholyduck> if its NOT a bbh
13:07:39  <Phazorx> then that is a MSH
13:07:49  <Phazorx> means no hookups between that hub and station
13:07:49  <PublicServer> <theholyduck> factory goods goes down, besides the oil one
13:07:50  *** fonsinchen has joined #openttdcoop
13:07:52  <PublicServer> <theholyduck> and to town
13:07:53  <PublicServer> <Korpse> wheres the planner lol
13:07:54  <Phazorx> means no service in NW corner
13:07:58  <PublicServer> <theholyduck> korpse, on holiday
13:08:01  <PublicServer> <Korpse> create some plans lol
13:08:13  <PublicServer> <theholyduck> Phazorx: huh? just extend the slh a bit
13:08:22  <PublicServer> <theholyduck> theres plenty of service to nw corner
13:08:37  <Phazorx> there is plenty of lakes in NW corner
13:08:41  <Phazorx> as well as anywhere esle
13:08:44  <PublicServer> <theholyduck> the way its done currently
13:08:49  <PublicServer> <theholyduck> on the plan
13:09:01  <PublicServer> <pug> please use new plan
13:09:05  <Phazorx> anyway - since plan does not mentioned any SLHS and i see a need for one there - i decided to put a bbh there
13:09:11  <PublicServer> <pug> current plan is there where oil/coal drop would be
13:09:30  <PublicServer> <theholyduck> making it a bbh there
13:09:40  <PublicServer> <theholyduck> sort of messes up that balance
13:09:56  <Phazorx> well plan sint symmetrical anyway
13:10:04  <Phazorx> so it does not have any balance to start with
13:10:09  * KloBass is so confused
13:10:16  * xpac too
13:10:17  <PublicServer> <theholyduck> well its not balanced, but it keeps traffic a bit more sane
13:10:46  <PublicServer> <theholyduck> also, if it was MENT for traffic to go  from the west onto the north ern line
13:10:50  <PublicServer> <theholyduck> wouldnt it be marked?
13:10:59  <PublicServer> <theholyduck> seeing as every other location like that is
13:11:03  <PublicServer> <Phazorx> and making a BBH+SLH instead of MSH and shortening SL legs is makeing it LESS sane?
13:11:22  <PublicServer> <theholyduck> Phazorx: i'm just sticking with the plan :P
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13:11:36  <PublicServer> <theholyduck> theres no multi directional connection marked there
13:11:42  <PublicServer> <theholyduck> thus, logically, its not supposed to be
13:11:43  <ralph09> !password
13:11:43  <PublicServer> ralph09: feting
13:11:50  <PublicServer> <theholyduck> WHY is another question sure, but its not there
13:12:01  <PublicServer> *** ralph_ joined the game
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13:12:54  <PublicServer> <Phazorx> theholyduck: (and others who is interstedt)
13:12:59  <PublicServer> <Phazorx> please go to the BBH01 to be area
13:13:02  <PublicServer> <pug> i killed the plan :D
13:13:09  <PublicServer> <Phazorx> and a bit north
13:13:12  <PublicServer> <theholyduck> i see it, but i dont see your point. its not planned like that
13:13:20  *** phatmatt has quit IRC
13:13:35  <PublicServer> <Phazorx> hang on
13:13:40  *** phatmatt has joined #openttdcoop
13:13:41  <PublicServer> <Phazorx> where is the plan?
13:13:45  <PublicServer> <theholyduck> moved
13:13:55  <phatmatt> !download win32
13:13:55  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win32.zip
13:14:00  <PublicServer> <theholyduck> check !!NETWORK PLAN!!
13:14:01  <PublicServer> <Phazorx> found it
13:14:02  <PublicServer> <pug> :D
13:14:12  <PublicServer> <pug> sorry, but all the plans are a bit in the way as i see it
13:14:16  <PublicServer> <Phazorx> theholyduck: that figure lously repeats the geometry of th plan
13:14:18  <PublicServer> <theholyduck> just wipe them :P
13:14:21  <PublicServer> <Phazorx> at least at node level
13:14:35  <PublicServer> <Phazorx> so all goods go to A right ?
13:14:39  <PublicServer> <pug> i just remove mine :P
13:14:44  <PublicServer> <pug> maybe the others want to keep theirs
13:14:49  <PublicServer> <theholyduck> thats how its makered on the plan
13:14:52  <PublicServer> ***  made screenshot at 00008494: http://ps.openttdcoop.org/public/webcam/00008494.png
13:14:53  <PublicServer> <theholyduck> on a node level
13:14:56  <PublicServer> <theholyduck> *marked
13:15:05  <PublicServer> <Phazorx> doesnt matter
13:15:09  <PublicServer> <theholyduck> well, thats how it is :P
13:15:11  <PublicServer> <Phazorx> all goods go to A
13:15:45  <PublicServer> <pug> yes
13:15:53  <PublicServer> <theholyduck> from d, g and e
13:15:56  <PublicServer> <theholyduck> point being?
13:16:09  <PublicServer> <Phazorx> where does steel go?
13:16:13  <PublicServer> <Phazorx> ahh factory
13:16:18  <PublicServer> <theholyduck> g
13:16:21  <PublicServer> <Phazorx> so steel goes to G
13:16:30  <PublicServer> <theholyduck> oil goes to e
13:16:33  <PublicServer> <theholyduck> wood goes to d
13:16:38  <PublicServer> <Korpse> view my shit factory drop :P and criticise it
13:16:40  <PublicServer> <Phazorx> now for any industry on a-b leg
13:16:52  <PublicServer> <Phazorx> say a forest
13:17:02  <PublicServer> <theholyduck> your a-b leg
13:17:05  <PublicServer> <theholyduck> is REALLY short
13:17:06  <PublicServer> <theholyduck> no room for a slh
13:17:09  <PublicServer> <theholyduck> due to balanced exits
13:17:11  <PublicServer> <theholyduck> and the rest
13:17:29  <PublicServer> <theholyduck> you move it to east of b
13:17:30  <PublicServer> <Phazorx> may be i need to move BBH then
13:17:33  <PublicServer> <theholyduck> or south of b
13:17:37  <PublicServer> *** pug has left the game (leaving)
13:17:40  <PublicServer> <Phazorx> but i can fit half slh ther
13:17:47  <PublicServer> <theholyduck> whats wrong with having the slh south of east of b?
13:17:51  <PublicServer> <theholyduck> theres plenty of room there
13:18:00  <PublicServer> <theholyduck> without having to interfere with the town drop entry and exit
13:18:03  <PublicServer> <Phazorx> theholyduck: these will be there
13:18:07  <PublicServer> <Phazorx> but for different areas
13:18:40  <PublicServer> <theholyduck> etc
13:18:43  <PublicServer> <theholyduck> just do it that way
13:18:44  <PublicServer> <Phazorx> possible
13:18:51  <PublicServer> <Phazorx> but that would inbalance these SLHs
13:18:52  <PublicServer> <theholyduck> its easy to cover the stations between a-b that way
13:18:57  <PublicServer> <Phazorx> they would have traffic
13:19:14  <PublicServer> <theholyduck> and? thats sort of the point
13:19:23  <PublicServer> <theholyduck> adding a extra station to the line of a slh
13:19:30  <PublicServer> <Phazorx> not really point is to distribute things more or less evenly when possible
13:19:39  <PublicServer> <Phazorx> more SLHs = more power to ML
13:19:49  <PublicServer> <theholyduck> more slh = more cluther on the ml
13:19:59  <PublicServer> <theholyduck> this map is pretty small and with little space
13:20:01  <PublicServer> <theholyduck> and low tf
13:20:06  <PublicServer> <theholyduck> the less slhs = better
13:20:19  <PublicServer> <theholyduck> because you cant fit many small ones
13:20:20  <PublicServer> <Phazorx> ML can be exanded SL can not
13:20:35  <PublicServer> <Phazorx> once you have a que on SL - you need to make another SLH
13:20:50  <PublicServer> <theholyduck> huh? you can expand a sl if you must, or hook some of the stations onto a new slh
13:20:51  <PublicServer> <theholyduck> easy enough
13:21:06  <PublicServer> <Phazorx> you can exapnd SLH to fit ML requirements
13:21:14  <PublicServer> <Phazorx> but you can NOT expand SL
13:21:16  <PublicServer> <Phazorx> it is one line
13:21:32  <PublicServer> <Phazorx> and if it stops being enouth only solution is ANOTHER SLH
13:21:40  <PublicServer> <theholyduck> i've seen ll_rr sl's in previous games
13:21:50  <PublicServer> <theholyduck> its not like they're a techincal or even moral imposibility
13:21:58  <PublicServer> <theholyduck> ofcourse, if traffic is that heavy on the sl
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13:22:08  <PublicServer> <theholyduck> just hook the stations at the end of that sl
13:22:11  <PublicServer> <theholyduck> to another slh
13:22:14  <PublicServer> <Phazorx> 3 tier networks are not really beneficial
13:22:17  <PublicServer> <theholyduck> takes a couple of minutes
13:22:18  <PublicServer> <Phazorx> means you just need more hubs
13:22:24  <PublicServer> <Phazorx> and secondarry local hubs on SLs
13:22:41  <PublicServer> <theholyduck> and? its not a biggie to move a few stations to a diffrent sl
13:22:41  <phatmatt> !password
13:22:41  <PublicServer> phatmatt: quarry
13:23:03  <PublicServer> <theholyduck> my point is, theres not going to be anything that needs to hook up between a-b
13:23:06  <PublicServer> <theholyduck> due to space restrictions
13:23:11  <PublicServer> <Phazorx> for starters i dont see 3 tier network on the plan
13:23:20  <PublicServer> <Phazorx> whcih was you main point to counte my bh idea
13:23:21  <PublicServer> <theholyduck> cant
13:24:13  <PublicServer> <theholyduck> huh?
13:24:14  <PublicServer> <Phazorx> anyway dinner time
13:24:21  <PublicServer> <Phazorx> bb in 20
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13:29:40  <PublicServer> <theholyduck> korpse, can i remove your plan?
13:29:50  <PublicServer> <Korpse> i have save so sure :P
13:29:54  <PublicServer> ***  made screenshot at 00005495: http://ps.openttdcoop.org/public/webcam/00005495.png
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13:30:12  <PublicServer> <theholyduck> i sort of need it for the oil drop, goods pickup, coal drop station stuff here
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13:34:52  <PublicServer> <Korpse> how minimal is minimal tf?
13:34:58  <PublicServer> <theholyduck> very
13:35:03  <PublicServer> <theholyduck> pugi, it was minimal tf right?
13:35:21  <pugi> not defined in plan
13:35:22  <pugi> but i think so
13:35:28  <PublicServer> <Korpse> so like a couple of squares where u reall need them?
13:35:48  <PublicServer> <theholyduck> see the take a look here sign?
13:36:26  <PublicServer> <theholyduck> ..
13:36:32  <PublicServer> <theholyduck> why dont you use ctrl + rail drag tool
13:36:34  <PublicServer> <theholyduck> to delete lines?
13:36:41  <PublicServer> <theholyduck> like that
13:37:09  <PublicServer> <Korpse> im a noob soz, i will next time :)
13:42:24  <PublicServer> <Korpse> noticed :P
13:44:47  <PublicServer> <Phazorx> okay back
13:44:56  <PublicServer> ***  made screenshot at 0002A649: http://ps.openttdcoop.org/public/webcam/0002A649.png
13:44:57  <PublicServer> <Phazorx> theholyduck: still here?
13:45:51  <PublicServer> <theholyduck> hmm move the bbh further up, dont implement a slh inside it and let that be that
13:46:22  <PublicServer> <theholyduck> town drop entyr and exit needs alot of space both to be built and expanded
13:47:20  <PublicServer> <Phazorx> i'd propose others to have atake on that subject first
13:47:58  <PublicServer> <Phazorx> and i think more elegant solution would be bbh + full-SLH
13:48:09  <PublicServer> <Phazorx> and full slh would have SL and town drop
13:48:26  <PublicServer> <Phazorx> so sort of 2 SL 1 drop and ML mixed at SLH
13:48:34  <PublicServer> <Phazorx> with prio on town drop and ML
13:48:39  <PublicServer> <theholyduck> ...
13:48:57  <PublicServer> <Phazorx> at the same time i can make a monster
13:49:03  <PublicServer> <Phazorx> with SLH+MSH
13:49:08  <PublicServer> <theholyduck> you do realize towndrop needs to be hooked DIRECTLY to the ml, posisbly even seperatly to both ml's
13:49:12  <PublicServer> <theholyduck> just to cope with the traffic
13:49:17  <PublicServer> <Phazorx> so E and S leg would split into drop and SL
13:49:24  <PublicServer> <theholyduck> its essentially going to be the end of the line on the ml
13:49:44  <PublicServer> <Phazorx> yeah that's why i think MSH+SLH is a better idea
13:49:45  <PublicServer> <theholyduck> any slh's in that area wouldnt be able to merge anyway
13:50:07  <PublicServer> <Phazorx> well that means they wouldnt be able to merge anywhere else before next hub as well
13:50:14  <PublicServer> <theholyduck> sure they would
13:50:15  <PublicServer> <Phazorx> it doesnt relaly matter where SLH would be
13:50:19  <PublicServer> <theholyduck> traffic splits left and right
13:50:22  <PublicServer> <theholyduck> after bbh01
13:50:27  <PublicServer> <Phazorx> if yther is no room on ML - nothing will merge
13:50:33  <PublicServer> <xpac> may we use HSE-10 Sunset instead of Acela HHP-8? Faster, more power...
13:50:46  <PublicServer> <theholyduck> there wont be any room between a-b
13:50:52  <PublicServer> <Phazorx> xpac HHP-8 is a time prowen engine
13:50:59  <PublicServer> <theholyduck> due to the combined traffic of 4 lines going in
13:51:00  <PublicServer> <Phazorx> we used it often because we found it decent
13:51:03  <PublicServer> <theholyduck> form 3 goods production stations
13:51:16  <PublicServer> <theholyduck> any trains wishing to merge has to do it after your bbh
13:51:27  <PublicServer> <theholyduck> because before your bbh, the lines will be absolutely clogged
13:51:29  <PublicServer> <Phazorx> theholyduck: that's why i tihnk i'l merge SL into MSH there
13:51:46  <PublicServer> <Phazorx> town drop ca saturate 4 lanes i guess
13:51:51  <PublicServer> <Phazorx> but not at start
13:52:47  <PublicServer> <theholyduck> well, plan out exactly how you intend to make it
13:53:26  <PublicServer> <Phazorx> whatever :)
13:53:44  <PublicServer> <theholyduck> the sl's will be in the way there and needlessly complicate your "bbh"
13:53:55  <PublicServer> <Phazorx> well they will be proed down
13:53:57  <PublicServer> <theholyduck> and when inevitable you have to exand the staion lines to LLLRRR
13:54:02  <PublicServer> <Phazorx> wit choice on either direction i guess
13:54:04  <PublicServer> <theholyduck> they'll be a massive neucance
13:54:32  <PublicServer> <Phazorx> i tihnk from start it is safe to think of town drop needing 3 lanes
13:54:34  <PublicServer> <theholyduck> can i modifify it a bit?
13:54:46  <PublicServer> <Phazorx> sure
13:54:50  <PublicServer> <Phazorx> we are discussing what is the best
13:55:10  <PublicServer> <theholyduck> this will work alot better
13:55:17  <PublicServer> <theholyduck> or even better than that
13:55:41  <PublicServer> <Phazorx> well 2 SLHs instead of 1
13:55:53  <PublicServer> <theholyduck> no, there wont be enough industries in this area that we can hook up
13:55:56  <PublicServer> <theholyduck> due to space restrictions
13:55:59  <PublicServer> <theholyduck> to warrant 2 slh's
13:56:11  <PublicServer> <theholyduck> and 1 slh will give you alot more space to expand the ml stuff around town drop
13:56:12  <PublicServer> <Phazorx> here is another thing i tried to avoid
13:56:21  <PublicServer> <Phazorx> at this point i dont know which direction will be less traffic
13:56:27  <PublicServer> <Phazorx> and either E or S leg will be less busy
13:56:33  <PublicServer> <Phazorx> if i integrate SLH into MSH
13:56:40  <PublicServer> <theholyduck> e will be much less busy
13:56:43  <PublicServer> <Phazorx> i can merge trains into whatever will be free
13:57:00  <PublicServer> <theholyduck> oil and factory should, provided the pathfinder doesnt backfire
13:57:01  <PublicServer> <Phazorx> with 2 SLHs it will bork 1st then we will know which way
13:57:09  <PublicServer> <theholyduck> both come from south
13:57:24  <PublicServer> <theholyduck> Phazorx: if it borks on 1
13:57:26  <PublicServer> <theholyduck> just move it to the other
13:57:30  <PublicServer> <theholyduck> its easy enough
13:57:35  <PublicServer> <Phazorx> factory better be routed via MSH03
13:57:54  <PublicServer> <theholyduck> why?
13:58:00  <PublicServer> <Phazorx> actually i take that back
13:58:08  <PublicServer> <theholyduck> factory should go besides oil
13:58:14  <PublicServer> <theholyduck> and come into bbh1 from the south
13:58:18  <PublicServer> <Phazorx> well it would be nice if steel to factory and goods from factory
13:58:21  <PublicServer> <Phazorx> use different routes
13:58:40  <PublicServer> <theholyduck> Phazorx: they can
13:58:49  <PublicServer> <theholyduck> the plan as its drawn
13:58:51  <PublicServer> <Phazorx> i mean we SHOUL do it as such
13:58:52  <PublicServer> <theholyduck> lets you do that
13:58:55  <PublicServer> <Phazorx> that would balance it
13:59:12  <PublicServer> <Phazorx> anyway - no SLH sure, i'm fine with that
13:59:15  <PublicServer> <theholyduck> just hook steel to east line
13:59:22  <PublicServer> <theholyduck> and town to both.
13:59:30  <PublicServer> <theholyduck> factory should avoid routing via bbh03 then
13:59:41  <PublicServer> <Phazorx> i'd say we do it with WPs and split directions at town/iron ?
13:59:50  <PublicServer> <Phazorx> like 4 way SLH
13:59:58  <PublicServer> ***  made screenshot at 000034AA: http://ps.openttdcoop.org/public/webcam/000034AA.png
13:59:58  <PublicServer> <Phazorx> 2 MLs and 2 separated drops
13:59:59  <PublicServer> <theholyduck> waypoints = cheating
14:00:00  <PublicServer> <theholyduck> :P
14:00:02  <PublicServer> <Phazorx> yes
14:00:13  <PublicServer> <Phazorx> so 2 separated drops exiting into sspecific lanes
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14:04:51  <PublicServer> <Phazorx> theholyduck:  !MSH01
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14:05:09  <PublicServer> <theholyduck> steel pickup?
14:05:11  <PublicServer> <theholyduck> wut?
14:05:16  <PublicServer> <theholyduck> oh
14:05:17  <PublicServer> <theholyduck> yeah
14:05:17  <PublicServer> <Phazorx> well if iron is dropped there
14:05:33  <PublicServer> <Phazorx> point being steel goes S
14:05:37  <PublicServer> <Phazorx> and goods go E
14:05:43  <PublicServer> <theholyduck> it does say, fully balanced in the plan though
14:05:56  <PublicServer> <theholyduck> so that is needed
14:06:06  <PublicServer> <Phazorx> this will BALANCE the plan in amount of trains through each hub
14:06:38  <PublicServer> <Phazorx> and that would make both steel and good trains pick either E or S
14:06:39  <PublicServer> <theholyduck> as i understand it though, it means you have to let every train be able to pick every platform
14:06:42  <FiCE> !password
14:06:42  <PublicServer> FiCE: peered
14:06:49  <PublicServer> <Phazorx> well yes
14:06:52  <PublicServer> *** FiCE joined the game
14:06:53  <PublicServer> <theholyduck> Phazorx: if 1 path is longer, they'll pick the other
14:07:03  <PublicServer> <Phazorx> but only at stations the trains are supposed to go to :)
14:07:10  <PublicServer> <Phazorx> theholyduck: exactly
14:07:24  <PublicServer> <Phazorx> but that would mean E or S leg will have both steel and good trains
14:07:39  <PublicServer> <theholyduck> admitedtly :P
14:07:40  <PublicServer> <Phazorx> i want them to go different routes
14:07:54  <PublicServer> <theholyduck> well, we could be tricky i guess
14:08:03  <PublicServer> <Phazorx> but same needs to happen on other side
14:08:19  <PublicServer> <theholyduck> Phazorx: not really
14:08:19  <PublicServer> <Phazorx> factory should also send trains different ways
14:08:24  <PublicServer> <theholyduck> just make exit and entry for factory
14:08:27  <PublicServer> <theholyduck> uni-directional
14:08:42  <PublicServer> <Phazorx> err
14:08:44  <PublicServer> <theholyduck> and the exit /entry to towndrop be not
14:08:52  <PublicServer> <theholyduck> and they'll chose diffrent routes just fine
14:08:55  <PublicServer> <Phazorx> that will stress one of ML directions
14:09:22  <PublicServer> <theholyduck> Phazorx: goods drop and steel pickup will be seperate stations.
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14:09:44  <PublicServer> <theholyduck> hmm,
14:10:17  <PublicServer> <Phazorx> i want routes to be ACF and ADF
14:10:24  <PublicServer> <Phazorx> if we dont force at F
14:10:44  <PublicServer> <Phazorx> they can go ABEF and ADF if S side is shorter
14:10:46  <PublicServer> <theholyduck> if route acf is a bit longer,
14:10:52  <PublicServer> <theholyduck> but acf is the only way to get to steel pickup
14:10:57  <PublicServer> <theholyduck> steel trains will pick that one
14:11:01  <PublicServer> <theholyduck> but goods trains wont
14:11:12  <PublicServer> <theholyduck> if you want it the other way around
14:11:15  <PublicServer> <Phazorx> well it isnt the ONLY unless you force steel to go to C from F
14:11:15  <PublicServer> <theholyduck> make it the other way around
14:11:44  <PublicServer> <theholyduck> just make b-e a bit wiggly aswell
14:11:57  <PublicServer> <Phazorx> from A point i can countrol only AB and AD part
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14:12:15  <PublicServer> <Phazorx> BE will be MOST issues
14:12:16  <PublicServer> <theholyduck> Phazorx: the pathfinder will do the rest
14:12:22  <PublicServer> <xpac> okay, build WOOD DROP... feel free to extend/modify/comment/connect to ML
14:12:24  <PublicServer> <Phazorx> so i want trains not to take it
14:12:26  <PublicServer> <xpac> I gotta go :-/
14:12:35  <PublicServer> <theholyduck> if b-f looks a bit like htat
14:12:42  <PublicServer> <Phazorx> theholyduck: that is more chat than WPs :)
14:12:54  <PublicServer> <theholyduck> not really
14:12:57  <PublicServer> <theholyduck> its in the plan
14:13:03  <PublicServer> <theholyduck> i just excadurated to show it better
14:13:16  <PublicServer> <theholyduck> point being
14:13:24  <pugi> !password
14:13:24  <PublicServer> pugi: peered
14:13:25  <PublicServer> <Phazorx> but what's wrong with making both A and F MSH lapsided?
14:13:39  <PublicServer> *** pug joined the game
14:13:41  <PublicServer> <theholyduck> because all stations needs to be fully balanced .
14:13:58  <PublicServer> <Phazorx> balanced means across lanes
14:14:14  <PublicServer> <Phazorx> not necessary directions :)
14:14:41  <PublicServer> <theholyduck> if you look at the plan b to f is clearly shorter than
14:14:44  <PublicServer> <theholyduck> bef
14:14:47  <PublicServer> <Phazorx> anyway i suggest it to prolong fun and avoid bottlenecks
14:14:53  <PublicServer> <Phazorx> which i can foresee now
14:15:00  <PublicServer> ***  made screenshot at 00037255: http://ps.openttdcoop.org/public/webcam/00037255.png
14:15:09  <PublicServer> <Phazorx> plans are ralery to scale :)
14:15:32  <PublicServer> <theholyduck> well,
14:15:34  <PublicServer> <Phazorx> and it's just my take on the case
14:15:45  <PublicServer> <Phazorx> i'd like corner to corner traffic avoid middle link
14:15:47  <PublicServer> <theholyduck> korpse
14:15:55  <PublicServer> <theholyduck> your factory drop takes up too much space
14:15:56  <PublicServer> <theholyduck> methinks
14:16:16  <PublicServer> <Korpse> shorten ins and out?
14:16:29  <PublicServer> <theholyduck> make it use more space in lenght
14:16:30  <PublicServer> <theholyduck> and less in width
14:16:33  <PublicServer> <theholyduck> also that
14:16:35  <PublicServer> <Korpse> ok
14:16:46  <PublicServer> <theholyduck> but ph
14:16:51  <PublicServer> <Phazorx> ?
14:16:54  <PublicServer> <theholyduck> we need to have factory drop be unidirecitonal
14:17:01  <PublicServer> <theholyduck> because it needs more than just steel
14:17:10  <PublicServer> <Phazorx> well drop is fine
14:17:22  <PublicServer> <theholyduck> yes, so you cant force wich way steel goes
14:17:25  <PublicServer> <Phazorx> it's just steel trains i'm worried about :)
14:17:31  <PublicServer> <theholyduck> well the steel trains is the problem
14:17:40  <PublicServer> <theholyduck> because steel trains needs to go to factory drp
14:17:53  <PublicServer> <theholyduck> but so does all the other factory related trains
14:17:58  <PublicServer> <Phazorx> but if they go there only by one way (and no matter what they will)
14:18:04  <PublicServer> <Phazorx> we can choose which way they go
14:18:12  <PublicServer> <Phazorx> and dedicate more platforms to that way
14:18:51  <PublicServer> <theholyduck> but that essentially providing a seperate steel drop station
14:19:03  <PublicServer> <Phazorx> shared steel drop i'd say
14:19:09  <PublicServer> <theholyduck> wich is very much against the balanced ideals
14:19:12  <PublicServer> <Phazorx> we are aware of that issue as it is
14:19:15  <PublicServer> <Phazorx> so we can prep for it
14:19:36  <PublicServer> <Phazorx> well we have to be sensible
14:19:39  <PublicServer> <Phazorx> here is another way
14:19:40  <PublicServer> <theholyduck> well, just move the msh exits to the north
14:19:45  <PublicServer> <theholyduck> for factory drop
14:19:45  <PublicServer> <Phazorx> i can make exits unbalanced
14:19:54  <PublicServer> <theholyduck> that way
14:20:00  <PublicServer> <theholyduck> they HAVE to come from the east
14:20:05  <PublicServer> <theholyduck> to get to town drop
14:20:10  <PublicServer> <theholyduck> because its massivly more shorter
14:20:27  <PublicServer> *** xpac has left the game (leaving)
14:20:43  <PublicServer> *** pug has left the game (leaving)
14:20:59  <PublicServer> <Phazorx> unfortunatelly both goods and steel come from same place and go to same place
14:21:04  <PublicServer> <Phazorx> so they will both take same route
14:21:09  <PublicServer> <Phazorx> which is what i am trying to avoid
14:21:17  <pugi> i don't like the plan :(
14:21:20  <PublicServer> <theholyduck> no they dont/wont
14:21:27  <PublicServer> <Phazorx> why?
14:21:32  <PublicServer> <theholyduck> factory DROP needs to be unidirectional
14:21:33  <pugi> hopefully the game will look better when i check in again tomorrow
14:21:36  <PublicServer> <theholyduck> goods pickup
14:21:37  <PublicServer> <theholyduck> doesnt
14:22:10  <PublicServer> <theholyduck> they need half seperated entries and exits
14:22:11  <PublicServer> <theholyduck> anyway
14:22:26  <PublicServer> <theholyduck> just make factory drop exit a fair bit to the north
14:22:27  <PublicServer> <Phazorx> not that  i mean no matter what we do at factory more trains will come from one directions
14:22:32  <PublicServer> <Phazorx> unlesw do something about it
14:22:42  <PublicServer> <theholyduck> a bit sure
14:22:45  <PublicServer> <theholyduck> but making goods and steell
14:22:49  <PublicServer> <theholyduck> use diffrent directions
14:22:50  <PublicServer> <theholyduck> is easy enough
14:22:51  <PublicServer> <Phazorx> steel coming from one way and farms from both needs unbalanced station
14:23:14  <PublicServer> <theholyduck> Phazorx: not REALLY.
14:23:17  <PublicServer> * theholyduck draws plan
14:23:36  <PublicServer> <theholyduck> not enough space
14:23:40  <PublicServer> <Phazorx> oh boy
14:23:40  <PublicServer> <theholyduck> i need some space to show it better
14:23:50  <PublicServer> <theholyduck> at !example
14:24:09  <Zaitzev> hi folks
14:24:26  <PublicServer> <theholyduck> these represent our LRLR ml
14:24:38  <Phazorx> hey зайцев
14:24:46  <PublicServer> <Phazorx> kk
14:26:02  <PublicServer> * theholyduck is too lazy to make corners
14:26:22  <PublicServer> <Phazorx> that might disadvantage some farm trains
14:26:25  <PublicServer> <theholyduck> see how entry and exit is unidirectional
14:26:25  <PublicServer> <Phazorx> but regardless
14:26:38  <PublicServer> <Phazorx> one of directions still have more traffic
14:26:46  <PublicServer> <theholyduck> but most steel trains will go to down drop from the north
14:26:49  <PublicServer> <theholyduck> now
14:26:52  <PublicServer> <Phazorx> yes
14:26:56  <PublicServer> <theholyduck> if we bias the entry a bit more
14:26:57  <PublicServer> <Phazorx> from north
14:27:04  <PublicServer> <theholyduck> most will come from that side aswell
14:27:07  <PublicServer> <theholyduck> then
14:27:42  <PublicServer> <Phazorx> oh yuu want MSH with 1 in 2 outs?
14:27:52  <PublicServer> <theholyduck> or 2 ins
14:27:55  <PublicServer> <theholyduck> either way works
14:28:01  <PublicServer> <Phazorx> one is easier
14:28:04  <PublicServer> <Phazorx> but sure
14:28:10  <PublicServer> <theholyduck> one might not bias correctly
14:28:14  <PublicServer> <Phazorx> you have to make it though
14:28:19  <PublicServer> <theholyduck> if entry and exits are placed right
14:28:30  <PublicServer> <theholyduck> goods and steel trains will go diffrent ways and come diffrent ways
14:28:36  <PublicServer> <theholyduck> but normal fac drop trains
14:28:41  <PublicServer> <theholyduck> can come and go from either side
14:28:42  <PublicServer> <Phazorx> this is coopers magic rather than logic
14:28:44  <Zaitzev> !password
14:28:44  <PublicServer> Zaitzev: booted
14:28:45  <PublicServer> <Phazorx> but whatever works :)
14:28:50  <PublicServer> <theholyduck> relativly unobstructed
14:29:09  <PublicServer> *** Zaitzev joined the game
14:29:15  <PublicServer> <theholyduck> provided you bias the entry and exits at town drop as you intended
14:29:23  <PublicServer> <theholyduck> this will make them use diffrent lines
14:29:24  <PublicServer> <Phazorx> that's the idea
14:29:26  <PublicServer> <Zaitzev> :)
14:29:33  <PublicServer> <theholyduck> so, what do you think of my plan?
14:29:42  <PublicServer> <theholyduck> this would work and keep fac drop balanced
14:29:45  <PublicServer> <theholyduck> and unidorectional
14:30:02  <PublicServer> ***  made screenshot at 00030E23: http://ps.openttdcoop.org/public/webcam/00030E23.png
14:30:29  <PublicServer> <theholyduck> korspe, not long enough entries in that one
14:30:36  <PublicServer> <theholyduck> you generally want a signal before the platform
14:30:49  <jondisti> !password
14:30:49  <PublicServer> jondisti: ciders
14:30:59  <PublicServer> <Korpse> 5 tiles so 4 + signal?
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14:31:26  <PublicServer> <theholyduck> well, depending on expected traffic, you might want waiting spaces on exit aswell
14:31:29  <PublicServer> <theholyduck> etc
14:32:41  <PublicServer> <Phazorx> so steel goes msh 2-3-4 and goods 4-1-2
14:33:00  <PublicServer> <Zaitzev> shouldn't wood drop be wood pickup? :p
14:33:06  <PublicServer> <Phazorx> no
14:33:17  <PublicServer> <Phazorx> wood drop = goods pickup
14:33:31  <PublicServer> <Phazorx> unless i mix industry sets now
14:33:34  <PublicServer> <theholyduck> huh?
14:33:47  <PublicServer> <theholyduck> wood drop for dropping wood + goods pickup for picking up
14:33:53  <PublicServer> <theholyduck> no wood pickup involved
14:34:02  <PublicServer> <Zaitzev> ok
14:34:58  <PublicServer> <Phazorx> now i need to decide about lanes for MSH :)
14:35:31  <PublicServer> <jond1sti> maybe many have asked... but where is BBH01?
14:35:43  <PublicServer> <Phazorx> not happening anymore
14:35:56  <PublicServer> <theholyduck> we've been debating it :p
14:36:03  <PublicServer> <Phazorx> depates over
14:36:08  <PublicServer> <Phazorx> 3 got upgradet to 1
14:36:11  <PublicServer> <Phazorx> debates
14:36:14  <PublicServer> <jond1sti> cool
14:38:12  <PublicServer> <theholyduck> hmm
14:38:15  <PublicServer> <theholyduck> hmmmmm
14:38:44  <PublicServer> <theholyduck> should i anticipate further traffic and make my oil drop, goods pickup, coal drop mega station area
14:38:48  <PublicServer> <theholyduck> 3 lines in and out?
14:38:58  <PublicServer> <Zaitzev> can't hurt?
14:39:01  <PublicServer> <Phazorx> same thing i am consiedring atm
14:39:11  <PublicServer> <Phazorx> cuz there will be traffic
14:39:18  <PublicServer> <Phazorx> only coal is "safe"
14:39:30  <PublicServer> <Phazorx> rest have 1.5 factor of amount of trains
14:39:33  <PublicServer> <Phazorx> dure to multiple tiers
14:40:16  <PublicServer> <theholyduck> heh, i'll just build the third line into the design
14:40:22  <PublicServer> <theholyduck> without hooking anything to it for now
14:40:33  <PublicServer> <theholyduck> then, later, if needed, just hook it up at the mainline and off you go
14:45:04  <PublicServer> ***  made screenshot at 00032621: http://ps.openttdcoop.org/public/webcam/00032621.png
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14:51:53  <PublicServer> <Zaitzev> no preemptive prio building, duck? ;p
14:52:01  <PublicServer> <theholyduck> this is the ENTRY
14:52:11  <PublicServer> <theholyduck> so no :P
14:52:41  <PublicServer> <theholyduck> i might add space for it in the future
14:52:48  <PublicServer> <Phazorx> at MSH04  are there any trains that should pass the corner?
14:52:56  <PublicServer> <theholyduck> but for now, i doubt any 2 single platform lines will have enough traffic for it
14:53:03  <PublicServer> <Phazorx> i mean go towards MSH04 and not exit there?
14:53:31  <PublicServer> <theholyduck> i dont think so,
14:53:44  <PublicServer> <theholyduck> you could make it possible sure, but i dont think its needed
14:53:57  <PublicServer> <Phazorx> 2 SLHs are needed then :)
14:54:00  <PublicServer> <theholyduck> also, you should probably remove the in out stuff you added on the plan
14:54:12  <PublicServer> <theholyduck> phazorx, not really needed
14:54:17  <PublicServer> <theholyduck> any trains that need to go round a bit
14:54:20  <PublicServer> <theholyduck> can use bbh02/01
14:54:21  <PublicServer> <Phazorx> the whole plan was removed where i added things
14:54:31  <PublicServer> <theholyduck> well, they got moved
14:54:35  <PublicServer> <theholyduck> the stuff you added
14:57:12  <PublicServer> * theholyduck goes away
14:57:17  <PublicServer> <theholyduck> br
14:57:23  <PublicServer> <theholyduck> *brb
14:57:59  <PublicServer> <Korpse> rofl
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14:58:36  <PublicServer> <Korpse> is the cl stuff important at all stations aswell?
14:58:48  <PublicServer> <Phazorx> it's important where trains are moving
14:58:49  <PublicServer> <jond1sti> mainline and main stations yes
14:59:25  <PublicServer> <Korpse> get ur cl shit off my stuff, im a noob ill fix it
14:59:30  <PublicServer> <Korpse> lol
14:59:42  <PublicServer> <jond1sti> maybe you could try a 2way station :P
14:59:47  <PublicServer> <jond1sti> makes entries a lot easier
15:00:07  <PublicServer> ***  made screenshot at 0003918F: http://ps.openttdcoop.org/public/webcam/0003918F.png
15:01:06  <optim> !password
15:01:06  <PublicServer> optim: mutate
15:02:09  <PublicServer> *** optim joined the game
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15:03:50  <PublicServer> <Korpse> isnt that lots of tf lol
15:04:11  <PublicServer> <jond1sti> not that much...
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15:07:59  <Geezer> hi guys, im new to openttd co-op. I have read the quick start guides, have d/l all grfs etc. Can I join the server to watch how it works?
15:08:18  <PublicServer> <Phazorx> there is not much to watch yet
15:08:24  <PublicServer> <Phazorx> but sure you can
15:08:57  <PublicServer> <Korpse> there is lots of me failing with tile lenght stuff :P
15:09:27  <PublicServer> <jond1sti> you'll learn
15:09:51  <Zaitzev> make sure you understand the rules too
15:10:09  <PublicServer> <Korpse> lol getting there
15:10:11  <Geezer> bah the server name has dissapeared
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15:10:37  <Zaitzev> it's on the wiki
15:10:44  <Zaitzev> just add manually or something
15:10:50  <PublicServer> *** Intexon joined the game
15:10:54  <Zaitzev> although it should appear on the list
15:11:35  <Geezer> whats the password for public?
15:11:43  <Zaitzev> !password
15:11:43  <PublicServer> Zaitzev: mutate
15:11:48  <PublicServer> <Korpse> type !password lol
15:11:50  <PublicServer> <Phazorx> you said you read the quickstart :)
15:12:01  <Intexon> hello
15:12:05  <Geezer> Oh it works in here ahaha. sorry
15:12:06  <PublicServer> <Korpse> he skimmed it lolz
15:12:07  <Zaitzev> hi Intexon :)
15:12:10  <Geezer> lol
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15:12:27  <Geezer> !password
15:12:27  <PublicServer> Geezer: mutate
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15:31:16  <PublicServer> <jond1sti> Korpse: what's the logic of 2 lines from south merge into 1 before station but 2 lines from north don't?
15:31:41  <PublicServer> *** theholyduck has left the game (connection lost)
15:31:45  <PublicServer> <Korpse> its WIP :P
15:31:57  <PublicServer> <jond1sti> ok :P
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15:49:32  <theholyduck> Korpse, see the !example
15:49:44  <theholyduck> its how me and the other guy plan the factory stuff should work
15:50:17  <PublicServer> <Korpse> exit only on west?
15:50:34  <PublicServer> <Korpse> oh i see
15:50:52  <theholyduck> the drop exit and entry are in seperate locations, but unidirectional
15:51:06  <theholyduck> the pickup one is 1 direction only
15:51:24  <theholyduck> thats essentially how it should work
15:51:31  <theholyduck> that way, we can balance the traffic on the lines better
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16:00:15  <PublicServer> ***  made screenshot at 00037E5A: http://ps.openttdcoop.org/public/webcam/00037E5A.png
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16:11:27  <PublicServer> <Mazur> Intexion, do you write that as a question or as a warning?
16:11:38  <PublicServer> <Intexon> my bad english, sorry
16:11:52  <PublicServer> <Mazur> No, 's ok.
16:11:53  <PublicServer> <Intexon> I meant that they can be left unmerged at a later point ;)
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16:12:53  <PublicServer> <Mazur> Well, I haven;t built one of them either, so I can'teven  comment much.
16:15:17  <PublicServer> ***  made screenshot at 0000BB8F: http://ps.openttdcoop.org/public/webcam/0000BB8F.png
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16:25:02  <PublicServer> <Intexon> I really looked forward to building a nice terminus main station :(
16:25:16  <PublicServer> <Intexon> pity they have to be roro
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16:25:34  <KyleS> !dl win32
16:25:34  <PublicServer> KyleS: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win32.zip
16:26:08  <PublicServer> <Mazur> Not sure if it matters, but hte network plan numbers the MSH different.
16:26:38  <PublicServer> <Korpse> is hte a typo
16:26:58  <PublicServer> <Korpse> or does it mean something
16:26:59  <PublicServer> <Mazur> Yes, a frequent one with me, alas.
16:27:00  <KyleS> !basegrf
16:27:06  <PublicServer> <Korpse> ive noticed lol
16:27:07  <KyleS> !grf
16:27:08  <PublicServer> KyleS: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
16:27:31  <PublicServer> <Intexon> didn't notice, will fix it
16:27:33  <PublicServer> <Mazur> And I don't bother correcting them all, everytime.
16:28:22  <PublicServer> <Intexon> better now
16:30:19  <PublicServer> ***  made screenshot at 00037644: http://ps.openttdcoop.org/public/webcam/00037644.png
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16:32:22  <F223> !download win32
16:32:22  <PublicServer> F223: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win32.zip
16:32:30  <F223> hey everyone
16:33:29  <Intexon> hi
16:34:03  <Mazur> Hi.
16:35:54  <KyleS> !password
16:35:54  <PublicServer> KyleS: piddle
16:36:05  <PublicServer> *** Player joined the game
16:36:05  <Webster> Player, please change your in game nick
16:36:15  <PublicServer> *** Player has changed his/her name to KyleS
16:38:25  <Ammler> oh, we should install the ap+ player script, KenjiE20 ok?
16:44:08  <PublicServer> *** Player has joined spectators
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16:45:18  <KenjiE20> what?
16:45:21  <PublicServer> ***  made screenshot at 00005FB9: http://ps.openttdcoop.org/public/webcam/00005FB9.png
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16:45:52  <Ammler> KenjiE20: done, hope you don't mind. :-)
16:45:59  <KenjiE20> what?
16:46:14  <Ammler> installed the "Player" script from stable
16:46:24  <KenjiE20> oh
16:50:10  <F223> !password
16:50:10  <PublicServer> F223: pinked
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16:57:07  <xpac> !players
16:57:09  <PublicServer> xpac: Client 212 (Orange) is Korpse, in company 1 (Landscape Friendly Coopers)
16:57:09  <PublicServer> xpac: Client 294 (Orange) is Mazur, in company 1 (Landscape Friendly Coopers)
16:57:09  <PublicServer> xpac: Client 267 (Orange) is phatmatt, in company 1 (Landscape Friendly Coopers)
16:57:09  <PublicServer> xpac: Client 270 (Orange) is FiCE, in company 1 (Landscape Friendly Coopers)
16:57:09  <PublicServer> xpac: Client 286 (Orange) is Intexon, in company 1 (Landscape Friendly Coopers)
16:57:36  <Keyboard_Warrior> !password
16:57:36  <PublicServer> Keyboard_Warrior: pinked
16:57:44  <PublicServer> *** theholyduck joined the game
16:58:04  <PublicServer> * theholyduck comes back to build his station
16:58:16  <PublicServer> <Mazur> High.
16:58:26  <xpac> Coopers always makes me think of those guys from Super Mario :D
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17:00:23  <PublicServer> ***  made screenshot at 00031617: http://ps.openttdcoop.org/public/webcam/00031617.png
17:00:41  <PublicServer> *** Mazur has left the game (connection lost)
17:00:44  <PublicServer> *** theholyduck has left the game (connection lost)
17:00:54  <Keyboard_Warrior> !password
17:00:54  <PublicServer> Keyboard_Warrior: meshed
17:01:14  <Keyboard_Warrior> did the server justb ork?
17:01:24  <Mazur> Anyone seen my connection?
17:01:29  * Mazur lost it somewhere.
17:01:32  <PublicServer> *** theholyduck joined the game
17:01:53  <PublicServer> *** theholyduck has left the game (connection lost)
17:02:07  <Mazur> Oh well, Pizza in half an hour, I'll go look after that.
17:02:11  <Keyboard_Warrior> ...
17:03:00  <Keyboard_Warrior> hmm
17:03:10  <Keyboard_Warrior> is it my internet thats borked?
17:03:11  <Keyboard_Warrior> or the servers
17:03:15  <Keyboard_Warrior> !password
17:03:15  <PublicServer> Keyboard_Warrior: meshed
17:03:23  <Mazur> Probably the latter, selectively.
17:03:34  <Keyboard_Warrior> i think it might be mine
17:03:38  <Keyboard_Warrior> i cant seem to do much online atm
17:04:05  <PublicServer> *** theholyduck joined the game
17:04:10  <Mazur> Well, I lost connection, and I'm not used to getting that at all.
17:04:25  <PublicServer> *** theholyduck has left the game (connection lost)
17:04:48  <Mazur> Duck and xpac are having trouble, too.
17:04:48  <Keyboard_Warrior> Mazur, well sure, but i could just have magically pulled you off with me
17:04:55  <Keyboard_Warrior> with my legendarily broken internat :p
17:05:00  <Keyboard_Warrior> Mazur, i'm duck
17:05:05  *** Keyboard_Warrior is now known as theholyduck
17:05:05  <Mazur> Ah, ok.
17:05:19  <Mazur> Didn't recognise you in that getup.
17:06:15  <theholyduck> !password
17:06:15  <PublicServer> theholyduck: meshed
17:06:23  <PublicServer> *** theholyduck joined the game
17:15:25  <PublicServer> ***  made screenshot at 0002F023: http://ps.openttdcoop.org/public/webcam/0002F023.png
17:15:56  <PublicServer> *** theholyduck has left the game (connection lost)
17:16:46  *** theholyduck has quit IRC
17:17:23  <Mazur> Ok, pizza ordered, bills payed, I guess I can relax.
17:17:52  <DJNekkid> that is never wrong!
17:17:52  *** optim has quit IRC
17:18:00  <PublicServer> <Korpse> no job yet u pay for that!
17:18:01  *** theholyduck has joined #openttdcoop
17:18:12  <theholyduck> !password
17:18:12  <PublicServer> theholyduck: fliers
17:18:20  <PublicServer> *** theholyduck joined the game
17:18:25  *** optim has joined #openttdcoop
17:18:31  <DJNekkid> !passwprd
17:18:35  <DJNekkid> !password
17:18:35  <PublicServer> DJNekkid: fliers
17:18:44  <PublicServer> *** DJ Nekkid joined the game
17:18:49  <PublicServer> <theholyduck> seems like it was my internet
17:18:54  <PublicServer> <theholyduck> powercycling the router helps
17:20:14  <Mazur> Korpse: Very once in a while I enjoy a little luxury.
17:20:18  <Mazur> Every
17:20:43  <PublicServer> *** theholyduck has left the game (connection lost)
17:20:49  <theholyduck> or
17:20:51  <theholyduck> maybe not
17:20:59  <PublicServer> <Korpse> my pile of crap factory drop is luxury :P
17:21:09  <theholyduck> or, maybe it is
17:21:14  <theholyduck> damn internet
17:21:40  <Mazur> internet sucks bytes through copper and glass.
17:22:11  <theholyduck> Mazur, mine is essentially wireless
17:22:12  *** optim has quit IRC
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17:22:21  <theholyduck> i think i know whats causing the issues
17:22:24  <Mazur> Mine is both.
17:22:27  <theholyduck> essentially, i live half way up a mountain
17:22:35  <theholyduck> surrounded by farms
17:22:36  *** optim has joined #openttdcoop
17:22:45  <theholyduck> and all the farms are burning the fields currently
17:22:48  <Mazur> Arting cows?
17:22:54  <Mazur> Ah.
17:22:57  <theholyduck> i use a directional microwave antenna
17:23:07  <theholyduck> pointed at another one a couple of km's away
17:23:08  <theholyduck> for internet
17:23:12  <theholyduck> its usually pretty stable
17:23:20  <theholyduck> but it seems it reacts poorly to smoke
17:23:30  <Mazur> Unless they start messing with the intermediate area.
17:23:33  <Mazur> Indeed.
17:23:42  <theholyduck> Mazur, well it works well in snow
17:23:46  <theholyduck> and fog
17:23:51  <theholyduck> and -40c weather
17:23:52  <theholyduck> etc
17:24:02  <theholyduck> but apparently grass burning smoke sets it off
17:24:11  <theholyduck> atleast my internet has been unstbale since they started doing it
17:24:26  <PublicServer> <Korpse> lol
17:24:50  *** confound has joined #openttdcoop
17:30:27  <PublicServer> ***  made screenshot at 0002D244: http://ps.openttdcoop.org/public/webcam/0002D244.png
17:32:05  <Mazur> Pizza arrived, bbl.
17:32:15  <PublicServer> <Korpse> lo
17:32:40  <PublicServer> *** FiCE has left the game (leaving)
17:33:04  <PublicServer> *** phatmatt has joined spectators
17:33:32  *** Korpse has quit IRC
17:33:35  <PublicServer> *** Korpse has left the game (leaving)
17:34:23  *** Zaitzev has joined #openttdcoop
17:34:26  <Zaitzev> !players
17:34:28  <PublicServer> Zaitzev: Client 314 (Orange) is DJ Nekkid, in company 1 (Landscape Friendly Coopers)
17:34:28  <PublicServer> Zaitzev: Client 267 is phatmatt, a spectator
17:34:28  <PublicServer> Zaitzev: Client 286 (Orange) is Intexon, in company 1 (Landscape Friendly Coopers)
17:34:36  <Zaitzev> hi
17:36:09  <PublicServer> *** Benom joined the game
17:36:44  *** gr00vy has joined #openttdcoop
17:36:53  <gr00vy> !password
17:36:53  <PublicServer> gr00vy: bowing
17:39:38  <PublicServer> *** Intexon has joined spectators
17:39:38  <PublicServer> *** Game paused (number of players)
17:39:42  <PublicServer> *** Intexon has joined company #1
17:39:42  <PublicServer> *** Game unpaused (number of players)
17:40:33  <gr00vy> !password
17:40:33  <PublicServer> gr00vy: bowing
17:41:15  <PublicServer> *** gr00vaLisTic joined the game
17:43:02  <PublicServer> *** Benom has left the game (leaving)
17:43:32  <PublicServer> *** Intexon has joined spectators
17:44:04  *** Progman has joined #openttdcoop
17:45:29  <PublicServer> ***  made screenshot at 0000A90C: http://ps.openttdcoop.org/public/webcam/0000A90C.png
17:46:12  *** theholyduck has quit IRC
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17:49:33  *** ChanServ sets mode: +o ODM
17:54:28  *** theholyduck has joined #openttdcoop
17:54:44  <theholyduck> man..
17:54:53  <theholyduck> my internet is being seriously broken
17:54:56  <theholyduck> i cant even irc reliably
17:55:38  <PublicServer> <DJ Nekkid> 0-800-fixmyinternet?
17:56:01  <theholyduck> ;(
17:56:18  <theholyduck> its really sad because i was sort of half working on my triple station combo experiment thingy
17:56:40  <theholyduck> and build eyecandy docks
17:56:42  <theholyduck> for oil pickup
18:00:31  <PublicServer> ***  made screenshot at 00009F2C: http://ps.openttdcoop.org/public/webcam/00009F2C.png
18:01:05  *** xpac has joined #openttdcoop
18:01:25  <PublicServer> *** xpac joined the game
18:02:12  *** Barbaar has joined #openttdcoop
18:02:50  <Zaitzev> uhm, a factory stopped producing goods just like that
18:03:17  <Barbaar> !password
18:03:17  <PublicServer> Barbaar: golfer
18:03:25  <PublicServer> *** Barbaar joined the game
18:03:29  <PublicServer> <Barbaar> hiya everyone
18:03:34  <xpac> !players
18:03:36  <PublicServer> xpac: Client 322 (Orange) is xpac, in company 1 (Landscape Friendly Coopers)
18:03:36  <PublicServer> xpac: Client 320 (Orange) is gr00vaLisTic, in company 1 (Landscape Friendly Coopers)
18:03:36  <PublicServer> xpac: Client 314 (Orange) is DJ Nekkid, in company 1 (Landscape Friendly Coopers)
18:03:36  <PublicServer> xpac: Client 267 is phatmatt, a spectator
18:03:36  <PublicServer> xpac: Client 325 (Orange) is Barbaar, in company 1 (Landscape Friendly Coopers)
18:03:36  <PublicServer> xpac: Client 286 is Intexon, a spectator
18:03:38  <PublicServer> <xpac> hey Barbaar
18:03:47  <PublicServer> <Barbaar> ah new game, cool
18:04:41  <xpac> I can almost see how fast that ML will be overcrowded :)
18:05:17  <PublicServer> <DJ Nekkid> yea, isnt it nice+
18:05:19  <PublicServer> <DJ Nekkid> +
18:05:57  <PublicServer> *** phatmatt has joined company #1
18:15:35  <PublicServer> ***  made screenshot at 0000E6C2: http://ps.openttdcoop.org/public/webcam/0000E6C2.png
18:18:43  <Progman> !password
18:18:43  <PublicServer> Progman: envied
18:18:57  <PublicServer> *** Progman joined the game
18:19:49  <PublicServer> *** Barbaar has left the game (leaving)
18:23:33  <theholyduck> hmm
18:23:37  <theholyduck> internet seems to be working again.
18:23:44  <theholyduck> and no.
18:23:53  * theholyduck tries anyway
18:24:24  <PublicServer> *** Progman has left the game (leaving)
18:24:34  <PublicServer> *** theholyduck joined the game
18:24:45  <PublicServer> * theholyduck gets back to his station
18:27:57  <PublicServer> <theholyduck> lagging terribly ;(
18:27:59  <PublicServer> <theholyduck> damn internet
18:28:54  *** [com]buster has joined #openttdcoop
18:28:54  *** ChanServ sets mode: +o [com]buster
18:30:37  <PublicServer> ***  made screenshot at 000393B1: http://ps.openttdcoop.org/public/webcam/000393B1.png
18:38:07  <PublicServer> *** theholyduck has left the game (connection lost)
18:38:47  <theholyduck> !password
18:38:47  <PublicServer> theholyduck: basted
18:38:57  <PublicServer> *** theholyduck joined the game
18:41:24  <PublicServer> *** leg3nd joined the game
18:42:22  <PublicServer> *** Zaitzev joined the game
18:44:12  <PublicServer> *** theholyduck has left the game (connection lost)
18:44:58  <theholyduck> !password
18:44:58  <PublicServer> theholyduck: basted
18:45:09  <PublicServer> *** theholyduck joined the game
18:45:39  <PublicServer> ***  made screenshot at 00037BC5: http://ps.openttdcoop.org/public/webcam/00037BC5.png
18:46:55  <jondisti> !password
18:46:55  <PublicServer> jondisti: kneels
18:47:02  <PublicServer> *** jond1sti joined the game
18:49:14  *** Progman has quit IRC
18:50:43  <PublicServer> <jond1sti> who's building MSH for wood drop?
18:51:33  <PublicServer> <leg3nd> no clue
18:51:38  <PublicServer> <jond1sti> it's shit
18:52:15  <PublicServer> <xpac> hey... who is building there?
18:52:28  <PublicServer> <xpac> HEY?
18:52:38  <PublicServer> <jond1sti> i'm removing useless stuff
18:53:27  <xpac> I'm still working on it jondisti
18:53:40  <xpac> would be nice if you could wait for that
18:53:46  <PublicServer> <jond1sti> it's easier to fix them now...
18:53:57  <PublicServer> <jond1sti> desyncs and stuff
18:55:22  *** Polygon has joined #openttdcoop
18:56:14  <PublicServer> <jond1sti> xpac: have you heard about desyncon double bridges?
18:56:30  <xpac> yeah... I'll take care of that
18:56:46  *** heffer has quit IRC
18:57:31  <PublicServer> *** leg3nd has joined spectators
19:00:41  <PublicServer> ***  made screenshot at 000389CA: http://ps.openttdcoop.org/public/webcam/000389CA.png
19:01:59  <PublicServer> <jond1sti> you noticed that ML is LR7LR
19:02:02  <PublicServer> <jond1sti> not LL7RR
19:02:11  <PublicServer> <xpac> yes, my mistake :)
19:02:33  <PublicServer> <theholyduck> i bet thats going to keep confusing people
19:02:34  <PublicServer> <theholyduck> :p
19:02:42  <PublicServer> <jond1sti> yep
19:04:23  <xpac> but jondisti, it would be nice if you tell people what they do wrong instead of rebuilding WIP... that way I could have learned something ;)
19:04:42  <PublicServer> <theholyduck> just look at how he rebuilt it :p
19:04:53  <PublicServer> <jond1sti> you didn't answer when i asked who's building it
19:05:03  <PublicServer> <xpac> just by looking at it I don't automatically get what the problem was
19:05:24  <PublicServer> <theholyduck> hmm, once i finish my 3 completely diffrent stations in one area build, should i sign it for newbies explaining what station does wich, how and why?
19:05:54  <PublicServer> <xpac> if you don't mind :)
19:05:55  <PublicServer> <jond1sti> theholyduck: that won't do any harm at least
19:06:12  <PublicServer> <jond1sti> why the hell  there is a train
19:06:48  <PublicServer> <theholyduck> :O where?
19:06:53  <PublicServer> <xpac> cause I tried something
19:06:54  <PublicServer> <jond1sti> not anymore :P
19:07:01  <PublicServer> <xpac> and don't panic, it's already gone =)
19:08:09  <PublicServer> <theholyduck> i'm going to need a delicious 2+2+2->3 balancer at the end of this
19:12:32  <Razaekel>  !dl win64
19:12:32  <PublicServer> Razaekel: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win64.zip
19:15:43  <PublicServer> ***  made screenshot at 000397E4: http://ps.openttdcoop.org/public/webcam/000397E4.png
19:16:18  <Razaekel> !password
19:16:18  <PublicServer> Razaekel: angled
19:16:20  *** heffer has joined #openttdcoop
19:16:22  <PublicServer> <Zaitzev> i hope I was right about that :p
19:16:28  <PublicServer> *** Razaekel joined the game
19:19:12  <PublicServer> *** xpac has left the game (leaving)
19:20:42  <PublicServer> *** phatmatt has left the game (leaving)
19:20:42  <PublicServer> <Razaekel> that iron ore drop loosk too small >.>
19:20:51  *** phatmatt has quit IRC
19:21:13  <PublicServer> <jond1sti> yep
19:21:17  <PublicServer> <jond1sti> but it's not too hard to expand
19:23:40  *** KyleS has joined #openttdcoop
19:24:29  <KyleS> !password
19:24:29  <PublicServer> KyleS: angled
19:24:44  <PublicServer> *** KyleS joined the game
19:28:05  <PublicServer> *** KyleS has left the game (leaving)
19:29:41  *** ralph09 has joined #openttdcoop
19:29:47  <ralph09> !password
19:29:47  <PublicServer> ralph09: angled
19:29:55  <PublicServer> *** ralph_ joined the game
19:30:45  <PublicServer> ***  made screenshot at 00034BC3: http://ps.openttdcoop.org/public/webcam/00034BC3.png
19:36:43  <PublicServer> *** Razaekel has left the game (leaving)
19:39:17  <PublicServer> <theholyduck> hmm, my exit thingy is starting to near completion
19:39:18  <PublicServer> <theholyduck> i think
19:40:31  *** Born_Acorn has joined #openttdcoop
19:42:49  *** F223 has joined #openttdcoop
19:42:59  <F223> !password
19:42:59  <PublicServer> F223: flunky
19:43:33  <PublicServer> *** F223 joined the game
19:43:52  <PublicServer> <F223> hey everyone
19:44:04  <PublicServer> <jond1sti> hello
19:45:24  <PublicServer> *** leg3nd has left the game (leaving)
19:45:47  <PublicServer> ***  made screenshot at 0000BD24: http://ps.openttdcoop.org/public/webcam/0000BD24.png
19:46:00  *** KyleS has quit IRC
19:48:01  <PublicServer> <F223> are we doing no terraform?
19:48:10  <PublicServer> <theholyduck> relatvily minimal as far as i understand
19:48:26  <PublicServer> <theholyduck> nothing much about it in the plan, but as far as i understand it, minimal
19:48:32  <PublicServer> <F223> kk
19:48:52  <PublicServer> <theholyduck> anyone feel like commenting on my oil, goods, coal station sytem?
19:49:10  <PublicServer> <F223> where at?
19:49:33  <PublicServer> <theholyduck> check the plan where its supposed to be
19:49:36  <PublicServer> <theholyduck> but south west corner
19:49:49  <PublicServer> <theholyduck> i'
19:49:53  <PublicServer> <F223> hmmm
19:49:56  <PublicServer> <theholyduck> i'm going to redoo the booring station
19:50:32  <PublicServer> <F223> not bad
19:50:58  <PublicServer> <theholyduck> i'm currently finishing up the balancer of DOOM for th exit
19:51:03  <PublicServer> <theholyduck> well "doom"
19:51:07  <PublicServer> <F223> hahaha
19:51:49  <PublicServer> *** F223 has left the game (leaving)
19:51:53  *** F223 has quit IRC
19:52:01  *** fonsinchen has joined #openttdcoop
19:55:45  <PublicServer> <theholyduck> ...
19:55:48  <PublicServer> <theholyduck> next issue
19:56:05  <PublicServer> <theholyduck> preventing split before merge problems.. for this MSH
19:56:10  <PublicServer> <theholyduck> with LRLR
19:56:21  <PublicServer> <jond1sti> split before merge isn't a problem :)
19:56:28  <PublicServer> <theholyduck> well,
19:56:29  <PublicServer> <theholyduck> rather
19:56:34  <PublicServer> <theholyduck> merge before split problems
19:57:20  <PublicServer> <theholyduck> i guess i can do the bi-directional merge in the middle, and then have the splits on either side
19:57:50  <PublicServer> <theholyduck> ofcourse, part of the problem is due to the LRLR
19:57:57  <PublicServer> <theholyduck> and part is that now that i finished building this
19:58:02  <PublicServer> <theholyduck> i see its left hand drive..
19:58:10  <PublicServer> <theholyduck> ;(
19:58:36  <PublicServer> <theholyduck> on the other hand, theres not really space for it any other way
20:00:49  <PublicServer> ***  made screenshot at 0000EB1F: http://ps.openttdcoop.org/public/webcam/0000EB1F.png
20:01:47  <PublicServer> *** Intexon has joined company #1
20:02:29  <PublicServer> *** Intexon has joined spectators
20:02:30  *** ralph09_ has joined #openttdcoop
20:04:07  <PublicServer> *** Intexon has joined company #1
20:05:45  <PublicServer> *** theholyduck has left the game (connection lost)
20:06:03  * theholyduck has to go anyway
20:06:10  <theholyduck> though i havent finished the exit etc,etc yet
20:06:23  *** ralph09 has quit IRC
20:08:39  <PublicServer> *** Intexon has joined spectators
20:10:23  <PublicServer> <jond1sti> BBH02 ready
20:11:01  <PublicServer> <jond1sti> i guess
20:11:43  <PublicServer> *** Zaitzev has left the game (leaving)
20:13:36  <PublicServer> *** jond1sti has left the game (leaving)
20:15:52  <PublicServer> ***  made screenshot at 0000AB03: http://ps.openttdcoop.org/public/webcam/0000AB03.png
20:19:38  <PublicServer> *** ralph_ has left the game (leaving)
20:19:47  *** fonsinchen has quit IRC
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20:47:33  <PublicServer> *** xpac joined the game
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20:54:19  <seandasheep> !dl win32
20:54:19  <PublicServer> seandasheep: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win32.zip
20:55:02  *** Zaitzev has quit IRC
20:56:10  <seandasheep> !pw
20:56:15  <seandasheep> !password
20:56:15  <PublicServer> seandasheep: renege
20:56:43  <PublicServer> *** seandasheep joined the game
20:58:12  *** thgergo has joined #openttdcoop
20:59:07  <Kommer> good evening!
20:59:23  <Kommer> !playercount
20:59:23  <PublicServer> Kommer: Number of players: 5
20:59:29  <PublicServer> <seandasheep> or hi
20:59:30  <Kommer> ah, busy server.
20:59:33  <Kommer> nice
20:59:36  <PublicServer> *** Kommer joined the game
20:59:43  <ralph09_> !password
20:59:43  <PublicServer> ralph09_: renege
20:59:51  <PublicServer> *** ralph_ joined the game
21:00:54  <PublicServer> ***  made screenshot at 0000A6C5: http://ps.openttdcoop.org/public/webcam/0000A6C5.png
21:01:25  <optim> !password
21:01:25  <PublicServer> optim: excise
21:01:42  <PublicServer> *** optim joined the game
21:02:38  *** ODM has quit IRC
21:04:01  <theholyduck> !passwprd
21:04:04  <theholyduck> !password
21:04:04  <PublicServer> theholyduck: excise
21:04:36  <PublicServer> *** theholyduck joined the game
21:04:38  *** mrruben5 has joined #openttdcoop
21:04:40  <PublicServer> <Kommer> hi
21:04:55  <PublicServer> *** theholyduck has left the game (connection lost)
21:05:06  <theholyduck> ...
21:05:12  <theholyduck> DAMN BROKEN INTERNATS
21:05:41  <theholyduck> seandasheep, remember me?
21:05:44  <PublicServer> *** theholyduck joined the game
21:05:53  <PublicServer> <seandasheep> i do :)
21:06:00  <PublicServer> <seandasheep> long time no see
21:06:04  <PublicServer> <theholyduck> well yeah
21:06:17  <PublicServer> <theholyduck> i think the last game i played was the one with the 5 way hub
21:06:38  <PublicServer> <theholyduck> wich was like my second game aswell :p
21:06:42  <PublicServer> <seandasheep> woow, now that was a while ago :S
21:07:37  <PublicServer> <theholyduck> hmm, i really ought to do something about having built my station complex let hand drive
21:07:43  <PublicServer> <theholyduck> but i'm not sure if theres space
21:08:28  <PublicServer> <seandasheep> hmm, yh, would probbably help, is there no space to just cross the tracks at the start?
21:08:46  <PublicServer> <theholyduck> well theres no problem doing that
21:09:07  <PublicServer> <theholyduck> i got to cross a bit either way
21:09:11  <PublicServer> <theholyduck> to make it split before merge
21:09:50  <PublicServer> <theholyduck> what the heck, i think theres space enough to do it.
21:09:57  <PublicServer> <theholyduck> i'll just have to rebuild the balancer :p
21:11:00  <PublicServer> <seandasheep> woah, thats some rearranging ya gotta do :S
21:11:05  <PublicServer> <theholyduck> yeah :P
21:11:08  <PublicServer> <theholyduck> well
21:11:25  <PublicServer> <theholyduck> theres more flat room for a balancer
21:11:31  <PublicServer> <theholyduck> if i make it right hand drive
21:11:38  <PublicServer> <theholyduck> especially if i move that 1 station further down
21:11:49  <PublicServer> <theholyduck> or all of them further down even
21:12:10  <PublicServer> <Kommer> wtf. a mainline with lines on 2 side?
21:12:12  <PublicServer> <Kommer> singals
21:12:14  <PublicServer> <Kommer> signals..
21:12:15  <PublicServer> *** optim has left the game (leaving)
21:12:26  <PublicServer> <theholyduck> kommer, huh?
21:12:27  *** optim has quit IRC
21:12:32  <PublicServer> <theholyduck> its LRLR ?
21:12:36  <PublicServer> <Kommer> ow yes, sry
21:12:39  <PublicServer> <theholyduck> unless, somebody cocked up somewhere
21:12:41  <PublicServer> <seandasheep> yh, i thought that was strange
21:12:50  <PublicServer> <theholyduck> its been done before in a public game
21:12:53  <PublicServer> <theholyduck> according to records
21:13:08  <PublicServer> <seandasheep> hmm, well im having to think hard about my connections now :L
21:13:35  <PublicServer> <Kommer> is a challenge :)
21:15:56  <PublicServer> ***  made screenshot at 00038BC0: http://ps.openttdcoop.org/public/webcam/00038BC0.png
21:18:14  <PublicServer> <seandasheep> do we do prios on bbh's?
21:18:45  <PublicServer> <Kommer> euh, normally no
21:19:01  <PublicServer> <Kommer> you can use it for balancing, but a normal BBH does not have prios from one side to another one
21:19:11  <PublicServer> <Kommer> SLH has prios
21:19:32  <PublicServer> <seandasheep> yh, because all the tracks are highest priority...
21:19:43  <PublicServer> <seandasheep> for bbh's
21:19:45  <PublicServer> <Kommer> indeed
21:19:59  <PublicServer> *** Intexon has left the game (connection lost)
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21:21:26  <Pirate87> straight to building. nice :)
21:21:30  <Pirate87> !dl win32
21:21:30  <PublicServer> Pirate87: http://binaries.openttd.org/nightlies/trunk/r19734/openttd-trunk-r19734-windows-win32.zip
21:21:39  <theholyduck> well all the other phases has been done in the last 2 days
21:22:33  <KenjiE20> @tweet oh FYI we're building, no one remembered to update
21:22:34  <Webster> KenjiE20: Posted.
21:23:10  <PublicServer> *** theholyduck has left the game (connection lost)
21:23:10  <Pirate87> i was off the grid lately :)
21:23:22  *** benom has joined #openttdcoop
21:23:35  <Pirate87> it's actually ok, i don't have to wait for the planning to finish :)
21:23:35  <theholyduck> !password
21:23:36  <PublicServer> theholyduck: totter
21:23:48  <theholyduck> Pirate87, current plan is a bit "diffrent"
21:23:49  <PublicServer> *** theholyduck joined the game
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21:25:53  <PublicServer> <Pirate87> theholyduck: what's so different about it ?
21:26:06  <PublicServer> <theholyduck> LR_7_LR
21:26:11  <PublicServer> <Pirate87> except the strange ML :)
21:26:24  <PublicServer> <theholyduck> well the strange ml stuff means you need to pay attention when hooking up
21:27:54  <PublicServer> <Pirate87> what needs to be done ?
21:27:58  <PublicServer> <theholyduck> stuff
21:27:59  <PublicServer> <theholyduck> :P
21:29:17  <PublicServer> <Pirate87> i'll finish the ML i guess
21:29:46  <PublicServer> *** theholyduck has left the game (connection lost)
21:30:40  <theholyduck> !password
21:30:40  <PublicServer> theholyduck: totter
21:30:53  <PublicServer> *** theholyduck joined the game
21:30:58  <PublicServer> ***  made screenshot at 0000A4BC: http://ps.openttdcoop.org/public/webcam/0000A4BC.png
21:31:06  <PublicServer> <Pirate87> what's the TF ? cause the company's called Landscape Friendly, so i'm a little afraid to touch anything :P
21:31:18  <PublicServer> <theholyduck> i think its minimal, on the other hand
21:31:35  <PublicServer> <theholyduck> LR-LR junctions seems to require alot of space and tf to really work
21:31:42  <PublicServer> <theholyduck> so i'm not so sure if its wise
21:31:47  <PublicServer> *** theholyduck has left the game (connection lost)
21:32:03  <theholyduck> also. damned internet
21:32:32  *** theholyduck has quit IRC
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21:34:05  <theholyduck> !password
21:34:05  <PublicServer> theholyduck: honked
21:34:15  <PublicServer> *** theholyduck joined the game
21:34:32  <PublicServer> <Pirate87> and i thought i had a crappy connetion :)
21:39:27  <mrruben5> hmm
21:39:36  <mrruben5> server password can't have spaces?
21:40:17  <PublicServer> <Pirate87> afaik they don't have
21:40:28  <PublicServer> *** VictorOfSweden joined the game
21:40:52  <mrruben5> using ammlers autostarter :)
21:41:03  <PublicServer> <VictorOfSweden> 'lo
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21:45:08  <PublicServer> *** VictorOfSweden has left the game (leaving)
21:46:00  <PublicServer> ***  made screenshot at 00039D97: http://ps.openttdcoop.org/public/webcam/00039D97.png
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21:52:07  <PublicServer> <Pirate87> outer ML finished
21:52:16  *** benom has quit IRC
21:52:17  <PublicServer> <seandasheep> when dragging rail diagonally, or even horizontally on screen, CL4 is actually at 2 tiles long?
21:52:44  <PublicServer> <Pirate87> no
21:52:56  <PublicServer> <Pirate87> it's 4 when it shows 4
21:53:02  <PublicServer> <Pirate87> on the tooltip
21:53:24  *** benom has joined #openttdcoop
21:53:34  <PublicServer> <seandasheep> ah ryto, was sure i'd read something about it being less, but just checking
21:54:46  <PublicServer> *** theholyduck has left the game (connection lost)
21:55:02  <theholyduck> !password
21:55:02  <PublicServer> theholyduck: avails
21:55:19  <PublicServer> *** theholyduck joined the game
21:55:21  <PublicServer> <Pirate87> the tooltip shows 4 at 7 half-tiles, but it's ok
21:56:55  <PublicServer> <Pirate87> np ;)
21:57:58  <PublicServer> <theholyduck> ...
21:58:03  <PublicServer> <xpac> I didnt do it!
21:58:09  <PublicServer> * theholyduck wants to delete a building that he cant bribe with trees
21:58:13  <PublicServer> <theholyduck> and first bribe i do
21:58:17  <PublicServer> <theholyduck> they catch me..
21:58:18  <PublicServer> <theholyduck> bastards
21:58:48  <PublicServer> <Pirate87> it's strange, that the first attempt fails every time for me too
21:59:57  <PublicServer> <Pirate87> we won ! ;P
22:01:02  <PublicServer> ***  made screenshot at 0003B384: http://ps.openttdcoop.org/public/webcam/0003B384.png
22:06:26  <Pirate87> @gap 4
22:06:26  <Webster> Pirate87: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
22:06:27  <PublicServer> * theholyduck is waiting for being allowed to bribge again
22:06:32  <PublicServer> <theholyduck> i need to wipe this town out
22:06:43  <PublicServer> <theholyduck> 2 buildings left, both need more than good rating to wipe
22:07:17  <PublicServer> <theholyduck> the other question is how 70 people can survive with a football statium and a church
22:07:18  <PublicServer> <theholyduck> but no houses
22:08:58  *** VictorOfSweden has quit IRC
22:09:14  <PublicServer> <theholyduck> ...
22:09:17  <PublicServer> <Pirate87> damm :/
22:09:18  <PublicServer> <theholyduck> who used up my bribe!
22:09:21  <PublicServer> <theholyduck> bastard
22:09:22  <PublicServer> <theholyduck> :P
22:09:32  <PublicServer> <Pirate87> hey, it's a different city
22:10:52  <PublicServer> *** gr00vaLisTic has left the game (leaving)
22:12:29  <xpac> @gap 4
22:12:29  <Webster> xpac: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
22:15:07  <PublicServer> <Pirate87> how much time does it take to be able to briba again ?
22:15:15  <PublicServer> <theholyduck> i'm able to now
22:15:16  <PublicServer> <Kommer> euh
22:15:17  <PublicServer> <theholyduck> a year i think
22:15:24  <PublicServer> <Kommer> wasnt the game, nice to the 'environment' ?
22:15:44  <PublicServer> <Pirate87> your right :) enviroment :)
22:15:46  <PublicServer> <theholyduck> kommer, supposedly, but a town had to go :P
22:16:05  <PublicServer> ***  made screenshot at 0003B58E: http://ps.openttdcoop.org/public/webcam/0003B58E.png
22:16:05  <PublicServer> <Pirate87> we're getting rid of this ugly towns :)
22:16:29  <PublicServer> <Pirate87> but seriously this one is exactly in the way
22:16:40  <PublicServer> <Kommer> you can move to the 'left' ?
22:16:51  <PublicServer> <Kommer> see sign 'here' ?
22:17:00  <Webster> Latest update from openttd: OpenTTD 1.0.1 <http://www.openttd.org/en/news/126>
22:17:02  <PublicServer> <Pirate87> then i'll destroy more landscape
22:17:09  <PublicServer> <Pirate87> choose
22:17:56  <PublicServer> <Pirate87> ahhh !!
22:18:14  *** Yexo has quit IRC
22:18:22  <PublicServer> <Kommer> lol
22:18:28  <PublicServer> <Kommer> you only will make a bridge?
22:18:31  *** Yexo has joined #openttdcoop
22:18:44  <PublicServer> <Kommer> now you will remove houses
22:18:50  <PublicServer> <Kommer> of people :)
22:18:56  <PublicServer> <Pirate87> what do u need this town anyway ?
22:19:06  <PublicServer> <Kommer> else  it will be fish only :)
22:19:12  <PublicServer> <Kommer> well. I dont need it
22:19:23  <PublicServer> <Pirate87> this conversations is pointless :)
22:19:27  <PublicServer> <xpac> kruzifix
22:19:35  <PublicServer> <Kommer> lol
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22:23:12  <PublicServer> <Pirate87> ok
22:23:43  <PublicServer> <Kommer> be creative :)
22:23:57  <PublicServer> <Pirate87> but if you take a closer look a lot of the ML has a gap less than 7
22:24:04  <PublicServer> <Kommer> agreed
22:24:12  <PublicServer> <Kommer> it isn't to plan
22:24:23  <PublicServer> <theholyduck> well its hard to build a gap of 7 all the way
22:24:27  <PublicServer> <theholyduck> AND not tf stuff
22:24:34  <PublicServer> <theholyduck> on an islandy map with narrow chokepoints
22:24:52  * planetmaker as dark voice from the off: life is no pony farm ;-)
22:25:06  <PublicServer> <theholyduck> most of the stuff i built does have enough space and what not according to the plan
22:25:08  <PublicServer> <theholyduck> but its not easy
22:25:21  <PublicServer> <xpac> Again, a TF-advice from a guy called planetmaker :D
22:25:26  <PublicServer> <theholyduck> hmm, actually seems somebody "fixed" my part of the ml
22:25:35  <PublicServer> <Kommer> the game isn't about being easy :)
22:25:38  <PublicServer> <Kommer> be creative ;)
22:25:43  <PublicServer> <theholyduck> to make it non 7 width :p
22:25:58  <PublicServer> <Pirate87> you guys are try to stick to the plan too much sometime
22:26:09  <PublicServer> <Kommer> nah
22:26:10  <PublicServer> <Kommer> :)
22:26:32  <PublicServer> <Pirate87> smells like communism ;)
22:26:46  <planetmaker> [00:25]	<PublicServer>	<xpac>  Again, a TF-advice from a guy called planetmaker :D <-- hehe :-)
22:26:51  <planetmaker> and so constructive ;-)
22:27:57  <PublicServer> <Kommer> well. commusism is a little harsh to say?
22:28:07  <PublicServer> <Kommer> you may vote on the plan and we stick to it :)
22:28:24  <PublicServer> <Pirate87> just kidding :)
22:28:38  <PublicServer> <Kommer> :P
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22:31:07  <PublicServer> ***  made screenshot at 0003CD11: http://ps.openttdcoop.org/public/webcam/0003CD11.png
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22:33:16  <PublicServer> *** seandasheep has left the game (leaving)
22:34:07  <PublicServer> *** theholyduck has left the game (connection lost)
22:34:33  <theholyduck> !password
22:34:33  <PublicServer> theholyduck: panged
22:34:37  *** seandasheep has quit IRC
22:34:41  <PublicServer> *** theholyduck joined the game
22:34:42  <PublicServer> <Pirate87> ML is finished
22:35:00  <PublicServer> *** theholyduck has left the game (connection lost)
22:35:05  <PublicServer> <xpac> If anybody would like to take look at my hub at !here
22:35:07  <theholyduck> !password
22:35:07  <PublicServer> theholyduck: panged
22:35:13  <PublicServer> <Kommer> nah
22:35:14  <PublicServer> *** theholyduck joined the game
22:35:17  <PublicServer> <Kommer> not all hubs are in place?
22:35:25  <PublicServer> <Kommer> check iron ore drop exit
22:36:08  <PublicServer> <xpac> Factory Drop OUT is also missing to lanes
22:36:59  <PublicServer> <theholyduck> i should really learn to not suck at balancing
22:37:06  <PublicServer> <theholyduck> atleast my balancer is needlessly huge
22:37:13  <PublicServer> *** theholyduck has left the game (connection lost)
22:37:45  <theholyduck> too huge infact
22:37:54  <theholyduck> i guess i'll have to try designing something more sane and compact
22:40:29  <PublicServer> *** Benom joined the game
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22:42:10  <PublicServer> <xpac> good night guys
22:42:48  <PublicServer> <Pirate87> night
22:43:06  <PublicServer> <Kommer> going to sleep too
22:43:07  <PublicServer> *** Benom has left the game (connection lost)
22:43:09  <PublicServer> <Kommer> cya later
22:43:13  <PublicServer> *** xpac has left the game (leaving)
22:43:14  <PublicServer> *** Kommer has left the game (leaving)
22:43:19  <Kommer> playercount
22:43:23  <Kommer> !playercount
22:43:23  <PublicServer> Kommer: Number of players: 3
22:43:45  <PublicServer> <Pirate87> i'll bo going too, cya
22:43:47  <XeryusTC> hey guys
22:43:54  <PublicServer> *** XeryusTC joined the game
22:44:28  <PublicServer> <XeryusTC> hmm, both main stations in the south are not up to plan :o
22:45:26  <PublicServer> *** ralph_ has left the game (leaving)
22:45:29  <xpac> XeryusTC, you left us alone :(
22:45:54  <PublicServer> <XeryusTC> indeed
22:46:00  <PublicServer> <XeryusTC> had to drink and smoke :P
22:46:09  <PublicServer> ***  made screenshot at 00033023: http://ps.openttdcoop.org/public/webcam/00033023.png
22:46:18  <xpac> As if you had a chance not to do that in the netherlands :P
22:46:24  <PublicServer> <Pirate87> i could use some too :(
22:46:39  *** ralph09_ has quit IRC
22:46:45  <xpac> so you may take a look at what we've done and correct it while we go offline get some sleep
22:46:52  <xpac> have a safe and productive night :D
22:47:15  <PublicServer> <Pirate87> i'm off too, cya tommorow
22:47:38  <PublicServer> *** Pirate87 has left the game (leaving)
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22:49:47  <theholyduck> XeryusTC, you mean mine ?
22:50:38  *** benom has quit IRC
22:50:53  <XeryusTC> theholyduck: also :P
22:51:15  <theholyduck> XeryusTC, whats wrong with it?
22:51:24  <theholyduck> not fully balanced?
22:51:30  <XeryusTC> oh, it is not finished yet
22:51:31  * theholyduck hasnt done the entrance yet
22:51:35  <XeryusTC> the exit is quite balanced :o
22:51:41  <theholyduck> XeryusTC, well a bit too hugely
22:51:50  <theholyduck> XeryusTC, i had it fully balanced, but had made it left hand drive by accident
22:51:55  <XeryusTC> balanced stations always are
22:51:57  <theholyduck> so i decided to rebuilt it a bit from the other side
22:52:10  <theholyduck> XeryusTC, well i think i can compress the balancer a bit, i was just experimenting
22:53:13  <XeryusTC> well, there isn't really a need to
22:53:19  <XeryusTC> we can hack stuff in if it breaks now :P
22:53:39  <theholyduck> XeryusTC, well the problem currently is that if i finish it the way its started now
22:53:47  <theholyduck> i need to move the lines to be able to hook it up
22:53:50  <theholyduck> but while you're here
22:53:55  <PublicServer> *** XeryusTC has left the game (connection lost)
22:53:56  <PublicServer> *** Game paused (number of players)
22:53:56  <theholyduck> theres been some debate about how to do the town drop stuff
22:54:04  <XeryusTC> oh?
22:54:06  <theholyduck> its drawn a bit diffrently on the plan
22:54:13  <theholyduck> compared to all the other bbh/junctinos
22:54:18  <PublicServer> *** Game still paused (number of players)
22:54:18  <PublicServer> *** Game unpaused (number of players)
22:54:19  <PublicServer> *** XeryusTC joined the game
22:54:33  <theholyduck> so we were a bit unsure if that was a bbh, or direct lines into the station or what
22:54:35  <PublicServer> <XeryusTC> roro vs terminus?
22:54:51  <theholyduck> XeryusTC, well as its drawn now, it looks like it essentially hooks up to both ends of the lines
22:55:01  <theholyduck> and takes in and spews out trains in both directions
22:55:09  <theholyduck> it doesnt look like there is a bbh there
22:55:19  <XeryusTC> it was suppose to be just a MSH
22:55:33  <theholyduck> that was my idea atleast
22:55:36  <XeryusTC> the plan was meant to be somewhat circular and avoiding the big bodies of water
22:55:43  <theholyduck> some other people interpreted it diffrently
22:55:52  <theholyduck> XeryusTC, well the question is rather
22:56:00  <theholyduck> should the north south line be connected to the east west line
22:56:02  <theholyduck> at town drop?
22:56:10  <theholyduck> in a manner that lets the trains loop?
22:56:30  <XeryusTC> yes
22:56:30  <theholyduck> its not drawn on the map, but it could just be lazyness
22:56:37  <XeryusTC> the ML was suppose to just continue there
22:56:43  <theholyduck> ok, so you just didnt draw in the conection?
22:56:49  <XeryusTC> and a branch off more to the south for the drop/pickup
22:56:54  <XeryusTC> indeed i didnt
22:56:57  <XeryusTC> i have corrected it now
22:57:10  <theholyduck> XeryusTC, thanks
22:57:17  <theholyduck> that was a major point of debate earlier
22:57:23  <theholyduck> if it was deliberate, or accidental
22:57:29  <XeryusTC> heh, ok :o
22:57:45  <XeryusTC> i should hand some members my phone number xD
22:59:22  <OwenS> XeryusTC: Unfortunately, I don't think my free minutes include international calls xD
22:59:42  <XeryusTC> silly providers :P
22:59:48  <Pirate87> there's always skype
22:59:56  <OwenS> Ugh Skype
23:00:09  <XeryusTC> i should just get a smartphone and have irc on it 24/7 :P
23:00:18  <OwenS> Yes you should :P
23:00:21  <Pirate87> what's wrong with skype ?
23:00:31  <OwenS> For a start... evil closed solution
23:00:39  <OwenS> Things like Nokia 5800s are very cheap these days :p
23:00:43  <Pirate87> except you can't talk and play openTTD :P
23:00:58  <Pirate87> cause you get disconnected
23:01:06  <OwenS> Besides
23:01:11  <PublicServer> ***  made screenshot at 000287E7: http://ps.openttdcoop.org/public/webcam/000287E7.png
23:01:19  <OwenS> I have more free minutes per month than I use several times over, why do I need Skype?! :p
23:02:02  <PublicServer> *** Mazur joined the game
23:02:42  <PublicServer> <Mazur> Hai.
23:02:53  <PublicServer> <XeryusTC> yarr
23:02:59  *** ^Spike^ has quit IRC
23:04:06  <PublicServer> <Mazur> Lemme guess: That stands for Yet Another RailRoad.
23:04:21  <OwenS> Nah. XeryusTC is all piratey
23:04:22  <XeryusTC> no
23:04:26  <XeryusTC> for the pirate in me :P
23:04:47  <OwenS> If KenjiE20 he would probably complain about having to listen to the Pirates of the Carribean soundtrack right about now :p
23:04:51  <PublicServer> <Mazur> I'd never have guessed.  ;-)
23:05:09  <XeryusTC> I'm currently listening to Ayreon
23:05:16  <XeryusTC> which is not very pirate-y at all
23:05:18  *** thgergo has quit IRC
23:11:42  <KenjiE20> pfft
23:11:55  *** [com]buster has quit IRC
23:13:42  * XeryusTC hugs KenjiE20 
23:14:19  <Mazur> Lots of ML and -hubs done or near done.
23:17:22  <Mazur> The factory dop, that was intended to be a double terminus?
23:18:04  <gleeb_> Terminus? :(
23:18:08  *** welterde has quit IRC
23:18:14  *** gleeb_ is now known as Gleeb
23:18:23  <Mazur> Because it's drawn that way in the plan, but that also states all main stations RoRO.
23:18:24  <XeryusTC> Mazur: i hope not
23:18:32  <XeryusTC> xD
23:18:44  <XeryusTC> you should not take the plan that literal
23:18:56  <XeryusTC> it is just a general direction of the lines :P
23:18:59  <Mazur> Ah, then I'm as yet too stupid to see how Korpses design is not following the plan.
23:19:17  <Mazur> That was what io figured at first.
23:19:38  <PublicServer> <XeryusTC> not that fully balanced :o
23:19:47  <Mazur> Or course.
23:19:58  <PublicServer> <XeryusTC> well, i'll remove my signs
23:20:03  <PublicServer> <XeryusTC> as it is still a wip
23:20:06  <theholyduck> also its pretty clunky
23:20:52  <PublicServer> *** XeryusTC has left the game (connection lost)
23:20:58  <XeryusTC> anyhow, time for bed
23:21:06  <Mazur> On Quewensday?
23:21:08  <Mazur> -w
23:21:15  <XeryusTC> yes :P
23:21:17  <Mazur> Silly man.
23:21:27  <XeryusTC> more sleep is required
23:21:47  <Mazur> Sleep well, then, I'll party on, old man.
23:21:54  <Mazur> *gni*
23:22:17  <XeryusTC> hehe
23:22:24  <XeryusTC> i've done my fair share of partying
23:22:40  <XeryusTC> http://www.blackbunny.nl/fotos/0/1/4/0/700.jpg
23:22:45  <XeryusTC> met her for instance ;)
23:22:57  <XeryusTC> had a few smokes ;)
23:23:00  <XeryusTC> and a few beers :P
23:23:16  <XeryusTC> anyhow, gn
23:23:58  <Mazur> Seems like pleasant company.
23:24:01  <Mazur> Sleep well.
23:29:25  <Mazur> Question to a member: The planes seem all to be losing money, and the company half a million of it's currrent 193 million.  Should I do anything about that?
23:30:06  <Mazur> Aircraft income is 0.
23:34:08  <PublicServer> <Mazur> Heya, DJ, working on anything?
23:39:06  <theholyduck> Mazur, hmm
23:39:10  <theholyduck> something wrong has happened
23:39:13  <theholyduck> it seems
23:39:13  <theholyduck> ;P
23:39:25  <theholyduck> i guess somebody moved an airport or something and didnt connect it to cities?
23:39:27  <theholyduck> oor?
23:39:29  <Mazur> No full load any order.
23:39:47  <Mazur> Therea re passengers.
23:39:50  <Mazur> And mail
23:40:12  <Mazur> Shall I add a full load any?
23:40:53  <Mazur> Hmm, wonder how that will affect village growth, which was to be modest.
23:40:53  <PublicServer> *** Kenji joined the game
23:42:58  <Mazur> No idea what he did, but now a plane loaded something.
23:43:04  <PublicServer> <Kenji> le fixed
23:43:59  <PublicServer> <Kenji> someone must've just demo'd then entire thing at lesdstow and killed all the distant joined platform
23:44:01  <PublicServer> <Mazur> what was the problem, actually?
23:44:02  <PublicServer> <Kenji> +s
23:44:16  <PublicServer> <Mazur> ah.
23:46:13  <PublicServer> ***  made screenshot at 000369D2: http://ps.openttdcoop.org/public/webcam/000369D2.png
23:47:04  <Mazur> You mean I actually perceived something correctly?
23:47:16  <Mazur> Don;t worry I won't let it go to my head.
23:47:17  <PublicServer> <Kenji> how would I know?
23:47:24  <snc> !password
23:47:24  <PublicServer> snc: loaned
23:47:34  <PublicServer> *** sonic joined the game
23:48:17  <PublicServer> <Kenji> ew... ancient station grf set
23:50:27  <PublicServer> <Kenji> anyway, airport working now
23:54:58  <PublicServer> *** Kenji has left the game (leaving)
23:55:42  <PublicServer> *** sonic has left the game (leaving)
23:56:19  *** ashaw has joined #openttdcoop
23:56:22  *** KenjiE20 has quit IRC

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