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Log for #openttdcoop on 29th May 2010:
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00:11:26  *** Rieksts has joined #openttdcoop
00:11:47  <Rieksts> good evening
00:12:17  <Rieksts> i have a question about shift mainlines setup
00:12:45  <PeterT> well, go on
00:12:49  <PeterT> someone will answer
00:14:45  <Rieksts> for some reason sometimes my trains turn to the inner line and get red signal imideatelly, because some train just entered the prio block on the inner line. is there a way to prevent this?
00:15:10  <Rieksts> i can show a screenshot
00:18:44  <Rieksts> this is how it looks http://i50.tinypic.com/2gxqs81.png
00:20:51  <Rieksts> and this is what happens http://i47.tinypic.com/e6eul0.png
00:21:23  <Rieksts> it hapens rarely, but it clogs the R2 line
00:21:32  <Rieksts> until it gets off to R1
00:23:08  <Rieksts> and if i reverse the train it chooses the right side next time so its not cause of path
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00:28:53  <Rieksts> ok than.
00:46:27  <Rieksts> is there any other place i can ask this?
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01:57:36  <Wun-Qu> !password
01:57:37  <PublicServer> Wun-Qu: nickel
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03:16:08  <Capeguy> !playercount
03:16:08  <PublicServer> Capeguy: Number of players: 1
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06:51:46  <Capeguy> !playercount
06:51:46  <PublicServer> Capeguy: Number of players: 1
06:52:16  <Capeguy> !password
06:52:16  <PublicServer> Capeguy: whirls
06:53:29  <PublicServer> *** Game still paused (number of players)
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06:57:01  <Mazur> Riekst needs to learn of the failsafe.
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07:03:29  <Capeguy> !password
07:03:29  <PublicServer> Capeguy: tenets
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07:05:46  <Rieksts> good morning.
07:09:51  <Mazur> Good morning.
07:11:31  <Mazur> Rieksts: read http://wiki.openttdcoop.org/Shift_Mainlines#Fail-Safe_Shifters
07:17:53  <Rieksts> ok
07:26:59  <Mazur> Or rather http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/, which it links to.
07:37:31  <PublicServer> *** tycoondemon has joined company #1
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07:37:59  <PublicServer> * tycoondemon is hypnotized by all the moving trains... :D
07:38:24  <PublicServer> <Mazur> Yeah, they have that effect.
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07:42:23  <PublicServer> <tycoondemon> mezmarizing
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08:26:09  <Mazur> Morning, Prog.
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09:03:03  <Capeguy> anyone here?
09:03:05  <Capeguy> ._.
09:03:11  <Capeguy> !playercount'
09:03:13  <Capeguy> !playercount
09:03:13  <PublicServer> Capeguy: Number of players: 2
09:03:29  <Capeguy> erm, what do you guys think about cyclotrons?
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09:07:06  <Rieksts> im now trying out one
09:08:09  <Capeguy> cool
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09:20:47  <Mazur> I haven't studied them, yet.
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09:46:41  <tycoondemon> cyclotrons??
09:48:33  <theholyduck> finalizing eh
09:48:47  <theholyduck> too bad i have to study for my history and philosophy exam
09:48:54  <theholyduck> a subject i havent read 1 single book on yet :P
09:55:41  <Mazur> History was never my strong suit in college.
09:56:17  <Rieksts> meh my eurostar network is too busy for cyclotrons, they are viable only for maglevs imo
09:56:19  <Mazur> Pity, though, I made two high speed joind that need tuning.
09:56:25  <Mazur> joins
10:00:23  <Capeguy> erm guys
10:00:44  <Capeguy> how do I merge train station and truck station
10:00:49  <Capeguy> i put them side by side
10:00:54  <Capeguy> it becomes different name
10:01:06  <Capeguy> OH nvm
10:01:08  <Capeguy> worked it out
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10:19:22  <theholyduck> Capeguy, hold ctrl while building and you can merge from large distances even
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10:30:59  <Capeguy> k
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10:36:12  <AlexanderB> hello
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11:00:13  <AlexanderB> hey :)
11:00:25  <AlexanderB> netsplit?
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11:01:10  <tycoondemon> mppbspli
11:01:15  <tycoondemon> noobsplit
11:01:51  <Mazur> Oh? I'm still here.
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11:25:32  <AlexanderB> ok :)
11:25:35  <Barbaar> hola
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11:32:03  <V453000> !url
11:32:03  <PublicServer> V453000: http://ps.openttdcoop.org/
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12:14:34  <wouterr> !password
12:14:34  <PublicServer> wouterr: turnip
12:14:43  <PublicServer> *** Game still paused (number of players)
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12:14:47  <wouterr> turnip who?
12:15:12  <tycoondemon> !players
12:15:14  <PublicServer> tycoondemon: Client 281 (Orange) is Mazur, in company 1 (Kosmonosy Transport)
12:15:14  <PublicServer> tycoondemon: Client 271 is tycoondemon, a spectator
12:15:14  <PublicServer> tycoondemon: Client 283 (Orange) is Wouterr, in company 1 (Kosmonosy Transport)
12:27:07  <PublicServer> *** Wouterr has left the game (connection lost)
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12:49:29  <Capeguy> !playercount
12:49:29  <PublicServer> Capeguy: Number of players: 2
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12:50:14  <Capeguy> !players
12:50:16  <PublicServer> Capeguy: Client 281 (Orange) is Mazur, in company 1 (Kosmonosy Transport)
12:50:16  <PublicServer> Capeguy: Client 271 is tycoondemon, a spectator
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12:55:54  <avdg> hey
12:57:24  <PublicServer> *** Game still paused (number of players)
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12:57:26  <PublicServer> <avdg> hey
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13:07:51  <wouterr> hi avdg
13:07:57  <PublicServer> <avdg> hey
13:14:08  <PublicServer> <avdg> there is always something to fix :p
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13:26:57  <PublicServer> <avdg> combuster's station gets jammed, donno its the sync or loading time
13:27:01  <PublicServer> <avdg> *unloading
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13:36:20  <PublicServer> <Mazur> Hey.
13:36:38  <PublicServer> <avdg> hey
13:37:03  <PublicServer> <avdg> how is your day?
13:37:28  <PublicServer> <Mazur> Lazy.  Qute wonderful, really.
13:37:32  <PublicServer> <avdg> :p
13:38:02  <PublicServer> <avdg> I traveled whole the country and realised then that the event I was going was next week
13:38:17  <PublicServer> <Mazur> Ooer, fun.
13:38:45  <PublicServer> <avdg> I had luck I was going by train, its faster then the car :p
13:42:43  <wouterr> if there are no jams that is :)
13:42:56  <PublicServer> <avdg> there is always jam in Brussels :p
13:43:07  <PublicServer> <Mazur> Exits SLH05W and SLH06W still jamming, at times.
13:43:32  <wouterr> brussels, indeed terrible :)
13:43:54  <PublicServer> <avdg> beh, whats better:  a train going 160-230 vs car 120
13:44:09  <PublicServer> <avdg> easy choise :p
13:45:52  <wouterr> belgian trains have a max speed of 160
13:46:04  <PublicServer> <avdg> not the I11
13:46:13  <PublicServer> <avdg> seems maxspeed 200
13:46:38  <PublicServer> <avdg> but based on a quick calculation, it traveled 225
13:46:42  <wouterr> hmm, interesting, didn't know that
13:47:16  <PublicServer> <avdg> but they only go that fast on highspeedtracks :)
13:48:18  <wouterr> yep only between eupen and luik it seems
13:48:51  <PublicServer> <avdg> thats a nice part cause its close to a highway
13:49:08  <PublicServer> <avdg> you see dammm slow car, while you travel with a regular train
13:49:11  <PublicServer> <avdg> :p
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13:50:19  <wouterr> :)
13:51:28  <wouterr> my granddad designed those trains
13:51:48  <wouterr> *grandpa
13:52:15  <PublicServer> <avdg> :p
13:52:46  <PublicServer> <avdg> my dad worked at the nmbs, which is why I travel much by train
13:52:55  <wouterr> ah free train :p
13:53:02  <PublicServer> <avdg> yeah :p
13:53:55  <wouterr> lucky u
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13:58:14  <PublicServer> <avdg> hey fuco
14:00:00  <Fuco> morning
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14:35:45  <jondisti> !password
14:35:45  <PublicServer> jondisti: cowing
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14:36:00  <PublicServer> <avdg> hey jond1sti
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14:40:53  <jondisti> hey
14:41:01  <PublicServer> <Mazur> Hoi.
14:42:53  <PublicServer> <avdg> server running slow again?
14:53:49  <PublicServer> <avdg> join transer 2 at limit :o
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15:01:51  <PublicServer> <avdg> beh, do we need 1 more line?
15:05:07  <PublicServer> *** avdg has joined spectators
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15:06:07  <Ammler> !server_status
15:06:07  <PublicServer> Ammler:  17:06:06 up 382 days,  2:56,  0 users,  load average: 1.03, 1.30, 1.89
15:06:08  <PublicServer> Ammler: Cpu(s): 16.1%us,  5.8%sy,  3.4%ni, 71.3%id,  3.2%wa,  0.0%hi,  0.1%si,  0.0%st
15:06:09  <PublicServer> Ammler:  8859 openttd   25  10 48768  25m 4376 S    0  1.3   1380:53 ./openttd -c opentt
15:06:11  <PublicServer> *** avdg has joined company #1
15:06:11  <PublicServer> *** Game unpaused (number of players)
15:06:17  <Ammler> !server_status
15:06:17  <PublicServer> Ammler:  17:06:16 up 382 days,  2:56,  0 users,  load average: 1.57, 1.40, 1.92
15:06:18  <PublicServer> Ammler: Cpu(s): 16.1%us,  5.8%sy,  3.4%ni, 71.3%id,  3.2%wa,  0.0%hi,  0.1%si,  0.0%st
15:06:18  <PublicServer> Ammler:  8859 openttd   25  10 48768  25m 4376 R   43  1.3   1380:58 ./openttd -c opentt
15:10:56  <wun-zu> !password
15:10:56  <PublicServer> wun-zu: bleary
15:11:00  <PublicServer> <avdg> what impact shoud it have if we gave the factory trains only 1 destination?
15:11:07  <PublicServer> <avdg> *would
15:11:25  <PublicServer> <Mazur> Total blockage between that drop and the nearest transfer.
15:11:39  <PublicServer> <Mazur> Wouterr tried that yesterday.
15:11:46  <PublicServer> <avdg> hmm true..
15:11:51  <PublicServer> <avdg> forgot that one
15:12:12  <PublicServer> <avdg> the ml needs an extend anyway
15:12:21  <PublicServer> <avdg> if we want to continue
15:12:30  <PublicServer> *** Wun-Qu joined the game
15:12:30  <PublicServer> <Mazur> No, we're finalising.
15:12:34  <PublicServer> <avdg> or some spacefillers
15:12:37  <PublicServer> <avdg> k
15:12:47  <wouterr> hehe yea, a massive block :)
15:12:58  <PublicServer> <avdg> ah... seeing it now
15:13:07  <PublicServer> <avdg> :/
15:17:17  <PublicServer> *** Wun-Qu has left the game (connection lost)
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15:19:27  <PublicServer> <Mazur> avdg: do you have experience fine-tuning high speed joiners?
15:19:38  <PublicServer> <avdg> nope
15:19:57  <PublicServer> <avdg> I didn't touch any joiner or any complex ml stuff
15:20:59  <PublicServer> <Mazur> Well, I did, built two HSJs, and htey are mostly ok, but I think noone else has even looked at them, yet.
15:21:24  <PublicServer> <avdg> wich ones?
15:21:46  <PublicServer> <avdg> hmm I have fixed some shifters at begin of the game, but thats all
15:22:15  <PublicServer> <Mazur> I fixed one of my own, noone has seen the error all game long.  ;-)
15:22:17  <PublicServer> <avdg> whats wrong with it?
15:22:26  <PublicServer> <avdg> lol
15:22:33  <PublicServer> <Mazur> I don;t know, that's the point.
15:22:45  <PublicServer> <avdg> its not timed correctly
15:23:28  <PublicServer> <Mazur> Only if they joining train comes to a full stop, otherwise ML train  has to stop at join.
15:24:06  <PublicServer> <avdg> lets see
15:24:13  <wouterr> maybe disable the gap maker, cold help a bit
15:24:25  <PublicServer> <avdg> too much space now :(
15:24:40  <PublicServer> <avdg> what about forcing them to stop? :p
15:24:52  <PublicServer> <avdg> nah
15:25:01  <wouterr> !password
15:25:01  <PublicServer> wouterr: wafted
15:25:12  <PublicServer> <Mazur> The gao maker is useful, it's rpeventing T6 exit from clogging up time and again.
15:25:14  <PublicServer> *** Wouterr joined the game
15:25:17  <PublicServer> <avdg> hey
15:25:22  <PublicServer> <Mazur> Hi.
15:26:19  <PublicServer> <Wouterr> hmm join is working now :)
15:26:40  <PublicServer> <avdg> did I fixed it?
15:26:42  <PublicServer> <avdg> :p
15:27:01  <PublicServer> <avdg> :/
15:27:09  <PublicServer> <avdg> ml jam
15:27:50  <PublicServer> <Wouterr> where?
15:27:53  <PublicServer> <avdg> join 2 is broken
15:27:56  <PublicServer> <Mazur> avdg: Ywes, because of gao maker, it'll pass.
15:27:59  <PublicServer> <avdg> it blocks the ml
15:28:15  <PublicServer> <Wouterr> we need some sort of ML compacter
15:28:24  <PublicServer> <Mazur> And helps spread out the trains.
15:28:43  <PublicServer> <Mazur> That would have been mighty useful, yes, too late now.
15:28:44  <PublicServer> <avdg> can you do it else?
15:29:02  <PublicServer> <avdg> if the trains are in a range of 4 tiles, it shouldn't stop
15:29:19  <PublicServer> <avdg> the 4 can vary
15:29:20  <wouterr> we could make some sort detector on a line
15:29:44  <wouterr> stopping the first train, untill 4 trains are in the detector
15:29:45  <PublicServer> <Mazur> Near the join, you mean?  Easy.
15:29:58  <PublicServer> <avdg> I mean !gap maker
15:29:59  <wouterr> and then let the first one go again
15:30:28  <PublicServer> <avdg> the gap maker is now limiting capacity
15:31:15  <PublicServer> <Wouterr> yes but only when the insertion line is full
15:31:26  <PublicServer> <avdg> thats the case now :p
15:31:44  <PublicServer> <Wouterr> the gap is too big though
15:31:45  <PublicServer> <Mazur> Is there an easy way to synchronise trains?  So the ride side by side?
15:32:18  <PublicServer> <avdg> I've saw better gapmakers, but they never appered in action
15:33:13  <PublicServer> <Wouterr> testing smaller gap
15:33:37  <PublicServer> <avdg> hmmm
15:33:40  <PublicServer> <Mazur> One longer.
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15:38:31  <PublicServer> <Wouterr> hmm it's broken again
15:38:48  <PublicServer> <avdg> I think I know it... but it doesnt make the ideal gap maker
15:40:52  <PublicServer> <avdg> hmm
15:40:53  <PublicServer> <avdg> nvm
15:40:55  <PublicServer> <Wouterr> wow nice tight joining
15:40:58  <PublicServer> <avdg> nots aren't good
15:43:50  <PublicServer> <Wouterr> prio is too long
15:44:14  <PublicServer> <Mazur> 14 can't be too long, gao needs to be 17.
15:44:20  <PublicServer> <Mazur> gap
15:44:57  <PublicServer> <Mazur> It's 16, not 14.
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15:48:44  <PublicServer> <avdg> there is something terrible wrong about the joiners
15:49:08  <PublicServer> <avdg> if you add a second, all slh should have a second one
15:49:31  <PublicServer> <avdg> or you risk to unequal the traffic
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15:50:44  <PublicServer> <Mazur> I can't follow you yet, but never mind me.
15:51:17  <avdg> with a second joiner, you push more traffic in the ml
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15:51:29  <avdg> so the others would block more
15:52:00  <PublicServer> <Mazur> Only if there is room, so your argument does not compute.
15:52:26  <PublicServer> <Mazur> Except for the gap maker, of which there is onely one.
15:54:10  <wouterr> and another positive thing about the gap maker is that when the insert line gets empty it has compacted the ML :)
15:54:26  <PublicServer> <Mazur> Indeed.
15:57:35  <PublicServer> * avdg wants a city game
15:58:05  <wouterr> i just want another game ^^
15:58:06  <PublicServer> <avdg> I think about a non-realistic map
15:58:23  <PublicServer> <avdg> splitted in 9 island (3x3 grid)
15:58:30  <PublicServer> <avdg> best island wins :p
15:58:35  <wouterr> yikes islands :(
15:58:59  <[com]buster> whee islands :)
15:59:06  <PublicServer> <avdg> doesn't mean that there should be much water:p
16:02:49  <XeryusTC> hmm
16:02:51  <XeryusTC> game finished yet?
16:02:53  <XeryusTC> and islands :D
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16:03:05  <PublicServer> <avdg> no, not real islands
16:03:07  <PublicServer> <avdg> :p
16:03:11  <Mazur> Hmm, woder when an Admin will give the game a good once over, and decides to retire it.
16:03:15  <PublicServer> <avdg> at least in my plan
16:03:35  <XeryusTC> has any member been playing in this game?
16:03:42  <Mazur> XeryusTC, noone experienced has looked over our flaky hi speed joiners.
16:03:49  <XeryusTC> !password
16:03:49  <PublicServer> XeryusTC: groove
16:03:56  <Mazur> Not really, I think.
16:03:57  <PublicServer> *** XeryusTC joined the game
16:03:59  <PublicServer> <avdg> hi XeryusTC
16:04:24  <PublicServer> <avdg> combuster did
16:04:33  <PublicServer> *** avdg has joined spectators
16:04:38  <PublicServer> *** avdg has joined company #1
16:04:42  <PublicServer> <avdg> whoops
16:04:43  <PublicServer> <Mazur> A bit.
16:05:39  <PublicServer> <avdg> cpu running at 50% and slow mouse :p
16:05:54  <PublicServer> <XeryusTC> transfer 5 has a small jam
16:05:57  <PublicServer> <Mazur> And he has definitely not been in during finalising.
16:07:30  <PublicServer> <XeryusTC> game is too slow for me
16:07:31  <PublicServer> *** XeryusTC has left the game (connection lost)
16:07:47  <XeryusTC> not in the mood to judge a game which runs too choppy
16:09:30  <wouterr> i think if we could make SLH05W a bit better there are no major jams left
16:09:31  <[com]buster> If I can actually stay in the game
16:09:35  <[com]buster> I'll have a look
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16:10:37  <Mazur> My PC handles it without problem, only I'm too green to fix the problems.
16:10:38  *** fonsinchen has joined #openttdcoop
16:11:02  <PublicServer> <avdg> and me too depressive :D
16:11:17  <PublicServer> <Mazur> Depressive or depressed?
16:11:24  <PublicServer> <avdg> first
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16:12:05  <PublicServer> *** Combuster joined the game
16:12:06  <[com]buster> here goes...
16:12:11  <PublicServer> <avdg> welcome :p
16:12:20  <PublicServer> <Combuster> choppy...
16:13:02  <PublicServer> <Combuster> uhoh
16:13:08  *** PublicServer has quit IRC
16:13:16  <avdg> and crash...
16:13:27  <[com]buster> hmm
16:13:29  <avdg> or isn't it a crash?
16:13:32  <[com]buster> that looked like the AP-bug
16:13:35  <[com]buster> I thought they fixed it
16:13:51  <avdg> hmm… logs?
16:14:40  <wouterr> what happened?
16:14:56  <[com]buster> server crash
16:15:04  <[com]buster> gimme a sec to restart it
16:17:14  *** PublicServer has joined #openttdcoop
16:17:15  <PublicServer> Autopilot engaged
16:17:15  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
16:17:15  *** ChanServ sets mode: +v PublicServer
16:17:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
16:17:19  <avdg> damm multiplayer list: everybody is knocking to be the first on that list :p
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16:17:34  <PeterT> avdg: by players or by name?
16:17:44  <avdg> by servername
16:17:49  <PeterT> oh, yes
16:18:08  <avdg> !password
16:18:08  <PublicServer> avdg: myopic
16:18:15  <PublicServer> *** Game still paused (number of players)
16:18:15  <PublicServer> *** Combuster joined the game
16:18:18  <PeterT> @define myopic
16:18:22  <PublicServer> *** Mazur joined the game
16:18:36  <avdg> uh slow internet
16:18:39  <PublicServer> <Combuster> So what did this do...
16:18:43  *** PublicServer has quit IRC
16:18:55  <[com]buster> it *is* the AP bug O.o
16:18:55  *** avdg has quit IRC
16:19:03  *** PublicServer has joined #openttdcoop
16:19:03  <PublicServer> Autopilot engaged
16:19:03  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
16:19:03  *** ChanServ sets mode: +v PublicServer
16:19:03  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #185 (r19894) | STAGE: finalizing | www.openttdcoop.org | New players, use @quickstart and !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity | create a wiki userpage"
16:19:10  *** avdg has joined #openttdcoop
16:19:36  <avdg> ...
16:19:47  <avdg> ? is the server offline again?
16:19:50  <wouterr> !password
16:19:51  <PublicServer> wouterr: cellos
16:19:59  <PublicServer> *** Game still paused (number of players)
16:20:01  <PublicServer> *** Wouterr joined the game
16:20:10  <PublicServer> *** Mazur joined the game
16:20:17  <avdg> uh its my internet
16:20:22  <PublicServer> *** avdg has left the game (connection lost)
16:20:22  *** avdg has quit IRC
16:20:29  <[com]buster> I'll try not to crash it again
16:20:40  <wouterr> :)
16:21:04  <wouterr> what's that AP bug u are talking about?
16:21:39  *** avdg has joined #openttdcoop
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16:22:39  <PublicServer> <avdg> damm internet
16:22:48  <PublicServer> <Mazur> This was before I made a partial shift and seperate join for the 2nd exit of SLH05W.
16:23:00  <[com]buster> anyway
16:23:03  <PublicServer> *** avdg joined the game
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16:23:12  <[com]buster> there are pending issues marked with !
16:23:23  <PublicServer> <Mazur> Yes.
16:23:28  <[com]buster> that's showstopper #1
16:23:48  <PublicServer> *** avdg has joined company #1
16:23:48  *** avdg has quit IRC
16:24:09  <PublicServer> <Mazur> Problem was, we had noone capable enough to tackle them properly.
16:24:44  *** avdg has joined #openttdcoop
16:25:07  <PublicServer> <Wouterr> oh, we lost some progress
16:25:23  <PublicServer> <Combuster> I checked the timestamps
16:25:28  <PublicServer> <Combuster> this one was the latest :(
16:25:47  <PublicServer> <avdg> could hopefully the bug
16:25:54  <PublicServer> <Combuster> at least no jams
16:25:55  <PublicServer> <avdg> *be the bug
16:25:56  <PublicServer> <Mazur> C'est la vie, and it doesn't get more ça anytime.
16:26:11  <PublicServer> <Combuster> the bug isn't openttd
16:26:19  <PublicServer> <Combuster> its the server-irc integration
16:26:24  <PublicServer> <Mazur> AutoPilot, I'm guessing.
16:26:49  <PublicServer> <avdg> uh...
16:27:05  <PublicServer> <avdg> I didn't expected that bug :p
16:27:05  <wouterr> btw the screenshot thing isn't working either
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16:28:02  <[com]buster> hmm, no experience with that...
16:28:18  <wouterr> the screenshot is more then 100 years old
16:28:34  <PublicServer> <avdg> lol
16:30:56  <PublicServer> <Mazur> SLH05W exit shows its weakness.
16:35:32  <PublicServer> <Mazur> Now what I think that exit needs are a shifter and a high-speed join for the second line.
16:35:45  <PublicServer> <avdg> check the !train mess detector
16:36:16  <PublicServer> <Wouterr> what does it do?
16:36:33  <PublicServer> <avdg> checks if the parts are blocked
16:36:36  <PublicServer> <Combuster> Who put random *single* bridges on the mainline?
16:36:44  <PublicServer> <avdg> so it triggers the memory
16:36:51  <PublicServer> <avdg> till all blocks are empty
16:37:32  <PublicServer> <Mazur> I heard someone once mentioning adding a slow to compact traffic more, or something.
16:38:11  <PublicServer> <avdg> test it?
16:39:24  <PublicServer> <avdg> hmm
16:39:39  <PublicServer> <avdg> whats wrong
16:39:54  <PublicServer> <avdg> memory is broken... :p
16:40:00  <PublicServer> <Mazur> V had with memories always a train in circle to activate it.
16:40:27  <PublicServer> <avdg> what makes it green...
16:41:37  <PublicServer> <avdg> uh?
16:42:05  <PublicServer> <avdg> hmm
16:42:18  <PublicServer> <avdg> seems the memory blocks eachother :p
16:42:31  <PublicServer> <avdg> 1 is green, so it refuses
16:43:50  <PublicServer> <avdg> uh... why a not?
16:44:01  <PublicServer> <avdg> aaa
16:44:28  <PublicServer> <avdg> I got it
16:44:45  <PublicServer> *** avdg has left the game (connection lost)
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16:45:37  <avdg> damm
16:45:40  <avdg> stopid internet
16:47:02  <PublicServer> <avdg> ohno... here we go again
16:47:02  *** avdg has quit IRC
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16:48:01  *** avdg has joined #openttdcoop
16:48:09  <avdg> :/
16:48:49  <avdg> game over
16:49:43  <Mazur> Can;t get in anymore?
16:49:44  *** avdg has quit IRC
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16:50:45  <avdg> 12 days on slowband, lol?
16:53:36  *** Thraxian has joined #openttdcoop
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16:53:48  <Thraxian> !password
16:53:49  <PublicServer> Thraxian: seared
16:54:01  <PublicServer> *** Thraxian joined the game
16:54:14  *** Thraxian is now known as Guest156
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17:25:06  <Ammler> !playercount
17:25:06  <PublicServer> Ammler: Number of players: 4
17:25:44  <Ammler> !players
17:25:46  <PublicServer> Ammler: Client 4 (Orange) is Wouterr, in company 1 (Kosmonosy Transport)
17:25:46  <PublicServer> Ammler: Client 7 (Orange) is Mazur, in company 1 (Kosmonosy Transport)
17:25:46  <PublicServer> Ammler: Client 10 (Orange) is Combuster, in company 1 (Kosmonosy Transport)
17:25:46  <PublicServer> Ammler: Client 16 is tycoondemon, a spectator
17:25:52  <Ammler> !rcon move 4 255
17:25:52  <PublicServer> Ammler: *** Wouterr has joined spectators
17:25:56  <Ammler> !rcon move 7 255
17:25:56  <PublicServer> Ammler: *** Mazur has joined spectators
17:25:56  <PublicServer> *** Game paused (number of players)
17:26:03  <Ammler> !rcon move 10 255
17:26:03  <PublicServer> Ammler: *** Combuster has joined spectators
17:27:47  <wouterr> testing something?
17:29:32  <Mazur> I reckon he needed the CPU.
17:29:46  <Ammler> no, just moving idlers :-)
17:29:57  <Mazur> I was not idle.
17:30:00  <Mazur> ;-)
17:30:06  <wouterr> me neither :)
17:30:11  <Ammler> oh :-)
17:30:14  <Ammler> but silent :-)
17:30:26  <Ammler> I should have looked the logs first :-P
17:30:31  <PublicServer> *** Wouterr has joined company #1
17:30:33  <Mazur> I had just finished fixing SLH05W exit 2, I hope, and was looking at hte result.
17:30:56  <PublicServer> *** Mazur has joined company #1
17:30:56  <PublicServer> *** Game unpaused (number of players)
17:31:35  <Ammler> !password
17:31:35  <PublicServer> Ammler: convoy
17:32:38  <PublicServer> *** Amm1er has left the game (connection lost)
17:35:00  <PeterT> entered the password wrong?
17:35:02  <PeterT> :-)
17:35:23  <Ammler> slow connection
17:37:40  <PublicServer> <Wouterr> think we need more ML tracks to totaly solve transfer6 S exit
17:42:54  <PublicServer> <Mazur> Of course, when the first train has p[assed the slow track, it'll expand its gap again.
17:43:11  <PublicServer> <Wouterr> :( indeed
17:43:30  <PublicServer> <Mazur> You'd need logic to let a second trainand further  bypass the slow track.
17:45:30  <PublicServer> <Wouterr> can u build a not gate?
17:45:54  <PublicServer> <Mazur> Yes, only we have no logic trains, so it'll be slow.
17:46:45  <PublicServer> <Wouterr> want to try to make some sort of ML compressor
18:04:56  <wouterr> ok !not gate needed :)
18:11:59  <wouterr> is that not gate working?
18:12:18  <PublicServer> <Mazur> Think this is it.
18:18:13  <PublicServer> <Wouterr> hmm the wiki not gate is working a bit better it seems
18:19:22  <PublicServer> <Mazur> Well I'm working from memory because I have no archived game to spy from here.
18:20:07  <PublicServer> <Wouterr> hmm compressor is too slow
18:20:35  <PublicServer> <Wouterr> it needs a timer
18:34:44  <PublicServer> <Wouterr> can i disconnect the output of the not gate for a bit?
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18:52:20  <Ammler> !password
18:52:20  <PublicServer> Ammler: hoaxes
18:52:53  <PublicServer> *** Amm1er joined the game
18:54:30  <PublicServer> <Amm1er> don't get that !gap maker
18:55:01  <PublicServer> <Wouterr> it makes gaps to insert trains
18:55:23  <PublicServer> <Amm1er> it stops trains on the ML
18:55:26  <PublicServer> <Amm1er> quite ugly
18:55:43  <PublicServer> <Amm1er> you could do the same with simply shorter prio
18:55:50  <PublicServer> <Wouterr> but the high speed insertion a bit further has to work before it works ok
18:56:52  <PublicServer> <Amm1er> acceleration on  climbing a mountain might not be optimal
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19:00:07  <PublicServer> <Amm1er> Factory drop doesn't work
19:00:16  <PublicServer> <Amm1er> so that is why the joiner doesn't work
19:00:59  <PublicServer> *** Amm1er has left the game (connection lost)
19:15:50  <PublicServer> <Wouterr> hmm the !compressor works funny
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19:59:47  <PublicServer> <Wouterr> i wonder if getting rid of some coal trains at transfer 6 would help
20:00:00  <PublicServer> <Wouterr> since half of them is waiting to enter anyway
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20:32:53  <PublicServer> *** Wouterr has left the game (connection lost)
20:32:54  <PublicServer> *** Game paused (number of players)
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22:09:43  <PublicServer> *** Game still paused (number of players)
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22:22:24  <PublicServer> *** Combuster has left the game (leaving)
22:23:05  <Mazur> You still around, too?
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22:33:34  <PublicServer> *** Game still paused (number of players)
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