Config
Log for #openttdcoop on 20th August 2010:
Times are UTC Toggle Colours
00:00:49  *** KenjiE20 has quit IRC
00:01:35  <PublicServer> <avdg> krio: buillding something?
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00:11:34  <kriokamera> no.
00:11:38  <kriokamera> gotta go
00:11:40  <kriokamera> bye
00:11:41  <PublicServer> <avdg> cya
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01:31:41  <sharpy> !dl win64
01:31:41  <PublicServer> sharpy: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-windows-win64.zip
01:38:02  <sharpy> !PASSWORD
01:38:07  <sharpy> password
01:38:15  <sharpy> !password
01:38:15  <PublicServer> sharpy: boomed
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06:08:28  <Yso> !password
06:08:28  <PublicServer> Yso: waives
06:08:37  <PublicServer> *** Yso joined the game
06:33:32  *** HanziQ has joined #openttdcoop
06:33:37  <HanziQ> hi
06:33:41  <HanziQ> !password
06:33:42  <PublicServer> HanziQ: ravish
06:34:11  <PublicServer> *** Game unpaused (number of players)
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06:49:01  <HanziQ42> !name HanziQ
06:49:04  <HanziQ42> wut?
06:49:05  <HanziQ42> hm
06:49:11  * HanziQ42 slaps HanziQ42 around a bit with a large trout
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06:49:33  <planetmaker> !fish
06:49:33  <PublicServer> planetmaker: Why dont you go outside, play hide and fish something yourself for a day!
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06:49:53  <HanziQ> that's better
06:49:55  <planetmaker> !rcon clients
06:49:55  <PublicServer> planetmaker: Client #1  name: 'PublicServer'  company: 255  IP: 0.0.0.0
06:49:55  <PublicServer> planetmaker: Client #54  name: 'Yso'  company: 1  IP: 92.105.196.215
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07:14:36  <HanziQ> !players
07:14:40  <PublicServer> HanziQ: Client 54 (Orange) is Yso, in company 1 (Avonbourne Transport)
07:14:43  <HanziQ> !password
07:14:43  <PublicServer> HanziQ: sultry
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07:45:48  <HanziQ> futurama!
07:46:31  <HanziQ> !players
07:46:35  <PublicServer> HanziQ: Client 54 (Orange) is Yso, in company 1 (Avonbourne Transport)
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08:01:32  <V453000> !password
08:01:32  <PublicServer> V453000: clinks
08:01:42  <PublicServer> *** Game unpaused (number of players)
08:01:45  <PublicServer> <V453000> moooornin
08:01:45  <PublicServer> *** V453000 joined the game
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08:08:42  <PublicServer> <Yso> Hi V
08:11:30  <Deamonhunter11> !password
08:11:30  <PublicServer> Deamonhunter11: bellow
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08:12:15  <PublicServer> <HanziQ> any futurama-watcher here?
08:12:26  <PublicServer> <Deamonhunter11> yeah
08:12:31  <PublicServer> <HanziQ> :)
08:13:00  <PublicServer> <Deamonhunter11> what for?
08:13:13  <HanziQ> just ff
08:15:28  *** roboboy has quit IRC
08:16:45  <PublicServer> <V453000> Hey Yso, what did you dream of? :(
08:16:50  <PublicServer> <V453000> :p
08:17:29  <Yso> öhm, i can't remember, but i'm quite sure it wasn't a plan :(
08:17:35  <PublicServer> <V453000> :)
08:18:55  <V453000> !rcon set max_aircraft
08:18:56  <PublicServer> V453000: Current value for 'max_aircraft' is: '20' (min: 0, max: 5000)
08:18:59  <V453000> !rcon set max_aircraft 40
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08:25:25  <PublicServer> <V453000> Yso: nice copy
08:25:34  <PublicServer> <Yso> xD
08:25:43  <PublicServer> <Yso> i liked your plan
08:26:16  <PublicServer> <V453000> that is nice but this sucks totally :)
08:27:01  <PublicServer> <Yso> it's surely no "dream" plan
08:27:12  <PublicServer> <V453000> no it is a complete copy with modified orders
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08:28:35  <PublicServer> <V453000> I actually thought your planning skills werent that bad :
08:28:38  <PublicServer> <V453000> :(
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08:29:53  <PublicServer> <Yso> :( sorry to disapoint you :( just forget it
08:30:15  <PublicServer> <V453000> :)
08:30:54  <PublicServer> <Yso> i have to admit, i can't think about anything acceptable this time
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08:31:51  <PublicServer> <V453000> I could actually think about quite a few things, but I will store the rest for next times :p
08:32:29  <thgergo> !dl
08:32:29  <PublicServer> thgergo: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
08:32:34  <thgergo> !dl lin64
08:32:34  <PublicServer> thgergo: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-linux-generic-amd64.tar.bz2
08:37:35  <thgergo> !password
08:37:35  <PublicServer> thgergo: demote
08:44:55  *** sharpy has joined #openttdcoop
08:44:57  <sharpy> !password
08:44:57  <PublicServer> sharpy: tiding
08:45:21  <PublicServer> *** sharpy joined the game
08:46:40  <thgergo> hello
08:46:49  <PublicServer> <sharpy> hiya
08:46:58  <thgergo> what newgrfs the current PS use?
08:47:19  <thgergo> since the latest what I get from v8.0 is not sufficent
08:47:24  <PublicServer> <sharpy> erm i'll have a look
08:48:03  <PublicServer> <sharpy> a lot lol, i would just check online content
08:48:34  <thgergo> I have checked that too
08:48:49  <PublicServer> <sharpy> then i'm not sure, can you not connect?
08:49:54  <Deamonhunter11> are you missing "transrapid trackset 0.9.0 beta"
08:50:07  <thgergo> yes
08:50:10  <thgergo> and two other
08:50:24  <thgergo> VAST station tiles
08:50:36  <thgergo> and climate dependent airports
08:50:56  <thgergo> is this intended?
08:56:14  <V453000> VAST should be on bananas
08:56:21  <V453000> airports ... not sure atm
08:56:38  <PublicServer> <Deamonhunter11> i got through so they should be
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08:58:21  <thgergo> its on but somehow when I have tried to enter it didnt find it automtically
08:58:22  <thgergo> :S
08:58:31  <thgergo> !password
08:58:31  <PublicServer> thgergo: milker
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09:07:19  <PublicServer> <V453000> :)
09:07:30  <PublicServer> *** V453000 has left the game (leaving)
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09:12:11  <HanziQ> !password
09:12:11  <PublicServer> HanziQ: gouges
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09:21:43  <TheRisen> hi there
09:21:48  <TheRisen> !password
09:21:48  <PublicServer> TheRisen: gouges
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10:14:29  <HanziQ> !players
10:14:33  <PublicServer> HanziQ: There are currently no clients connected to the server
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11:24:05  <HanziQ> !players
11:24:09  <PublicServer> HanziQ: There are currently no clients connected to the server
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12:42:20  <sharpy> !password
12:42:20  <PublicServer> sharpy: rapids
12:42:33  <PublicServer> *** sharpy joined the game
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12:44:35  <PublicServer> <avdg> :p
12:44:38  <PublicServer> <sharpy> theres a very interesting selection of plans this time
12:44:42  <PublicServer> <avdg> a lot of aircrafts
12:44:47  <PublicServer> <avdg> yeah
12:44:58  <PublicServer> <sharpy> quite a few :)
12:45:13  <PublicServer> <avdg> its not the standard plans
12:45:34  <PublicServer> <sharpy> no, people have branched out which is nice to see
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12:53:11  <Macha> !dl lin64
12:53:11  <PublicServer> Macha: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-linux-generic-amd64.tar.bz2
12:53:25  <Macha> !players
12:53:28  <PublicServer> Macha: Client 79 (Orange) is sharpy, in company 1 (Avonbourne Transport)
12:53:28  <PublicServer> Macha: Client 80 (Orange) is avdg, in company 1 (Avonbourne Transport)
12:53:28  <PublicServer> Macha: Client 82 (Orange) is V453000, in company 1 (Avonbourne Transport)
12:53:41  <avdg> $
12:53:48  <avdg> hey macha
12:53:49  <avdg> whoops
12:53:51  <PublicServer> *** V453000 joined the game
12:53:52  <Macha> Hi
12:53:57  <PublicServer> <V453000> lo
12:54:00  <PublicServer> <avdg> hey v
12:54:09  <PublicServer> <V453000> nothing new :(
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12:55:15  <Macha> Haven't played openTTD in a while. Dwarf Fortress distracted me.
12:56:38  <Macha> !password
12:56:38  <PublicServer> Macha: stocky
12:56:48  <PublicServer> *** Macha joined the game
12:58:27  <Macha> L5LL - that means it's one way, right?
12:58:33  <PublicServer> <avdg> yeah
12:58:40  <sylf__> !password
12:58:40  <PublicServer> sylf__: stocky
12:58:50  <PublicServer> <avdg> check the layout on your right :)
12:59:21  <PublicServer> *** Sylf joined the game
13:00:08  <PublicServer> <avdg> it seems a bit complicated, but its just build
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13:03:02  <PublicServer> <Macha> Plans seem cool. Still don't feel up to making one though :(
13:03:30  <slaca> !password
13:03:30  <PublicServer> slaca: stocky
13:03:42  <PublicServer> <slaca> hi
13:03:42  <PublicServer> *** slaca joined the game
13:04:01  <PublicServer> <avdg> I think I know on what to vote :)
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14:57:01  <kriokamera> hi
14:57:06  <kriokamera> how's the planning?
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15:13:49  <slaca> !password
15:13:49  <PublicServer> slaca: shiver
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15:17:07  <PublicServer> *** Game unpaused (number of players)
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15:18:55  <PublicServer> <avdg> hmm
15:19:07  <PublicServer> <slaca> hi
15:19:10  <PublicServer> <avdg> did I had already a window open :p
15:19:14  <PublicServer> <avdg> lol
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15:29:51  <kriokamera> !clients
15:31:00  <kriokamera> !players
15:31:04  <PublicServer> kriokamera: There are currently no clients connected to the server
15:31:12  <kriokamera> !password
15:31:12  <PublicServer> kriokamera: splint
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15:34:58  <PublicServer> *** Game unpaused (number of players)
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15:35:06  <PublicServer> <avdg> hi
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15:42:12  <kriokamera> hi
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15:48:09  <sharpy> !password
15:48:09  <PublicServer> sharpy: alases
15:48:16  <PublicServer> <kriokamera> polishing plan? =)
15:48:22  <PublicServer> <avdg> me?
15:48:26  <PublicServer> <avdg> already did :p
15:48:31  <PublicServer> <kriokamera> yes =)
15:48:40  <PublicServer> *** sharpy joined the game
15:48:42  <PublicServer> <avdg> the network isn't that much work
15:49:15  <PublicServer> <avdg> a LL ml is easy to upgrade
15:49:24  <PublicServer> <avdg> and local traffic gets his own drop
15:49:53  <PublicServer> <avdg> wich removes the hardest junctions from the ml
15:51:15  <PublicServer> <avdg> :p I can't resist the temptation to point at TheRisen 's idea (srr for that guy)
15:51:42  <PublicServer> <kriokamera> 'huge ML'?
15:51:51  <PublicServer> <avdg> connect ALL industries :p
15:52:02  <PublicServer> <kriokamera> it's nice too =))
15:52:10  <PublicServer> <sharpy> optimistic plan :p
15:52:13  <PublicServer> <avdg> :)
15:52:46  <PublicServer> <kriokamera> love intexon's plan
15:53:20  <PublicServer> <avdg> me too actually :p
15:53:44  <PublicServer> <sharpy> what does he mean "don't worry about orders"
15:53:47  <PublicServer> <avdg> its my plan to vote too
15:53:51  <PublicServer> <kriokamera> but as he said this game already played in psg 157
15:53:54  <PublicServer> <avdg> dump orders :)
15:53:59  <PublicServer> <avdg> *dumb
15:54:09  <PublicServer> <kriokamera> sharpy, 'cause trains will don't need them
15:54:21  <PublicServer> <sharpy> i thought so just thought i'd check
15:54:26  <PublicServer> <sharpy> yeah that would be awesome
15:54:41  <PublicServer> <sharpy> not built in a SRN before
15:54:44  <PublicServer> <avdg> the only instruction is gogogo and stop if you see something red :p
15:54:59  <PublicServer> <sharpy> lol
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15:55:21  <PublicServer> <sharpy> should be a "don't jam" order
15:55:23  <PublicServer> <kriokamera> if we'll play it, you'll se it
15:55:26  <PublicServer> <avdg> :d
15:55:41  <PublicServer> <avdg> well, a train won't know it if its stuck in a jam
15:56:02  <PublicServer> <sharpy> i was joking:)
15:56:06  <PublicServer> <avdg> :)
15:56:47  <PublicServer> <sharpy> that OSQC scnario is a bitch
15:56:51  <PublicServer> <avdg> V isn't not much optimistic :(
15:57:53  <PublicServer> <avdg> hmm if Intexon wins, maybe I can use mine flipflop :)
15:57:53  <fmauneko> !password
15:57:53  <PublicServer> fmauneko: purses
15:58:02  <PublicServer> <avdg> <3 to implement it
15:58:05  <PublicServer> <kriokamera> show it
15:58:05  <PublicServer> *** fmauNeko joined the game
15:58:17  <PublicServer> <fmauNeko> Someone talked about logic ?
15:58:20  <PublicServer> <avdg> its the same as previous game
15:58:20  <PublicServer> <sharpy> is that the one that was on demo in the last game?
15:58:23  <PublicServer> <avdg> yeah
15:58:34  <PublicServer> <sharpy> yeah build another here
15:58:37  <PublicServer> <avdg> I think its stable to use
15:58:40  <PublicServer> <kriokamera> ah, seen
15:58:43  <PublicServer> <kriokamera> hi, fmauNeko
15:58:47  <PublicServer> <fmauNeko> Hai :)
15:58:50  <PublicServer> <avdg> where? :pp
15:58:53  <PublicServer> <sharpy> i want to get stuck into a bit of logic
15:59:00  <thgergo> !password
15:59:00  <PublicServer> thgergo: purses
15:59:08  <PublicServer> <sharpy> erm, anywhere?:p
15:59:11  <PublicServer> *** thgergo joined the game
15:59:14  <PublicServer> <thgergo> hi
15:59:19  <PublicServer> <fmauNeko> Hai thgergo
15:59:22  <PublicServer> <sharpy> hiya
16:00:07  <PublicServer> <avdg> wow, created a huge bug already :p
16:00:22  <PublicServer> <sharpy> whats the bug?
16:00:31  <PublicServer> <avdg> presignal before split :p
16:00:36  <PublicServer> <sharpy> lol
16:00:46  <PublicServer> <kriokamera> how do you think, can i make two plans?
16:00:56  <PublicServer> <sharpy> yeah
16:00:59  <PublicServer> <avdg> ofcourse you can't :p
16:01:02  <PublicServer> <fmauNeko> Yep
16:01:02  <PublicServer> <avdg> read the wiki
16:01:06  <PublicServer> <avdg> just kidding :p
16:01:16  <PublicServer> <avdg> feel free to build
16:01:19  <PublicServer> <sharpy> rtfw
16:01:28  <PublicServer> <sharpy> :p
16:01:49  <PublicServer> <kriokamera> =)
16:02:37  <PublicServer> <avdg> memory
16:02:40  <PublicServer> <sharpy> ah
16:02:52  <PublicServer> <avdg> it doesn't matter how its faced or is 2way
16:03:01  <PublicServer> <sharpy> right
16:03:04  *** sylf has quit IRC
16:03:17  <PublicServer> <avdg> so long if they all are faced to the same way if they are 1way its fine
16:03:41  <PublicServer> <sharpy> okay :)
16:04:08  <PublicServer> <fmauNeko> Now, upgrade it for 4 exits :p
16:04:17  <PublicServer> <avdg> add 2 :)
16:04:33  <PublicServer> <avdg> the only flaw of the design is the lack of chaining
16:05:06  <PublicServer> <sharpy> i swear flip flops i've seen before needed 3 of the train pairs?
16:05:34  <PublicServer> <avdg> there are flipflops with 3 states, but not this one
16:05:52  <PublicServer> *** thgergo has left the game (connection lost)
16:05:55  <PublicServer> <sharpy> that one nearlly looks good :p
16:05:55  <PublicServer> <fmauNeko> We need a compact 2 bit counter
16:06:20  <PublicServer> <avdg> does someone knows a smaller one? :p
16:06:29  <PublicServer> <fmauNeko> Nope :
16:06:29  <PublicServer> <fmauNeko> :p
16:06:39  <PublicServer> <kriokamera> made second plan
16:06:57  <PublicServer> <avdg> uh, looks like a game :p
16:07:00  <PublicServer> <fmauNeko> This is total madness
16:07:15  <PublicServer> <avdg> no total chaos pls :)
16:07:18  <PublicServer> <sharpy> from previous comments, chaos is not a good idea apparently
16:07:33  <PublicServer> <avdg> but I can live with structured chaos
16:07:50  *** sharpy has quit IRC
16:08:01  <PublicServer> <avdg> hmm 1 track isn't accessable :p
16:08:08  <kriokamera> http://wiki.openttdcoop.org/Gametype:Chaos_Theory
16:09:48  <PublicServer> <kriokamera> what is 'pax'?
16:09:53  <PublicServer> <avdg> passengers
16:12:14  <PublicServer> <avdg> <3 plans with noticable eyecandy :p
16:12:56  <PublicServer> <avdg> lol
16:13:05  <PublicServer> <avdg> I've builded too close to the plan
16:13:38  <PublicServer> <avdg> :p
16:13:47  <PublicServer> <avdg> just a reminder
16:14:41  <PublicServer> <fmauNeko> Logic engine should be enabled for each game
16:14:50  <PublicServer> <avdg> indeed
16:15:11  <PublicServer> <avdg> maybe with own tracks :p
16:15:16  <PublicServer> <fmauNeko> :p
16:15:43  <PublicServer> <avdg> donno how the sprites will look at
16:15:59  <PublicServer> <fmauNeko> Logic gates symbols :p
16:16:02  <PublicServer> <avdg> use 3 trains :)
16:16:13  <PublicServer> <avdg> or 5 :p
16:16:34  <PublicServer> <avdg> hmm
16:16:34  <PublicServer> <fmauNeko> Woops
16:16:37  <PublicServer> <avdg> wait
16:16:58  <PublicServer> <avdg> nooo
16:17:01  <PublicServer> <avdg> :p
16:17:12  <PublicServer> <avdg> noo
16:17:24  <PublicServer> <avdg> k
16:17:27  <PublicServer> <sharpy> did it fail with the higher traffic?
16:17:36  <PublicServer> <avdg> yeah, construction error :)
16:17:39  <PublicServer> <avdg> fixed
16:17:45  <PublicServer> <sharpy> i see
16:20:06  <PublicServer> <avdg> hmm
16:20:15  <PublicServer> <avdg> the logic trains needs a speed up
16:20:24  <PublicServer> <avdg> same speed -> not good
16:22:39  *** sylf has joined #openttdcoop
16:22:59  <PublicServer> <avdg> now the eyes are dizzly :p
16:23:11  <PublicServer> <fmauNeko> :p
16:23:37  <PublicServer> <fmauNeko> MOAR Concorde
16:23:42  <PublicServer> <avdg> :)
16:24:00  <PublicServer> <avdg> wtf
16:24:09  <PublicServer> <sharpy> put in new logic trains
16:24:12  <PublicServer> <avdg> don't stop the logic trains :)
16:24:12  <PublicServer> <avdg> ah
16:25:57  <PublicServer> <avdg> lol
16:26:12  <PublicServer> <avdg> broken flipflop :d
16:26:22  <PublicServer> <avdg> uh slower?
16:26:31  <PublicServer> <fmauNeko> Yep, slower :p
16:26:34  <PublicServer> <sharpy> but acceleration
16:26:38  <PublicServer> <avdg> ah
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16:28:25  <PublicServer> <avdg> mine flipflop looks now like a cross between a vampire and a butterfly person
16:28:40  <PublicServer> <avdg> a butterfly with eyes :p
16:30:02  <PublicServer> <avdg> I think we have already a winner :p
16:30:18  <thgergo> !password
16:30:18  <PublicServer> thgergo: tonics
16:30:26  <PublicServer> <avdg> for those who won't believe, have patient :) time will tell I'm right :p
16:30:29  <PublicServer> <sharpy> voting board anyone?:D
16:30:32  <PublicServer> *** thgergo joined the game
16:30:38  <PublicServer> <thgergo> hi
16:30:41  <PublicServer> <avdg> hey
16:30:44  <PublicServer> <sharpy> hiya
16:30:53  <PublicServer> <kriokamera> hi
16:30:59  <PublicServer> <kriokamera> make votingboard?
16:31:10  <PublicServer> <avdg> are we still in planningfase?
16:31:14  <PublicServer> <thgergo> openmsx`s first songs are very great
16:31:23  <PublicServer> <avdg> :p
16:31:26  <PublicServer> <avdg> what does it sing? :d
16:31:32  <PublicServer> <avdg> speed upgrade :)
16:31:36  <PublicServer> <kriokamera> yeah
16:31:58  <PublicServer> <avdg> speed and more hp
16:32:13  <planetmaker> yeah. The first songs were really specifically written by a person who does the regularily
16:32:33  <planetmaker> s/the/that/
16:34:07  *** sylf has joined #openttdcoop
16:34:10  <PublicServer> *** fmauNeko has left the game (connection lost)
16:35:08  *** theholyduck has joined #openttdcoop
16:35:16  <PublicServer> <avdg> :d
16:35:25  <PublicServer> <kriokamera> =D
16:35:29  <PublicServer> <avdg> nuke the farm
16:36:44  <PublicServer> <avdg> moar plans?
16:36:59  <PublicServer> <kriokamera> maaa work!!!
16:37:08  <PublicServer> <sharpy> i couldn't make a decent one
16:37:35  <PublicServer> <avdg> I thought we would easily get 10 plans
16:37:50  <PublicServer> <avdg> with the speed how I get a plan and others have
16:38:47  <PublicServer> <kriokamera> made aircraft
16:39:24  *** theholyduck has quit IRC
16:40:54  <kriokamera> will play wormix a little. always hre
16:41:04  <PublicServer> <avdg> :p
16:41:25  <PublicServer> <avdg> why concorde?
16:41:34  <kriokamera> why not?
16:41:52  <PublicServer> <avdg> it depends on where you deploy them
16:42:03  <PublicServer> <avdg> we have mass, so I prefer mass transport
16:42:32  <PublicServer> <kriokamera> delete concordes, add umbos
16:42:37  <PublicServer> <avdg> hm
16:42:40  <PublicServer> <kriokamera> jumbos*
16:42:44  <PublicServer> <avdg> it can handle the load now
16:42:53  <PublicServer> <avdg> lets see if it still is in a year
16:43:39  <PublicServer> *** sharpy has left the game (connection lost)
16:44:39  <PublicServer> *** thgergo has left the game (leaving)
16:45:10  <PublicServer> <avdg> lol
16:45:13  <PublicServer> <avdg> zoom out
16:45:16  <PublicServer> <avdg> planespam
16:47:08  *** nycerine has joined #openttdcoop
16:47:57  <PublicServer> <avdg> krio?
16:48:24  <PublicServer> *** avdg has left the game (leaving)
16:48:24  <PublicServer> *** Game paused (number of players)
16:48:32  <kriokamera> m?
16:48:35  *** theholyduck has joined #openttdcoop
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16:59:29  <nycerine> hi!
16:59:49  <kriokamera> HI
16:59:51  <nycerine> 10 minutes late, but oh well.
16:59:51  <kriokamera> hi*
17:00:12  <nycerine> thought I'd peak around a little bit
17:04:16  <nycerine> !password
17:04:16  <PublicServer> nycerine: doused
17:04:47  *** HanziQ has joined #openttdcoop
17:04:51  <HanziQ> heya
17:04:52  <HanziQ> !password
17:04:52  <PublicServer> HanziQ: doused
17:05:29  <PublicServer> <kriokamera> hi
17:06:14  <PublicServer> *** Game unpaused (number of players)
17:06:17  <PublicServer> *** HanziQ joined the game
17:08:14  <nycerine> hmm.
17:08:16  <nycerine> !dl win32
17:08:16  <PublicServer> nycerine: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-windows-win32.zip
17:08:29  <PublicServer> *** HanziQ has left the game (leaving)
17:08:29  <PublicServer> *** Game paused (number of players)
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17:49:46  *** Paltala has joined #openttdcoop
17:49:47  <Paltala> !Players
17:49:55  <Paltala> !players
17:49:59  <PublicServer> Paltala: Client 95 (Orange) is kriokamera, in company 1 (Avonbourne Transport)
17:50:03  <kriokamera> hi
17:50:08  <Paltala> !dl
17:50:08  <PublicServer> Paltala: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
17:50:14  <Paltala> !dl win64
17:50:14  <PublicServer> Paltala: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-windows-win64.zip
17:51:17  <Paltala> hey krio
17:51:21  <fmauneko> !passsword
17:51:25  <fmauneko> !password
17:51:25  <PublicServer> fmauneko: sulked
17:51:33  <PublicServer> *** Game unpaused (number of players)
17:51:36  <Paltala> passsword? fail :D
17:51:37  <PublicServer> *** fmauNeko joined the game
17:51:59  <Paltala> !password
17:51:59  <PublicServer> Paltala: sulked
17:52:35  <Paltala> why am i getting 6 unknowns in the GRF list?
17:52:46  <PublicServer> <fmauNeko> Search them on BaNaNaS
17:53:00  <kriokamera> i found on online content
17:53:00  <Paltala> how?
17:53:01  <PublicServer> <fmauNeko> :p
17:53:08  <Paltala> they just say <Unknown>
17:53:26  <PublicServer> <fmauNeko> Click on the button "Find missing content online"
17:53:33  <Paltala> thats what ive done
17:53:35  <PublicServer> <fmauNeko> In newgrf settings
17:53:37  <Paltala> they just say <Unknown>
17:53:47  <PublicServer> <fmauNeko> Have you clicked "search" ?
17:53:53  <Paltala> yes
17:54:05  <PublicServer> <fmauNeko> Ow
17:54:08  <Paltala> i clicked download missing content
17:54:16  <Paltala> and its just showing 6 <Unknown>
17:54:20  <kriokamera> wait
17:54:32  <kriokamera> click 'download...' and wait
17:54:35  <PublicServer> <fmauNeko> Do oyu have the newgrf pack ? :p
17:54:51  <Paltala> yeh but not every file in the directory
17:54:54  <Paltala> it will take ages
17:55:37  *** sharpy has joined #openttdcoop
17:55:44  <sharpy> !password
17:55:44  <PublicServer> sharpy: sterns
17:55:45  <kriokamera> click 'find missing content online' and wait for 10-15 seconds. they will appear
17:56:10  <PublicServer> *** sharpy joined the game
17:56:31  <Paltala> they arent showing...
17:56:42  <kriokamera> strange
17:57:07  *** smatz_ has quit IRC
17:57:35  <Paltala> looks like I'll have to miss out on this PSG
17:57:40  <Paltala> or at least, part of it
17:57:51  <PublicServer> <sharpy> not gd man!
17:58:10  <Paltala> yeh...
17:58:18  <kriokamera> ask someone to send you these grfs
17:58:38  <kriokamera> i can't - very slow internet
17:58:54  <PublicServer> <sharpy> i would but i gotta go
17:59:03  <PublicServer> <sharpy> gl getting it to work!
17:59:12  <kriokamera> i can tell you full list of GRFs
17:59:12  <PublicServer> *** sharpy has left the game (leaving)
17:59:16  *** sharpy has quit IRC
18:00:37  <kriokamera> Paltala: wait a little
18:00:54  <Paltala> hang on, I have the Uk RTS, TTRS, eGRVTS, UK trams, Vast, Surburban stations, US SS, Can ss, City stations, ISR, Jap stations, New Stations, Rural stations, light rail/tramtracks, aviator, basic platforms, new ships, new depots, CDAT, test file, BK tunnels and transrapid
18:02:41  <kriokamera> http://img687.imageshack.us/img687/7438/grfs.jpg
18:02:46  <kriokamera> full list
18:03:47  <Paltala> wth are the PGS files in the grf pack?
18:06:26  <PublicServer> *** kriokamera has left the game (connection lost)
18:06:27  <PublicServer> *** Game paused (number of players)
18:10:43  <Paltala> where is the container freight station and harbour grf found in the grf pack?
18:11:22  <PublicServer> <fmauNeko> In ottdc_grfpack
18:11:30  <Paltala> where abouts?
18:11:40  <Paltala> last, obsolete, stations?
18:11:43  <PublicServer> <fmauNeko> in z_obsolete
18:11:55  <kriokamera> !password
18:11:55  <PublicServer> kriokamera: forums
18:12:18  <PublicServer> <fmauNeko> ottdc_grfpack/z_obsolete/harbour/harbourw_456.grf :p
18:12:25  <Paltala> wtf
18:12:31  <Paltala> i put harbourw_456 in
18:12:47  <Paltala> its still saying <Unknown>
18:13:01  <PublicServer> *** Game unpaused (number of players)
18:13:01  <PublicServer> *** kriokamera joined the game
18:13:06  <Paltala> because its not that which is missing -.-
18:13:29  <Paltala> i am a retard sometimes...
18:13:48  <PublicServer> *** kriokamera has left the game (connection lost)
18:13:51  <PublicServer> *** Game paused (number of players)
18:13:54  <PublicServer> *** Game unpaused (number of players)
18:13:58  <PublicServer> *** Paltala joined the game
18:14:09  <PublicServer> <Paltala> yaaay
18:14:12  <PublicServer> <fmauNeko> Welcome :p
18:14:12  <PublicServer> <Paltala> ooo, small map
18:14:19  <avdg> ?
18:14:39  <kriokamera> hi
18:14:48  <PublicServer> <Paltala> hey avdg
18:14:53  <avdg> hey paltala
18:15:05  <PublicServer> *** kriokamera joined the game
18:15:23  <PublicServer> <Paltala> why are people putting trains on their plans?
18:15:35  *** sylf has quit IRC
18:15:43  <PublicServer> *** avdg joined the game
18:16:07  <PublicServer> <avdg> aha
18:16:10  <PublicServer> <avdg> more plans
18:16:40  <PublicServer> <avdg> :p
18:16:59  *** sylf has joined #openttdcoop
18:17:07  <PublicServer> <kriokamera> lags.
18:17:12  <PublicServer> <avdg> already?
18:17:21  <PublicServer> *** avdg has joined company #1
18:18:37  <PublicServer> <kriokamera> yes. 4 kbytes/s is serious
18:19:11  <PublicServer> <avdg> 4/5kbps here
18:19:20  <PublicServer> <avdg> including all connections
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18:27:11  <PublicServer> <Paltala> Krio
18:27:25  <PublicServer> <Paltala> your 2nd plan is the lazy mans plan isnt it?
18:28:10  <kriokamera> chaos is a concept too
18:28:11  <PublicServer> <avdg> :p
18:28:20  <PublicServer> <Paltala> the easy mans concept though :P
18:28:23  <PublicServer> <Paltala> lazy*
18:28:38  <PublicServer> <avdg> just say !plan Chaos
18:28:43  <PublicServer> <avdg> :p
18:28:52  <PublicServer> <avdg> there is no real name on that plan
18:29:26  <PublicServer> *** Paltala has left the game (connection lost)
18:29:41  <Paltala> i've done my plan, I'll be back for voting :D
18:29:52  *** Paltala has quit IRC
18:30:11  <PublicServer> <avdg> :p
18:31:32  <PublicServer> <avdg> hmm
18:31:36  <PublicServer> <kriokamera> modding my plan
18:31:45  <PublicServer> <avdg> didn't we had the same plan few games ago?
18:32:00  <PublicServer> <kriokamera> where?
18:32:00  <PublicServer> <avdg> besides, this map isn't squared :p
18:32:06  <PublicServer> *** Spike joined the game
18:32:09  <PublicServer> <avdg> Paltala's plan
18:33:00  <PublicServer> <avdg> hmm
18:33:12  <PublicServer> <avdg> chaos isn't actually taht bad for pax & mail
18:33:26  <PublicServer> *** Spike has joined company #1
18:33:40  <PublicServer> *** Spike has joined spectators
18:33:43  <PublicServer> <avdg> lol
18:33:52  <PublicServer> * avdg votes for chaos
18:34:06  * ^Spike^ votes for banning avdg till he read the wiki about chaos
18:34:46  <PublicServer> <avdg> I've read it ;-)
18:34:57  <PublicServer> *** Spike has left the game (leaving)
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18:43:09  <PublicServer> * fmauNeko is staring at avdg's flipflop
18:43:21  <PublicServer> <avdg> uh
18:43:21  <PublicServer> <avdg> :p
18:43:42  <PublicServer> <fmauNeko> Well, with my circles, it really looks as huge eyes :p
18:44:21  <PublicServer> <avdg> :d
18:44:56  <PublicServer> <fmauNeko> :D
18:45:06  <PublicServer> <fmauNeko> Kilroy was here :p
18:45:18  <PublicServer> <avdg> hmm
18:45:37  <PublicServer> *** Mazur joined the game
18:46:07  <PublicServer> <avdg> hmm
18:46:16  <PublicServer> <avdg> horns are hard to draw :p
18:46:36  <PublicServer> <avdg> it looks like someone drinked red redbull :p
18:46:41  <PublicServer> <avdg> *redbul
18:46:45  <PublicServer> <avdg> :d
18:48:07  <uliko> !playercount
18:48:07  <PublicServer> uliko: Number of players: 4
18:48:24  <uliko> !password
18:48:24  <PublicServer> uliko: spears
18:48:30  <PublicServer> <kriokamera> we need huge glasses for eyes
18:48:36  <uliko> !dl win64
18:48:36  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-windows-win64.zip
18:49:03  <PublicServer> *** HanziQ joined the game
18:49:14  <PublicServer> <avdg> like that?
18:49:18  <PublicServer> <kriokamera> no
18:49:23  <PublicServer> <kriokamera> eyes are big
18:49:27  <PublicServer> <avdg> :p
18:49:37  <PublicServer> <avdg> :p
18:49:41  <PublicServer> <avdg> *:o
18:49:44  <PublicServer> *** HanziQ has left the game (leaving)
18:50:22  <PublicServer> * avdg has feeling for intexon's plan :(
18:50:43  <PublicServer> <kriokamera> plan for plan
18:51:31  <PublicServer> <avdg> hey uliko
18:51:31  <PublicServer> *** uliko joined the game
18:51:44  <HanziQ> well, i find intexon's plan very cool, but too hard for me :D
18:51:49  <PublicServer> <kriokamera> hi
18:51:55  <PublicServer> <avdg> it is cool :p
18:52:04  <PublicServer> *** Mazur has left the game (leaving)
18:52:10  <PublicServer> <avdg> too bad I will loose again :)
18:53:26  <PublicServer> <kriokamera> V says that a copy of pasg157
18:53:35  <PublicServer> <avdg> ignore him :p
18:53:38  <PublicServer> <kriokamera> so it could be banned
18:53:55  <PublicServer> <avdg> concepts are there to build
18:53:58  <PublicServer> <avdg> not to ban
18:54:02  <HanziQ> well, it's a bit copy, but i think it's ok
18:54:31  <PublicServer> <avdg> we still can create a better version
18:55:10  <HanziQ> it's like PSG180
18:55:31  <PublicServer> <avdg> I think I'll take a save of this one before we are going to build
18:55:43  <PublicServer> <avdg> :p
18:55:59  <PublicServer> <kriokamera> when we got to create voting board?
18:56:20  <PublicServer> <avdg> when all plans are ready
18:56:20  <HanziQ> already saved :)
18:56:26  <PublicServer> <avdg> and there are enough to vote for
18:56:42  <HanziQ> i think V's si kinda good
18:56:57  <PublicServer> <avdg> I nicknamed it dna :p
18:57:42  <PublicServer> <avdg> thinking of a longer name through :p
18:58:57  <nycerine> !password
18:58:57  <PublicServer> nycerine: insure
18:59:14  <PublicServer> *** nycerine joined the game
18:59:20  <PublicServer> <kriokamera> hi nycerine
18:59:21  <Sylf_mobile> lol @ DNA
18:59:26  <PublicServer> <nycerine> hi hi there.
18:59:34  <Sylf_mobile> it does look like one
18:59:56  <PublicServer> <kriokamera> where?
19:00:05  <PublicServer> <avdg>  !plan /V
19:00:16  <Sylf_mobile> west most plan
19:00:44  <PublicServer> <kriokamera> what is 0, 128 and 256?
19:00:49  <PublicServer> <kriokamera> (numbers, i know)
19:00:52  <PublicServer> <avdg> tiles
19:01:02  <Sylf_mobile> beat me to it
19:01:07  <PublicServer> <avdg> its actually a bit extreme :p
19:01:28  <PublicServer> <nycerine> ahhh, all these different plans. intoxicating in a good way.
19:01:38  <PublicServer> <avdg> simple plan aka destroy the sea
19:01:54  <PublicServer> <fmauNeko> MOAR
19:01:56  <Sylf_mobile> it'll probably be more like 50 and 200
19:01:57  <PublicServer> <avdg> fmauNeko: wtf...
19:02:06  <PublicServer> <fmauNeko> What ?
19:02:11  <PublicServer> <avdg> glases :p
19:02:17  <PublicServer> <fmauNeko> Wasn't me :p
19:02:26  <PublicServer> <fmauNeko> I promise
19:02:46  * Sylf_mobile cant wait to get home
19:03:14  <PublicServer> <kriokamera> glasses mine work
19:06:06  <PublicServer> <avdg> why are people so rude at chaos? :/
19:06:33  <PublicServer> <nycerine> I'm completely freaking new to mulitplayer and the concept of hugely massive networks, but chaos seems the most fun
19:06:48  <PublicServer> <avdg> it isn't that fun :p
19:07:04  <Sylf_mobile> aww
19:07:09  <PublicServer> <avdg> building is fun, but improving it is less fun
19:07:27  <Sylf_mobile> i bet
19:07:39  <PublicServer> <kriokamera> conversely
19:07:39  <nycerine> well, I'd agree that improving it is a hell
19:07:40  <Sylf_mobile> i'm complety new here too
19:07:43  <nycerine> but that's also fun imho
19:07:43  <nycerine> :p
19:07:55  <PublicServer> <uliko> hello there avdg (fast responses \o/)
19:07:59  <PublicServer> <avdg> people just build lines very close together
19:08:14  <PublicServer> <avdg> thats what it make so hard
19:11:41  <PublicServer> <uliko> i always prefered improving things, just laying so much track at the start is the part i never manage to get past in solo games :P
19:11:48  <nycerine> yis
19:12:02  <nycerine> it reminds me of programming: it's boring to mess around with frameworks at the beginning
19:12:09  <nycerine> first you just want to make some stuff that works, prove the concept
19:12:25  <nycerine> then you stablize that and move it over to a more grounded foundation.
19:12:28  <PublicServer> <avdg> I don't like to write code now
19:12:42  <PublicServer> <avdg> I prefer to fix and overview code :p
19:12:56  <HanziQ> avdg: tell me about it... :D
19:12:57  <PublicServer> <avdg> and testing it
19:12:59  <nycerine> I'm a cut/paste & modify programmer.
19:13:02  <nycerine> :p
19:13:13  <HanziQ> i'm using Nette framework, if you know, it's very good
19:13:16  <PublicServer> <avdg> I'm not a copy paster :p
19:13:22  <PublicServer> <avdg> wich language?
19:13:35  <HanziQ> PHP
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19:13:37  <PublicServer> <avdg> my language atm is php :p
19:13:40  <PublicServer> <avdg> ah :p
19:13:42  <HanziQ> :)
19:13:42  <nycerine> saem.
19:13:48  <PublicServer> <avdg> community?
19:13:50  <nycerine> C# is fun though.
19:13:57  <nycerine> the little I played with it at least.
19:14:03  <HanziQ> well, i love Brainfuck
19:14:08  <PublicServer> <avdg> nycerine: the frameworks looks clean, but never played with it
19:14:13  <PublicServer> <avdg> <3 bf
19:14:17  <HanziQ> ++++++++++[>+++++++>++++++++++>+++>+<<<< -]>++.>+.+++++++..+++.>++.<<++++++++++++ +++.>.+++.------.--------.>+.>.
19:14:22  <HanziQ> this is Hello World!
19:14:25  <HanziQ> :D
19:14:25  <PublicServer> <kriokamera> i don't write on brainf, but i love it
19:14:28  <PublicServer> <avdg> never played with it too
19:14:40  <PublicServer> <avdg> basic is also fun :p
19:14:55  <HanziQ> Ruby is cool
19:15:02  <PublicServer> <avdg> but it has no framework :(
19:15:09  <nycerine> meh, basic. :p
19:15:14  <PublicServer> <avdg> HanziQ: I'm trying it
19:15:24  <PublicServer> <avdg> also with python btw
19:15:39  <PublicServer> <avdg> trough it will take time
19:15:54  <PublicServer> <avdg> I'm too familiar with php now
19:16:26  <HanziQ> avdg: 5.times {puts "hello".capitalize}
19:16:32  <PublicServer> <avdg> I know
19:16:37  <HanziQ> it's like saying sentence :)
19:16:40  <PublicServer> <avdg> everything is an object ;-)
19:16:49  <HanziQ> but i don't use it :)
19:16:54  <HanziQ> yea, that's cool
19:17:21  <PublicServer> <avdg> I love also the threaths, but I couldn't get it to work
19:17:24  <PublicServer> <avdg> :(
19:17:50  <HanziQ> http:/nette.org
19:17:58  <HanziQ> but it has no english documentation atm
19:18:01  <HanziQ> only czech
19:18:18  <PublicServer> <avdg> :p fix it, then we talk again,k :D
19:18:26  <HanziQ> :D that's not mine FW
19:18:47  <HanziQ> version 1.0 is in development, it will come out with complete doc in english
19:19:00  <PublicServer> <avdg> aha 5.3 :)
19:19:27  <PublicServer> <avdg> but I'm now waiting on the solution of zf about namespaces :p
19:19:27  <PublicServer> <fmauNeko> Haha, brainfuck
19:19:30  <PublicServer> <fmauNeko> And Ook
19:19:33  <PublicServer> <avdg> big discussion :)
19:19:43  <PublicServer> <avdg> uh autoloaders
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19:19:58  <PublicServer> <fmauNeko> My friend invented the Gwaaaaah, the brainfuck usable by rabbids :p
19:20:02  <HanziQ> hm, i dont like ZD too much..
19:20:28  <HanziQ> *ZF
19:20:29  <PublicServer> <avdg> its much design patterns
19:20:44  <PublicServer> <avdg> a bit too much, even for me :p
19:20:47  <PublicServer> <nycerine> hm, I see there are some red planes
19:20:49  <HanziQ> i like Limonade too :)
19:20:55  <HanziQ> fully functional framework
19:20:57  <HanziQ> no objects
19:21:01  <PublicServer> <avdg> :(
19:21:12  <PublicServer> * avdg has passion for oop
19:21:21  * HanziQ too
19:21:30  <Sylf_mobile> rabbidds programming   *shudders*
19:21:40  <PublicServer> <nycerine> oop is cool
19:21:55  <PublicServer> <nycerine> but just like with frameworks, I get too distracted from what I'd like to be doing and end up thinking too abstract :(
19:22:04  <PublicServer> <avdg> I'll try to teach one oop, he hates to use it :p
19:22:05  <HanziQ> do you know Whitespace?
19:22:07  <HanziQ> http://en.wikipedia.org/wiki/Whitespace_(programming_language)
19:22:12  <PublicServer> <avdg> *I'm trying
19:22:17  <PublicServer> <avdg> :p
19:22:20  <HanziQ> language written by space, tab and linefeed :D
19:22:23  <PublicServer> <avdg> whitespace
19:22:31  <nycerine> they're cool thing
19:22:34  <PublicServer> <avdg> xD
19:22:51  <PublicServer> <avdg> uh, aka 1, 0 and 10 's?
19:22:52  <nycerine> *things - albeit, they have no real value anywhere apart from obscrutity and coolness
19:23:08  <HanziQ> or http://en.wikipedia.org/wiki/LOLCODE :D
19:23:09  <Webster> Title: LOLCODE - Wikipedia, the free encyclopedia (at en.wikipedia.org)
19:23:16  <HanziQ> HAI  CAN HAS STDIO?  PLZ OPEN FILE "LOLCATS.TXT"?      AWSUM THX          VISIBLE FILE      O NOES          INVISIBLE "ERROR!"  KTHXBYE
19:23:23  <PublicServer> <avdg> :/
19:23:35  <PublicServer> <avdg> spam :p
19:23:36  <nycerine> again, fun but useless :D
19:23:50  <HanziQ> yea
19:24:02  <PublicServer> <avdg> wtf@ whitespace - checking wiki
19:25:04  <PublicServer> <nycerine> eek, for once openttd is lagging for me :|
19:25:13  <PublicServer> <avdg> its using a lot cpu ;-)
19:25:29  <PublicServer> <avdg> singlethreated
19:25:56  <PublicServer> <nycerine> I look forward to the day (if it ever comes) when they seperate the gui, render and game from each other.
19:26:16  <PublicServer> <avdg> visual ttd :p
19:26:37  <PublicServer> <nycerine> :p well, basically it'd be awesome because you could do whatever you wanted to render
19:26:46  <PublicServer> <nycerine> could even be.. (brace yourself..) in 3d!
19:26:56  <PublicServer> <avdg> spamming windows for example :p
19:27:04  <PublicServer> <avdg> hmm
19:27:08  <PublicServer> <avdg> 3d...
19:27:23  <PublicServer> <avdg> can it handle so many objects?
19:27:32  <PublicServer> <nycerine> and 32bpp could done without having to rouin the whole project and ideal :p
19:27:59  <PublicServer> <avdg> and what about "jumping" :p
19:28:08  <nycerine> would work rather fine
19:28:11  <PublicServer> <avdg> :/ !car
19:28:35  <nycerine> even when just splitting it up someone could actually be gpu accelerated! :D
19:28:46  <kriokamera> !car
19:29:50  <PublicServer> <avdg> hmm what about openCl (has no clue about it)
19:31:08  <nycerine> well, anything is possible
19:31:35  <PublicServer> <avdg> possible still doesn't mean usable :p
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19:31:53  <PublicServer> <nycerine> well, if they just made the current interface hardware accelerated it'd be more than usable
19:32:09  <PublicServer> <nycerine> more usable than now either way
19:33:57  <PublicServer> <avdg> I think the votes will be spreaded now
19:34:07  <PublicServer> <avdg> there are quite a number of good plans
19:34:30  <PublicServer> <avdg> too bad that there are always people voting on who has the most votes
19:35:00  <PublicServer> <nycerine> what did TL stand for?
19:35:09  <PublicServer> <avdg> train length
19:36:24  <PublicServer> <nycerine> ah, thanks.
19:36:27  <PublicServer> <avdg> :p lolcode can be a real program language :p
19:36:44  <fmauneko> Ruby ftw.
19:37:17  <PublicServer> <avdg> I'll learn it, but still not use it, till someone force me to use ruby :p
19:37:54  <kriokamera> this channel now isn't programmer's channel?
19:38:05  <PublicServer> <avdg> kinda
19:38:10  <HanziQ> sorta
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19:38:19  <kriokamera> ask
19:38:20  <PublicServer> <nycerine> I guess the logic in openttd is kind of liked by programmers? :p
19:38:23  <PublicServer> <avdg> many players are programmers :p
19:38:25  <HanziQ> sorta > kinda
19:38:33  <HanziQ> yea :D
19:38:36  <HanziQ> Intexon too
19:38:38  <PublicServer> <nycerine> also, anyone want to upgrade matville airport?
19:38:38  <PublicServer> <kriokamera> and kinda math logics
19:38:42  <HanziQ> he's my firend
19:38:46  <HanziQ> *friend
19:38:50  <PublicServer> <nycerine> it's pretty tiny and overloaded with passengers
19:39:06  <HanziQ> !password
19:39:06  <PublicServer> HanziQ: rubric
19:39:17  <PublicServer> <nycerine> (not _massively_ overloaded though)
19:39:20  <PublicServer> <avdg> hmm and I don't know who introduced the language "signals" :/
19:39:27  <PublicServer> *** HanziQ joined the game
19:39:38  <PublicServer> <avdg> sad
19:40:06  <PublicServer> <nycerine> resley airport. :|
19:40:09  <PublicServer> <avdg> close the airport first :p
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19:40:25  <PublicServer> <nycerine> why not just join the two airports?
19:40:29  <PublicServer> <avdg> or move the traffic
19:40:32  <PublicServer> <nycerine> hen close the other
19:41:01  <PublicServer> <avdg> just move :p
19:41:22  <PublicServer> <nycerine> you can just move it? :p
19:41:45  <PublicServer> <avdg> :d
19:41:55  <PublicServer> <nycerine> someone forgot to press ctrl?
19:41:58  <PublicServer> <nycerine> :p
19:42:19  <PublicServer> <HanziQ> wtfbbq? why is chaos banned?
19:42:45  <PublicServer> *** Chris Booth joined the game
19:42:48  <Chris_Booth> HanziQ: it is never a good idea on this server
19:42:58  <Chris_Booth> people think chaos is an excuse to build badly
19:43:20  <PublicServer> <Chris Booth> why such a huge MM?
19:45:05  <PublicServer> <kriokamera> updated two airports
19:45:20  <PublicServer> <Chris Booth> kriokamera: we dont need to its only a money maker
19:45:23  <PublicServer> <kriokamera> where is my glasses? O_o
19:45:26  <PublicServer> <avdg> lol
19:45:29  <PublicServer> <Chris Booth> gone
19:45:47  <PublicServer> <avdg> we are having too much fun :p
19:45:53  <PublicServer> <kriokamera> my car in the safe place
19:45:59  <PublicServer> <kriokamera> you cant find her
19:46:08  <PublicServer> <kriokamera> -_-
19:46:17  <PublicServer> <kriokamera> ... my precious...
19:46:20  <PublicServer> <Chris Booth> and I the fun police have come to put a stop to it
19:46:29  <PublicServer> <Chris Booth> the flip flop can stay
19:46:38  <PublicServer> <HanziQ> and wtf is 1/4th?
19:46:48  <PublicServer> <Chris Booth> a quater
19:46:57  <PublicServer> <avdg> that means there is 3 / 4 th left
19:47:00  <PublicServer> <fmauNeko> Hmm
19:47:09  <PublicServer> <HanziQ> i was wondering how to build flip-flop for a long time...
19:47:18  <PublicServer> <fmauNeko> What are those 3 trams in the middle of nowhere ? :p
19:47:45  <PublicServer> <avdg> someone interested to build the other flipflop type too (just build, not add trains :p)
19:48:02  <PublicServer> <avdg> just for comparing :p
19:48:47  <PublicServer> <kriokamera> NOOO
19:48:52  <PublicServer> <Chris Booth> yes
19:48:56  <PublicServer> <avdg> :p
19:49:05  <PublicServer> <Chris Booth> stop drawing on the map
19:49:08  <PublicServer> <avdg> :D
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19:49:23  <PublicServer> <kriokamera> =D
19:49:32  <PublicServer> <fmauNeko> :D
19:49:48  <PublicServer> <avdg> wtf...
19:49:58  <PublicServer> <fmauNeko> Wat ?
19:50:02  <PublicServer> <avdg> nvm
19:50:05  <PublicServer> <HanziQ> wo!
19:50:08  <PublicServer> <Chris Booth> kriokamera: stop is
19:50:31  <PublicServer> <kriokamera> who's planting trees?
19:50:36  <PublicServer> <Chris Booth> me
19:50:41  <PublicServer> <kriokamera> why?
19:50:50  <PublicServer> <Chris Booth> to cover the brown up
19:51:05  <PublicServer> <avdg> krio: let him do :/
19:51:05  <PublicServer> <kriokamera> here never was trees
19:51:05  <PublicServer> <Chris Booth> this is temerate it will be covered in trees by the end of the game
19:51:53  <PublicServer> *** HanziQ has left the game (leaving)
19:51:53  <PublicServer> <Chris Booth> ohh i like the new sign list
19:52:01  <PublicServer> <avdg> :)
19:52:04  <PublicServer> <fmauNeko> That's awesome
19:53:07  <PublicServer> <avdg> ?
19:53:30  <PublicServer> *** uliko has left the game (leaving)
19:53:57  <HanziQ> hmm, i think i'll go play some H.A.W.X
19:54:21  <PublicServer> *** fmauNeko has left the game (leaving)
19:55:59  <HanziQ> bye
19:56:02  *** HanziQ has quit IRC
19:56:03  <PublicServer> <kriokamera> cya
19:59:27  <PublicServer> *** nycerine has left the game (leaving)
20:02:08  *** Seberoth has quit IRC
20:02:09  <PublicServer> <kriokamera> let do something
20:05:00  *** Sylf_mobile has quit IRC
20:05:21  <PublicServer> <avdg> hmm !screen totaly broken?
20:05:57  <PublicServer> <kriokamera> what?
20:07:01  <PublicServer> *** kriokamera has left the game (leaving)
20:11:14  *** Intexon has joined #openttdcoop
20:11:35  *** sylf has quit IRC
20:11:51  <PublicServer> *** Intexon joined the game
20:11:56  <PublicServer> <Intexon> hey
20:12:41  *** Sylf_mobile has joined #openttdcoop
20:15:53  <PublicServer> <avdg> ?
20:16:03  <PublicServer> <avdg> don't try my flipflop on 3 lines
20:16:05  <PublicServer> <avdg> :p
20:16:20  <PublicServer> <Chris Booth> me why not?
20:18:11  <PublicServer> <avdg> :p
20:18:20  <PublicServer> <avdg> so thats how you do it
20:18:31  <PublicServer> <Chris Booth> i am not 100% sure
20:18:41  <PublicServer> <avdg> the old one is better imo
20:18:45  <PublicServer> <avdg> for 3way
20:19:55  <PublicServer> <avdg> hmm
20:19:59  <PublicServer> <avdg> long rail prio? :p
20:20:03  <PublicServer> <avdg> then deadlock :d
20:21:20  <PublicServer> <avdg> :)
20:21:35  <PublicServer> <Chris Booth> lets see
20:21:38  <PublicServer> <avdg> no combo inside the not :)
20:21:47  <PublicServer> <Chris Booth> ooh my bad
20:21:56  <PublicServer> <avdg> :D
20:22:41  <PublicServer> <avdg> crash!
20:22:50  <PublicServer> <avdg> wtf :p
20:22:53  <PublicServer> <Chris Booth> yep
20:23:10  <PublicServer> <Chris Booth> I gtg flat laptop
20:23:12  *** Chris_Booth has quit IRC
20:23:13  <PublicServer> *** Chris Booth has left the game (connection lost)
20:24:17  <PublicServer> <avdg> :d
20:24:33  <PublicServer> <avdg> won't work
20:24:44  <PublicServer> <avdg> check your entry signal :p
20:25:31  *** sylf has joined #openttdcoop
20:26:17  <PublicServer> * avdg fixes the gates
20:27:08  <PublicServer> <avdg> :)
20:27:17  <PublicServer> <avdg> lets see
20:28:39  <kriokamera> !players
20:28:43  <PublicServer> kriokamera: Client 137 (Orange) is Intexon, in company 1 (Avonbourne Transport)
20:28:43  <PublicServer> kriokamera: Client 119 (Orange) is avdg, in company 1 (Avonbourne Transport)
20:33:16  <PublicServer> <avdg> lol, the construction doesn't deadlock at least
20:36:15  <fmauneko> !password
20:36:15  <PublicServer> fmauneko: prying
20:36:26  <PublicServer> *** fmauNeko joined the game
20:37:16  <PublicServer> *** Intexon has left the game (connection lost)
20:39:12  <PublicServer> <fmauNeko> Was thinking about something, avdg, what if the trains on your flip-flop were incoming for the two lines, and merging into one
20:39:23  <PublicServer> <fmauNeko> Would it work ?
20:39:34  <PublicServer> <avdg> donno
20:39:58  <PublicServer> <avdg> I think you should do it with some other techniques
20:40:13  <PublicServer> <avdg> more syncing
20:40:34  <PublicServer> <fmauNeko> The good point is if Intexon's plan win, it won't be needed :p
20:40:52  <PublicServer> <fmauNeko> I thought it would be at 1st :p
20:40:55  <PublicServer> <avdg> donno, my plan is too easy to build I guess
20:41:16  <PublicServer> <avdg> almost no hard junction
20:41:28  *** HanziQ has joined #openttdcoop
20:41:31  <HanziQ> !password
20:41:31  <PublicServer> HanziQ: bungle
20:41:41  <PublicServer> *** fmauNeko has left the game (connection lost)
20:41:41  <PublicServer> *** Game paused (number of players)
20:41:59  <PublicServer> *** Game unpaused (number of players)
20:42:02  <PublicServer> <avdg> lol
20:42:03  <PublicServer> *** HanziQ joined the game
20:42:07  <fmauneko> !password
20:42:07  <PublicServer> fmauneko: bungle
20:42:24  <PublicServer> *** fmauNeko joined the game
20:42:40  <PublicServer> *** fmauNeko has left the game (connection lost)
20:43:04  <PublicServer> <HanziQ> Popool:
20:43:06  <fmauneko> Damn freakin' laggy computer...
20:43:07  <PublicServer> <HanziQ> ?
20:43:10  <PublicServer> <HanziQ> o_O
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20:43:25  <PublicServer> <HanziQ> i still don't get this flip flops..
20:43:34  <PublicServer> <avdg> mines?
20:43:43  <PublicServer> <avdg> just 2 memory cells
20:43:56  <fmauneko> !password
20:43:56  <PublicServer> fmauneko: bungle
20:44:00  <PublicServer> <HanziQ> yea, i see
20:44:07  <PublicServer> *** fmauNeko joined the game
20:44:12  <PublicServer> <avdg> train enters the reset
20:44:15  <PublicServer> <avdg> prefers the green one
20:44:21  <PublicServer> <HanziQ> but i'm not quite sure how to build it :D
20:44:24  <kriokamera> voting started?
20:44:33  <PublicServer> <avdg> all signals red -> train set 1 red
20:44:36  <PublicServer> <avdg> nope
20:44:43  <kriokamera> okay
20:45:06  <slaca> !password
20:45:06  <PublicServer> slaca: bungle
20:45:18  <PublicServer> *** slaca joined the game
20:45:20  <PublicServer> <slaca> hi
20:45:26  <PublicServer> <fmauNeko> Ohai
20:46:09  <kriokamera> hi
20:47:06  <PublicServer> *** Intexon joined the game
20:47:17  <PublicServer> <HanziQ> i hope so
20:47:20  <PublicServer> <HanziQ> hoy, texon
20:47:29  <PublicServer> <HanziQ> 1n73x0n!
20:47:38  <PublicServer> <fmauNeko> Hmm
20:47:55  * Intexon slaps HanziQ
20:48:08  <Sylf_mobile> flip flops...   i know what it does, i've copied one and it worked...  but i still don't understand how it works.....
20:48:19  <Sylf_mobile> >_<
20:48:30  <PublicServer> <fmauNeko> Here, it's a good NOT gate :p
20:49:27  <PublicServer> <HanziQ> ok i think i know, how to build it, but i still don't know how exactly it works :D
20:49:42  <PublicServer> <Intexon> it's simple: watch
20:49:57  <PublicServer> <Intexon> when input is green
20:50:01  <PublicServer> <Intexon> the trains circle around
20:50:07  *** Alve has joined #openttdcoop
20:50:16  <PublicServer> <Intexon> leaving the output red all the time
20:50:20  *** Alve is now known as Mks
20:50:31  <PublicServer> <Intexon> when the input turns red
20:50:36  <PublicServer> <Intexon> trains stop !there
20:50:58  <PublicServer> <HanziQ> ah
20:51:01  <PublicServer> <Intexon> and fit between the signals
20:51:04  <PublicServer> <HanziQ> cool
20:51:13  <PublicServer> <Intexon> leaving output green :)
20:51:28  <PublicServer> <Intexon> don't forget to add 2 trains though
20:51:28  <Mks> !help
20:51:28  <PublicServer> Mks: http://www.openttdcoop.org/wiki/IRC_Commands
20:51:54  <Mks> !password
20:51:54  <PublicServer> Mks: bungle
20:52:06  <PublicServer> <HanziQ> thx
20:52:06  <PublicServer> *** Mks joined the game
20:52:09  <PublicServer> <Intexon> np
20:52:48  <PublicServer> <Mks> I see so no game up yet
20:53:11  <PublicServer> <HanziQ> that's so cool
20:53:14  <PublicServer> <HanziQ> :)
20:54:58  <PublicServer> *** Mks has left the game (leaving)
20:55:48  <kriokamera> !password
20:55:48  <PublicServer> kriokamera: otters
20:56:22  <PublicServer> *** kriokamera joined the game
20:57:34  <PublicServer> *** fmauNeko has left the game (connection lost)
20:58:09  *** Zuu has joined #openttdcoop
20:58:22  <Zuu> !password
20:58:22  <PublicServer> Zuu: otters
20:59:44  <HanziQ> well, i'll go to bed
20:59:49  <PublicServer> <kriokamera> cya
20:59:52  <HanziQ> have a nice day/night :)
20:59:54  <HanziQ> hoy
20:59:59  <PublicServer> *** HanziQ has left the game (leaving)
21:00:03  *** HanziQ has quit IRC
21:01:03  <PublicServer> <kriokamera> Intexon: can you please describe a mechanism of flip-flop again? =)
21:01:12  <PublicServer> <avdg> uh?
21:01:18  <Zuu> Hmm, my client crashed while trying to join the server :-/
21:01:22  <PublicServer> <avdg> shouldn't you ask it to me?
21:01:26  <PublicServer> <kriokamera> ot you
21:01:29  <PublicServer> <kriokamera> or you*
21:01:32  <Zuu> Is that a known issue with the current server version?
21:01:32  <PublicServer> <avdg> :)
21:01:47  <PublicServer> <avdg> zuu restart
21:01:56  <PublicServer> <avdg> it only happens when you download the content
21:02:00  <PublicServer> <avdg> bug is already reported
21:02:06  <Zuu> Ok good to know
21:02:37  <PublicServer> <avdg> still, it can be a good idea to archive the crash files
21:02:38  <Zuu> !password
21:02:38  <PublicServer> Zuu: otters
21:02:49  <PublicServer> *** Zuuu joined the game
21:04:11  <PublicServer> <kriokamera> avdg!
21:04:20  <PublicServer> <kriokamera> where are you?
21:04:24  <PublicServer> <avdg> whats your question? :p
21:04:25  *** Giant has joined #openttdcoop
21:04:39  <PublicServer> <kriokamera> how flip-flop working? =)
21:04:40  <avdg> hey giant
21:04:45  <PublicServer> <avdg> simply
21:04:47  <Giant> het avdg
21:04:57  <PublicServer> <avdg> it resets when the train triggers the reset
21:04:59  <Giant> hey*
21:05:00  <PublicServer> <kriokamera> hi giant
21:05:03  <PublicServer> <avdg> all sets are green
21:05:11  *** Seberoth has joined #openttdcoop
21:05:12  <PublicServer> <avdg> if the train pass a "set"
21:05:16  <PublicServer> <avdg> it gets red
21:05:31  <avdg> @quickstart
21:05:32  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:05:37  <avdg> !dl
21:05:37  <PublicServer> avdg: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:05:38  <Zuu> hmm, perhaps only show "zoomed in screenshot" menu option when the game is not zoomed in?
21:05:45  <Zuu> sorry, wrong channel
21:06:06  <avdg> giant?
21:06:17  <PublicServer> <kriokamera> what does this small ring?
21:06:30  <Giant> avdg: ?
21:06:36  <PublicServer> <avdg> its called a not gate
21:06:36  <avdg> read above
21:06:40  <Giant> kk
21:07:05  <Giant> !dl
21:07:05  <PublicServer> Giant: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
21:07:15  <PublicServer> <avdg> so red gets green and green gest red :p
21:08:12  <PublicServer> <avdg> so your reset is your input
21:08:13  <Giant> !dl win64
21:08:13  <PublicServer> Giant: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-windows-win64.zip
21:08:22  <PublicServer> <avdg> debug is your output
21:08:34  <avdg> !grf
21:08:34  <PublicServer> avdg: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
21:08:56  <PublicServer> * Zuuu likes the wwottdgd style game plan (avdg)
21:08:58  <avdg> giant: steek dat in je data map
21:08:59  <PublicServer> <kriokamera> i understood all except the ring
21:09:07  <Giant> kk
21:09:19  <avdg> ow srr, english only :(
21:09:23  <PublicServer> *** avdg has left the game (leaving)
21:09:36  *** sylf has quit IRC
21:09:39  <PublicServer> *** avdg joined the game
21:09:58  *** Chris_Booth has joined #openttdcoop
21:11:00  *** sylf has joined #openttdcoop
21:11:02  <PublicServer> <avdg> krio: are you at !here?
21:11:46  <PublicServer> *** kriokamera has left the game (connection lost)
21:12:10  <kriokamera> !password
21:12:11  <PublicServer> kriokamera: goalie
21:12:33  <kriokamera> sorry
21:12:49  <PublicServer> <avdg> check !here
21:12:53  <PublicServer> *** kriokamera joined the game
21:13:47  <Chris_Booth> !players
21:13:50  <PublicServer> Chris_Booth: Client 160 is Zuuu, a spectator
21:13:50  <PublicServer> Chris_Booth: Client 161 is avdg, a spectator
21:13:50  <PublicServer> Chris_Booth: Client 148 (Orange) is slaca, in company 1 (Avonbourne Transport)
21:13:50  <PublicServer> Chris_Booth: Client 163 (Orange) is kriokamera, in company 1 (Avonbourne Transport)
21:13:50  <PublicServer> Chris_Booth: Client 150 (Orange) is Intexon, in company 1 (Avonbourne Transport)
21:14:34  <PublicServer> <kriokamera> im here
21:14:50  <PublicServer> <avdg> you can play with the trains if you like :p
21:16:00  <Chris_Booth> is my broken flip flop still there?
21:16:04  <PublicServer> <avdg> the most interesting state is when the train triggers the not gate
21:16:07  <PublicServer> <avdg> yeah booth
21:16:19  <Chris_Booth> i will look at it later
21:16:24  <PublicServer> *** avdg has joined company #1
21:16:48  <PublicServer> <avdg> look how the not gates creates the green state
21:17:07  <Chris_Booth> it needs some sort of memory
21:17:09  <PublicServer> *** Chris Booth joined the game
21:17:14  <PublicServer> <avdg> krio: can you see it?
21:18:24  <PublicServer> <V453000> hi
21:18:24  <PublicServer> *** V453000 joined the game
21:19:01  <PublicServer> <Chris Booth> well its a fact it doesnt work atm
21:19:10  <Giant> !password
21:19:10  <PublicServer> Giant: goalie
21:19:22  <PublicServer> *** Player has joined spectators
21:19:41  <PublicServer> <avdg> player, pls identify yourself :)
21:20:01  <Giant> hmm
21:20:17  <PublicServer> <avdg> press the most left button on the top of the keyboard
21:20:21  <PublicServer> <avdg> and type "name <nick>"
21:20:30  <PublicServer> *** Player has changed his/her name to Giant
21:20:39  <PublicServer> <avdg> under the escape :p
21:20:54  <PublicServer> <avdg> :)
21:21:15  <PublicServer> <avdg> :) wrong signal
21:21:26  <PublicServer> <avdg> works now
21:21:41  <PublicServer> <kriokamera> ah
21:22:02  <PublicServer> <avdg> just remember to face your entry signal to the input :p
21:22:29  <PublicServer> <kriokamera> nice.
21:23:10  <PublicServer> <kriokamera> what function have these two trains?
21:23:20  <PublicServer> <Chris Booth> they are a not gatee
21:23:20  <PublicServer> <avdg> booth: your extreme construction doesn't deadlock :p
21:23:25  <PublicServer> <kriokamera> resets output?
21:23:41  <PublicServer> <avdg> it makes sure the signal keeps red
21:23:44  <PublicServer> <Chris Booth> avdg: if it dead locked it would atleast have a function
21:23:53  <PublicServer> <avdg> when the signal block is empty
21:24:04  <PublicServer> <Giant> so where's the building happening atm?
21:24:07  <PublicServer> <avdg> booth: lol
21:24:15  <Sylf_mobile> those trains are like electricity
21:24:20  <PublicServer> *** V453000 has left the game (leaving)
21:24:28  <PublicServer> <avdg> sylf: indeed
21:24:33  <Sylf_mobile> keeping the state of flip flop
21:24:54  <PublicServer> <avdg> sylf: you can even build complete cpu's
21:25:18  <Sylf_mobile> i saw those crazy posts
21:25:21  <PublicServer> <Giant> lol theb build 1 avdg
21:25:30  <PublicServer> <avdg> ?
21:25:34  <PublicServer> <Giant> then*
21:25:37  <PublicServer> <kriokamera> now i understood how the NOT gate working
21:25:48  <PublicServer> <avdg> krio: nice :)
21:25:51  <PublicServer> <Chris Booth> ok it works with 2
21:25:57  <Sylf_mobile> if we can build 16384x16384 maps
21:26:18  <PublicServer> <avdg> sylf: don't hang the fool :p
21:26:27  <PublicServer> <avdg> no1 can join such a map :p
21:27:00  <PublicServer> <avdg> giant: we are still in planning fase
21:27:10  <PublicServer> <Giant> ok
21:27:12  <PublicServer> <avdg> feel free to submit your plans :)
21:27:17  <PublicServer> <Giant> so just having fun then hmm?
21:27:23  <PublicServer> <avdg> yeah
21:27:28  <PublicServer> <avdg> collecting enough money
21:27:32  <PublicServer> <Giant> lol
21:27:35  <PublicServer> <avdg> so we can build it
21:27:35  <Sylf_mobile> 512x512 can already get crazy... i lnow
21:28:22  <PublicServer> <Giant> poor trains that run in cirkles all the time.....
21:28:25  <PublicServer> <avdg> :p
21:28:52  <Sylf_mobile> start naming them hamsters
21:28:56  <PublicServer> <avdg> check !here for a quick overview how it works :p
21:29:08  <PublicServer> <avdg> sign list :)
21:29:17  <PublicServer> <avdg> click on the world map icon and choose the last option
21:29:22  <PublicServer> <Giant> kk
21:29:32  <PublicServer> <avdg> just type ! to filter :)
21:29:50  <PublicServer> <Giant> found !here already
21:29:54  <PublicServer> <Zuuu> and hit enter :-)
21:29:57  <PublicServer> <Giant> kinda at the top haha
21:31:25  <PublicServer> <avdg> giant: I hope you know what these presignals do
21:31:46  <PublicServer> <Giant> they show state of oncoming signal? :P
21:31:49  <PublicServer> <kriokamera> talkin to me?
21:32:10  <PublicServer> <avdg> krio: donno
21:32:32  <PublicServer> <avdg> ah, I just say nice :p
21:34:07  <Sylf_mobile> maybe i can explain the flip flop in html with photoshopped images for other noons like me
21:36:22  <PublicServer> <Chris Booth> to get mine to work you would need 3 more not gates
21:36:33  <PublicServer> <avdg> 3 booth
21:36:37  <PublicServer> <Chris Booth> 3
21:36:46  <PublicServer> <Chris Booth> 1 for each track
21:37:01  <PublicServer> <Chris Booth> and then 2 ands on the resets
21:38:04  <PublicServer> <kriokamera> i built my first flipflop
21:39:07  <PublicServer> <kriokamera> did i marked !memory right?
21:39:34  <PublicServer> <avdg> krio?
21:39:49  <PublicServer> <kriokamera> yep
21:39:52  <PublicServer> <avdg> yeah
21:39:52  <PublicServer> <kriokamera> ?
21:39:55  <PublicServer> <avdg> its good
21:45:14  <PublicServer> <kriokamera> making triple flipflop
21:49:49  <PublicServer> <avdg> hmm
21:49:58  <PublicServer> <kriokamera> don't know what doing
21:50:01  <PublicServer> <avdg> can we go to votingstage?
21:50:11  <PublicServer> <Chris Booth> nor do i
21:50:15  <PublicServer> <kriokamera> hm. imo yes
21:50:32  <PublicServer> <avdg> any1 feels like building plans?
21:50:54  <Sylf_mobile> i do have a plan idea, expanding on V's plan
21:51:21  <PublicServer> <avdg> build :p
21:51:26  <Sylf_mobile> flip flop building excersize
21:51:53  <Sylf_mobile> flipflop based tree structure srnw
21:51:56  <Sylf_mobile> x2
21:52:07  <PublicServer> *** Zuuu has left the game (leaving)
21:52:08  <Sylf_mobile> connected in middle
21:52:29  <Sylf_mobile> i'll post it when i get home in an hour
21:56:16  <PublicServer> <kriokamera> hm
21:56:33  <PublicServer> <Giant> booth, you had a crash
21:56:38  <PublicServer> <Chris Booth> YEP
21:56:59  <PublicServer> <Giant> anyways, why they never pick the route going straight ahead?
21:57:14  <PublicServer> <Chris Booth> its the reset
21:57:23  <PublicServer> <avdg> giant: we are building network oriented
21:57:26  <PublicServer> <Chris Booth> should be nand on both sides
21:57:42  <PublicServer> <Giant> lol ok
21:57:44  <PublicServer> <avdg> booth: use a chain
21:57:59  <PublicServer> <Chris Booth> chain?
21:58:02  <PublicServer> <avdg> yeah
21:58:08  <PublicServer> <Chris Booth> how do you mean?
21:58:21  <PublicServer> <avdg> each not resets the next memory on the chain
21:58:48  <PublicServer> <Chris Booth> can you show me?
21:58:51  <PublicServer> <avdg> hmm
21:58:54  <PublicServer> <kriokamera> can someone please show me the triple flip-flop?
21:58:58  <PublicServer> <avdg> :p
21:59:01  <PublicServer> <kriokamera> oh
21:59:04  <PublicServer> <avdg> you guys are asking much
21:59:07  <PublicServer> <avdg> but anyway
21:59:10  <PublicServer> <avdg> I'll try
21:59:19  <PublicServer> <Giant> kaboom, gone was the track :P
22:01:00  *** theholyduck has quit IRC
22:01:16  <PublicServer> <avdg> so booth: thats 1/3th :)
22:01:24  *** theholyduck has joined #openttdcoop
22:01:38  <PublicServer> <avdg> if you create a circel of that construction
22:01:52  <PublicServer> <avdg> you have a "chain"
22:02:08  <PublicServer> <Chris Booth> then it is massive
22:02:59  <PublicServer> <kriokamera> mm
22:03:35  <PublicServer> <kriokamera> didn't understood
22:04:02  <PublicServer> <avdg> check !flipflop
22:04:06  <PublicServer> <kriokamera> on it
22:04:10  <PublicServer> <avdg> thats a chained flipflop
22:04:13  <PublicServer> <kriokamera> seen\
22:04:22  <PublicServer> <kriokamera> chained.
22:04:26  <PublicServer> <kriokamera> and?..
22:04:28  <PublicServer> <avdg> so if you place them in a cirkel
22:04:44  <PublicServer> <kriokamera> who 'them'?
22:04:46  <PublicServer> <avdg> you've got 1 that works with massive exits
22:05:17  <PublicServer> <kriokamera> im on !flipflop
22:05:28  <PublicServer> <avdg> so I builded 1
22:05:39  <PublicServer> <avdg> if you build such one on each exit
22:05:54  <PublicServer> <avdg> and place them in a circle
22:06:00  <PublicServer> <kriokamera> hm. will try, then you tell me wrong or right
22:06:03  <PublicServer> <avdg> you have a big switch
22:06:06  <PublicServer> <avdg> k
22:06:15  <PublicServer> *** slaca has left the game (leaving)
22:06:16  *** slaca has quit IRC
22:07:36  *** sylf has quit IRC
22:07:56  *** majestikone has joined #openttdcoop
22:08:30  <majestikone> @quickstart
22:08:32  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:09:16  <majestikone> !help
22:09:16  <PublicServer> majestikone: http://www.openttdcoop.org/wiki/IRC_Commands
22:09:43  <PublicServer> <avdg> connect the exit with the input :)
22:09:46  <PublicServer> <avdg> just a tip
22:10:07  <PublicServer> <avdg> oh nvm :p
22:10:23  <majestikone> !password
22:10:23  <PublicServer> majestikone: slicks
22:11:01  *** sylf has joined #openttdcoop
22:11:58  <PublicServer> <kriokamera> avdg: right on !flipflop?
22:12:05  *** thgergo has quit IRC
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22:12:19  <PublicServer> <avdg> krio, test it :)
22:12:22  <PublicServer> <avdg> looks fine
22:14:36  *** sylf has quit IRC
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22:16:40  <PublicServer> *** Giant has joined company #1
22:16:58  <PublicServer> <kriokamera> something wrong
22:17:07  <PublicServer> <avdg> hmm
22:17:10  <PublicServer> <avdg> train gone?
22:17:26  <PublicServer> <kriokamera> gone? all trains rolling
22:18:21  <PublicServer> <kriokamera> wait
22:19:43  <PublicServer> <kriokamera> working
22:20:05  <PublicServer> <kriokamera> hm. don't wotking
22:21:10  <PublicServer> <kriokamera> working
22:21:25  <PublicServer> <avdg> congratz, you builded a flipflop :)
22:21:34  <PublicServer> <kriokamera> flip-flop-flup
22:21:37  <PublicServer> <avdg> :p
22:21:58  <PublicServer> <kriokamera> hm
22:22:01  <PublicServer> <Chris Booth> avdg: gail
22:22:23  <PublicServer> <kriokamera> saved
22:22:26  <PublicServer> <Chris Booth> fail
22:22:29  <PublicServer> <kriokamera> cya
22:22:32  <PublicServer> *** kriokamera has left the game (leaving)
22:22:34  *** kriokamera has left #openttdcoop
22:22:46  <PublicServer> <avdg> hmm
22:23:54  *** Ramsus08191 has joined #openttdcoop
22:24:25  <Ramsus08191> !dl win32
22:24:25  <PublicServer> Ramsus08191: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-windows-win32.zip
22:26:37  <majestikone> ^ kindly answered my prob too :)
22:26:40  <PublicServer> <avdg> ah
22:26:45  <PublicServer> <avdg> some problems with the signals
22:27:13  <PublicServer> <Chris Booth> you need to move the nots
22:27:34  <PublicServer> <avdg> now it works
22:27:46  <PublicServer> <Chris Booth> no it doesnt
22:27:55  <PublicServer> <Chris Booth> 2 gates are open not 1
22:28:16  <PublicServer> <avdg> oh yea
22:28:19  <PublicServer> <avdg> I see
22:28:34  <PublicServer> <avdg> lets check
22:30:10  <sylf> !password
22:30:10  <PublicServer> sylf: tossed
22:30:13  <PublicServer> <avdg> the not should only reset when its hit
22:30:31  <PublicServer> *** Sylf joined the game
22:30:34  <PublicServer> <avdg> thats how it should work
22:30:49  <PublicServer> <avdg> works now
22:30:58  <PublicServer> <avdg> if sometihng is wrong
22:31:07  <PublicServer> <avdg> then its due the detectors
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22:33:14  *** Deamonhunter11_ has joined #openttdcoop
22:33:21  <PublicServer> <avdg> hmm
22:33:25  <PublicServer> <avdg> 1 gate is broken
22:33:28  *** Deamonhunter11_ has quit IRC
22:37:13  <PublicServer> *** Chris Booth has left the game (leaving)
22:37:21  *** Chris_Booth has quit IRC
22:42:14  <Ramsus08191> !password
22:42:14  <PublicServer> Ramsus08191: clangs
22:42:27  <PublicServer> *** Ramsus08191 joined the game
22:42:39  <PublicServer> <Intexon> looking forward to voting stage :)
22:42:42  <PublicServer> <Ramsus08191> Hello everyone, long time no see : )
22:42:47  <PublicServer> <Intexon> hey
22:42:50  <PublicServer> <avdg> hey
22:43:06  <PublicServer> <Ramsus08191> hmm Pax game?
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22:43:15  <PublicServer> <Intexon> hope so
22:43:15  <PublicServer> <avdg> maybe :)
22:43:18  <PublicServer> <avdg> maybe not
22:43:45  *** Deamonhunter11_ is now known as Deamonhunter11
22:44:38  <Deamonhunter11> !password
22:44:38  <PublicServer> Deamonhunter11: clangs
22:44:54  <PublicServer> *** Deamonhunter11 joined the game
22:44:57  <PublicServer> <Ramsus08191> does someone knows a problem that openttd crashes and missing language packs?
22:45:54  <PublicServer> <avdg> longer train will deadlock not so fast :)
22:48:04  <PublicServer> <avdg> ohno
22:48:09  <PublicServer> <avdg> not synced trains again :p
22:48:24  <PublicServer> <avdg> don't steel my ideas :p
22:48:28  <PublicServer> <avdg> ok go ahead :p
22:48:39  <PublicServer> <avdg> won't work :p
22:49:08  <sylf> kabooooooom
22:49:11  <PublicServer> <avdg> it was too long
22:49:11  <PublicServer> <Intexon> they're too long
22:49:14  <PublicServer> <Intexon> yep
22:49:20  <PublicServer> <Intexon> :'(
22:49:41  <PublicServer> <Giant> lol
22:49:50  <PublicServer> <Giant> cloverleaf :P
22:49:53  <PublicServer> <avdg> ,5 tl max, k :)
22:49:58  <PublicServer> <Intexon> :P
22:50:13  <PublicServer> <Giant> put 12 trains on it :D
22:51:01  <PublicServer> <Sylf> are we building a clover field? :p
22:51:10  <PublicServer> <Giant> seems so
22:51:40  <PublicServer> <avdg> :D
22:51:55  <PublicServer> <Intexon> ;)
22:52:04  <PublicServer> <Giant> now put in 4 more
22:52:04  <PublicServer> <Sylf> that's one scary sight
22:52:26  <PublicServer> <Giant> LOOL
22:52:48  <PublicServer> <Ramsus08191> omg, how did you do that?
22:52:53  <PublicServer> <Sylf> rotflmao
22:52:56  <PublicServer> <Intexon> FFS
22:52:59  <PublicServer> <Giant> keep a tile in between
22:52:59  <PublicServer> <Intexon> don't touch my work
22:52:59  <PublicServer> <avdg> magic
22:53:23  <PublicServer> <Intexon> STOP
22:53:32  <PublicServer> <avdg> i'm not touching
22:53:35  <PublicServer> <Intexon> :(
22:53:47  <PublicServer> <avdg> :/
22:53:52  <PublicServer> <avdg> not synced
22:54:01  <PublicServer> <avdg> stop
22:54:04  <PublicServer> <avdg> won't work :p
22:54:15  <PublicServer> <Intexon> you think?
22:54:24  <PublicServer> <Intexon> haven't tried 8 before
22:54:34  <PublicServer> <Giant> it should start in a direct line
22:54:37  <PublicServer> <avdg> I've done it with 12
22:54:41  <PublicServer> <Giant> 1 to far now I think
22:54:50  <PublicServer> <avdg> and 16
22:54:53  <PublicServer> <Giant> lol
22:54:56  <PublicServer> <Intexon> go on :)
22:55:05  <PublicServer> <avdg> but it needs some changes
22:56:08  <PublicServer> <Intexon> crash coming :D
22:56:13  <PublicServer> <Giant> :D
22:56:17  <PublicServer> <Intexon> you liar!
22:56:20  <PublicServer> <Sylf> maaaaaaagic
22:56:23  <PublicServer> <Giant> or not
22:56:26  <PublicServer> <avdg> beh
22:56:29  <PublicServer> <Intexon> no magic
22:56:34  <PublicServer> <Giant> now another 4! :D
22:56:43  <PublicServer> <Intexon> okay then
22:56:48  <PublicServer> <Sylf> it's screaming "give me 4 more cars!"
22:56:51  <PublicServer> <Ramsus08191> MOAR
22:57:00  <PublicServer> <Intexon> sylf: the magic is in grouping the trains
22:57:05  <sylf> yah
22:57:15  <PublicServer> <Sylf> i see the tric
22:57:36  <PublicServer> <avdg> sylf: try :p
22:58:10  <PublicServer> <Intexon> now that won't work :P
22:58:23  <PublicServer> <avdg> Intexon: allow me, k?
22:58:40  <PublicServer> <Intexon> nope
22:58:43  <PublicServer> <Intexon> trying myself
22:58:48  <PublicServer> <avdg> lol
22:59:15  <PublicServer> <Intexon> have to learn somewhere :P
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22:59:37  <PublicServer> <Giant> :P
22:59:46  <PublicServer> <Giant> so u finished yet?....
22:59:55  <PublicServer> <Intexon> nay
23:00:10  <PublicServer> <Giant> seems to succeed
23:00:23  <majestikone> !password
23:00:23  <PublicServer> majestikone: danker
23:00:37  <PublicServer> <Giant> lets put in another 8 straight away? :D
23:00:56  <PublicServer> *** majestikone joined the game
23:01:04  *** ^Spike^ has quit IRC
23:01:33  <PublicServer> <avdg> hmm
23:01:42  <PublicServer> <avdg> its a hard guess if it would fit
23:01:45  <PublicServer> <Giant> crash? :D"
23:01:51  <PublicServer> <Intexon> save first :P
23:01:54  <PublicServer> <avdg> :)
23:01:57  <PublicServer> <Intexon> GO!
23:01:58  <PublicServer> <Giant> lol
23:02:03  <PublicServer> <Intexon> yeehaw
23:02:06  <PublicServer> <Giant> YAY
23:02:09  <PublicServer> <Giant> 4 more! :D
23:02:13  <PublicServer> <Sylf> XD
23:02:16  <PublicServer> <avdg> lol
23:02:26  <PublicServer> <avdg> its at his limit I guess
23:02:34  <PublicServer> <Giant> no
23:02:35  <PublicServer> <Intexon> 16 might be possible from scratch
23:02:40  <PublicServer> <avdg> yeah
23:02:43  <PublicServer> <Giant> can take 1 more I think
23:02:46  <PublicServer> <avdg> nope
23:02:49  <PublicServer> <Intexon> 1 more?
23:02:49  <PublicServer> <Intexon> no point
23:02:52  <PublicServer> <Giant> 1 group
23:02:52  <PublicServer> <avdg> they have to sync better
23:02:52  <PublicServer> <Intexon> only 4 more
23:02:52  <PublicServer> <Giant> lol
23:03:04  <PublicServer> <Giant> 1group = 4 ;)
23:03:34  <PublicServer> <Intexon> I remember your maze, avdg, in a deserty map
23:03:34  <PublicServer> <Ramsus08191> How do you guys put lots of trains with ou signals?
23:03:43  <PublicServer> <Intexon> easily
23:03:47  <PublicServer> <avdg> magic :)
23:03:50  <PublicServer> <Sylf> you start with signals
23:03:56  <PublicServer> <Intexon> you put them with signals, remove them, launch trains
23:04:03  <PublicServer> <avdg> :/ no magic
23:04:06  <PublicServer> <Sylf> put all trains, grouped together
23:04:09  <PublicServer> <Giant> And hope they won't crash
23:04:12  <PublicServer> <avdg> :(
23:04:16  <PublicServer> <Sylf> op em
23:04:19  <PublicServer> <Giant> that's where the magic starts
23:04:22  <PublicServer> <Sylf> take signals out
23:04:31  <PublicServer> <Ramsus08191> ah I see
23:04:40  <PublicServer> <avdg> lol?
23:04:49  <PublicServer> <Giant> so how's building the maze?
23:04:58  <PublicServer> <Giant> who's*
23:05:09  <PublicServer> <Intexon> no maze
23:05:12  <PublicServer> <Sylf> o_O
23:05:15  <PublicServer> *** Sylf has left the game (connection lost)
23:05:19  <sylf> o_O
23:05:28  <sylf> !password
23:05:29  <PublicServer> sylf: danker
23:05:33  *** Zuu has quit IRC
23:05:38  *** sylf has quit IRC
23:05:50  *** sylf has joined #openttdcoop
23:05:57  <PublicServer> <avdg> you know what works :p
23:06:07  <PublicServer> <Giant> pizza? :D
23:06:18  *** Zuu has joined #openttdcoop
23:06:28  <PublicServer> <avdg> no
23:06:28  <PublicServer> <avdg> :p
23:06:31  <PublicServer> *** Sylf joined the game
23:06:37  <PublicServer> <Giant> hmm avdg
23:06:40  <PublicServer> <Giant> you made the 6?
23:06:55  <PublicServer> <Giant> or is it a 9? :P
23:06:57  *** Zuu has quit IRC
23:07:10  <PublicServer> <avdg> wait :p
23:07:26  <PublicServer> <Giant> *waits*
23:07:37  <PublicServer> <avdg> moar space
23:08:04  <PublicServer> <Giant> lol more trains intexon
23:08:13  <PublicServer> <Intexon> more trains will only wait
23:08:22  <PublicServer> <Giant> :(
23:08:25  <PublicServer> <Giant> remove signals? :D
23:08:34  <PublicServer> <Intexon> just make yours as big as this map
23:09:04  <PublicServer> <Intexon> if you want to ofc
23:09:14  <PublicServer> <avdg> hmm
23:09:17  <PublicServer> <Ramsus08191> well, I will try with my experiment :)
23:09:22  <PublicServer> <avdg> how it works again :p
23:09:38  <PublicServer> <Intexon> avdg: go on, make your maze :)
23:09:42  <PublicServer> <avdg> no
23:09:47  <PublicServer> <avdg> I had a better thing
23:09:56  <PublicServer> <Intexon> :)
23:11:44  <PublicServer> <avdg> noooo
23:11:47  <PublicServer> <avdg> forgot it
23:12:12  <PublicServer> * avdg cries
23:12:17  <PublicServer> * Giant laughs
23:13:05  <PublicServer> <avdg> *checks archive
23:14:00  <fmauneko> moar
23:14:11  <PublicServer> <Intexon> maze!
23:14:11  <fmauneko> !password
23:14:11  <PublicServer> fmauneko: emails
23:14:15  <PublicServer> <avdg> aha
23:14:29  <PublicServer> *** fmauNeko joined the game
23:14:34  <PublicServer> <Intexon> avdg: now make your 6 a 0 :P
23:14:46  <PublicServer> <fmauNeko> Holy crap
23:14:50  <PublicServer> *** Sylf has left the game (connection lost)
23:14:56  <PublicServer> <fmauNeko> This is madness
23:15:02  <PublicServer> <Giant> what is?
23:15:08  *** sylf has quit IRC
23:15:19  *** sylf has joined #openttdcoop
23:16:08  *** sylf has quit IRC
23:16:14  <PublicServer> <fmauNeko> Intexon's four-leaf clover is awesome :p
23:17:08  *** sylf has joined #openttdcoop
23:18:36  <PublicServer> *** Deamonhunter11 has joined company #1
23:19:30  <PublicServer> *** majestikone has left the game (leaving)
23:20:43  *** majestikone has quit IRC
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23:21:53  *** ChanServ sets mode: +o ODM
23:21:53  *** sharpy has joined #openttdcoop
23:21:59  <sharpy> !password
23:21:59  <PublicServer> sharpy: emails
23:22:22  <PublicServer> *** sharpy joined the game
23:22:28  <PublicServer> <avdg> hey
23:22:34  <PublicServer> <Giant> hi
23:22:43  <PublicServer> <sharpy> hiyas
23:24:58  <PublicServer> <avdg> whoops
23:25:07  <PublicServer> <fmauNeko> What ? :p
23:27:23  <PublicServer> <Intexon> I'm off, good night
23:27:28  <PublicServer> <fmauNeko> Gn8
23:27:37  <PublicServer> <Giant> night
23:27:40  <PublicServer> <Ramsus08191> gn
23:27:49  <PublicServer> *** Intexon has left the game (leaving)
23:28:28  <PublicServer> <avdg> done
23:29:07  <PublicServer> <avdg> check !crash
23:29:40  <PublicServer> <Ramsus08191> looks like they are dancing
23:29:50  <PublicServer> <avdg> yeah
23:30:05  <PublicServer> <avdg> add better programming algortme to have better dances
23:30:10  <PublicServer> <avdg> but don't touch mine :p
23:31:36  *** Mks has quit IRC
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23:32:39  <PublicServer> <avdg> wtf...
23:32:42  <PublicServer> <fmauNeko> I'm off for tonight
23:32:45  <PublicServer> <fmauNeko> Cya
23:32:45  <PublicServer> <Giant> where?
23:32:48  <PublicServer> <Ramsus08191> bye
23:32:48  <PublicServer> <Giant> bye
23:32:51  <PublicServer> <avdg> signspam :p
23:33:00  <PublicServer> <Giant> where?! O__o
23:33:04  <PublicServer> <Giant> no signspam here?
23:33:07  <PublicServer> <avdg> check it from space
23:33:11  <PublicServer> <Giant> sssh!
23:33:23  <PublicServer> <fmauNeko> Nuke it from orbit
23:33:26  <PublicServer> *** fmauNeko has left the game (leaving)
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23:51:15  <PublicServer> <Ramsus08191> c ya everybody
23:51:19  <PublicServer> <avdg> cya
23:51:22  <PublicServer> *** Ramsus08191 has left the game (leaving)
23:51:23  <PublicServer> <Giant> bye
23:51:31  *** Ramsus08191 has quit IRC
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23:56:05  *** Deamonhunter11 has quit IRC
23:56:42  *** Guildhall has joined #openttdcoop
23:56:47  <Guildhall> Hey everyone
23:58:25  *** Guildhall is now known as Qanael
23:58:35  *** sylf has quit IRC
23:58:38  <Qanael> !dl win64
23:58:39  <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r20565/openttd-trunk-r20565-windows-win64.zip
23:59:28  <avdg> !archive
23:59:28  <PublicServer> avdg: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive

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