Log for #openttdcoop on 19th September 2010:
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04:05:16  <Mark> hiya
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04:10:17  <Mark> where is everyone
04:10:27  <Mark> saturday night in europe, it's supposed to be busy
04:12:58  <Mark> !info
04:12:59  <PublicServer> Mark: #:1(Orange) Company Name: 'MacDonald & Co.'  Year Founded: 1950  Money: 36766012200  Loan: 0  Value: 36771449958  (T:1189, R:47, P:0, S:4) unprotected
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10:51:41  <Niavmaii> o-o
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10:51:58  <Niavmaii> !playerlist
10:52:04  <Niavmaii> ~_~
10:52:07  <Niavmaii> !players
10:52:09  <PublicServer> Niavmaii: There are currently no clients connected to the server
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11:06:31  <TheRisen> !playercount
11:06:31  <PublicServer> TheRisen: Number of players: 0 (0 spectators)
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11:19:09  <Niavmaii> Hmm
11:19:23  <Niavmaii> Where's the setting that says vehicles never break down?
11:20:50  <Niavmaii> !password
11:20:50  <PublicServer> Niavmaii: pundit
11:20:55  <uliko_> Difficulty settings I believe
11:21:09  <Niavmaii> oh, thank you
11:22:50  <PublicServer> *** Niavmai joined the game
11:34:40  <Niavmaii> Blah :c
11:34:51  <Niavmaii> All the sideline hub examples on the wiki are of doubled lanes
11:35:00  <Niavmaii> >_<
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11:35:58  <planetmaker> what do you need more, Niavmaii ?
11:36:10  <Niavmaii> ?
11:36:29  <planetmaker> if you know how to build a SLH for a LL_RR ML, you can easily extrapolate for more ML lanes
11:36:50  <Niavmaii> ._.
11:36:51  <planetmaker> if not: practise some more double-tracked ML SLH
11:37:03  <Niavmaii> I have a single tracked ML
11:37:11  <Niavmaii> I want to add a SLH
11:37:28  <planetmaker> single-tracked ML... where is that a ML?
11:37:30  <Niavmaii> No idea what LL_RR is
11:37:37  <Niavmaii> Not on the server, lol
11:37:38  <planetmaker> o_O
11:37:43  <Niavmaii> Game I'm playing on my own
11:38:31  <planetmaker> ...
11:38:49  <Niavmaii> I've tried to do it before, and it just jams alot and generally sucks
11:38:58  <als> !password
11:38:58  <PublicServer> als: pundit
11:39:15  <Niavmaii> It's gotta be able to go from south to both east and west
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11:39:28  <Niavmaii> And  I'm just not totally sure how to do it ._.
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12:07:25  <V453000> Niavmaii: hard to say how to help you :)
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12:14:04  <Webster> Latest update from dznews: OpenGFX - OpenGFX 0.3.1 released <>
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12:21:28  <Niavmaii> V453000: I think I figured it out.. ish.
12:21:32  <Niavmaii> Seems to be working okay
12:21:45  <V453000> :)
12:22:10  <Niavmaii> Now I'm trying to figure out which GRF you guys use to make those really nice looking things near your stations
12:22:15  <Niavmaii> The.. eye candy bits or whatever >_>
12:27:03  <Niavmaii> Found it x.x
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13:07:57  <Niavmaii> Hmm
13:08:04  <Niavmaii> Should I bother with mail trains in passenger games?
13:13:43  <greenlion> Niavmaii, depends on what you want
13:22:01  <Niavmaii> ?
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13:30:12  <XeryusTC> !psg 9
13:30:19  <XeryusTC> @psg 9
13:30:19  <Webster> XeryusTC: (psg <no arguments>) -- Returns full name and reference url (if defined)
13:30:35  <XeryusTC> @psg
13:30:35  <Webster> psg: Public Server Game
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13:30:43  <XeryusTC> !archive
13:30:43  <PublicServer> XeryusTC: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
13:31:00  <Niavmaii> I confus :c
13:31:25  <Niavmaii> I have tons of passengers waiting, but some trains are sitting at 0% for a fairly long time before they start to load
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13:38:44  <Niavmaii> Can that be fixed, or what x_X'
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13:49:58  <Niavmaii> It's got like 2k+ passengers waiting, yet some trains wait 4-5 seconds before starting to load
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18:01:08  <roysvork> !dl win32
18:01:08  <PublicServer> roysvork:
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18:03:09  <roysvork> !password
18:03:10  <PublicServer> roysvork: cognac
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18:06:28  <roysvork> I'm getting a message for certain required NewGRFs that says they're unknown and can't be downloaded through openttd
18:07:01  <roysvork> any idea why that could be?
18:07:59  <Niavmaii> !revision
18:07:59  <PublicServer> Niavmaii: Game version is r20801
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20:00:14  <PublicServer> *** Intexon joined the game
20:02:55  <uliko_> !password
20:02:56  <PublicServer> uliko_: cognac
20:03:13  <PublicServer> *** Game unpaused (number of players)
20:03:14  <PublicServer> *** uliko joined the game
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20:09:47  <PublicServer> ***  made screenshot at 0001A6A9:
20:11:22  <TheRisen> hi there
20:11:37  <TheRisen> !playercount
20:11:38  <PublicServer> TheRisen: Number of players: 2 (0 spectators)
20:11:46  <PublicServer> <uliko> Hello
20:11:50  <TheRisen> !password
20:11:50  <PublicServer> TheRisen: depose
20:12:06  <PublicServer> *** TheRisen joined the game
20:14:01  <olleman> new gayme?
20:14:11  <PublicServer> <uliko> Not yet
20:14:16  <olleman> oic
20:14:32  <olleman> @download
20:14:35  <olleman> @quickstart
20:14:37  <Webster> Quickstart - #openttdcoop Wiki -
20:15:00  <olleman> !dl win64
20:15:01  <PublicServer> olleman:
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20:15:33  <PublicServer> <TheRisen> the stations in these games are much bigger than ottd allows me in single player games
20:15:44  <PublicServer> <TheRisen> what do i have to change for that?
20:15:52  <PublicServer> <uliko> Advanced settings
20:16:00  <olleman> well this is strange i still get a version mismatch
20:17:04  <PublicServer> *** TheRisen has left the game (leaving)
20:17:24  <DrPizza> !help
20:17:24  <PublicServer> DrPizza:
20:17:31  <DrPizza> yes yes
20:17:38  <Niavmaii> Olleman:
20:17:40  <Niavmaii> !revision
20:17:40  <PublicServer> Niavmaii: Game version is r20801
20:17:52  <DrPizza> !downlaod
20:17:54  <DrPizza> :o
20:17:56  <Niavmaii> !dl
20:17:56  <DrPizza> !download
20:17:56  <PublicServer> Niavmaii: !dl autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:17:56  <PublicServer> DrPizza: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
20:18:00  <olleman> !dl win64
20:18:01  <PublicServer> olleman:
20:18:12  <DrPizza> How different is that from 1.0.4?
20:18:26  <Niavmaii> Lol, it's about a thousand revisions later
20:18:36  <DrPizza> oh my.
20:18:39  <olleman> !password
20:18:39  <PublicServer> olleman: depose
20:18:46  <DrPizza> will it load my 1.0.4 savegames safely?
20:18:46  <olleman> there we go :)
20:18:50  <PublicServer> *** olleman joined the game
20:18:54  <Niavmaii> Yes Dr
20:19:21  <PublicServer> *** Intexon has left the game (leaving)
20:19:22  <PublicServer> *** Game paused (number of players)
20:21:04  <PublicServer> <uliko> Can someone join for a second? Need to change a signal or the ML will jam next unpause :)
20:21:10  <Niavmaii> kk
20:22:16  <Niavmaii> !password
20:22:16  <PublicServer> Niavmaii: depose
20:22:28  <PublicServer> *** Niavmai joined the game
20:22:35  <PublicServer> *** Niavmai has joined company #1
20:22:36  <PublicServer> *** Game unpaused (number of players)
20:23:13  <PublicServer> <uliko> Thanks
20:23:17  <PublicServer> <Niavmai> Np
20:24:12  <PublicServer> *** DrPizza joined the game
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20:24:24  <PublicServer> *** Game paused (number of players)
20:24:40  <DrPizza> will joining download the newgrfs for me?
20:24:47  <PublicServer> ***  made screenshot at 000141B4:
20:24:54  <Niavmaii> You won't be able to join unless you already have them
20:25:12  <DrPizza> oh, so the fact it let me join means I have the right versions of the right files.
20:25:16  <Niavmaii> Yep
20:25:54  <Niavmaii> OTTD needs to get an SVN
20:26:01  <Niavmaii> To make updating easier ._.
20:26:19  <planetmaker> Niavmaii: why don't you use it then?
20:26:23  <PublicServer> <uliko> Isn't there one?
20:26:26  <greenlion_> Niavmaii, what revision numbers mean, do you think?
20:26:37  <planetmaker> lol lol lol
20:26:38  <uliko_> !svn
20:26:39  <PublicServer> uliko_: svn update -r20801 && make && ./bin/openttd -n -p cawing
20:26:39  <PublicServer> uliko_: svn checkout -r20801 svn:// openttdcoop && cd openttdcoop && ./configure && make
20:26:44  <PublicServer> <olleman> I can join one sec
20:26:56  <PublicServer> *** olleman has joined company #1
20:26:56  <PublicServer> *** Game unpaused (number of players)
20:26:58  <PublicServer> <DrPizza> good grief this is confusing
20:26:59  <Niavmaii> Oh, geez lol
20:27:05  <Niavmaii> I had no idea there was one >_.'
20:27:30  <planetmaker> there's even also hg and git
20:27:36  <planetmaker> so you have all the choice you need
20:27:52  <Niavmaii> Where do I enter that code? O.o
20:28:04  <Niavmaii> I have tortoisesvn, it only asks me for a URL
20:28:04  <PublicServer> <DrPizza> So this thing with all the forklifts, that's ab ig confusing station?
20:28:08  <PublicServer> <DrPizza> Just one station?
20:28:19  <Niavmaii> DrPizza, half of it is just graphical
20:28:26  <Niavmaii> Doesn't actually do anything
20:28:49  <PublicServer> <DrPizza> Oh yeah, if I set transparent stations on, it all disappears
20:29:36  <PublicServer> *** uliko has joined spectators
20:29:36  <PublicServer> *** Game paused (number of players)
20:30:39  <Niavmaii> planetmaker:
20:30:48  <Niavmaii> The checkout directory should be \ttd\ ?
20:31:30  <PublicServer> <DrPizza> Is it easy to get 32bpp working?
20:31:36  <greenlion_> Niavmaii, I think, you should not use SVN but an autoupdater
20:31:45  <Niavmaii> ? O.o
20:32:03  <Niavmaii> Pretty sure that's what I have
20:32:14  <Niavmaii> I just tell it to update, and it grabs everything in the folder it's pointed to
20:34:12  <planetmaker> Niavmaii: you might just really stick to that
20:35:03  <PublicServer> *** DrPizza has left the game (leaving)
20:36:16  <Niavmaii> >_>
20:37:03  <DrPizza> hmm
20:37:21  <DrPizza> ctrl-clicking doesn't show help any more, has that been changed?
20:41:23  <Niavmaii> Hover your mouse
20:41:32  <DrPizza> hrm
20:41:46  <DrPizza> that's less convenient
20:41:51  <DrPizza> I wonder if I can change the tooltip time
20:41:52  <Niavmaii> Agree :c
20:42:19  <Vitus> DrPizza, you can change it and even completly disable it
20:42:34  <Vitus> Just look around in Advanced Settings
20:42:44  <DrPizza> aha, I just found it
20:43:21  <Vitus> If you disable it completly, you get the old right-click-to-get-tooltip behaviour back
20:43:23  <DrPizza> ah yes, disabling it returns the behaviour to how it used to be.
20:43:25  <DrPizza> Yeah
20:45:25  <Vitus> Since r20144, if you wish to know :)
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20:47:00  <DrPizza> Is there any nice way to stop taking a certain kind of thing from a station?
20:47:14  <Niavmaii> ..Stop taking?
20:47:20  <DrPizza> If I have a station that does people and mail and coal, and now I want to just have coal there, is there a way to make the people go away without just accumulating?
20:47:28  <DrPizza> Or will they gradually go away on their own?
20:47:32  <PublicServer> <uliko> No
20:47:41  <DrPizza> As it is, I have thousands of people at a station, and I'm never going to pick them up
20:47:43  <DrPizza> Huh.
20:47:44  <Niavmaii> Aside from destroying all nearby town ._.'
20:47:56  <PublicServer> <uliko> They'll slowly dissapear but there'll always be a few people there
20:48:08  <DrPizza> They never forget, huh.
20:48:16  <Vitus> Yup, because station rating will never drop to 0%
20:48:30  <Niavmaii> Lol, I was doing a passenger game the other day, and randomly decided to change to a normal cargo game
20:48:40  <Vitus> Only solution is to rebuild station, though.
20:48:42  <Niavmaii> Had like 200k passengers waiting to be picked up ~.~
20:49:25  <Vitus> 200k seems too high
20:50:17  <Niavmaii> ?
20:50:23  <Vitus> But yeah, it could be possible.
20:50:40  <Niavmaii> After a ~500 year passenger game? O.o
20:50:45  <Niavmaii> With perfect 2x2 grid cities?
20:51:09  <Niavmaii> With 70k+ citizens :p
20:51:16  <Vitus> You seem to forget, that once station rating drops below 50%, cargo starts to "decay".
20:51:34  <Vitus> i.e. some percentage of cargo waiting on station is destroyed
20:51:39  <Vitus> *at station
20:51:53  <Niavmaii> Yeah, but this was after just a month or two
20:52:19  <Niavmaii> Of not being serviced
20:52:33  <Vitus> Hmmm, then yes.
20:53:07  <Niavmaii> Lol, I decided to do a really weird game not too long ago
20:53:23  <Niavmaii> Have all the cities start with 4x multiplier, 1 in 1 for double growth
20:53:40  <Niavmaii> Destroyed all of the industries and radio towers
20:53:48  <Niavmaii> Flattened out as much as I could
20:53:53  <DrPizza> how do you destroy them?
20:54:00  <Vitus> Magic buldozer, likely
20:54:06  <Niavmaii> Then just fastforwarded till the entire map was covered in city
20:54:13  <Niavmaii> Yeah, in the cheats :P
20:54:17  <DrPizza> oic
20:54:23  <Niavmaii> I then decided to turn on disasters ^_^
20:54:41  <TheRisen> !password
20:54:41  <PublicServer> TheRisen: cordon
20:54:49  <Vitus> I haven't played with disasters for like... two years :D
20:54:51  <PublicServer> *** Game unpaused (number of players)
20:54:53  <PublicServer> *** TheRisen joined the game
20:55:04  <Niavmaii> I haven't played for two years
20:55:08  <Niavmaii> I've played for.. a month. :l
20:56:11  <Vitus> !screen
20:56:11  <PublicServer> *** Vitus liked to make screenshot of last action, but nobody was working since. (
20:57:16  <Niavmaii> Oh dear ~.~
20:57:42  <Niavmaii> Am playing solo, and I've got a little setup going... I didn't expect the line to get so heavy, so I have to double it
20:57:42  <PublicServer> <TheRisen> what's up?
20:57:50  <Niavmaii> But there's a town essentially wrapped around it
20:57:57  <Niavmaii> I'ma hafta fuck 'em up D:
21:00:49  <PublicServer> *** Intexon joined the game
21:01:23  <PublicServer> <Intexon> hi
21:01:26  <PublicServer> <TheRisen> hey
21:02:09  <PublicServer> <TheRisen> is there something to be improved?
21:02:11  <PublicServer> *** uliko has left the game (connection lost)
21:02:37  <PublicServer> <Intexon> there is a jam leading to oil/paper drop
21:03:27  <Niavmaii> Oh god, I need to figure out how to make an incredibly small BBH ;_;
21:03:59  <PublicServer> <Intexon> by building more of them :P
21:05:42  <Vitus> Can't agree more
21:08:50  <Intexon> I suggest you look at, very useful for making things smaller
21:09:48  <PublicServer> ***  made screenshot at 00007613:
21:10:50  <PublicServer> <TheRisen> jam fixed
21:11:32  <PublicServer> <TheRisen> what's next?
21:12:44  *** Giant has quit IRC
21:14:22  <PublicServer> <Niavmai> Lol, the signs on bridge country make me giggle :3
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21:18:06  <PublicServer> <Intexon> good night
21:18:08  <PublicServer> <TheRisen> n8
21:18:12  <PublicServer> *** Intexon has left the game (leaving)
21:18:22  <Vitus> Good night
21:20:20  <Niavmaii> How do I do a 3 way 1+2->2 hub? O.o
21:20:32  <V453000> you just do it :)
21:20:36  <Niavmaii> er, junction*
21:20:46  <V453000> try, then ask :p
21:21:15  <Niavmaii> I've tried
21:21:20  <Niavmaii> And I currently have a mess of a track
21:21:31  <TheRisen> what is your problem exactly?
21:22:17  <Niavmaii> Not enough room for a large build :p
21:22:26  <Niavmaii> Need to make it alot smaller
21:22:35  <Niavmaii> And I have no idea how to even make it in the first place
21:23:03  <PublicServer> <TheRisen> well, usually i try to let the 2 lanes go straight
21:23:37  <PublicServer> <TheRisen> the 1 lane will be splitted up and divided onto the 2 with load balancers
21:24:11  <Niavmaii> Lol, still not 100% on how balancers work >_>
21:25:01  <PublicServer> <TheRisen> nothing is ever allowed to block the traffic on the mainline
21:25:22  <Niavmaii> With you so far
21:25:37  <PublicServer> <TheRisen> so we use priorities for the mainline to make trains wait for a  gap they can join
21:26:39  <PublicServer> <Niavmai> Anywhere I could see an example of that?
21:26:46  <Vitus> About everywhere
21:26:52  <PublicServer> <Niavmai> >_>
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21:27:30  <TheRisen>
21:27:37  <PublicServer> <Niavmai> Looking at that already
21:27:39  <planetmaker> @slowstart
21:27:39  <Webster> Read everything on the wiki, and I mean everything
21:27:43  <PublicServer> <Niavmai> Doesn't help much ;-;
21:27:51  <planetmaker> ^ THAT is a good start which you kind should try, Niavmaii
21:27:56  <planetmaker> it has LOADs of examples
21:28:53  <planetmaker> you'll then just need practise.
21:29:00  <Niavmaii> :c
21:29:03  <planetmaker> But off-line guidance is... not so hot
21:29:14  <planetmaker> play on this server. The general help channel is #openttd
21:30:44  <TheRisen> in the balanciing article there is a picture of a 2+1->2 joiner
21:30:58  <TheRisen> does it solve your problem?
21:31:09  <Niavmaii> No 'cause that's only going east
21:31:19  <Niavmaii> Mine need to be able to go both west and east, from south
21:31:20  <Niavmaii> :/
21:32:01  <TheRisen> kinda hard to help this way
21:32:25  <Niavmaii> What's the other way? :x
21:32:34  <Vitus> You've said you need a hub, right and the hub should be 2 tracks - 2 tracks - 1 track, is that right?
21:33:04  <TheRisen> mark the spot you need your hub on the map and send me the savegame
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21:36:37  <Niavmaii> Sent
21:37:31  <PublicServer> *** TheRisen has left the game (leaving)
21:37:32  <PublicServer> *** Game paused (number of players)
21:38:12  <TheRisen> give me some time
21:38:25  <Niavmaii> kk
21:41:25  <DrPizza> I find the wiki downright confusing, actually.
21:42:46  <Niavmaii> agree :x
21:44:24  <V453000> then try on your own :)
21:44:29  <V453000> see the archives
21:44:38  <V453000> this is how I did it :P
21:46:01  <DrPizza> there are all this pictures of how the track should look to achieve various things, but I can't understand most of them
21:46:11  <Niavmaii> Yeah, same
21:46:14  <Niavmaii> :/
21:46:19  <DrPizza> especially as there are lots of tracks crossing at right angles, which I assume has some strategic purpose, but I don't know what that is.
21:46:30  <Niavmaii> Lol, my best attempt at this hub looks like a retarded baboon attempted it
21:46:39  <V453000> how long do you play openttd?
21:47:44  <DrPizza> few weeks I guess
21:48:23  <V453000> we play for few years ;) so dont expect to understand it instantly
21:51:40  <DrPizza> I wish, instead of having to create weird and convoluted track layouts, there were track subtypes, so that you could say "this is a high-speed rail line", for example
21:51:51  <DrPizza> and for it to automatically take priority
21:52:26  <Vitus> That'd be boring ;)
21:52:46  <DrPizza> I want to build layouts that are at least somewhat realistic
21:53:00  <V453000> realistic = end of discussion with me :)
21:53:01  <DrPizza> Rather than layouts that optimally work around the pathfinding
21:53:15  <Vitus> Haha, then coop isn't for you :D
21:53:52  <Vitus> Coop games are usually all but realistic.
21:54:41  <DrPizza> yes, so I see
21:54:57  <V453000> if you seek a server for you, you could join our stable server though
21:55:25  <V453000> less intense, you can cooperate if you find a team-mate and there are also some people who could help you
21:55:52  <Vitus> I don't want to instantly discourage you from playing on coop server; who knows, you might find some taste in it after some time :)
21:56:22  <planetmaker> DrPizza: Niavmaii you shouldn't start with the self-regulating networks.
21:56:29  <planetmaker> Try simple hubs first
21:56:32  <planetmaker> simple stations.
21:56:41  <planetmaker> First understand the signals. Pre-signals.
21:56:43  <planetmaker> path signals
21:56:43  <Niavmaii> I've already done simple stuff >_<
21:56:48  <planetmaker> pros and cons of both
21:56:58  <Niavmaii> I have a decent-ish pre-signal knowledge
21:57:09  <planetmaker> Niavmaii: you haven't, if you ask about how to do a 2+1->2 merge
21:57:11  <planetmaker> that's simple
21:57:15  <Vitus> There are some pros to PBS? ... just kidding :P
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21:57:26  <DrPizza> In my own game I generally stick with the path-based signals, as I can't easily distinguish between the regular signals, and the path signals just work in a much more obvious way
21:57:41  <Niavmaii> planetmaker: I can figure that out, I just need to figure out how to make it be able to go in both directions ><
21:57:50  <davis> !playercount
21:57:50  <PublicServer> davis: Number of players: 4 (2 spectators)
21:57:51  <planetmaker> DrPizza: you can't understand advanced stuff w/o the block signals
21:57:56  <davis> !download win64
21:57:56  <PublicServer> davis:
21:58:05  *** valhallasw has quit IRC
21:58:08  <DrPizza> plus the block signals are just screwy
21:58:12  <DrPizza> they show green by default
21:58:15  <DrPizza> which makes me sad
21:58:19  <Vitus> Most advaned stuff revolves around block signals - namely presignals.
21:58:41  <Vitus> That's how it was in original TT/TTD :)
21:58:51  <DrPizza> Yeah, I know.
21:58:53  <davis> !password
21:58:54  <PublicServer> davis: harlot
21:59:06  <planetmaker> Niavmaii: also: a 4-way BBH, two-tracked in all direction is not difficult
21:59:09  <planetmaker> build those.
21:59:21  <planetmaker> then build it w/o terraforming on a mountain map
21:59:30  <Niavmaii> Not a 4-way
21:59:31  <planetmaker> and THEN start the complicated stuff
21:59:32  <Niavmaii> 3-way ._.'
21:59:41  <planetmaker> 3-way is easy as pie in comparison
21:59:57  <planetmaker> I build you 3-way in 30 minutes. 4-way may take several hours
22:00:04  <planetmaker> speaking of TL5 and little TF
22:00:11  <Vitus> But you can understand the basics of hub building better with 3ways
22:00:12  *** ODM has quit IRC
22:00:20  <V453000> and a "coop sized" 3way pm :p
22:00:23  <planetmaker> certainly :-)
22:00:32  <davis> !ip
22:00:32  <PublicServer> davis:
22:01:18  <davis> !password
22:01:18  <PublicServer> davis: harlot
22:01:28  <Vitus> Anyways, I'm off.
22:01:30  <Vitus> Good night.
22:01:31  <PublicServer> *** davis joined the game
22:01:52  <V453000> cya
22:02:02  *** Vitus has quit IRC
22:03:16  <PublicServer> *** davis has left the game (leaving)
22:03:54  <davis> where do I get the client version for the "#openttdcoop Welcome server" ?
22:04:35  <V453000>
22:04:37  <V453000> 1.0.4
22:04:41  <V453000> hard? :P
22:04:55  <davis> for some reason I didn't see what version it was haha
22:04:58  <davis> thanks.
22:05:28  <V453000> yw
22:05:39  <V453000> the version should be always displayed on our Home page
22:06:22  <davis> oh yeah , I used the ingame lobby.
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22:14:25  <TheRisen> niavmaii: i'm done
22:14:40  <TheRisen> let's check if this fits your request
22:14:44  <Niavmaii> Awesome o.o'
22:14:45  <Niavmaii> kk
22:15:03  <TheRisen> i used several types of prios
22:15:21  <TheRisen> try to understand them, they are the key to every hub
22:15:26  <Niavmaii> kk
22:15:47  <TheRisen> and i have to admit, that this one is on a hard spot
22:15:55  <TheRisen> not that much space
22:16:18  <Niavmaii> It's the hills that really get me ><
22:16:24  <TheRisen> so the building style is not that nice and there are some very ugly curve lenghts
22:16:33  <Niavmaii> If everything was perfectly flat, I'd be a god at this game :p
22:16:50  <TheRisen> do u want to join this coop game?
22:16:59  <TheRisen> THIS is awesome
22:17:06  <Niavmaii> Which?
22:17:07  <Niavmaii> What :x
22:17:41  *** madgerm2 has quit IRC
22:18:01  <TheRisen> we are building giant networks here in teamwork
22:19:19  <TheRisen> what trainlength are u using in your game?
22:19:40  <Niavmaii> 5
22:20:47  <TheRisen> so every curve u place should be at least 4 tiles long
22:22:03  <Niavmaii> I try, but sometimes it's not do-able :c
22:23:12  <TheRisen> and do yourself a favor and change the acceleration from original to realistic for trains
22:26:53  <Niavmaii> Why?
22:27:21  <Niavmaii> What's the difference
22:27:57  <TheRisen> some changes in acceleartion and slowdown, and a greatly reduced slowdown on hills
22:28:08  <TheRisen> and for the hills it is important
22:28:10  <Niavmaii> WEll that sounds good o_o
22:28:20  <Niavmaii> K, send back the .sav? :x
22:29:33  <TheRisen> yes i did
22:29:47  <Niavmaii> Hm
22:29:48  *** Firartix has quit IRC
22:29:55  <Niavmaii> Also, how would I go about expanding pontown airport?
22:31:53  <TheRisen> what do u want to do? expanding the trainstation?
22:32:03  <PublicServer> *** Game unpaused (number of players)
22:32:05  <PublicServer> *** Sylf joined the game
22:33:47  <Niavmaii> Lol, I need to increase the capacity on all of my stations
22:33:53  <Niavmaii> But I have no room/knowledge of how to do so
22:35:02  <TheRisen> well u already have a second lane to this station
22:35:21  <Niavmaii> ?
22:35:22  <TheRisen> let one half of the station be served by one lane, and the other half by the 2nd lane
22:35:48  <TheRisen> pontown
22:36:17  <TheRisen> but first of all, try to understand what I've done as a hub
22:36:31  <TheRisen> and do not hesitate to ask me
22:36:49  <Niavmaii> YEah, that doesn't really.. improve capacity.. Just makes them go in slightly faster o.o''
22:36:58  <Niavmaii> Which wouldn't end up doing enough
22:37:07  <Niavmaii> Maybe I just have too many trains going to it ><
22:37:17  <Niavmaii> Also, I still haven't gotten your email
22:39:02  <TheRisen> not?
22:39:03  <TheRisen> hmm
22:39:07  <TheRisen> I#ll resend it
22:41:26  *** avdg has quit IRC
22:41:52  <TheRisen> ok, sent
22:44:42  <Niavmaii> Nope ._.
22:44:58  <TheRisen> did u check your spamfilter?
22:45:04  <TheRisen> i don't understand this
22:45:10  <Niavmaii> yeah ._.
22:45:15  <Niavmaii> You sure you're sending to the right place?
22:45:19  <TheRisen> i just responded to your mail
22:45:24  <Niavmaii> Hm o_o
22:47:22  <V453000> use rapidshare or such? :)
22:48:47  <TheRisen> niavmaii:
22:48:49  <Webster> Title: RapidShare: 1-CLICK Web hosting - Easy Filehosting (at
22:49:32  <Niavmaii> Nice
22:49:34  <Niavmaii> K let's see
22:49:48  <Niavmaii> Lmfao
22:49:49  <Niavmaii> Welp
22:49:54  <Niavmaii> My attempt looks a little sad in comparison
22:51:04  <TheRisen> well that's just practice
22:51:37  <TheRisen> i just like these junctions, but i suck at building stations
22:52:05  <Niavmaii> Lol, no no, let's compare them shall we?
22:52:06  <Niavmaii>
22:53:17  <V453000> holy shit dude :D cant you just tunnel one of the lines to get the lines there where you want?
22:53:34  <Niavmaii> .. what :l
22:54:49  <PublicServer> ***  made screenshot at 0000DF4C:
22:55:01  <TheRisen> the main problem on your attempt is, that trains can't reach every lane
22:55:09  <Niavmaii> I'm aware
22:56:15  <Niavmaii> Also, what exactly does that piece of track do
22:56:19  <Niavmaii> THat isn't attached to anything ._.
22:57:02  <TheRisen> where? near the depot?
22:58:05  <Niavmaii> Uhh
22:58:08  <Niavmaii> No
22:58:18  <Niavmaii> On the west side of the hub
22:58:37  <Niavmaii> There's one on the north side too
22:59:00  <TheRisen> ahh alright
22:59:05  <Sylf> must be talking about prio
22:59:08  <TheRisen> this is a prio
22:59:11  <TheRisen> hehe
22:59:18  <V453000> read the wiki btw
22:59:21  <V453000> @prio
22:59:21  <Webster> prio: Priority, see also:
22:59:30  <V453000> this is totally basic
22:59:45  <TheRisen> but not that easy to understand in the beginning
22:59:59  <Niavmaii> I get what it's supposed to do, that part isn't hard
23:00:07  <Niavmaii> But that's the only part actually explained int he wiki :l
23:00:22  <TheRisen> let me explain:
23:00:46  <TheRisen> there is a entry signal at the joining track
23:01:13  <TheRisen> this signal is green, when all exit signals for it are green also
23:01:44  <TheRisen> the only exit signal for this one is the 2way-combo signal
23:01:57  <V453000> Niavmaii: then see the segments of it ... what dont you undertand there? signals, so see ... signals :)
23:02:23  *** ryx has quit IRC
23:02:42  <TheRisen> and for the combo signal there is an exit signal at the "piece of track, connected to nothing"
23:03:17  *** ^Spike^ has quit IRC
23:03:37  <TheRisen> so, if there is a train entering the block with the 90° track, the exit signal will turn red
23:04:12  <TheRisen> turning the "back side" of the 2way combo red, which turns the entry signal red
23:05:20  <Niavmaii> Okay, so that means that trains can't go past the entry signal if the train on the entering track is a certain number of blocks away?
23:05:35  <Niavmaii> The certain number being whever you put the.. second 90° track?
23:06:13  <TheRisen> yes right
23:06:35  <TheRisen> that depends on train speed, train lenght track usage
23:07:07  <Niavmaii> You want it to be the same length as your train?
23:07:57  <TheRisen> that's a good start usually
23:08:09  <TheRisen> but prios always need some tweaking
23:08:27  <TheRisen> if it's too short, joining trains block the mainline
23:08:42  <TheRisen> if it's too long, trains can hardly join
23:09:31  <TheRisen> there is a second type of prio at the right of your sign below the 2 bridges
23:10:02  <TheRisen> can u figure out how it works?
23:10:22  <Niavmaii> Yeah, I'm pretty sure that's the same type as I've been using for my stations
23:10:55  <Niavmaii> If both of the bridges are taken, then the combo turns red
23:11:01  <Niavmaii> And forces the train to the northmost lane
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23:11:19  <TheRisen> yes right
23:11:44  <TheRisen> but i wanted to ask u about the track _below_ the bridges
23:11:56  <Niavmaii> ? o_o
23:12:04  <Niavmaii> OH lol
23:12:49  <TheRisen> it's almost the same
23:12:53  <TheRisen> as the other prio
23:13:29  <TheRisen> there's just no parallel track, all signals are combined on one track
23:13:37  <Niavmaii> I don't see why normal signals aren't used there o_O
23:13:39  <Niavmaii> O.o
23:14:03  <TheRisen> there is an entry signal above the bridges
23:14:16  <Niavmaii> Oh, there :x
23:14:21  <Niavmaii> I was looking at the one-way pbs
23:15:10  <Niavmaii> Kay, so that'll just.. choose whichever is free? O.o
23:15:40  <TheRisen> that's the purpose of the whole thing
23:15:57  <Niavmaii> That couldn't just be done with normal signals? ._.
23:16:32  <TheRisen> nope
23:17:06  <Niavmaii> I'm very confused
23:17:07  <Niavmaii> Lol
23:17:14  <TheRisen> cause the entry signal (above the bridges) will turn red when a train enters the block with the exit signal (below the bridges)
23:19:14  <Niavmaii> Lol, is there a way to turn the camera? >_<
23:19:18  <Niavmaii> I can't tell what color this one signal is :/
23:20:58  <TheRisen> one hint for your stations
23:21:01  <Niavmaii> Maybe I'm looking at the wrong thing ;_;
23:22:41  <TheRisen>
23:22:47  <TheRisen> check this out
23:23:00  <Niavmaii> Already have it :x
23:23:17  <TheRisen> there are also load balancers in use
23:24:03  <TheRisen> did u download the tutorial savegame?
23:24:12  <Niavmaii> Yeah
23:24:25  <Niavmaii> I'm really not sure where I'm supposed to be looking for your thing now though
23:24:25  <Niavmaii> Lol
23:25:27  <TheRisen> okay, i built the same one on the north lane
23:25:51  <TheRisen> the 2nd join, using the tunnels
23:25:54  <Niavmaii> Lol, just give me better directions where I'm looking x_x
23:26:05  <PublicServer> *** Sylf has joined spectators
23:26:05  <PublicServer> *** Game paused (number of players)
23:26:11  <TheRisen> at the radio tower
23:26:27  <Niavmaii> On this one, don't bother doing it again x.x
23:27:37  <TheRisen> well i think it's enough for one evening now
23:27:50  <TheRisen> you will learn this very fast
23:28:09  <Niavmaii> Lol, just give me better directions where to look ;_;
23:28:13  <Niavmaii> There's more than one bridge
23:28:17  <TheRisen> at the radio tower
23:28:35  <Niavmaii> There's not bridges at the radio tower :l
23:28:41  <TheRisen> i know
23:28:50  <TheRisen> but i built the same prio there
23:29:38  <TheRisen> there is entry signal, a 2way combo and an  2way exit signal
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23:30:02  <TheRisen> do you have it?
23:30:43  <Niavmaii> Yes
23:31:31  <TheRisen> as u can see, there is no space for a parallel track
23:31:53  <TheRisen> so all signals for the prio have to be on the track itself
23:32:46  <TheRisen> if a train enters the block in front of the exit signal, the entry signal will turn red
23:37:56  <Niavmaii> ._.
23:38:09  <Niavmaii> Your explanation makes sense, I still don't understand where I'm looking
23:38:10  <Niavmaii> Lol
23:38:22  <Niavmaii> Give me a number of blocks away from a certain thing or something ;-;
23:38:22  <TheRisen> i know it's hard in the beginning
23:38:49  <TheRisen> the entry signal is one tile left to the radio tower
23:39:33  <Niavmaii> Okay so a train entering two blocks left and one down from the radio tower
23:40:19  <Niavmaii> Would pre-activate the one directly to the left of it
23:40:46  <TheRisen> the signal u mentioned is a combo signal
23:41:15  <TheRisen> it will be triggered by the exit signal two tiles below
23:41:32  <Niavmaii> Oh, hang on..
23:42:02  <Niavmaii> so if the train activates the signal two blocks left and one block up from the radio tower
23:42:27  <Niavmaii> Then the far east line turns red?
23:42:35  <Niavmaii> And stays red until the train passes
23:42:55  <Niavmaii> Hokay
23:42:56  <Niavmaii> I get it
23:43:02  <TheRisen> yes, that's it
23:43:22  <Niavmaii> So when a signal is facing both ways
23:43:28  <Niavmaii> It's checking in.. both directions?
23:43:32  <Niavmaii> Like what would happen if say
23:43:58  <Niavmaii> The signal directly before the far east line joins, was just single direction?
23:44:40  <TheRisen> it wouldn't work
23:45:01  <Sylf> [18:39] <Niavmaii> So when a signal is facing both ways
23:45:14  <Sylf> not exactly
23:45:24  <Sylf> each side of 2-way signals are working independent of each other
23:45:44  <Niavmaii> Hmm
23:45:53  <Niavmaii> So what would happen then?
23:46:31  <TheRisen> the entry sig had no exit signal
23:46:55  <TheRisen> so it would be only red if it's direct block is occupied
23:47:10  <TheRisen> the prio is broken
23:47:13  <Niavmaii> Hmm.. okay
23:47:54  <Niavmaii> So why does the entry signal on the far east line check the signals on the other line, when they're not facing the same direction?
23:48:49  <Sylf> It's not the physical direction that matters
23:49:19  <TheRisen> the signal does not care for 90° turns
23:49:28  <Niavmaii> Hm
23:49:29  <Sylf> not for 90 degrees
23:49:29  <Niavmaii> I see
23:49:34  <Sylf> not for 135 degrees
23:50:10  <Niavmaii> Alright, makes sense
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23:52:11  <TheRisen> niavmaii one hint for your stations
23:52:37  <TheRisen> place the exit signals as close as possible at the splits, as u do it with the combo signals too
23:53:33  <Niavmaii> Why?
23:55:22  <TheRisen> well, an incoming train blocks 2 entries until it passes the exit signal
23:55:41  <TheRisen> cause only one train is allowed per signal block
23:56:13  <Niavmaii> .. good point ._.
23:56:59  <Niavmaii> I
23:57:17  <Niavmaii> would also like to point out, there's absolutely no way I'll be able to replicate that, ever ._.
23:58:19  <TheRisen> well 2 months ago, i felt exactly the same
23:58:35  <TheRisen> and today I am building hubs like this in 30 min

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