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Log for #openttdcoop on 16th October 2010:
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00:00:36  <PublicServer> ***  made screenshot at 00026346: http://ps.openttdcoop.org/publicserver/webcam/00026346.png
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00:06:23  <PublicServer> <uliko> BBH10 could probbaly use the same treatment BBH12 got
00:07:03  <PublicServer> <Sylf> 3rd line up to the split?
00:07:19  <PublicServer> <uliko> Yeah and from that busy merger a bit west
00:07:37  <PublicServer> <Sylf> By Flandingfall?
00:07:41  <PublicServer> <Sylf> yup
00:08:00  <PublicServer> <uliko> Merger->Hub should be easy
00:08:28  <PublicServer> <Sylf> the other shouldn't be hard either
00:09:03  <PublicServer> <uliko> Well it splits so early
00:09:20  <PublicServer> <uliko> So it'll be 1->2 and then 1->1 and 1->2 further down
00:09:26  <PublicServer> <uliko> But I guess it'ok
00:10:44  <PublicServer> <Sylf> hmm, the splits in BBH is so deep inside the hub itself...
00:11:02  <PublicServer> <Sylf> s/is/are/
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00:12:02  <Keiya> !dl win64
00:12:02  <PublicServer> Keiya: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip
00:13:40  <PublicServer> <Sylf> for the entrance to the farm by B, we can cheat
00:13:54  <PublicServer> <Sylf> draw a line from somewhere else further down the SL
00:15:36  <PublicServer> ***  made screenshot at 0001D930: http://ps.openttdcoop.org/publicserver/webcam/0001D930.png
00:15:40  <PublicServer> <uliko> Huh?
00:15:51  <PublicServer> *** Sylf has joined company #1
00:15:57  <PublicServer> <avdg> :p
00:16:50  <PublicServer> <uliko> Still makes no sense
00:17:46  <PublicServer> <uliko> I still dont get it :D
00:17:49  <PublicServer> <Sylf> still doesn't make sense?
00:18:00  <PublicServer> <uliko> The farm split is no problem at !B tbh
00:18:30  <PublicServer> <Sylf> hm
00:19:00  <PublicServer> <Sylf> It can be done
00:19:40  <PublicServer> <Sylf> just not so sure about "no problem" part for myself
00:19:58  <PublicServer> <uliko> It is just a simple split from 2 (soon 3) lanes
00:20:04  <PublicServer> <uliko> Just move it a bit south if there is no room
00:21:50  <PublicServer> <avdg> how hard is that upgrade needed?
00:22:00  <PublicServer> <avdg> we are already at 1400 trains
00:22:03  <PublicServer> <uliko> Not really
00:22:07  <PublicServer> <uliko> Just nice to get it flowing
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00:22:19  <PublicServer> <avdg> :)
00:22:25  <PublicServer> <Sylf> How badly needed?  Or how hard is it to build?
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00:23:39  <PublicServer> <uliko> Merge to hub is easy
00:23:50  <PublicServer> <uliko> Bit trickier to do the hub connection for the outgoing
00:23:56  <PublicServer> <uliko> With the way the splits are setup so early
00:24:06  <PublicServer> <Sylf> Yeah, I see that now.
00:25:08  <PublicServer> <avdg> gn guys, have fun :p
00:25:18  <PublicServer> *** avdg has left the game (leaving)
00:25:20  <PublicServer> <Sylf> thx x_x
00:25:22  <PublicServer> <Sylf> gn
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00:26:00  <PublicServer> <uliko> Night
00:27:18  <PublicServer> <Sylf> @gap 3
00:27:26  <Sylf> @gap 3
00:27:26  <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
00:30:37  <PublicServer> ***  made screenshot at 00010522: http://ps.openttdcoop.org/publicserver/webcam/00010522.png
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00:45:37  <PublicServer> ***  made screenshot at 00013B35: http://ps.openttdcoop.org/publicserver/webcam/00013B35.png
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00:51:45  <PublicServer> <uliko> I'm gonna watch some dexter, want to build something?
00:51:59  <PublicServer> <Sylf> not right now
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00:53:13  <PublicServer> *** Game paused (number of players)
00:53:17  <PublicServer> <uliko> Back later then
01:01:00  <PublicServer> *** Game still paused (number of players)
01:01:00  <PublicServer> *** Game unpaused (number of players)
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01:02:06  <PublicServer> <Keiya> Hello! Let's see what's up. :J
01:02:16  <PublicServer> <Sylf> hey
01:02:39  <PublicServer> <Sylf> Not much is happening right now development wise
01:06:01  <PublicServer> <Keiya> So there's two train networks, an internal TL3 feeder network and an external TL8 delivery network?
01:06:23  <PublicServer> <Sylf> right
01:06:33  <PublicServer> <Sylf> Did you see the network plan?
01:07:05  <PublicServer> <Keiya> Yeah.  I looked at that, then looked at the network, then asked :J
01:07:39  <PublicServer> <Sylf> the mini map is fun to see and gives a good picture
01:07:55  <PublicServer> <Keiya> YEah, I used that too :J
01:07:57  <PublicServer> <Sylf> now that you know the basic architecture
01:09:09  <PublicServer> <Keiya> And it appears you're using some RVs in the very center?
01:09:11  <PublicServer> <uliko> uH
01:09:13  <PublicServer> <uliko> Check RV network
01:09:23  <PublicServer> <uliko> Drinningley Station 136
01:09:25  <PublicServer> <Keiya> (It looks like a CPU socket in the minimap
01:09:35  <PublicServer> <Keiya> Yeah, I just noticed that too.
01:09:49  <PublicServer> <Keiya> Um crap, I don't remember how to fix things like this. I haven;t played in too long >_>\
01:09:57  <PublicServer> <uliko> It'll fix itself
01:10:15  <PublicServer> <uliko> Seems like the production took a nose dive and caused a huge wave
01:10:53  <PublicServer> <Sylf> the flood gate opens
01:10:59  <PublicServer> <Keiya> There they go :J
01:12:03  <PublicServer> <Sylf> looks like that grain station has too many trucks
01:12:13  <PublicServer> <uliko> Indeed
01:12:48  <PublicServer> <Keiya> I wish the engine actually supported proper highways. It seems like they should be able to handle more trafic, y'know? >_>
01:13:29  <PublicServer> <uliko> It has been fine for 80 years
01:13:40  <PublicServer> <uliko> I wonder why it suddenly changed
01:14:00  <PublicServer> <Keiya> It seems like they're also having the classic issue where they all queue up for a specific dock...
01:15:14  <PublicServer> <Sylf> 8 trucks are now in the depot
01:15:24  <PublicServer> <uliko> 8 is a bit hefty I think
01:15:37  <PublicServer> ***  made screenshot at 000202D9: http://ps.openttdcoop.org/publicserver/webcam/000202D9.png
01:15:44  <PublicServer> <Keiya> Does it have enough livestock trucks? It's got a thousand units of livestock waiting...
01:15:44  <PublicServer> <Sylf> all bays are still full
01:15:55  <PublicServer> <uliko> LV is fine
01:16:14  <PublicServer> <Sylf> the transport level isn't much of concern any more
01:16:32  <PublicServer> <Sylf> and 61% is actually quite good
01:18:15  <PublicServer> <Keiya> Should I rename them so corresponding l
01:18:25  <PublicServer> <Keiya> Livestock and Grain stations have the same name?
01:18:43  <PublicServer> <Keiya> Or just keep adding the (L) and (G) tags to the current names?
01:18:53  <PublicServer> <Sylf> it really doesn't matter
01:19:11  <PublicServer> <Sylf> Naming like that isn't consistent throughout the map
01:19:11  <PublicServer> <Keiya> I'll rename them then, it looks nicer :P
01:19:35  <PublicServer> <Sylf> Some stations don't even have G/L tags
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01:19:56  <PublicServer> <Sylf> Some people use G, others GR
01:20:02  <PublicServer> <Sylf> L, LS, LV....
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01:20:08  <PublicServer> <Sylf> so many variations :p
01:27:43  <PublicServer> <Keiya> We should start zoos at some of the livestock stations.
01:27:50  <PublicServer> <Keiya> There's enough animals milling about :P
01:28:10  <PublicServer> <Sylf> dunno about that
01:28:24  <PublicServer> <Sylf> but we can certainly become the farmers coop
01:29:04  <PublicServer> <Sylf> pigs and cows don't make too terribly fun zoo imo
01:29:34  <PublicServer> <Sylf> only so many cow patters before they get boring
01:30:37  <PublicServer> ***  made screenshot at 0002E66C: http://ps.openttdcoop.org/publicserver/webcam/0002E66C.png
01:30:55  <PublicServer> <Keiya> I say we turn it into a Stalanist economy (It's like the worst parts of communism and the worst parts of capitalism combined into one!) economy
01:31:23  <PublicServer> <Keiya> and force the farms with too much livestock 'back up' to cut their livestock production and focus on grain.
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01:31:33  <PublicServer> <Keiya> And make lots of sunglasses and no shoes. :P
01:31:49  <PublicServer> *** Keiya has left the game (connection lost)
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01:34:58  <Keiya_> !password
01:34:58  <PublicServer> Keiya_: meadow
01:35:19  <PublicServer> *** Game still paused (number of players)
01:35:19  <PublicServer> *** Game unpaused (number of players)
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01:35:34  <PublicServer> <Keiya> Sorry ;bout that.
01:35:41  <PublicServer> <Sylf> welcome back
01:36:23  <PublicServer> <Keiya> I think I 'fixed' the names of all the centeral RV stations :J
01:37:02  <PublicServer> <Keiya> Hrm. Now what...
01:37:24  <PublicServer> <Sylf> something small to do?
01:37:31  <PublicServer> <Keiya> I guess I could start a massive station naming project to give each station a unique name and make the tags consistant. :P
01:37:33  <PublicServer> <Sylf> or something major?
01:37:55  <PublicServer> <Keiya> Something small. I've not played in a while, so I don't want to screw up major things :P
01:38:07  <PublicServer> <Keiya> Once I'm a little more confident, THEN I can screw up major things!
01:39:30  <PublicServer> <Keiya> Stationwalking is annoying. And not just from an aesthetic standpoint, I have trouble following the invisible links with my eye >_>
01:39:37  <PublicServer> <Sylf> it'd be awesome if al stations are named consistently
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01:41:00  <PublicServer> <Keiya> Which leaves a decision to be made: G or GR, and L, LV, or LS?
01:41:30  <PublicServer> <Keiya> Personally, I'd go for G and L, since it's enough to be unique. But what do others think?
01:41:45  <PublicServer> <Keiya> Hmm... the game uses GR and LV.
01:41:52  <PublicServer> <Sylf> first, I thought all should have consistent length
01:42:08  <PublicServer> <Sylf> GR and LV are used for major infrastructures
01:42:27  <PublicServer> <Sylf> but G is used for primary cargo pickup stations
01:42:41  <PublicServer> <Sylf> I'd go for G and L
01:43:49  <PublicServer> <Keiya> So, <Something like the default generator> (G/L)? Or should I number pickup stations?
01:44:35  <PublicServer> <Sylf> hehe, you can pick your style
01:44:58  <PublicServer> <Keiya> 'Kay. I just wanted to check if there were strong opinions :J
01:45:00  <PublicServer> <Sylf> I really doubt too many people have strong opinions
01:45:14  <PublicServer> <Sylf> on this subject
01:45:32  <PublicServer> *** uliko has joined company #1
01:45:34  <PublicServer> <Keiya> Oh, someone out there does. :J
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01:46:40  <Deamonhunter11> !password
01:46:40  <PublicServer> Deamonhunter11: pigged
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01:58:29  <PublicServer> <Keiya> Oooh, there's a good example of station walking
01:58:37  <PublicServer> <Sylf> where?
01:58:52  <PublicServer> <Keiya> Drinningley Woods (G/L)
01:59:10  <PublicServer> <Sylf> yeah, that one is cool
01:59:32  <PublicServer> <Keiya> It's set up to look like it's shipped via RVs, even though it isn't. I like it. Aesthetic and understandable.
02:00:38  <PublicServer> ***  made screenshot at 000106A3: http://ps.openttdcoop.org/publicserver/webcam/000106A3.png
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02:07:30  <PublicServer> <Keiya> Through the Drinningley stations. I should write a styleguide somewhere before continuing.
02:07:54  <PublicServer> <Keiya> Hrm. Does the game let you change purely-aesthetic things like signs and station names while it's paused?
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02:08:32  <PublicServer> <Sylf> I doubt it
02:08:32  <Mark> 'lo
02:08:36  <PublicServer> <Keiya> Apparently yes. :J
02:08:39  <PublicServer> <Sylf> Hi Mark
02:09:26  <PublicServer> <Keiya> I can change station names while the game is paused. That's nice, I don't have to wait for someone to come back to continue the Minor Station Naming Project OF DOOM :P
02:09:45  <PublicServer> <Sylf> hehe
02:12:23  <Mark> is this still the farm game?
02:12:39  <PublicServer> <Sylf> Yes, it's the same game
02:12:49  <Mark> its taking you a while :P
02:12:57  <Mark> how's the activity during day time?
02:13:41  <PublicServer> <Sylf> I know people join the game
02:13:54  <PublicServer> <Sylf> But I doubt many changes are made
02:14:11  <PublicServer> <Sylf> small tweaks are made every day while I'm gone
02:14:32  <Mark> i miss playing :/
02:15:16  <PublicServer> <Keiya> Why can't you play, Mark?
02:15:26  <PublicServer> <Sylf> I bet people envy what you're doing too though.
02:15:38  <PublicServer> ***  made screenshot at 0001007B: http://ps.openttdcoop.org/publicserver/webcam/0001007B.png
02:16:30  <Mark> Keiya: im traveling around australia, internet is too slow and too expensive
02:17:16  <PublicServer> <Keiya> Oh. Are you out in ruralish areas too?
02:17:30  <PublicServer> <Keiya> From what I can tell from my friends, Aussie internet is bad enough in the big cities :P
02:18:04  <PublicServer> <Keiya> It /does/ sound fun though. Just watch out for dropbears.
02:20:35  <PublicServer> <Keiya> How can brits stand some of their spellings?
02:21:27  <PublicServer> <Keiya> Most are fine. But a few, like "Annexe" just... blugh. Matches the sound even worse. And that includes with most British accents I've heard.
02:22:46  <PublicServer> <Keiya> ... Huh. These two are right on the boundry between two towns, so one is Frenninghall Heights and the other is Slinfingway-on-sea Heights.
02:23:00  <PublicServer> <Keiya> Hmm... Got it :J
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02:33:17  <Keiya_> !pass
02:33:20  <Keiya_> !password
02:33:20  <PublicServer> Keiya_: upkeep
02:33:36  <PublicServer> *** Game still paused (number of players)
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02:40:17  <PublicServer> * Keiya places a few signs to mimic towns fighting over the naming of the two stations
02:42:40  <PublicServer> <Keiya> And I named 'em using a portmanteau.
02:45:38  <PublicServer> ***  made screenshot at 00024B9A: http://ps.openttdcoop.org/publicserver/webcam/00024B9A.png
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03:32:10  <Keiya_> !password
03:32:10  <PublicServer> Keiya_: sifted
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03:37:35  <PublicServer> <Keiya> Ello.
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04:00:38  <PublicServer> ***  made screenshot at 00039E69: http://ps.openttdcoop.org/publicserver/webcam/00039E69.png
04:03:25  <PublicServer> <Keiya> Bah. Someone else can fix the names of these pax RV stations all over Naddingham. I named them all Nadingham Pax X (where X is a letter) so I could find the important ones without them cluttering the list >_>
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04:32:55  <Keiya_> .me sighs
04:33:02  <Keiya_> I'll go back to fixing those later >_>
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04:57:36  <Keiya> !password
04:57:36  <PublicServer> Keiya: vaults
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05:10:26  <Keiya> God I want to transport that oil. XD
05:11:09  <Keiya> Dig a canal over to the oil refinery further up the edge of the map...
05:11:25  <Keiya> There'd probably be no where to take those goods without screwing up the network plan though ;_;
05:11:42  <PublicServer> <Sylf> hehe
05:11:52  <PublicServer> <Sylf> There used to be more oil rigs at one point
05:12:06  <PublicServer> <Keiya> There were /more/?
05:12:16  <PublicServer> <Sylf> One guest actually started building stations and trains for them
05:12:58  <PublicServer> <Keiya> When I deviate from the network plan, at least I have the decency to do it by ship, RV, or plane :P
05:13:28  <PublicServer> <Sylf> well
05:13:37  <PublicServer> <Keiya> (I don't tend to do that until everyone agrees there's really nothing left to do, then I sometimes sprinkle in an airport or shipyard or whatever if it looks good :P
05:13:39  <PublicServer> <Sylf> you'll pretty much have to rely on planes
05:14:03  <PublicServer> <Sylf> look at max vehicles setting
05:14:18  <PublicServer> <Sylf> train limit - reached
05:14:23  <PublicServer> <Sylf> rv limit - reached
05:14:25  <PublicServer> <Sylf> no ships
05:14:32  <PublicServer> <Keiya> Oh dear.
05:15:06  <PublicServer> <Keiya> And there's no tanker-blimp GRF loaded. So yeah...
05:15:06  <PublicServer> <Sylf> And with only 12 slots for planes left, it's really not worth pursuing
05:15:28  <PublicServer> <Sylf> Oh yeah, the av8 grf...
05:16:25  <PublicServer> <Keiya> I guess all that could be done would be to hack together black oily water and spread it around that area XD
05:17:21  <PublicServer> <Sylf> We also want a grf where we can rename the industries
05:17:43  <PublicServer> <Sylf> "Horizon"
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05:18:19  <PublicServer> <Keiya> Oh, is vehicle limit per company or for the whole game? We could start a second company  to transport the oil :P
05:18:36  <planetmaker> per company
05:18:37  <PublicServer> <Keiya> Name it <HQ Town> Petroleum :P
05:18:48  <planetmaker> but you don't start a 2nd company on this server
05:19:10  <planetmaker> as a) the company limit here is 1.
05:19:28  <planetmaker> And b) the vehicle limit subject to change when the game allows it
05:19:42  <planetmaker> and c) this is coop; not competition
05:19:44  <PublicServer> <Keiya> Don't worry. I was just joking around :P
05:20:47  <PublicServer> <Keiya> Hmm, I found a station servicing both grain and livestock.
05:20:57  <PublicServer> <Keiya> Redingstone Bay Annex (G+L)
05:21:35  <PublicServer> <Sylf> some stations like that exist
05:21:45  <PublicServer> <Keiya> (The spelling "Annexe" just drives me up a wall, for some reason.)
05:21:51  <PublicServer> <Sylf> we *can* fix those
05:22:25  <PublicServer> <Keiya> Yeah, but that's the only one that's doing it actively. The only others I've seen have a bunch of the 'wrong' thing at the platform and no trains picking it up. (I imagine someone messed up historically.)
05:22:54  <PublicServer> <Sylf> those are fixable too
05:23:28  <PublicServer> <Sylf> rename the station to something other than the desired name, destroy the station, build new station, fix the train orders
05:23:42  <PublicServer> <Keiya> Really? I thought all that could be done would be to just ignore it, and eventually the farms would stop delivering that resource to that station?
05:23:44  <PublicServer> <Sylf> but... blah, that's too much work :p
05:24:06  <PublicServer> <Keiya> Oh, well, yeah. That can be done, but what's the point, besides sending a bunch of cows to oblivion? :P
05:25:13  <PublicServer> <Keiya> Only the Ws left, and I'll have gotten all the little stations onto the same name scheme!
05:27:16  <PublicServer> <Keiya> Where the hell is the rest of Wintfield Airport? >_<
05:27:47  <PublicServer> <Keiya> All the way over there? What the hell?
05:27:51  <PublicServer> <Keiya> >_>
05:28:55  <PublicServer> <Keiya> I will never understand why people spread stations out like that for no reason...
05:29:45  <PublicServer> <Sylf> Next to MSH 02b
05:30:18  <PublicServer> <Sylf> station walked for maximum money making effect at the start
05:30:28  <PublicServer> <Keiya> That's actually the part I found.
05:30:30  <PublicServer> <Sylf> and the MM was just left there for the whole game
05:30:49  <PublicServer> <Keiya> Oh, does it do catchment based on the entire spread, not off each tile separately?
05:30:52  <PublicServer> <Sylf> The airport is actually right next to Wintfield itself
05:31:04  <PublicServer> <Keiya> Yeah, I found that :P
05:31:10  <PublicServer> <Sylf> The catchment doesn't increase
05:31:29  <PublicServer> <Keiya> Then, what does the walking it that far out do?
05:31:31  <PublicServer> <Sylf> But the distance between the station tags do count
05:31:33  <PublicServer> <Keiya> ... OOOOooohhhhhh
05:31:49  <PublicServer> *** Keiya has left the game (connection lost)
05:32:02  <Keiya> Argh
05:32:12  <Keiya> Anyway. That makes sense. It's annoying, but it makes sense at least.
05:32:20  <Keiya> !password
05:32:20  <PublicServer> Keiya: garter
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05:32:54  <PublicServer> <Sylf> Yup, it's an agreed abuse of the system :p
05:36:21  <PublicServer> <Keiya> Huzzah! That should be all of them!
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05:37:59  <PublicServer> <Sylf> Yup, I think so.
05:38:09  <PublicServer> <Keiya> What's the point of the station 'candy'?
05:38:11  <PublicServer> <Sylf> almost 250 stations
05:38:25  <PublicServer> <Sylf> Eyecandy.
05:38:33  <PublicServer> <Sylf> Nothing more
05:38:39  <PublicServer> <Keiya> Oohh, okay. :J
05:38:54  <PublicServer> <Keiya> I thought the eyecandy was part of GRAIN DROP 01
05:39:08  <PublicServer> <Sylf> Most are
05:40:32  <PublicServer> <Sylf> In fact, I think not having the separate stations for that eyecandy should be okay too, with all trains having "go non-stop" orders
05:41:26  <PublicServer> <Keiya> I love how it sorts by name without ignoring case. So things like 'penalty' and such sort to the bottom where they're easily ignored.
05:42:04  <PublicServer> <Sylf> case sensitive sort?
05:42:12  <PublicServer> <Keiya> Yeah.
05:42:18  <PublicServer> <Sylf> I like it too
05:47:44  <PublicServer> * Keiya renames TheDancinZerg's plan's stations to something more descriptive
05:48:22  <PublicServer> <Keiya> (Earlier I'd stripped their names to 'old plan station a/b/c/d' because I needed the names for real stations >_>)
05:49:16  <PublicServer> <Keiya> Hmm.... what should I name the Nadingham Pax stations? I'm thinking street names...
05:49:58  <PublicServer> <Sylf> Wall St.
05:50:01  <PublicServer> <Sylf> Broadway
05:50:07  <PublicServer> <Sylf> hmmmm
05:50:39  <PublicServer> <Sylf> Lexington Ave.
05:50:41  <PublicServer> <Keiya> Yeah, I can come up with street names. Does using street names to differentiate from the network stations sound reasonable though?
05:52:38  <PublicServer> <Sylf> I hardly ever see creative names
05:53:12  <PublicServer> <Keiya> What do you mean? Things other than defaults and descriptives, or?
05:53:12  <PublicServer> <Sylf> I guess confusing station names really don't bother people.
05:53:42  <PublicServer> <Keiya> Heh, well... it's a low-priority task, at least.
05:53:52  <PublicServer> <Sylf> Right.  People might add cargo tags, or rename to something boring and practical.
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05:54:12  <PublicServer> <Sylf> Not that boring and practical is a bad thing.
05:54:30  <PublicServer> <Keiya> Heh. I like the sort of compromise this one has.
05:54:46  <PublicServer> <Keiya> The feeder stations are somewhat uncreative, but that's because there's HUNDREDS of them
05:56:12  <PublicServer> <Keiya> But I tried to give them names that at least sound like names, instead of just "Station #123" and the like
05:56:55  <PublicServer> <Keiya> There! And with the dash, they sort separately from the main network stations too.
05:57:49  <PublicServer> <Keiya> (Well, they're still in the middle of the main stations, but they're in a block between them instead of scattered)
05:58:03  <PublicServer> <Sylf> Cool
06:02:04  <PublicServer> <Keiya> Now the only thing that I think can be done in this map is tosplit Rdingstone Bay Annex into two stations like the others.
06:02:26  <PublicServer> <Keiya> The only thing I can find, anyway.
06:04:04  <PublicServer> <Sylf> Let's do that =D
06:04:08  <PublicServer> *** Sylf has joined company #1
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06:05:22  <PublicServer> <Keiya> Make the new one grain I think
06:07:43  <PublicServer> <Sylf> That should do it
06:09:02  <PublicServer> <Keiya> Hrm, the livestock trains seem to be clogging it a bit...Hopefully that will fix itself as the farm 'trusts' the new station more
06:09:19  <PublicServer> <Sylf> It'll clear pretty soon
06:09:35  <PublicServer> <Keiya> Like, already :P
06:09:41  <PublicServer> <Sylf> For some reason, most stations receive waves of trains
06:14:55  <PublicServer> <Keiya> We could free up three trains if we got rid of the CL test...
06:15:22  <PublicServer> <Keiya> Should I?
06:15:27  <PublicServer> <Sylf> nah
06:15:38  <PublicServer> ***  made screenshot at 00004980: http://ps.openttdcoop.org/publicserver/webcam/00004980.png
06:15:54  <PublicServer> <Sylf> It's much more practical to ask the admins to increase the vehicle limit
06:16:17  <PublicServer> <Sylf> I don't know if it'll still be done
06:17:28  <PublicServer> <Keiya> Hrm... well I don't think there's anything that can be done at all but sit back and let money roll in then... and we don't exactly need it >_>
06:18:18  <PublicServer> <Sylf> Yup
06:18:40  <PublicServer> <Sylf> I've watched this game idly for too many hours
06:18:48  <PublicServer> <Sylf> Such a good waste of time
06:18:55  <PublicServer> <Keiya> heh, yeah...
06:22:58  <PublicServer> <Keiya> Hmm... at MSH 01b, two lines can only get to two lines, I think... I dunno how to fix it though. I don't think it can be fixed without massive rebuilds...
06:23:48  <PublicServer> <Keiya> It only seems to get at all jammed when it gets massive waves of trains though, and it clears up for a bit then jams up for a bit then...
06:24:50  <PublicServer> <Sylf> All lines are connected to all ML lines.. but like someone commented yesterday, all these MSH joiners are poorly designed
06:25:00  <PublicServer> <Sylf> The fixel aren't too terribly hard
06:25:34  <PublicServer> <Sylf> And the fix should eliminate those occasional jams
06:26:10  <PublicServer> <Keiya> I'm not smart enough to know the fix though so...
06:26:53  <PublicServer> <Sylf> Right now, we have all 3 lines from the station connect to all 4 lines
06:27:39  <PublicServer> <Sylf> Instead of doing that, make a balanced split from 3->4 lines before reaching this point, so there are only 4 connections total
06:27:45  <PublicServer> <Keiya> Also, the furthest out line seems to see a /lot/ less traffic here...
06:28:32  <PublicServer> <Sylf> Half of the trains do split off to visit the factory stations
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06:29:23  <PublicServer> <Sylf> I think that's the only reason why these poor joiners aren't failing the entire network
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06:45:39  <PublicServer> ***  made screenshot at 00003E2F: http://ps.openttdcoop.org/publicserver/webcam/00003E2F.png
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06:51:11  <Sylf> @gap 8
06:51:11  <Webster> Sylf: For Trainlength of 8: <= 14 needs 2, 15 - 24 needs 3, 25 - 34 needs 4.
06:53:43  <PublicServer> <Keiya> The only problem I see is bridge-related...
06:53:57  <PublicServer> <Keiya> Well, and then that backs up >_>
06:54:23  <PublicServer> <Sylf> It'll take some time for everything to smooth out, I think
06:55:25  <PublicServer> <Sylf> the balancer idealy should be closer to the join
06:55:47  <PublicServer> <Sylf> but that power station is royaly in the painful spot
06:56:09  <PublicServer> <Keiya> Yes. It is. >_>
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07:20:52  <PublicServer> <Sylf> you know what we need now?
07:21:01  <PublicServer> <Sylf> Double bridge for the next line
07:21:07  <PublicServer> <Keiya> To do it to the other two with bridges?
07:21:10  <PublicServer> <Keiya> Yeah...
07:22:56  <PublicServer> <Sylf> shorter bridges helps somewhat
07:24:12  <PublicServer> <Keiya> Now it seems to be only the one that has any problems.
07:25:02  <PublicServer> <Keiya> or major problems anyway. :P
07:26:32  <PublicServer> <Sylf> hmm, that x has one problem...
07:27:03  <PublicServer> <Sylf> curve length is too short
07:27:17  <PublicServer> <Keiya> Yeah...
07:27:50  <PublicServer> <Keiya> Damn power station :P
07:28:53  <PublicServer> <Sylf> just like that, the problem is gone
07:29:01  <PublicServer> <Keiya> Heh yay :3
07:30:38  <PublicServer> <Sylf> I'll leave bridge doubling for someone else
07:30:40  <PublicServer> ***  made screenshot at 00003668: http://ps.openttdcoop.org/publicserver/webcam/00003668.png
07:30:50  <PublicServer> <Sylf> It's 2:30 AM
07:30:56  <PublicServer> <Sylf> Getting way too late
07:31:06  <PublicServer> <Keiya> Yeah. The only way I can  really see to do it would be to push the far side out further...
07:31:20  <PublicServer> <Keiya> Heh, yes, yes it is... I probably should sleep as well. XD
07:31:42  <PublicServer> <Sylf> I don't know about your time zone :p  But it's late for me ^_^
07:31:51  <PublicServer> *** Keiya has left the game (connection lost)
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07:31:53  <PublicServer> <Sylf> Actually, time zone doesn't matter
07:31:57  <PublicServer> <Sylf> Life style does.
07:32:06  <Keiya> I'm in the same TZ :P
07:32:45  <PublicServer> *** Sylf has joined spectators
07:32:54  <Sylf> Anyway.  That'll do for tonight.
07:33:03  <Sylf> 'been a pleasure to play together.
07:33:06  <Sylf> G'night.
07:33:12  <Keiya> Inded. See you!
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07:44:22  <Rzewus> !password
07:44:23  <PublicServer> Rzewus: graved
07:44:33  <PublicServer> *** Game still paused (number of players)
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07:44:51  <PublicServer> <Rzewus> hello
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09:18:09  <Keiya> ello
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13:47:40  <Addi> !revision
13:47:40  <PublicServer> Addi: Game version is r20801
13:51:01  <Addi> !password
13:51:01  <PublicServer> Addi: madden
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13:59:20  <PublicServer> <avdg> :p
14:00:40  <PublicServer> ***  made screenshot at 000045F6: http://ps.openttdcoop.org/publicserver/webcam/000045F6.png
14:05:20  <PublicServer> <avdg> won't help
14:05:37  <PublicServer> <avdg> only a bit
14:05:49  <Sylf> right, only very small bit
14:06:37  <PublicServer> <avdg> bit leave it
14:06:47  <PublicServer> <avdg> a small bottleneck is good for balance purposes
14:08:57  <PublicServer> *** Sylf has left the game (connection lost)
14:08:59  <PublicServer> *** Game paused (number of players)
14:08:59  <PublicServer> <avdg> lagg?
14:09:06  <Sylf> must be
14:09:22  <Sylf> It's usually not this bad
14:09:24  <PublicServer> <avdg> it freezed like 5 sec
14:09:42  <PublicServer> <avdg> same as yesterday, only a bit earlier (25 houres ago)
14:09:50  <PublicServer> *** Game still paused (number of players)
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14:11:53  <PublicServer> <avdg> cool, the rating is rising
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14:25:14  <PublicServer> <avdg> uh, was there a breakdown?
14:25:22  <Sylf> where?
14:25:30  <PublicServer> <avdg> check the graps
14:25:37  <PublicServer> <avdg> unit of cargo delivered
14:26:16  <Sylf> yeah, I stopped the outer ring for a while last night
14:26:30  <PublicServer> <avdg> :p
14:26:33  <Sylf> When I was redoing MSH 01 exit
14:26:42  <Sylf> or 01b
14:28:22  <PublicServer> <avdg> the vehiclesmap looks nice
14:28:32  <PublicServer> <avdg> a lot of orange :p
14:29:43  <Sylf> It is a saturated map
14:30:13  <PublicServer> <avdg> I can locate many jams that way
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14:30:35  <PublicServer> <avdg> just another nice tool
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14:45:41  <PublicServer> ***  made screenshot at 00002E4C: http://ps.openttdcoop.org/publicserver/webcam/00002E4C.png
14:48:53  <PublicServer> <avdg> small pbs penalty optimalisation, unexpected improvement in the graphs :p
14:49:17  <Sylf> riiiight
14:49:21  <PublicServer> <avdg> not sure if that raise is related to that fix through
14:49:26  <uliko> !password
14:49:26  <PublicServer> uliko: cliffs
14:49:46  <PublicServer> *** uliko joined the game
14:49:50  <PublicServer> <avdg> lol
14:50:45  <PublicServer> <avdg> well, at least less jams
14:50:54  <PublicServer> *** uliko has left the game (connection lost)
14:50:59  <PublicServer> <avdg> and more traffic on the ml
14:51:09  <PublicServer> <Sylf> Yup
14:51:32  <Sylf> It does look good
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