Times are UTC Toggle Colours
00:00:36 <PublicServer> *** made screenshot at 00026346: http://ps.openttdcoop.org/publicserver/webcam/00026346.png 00:03:01 *** ^Spike^ has quit IRC 00:05:08 *** Sylf_mobile has quit IRC 00:06:23 <PublicServer> <uliko> BBH10 could probbaly use the same treatment BBH12 got 00:07:03 <PublicServer> <Sylf> 3rd line up to the split? 00:07:19 <PublicServer> <uliko> Yeah and from that busy merger a bit west 00:07:37 <PublicServer> <Sylf> By Flandingfall? 00:07:41 <PublicServer> <Sylf> yup 00:08:00 <PublicServer> <uliko> Merger->Hub should be easy 00:08:28 <PublicServer> <Sylf> the other shouldn't be hard either 00:09:03 <PublicServer> <uliko> Well it splits so early 00:09:20 <PublicServer> <uliko> So it'll be 1->2 and then 1->1 and 1->2 further down 00:09:26 <PublicServer> <uliko> But I guess it'ok 00:10:44 <PublicServer> <Sylf> hmm, the splits in BBH is so deep inside the hub itself... 00:11:02 <PublicServer> <Sylf> s/is/are/ 00:11:16 *** Keiya has joined #openttdcoop 00:12:02 <Keiya> !dl win64 00:12:02 <PublicServer> Keiya: http://binaries.openttd.org/nightlies/trunk/r20801/openttd-trunk-r20801-windows-win64.zip 00:13:40 <PublicServer> <Sylf> for the entrance to the farm by B, we can cheat 00:13:54 <PublicServer> <Sylf> draw a line from somewhere else further down the SL 00:15:36 <PublicServer> *** made screenshot at 0001D930: http://ps.openttdcoop.org/publicserver/webcam/0001D930.png 00:15:40 <PublicServer> <uliko> Huh? 00:15:51 <PublicServer> *** Sylf has joined company #1 00:15:57 <PublicServer> <avdg> :p 00:16:50 <PublicServer> <uliko> Still makes no sense 00:17:46 <PublicServer> <uliko> I still dont get it :D 00:17:49 <PublicServer> <Sylf> still doesn't make sense? 00:18:00 <PublicServer> <uliko> The farm split is no problem at !B tbh 00:18:30 <PublicServer> <Sylf> hm 00:19:00 <PublicServer> <Sylf> It can be done 00:19:40 <PublicServer> <Sylf> just not so sure about "no problem" part for myself 00:19:58 <PublicServer> <uliko> It is just a simple split from 2 (soon 3) lanes 00:20:04 <PublicServer> <uliko> Just move it a bit south if there is no room 00:21:50 <PublicServer> <avdg> how hard is that upgrade needed? 00:22:00 <PublicServer> <avdg> we are already at 1400 trains 00:22:03 <PublicServer> <uliko> Not really 00:22:07 <PublicServer> <uliko> Just nice to get it flowing 00:22:10 *** HamSandwich has quit IRC 00:22:19 <PublicServer> <avdg> :) 00:22:25 <PublicServer> <Sylf> How badly needed? Or how hard is it to build? 00:22:36 *** HamSandwich has joined #openttdcoop 00:23:39 <PublicServer> <uliko> Merge to hub is easy 00:23:50 <PublicServer> <uliko> Bit trickier to do the hub connection for the outgoing 00:23:56 <PublicServer> <uliko> With the way the splits are setup so early 00:24:06 <PublicServer> <Sylf> Yeah, I see that now. 00:25:08 <PublicServer> <avdg> gn guys, have fun :p 00:25:18 <PublicServer> *** avdg has left the game (leaving) 00:25:20 <PublicServer> <Sylf> thx x_x 00:25:22 <PublicServer> <Sylf> gn 00:25:58 *** avdg has quit IRC 00:26:00 <PublicServer> <uliko> Night 00:27:18 <PublicServer> <Sylf> @gap 3 00:27:26 <Sylf> @gap 3 00:27:26 <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 00:30:37 <PublicServer> *** made screenshot at 00010522: http://ps.openttdcoop.org/publicserver/webcam/00010522.png 00:32:03 *** kreda has joined #openttdcoop 00:39:05 *** Keiya_ has joined #openttdcoop 00:45:37 <PublicServer> *** made screenshot at 00013B35: http://ps.openttdcoop.org/publicserver/webcam/00013B35.png 00:46:41 *** Keiya has quit IRC 00:51:45 <PublicServer> <uliko> I'm gonna watch some dexter, want to build something? 00:51:59 <PublicServer> <Sylf> not right now 00:53:13 <PublicServer> *** uliko has joined spectators 00:53:13 <PublicServer> *** Game paused (number of players) 00:53:17 <PublicServer> <uliko> Back later then 01:01:00 <PublicServer> *** Game still paused (number of players) 01:01:00 <PublicServer> *** Game unpaused (number of players) 01:01:00 <PublicServer> *** Keiya joined the game 01:02:06 <PublicServer> <Keiya> Hello! Let's see what's up. :J 01:02:16 <PublicServer> <Sylf> hey 01:02:39 <PublicServer> <Sylf> Not much is happening right now development wise 01:06:01 <PublicServer> <Keiya> So there's two train networks, an internal TL3 feeder network and an external TL8 delivery network? 01:06:23 <PublicServer> <Sylf> right 01:06:33 <PublicServer> <Sylf> Did you see the network plan? 01:07:05 <PublicServer> <Keiya> Yeah. I looked at that, then looked at the network, then asked :J 01:07:39 <PublicServer> <Sylf> the mini map is fun to see and gives a good picture 01:07:55 <PublicServer> <Keiya> YEah, I used that too :J 01:07:57 <PublicServer> <Sylf> now that you know the basic architecture 01:09:09 <PublicServer> <Keiya> And it appears you're using some RVs in the very center? 01:09:11 <PublicServer> <uliko> uH 01:09:13 <PublicServer> <uliko> Check RV network 01:09:23 <PublicServer> <uliko> Drinningley Station 136 01:09:25 <PublicServer> <Keiya> (It looks like a CPU socket in the minimap 01:09:35 <PublicServer> <Keiya> Yeah, I just noticed that too. 01:09:49 <PublicServer> <Keiya> Um crap, I don't remember how to fix things like this. I haven;t played in too long >_>\ 01:09:57 <PublicServer> <uliko> It'll fix itself 01:10:15 <PublicServer> <uliko> Seems like the production took a nose dive and caused a huge wave 01:10:53 <PublicServer> <Sylf> the flood gate opens 01:10:59 <PublicServer> <Keiya> There they go :J 01:12:03 <PublicServer> <Sylf> looks like that grain station has too many trucks 01:12:13 <PublicServer> <uliko> Indeed 01:12:48 <PublicServer> <Keiya> I wish the engine actually supported proper highways. It seems like they should be able to handle more trafic, y'know? >_> 01:13:29 <PublicServer> <uliko> It has been fine for 80 years 01:13:40 <PublicServer> <uliko> I wonder why it suddenly changed 01:14:00 <PublicServer> <Keiya> It seems like they're also having the classic issue where they all queue up for a specific dock... 01:15:14 <PublicServer> <Sylf> 8 trucks are now in the depot 01:15:24 <PublicServer> <uliko> 8 is a bit hefty I think 01:15:37 <PublicServer> *** made screenshot at 000202D9: http://ps.openttdcoop.org/publicserver/webcam/000202D9.png 01:15:44 <PublicServer> <Keiya> Does it have enough livestock trucks? It's got a thousand units of livestock waiting... 01:15:44 <PublicServer> <Sylf> all bays are still full 01:15:55 <PublicServer> <uliko> LV is fine 01:16:14 <PublicServer> <Sylf> the transport level isn't much of concern any more 01:16:32 <PublicServer> <Sylf> and 61% is actually quite good 01:18:15 <PublicServer> <Keiya> Should I rename them so corresponding l 01:18:25 <PublicServer> <Keiya> Livestock and Grain stations have the same name? 01:18:43 <PublicServer> <Keiya> Or just keep adding the (L) and (G) tags to the current names? 01:18:53 <PublicServer> <Sylf> it really doesn't matter 01:19:11 <PublicServer> <Sylf> Naming like that isn't consistent throughout the map 01:19:11 <PublicServer> <Keiya> I'll rename them then, it looks nicer :P 01:19:35 <PublicServer> <Sylf> Some stations don't even have G/L tags 01:19:40 *** HamSandwich has quit IRC 01:19:56 <PublicServer> <Sylf> Some people use G, others GR 01:20:02 <PublicServer> <Sylf> L, LS, LV.... 01:20:06 *** HamSandwich has joined #openttdcoop 01:20:08 <PublicServer> <Sylf> so many variations :p 01:27:43 <PublicServer> <Keiya> We should start zoos at some of the livestock stations. 01:27:50 <PublicServer> <Keiya> There's enough animals milling about :P 01:28:10 <PublicServer> <Sylf> dunno about that 01:28:24 <PublicServer> <Sylf> but we can certainly become the farmers coop 01:29:04 <PublicServer> <Sylf> pigs and cows don't make too terribly fun zoo imo 01:29:34 <PublicServer> <Sylf> only so many cow patters before they get boring 01:30:37 <PublicServer> *** made screenshot at 0002E66C: http://ps.openttdcoop.org/publicserver/webcam/0002E66C.png 01:30:55 <PublicServer> <Keiya> I say we turn it into a Stalanist economy (It's like the worst parts of communism and the worst parts of capitalism combined into one!) economy 01:31:23 <PublicServer> <Keiya> and force the farms with too much livestock 'back up' to cut their livestock production and focus on grain. 01:31:27 *** kreda has quit IRC 01:31:33 <PublicServer> <Keiya> And make lots of sunglasses and no shoes. :P 01:31:49 <PublicServer> *** Keiya has left the game (connection lost) 01:31:49 <PublicServer> *** Game paused (number of players) 01:32:00 *** Keiya_ has quit IRC 01:32:22 *** Keiya_ has joined #openttdcoop 01:33:46 *** pugi has quit IRC 01:34:58 <Keiya_> !password 01:34:58 <PublicServer> Keiya_: meadow 01:35:19 <PublicServer> *** Game still paused (number of players) 01:35:19 <PublicServer> *** Game unpaused (number of players) 01:35:22 <PublicServer> *** Keiya joined the game 01:35:34 <PublicServer> <Keiya> Sorry ;bout that. 01:35:41 <PublicServer> <Sylf> welcome back 01:36:23 <PublicServer> <Keiya> I think I 'fixed' the names of all the centeral RV stations :J 01:37:02 <PublicServer> <Keiya> Hrm. Now what... 01:37:24 <PublicServer> <Sylf> something small to do? 01:37:31 <PublicServer> <Keiya> I guess I could start a massive station naming project to give each station a unique name and make the tags consistant. :P 01:37:33 <PublicServer> <Sylf> or something major? 01:37:55 <PublicServer> <Keiya> Something small. I've not played in a while, so I don't want to screw up major things :P 01:38:07 <PublicServer> <Keiya> Once I'm a little more confident, THEN I can screw up major things! 01:39:30 <PublicServer> <Keiya> Stationwalking is annoying. And not just from an aesthetic standpoint, I have trouble following the invisible links with my eye >_> 01:39:37 <PublicServer> <Sylf> it'd be awesome if al stations are named consistently 01:40:25 *** HamSandwich has quit IRC 01:40:50 *** HamSandwich has joined #openttdcoop 01:41:00 <PublicServer> <Keiya> Which leaves a decision to be made: G or GR, and L, LV, or LS? 01:41:30 <PublicServer> <Keiya> Personally, I'd go for G and L, since it's enough to be unique. But what do others think? 01:41:45 <PublicServer> <Keiya> Hmm... the game uses GR and LV. 01:41:52 <PublicServer> <Sylf> first, I thought all should have consistent length 01:42:08 <PublicServer> <Sylf> GR and LV are used for major infrastructures 01:42:27 <PublicServer> <Sylf> but G is used for primary cargo pickup stations 01:42:41 <PublicServer> <Sylf> I'd go for G and L 01:43:49 <PublicServer> <Keiya> So, <Something like the default generator> (G/L)? Or should I number pickup stations? 01:44:35 <PublicServer> <Sylf> hehe, you can pick your style 01:44:58 <PublicServer> <Keiya> 'Kay. I just wanted to check if there were strong opinions :J 01:45:00 <PublicServer> <Sylf> I really doubt too many people have strong opinions 01:45:14 <PublicServer> <Sylf> on this subject 01:45:32 <PublicServer> *** uliko has joined company #1 01:45:34 <PublicServer> <Keiya> Oh, someone out there does. :J 01:45:37 *** Deamonhunter11 has joined #openttdcoop 01:46:06 <PublicServer> *** uliko has joined spectators 01:46:40 <Deamonhunter11> !password 01:46:40 <PublicServer> Deamonhunter11: pigged 01:47:00 <PublicServer> *** Deamonhunter11 joined the game 01:52:35 <PublicServer> *** uliko has joined company #1 01:56:43 <PublicServer> *** Deamonhunter11 has left the game (connection lost) 01:56:46 *** Deamonhunter11 has quit IRC 01:57:10 <PublicServer> *** Sylf has joined spectators 01:58:29 <PublicServer> <Keiya> Oooh, there's a good example of station walking 01:58:37 <PublicServer> <Sylf> where? 01:58:52 <PublicServer> <Keiya> Drinningley Woods (G/L) 01:59:10 <PublicServer> <Sylf> yeah, that one is cool 01:59:32 <PublicServer> <Keiya> It's set up to look like it's shipped via RVs, even though it isn't. I like it. Aesthetic and understandable. 02:00:38 <PublicServer> *** made screenshot at 000106A3: http://ps.openttdcoop.org/publicserver/webcam/000106A3.png 02:06:54 <PublicServer> *** uliko has joined spectators 02:06:54 <PublicServer> *** Game paused (number of players) 02:07:30 <PublicServer> <Keiya> Through the Drinningley stations. I should write a styleguide somewhere before continuing. 02:07:54 <PublicServer> <Keiya> Hrm. Does the game let you change purely-aesthetic things like signs and station names while it's paused? 02:08:23 *** Mark has joined #openttdcoop 02:08:32 <PublicServer> <Sylf> I doubt it 02:08:32 <Mark> 'lo 02:08:36 <PublicServer> <Keiya> Apparently yes. :J 02:08:39 <PublicServer> <Sylf> Hi Mark 02:09:26 <PublicServer> <Keiya> I can change station names while the game is paused. That's nice, I don't have to wait for someone to come back to continue the Minor Station Naming Project OF DOOM :P 02:09:45 <PublicServer> <Sylf> hehe 02:12:23 <Mark> is this still the farm game? 02:12:39 <PublicServer> <Sylf> Yes, it's the same game 02:12:49 <Mark> its taking you a while :P 02:12:57 <Mark> how's the activity during day time? 02:13:41 <PublicServer> <Sylf> I know people join the game 02:13:54 <PublicServer> <Sylf> But I doubt many changes are made 02:14:11 <PublicServer> <Sylf> small tweaks are made every day while I'm gone 02:14:32 <Mark> i miss playing :/ 02:15:16 <PublicServer> <Keiya> Why can't you play, Mark? 02:15:26 <PublicServer> <Sylf> I bet people envy what you're doing too though. 02:15:38 <PublicServer> *** made screenshot at 0001007B: http://ps.openttdcoop.org/publicserver/webcam/0001007B.png 02:16:30 <Mark> Keiya: im traveling around australia, internet is too slow and too expensive 02:17:16 <PublicServer> <Keiya> Oh. Are you out in ruralish areas too? 02:17:30 <PublicServer> <Keiya> From what I can tell from my friends, Aussie internet is bad enough in the big cities :P 02:18:04 <PublicServer> <Keiya> It /does/ sound fun though. Just watch out for dropbears. 02:20:35 <PublicServer> <Keiya> How can brits stand some of their spellings? 02:21:27 <PublicServer> <Keiya> Most are fine. But a few, like "Annexe" just... blugh. Matches the sound even worse. And that includes with most British accents I've heard. 02:22:46 <PublicServer> <Keiya> ... Huh. These two are right on the boundry between two towns, so one is Frenninghall Heights and the other is Slinfingway-on-sea Heights. 02:23:00 <PublicServer> <Keiya> Hmm... Got it :J 02:23:39 *** roboboy has joined #openttdcoop 02:24:35 *** Mark has quit IRC 02:25:04 *** roboboy has quit IRC 02:31:50 <PublicServer> *** Keiya has left the game (connection lost) 02:33:17 <Keiya_> !pass 02:33:20 <Keiya_> !password 02:33:20 <PublicServer> Keiya_: upkeep 02:33:36 <PublicServer> *** Game still paused (number of players) 02:33:38 <PublicServer> *** Keiya joined the game 02:40:17 <PublicServer> * Keiya places a few signs to mimic towns fighting over the naming of the two stations 02:42:40 <PublicServer> <Keiya> And I named 'em using a portmanteau. 02:45:38 <PublicServer> *** made screenshot at 00024B9A: http://ps.openttdcoop.org/publicserver/webcam/00024B9A.png 03:24:09 <PublicServer> *** uliko has left the game (leaving) 03:31:49 <PublicServer> *** Keiya has left the game (connection lost) 03:32:10 <Keiya_> !password 03:32:10 <PublicServer> Keiya_: sifted 03:32:28 <PublicServer> *** Game still paused (number of players) 03:32:30 <PublicServer> *** Keiya joined the game 03:34:41 *** llugo has joined #openttdcoop 03:37:35 <PublicServer> <Keiya> Ello. 03:41:48 *** lugo has quit IRC 04:00:38 <PublicServer> *** made screenshot at 00039E69: http://ps.openttdcoop.org/publicserver/webcam/00039E69.png 04:03:25 <PublicServer> <Keiya> Bah. Someone else can fix the names of these pax RV stations all over Naddingham. I named them all Nadingham Pax X (where X is a letter) so I could find the important ones without them cluttering the list >_> 04:31:49 <PublicServer> *** Keiya has left the game (connection lost) 04:31:58 *** Keiya_ has quit IRC 04:32:19 *** Keiya_ has joined #openttdcoop 04:32:55 <Keiya_> .me sighs 04:33:02 <Keiya_> I'll go back to fixing those later >_> 04:35:55 *** Keiya has joined #openttdcoop 04:43:22 *** Keiya_ has quit IRC 04:57:36 <Keiya> !password 04:57:36 <PublicServer> Keiya: vaults 04:57:53 <PublicServer> *** Game still paused (number of players) 04:57:56 <PublicServer> *** Keiya joined the game 05:10:26 <Keiya> God I want to transport that oil. XD 05:11:09 <Keiya> Dig a canal over to the oil refinery further up the edge of the map... 05:11:25 <Keiya> There'd probably be no where to take those goods without screwing up the network plan though ;_; 05:11:42 <PublicServer> <Sylf> hehe 05:11:52 <PublicServer> <Sylf> There used to be more oil rigs at one point 05:12:06 <PublicServer> <Keiya> There were /more/? 05:12:16 <PublicServer> <Sylf> One guest actually started building stations and trains for them 05:12:58 <PublicServer> <Keiya> When I deviate from the network plan, at least I have the decency to do it by ship, RV, or plane :P 05:13:28 <PublicServer> <Sylf> well 05:13:37 <PublicServer> <Keiya> (I don't tend to do that until everyone agrees there's really nothing left to do, then I sometimes sprinkle in an airport or shipyard or whatever if it looks good :P 05:13:39 <PublicServer> <Sylf> you'll pretty much have to rely on planes 05:14:03 <PublicServer> <Sylf> look at max vehicles setting 05:14:18 <PublicServer> <Sylf> train limit - reached 05:14:23 <PublicServer> <Sylf> rv limit - reached 05:14:25 <PublicServer> <Sylf> no ships 05:14:32 <PublicServer> <Keiya> Oh dear. 05:15:06 <PublicServer> <Keiya> And there's no tanker-blimp GRF loaded. So yeah... 05:15:06 <PublicServer> <Sylf> And with only 12 slots for planes left, it's really not worth pursuing 05:15:28 <PublicServer> <Sylf> Oh yeah, the av8 grf... 05:16:25 <PublicServer> <Keiya> I guess all that could be done would be to hack together black oily water and spread it around that area XD 05:17:21 <PublicServer> <Sylf> We also want a grf where we can rename the industries 05:17:43 <PublicServer> <Sylf> "Horizon" 05:18:18 *** llugo has quit IRC 05:18:19 <PublicServer> <Keiya> Oh, is vehicle limit per company or for the whole game? We could start a second company to transport the oil :P 05:18:36 <planetmaker> per company 05:18:37 <PublicServer> <Keiya> Name it <HQ Town> Petroleum :P 05:18:48 <planetmaker> but you don't start a 2nd company on this server 05:19:10 <planetmaker> as a) the company limit here is 1. 05:19:28 <planetmaker> And b) the vehicle limit subject to change when the game allows it 05:19:42 <planetmaker> and c) this is coop; not competition 05:19:44 <PublicServer> <Keiya> Don't worry. I was just joking around :P 05:20:47 <PublicServer> <Keiya> Hmm, I found a station servicing both grain and livestock. 05:20:57 <PublicServer> <Keiya> Redingstone Bay Annex (G+L) 05:21:35 <PublicServer> <Sylf> some stations like that exist 05:21:45 <PublicServer> <Keiya> (The spelling "Annexe" just drives me up a wall, for some reason.) 05:21:51 <PublicServer> <Sylf> we *can* fix those 05:22:25 <PublicServer> <Keiya> Yeah, but that's the only one that's doing it actively. The only others I've seen have a bunch of the 'wrong' thing at the platform and no trains picking it up. (I imagine someone messed up historically.) 05:22:54 <PublicServer> <Sylf> those are fixable too 05:23:28 <PublicServer> <Sylf> rename the station to something other than the desired name, destroy the station, build new station, fix the train orders 05:23:42 <PublicServer> <Keiya> Really? I thought all that could be done would be to just ignore it, and eventually the farms would stop delivering that resource to that station? 05:23:44 <PublicServer> <Sylf> but... blah, that's too much work :p 05:24:06 <PublicServer> <Keiya> Oh, well, yeah. That can be done, but what's the point, besides sending a bunch of cows to oblivion? :P 05:25:13 <PublicServer> <Keiya> Only the Ws left, and I'll have gotten all the little stations onto the same name scheme! 05:27:16 <PublicServer> <Keiya> Where the hell is the rest of Wintfield Airport? >_< 05:27:47 <PublicServer> <Keiya> All the way over there? What the hell? 05:27:51 <PublicServer> <Keiya> >_> 05:28:55 <PublicServer> <Keiya> I will never understand why people spread stations out like that for no reason... 05:29:45 <PublicServer> <Sylf> Next to MSH 02b 05:30:18 <PublicServer> <Sylf> station walked for maximum money making effect at the start 05:30:28 <PublicServer> <Keiya> That's actually the part I found. 05:30:30 <PublicServer> <Sylf> and the MM was just left there for the whole game 05:30:49 <PublicServer> <Keiya> Oh, does it do catchment based on the entire spread, not off each tile separately? 05:30:52 <PublicServer> <Sylf> The airport is actually right next to Wintfield itself 05:31:04 <PublicServer> <Keiya> Yeah, I found that :P 05:31:10 <PublicServer> <Sylf> The catchment doesn't increase 05:31:29 <PublicServer> <Keiya> Then, what does the walking it that far out do? 05:31:31 <PublicServer> <Sylf> But the distance between the station tags do count 05:31:33 <PublicServer> <Keiya> ... OOOOooohhhhhh 05:31:49 <PublicServer> *** Keiya has left the game (connection lost) 05:32:02 <Keiya> Argh 05:32:12 <Keiya> Anyway. That makes sense. It's annoying, but it makes sense at least. 05:32:20 <Keiya> !password 05:32:20 <PublicServer> Keiya: garter 05:32:36 <PublicServer> *** Game still paused (number of players) 05:32:39 <PublicServer> *** Keiya joined the game 05:32:54 <PublicServer> <Sylf> Yup, it's an agreed abuse of the system :p 05:36:21 <PublicServer> <Keiya> Huzzah! That should be all of them! 05:37:35 *** HamSandwich has quit IRC 05:37:59 <PublicServer> <Sylf> Yup, I think so. 05:38:09 <PublicServer> <Keiya> What's the point of the station 'candy'? 05:38:11 <PublicServer> <Sylf> almost 250 stations 05:38:25 <PublicServer> <Sylf> Eyecandy. 05:38:33 <PublicServer> <Sylf> Nothing more 05:38:39 <PublicServer> <Keiya> Oohh, okay. :J 05:38:54 <PublicServer> <Keiya> I thought the eyecandy was part of GRAIN DROP 01 05:39:08 <PublicServer> <Sylf> Most are 05:40:32 <PublicServer> <Sylf> In fact, I think not having the separate stations for that eyecandy should be okay too, with all trains having "go non-stop" orders 05:41:26 <PublicServer> <Keiya> I love how it sorts by name without ignoring case. So things like 'penalty' and such sort to the bottom where they're easily ignored. 05:42:04 <PublicServer> <Sylf> case sensitive sort? 05:42:12 <PublicServer> <Keiya> Yeah. 05:42:18 <PublicServer> <Sylf> I like it too 05:47:44 <PublicServer> * Keiya renames TheDancinZerg's plan's stations to something more descriptive 05:48:22 <PublicServer> <Keiya> (Earlier I'd stripped their names to 'old plan station a/b/c/d' because I needed the names for real stations >_>) 05:49:16 <PublicServer> <Keiya> Hmm.... what should I name the Nadingham Pax stations? I'm thinking street names... 05:49:58 <PublicServer> <Sylf> Wall St. 05:50:01 <PublicServer> <Sylf> Broadway 05:50:07 <PublicServer> <Sylf> hmmmm 05:50:39 <PublicServer> <Sylf> Lexington Ave. 05:50:41 <PublicServer> <Keiya> Yeah, I can come up with street names. Does using street names to differentiate from the network stations sound reasonable though? 05:52:38 <PublicServer> <Sylf> I hardly ever see creative names 05:53:12 <PublicServer> <Keiya> What do you mean? Things other than defaults and descriptives, or? 05:53:12 <PublicServer> <Sylf> I guess confusing station names really don't bother people. 05:53:42 <PublicServer> <Keiya> Heh, well... it's a low-priority task, at least. 05:53:52 <PublicServer> <Sylf> Right. People might add cargo tags, or rename to something boring and practical. 05:54:05 *** De_Ghosty has joined #openttdcoop 05:54:12 <PublicServer> <Sylf> Not that boring and practical is a bad thing. 05:54:30 <PublicServer> <Keiya> Heh. I like the sort of compromise this one has. 05:54:46 <PublicServer> <Keiya> The feeder stations are somewhat uncreative, but that's because there's HUNDREDS of them 05:56:12 <PublicServer> <Keiya> But I tried to give them names that at least sound like names, instead of just "Station #123" and the like 05:56:55 <PublicServer> <Keiya> There! And with the dash, they sort separately from the main network stations too. 05:57:49 <PublicServer> <Keiya> (Well, they're still in the middle of the main stations, but they're in a block between them instead of scattered) 05:58:03 <PublicServer> <Sylf> Cool 06:02:04 <PublicServer> <Keiya> Now the only thing that I think can be done in this map is tosplit Rdingstone Bay Annex into two stations like the others. 06:02:26 <PublicServer> <Keiya> The only thing I can find, anyway. 06:04:04 <PublicServer> <Sylf> Let's do that =D 06:04:08 <PublicServer> *** Sylf has joined company #1 06:04:08 <PublicServer> *** Game unpaused (number of players) 06:05:22 <PublicServer> <Keiya> Make the new one grain I think 06:07:43 <PublicServer> <Sylf> That should do it 06:09:02 <PublicServer> <Keiya> Hrm, the livestock trains seem to be clogging it a bit...Hopefully that will fix itself as the farm 'trusts' the new station more 06:09:19 <PublicServer> <Sylf> It'll clear pretty soon 06:09:35 <PublicServer> <Keiya> Like, already :P 06:09:41 <PublicServer> <Sylf> For some reason, most stations receive waves of trains 06:14:55 <PublicServer> <Keiya> We could free up three trains if we got rid of the CL test... 06:15:22 <PublicServer> <Keiya> Should I? 06:15:27 <PublicServer> <Sylf> nah 06:15:38 <PublicServer> *** made screenshot at 00004980: http://ps.openttdcoop.org/publicserver/webcam/00004980.png 06:15:54 <PublicServer> <Sylf> It's much more practical to ask the admins to increase the vehicle limit 06:16:17 <PublicServer> <Sylf> I don't know if it'll still be done 06:17:28 <PublicServer> <Keiya> Hrm... well I don't think there's anything that can be done at all but sit back and let money roll in then... and we don't exactly need it >_> 06:18:18 <PublicServer> <Sylf> Yup 06:18:40 <PublicServer> <Sylf> I've watched this game idly for too many hours 06:18:48 <PublicServer> <Sylf> Such a good waste of time 06:18:55 <PublicServer> <Keiya> heh, yeah... 06:22:58 <PublicServer> <Keiya> Hmm... at MSH 01b, two lines can only get to two lines, I think... I dunno how to fix it though. I don't think it can be fixed without massive rebuilds... 06:23:48 <PublicServer> <Keiya> It only seems to get at all jammed when it gets massive waves of trains though, and it clears up for a bit then jams up for a bit then... 06:24:50 <PublicServer> <Sylf> All lines are connected to all ML lines.. but like someone commented yesterday, all these MSH joiners are poorly designed 06:25:00 <PublicServer> <Sylf> The fixel aren't too terribly hard 06:25:34 <PublicServer> <Sylf> And the fix should eliminate those occasional jams 06:26:10 <PublicServer> <Keiya> I'm not smart enough to know the fix though so... 06:26:53 <PublicServer> <Sylf> Right now, we have all 3 lines from the station connect to all 4 lines 06:27:39 <PublicServer> <Sylf> Instead of doing that, make a balanced split from 3->4 lines before reaching this point, so there are only 4 connections total 06:27:45 <PublicServer> <Keiya> Also, the furthest out line seems to see a /lot/ less traffic here... 06:28:32 <PublicServer> <Sylf> Half of the trains do split off to visit the factory stations 06:28:37 *** ^Spike^ has joined #openttdcoop 06:28:37 *** ChanServ sets mode: +o ^Spike^ 06:29:23 <PublicServer> <Sylf> I think that's the only reason why these poor joiners aren't failing the entire network 06:40:39 *** Webster has joined #openttdcoop 06:40:39 *** ChanServ sets mode: +o Webster 06:45:39 <PublicServer> *** made screenshot at 00003E2F: http://ps.openttdcoop.org/publicserver/webcam/00003E2F.png 06:45:46 *** persil has quit IRC 06:50:37 *** Webster has joined #openttdcoop 06:50:37 *** ChanServ sets mode: +o Webster 06:51:11 <Sylf> @gap 8 06:51:11 <Webster> Sylf: For Trainlength of 8: <= 14 needs 2, 15 - 24 needs 3, 25 - 34 needs 4. 06:53:43 <PublicServer> <Keiya> The only problem I see is bridge-related... 06:53:57 <PublicServer> <Keiya> Well, and then that backs up >_> 06:54:23 <PublicServer> <Sylf> It'll take some time for everything to smooth out, I think 06:55:25 <PublicServer> <Sylf> the balancer idealy should be closer to the join 06:55:47 <PublicServer> <Sylf> but that power station is royaly in the painful spot 06:56:09 <PublicServer> <Keiya> Yes. It is. >_> 07:20:37 *** Webster has joined #openttdcoop 07:20:37 *** ChanServ sets mode: +o Webster 07:20:52 <PublicServer> <Sylf> you know what we need now? 07:21:01 <PublicServer> <Sylf> Double bridge for the next line 07:21:07 <PublicServer> <Keiya> To do it to the other two with bridges? 07:21:10 <PublicServer> <Keiya> Yeah... 07:22:56 <PublicServer> <Sylf> shorter bridges helps somewhat 07:24:12 <PublicServer> <Keiya> Now it seems to be only the one that has any problems. 07:25:02 <PublicServer> <Keiya> or major problems anyway. :P 07:26:32 <PublicServer> <Sylf> hmm, that x has one problem... 07:27:03 <PublicServer> <Sylf> curve length is too short 07:27:17 <PublicServer> <Keiya> Yeah... 07:27:50 <PublicServer> <Keiya> Damn power station :P 07:28:53 <PublicServer> <Sylf> just like that, the problem is gone 07:29:01 <PublicServer> <Keiya> Heh yay :3 07:30:38 <PublicServer> <Sylf> I'll leave bridge doubling for someone else 07:30:40 <PublicServer> *** made screenshot at 00003668: http://ps.openttdcoop.org/publicserver/webcam/00003668.png 07:30:50 <PublicServer> <Sylf> It's 2:30 AM 07:30:56 <PublicServer> <Sylf> Getting way too late 07:31:06 <PublicServer> <Keiya> Yeah. The only way I can really see to do it would be to push the far side out further... 07:31:20 <PublicServer> <Keiya> Heh, yes, yes it is... I probably should sleep as well. XD 07:31:42 <PublicServer> <Sylf> I don't know about your time zone :p But it's late for me ^_^ 07:31:51 <PublicServer> *** Keiya has left the game (connection lost) 07:31:53 <PublicServer> *** Game paused (number of players) 07:31:53 <PublicServer> <Sylf> Actually, time zone doesn't matter 07:31:57 <PublicServer> <Sylf> Life style does. 07:32:06 <Keiya> I'm in the same TZ :P 07:32:45 <PublicServer> *** Sylf has joined spectators 07:32:54 <Sylf> Anyway. That'll do for tonight. 07:33:03 <Sylf> 'been a pleasure to play together. 07:33:06 <Sylf> G'night. 07:33:12 <Keiya> Inded. See you! 07:36:34 *** Keiya_ has joined #openttdcoop 07:43:46 *** Keiya has quit IRC 07:44:22 <Rzewus> !password 07:44:23 <PublicServer> Rzewus: graved 07:44:33 <PublicServer> *** Game still paused (number of players) 07:44:35 <PublicServer> *** Rzewus joined the game 07:44:51 <PublicServer> <Rzewus> hello 07:53:47 *** Progman has joined #openttdcoop 08:06:13 *** Firartix has joined #openttdcoop 08:09:30 <PublicServer> *** Rzewus has left the game (connection lost) 08:10:23 *** Mortomes has quit IRC 08:13:16 *** Mortomes has joined #openttdcoop 08:34:56 *** Keiya has joined #openttdcoop 08:38:40 *** ODM has quit IRC 08:42:10 *** Keiya_ has quit IRC 08:49:17 *** ODM has joined #openttdcoop 08:49:17 *** ChanServ sets mode: +o ODM 09:18:09 <Keiya> ello 09:41:50 *** Keiya_ has joined #openttdcoop 09:47:46 *** fonsinchen has joined #openttdcoop 09:49:07 *** Keiya has quit IRC 10:07:33 *** thgergo has joined #openttdcoop 10:29:15 *** KenjiE20 has joined #openttdcoop 10:29:15 *** ChanServ sets mode: +o KenjiE20 10:34:11 *** Keiya has joined #openttdcoop 10:41:30 *** Keiya_ has quit IRC 10:42:04 *** Fuco has joined #openttdcoop 10:42:08 *** ChanServ sets mode: +v Fuco 10:50:01 *** De_Ghosty has quit IRC 10:51:54 *** pugi has joined #openttdcoop 11:05:38 *** ODM has quit IRC 11:11:05 *** greenlion_ has joined #openttdcoop 11:18:04 *** davis has joined #openttdcoop 11:29:30 *** fonsinchen has quit IRC 11:36:11 *** Keiya_ has joined #openttdcoop 11:43:25 *** Keiya has quit IRC 12:02:25 *** ODM has joined #openttdcoop 12:02:25 *** ChanServ sets mode: +o ODM 12:41:21 *** Keiya_ has quit IRC 12:57:45 *** avdg has joined #openttdcoop 13:07:45 *** lugo has joined #openttdcoop 13:43:23 *** theholyduck has quit IRC 13:43:43 *** theholyduck has joined #openttdcoop 13:47:20 *** Addi has joined #openttdcoop 13:47:40 <Addi> !revision 13:47:40 <PublicServer> Addi: Game version is r20801 13:51:01 <Addi> !password 13:51:01 <PublicServer> Addi: madden 13:51:13 <PublicServer> *** Game still paused (number of players) 13:51:13 <PublicServer> *** Addj joined the game 13:52:07 <PublicServer> *** Game still paused (number of players) 13:52:07 <PublicServer> *** Game unpaused (number of players) 13:52:07 <PublicServer> *** avdg joined the game 13:52:42 *** theholyduck has quit IRC 13:54:35 *** thgergo has quit IRC 13:54:36 <PublicServer> *** Sylf has left the game (connection lost) 13:56:45 <PublicServer> *** Addj has left the game (connection lost) 13:56:45 <PublicServer> *** Game paused (number of players) 13:59:16 <PublicServer> *** Game still paused (number of players) 13:59:16 <PublicServer> *** Game unpaused (number of players) 13:59:17 <PublicServer> *** Sylf joined the game 13:59:20 <PublicServer> <avdg> :p 14:00:40 <PublicServer> *** made screenshot at 000045F6: http://ps.openttdcoop.org/publicserver/webcam/000045F6.png 14:05:20 <PublicServer> <avdg> won't help 14:05:37 <PublicServer> <avdg> only a bit 14:05:49 <Sylf> right, only very small bit 14:06:37 <PublicServer> <avdg> bit leave it 14:06:47 <PublicServer> <avdg> a small bottleneck is good for balance purposes 14:08:57 <PublicServer> *** Sylf has left the game (connection lost) 14:08:59 <PublicServer> *** Game paused (number of players) 14:08:59 <PublicServer> <avdg> lagg? 14:09:06 <Sylf> must be 14:09:22 <Sylf> It's usually not this bad 14:09:24 <PublicServer> <avdg> it freezed like 5 sec 14:09:42 <PublicServer> <avdg> same as yesterday, only a bit earlier (25 houres ago) 14:09:50 <PublicServer> *** Game still paused (number of players) 14:09:50 <PublicServer> *** Game unpaused (number of players) 14:09:52 <PublicServer> *** Sylf joined the game 14:11:53 <PublicServer> <avdg> cool, the rating is rising 14:15:19 *** fonsinchen has joined #openttdcoop 14:15:40 <PublicServer> *** made screenshot at 00002C66: http://ps.openttdcoop.org/publicserver/webcam/00002C66.png 14:25:14 <PublicServer> <avdg> uh, was there a breakdown? 14:25:22 <Sylf> where? 14:25:30 <PublicServer> <avdg> check the graps 14:25:37 <PublicServer> <avdg> unit of cargo delivered 14:26:16 <Sylf> yeah, I stopped the outer ring for a while last night 14:26:30 <PublicServer> <avdg> :p 14:26:33 <Sylf> When I was redoing MSH 01 exit 14:26:42 <Sylf> or 01b 14:28:22 <PublicServer> <avdg> the vehiclesmap looks nice 14:28:32 <PublicServer> <avdg> a lot of orange :p 14:29:43 <Sylf> It is a saturated map 14:30:13 <PublicServer> <avdg> I can locate many jams that way 14:30:16 *** bothie has quit IRC 14:30:35 <PublicServer> <avdg> just another nice tool 14:30:40 <PublicServer> *** made screenshot at 00002E63: http://ps.openttdcoop.org/publicserver/webcam/00002E63.png 14:43:08 *** bothie has joined #openttdcoop 14:43:43 *** davis has quit IRC 14:44:10 *** mixrin has joined #openttdcoop 14:45:41 <PublicServer> *** made screenshot at 00002E4C: http://ps.openttdcoop.org/publicserver/webcam/00002E4C.png 14:48:53 <PublicServer> <avdg> small pbs penalty optimalisation, unexpected improvement in the graphs :p 14:49:17 <Sylf> riiiight 14:49:21 <PublicServer> <avdg> not sure if that raise is related to that fix through 14:49:26 <uliko> !password 14:49:26 <PublicServer> uliko: cliffs 14:49:46 <PublicServer> *** uliko joined the game 14:49:50 <PublicServer> <avdg> lol 14:50:45 <PublicServer> <avdg> well, at least less jams 14:50:54 <PublicServer> *** uliko has left the game (connection lost) 14:50:59 <PublicServer> <avdg> and more traffic on the ml 14:51:09 <PublicServer> <Sylf> Yup 14:51:32 <Sylf> It does look good 14:52:03 <PublicServer> *** uliko joined the game 15:00:41 <PublicServer> *** made screenshot at 0000324F: http://ps.openttdcoop.org/publicserver/webcam/0000324F.png 15:12:23 *** Mortomes has quit IRC 15:15:42 <PublicServer> *** made screenshot at 0000550D: http://ps.openttdcoop.org/publicserver/webcam/0000550D.png 15:16:33 <PublicServer> *** uliko has left the game (connection lost) 15:27:10 <PublicServer> *** avdg has joined spectators 15:27:10 <PublicServer> *** Game paused (number of players) 15:30:48 <PublicServer> *** Sylf has left the game (leaving) 15:42:01 *** Mortomes has joined #openttdcoop 15:52:16 <PublicServer> *** avdg has left the game (connection lost) 15:52:16 *** avdg has quit IRC 15:53:15 *** perk11 has joined #openttdcoop 15:53:36 *** avdg has joined #openttdcoop 15:58:54 *** theholyduck has joined #openttdcoop 16:06:13 *** Giant has joined #openttdcoop 16:23:17 *** avdg1 has joined #openttdcoop 16:25:23 *** avdg1 has quit IRC 16:26:33 *** avdg1 has joined #openttdcoop 16:28:16 *** avdg has quit IRC 16:28:43 *** fonsinchen has quit IRC 16:31:49 *** avdg has joined #openttdcoop 16:32:08 *** avdg1 has quit IRC 16:42:51 *** De_Ghosty has joined #openttdcoop 16:46:28 *** Addi has quit IRC 17:10:48 *** fonsinchen has joined #openttdcoop 17:12:00 *** mixrin has quit IRC 17:23:08 *** mixrin has joined #openttdcoop 17:40:19 *** Hirundo is now known as Someone 17:40:26 *** Someone is now known as Hirundo 17:59:45 *** ODM has quit IRC 18:07:46 *** ODM has joined #openttdcoop 18:07:46 *** ChanServ sets mode: +o ODM 18:16:56 *** fonsinchen has quit IRC 18:16:56 *** ODM has quit IRC 18:24:47 *** ODM has joined #openttdcoop 18:24:48 *** ChanServ sets mode: +o ODM 18:27:58 *** avdg has quit IRC 18:28:03 *** Mortomes has quit IRC 18:39:25 *** davis has joined #openttdcoop 18:39:27 *** davis has left #openttdcoop 18:39:34 *** davis has joined #openttdcoop 18:54:37 *** avdg has joined #openttdcoop 18:57:04 *** fonsinchen has joined #openttdcoop 19:00:09 *** Giant has quit IRC 19:09:58 *** pugi has quit IRC 19:10:21 *** pugi has joined #openttdcoop 19:12:40 *** Tray has joined #openttdcoop 19:35:28 *** fonsinchen has quit IRC 19:36:55 *** Mortomes has joined #openttdcoop 19:43:28 *** Mitcian has joined #openttdcoop 19:46:37 *** Keiya_ has joined #openttdcoop 20:00:26 *** Tray has quit IRC 20:35:54 *** Keiya has joined #openttdcoop 20:37:56 *** Keiya_ has quit IRC