Log for #openttdcoop on 23rd November 2010:
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00:00:04  <Ammler> hehe, that is Autopilot, indeed :-)
00:00:47  <mrruben5> I just built a terminus in osai style, wondering if it will work
00:03:29  <mrruben5>
00:04:59  <Ammler> and nobody joins?
00:05:09  <mrruben5> nop :)
00:05:45  <Ammler> I have not setup right openttd here either :-(
00:06:02  <mrruben5> wondering if pre/post balancing is needed for it, assuming yes
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00:23:56  <PublicServer> ***  made screenshot at 00028BCF:
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00:38:56  <PublicServer> ***  made screenshot at 0002BBD8:
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00:42:28  <theholyduck> !password
00:42:28  <PublicServer> theholyduck: goaded
00:42:37  <PublicServer> *** Game still paused (number of players)
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00:42:59  <PublicServer> <theholyduck> yo
00:43:01  <PublicServer> <mrruben5> hey
00:44:41  <PublicServer> *** mrruben5 has left the game (connection lost)
00:44:41  <PublicServer> *** Game paused (number of players)
00:44:58  <theholyduck> mrruben5, ;(
00:45:15  <mrruben5> !password
00:45:15  <PublicServer> mrruben5: goaded
00:45:36  <PublicServer> *** Game still paused (number of players)
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00:45:49  <mrruben5> theholyduck: what do you think about my corn pickup?
00:46:20  <PublicServer> <theholyduck> isnt it more or less the standard advanced terminus?
00:46:26  <PublicServer> *** mrruben5 has left the game (connection lost)
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00:46:37  <mrruben5> doh
00:46:40  <theholyduck> !Password
00:46:43  <theholyduck> !password
00:46:43  <PublicServer> theholyduck: goaded
00:46:53  <PublicServer> *** Game still paused (number of players)
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00:46:56  <theholyduck> :P
00:47:10  <PublicServer> <mrruben5> I guess so
00:47:20  <PublicServer> <mrruben5> found this articl:
00:47:38  <PublicServer> <mrruben5> wondering if 4 loading bays per track is enough for maglev
00:49:50  <PublicServer> <mrruben5> sorry ... I mean food pickup actually
00:50:28  <PublicServer> *** V453000 joined the game
00:50:30  <PublicServer> <V453000> hi
00:50:37  <PublicServer> <mrruben5> hi
00:50:57  <PublicServer> <V453000> :D
00:51:00  <PublicServer> <V453000> on that side should be drop
00:51:07  <PublicServer> <V453000> I didnt say it, true
00:51:09  <PublicServer> <theholyduck> v, am i making a horrible mistake at kendingham south?
00:51:20  <PublicServer> <theholyduck> with my weird merger thingy
00:51:34  <PublicServer> <V453000> yes, it does not work
00:51:40  <PublicServer> <theholyduck> why not?
00:51:47  <PublicServer> <V453000> because both of them will be released at once
00:52:05  <PublicServer> <theholyduck> oh yeah
00:52:07  <PublicServer> <V453000> btw
00:52:14  <PublicServer> <V453000> trains may like to go through the station
00:52:20  <PublicServer> <V453000> although I hope they wont
00:52:27  <PublicServer> <theholyduck> isnt the station a pf penalty?
00:52:33  <PublicServer> <V453000> it is
00:52:36  <PublicServer> <V453000> it should be enough
00:52:39  <PublicServer> <V453000> we wil see :)
00:52:43  <PublicServer> <theholyduck> indeed :P
00:52:47  <PublicServer> <V453000> cl btw
00:52:49  <PublicServer> <theholyduck> hm
00:53:16  <PublicServer> <mrruben5> v: do you think osai's terminus style is sufficient for a station?
00:53:18  <PublicServer> <theholyduck> seems like i need a new and better base design
00:53:46  <PublicServer> <V453000> why wouldnt it
00:53:57  <PublicServer> ***  made screenshot at 0003F412:
00:54:16  <Ammler> the idea of good terminus station station is simply to make it function like roro
00:54:31  <PublicServer> <mrruben5> I'm just wondering if 4 loading bays is enough for maglev
00:54:37  <PublicServer> <V453000> with maglev, terminus disadvanatages are nullified imo
00:54:43  <PublicServer> <V453000> since the trains stay in the platforms for so long
00:54:49  <PublicServer> <V453000> and flow in so quickly
00:55:10  <PublicServer> <V453000> well, since the platforms arent balanced, this is a very bad pickup
00:55:19  <PublicServer> <mrruben5> yes
00:55:41  <PublicServer> <mrruben5>
00:56:21  <V453000> yes, balancing with selfblocking oldschool pre-signals
00:57:08  <PublicServer> <theholyduck> why the hell are there 3 water towers for 1 town?
00:57:27  <PublicServer> <V453000> I wonder when will people care about that
00:57:33  <PublicServer> <V453000> stop caring *
00:57:45  <PublicServer> <theholyduck> :P
00:57:51  <PublicServer> <theholyduck> when the water towers stop being in my way
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01:04:36  <PublicServer> <theholyduck> hmm, i think i went a bit overkill on size
01:04:44  <PublicServer> <theholyduck> but atleast this would WORK
01:04:53  <PublicServer> <theholyduck> i think
01:05:33  <PublicServer> <theholyduck> hmm, if i do it in reverse, it SHOULD be smaller
01:07:52  <PublicServer> *** glevans2 joined the game
01:07:59  <PublicServer> <glevans2> evening all
01:08:05  <PublicServer> <V453000> hi
01:08:57  <PublicServer> ***  made screenshot at 0003E81E:
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01:13:16  <Jkrueger> !password
01:13:16  <PublicServer> Jkrueger: perked
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01:22:24  <Jkrueger> --what function do the penalties serve here?
01:23:09  <Jkrueger> making each incoming line favor one set of stations?
01:23:14  <PublicServer> <mrruben5> I believe they direct the trains to the waiting bays closes to the lane they are entering with
01:23:22  <PublicServer> <mrruben5> yeah
01:23:32  <PublicServer> <theholyduck> why is it that whenever i build a "complete" merge
01:23:34  <PublicServer> <theholyduck> i keep seeing massive issues?
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01:23:57  <PublicServer> ***  made screenshot at 0002B7D9:
01:24:13  <PublicServer> <theholyduck> i jus realized my current setup could jam the station if the prio wait is too long
01:25:04  <PublicServer> <theholyduck> v, want to give me some harsh realities about how much it sucks?
01:25:08  <PublicServer> <theholyduck> so i can give up and try again?
01:25:25  <PublicServer> <Jkrueger> where are you working abouts?
01:25:34  <PublicServer> <theholyduck> kendingham south
01:25:34  <PublicServer> <theholyduck> the merger
01:25:56  <PublicServer> <V453000> omg
01:26:10  <PublicServer> <theholyduck> i think i'm too tired for this,
01:26:16  <PublicServer> <theholyduck> it seems to be getting worse every time i try
01:26:26  <PublicServer> <theholyduck> 0226 is apparently not the best time to try and build mergers
01:27:14  <PublicServer> *** theholyduck has left the game (leaving)
01:27:32  <PublicServer> <Jkrueger> shouldn't the exits merge first? or is there too limited of room for that?
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01:29:04  <theholyduck> its LL in, thus i figure it should be out aswell
01:29:47  <PublicServer> <Jkrueger> don't need all to all in?
01:30:33  <theholyduck> you dont NEED to,
01:30:39  <theholyduck> i had a plan for the entry to make it half way all to all
01:31:04  <theholyduck> anyway, mrruben5 the advanced terminus concept was developed in the days before pbs
01:31:20  <theholyduck> its still a great thing, but you can get roughly the same results easier with a bit of pbs work
01:31:20  <PublicServer> <Jkrueger> could pre-balance the entry after exiting
01:31:33  <theholyduck> on the other hand
01:31:36  <theholyduck> pbs eats resources
01:31:38  <theholyduck> like mad
01:32:03  <PublicServer> <mrruben5> I like complicated and synchronous things
01:33:11  <PublicServer> <Jkrueger> i think you probably have a an easier time merging then joing a straightened ml only one set of prios that way
01:33:37  <PublicServer> <V453000> btw
01:33:57  <PublicServer> <V453000> stations too near MSHs were yelled at since psg ... 30? :D
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01:34:16  <PublicServer> <Jkrueger> what is too near?
01:34:20  <PublicServer> <V453000> isnt it?
01:35:53  <Sylf> !password
01:35:53  <PublicServer> Sylf: inerts
01:36:16  <PublicServer> *** Sylf joined the game
01:36:18  <PublicServer> <glevans2> hi Sylf
01:36:20  <PublicServer> <V453000> hi
01:36:22  <PublicServer> <Sylf> hi all
01:36:26  <PublicServer> <mrruben5> heya
01:36:27  <PublicServer> <Jkrueger> o/ Sylf
01:36:35  <PublicServer> <Sylf> \o/  rails!
01:36:41  <theholyduck> V453000, thats the massive issue i realized
01:36:51  <theholyduck> AFTER i had built that v3 of me failing at the station
01:37:28  <PublicServer> <Sylf> nice, still a few "build me"s left
01:38:02  <PublicServer> <Sylf> I have no idea how 4-6 is gonna be done...  Lots of bridges, I suppose
01:38:16  <PublicServer> <Jkrueger> think i might try my hand at one of the hubs in a bit gotta get through a reading assignment first
01:38:57  <PublicServer> ***  made screenshot at 0003D2F7:
01:39:01  <PublicServer> <Jkrueger> 1-3 looks like fun
01:39:10  <PublicServer> <V453000> 1-3 is quite hard
01:39:22  <PublicServer> <mrruben5> anyone sees any signals I missed over at pickup 09?
01:39:26  <PublicServer> <Sylf> oh I didn't even see 1-3
01:39:50  <PublicServer> <mrruben5> it's copying but still
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01:40:37  <PublicServer> <Jkrueger> i like tunnels under bridges
01:40:40  <PublicServer> <Jkrueger> looks cool
01:40:48  <PublicServer> <mrruben5> it does indeed
01:40:58  <PublicServer> <mrruben5> bad thing is that signals are harder to see
01:41:22  <PublicServer> <Jkrueger> yeah excited for 32bbp ez levels
01:41:30  <PublicServer> <V453000> ...
01:41:32  <PublicServer> <Jkrueger> makes it easy to see the tracks
01:41:58  <PublicServer> <Sylf> I got used to seeing tracks without ez now :p
01:42:05  <PublicServer> <Sylf> took me a while though
01:42:28  <PublicServer> <Sylf> actually, it's the slope direction that gets me more often
01:42:34  <PublicServer> <V453000> I never understood wtf could be the extra zoom for
01:42:36  <PublicServer> <Jkrueger> only issue i have is ent/combo sigs from rear view
01:43:02  <PublicServer> <Sylf> yeah, that yellow/white is hard to see for me too
01:43:14  <PublicServer> * Sylf is getting too old quickly
01:44:07  <Sylf> @gaps 5
01:44:07  <Webster> Sylf: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
01:44:52  <PublicServer> <Sylf> yay, the factory on the island between 1 & 3 is gone
01:45:31  <PublicServer> <Jkrueger> nice
01:45:49  <PublicServer> <Jkrueger> buy the land before something pops up lol
01:45:59  <Jkrueger> what does that mean?
01:46:33  <Jkrueger> how many extra routes you need for every signal gap?
01:47:06  <Sylf> the @gaps thing?  Yes.
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01:47:27  <Jkrueger> how do you get a 25 tile gap?
01:47:52  <Sylf> yeah.  By that time, you should be considering an alternate route.
01:49:33  <PublicServer> <glevans2> watching you build MSH 07a made me dizzy V453000....
01:49:53  <PublicServer> <V453000> :D
01:50:18  <PublicServer> <Jkrueger> that station goes together nicely
01:50:30  <PublicServer> <V453000> either way, rubber ready
01:50:46  <PublicServer> <Sylf> I like that MSH07a
01:51:10  <PublicServer> <Sylf> that compact style linemix before mainline merger
01:52:33  <PublicServer> <mrruben5> MSH 09 and FOOD pickup completed... opinions?
01:53:03  <PublicServer> <V453000> no opinions on complete copies :)
01:53:05  <PublicServer> <Sylf> there, removed one signal...
01:53:41  <PublicServer> <mrruben5> so food pickup is pre balanced, but not sure if it is post balanced
01:53:57  <PublicServer> ***  made screenshot at 0002CBFA:
01:54:03  <PublicServer> <V453000> you dont need post balance, you need MSH balance
01:54:19  <PublicServer> <mrruben5> hmmm
01:54:37  <PublicServer> <mrruben5> in that case
01:56:30  <PublicServer> <mrruben5> how do I make a prio over a bridge again?
01:56:40  *** pugi has quit IRC
01:56:42  <Sylf> @wiki prio
01:56:44  <Webster> Priorities - #openttdcoop Wiki -
01:57:09  <Sylf>
01:57:11  <Sylf> that, and...
01:57:24  <Sylf>
01:57:51  <PublicServer> <mrruben5> ah
01:59:26  <PublicServer> *** V453000 has left the game (leaving)
01:59:30  <V453000> me off
01:59:31  <V453000> byez
01:59:39  <Jkrueger> o/
01:59:44  <PublicServer> <glevans2> later V
01:59:51  <PublicServer> <Sylf> see ya
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02:03:03  <PublicServer> *** Mazur joined the game
02:03:08  <PublicServer> <glevans2> hi Mazur
02:03:15  <PublicServer> <Sylf> hi hi Mazur
02:03:21  <PublicServer> <Mazur> Halo.
02:03:40  <PublicServer> *** Jkrueger has joined company #1
02:04:06  <PublicServer> <Jkrueger> not in your way am i?
02:04:08  <PublicServer> <Jkrueger> just thinking
02:04:44  <PublicServer> <Sylf> dang, 1-3 indeed is hard
02:08:29  <PublicServer> <mrruben5> drat
02:08:33  <PublicServer> <mrruben5> need even more space
02:08:57  <PublicServer> ***  made screenshot at 0002B7FB:
02:09:16  <PublicServer> <Mazur> Hm, I'm even having trouble deciding which BBHs is which.
02:12:53  <PublicServer> <mrruben5> hmmm
02:16:29  <PublicServer> <Mazur> CL5, right?
02:16:33  <PublicServer> <Sylf> yes
02:19:21  <PublicServer> <mrruben5> aww man, max bridge length
02:19:29  <PublicServer> <mrruben5> also forgot about that
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02:21:20  <PublicServer> *** Mazur has left the game (leaving)
02:23:58  <PublicServer> ***  made screenshot at 0000B0E7:
02:25:59  <uliko> !password
02:25:59  <PublicServer> uliko: derail
02:26:24  <PublicServer> *** uliko joined the game
02:26:35  <PublicServer> <glevans2> hi uliko
02:26:39  <PublicServer> <uliko> hello
02:26:43  <PublicServer> *** Sylf has left the game (connection lost)
02:27:01  <Sylf> I said hi too in the game  >_<
02:27:15  <Sylf> before my client realized I'm disconnected
02:27:17  <PublicServer> <mrruben5> hi
02:27:28  <Sylf> !password
02:27:29  <PublicServer> Sylf: derail
02:27:39  <Sylf> >_<  bad omen password
02:27:45  <PublicServer> <mrruben5> so, finally statisfied with MSH 09
02:28:21  <PublicServer> <Jkrueger> prios long enough?
02:28:34  <PublicServer> *** Sylf joined the game
02:28:35  <PublicServer> <mrruben5> no idea but it's easy to make them longer
02:28:39  <PublicServer> <glevans2> wb Sylf
02:32:12  <uliko> @gap 5
02:32:12  <Webster> uliko: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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02:37:44  <PublicServer> <mrruben5> sylf
02:37:50  <PublicServer> <Sylf> yes
02:37:52  <PublicServer> <mrruben5> are the bridges not causing desync?
02:38:05  <PublicServer> <Sylf> which ones?
02:38:22  <PublicServer> <mrruben5> even though it's a long one
02:38:22  <PublicServer> <Sylf> those aren't synched at all in the end
02:38:38  <PublicServer> <Sylf> they are merged completely diffirently at the merge section
02:38:54  <PublicServer> *** Sylf has left the game (connection lost)
02:38:58  <PublicServer> ***  made screenshot at 0001AB1C:
02:39:10  <PublicServer> <mrruben5> okay
02:39:53  <Sylf> I think I'm dosconnected again
02:39:58  <PublicServer> <uliko> Grats :p
02:40:15  <PublicServer> <mrruben5> omg
02:40:23  <PublicServer> <mrruben5> the food factory at 09 dissapeared
02:40:25  <PublicServer> <mrruben5> :o
02:40:32  <Sylf> :p  don't worry
02:40:36  <Sylf> we'll re-fund one
02:40:46  <PublicServer> <mrruben5> it used to be at smily
02:40:48  <Sylf> just buy the land where the last one was
02:40:54  <PublicServer> <mrruben5> yeah i know but it's funny
02:40:59  <Sylf> !password
02:40:59  <PublicServer> Sylf: solemn
02:41:14  <PublicServer> *** Sylf joined the game
02:41:25  <Sylf> much better password this time
02:41:33  <PublicServer> <Jkrueger> easy fix mrruben- just swap the ml and prio
02:41:46  <PublicServer> <Jkrueger> should make bridges synced
02:42:02  <PublicServer> <Jkrueger> and i don't think you need the middle cross over
02:42:16  <PublicServer> <mrruben5> thats what I thought as well but trains are being balanced at the end of the bridges
02:42:36  <PublicServer> <Jkrueger> hmm?
02:42:38  <PublicServer> <mrruben5> BBH 1-3
02:43:24  <PublicServer> <mrruben5> ah you were talking about MSH 09
02:43:32  <PublicServer> <mrruben5> sorry, bit sleepy
02:43:50  <PublicServer> <Sylf> BBS 1-3?  I'm building that one
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02:45:10  <PublicServer> <Jkrueger> yeah i was talking about msh09
02:45:36  <PublicServer> <mrruben5> Jkrueger I still like that crossover ;)
02:45:47  <PublicServer> <Sylf> aaaah, I see what you mean
02:46:25  <PublicServer> <mrruben5> is the split/merge near the prio's ok however?
02:46:27  <PublicServer> <Sylf> btw, CL at MSH09
02:46:44  <PublicServer> <mrruben5> drat
02:47:37  <PublicServer> <mrruben5> I thought CL also counted diagonal
02:48:12  <PublicServer> <mrruben5> yeah I get it ;)
02:48:22  <PublicServer> <Sylf> you have the tooltip turned on for rail building?
02:48:32  <PublicServer> <Sylf> just use that number
02:48:32  <PublicServer> <mrruben5> yup
02:48:53  <PublicServer> <mrruben5> I see
02:49:48  <PublicServer> <Sylf> drats
02:49:59  <PublicServer> <mrruben5> hihi
02:50:22  <PublicServer> <Sylf> yay, the rest is yours  =)
02:52:52  <PublicServer> <Sylf> that other CL is easy enough to fix
02:52:54  <PublicServer> <mrruben5> so, it also counts for zigzagging?
02:53:00  <PublicServer> <Sylf> yup.
02:53:02  <PublicServer> <mrruben5> -.-
02:53:23  <PublicServer> <Jkrueger> i thought CL only mattered for 45 in same direction
02:53:51  <PublicServer> <Sylf> it does, when you have 2 turns within the train length
02:53:58  <PublicServer> ***  made screenshot at 0002E3FB:
02:54:03  <PublicServer> <mrruben5> yeah yeah i see it :)
02:54:20  <PublicServer> <Sylf> :p
02:55:08  <PublicServer> <Jkrueger> you were fine there
02:55:18  <PublicServer> <Jkrueger> train can't take both of those turns
02:55:18  <PublicServer> <mrruben5> whatever, this looks nice :)
02:56:11  <PublicServer> <Sylf> back to 1-3  >_<
02:56:39  <PublicServer> <Sylf> unless someone wants to finish it off :p
02:57:03  <PublicServer> <mrruben5> you know it has a lot of bridges but you can use canals :)
02:57:33  <PublicServer> <Jkrueger> i think it just squeeks by the signal gap too
02:57:41  <PublicServer> <Jkrueger> i could 11
02:57:49  <PublicServer> <Jkrueger> count*
02:58:45  <PublicServer> <Sylf> what's your spot, JKrueger?
02:59:03  <PublicServer> <Jkrueger> none atm reading a case study for a class
02:59:09  <PublicServer> <Sylf> ah.
02:59:16  <PublicServer> <Jkrueger> watch you guys to stay awake
02:59:24  <PublicServer> <Sylf> :p
03:07:51  <Jkrueger> can someone ping and tell me the ip?
03:07:57  <Jkrueger> appears my dns is down
03:08:09  <theholyduck> !password
03:08:09  <PublicServer> theholyduck: wilted
03:08:11  <Sylf> the game server?
03:08:13  <Sylf> !ip
03:08:13  <PublicServer> Sylf:
03:08:21  <PublicServer> *** theholyduck joined the game
03:08:24  <PublicServer> <Jkrueger> web sever
03:08:32  <PublicServer> <Jkrueger> wb duck no sleep?
03:08:34  <PublicServer> <glevans2> wb theholyduck
03:08:40  <Sylf>
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03:08:42  <PublicServer> <theholyduck> cant sleep with the damn broken merge i made nagging at me
03:08:52  <PublicServer> * theholyduck is back to fix the damn thing
03:08:58  <PublicServer> ***  made screenshot at 0001FF17:
03:09:17  <PublicServer> <glevans2> hehe...been through that before....just not here....
03:11:10  <PublicServer> <Sylf> rawr 1-3 done
03:11:21  <PublicServer> <Sylf> anyone care to look over it please?
03:11:46  <PublicServer> <Jkrueger> thats hot
03:11:48  <PublicServer> <Jkrueger> :D
03:12:18  <PublicServer> <Sylf> zero expandability :p
03:12:29  <PublicServer> <Sylf> on section 1 side
03:12:41  <PublicServer> <Sylf> s/section/sector/
03:13:15  <PublicServer> <Jkrueger> i think you connect inside track to outside but that doesn't matter much here
03:13:44  <PublicServer> <Sylf> hm?
03:13:51  <PublicServer> <Sylf> on which end?
03:14:19  <PublicServer> <Jkrueger> oh nvm
03:14:33  <PublicServer> <Jkrueger> i think i was looking wrong traffic dirrection
03:14:57  <PublicServer> <Sylf> I got turned around on direction while building it too
03:15:32  <PublicServer> <Jkrueger> yeah you're good it is all to all on the joining side
03:16:20  <PublicServer> <glevans2> theholyduck: may I remove those extra loopy pieces for you?
03:16:53  <PublicServer> <mrruben5> hmm
03:17:27  <PublicServer> <mrruben5> looking at planetmakers signal entrance concept
03:17:41  <PublicServer> <glevans2> where?
03:17:53  <PublicServer> <Sylf> is it web article?
03:17:55  <PublicServer> <mrruben5>
03:18:07  <PublicServer> <mrruben5> at the bottom
03:18:45  <PublicServer> <mrruben5> think they are better then the one from osai in 2007
03:19:11  <Sylf> mind you, concepts do improves a lot in 2 years
03:19:24  <Sylf> so take those concepts with a grain of salt
03:20:13  <Sylf> and I see that version is made for TL4
03:21:49  <mrruben5> yeah the station is at tl4 but are the bridges/waiting gaps optimized for TL4 or can they be used for TL5 too?
03:22:17  <PublicServer> <Sylf> the CL is 4 at least
03:22:31  <PublicServer> <theholyduck> copy pasting old concepts rarely work
03:22:41  <PublicServer> <theholyduck> also, i think i finally made this join in a non sucky way
03:22:49  <PublicServer> <theholyduck> sure, its way massive and weirdly placed
03:22:55  <PublicServer> <theholyduck> but it shouldnt block anything and it should be fast
03:23:24  <PublicServer> <mrruben5> which bbh were you doing again?
03:23:40  <PublicServer> <theholyduck> i was doing a msh :P
03:23:43  <PublicServer> <theholyduck> for kendinham south
03:23:58  <PublicServer> ***  made screenshot at 0003E43E:
03:24:03  <PublicServer> <mrruben5> hmm
03:24:07  <PublicServer> <glevans2> theholyduck: you still have a disconnected line
03:24:11  <PublicServer> <theholyduck> yeah
03:24:15  <PublicServer> <theholyduck> its not all connected up yet
03:24:18  <PublicServer> <theholyduck> but it will WORK
03:25:10  <PublicServer> <Sylf> see ducky's simple design?  It's highly effective =D
03:25:22  <PublicServer> <Jkrueger> ooo i like :D
03:25:26  <PublicServer> <theholyduck> huh?
03:25:32  <PublicServer> <Jkrueger> even kept the hill
03:25:48  <PublicServer> <theholyduck> i think he was kidding,
03:25:48  <PublicServer> <Sylf> your Kendingham South design
03:25:54  <PublicServer> <theholyduck> well its just a basic ro-ro
03:26:00  <PublicServer> <Sylf> I know.
03:26:02  <PublicServer> <theholyduck> 1 set of platforms per line in :P
03:26:08  <PublicServer> <Sylf> And it does its job just fine
03:26:10  <PublicServer> <mrruben5> booooring
03:26:22  <PublicServer> <theholyduck> well i do plan on spicing it up a bit
03:26:24  <PublicServer> <theholyduck> maybe
03:27:14  <PublicServer> <Jkrueger> what is that station for?
03:27:20  <PublicServer> <theholyduck> ore drop
03:27:30  <PublicServer> <Sylf> I personally  don't mind boring construct within exciting network
03:27:50  <PublicServer> <Jkrueger> where is the pick going?
03:27:56  <PublicServer> <mrruben5> heard of v's shredder?
03:28:36  <PublicServer> <mrruben5>
03:28:57  <theholyduck> v makes the strangest things though
03:29:14  <Sylf> that's exploitation of lost trains :p
03:29:18  <PublicServer> <mrruben5> yeah but also the most effective
03:29:38  <PublicServer> <mrruben5> sylf: trains are meant to be lost in SRN
03:29:49  <PublicServer> <mrruben5> they have no orders
03:29:54  <Sylf> right
03:30:03  <Sylf> I know.
03:30:13  <PublicServer> <glevans2> V is very 'creative' ....
03:30:23  <PublicServer> *** uliko has left the game (leaving)
03:30:45  <PublicServer> <mrruben5> 180 was actually the first game I joined, I was like WTFOMGBBQ :)
03:31:13  <PublicServer> <Sylf> what a game to join for the first time XD
03:31:33  <PublicServer> <Sylf> I got much gentler entry at around 191-192
03:31:58  <PublicServer> <theholyduck> i got a entry back during the "booring" days around game 160 or so
03:32:52  <PublicServer> <Jkrueger> where is the main depot going?
03:33:10  <PublicServer> <theholyduck> do we need one?
03:33:12  <PublicServer> <Sylf> the train dispatch central?
03:33:18  <PublicServer> <Sylf> there won't be one
03:33:30  <PublicServer> <Jkrueger> where will trains come from then?
03:33:36  <PublicServer> <theholyduck> you make a entry only depot
03:33:39  <PublicServer> <theholyduck> here and there
03:33:40  <PublicServer> <Sylf> next to the primaries
03:33:44  <PublicServer> <theholyduck> *exit only
03:33:46  <PublicServer> <theholyduck> i guess
03:33:48  <PublicServer> <Jkrueger> oh
03:34:02  <PublicServer> <theholyduck> Jkrueger: first game?
03:34:23  <PublicServer> * theholyduck cant recall ever having depots
03:34:30  <PublicServer> <Jkrueger> 2nd following coop
03:34:32  <PublicServer> <theholyduck> apart for refits
03:34:50  <uliko> There used to be service centers
03:34:54  <PublicServer> <Sylf> 192 had couple dedicated dispatch centrals
03:34:58  <uliko> No idea when they were abolished
03:35:03  <PublicServer> <theholyduck> sylf, it did?
03:35:10  <PublicServer> <Sylf> yeah.
03:36:19  <PublicServer> *** Jkrueger has left the game (connection lost)
03:36:35  <Jkrueger> aww
03:36:56  <Jkrueger> less watching more studying i guess
03:37:05  <PublicServer> <theholyduck> more building?
03:37:23  <PublicServer> <theholyduck> building is the best way to learn
03:37:39  <Jkrueger> oh i know. studying for university class
03:37:51  <PublicServer> <glevans2> Sylf: i tried that 5-6 offline...made a real mess of it...
03:38:59  <PublicServer> ***  made screenshot at 0001BA7A:
03:41:19  <PublicServer> <Sylf> It's so nice building these while trains aren't buzzing by
03:43:36  <PublicServer> <theholyduck> looking at my station
03:43:44  <PublicServer> <theholyduck> i think i might have overdimensioned it a tad bit :P
03:43:59  <PublicServer> <theholyduck> 12 platforms :P
03:44:13  <PublicServer> <Sylf> but these trains unload ungodly slow
03:44:19  <Jkrueger> no worries just fun more copper mines
03:44:35  <PublicServer> <theholyduck> well, atleast it probably wont jam
03:44:50  <PublicServer> <theholyduck> and, converting it to 3x 4 platforms if a third line is added
03:44:52  <PublicServer> <theholyduck> wouldnt be too hard
03:45:22  <PublicServer> <theholyduck> even balanced the entry a bit
03:45:24  <PublicServer> * theholyduck is happy
03:46:31  <PublicServer> *** theholyduck has left the game (connection lost)
03:47:56  <glevans2> hope you sleep better theholyduck
03:48:09  <theholyduck> ;p
03:53:59  <PublicServer> ***  made screenshot at 0001CA7B:
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03:56:12  <PublicServer> *** mrruben5 has left the game (connection lost)
03:56:29  <mrruben5> -_-
03:56:56  <PublicServer> <glevans2> leaving or dropped connection?
03:57:11  <mrruben5> dropped
03:57:16  <mrruben5> !password
03:57:16  <PublicServer> mrruben5: thumbs
03:57:35  <PublicServer> *** MrRuben5 joined the game
03:57:43  <PublicServer> <glevans2> wb MrRuben5
04:02:11  *** Keiya has quit IRC
04:03:12  <PublicServer> <glevans2> cold medicine putting me to sleep...I am out of here for the night, later...
04:03:51  <PublicServer> *** glevans2 has joined spectators
04:04:02  <PublicServer> *** glevans2 has left the game (leaving)
04:04:07  *** Absolutis has joined #openttdcoop
04:04:09  <Absolutis> !password
04:04:09  <PublicServer> Absolutis: thumbs
04:04:16  <Absolutis> !players
04:04:18  <PublicServer> Absolutis: Client 336 (Orange) is MrRuben5, in company 1 (PSG198: Tropicinal)
04:04:18  <PublicServer> Absolutis: Client 330 (Orange) is Sylf, in company 1 (PSG198: Tropicinal)
04:05:09  <PublicServer> *** Absolutis joined the game
04:07:14  <PublicServer> <Sylf> BBH 5-6 is ready for review now
04:08:59  <PublicServer> ***  made screenshot at 00030436:
04:09:37  <PublicServer> <Sylf> Absolutis, why is that pickup so far away from the drop?
04:09:59  <PublicServer> <Absolutis> hmm, it doesnt fit well anywhere else
04:10:05  <PublicServer> <Absolutis> but maybe your right
04:10:27  <theholyduck> !password
04:10:27  <PublicServer> theholyduck: babier
04:10:31  <PublicServer> <Sylf> you can build a terminus style pickup much closer to sadhattan
04:10:38  <PublicServer> *** theholyduck joined the game
04:10:39  <PublicServer> * theholyduck gives up on sleeping
04:10:50  <PublicServer> <Sylf> XD
04:11:04  <PublicServer> <theholyduck> ok
04:11:10  <PublicServer> <theholyduck> time to rebuild my broken bbh
04:11:41  <PublicServer> <Sylf> oh, we can move the airport to make some room
04:12:09  <PublicServer> <Absolutis> i already gave up on it
04:12:15  <PublicServer> <Absolutis> are building
04:12:21  <PublicServer> <Absolutis> sector 05 drop
04:12:27  <PublicServer> <Absolutis> am*
04:23:59  <PublicServer> ***  made screenshot at 0002D1F5:
04:25:34  <Jkrueger> !password
04:25:34  <PublicServer> Jkrueger: guzzle
04:25:51  <PublicServer> *** Jkrueger joined the game
04:25:58  <Jkrueger> reading is done :)
04:26:11  <PublicServer> <Sylf> I was gonna ask if you were taking reading break
04:26:37  <PublicServer> <Sylf> care to look over whichever my last BBH
04:26:47  <PublicServer> <Sylf> for a review?
04:26:52  <PublicServer> <Jkrueger> 5-6?
04:26:57  <PublicServer> <Sylf> yup.
04:27:27  <PublicServer> <Jkrueger> pbs eh?
04:29:50  <PublicServer> <Jkrueger> looks good to me
04:30:16  <PublicServer> <Absolutis> what about my drop station
04:30:55  <PublicServer> <Jkrueger> oo presig bypass :D
04:31:05  <PublicServer> <Jkrueger> much fun
04:31:21  <PublicServer> <Sylf> you'll be hearing a word or two about that
04:31:29  <PublicServer> <Absolutis> huh?
04:31:55  <uliko> Presignal bypass entries are pointless with the 2-way eol setting unfortunently
04:32:05  <PublicServer> <Absolutis> aww
04:32:18  <uliko> You get the exact same entry but without all the extra logic
04:32:29  <PublicServer> <Sylf> look at the date of blog entry
04:32:33  <PublicServer> <Absolutis> double aww.
04:32:47  <PublicServer> <Sylf> and it really takes up a lot of space
04:32:56  <uliko> Just remember to have enough platforms
04:33:01  <uliko> So that they are never, ever, all full
04:33:05  <uliko> Or it could block terribly
04:33:17  <PublicServer> <theholyduck> presignal bypass?
04:33:39  <uliko> Yes, or a similar entry using 2-way eol
04:33:43  <PublicServer> <Sylf> run some tests locally to see how many platforms you'll need
04:33:51  <theholyduck> every time i see somebody use a presignal bypass station
04:34:00  <theholyduck> it almost always ends in fire and the end of worlds
04:34:08  <uliko> The station by design always allows a train in so there needs to always be a platform for it to use
04:34:23  <theholyduck> in reality, you can get as much, if not more performance using normal designs
04:34:31  <PublicServer> <Absolutis> aww
04:34:35  <PublicServer> <Absolutis> lemme redesign
04:34:45  <uliko> Otherwise if a far platform is the only one free than two trains could "see" that platform from the entry and both try to go to it but by the time the second train goes there the first has blocked it
04:34:51  <PublicServer> <Sylf> It was a cool design when it was first designed
04:35:00  <uliko> Causing the second train to just wait at any random red signal blocking the entry
04:35:25  <PublicServer> <Sylf> try building a terminus there.
04:35:45  <PublicServer> <Jkrueger> i vote nice roro terminus they are fun to make too
04:35:59  <uliko> You cant have a roro terminus
04:36:19  <PublicServer> <Sylf> you can have a combo
04:36:33  <PublicServer> <Jkrueger> terminus with non blocking exits
04:36:58  <PublicServer> <Jkrueger> aka excuse to make 3 layer station entrance
04:37:08  <PublicServer> <Sylf> that's pretty challenging for a large one
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04:37:25  <PublicServer> <Jkrueger> yeah brain hurt sets in about 6 platforms
04:37:35  <PublicServer> <Sylf> it's a drop station, so it doesn't need to be too complex
04:37:50  <PublicServer> <Sylf> it's the pickup station where you need to be concerned about waiting trains
04:38:09  <theholyduck> theres a very simple and pretty good drop station design
04:38:28  <theholyduck> that i used on a no tf station a couple of games ago
04:38:31  <theholyduck> its way standard, etc,etc
04:38:44  <theholyduck> dunno if it even has a name
04:38:51  <PublicServer> <Sylf> that factory drop?
04:38:56  <theholyduck> but its the perfect drop station, and can be extended more or less infinitly
04:38:59  <PublicServer> ***  made screenshot at 0001BDE0:
04:39:02  <theholyduck> "perfect"
04:39:11  <PublicServer> <Sylf> it was pretty cool
04:39:17  <PublicServer> <theholyduck> it was used all the time after 180
04:39:31  <PublicServer> <theholyduck> i think that station featured in like, 5-6 games after 180
04:39:37  <PublicServer> <theholyduck> it only works as a drop station
04:39:53  <PublicServer> <Absolutis> i build it in rail then convert
04:40:46  <PublicServer> <Sylf> with that design...
04:41:18  <PublicServer> <Absolutis> yeah, i guess that is a plus
04:41:45  <PublicServer> <theholyduck> take a look at !example drop
04:41:49  <PublicServer> <theholyduck> whoever wondered about a drop station
04:41:55  <PublicServer> <theholyduck> its almost impossible to cock up
04:42:26  <uliko> !password
04:42:26  <PublicServer> uliko: layman
04:42:37  <PublicServer> *** uliko joined the game
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04:43:08  <PublicServer> <uliko> That blocks quity easy :p
04:43:17  <PublicServer> <theholyduck> yes, its a DROP station :P
04:43:19  <PublicServer> <Sylf> doh, wrong key
04:43:25  <PublicServer> <theholyduck> just make it long enough.
04:43:25  <PublicServer> <uliko> No breaking space infront of the 2 first platforms means the entire station is blocked while its braking
04:43:27  <PublicServer> <Jkrueger> ugh 180 turn on tl5 not fun
04:43:29  <PublicServer> <theholyduck> well yeah
04:43:33  <PublicServer> <theholyduck> you add breaking space
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04:43:39  <PublicServer> <theholyduck> and what not
04:43:47  <PublicServer> <theholyduck> it was just an illustration
04:44:15  <PublicServer> <uliko> Well you build one like that 2? games ago and you had no breaking space ;)
04:44:17  <PublicServer> <theholyduck> its simple to build, looks cool, and works well as long as you have braking space and as long as its drop only :P
04:44:23  <PublicServer> <theholyduck> uliko, well, i had SOME,
04:44:27  <PublicServer> <theholyduck> and that was a no tf station
04:44:29  <PublicServer> <theholyduck> on a mountain :P
04:44:51  <PublicServer> <theholyduck> on tropical, space isnt an issue
04:45:02  <PublicServer> <Sylf> Jkreuger:  ewwww, that looks like not fun
04:45:04  <PublicServer> <theholyduck> mostly
04:45:52  <PublicServer> <Sylf> actually, it can be very entertaining hub to build
04:45:59  <PublicServer> <uliko> It's basically the same concept as PSB just not perpendicular to the track direction
04:46:25  <PublicServer> <theholyduck> also, theres no presignals
04:46:27  <PublicServer> <theholyduck> or any signal logic at all
04:46:31  <PublicServer> <Absolutis> where
04:46:31  <PublicServer> <theholyduck> just plain 1 way block signals
04:46:43  <PublicServer> <Jkrueger> bbh 4-5
04:46:45  <PublicServer> <theholyduck> which is why you most definitly need to have more than enoguh platforms
04:46:53  <PublicServer> <Absolutis> me?
04:46:53  <PublicServer> <uliko> You should use 2-ways infront of the platforms
04:46:57  <PublicServer> <Absolutis> ah
04:47:02  <PublicServer> <theholyduck> well yeah i guess
04:47:02  <PublicServer> <uliko> So a full platform isnt even considered
04:47:19  <PublicServer> * theholyduck can never remember how block signals work in the engine
04:47:35  <PublicServer> <uliko> 1-way = pick the path that leads to the destination
04:47:41  <PublicServer> <uliko> 2-way = pick any green
04:48:01  <PublicServer> <uliko> But with the 2-way red eol setting a red 2-way is treated as eol
04:48:11  *** Keiya has quit IRC
04:48:58  <PublicServer> <Absolutis> that works?
04:49:06  <PublicServer> <Sylf> even worse.
04:49:38  <PublicServer> <Jkrueger> wait does this whole line area need stepping?
04:49:42  <PublicServer> <Sylf> you need to stretch the waiting space by 1 tile
04:49:51  <PublicServer> <Absolutis> why?
04:49:59  <PublicServer> <Sylf> nope, not with 2x lev3
04:50:11  <PublicServer> <Sylf> that's like 36000hp, iirc
04:50:23  <PublicServer> <Sylf> well, 30000hp.
04:50:25  <PublicServer> <Jkrueger> kk
04:50:27  <PublicServer> <Absolutis> 30K
04:50:57  <PublicServer> <Absolutis> oo, gotta go, you can finish it
04:51:05  <PublicServer> <Absolutis> if it needs finishing
04:51:09  <PublicServer> <Sylf> >_<
04:51:23  <PublicServer> <uliko> :p
04:51:31  <PublicServer> *** Absolutis has left the game (leaving)
04:54:00  <PublicServer> ***  made screenshot at 0003DDBC:
04:55:06  <PublicServer> *** uliko has left the game (leaving)
04:57:15  *** Absolutis has quit IRC
05:01:08  <PublicServer> <theholyduck> i wish prundinghattan would stop building more and more water towers
05:01:10  <PublicServer> <theholyduck> it now has 5 of them
05:01:24  <PublicServer> <theholyduck> or did it always have that many?
05:01:26  <PublicServer> <theholyduck> either way, raeg
05:01:52  <PublicServer> <Sylf> look at Senfingfield :p
05:02:12  <PublicServer> <theholyduck> a town mostly composed of water towers
05:02:14  <PublicServer> <theholyduck> eh
05:02:24  <PublicServer> <Sylf> some thirsty people
05:02:48  <PublicServer> <theholyduck> either way, bbh3-5 is fully rebuilt
05:03:02  <PublicServer> <theholyduck> its much much better now
05:03:30  <PublicServer> <theholyduck> though, i allready foudn a cl i missed :P
05:03:44  <PublicServer> <Sylf> dang
05:03:57  <PublicServer> <theholyduck> dang what?
05:04:03  <PublicServer> <Sylf> at the CL
05:04:11  <PublicServer> <MrRuben5> DROP 09 ok like this?
05:04:11  <PublicServer> <theholyduck> and its fixed
05:04:13  <PublicServer> <theholyduck> well
05:04:15  <PublicServer> <theholyduck> hmm
05:04:17  <PublicServer> <MrRuben5> just need to connect offcourse
05:04:43  <PublicServer> <Sylf> ruben, care to finish thi signals?
05:04:50  <PublicServer> <Sylf> wait... I see the pbs
05:04:58  <PublicServer> <theholyduck> meh, seems like the choice is either desync or cl
05:05:09  <PublicServer> * theholyduck tries to find a third solution
05:05:51  <PublicServer> <MrRuben5> aye :) can't use psb so pbs works a little better I think
05:06:31  <PublicServer> <Sylf> I don't see an issue with that
05:07:35  <PublicServer> <Sylf> hopefully nobody will connect to that water supply in case we need to expand it
05:09:00  <PublicServer> ***  made screenshot at 00037DB4:
05:09:05  <PublicServer> <theholyduck> MrRuben5: stips
05:09:07  <PublicServer> <theholyduck> *tip
05:09:13  <PublicServer> <MrRuben5> ?
05:09:13  <PublicServer> <theholyduck> use a backwrds pbs signal for penalty
05:09:23  <PublicServer> <theholyduck> when you need one
05:09:37  <PublicServer> <Sylf> MrRuben, I have a bad news
05:09:47  <PublicServer> <Sylf> a CL on pickup side
05:09:53  <PublicServer> <MrRuben5> yeah I've thought about that but if you put a penalty for all loading bays it won't have any effect, or will it?
05:09:59  <PublicServer> <Sylf> damned zigzag
05:10:07  <PublicServer> <theholyduck> you have some penalties further out right?
05:10:45  <PublicServer> <MrRuben5> don't see the cl
05:11:48  <PublicServer> <Sylf> if a train comes from A and picks platform B
05:12:06  <PublicServer> <Sylf> there's just enough zigzagging that it'll slow down
05:12:13  <PublicServer> <MrRuben5> I'm still not sure if that's a CL issue
05:14:04  <theholyduck> it is
05:14:28  <PublicServer> <MrRuben5> :/
05:15:14  <PublicServer> <Sylf> dang it
05:15:16  <PublicServer> <MrRuben5> lol
05:15:41  <PublicServer> <Sylf> it'll come back
05:15:51  <PublicServer> <Sylf> :p
05:16:15  <PublicServer> <Sylf> nice to know that that circle works
05:16:49  <PublicServer> <MrRuben5> fail
05:16:55  <PublicServer> <MrRuben5> CL in demo track
05:17:09  <PublicServer> <MrRuben5> argh you're right :S
05:17:24  <PublicServer> <Sylf> :/
05:17:36  <PublicServer> <Sylf> I wish I had a better answer, but.. yeah, that's CL
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05:18:42  <mrruben5> @gap 5
05:18:42  <Webster> mrruben5: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
05:19:05  <PublicServer> <MrRuben5> so do I need 2 bridges here, no, right?
05:19:11  <PublicServer> <Sylf> nope.
05:19:37  <PublicServer> <Sylf> it takes much longer for these trains to enter and load up the goods than for trains to cross those bridges
05:20:06  <PublicServer> <MrRuben5> done
05:20:26  <Absolutis> !screen
05:20:26  <PublicServer> *** Absolutis made screenshot at 000297D1:
05:21:49  <PublicServer> <MrRuben5> did I forget signalling?
05:22:01  <PublicServer> <Sylf> yeah, about 4 of them
05:22:08  <PublicServer> <MrRuben5> could be
05:22:36  <PublicServer> <MrRuben5> ehm
05:22:50  <PublicServer> <MrRuben5> I think those were intentional :)
05:23:04  <PublicServer> <MrRuben5> oh nvm
05:23:26  <PublicServer> <Sylf> I just mis-fixed the changes I made minutes ago
05:24:00  <PublicServer> ***  made screenshot at 0002AFDA:
05:27:19  <PublicServer> <MrRuben5> right, going to try to get some sleep
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05:31:46  <PublicServer> <Jkrueger> hmm
05:32:07  <PublicServer> <Sylf> night, MrRuben
05:32:28  <PublicServer> <MrRuben5> night :)
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05:39:00  <PublicServer> ***  made screenshot at 0002C164:
05:50:17  <PublicServer> <Jkrueger> there has got to be a better way lol
05:50:35  <PublicServer> <Sylf> how about....
05:52:08  <PublicServer> <Sylf> something close to that?
05:53:06  <PublicServer> <Jkrueger> hmm could work
05:53:24  <PublicServer> <Sylf> nice and symetrical, and it doesn't spread out as much
05:54:01  <PublicServer> ***  made screenshot at 0002F596:
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06:09:01  <PublicServer> ***  made screenshot at 00012A6D:
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06:24:01  <PublicServer> ***  made screenshot at 0001064C:
06:29:56  <PublicServer> <Jkrueger> i gotta sleep
06:37:30  <PublicServer> *** Jkrueger has left the game (leaving)
06:37:30  <PublicServer> *** Game paused (number of players)
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06:37:44  <Sylf> ick
06:39:01  <PublicServer> ***  made screenshot at 0001064B:
06:39:04  <Sylf> is anyone around who can login for 10 minutes?
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06:42:27  <Sylf> oh well.
06:46:17  *** Ryton has joined #openttdcoop
06:46:21  <Ryton> !password
06:46:21  <PublicServer> Ryton: yonder
06:46:27  <PublicServer> *** Game still paused (number of players)
06:46:29  <PublicServer> *** Ryton joined the game
06:46:42  <PublicServer> <Ryton> hi sylf
06:46:45  <PublicServer> <Sylf> hiya
06:47:03  <PublicServer> <Sylf> can you join the company, so the game will unpause?
06:47:13  <PublicServer> <Sylf> I just need to finish up this hub
06:47:13  <PublicServer> *** Ryton has joined company #1
06:47:13  <PublicServer> *** Game unpaused (number of players)
06:47:15  <PublicServer> <Ryton> sure
06:47:17  <PublicServer> <Sylf> =)
06:47:33  <PublicServer> <Ryton> what should still be done?
06:47:58  <PublicServer> <Ryton> 7/8 but its claimed by TheRisen :-)
06:48:20  <PublicServer> <Sylf> I'm finishing up 4-6
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06:51:47  <PublicServer> <Sylf> I think I'm done
06:51:53  <PublicServer> <Ryton> 4-
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06:51:56  <PublicServer> <Ryton> 6 is ready?
06:52:12  <PublicServer> <Sylf> I think so, but there may be errors
06:52:22  <PublicServer> <Ryton> 6-8 still needs to be tackled ;-)
06:52:24  <PublicServer> <Sylf> someone can check that when they come on
06:52:42  <PublicServer> <Ryton> and 4-5
06:52:56  <PublicServer> <Sylf> I built 2 over bodies of waters :p  that's enough for one evening for me
06:53:06  <PublicServer> <Ryton> hehe
06:53:10  <PublicServer> <Ryton> should be enough, yes :-)
06:53:17  <PublicServer> <Sylf> Jkreuger and I were comtemplating 4-5 design
06:53:23  <PublicServer> <Ryton> quite a lot of bridges
06:53:34  <PublicServer> <Ryton> im out of here too
06:53:36  <PublicServer> <Ryton> cya
06:53:38  <PublicServer> <Sylf> cya
06:53:41  <PublicServer> *** Ryton has left the game (leaving)
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06:54:01  <PublicServer> ***  made screenshot at 00009274:
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07:09:02  <PublicServer> ***  made screenshot at 0001162D:
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07:24:02  <PublicServer> ***  made screenshot at 0003EF7C:
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07:32:17  -ce^thue_thuet^- hax
07:32:17  <ce^thue_thuet^> THIS IS THE BEST U CAN GET
07:32:17  *** ce^thue_thuet^ has left #openttdcoop
07:32:19  <Webster> Title: Upload Mirrors -Easy file upload to multiple free file hosts - Download - psyBNC2.3.1_2.rar (at
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07:49:04  <DayDreamer> !password
07:49:04  <PublicServer> DayDreamer: yowled
07:49:15  <PublicServer> *** Game still paused (number of players)
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07:53:28  <DayDreamer> @msh
07:53:28  <Webster> msh: Main Station Hub, see also:
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08:43:58  <DayDreamer> @gap
08:43:58  <Webster> DayDreamer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
08:44:50  <DayDreamer> @gap 5 2
08:44:50  <Webster> DayDreamer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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08:45:25  <DayDreamer> @gap 5
08:45:25  <Webster> DayDreamer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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09:36:48  <Mazur> Wb, Webster.
09:39:02  <PublicServer> ***  made screenshot at 0001C540:
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09:47:12  <mrruben5> !players
09:47:14  <PublicServer> mrruben5: Client 356 (Orange) is Mazur, in company 1 (PSG198: Tropicinal)
09:48:01  <mrruben5> !password
09:48:02  <PublicServer> mrruben5: shrewd
09:48:08  <PublicServer> *** Game still paused (number of players)
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09:48:10  <PublicServer> *** MrRuben5 joined the game
09:48:42  <PublicServer> <Mazur> Ohai.
09:49:03  <PublicServer> <MrRuben5> hi :)
09:54:02  <PublicServer> ***  made screenshot at 0001F533:
09:58:51  <PublicServer> <V453000> hi
09:58:52  <PublicServer> *** V453000 joined the game
09:58:57  <PublicServer> <MrRuben5> hi :)
09:58:59  <PublicServer> <Mazur> Hi, V.
10:00:04  <PublicServer> <Mazur> CL is same as TL here, right?  5.
10:00:10  <PublicServer> <V453000> ofc
10:01:29  <PublicServer> <Mazur> Pity, makes me fly out of the curve one tile here.
10:03:15  <PublicServer> <V453000> MrRuben5: you just cant use some design you understand, right? :(
10:03:35  <PublicServer> <MrRuben5> I like overcomplicating ;)
10:03:50  <PublicServer> <V453000> all of your stations are only stupid copies
10:05:09  <PublicServer> <MrRuben5> stupid as in bad copies, or do you just don't like that I'm copying
10:05:19  <PublicServer> <V453000> as in totally bad copies
10:05:41  <PublicServer> <V453000> well, of course I dont like that either because it is stupid, but making it badly is way worse
10:05:44  <PublicServer> <MrRuben5> how are they bad?
10:06:14  <PublicServer> <MrRuben5> I don't mind negative feedback as long as it's constructive
10:06:20  <PublicServer> <V453000> well, pickup 09 might not be that bad, since there could be low amount of traffic, but it still is self-blocking combo signalling
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10:06:46  <PublicServer> <MrRuben5> I don't play a lot so "bad copy" isn't going to help me learn
10:07:04  <PublicServer> <V453000> but the drop separates the platforms without any actual need, while the lines should be quite empty, therefore balanced drop with few platforms makes sense
10:07:14  <PublicServer> <V453000> any copy isnt going to make you learn
10:07:52  <PublicServer> <V453000> also using that PBS is quite wrong
10:08:02  <PublicServer> <V453000> pre-signals would do the same, if anything
10:08:28  <PublicServer> <V453000> and this station is designed for the 2way-passing-by style which is also quite clear when seeing the intensively split diagonal
10:09:02  <PublicServer> ***  made screenshot at 00011637:
10:09:14  <PublicServer> <MrRuben5> okay
10:09:54  <PublicServer> <MrRuben5> So I have to redo drop you think?
10:09:58  <PublicServer> <V453000> o
10:10:00  <PublicServer> <V453000> well this sucks
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10:10:38  <PublicServer> <MrRuben5> right
10:11:36  <PublicServer> <MrRuben5> I just remembered the town drop from the last game I played, which was chaos toy land and thought about how to improve  it so it would handle traffic better
10:12:06  <PublicServer> <V453000> how is that related, you copied this from psg 182
10:12:32  <PublicServer> <MrRuben5> that's why I build it this style since it handled what was it, pax), much better
10:12:35  <PublicServer> <V453000> just like you did copy psg 180 station in psg 182 which didnt make any sense since it was a srnw station
10:12:53  <PublicServer> <V453000> which is pointless
10:13:00  <PublicServer> <V453000> any station can be effective when used at the right time
10:15:06  <PublicServer> <MrRuben5> me copying that srnw station was kind of pointless I guess
10:15:13  <PublicServer> <V453000> just like this one
10:15:24  <PublicServer> <MrRuben5> but don't see how the current drop wouldn't work right now
10:15:31  <PublicServer> <V453000> it would work
10:15:33  <PublicServer> <V453000> but it is utterly stupid
10:16:03  <PublicServer> <MrRuben5> define utterly stupid, if it would work?
10:16:40  <PublicServer> <V453000> well, the station is expecting that it would accept full traffic of lines, if signalled properly as this isnt
10:16:49  <PublicServer> <V453000> here, the lines will be quite empty
10:17:01  <PublicServer> <V453000> therefore, balancing is very welcome
10:17:05  <PublicServer> <V453000> which isnt involved here
10:17:35  <PublicServer> <MrRuben5> I was about to balance it, it isn't right now because I have yet to build that
10:17:41  <PublicServer> <V453000> with the improper signalling I mean the long array split, which might not matter due to the low traffic but it shows that you have no idea how the station works
10:17:47  <PublicServer> <MrRuben5> and I will replace the PBS
10:18:03  <PublicServer> <V453000> no, you arent going to balance this station because they are already copmletely separate :)
10:18:10  <PublicServer> <V453000> you just cant do that
10:18:41  <PublicServer> <MrRuben5> I meant prebalancing the station, not in the station itself
10:18:53  <PublicServer> <V453000> which is pointless
10:19:07  <PublicServer> <V453000> that just shows that you used the wrong station
10:19:18  <PublicServer> <V453000> and btw pre-balancing does not really work in most cases
10:20:05  <PublicServer> <MrRuben5> ok, I see
10:20:25  <PublicServer> <Mazur> V, can you give me advice on how to solve a snag I've run into at: !snag.  When and if you have time, that is.
10:20:55  <PublicServer> <V453000> this- isht?
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10:20:57  <PublicServer> <V453000> ish
10:20:59  <Absolutis> !password
10:20:59  <PublicServer> Absolutis: wooded
10:21:34  <PublicServer> <Mazur> Lets see if I can work it from there.
10:22:08  <PublicServer> <MrRuben5> So I am better off building a roro station here I think, since balancing the station will be a bit easier?
10:22:26  <PublicServer> <V453000> balancing a terminus isnt hard either
10:22:32  <PublicServer> <V453000> if you want it easy, start with this:
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10:22:48  <PublicServer> *** Absolutis joined the game
10:22:59  <PublicServer> <V453000> 2 exits 1 join per each trio
10:23:07  <PublicServer> <Absolutis> theres my water drop :)
10:23:12  <PublicServer> <V453000> vice versa
10:23:25  <PublicServer> <V453000> Absolutis: yes, nicely out of place
10:23:44  <PublicServer> <Absolutis> what do you mean
10:23:57  <PublicServer> <V453000> finding MSH 05 might be a good start
10:24:03  <PublicServer> ***  made screenshot at 00000C51:
10:24:18  <PublicServer> <Absolutis> aww, will do on opposite shore
10:24:34  <PublicServer> <Absolutis> or might as well do a roro
10:24:44  <PublicServer> <MrRuben5> but that has one exit, I'm confused about how you connect 2 tracks onto it
10:25:08  <PublicServer> <V453000> just lead the exits out and connect them "somehow" ?
10:25:58  <PublicServer> <MrRuben5> It can have 1 exit?
10:26:01  <Absolutis> @gap 5
10:26:01  <Webster> Absolutis: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
10:26:19  <PublicServer> <V453000> of course not
10:26:27  <PublicServer> <V453000> but merge them "somehow" does not mean all into one
10:27:22  <PublicServer> <MrRuben5> well that's what I mean, I'm not sure how to combine the space so I get all to all entrance and also have an all to all exit
10:27:29  <PublicServer> <MrRuben5> which is what balancing is about I guess
10:27:39  <PublicServer> <V453000> TRY?
10:29:32  <PublicServer> <V453000> 6 platforms should be easiest, and might suffice
10:29:49  <PublicServer> <Absolutis> okay, is my water drop good now?
10:29:55  <PublicServer> <Absolutis> well better
10:30:22  <PublicServer> <V453000> it has no braking space and the "going around" is weird, otherwise ok
10:30:55  <PublicServer> <V453000> hard to say if 1 line will be enough, but we can always xpand
10:32:46  <PublicServer> <Absolutis> wheres MSH4
10:32:52  <PublicServer> <Absolutis> otr the location
10:32:58  <PublicServer> <Absolutis> or*
10:33:04  <PublicServer> <V453000> north most likely
10:33:12  <PublicServer> <Absolutis> okay
10:33:28  <PublicServer> <V453000> why
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10:33:38  <PublicServer> <Absolutis> i'll build goods drop
10:33:46  <PublicServer> <V453000> finish water pls
10:34:48  <PublicServer> <Absolutis> that good?
10:34:58  <PublicServer> <V453000> y
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10:38:41  <PublicServer> <V453000> :p
10:39:03  <PublicServer> ***  made screenshot at 00009D7F:
10:39:05  <PublicServer> <V453000> it wasnt that hard, was it? :)
10:39:22  <PublicServer> <Absolutis> what
10:39:24  <PublicServer> <MrRuben5> harder then you might think :)
10:39:38  <PublicServer> <MrRuben5> so how does one balance the exit here?
10:39:40  <PublicServer> <V453000> well, at least you learned something
10:39:47  <PublicServer> <V453000> isnt it balanced already?
10:41:03  <PublicServer> <MrRuben5> so... I basicly was complicating it again
10:41:09  <PublicServer> <V453000> yes
10:41:38  <PublicServer> <V453000> further "balancing" is not needed since they would choose tracks again at the MSH
10:41:50  <PublicServer> <V453000> and 3 platforms can not fill 1 line
10:41:54  <PublicServer> <V453000> -> it works
10:42:04  <PublicServer> <MrRuben5> I see
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10:43:28  <PublicServer> <V453000> Absolutis: MSH 05 will not build itself, please first finish 1 area, then go to another
10:43:38  <PublicServer> <V453000> nobody likes finishing your stuff
10:43:54  <PublicServer> <Mazur> 3-4 done, I think.
10:44:00  <PublicServer> <Mazur> Almost.
10:44:13  <PublicServer> <Mazur> Prios on south side coming up.
10:44:15  <PublicServer> <V453000> BBH without train choosers
10:44:17  <PublicServer> <V453000> wtf..
10:47:41  <PublicServer> <Mazur> Hm yeah, in my small experience I see no room how to solve those issues.
10:48:03  <PublicServer> <V453000> there is shitload of space
10:48:09  <PublicServer> <V453000> you only manage it wrongly :p
10:48:17  <PublicServer> <Mazur> Nzturally.
10:48:24  <PublicServer> <Mazur> s/z/a/
10:48:26  <PublicServer> <Absolutis> MSHs should have prios right
10:48:41  <PublicServer> <V453000> you cant balance traffic without prios
10:48:47  <PublicServer> <V453000> answer yourself
10:49:14  <PublicServer> <MrRuben5> for tracks joining onto the ML yeah
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10:50:48  <PublicServer> <Absolutis> does that work?
10:51:00  <PublicServer> <Absolutis> MSH5
10:51:14  <PublicServer> <V453000> those prios are too short and split has no pre-signals, otherwise it does
10:51:18  <PublicServer> <V453000> same for bridges, pre-signals
10:52:04  <PublicServer> <Absolutis> how long should they be
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10:54:03  <PublicServer> ***  made screenshot at 0000FB17:
10:54:22  <PublicServer> <Absolutis> should i have an orgate for the brisge
10:54:28  <PublicServer> <Absolutis> oh, wait
10:56:05  <PublicServer> <Absolutis> that fine
10:56:09  <PublicServer> <Absolutis> those prios
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11:01:01  <PublicServer> <MrRuben5> arghhhh CL
11:01:27  <PublicServer> <Absolutis> please review msh5
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11:05:06  <PublicServer> <Mazur> MSH 03 done. (?)
11:05:41  <PublicServer> <V453000> what the fuck
11:05:50  <PublicServer> <V453000> what is that suppsoed to be
11:06:06  <PublicServer> <Mazur> Not good, I take it.
11:06:15  <PublicServer> <V453000> trains on ML cant pass
11:06:17  <PublicServer> <V453000> 2 at a time
11:06:38  <PublicServer> <V453000> also, how does the prio know which one is free
11:06:48  <PublicServer> <V453000> justdo it the normal way please
11:09:05  <PublicServer> ***  made screenshot at 0001FF7B:
11:15:28  <PublicServer> <Absolutis> wow, pretty... creative on BBH 6-8.
11:15:49  <PublicServer> <V453000> just using the terrain
11:15:55  <PublicServer> <V453000> thanks tho
11:16:19  <PublicServer> <Mazur> Better, V?  (MSH 03.)
11:16:29  <PublicServer> <V453000> much, thanks
11:16:40  <PublicServer> <V453000> btw please presignal those damn tunnels :p
11:16:48  <PublicServer> <Mazur> k
11:18:00  <PublicServer> <Mazur> Not sure how presignalling makes a difference, but you know best.
11:18:10  <PublicServer> <V453000> mostly only when there is a jam
11:18:16  <PublicServer> <V453000> OR a slowdown from shorter prio
11:18:24  <PublicServer> <V453000> which can easily be the case
11:18:35  <PublicServer> <V453000> but making longer prio is uneffective
11:19:09  <PublicServer> <V453000> btw
11:19:16  <PublicServer> <V453000> come to BBH 3-4 I will help you
11:19:22  <PublicServer> <V453000> northern half
11:20:35  <PublicServer> <V453000> lets just lower the tunnels
11:21:44  <PublicServer> <V453000> gtg lunch
11:21:51  <PublicServer> <V453000> you get the point ... finish it :p
11:21:55  <PublicServer> <Mazur> k.  Thanks ever so much, btw.
11:21:57  <PublicServer> *** V453000 has joined spectators
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11:24:05  <PublicServer> ***  made screenshot at 00020787:
11:31:33  <PublicServer> <MrRuben5> ARGH CL
11:31:41  <PublicServer> <MrRuben5> >< I keep making that mistake :P
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11:32:43  <PublicServer> <MrRuben5> afk for food, brb
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11:39:05  <PublicServer> ***  made screenshot at 0003480F:
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11:49:43  <PublicServer> <V453000> yarr
11:50:05  <PublicServer> <Mazur> Is this beginning to look like it, a little?
11:50:07  <PublicServer> <V453000> oh :D you are copmlicating it too much Mazur
11:50:19  <PublicServer> <V453000> keep 1
11:50:29  <PublicServer> <V453000> and keep 4
11:50:32  <PublicServer> <V453000> and let 2 and 3 mix in
11:51:13  <PublicServer> <V453000> see?
11:52:39  <PublicServer> *** MrRuben5 has joined company #1
11:52:41  <PublicServer> <V453000> you could make either of those 2 fixed, just like 1 and 4 are
11:52:59  <PublicServer> <V453000> but when you mix 2 and 3, it is friendliest with composition most of the time
11:53:02  <PublicServer> <MrRuben5> back obviously
11:53:06  <PublicServer> <V453000> hy
11:53:28  <PublicServer> <MrRuben5> I was thinking, is my merge onto the ML at MSH 09 valid?
11:53:38  <PublicServer> <Mazur> BUt one and 4 are not mxed with eachother, so not fully balanced.
11:53:46  <PublicServer> <V453000> MrRuben5: the X sox, but it will work for now
11:53:49  <PublicServer> <V453000> a replacement would be :
11:54:06  <PublicServer> ***  made screenshot at 00021F84:
11:54:35  <PublicServer> <V453000> Mazur: but there are all choices needed
11:54:47  <PublicServer> <Mazur> k.
11:54:53  <PublicServer> <V453000> if any situation in terms of loaded lines occurs, this will cope with it
11:55:37  <PublicServer> <Mazur> Well, I've made more room for improvements, then.
11:55:39  <PublicServer> <MrRuben5> I actually meant MSH 09a v :)
11:55:50  <PublicServer> <V453000> well, thats the same
11:56:00  <PublicServer> <MrRuben5> yeah
11:57:48  <PublicServer> <V453000> B done tho :p
11:57:56  <PublicServer> <V453000> the merge, at least.. :)
11:58:04  <PublicServer> <MrRuben5> I see
11:58:10  <PublicServer> <MrRuben5> thanks
11:58:16  <PublicServer> <V453000> yw
11:58:27  <PublicServer> <MrRuben5> Is it me or do I see a CL issue there
11:58:28  <PublicServer> <V453000> the "X" might work, although ... it is nicer to build properly :pů
11:59:03  <PublicServer> <V453000> it is you :p
11:59:08  <PublicServer> <V453000> test when you arent sure
12:00:12  <PublicServer> <V453000> Mazur: now the other part :p
12:00:38  <PublicServer> <Mazur> *lol*  Erm, what other part, again?
12:01:09  <PublicServer> <V453000> of ze hub
12:01:13  <PublicServer> <V453000> see sign there
12:01:36  <PublicServer> <Absolutis> main stations/hubs are done for sectors 1,2,3,5,7 and 9
12:01:48  <PublicServer> <Absolutis> only 4, 6 and 8 to go
12:01:58  <PublicServer> <Mazur> Oj, the prio's too long,
12:02:13  <PublicServer> <MrRuben5> actually the hubs for 9 aren't finished
12:02:15  <PublicServer> <V453000> Mazur: no, there is no balancing
12:02:25  <PublicServer> <Absolutis> well almost
12:02:35  <PublicServer> <MrRuben5> I have to connect the drop and remove the x in the merge of 09a
12:02:53  <PublicServer> <MrRuben5> almost ;)
12:03:33  <PublicServer> <Mazur> And the mixing.
12:03:37  <PublicServer> <V453000> y
12:04:03  <PublicServer> <MrRuben5> mixing? at 09a?
12:04:46  <PublicServer> <MrRuben5> if you mean balancing I thought the penalties took care of it :)
12:05:22  <PublicServer> <Absolutis> id say, the ML structure is finished today 16 GMT
12:05:32  <PublicServer> <Absolutis> or something like that
12:05:38  <PublicServer> <V453000> thats a nicely retarded comment
12:05:58  <PublicServer> <Absolutis> only 4, 6, 8 left for the main stations
12:06:14  <PublicServer> <Absolutis> and 2 bbhs left
12:07:03  <PublicServer> <Absolutis> but anyway, i still better get building
12:07:39  <PublicServer> <MrRuben5> if we keep chatting we will never make 16:00
12:07:43  <PublicServer> <MrRuben5> ;)
12:08:03  <PublicServer> <Absolutis> 4 hours
12:08:19  <PublicServer> <Absolutis> till 16 gmt
12:08:27  <PublicServer> <V453000> um
12:08:34  <PublicServer> <V453000> who gives a fuck when do we finish btw
12:08:48  <PublicServer> <Mazur> Absolutis?
12:08:50  <PublicServer> <V453000> Mazur: there you go
12:08:58  <PublicServer> <Mazur> Thanks a bundle.
12:09:00  <PublicServer> <Absolutis> yeah, exactly
12:09:02  <PublicServer> <V453000> yw a bundle
12:09:06  <PublicServer> ***  made screenshot at 00020785:
12:09:10  <PublicServer> <Absolutis> i like unnecessary details :P
12:10:09  <PublicServer> <MrRuben5> that's like saying positive == negative
12:10:46  <Ammler> @topic remove -2
12:10:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG198 (r21226) | STAGE: Building | | New players, use @quickstart and !help | English only"
12:11:52  <PublicServer> <Mazur> Oh, MrRuben, that about the mixing was in reference to my hub.
12:11:57  <PublicServer> <MrRuben5> ah ok
12:14:53  <PublicServer> <Absolutis> gotta go, will be back
12:14:59  <PublicServer> *** Absolutis has left the game (leaving)
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12:15:07  <PublicServer> <V453000> unfortunately
12:16:46  <PublicServer> <V453000> lmfao
12:17:11  <PublicServer> <MrRuben5> ?
12:17:17  <PublicServer> <V453000> I just started fruit drop and a FPP came to have a look
12:18:07  <PublicServer> <MrRuben5> :o coincidence :P
12:21:38  <Ammler> !tweet Almost all #openttdcoop services and the DevZone is moved to our new server, please report everything strange you find.
12:21:39  <PublicServer> Ammler: Tweet sent:
12:22:18  <PublicServer> <MrRuben5> :)
12:24:06  <PublicServer> ***  made screenshot at 000052AE:
12:25:55  <PublicServer> *** Mazur has joined spectators
12:26:17  <PublicServer> <Mazur> Brunch.  Mebbe my brain will start up again, then.
12:26:25  <PublicServer> <V453000> :) enjoy
12:30:08  <PublicServer> *** glevans2 joined the game
12:30:26  <PublicServer> <glevans2> hi all
12:30:38  <PublicServer> <V453000> hi
12:39:06  <PublicServer> ***  made screenshot at 000167D3:
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12:54:07  <PublicServer> ***  made screenshot at 000273FC:
12:56:48  <PublicServer> <V453000> ^_^ station 06 finished
12:58:26  <PublicServer> <glevans2> if it weren't for the fact that I have to go to work, I could watch you build all day...
12:58:43  <PublicServer> <V453000> I have to go in a couple of minutes too :p
12:58:55  <PublicServer> <glevans2> uni?
12:59:01  <PublicServer> <V453000> y
12:59:30  <PublicServer> <glevans2> <sighing> I remeber uni...too much fun...
13:01:32  <PublicServer> *** V453000 has left the game (leaving)
13:01:39  <V453000> the time has come :P
13:01:39  <V453000> cya
13:01:45  <PublicServer> <glevans2> later
13:01:57  <PublicServer> <MrRuben5> laters
13:02:02  <PublicServer> <glevans2> what are you working on MrRuben5?
13:02:24  <PublicServer> <MrRuben5> MSH 09a
13:02:43  <PublicServer> <glevans2> still, or again...
13:02:44  <PublicServer> <glevans2> :D
13:02:46  <PublicServer> <MrRuben5> again
13:02:52  <PublicServer> <MrRuben5> removed the cross
13:03:05  <PublicServer> <MrRuben5> on v's advice
13:04:40  <PublicServer> <glevans2> yeah, crosses are evil...most of the time.....useful as a temp fix, but not a good long-term solution....
13:05:03  <PublicServer> <MrRuben5> they are ok in between bridges I think
13:05:14  <PublicServer> <glevans2> just depends on how/where they are used...
13:09:07  <PublicServer> ***  made screenshot at 00027BFB:
13:16:53  <PublicServer> <glevans2> sorry MrRuben5, I have to go now...back much later
13:16:59  <PublicServer> <MrRuben5> ok
13:17:09  <PublicServer> *** glevans2 has left the game (leaving)
13:17:09  <PublicServer> *** Game paused (number of players)
13:24:07  <PublicServer> ***  made screenshot at 000273FC:
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13:40:27  <PublicServer> <Sylf> Good morning
13:54:07  <PublicServer> ***  made screenshot at 0003F37A:
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14:02:18  <PublicServer> *** Game paused (number of players)
14:03:20  <DayDreamer> !info
14:03:20  <PublicServer> DayDreamer: #:1(Orange) Company Name: 'PSG198: Tropicinal'  Year Founded: 1950  Money: 246420916  Loan: 0  Value: 246539157  (T:12, R:5, P:8, S:0) unprotected
14:03:30  <DayDreamer> !players
14:03:33  <PublicServer> DayDreamer: Client 357 (Orange) is MrRuben5, in company 1 (PSG198: Tropicinal)
14:09:07  <PublicServer> ***  made screenshot at 0002F984:
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14:20:06  <Absolutis> !screen
14:20:06  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (
14:20:10  <Absolutis> !players
14:20:13  <Absolutis> !password
14:20:13  <PublicServer> Absolutis: alkali
14:20:13  <PublicServer> Absolutis: Client 357 (Orange) is MrRuben5, in company 1 (PSG198: Tropicinal)
14:21:15  <PublicServer> *** Game still paused (number of players)
14:21:15  <PublicServer> *** Game unpaused (number of players)
14:21:15  <PublicServer> *** Absolutis joined the game
14:24:08  <PublicServer> ***  made screenshot at 00016374:
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14:39:08  <PublicServer> ***  made screenshot at 0000C395:
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14:42:03  <PublicServer> <Absolutis> Oil drop done
14:43:22  <PublicServer> *** Mazur joined the game
14:43:45  <PublicServer> <Absolutis> wanna see my customized 6 platform osailike?
14:43:47  <PublicServer> <Absolutis> see drop 8
14:44:49  <PublicServer> <Absolutis> afk, food
14:44:59  <PublicServer> *** Absolutis has joined spectators
14:44:59  <PublicServer> <Mazur> Enjoy.
14:53:25  <PublicServer> *** Absolutis has joined company #1
14:54:08  <PublicServer> ***  made screenshot at 00013793:
14:55:19  <Sylf> eww, girder bridge on maglev tracks
14:55:45  <Absolutis> oops *blush
15:00:29  <Sylf> and review your signals
15:00:49  <Absolutis> nah, i deleted it already
15:01:04  <Absolutis> i decided that wasnt a very functional anyway
15:01:06  <Sylf> you can't have regular block signals between entry and exit signals
15:09:08  <PublicServer> ***  made screenshot at 0000958B:
15:10:06  <PublicServer> <Absolutis> playing some ottd with clanmega
15:10:08  <PublicServer> *** Absolutis has joined spectators
15:10:48  <JohnM> what is the name of the openttdcoop server? :)
15:11:28  <Ammler> #openttdcoop...
15:11:46  <Ammler> !ip maybe?
15:11:46  <PublicServer> Ammler:
15:12:35  <planetmaker> @quickstart might a very good idea
15:12:37  <Webster> Quickstart - #openttdcoop Wiki -
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15:17:58  <TheRisen> hello
15:18:01  <TheRisen> !password
15:18:02  <PublicServer> TheRisen: malady
15:18:04  <PublicServer> <Mazur> Hi.
15:19:01  <PublicServer> *** TheRisen joined the game
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15:24:08  <PublicServer> ***  made screenshot at 0002BBAE:
15:24:40  <Absolutis> maybe @slowstart?
15:24:45  <Absolutis> @slowstart
15:24:45  <Webster> Read everything on the wiki, and I mean everything
15:24:51  <Absolutis> or
15:24:56  <Absolutis> @veryslowstart
15:24:56  <Webster> Read TVTropes
15:25:24  <PublicServer> *** Absolutis has joined company #1
15:27:04  <PublicServer> <Absolutis> DROP9 disappeared?
15:27:16  <PublicServer> <MrRuben5> yup rebuilding a bit
15:29:08  <PublicServer> <Mazur> Is 6 platforms enough for goods drop?
15:29:20  <PublicServer> <Absolutis> IMO yes
15:30:04  <PublicServer> <Mazur> Probsb ly not.  But it'll do for now.
15:30:11  <PublicServer> <Absolutis> IOMO(In an Openttdcoop Member's Opinion) maybe not
15:30:17  <PublicServer> <MrRuben5> 6 drops for 1 track is enough, doubt if it is enough for 2 tracks
15:34:22  <PublicServer> <Mazur> Well, it's all a bit cramped here, so lets wait untill things are rolling so I can see how many more platforms are really needed.  Saves me from pissing of the local authority some more times through trial and error.
15:35:30  <PublicServer> <Mazur> I lucked out the woods packed it in when they did, or I'd even have stuggled to get six properly.
15:35:54  <Ammler> @ignore Absolutis
15:36:20  <^Spike^> Absolutis: You don't decide OUR opinions...
15:36:22  <^Spike^> we do
15:36:43  <^Spike^> and we are perfectly capable of doing that ourselves
15:36:49  <Absolutis> i said maybe not
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15:38:06  <Ammler>
15:38:38  <Mazur> Nice street to live in.
15:39:08  <Sylf> o_O
15:39:08  <PublicServer> ***  made screenshot at 00020B3E:
15:41:42  <PublicServer> *** Mazur has left the game (connection lost)
15:42:15  <PublicServer> *** Mazur joined the game
15:43:18  <Absolutis> !help
15:43:18  <PublicServer> Absolutis:
15:44:42  <PublicServer> *** Mazur has left the game (connection lost)
15:45:01  <Mazur> *ouch!*
15:45:38  <PublicServer> *** Mazur joined the game
15:50:26  <DayDreamer> !password
15:50:26  <PublicServer> DayDreamer: roughs
15:50:36  <PublicServer> *** DayDreamer joined the game
15:50:51  <PublicServer> <Mazur> ReHi, Draydeamer.
15:50:53  <PublicServer> <Absolutis> can someone review my pickup at sector 2
15:50:56  <PublicServer> <Absolutis> hi DD
15:51:00  <PublicServer> <DayDreamer> hi guys
15:54:09  <PublicServer> ***  made screenshot at 0001F32A:
15:56:30  <PublicServer> <Absolutis> gotta go
15:56:34  <PublicServer> *** Absolutis has left the game (leaving)
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15:58:44  <PublicServer> <DayDreamer> who building near frenhattan? :P
15:58:50  <PublicServer> <Mazur> I am.
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16:09:09  <PublicServer> ***  made screenshot at 0002073D:
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16:24:09  <PublicServer> ***  made screenshot at 00022B41:
16:28:00  <PublicServer> <TheRisen> some take a look pls at bbh 7-8
16:30:31  <PublicServer> <Mazur> Well, _I_ see no obvious flaw, but I realise how little that says.
16:30:34  <PublicServer> <Mazur> :-)
16:32:45  <PublicServer> <Mazur> Except the second track from the left  has no choices.
16:33:56  <PublicServer> <TheRisen> pff forgot it
16:34:18  <PublicServer> <TheRisen> see there is always something
16:34:22  <PublicServer> <TheRisen> fixed btw
16:34:28  <PublicServer> <Mazur> I saw.
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16:39:09  <PublicServer> ***  made screenshot at 00023B46:
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16:47:56  <Mazur> Laterz.
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16:54:10  <PublicServer> ***  made screenshot at 00039034:
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17:55:28  <Jkrueger> !password
17:55:28  <PublicServer> Jkrueger: humped
17:55:33  <Jkrueger> !dl win64
17:55:33  <PublicServer> Jkrueger:
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18:06:11  <PublicServer> *** Jkrueger has left the game (desync error)
18:06:11  <PublicServer> *** Game still paused (number of players)
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18:06:17  <planetmaker> :-O
18:06:31  <Jkrueger> hmmp
18:06:35  <Jkrueger> i think i broke it
18:06:35  <planetmaker> Jkrueger: where did you get your binary from?
18:07:00  <Jkrueger> webster's link
18:07:11  <planetmaker> hardly
18:07:15  <Jkrueger> i think it is just school internet
18:07:50  <planetmaker> but let me ask you again: where did you get the binary from? Desync cannot be your fault. It's a bug in OpenTTD
18:08:00  <planetmaker> Connection lost is something totally different
18:08:21  <Jkrueger>
18:08:24  <MDGrein> @planetmaker: channel log @ 18:55
18:08:41  <MDGrein> 18:55 gmt+1 that is :)
18:08:46  <planetmaker> and?
18:08:59  <planetmaker> oh... MDGrein !
18:09:03  <planetmaker> Nice to see you here again :-)
18:09:07  <MDGrein> Jkrueger asked the bot for the download
18:09:17  <planetmaker> it answered, didn't it?
18:09:24  <Jkrueger> yup
18:09:25  <planetmaker> it just took its time ;-)
18:09:36  <MDGrein> hi planet, nice to be here
18:09:46  <MDGrein> I can't miss out on psg 200 now can I
18:09:53  <planetmaker> :-D
18:10:06  <Jkrueger> i think it has something to do with the map taking ages to download and ottd then crashing
18:10:43  <planetmaker> ... well. Did it crash?
18:10:55  <Jkrueger> yeah it did
18:11:04  <MDGrein> a desync from slow connection doesn't sound completely unreasonable
18:11:12  <planetmaker> Or just disconnect. Also an important difference. But you'd help more by not speculating  but answering: where is the binary from. crash or just disconnect, what OS
18:11:23  <planetmaker> MDGrein: Desync != connection lost
18:11:35  <planetmaker> and is completely unreasonable. sorry
18:11:41  <Jkrueger> i got the binary from the bot's link
18:11:45  <planetmaker> ok
18:11:58  <Jkrueger> using win 7 home premium 64bit
18:12:24  <planetmaker> ok, so nothing self-compiled. That makes things easier :-)
18:12:36  <planetmaker> we would like it reproducable...
18:13:16  <Jkrueger> where does ottd crash log live?
18:14:00  <planetmaker> where your screenshots go
18:14:09  <planetmaker> and config file is.
18:14:18  <planetmaker> c:\documents\own files\OpenTTD or alike
18:14:34  <planetmaker> it's hart to back-translate ;-)
18:15:00  <Jkrueger> yeah i got it
18:15:12  <planetmaker> could you make a bug report with that, please?
18:15:13  <Jkrueger> odd the screencap i think is from an old game
18:15:21  <planetmaker> just attach it...
18:15:31  <Jkrueger> okay
18:15:40  <planetmaker> but you may mention your suspicion of course :-)
18:16:08  <Jkrueger> well it is from a temperate map
18:16:16  <Jkrueger> and current psg is on tropical
18:16:39  <MDGrein> now that's yer problem, as Adam would have said ^^
18:17:25  <Jkrueger> does seem rather odd
18:17:28  <planetmaker> ok ,that's clear then. Mention that it wasn't generated, though. Might be a crucial hint :-)
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18:18:37  <MDGrein> how has life been on the openttdcoop side of things lately then?
18:19:12  <planetmaker> not bad, I say. We use a new server for many non-playing stuff as of today ;-)
18:19:25  <Jkrueger> i wonder if i launched the wrong nightly
18:19:42  <planetmaker> Jkrueger: that shouldn't crash either
18:19:59  <planetmaker> Nor desync
18:20:16  <MDGrein> @planetmaker: new toys, nice indeed :)
18:20:18  <planetmaker> you'd get a 'wrong version' and that's it, back to the main menu
18:20:51  <planetmaker> yeah... new toys. Our 2nd big thing going on next to playing bacame the DevZone
18:21:11  <planetmaker> the cradle of meanwhile a lot of 3rd-party stuff for OpenTTD, newgrf, AI, related tools
18:21:52  <MDGrein> a kinda go-to place for openttd development
18:22:27  <planetmaker> well, yes :-) dunno, how long have you been away?
18:23:14  <MDGrein> since revision 19068 :)
18:23:33  <planetmaker> Well, that's not THAT long. But longer than 1.0.0 or so :-)
18:24:09  <MDGrein> dates are for whimps, we tell time by revisions :)
18:24:25  <planetmaker> :-) Well, there was a r20k party :-)
18:24:34  <planetmaker> which coincided with 1.0.2 ;-)
18:24:46  <planetmaker> committed from the party tent bench :-P
18:25:10  <MDGrein> sounds like one hell of a gathering :)
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18:25:20  <planetmaker> up-ing the commit count is also easy, if that should become the measure of success, though ;-)
18:25:26  <planetmaker> yeah, was nice :-)
18:26:54  <planetmaker> Jkrueger: did you yet add your bug report?
18:26:57  <MDGrein> but there hasn't been any major gameplaying changes?
18:27:14  <planetmaker> NewObjects
18:27:22  <planetmaker> Do you know RailTypes?
18:27:45  <MDGrein> rail, mono, maglev? :)
18:27:48  <planetmaker> Newgrf-able airport _tiles_ which also allow airports to rotate. But no newgrf support there
18:27:57  <planetmaker> na, user-defined rail types
18:28:15  <planetmaker> with e.g. speed limits. With proper snow support etc
18:28:20  <planetmaker> varying depots.
18:28:29  <MDGrein> cool
18:28:35  <planetmaker> the shameless plug here is, that you hav to checkout SwedishRails ;-)
18:29:12  <Jkrueger> how would you define a desync crash severity level?
18:29:20  <MDGrein> speedlimits sure help the construction of packers, using bridges wasn't optimal
18:29:40  <planetmaker> just leave it as default, Jkrueger
18:29:50  <planetmaker> though crash... is not nice
18:30:20  <planetmaker> important is that it's tracked and people who can read that can look at it :-)
18:30:35  <planetmaker> 'feature request' might also be wrong for a crash report :-P
18:31:02  <hylje> are airports constructed from bits now?
18:31:07  <Jkrueger> okay i filed it got to run off to class now
18:31:59  <planetmaker> thanks for posting it, Jkrueger. it's important. Only then the game can improve, if we developers get to know :-)
18:32:25  <Jkrueger> at least i think i did
18:32:34  <Jkrueger> hmm i'll make sure it is there later
18:32:51  <Jkrueger> bye all take care
18:33:05  *** Jkrueger has quit IRC
18:33:06  <MDGrein> c ya
18:33:09  <planetmaker> not yet there... :-(
18:34:12  <MDGrein> any progress with the underground building? I remember seeing a few concept code screens
18:34:28  <planetmaker> don't expect any there
18:35:15  <MDGrein> darn :)
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18:35:45  <MDGrein> that would be cool, but at the same time it would "break" the game a bit
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18:42:47  <Ryton> !password
18:42:47  <PublicServer> Ryton: humped
18:43:07  <PublicServer> *** Game still paused (number of players)
18:43:08  <PublicServer> *** Ryton joined the game
18:43:09  <PublicServer> <Ryton> hi all
18:43:17  <PublicServer> <Ryton> hi none :p
18:44:28  <PublicServer> <Ryton> @msh
18:44:50  <PublicServer> <Ryton> =mainline side hub, if I remember correctly?
18:45:06  <PublicServer> <Ryton> or sideline*
18:46:21  <planetmaker> neither
18:46:28  <PublicServer> <Ryton> ok :p
18:46:35  <planetmaker> main station hub
18:46:41  <PublicServer> <Ryton> then it should be added to the dictionary :p
18:46:42  <planetmaker> @slh
18:46:42  <Webster> slh: Sideline Hub, see also:
18:46:45  <planetmaker> @msh
18:46:45  <Webster> msh: Main Station Hub, see also:
18:46:50  <planetmaker> it only works in IRC
18:47:00  <PublicServer> <Ryton> its in the wiki, i know ;-)
18:47:15  <PublicServer> <Ryton> but I've got a lousy memory :'(
18:47:31  <PublicServer> <Ryton> ah, didnt knew that :-)
18:47:38  <PublicServer> <Ryton> thought it was interchangable :-)
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18:55:15  <PublicServer> <Ryton> Pickup 2 is nice, roro but with tunnels underneath the station! :D
18:56:26  <theholyduck> !password
18:56:26  <PublicServer> theholyduck: sliest
18:57:07  <PublicServer> *** Game still paused (number of players)
18:57:07  <PublicServer> *** Game still paused (number of players)
18:57:07  <PublicServer> *** Game unpaused (number of players)
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18:57:09  <PublicServer> *** Mazur joined the game
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18:57:49  <PublicServer> <Ryton> hi both
18:58:09  <PublicServer> <Mazur> Hi.
18:58:25  <PublicServer> *** theholyduck has left the game (connection lost)
18:59:01  <PublicServer> <Mazur> Yes, those tunnels...  Ever since we cometimes use ocverflows people think those awful EOL turns are an OK thing,
18:59:47  <theholyduck> Mazur, also, theres no breaking space infront of the station
18:59:56  <theholyduck> a normal terminus design would be better
19:00:03  <PublicServer> <Mazur> Yep.
19:00:03  <theholyduck> actually, i HAD a normal terminus design there earlier
19:00:07  <theholyduck> not entirely sure what happened t othat
19:00:10  *** MDGrein has quit IRC
19:00:14  <PublicServer> <Mazur> And it's not as if there's no room for it.
19:00:35  *** MDGrein_ has quit IRC
19:00:40  <PublicServer> <Ryton> lol, so far for my appraisal :pp
19:01:15  *** Keiya_ has quit IRC
19:01:32  <theholyduck> !password
19:01:32  <PublicServer> theholyduck: sliest
19:01:52  <PublicServer> *** theholyduck joined the game
19:02:11  <PublicServer> <theholyduck> seeing as he wiped my station there withotu asking, i figure absolutis wont mind if i replace his station with something better :P
19:02:47  <PublicServer> <Ryton> lolz :pp Is thát what is ment with cooperation? ;-)
19:03:01  <PublicServer> <theholyduck> well, he started it, and the old design was more efficient
19:03:17  <PublicServer> <theholyduck> i figure i'm entitled to be a bit angry
19:04:21  <PublicServer> <Mazur> You sure it's the same station?
19:04:39  <PublicServer> <theholyduck> yeah
19:04:45  <PublicServer> <theholyduck> coper ore goods pickup
19:04:47  <PublicServer> <theholyduck> at 02
19:04:55  <PublicServer> <Mazur> k.  Just checking,
19:04:57  <PublicServer> <theholyduck> right next to my other station
19:09:10  <PublicServer> ***  made screenshot at 0003942E:
19:12:20  <PublicServer> <theholyduck> needs some balancing, but thats a basic quick terminus
19:12:23  <PublicServer> <theholyduck> thats easy to build :P
19:13:12  <PublicServer> <Mazur> 6 platforms for goosd drop enough?  I suppose dropping is fast.
19:13:22  <PublicServer> <theholyduck> goods pickup
19:13:42  <PublicServer> <theholyduck> unless, you're talking some other station
19:13:44  <PublicServer> <Mazur> No, I;m still concerned aboutmy  Drop 04.
19:15:21  <PublicServer> <theholyduck> that should more or less work fine
19:15:38  <V453000>  <theholyduck> seeing as he wiped my station there withotu asking, i figure absolutis wont mind if i replace his station with something better :P --- what happened? :o
19:15:47  <V453000> !password
19:15:47  <PublicServer> V453000: gruffs
19:16:08  <PublicServer> *** V453000 joined the game
19:16:11  <PublicServer> <V453000> and hi :)
19:16:18  <PublicServer> <theholyduck> i had made the start of a terminus for pickup 02
19:16:20  <PublicServer> <Mazur> Lo, V.
19:16:34  <PublicServer> <theholyduck> and when i came back it was gone and replaced with an EOL station without braking spaces or anything
19:16:48  <PublicServer> <theholyduck> so i just reverted it
19:16:50  <PublicServer> <V453000> Absolutis ?
19:16:52  <PublicServer> <theholyduck> yes
19:17:03  <PublicServer> <V453000> fucking retard
19:17:21  <PublicServer> <theholyduck> no biggie, it was  very simple station design to build anyway
19:17:27  <PublicServer> <V453000> that does not matter
19:17:33  <PublicServer> <theholyduck> took me literally 6 minutes to rebuild
19:17:43  <PublicServer> <Mazur> About retards: Check Drop 04, Drop and Pickup 08, please?
19:18:06  <PublicServer> <Mazur> *duh*
19:18:10  <PublicServer> <V453000> I imagined 08 in the corner, but ...
19:18:26  <PublicServer> <V453000> oh ew
19:18:29  <PublicServer> <V453000> the drop is quite bad imo
19:18:54  <PublicServer> <Mazur> Oh, then so is ~drop example.
19:19:16  <PublicServer> <Mazur> I can redo it after dinner.
19:19:42  <PublicServer> <V453000> kind of wrong, yes
19:19:57  <PublicServer> <theholyduck> well, for drop example to work, you need some braking space
19:19:59  <PublicServer> <theholyduck> and what not
19:20:09  <PublicServer> <theholyduck> other wise the whole thing jams up
19:21:09  <PublicServer> <V453000> Mazur: wtf are the exit signals behind Drop 04
19:21:17  <PublicServer> <V453000> not like they do anything ..
19:21:19  <PublicServer> <theholyduck> oh,
19:21:25  <PublicServer> * theholyduck does some changes
19:21:28  <PublicServer> <theholyduck> to his terminus
19:21:32  <PublicServer> <V453000> btw please DO PRESIGNAL THESE BRIDGES :)
19:21:38  <PublicServer> <Mazur> Short-circuit in my brain, most like.
19:22:14  <PublicServer> <Ryton> pff, just when I understood the logic, V replaces it :p
19:22:36  <PublicServer> <V453000> theholyduck: I suppose you want to use 2 signals going in, 1 out
19:22:42  <PublicServer> <V453000> btw pre-signals will suffice there
19:22:53  <PublicServer> <theholyduck> on what?
19:22:55  <PublicServer> <theholyduck> my terminus?
19:23:01  <PublicServer> <V453000> no, your ass :D
19:23:03  <PublicServer> <V453000> ...
19:24:10  <PublicServer> ***  made screenshot at 00037824:
19:25:07  <PublicServer> <V453000> oh
19:25:09  <PublicServer> <V453000> lol
19:25:21  <PublicServer> <V453000> a diamond mine is near drop 01 so that I cant build the bank :D
19:25:23  <PublicServer> <V453000> DIE :D
19:25:49  <PublicServer> <Mazur> I'd wondered about that mine.
19:28:24  <PublicServer> <Mazur> Hm, Not going to be back until late.
19:28:26  <PublicServer> <V453000> just seen what Absolutis managed to do
19:28:36  <PublicServer> <V453000> no subtle comments available
19:28:40  <PublicServer> <Mazur> Bye.
19:28:44  <PublicServer> <V453000> cya
19:28:54  <PublicServer> <Ryton> bb
19:29:00  <PublicServer> *** Mazur has left the game (leaving)
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19:32:15  <PublicServer> *** V453000 has left the game (leaving)
19:32:42  <V453000> I will be back later ... if Absolutis comes, please greet him and tell him that he is one step into being banned again, ducky
19:32:49  <PublicServer> <theholyduck> ok
19:33:26  <V453000> since he is annoying with basically everything he does, it is appropriate
19:39:10  <PublicServer> ***  made screenshot at 0003E86D:
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19:47:17  <PublicServer> <Ryton> where ru working on, holyduck?
19:47:30  <PublicServer> <theholyduck> the exit from coper ore goods pickup
19:47:32  <PublicServer> <theholyduck> at 02
19:47:47  *** Keiya has quit IRC
19:47:58  <PublicServer> *** theholyduck has left the game (connection lost)
19:48:01  <PublicServer> *** Game paused (number of players)
19:48:13  <theholyduck> !PASSWORD
19:48:16  <theholyduck> !password
19:48:16  <PublicServer> theholyduck: infirm
19:48:37  <PublicServer> *** Game still paused (number of players)
19:48:37  <PublicServer> *** Game unpaused (number of players)
19:48:37  <PublicServer> *** theholyduck joined the game
19:49:23  <PublicServer> <Ryton> aha, oke
19:49:44  <PublicServer> <Ryton> btw, the primary pickup areas, will branch from the "main lines" or from the Main station lines?
19:50:52  <Mazur> From the MSHs.
19:51:16  <PublicServer> <Ryton> oke. another stupid Q: if you can check the sign "? /Ryton"
19:51:18  <PublicServer> <Ryton> whats that?
19:51:48  <PublicServer> <Ryton> leftover from a trial, or still work in progress?
19:52:56  <Mazur> Scratch my previous answer: Primaries will connwect to SLHs on the Mainline,.
19:53:09  <PublicServer> <Ryton> oki :-)
19:53:11  <Mazur> My dinner i9s now ready, off till later,
19:53:14  <PublicServer> <Ryton> thats why I asked ;-)
19:54:10  <PublicServer> ***  made screenshot at 0003E46D:
19:54:37  <PublicServer> <Ryton> holy, shoudnt this be one longer? "this"
19:54:49  <PublicServer> <Ryton> or is 8 enough?
19:54:57  <PublicServer> <theholyduck> should be enough
19:55:04  <PublicServer> *** theholyduck has left the game (connection lost)
19:55:06  <PublicServer> *** Game paused (number of players)
19:55:08  <PublicServer> <Ryton> oke, just cause the bottom one is longer, sorry :-)
19:55:16  <theholyduck> !password
19:55:16  <PublicServer> theholyduck: toting
19:55:28  <theholyduck> well, its not OPTIMAL lenght
19:55:30  <PublicServer> *** Game still paused (number of players)
19:55:42  <PublicServer> <Ryton> hehe :-) sorry :p just trying to learn something here ;-)
19:55:44  <theholyduck> but if it includes the bridge, it will be a bit too long i think
19:55:47  <theholyduck> no worries
19:56:10  <theholyduck> seems like my net is dying
19:56:13  <PublicServer> *** Game still paused (number of players)
19:56:18  <theholyduck> cant connect to the game even
19:56:24  <PublicServer> <Ryton> just move the front then? (1 t o the left?
19:56:42  <PublicServer> <Ryton> but ok, doesnt matter :-)
19:56:45  <PublicServer> <Ryton> prolly
19:58:25  <PublicServer> <Ryton> hmm, do I block the game? :p
19:58:29  <PublicServer> *** Ryton has joined spectators
20:09:11  <PublicServer> ***  made screenshot at 0003EC89:
20:31:14  *** theholyduck has quit IRC
20:43:38  *** TheRisen has joined #openttdcoop
20:45:15  <TheRisen> !password
20:45:15  <PublicServer> TheRisen: toting
20:45:55  <PublicServer> *** Game still paused (number of players)
20:45:57  <PublicServer> *** TheRisen joined the game
20:45:59  <PublicServer> <TheRisen> hi there
20:47:49  *** sebi has joined #openttdcoop
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20:54:11  <PublicServer> ***  made screenshot at 00022558:
21:01:13  *** TheRisen has quit IRC
21:01:52  <PublicServer> *** TheRisen has left the game (leaving)
21:09:56  <PublicServer> <Ryton> hi there
21:16:09  *** thgergo has quit IRC
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21:18:12  <TherISEN> hello
21:18:30  *** Keiya has joined #openttdcoop
21:18:34  <TherISEN> !playercount
21:18:34  <PublicServer> TherISEN: Number of players: 1 (1 spectators)
21:18:47  *** TherISEN has quit IRC
21:19:03  *** TheRisen has joined #openttdcoop
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21:29:47  <PublicServer> *** Ryton has joined company #1
21:29:52  <PublicServer> <Ryton> hi TR
21:30:02  <PublicServer> <Ryton> you can play if you want :p
21:31:57  *** fonsinchen has quit IRC
21:32:44  <PublicServer> *** Game still paused (number of players)
21:32:44  <PublicServer> *** Game unpaused (number of players)
21:32:46  <PublicServer> *** Mazur joined the game
21:39:12  *** Keiya_ has joined #openttdcoop
21:39:12  <PublicServer> ***  made screenshot at 0000AF87:
21:46:30  *** Keiya has quit IRC
21:52:32  <TheRisen> !password
21:52:32  <PublicServer> TheRisen: frosts
21:52:47  <PublicServer> *** TheRisen joined the game
21:52:51  <PublicServer> <Mazur> Oh, that mess of tracks in te middle of mnowhere was a plan for how to build some hub, I think.
21:52:53  <PublicServer> <Ryton> im off then :-)
21:52:55  <PublicServer> <Ryton> have funn
21:52:57  <PublicServer> <Ryton> ah ty
21:53:00  <PublicServer> <Mazur> BYe, Ryton.
21:53:02  <PublicServer> <TheRisen> hello
21:53:15  <PublicServer> <Mazur> TharrrrIsen.
21:53:26  <PublicServer> *** Ryton has left the game (connection lost)
21:53:33  <PublicServer> <TheRisen> Marrrrzur
21:53:59  <PublicServer> <Mazur> Just rebuild Drop 08.  Hope it's ok.
21:54:05  <PublicServer> <TheRisen> someone workin at bbh 4-5?
21:54:12  <PublicServer> ***  made screenshot at 0000A387:
21:54:30  <PublicServer> <Mazur> Nope.  Someone once started, but it's been like this all day for all I know.
21:55:05  <PublicServer> <TheRisen> going to be a hard one
21:55:12  <PublicServer> <Mazur> No" /Someone WIP" sign, either,
21:55:18  <PublicServer> <TheRisen> y
21:55:21  <PublicServer> <TheRisen> i will do it now
21:55:59  <PublicServer> <Mazur> Shouldn;t be too hard.
21:56:13  <PublicServer> <Mazur> Oh, I think that's what those loose tacks were meant for.
21:56:53  <PublicServer> <Mazur> Under the Sector 03 sign.
21:57:23  <PublicServer> <TheRisen> i need a button to copy and paste :D
21:57:41  <PublicServer> <Mazur> I's very incomplete.  No balancing.
21:57:52  <PublicServer> <TheRisen> y
22:06:45  <PublicServer> <Mazur> The one track leaving to hte North is too short to contain a whole trains without blokcing the ML...
22:06:48  *** Ryton has quit IRC
22:08:01  <PublicServer> <Mazur> Still one short, though.
22:08:24  <PublicServer> <Mazur> If my comments are annoying, just kill me.
22:08:33  <PublicServer> <TheRisen> nono
22:09:11  *** DayDreamer has quit IRC
22:09:12  <PublicServer> ***  made screenshot at 0001B1E4:
22:09:46  <PublicServer> <Mazur> Perfect, now it can contain 1 tain and leave the ML block it left with a separating signal,
22:12:45  <PublicServer> <TheRisen> tough one
22:14:07  <PublicServer> <Mazur> Like that?
22:14:19  <PublicServer> <TheRisen> yeah something
22:17:02  <PublicServer> <Mazur> Someone will bring up CL.
22:17:08  <PublicServer> <Mazur> k
22:17:56  *** Firartix has joined #openttdcoop
22:22:05  <PublicServer> <TheRisen> again the thing with the train fitting
22:24:02  <PublicServer> <TheRisen> nope
22:24:10  <PublicServer> <TheRisen> i need the space
22:24:13  <PublicServer> ***  made screenshot at 0001D9E1:
22:32:53  <PublicServer> <TheRisen> do the other side of the hub first pls
22:33:43  <PublicServer> <TheRisen> cause i need to bridge for the second join
22:33:49  <PublicServer> <Mazur> Bo room for opne prio unoless I move one track.
22:35:43  <PublicServer> <Mazur> *thinking*
22:39:13  <PublicServer> ***  made screenshot at 0001CA03:
22:42:13  <PublicServer> <Mazur> Gotta check how V did that bridge prio somehere.
22:42:35  <PublicServer> <Mazur> Ah, thanks, now ther's room for the other prio.
22:43:32  <PublicServer> <TheRisen> the bridge prio should be ok
22:43:38  <PublicServer> <TheRisen> the way it is
22:44:23  <PublicServer> <Mazur> I just had this feeling there was something missing.
22:44:45  <PublicServer> <Mazur> BUt I suppose that was just a slightly different model.
22:45:35  <PublicServer> <Mazur> Ah, yes, I think I remember, the wooden bridge would then be unnecessary.
22:45:51  <PublicServer> <Mazur> Thus, instead.
22:46:08  <PublicServer> <Mazur> See it?
22:46:14  <PublicServer> <TheRisen> mom
22:46:26  <PublicServer> <Mazur> k
22:47:30  <PublicServer> <TheRisen> y that's it
22:48:37  <PublicServer> <TheRisen> take a look at my prio at the other side pls
22:48:43  <PublicServer> <TheRisen> will it work this way?
22:49:53  *** `Fuco` has joined #openttdcoop
22:50:24  <PublicServer> <Mazur> Good point.
22:50:42  <PublicServer> <TheRisen> nope
22:51:09  <PublicServer> <TheRisen> i don't like it, cause it's too long
22:51:27  <PublicServer> <TheRisen> 18 is too much
22:51:45  <PublicServer> <Mazur> Indeed, but what you made will always be green for the sideline if either track is free.
22:51:52  <PublicServer> <TheRisen> yes
22:52:02  <PublicServer> <TheRisen> i was still thinkin
22:52:08  <PublicServer> <TheRisen> had it before like it is now
22:52:20  <PublicServer> *** TheRisen has left the game (connection lost)
22:52:20  <PublicServer> *** Game paused (number of players)
22:54:13  <PublicServer> ***  made screenshot at 0001C9FC:
22:55:00  <Mazur> Could shorten it by moving the join back a bit.
22:55:26  <Mazur> To 15.
22:56:23  <Mazur> To 13, even,
22:56:51  *** Fuco has quit IRC
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23:03:01  *** Jkrueger has joined #openttdcoop
23:03:05  <Jkrueger> !password
23:03:06  <PublicServer> Jkrueger: pegged
23:03:32  <PublicServer> *** Jkrueger has left the game (desync error)
23:03:32  <PublicServer> *** Game still paused (number of players)
23:03:35  <PublicServer> *** Jkrueger joined the game
23:03:46  <Jkrueger> well i guess it is reproducable
23:03:53  <Jkrueger> :(
23:03:55  <planetmaker> try again :-)
23:04:18  <Jkrueger> doesn't look like my bug report worked either
23:04:19  <planetmaker> If really that easy, we can produce data which help us really find it. Desync is the most evil kind of bug
23:04:28  <planetmaker> Nah. Just Join and desync
23:05:23  <PublicServer> *** Jkrueger has left the game (desync error)
23:05:23  <PublicServer> *** Game still paused (number of players)
23:05:24  <PublicServer> *** Jkrueger joined the game
23:05:33  <planetmaker> right.
23:05:41  <planetmaker> !rcon save desync_start
23:05:41  <PublicServer> planetmaker: Saving map...
23:05:41  <PublicServer> planetmaker: Map successfully saved to desync_start.sav
23:05:53  <planetmaker> !rcon debug_level desync=3
23:05:59  <planetmaker> !rcon debug_level
23:05:59  <PublicServer> planetmaker: Current debug-level: 'ai=0, driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, sl=0, gamelog=0, desync=3, console=0'
23:06:09  <planetmaker> !rcon load desync_start
23:06:16  <PublicServer> *** Game paused (number of players)
23:06:28  <planetmaker> try again :-)
23:06:55  <PublicServer> *** Jkrueger has left the game (desync error)
23:06:55  <PublicServer> *** Game still paused (number of players)
23:06:55  <PublicServer> *** Jkrueger joined the game
23:07:00  <planetmaker> :-O
23:07:10  <planetmaker> thank you :-)
23:07:29  <Jkrueger> hmm there is a few lines in the log that seem strange to me
23:07:40  <planetmaker> it didn't crash, did it?
23:07:51  <Jkrueger> yeah same way
23:07:59  <planetmaker> it DID crash?
23:08:04  <planetmaker> o_O
23:08:08  <planetmaker> that's bad
23:08:11  <Jkrueger> Tick 0: game loaded      Revision text changed to r21089, savegame version 151, modified, _openttd_newgrf_version = 0x11005261 Tick 51726: game loaded      Revision text changed to r21226, savegame version 152, not modified, _openttd_newgrf_version = 0x110052ea ---- gamelog end ----
23:08:17  <planetmaker> did you create the report meanwhile?
23:08:44  <Jkrueger> yeah i'll write it up
23:10:10  <Jkrueger> i have a network_client.tmp file in that nightly folder but not in the other clients
23:10:53  <PublicServer> *** Jkrueger has left the game (desync error)
23:10:53  <PublicServer> *** Game still paused (number of players)
23:10:53  <PublicServer> *** Jkrueger joined the game
23:12:11  <PublicServer> *** Game still paused (number of players)
23:12:13  <PublicServer> *** Mazur joined the game
23:13:09  <Jkrueger> !dl win64
23:13:09  <PublicServer> Jkrueger:
23:15:57  *** ODM has quit IRC
23:17:37  *** Firartix has quit IRC
23:17:44  <PublicServer> *** Jkrueger has left the game (desync error)
23:17:44  <PublicServer> *** Game still paused (number of players)
23:17:45  <PublicServer> *** Jkrueger joined the game
23:17:52  <Jkrueger> hmm
23:18:13  <Mazur> !players
23:18:16  <PublicServer> Mazur: Client 418 (Orange) is Mazur, in company 1 (PSG198: Tropicinal)
23:18:27  <PublicServer> *** Game still paused (number of players)
23:18:27  <PublicServer> *** Game unpaused (number of players)
23:18:29  <PublicServer> *** V453000 joined the game
23:18:31  <PublicServer> <V453000> hi
23:18:48  *** perk11 has quit IRC
23:18:53  <PublicServer> <Mazur> Lo.
23:19:49  <PublicServer> <Mazur> I rebuild Drop 08.  And TheRisen build MSH 4-5.
23:19:55  <PublicServer> <V453000> I see
23:19:57  <PublicServer> <V453000> nice
23:20:12  <Jkrueger> i can't get in game :(
23:20:15  <PublicServer> <Mazur> Does that prio work allright?
23:20:17  <planetmaker> you still didn't add any crash report :-(
23:20:22  <PublicServer> <V453000> y
23:20:27  <planetmaker> Thus no-one will be able to help at all.
23:20:40  <PublicServer> <V453000> oh
23:20:43  <PublicServer> <V453000> no, thats totally fucked up
23:20:53  <PublicServer> <V453000> the combo signals detect each other
23:21:03  <PublicServer> <V453000> so it could happen that it copmpletely grids
23:21:37  <planetmaker> !revision
23:21:37  <PublicServer> planetmaker: Game version is r21226
23:21:40  <PublicServer> <V453000> gg
23:21:42  <PublicServer> <V453000> :p
23:21:46  <PublicServer> <Mazur> Nice.
23:22:08  <PublicServer> <Mazur> There was an extension in front, I just took that off to shorten it.
23:22:44  <PublicServer> <Mazur> TheRisen was trying to get it shorter, as it was 18 long.
23:22:46  <PublicServer> <V453000> then this works
23:22:59  <PublicServer> <V453000> even this does
23:23:19  *** thgergo has joined #openttdcoop
23:23:45  <PublicServer> <V453000> y? :)
23:24:01  <PublicServer> <Mazur> And this way it gets freed up for the next train sooner.
23:24:14  <PublicServer> ***  made screenshot at 0001CA0E:
23:24:17  <Jkrueger> okay report up
23:24:19  <PublicServer> <V453000> the bridge/tunnel?
23:24:35  <PublicServer> <Mazur> Yes.
23:24:47  <PublicServer> <V453000> ofc, it is shorter gap
23:26:52  <PublicServer> <V453000> thee eastern joiner is bad
23:27:02  <PublicServer> <V453000> again, the same old thing all over  :)
23:27:05  <planetmaker> thanks, Jkrueger
23:27:14  <planetmaker> Bugs can only be fixed when they're reported
23:27:17  <PublicServer> <Mazur> Indeed.
23:27:40  <V453000> !rcon set town_growth_rate 0
23:28:47  <Jkrueger> !password
23:28:47  <PublicServer> Jkrueger: nugget
23:29:02  <Jkrueger> huzah
23:29:05  <PublicServer> <V453000> um ? :D
23:29:11  <PublicServer> <V453000> change name please
23:29:19  <Jkrueger> i will
23:29:23  <Jkrueger> gotta quit to do that?
23:29:24  <PublicServer> <V453000> tanks
23:29:26  <PublicServer> <V453000> no
23:29:28  <PublicServer> <Mazur> That'll be our kruger friend.
23:29:30  <PublicServer> <V453000> console
23:29:36  <PublicServer> <V453000> name <newname>
23:29:44  <PublicServer> *** Player has changed his/her name to Jkrueger
23:30:20  <Jkrueger> okay so making the nightly use its own local cfg stopped crash and desync
23:31:51  <PublicServer> *** Jkrueger has joined company #1
23:32:39  <planetmaker> hm... you should note down the details at the bug tracker...
23:34:00  *** valhallasw has quit IRC
23:34:50  <PublicServer> <Mazur> I see you got your bank at hte diamond drop.  Or something accepting Diamonds, at least.
23:35:42  <Jkrueger> okay now that that is all sorted gotta go keep the gf company
23:35:49  <Jkrueger> you all have fun
23:35:52  <PublicServer> <Mazur> Ah.  There used to be a graphic that would identify things in writing.
23:36:03  *** Jkrueger has quit IRC
23:36:10  <PublicServer> *** Jkrueger has left the game (leaving)
23:39:14  <PublicServer> ***  made screenshot at 0002E307:
23:54:14  <PublicServer> ***  made screenshot at 000274DD:

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