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00:16:05 *** Zuu has quit IRC 00:20:10 *** KenjiE20 has quit IRC 00:33:15 *** Keiya_ has joined #openttdcoop 00:44:44 <glevans2> Sylf, you here? 00:57:47 *** thgergo has quit IRC 00:58:58 <Sylf> ~ 00:59:00 <Sylf> hi 00:59:42 <glevans2> I think in BBH 3-5, the traffic is actually coming from the sector 3 lines 01:00:12 <Sylf> ? 01:00:33 <Sylf> I know that majority of the traffic moves from one sector to another in that BBH 01:01:55 <glevans2> yep, and sector 3 has only 3 rings to it 01:03:59 <glevans2> sector 5 has a decent amount of traffic already, but the majority of traffic coming around sector 3 moves into 5... 01:06:37 <Sylf> but majority of traffic from sector 5 moves on to sector 3 01:08:27 <glevans2> in a private game from a save of the PSG198 game, I rebuilt the merge from BBH 3-5 leading west into sector 5 giving priority to sector 5 lines, and quickly backed up sector 3 all the way through BBH 3-4 into BBH 1-3 01:09:25 <glevans2> giving priority to the sector 3 lines backs up sector 5 lines into BBH 4-5 01:11:23 <Sylf> so, neither are the winning solution 01:12:01 <glevans2> I even tried shortening the priorities, but then it got all jammy... 01:12:18 *** Keiya_ has quit IRC 01:12:40 *** Keiya_ has joined #openttdcoop 01:13:07 <glevans2> so, if there is a good solution, I haven't found it yet... 01:14:30 <glevans2> although, I haven't tried adding a 4th ring to sector 3 and a fifth ring to sector 5 yet... the sector 3 addition will be easier than the sector 5... 01:15:12 <Sylf> Is BBH 3-5 too busy? 01:15:16 <Sylf> Is that the first condition? 01:16:11 <glevans2> possibly 01:17:02 <Sylf> I really don't see a problem there right now 01:22:46 *** Fuco has quit IRC 01:31:46 *** pugi has quit IRC 01:53:12 *** Progman has quit IRC 02:27:17 *** kei_ has quit IRC 02:27:43 *** glevans2 has quit IRC 02:36:56 *** glevans2 has joined #openttdcoop 04:41:45 *** Keyboard_Warrior has quit IRC 05:08:54 *** Keiya has joined #openttdcoop 05:16:35 *** Keiya_ has quit IRC 05:45:28 *** Keiya_ has joined #openttdcoop 05:52:42 *** Keiya has quit IRC 06:13:33 *** Keiya has joined #openttdcoop 06:17:17 *** Keiya_ has quit IRC 07:45:10 *** Keiya_ has joined #openttdcoop 07:52:44 *** Keiya has quit IRC 08:07:00 *** Firartix has joined #openttdcoop 08:11:02 *** Keiya has joined #openttdcoop 08:18:11 *** Keiya_ has quit IRC 08:22:23 *** DayDreamer has joined #openttdcoop 08:25:52 <Webster> Latest update from openttd: OpenTTD Useful 4.0 <http://www.openttd.org/en/news/136> || OpenTTD 1.0.5 <http://www.openttd.org/en/news/135> || OpenTTD 1.0.5-RC2 <http://www.openttd.org/en/news/134> || OpenTTD 1.0.5-RC1 <http://www.openttd.org/en/news/133> || OpenTTD 1.0.4 <http://www.openttd.org/en/news/132> 08:50:34 *** ODM has joined #openttdcoop 08:50:34 *** ChanServ sets mode: +o ODM 09:11:02 *** Zuu has joined #openttdcoop 09:23:26 *** hylje has joined #openttdcoop 09:23:26 *** ChanServ sets mode: +o hylje 09:24:31 *** sample has quit IRC 09:48:39 *** seberoth is now known as Seberoth 09:49:39 *** Progman has joined #openttdcoop 09:54:10 *** valhallasw has joined #openttdcoop 10:10:39 *** Intexon has joined #openttdcoop 10:11:37 *** planetmaker sets mode: +b *!*@41.234.202.42 10:24:14 *** dr_gonzo has joined #openttdcoop 10:30:24 *** Keiya_ has joined #openttdcoop 10:37:46 *** Keiya has quit IRC 11:13:09 *** Progman_ has joined #openttdcoop 11:15:57 *** pugi has joined #openttdcoop 11:16:36 *** Progman has quit IRC 11:16:41 *** Progman_ is now known as Progman 11:19:46 *** valhallasw has quit IRC 11:53:14 *** Keiya has joined #openttdcoop 11:57:19 <PublicServer> *** Game still paused (number of players) 11:57:22 <PublicServer> *** Mazur joined the game 12:00:39 *** Keiya_ has quit IRC 12:10:35 *** KenjiE20 has joined #openttdcoop 12:10:35 *** ChanServ sets mode: +o KenjiE20 12:12:43 *** thgergo has joined #openttdcoop 12:15:06 *** Fuco has joined #openttdcoop 12:15:10 *** ChanServ sets mode: +v Fuco 12:19:23 *** Keiya_ has joined #openttdcoop 12:26:56 *** Keiya has quit IRC 12:27:05 <PublicServer> *** Mazur has left the game (connection lost) 12:28:02 <Mazur> Of course, I put a bit of data along my connection, and boom goes the OTTD connection. 12:42:23 <Mazur> Boy, am I glas I did not postpone my groceries until today: lots of snow has fallen, lots of slush being frozen over about. 12:51:06 <Mazur> Or glad, at a pinch. 12:54:02 <glevans2> morning Mazur 12:56:11 <PublicServer> *** Game still paused (number of players) 12:56:11 <PublicServer> *** glevans2 joined the game 13:07:48 <PublicServer> *** Game still paused (number of players) 13:07:48 <PublicServer> *** Game unpaused (number of players) 13:07:49 <PublicServer> *** Mazur joined the game 13:07:54 <PublicServer> <Mazur> Moar ning. 13:08:00 <PublicServer> <glevans2> yo 13:09:00 <PublicServer> <Mazur> I didn;t play yesterday (private game), but it looks like noone did? 13:09:25 <PublicServer> <glevans2> thats what it looks like 13:10:17 <PublicServer> <Mazur> So, what needs doing? 13:10:21 <PublicServer> *** made screenshot at 0000271C: http://ps.openttdcoop.org/publicserver/webcam/0000271C.png 13:10:34 <Rubidium> moar trains! 13:10:52 <PublicServer> <Mazur> Nothing stated on the message board. No !signs to indicate problems. 13:11:04 <PublicServer> <Mazur> Moar trains I'd agree. 13:13:57 *** Chillosophy has joined #openttdcoop 13:14:16 <PublicServer> *** glevans2 has left the game (connection lost) 13:14:18 <PublicServer> *** Game paused (number of players) 13:14:54 <PublicServer> *** Game still paused (number of players) 13:14:54 <PublicServer> *** Game unpaused (number of players) 13:14:55 <PublicServer> *** glevans2 joined the game 13:19:34 <PublicServer> <glevans2> how much snow do you have on the ground where your at Mazur? 13:21:50 *** Firartix has quit IRC 13:23:55 <PublicServer> <Mazur> No exact idea, but it's centimeters rather than millimeters. 13:24:26 <PublicServer> <glevans2> at least it's not meters... yet... :D 13:24:34 <PublicServer> <Mazur> 4 at least. 13:25:04 <PublicServer> <Mazur> Yeah, that would be akward. I would not have enough food to last out until it melted away. 13:25:21 <PublicServer> *** made screenshot at 0002F4C7: http://ps.openttdcoop.org/publicserver/webcam/0002F4C7.png 13:26:44 *** Ryton has joined #openttdcoop 13:26:51 <Ryton> !password 13:26:51 <PublicServer> Ryton: polars 13:27:13 <PublicServer> *** Ryton joined the game 13:27:15 <PublicServer> <Ryton> hi all 13:27:21 <PublicServer> <Mazur> Morning,Ryton. 13:27:21 <PublicServer> <glevans2> hi Ryton 13:27:40 <PublicServer> <Ryton> noon here (2:30PM) 13:28:14 <PublicServer> <glevans2> and that would be where exactly? 13:28:24 <PublicServer> <Ryton> belgium 13:28:28 <PublicServer> <Mazur> Here, too. It's more a spiritual "morning", ratyer than physical. 13:28:40 <PublicServer> <glevans2> heh 13:28:41 <Ryton> oh oke :-)) 13:28:55 <Ryton> like welcome := morning? 13:29:06 <hylje> internet time 13:29:10 <PublicServer> <Mazur> First one, anyway. 13:29:16 <hylje> it is always morning when one joins the discussion channel 13:29:20 <Ryton> oki :-) 13:29:26 <PublicServer> <Mazur> And until I feel it's too late. 13:29:36 <Ryton> rather hard to schedule a meeting then, hylje ;-) 13:29:41 <Mazur> Morning, hylje. 13:29:44 <PublicServer> <glevans2> it is actually morning here in the middle of the USA... 13:29:46 <hylje> that's the internuts for you 13:30:45 <hylje> interblags 13:30:58 <Rubidium> just to be clear: it's sunday :) 13:31:03 <Ryton> btw, is there still room for more trains? 13:31:10 <Ryton> nope, saturday Rubi :p ;-) 13:31:58 <hylje> it's tuesday you freaks 13:32:52 <Rubidium> it's definitely sunday at Cassidy International Airport :) 13:33:05 <planetmaker> Right, Ryton , I guess I can set private messages from you on ignore, right? 13:33:09 <V453000> !password 13:33:10 <PublicServer> V453000: polars 13:33:31 <PublicServer> <Ryton> yeah sorry, I wanted to message publicserver :p 13:33:32 <PublicServer> *** V453000 joined the game 13:33:35 <V453000> xD 13:33:45 <V453000> hi btw guys 13:33:45 <planetmaker> and what do you message the server with "!max"? 13:33:50 <V453000> xD 13:33:54 <PublicServer> <Ryton> and I wont tell anything important to you anyway ;-) :pp 13:34:08 <PublicServer> <Ryton> trying to get the max train setting :p 13:34:22 <PublicServer> <Ryton> but !help told me that the first attempt was futile :p 13:34:25 <PublicServer> <V453000> look in advanced settings????? 13:34:31 <PublicServer> <Ryton> and so was !trains :p 13:34:40 <PublicServer> <Ryton> ok, that might work :p ty 13:35:01 *** fonsinchen has joined #openttdcoop 13:35:06 <PublicServer> <Ryton> didnt know you could see it there... 13:35:44 <PublicServer> <Ryton> but its full. that was my actual question: is htere still room for more trains :p 13:36:11 <PublicServer> *** Rubidium joined the game 13:36:20 <PublicServer> <Ryton> (to summarize: yes you can ignore me, its even better for your own sanity) 13:36:21 <Rubidium> there are plenty of places where more trains can run 13:36:36 <Rubidium> and then the network can be extended there where the jams start to occur 13:36:38 <Mazur> Hi, V453000. 13:37:30 *** valhallasw has joined #openttdcoop 13:37:41 *** Keiya has joined #openttdcoop 13:39:37 <PublicServer> <Rubidium> BBH 7-8 towards SE might need an extra lane 13:39:55 <PublicServer> <V453000> ye 13:39:57 <PublicServer> <Rubidium> it seems to be jamming the NE entrance 13:40:15 <Intexon> ! 13:40:15 <PublicServer> <V453000> hmm 13:40:20 <Intexon> !password 13:40:20 <PublicServer> Intexon: sifted 13:40:21 <PublicServer> *** made screenshot at 00023352: http://ps.openttdcoop.org/publicserver/webcam/00023352.png 13:40:23 <PublicServer> <V453000> we could try to reverse the prios 13:40:24 <Intexon> hello :) 13:40:28 <PublicServer> <V453000> hi 13:40:37 <PublicServer> <Mazur> Hi, Intexon. 13:40:37 <PublicServer> *** Intexon joined the game 13:40:41 <PublicServer> <V453000> so that the other direction gives way 13:41:55 <PublicServer> <V453000> but yes, probably too much traffic for the 2 lines 13:42:13 <PublicServer> <Rubidium> lets try the reversal of priorities first 13:42:35 <PublicServer> *** Mazur has left the game (connection lost) 13:43:30 *** fonsinchen has quit IRC 13:44:32 <PublicServer> <V453000> these PBS are your doing, right Rubi? :D 13:44:38 <PublicServer> <Rubidium> yes 13:44:44 <PublicServer> <V453000> that works too slow :p 13:44:53 <PublicServer> <Rubidium> I see :( 13:44:55 <PublicServer> <V453000> well in this case, it is almost ok 13:44:58 <PublicServer> <V453000> hmm 13:45:00 <PublicServer> *** glevans2 has joined spectators 13:45:02 <PublicServer> <V453000> well lets rebuild this first 13:45:04 *** Keiya_ has quit IRC 13:45:26 <PublicServer> *** glevans2 has joined company #1 13:49:13 *** pugi has quit IRC 13:53:02 <PublicServer> <V453000> seems to work 13:53:12 <PublicServer> <Rubidium> yep 13:55:21 <PublicServer> *** made screenshot at 0001DB41: http://ps.openttdcoop.org/publicserver/webcam/0001DB41.png 14:01:43 <PublicServer> <Ryton> i think the priority of the outer line of SLH09 is one tile too short. could someone check that? 14:01:46 *** robotboy has quit IRC 14:02:27 <PublicServer> <Ryton> if a train joins from standstill, the ML train has to stop for a short time. imho 14:03:46 <PublicServer> <V453000> should be ok 14:04:04 <PublicServer> <V453000> some small slowdowns dont hurt 14:04:11 <PublicServer> <Ryton> oke, just asking :-) 14:04:56 <PublicServer> <glevans2> is there a reason that train 61 is stopped? 14:05:24 <PublicServer> <Rubidium> modification to the station ages ago? 14:10:22 <PublicServer> *** made screenshot at 00004907: http://ps.openttdcoop.org/publicserver/webcam/00004907.png 14:10:51 *** kei_ has joined #openttdcoop 14:12:24 <V453000> !rcon set max_trains 1200 14:12:29 <PublicServer> <V453000> limit raised 14:12:47 *** Keiya_ has joined #openttdcoop 14:12:56 <PublicServer> *** V453000 has joined spectators 14:13:00 <PublicServer> <V453000> off for a shower :p 14:13:20 <PublicServer> *** Mazur joined the game 14:14:38 <PublicServer> *** Mazur has left the game (connection lost) 14:16:43 <PublicServer> *** glevans2 has joined spectators 14:16:55 <PublicServer> *** glevans2 has left the game (leaving) 14:17:31 <Mazur> Hm, softwrae updating is also not beneficial for my connection with OTTD. :-D 14:20:07 *** Keiya has quit IRC 14:23:34 <PublicServer> *** Ryton has joined spectators 14:25:22 <PublicServer> *** made screenshot at 00004AAA: http://ps.openttdcoop.org/publicserver/webcam/00004AAA.png 14:36:12 <PublicServer> <Rubidium> yeah... adding 66 trains seems to caused quite some junctions to extend 14:36:46 <PublicServer> <Rubidium> SLH09 has a (huge) queue, meaning the mainline might need an extra line from there 14:37:28 <PublicServer> <Rubidium> which adds to BBH 2-3, and I think that needs an extra line to BBH 3-4 14:38:10 <PublicServer> <Rubidium> which likely means adding an extra line towards BBH 5-7 (five incoming lines from the east :)) 14:39:12 <PublicServer> <Rubidium> and then it propagates even further onto the network 14:40:22 <PublicServer> *** made screenshot at 00004520: http://ps.openttdcoop.org/publicserver/webcam/00004520.png 14:46:32 *** glevans2 has quit IRC 14:50:13 *** glevans2 has joined #openttdcoop 14:52:01 *** theholyduck has joined #openttdcoop 14:52:05 <PublicServer> <Intexon> Rubidium: would you mind if I leave? 14:52:11 <PublicServer> *** V453000 has joined company #1 14:52:11 <PublicServer> <Rubidium> nope 14:52:16 <PublicServer> <V453000> :p 14:52:22 <PublicServer> <Intexon> see you then :) 14:52:24 <PublicServer> *** Intexon has left the game (connection lost) 14:52:26 <PublicServer> <V453000> cya 14:52:45 <PublicServer> <Rubidium> what's the best strategy for an 8 to 3 balancer/merger? 14:52:59 <PublicServer> <V453000> improvisation :) 14:53:30 <PublicServer> <V453000> I usually leave the outer 2 lines, and mix the inner piece 14:53:37 <PublicServer> <V453000> so that I technically get 6->3 14:53:52 <PublicServer> <V453000> or I do some pattern-ish all to all 14:54:23 <PublicServer> <V453000> whre? 14:54:36 <PublicServer> <Rubidium> BBH 3-5 SE 14:54:46 <PublicServer> <Rubidium> it's currently only 7->3, but badly done 14:55:04 <PublicServer> <V453000> ah,yes, the eternal problem :) 14:55:10 <PublicServer> <Rubidium> it's basically a 6->2 merger now 14:55:23 <PublicServer> *** made screenshot at 0003E9A6: http://ps.openttdcoop.org/publicserver/webcam/0003E9A6.png 14:55:51 <PublicServer> <Rubidium> which works quite fine by the way 14:56:17 <PublicServer> <V453000> seems like it :) it gets only little traffic 14:56:32 <PublicServer> <V453000> I messed up and thought you meant the opposite direction :p 14:56:47 <PublicServer> <Rubidium> ghehe :) 14:57:11 <PublicServer> <Rubidium> no, I tihnk the "east" (N->S) 3 lines need to be expanded to 4 lines 14:57:32 <PublicServer> <Rubidium> all the way back till BBH 2-3 14:57:36 <PublicServer> *** V453000 has left the game (connection lost) 14:57:38 <PublicServer> *** Game paused (number of players) 14:57:44 <V453000> -.- 14:57:45 <V453000> !passwor 14:57:47 <V453000> !password 14:57:47 <PublicServer> V453000: deduct 14:58:03 <PublicServer> *** Game still paused (number of players) 14:58:03 <PublicServer> *** Game unpaused (number of players) 14:58:05 <PublicServer> *** V453000 joined the game 14:58:13 <PublicServer> <V453000> 4? there? 14:58:39 <PublicServer> <Rubidium> yes, the 3 lines are properly congested now 14:58:53 <PublicServer> *** V453000 has left the game (connection lost) 14:58:53 <PublicServer> *** Game paused (number of players) 14:59:04 <V453000> why o_o 14:59:11 <PublicServer> <Rubidium> take a look at BBH 1-3 / SLH 02 and BBH 2-3 14:59:26 <PublicServer> *** Game still paused (number of players) 14:59:26 <PublicServer> *** Game unpaused (number of players) 14:59:26 <PublicServer> *** V453000 joined the game 14:59:31 <V453000> that was why do I disconnect :p 14:59:44 <PublicServer> <V453000> hmm 14:59:46 <PublicServer> <V453000> yes 14:59:59 <PublicServer> <V453000> and 2 would make use of 3rd as well 15:00:34 <PublicServer> <Rubidium> yep 15:00:37 <PublicServer> *** V453000 has left the game (connection lost) 15:00:39 <PublicServer> *** Game paused (number of players) 15:00:39 <V453000> :( 15:00:47 <PublicServer> <Rubidium> what are you doing? 15:00:55 <V453000> lagging out 15:01:03 <PublicServer> <Rubidium> autosave? 15:01:08 <V453000> no 15:01:17 <V453000> cpu cant take it I think 15:01:38 <PublicServer> *** Game still paused (number of players) 15:01:38 <PublicServer> *** Game unpaused (number of players) 15:01:38 <PublicServer> *** V453000 joined the game 15:02:10 <PublicServer> <V453000> maybe just wifi crap, or whatever :o 15:03:00 <PublicServer> <V453000> what I wanted to say was, that 02 might just want a bypass from the SLH 09 join 15:03:14 <PublicServer> <V453000> hmm 15:03:16 <PublicServer> <V453000> 1-2 sucks too 15:03:18 <PublicServer> <V453000> ok nevermind 15:03:20 <PublicServer> <Rubidium> yep, that'd probably work :) 15:04:42 <V453000> @seen Absolutis 15:04:42 <Webster> V453000: Absolutis was last seen in #openttdcoop 1 week, 2 days, 8 hours, 40 minutes, and 55 seconds ago: <Absolutis> hi 15:05:55 <PublicServer> <Ryton> trains at the water near BBH 1-2 havent moved in 3 minds... 15:06:15 <PublicServer> <Ryton> the joining line to the 3rd 15:06:33 <PublicServer> <Ryton> ok nowthey did :p 15:06:48 <PublicServer> <V453000> they love to prove you wrong 15:06:54 <PublicServer> <V453000> you say something and they do the other 15:06:56 <PublicServer> <V453000> classic :p 15:07:04 <PublicServer> <Ryton> uhu 15:09:24 <PublicServer> *** Ryton has left the game (connection lost) 15:10:23 <PublicServer> *** made screenshot at 000389BE: http://ps.openttdcoop.org/publicserver/webcam/000389BE.png 15:25:23 <PublicServer> *** made screenshot at 0003DDA1: http://ps.openttdcoop.org/publicserver/webcam/0003DDA1.png 15:33:40 <Sylf> !password 15:33:40 <PublicServer> Sylf: sodded 15:33:53 <PublicServer> *** Sylf joined the game 15:33:55 <PublicServer> <V453000> hi :) 15:34:01 <PublicServer> <Sylf> hi all 15:35:25 *** Keiya has joined #openttdcoop 15:36:47 <PublicServer> *** V453000 has left the game (connection lost) 15:38:20 *** mrruben5 has joined #openttdcoop 15:38:47 <mrruben5> !password 15:38:47 <PublicServer> mrruben5: sodded 15:39:38 <PublicServer> *** mrruben5 joined the game 15:39:54 <PublicServer> <mrruben5> whoa :P 15:40:23 <PublicServer> *** made screenshot at 00024486: http://ps.openttdcoop.org/publicserver/webcam/00024486.png 15:42:46 *** Keiya_ has quit IRC 15:44:29 <PublicServer> *** Intexon joined the game 15:55:24 <PublicServer> *** made screenshot at 0003B5D4: http://ps.openttdcoop.org/publicserver/webcam/0003B5D4.png 15:57:25 *** slaca has joined #openttdcoop 15:58:11 <slaca> !password 15:58:11 <PublicServer> slaca: mallet 15:58:23 <PublicServer> <slaca> hi 15:58:24 <PublicServer> *** slaca joined the game 15:58:33 <PublicServer> <Sylf> hello there 16:02:01 <PublicServer> *** Intexon has joined spectators 16:03:22 *** Firartix has joined #openttdcoop 16:07:08 <PublicServer> <mrruben5> craaaash :) 16:07:16 <PublicServer> <Sylf> o_o 16:08:50 <PublicServer> *** slaca has left the game (leaving) 16:08:56 *** slaca has quit IRC 16:10:24 <PublicServer> *** made screenshot at 0003E9DB: http://ps.openttdcoop.org/publicserver/webcam/0003E9DB.png 16:12:08 *** fonsinchen has joined #openttdcoop 16:17:22 *** Keiya has quit IRC 16:17:23 *** glevans2 has quit IRC 16:18:40 <PublicServer> *** mrruben5 has left the game (connection lost) 16:18:57 <mrruben5> !password 16:18:57 <PublicServer> mrruben5: antler 16:19:09 <PublicServer> *** mrruben5 joined the game 16:19:59 <PublicServer> *** mrruben5 has left the game (connection lost) 16:20:07 <mrruben5> :/ 16:20:28 <PublicServer> *** mrruben5 joined the game 16:20:49 <PublicServer> *** mrruben5 has left the game (connection lost) 16:21:05 <mrruben5> too many trains for me I guess 16:21:12 *** mrruben5 has left #openttdcoop 16:25:24 <PublicServer> *** made screenshot at 00025587: http://ps.openttdcoop.org/publicserver/webcam/00025587.png 16:27:57 *** glevans2 has joined #openttdcoop 16:39:02 <PublicServer> *** Intexon has left the game (leaving) 16:40:24 <PublicServer> *** made screenshot at 0002898C: http://ps.openttdcoop.org/publicserver/webcam/0002898C.png 16:41:11 *** glevans2 has quit IRC 16:42:10 *** Progman has quit IRC 16:49:45 *** glevans2 has joined #openttdcoop 16:52:42 <Mazur> Ah,. good, snowplough and salting on the bicyle lanes. 16:52:55 <hylje> plough 16:54:33 * Mazur remembers the days when the carslanes would be ploughed fre of show, right onto the cycle-lanes. 16:54:56 <Mazur> Man, if I made any more typos, I'd start making sense again. 16:55:25 <PublicServer> *** made screenshot at 0001A918: http://ps.openttdcoop.org/publicserver/webcam/0001A918.png 16:55:32 * Mazur remembers the days when the car-lanes would be ploughed free of snow, right onto the cycle-lanes. 16:59:43 <PublicServer> *** Sylf has left the game (connection lost) 16:59:43 <PublicServer> *** Game paused (number of players) 16:59:58 <V453000> !password 16:59:58 <PublicServer> V453000: sunned 17:00:12 <PublicServer> *** Sylf joined the game 17:00:14 <PublicServer> <V453000> back again :p 17:00:14 <PublicServer> *** V453000 joined the game 17:00:56 <PublicServer> *** V453000 has left the game (connection lost) 17:01:01 <V453000> hm 17:01:02 <V453000> or not 17:01:19 <PublicServer> *** V453000 joined the game 17:02:05 <PublicServer> *** V453000 has left the game (connection lost) 17:09:16 *** ODM has quit IRC 17:10:20 *** ODM has joined #openttdcoop 17:10:20 *** ChanServ sets mode: +o ODM 17:10:25 <PublicServer> *** made screenshot at 000228DF: http://ps.openttdcoop.org/publicserver/webcam/000228DF.png 17:10:56 *** Firartix has quit IRC 17:15:33 *** pugi has joined #openttdcoop 17:18:33 *** ODM has quit IRC 17:25:25 <PublicServer> *** made screenshot at 00024CF2: http://ps.openttdcoop.org/publicserver/webcam/00024CF2.png 17:25:49 *** ODM has joined #openttdcoop 17:25:49 *** ChanServ sets mode: +o ODM 17:34:38 *** ODM has quit IRC 17:35:47 *** ODM has joined #openttdcoop 17:35:47 *** ChanServ sets mode: +o ODM 17:40:25 <PublicServer> *** made screenshot at 0003EDD1: http://ps.openttdcoop.org/publicserver/webcam/0003EDD1.png 17:48:21 <PublicServer> *** Sylf has left the game (connection lost) 17:48:23 <PublicServer> *** Game paused (number of players) 17:49:03 <PublicServer> *** Rubidium has left the game (leaving) 17:55:26 <PublicServer> *** made screenshot at 0003E8CA: http://ps.openttdcoop.org/publicserver/webcam/0003E8CA.png 18:00:45 *** Firartix has joined #openttdcoop 18:27:39 *** Progman has joined #openttdcoop 19:06:35 *** KenjiE20 has quit IRC 19:07:34 *** KenjiE20 has joined #openttdcoop 19:07:34 *** ChanServ sets mode: +o KenjiE20 19:10:43 *** Mitcian has joined #openttdcoop 19:13:32 *** fonsinchen has quit IRC 19:38:09 <PublicServer> *** Game still paused (number of players) 19:38:10 <PublicServer> *** tneo joined the game 19:38:41 <PublicServer> *** tneo has left the game (leaving) 19:42:27 *** theholyduck has quit IRC 19:42:29 *** Keyboard_Warrior has joined #openttdcoop 19:50:53 *** fonsinchen has joined #openttdcoop 19:55:35 *** DayDreamer has quit IRC 20:01:43 *** Firartix has quit IRC 20:11:01 *** pugi has quit IRC 20:11:23 *** pugi has joined #openttdcoop 20:21:49 *** ChanServ sets mode: +v KenjiE20 20:21:49 *** ChanServ sets mode: +v ODM 20:21:49 *** ChanServ sets mode: +v hylje 20:21:49 *** ChanServ sets mode: +v Webster 20:21:49 *** ChanServ sets mode: +v Ammler 20:21:49 *** ChanServ sets mode: +v V453000 20:21:49 *** ChanServ sets mode: +v ^Spike^ 20:21:49 *** ChanServ sets mode: +o tneo 20:42:20 *** DayDreamer has joined #openttdcoop 20:56:57 *** fonsinchen has quit IRC 21:03:14 <V453000> !password 21:03:14 <PublicServer> V453000: madame 21:03:24 <Mazur> You are? 21:03:44 <PublicServer> *** Game still paused (number of players) 21:03:45 <PublicServer> *** V453000 joined the game 21:04:47 <PublicServer> *** Game still paused (number of players) 21:04:47 <PublicServer> *** Game unpaused (number of players) 21:04:49 <PublicServer> *** Mazur joined the game 21:05:53 <PublicServer> <V453000> hi 21:05:59 <PublicServer> <Mazur> lo 21:07:25 <PublicServer> <Mazur> Connect, sure, but how? Just dump incoming traffic on 2-3 onto those lines? 21:07:52 <PublicServer> <V453000> ... expand the hub? 21:07:54 <PublicServer> <Mazur> That'd be 5 connections, twice. 21:08:01 <PublicServer> <V453000> as in mergers, stuffs, etc 21:08:59 *** Progman has quit IRC 21:09:23 <PublicServer> <Mazur> Sure, nice if one is up to that level, but a bit out of my league. 21:09:47 <PublicServer> <V453000> you cant have anything easier than expanding oneway hubs 21:10:09 <PublicServer> <Mazur> Yes you can. 21:10:15 <PublicServer> <Mazur> Expanding straight tracks. 21:10:17 <PublicServer> <V453000> (easier stuff is slave labour, not building) 21:10:22 *** hylje has quit IRC 21:10:26 <PublicServer> *** made screenshot at 0000B0DC: http://ps.openttdcoop.org/publicserver/webcam/0000B0DC.png 21:10:37 <PublicServer> <Mazur> Well, I'd not get paid either way. 21:10:45 <PublicServer> <V453000> thats what slaves are for 21:10:51 <PublicServer> <V453000> :p 21:11:02 <PublicServer> <Mazur> Either way, I said. 21:11:12 <PublicServer> <V453000> :) 21:11:35 <PublicServer> <V453000> you can give a shot at expanding !this merger 21:11:37 <PublicServer> <V453000> that should be easier 21:11:55 <PublicServer> <V453000> do it anyway you like, it is just 6->ě 21:11:57 <PublicServer> <V453000> 6-3 21:12:16 <PublicServer> <V453000> if you want to, ofc 21:12:28 *** Ryton has quit IRC 21:12:30 <PublicServer> <Mazur> Investigating. 21:12:48 <PublicServer> <V453000> if the lake is a problem, move it the 10 tiles north, no problem 21:12:52 <PublicServer> <V453000> and feel free to ask :p 21:13:35 <PublicServer> <Mazur> Indeed, and the "6" is two, as the merging line there already is the 5, not? 21:13:39 <PublicServer> <V453000> it is good to think about what hdo you actually want 21:14:01 <PublicServer> <V453000> they should be 6. :) 3+3 21:15:30 <PublicServer> <V453000> look a bit north for some schemes 21:15:38 <PublicServer> <V453000> for example this is how 5-7 works 21:15:48 <PublicServer> <V453000> I use this to simplify the mixer 21:15:59 <PublicServer> <V453000> so that you mess around just with 4 lines instead of 6 21:16:22 <PublicServer> <V453000> other possibility is for example to let every line split into 3 21:16:36 <PublicServer> <Mazur> I think I'd still better give it a miss for now. 21:16:42 <PublicServer> <V453000> which was used at for example BBH01 in psg 186 21:16:56 <PublicServer> <Mazur> Like I remember any games. 21:17:02 <PublicServer> <V453000> brainmelter 21:17:36 <PublicServer> <V453000> ok, come, I will show you the easiest way how to do all to all mergers 21:17:43 <PublicServer> <V453000> not the best way, but a valid way :) 21:17:45 <PublicServer> <Mazur> Well, it lived up to its name, which is all I remember. 21:18:06 <PublicServer> <V453000> here we have 6 lines 21:18:17 <PublicServer> <V453000> each of them needs to have access to all of the 3 exitting lines 21:18:39 <PublicServer> <V453000> so, simply enough, you just make a "trident" out of each of those lines 21:18:57 <PublicServer> <V453000> and merge the every 3rd line you get 21:19:07 <PublicServer> <V453000> I will make an example 21:20:09 <PublicServer> <V453000> u see? 21:20:14 <PublicServer> <V453000> every line has split into 3 21:20:32 <PublicServer> <V453000> and each of the 3 grabs some choice 21:20:46 <PublicServer> <Mazur> Yes, I see. Won;t remember it, though, until I use it in private game. 21:20:57 <PublicServer> <V453000> then try to build it here with me 21:21:41 <PublicServer> <Mazur> Sure, if I can help, I help. 21:22:19 *** fonsinchen has joined #openttdcoop 21:23:20 <PublicServer> <V453000> right, now we have space 21:23:27 <PublicServer> <V453000> so, lets pick our first line 21:23:29 <PublicServer> <Mazur> A bit. 21:23:35 <PublicServer> <Mazur> ;-) 21:23:49 <PublicServer> <V453000> split into 3 21:23:55 <PublicServer> <V453000> right? :p 21:23:58 <PublicServer> <Mazur> Don't want to build in real track? 21:23:58 *** fonsinchen has quit IRC 21:24:21 <PublicServer> <V453000> this is better visible 21:24:49 <PublicServer> <V453000> right, now we have 3 lines 21:25:26 <PublicServer> *** made screenshot at 0002CCD2: http://ps.openttdcoop.org/publicserver/webcam/0002CCD2.png 21:25:28 <PublicServer> <V453000> our job is to provide every of our 6 incoming line a choice on each of them 21:25:57 <PublicServer> <V453000> continue :p 21:26:55 <PublicServer> <V453000> ok, now why that :) 21:27:08 <PublicServer> <Mazur> Rejoin? 21:27:17 <PublicServer> <V453000> simply 21:27:23 <PublicServer> <V453000> just connect the trident with A B and C 21:27:58 <PublicServer> <V453000> this is it 21:28:00 <PublicServer> <V453000> thats all 21:28:10 <PublicServer> <Mazur> 2->3 21:28:12 <PublicServer> <V453000> power in simplicity :p 21:28:14 <PublicServer> <V453000> yes 21:28:16 <Rubidium> !password 21:28:17 <PublicServer> Rubidium: avenge 21:28:20 <PublicServer> <V453000> now make 4 more lines of the same kind 21:29:00 <PublicServer> *** Rubidium joined the game 21:29:06 <PublicServer> <V453000> evening :) 21:29:16 <PublicServer> <V453000> well, now you can finish it :p 21:32:42 <PublicServer> <V453000> 1 more :) 21:33:08 <PublicServer> <Rubidium> what are you building :) 21:33:19 <PublicServer> <V453000> 2-3 21:33:57 <PublicServer> <Rubidium> the part that goes towards 1-2 I guess, right? 21:34:02 <PublicServer> <V453000> yes 21:35:01 <PublicServer> <V453000> Mazur: that is all 21:35:05 <PublicServer> <V453000> how hard was it? :p 21:35:30 <PublicServer> <Mazur> The hard part is not the building./ 21:35:53 <PublicServer> <Rubidium> I wonder whether this version's realistic accel already penalised tunnels slightly 21:35:53 <PublicServer> <Mazur> It's coming up with it, knowing when, where and how. 21:35:57 <PublicServer> <V453000> but the idea is so simple 21:36:11 <PublicServer> <V453000> Rubidium: ? 21:36:29 <PublicServer> <Mazur> ANd natural, once you do thias sort of stuff all the time/. 21:36:57 <PublicServer> <V453000> Mazur: look how easily it works, you just split 1->3 21:37:00 <PublicServer> <V453000> thats all 21:37:10 <PublicServer> <V453000> from now you you can make any kind of this merger 21:37:22 <PublicServer> <V453000> X->Y, any X or Y 21:38:25 <PublicServer> <V453000> was my teaching at least a bit useful to you? :) 21:39:19 <PublicServer> <Mazur> Of course. 21:39:31 <Rubidium> V453000: r21106 adds extra air drag to vehicles in tunnels 21:39:58 <V453000> what the ... like trains slow down in tunnels? 21:40:01 <Rubidium> but the PS' version is already higher, so the influence must be pretty small or you would've noticed it 21:40:02 <V453000> or move faster ... ? 21:40:13 <Rubidium> they have more resistance in tunnels 21:40:26 <PublicServer> *** made screenshot at 000244C2: http://ps.openttdcoop.org/publicserver/webcam/000244C2.png 21:40:30 <Terkhen> the air drag effect is doubled in tunnels for trains IIRC 21:40:38 <Rubidium> so their theoretical top speed, and acceleration in tunnels are lower 21:40:49 <V453000> O_O 21:40:54 <Rubidium> but the top speed of these maglevs is (way) lower than their theoretical top speed IIRC 21:41:41 *** dr_gonzo has quit IRC 21:41:41 <PublicServer> <V453000> is that setting turn-off-able? 21:41:54 <Terkhen> no 21:42:12 <PublicServer> <V453000> so trains will slow down in tunnels now, or ... should, right? 21:42:18 <PublicServer> <Rubidium> yes! Realistic acceleration can be turned off 21:42:32 <PublicServer> <V453000> that is not an option ... 21:42:42 <PublicServer> <Rubidium> they only slow down if the total resistance is higher than the acceleration 21:42:52 <PublicServer> <V453000> ah, I see 21:43:07 <PublicServer> <Rubidium> and due to the extra resistance they accelerate slower in tunnels 21:43:11 <PublicServer> <V453000> well, then it should not influence our games then 21:43:15 <PublicServer> <V453000> oh 21:43:23 <PublicServer> <V453000> who came up with that idea? 21:43:38 <PublicServer> <Rubidium> "it's realistic" 21:43:48 <PublicServer> <V453000> it is stupid imo 21:44:29 <PublicServer> <Rubidium> why? It's realistic 21:44:32 <PublicServer> <V453000> I still think openttd is far from any simulator, and if it tries to get closer to any, then it loses its unique parts 21:44:48 <PublicServer> <V453000> oh, yes, train 97 just slowed down 21:45:15 <PublicServer> <Rubidium> what you want is basically a: go as fast as possible acceleration mode 21:45:19 <PublicServer> <V453000> please, could you make that setting adjustable? :( 21:45:22 <PublicServer> <Rubidium> without penalties for corners, hills, etc. 21:45:28 <PublicServer> <V453000> no 21:45:42 <PublicServer> <V453000> but tunnels are already penalized by their harder positioning 21:45:59 <PublicServer> <V453000> penalizing them even more, now even speed-wise is just ... too much I think 21:46:01 <PublicServer> <Rubidium> even then, the whole realistic acceleration was made (much) slower lately to make it more like TTDPatch (and the tunnel thing is just one of those things) 21:46:28 <Terkhen> the code for such a setting should be easy, but I don't know if there would be performance issues 21:46:32 <PublicServer> <V453000> slower? 21:46:34 <PublicServer> <Rubidium> it's basically a big pack of changes to make vehicles behave more similar between OpenTTD and TTDPatch, and as such make NewGRFs more predicatable 21:46:44 <PublicServer> <Rubidium> yes, slower as in slower acceleration 21:47:06 <PublicServer> <Rubidium> again, in r21106 21:47:12 <PublicServer> <V453000> well, slower accleration overall might suck but thats fine with me ... but penalizing tunnels ... 21:47:48 <PublicServer> <Rubidium> given that you haven't noticed it your trains have more than enough power to cancel out most of the slower acceleration 21:47:59 <PublicServer> <V453000> I guess 21:48:08 <PublicServer> <V453000> I just dont like the very idea of it 21:48:16 <PublicServer> <Rubidium> in any case, tunnels are better and worse than bridges; even though they are harder to place, they can cross at different levels 21:48:32 <PublicServer> <V453000> for sure 21:48:44 <PublicServer> <Rubidium> and tunnels now also impose some limitations w.r.t. speed, so building a tunnel isn't always the best choice 21:48:48 <PublicServer> <V453000> well, we will just use stronger trains I suppose 21:48:50 <PublicServer> <Rubidium> so it makes the game slighty harder 21:49:17 <PublicServer> <Rubidium> now... lets attach some lines to that huge junction :) 21:50:34 *** dr_gonzo has joined #openttdcoop 21:52:03 <PublicServer> <V453000> now the other half :p 21:52:23 <PublicServer> <Rubidium> would it help if Sadingstone Halt gets moved/merged with Sinfinghill Transfer? 21:52:59 <PublicServer> <V453000> moving is totally fine I guess 21:55:26 <PublicServer> *** made screenshot at 0003D490: http://ps.openttdcoop.org/publicserver/webcam/0003D490.png 22:02:37 <Ammler> Terkhen: maybe it needs a new acceleration mode: really realistic acceleration :-) 22:03:36 <Terkhen> don't point at me, I was happy with improved acceleration :) 22:04:23 <PublicServer> <Mazur> Will this do, V453000? 22:04:26 <PublicServer> <Rubidium> there, now there's lots of place to build the merger for 2-3 towards 3 22:04:45 <PublicServer> <V453000> Mazur: what exactly? :) 22:05:10 <PublicServer> <Mazur> The connections I prepared? 22:05:34 <PublicServer> <V453000> I dont know what did you do, sorry 22:05:36 <PublicServer> <V453000> please sign :p 22:05:57 <PublicServer> <Mazur> Except the conenctions from the east, I suppose those must be made, as well. 22:06:09 <PublicServer> <Mazur> Just at BBH 3-2, west side. 22:06:45 <PublicServer> <V453000> oh hell 22:06:51 <PublicServer> <Rubidium> east sides misses a connect from the northern track towards the western exit 22:06:53 <PublicServer> <V453000> that is supposed to split into the 3rd line? 22:07:00 <PublicServer> <V453000> what kind of balancing is that? 22:07:07 <PublicServer> <V453000> all trains will take the 3rd and what then :) 22:10:27 <PublicServer> *** made screenshot at 0003C0D9: http://ps.openttdcoop.org/publicserver/webcam/0003C0D9.png 22:10:30 <PublicServer> <V453000> Mazur: just rebuild the merger please 22:10:42 <PublicServer> <Mazur> k 22:14:56 *** dr_gonzo has quit IRC 22:19:06 <PublicServer> *** V453000 has left the game (connection lost) 22:22:48 <PublicServer> *** glevans2 joined the game 22:23:43 *** ODM has quit IRC 22:25:27 <PublicServer> *** made screenshot at 000320DA: http://ps.openttdcoop.org/publicserver/webcam/000320DA.png 22:26:19 <V453000> !password 22:26:19 <PublicServer> V453000: warden 22:26:35 <PublicServer> *** V453000 joined the game 22:26:38 <PublicServer> <glevans2> hi V453000 22:26:41 <PublicServer> <V453000> hi 22:27:27 <PublicServer> <V453000> 03 getting 4 tracks? 22:27:29 <PublicServer> <V453000> :o 22:27:31 <PublicServer> <V453000> why 22:28:00 <PublicServer> <Rubidium> most of it is already 4 tracks 22:28:12 <PublicServer> <V453000> oh 22:28:13 <PublicServer> <V453000> I see 22:28:15 <PublicServer> <V453000> on never mind me 22:28:17 <PublicServer> <V453000> :D 22:28:39 <PublicServer> <Rubidium> hmm, then there needs to be a tile more spacing between the NS lines in the merger too 22:29:33 <PublicServer> <V453000> I would first make the pattern 22:29:39 <PublicServer> <V453000> then speculate :p 22:30:00 <PublicServer> <V453000> btw bridges are people too :p 22:30:39 <PublicServer> <V453000> and they dont slow down ^_^ 22:31:29 <PublicServer> <Rubidium> yep, they could be closer :) 22:31:42 <PublicServer> <V453000> the last one would actually differ in 3 :) 22:32:35 <PublicServer> <Rubidium> it's going to be really tight towards the map's border this way 22:32:47 <PublicServer> <Rubidium> that's why I moved made them closer towards the north 22:32:49 <PublicServer> *** V453000 has left the game (connection lost) 22:32:56 <V453000> should be ok 22:33:21 <PublicServer> *** V453000 joined the game 22:33:39 <PublicServer> *** V453000 has left the game (connection lost) 22:36:31 <Mazur> ?dcc V453000 better_connection 22:36:35 <Mazur> ?dcc send V453000 better_connection 22:36:58 <V453000> kick Mazur (V knows) 22:36:59 <V453000> :D 22:37:01 <V453000> :p 22:37:21 <V453000> its just somehow bork from time to time 22:39:49 * Mazur ouches. 22:40:27 <PublicServer> *** made screenshot at 00032CEC: http://ps.openttdcoop.org/publicserver/webcam/00032CEC.png 22:41:57 <PublicServer> <Mazur> That an idea? Saves two more tiles. 22:42:14 <PublicServer> <Mazur> At SinfinghillEast 22:42:47 <PublicServer> <Mazur> Hm. 22:53:08 *** DayDreamer has quit IRC 22:55:24 <PublicServer> <glevans2> everything is jumping, so I am having a hard time helping 22:55:27 <PublicServer> *** made screenshot at 000330D6: http://ps.openttdcoop.org/publicserver/webcam/000330D6.png 22:55:46 <PublicServer> <Rubidium> and I couldn't count :) 22:55:49 <PublicServer> *** glevans2 has left the game (connection lost) 22:56:19 <glevans2> I think the game is right at the limit for this computer 22:56:39 <glevans2> !password 22:56:39 <PublicServer> glevans2: jigged 22:57:05 <PublicServer> <Mazur> You can count, only you counted outgoing lines on one side? 22:57:07 <PublicServer> *** glevans2 has left the game (general error) 22:57:43 <PublicServer> *** glevans2 joined the game 23:02:43 <PublicServer> <Rubidium> I think the server can't handle this game 23:03:09 <PublicServer> <Mazur> What? With only 1200 trains? 23:03:23 <Keyboard_Warrior> that seems weird 23:03:25 <PublicServer> <Rubidium> I'm at 14% CPU (dual core) and I'm getting laggy gameplay 23:03:27 <Keyboard_Warrior> sure its not just your pc 23:03:35 *** Keyboard_Warrior is now known as theholyduck 23:03:38 <PublicServer> <glevans2> only 1179 trains so far 23:04:06 <theholyduck> Rubidium, openttd isnt the most optimized piece of software 23:04:09 <theholyduck> around 23:04:28 <theholyduck> you'll get laggy gameplay even early on, no matter what pc you have 23:04:49 <theholyduck> just zoom in, and you can usually build just fine 23:05:13 <PublicServer> <Rubidium> bah... too long tunnels :( 23:05:31 <PublicServer> <glevans2> where? 23:05:37 <PublicServer> <Rubidium> BBH 1-3 "south" 23:05:58 <planetmaker> hm, there's some other processes running on the server 23:06:27 <Mazur> Backup? 23:06:38 <Mazur> Updates? 23:06:47 <glevans2> torrents? 23:07:17 <Mazur> Pron dls? 23:07:44 <glevans2> shame on you Mazur, they would not use the public server that way... 23:07:55 <glevans2> thats what the dev server is for... 23:10:28 <PublicServer> *** made screenshot at 0001A112: http://ps.openttdcoop.org/publicserver/webcam/0001A112.png 23:16:30 <Ammler> !server_staus 23:16:32 <Ammler> !server_status 23:16:33 <PublicServer> Ammler: 00:16:32 up 152 days, 23:10, 1 user, load average: 0.08, 0.40, 0.60 23:16:33 <PublicServer> Ammler: Cpu(s): 17.1%us, 6.2%sy, 4.1%ni, 71.0%id, 1.5%wa, 0.0%hi, 0.1%si, 0.0%st 23:16:34 <PublicServer> Ammler: 21597 openttd 30 10 372m 341m 2808 S 49 16.9 731:01.86 ./openttd -c opentt 23:17:44 <PublicServer> <Rubidium> it hasn't been laggy for a while 23:18:08 <Rubidium> seeing a load of .40 and .60 in the long term stats would imply the server was much more busy a (short) while ago 23:18:58 <planetmaker> that's true. The other tasks seem now dormant 23:25:28 <PublicServer> *** made screenshot at 0001232E: http://ps.openttdcoop.org/publicserver/webcam/0001232E.png 23:36:54 <PublicServer> <Rubidium> yay... BBH 5-7 seems to be slowing down trains quite far on the mainline again :) 23:37:31 <PublicServer> <Rubidium> and ofcourse... it's gone again 23:38:29 <PublicServer> <glevans2> was it slowing into sector 5 or 7, or just everywhere? 23:38:56 <PublicServer> <Rubidium> coming from 5 23:39:07 <PublicServer> <Rubidium> and then especially the most southern lines 23:39:10 <PublicServer> *** Mazur has left the game (connection lost) 23:40:21 <PublicServer> <glevans2> sector 5 has a lot of traffic 23:40:28 <PublicServer> *** made screenshot at 0003DDD2: http://ps.openttdcoop.org/publicserver/webcam/0003DDD2.png 23:41:37 *** Intexon has quit IRC 23:42:30 *** Chillosophy has quit IRC 23:42:48 <PublicServer> <glevans2> but i'm not sure sector 5 is in need of a fifth line yet... 23:47:09 *** Progman has joined #openttdcoop 23:53:58 <PublicServer> <Rubidium> I guess I'm heading towards my bed 23:54:09 <PublicServer> *** Rubidium has left the game (connection lost) 23:54:11 <PublicServer> *** Game paused (number of players) 23:55:28 <PublicServer> *** made screenshot at 000344EF: http://ps.openttdcoop.org/publicserver/webcam/000344EF.png 23:58:08 <PublicServer> <glevans2> night Rubidium 23:58:40 <PublicServer> *** glevans2 has left the game (leaving)