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Log for #openttdcoop on 3rd February 2011:
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00:00:18  <PublicServer> <Chris Booth> maybe you would need some kind of orders like north south
00:00:21  <PublicServer> <Chris Booth> or east west
00:00:31  <PublicServer> <Chris Booth> and they can only be reached via a station
00:01:05  <PublicServer> ***  made screenshot at 00005016: http://ps.openttdcoop.org/publicserver/webcam/00005016.png
00:01:33  <Mazur> Mora like a SL ladder with stations as rungs, and a waypoint on the exit line?
00:01:49  <PublicServer> <Chris Booth> yeah
00:02:12  <PublicServer> <V453000> ;)
00:02:15  <Mazur> Two for two!  I'm on fire!
00:02:31  <Mazur> Eek, I'm on fire!?
00:02:39  <Mazur> That'
00:02:48  <Mazur> That's lethal for us undead.
00:03:38  <sturmi> !password
00:03:39  <PublicServer> sturmi: calmly
00:03:53  <PublicServer> *** sturmi joined the game
00:03:58  <PublicServer> <V453000> yes, Thijs used that Sbahn in psg 140 btw
00:04:51  <SmatZ> V. is an expert in PSG games, he remembers everything! :)
00:05:13  <PublicServer> <Chris Booth> the walking PSG index
00:05:18  <SmatZ> indeed :)
00:05:33  <PublicServer> <V453000> not very walking when under laptop and cat :P
00:06:23  <SmatZ> :)
00:09:35  <PublicServer> <Chris Booth> hhm now how big will my central ML need to be? L6_R6 4 way BBH?
00:09:46  <PublicServer> <V453000> I fear about that
00:09:53  <PublicServer> <Chris Booth> L6_R6 ML spokes
00:10:03  <PublicServer> <V453000> hope not that many lines, no idea
00:10:10  <PublicServer> <Chris Booth> then 6 Clock Wise ML lanes
00:10:20  <PublicServer> <V453000> any idea how much pax could be generated by 3 million world pop?
00:10:34  <PublicServer> <Chris Booth> no Fing Clue
00:11:06  <V453000> @calc 1700/469
00:11:06  <Webster> V453000: 3.62473347548
00:11:28  <PublicServer> <Chris Booth> I know a city of arround 1 million need a 48 platform TL 3 Tranrapis station to transport about 74%
00:11:32  <V453000> @calc 4026/1417
00:11:32  <Webster> V453000: 2.84121383204
00:11:41  <PublicServer> <Chris Booth> that is something I have done
00:11:54  <V453000> yes
00:12:37  <PublicServer> <Chris Booth> so if you take that as a guide 3 million would need 140 TL3 Platforms
00:15:06  <PublicServer> <V453000> CB: higher TL might make the SLs more effective
00:15:23  <PublicServer> <V453000> space-wise at least
00:15:29  <PublicServer> <Chris Booth> it would
00:15:36  <PublicServer> <V453000> on the other hand, TL6 will allow less platforms
00:15:40  <PublicServer> <Chris Booth> but might waste more space
00:15:50  <PublicServer> <V453000> well, "waste" :)
00:16:05  <PublicServer> ***  made screenshot at 00006E21: http://ps.openttdcoop.org/publicserver/webcam/00006E21.png
00:16:34  <PublicServer> <V453000> or even that .)
00:18:24  <Mazur> With 140 platforms I do not want to build a teminus station.
00:18:27  <Mazur> Just FYI.
00:18:31  <Mazur> :-)
00:18:37  <Mazur> terminus
00:18:38  <PublicServer> <V453000> that was not for one station
00:18:42  <PublicServer> <Chris Booth> no 140 is combined
00:18:52  <PublicServer> <Chris Booth> that was for 3million
00:19:00  <PublicServer> <Chris Booth> so 3 town would be 30 each
00:19:08  <PublicServer> <V453000> you would need another 3 million to connect the other end :P
00:19:36  <PublicServer> <Chris Booth> V453000: TL6 would look like that
00:19:39  <PublicServer> <V453000> yes
00:20:05  <PublicServer> <V453000> those 4 poor buildings are not serviced :P
00:20:40  <PublicServer> <Chris Booth> I am sure we can live with that
00:20:45  <PublicServer> <V453000> yes
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00:24:00  <PublicServer> *** Intexon joined the game
00:24:03  <PublicServer> <V453000> hi
00:24:05  <PublicServer> <Chris Booth> maybe TL6 would be better
00:24:11  <PublicServer> <Intexon> hello :)
00:24:19  <PublicServer> <Intexon> nice map ;)
00:24:29  <PublicServer> <Chris Booth> but TL6 would make central hub huge
00:24:44  <PublicServer> <V453000> we just cant make 4way imo
00:24:46  <PublicServer> <Chris Booth> and waster signal space
00:25:30  <PublicServer> <Chris Booth> I don't know why people hate 4 way hubs so much
00:25:34  <PublicServer> <Chris Booth> they are easy
00:25:44  <PublicServer> <V453000> this fucking hub will take 100x100 tiles I assume
00:25:46  <PublicServer> <V453000> :)
00:25:50  <PublicServer> <V453000> or more? :)
00:26:00  <PublicServer> <Chris Booth> not sure
00:26:03  <PublicServer> <V453000> with 6 lines I have no idea
00:26:13  <PublicServer> <Chris Booth> 100x100 seems big
00:26:25  <PublicServer> <V453000> 100x100 seems small to me for 6 lines and TL6
00:27:10  <PublicServer> <Chris Booth> no way is a 4 way TL6 hub going to be that big
00:27:35  <PublicServer> <V453000> well, show us :))
00:28:55  <PublicServer> <Chris Booth> TL3 4way wouldnt be to bad
00:29:05  <PublicServer> <Chris Booth> TL6 would be hard
00:29:07  <PublicServer> <V453000> t
00:29:11  <PublicServer> <V453000> try to do just one merger
00:29:18  <PublicServer> <V453000> of 6 lines, x3
00:29:20  <PublicServer> <V453000> into 6
00:30:11  <PublicServer> *** Intexon has left the game (connection lost)
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00:30:39  <PublicServer> <Chris Booth> ok that is alot of tracks
00:30:49  <PublicServer> <V453000> that is a fuckload of tracks :)
00:30:59  <PublicServer> *** Intexon has left the game (connection lost)
00:31:05  <PublicServer> ***  made screenshot at 00006E3D: http://ps.openttdcoop.org/publicserver/webcam/00006E3D.png
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00:36:36  <PublicServer> <Chris Booth> ok that is only 1 track
00:36:38  <Sylf> !password
00:36:38  <PublicServer> Sylf: erotic
00:36:52  <PublicServer> *** Sylf joined the game
00:36:58  <Sylf> \o/ that's my kind of password
00:37:12  <PublicServer> <V453000> hi :p
00:37:23  <PublicServer> <Chris Booth> 41x25 for 1 lane
00:37:25  <PublicServer> <Chris Booth> hhhm
00:37:49  <PublicServer> <V453000> with no balancing :)
00:37:53  <PublicServer> <sturmi> so 100x100 for the whole hub was a bit optimistic
00:38:35  <PublicServer> <Chris Booth> well one issue is sync
00:38:47  <PublicServer> <Chris Booth> another is just space consumed
00:39:03  <PublicServer> <Chris Booth> then geting the CL6 6x6 ml
00:39:22  <PublicServer> <Chris Booth> ok a 4 way CL 6 6x6 hub is insane
00:43:29  <PublicServer> *** Intexon has left the game (connection lost)
00:43:57  <Intexon> ok I'm giving up
00:44:02  <Intexon> see you next time :)
00:44:05  <V453000> :| cya
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00:46:05  <PublicServer> ***  made screenshot at 00006819: http://ps.openttdcoop.org/publicserver/webcam/00006819.png
00:49:42  <PublicServer> <Chris Booth> ok i think I have worked out the major issues with my old plan
00:50:13  <PublicServer> <Chris Booth> 8 half T junctions
00:50:25  <PublicServer> <Chris Booth> from 6 -> 3
00:53:48  <PublicServer> <Chris Booth> would need 8 of those mergers
00:53:54  <PublicServer> <Chris Booth> or something similar
00:55:36  <PublicServer> <Chris Booth> I am going to be honest my plan is going to be boring
00:56:44  <PublicServer> <Chris Booth> V453000: you planing?
00:56:51  <PublicServer> <V453000> I am thinking about as simple ML as possible
00:57:10  <PublicServer> <V453000> and focus on making nice Sbahns
00:57:16  <PublicServer> <V453000> no pre-told design
00:57:18  <PublicServer> <Chris Booth> mos
00:57:33  <PublicServer> <Chris Booth> most simple ML would be a 1 way loop
00:57:40  <PublicServer> <V453000> well, yes
00:57:42  <PublicServer> <Chris Booth> with stations on the loop
00:57:48  <PublicServer> <V453000> but that also has the problem that the center gets too far
00:57:59  <PublicServer> <V453000> whereas the snake would make it all nice
00:58:01  <PublicServer> <Chris Booth> shit sorry
00:58:03  <PublicServer> <V453000> ...
00:58:05  <PublicServer> <V453000> np :)
00:58:42  <PublicServer> <V453000> ... :D
00:59:03  <PublicServer> <Chris Booth> the one way ML on the out side of the map
00:59:08  <PublicServer> <Chris Booth> Sbhan to the middle
00:59:08  <PublicServer> <V453000> 2way
00:59:24  <PublicServer> <V453000> trains have to return somehow
00:59:26  <PublicServer> <Chris Booth> shot TL so the ML will not waste map edge
00:59:44  <PublicServer> <V453000> that is no issue with maglev
00:59:47  <PublicServer> <V453000> CL5
01:00:18  <PublicServer> <Chris Booth> something like that
01:00:26  <PublicServer> <Chris Booth> where ML train visit all ML stations
01:00:36  <PublicServer> <Chris Booth> you can have 8 sbahn drops
01:00:42  <PublicServer> <V453000> yes, leaves too much free space imo
01:00:44  <PublicServer> <Chris Booth> with 2 stations per side
01:00:54  <PublicServer> <V453000> I would like Sbahns to be really short distance
01:01:06  <PublicServer> ***  made screenshot at 000162B4: http://ps.openttdcoop.org/publicserver/webcam/000162B4.png
01:01:32  <PublicServer> <Chris Booth> problem with alot of sbhan in this game type is they just dont get built
01:01:50  <PublicServer> <Chris Booth> I have seen games like this where there needs to be 4 built and only 3 get built
01:01:54  <PublicServer> <V453000> hehe, true
01:02:22  <PublicServer> <V453000> smaller ones might be better in that regard, although 25 of them might be a tad many :D
01:02:45  <PublicServer> <Chris Booth> maybe 3 x 4
01:02:49  <PublicServer> <Chris Booth> so we have 12?
01:03:01  <PublicServer> <V453000> yes, 3 might be reasonable
01:03:12  <PublicServer> <V453000> in this direction
01:03:17  <PublicServer> <Chris Booth> means each sbahn would be 43 x 43
01:05:00  <PublicServer> <Chris Booth> the biggest thing to remeber is corner are not your friend in a city
01:05:05  <PublicServer> <V453000> indeed
01:05:29  <PublicServer> <V453000> but 4 corners on the whole map should not hurt that much :P
01:05:43  <PublicServer> <Chris Booth> better than mine
01:06:09  <PublicServer> <Chris Booth> not even sure how to calculate the cornres in my plan
01:09:13  <PublicServer> <V453000> hmmm
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01:09:43  <PublicServer> <V453000> 50 tiles for each square
01:09:45  <PublicServer> <V453000> not counting ML
01:09:47  <PublicServer> <V453000> that is too dense :)
01:10:14  <PublicServer> <V453000> on the other hand it could use some very simple Sbahn
01:10:45  <PublicServer> <V453000> that sort of thing
01:11:14  <PublicServer> <Chris Booth> you waste space with that
01:11:20  <PublicServer> <V453000> I think so, too :|
01:12:00  <PublicServer> <Chris Booth> so then think about going the other way out
01:12:00  <PublicServer> <V453000> yes, I know
01:12:12  <PublicServer> <V453000> ye
01:13:30  <PublicServer> <V453000> no matter
01:13:40  <PublicServer> <V453000> the point still stands, the Sbahns would be simple
01:13:42  <PublicServer> <Chris Booth> that is an issue for later
01:14:04  <PublicServer> <V453000> which will not mean it will be easy though
01:14:22  <PublicServer> <Chris Booth> I still stand by no sbahn
01:15:37  <PublicServer> <Chris Booth> why spawn you stupid sawmill
01:16:06  <PublicServer> ***  made screenshot at 00014CB1: http://ps.openttdcoop.org/publicserver/webcam/00014CB1.png
01:16:14  <PublicServer> <Chris Booth> one thing we will have an issue with is banks
01:16:22  <PublicServer> <V453000> dozer
01:16:26  <PublicServer> <Chris Booth> we need an no industry grf
01:16:56  <PublicServer> <V453000> we can leave dozer on for all of the game I believe
01:17:40  <PublicServer> <Chris Booth> I just found you put on platforms set :D
01:17:48  <PublicServer> <Chris Booth> best city station set IMO
01:17:58  <PublicServer> <V453000> without discussion
01:18:12  <PublicServer> <V453000> japanese is amazing, but Platforms are just the best
01:18:27  <PublicServer> <V453000> I rather like the smaller ones than the hall :)
01:19:07  <PublicServer> <V453000> and the overpass actually doesnt look like a watchtower
01:20:20  <PublicServer> <V453000> those flora are changing with the time of the year, right?
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01:20:26  <PublicServer> <Chris Booth> yes
01:20:28  <PublicServer> <V453000> yarr
01:22:01  <PublicServer> <Chris Booth> who needs towns when you have stations like that
01:22:07  <PublicServer> <V453000> :)
01:22:47  <PublicServer> <V453000> win, next game
01:22:49  <PublicServer> <sturmi> simcity?
01:23:11  <PublicServer> <V453000> world population kinda didnt increase though ;(
01:23:24  <PublicServer> <Chris Booth> lol
01:23:35  <PublicServer> <Chris Booth> no we made station towns
01:26:03  <PublicServer> <Chris Booth> best openttd city ever
01:30:32  <PublicServer> <Chris Booth> well I am off now
01:30:42  <PublicServer> <V453000> cya
01:30:42  <PublicServer> <Chris Booth> I have put my final plan down
01:31:20  <PublicServer> <Chris Booth> finished messing with bordeaux
01:31:20  <PublicServer> <V453000> can I delete the mess around my plan? :P
01:31:20  <PublicServer> ***  made screenshot at 000152AC: http://ps.openttdcoop.org/publicserver/webcam/000152AC.png
01:31:20  <PublicServer> <Chris Booth> what the station and bordeaux?
01:31:27  <PublicServer> <V453000> yes that :D
01:31:29  <PublicServer> <Chris Booth> if you must :P
01:33:08  <PublicServer> <Chris Booth> what is with this bombing limit?
01:33:16  <PublicServer> <V453000> no remember
01:33:26  <PublicServer> <Chris Booth> when you distroy stuff
01:33:47  <PublicServer> <Chris Booth> only allows you 145x30
01:34:09  <PublicServer> <Sylf> It's a new "feature"
01:34:16  <PublicServer> <Sylf> for anti-TF spam
01:34:24  <PublicServer> <V453000> can be set to 0 though
01:34:28  <Chris_Booth_> ooh I see
01:34:53  <V453000> !rcon set terraform_frame_burst
01:34:53  <PublicServer> V453000: Current value for 'terraform_frame_burst' is: '4096' (min: 0, max: 1073741824)
01:34:55  <V453000> ^
01:34:56  <Chris_Booth_> I wanted to go for a bombing run to catch an industry in with my dead city
01:35:06  <V453000> there are two, terraform and clear_area
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01:35:29  <Chris_Booth_> ooh I see
01:35:31  <Chris_Booth_> nn all
01:35:37  <PublicServer> <Sylf> night
01:35:39  <PublicServer> <V453000> cya
01:36:10  <PublicServer> <V453000> Sylf: mind joining? ;)
01:36:16  <PublicServer> *** Sylf has joined company #1
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01:36:24  <PublicServer> <V453000> thx
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01:46:06  <PublicServer> ***  made screenshot at 00014AB7: http://ps.openttdcoop.org/publicserver/webcam/00014AB7.png
01:55:38  <V453000> @calc 500/8
01:55:38  <Webster> V453000: 62.5
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02:01:07  <PublicServer> ***  made screenshot at 00013CAF: http://ps.openttdcoop.org/publicserver/webcam/00013CAF.png
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02:04:41  <PublicServer> <V453000> guess my plan is comlete
02:04:44  <PublicServer> <V453000> complete
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02:10:29  <PublicServer> <V453000> Sylf: intending to do something or can I leave? :)
02:10:47  <PublicServer> <Sylf> I'm not doing anything
02:10:54  <PublicServer> <V453000> gnight then :)
02:11:00  <PublicServer> <Sylf> night
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02:19:10  <PublicServer> <glevans2> a big, flat, uncluttered canvas...
02:22:52  <PublicServer> <glevans2> and evening Sylf
02:24:42  <PublicServer> <Sylf> evening
02:27:56  <PublicServer> <glevans2> beat the current world population record of just under 3.1 million...
02:28:47  <PublicServer> <glevans2> sounds reachable
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02:48:38  <PublicServer> <glevans2> hey Mazur
02:48:44  <PublicServer> <Mazur> Hi, Glev.
02:49:20  <PublicServer> *** Sylf has joined company #1
02:49:26  <PublicServer> <glevans2> stated goal is 'MOAR' population
02:49:50  <PublicServer> <Mazur> I no.
02:54:19  <PublicServer> <Mazur> I acutally have a budding plan, but it's going to take time to develop and think through.
02:54:53  <PublicServer> <Mazur> So probably not ready for this game.
02:58:45  <PublicServer> <Mazur> You're mighty quiet, Sylf, trying to take in the lay of the land?
02:58:47  <PublicServer> <Mazur> :-)
02:59:28  <PublicServer> <Sylf> just chilling
03:01:08  <PublicServer> ***  made screenshot at 00011207: http://ps.openttdcoop.org/publicserver/webcam/00011207.png
03:01:27  <PublicServer> <Mazur> Okay, seen the plans so far.  See ya.
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03:17:32  <PublicServer> <Sylf> I really have no idea if this will work at all
03:18:40  <PublicServer> <glevans2> that depends... what is your goal?
03:19:15  <PublicServer> <Sylf> the overall goal is still the same - largest population possible
03:19:50  <PublicServer> <Sylf> but this will somehow be best if pax load on every station are close to even with each other
03:31:07  <PublicServer> ***  made screenshot at 0000EC04: http://ps.openttdcoop.org/publicserver/webcam/0000EC04.png
03:43:15  <PublicServer> <Sylf> are you planning on doing something, glevans?
03:44:22  <PublicServer> <glevans2> naw
03:44:40  <PublicServer> <Sylf> I'm gonna head out, then
03:44:46  <PublicServer> <Sylf> night
03:44:46  <PublicServer> <glevans2> later
03:44:49  <PublicServer> <glevans2> night
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07:47:21  <V453000> !password
07:47:22  <PublicServer> V453000: morned
07:47:39  <PublicServer> *** Game still paused (number of players)
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07:48:52  <V453000> !unpause
07:48:53  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
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07:49:45  <V453000> !auto
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09:17:04  <sturmi> !password
09:17:04  <PublicServer> sturmi: morned
09:17:21  <PublicServer> *** Game still paused (number of players)
09:17:23  <PublicServer> <V453000> hi :p
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09:17:43  <PublicServer> <sturmi> hey
09:17:44  <PublicServer> *** sturmi joined the game
09:17:55  <PublicServer> <V453000> join the company please, need to do something :)
09:18:01  <PublicServer> *** sturmi has joined company #1
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09:18:26  <PublicServer> <sturmi> oh stacked ML :D
09:18:37  <PublicServer> <V453000> absolutely perfect occasion to use it imo :)
09:18:45  <PublicServer> <sturmi> of course
09:19:26  <PublicServer> <V453000> funny acceleration :))
09:19:32  <PublicServer> <sturmi> :D
09:19:44  <PublicServer> <sturmi> poor pax
09:21:07  <PublicServer> <V453000> if you get some idea, do not hesitate to show it ;)
09:21:29  <PublicServer> <sturmi> i have no experience with pax games
09:21:43  <PublicServer> <sturmi> and i kinda like your idea
09:31:08  <PublicServer> ***  made screenshot at 000164BA: http://ps.openttdcoop.org/publicserver/webcam/000164BA.png
09:34:07  <PublicServer> <V453000> ?รบ
09:34:09  <PublicServer> <V453000> :)
09:34:11  <PublicServer> <V453000> anyway
09:34:14  <PublicServer> <V453000> lets try to make the station
09:34:20  <PublicServer> <V453000> to see how it could turn out :)
09:34:46  <PublicServer> <V453000> the stacked ML is a nice idea, but when it comes to building something out of it, it could be problematic
09:34:48  <PublicServer> <V453000> so want to be sure it works well :)
09:40:34  <PublicServer> <V453000> that is ok by far
09:40:43  <PublicServer> <sturmi> ok
09:40:45  <PublicServer> <V453000> @@gap 15
09:40:45  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
09:40:53  <PublicServer> <V453000> @@(gap 15)
09:40:53  <Webster> PublicServer: For Trainlength of 15: <= 21 needs 2, 22 - 38 needs 3, 39 - 55 needs 4.
09:40:59  <PublicServer> <V453000> but still
09:41:05  <PublicServer> <V453000> we have not a full ML
09:41:13  <PublicServer> <V453000> but a 5 tile gap ML
09:41:23  <PublicServer> <V453000> so it is safe
09:41:33  <PublicServer> <sturmi> yep
09:46:08  <PublicServer> ***  made screenshot at 00016F1C: http://ps.openttdcoop.org/publicserver/webcam/00016F1C.png
09:49:31  <PublicServer> <V453000> win ! _
09:49:33  <PublicServer> <V453000> :)
09:49:35  <PublicServer> <V453000> this works
09:52:18  <PublicServer> <V453000> 50 tiles, superb :)
09:52:56  <PublicServer> <sturmi> so only 20 tiles of ML between stations :D
09:53:10  <PublicServer> <V453000> no
09:53:32  <PublicServer> <V453000> only 4 stations on the 500 tiles ...
09:53:36  <PublicServer> <sturmi> uh, looked at the wrong number
09:54:25  <PublicServer> <V453000> cool :)
09:54:39  <PublicServer> <V453000> not sure about just 3 platforms, but that could be expanded I suppose
09:54:56  <PublicServer> <sturmi> and at the ends a balanced terminus?
09:55:10  <PublicServer> <V453000> I think balancing would not be effective
09:55:40  <PublicServer> <V453000> if we do balance, waste a lot of space to make trains able to go from any ML string to any
09:55:50  <PublicServer> <sturmi> true
09:56:01  <PublicServer> <V453000> if we just keep equal amount of trains in each string, we can save the space, and stop trains from slowing down on merges
09:58:27  <PublicServer> <V453000> could add that to the notes actually
09:58:29  <PublicServer> <V453000> it is important :)
10:00:28  <PublicServer> *** Spike joined the game
10:00:32  <PublicServer> <V453000> hi
10:00:40  <PublicServer> <V453000> hmm, seems like CL isnt 6 at all though
10:00:46  <PublicServer> <Spike> lazy mans map?
10:00:57  <PublicServer> <V453000> not quite :)
10:01:08  <PublicServer> ***  made screenshot at 0003297B: http://ps.openttdcoop.org/publicserver/webcam/0003297B.png
10:03:23  <PublicServer> <Spike> stacked ml v? :)
10:03:28  <PublicServer> <V453000> yes
10:05:05  <PublicServer> <V453000> 463
10:05:07  <PublicServer> <V453000> this is the max
10:05:09  <PublicServer> <V453000> or CL15
10:05:12  <PublicServer> <V453000> which is ... ugh
10:05:18  <PublicServer> <sturmi> omg
10:05:25  <PublicServer> <V453000> what we could do is add a logic engine with max speed of 463
10:05:32  <PublicServer> <V453000> so that we require only CL6
10:05:38  <PublicServer> <V453000> just to limit the speed :)
10:06:21  <PublicServer> <sturmi> dont think that the slowdown is so evil for a station entry
10:06:24  <PublicServer> <V453000> it would make the acceleration even more instant, so we could also add original trains with 450kmh
10:06:30  <PublicServer> <V453000> not for the station
10:06:32  <PublicServer> <V453000> might be for ML
10:06:34  <PublicServer> <V453000> testing now:
10:09:09  <PublicServer> <V453000> I am looking forward to see the map covered head to toe, to prevent those stupid industries from spawning
10:09:42  <PublicServer> <V453000> hm
10:09:45  <PublicServer> <V453000> the CLs should not be an issue
10:09:47  <PublicServer> <sturmi> yea a 3million world without any jobs :D
10:09:57  <PublicServer> <V453000> not 3 :)
10:09:59  <PublicServer> <V453000> more ! :p
10:10:31  <PublicServer> <V453000> the biggest thing is transporting the pax
10:10:57  <PublicServer> <V453000> otherwise it is just growing towns for nothing :)
10:11:15  <PublicServer> <V453000> which is the reason why to beat the record, as well :)
10:11:17  <PublicServer> <sturmi> whats the loading time of such a train?
10:11:29  <PublicServer> <V453000> can try
10:11:47  <PublicServer> <V453000> lets stop moneymaker for a moment
10:13:51  <PublicServer> <V453000> hmm, another reason to use stacked ML :)
10:13:57  <PublicServer> <V453000> shorter effective CL
10:14:42  <PublicServer> <sturmi> its quite fast
10:14:48  <PublicServer> <V453000> not slow :)
10:15:23  <PublicServer> <V453000> do you understand what Sylf means with his plan?
10:15:31  <PublicServer> <V453000> I do not see how he wants to make all stations balanced
10:15:49  <PublicServer> <V453000> that would mean making one MASSIVE network connecting from all stations to all stations
10:15:56  <PublicServer> <V453000> which would cover all of the map I suppose
10:16:09  <PublicServer> ***  made screenshot at 00022187: http://ps.openttdcoop.org/publicserver/webcam/00022187.png
10:19:00  <PublicServer> <V453000> oh I see
10:19:02  <PublicServer> <V453000> hmm
10:19:24  <PublicServer> <V453000> maybe it is meant that ML trains come in front of stations and wait until all stations are ready to go
10:19:43  <PublicServer> <V453000> but I cannot see why should the stations be expected to get equal amount of pax
10:20:09  <PublicServer> <sturmi> they will have too many pax soon enough :p
10:20:28  <PublicServer> <V453000> that would mean a fail of the whole game
10:21:02  <PublicServer> <V453000> we need to not only transport 50%, but in case of having transfers, we need those serviced well
10:21:26  <PublicServer> <V453000> otherwise we are just stockpiling pax at transfers, not really transporting them
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10:22:38  <PublicServer> <V453000> the loading is actually insanely fast
10:22:40  <PublicServer> <V453000> 33% :o
10:23:06  <PublicServer> <sturmi> the other was at 0 :D
10:23:26  <PublicServer> <V453000> I mean, 33% per change
10:23:32  <PublicServer> <V453000> 0 ->33 ->66 -> 100
10:23:34  <PublicServer> <V453000> that is very fast
10:23:36  <PublicServer> <sturmi> og
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11:51:39  <ppetak> !players
11:51:42  <PublicServer> ppetak: Client 56 is sturmi, a spectator
11:51:42  <PublicServer> ppetak: Client 61 is Spike, a spectator
11:54:22  <ppetak> !password
11:54:22  <PublicServer> ppetak: plazas
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12:06:02  <PublicServer> <ppetak> sturmi?
12:06:54  <PublicServer> <ppetak> @help
12:07:00  <PublicServer> <ppetak> aw...
12:07:14  <ppetak> !help
12:07:14  <PublicServer> ppetak: http://www.openttdcoop.org/wiki/IRC_Commands
12:09:57  <ppetak> @whoami
12:09:57  <Webster> ppetak: I don't recognize you.
12:11:35  <ppetak> @d:RV
12:12:05  <ppetak> @?:CL
12:12:18  <ppetak> how this should be used?
12:13:35  <ppetak> @RV
12:13:35  <Webster> rv: Road Vehicles
12:13:39  <ppetak> muehehehe!
12:23:55  <KenjiE20> yes the other one like ?: are just alternate @ triggers
12:24:58  <ppetak> Now I understand :))
12:25:47  <KenjiE20> most stuff for webster is on the @@readme page
12:25:48  <Webster> User:KenjiE20/Webster - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/User:KenjiE20/Webster
12:27:59  <ppetak> yes, from that page I got that jargon and def could be different options ...
12:30:14  <PublicServer> *** sturmi has left the game (connection lost)
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12:31:24  <ppetak> How about PSG201 .. I wasnt on for last few days, so I saw the end of PSG200 from archive.
12:31:51  <ppetak> I like the concept for 201 from V.
12:33:01  <ppetak> After all styles in 200 it will be very good I think ... PSG 200 was my first game, so now I'm looking for single-style games ..
12:33:27  <ppetak> And, I like SBahn.
12:41:50  <sturmi> !password
12:41:51  <PublicServer> sturmi: glassy
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12:43:44  <planetmaker> ppetak: you can of course also suggest a plan for this game yourself
12:44:01  <planetmaker> just build a sketch like probably V did ingame.
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12:46:05  <V453000> ^ :)
12:46:15  <Chris_Booth> !screen
12:46:15  <PublicServer> *** Chris_Booth liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000140C1.png)
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12:47:26  <V453000> aaanyway, I will be going :) so see you later
12:47:35  <ppetak> well, I think i will just skill up for a moment before something more proactive. But I will comment yours plans, just to clear up things for myself.
12:48:09  <Chris_Booth> any new plans?
12:48:16  <V453000> Sylf added something
12:48:21  <V453000> but I do not understand it really
12:48:27  <V453000> or ... at all
12:48:38  <Chris_Booth> !password
12:48:39  <PublicServer> Chris_Booth: vocals
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12:49:05  <V453000> and I changed mine a tiny bit :) or ... enhanced
12:49:25  <V453000> makes much better sense now and everything just fits together :)
12:49:57  <PublicServer> <ppetak> But four stations on one snake part is too moch, isnt't it?
12:50:09  <PublicServer> <ppetak> the example station is too long.
12:50:17  <planetmaker> "I changed mine a bit. Slightly deteriorated. Makes less sense now and things fit worse" <-- something one usually wouldn't claim ;-)
12:50:24  <sturmi> no there is enough space between stations
12:50:57  <PublicServer> *** Chris Booth has left the game (leaving)
12:50:57  <V453000> ppetak: example station is long 50 tiles :) it has ... 120 tiles of space?
12:51:08  <V453000> pm: usually is the key? :P
12:51:17  <planetmaker> :-D
12:52:46  <PublicServer> <ppetak> pm's ML layout  is also interesting, but I'm afraid I dont undeerstand it much .. :)
12:53:05  <planetmaker> but... I didn't make a plan ;-)
12:53:15  <V453000> that is the reason probably :P
12:53:18  <PublicServer> <ppetak> sorry, its chris booth
12:53:39  <planetmaker> o_O
12:53:45  <Chris_Booth> my ML is easy its the orders that are hard
12:53:46  <PublicServer> <ppetak> well, still not clear :)
12:54:02  <Chris_Booth> 6 lane clockwise loop
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12:54:16  <Chris_Booth> but leave me some sign ppetak and I will explain later
12:54:26  <V453000> with constructive questions :P
12:54:44  <PublicServer> <ppetak> like: wtf?
12:54:56  <V453000> yes, exactly :D
12:55:01  <V453000> anyway, cya :)
12:55:01  <Chris_Booth> no only question that have an answer
12:55:09  <PublicServer> <ppetak> ciao
12:55:15  <sturmi> ok then wth?
12:55:21  <sturmi> cu V
12:55:31  <Chris_Booth> by V453000
12:56:30  <PublicServer> <ppetak> i understand the principle of mainline, the merge also, but the road thing ..
12:56:52  <Chris_Booth> ignore the roads
12:56:52  <PublicServer> <sturmi> the roads are just where ppl have their houses :D
12:57:06  <Chris_Booth> just 9 tiles is max for stations
12:57:20  <PublicServer> <ppetak> ok
12:58:06  <PublicServer> <ppetak> and the plan with roads is center of the map?
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12:59:00  <Chris_Booth> road are just where the city will be, they are the SLs
12:59:09  <Chris_Booth> can you put these questions on the plan?
12:59:26  <Chris_Booth> so when I join I can rectify the plan
13:00:26  <PublicServer> <ppetak> Ok, I can
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13:27:10  <PublicServer> <ppetak> @@clcalc
13:27:10  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
13:27:42  <PublicServer> <ppetak> @@(clcalc erail 6)
13:27:42  <Webster> PublicServer: A rail Curve Length of 6 (11 half tiles) gives a speed of 228km/h or 142mph
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13:46:43  <PublicServer> <Intexon> hi
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13:50:28  <kriokamera> !password
13:50:28  <PublicServer> kriokamera: dittos
13:50:34  <kriokamera> !players
13:50:36  <PublicServer> kriokamera: Client 65 is sturmi, a spectator
13:50:36  <PublicServer> kriokamera: Client 63 (Orange) is ppetak, in company 1 (Bruwood Transport)
13:50:36  <PublicServer> kriokamera: Client 70 (Orange) is Intexon, in company 1 (Bruwood Transport)
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13:52:04  <kriokamera> wadda
13:54:45  <kriokamera> that's funny
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14:30:45  <Ramsus08191> !password
14:30:45  <PublicServer> Ramsus08191: attest
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14:31:39  <PublicServer> <Ramsus08191> hmm hello
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15:08:37  <V453000> !password
15:08:37  <PublicServer> V453000: cupped
15:08:56  <PublicServer> *** Game still paused (number of players)
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15:08:56  <PublicServer> <V453000> hi
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15:15:14  <PublicServer> <ppetak> hola
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18:34:34  <mitooo> !download lin
18:34:34  <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-linux-generic-i686.tar.xz
18:39:08  <mitooo> !password
18:39:08  <PublicServer> mitooo: exuded
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19:04:06  <james_o-> !download linux
19:04:07  <PublicServer> james_o-: unknown option "linux"
19:04:10  <james_o-> !download
19:04:10  <PublicServer> james_o-: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
19:04:10  <PublicServer> james_o-: http://www.openttd.org/en/download-trunk/r21891
19:04:15  <james_o-> !download lin
19:04:15  <PublicServer> james_o-: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-linux-generic-i686.tar.xz
19:25:26  <james_o-> !password
19:25:26  <PublicServer> james_o-: repute
19:25:40  <PublicServer> *** Game still paused (number of players)
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19:27:08  <james_o-> The map is quite sparse
19:39:06  <PublicServer> *** James has left the game (connection lost)
20:01:30  <KenjiE20> well it is only a day old
20:06:14  <james_o-> I mean, it's flat
20:30:54  <Chris_Booth> james_o-: it is mean to be
20:30:58  <Chris_Booth> if you read the signs
20:31:17  <PublicServer> *** Game still paused (number of players)
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20:42:56  <mfb-> hi
20:44:01  <PublicServer> *** Game still paused (number of players)
20:44:03  <PublicServer> *** mfb joined the game
20:46:12  <PublicServer> ***  made screenshot at 0000520B: http://ps.openttdcoop.org/publicserver/webcam/0000520B.png
20:56:22  <mfb-> @gap 15
20:56:22  <Webster> mfb-: For Trainlength of 15: <= 21 needs 2, 22 - 38 needs 3, 39 - 55 needs 4.
20:56:37  <mfb-> wtf
20:56:49  <mfb-> @gap 10
20:56:49  <Webster> mfb-: For Trainlength of 10: <= 16 needs 2, 17 - 28 needs 3, 29 - 40 needs 4.
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20:57:13  <mfb-> 2 TLs should be ok with 2 lines
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21:00:20  *** ChanServ sets mode: +v Fuco
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21:16:12  <PublicServer> ***  made screenshot at 00018D18: http://ps.openttdcoop.org/publicserver/webcam/00018D18.png
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21:34:59  <sharpy> !password
21:34:59  <PublicServer> sharpy: spouse
21:35:28  <PublicServer> *** Game still paused (number of players)
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21:53:01  <Atoompje> hi
21:53:08  <Atoompje> ah, new PSG:D
21:53:24  <mfb-> y
21:53:37  <mfb-> world population record
21:53:56  <Atoompje> lol, cool
21:54:50  <Atoompje> !pass
21:54:52  <Atoompje> !password
21:54:52  <PublicServer> Atoompje: gambit
21:54:58  <PublicServer> *** Game still paused (number of players)
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22:00:22  <PublicServer> *** mfb has left the game (leaving)
22:01:13  <PublicServer> ***  made screenshot at 00016CC3: http://ps.openttdcoop.org/publicserver/webcam/00016CC3.png
22:01:31  <mfb-> building V's mainlines looks like a lot of repetitive work
22:01:50  <mfb-> but logic island was fun, too
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22:04:02  <PublicServer> *** Atoompje has left the game (connection lost)
22:04:15  <Atoompje> meh
22:04:27  *** DayDreamer has left #openttdcoop
22:04:37  <Atoompje> !password
22:04:37  <PublicServer> Atoompje: roting
22:04:59  <PublicServer> *** Game still paused (number of players)
22:05:02  <PublicServer> *** Atoompje joined the game
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22:07:40  <Jkrueger> o/
22:07:48  <Jkrueger> stacked mainline?
22:08:04  <PublicServer> <Atoompje> yeah
22:08:06  <Jkrueger> is there an article on this yet?
22:08:13  <Jkrueger> sounds interesting
22:08:15  <Jkrueger> or crazy
22:08:18  <Jkrueger> maybe both
22:08:22  <PublicServer> <Atoompje> both:D
22:08:36  <Jkrueger> !dl win64
22:08:36  <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip
22:09:59  <Jkrueger> !password
22:09:59  <PublicServer> Jkrueger: roting
22:10:06  <PublicServer> *** Game still paused (number of players)
22:10:10  <PublicServer> *** Player has joined spectators
22:10:20  <PublicServer> <Player> }
22:10:23  <PublicServer> <Atoompje> hi
22:10:29  <PublicServer> *** Player has changed his/her name to Jkrueger
22:10:37  <PublicServer> <Jkrueger> hello
22:13:07  <mfb-> is there an article on this yet? <- there is (or a wiki page, I don't know
22:13:14  <mfb-> !players
22:13:17  <PublicServer> mfb-: Client 65 is sturmi, a spectator
22:13:17  <PublicServer> mfb-: Client 100 is Atoompje, a spectator
22:13:17  <PublicServer> mfb-: Client 103 is Jkrueger, a spectator
22:13:32  <mfb-> I'm experimenting with the curves at the moment
22:13:40  <mfb-> they will get large :/
22:13:43  <mfb-> even with CL6
22:13:55  <planetmaker> how is that "large"? ;-)
22:13:58  <planetmaker> 12 is large
22:14:05  <mfb-> because we can't start with curves right after bridges/tunnels
22:14:09  * planetmaker trolls off again ;-)
22:14:49  <mfb-> ~15x15 diagonal tracks for 6 stacked lines, not including re-stacking after the bend (if we want to do that)
22:16:31  <PublicServer> *** Jkrueger has left the game (leaving)
22:16:51  *** evo-devo has joined #openttdcoop
22:18:09  <Jkrueger> what is pause/unpause hotkey again?
22:18:49  <mfb-> f1
22:18:58  <evo-devo> Hello.
22:19:19  <evo-devo> How is it possible to join a game on openttdcoop servers?
22:19:27  <Jkrueger> !quickstart
22:19:36  <KenjiE20> @topic get 5
22:19:36  <Webster> KenjiE20: New players, use @quickstart and !help
22:19:51  <Jkrueger> oh right @
22:19:53  <Jkrueger> :D
22:20:25  <mfb-> http://i52.tinypic.com/141jbxc.png
22:20:50  <Atoompje> thats pretty large
22:21:09  <mfb-> the design in the east avoids double curves and it is expandable without problems
22:23:20  <evo-devo> !help
22:23:20  <PublicServer> evo-devo: http://www.openttdcoop.org/wiki/IRC_Commands
22:23:32  <evo-devo> @quickstart
22:23:35  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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22:29:55  <mfb-> http://i55.tinypic.com/2duaxd3.png + that with both parts
22:30:21  <mfb-> may get a bit smaller if you stack some parts of the lines again
22:34:09  <mfb-> ok, terraforming helped ;)
22:34:38  <Atoompje> did you stack parts again?
22:34:51  <mfb-> no, but I can extract 3 lines at the same time
22:35:28  <Atoompje> nice
22:36:32  <Jkrueger> tracks get out of sync fast there
22:36:38  <Jkrueger> but not balancing anyway
22:36:44  <Jkrueger> so doesn't matter?
22:37:20  <mfb-> ?
22:37:25  <mfb-> there is no sync
22:37:47  <mfb-> only if you split one of the lines for a signal gap larger than 5
22:37:56  <mfb-> oh, 6
22:44:07  <mfb-> + re-stack is also possible
22:44:37  <mfb-> but maybe for just 50 tiles, some tracks won't get stacked
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22:56:34  <mfb-> http://i53.tinypic.com/i2lduv.png
22:56:44  <mfb-> has to be tested with the curves
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23:02:50  <PublicServer> *** sturmi has joined company #1
23:03:54  <PublicServer> *** sturmi has left the game (leaving)
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23:31:20  <james_o-> !password
23:31:20  <PublicServer> james_o-: ponder
23:31:48  <PublicServer> *** Game still paused (number of players)
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