Times are UTC Toggle Colours
00:00:18 <PublicServer> <Chris Booth> maybe you would need some kind of orders like north south 00:00:21 <PublicServer> <Chris Booth> or east west 00:00:31 <PublicServer> <Chris Booth> and they can only be reached via a station 00:01:05 <PublicServer> *** made screenshot at 00005016: http://ps.openttdcoop.org/publicserver/webcam/00005016.png 00:01:33 <Mazur> Mora like a SL ladder with stations as rungs, and a waypoint on the exit line? 00:01:49 <PublicServer> <Chris Booth> yeah 00:02:12 <PublicServer> <V453000> ;) 00:02:15 <Mazur> Two for two! I'm on fire! 00:02:31 <Mazur> Eek, I'm on fire!? 00:02:39 <Mazur> That' 00:02:48 <Mazur> That's lethal for us undead. 00:03:38 <sturmi> !password 00:03:39 <PublicServer> sturmi: calmly 00:03:53 <PublicServer> *** sturmi joined the game 00:03:58 <PublicServer> <V453000> yes, Thijs used that Sbahn in psg 140 btw 00:04:51 <SmatZ> V. is an expert in PSG games, he remembers everything! :) 00:05:13 <PublicServer> <Chris Booth> the walking PSG index 00:05:18 <SmatZ> indeed :) 00:05:33 <PublicServer> <V453000> not very walking when under laptop and cat :P 00:06:23 <SmatZ> :) 00:09:35 <PublicServer> <Chris Booth> hhm now how big will my central ML need to be? L6_R6 4 way BBH? 00:09:46 <PublicServer> <V453000> I fear about that 00:09:53 <PublicServer> <Chris Booth> L6_R6 ML spokes 00:10:03 <PublicServer> <V453000> hope not that many lines, no idea 00:10:10 <PublicServer> <Chris Booth> then 6 Clock Wise ML lanes 00:10:20 <PublicServer> <V453000> any idea how much pax could be generated by 3 million world pop? 00:10:34 <PublicServer> <Chris Booth> no Fing Clue 00:11:06 <V453000> @calc 1700/469 00:11:06 <Webster> V453000: 3.62473347548 00:11:28 <PublicServer> <Chris Booth> I know a city of arround 1 million need a 48 platform TL 3 Tranrapis station to transport about 74% 00:11:32 <V453000> @calc 4026/1417 00:11:32 <Webster> V453000: 2.84121383204 00:11:41 <PublicServer> <Chris Booth> that is something I have done 00:11:54 <V453000> yes 00:12:37 <PublicServer> <Chris Booth> so if you take that as a guide 3 million would need 140 TL3 Platforms 00:15:06 <PublicServer> <V453000> CB: higher TL might make the SLs more effective 00:15:23 <PublicServer> <V453000> space-wise at least 00:15:29 <PublicServer> <Chris Booth> it would 00:15:36 <PublicServer> <V453000> on the other hand, TL6 will allow less platforms 00:15:40 <PublicServer> <Chris Booth> but might waste more space 00:15:50 <PublicServer> <V453000> well, "waste" :) 00:16:05 <PublicServer> *** made screenshot at 00006E21: http://ps.openttdcoop.org/publicserver/webcam/00006E21.png 00:16:34 <PublicServer> <V453000> or even that .) 00:18:24 <Mazur> With 140 platforms I do not want to build a teminus station. 00:18:27 <Mazur> Just FYI. 00:18:31 <Mazur> :-) 00:18:37 <Mazur> terminus 00:18:38 <PublicServer> <V453000> that was not for one station 00:18:42 <PublicServer> <Chris Booth> no 140 is combined 00:18:52 <PublicServer> <Chris Booth> that was for 3million 00:19:00 <PublicServer> <Chris Booth> so 3 town would be 30 each 00:19:08 <PublicServer> <V453000> you would need another 3 million to connect the other end :P 00:19:36 <PublicServer> <Chris Booth> V453000: TL6 would look like that 00:19:39 <PublicServer> <V453000> yes 00:20:05 <PublicServer> <V453000> those 4 poor buildings are not serviced :P 00:20:40 <PublicServer> <Chris Booth> I am sure we can live with that 00:20:45 <PublicServer> <V453000> yes 00:22:13 *** Intexon has joined #openttdcoop 00:24:00 <PublicServer> *** Intexon joined the game 00:24:03 <PublicServer> <V453000> hi 00:24:05 <PublicServer> <Chris Booth> maybe TL6 would be better 00:24:11 <PublicServer> <Intexon> hello :) 00:24:19 <PublicServer> <Intexon> nice map ;) 00:24:29 <PublicServer> <Chris Booth> but TL6 would make central hub huge 00:24:44 <PublicServer> <V453000> we just cant make 4way imo 00:24:46 <PublicServer> <Chris Booth> and waster signal space 00:25:30 <PublicServer> <Chris Booth> I don't know why people hate 4 way hubs so much 00:25:34 <PublicServer> <Chris Booth> they are easy 00:25:44 <PublicServer> <V453000> this fucking hub will take 100x100 tiles I assume 00:25:46 <PublicServer> <V453000> :) 00:25:50 <PublicServer> <V453000> or more? :) 00:26:00 <PublicServer> <Chris Booth> not sure 00:26:03 <PublicServer> <V453000> with 6 lines I have no idea 00:26:13 <PublicServer> <Chris Booth> 100x100 seems big 00:26:25 <PublicServer> <V453000> 100x100 seems small to me for 6 lines and TL6 00:27:10 <PublicServer> <Chris Booth> no way is a 4 way TL6 hub going to be that big 00:27:35 <PublicServer> <V453000> well, show us :)) 00:28:55 <PublicServer> <Chris Booth> TL3 4way wouldnt be to bad 00:29:05 <PublicServer> <Chris Booth> TL6 would be hard 00:29:07 <PublicServer> <V453000> t 00:29:11 <PublicServer> <V453000> try to do just one merger 00:29:18 <PublicServer> <V453000> of 6 lines, x3 00:29:20 <PublicServer> <V453000> into 6 00:30:11 <PublicServer> *** Intexon has left the game (connection lost) 00:30:32 <PublicServer> *** Intexon joined the game 00:30:39 <PublicServer> <Chris Booth> ok that is alot of tracks 00:30:49 <PublicServer> <V453000> that is a fuckload of tracks :) 00:30:59 <PublicServer> *** Intexon has left the game (connection lost) 00:31:05 <PublicServer> *** made screenshot at 00006E3D: http://ps.openttdcoop.org/publicserver/webcam/00006E3D.png 00:31:53 <PublicServer> *** Intexon joined the game 00:34:03 <PublicServer> *** Intexon has left the game (connection lost) 00:34:16 <PublicServer> *** Intexon joined the game 00:35:53 *** Intexon has quit IRC 00:35:58 *** Intexon has joined #openttdcoop 00:36:36 <PublicServer> <Chris Booth> ok that is only 1 track 00:36:38 <Sylf> !password 00:36:38 <PublicServer> Sylf: erotic 00:36:52 <PublicServer> *** Sylf joined the game 00:36:58 <Sylf> \o/ that's my kind of password 00:37:12 <PublicServer> <V453000> hi :p 00:37:23 <PublicServer> <Chris Booth> 41x25 for 1 lane 00:37:25 <PublicServer> <Chris Booth> hhhm 00:37:49 <PublicServer> <V453000> with no balancing :) 00:37:53 <PublicServer> <sturmi> so 100x100 for the whole hub was a bit optimistic 00:38:35 <PublicServer> <Chris Booth> well one issue is sync 00:38:47 <PublicServer> <Chris Booth> another is just space consumed 00:39:03 <PublicServer> <Chris Booth> then geting the CL6 6x6 ml 00:39:22 <PublicServer> <Chris Booth> ok a 4 way CL 6 6x6 hub is insane 00:43:29 <PublicServer> *** Intexon has left the game (connection lost) 00:43:57 <Intexon> ok I'm giving up 00:44:02 <Intexon> see you next time :) 00:44:05 <V453000> :| cya 00:44:13 *** Intexon has quit IRC 00:46:05 <PublicServer> *** made screenshot at 00006819: http://ps.openttdcoop.org/publicserver/webcam/00006819.png 00:49:42 <PublicServer> <Chris Booth> ok i think I have worked out the major issues with my old plan 00:50:13 <PublicServer> <Chris Booth> 8 half T junctions 00:50:25 <PublicServer> <Chris Booth> from 6 -> 3 00:53:48 <PublicServer> <Chris Booth> would need 8 of those mergers 00:53:54 <PublicServer> <Chris Booth> or something similar 00:55:36 <PublicServer> <Chris Booth> I am going to be honest my plan is going to be boring 00:56:44 <PublicServer> <Chris Booth> V453000: you planing? 00:56:51 <PublicServer> <V453000> I am thinking about as simple ML as possible 00:57:10 <PublicServer> <V453000> and focus on making nice Sbahns 00:57:16 <PublicServer> <V453000> no pre-told design 00:57:18 <PublicServer> <Chris Booth> mos 00:57:33 <PublicServer> <Chris Booth> most simple ML would be a 1 way loop 00:57:40 <PublicServer> <V453000> well, yes 00:57:42 <PublicServer> <Chris Booth> with stations on the loop 00:57:48 <PublicServer> <V453000> but that also has the problem that the center gets too far 00:57:59 <PublicServer> <V453000> whereas the snake would make it all nice 00:58:01 <PublicServer> <Chris Booth> shit sorry 00:58:03 <PublicServer> <V453000> ... 00:58:05 <PublicServer> <V453000> np :) 00:58:42 <PublicServer> <V453000> ... :D 00:59:03 <PublicServer> <Chris Booth> the one way ML on the out side of the map 00:59:08 <PublicServer> <Chris Booth> Sbhan to the middle 00:59:08 <PublicServer> <V453000> 2way 00:59:24 <PublicServer> <V453000> trains have to return somehow 00:59:26 <PublicServer> <Chris Booth> shot TL so the ML will not waste map edge 00:59:44 <PublicServer> <V453000> that is no issue with maglev 00:59:47 <PublicServer> <V453000> CL5 01:00:18 <PublicServer> <Chris Booth> something like that 01:00:26 <PublicServer> <Chris Booth> where ML train visit all ML stations 01:00:36 <PublicServer> <Chris Booth> you can have 8 sbahn drops 01:00:42 <PublicServer> <V453000> yes, leaves too much free space imo 01:00:44 <PublicServer> <Chris Booth> with 2 stations per side 01:00:54 <PublicServer> <V453000> I would like Sbahns to be really short distance 01:01:06 <PublicServer> *** made screenshot at 000162B4: http://ps.openttdcoop.org/publicserver/webcam/000162B4.png 01:01:32 <PublicServer> <Chris Booth> problem with alot of sbhan in this game type is they just dont get built 01:01:50 <PublicServer> <Chris Booth> I have seen games like this where there needs to be 4 built and only 3 get built 01:01:54 <PublicServer> <V453000> hehe, true 01:02:22 <PublicServer> <V453000> smaller ones might be better in that regard, although 25 of them might be a tad many :D 01:02:45 <PublicServer> <Chris Booth> maybe 3 x 4 01:02:49 <PublicServer> <Chris Booth> so we have 12? 01:03:01 <PublicServer> <V453000> yes, 3 might be reasonable 01:03:12 <PublicServer> <V453000> in this direction 01:03:17 <PublicServer> <Chris Booth> means each sbahn would be 43 x 43 01:05:00 <PublicServer> <Chris Booth> the biggest thing to remeber is corner are not your friend in a city 01:05:05 <PublicServer> <V453000> indeed 01:05:29 <PublicServer> <V453000> but 4 corners on the whole map should not hurt that much :P 01:05:43 <PublicServer> <Chris Booth> better than mine 01:06:09 <PublicServer> <Chris Booth> not even sure how to calculate the cornres in my plan 01:09:13 <PublicServer> <V453000> hmmm 01:09:37 *** KenjiE20 has quit IRC 01:09:43 <PublicServer> <V453000> 50 tiles for each square 01:09:45 <PublicServer> <V453000> not counting ML 01:09:47 <PublicServer> <V453000> that is too dense :) 01:10:14 <PublicServer> <V453000> on the other hand it could use some very simple Sbahn 01:10:45 <PublicServer> <V453000> that sort of thing 01:11:14 <PublicServer> <Chris Booth> you waste space with that 01:11:20 <PublicServer> <V453000> I think so, too :| 01:12:00 <PublicServer> <Chris Booth> so then think about going the other way out 01:12:00 <PublicServer> <V453000> yes, I know 01:12:12 <PublicServer> <V453000> ye 01:13:30 <PublicServer> <V453000> no matter 01:13:40 <PublicServer> <V453000> the point still stands, the Sbahns would be simple 01:13:42 <PublicServer> <Chris Booth> that is an issue for later 01:14:04 <PublicServer> <V453000> which will not mean it will be easy though 01:14:22 <PublicServer> <Chris Booth> I still stand by no sbahn 01:15:37 <PublicServer> <Chris Booth> why spawn you stupid sawmill 01:16:06 <PublicServer> *** made screenshot at 00014CB1: http://ps.openttdcoop.org/publicserver/webcam/00014CB1.png 01:16:14 <PublicServer> <Chris Booth> one thing we will have an issue with is banks 01:16:22 <PublicServer> <V453000> dozer 01:16:26 <PublicServer> <Chris Booth> we need an no industry grf 01:16:56 <PublicServer> <V453000> we can leave dozer on for all of the game I believe 01:17:40 <PublicServer> <Chris Booth> I just found you put on platforms set :D 01:17:48 <PublicServer> <Chris Booth> best city station set IMO 01:17:58 <PublicServer> <V453000> without discussion 01:18:12 <PublicServer> <V453000> japanese is amazing, but Platforms are just the best 01:18:27 <PublicServer> <V453000> I rather like the smaller ones than the hall :) 01:19:07 <PublicServer> <V453000> and the overpass actually doesnt look like a watchtower 01:20:20 <PublicServer> <V453000> those flora are changing with the time of the year, right? 01:20:23 *** Progman has quit IRC 01:20:26 <PublicServer> <Chris Booth> yes 01:20:28 <PublicServer> <V453000> yarr 01:22:01 <PublicServer> <Chris Booth> who needs towns when you have stations like that 01:22:07 <PublicServer> <V453000> :) 01:22:47 <PublicServer> <V453000> win, next game 01:22:49 <PublicServer> <sturmi> simcity? 01:23:11 <PublicServer> <V453000> world population kinda didnt increase though ;( 01:23:24 <PublicServer> <Chris Booth> lol 01:23:35 <PublicServer> <Chris Booth> no we made station towns 01:26:03 <PublicServer> <Chris Booth> best openttd city ever 01:30:32 <PublicServer> <Chris Booth> well I am off now 01:30:42 <PublicServer> <V453000> cya 01:30:42 <PublicServer> <Chris Booth> I have put my final plan down 01:31:20 <PublicServer> <Chris Booth> finished messing with bordeaux 01:31:20 <PublicServer> <V453000> can I delete the mess around my plan? :P 01:31:20 <PublicServer> *** made screenshot at 000152AC: http://ps.openttdcoop.org/publicserver/webcam/000152AC.png 01:31:20 <PublicServer> <Chris Booth> what the station and bordeaux? 01:31:27 <PublicServer> <V453000> yes that :D 01:31:29 <PublicServer> <Chris Booth> if you must :P 01:33:08 <PublicServer> <Chris Booth> what is with this bombing limit? 01:33:16 <PublicServer> <V453000> no remember 01:33:26 <PublicServer> <Chris Booth> when you distroy stuff 01:33:47 <PublicServer> <Chris Booth> only allows you 145x30 01:34:09 <PublicServer> <Sylf> It's a new "feature" 01:34:16 <PublicServer> <Sylf> for anti-TF spam 01:34:24 <PublicServer> <V453000> can be set to 0 though 01:34:28 <Chris_Booth_> ooh I see 01:34:53 <V453000> !rcon set terraform_frame_burst 01:34:53 <PublicServer> V453000: Current value for 'terraform_frame_burst' is: '4096' (min: 0, max: 1073741824) 01:34:55 <V453000> ^ 01:34:56 <Chris_Booth_> I wanted to go for a bombing run to catch an industry in with my dead city 01:35:06 <V453000> there are two, terraform and clear_area 01:35:13 *** OwenSX-28AC has joined #openttdcoop 01:35:26 <PublicServer> *** Chris Booth has left the game (leaving) 01:35:26 <PublicServer> *** Game paused (number of players) 01:35:29 <Chris_Booth_> ooh I see 01:35:31 <Chris_Booth_> nn all 01:35:37 <PublicServer> <Sylf> night 01:35:39 <PublicServer> <V453000> cya 01:36:10 <PublicServer> <V453000> Sylf: mind joining? ;) 01:36:16 <PublicServer> *** Sylf has joined company #1 01:36:16 <PublicServer> *** Game unpaused (number of players) 01:36:24 <PublicServer> <V453000> thx 01:39:20 *** OwenS has quit IRC 01:39:20 *** OwenSX-28AC is now known as OwenS 01:46:06 <PublicServer> *** made screenshot at 00014AB7: http://ps.openttdcoop.org/publicserver/webcam/00014AB7.png 01:55:38 <V453000> @calc 500/8 01:55:38 <Webster> V453000: 62.5 01:58:55 *** Chris_Booth_ has quit IRC 01:59:17 *** glevans2 has joined #openttdcoop 02:01:07 <PublicServer> *** made screenshot at 00013CAF: http://ps.openttdcoop.org/publicserver/webcam/00013CAF.png 02:02:11 *** Speedy` has joined #openttdcoop 02:04:41 <PublicServer> <V453000> guess my plan is comlete 02:04:44 <PublicServer> <V453000> complete 02:05:10 *** pugi has quit IRC 02:07:11 <PublicServer> *** sturmi has left the game (connection lost) 02:10:29 <PublicServer> <V453000> Sylf: intending to do something or can I leave? :) 02:10:47 <PublicServer> <Sylf> I'm not doing anything 02:10:54 <PublicServer> <V453000> gnight then :) 02:11:00 <PublicServer> <Sylf> night 02:11:02 <PublicServer> *** V453000 has left the game (leaving) 02:11:02 <PublicServer> *** Game paused (number of players) 02:11:22 <PublicServer> *** Sylf has left the game (leaving) 02:12:19 <PublicServer> *** Game still paused (number of players) 02:12:20 <PublicServer> *** glevans2 joined the game 02:15:20 *** sturmi has quit IRC 02:16:07 <PublicServer> *** made screenshot at 0003A9D9: http://ps.openttdcoop.org/publicserver/webcam/0003A9D9.png 02:16:27 <PublicServer> *** Game still paused (number of players) 02:16:30 <PublicServer> *** Sylf joined the game 02:18:16 <PublicServer> *** Game still paused (number of players) 02:18:18 <PublicServer> *** glevans2 joined the game 02:19:10 <PublicServer> <glevans2> a big, flat, uncluttered canvas... 02:22:52 <PublicServer> <glevans2> and evening Sylf 02:24:42 <PublicServer> <Sylf> evening 02:27:56 <PublicServer> <glevans2> beat the current world population record of just under 3.1 million... 02:28:47 <PublicServer> <glevans2> sounds reachable 02:34:36 *** thgergo has quit IRC 02:48:12 <PublicServer> *** Game still paused (number of players) 02:48:12 <PublicServer> *** Game unpaused (number of players) 02:48:15 <PublicServer> *** Mazur joined the game 02:48:38 <PublicServer> <glevans2> hey Mazur 02:48:44 <PublicServer> <Mazur> Hi, Glev. 02:49:20 <PublicServer> *** Sylf has joined company #1 02:49:26 <PublicServer> <glevans2> stated goal is 'MOAR' population 02:49:50 <PublicServer> <Mazur> I no. 02:54:19 <PublicServer> <Mazur> I acutally have a budding plan, but it's going to take time to develop and think through. 02:54:53 <PublicServer> <Mazur> So probably not ready for this game. 02:58:45 <PublicServer> <Mazur> You're mighty quiet, Sylf, trying to take in the lay of the land? 02:58:47 <PublicServer> <Mazur> :-) 02:59:28 <PublicServer> <Sylf> just chilling 03:01:08 <PublicServer> *** made screenshot at 00011207: http://ps.openttdcoop.org/publicserver/webcam/00011207.png 03:01:27 <PublicServer> <Mazur> Okay, seen the plans so far. See ya. 03:01:45 <PublicServer> *** Mazur has left the game (leaving) 03:16:07 <PublicServer> *** made screenshot at 000133CB: http://ps.openttdcoop.org/publicserver/webcam/000133CB.png 03:17:32 <PublicServer> <Sylf> I really have no idea if this will work at all 03:18:40 <PublicServer> <glevans2> that depends... what is your goal? 03:19:15 <PublicServer> <Sylf> the overall goal is still the same - largest population possible 03:19:50 <PublicServer> <Sylf> but this will somehow be best if pax load on every station are close to even with each other 03:31:07 <PublicServer> *** made screenshot at 0000EC04: http://ps.openttdcoop.org/publicserver/webcam/0000EC04.png 03:43:15 <PublicServer> <Sylf> are you planning on doing something, glevans? 03:44:22 <PublicServer> <glevans2> naw 03:44:40 <PublicServer> <Sylf> I'm gonna head out, then 03:44:46 <PublicServer> <Sylf> night 03:44:46 <PublicServer> <glevans2> later 03:44:49 <PublicServer> <glevans2> night 03:44:51 <PublicServer> *** Sylf has left the game (leaving) 03:44:51 <PublicServer> *** Game paused (number of players) 03:45:00 <PublicServer> *** glevans2 has left the game (leaving) 03:46:07 <PublicServer> *** made screenshot at 0000042D: http://ps.openttdcoop.org/publicserver/webcam/0000042D.png 04:05:00 *** Fuco has quit IRC 04:21:25 *** lasershock has quit IRC 04:58:20 *** lasershock has joined #openttdcoop 05:40:52 *** Firartix has joined #openttdcoop 06:14:25 *** roboboy has joined #openttdcoop 06:22:05 *** Firartix has quit IRC 06:37:54 *** heffer has quit IRC 07:03:14 *** `real has joined #openttdcoop 07:33:53 *** roboboy has quit IRC 07:44:27 *** heffer has joined #openttdcoop 07:47:21 <V453000> !password 07:47:22 <PublicServer> V453000: morned 07:47:39 <PublicServer> *** Game still paused (number of players) 07:47:42 <PublicServer> *** V453000 joined the game 07:48:52 <V453000> !unpause 07:48:53 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 07:48:55 <PublicServer> *** Game unpaused (number of players) 07:49:45 <V453000> !auto 07:49:46 <PublicServer> *** V453000 has enabled autopause mode. 07:49:47 <PublicServer> *** Game paused (number of players) 07:58:00 *** Nickman87 has quit IRC 08:01:08 <PublicServer> *** made screenshot at 000150C1: http://ps.openttdcoop.org/publicserver/webcam/000150C1.png 08:03:21 *** DayDreamer has joined #openttdcoop 08:03:25 *** pugi has joined #openttdcoop 08:04:49 *** heffer has quit IRC 08:05:34 *** Nickman87 has joined #openttdcoop 08:09:15 <PublicServer> *** V453000 has left the game (connection lost) 08:16:08 <PublicServer> *** made screenshot at 00014EBB: http://ps.openttdcoop.org/publicserver/webcam/00014EBB.png 08:43:41 *** Progman has joined #openttdcoop 08:52:58 *** Chris_Booth has quit IRC 08:56:48 *** Nickman87 has quit IRC 08:58:28 *** Nickman87 has joined #openttdcoop 09:11:12 *** sturmi has joined #openttdcoop 09:17:04 <sturmi> !password 09:17:04 <PublicServer> sturmi: morned 09:17:21 <PublicServer> *** Game still paused (number of players) 09:17:23 <PublicServer> <V453000> hi :p 09:17:24 <PublicServer> *** V453000 joined the game 09:17:41 <PublicServer> *** Game still paused (number of players) 09:17:43 <PublicServer> <sturmi> hey 09:17:44 <PublicServer> *** sturmi joined the game 09:17:55 <PublicServer> <V453000> join the company please, need to do something :) 09:18:01 <PublicServer> *** sturmi has joined company #1 09:18:01 <PublicServer> *** Game unpaused (number of players) 09:18:26 <PublicServer> <sturmi> oh stacked ML :D 09:18:37 <PublicServer> <V453000> absolutely perfect occasion to use it imo :) 09:18:45 <PublicServer> <sturmi> of course 09:19:26 <PublicServer> <V453000> funny acceleration :)) 09:19:32 <PublicServer> <sturmi> :D 09:19:44 <PublicServer> <sturmi> poor pax 09:21:07 <PublicServer> <V453000> if you get some idea, do not hesitate to show it ;) 09:21:29 <PublicServer> <sturmi> i have no experience with pax games 09:21:43 <PublicServer> <sturmi> and i kinda like your idea 09:31:08 <PublicServer> *** made screenshot at 000164BA: http://ps.openttdcoop.org/publicserver/webcam/000164BA.png 09:34:07 <PublicServer> <V453000> ?รบ 09:34:09 <PublicServer> <V453000> :) 09:34:11 <PublicServer> <V453000> anyway 09:34:14 <PublicServer> <V453000> lets try to make the station 09:34:20 <PublicServer> <V453000> to see how it could turn out :) 09:34:46 <PublicServer> <V453000> the stacked ML is a nice idea, but when it comes to building something out of it, it could be problematic 09:34:48 <PublicServer> <V453000> so want to be sure it works well :) 09:40:34 <PublicServer> <V453000> that is ok by far 09:40:43 <PublicServer> <sturmi> ok 09:40:45 <PublicServer> <V453000> @@gap 15 09:40:45 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 09:40:53 <PublicServer> <V453000> @@(gap 15) 09:40:53 <Webster> PublicServer: For Trainlength of 15: <= 21 needs 2, 22 - 38 needs 3, 39 - 55 needs 4. 09:40:59 <PublicServer> <V453000> but still 09:41:05 <PublicServer> <V453000> we have not a full ML 09:41:13 <PublicServer> <V453000> but a 5 tile gap ML 09:41:23 <PublicServer> <V453000> so it is safe 09:41:33 <PublicServer> <sturmi> yep 09:46:08 <PublicServer> *** made screenshot at 00016F1C: http://ps.openttdcoop.org/publicserver/webcam/00016F1C.png 09:49:31 <PublicServer> <V453000> win ! _ 09:49:33 <PublicServer> <V453000> :) 09:49:35 <PublicServer> <V453000> this works 09:52:18 <PublicServer> <V453000> 50 tiles, superb :) 09:52:56 <PublicServer> <sturmi> so only 20 tiles of ML between stations :D 09:53:10 <PublicServer> <V453000> no 09:53:32 <PublicServer> <V453000> only 4 stations on the 500 tiles ... 09:53:36 <PublicServer> <sturmi> uh, looked at the wrong number 09:54:25 <PublicServer> <V453000> cool :) 09:54:39 <PublicServer> <V453000> not sure about just 3 platforms, but that could be expanded I suppose 09:54:56 <PublicServer> <sturmi> and at the ends a balanced terminus? 09:55:10 <PublicServer> <V453000> I think balancing would not be effective 09:55:40 <PublicServer> <V453000> if we do balance, waste a lot of space to make trains able to go from any ML string to any 09:55:50 <PublicServer> <sturmi> true 09:56:01 <PublicServer> <V453000> if we just keep equal amount of trains in each string, we can save the space, and stop trains from slowing down on merges 09:58:27 <PublicServer> <V453000> could add that to the notes actually 09:58:29 <PublicServer> <V453000> it is important :) 10:00:28 <PublicServer> *** Spike joined the game 10:00:32 <PublicServer> <V453000> hi 10:00:40 <PublicServer> <V453000> hmm, seems like CL isnt 6 at all though 10:00:46 <PublicServer> <Spike> lazy mans map? 10:00:57 <PublicServer> <V453000> not quite :) 10:01:08 <PublicServer> *** made screenshot at 0003297B: http://ps.openttdcoop.org/publicserver/webcam/0003297B.png 10:03:23 <PublicServer> <Spike> stacked ml v? :) 10:03:28 <PublicServer> <V453000> yes 10:05:05 <PublicServer> <V453000> 463 10:05:07 <PublicServer> <V453000> this is the max 10:05:09 <PublicServer> <V453000> or CL15 10:05:12 <PublicServer> <V453000> which is ... ugh 10:05:18 <PublicServer> <sturmi> omg 10:05:25 <PublicServer> <V453000> what we could do is add a logic engine with max speed of 463 10:05:32 <PublicServer> <V453000> so that we require only CL6 10:05:38 <PublicServer> <V453000> just to limit the speed :) 10:06:21 <PublicServer> <sturmi> dont think that the slowdown is so evil for a station entry 10:06:24 <PublicServer> <V453000> it would make the acceleration even more instant, so we could also add original trains with 450kmh 10:06:30 <PublicServer> <V453000> not for the station 10:06:32 <PublicServer> <V453000> might be for ML 10:06:34 <PublicServer> <V453000> testing now: 10:09:09 <PublicServer> <V453000> I am looking forward to see the map covered head to toe, to prevent those stupid industries from spawning 10:09:42 <PublicServer> <V453000> hm 10:09:45 <PublicServer> <V453000> the CLs should not be an issue 10:09:47 <PublicServer> <sturmi> yea a 3million world without any jobs :D 10:09:57 <PublicServer> <V453000> not 3 :) 10:09:59 <PublicServer> <V453000> more ! :p 10:10:31 <PublicServer> <V453000> the biggest thing is transporting the pax 10:10:57 <PublicServer> <V453000> otherwise it is just growing towns for nothing :) 10:11:15 <PublicServer> <V453000> which is the reason why to beat the record, as well :) 10:11:17 <PublicServer> <sturmi> whats the loading time of such a train? 10:11:29 <PublicServer> <V453000> can try 10:11:47 <PublicServer> <V453000> lets stop moneymaker for a moment 10:13:51 <PublicServer> <V453000> hmm, another reason to use stacked ML :) 10:13:57 <PublicServer> <V453000> shorter effective CL 10:14:42 <PublicServer> <sturmi> its quite fast 10:14:48 <PublicServer> <V453000> not slow :) 10:15:23 <PublicServer> <V453000> do you understand what Sylf means with his plan? 10:15:31 <PublicServer> <V453000> I do not see how he wants to make all stations balanced 10:15:49 <PublicServer> <V453000> that would mean making one MASSIVE network connecting from all stations to all stations 10:15:56 <PublicServer> <V453000> which would cover all of the map I suppose 10:16:09 <PublicServer> *** made screenshot at 00022187: http://ps.openttdcoop.org/publicserver/webcam/00022187.png 10:19:00 <PublicServer> <V453000> oh I see 10:19:02 <PublicServer> <V453000> hmm 10:19:24 <PublicServer> <V453000> maybe it is meant that ML trains come in front of stations and wait until all stations are ready to go 10:19:43 <PublicServer> <V453000> but I cannot see why should the stations be expected to get equal amount of pax 10:20:09 <PublicServer> <sturmi> they will have too many pax soon enough :p 10:20:28 <PublicServer> <V453000> that would mean a fail of the whole game 10:21:02 <PublicServer> <V453000> we need to not only transport 50%, but in case of having transfers, we need those serviced well 10:21:26 <PublicServer> <V453000> otherwise we are just stockpiling pax at transfers, not really transporting them 10:22:31 *** DayDreamer has left #openttdcoop 10:22:38 <PublicServer> <V453000> the loading is actually insanely fast 10:22:40 <PublicServer> <V453000> 33% :o 10:23:06 <PublicServer> <sturmi> the other was at 0 :D 10:23:26 <PublicServer> <V453000> I mean, 33% per change 10:23:32 <PublicServer> <V453000> 0 ->33 ->66 -> 100 10:23:34 <PublicServer> <V453000> that is very fast 10:23:36 <PublicServer> <sturmi> og 10:31:09 <PublicServer> *** made screenshot at 00016ADE: http://ps.openttdcoop.org/publicserver/webcam/00016ADE.png 10:37:51 <PublicServer> *** sturmi has joined spectators 10:37:52 <PublicServer> *** Game paused (number of players) 11:01:09 <PublicServer> *** made screenshot at 000160E5: http://ps.openttdcoop.org/publicserver/webcam/000160E5.png 11:18:37 *** KenjiE20 has joined #openttdcoop 11:18:37 *** ChanServ sets mode: +o KenjiE20 11:26:36 *** Sylf has quit IRC 11:31:10 <PublicServer> *** made screenshot at 000140C1: http://ps.openttdcoop.org/publicserver/webcam/000140C1.png 11:31:21 *** Sylf has joined #openttdcoop 11:37:53 <PublicServer> *** V453000 has left the game (leaving) 11:51:13 *** ppetak has joined #openttdcoop 11:51:39 <ppetak> !players 11:51:42 <PublicServer> ppetak: Client 56 is sturmi, a spectator 11:51:42 <PublicServer> ppetak: Client 61 is Spike, a spectator 11:54:22 <ppetak> !password 11:54:22 <PublicServer> ppetak: plazas 11:54:34 <PublicServer> *** Spike has left the game (leaving) 11:55:12 <PublicServer> *** Game still paused (number of players) 11:55:14 <PublicServer> *** ppetak joined the game 11:56:14 <PublicServer> *** sturmi has joined company #1 11:56:52 <PublicServer> *** sturmi has joined spectators 11:57:04 *** fonsinchen has joined #openttdcoop 11:59:38 *** Sylf has quit IRC 12:01:55 *** greenlion has joined #openttdcoop 12:03:30 *** Sylf has joined #openttdcoop 12:06:02 <PublicServer> <ppetak> sturmi? 12:06:54 <PublicServer> <ppetak> @help 12:07:00 <PublicServer> <ppetak> aw... 12:07:14 <ppetak> !help 12:07:14 <PublicServer> ppetak: http://www.openttdcoop.org/wiki/IRC_Commands 12:09:57 <ppetak> @whoami 12:09:57 <Webster> ppetak: I don't recognize you. 12:11:35 <ppetak> @d:RV 12:12:05 <ppetak> @?:CL 12:12:18 <ppetak> how this should be used? 12:13:35 <ppetak> @RV 12:13:35 <Webster> rv: Road Vehicles 12:13:39 <ppetak> muehehehe! 12:23:55 <KenjiE20> yes the other one like ?: are just alternate @ triggers 12:24:58 <ppetak> Now I understand :)) 12:25:47 <KenjiE20> most stuff for webster is on the @@readme page 12:25:48 <Webster> User:KenjiE20/Webster - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/User:KenjiE20/Webster 12:27:59 <ppetak> yes, from that page I got that jargon and def could be different options ... 12:30:14 <PublicServer> *** sturmi has left the game (connection lost) 12:30:30 *** roboboy has joined #openttdcoop 12:31:24 <ppetak> How about PSG201 .. I wasnt on for last few days, so I saw the end of PSG200 from archive. 12:31:51 <ppetak> I like the concept for 201 from V. 12:33:01 <ppetak> After all styles in 200 it will be very good I think ... PSG 200 was my first game, so now I'm looking for single-style games .. 12:33:27 <ppetak> And, I like SBahn. 12:41:50 <sturmi> !password 12:41:51 <PublicServer> sturmi: glassy 12:42:13 <PublicServer> *** Game still paused (number of players) 12:42:15 <PublicServer> *** sturmi joined the game 12:43:44 <planetmaker> ppetak: you can of course also suggest a plan for this game yourself 12:44:01 <planetmaker> just build a sketch like probably V did ingame. 12:46:02 *** Chris_Booth has joined #openttdcoop 12:46:05 <V453000> ^ :) 12:46:15 <Chris_Booth> !screen 12:46:15 <PublicServer> *** Chris_Booth liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000140C1.png) 12:46:31 *** fonsinchen has quit IRC 12:47:26 <V453000> aaanyway, I will be going :) so see you later 12:47:35 <ppetak> well, I think i will just skill up for a moment before something more proactive. But I will comment yours plans, just to clear up things for myself. 12:48:09 <Chris_Booth> any new plans? 12:48:16 <V453000> Sylf added something 12:48:21 <V453000> but I do not understand it really 12:48:27 <V453000> or ... at all 12:48:38 <Chris_Booth> !password 12:48:39 <PublicServer> Chris_Booth: vocals 12:48:50 <PublicServer> *** Game still paused (number of players) 12:48:52 <PublicServer> *** Chris Booth joined the game 12:49:05 <V453000> and I changed mine a tiny bit :) or ... enhanced 12:49:25 <V453000> makes much better sense now and everything just fits together :) 12:49:57 <PublicServer> <ppetak> But four stations on one snake part is too moch, isnt't it? 12:50:09 <PublicServer> <ppetak> the example station is too long. 12:50:17 <planetmaker> "I changed mine a bit. Slightly deteriorated. Makes less sense now and things fit worse" <-- something one usually wouldn't claim ;-) 12:50:24 <sturmi> no there is enough space between stations 12:50:57 <PublicServer> *** Chris Booth has left the game (leaving) 12:50:57 <V453000> ppetak: example station is long 50 tiles :) it has ... 120 tiles of space? 12:51:08 <V453000> pm: usually is the key? :P 12:51:17 <planetmaker> :-D 12:52:46 <PublicServer> <ppetak> pm's ML layout is also interesting, but I'm afraid I dont undeerstand it much .. :) 12:53:05 <planetmaker> but... I didn't make a plan ;-) 12:53:15 <V453000> that is the reason probably :P 12:53:18 <PublicServer> <ppetak> sorry, its chris booth 12:53:39 <planetmaker> o_O 12:53:45 <Chris_Booth> my ML is easy its the orders that are hard 12:53:46 <PublicServer> <ppetak> well, still not clear :) 12:54:02 <Chris_Booth> 6 lane clockwise loop 12:54:15 *** Firartix has joined #openttdcoop 12:54:16 <Chris_Booth> but leave me some sign ppetak and I will explain later 12:54:26 <V453000> with constructive questions :P 12:54:44 <PublicServer> <ppetak> like: wtf? 12:54:56 <V453000> yes, exactly :D 12:55:01 <V453000> anyway, cya :) 12:55:01 <Chris_Booth> no only question that have an answer 12:55:09 <PublicServer> <ppetak> ciao 12:55:15 <sturmi> ok then wth? 12:55:21 <sturmi> cu V 12:55:31 <Chris_Booth> by V453000 12:56:30 <PublicServer> <ppetak> i understand the principle of mainline, the merge also, but the road thing .. 12:56:52 <Chris_Booth> ignore the roads 12:56:52 <PublicServer> <sturmi> the roads are just where ppl have their houses :D 12:57:06 <Chris_Booth> just 9 tiles is max for stations 12:57:20 <PublicServer> <ppetak> ok 12:58:06 <PublicServer> <ppetak> and the plan with roads is center of the map? 12:58:10 *** roboboy has quit IRC 12:59:00 <Chris_Booth> road are just where the city will be, they are the SLs 12:59:09 <Chris_Booth> can you put these questions on the plan? 12:59:26 <Chris_Booth> so when I join I can rectify the plan 13:00:26 <PublicServer> <ppetak> Ok, I can 13:00:53 <PublicServer> *** ppetak has joined company #1 13:01:11 <PublicServer> *** made screenshot at 00004611: http://ps.openttdcoop.org/publicserver/webcam/00004611.png 13:01:30 <PublicServer> *** sturmi has joined company #1 13:01:30 <PublicServer> *** Game unpaused (number of players) 13:02:27 <PublicServer> *** sturmi has joined spectators 13:02:27 <PublicServer> *** Game paused (number of players) 13:04:16 *** Intexon has joined #openttdcoop 13:16:11 <PublicServer> *** made screenshot at 00005020: http://ps.openttdcoop.org/publicserver/webcam/00005020.png 13:27:10 <PublicServer> <ppetak> @@clcalc 13:27:10 <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 13:27:42 <PublicServer> <ppetak> @@(clcalc erail 6) 13:27:42 <Webster> PublicServer: A rail Curve Length of 6 (11 half tiles) gives a speed of 228km/h or 142mph 13:29:44 *** DayDreamer has joined #openttdcoop 13:32:50 *** Speedy` has quit IRC 13:46:23 <PublicServer> *** Game still paused (number of players) 13:46:24 <PublicServer> *** Game unpaused (number of players) 13:46:26 <PublicServer> *** Intexon joined the game 13:46:43 <PublicServer> <Intexon> hi 13:50:22 *** kriokamera has joined #openttdcoop 13:50:28 <kriokamera> !password 13:50:28 <PublicServer> kriokamera: dittos 13:50:34 <kriokamera> !players 13:50:36 <PublicServer> kriokamera: Client 65 is sturmi, a spectator 13:50:36 <PublicServer> kriokamera: Client 63 (Orange) is ppetak, in company 1 (Bruwood Transport) 13:50:36 <PublicServer> kriokamera: Client 70 (Orange) is Intexon, in company 1 (Bruwood Transport) 13:51:11 <PublicServer> *** kriokamera joined the game 13:52:04 <kriokamera> wadda 13:54:45 <kriokamera> that's funny 13:58:35 <PublicServer> *** kriokamera has left the game (leaving) 14:00:39 *** kriokamera has quit IRC 14:01:11 <PublicServer> *** made screenshot at 000144DB: http://ps.openttdcoop.org/publicserver/webcam/000144DB.png 14:28:10 *** Ramsus08191 has joined #openttdcoop 14:29:25 *** Nickman87 has quit IRC 14:30:45 <Ramsus08191> !password 14:30:45 <PublicServer> Ramsus08191: attest 14:30:50 <PublicServer> *** Intexon has joined spectators 14:30:50 <PublicServer> *** Game paused (number of players) 14:30:59 <PublicServer> *** Game still paused (number of players) 14:30:59 <PublicServer> *** Game unpaused (number of players) 14:31:00 <PublicServer> *** Ramsus08191 joined the game 14:31:39 <PublicServer> <Ramsus08191> hmm hello 14:32:05 *** Nickman87 has joined #openttdcoop 14:40:07 <PublicServer> *** Ramsus08191 has left the game (leaving) 14:40:07 <PublicServer> *** Game paused (number of players) 14:40:13 *** Ramsus08191 has quit IRC 14:53:49 <PublicServer> *** Game still paused (number of players) 14:53:49 <PublicServer> *** Game unpaused (number of players) 14:53:51 <PublicServer> *** Mazur joined the game 15:00:07 <PublicServer> *** Mazur has left the game (leaving) 15:00:07 <PublicServer> *** Game paused (number of players) 15:04:23 *** Fuco has joined #openttdcoop 15:04:27 *** ChanServ sets mode: +v Fuco 15:08:37 <V453000> !password 15:08:37 <PublicServer> V453000: cupped 15:08:56 <PublicServer> *** Game still paused (number of players) 15:08:56 <PublicServer> *** Game unpaused (number of players) 15:08:56 <PublicServer> <V453000> hi 15:08:59 <PublicServer> *** V453000 joined the game 15:15:14 <PublicServer> <ppetak> hola 15:16:11 <PublicServer> *** made screenshot at 0002E491: http://ps.openttdcoop.org/publicserver/webcam/0002E491.png 15:19:08 *** DayDreamer has left #openttdcoop 15:31:11 <PublicServer> *** made screenshot at 0003F0BC: http://ps.openttdcoop.org/publicserver/webcam/0003F0BC.png 15:36:37 <PublicServer> *** V453000 has joined spectators 15:36:37 <PublicServer> *** Game paused (number of players) 15:46:12 <PublicServer> *** made screenshot at 00013417: http://ps.openttdcoop.org/publicserver/webcam/00013417.png 16:06:05 *** tycoondemon has quit IRC 16:07:19 *** Nickman87 has quit IRC 16:08:07 *** Nickman87 has joined #openttdcoop 16:09:11 <PublicServer> *** V453000 has joined company #1 16:09:11 <PublicServer> *** Game unpaused (number of players) 16:10:51 <PublicServer> *** V453000 has joined spectators 16:10:51 <PublicServer> *** Game paused (number of players) 16:13:33 *** `Fuco` has joined #openttdcoop 16:16:12 <PublicServer> *** made screenshot at 000152DA: http://ps.openttdcoop.org/publicserver/webcam/000152DA.png 16:16:54 *** DayDreamer has joined #openttdcoop 16:20:35 *** Fuco has quit IRC 16:27:57 *** Mitcian has joined #openttdcoop 17:02:46 *** valhallasw has joined #openttdcoop 17:09:45 *** benom has joined #openttdcoop 17:19:50 *** mucht_home has joined 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joined company #1 17:57:15 <PublicServer> *** V453000 has joined spectators 18:01:47 *** Chris_Booth_ has joined #openttdcoop 18:04:59 *** ODM has joined #openttdcoop 18:04:59 *** ChanServ sets mode: +o ODM 18:06:11 <PublicServer> *** V453000 has left the game (connection lost) 18:09:55 *** Mitcian has quit IRC 18:34:24 *** mitooo has joined #openttdcoop 18:34:34 <mitooo> !download lin 18:34:34 <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-linux-generic-i686.tar.xz 18:39:08 <mitooo> !password 18:39:08 <PublicServer> mitooo: exuded 18:43:00 *** Chris_Booth_ has quit IRC 18:43:44 <PublicServer> *** Game still paused (number of players) 18:43:44 <PublicServer> *** Mitooo joined the game 18:45:00 <PublicServer> *** Mitooo has left the game (leaving) 18:45:05 *** mitooo has quit IRC 18:57:23 *** ppetak has quit IRC 19:03:27 *** james_o- has joined #openttdcoop 19:04:06 <james_o-> !download linux 19:04:07 <PublicServer> james_o-: unknown option "linux" 19:04:10 <james_o-> !download 19:04:10 <PublicServer> james_o-: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 19:04:10 <PublicServer> james_o-: http://www.openttd.org/en/download-trunk/r21891 19:04:15 <james_o-> !download lin 19:04:15 <PublicServer> james_o-: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-linux-generic-i686.tar.xz 19:25:26 <james_o-> !password 19:25:26 <PublicServer> james_o-: repute 19:25:40 <PublicServer> *** Game still paused (number of players) 19:25:42 <PublicServer> *** James joined the game 19:27:08 <james_o-> The map is quite sparse 19:39:06 <PublicServer> *** James has left the game (connection lost) 20:01:30 <KenjiE20> well it is only a day old 20:06:14 <james_o-> I mean, it's flat 20:30:54 <Chris_Booth> james_o-: it is mean to be 20:30:58 <Chris_Booth> if you read the signs 20:31:17 <PublicServer> *** Game still paused (number of players) 20:31:20 <PublicServer> *** Chris Booth joined the game 20:36:00 <PublicServer> *** Chris Booth has left the game (leaving) 20:42:55 *** mfb- has joined #openttdcoop 20:42:56 <mfb-> hi 20:44:01 <PublicServer> *** Game still paused (number of players) 20:44:03 <PublicServer> *** mfb joined the game 20:46:12 <PublicServer> *** made screenshot at 0000520B: http://ps.openttdcoop.org/publicserver/webcam/0000520B.png 20:56:22 <mfb-> @gap 15 20:56:22 <Webster> mfb-: For Trainlength of 15: <= 21 needs 2, 22 - 38 needs 3, 39 - 55 needs 4. 20:56:37 <mfb-> wtf 20:56:49 <mfb-> @gap 10 20:56:49 <Webster> mfb-: For Trainlength of 10: <= 16 needs 2, 17 - 28 needs 3, 29 - 40 needs 4. 20:56:53 *** Mitcian has joined #openttdcoop 20:57:13 <mfb-> 2 TLs should be ok with 2 lines 20:59:49 *** Fuco has quit IRC 21:00:16 *** Fuco has joined #openttdcoop 21:00:20 *** ChanServ sets mode: +v Fuco 21:10:32 *** tycoondemon has joined #openttdcoop 21:10:37 *** Chris_Booth has quit IRC 21:16:12 <PublicServer> *** made screenshot at 00018D18: http://ps.openttdcoop.org/publicserver/webcam/00018D18.png 21:20:33 <PublicServer> *** Intexon has left the game (connection lost) 21:34:58 *** sharpy has joined #openttdcoop 21:34:59 <sharpy> !password 21:34:59 <PublicServer> sharpy: spouse 21:35:28 <PublicServer> *** Game still paused (number of players) 21:35:29 <PublicServer> *** Game unpaused (number of players) 21:35:31 <PublicServer> *** sharpy joined the game 21:36:34 <PublicServer> *** sharpy has left the game (leaving) 21:36:35 <PublicServer> *** Game paused (number of players) 21:48:10 *** DayDreamer has quit IRC 21:52:32 *** Atoompje has joined #openttdcoop 21:53:01 <Atoompje> hi 21:53:08 <Atoompje> ah, new PSG:D 21:53:24 <mfb-> y 21:53:37 <mfb-> world population record 21:53:56 <Atoompje> lol, cool 21:54:50 <Atoompje> !pass 21:54:52 <Atoompje> !password 21:54:52 <PublicServer> Atoompje: gambit 21:54:58 <PublicServer> *** Game still paused (number of players) 21:55:00 <PublicServer> *** Atoompje joined the game 21:57:08 <PublicServer> *** Atoompje has left the game (connection lost) 21:57:16 <PublicServer> *** Game still paused (number of players) 21:57:18 <PublicServer> *** Atoompje joined the game 22:00:22 <PublicServer> *** mfb has left the game (leaving) 22:01:13 <PublicServer> *** made screenshot at 00016CC3: http://ps.openttdcoop.org/publicserver/webcam/00016CC3.png 22:01:31 <mfb-> building V's mainlines looks like a lot of repetitive work 22:01:50 <mfb-> but logic island was fun, too 22:02:07 *** PhoenixII has joined #openttdcoop 22:02:08 *** Phoenix_the_II has quit IRC 22:03:46 *** DayDreamer has joined #openttdcoop 22:04:02 <PublicServer> *** Atoompje has left the game (connection lost) 22:04:15 <Atoompje> meh 22:04:27 *** DayDreamer has left #openttdcoop 22:04:37 <Atoompje> !password 22:04:37 <PublicServer> Atoompje: roting 22:04:59 <PublicServer> *** Game still paused (number of players) 22:05:02 <PublicServer> *** Atoompje joined the game 22:07:31 *** sharpy has quit IRC 22:07:37 *** Jkrueger has joined #openttdcoop 22:07:40 <Jkrueger> o/ 22:07:48 <Jkrueger> stacked mainline? 22:08:04 <PublicServer> <Atoompje> yeah 22:08:06 <Jkrueger> is there an article on this yet? 22:08:13 <Jkrueger> sounds interesting 22:08:15 <Jkrueger> or crazy 22:08:18 <Jkrueger> maybe both 22:08:22 <PublicServer> <Atoompje> both:D 22:08:36 <Jkrueger> !dl win64 22:08:36 <PublicServer> Jkrueger: http://binaries.openttd.org/nightlies/trunk/r21891/openttd-trunk-r21891-windows-win64.zip 22:09:59 <Jkrueger> !password 22:09:59 <PublicServer> Jkrueger: roting 22:10:06 <PublicServer> *** Game still paused (number of players) 22:10:10 <PublicServer> *** Player has joined spectators 22:10:20 <PublicServer> <Player> } 22:10:23 <PublicServer> <Atoompje> hi 22:10:29 <PublicServer> *** Player has changed his/her name to Jkrueger 22:10:37 <PublicServer> <Jkrueger> hello 22:13:07 <mfb-> is there an article on this yet? <- there is (or a wiki page, I don't know 22:13:14 <mfb-> !players 22:13:17 <PublicServer> mfb-: Client 65 is sturmi, a spectator 22:13:17 <PublicServer> mfb-: Client 100 is Atoompje, a spectator 22:13:17 <PublicServer> mfb-: Client 103 is Jkrueger, a spectator 22:13:32 <mfb-> I'm experimenting with the curves at the moment 22:13:40 <mfb-> they will get large :/ 22:13:43 <mfb-> even with CL6 22:13:55 <planetmaker> how is that "large"? ;-) 22:13:58 <planetmaker> 12 is large 22:14:05 <mfb-> because we can't start with curves right after bridges/tunnels 22:14:09 * planetmaker trolls off again ;-) 22:14:49 <mfb-> ~15x15 diagonal tracks for 6 stacked lines, not including re-stacking after the bend (if we want to do that) 22:16:31 <PublicServer> *** Jkrueger has left the game (leaving) 22:16:51 *** evo-devo has joined #openttdcoop 22:18:09 <Jkrueger> what is pause/unpause hotkey again? 22:18:49 <mfb-> f1 22:18:58 <evo-devo> Hello. 22:19:19 <evo-devo> How is it possible to join a game on openttdcoop servers? 22:19:27 <Jkrueger> !quickstart 22:19:36 <KenjiE20> @topic get 5 22:19:36 <Webster> KenjiE20: New players, use @quickstart and !help 22:19:51 <Jkrueger> oh right @ 22:19:53 <Jkrueger> :D 22:20:25 <mfb-> http://i52.tinypic.com/141jbxc.png 22:20:50 <Atoompje> thats pretty large 22:21:09 <mfb-> the design in the east avoids double curves and it is expandable without problems 22:23:20 <evo-devo> !help 22:23:20 <PublicServer> evo-devo: http://www.openttdcoop.org/wiki/IRC_Commands 22:23:32 <evo-devo> @quickstart 22:23:35 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:28:14 *** evo-devo has quit IRC 22:29:40 *** Firartix has quit IRC 22:29:55 <mfb-> http://i55.tinypic.com/2duaxd3.png + that with both parts 22:30:21 <mfb-> may get a bit smaller if you stack some parts of the lines again 22:34:09 <mfb-> ok, terraforming helped ;) 22:34:38 <Atoompje> did you stack parts again? 22:34:51 <mfb-> no, but I can extract 3 lines at the same time 22:35:28 <Atoompje> nice 22:36:32 <Jkrueger> tracks get out of sync fast there 22:36:38 <Jkrueger> but not balancing anyway 22:36:44 <Jkrueger> so doesn't matter? 22:37:20 <mfb-> ? 22:37:25 <mfb-> there is no sync 22:37:47 <mfb-> only if you split one of the lines for a signal gap larger than 5 22:37:56 <mfb-> oh, 6 22:44:07 <mfb-> + re-stack is also possible 22:44:37 <mfb-> but maybe for just 50 tiles, some tracks won't get stacked 22:50:02 *** mucht_home has quit IRC 22:50:15 *** Jkrueger has quit IRC 22:51:39 *** ODM has quit IRC 22:56:34 <mfb-> http://i53.tinypic.com/i2lduv.png 22:56:44 <mfb-> has to be tested with the curves 22:58:59 *** thgergo has joined #openttdcoop 23:02:50 <PublicServer> *** sturmi has joined company #1 23:03:54 <PublicServer> *** sturmi has left the game (leaving) 23:19:04 *** Chris_Booth has joined #openttdcoop 23:21:27 *** mfb- has quit IRC 23:24:07 *** Mitcian has quit IRC 23:31:20 <james_o-> !password 23:31:20 <PublicServer> james_o-: ponder 23:31:48 <PublicServer> *** Game still paused (number of players) 23:32:04 <PublicServer> *** Game still paused (number of players) 23:32:04 <PublicServer> *** James joined the game 23:33:13 <PublicServer> *** James has left the game (leaving) 23:45:12 *** Progman has quit IRC 23:54:06 *** greenlion has joined #openttdcoop 23:59:01 <PublicServer> *** Atoompje has left the game (leaving)