Config
Log for #openttdcoop on 26th February 2011:
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00:00:17  <PublicServer> <scrlk> how does one make a fast exit?
00:00:27  <PublicServer> <V453000> one does not make a signal gap of 4 there
00:00:48  <PublicServer> <Intexon> :D
00:01:04  <PublicServer> <scrlk> ghetto syncing biatches :P
00:01:14  <PublicServer> ***  made screenshot at 00039C18: http://ps.openttdcoop.org/publicserver/webcam/00039C18.png
00:01:57  <PublicServer> <V453000> interesting change, I am wondering what that does though
00:02:39  <PublicServer> <scrlk> well its a quick job so dont expect anything fancy
00:03:38  <PublicServer> <scrlk> i dobut your town moving project is going to work
00:03:48  <PublicServer> <V453000> that is not the concern atm btw
00:04:14  <PublicServer> <scrlk> i think ive set up synced platforms, is it right?
00:04:34  <PublicServer> <V453000> uhm
00:04:40  <PublicServer> <V453000> why would they be synced
00:05:02  <PublicServer> <scrlk> what it is one drop not two?
00:05:44  <PublicServer> <V453000> well, sync is something defined somehow differently
00:06:00  <PublicServer> <scrlk> sync = staggered platforms right?
00:06:19  <PublicServer> <scrlk> trains enter + leave in the same formation
00:06:21  <PublicServer> <V453000> sync = all possible paths that the train could take are equally long
00:06:27  <PublicServer> <V453000> yes, quite
00:06:56  <PublicServer> <V453000> either way, clearly not the case here
00:07:54  <PublicServer> <scrlk> what do you mean another station of station?
00:08:00  <PublicServer> <scrlk> rather confused
00:08:10  <PublicServer> <Mazur> You'd need to enter the split to the station along the line of the southern platform for that.
00:08:22  <PublicServer> <V453000> make the pickup. Simply said
00:08:35  <PublicServer> <scrlk> no space
00:08:55  <PublicServer> <V453000> did you try?
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00:09:11  <PublicServer> <scrlk> nope but i cant see a way round it
00:09:28  <PublicServer> <scrlk> that doesnt require my old friend tf
00:09:28  <PublicServer> <V453000> I can, but try to think about your own
00:09:56  <PublicServer> <V453000> if you rotate the drop
00:10:06  <PublicServer> <scrlk> what so it goes round:
00:10:16  <PublicServer> <scrlk> see signs
00:10:20  <PublicServer> <scrlk> land purchases
00:10:24  <PublicServer> <mfb> good night
00:10:34  <PublicServer> <V453000> see the little plan on the left
00:10:36  <PublicServer> <scrlk> bye
00:10:36  <PublicServer> <Mazur> Sleep well, mfb.
00:10:42  <PublicServer> <scrlk> ooh
00:11:02  <PublicServer> <scrlk> anyway its late here in england and i need to be in london tomorrow
00:11:02  <PublicServer> *** mfb has left the game (leaving)
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00:11:08  <PublicServer> <scrlk> see you all tomorrow
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00:11:14  <PublicServer> <Mazur> Only midnight.
00:11:18  <PublicServer> <Mazur> Bye, scrlk.
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00:22:39  <Sylf> !password
00:22:39  <PublicServer> Sylf: razing
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00:23:06  <PublicServer> <V453000> hi
00:23:10  <PublicServer> <Intexon> hi Sylf
00:23:12  <PublicServer> <Sylf> ello
00:23:33  <PublicServer> <Sylf> wow, so many people still playing tonight
00:26:08  <PublicServer> <Mazur> Nah, they're illusions.  I was feeling a tad lonely....
00:26:14  <lych> lol
00:27:22  <PublicServer> <lych> alright, anyone wanna check bbh7?
00:27:58  <PublicServer> <Sylf> so many industries in that vicinity :D
00:28:11  <PublicServer> <Mazur> Oh, _check_!  Last time you just asked to _look_ at it.  I can do _that_.
00:28:45  <PublicServer> <lych> welllllll, ucan blow it up too if u want
00:29:21  <PublicServer> <Mazur> No, at first sight it looks even pretty, a clean rebuild.
00:29:27  <PublicServer> <Hribek> I don't see how that crossing is going to work
00:29:42  <PublicServer> <Hribek> there are going to be 2 trains at the same time
00:29:52  <PublicServer> <lych> where?
00:30:09  <PublicServer> <Hribek> I know it is to sync the tunnels
00:30:17  <PublicServer> <Mazur> No, it's a pair of tunnels for 1 line.
00:30:23  <PublicServer> <V453000> there never are 2 trains at the same time
00:30:25  <PublicServer> <lych> theres never going to be 2 guys together
00:30:31  <PublicServer> <Mazur> This is hte way to maintain synch.
00:30:33  <PublicServer> <Hribek> hm.
00:30:36  <PublicServer> <lych> unless theres a major jam in which case, u are screwed anyway
00:31:05  <PublicServer> <Hribek> can I test it?
00:31:15  <PublicServer> ***  made screenshot at 0000BA77: http://ps.openttdcoop.org/publicserver/webcam/0000BA77.png
00:31:21  <PublicServer> <V453000> of course
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00:32:45  <PublicServer> <Sylf> whever's making the change in BBH7,
00:34:57  <PublicServer> <lych> me?
00:34:57  <PublicServer> <Sylf> why is it split, then re-merging to itself?
00:34:57  <PublicServer> <lych> oh man
00:34:57  <PublicServer> <lych> somehting majorly wrong is going on
00:34:57  <PublicServer> <Sylf> ;D
00:34:57  <PublicServer> <Sylf> the X works like a charm, eh?
00:36:04  <PublicServer> <Hribek> I guess so.
00:36:49  <PublicServer> <Mazur> If you're not sure, remember BBH 07, and come back to watch it when things are in full swing.
00:39:10  <PublicServer> <V453000> k, paper drop should be fine
00:39:21  <PublicServer> <Intexon> good
00:39:37  <PublicServer> <Intexon> just wanted to ask for a review :P
00:40:11  <PublicServer> <V453000> I said paper drop not pickup :P
00:40:21  <PublicServer> <Intexon> ou
00:40:29  <PublicServer> <Intexon> then please take a look at paper pickup
00:40:29  <PublicServer> <Mazur> Yes, I noticed.
00:40:43  <PublicServer> <lych> tts a v nice complex u have going
00:40:57  <PublicServer> <V453000> I do not see how the better than ... overflow is suppsoed to work
00:41:14  <PublicServer> <Intexon> no more
00:41:20  <PublicServer> <V453000> now it makes some sense :)
00:41:24  <PublicServer> <Intexon> y
00:41:46  <PublicServer> <V453000> hm
00:41:50  <PublicServer> <V453000> it should be good all in all
00:42:03  <PublicServer> <V453000> the only thing I am not sure about is if both sides of the pickup will be used
00:42:27  <PublicServer> <V453000> I would really expect paper trains come from only one direction
00:42:31  <PublicServer> <Intexon> :D
00:42:41  <PublicServer> <Intexon> I am a little brainfucked today
00:44:08  <PublicServer> <Intexon> I'll leave it though, we can easily expand it by connecting it to the right direction later on
00:44:12  <PublicServer> <V453000> quite
00:44:12  <PublicServer> <Mazur> Southernmost platform has no exit to hte west?
00:44:27  <PublicServer> <Intexon> eh
00:44:40  <PublicServer> <Mazur> Ah, but no entrance from hte east, either.
00:44:55  <PublicServer> <V453000> yes :) it was fine
00:44:55  <PublicServer> <Mazur> And it could always turn around to get out.
00:46:56  <PublicServer> <V453000> but yes, this is better
00:46:56  <PublicServer> <Intexon> well the turn-around thing is the reason why I made it both sided terminus
00:46:56  <PublicServer> ***  made screenshot at 0003D3C8: http://ps.openttdcoop.org/publicserver/webcam/0003D3C8.png
00:46:56  <PublicServer> <Mazur> Oh, I thought it was a two-sided Roro.
00:46:56  <PublicServer> <V453000> ...
00:46:56  <PublicServer> <Mazur> :-)
00:46:58  <PublicServer> <V453000> actually, having a 2 sided roro would require a special situation
00:47:04  <PublicServer> <V453000> 2way terminus is more common
00:47:10  <PublicServer> <V453000> as in, the station is the same in both cases
00:47:32  <PublicServer> <V453000> but when trains come from side A, they normally also return to that side, making it theoretically more of a terminus
00:49:23  <PublicServer> <Mazur> *nod*
00:49:23  <PublicServer> <V453000> well it could be just swapped after the station
00:49:23  <PublicServer> <V453000> so either way, it is a 2way station. :D
00:49:23  <PublicServer> <Mazur> Unless both sides are more or less equal at hte point of departure.
00:49:23  <PublicServer> <Mazur> I think we agree on that.
00:49:23  <PublicServer> <Mazur> But with me we can never be sure, of course.
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01:00:09  <Webster> The third coop bot
01:00:18  <V453000> hi Webster
01:00:19  <Webster> hi V453000 :)
01:00:26  <Mazur> Wibber.
01:00:34  <Sylf> !password
01:00:34  <PublicServer> Sylf: amened
01:00:41  <lych> Webster are you human?
01:00:47  <lych> darn
01:01:06  <Mazur> darn my sox!
01:01:12  <Webster> Of course I am human
01:01:15  <PublicServer> ***  made screenshot at 00028A67: http://ps.openttdcoop.org/publicserver/webcam/00028A67.png
01:01:19  *** ChanServ sets mode: +v Webster
01:01:19  *** ChanServ sets mode: +v planetmaker
01:01:19  *** ChanServ sets mode: +v tneo
01:01:19  *** ChanServ sets mode: +v KenjiE20
01:01:23  <lych> lolz
01:01:26  <PublicServer> *** Sylf joined the game
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01:01:34  <PublicServer> <Mazur> Silpher!
01:01:40  <Webster> What else would I be
01:01:44  <PublicServer> <Sylf> that took a few tries
01:01:47  <lych> a bot?
01:02:01  <Webster> Do I seem like being one?
01:02:06  <lych> yeah
01:02:20  <Webster> Hm, okay
01:02:21  <Mazur> Sometimes, Webster,. somtimes.
01:02:33  <lych> like so
01:02:35  <lych> @gap 3
01:02:35  <Webster> lych: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
01:02:40  <Mazur> Must be your android nature.
01:02:50  <Webster> I am your bitch in that, not a bot.
01:03:26  <lych> both maybe
01:03:30  <lych> not mutually exclusive
01:05:00  <CyberSoul> maz, how is it different from the join at the bottom of the valley?
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01:08:33  <CyberSoul> lol, the forest has 0 wood production and still wont die
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01:21:21  <PublicServer> <V453000> me - sleep
01:21:23  <PublicServer> <V453000> gnight
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01:21:29  <PublicServer> <Sylf> night
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01:24:02  <Mazur> Sleep well.
01:24:25  <PublicServer> <Hribek> anyone left?
01:24:49  <PublicServer> <CyberSoul> nope
01:24:49  <PublicServer> <lych> me
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01:28:35  <PublicServer> <Sylf> Why do some people use presignals at joins?
01:28:45  <PublicServer> <Sylf> Even Mark does it
01:28:59  <PublicServer> <Mazur> Some ols-style notion?
01:29:05  <CyberSoul> makes no sense to me either
01:29:05  <PublicServer> <Hribek> It's even in the wiki
01:29:21  <CyberSoul> unless u give one priority
01:29:28  <PublicServer> <Hribek> http://wiki.openttdcoop.org/images/a/a1/Crossjoin_full.PNG
01:29:50  <PublicServer> <Mazur> Maybe to keep hte join itself free in case of emergency.
01:30:04  <PublicServer> <Mazur> That's the only erason I could think of.
01:30:21  <Sylf> those presignals in the pictures are for prio
01:30:28  <PublicServer> <Hribek> well it's in the 2+2->2 join example in the wiki, so it should be OK if I use it like that
01:30:33  <PublicServer> <Hribek> not all of them!
01:30:47  <Sylf> you're right
01:30:53  <Sylf> which is what I don't understand
01:30:57  <PublicServer> <Hribek> the ML3+ML4 join for example
01:31:16  <PublicServer> ***  made screenshot at 0000598D: http://ps.openttdcoop.org/publicserver/webcam/0000598D.png
01:31:18  <PublicServer> <Hribek> I think I know why
01:31:18  <PublicServer> <lych> well i dont even fully understand why you need presignals at splits
01:31:24  <PublicServer> <lych> doesnt the parthfinder handle it?
01:31:32  <PublicServer> <Hribek> wait, let me explain
01:31:38  <PublicServer> <Mazur> Ah yes, but that is the join to a waiting bay.
01:31:40  <PublicServer> <lych> kk
01:31:42  <PublicServer> <Hribek> if you look at the example
01:32:00  <PublicServer> <Hribek> the right half of ML 4 has a signal gap there on purpose, so that the track only holds 1 train
01:32:24  <Sylf> hm, you're right
01:32:31  <PublicServer> <Hribek> if the train there was allowed to move to the exit signal in ML3+4 join, that signal would go green
01:32:47  <PublicServer> <Hribek> it's actually to prevent jamming and make it more predictable
01:33:09  <PublicServer> <Hribek> well not really jamming but you get the idea
01:34:25  <PublicServer> <Hribek> check !?balancer
01:34:46  <CyberSoul> yeah, it makes sense there now that u mention it
01:34:54  <PublicServer> <Hribek> it's done exactly how it's in the wiki
01:35:48  <PublicServer> <Mazur> In that case it's intended to keep the waiting bays full, and thus the split exit-signals towards them  red, until hte first train is released back into the ML, and so the next train might enter the first half of hte waiting bay.
01:36:08  <PublicServer> *** lych has left the game (leaving)
01:37:23  <PublicServer> <Mazur> Because of one train would move on to hte join, the bay he's leaving gets a green exit signal, and another train can progress one tile into it, blocking the ML he's leaving.
01:37:53  <PublicServer> <Hribek> yes, that explains the presignals.
01:38:13  <PublicServer> <Hribek> (as the picture)
01:38:43  <PublicServer> <Mazur> FOr the best result, yes, probably.
01:38:49  <PublicServer> <Sylf> I'll have to remember that trick in the future
01:38:52  <CyberSoul> mark's using them similarly actually (bbh2), except with TL3 he sometimes makes 2 trains fit in waiting bays
01:39:34  <PublicServer> <Hribek> I guess the main thing to do always at all times is to make sure the track split/join can be kept free
01:40:26  <CyberSoul> keeping the join free doesn't make sense by itself, only when there is earlier signaling involved
01:40:33  <PublicServer> <Mazur> The split.  The point of keeping hte join there free is to keep hte split free.
01:40:43  <PublicServer> <Mazur> Yes.
01:40:45  <PublicServer> <Hribek> Yup.
01:43:39  <PublicServer> <Sylf> now that I think about it, this is probably my second time asking that same question
01:43:52  <Hribek> what question?
01:43:54  <Mazur> It is.
01:44:14  <CyberSoul> lol, well i was wondering about it earlier but didn't ask, so thanks!
01:44:27  <Mazur> CyberSoul, I don;t see any of those double bays you mentioned.
01:45:10  <CyberSoul> i think there is one at !double bay here
01:45:40  <PublicServer> <Hribek> How do you like Yeti?
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01:47:00  <CyberSoul> and wow the electric rail makes backwards signals hard to see
01:47:16  <PublicServer> <Sylf> does it?
01:47:18  <PublicServer> <Hribek> just make the wires transparent
01:47:22  <PublicServer> <Hribek> problem solved
01:48:11  <PublicServer> <CyberSoul> i have transparency on, and it doesn't seem to help. is there some other setting?
01:48:24  <PublicServer> <Mazur> Yes.
01:49:01  <PublicServer> <Mazur> Ttry CTRL-X and click the bottom rectangle of the track like icon.
01:49:46  <PublicServer> <CyberSoul> ah, so invisible instead of transparent, i see
01:49:55  <PublicServer> <CyberSoul> much better thx
01:49:59  <PublicServer> <Mazur> And now CTRL click hte top one,.
01:50:30  <PublicServer> <Mazur> Then hit X a few times.
01:50:44  <PublicServer> <CyberSoul> x is how i normally do it
01:50:53  <PublicServer> <Sylf> invisibility is a beautiful thing
01:51:18  <PublicServer> <Hribek> X for X-Ray!
01:51:43  <PublicServer> <CyberSoul> that would have helped with all those skyscrappers in 201 :P
01:53:06  <PublicServer> <Mazur> I replied at !double bay
01:54:11  <PublicServer> <CyberSoul> yeah, the signal is 1/2 square off from holding two, so you are correct sir
01:54:39  <PublicServer> <Mazur> If I add this signal.
01:54:53  <PublicServer> <Mazur> _then_ it becomes a souble bay.
01:55:13  <PublicServer> <Mazur> So I remove it again.
01:55:23  <PublicServer> <CyberSoul> u have to delete the other too, they wont fit in 2 1/2
01:56:17  <PublicServer> <Mazur> No, the signals are perfectly placed.
01:56:42  <PublicServer> <Mazur> Count half tiles behind the pre-sig.
01:56:52  <PublicServer> <Hribek> I'm having trouble with drunk railway workers
01:57:14  <PublicServer> <Intexon> are you guys doing something?
01:57:22  <PublicServer> <Mazur> Wjhat are they doig?
01:57:29  <PublicServer> <Mazur> Not I, Intexon.
01:57:35  <PublicServer> <Hribek> They are on a strike, refusing to put the track straight :D
01:57:49  <PublicServer> <Mazur> Helping out here and there, giving advice, teaching.
01:58:24  <PublicServer> <Mazur> You can force them to your will by using 1, 2, 3 and 4.
01:58:26  <PublicServer> <Hribek> You can check out my shiny balancer if you haven't already
01:58:34  <PublicServer> <Mazur> In railway building mode.
01:58:36  <PublicServer> <Hribek> (@Int)
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01:59:07  <PublicServer> <Intexon> bbh 01?
01:59:22  <Hribek> Mazur, it was supposed to be a joke. Why is everyone so serious around here?
02:00:00  <PublicServer> <Hribek> yes, I put a Balancer sign to it. it's in the SW part.
02:00:08  * Intexon is suspicious about Mazur's jokes
02:00:13  <PublicServer> <Mazur> Because it might have been ajoking reference to a serious problem.
02:00:31  <PublicServer> <Hribek> I blame Yeti.
02:00:35  <PublicServer> <Mazur> Mine are usually a tad more obvious.
02:00:41  <PublicServer> <Mazur> I learned.
02:01:12  <PublicServer> <Intexon> nice baůancer
02:01:17  <PublicServer> ***  made screenshot at 0003F0EE: http://ps.openttdcoop.org/publicserver/webcam/0003F0EE.png
02:01:20  <PublicServer> <Intexon> s/ů/l
02:01:22  <PublicServer> <Mazur> In the past my jokes were often too subtle.
02:01:41  <PublicServer> <Hribek> Int, the gap should be 9 long
02:02:10  <PublicServer> <Mazur> Max 9.
02:02:18  <PublicServer> <Hribek> oh, this is 10?
02:02:18  <PublicServer> <Mazur> Shorter is fine.
02:02:20  <PublicServer> <Intexon> not sure if the bridge is 9 though
02:02:20  <PublicServer> <Sylf> @@gap 3
02:02:20  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
02:02:41  <Sylf> @gap 3
02:02:41  <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
02:03:10  <PublicServer> <Sylf> that looks like a signal gap of 10
02:03:36  <PublicServer> <Intexon> yeah, I think so
02:03:40  <PublicServer> <Hribek> not anymore :P
02:04:02  <PublicServer> <Hribek> thanks for pointing it out
02:04:42  <PublicServer> <Sylf> lol
02:05:06  <PublicServer> <Hribek> I like how every once in a while, those fat planes fly super fast exactly over BBH01
02:05:16  <PublicServer> <Sylf> it's the permanent red someone built
02:05:25  <PublicServer> <Intexon> what :)
02:05:50  <PublicServer> <Mazur> Sylf?
02:05:52  <PublicServer> <Sylf> someone just built a silly construct just north of BBH01
02:05:56  <PublicServer> <Intexon> me :P
02:06:13  <PublicServer> <Hribek> "just"?
02:06:27  <PublicServer> <Hribek> Yeti has been here all the time :P
02:06:36  <PublicServer> <Sylf> no, not ottd north
02:06:40  <PublicServer> <Sylf> ottdcoop north
02:06:58  <PublicServer> <Hribek> Oh, you mean BBH 00?
02:07:00  <PublicServer> <Hribek> :D
02:07:29  <PublicServer> <Hribek> oh yeah I saw
02:07:39  <PublicServer> <Hribek> I think someone was trying to put a train there
02:08:01  <PublicServer> <Sylf> yeah.  now  one box has permanent red signals
02:08:16  <PublicServer> <Mazur> They are memories.
02:08:18  <PublicServer> <Intexon> what's so strange about it? :)
02:08:32  <PublicServer> <Sylf> it's unpowered!  pretty cool
02:08:34  <PublicServer> <Intexon> haha
02:08:36  <PublicServer> <Mazur> If they were in logic circuits.
02:08:42  <PublicServer> <Sylf> superconductor signals
02:08:44  <PublicServer> <Hribek> yeah
02:08:54  <PublicServer> <Hribek> it's a primitive 1-bit memory
02:09:14  <PublicServer> <Sylf> this superconductor powers the magnets used in ottd maglevs
02:09:43  <PublicServer> <Mazur> V used some of them in PSG 200, hadn;t you noticed, Sylf?
02:09:51  <PublicServer> <Sylf> I know the memories
02:10:00  <PublicServer> <Mazur> They've been around longer.
02:10:07  <PublicServer> <Sylf> but I've never seen it without the power source
02:10:19  <PublicServer> <Intexon> yeah, I've seen them in a really old archive game
02:10:30  <PublicServer> <Intexon> "power" ?
02:10:32  <PublicServer> <Mazur> Well, without ouside influence, why would they change state.
02:10:38  <PublicServer> <Sylf> actualy... nevermind
02:10:56  <PublicServer> <Sylf> It's just fresh to me, since it's not a part of a circuit
02:11:45  <PublicServer> <Intexon> fail
02:12:06  <PublicServer> <Hribek> what fail?
02:12:08  <PublicServer> <Mazur> That reminds me, Irish elections.
02:12:16  <PublicServer> <Intexon> the smile :P
02:12:18  <PublicServer> <Mazur> Fianna Fail.
02:13:10  <PublicServer> <Intexon> what's left to do? BBH08, BBH01 and saxmundham
02:13:16  <PublicServer> <Intexon> and BBH04
02:14:39  <PublicServer> <Mazur> Saxmundham is not much to do.
02:15:34  <PublicServer> <Intexon> well, depends on how insane you want it :P
02:15:57  <PublicServer> <Intexon> it's the same as wood drop ;)
02:16:17  <PublicServer> ***  made screenshot at 0002AC5E: http://ps.openttdcoop.org/publicserver/webcam/0002AC5E.png
02:16:26  <PublicServer> <Sylf> yup... I tend to do non-challenging stuff still
02:16:48  <PublicServer> <Sylf> but stil more challenging than what we have now :p
02:16:58  <PublicServer> <Intexon> heh :)
02:17:00  <PublicServer> <Mazur> x
02:19:06  <PublicServer> <Sylf> so, we're gonna finish those WIP pieces now?
02:19:20  <PublicServer> <Intexon> seems likely
02:19:43  <PublicServer> <Intexon> 08 and 01 are being finished
02:19:49  <PublicServer> <Intexon> so there's 04
02:20:38  <PublicServer> <Intexon> wanna do it? :P
02:20:56  <PublicServer> <Sylf> I'm tinkering with 08 right now
02:20:59  <PublicServer> <CyberSoul> who is messing up 08?
02:21:25  <PublicServer> <Sylf> sorry, tha'td be me
02:21:27  <PublicServer> <CyberSoul> that was a perfect cross join straight out of the wiki u just killed
02:21:59  <PublicServer> <Sylf> I had a waiting space issue with !here
02:22:19  <PublicServer> <Sylf> :/
02:22:25  <PublicServer> <CyberSoul> ok, i see, keep going and i will watch
02:22:36  <PublicServer> *** Sylf has left the game (connection lost)
02:22:51  <Sylf> !password
02:22:51  <PublicServer> Sylf: selves
02:23:04  <PublicServer> *** Sylf joined the game
02:23:14  <PublicServer> <Mazur> Rehi.
02:24:59  <PublicServer> <Mazur> Sylf: The outer lines to the north (those from the west) still need balancing.
02:25:15  <PublicServer> <Sylf> actually...
02:25:16  <CyberSoul> intex, u mean the first signal gap?
02:25:34  <PublicServer> <Sylf> if we give the prio to 2 outer lines, only inner 2 need to be balanced
02:25:38  <Intexon> CyberSoul: yep
02:25:54  <PublicServer> <Sylf> wait... Maz... what?
02:26:03  <PublicServer> <Mazur> That's also a way to go, true.
02:26:17  <PublicServer> <Sylf> both lines from north are balanced
02:26:36  <CyberSoul> maz, if that side isn't right then the valley side isn't right either
02:26:37  <PublicServer> <Mazur> _to_ north (from west)
02:26:39  <PublicServer> <Sylf> and the lines from west is connected directly, and given prio
02:26:47  <PublicServer> <Sylf> ah
02:27:25  <PublicServer> <Sylf> yup, inner 2 lines are semi-balanced
02:27:42  <CyberSoul> the join down by the lake is the same as that join to the north
02:28:14  <PublicServer> <Sylf> merge to the north looks good to me
02:28:43  <PublicServer> <Mazur> Eastmost line has prio on the wrong track, then.
02:28:59  <PublicServer> <Sylf> how?
02:29:01  <PublicServer> <Mazur> Or the second from east.
02:29:17  <PublicServer> <Sylf> oh
02:29:51  <PublicServer> <Sylf> that'll do the trick
02:29:57  <PublicServer> <Mazur> I;m using caps rfor reasability for me, do not take offense.
02:30:42  <PublicServer> <Sylf> oh, doh
02:31:07  <PublicServer> <Sylf> it was correct before my tweak
02:31:17  <PublicServer> ***  made screenshot at 0000F23B: http://ps.openttdcoop.org/publicserver/webcam/0000F23B.png
02:31:24  <PublicServer> <Sylf> wai...
02:33:09  <PublicServer> <Sylf> that area merge is perhaps too spread out for effective balancing
02:33:19  <PublicServer> <Mazur> Eastmost line to north: FROM WEST has the priority.
02:33:35  <PublicServer> <Mazur> Second line ROM WOUTH has hte priority.
02:33:53  <PublicServer> <Sylf> but maybe it won't matter with the amount of traffic
02:34:11  <PublicServer> <Sylf> too much thinking
02:34:11  <PublicServer> <Mazur> Dunno, but if you do it, do it right.
02:34:23  <PublicServer> <Mazur> I'd think.
02:34:43  <CyberSoul> west no crossover, and priority on both now
02:34:46  <PublicServer> <Sylf> "do it right"?  I'd make it much more compact
02:35:22  <CyberSoul> make it more compact without terraforming much, gl
02:35:22  <PublicServer> <Mazur> Yes., Sylf, even I would, but CS has barvely done his first mountain BBH.
02:35:32  <PublicServer> <Mazur> Where I shied away frmo it.
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02:46:02  <PublicServer> <Sylf> that's it for 08?
02:46:16  <PublicServer> <Sylf> now, 04?
02:46:17  <PublicServer> ***  made screenshot at 0002BC62: http://ps.openttdcoop.org/publicserver/webcam/0002BC62.png
02:47:25  <CyberSoul> sure
02:49:47  <PublicServer> <Mazur> Still Sylf building, with CyberSoul, Intexon and me watching?
02:50:02  <PublicServer> <Mazur> And Hribek.
02:50:04  <PublicServer> <Intexon> I'm making a trainyard atm
02:50:21  <CyberSoul> i was double checking 08, will be at 04 shortly
02:50:30  <PublicServer> <Mazur> V had made one at !VEHEICLE YARD!
02:50:32  <PublicServer> <Sylf> I'm tinkering with 04 south
02:50:47  <PublicServer> <Sylf> I think V's is an engine yard
02:50:51  <PublicServer> <Intexon> Mazur: that's not a trainyard
02:50:57  <PublicServer> <Intexon> yep, as Sylf says
02:51:11  <PublicServer> <Intexon> trainyard has orders and refitted wagons
02:51:21  <PublicServer> <Mazur> Ah, ok.
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02:52:17  <PublicServer> *** Sylf has left the game (connection lost)
02:52:24  <Sylf> *sigh*
02:52:26  <Sylf> !password
02:52:26  <PublicServer> Sylf: radars
02:52:42  <PublicServer> *** Sylf joined the game
02:56:15  <PublicServer> <Sylf> all the hard parts were already done for 04
02:58:39  <PublicServer> <Mazur> Tiny problem in hte south, but easily fixed.  Shall I do it?
02:58:47  <PublicServer> <Sylf> go ahead
02:59:21  <PublicServer> <Sylf> that was actually intentional
02:59:30  <PublicServer> <Sylf> for bigger prio
02:59:36  <PublicServer> <Mazur> Buth then the back end blocks hte split.
02:59:57  <PublicServer> <Sylf> oh, right
03:00:47  <PublicServer> <Mazur> It hasn't cleared the exit signals block.  :-)
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03:01:18  <PublicServer> ***  made screenshot at 00028C5A: http://ps.openttdcoop.org/publicserver/webcam/00028C5A.png
03:04:01  <PublicServer> <Sylf> are we done?
03:05:48  <PublicServer> <Mazur> looks like it.
03:07:04  <PublicServer> <Mazur> No prios at west exit.  Intentional?
03:07:42  <PublicServer> <Sylf> oh, I didn't  even look at that part
03:07:56  <PublicServer> <Intexon> trainyard done
03:08:01  <PublicServer> <Intexon> could someone check it?
03:08:15  <PublicServer> <Intexon> I hope I have found the biggest wagons
03:08:23  <lych> !password
03:08:23  <PublicServer> lych: piston
03:08:42  <PublicServer> *** lych joined the game
03:08:52  <PublicServer> <Mazur> Kitch.
03:09:02  <PublicServer> <Intexon> so BBH08 is done?
03:09:20  <PublicServer> <Mazur> Unless you found flaws in the works.
03:09:30  <CyberSoul> think so, does that fix the gap u mentioned?
03:09:34  <PublicServer> <Sylf> maybe BBH 08 west exit can use prios?
03:09:40  <PublicServer> <Sylf> unless that was already done
03:10:00  <PublicServer> <Mazur> It has some, now.
03:10:05  <CyberSoul> it has combo-exit prio now
03:10:26  <CyberSoul> could be made longer, but may want to watch how the trains flow first
03:10:39  <PublicServer> <Mazur> Nah, they are long already.
03:10:45  <PublicServer> <Mazur> Not too long, just long.
03:11:11  <PublicServer> <Mazur> I gots a new ZIppo today.
03:11:36  <PublicServer> <Mazur> Just felt an urge to say that.
03:11:58  <PublicServer> <CyberSoul> 04 still need prio west, and that crossover is hurting my head
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03:12:50  <PublicServer> <lych> hey guys
03:12:57  <PublicServer> <Intexon> hi
03:12:59  <PublicServer> <lych> if its just a prio of TL length 4
03:13:05  <PublicServer> <lych> dont combo signals work?
03:13:26  <PublicServer> <lych> eg !here
03:13:42  <PublicServer> <Intexon> sure, why not
03:13:54  <PublicServer> <Intexon> you have to make the exit twoway though
03:14:06  <CyberSoul> yeah 2way exit is needed there
03:14:17  <PublicServer> <lych> yea ok
03:14:23  <PublicServer> <lych> tks
03:14:44  <PublicServer> <Intexon> two combo signals in a row cause trouble though
03:14:50  <PublicServer> <lych> yep i knoe tt
03:14:52  <PublicServer> <Intexon> oki
03:15:21  <PublicServer> <Mazur> TYhe pre-signal from the "side" line needs a green exit signal, the combo signal provides one, but itself only if the next exit signla is green.
03:15:39  <PublicServer> <Mazur> It;s a way to make a longer prio.
03:16:15  <PublicServer> <Intexon> good night guys
03:16:17  <PublicServer> <Mazur> If it;s only the first signal, it;s not much of a prio, as a train may be coming along, but not yet at the combo.
03:16:17  <PublicServer> <Intexon> see you
03:16:18  <PublicServer> ***  made screenshot at 0001F2D0: http://ps.openttdcoop.org/publicserver/webcam/0001F2D0.png
03:16:24  <PublicServer> <Mazur> Sleep well, Intexon
03:16:26  <PublicServer> *** Intexon has left the game (connection lost)
03:16:30  <PublicServer> <lych> gnite
03:18:35  <PublicServer> <Sylf> so, the only real work left are BBH 01, which is actively WIP, and Saxmundham
03:19:28  <CyberSoul> gonna need to found a town for that drop
03:19:36  <PublicServer> <Sylf> yup
03:19:44  <PublicServer> <Sylf> but let's wait on that until the station is done
03:19:46  <PublicServer> <Mazur> Or move the drop some 10 tiles.
03:19:56  <PublicServer> <Mazur> Exactly.
03:19:57  <CyberSoul> town density goes with radius not with the most direct road route
03:20:02  <PublicServer> <Sylf> so we won't hurt the town rating before we finish building
03:21:52  <CyberSoul> truthfully the drop may be better off 10 tiles that way anyhow
03:22:39  <PublicServer> <Mazur> Well, hte hover buses should reassure outstanding rating whatever we do with Saxmundham.
03:22:39  <PublicServer> <Sylf> not when we destroy mountains and trees
03:22:39  <PublicServer> <Sylf> which we will :D
03:22:39  <PublicServer> <Mazur> We will shea.
03:22:58  <PublicServer> <Mazur> 15, I miscounted.
03:23:26  <PublicServer> <Mazur> It's now 77 at it's nearest point, it needs to be all within 64 tiles.
03:23:34  <PublicServer> <Sylf> I vote for founding a town when we have a final drop station
03:23:50  <PublicServer> <Sylf> then we can build it however we want to
03:23:55  <CyberSoul> +1
03:24:33  <CyberSoul> so when is slh planning?
03:24:38  <PublicServer> <Mazur> I'll wait for V's opinion on the matter.  I have no prefernce of my own, adn do not know the Coop prefernce.
03:25:10  <PublicServer> <Sylf> experience from PSG 194 would be to found a town
03:25:28  <PublicServer> <Mazur> It's likely, I agree.
03:25:55  <PublicServer> <Sylf> we tried to expand towns like this in that game too, and they all failed :p
03:26:47  <PublicServer> <Sylf> to answer CS, SLH will start once all BBH and main stations are done
03:27:00  <PublicServer> <Sylf> so... tomorrow, probably
03:27:24  <PublicServer> <Mazur> And passed by a Coop member.
03:28:05  <PublicServer> <Mazur> Which usually means V's been in and not left notes to improve/change suff.
03:28:31  <PublicServer> <Mazur> As he's the most acive playing member.
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03:30:34  <PublicServer> <Mazur> That gives it a terraformed look again.
03:30:52  <PublicServer> <Mazur> Which I was trying to break,
03:31:18  <PublicServer> ***  made screenshot at 0000E47F: http://ps.openttdcoop.org/publicserver/webcam/0000E47F.png
03:31:48  <PublicServer> <Sylf> hm
03:31:55  <PublicServer> <Sylf> MSH 02 has no prios
03:34:07  <Intexon> you think it needs some? :)
03:34:19  <Intexon> probably yes :)
03:35:56  <PublicServer> <Mazur> They usually have them, V's them them.
03:39:06  <PublicServer> <Sylf> train yard trains are now grouped
03:40:31  <CyberSoul> whats food WH btw?
03:40:41  <PublicServer> <Sylf> food from wheat drop
03:40:43  <PublicServer> <Mazur> Wheat.
03:40:55  <PublicServer> <Mazur> Like LS is Livestock.
03:41:33  <CyberSoul> thx
03:43:17  <PublicServer> <Sylf> I spotted couple signal gaps on MLs, and murdered them
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03:46:18  <PublicServer> ***  made screenshot at 00029A5E: http://ps.openttdcoop.org/publicserver/webcam/00029A5E.png
03:49:02  <PublicServer> *** lych has left the game (leaving)
03:50:55  <CyberSoul> !players
03:50:57  <PublicServer> CyberSoul: Client 615 (Orange) is Sylf, in company 1 (PSG 202)
03:50:57  <PublicServer> CyberSoul: Client 562 (Orange) is Hribek, in company 1 (PSG 202)
03:50:57  <PublicServer> CyberSoul: Client 568 (Orange) is CyberSoul, in company 1 (PSG 202)
03:50:57  <PublicServer> CyberSoul: Client 589 (Orange) is Mazur, in company 1 (PSG 202)
03:52:15  <Sylf> you can also see the client list in the game :p
03:52:46  <PublicServer> <Mazur> Sylf, had you looked around !sylf?
03:53:15  <PublicServer> <Sylf> yah
03:53:51  <CyberSoul> is that the memory u were talking about earlier?
03:54:09  <PublicServer> <Sylf> that's my failed attempt at all 8 lights staying red
03:54:11  <PublicServer> <Mazur> No, something reminiscent of it.
03:54:47  <PublicServer> <Sylf> now, that's weird, eh?
03:55:00  <PublicServer> <Mazur> Funneh!
03:55:25  <PublicServer> <Mazur> I can show you a memory, CS.
03:56:24  <CyberSoul> yeah, the logic stuff is still all fuzzy to me...
03:56:49  <PublicServer> <Mazur> I do not understand all of it, yet, but I do some stuff.
03:57:19  <CyberSoul> so wheres this memory?
03:57:52  <PublicServer> <Mazur> I will build you one and show how it works.
03:58:02  <PublicServer> <Sylf> it's a 1-bit memory... an on/off state memory
03:58:22  <PublicServer> <Mazur> One bit.
03:58:39  <PublicServer> <Mazur> You at !memory, yet?
03:58:49  <PublicServer> <CyberSoul> k
03:58:56  <PublicServer> <Sylf> someone's building around where !sylf was
03:59:32  <PublicServer> <CyberSoul> i think u should have a green one too, just in addition to the other 2, but place it where u want!
03:59:39  <PublicServer> <Sylf> memory only works with two-way combo signal
04:00:10  <PublicServer> <Mazur> Now look what happoens if I send out a train.
04:00:24  <PublicServer> <CyberSoul> k
04:01:08  <PublicServer> <Mazur> Now I remade te connection, nothing happens.
04:01:18  <PublicServer> ***  made screenshot at 00024DBC: http://ps.openttdcoop.org/publicserver/webcam/00024DBC.png
04:01:38  <PublicServer> <Mazur> What is needs to clear is a signal going green.,
04:01:42  <PublicServer> <Sylf> it stays red until some event resets the signals to green
04:01:50  <PublicServer> <CyberSoul> they feed themselves once turned red i guess
04:01:56  <PublicServer> <Sylf> yup
04:01:58  <PublicServer> <Mazur> Yep.
04:02:29  <PublicServer> <Sylf> like this
04:03:42  <CyberSoul> hehe
04:04:14  <PublicServer> <Mazur> Yes, once you know and understand them, they become enchanting toys.
04:04:48  <PublicServer> <Sylf> speaking of a toy....
04:09:23  <PublicServer> <CyberSoul> u missed a spot :)
04:09:27  <PublicServer> <Sylf> yup
04:09:37  <PublicServer> <CyberSoul> pretty awesome nonetheless
04:09:53  <PublicServer> <Sylf> I couldn't remember how many fit in a circle
04:10:17  <PublicServer> <Sylf> XD
04:10:23  <PublicServer> <Hribek> D:
04:12:34  <PublicServer> <Mazur> But how dp you get 8 trains to reverse at hte same time?
04:12:58  <PublicServer> <Sylf> trains had shared orders
04:13:19  <PublicServer> <Sylf> so I could tell them to go to depot to the entire group
04:13:52  <PublicServer> <Mazur> Yes, but that makes no difference if they have no way to do that.
04:14:06  <PublicServer> <Mazur> here was not way the way they were going.
04:14:20  <PublicServer> <Sylf> in train order window, there's a way to see a list of trains with shared order
04:14:34  <PublicServer> <Mazur> and that has a reverse button.
04:15:01  <PublicServer> <Sylf> yes, like any vehicle list window
04:15:13  <PublicServer> <Sylf> under the "Manage list" menu
04:15:32  <PublicServer> <Mazur> Well designed.
04:16:18  <PublicServer> ***  made screenshot at 0002D05B: http://ps.openttdcoop.org/publicserver/webcam/0002D05B.png
04:16:23  <PublicServer> <CyberSoul> how many different ways have u built 01 so far, Hribek?
04:17:50  <CyberSoul> It looks different every time I switch over there :)
04:18:02  <PublicServer> <Hribek> where?
04:18:12  <PublicServer> <CyberSoul> bbh01
04:18:14  <PublicServer> <Hribek> :D
04:18:20  <PublicServer> <Hribek> chameleon hub!
04:31:18  <PublicServer> ***  made screenshot at 0002965F: http://ps.openttdcoop.org/publicserver/webcam/0002965F.png
04:43:19  <CyberSoul> gnite everyone
04:43:27  <PublicServer> <Sylf> night, CS
04:43:50  <PublicServer> *** CyberSoul has left the game (leaving)
04:46:19  <PublicServer> ***  made screenshot at 0002925E: http://ps.openttdcoop.org/publicserver/webcam/0002925E.png
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04:53:51  <Mazur> Sleep well,. CS.
05:01:19  <PublicServer> ***  made screenshot at 00028C48: http://ps.openttdcoop.org/publicserver/webcam/00028C48.png
05:08:33  <PublicServer> *** Sylf has left the game (leaving)
05:12:42  <PublicServer> <Mazur> How's it going, Hribek?
05:13:15  <PublicServer> <Mazur> I;ve been on thwe web looking for some old music.
05:16:19  <PublicServer> ***  made screenshot at 00028449: http://ps.openttdcoop.org/publicserver/webcam/00028449.png
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06:55:04  <PublicServer> *** Game paused (number of players)
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08:15:38  <Dod> !password
08:15:39  <PublicServer> Dod: scoped
08:15:48  <PublicServer> *** Game still paused (number of players)
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09:37:38  <V453000> !password
09:37:38  <PublicServer> V453000: scoped
09:37:55  <PublicServer> *** Game still paused (number of players)
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09:38:07  <PublicServer> <V453000> morning
09:39:27  <lych> morning
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09:39:42  <PublicServer> <V453000> hi there
09:39:53  <lych> !password
09:39:53  <PublicServer> lych: scoped
09:40:03  <PublicServer> *** Game still paused (number of players)
09:40:03  <PublicServer> *** Game unpaused (number of players)
09:40:03  <PublicServer> *** lych joined the game
09:40:42  <PublicServer> <lych> so seems like only saxmundham is left?
09:41:18  <PublicServer> <V453000> quite
09:46:21  <PublicServer> ***  made screenshot at 0003007E: http://ps.openttdcoop.org/publicserver/webcam/0003007E.png
09:49:33  <PublicServer> *** lych has left the game (connection lost)
09:49:33  <PublicServer> *** Game paused (number of players)
09:50:02  <lych> !password
09:50:03  <PublicServer> lych: founts
09:50:16  <PublicServer> *** Game still paused (number of players)
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10:01:21  <PublicServer> ***  made screenshot at 0003E9CD: http://ps.openttdcoop.org/publicserver/webcam/0003E9CD.png
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10:08:09  <PublicServer> *** Game paused (number of players)
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10:16:21  <PublicServer> ***  made screenshot at 0003EDB2: http://ps.openttdcoop.org/publicserver/webcam/0003EDB2.png
10:23:04  *** Vinnie has joined #openttdcoop
10:23:07  <Vinnie> !players
10:23:10  <PublicServer> Vinnie: There are currently no clients connected to the server
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10:49:44  <JamesG> !password
10:49:44  <PublicServer> JamesG: busing
10:49:50  <PublicServer> *** Game still paused (number of players)
10:49:53  <PublicServer> *** James joined the game
11:07:21  <PublicServer> *** Game still paused (number of players)
11:07:21  <PublicServer> *** Game unpaused (number of players)
11:07:22  <PublicServer> *** Chris Booth joined the game
11:09:22  <PublicServer> <Chris Booth> hi all
11:11:53  <Vinnie> hello
11:12:31  <Vinnie> !password
11:12:31  <PublicServer> Vinnie: soared
11:12:40  <PublicServer> <Chris Booth>  managed to sneek in
11:12:41  <PublicServer> *** Vinnie joined the game
11:12:48  <PublicServer> <Vinnie> you :D
11:13:11  <PublicServer> <Vinnie> ahh sylf fixed my BBH
11:14:21  <PublicServer> <Vinnie> welcome server is a bit messed up
11:14:23  <PublicServer> <Vinnie> did you see?
11:14:38  <PublicServer> <Chris Booth> yeah red has noobed all over it
11:16:02  <PublicServer> <Chris Booth> hhhm i think Saxmundham North may need some owrk
11:16:02  <PublicServer> <Chris Booth> work
11:16:23  <PublicServer> ***  made screenshot at 000388C0: http://ps.openttdcoop.org/publicserver/webcam/000388C0.png
11:16:39  <PublicServer> <Vinnie> maybe alot of work
11:17:48  <PublicServer> <Chris Booth> well that is upto the person who fixes it to say
11:24:54  <PublicServer> <Chris Booth> a snow disable button would benice
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11:28:06  <CyberSoul> !password
11:28:06  <PublicServer> CyberSoul: thumps
11:28:21  <PublicServer> *** CyberSoul joined the game
11:29:52  <PublicServer> <Chris Booth> maybe town prospecting could be turned on
11:30:14  <PublicServer> <Chris Booth> that would fix one of the issues @ Saxmundham North
11:31:23  <PublicServer> ***  made screenshot at 00037C95: http://ps.openttdcoop.org/publicserver/webcam/00037C95.png
11:33:06  <PublicServer> *** Chris Booth has joined spectators
11:33:18  <CyberSoul> !players
11:33:21  <PublicServer> CyberSoul: Client 634 (Orange) is James, in company 1 (PSG 202)
11:33:21  <PublicServer> CyberSoul: Client 635 is Chris Booth, a spectator
11:33:21  <PublicServer> CyberSoul: Client 637 is Vinnie, a spectator
11:33:21  <PublicServer> CyberSoul: Client 641 (Orange) is CyberSoul, in company 1 (PSG 202)
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11:40:02  <PublicServer> <Chris Booth> that will hopefully grow now
11:46:24  <PublicServer> ***  made screenshot at 0003AE67: http://ps.openttdcoop.org/publicserver/webcam/0003AE67.png
11:48:00  <PublicServer> *** Vinnie has joined company #1
11:51:12  <PublicServer> *** Vinnie has left the game (leaving)
11:51:19  <Vinnie> cya later ppl
11:51:26  <PublicServer> <Chris Booth> bye bye Vinnie
11:51:31  <CyberSoul> later Vinnie
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12:01:24  <PublicServer> ***  made screenshot at 00029662: http://ps.openttdcoop.org/publicserver/webcam/00029662.png
12:01:59  <PublicServer> *** Chris Booth has left the game (leaving)
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12:11:40  <PublicServer> *** CyberSoul has left the game (leaving)
12:11:40  <PublicServer> *** Game paused (number of players)
12:12:04  <CyberSoul> be back later
12:14:22  *** mfb- has joined #openttdcoop
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12:16:24  <PublicServer> ***  made screenshot at 00028A4F: http://ps.openttdcoop.org/publicserver/webcam/00028A4F.png
12:16:47  <mfb-> !password
12:16:48  <PublicServer> mfb-: pillar
12:16:57  <PublicServer> *** Game still paused (number of players)
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12:16:57  <PublicServer> *** mfb joined the game
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12:19:06  <PublicServer> <mfb> any parts missing in the system?
12:23:46  <CyberSoul> the southeast drop and missing pickup need some work
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12:46:24  <PublicServer> ***  made screenshot at 000185BA: http://ps.openttdcoop.org/publicserver/webcam/000185BA.png
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13:01:25  <PublicServer> ***  made screenshot at 0003A03C: http://ps.openttdcoop.org/publicserver/webcam/0003A03C.png
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13:16:25  <PublicServer> ***  made screenshot at 00013D34: http://ps.openttdcoop.org/publicserver/webcam/00013D34.png
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13:21:57  <PublicServer> <Intexon> hi
13:21:59  <PublicServer> <Hribek> hi
13:22:01  <PublicServer> <mfb> hi
13:22:35  <PublicServer> *** Hribek has left the game (connection lost)
13:22:46  <Hribek_> hm.
13:23:02  <Hribek_> sometimes I just keep losing connection.
13:23:38  <Hribek_> No idea why.
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13:28:30  <PublicServer> *** Intexon has left the game (connection lost)
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13:31:25  <PublicServer> ***  made screenshot at 000085CF: http://ps.openttdcoop.org/publicserver/webcam/000085CF.png
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13:34:03  <PublicServer> <mfb> ;)
13:35:52  <V453000> !password
13:35:52  <PublicServer> V453000: ticked
13:36:10  <PublicServer> <V453000> hi
13:36:11  <PublicServer> *** V453000 joined the game
13:36:13  <PublicServer> <mfb> hi
13:36:27  <PublicServer> <mfb> ML-system looks complete
13:36:37  <PublicServer> <V453000> yes, SLHs to be done
13:37:31  <PublicServer> <mfb> hmm
13:38:15  <PublicServer> <mfb> is it possible to build a SHL "around" a BBH? exit before the BBH, merge after
13:38:29  <PublicServer> <mfb> (all to all is done, of course)
13:38:35  <PublicServer> <V453000> rather not, make everything separate
13:38:53  <PublicServer> <V453000> where would you do such a thing?
13:39:36  <PublicServer> <mfb> could reduce some load at BBH07
13:40:06  <PublicServer> <mfb> split east->west-tracks out in front of the hub
13:40:16  <PublicServer> <mfb> and build the hub west of bbh07
13:40:39  <PublicServer> <V453000> I see what you mean but that is just messy
13:40:45  <PublicServer> <mfb> ok
13:40:51  <PublicServer> <V453000> posibly could result in a shortcut
13:40:55  <PublicServer> <V453000> which is not what SL is for
13:41:12  <PublicServer> <mfb> well, all exits would go to the SL
13:41:25  <PublicServer> <mfb> but expanding the hubs would be more difficult, of course
13:42:12  <PublicServer> <Intexon> ah, nice, didn't notice that wagon is shorter
13:42:46  <PublicServer> <V453000> Goods should be only 1 group
13:42:48  <PublicServer> <V453000> with 2 orders
13:45:02  <PublicServer> <V453000> btw tankers for goods are quite ugly
13:45:06  <PublicServer> <V453000> I would rather use the bolsters
13:45:18  <PublicServer> <Intexon> yeah, why not
13:45:26  <PublicServer> <Intexon> smaller capacity though
13:45:53  <PublicServer> <V453000> well, yes but that isnt that big concern
13:46:07  <PublicServer> *** V453000 has left the game (connection lost)
13:46:25  <PublicServer> ***  made screenshot at 00008A98: http://ps.openttdcoop.org/publicserver/webcam/00008A98.png
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13:54:53  *** ChanServ sets mode: +o Phoenix_the_II
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14:01:26  <PublicServer> ***  made screenshot at 0000624D: http://ps.openttdcoop.org/publicserver/webcam/0000624D.png
14:05:33  *** fmauneko has joined #openttdcoop
14:10:18  *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 20:00 CEST until Feb 27 when it is up ;-)"
14:10:59  *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 20:00 CET until Feb 27 when it is up ;-)"
14:12:36  <PublicServer> *** Intexon has joined spectators
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14:15:06  <PublicServer> *** Hribek has left the game (connection lost)
14:15:25  *** lych has quit IRC
14:16:01  <Hribek_> :(
14:16:26  <PublicServer> ***  made screenshot at 0002865A: http://ps.openttdcoop.org/publicserver/webcam/0002865A.png
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14:22:52  <PublicServer> *** Intexon has left the game (connection lost)
14:23:50  <Hribek> !clients
14:23:55  <Hribek> !players
14:23:57  <PublicServer> Hribek: Client 634 (Orange) is James, in company 1 (PSG 202)
14:23:57  <PublicServer> Hribek: Client 643 (Orange) is mfb, in company 1 (PSG 202)
14:24:02  *** Hribek_ has quit IRC
14:24:38  <Hribek> !password
14:24:38  <PublicServer> Hribek: babier
14:25:03  <PublicServer> *** Hribek joined the game
14:25:12  <PublicServer> <Hribek> Now HOLD.
14:25:58  <PublicServer> *** Hribek has left the game (connection lost)
14:26:06  * Hribek curses
14:31:26  <PublicServer> ***  made screenshot at 0001ECB1: http://ps.openttdcoop.org/publicserver/webcam/0001ECB1.png
14:36:36  <PublicServer> *** mfb has joined spectators
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14:38:17  <PublicServer> *** James has left the game (leaving)
15:00:45  <Sylf> !password
15:00:46  <PublicServer> Sylf: solemn
15:00:55  <PublicServer> *** Game still paused (number of players)
15:00:56  <PublicServer> *** Sylf joined the game
15:01:29  *** fmauneko has quit IRC
15:02:16  <PublicServer> *** mfb has joined company #1
15:02:16  <PublicServer> *** Game unpaused (number of players)
15:02:26  <PublicServer> <Sylf> heya mfb
15:02:33  <PublicServer> <mfb> hi sylf
15:04:02  *** fmauneko has joined #openttdcoop
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15:16:26  <PublicServer> ***  made screenshot at 000024E3: http://ps.openttdcoop.org/publicserver/webcam/000024E3.png
15:25:27  *** Capeguy has joined #openttdcoop
15:25:29  <Capeguy> !pw
15:25:33  <Capeguy> !password
15:25:33  <PublicServer> Capeguy: latent
15:25:48  <PublicServer> *** Player has joined spectators
15:26:00  <PublicServer> *** Player has joined company #1
15:26:14  <PublicServer> <Sylf> Capeguy, you should change your name in game
15:26:26  <Capeguy> Yea gimme a min
15:26:34  <PublicServer> *** Player has changed his/her name to Capeguy
15:26:42  <PublicServer> <Sylf> \o/
15:26:51  <Capeguy> How do I type ingame agn?
15:27:01  <PublicServer> <Sylf> press enter
15:27:07  <PublicServer> <Capeguy> Owh okays
15:28:45  <PublicServer> <Capeguy> Which part are you guys building now?
15:28:53  <PublicServer> <mfb> SLHs
15:28:59  <PublicServer> <Sylf> at the northern end of the map
15:28:59  <PublicServer> <Capeguy> at?
15:29:01  <PublicServer> <Capeguy> kk
15:29:15  <PublicServer> <Sylf> mfb just finished SLH 02, it looks like
15:29:17  <PublicServer> <mfb> don't know where sylf is building
15:29:36  <PublicServer> <Sylf> just started 03
15:29:47  <PublicServer> <mfb> ah
15:31:26  <PublicServer> ***  made screenshot at 0000195F: http://ps.openttdcoop.org/publicserver/webcam/0000195F.png
15:31:37  <PublicServer> <Capeguy> What's the diff between 'a prio with an exit signals and combos' and ' a prio with pure combos'
15:31:51  <PublicServer> <mfb> that is a really long prio
15:31:59  <PublicServer> <mfb> nothing
15:31:59  <PublicServer> <Capeguy> which?
15:32:15  <PublicServer> <Sylf> yeah, true
15:32:17  <PublicServer> <mfb> well, pure combos can be extended without looking at the signal again
15:32:45  <PublicServer> <Capeguy> okay..
15:33:25  <PublicServer> <Capeguy> cyas.
15:33:49  <PublicServer> <mfb> cu
15:33:51  <PublicServer> <mfb> CL
15:34:04  <PublicServer> <mfb> hehe
15:34:20  <PublicServer> <Sylf> it's getting ugly fast >_<
15:35:11  <PublicServer> *** Capeguy has left the game (leaving)
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15:39:01  *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 20:00 CET until it is up again ;-) (.stable will still run)"
15:41:52  <PublicServer> *** Hribek joined the game
15:43:58  <PublicServer> <Hribek> Yay, looks stable now. Hi everybody.
15:44:09  <mfb-> hi
15:44:13  <PublicServer> <Sylf> heya
15:44:22  <PublicServer> <Hribek> thanks for spotting the gap at BBH 01
15:44:58  <PublicServer> <Hribek> I'm looking forward to testing the hub when we start sending trains. What needs to be done atm?
15:45:06  <PublicServer> <mfb> SLHs
15:45:19  <PublicServer> <Hribek> those are "where needed, right?
15:45:23  <PublicServer> <mfb> right
15:46:10  <PublicServer> <Hribek> the join part of the SLH should be a simple
15:46:22  <PublicServer> <mfb> split is simpler
15:46:24  <PublicServer> <Hribek> MSHs are done?
15:46:27  <PublicServer> ***  made screenshot at 00000963: http://ps.openttdcoop.org/publicserver/webcam/00000963.png
15:46:29  <PublicServer> <mfb> yes
15:49:43  *** Hribek has quit IRC
15:51:05  <PublicServer> <mfb> now it got a number
15:51:17  <PublicServer> <Hribek> nice
15:51:23  <PublicServer> <mfb> :p
15:58:39  <PublicServer> <Hribek> grr.
15:58:56  <PublicServer> <Hribek> when building SLHs, it's really appreciated when the ML is LL5RR as it should
15:59:02  <PublicServer> <mfb> :p
15:59:12  <PublicServer> <mfb> just move it
15:59:20  <PublicServer> <Hribek> ye
15:59:32  <Ammler> Hribek, not every SLH looks the same
15:59:41  <Ammler> or at least, shouldn't ;-)
16:00:00  <PublicServer> <Hribek> yes but things get a lot simpler when you have space
16:00:10  <Ammler> yes, then make you space
16:00:28  <Ammler> you know, it is possible to remove tracks
16:00:35  <PublicServer> <Hribek> :P
16:00:41  <PublicServer> <Sylf> mine got ugly... but it should work
16:01:27  <PublicServer> ***  made screenshot at 0000FDBD: http://ps.openttdcoop.org/publicserver/webcam/0000FDBD.png
16:04:40  <PublicServer> <mfb> hmm that SLH is ugly
16:07:26  <PublicServer> <Hribek> which one is ugly?
16:07:30  <PublicServer> <mfb> 04
16:08:03  <PublicServer> <Sylf> curse you, power plants
16:08:41  <PublicServer> <mfb> :p
16:08:45  <PublicServer> <mfb> they won't go
16:08:51  <PublicServer> <Sylf> I know
16:09:51  <PublicServer> <mfb> hmm
16:10:11  <PublicServer> <mfb> nice idea
16:10:21  <PublicServer> <Hribek> where?
16:10:23  <PublicServer> <Sylf> thx
16:10:25  <PublicServer> <mfb> 06
16:10:25  <PublicServer> <Sylf> SLH 06
16:10:51  <PublicServer> <Sylf> doh
16:10:57  <PublicServer> <Sylf> tunnels can't cross, ofc
16:11:12  <PublicServer> <mfb> bridge
16:11:26  <PublicServer> <mfb> ok that is possible, too
16:12:24  <PublicServer> <Sylf> whatever that works  ^_^
16:16:27  <PublicServer> ***  made screenshot at 0001761E: http://ps.openttdcoop.org/publicserver/webcam/0001761E.png
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16:20:45  <Vinnie> !password
16:20:45  <PublicServer> Vinnie: woolly
16:20:55  <PublicServer> <Vinnie> tada
16:20:55  <PublicServer> *** Vinnie joined the game
16:20:58  <PublicServer> <mfb> hi
16:20:58  <PublicServer> <Vinnie> hello people
16:21:04  <PublicServer> <Sylf> heya vinnie
16:22:24  *** Chillosophy has joined #openttdcoop
16:22:52  <PublicServer> *** Vinnie has joined company #1
16:22:57  <V453000> :p hi
16:23:11  <PublicServer> <Vinnie> i had a problem on a noob server V :D
16:23:16  <V453000> uhm
16:23:23  <V453000> they hated you, or? :D
16:23:29  <V453000> oh, you bankrupted? :)
16:23:32  <PublicServer> <Vinnie> some now.
16:23:57  <PublicServer> <Vinnie> no they wont make the station spread any larger when you want to show how to make a proper S-Bahn
16:24:05  <PublicServer> <mfb> :D
16:24:14  <V453000> lol :) what was it set to?
16:24:17  <PublicServer> <Vinnie> and on an other server i found the logic engine used for transport :(
16:24:21  <PublicServer> <Vinnie> 10
16:24:33  <V453000> 10 is ok :)
16:24:34  <PublicServer> <mfb> ok, 10 is really low
16:24:40  <PublicServer> <Vinnie> i need 12
16:24:42  <PublicServer> <mfb> (for large stations)
16:24:52  <V453000> what is the difference between 10 and 12 :p
16:25:03  <Sylf> you should have been there when spread was 4
16:25:07  <PublicServer> <Vinnie> 2 platforms for pickup
16:25:23  <PublicServer> <Vinnie> the terminus was a problem
16:25:29  <PublicServer> <Vinnie> termainal
16:25:33  <PublicServer> <mfb> 4?
16:25:42  <V453000> well, then your station might have been uneffective for the spread :)
16:25:47  <PublicServer> <mfb> so you can't build more than 4 platforms for TL4?
16:25:53  <V453000> mfb: yes
16:25:59  <PublicServer> <mfb> ok...
16:26:19  <V453000> but you can make for example waypointed drops consisting of multiple stations
16:26:44  <PublicServer> <mfb> pickup :/
16:26:46  <PublicServer> <Vinnie> yes but that would iclude load balancing on the drop and pickup
16:27:00  <V453000> Vinnie: why not
16:27:07  <Sylf> with station spread of 4, you make use of every trick you know to make big secondary industry work
16:27:24  <V453000> that you on stable built it otherwise does not mean you cannot make it 1 station really
16:27:59  <PublicServer> <Vinnie> what do you mean?
16:28:19  <V453000> well you can have X sets of 4 platforms next to each other
16:28:25  <PublicServer> <Vinnie> yes
16:28:26  <V453000> how does that prohibit balancing
16:28:39  <PublicServer> <Vinnie> it is possible
16:28:53  <V453000> it is the same as normally balanced station
16:29:09  <PublicServer> <Hribek> what will be our trainspeed?
16:29:17  <PublicServer> <mfb> (CL3)
16:29:19  <V453000> 225kmh, see train yard
16:29:30  <V453000> !password
16:29:30  <PublicServer> V453000: woolly
16:29:43  <PublicServer> <Vinnie> ok i will do a good test next stable map
16:30:32  <PublicServer> <Hribek> Thanks.
16:30:33  <V453000> !password
16:30:33  <PublicServer> V453000: totems
16:30:38  <PublicServer> <Hribek> these bridges are a lot more sexy.
16:30:48  <PublicServer> <Vinnie> so we can make some SLH?
16:31:16  <PublicServer> *** V453000 joined the game
16:31:27  <PublicServer> ***  made screenshot at 00028038: http://ps.openttdcoop.org/publicserver/webcam/00028038.png
16:34:02  <PublicServer> <Vinnie> why use oneway signals for most merger splits. will two-ways not give more advantages?
16:34:22  <PublicServer> <mfb> with entry/exit signals?
16:34:26  <PublicServer> <Vinnie> yes
16:34:34  <PublicServer> <mfb> should not make a difference
16:35:00  <PublicServer> <Vinnie> unless somehow a link is missing for the second ml
16:35:09  <PublicServer> <mfb> ok...
16:35:29  <PublicServer> <mfb> well, then it helps to find the problem
16:41:16  *** Jkrueger has joined #openttdcoop
16:41:31  <PublicServer> <V453000> well, rather 1ways help
16:41:40  <Jkrueger> !password
16:41:40  <PublicServer> Jkrueger: totems
16:41:49  <PublicServer> <V453000> if something borks, the merger starts to jam most likely
16:42:06  <PublicServer> <mfb> that is what I meant
16:42:06  <PublicServer> <V453000> with 2ways trains will just go to bad directions :)
16:42:25  <PublicServer> *** Intexon joined the game
16:42:29  <PublicServer> <Intexon> hi
16:42:31  <PublicServer> <V453000> hi
16:42:31  <PublicServer> *** Jkrueger joined the game
16:42:35  <PublicServer> <Vinnie> hello
16:42:35  <PublicServer> <Jkrueger> helo
16:42:37  <PublicServer> <mfb> hi
16:44:07  <PublicServer> <V453000> why do I see already three face-like constructions around the map???
16:44:33  <PublicServer> <V453000> that is even more pointless than scrlk in his HQ constructions
16:45:17  <PublicServer> <mfb> wait, what?
16:45:19  <PublicServer> <mfb> SLH05 <-> 09
16:45:23  <PublicServer> <mfb> eh
16:45:23  <PublicServer> <mfb> 05<->07
16:45:37  <PublicServer> <V453000> BBH 08, BBH 01
16:45:40  <PublicServer> <Hribek> what what?
16:45:46  <PublicServer> <mfb> next to each other
16:45:50  <PublicServer> <mfb> and in the same direction
16:45:52  <PublicServer> <mfb> why?
16:45:59  <PublicServer> <Hribek> well it's kinda clear which one was built later :D
16:46:09  <PublicServer> <Hribek> so ask Sylf
16:46:28  <PublicServer> ***  made screenshot at 0002C770: http://ps.openttdcoop.org/publicserver/webcam/0002C770.png
16:46:34  <PublicServer> <Sylf> ask me about yeti?
16:46:43  <PublicServer> <mfb> about the point of SLH07
16:47:09  <PublicServer> <Sylf> oh sh**
16:47:15  <PublicServer> <V453000> uhm
16:47:15  <PublicServer> <Hribek> xD
16:47:19  <PublicServer> <Vinnie> may i connect industries to SLH08?
16:47:23  <PublicServer> <V453000> SLH 05 is totally next to theBBH
16:47:27  <PublicServer> <V453000> that is just wrong
16:47:31  <PublicServer> <Hribek> additionally, there are no industries in that area :D
16:47:33  <PublicServer> <V453000> Vinnie: not yet
16:47:39  <PublicServer> <Hribek> uhm
16:47:41  <PublicServer> <mfb> industries will come later
16:47:41  *** MrD2DG has joined #openttdcoop
16:47:51  <PublicServer> <Hribek> why is the proximity wrong?
16:47:59  <MrD2DG> !password
16:47:59  <PublicServer> MrD2DG: brewed
16:48:01  <PublicServer> <mfb> difficult to expand now
16:48:11  <PublicServer> <Hribek> should I remove it then?
16:48:15  <PublicServer> <V453000> yes
16:48:25  <PublicServer> *** MrD2DG joined the game
16:48:29  <PublicServer> *** Mazur joined the game
16:48:31  <PublicServer> <V453000> btw SLH 07 could be moved more north, then SLH 05 could be there
16:48:37  <PublicServer> <MrD2DG> Hi
16:48:39  <PublicServer> <V453000> it might be nice to have both of them
16:48:41  <PublicServer> <V453000> hi MrD2DG
16:48:43  <PublicServer> <Sylf> wow
16:48:45  <PublicServer> <Vinnie> hello Mazur and MrD2DG
16:48:50  <PublicServer> <mfb> hi
16:48:59  <PublicServer> <Sylf> let's not do large clear like that
16:49:02  <PublicServer> <Mazur> Hi, Vin.
16:49:18  <PublicServer> <Hribek> well apparently I have built it in the wrong area
16:49:57  <PublicServer> <mfb> goods1 is missing?
16:50:03  <PublicServer> <mfb> (train)
16:50:07  <PublicServer> <Sylf> right, but still, 100 tile bombing is dangerous
16:50:09  <PublicServer> <V453000> yes
16:50:24  <PublicServer> <V453000> goods trains have 1 group
16:50:51  <PublicServer> <mfb> but 2 different train orders, or do we combine both?
16:51:01  <PublicServer> <V453000> 1 orders
16:51:01  <PublicServer> <Vinnie> V453000 I noticed you also use PBS with two-ways
16:51:23  <PublicServer> <Hribek> V, where do you think SLH 05 should be built?
16:52:41  <PublicServer> <V453000> I would make the two SLHs at the two sign spots
16:52:43  <PublicServer> <V453000> 05 and 07
16:52:54  <PublicServer> *** V453000 has joined spectators
16:53:04  <PublicServer> <mfb> one in each direction maybe
16:53:12  <PublicServer> <Hribek> 05 with tracks to the northeast?
16:53:25  <PublicServer> <mfb> northeast = ML
16:53:43  <PublicServer> <Hribek> wat
16:53:47  <PublicServer> <Sylf> oh
16:53:49  <PublicServer> <Sylf> ok
16:54:02  <PublicServer> <Hribek> I mean opposite of the direction SLH 07 is now
16:54:36  <PublicServer> <Vinnie> mfb !mistake
16:54:47  <PublicServer> <mfb> ?
16:55:02  <PublicServer> *** V453000 has joined company #1
16:55:06  <PublicServer> <Vinnie> the one in front of the trap
16:55:16  <PublicServer> <Vinnie> will always be red when a train is in station
16:55:22  <PublicServer> <mfb> hmm
16:55:58  <PublicServer> <mfb> ok
16:56:05  <PublicServer> <V453000> I think this fits the landscape much better, any opinions? :)
16:56:07  <PublicServer> <Vinnie> im happy
16:56:15  <PublicServer> <Hribek> what exactly
16:56:47  <PublicServer> <Hribek> I am just wondering how you plan the forests at BBH 04 to be serviced
16:56:49  <PublicServer> <V453000> exactly the thing we are talking about, SLH 05 and 07 orientation
16:56:56  <PublicServer> <Hribek> ok
16:57:02  <PublicServer> <Hribek> I thought that as well
16:57:02  <PublicServer> <V453000> ignore the industries.
16:57:08  <PublicServer> <mfb> with a sideline there?
16:57:14  <PublicServer> <mfb> (unless they die)
16:57:16  <PublicServer> <Hribek> I tried to make it fit the landscape, but I got a lot disappointed
16:57:42  <PublicServer> <mfb> hubs without TF are ... difficult
16:57:56  <PublicServer> <Hribek> well I did some TF
16:58:11  <PublicServer> <Hribek> but I had to nuke the entire hub because it was too close to BBH >.<
16:58:11  <PublicServer> <Mazur> Luckily we don't need to build totally without.
16:59:32  <PublicServer> <V453000> he, Vinnie: that pf trap is nice indeed, but does not fit there :D I just realized
17:00:06  <PublicServer> <Vinnie> not needed :)
17:00:12  <PublicServer> <Sylf> oh, V, can we found a town near Goods 1 drop?
17:00:25  <PublicServer> <V453000> well, it actually was breaking the unreal depot
17:00:28  <PublicServer> <V453000> Sylf: sure, later
17:00:34  <PublicServer> <Sylf> OK
17:00:37  <PublicServer> <Sylf> thanx
17:01:28  <PublicServer> ***  made screenshot at 0002F687: http://ps.openttdcoop.org/publicserver/webcam/0002F687.png
17:01:50  <PublicServer> <Mazur> Sylf: We can also achieve coverage by building a ffith busstop in the centre.
17:02:30  <CyberSoul> !password
17:02:30  <PublicServer> CyberSoul: vexing
17:02:34  <PublicServer> <Mazur> And sevicing it with those hoverbuses.
17:02:53  <PublicServer> <Sylf> or, we can stop expanding saxmundham, and found a city later
17:02:53  <PublicServer> *** CyberSoul joined the game
17:03:07  <PublicServer> <Mazur> Yes.
17:03:11  <PublicServer> <Sylf> well, whichever.
17:03:21  <PublicServer> <Mazur> Indeed.
17:03:28  <PublicServer> <Sylf> for now, more SLH!
17:07:56  <PublicServer> *** mfb has joined spectators
17:08:15  <PublicServer> *** CyberSoul has left the game (connection lost)
17:08:54  <PublicServer> *** CyberSoul joined the game
17:09:02  *** dutchie has quit IRC
17:10:38  *** dutchie has joined #openttdcoop
17:15:19  <PublicServer> *** Intexon has joined spectators
17:16:28  <PublicServer> ***  made screenshot at 00016CBD: http://ps.openttdcoop.org/publicserver/webcam/00016CBD.png
17:17:40  <Ammler> !playercount
17:17:40  <PublicServer> Ammler: Number of players: 10 (3 spectators)
17:17:49  <Ammler> oh wow :-o
17:17:50  <Ammler> !players
17:17:52  <PublicServer> Ammler: Client 671 (Orange) is Sylf, in company 1 (PSG 202)
17:17:52  <PublicServer> Ammler: Client 704 (Orange) is CyberSoul, in company 1 (PSG 202)
17:17:52  <PublicServer> Ammler: Client 643 is mfb, a spectator
17:17:52  <PublicServer> Ammler: Client 674 (Orange) is Hribek, in company 1 (PSG 202)
17:17:52  <PublicServer> Ammler: Client 676 (Orange) is Vinnie, in company 1 (PSG 202)
17:17:54  <PublicServer> Ammler: Client 682 (Orange) is V453000, in company 1 (PSG 202)
17:17:54  <PublicServer> Ammler: Client 687 (Orange) is Jkrueger, in company 1 (PSG 202)
17:17:58  <PublicServer> Ammler: Client 688 is Intexon, a spectator
17:17:58  <PublicServer> Ammler: Client 699 is MrD2DG, a spectator
17:17:58  <PublicServer> Ammler: Client 700 (Orange) is Mazur, in company 1 (PSG 202)
17:17:58  <PublicServer> <Hribek> what
17:18:06  <PublicServer> <Vinnie> playercount
17:18:19  <PublicServer> <MrD2DG> :P
17:18:27  <PublicServer> <Hribek> it could get a lot higher.
17:18:27  <Ammler> spped up the work, the server will be down in 90mins :-)
17:18:37  <Mazur> 10, of whom 3 spectate.
17:18:41  <PublicServer> <MrD2DG> Well the welcome stabe is dead :/
17:18:51  <PublicServer> <Vinnie> true
17:18:58  <PublicServer> <Mazur> Ah, that is why Vinnie's back.
17:19:04  <PublicServer> <Mazur> ;-)
17:19:05  <Sylf> XD
17:19:12  <PublicServer> <Vinnie> im a noob i should be playing on stable
17:19:18  <PublicServer> <V453000> ...
17:19:19  <Sylf> nah
17:19:35  <Ammler> hmm, seems not dead, someone was in there right now
17:19:36  <PublicServer> <MrD2DG> I'd be here more often if my pc didnt crash when the train count gets high
17:19:39  <PublicServer> <Mazur> I never played on stable, just started out right here.
17:19:39  <Sylf> you should play here more, and get beaten and grow thick skin
17:19:46  <PublicServer> <Mazur> Never even played solo.
17:19:52  <PublicServer> <Mazur> Well, 2 games.
17:19:59  <PublicServer> <V453000> as Sylf says :p
17:20:24  <PublicServer> <MrD2DG> The stable is dead competition wise i meant not player wise...
17:20:27  *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 19:45 CET until it is up again ;-) (.stable will still run)"
17:20:48  <PublicServer> <Vinnie> yes a big pbs network blocks entire map
17:20:50  <Ammler> !rcon list_settings autosave
17:20:50  <PublicServer> Ammler: All settings with their current value:
17:20:50  <PublicServer> Ammler: gui.autosave = 1
17:20:51  <PublicServer> Ammler: gui.keep_all_autosave = off
17:20:51  <PublicServer> Ammler: gui.autosave_on_exit = off
17:20:51  <PublicServer> Ammler: gui.max_num_autosaves = 255
17:20:52  <PublicServer> Ammler: Use 'setting' command to change a value
17:20:59  <Ammler> 1 is monthly?
17:21:04  <PublicServer> <V453000> happens :)
17:21:06  <PublicServer> <MrD2DG> Yep
17:21:38  <PublicServer> *** V453000 has joined spectators
17:25:45  <Jkrueger> server going down?
17:25:46  <Jkrueger> aww
17:26:07  <PublicServer> *** Jkrueger has left the game (leaving)
17:26:14  <Jkrueger> who runs the server?
17:26:25  <PublicServer> <Vinnie> God
17:26:27  <PublicServer> <MrD2DG> Lol
17:26:37  <PublicServer> <Mazur> God does not exist.
17:26:48  *** scrlk has joined #openttdcoop
17:26:51  <scrlk> !password
17:26:51  <PublicServer> scrlk: plaids
17:26:54  <PublicServer> <Vinnie> than it also appeared out of the Big Bang
17:27:08  <PublicServer> <scrlk> hi
17:27:08  <PublicServer> *** scrlk joined the game
17:27:10  <PublicServer> <MrD2DG> Hi
17:27:14  <PublicServer> <Vinnie> hello scrlk
17:27:14  <PublicServer> <Mazur> Hi, scrlk.
17:27:34  <Jkrueger> Opentddcoop is a fundamental constant of the universe.
17:28:28  *** JamesG has quit IRC
17:30:00  *** Chillosophy has quit IRC
17:30:57  <PublicServer> <Vinnie> time for a harder SLH. with entries from both sides
17:31:03  <PublicServer> <Vinnie> or is that not allowed?
17:31:13  <PublicServer> <scrlk> is there any places that needs a slh?
17:31:23  <PublicServer> <Vinnie> lots of places
17:31:29  <PublicServer> ***  made screenshot at 000168B6: http://ps.openttdcoop.org/publicserver/webcam/000168B6.png
17:31:31  <PublicServer> <Mazur> Vinnie, I can use help at SLH07.
17:31:34  <PublicServer> <scrlk> somewhere easy-ish
17:31:47  <PublicServer> <MrD2DG> Between BBH04/02?
17:31:53  <PublicServer> <MrD2DG> *01
17:32:20  <PublicServer> <scrlk> humm ok
17:32:46  <PublicServer> <scrlk> tempted to flatten some things though
17:33:36  <Ammler> Jkrueger: it will come back...
17:33:48  <Jkrueger> yes i'm aware
17:34:33  <Ammler> only the openttd server, the rest keeps up
17:34:45  <Ammler> so you have time to review the wiki or write a blog :-)
17:34:55  <PublicServer> <scrlk> question is, what will a slh between bbh 01 and 04 do?
17:34:57  <PublicServer> <Vinnie> new nighlty ammler?
17:35:19  <Mazur> With a hotkeys fix?
17:35:27  <PublicServer> <MrD2DG> Err connect industries? :P
17:35:28  <Ammler> Vinnie: new server location, afaik
17:35:35  <PublicServer> <scrlk> theres nothing there
17:35:54  <PublicServer> <MrD2DG> I thought current industry locations didnt matter
17:36:04  <dutchie> !dl lin
17:36:04  <PublicServer> dutchie: http://binaries.openttd.org/nightlies/trunk/r22115/openttd-trunk-r22115-linux-generic-i686.tar.xz
17:36:07  <PublicServer> <scrlk> lets do it :D
17:36:20  <PublicServer> <MrD2DG> :P
17:38:33  <PublicServer> <Vinnie> @@(gap 3)
17:38:33  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
17:38:45  <PublicServer> <Mazur> I know.
17:38:49  <PublicServer> <Vinnie> oke
17:41:21  <PublicServer> <Vinnie> i might do to mutch
17:42:03  *** lych has joined #openttdcoop
17:42:20  <PublicServer> <Mazur> How do you mean?
17:42:32  <PublicServer> <Vinnie> taking over your SLH
17:42:51  <PublicServer> <Mazur> That;'s cool.
17:44:42  *** Twigman_ has quit IRC
17:45:05  <PublicServer> <Mazur> Iwas only getting stucvk, anyway.
17:45:13  <PublicServer> <Vinnie> :D
17:46:29  <PublicServer> ***  made screenshot at 00028496: http://ps.openttdcoop.org/publicserver/webcam/00028496.png
17:48:32  *** DayDreamer has joined #openttdcoop
17:48:46  <dutchie> the wiki is so slow :(
17:49:09  <Mazur> Probably maintenance being done.
17:51:18  *** Chillosophy has joined #openttdcoop
17:52:01  <PublicServer> <Vinnie> that will work
17:52:29  <PublicServer> *** mfb has joined company #1
17:52:51  <PublicServer> <Mazur> Hm, maybe not.
17:54:05  <PublicServer> <Vinnie> ok?
17:54:13  <PublicServer> <scrlk> can someone check slh 13 please?
17:54:25  <PublicServer> <scrlk> still working but just in case
17:56:00  <PublicServer> <scrlk> do you always have to stick to a cl of 3?
17:56:13  <PublicServer> <mfb> at hubs: sure
17:56:15  <PublicServer> <Vinnie> you can do more if you want to
17:56:25  <PublicServer> <scrlk> im finding it tricky at slh 13
17:56:40  <PublicServer> <mfb> it is always tricky :)
17:56:45  <PublicServer> <Vinnie> not gonna work at SLH13
17:56:47  <PublicServer> <scrlk> my slh is on a mountain
17:57:07  <PublicServer> <scrlk> without lots of tf its impossible
17:57:14  <PublicServer> <mfb> look at SLH04 for a mountain ;)
17:57:14  <PublicServer> <Vinnie> you should space out the South Mainline so you have more space to make turns
17:57:26  <PublicServer> *** mfb has left the game (connection lost)
17:57:32  <PublicServer> <scrlk> which way is south?
17:57:36  <PublicServer> <MrD2DG> down? :P
17:57:42  <PublicServer> <Mazur> Bottom right.
17:57:44  <PublicServer> <scrlk> thats
17:57:47  <PublicServer> <scrlk> thanks
17:59:28  *** Jkrueger has quit IRC
17:59:40  <PublicServer> <Mazur> See !compasss.
17:59:46  <PublicServer> <scrlk> :)
18:01:19  <PublicServer> <Vinnie> scrlk: build the curve for the exit first and then try to fit the ML
18:01:29  <PublicServer> ***  made screenshot at 0003CC79: http://ps.openttdcoop.org/publicserver/webcam/0003CC79.png
18:01:53  <PublicServer> <Vinnie> unsynced
18:02:10  <PublicServer> <scrlk> where
18:02:18  <PublicServer> <MrD2DG> exit tunnels
18:02:29  <PublicServer> <scrlk> no idea how to fix that
18:02:51  <PublicServer> <scrlk> ooh
18:02:55  <PublicServer> <Vinnie> fixed
18:03:08  <PublicServer> <scrlk> im just struggling on the south ml
18:03:10  <PublicServer> <Vinnie> i need more beer
18:03:14  <PublicServer> <MrD2DG> lol
18:03:14  <PublicServer> *** Vinnie has joined spectators
18:05:43  <PublicServer> *** Vinnie has joined company #1
18:06:08  <PublicServer> <scrlk> got your beer?
18:06:12  <PublicServer> <Vinnie> yes
18:06:20  <PublicServer> <Vinnie> you see how to fix it?
18:06:24  <PublicServer> <scrlk> ive given up on slh 13
18:06:30  <PublicServer> <scrlk> too much tf is needed
18:06:32  <PublicServer> *** Mazur has left the game (leaving)
18:06:36  <PublicServer> <scrlk> i will get raped by v
18:08:07  <PublicServer> <Vinnie> now you can do the rest
18:08:19  <PublicServer> <scrlk> was it that easy?
18:08:19  <PublicServer> <scrlk> :O
18:08:26  <PublicServer> <Vinnie> yes
18:09:31  <PublicServer> <scrlk> thanks vinnie
18:10:51  <PublicServer> <Vinnie> what now?
18:11:12  <PublicServer> <scrlk> cl on what?
18:11:22  <PublicServer> <Vinnie> S-Bend
18:11:28  <PublicServer> <scrlk> ok
18:12:10  <PublicServer> <Sylf> looks good :)
18:12:21  <PublicServer> <scrlk> now to repair the tf
18:12:21  <PublicServer> <scrlk> :P
18:12:42  <PublicServer> <Vinnie> the exit of your SLH is now left hand drive. The unwritten rule is right hand drive
18:12:43  <PublicServer> <Sylf> just leave what's there
18:13:06  <PublicServer> <scrlk> guess who will go mental?
18:13:15  <PublicServer> <Vinnie> you
18:13:32  <PublicServer> <scrlk> no another person ;)
18:13:35  <PublicServer> <Sylf> actually, what people care is making needless TF
18:14:12  <PublicServer> <Vinnie> he always listens to what you say here
18:14:17  <PublicServer> <scrlk> i know i know
18:14:26  <PublicServer> <Vinnie> he also has a calculator to see how mutch TF was used
18:14:32  <PublicServer> <Vinnie> so you will burn soon
18:14:34  <PublicServer> <MrD2DG> Lol
18:14:36  <PublicServer> <scrlk> lol
18:14:42  <PublicServer> <scrlk> better leave asap
18:14:54  <PublicServer> <Vinnie> to late
18:15:11  <PublicServer> <Vinnie> only option is to chat all the way and make sure he will not read it
18:15:22  <PublicServer> <scrlk> lol
18:15:30  <PublicServer> <scrlk> so what kind of beer you drinking then vinnie?
18:15:52  <PublicServer> <Vinnie> finishing the party pack of heineken then im going to amstel
18:16:29  <PublicServer> ***  made screenshot at 00029686: http://ps.openttdcoop.org/publicserver/webcam/00029686.png
18:16:53  <PublicServer> <Vinnie> and still you tf without laying tracks
18:17:00  <PublicServer> <Vinnie> i think you like pissing him off
18:17:07  <PublicServer> <Vinnie> :)
18:17:09  <PublicServer> <Hribek> who?
18:17:13  <PublicServer> <scrlk> im reverting my damage
18:17:21  <PublicServer> <Hribek> ahah
18:17:23  <PublicServer> <scrlk> i levelved everything
18:17:36  <PublicServer> <scrlk> then i thought 'oh shit'
18:19:02  <PublicServer> <Vinnie> even trees to cover the damage :D
18:19:06  <PublicServer> <scrlk> shhh
18:19:20  <PublicServer> <MrD2DG> xD
18:19:31  <PublicServer> <scrlk> youll get him in here :P
18:20:05  <PublicServer> <Vinnie> i think its happy hour in CZ and we will not see him in 2 hours
18:20:31  <PublicServer> <scrlk> lol
18:20:41  <PublicServer> <scrlk> hope he gets pissed and passes out
18:20:51  <PublicServer> <Sylf> I need a travel plan, traveling west constantly
18:20:57  <PublicServer> <Sylf> so the happy hour never ends
18:21:01  <PublicServer> <scrlk> lol
18:21:09  <PublicServer> <MrD2DG> :P
18:21:38  <PublicServer> <scrlk> its so gay playing with a toughpad
18:21:40  <PublicServer> <scrlk> *touchpad
18:21:59  <PublicServer> <Vinnie> if you keep stroking it it is gay
18:22:02  <PublicServer> <scrlk> lol
18:22:50  <PublicServer> <scrlk> need more trees tbh
18:23:08  <PublicServer> <Vinnie> you need to run
18:23:10  <PublicServer> <MrD2DG> That looks waaaay to dense now
18:23:21  <PublicServer> <MrD2DG> So obvious you raped the land under them :)
18:23:27  <PublicServer> <scrlk> now, by the time he comes back some trees will die right?
18:24:00  <PublicServer> <MrD2DG> You'd better hope so :)
18:24:25  <PublicServer> <Vinnie> SLH is done and you still TF
18:24:29  <PublicServer> <Vinnie> its so funny
18:24:44  <PublicServer> <scrlk> still repairing
18:24:47  <PublicServer> <scrlk> seriously
18:24:58  <PublicServer> <Sylf> stop repairig
18:25:01  <PublicServer> <scrlk> i leveled the shit out of that 'mountain'
18:25:13  <PublicServer> *** MrD2DG has joined company #1
18:25:17  <PublicServer> <Vinnie> you are fixing all the tracks that are on slopes
18:25:17  <PublicServer> <Sylf> next time, don't start with leveling
18:25:27  <PublicServer> <Vinnie> slopes is nice
18:25:29  <PublicServer> <Sylf> but once the damage is done, damage is done
18:25:38  <PublicServer> <scrlk> it looks normal...right?
18:25:48  <PublicServer> <Vinnie> no you are dead scrlk
18:25:54  <PublicServer> *** Vinnie has joined spectators
18:25:56  <PublicServer> <scrlk> better scramble then
18:25:58  <PublicServer> *** scrlk has left the game (connection lost)
18:25:59  *** scrlk has quit IRC
18:26:10  <PublicServer> <Sylf> *sigh*
18:26:16  <PublicServer> <MrD2DG> Lol
18:26:20  <PublicServer> <Vinnie> our names are added
18:26:39  *** scrlk has joined #openttdcoop
18:26:48  <PublicServer> <Sylf> I just couldn't watch from the sideline anymore
18:26:57  <scrlk> just came back to say thanks to all the people who helped on slh 13 :-)
18:27:00  <PublicServer> <Sylf> it's ok, I'm growing thick skins
18:27:23  <scrlk> i just cant have some friendly banter with v anymore
18:27:26  <PublicServer> <Sylf> doh, someone beat me to SLH 14
18:27:30  <scrlk> you know, gentle taking the piss
18:27:41  <PublicServer> <MrD2DG> Im doing SLH 15 :)
18:27:48  <scrlk> oh well im going to grab something to eat
18:28:06  <PublicServer> <Sylf> all right, prospecting a spot for 16...
18:30:12  <PublicServer> <MrD2DG> Funny how the TF costs are soo low here but ridiculous on the welcome stable :P
18:30:53  <PublicServer> <Sylf> without that rediculously high TF on stable, the map will be flat by the end
18:31:27  <PublicServer> <MrD2DG> Thats true but usually the welcome server isnt overrun by nooby people
18:31:29  <PublicServer> ***  made screenshot at 0001CA1F: http://ps.openttdcoop.org/publicserver/webcam/0001CA1F.png
18:31:39  <PublicServer> *** Intexon has joined company #1
18:31:43  <PublicServer> <Intexon> hi
18:31:51  <PublicServer> <MrD2DG> Hi
18:37:07  <scrlk> back people
18:37:20  <PublicServer> <MrD2DG> wb
18:37:24  <scrlk> had pasta w/ meatballs
18:37:41  <scrlk> sweedish meatballs ofc
18:37:56  <scrlk> !password
18:37:56  <PublicServer> scrlk: flaunt
18:38:12  <PublicServer> *** scrlk joined the game
18:42:17  <PublicServer> <scrlk> can i help with any work thats going on?
18:42:21  <PublicServer> <scrlk> cant see anything
18:42:45  *** fmauneko has quit IRC
18:43:05  <PublicServer> <MrD2DG> Well im buildign an SLH but i can handle it :P
18:43:53  <PublicServer> <MrD2DG> Are two tunnels okay for a length of 6?
18:43:55  <PublicServer> <Sylf> that should do it for 16
18:44:07  <CyberSoul> @gap 3
18:44:07  <Webster> CyberSoul: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:44:09  <PublicServer> <Sylf> yes, D2DG
18:44:21  <PublicServer> <MrD2DG> K, forgot about that command
18:45:21  *** PublicServer has quit IRC
18:45:28  <Sylf> weeeee
18:45:29  <scrlk> :/
18:45:32  <Sylf> server reboot time
18:45:38  <scrlk> good or bad?
18:45:45  <Sylf> see the /topic
18:45:51  <scrlk> thought i got banned for a second there :P
18:45:59  *** Hribek has joined #openttdcoop
18:46:01  <Sylf> it's a scheduled maintenance
18:46:03  <CyberSoul> !topic
18:46:04  <scrlk> yeah
18:46:09  <MrD2DG> Ugh
18:46:11  <Intexon> @topic
18:46:11  <Webster> Intexon: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 19:45 CET until it is up again ;-) (.stable will still run)
18:46:28  <scrlk> i wouldnt be suprised if an admin gave me a 'holiday'
18:46:29  *** scrlk has quit IRC
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18:47:17  <scrlk> is it me or are there a lack of decent slh examples in the junctionairyn
18:47:19  <scrlk> (sp)
18:47:29  <Intexon> time to have a look on stable after a long time again :)
18:48:20  <MrD2DG> It was terrible earlier :/
18:48:20  <scrlk> i wouldnt mind it if there were more examples
18:48:20  <Sylf> examples are in the save games
18:48:20  <Sylf> @archive
18:48:20  <Sylf> @archives
18:48:20  <scrlk> v told me that
18:48:20  <Sylf> bleh
18:48:20  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
18:48:21  <scrlk> i cant decide if the junction is good or not
18:48:26  <Sylf> oh, there we go
18:48:34  <scrlk> in the end
18:48:41  <Sylf> look for any SLH that are built by members
18:48:52  <scrlk> = complex
18:49:04  <Sylf> nah
18:49:16  <Sylf> there are plenty of good examples that aren't too complex
18:49:27  <Sylf> but what's even better is to watch them get built real time
18:49:47  <Sylf> and see how they TF, how they re-route the lines, how they construct the whole thing
18:49:56  <Sylf> that's better than any stale examples
18:50:01  <scrlk> ive experimented in sp
18:50:18  <scrlk> i just need to find something easy and quick with all the features
18:51:03  <Sylf> this game already has some great examples, I think.
18:51:08  <MrD2DG> Was just gonan say that
18:51:16  <MrD2DG> Many aren't too complicated either...
18:51:28  <Sylf> for example, I think vinnie's SLH 11 (i think) is beautiful
18:53:37  <Hribek> when can PBS signals be used without problems?
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18:53:52  <scrlk> low traffic situations imo
18:53:55  <Hribek> As in, without senior players raging.
18:53:59  <scrlk> eg. terminus stations
18:54:10  <scrlk> on primary inds
18:54:19  <Intexon> well, PBS in a terminus is one of the bad ones
18:54:22  <MrD2DG> Dont seniors always rage about PBS :P
18:54:26  <Intexon> you can replace it by presignals
18:54:31  <Hribek> always?
18:54:42  <scrlk> well just try to avoid pbs
18:54:45  <scrlk> ask before using
18:54:51  <hylje> PBS FFFFFFFUUUUUUUUUUUU
18:54:52  <MrD2DG> Well most prefer pre-sigs
18:54:57  <Hribek> :D
18:55:04  <scrlk> lol
18:55:09  <Intexon> Hribek: not always, but most of the time
18:55:30  <V453000> [19:15] <+PublicServer> <Vinnie> only option is to chat all the way and make sure he will not read it <- unlikely, I read the logs :p
18:55:30  <Hribek> I use block signals also, just sometimes there's not a space ofr an additional signal
18:55:47  <scrlk> i would use pbs in that situation
18:55:47  <MrD2DG> LOL
18:55:49  <scrlk> and place a sign
18:55:57  <scrlk> god damn it
18:56:00  <scrlk> im screwed
18:56:30  <V453000> and scrlk, I already told you several times to NOT """repair""" the terraforming damage done
18:56:51  <scrlk> does it make it look worse?
18:57:03  <V453000> yes
18:57:24  <V453000> !password
18:57:28  <scrlk> server is down
18:57:41  <V453000> ye
18:57:41  <MrD2DG> What's the maintenance for?
18:57:50  <MrD2DG> Version upgrade?
18:57:51  <V453000> for ... maintenance :)
18:57:54  <scrlk> is it the valley effect reparing creates?
18:57:58  <Hribek> for having time to watch Discovery docking to ISS :P
18:58:02  <MrD2DG> :P
18:58:03  <scrlk> eg \track/
18:58:11  <scrlk> im on 4chan /b/
18:58:19  <Sylf> ew 4ch
18:58:23  <MrD2DG> Lol errrrm okay...
18:58:33  <scrlk> any of you want a quick laugh?
18:58:40  * Sylf leaves
18:58:44  * Sylf /parts
18:58:51  <MrD2DG> Lol
18:59:01  <scrlk> http://forum.bodybuilding.com/showthread.php?t=120921191
18:59:04  <scrlk> read this
18:59:22  <scrlk> i was in mania for 5 minutes
18:59:29  <scrlk> the ms paint pictures makes it better
18:59:30  <MrD2DG> The WHOLE forum?
18:59:37  <scrlk> no the thread
18:59:39  <scrlk> the first post
18:59:43  <MrD2DG> IT took me to the whole forum
18:59:59  <scrlk> if it redirects press stop
19:00:06  <MrD2DG> Oh i see it now
19:00:07  <scrlk> when the first page loads up
19:00:17  <Vinnie> is the server up again?
19:00:28  <scrlk> !password
19:00:29  <scrlk> nope
19:00:45  <Vinnie> thank you Sylf for the complement on SLH11
19:01:04  <Sylf> :)
19:01:28  <scrlk> my one is something of a horror
19:01:48  <Vinnie> no its just a start
19:02:26  <Vinnie> next we are gonna make a nice SLH scrlk
19:02:32  <scrlk> lol
19:02:47  <Vinnie> with a merger :)
19:03:09  <scrlk> :O
19:05:14  <Vinnie> was there an estemated time given for the maintaince of the server?
19:05:25  <scrlk> dont think sop
19:05:27  <scrlk> so
19:05:44  <scrlk> finished the party pack of beer yet?
19:05:58  <Vinnie> 2 more
19:06:17  <scrlk> http://www.bbc.co.uk/news/uk-england-london-12581736
19:06:18  <Webster> Title: BBC News - London Underground commuter wins £12,000 damages (at www.bbc.co.uk)
19:06:21  <scrlk> :/
19:06:26  <scrlk> just mad
19:07:08  <scrlk> MrD2DG: finished the thread yet?
19:07:38  <MrD2DG> NEarly
19:07:38  <MrD2DG> I cant stop laughing
19:09:00  <MrD2DG> Lmao, I feel sorry for the girl
19:09:08  <scrlk> see
19:09:10  <scrlk> :D
19:09:21  <scrlk> i find it rather funny when he shits in the bath
19:09:57  <MrD2DG> Lol yeah and cant get rid of it xD
19:10:09  <MrD2DG> If that story is true then he is one unlucky guy
19:10:12  <scrlk> yep
19:10:22  <scrlk> pretty 'shit' day for him
19:10:25  <scrlk> pun intended
19:10:56  <MrD2DG> xD
19:12:22  <scrlk> anyone else read that thread?
19:13:30  <scrlk> i bet he feels like a real fool not pushing his gentlemans saussage down
19:13:52  <Vinnie> wtf scrlk
19:14:00  <MrD2DG> LOL
19:14:05  <scrlk> http://forum.bodybuilding.com/showthread.php?t=120921191
19:14:06  <Vinnie> is that you?
19:14:11  <scrlk> press stop when the first page loads up
19:14:14  <scrlk> then you will see
19:14:48  <Vinnie> we can own the welcome server in this 2 minutes
19:15:03  <scrlk> lets do this
19:15:07  <MrD2DG> :P
19:15:07  <Vinnie> or i know an other one
19:15:24  <scrlk> how many players on welcome server?
19:15:27  <MrD2DG> None
19:15:30  <scrlk> lol
19:15:32  <MrD2DG> I just left its terrible
19:15:35  <V453000> I can even restart it if you want
19:15:48  <MrD2DG> Well im playing on pub for now :P
19:15:51  <scrlk> nooo
19:15:54  <MrD2DG> Untill my pc blows up
19:15:55  <Vinnie> PS is down
19:15:57  <scrlk> shall we raid a pub server?
19:16:03  <MrD2DG> Yeah i know atm
19:16:06  <scrlk> create an openttdcoop company
19:16:31  <scrlk> and rape the fuck out of those poor nooblings
19:16:31  <scrlk> blitzkreig + shock and awe
19:16:36  <Vinnie> well i can tell you this. retart servers use breakdowns and two-way eol is off
19:16:43  <Vinnie> so 90% fails
19:16:52  <MrD2DG> :/
19:17:19  <Vinnie> then the one-way and two-way wait is Always 41 and 15. this should be 255 for a good server
19:17:25  <Vinnie> so no servers are good
19:17:35  <Vinnie> all noob servers as V453000 said
19:19:16  <scrlk> well lets just play the waiting game
19:19:21  <Vinnie> you can try razmir his server. it is the same version as welcome.
19:19:32  <Vinnie> razmir is nice
19:19:39  <V453000> no newgrfs there atm
19:19:44  <Vinnie> i know
19:19:52  <Vinnie> o started a comany there
19:20:01  <Vinnie> we got a basic network
19:20:31  <Vinnie> or in the welcome server timaexx his company (lightblue) can be expanded
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19:30:34  <scrlk> having fun on the welcome server then?
19:31:14  <Vinnie> no we are out of money
19:31:19  <Vinnie> !password
19:34:08  *** Chillosophy has quit IRC
19:34:13  <scrlk> lol
19:34:23  *** Chillosophy has joined #openttdcoop
19:34:30  <scrlk> what did you do?
19:35:05  <MrD2DG> there wasnt much to start with :P
19:36:29  <MrD2DG> !password
19:36:32  <MrD2DG> :/
19:38:04  *** scrlk has quit IRC
19:38:34  <pugi> Feb 26 19:45 CET until it is up again ;-)
19:38:35  <pugi> hmm
19:38:44  <pugi> wasn't that about one hour ago? :D
19:39:25  <Sylf> it started about an hour ago
19:39:30  <MrD2DG> Uh huh
19:39:39  <MrD2DG> So in 6 mins then..?
19:39:40  <Sylf> and the maintenance apparently isn't done yet
19:40:15  <Sylf> It's down "until it is up again"
19:40:24  <Sylf> they didn't promise when it's coming back
19:40:41  <mfb-> "tomorrow" - or "when it is done"
19:41:19  <MrD2DG> hmm
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20:01:18  <Phoenix_the_II> won't be anywhere today Sylf
20:01:19  <Phoenix_the_II> :)
20:01:21  <Phoenix_the_II> well
20:01:24  <Phoenix_the_II> if "lucky"
20:02:50  <Sylf> I have 10 hours left for "today" :p
20:04:23  *** valhallasw has quit IRC
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20:09:40  *** Chillosophy has joined #openttdcoop
20:11:28  <Vinnie> Phoenix_the_II are you changing the servers?
20:12:04  *** scrlk has joined #openttdcoop
20:12:22  <scrlk> hi all
20:12:28  <Vinnie> hello'
20:12:44  <scrlk> server still down?
20:13:00  *** Chillosophy has quit IRC
20:13:03  <Vinnie> yes and what i understand is that it will stay down for today
20:13:34  <MrD2DG> :'(
20:13:50  <scrlk> noooo
20:14:03  <scrlk> web server is also slow :/
20:14:57  <Vinnie> for fun i wil play on the tiniest server online
20:16:08  *** DayDreamer has quit IRC
20:16:56  <Sylf> web server is connected to the game server
20:17:07  <Sylf> that's why it's slow
20:20:40  <KenjiE20> which web server?
20:24:53  <MrD2DG> Think he meant the website? Its loading slowly for me...
20:28:11  <Sylf> the main openttdcoop.org
20:28:52  <Sylf> it feels like the server stats are queried at real time, so when the game servers are down, the site comes up slowly, as it needs to wait for timeout
20:33:54  <KenjiE20> iirc it should only test every 10mins or so, just will lag if you're the unfortunate who triggered it :p
20:34:24  <MrD2DG> Not even loading for me now...
20:34:42  <MrD2DG> Actually it just did, sort of...
20:35:32  <KenjiE20> nah, it's the blog that's slow
20:35:47  <KenjiE20> it just loaded here, but all the images are stuck
20:36:04  <KenjiE20> loading the servers more info page came up instantly
20:36:32  <KenjiE20> s/blog/blog&wiki/
20:36:44  <MrD2DG> Oh yeah
20:37:39  <Sylf> ah, so it's checking for cache age first, not relying on clon
20:37:45  <Sylf> er
20:37:46  <Sylf> cron
20:37:54  <KenjiE20> yeah
20:44:34  <scrlk> what do you think of my slh guys?
20:44:35  <scrlk> http://i55.tinypic.com/33dxogm.png
20:44:56  <scrlk> some signals are missing
20:45:02  <Vinnie> double bridge
20:45:26  <Vinnie> prio to right top will not work
20:45:43  <Vinnie> same with left bottom
20:46:12  <MrD2DG> Yeah you need double bridges in the middle
20:46:27  <scrlk> apart from that and the prios its ok?
20:46:33  <Intexon> you need to make it right hand driving
20:46:40  <Vinnie> also the most importand issue. the bridges do not cross eachother, check how to get of the outer ml to sl
20:46:59  <MrD2DG> I think you got the signal the qrong way round
20:47:01  <Sylf> the directions are mixed up
20:47:02  <Vinnie> you connected enter to exit
20:47:10  <MrD2DG> it left hand drive on the side line but not on the ML
20:47:18  <MrD2DG> ^ What vinnie said
20:47:20  <scrlk> lol
20:47:29  <scrlk> oh well
20:47:31  <Intexon> your ML bridges are not synced
20:47:38  <MrD2DG> That too
20:47:45  <Vinnie> anything positive?
20:47:56  <scrlk> the layout is ok
20:47:57  <MrD2DG> Its clean
20:47:59  <Sylf> symmetrical and pretty to look at
20:48:11  <scrlk> its just a concpet that can be built upon
20:48:11  <Sylf> but that actually is a first sign that something's wrong
20:48:12  <MrD2DG> I like to build clean looking junctions as well
20:48:20  <Sylf> oh
20:48:30  <Sylf> balancing should be improved
20:48:31  <Vinnie> i got a clean 4 way BBH for you MrD2DG
20:48:33  <Intexon> I like compact and inventive solutions
20:48:42  <Sylf> what TL does it suppose to support?
20:48:50  <scrlk> i was aiming for tl4
20:48:53  <MrD2DG> Show me :)
20:49:01  <scrlk> since it appears to be a common one
20:49:06  <Sylf> there are couple CL 3s
20:49:07  <Vinnie> need about 30-40 min to build it
20:49:12  <MrD2DG> K
20:49:17  <Intexon> one more important issue: the merger is blocking
20:49:43  <scrlk> if the wiki would load it might help :/
20:49:52  <scrlk> was going to read the balacing and prio pages
20:49:54  <scrlk> again
20:50:00  <Sylf> oh, an exit from southwest lane is missing
20:50:17  <MrD2DG> Just invert the top two connections like on a normal T-junc and add extra brides/sync and it'll be fine
20:52:33  <mfb-> adding an X somewhere between the bridges solves the sync problem
20:53:35  <scrlk> yeah ive seen them on a bbh
20:53:56  <mfb-> signal gap (south-west)
20:54:17  <mfb-> and trains may block the merge there
20:54:39  <Sylf> oh, it's bad idea to have regular block signal between exit signal and bridge (southwest)
20:55:26  <mfb-> there is no point in using entry/exit signals there anyway, if the direction stays like that
20:55:53  <mfb-> well, except from the wrong prio
20:56:12  <Intexon> there is a point - it will unjam faster :P
20:56:34  <scrlk> can someone give me the link to the #openttdcoop irc channel
20:56:37  <scrlk> im testing xchat atm
20:56:37  <mfb-> it is the merge after the double bridges
20:56:57  <Sylf> er, my last "southwest" comment should say southeast
20:57:23  <scrlk> i see the merge
20:57:39  <mfb-> something like irc://irc.oftc.net/openttdcoop ?
20:57:52  <mfb-> ah ok
20:58:03  <scrlk> nvm i got it
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21:00:55  <scrlk> yey
21:00:57  <scrlk> it worked
21:01:15  <MrD2DG> :P
21:01:28  <scrlk> so my slh layout is fine, it just needs some tweaks?
21:02:17  <Sylf> start by connecting right trakc to right tracks
21:02:23  <MrD2DG> Lol yeah
21:02:34  <Sylf> that will already make that hub looking pretty different
21:03:43  *** hribek has quit IRC
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21:10:40  <scrlk> i cant get the syncing to work
21:11:33  <MrD2DG> Just make an x or flip the entrance or exit
21:12:48  <scrlk> anyone else want to try and improve it?
21:12:55  <scrlk> no idea how to fix it, cba :P
21:14:20  <MrD2DG> make it on a server and let people improve?
21:14:57  <scrlk> when the server comes back up i may try it out on a spare bit of land
21:15:04  <MrD2DG> k
21:15:14  <scrlk> or build it in a place where we need a slh
21:15:59  <MrD2DG> Doubt you'll find land as flat as that though :P
21:16:46  <Sylf> why not load the game on your PC, in server mode?
21:16:51  <Sylf> then we can connect to your PC?
21:17:53  <scrlk> ok
21:18:32  <Vinnie> big problems with the port settings
21:18:47  <scrlk> argh no cheats
21:18:53  <MrD2DG> xD
21:18:58  <scrlk> need  monies
21:19:04  <Intexon> make a map in single
21:19:18  <Vinnie> cheat
21:19:45  <scrlk> ok lets try this
21:20:00  <scrlk> its the same r22115
21:20:07  <scrlk> it should be on server rowser
21:20:11  <scrlk> *browser
21:20:16  <scrlk> scrlks fun house
21:20:26  <MrD2DG> K
21:20:32  <scrlk> any luck>
21:20:56  <Sylf>  did you port forward 3978?
21:21:08  <Sylf> I think that's the announcement port to the server list
21:21:15  <scrlk> wilco
21:21:37  <Vinnie> these settings are also needed:
21:21:43  <Vinnie> server_advertise 1
21:21:51  <Vinnie> set lan_internet 1
21:21:53  <Vinnie> set lan_internet 0
21:22:22  <scrlk> any luck?
21:22:27  <scrlk> which one
21:22:31  <Vinnie> the 0
21:22:33  <scrlk> ok
21:22:50  <Vinnie> ohh i want the copy paste patch
21:22:57  <scrlk> lol
21:23:02  <Sylf> ...
21:23:10  <scrlk> any luck?
21:23:13  <Sylf> I'll never touch that patch
21:23:17  <Vinnie> almost done with my BBH. how do i upload it?
21:23:31  <Sylf> upload?
21:23:50  <MrD2DG> The copy and paste patch would be great if added to the trunk :)
21:23:58  <Sylf> no  >_<
21:23:59  <MrD2DG> Umm well an image uploading thingy i guess
21:24:02  <mfb-> http://i52.tinypic.com/214ciz4.png
21:24:04  <scrlk> ffs
21:24:17  <Sylf> it'll get abused and all hell will break loose
21:24:34  <MrD2DG> True
21:24:58  <scrlk> nothing?
21:25:20  <Sylf> see mfb's contribution
21:25:36  <Sylf> it has one S-curne that should be fixed
21:25:39  <scrlk> ooh
21:25:41  <mfb-> where?
21:25:42  <Sylf> but that's basically the idea
21:25:45  <Sylf> northeast
21:25:55  <Sylf> on
21:25:56  <Sylf> oh
21:25:58  <Sylf> er
21:25:59  <mfb-> where?
21:26:00  <mfb-> ;)
21:26:08  <scrlk> ok guys try now
21:26:09  <Sylf> depends on TL and speed
21:26:13  <mfb-> TL3
21:26:23  <Sylf> scrlk said TL 4, so
21:26:26  <mfb-> oh ok
21:26:34  <Sylf> but yours is completely TL3
21:26:34  <scrlk> well i think tl4 is the most common
21:26:39  <Sylf> so that looks good
21:26:39  <mfb-> well, the whole SLH is designed for tl3
21:26:39  <MrD2DG> Still dont see it...
21:26:49  <Sylf> TL3 is far more common than TL4 that I've seen
21:26:52  <scrlk> can any of you connect to my server?
21:27:00  <scrlk> ive opened up the ports
21:27:03  <mfb-> but it is no problem to expand everything
21:27:07  <Sylf> no luck
21:27:17  <scrlk> ;/
21:27:17  <mfb-> where?
21:27:25  <Sylf> yeah, it's a cleanly built hub
21:27:40  <Sylf> I'm getting no luck connecting to scrlk's server
21:27:45  <mfb-> ip?
21:27:50  <scrlk> can you see it?
21:27:51  <scrlk> 82.14.4.78
21:27:56  <Sylf> the "fixed" hub looks pretty.  I like it
21:28:29  <Sylf> scrlk: "SERVER OFFLINE"
21:28:35  <mfb-> same here
21:28:35  <scrlk> wtf
21:29:02  <scrlk> try now?
21:29:21  <mfb-> "SERVER OFFLINE"
21:29:22  <scrlk> :(
21:29:27  <scrlk> wtf is it doing that
21:29:50  <scrlk> im in the server right now
21:30:01  <MrD2DG> Stil shows offline for me
21:30:11  <scrlk> yeah i know
21:30:59  <scrlk> ok for the last time ive reconfiged my router
21:31:01  <scrlk> now
21:31:06  <Vinnie> should i set up my server?
21:31:09  <scrlk> ive opened the ports both tcp and ucp
21:31:13  <scrlk> try again hopefully
21:31:16  <scrlk> 82.14.4.78
21:31:38  <Sylf> nope
21:31:42  <scrlk> ok vinnie
21:31:43  <MrD2DG> ^
21:31:46  <scrlk> start yours up :)
21:31:50  <MrD2DG> Yeah
21:31:53  <MrD2DG> brb a min
21:32:12  <scrlk> wait
21:32:16  <scrlk> wrong port
21:32:33  <Vinnie> 3979
21:32:33  <scrlk> its 3979
21:32:43  <scrlk> yeah someone said 3978 :/
21:32:49  <Sylf> you need both
21:33:07  <Sylf> Communication with the master-server works via port 3979 over UDP (inbound + outbound) and 3978 over UDP (outbound)
21:33:13  <Sylf> from http://wiki.openttd.org/FAQ_multiplayer
21:33:24  <scrlk> yep
21:33:26  <scrlk> done that
21:33:28  <scrlk> now?
21:34:11  <Sylf> nothing
21:34:42  <scrlk> ok
21:34:49  <scrlk> ive reconfiged
21:34:50  <scrlk> now?
21:35:17  <Sylf> still offline
21:35:45  <MrD2DG> bk
21:35:54  <Vinnie> 1.1.0 RC1 name Vinnie
21:36:00  <MrD2DG> k
21:36:35  <scrlk> k
21:38:12  <scrlk> pass to company?
21:38:37  <MrD2DG> coop
22:01:10  *** hribek has joined #openttdcoop
22:02:42  <scrlk> new grf mismatch :S
22:03:58  *** ODM has quit IRC
22:15:18  <scrlk> NOTE TO ALL PLAYERS: WE ARE ON VINNIE'S SERVER - OTTD REV. 1.1.0-RC1
22:19:56  <scrlk> NOTE TO ALL PLAYERS: WE ARE ON VINNIE'S SERVER - OTTD REV. 1.1.0-RC1
22:21:22  <Ammler> you wanna load a special save on .stable?
22:22:02  <Ammler> oh nvm, the current is not that old
22:22:55  <scrlk> nvm mate the game is under way
22:23:01  <scrlk> want to join us? :-)
22:23:33  <Ammler> nah, all fine :-)
22:23:42  <Vinnie> just temp ammler
22:23:47  <Vinnie> only for a night
22:24:28  <Ammler> well, you can run it permanently, I don't mind :-P
22:26:05  <Ammler> we didn't think, continue ps on our other server is needed :-)
22:32:12  *** scrlk has quit IRC
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23:16:23  <Vinnie> !password
23:25:55  <mfb-> ;)
23:41:57  <Vinnie> !password
23:45:37  <SmatZ> Vinnie: server is down
23:46:52  <Vinnie> i know
23:46:55  *** dutchie has quit IRC
23:46:58  <Vinnie> testing if its up
23:47:03  *** Firartix has quit IRC
23:48:47  <mfb-> publicserver is not here
23:48:59  <mfb-> good night
23:49:02  <KenjiE20> there's a user list right over there (normally) --->
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