Times are UTC Toggle Colours
00:00:17 <PublicServer> <scrlk> how does one make a fast exit? 00:00:27 <PublicServer> <V453000> one does not make a signal gap of 4 there 00:00:48 <PublicServer> <Intexon> :D 00:01:04 <PublicServer> <scrlk> ghetto syncing biatches :P 00:01:14 <PublicServer> *** made screenshot at 00039C18: http://ps.openttdcoop.org/publicserver/webcam/00039C18.png 00:01:57 <PublicServer> <V453000> interesting change, I am wondering what that does though 00:02:39 <PublicServer> <scrlk> well its a quick job so dont expect anything fancy 00:03:38 <PublicServer> <scrlk> i dobut your town moving project is going to work 00:03:48 <PublicServer> <V453000> that is not the concern atm btw 00:04:14 <PublicServer> <scrlk> i think ive set up synced platforms, is it right? 00:04:34 <PublicServer> <V453000> uhm 00:04:40 <PublicServer> <V453000> why would they be synced 00:05:02 <PublicServer> <scrlk> what it is one drop not two? 00:05:44 <PublicServer> <V453000> well, sync is something defined somehow differently 00:06:00 <PublicServer> <scrlk> sync = staggered platforms right? 00:06:19 <PublicServer> <scrlk> trains enter + leave in the same formation 00:06:21 <PublicServer> <V453000> sync = all possible paths that the train could take are equally long 00:06:27 <PublicServer> <V453000> yes, quite 00:06:56 <PublicServer> <V453000> either way, clearly not the case here 00:07:54 <PublicServer> <scrlk> what do you mean another station of station? 00:08:00 <PublicServer> <scrlk> rather confused 00:08:10 <PublicServer> <Mazur> You'd need to enter the split to the station along the line of the southern platform for that. 00:08:22 <PublicServer> <V453000> make the pickup. Simply said 00:08:35 <PublicServer> <scrlk> no space 00:08:55 <PublicServer> <V453000> did you try? 00:08:59 *** Fuco has quit IRC 00:09:11 <PublicServer> <scrlk> nope but i cant see a way round it 00:09:28 <PublicServer> <scrlk> that doesnt require my old friend tf 00:09:28 <PublicServer> <V453000> I can, but try to think about your own 00:09:56 <PublicServer> <V453000> if you rotate the drop 00:10:06 <PublicServer> <scrlk> what so it goes round: 00:10:16 <PublicServer> <scrlk> see signs 00:10:20 <PublicServer> <scrlk> land purchases 00:10:24 <PublicServer> <mfb> good night 00:10:34 <PublicServer> <V453000> see the little plan on the left 00:10:36 <PublicServer> <scrlk> bye 00:10:36 <PublicServer> <Mazur> Sleep well, mfb. 00:10:42 <PublicServer> <scrlk> ooh 00:11:02 <PublicServer> <scrlk> anyway its late here in england and i need to be in london tomorrow 00:11:02 <PublicServer> *** mfb has left the game (leaving) 00:11:05 *** mfb- has quit IRC 00:11:08 <PublicServer> <scrlk> see you all tomorrow 00:11:10 <PublicServer> *** scrlk has left the game (leaving) 00:11:14 <PublicServer> <Mazur> Only midnight. 00:11:18 <PublicServer> <Mazur> Bye, scrlk. 00:11:18 *** scrlk has quit IRC 00:16:15 <PublicServer> *** made screenshot at 0003B1BB: http://ps.openttdcoop.org/publicserver/webcam/0003B1BB.png 00:22:22 *** thgergo has quit IRC 00:22:39 <Sylf> !password 00:22:39 <PublicServer> Sylf: razing 00:22:59 <PublicServer> *** Sylf joined the game 00:23:06 <PublicServer> <V453000> hi 00:23:10 <PublicServer> <Intexon> hi Sylf 00:23:12 <PublicServer> <Sylf> ello 00:23:33 <PublicServer> <Sylf> wow, so many people still playing tonight 00:26:08 <PublicServer> <Mazur> Nah, they're illusions. I was feeling a tad lonely.... 00:26:14 <lych> lol 00:27:22 <PublicServer> <lych> alright, anyone wanna check bbh7? 00:27:58 <PublicServer> <Sylf> so many industries in that vicinity :D 00:28:11 <PublicServer> <Mazur> Oh, _check_! Last time you just asked to _look_ at it. I can do _that_. 00:28:45 <PublicServer> <lych> welllllll, ucan blow it up too if u want 00:29:21 <PublicServer> <Mazur> No, at first sight it looks even pretty, a clean rebuild. 00:29:27 <PublicServer> <Hribek> I don't see how that crossing is going to work 00:29:42 <PublicServer> <Hribek> there are going to be 2 trains at the same time 00:29:52 <PublicServer> <lych> where? 00:30:09 <PublicServer> <Hribek> I know it is to sync the tunnels 00:30:17 <PublicServer> <Mazur> No, it's a pair of tunnels for 1 line. 00:30:23 <PublicServer> <V453000> there never are 2 trains at the same time 00:30:25 <PublicServer> <lych> theres never going to be 2 guys together 00:30:31 <PublicServer> <Mazur> This is hte way to maintain synch. 00:30:33 <PublicServer> <Hribek> hm. 00:30:36 <PublicServer> <lych> unless theres a major jam in which case, u are screwed anyway 00:31:05 <PublicServer> <Hribek> can I test it? 00:31:15 <PublicServer> *** made screenshot at 0000BA77: http://ps.openttdcoop.org/publicserver/webcam/0000BA77.png 00:31:21 <PublicServer> <V453000> of course 00:32:33 *** roboboy has quit IRC 00:32:45 <PublicServer> <Sylf> whever's making the change in BBH7, 00:34:57 <PublicServer> <lych> me? 00:34:57 <PublicServer> <Sylf> why is it split, then re-merging to itself? 00:34:57 <PublicServer> <lych> oh man 00:34:57 <PublicServer> <lych> somehting majorly wrong is going on 00:34:57 <PublicServer> <Sylf> ;D 00:34:57 <PublicServer> <Sylf> the X works like a charm, eh? 00:36:04 <PublicServer> <Hribek> I guess so. 00:36:49 <PublicServer> <Mazur> If you're not sure, remember BBH 07, and come back to watch it when things are in full swing. 00:39:10 <PublicServer> <V453000> k, paper drop should be fine 00:39:21 <PublicServer> <Intexon> good 00:39:37 <PublicServer> <Intexon> just wanted to ask for a review :P 00:40:11 <PublicServer> <V453000> I said paper drop not pickup :P 00:40:21 <PublicServer> <Intexon> ou 00:40:29 <PublicServer> <Intexon> then please take a look at paper pickup 00:40:29 <PublicServer> <Mazur> Yes, I noticed. 00:40:43 <PublicServer> <lych> tts a v nice complex u have going 00:40:57 <PublicServer> <V453000> I do not see how the better than ... overflow is suppsoed to work 00:41:14 <PublicServer> <Intexon> no more 00:41:20 <PublicServer> <V453000> now it makes some sense :) 00:41:24 <PublicServer> <Intexon> y 00:41:46 <PublicServer> <V453000> hm 00:41:50 <PublicServer> <V453000> it should be good all in all 00:42:03 <PublicServer> <V453000> the only thing I am not sure about is if both sides of the pickup will be used 00:42:27 <PublicServer> <V453000> I would really expect paper trains come from only one direction 00:42:31 <PublicServer> <Intexon> :D 00:42:41 <PublicServer> <Intexon> I am a little brainfucked today 00:44:08 <PublicServer> <Intexon> I'll leave it though, we can easily expand it by connecting it to the right direction later on 00:44:12 <PublicServer> <V453000> quite 00:44:12 <PublicServer> <Mazur> Southernmost platform has no exit to hte west? 00:44:27 <PublicServer> <Intexon> eh 00:44:40 <PublicServer> <Mazur> Ah, but no entrance from hte east, either. 00:44:55 <PublicServer> <V453000> yes :) it was fine 00:44:55 <PublicServer> <Mazur> And it could always turn around to get out. 00:46:56 <PublicServer> <V453000> but yes, this is better 00:46:56 <PublicServer> <Intexon> well the turn-around thing is the reason why I made it both sided terminus 00:46:56 <PublicServer> *** made screenshot at 0003D3C8: http://ps.openttdcoop.org/publicserver/webcam/0003D3C8.png 00:46:56 <PublicServer> <Mazur> Oh, I thought it was a two-sided Roro. 00:46:56 <PublicServer> <V453000> ... 00:46:56 <PublicServer> <Mazur> :-) 00:46:58 <PublicServer> <V453000> actually, having a 2 sided roro would require a special situation 00:47:04 <PublicServer> <V453000> 2way terminus is more common 00:47:10 <PublicServer> <V453000> as in, the station is the same in both cases 00:47:32 <PublicServer> <V453000> but when trains come from side A, they normally also return to that side, making it theoretically more of a terminus 00:49:23 <PublicServer> <Mazur> *nod* 00:49:23 <PublicServer> <V453000> well it could be just swapped after the station 00:49:23 <PublicServer> <V453000> so either way, it is a 2way station. :D 00:49:23 <PublicServer> <Mazur> Unless both sides are more or less equal at hte point of departure. 00:49:23 <PublicServer> <Mazur> I think we agree on that. 00:49:23 <PublicServer> <Mazur> But with me we can never be sure, of course. 00:56:21 *** heffer has quit IRC 00:56:21 *** ccfreak2k has quit IRC 00:56:21 *** pugi has quit IRC 00:56:21 *** bothie has quit IRC 00:56:21 *** Nickman87 has quit IRC 00:56:21 *** XeryusTC has quit IRC 00:56:21 *** luckz has quit IRC 00:56:21 *** ^Spike^ has quit IRC 00:56:21 *** floffe has quit IRC 00:56:21 *** Hirundo has quit IRC 00:56:21 *** PierreW has quit IRC 00:56:21 *** Yexo has quit IRC 00:56:21 *** DJNekkid has quit IRC 00:56:21 *** 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joined #openttdcoop 00:59:58 *** uliko has joined #openttdcoop 00:59:58 *** solenoid.oftc.net sets mode: +vov PublicServer uliko uliko 01:00:03 *** Webster sets mode: +o ^Spike^ 01:00:09 <Webster> The third coop bot 01:00:18 <V453000> hi Webster 01:00:19 <Webster> hi V453000 :) 01:00:26 <Mazur> Wibber. 01:00:34 <Sylf> !password 01:00:34 <PublicServer> Sylf: amened 01:00:41 <lych> Webster are you human? 01:00:47 <lych> darn 01:01:06 <Mazur> darn my sox! 01:01:12 <Webster> Of course I am human 01:01:15 <PublicServer> *** made screenshot at 00028A67: http://ps.openttdcoop.org/publicserver/webcam/00028A67.png 01:01:19 *** ChanServ sets mode: +v Webster 01:01:19 *** ChanServ sets mode: +v planetmaker 01:01:19 *** ChanServ sets mode: +v tneo 01:01:19 *** ChanServ sets mode: +v KenjiE20 01:01:23 <lych> lolz 01:01:26 <PublicServer> *** Sylf joined the game 01:01:28 *** ChanServ sets mode: +o Osai 01:01:34 <PublicServer> <Mazur> Silpher! 01:01:40 <Webster> What else would I be 01:01:44 <PublicServer> <Sylf> that took a few tries 01:01:47 <lych> a bot? 01:02:01 <Webster> Do I seem like being one? 01:02:06 <lych> yeah 01:02:20 <Webster> Hm, okay 01:02:21 <Mazur> Sometimes, Webster,. somtimes. 01:02:33 <lych> like so 01:02:35 <lych> @gap 3 01:02:35 <Webster> lych: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 01:02:40 <Mazur> Must be your android nature. 01:02:50 <Webster> I am your bitch in that, not a bot. 01:03:26 <lych> both maybe 01:03:30 <lych> not mutually exclusive 01:05:00 <CyberSoul> maz, how is it different from the join at the bottom of the valley? 01:05:54 <PublicServer> *** Intexon has joined spectators 01:06:04 *** roboboy has joined #openttdcoop 01:08:33 <CyberSoul> lol, the forest has 0 wood production and still wont die 01:15:24 *** Chillosophy has quit IRC 01:16:16 <PublicServer> *** made screenshot at 0003DFC8: http://ps.openttdcoop.org/publicserver/webcam/0003DFC8.png 01:16:58 *** uliko has quit IRC 01:16:58 *** PublicServer has quit IRC 01:16:58 *** elmz has quit IRC 01:16:58 *** welterde has quit IRC 01:16:58 *** Osai has quit IRC 01:16:58 *** seberoth has quit IRC 01:17:58 *** elmz has joined #openttdcoop 01:17:58 *** seberoth has joined #openttdcoop 01:17:58 *** PublicServer has joined #openttdcoop 01:17:58 *** welterde has joined #openttdcoop 01:17:58 *** Osai has joined #openttdcoop 01:17:58 *** uliko has joined #openttdcoop 01:17:58 *** solenoid.oftc.net sets mode: +voov PublicServer Osai uliko uliko 01:18:00 *** ChanServ sets mode: +v Osai 01:21:21 <PublicServer> <V453000> me - sleep 01:21:23 <PublicServer> <V453000> gnight 01:21:27 <PublicServer> *** V453000 has left the game (leaving) 01:21:29 <PublicServer> <Sylf> night 01:23:52 *** KenjiE20 has quit IRC 01:24:02 <Mazur> Sleep well. 01:24:25 <PublicServer> <Hribek> anyone left? 01:24:49 <PublicServer> <CyberSoul> nope 01:24:49 <PublicServer> <lych> me 01:27:06 *** strstrep has joined #openttdcoop 01:28:35 <PublicServer> <Sylf> Why do some people use presignals at joins? 01:28:45 <PublicServer> <Sylf> Even Mark does it 01:28:59 <PublicServer> <Mazur> Some ols-style notion? 01:29:05 <CyberSoul> makes no sense to me either 01:29:05 <PublicServer> <Hribek> It's even in the wiki 01:29:21 <CyberSoul> unless u give one priority 01:29:28 <PublicServer> <Hribek> http://wiki.openttdcoop.org/images/a/a1/Crossjoin_full.PNG 01:29:50 <PublicServer> <Mazur> Maybe to keep hte join itself free in case of emergency. 01:30:04 <PublicServer> <Mazur> That's the only erason I could think of. 01:30:21 <Sylf> those presignals in the pictures are for prio 01:30:28 <PublicServer> <Hribek> well it's in the 2+2->2 join example in the wiki, so it should be OK if I use it like that 01:30:33 <PublicServer> <Hribek> not all of them! 01:30:47 <Sylf> you're right 01:30:53 <Sylf> which is what I don't understand 01:30:57 <PublicServer> <Hribek> the ML3+ML4 join for example 01:31:16 <PublicServer> *** made screenshot at 0000598D: http://ps.openttdcoop.org/publicserver/webcam/0000598D.png 01:31:18 <PublicServer> <Hribek> I think I know why 01:31:18 <PublicServer> <lych> well i dont even fully understand why you need presignals at splits 01:31:24 <PublicServer> <lych> doesnt the parthfinder handle it? 01:31:32 <PublicServer> <Hribek> wait, let me explain 01:31:38 <PublicServer> <Mazur> Ah yes, but that is the join to a waiting bay. 01:31:40 <PublicServer> <lych> kk 01:31:42 <PublicServer> <Hribek> if you look at the example 01:32:00 <PublicServer> <Hribek> the right half of ML 4 has a signal gap there on purpose, so that the track only holds 1 train 01:32:24 <Sylf> hm, you're right 01:32:31 <PublicServer> <Hribek> if the train there was allowed to move to the exit signal in ML3+4 join, that signal would go green 01:32:47 <PublicServer> <Hribek> it's actually to prevent jamming and make it more predictable 01:33:09 <PublicServer> <Hribek> well not really jamming but you get the idea 01:34:25 <PublicServer> <Hribek> check !?balancer 01:34:46 <CyberSoul> yeah, it makes sense there now that u mention it 01:34:54 <PublicServer> <Hribek> it's done exactly how it's in the wiki 01:35:48 <PublicServer> <Mazur> In that case it's intended to keep the waiting bays full, and thus the split exit-signals towards them red, until hte first train is released back into the ML, and so the next train might enter the first half of hte waiting bay. 01:36:08 <PublicServer> *** lych has left the game (leaving) 01:37:23 <PublicServer> <Mazur> Because of one train would move on to hte join, the bay he's leaving gets a green exit signal, and another train can progress one tile into it, blocking the ML he's leaving. 01:37:53 <PublicServer> <Hribek> yes, that explains the presignals. 01:38:13 <PublicServer> <Hribek> (as the picture) 01:38:43 <PublicServer> <Mazur> FOr the best result, yes, probably. 01:38:49 <PublicServer> <Sylf> I'll have to remember that trick in the future 01:38:52 <CyberSoul> mark's using them similarly actually (bbh2), except with TL3 he sometimes makes 2 trains fit in waiting bays 01:39:34 <PublicServer> <Hribek> I guess the main thing to do always at all times is to make sure the track split/join can be kept free 01:40:26 <CyberSoul> keeping the join free doesn't make sense by itself, only when there is earlier signaling involved 01:40:33 <PublicServer> <Mazur> The split. The point of keeping hte join there free is to keep hte split free. 01:40:43 <PublicServer> <Mazur> Yes. 01:40:45 <PublicServer> <Hribek> Yup. 01:43:39 <PublicServer> <Sylf> now that I think about it, this is probably my second time asking that same question 01:43:52 <Hribek> what question? 01:43:54 <Mazur> It is. 01:44:14 <CyberSoul> lol, well i was wondering about it earlier but didn't ask, so thanks! 01:44:27 <Mazur> CyberSoul, I don;t see any of those double bays you mentioned. 01:45:10 <CyberSoul> i think there is one at !double bay here 01:45:40 <PublicServer> <Hribek> How do you like Yeti? 01:46:16 <PublicServer> *** made screenshot at 00028A4E: http://ps.openttdcoop.org/publicserver/webcam/00028A4E.png 01:46:59 <PublicServer> *** Intexon has joined company #1 01:47:00 <CyberSoul> and wow the electric rail makes backwards signals hard to see 01:47:16 <PublicServer> <Sylf> does it? 01:47:18 <PublicServer> <Hribek> just make the wires transparent 01:47:22 <PublicServer> <Hribek> problem solved 01:48:11 <PublicServer> <CyberSoul> i have transparency on, and it doesn't seem to help. is there some other setting? 01:48:24 <PublicServer> <Mazur> Yes. 01:49:01 <PublicServer> <Mazur> Ttry CTRL-X and click the bottom rectangle of the track like icon. 01:49:46 <PublicServer> <CyberSoul> ah, so invisible instead of transparent, i see 01:49:55 <PublicServer> <CyberSoul> much better thx 01:49:59 <PublicServer> <Mazur> And now CTRL click hte top one,. 01:50:30 <PublicServer> <Mazur> Then hit X a few times. 01:50:44 <PublicServer> <CyberSoul> x is how i normally do it 01:50:53 <PublicServer> <Sylf> invisibility is a beautiful thing 01:51:18 <PublicServer> <Hribek> X for X-Ray! 01:51:43 <PublicServer> <CyberSoul> that would have helped with all those skyscrappers in 201 :P 01:53:06 <PublicServer> <Mazur> I replied at !double bay 01:54:11 <PublicServer> <CyberSoul> yeah, the signal is 1/2 square off from holding two, so you are correct sir 01:54:39 <PublicServer> <Mazur> If I add this signal. 01:54:53 <PublicServer> <Mazur> _then_ it becomes a souble bay. 01:55:13 <PublicServer> <Mazur> So I remove it again. 01:55:23 <PublicServer> <CyberSoul> u have to delete the other too, they wont fit in 2 1/2 01:56:17 <PublicServer> <Mazur> No, the signals are perfectly placed. 01:56:42 <PublicServer> <Mazur> Count half tiles behind the pre-sig. 01:56:52 <PublicServer> <Hribek> I'm having trouble with drunk railway workers 01:57:14 <PublicServer> <Intexon> are you guys doing something? 01:57:22 <PublicServer> <Mazur> Wjhat are they doig? 01:57:29 <PublicServer> <Mazur> Not I, Intexon. 01:57:35 <PublicServer> <Hribek> They are on a strike, refusing to put the track straight :D 01:57:49 <PublicServer> <Mazur> Helping out here and there, giving advice, teaching. 01:58:24 <PublicServer> <Mazur> You can force them to your will by using 1, 2, 3 and 4. 01:58:26 <PublicServer> <Hribek> You can check out my shiny balancer if you haven't already 01:58:34 <PublicServer> <Mazur> In railway building mode. 01:58:36 <PublicServer> <Hribek> (@Int) 01:58:38 *** pugi has quit IRC 01:59:07 <PublicServer> <Intexon> bbh 01? 01:59:22 <Hribek> Mazur, it was supposed to be a joke. Why is everyone so serious around here? 02:00:00 <PublicServer> <Hribek> yes, I put a Balancer sign to it. it's in the SW part. 02:00:08 * Intexon is suspicious about Mazur's jokes 02:00:13 <PublicServer> <Mazur> Because it might have been ajoking reference to a serious problem. 02:00:31 <PublicServer> <Hribek> I blame Yeti. 02:00:35 <PublicServer> <Mazur> Mine are usually a tad more obvious. 02:00:41 <PublicServer> <Mazur> I learned. 02:01:12 <PublicServer> <Intexon> nice baůancer 02:01:17 <PublicServer> *** made screenshot at 0003F0EE: http://ps.openttdcoop.org/publicserver/webcam/0003F0EE.png 02:01:20 <PublicServer> <Intexon> s/ů/l 02:01:22 <PublicServer> <Mazur> In the past my jokes were often too subtle. 02:01:41 <PublicServer> <Hribek> Int, the gap should be 9 long 02:02:10 <PublicServer> <Mazur> Max 9. 02:02:18 <PublicServer> <Hribek> oh, this is 10? 02:02:18 <PublicServer> <Mazur> Shorter is fine. 02:02:20 <PublicServer> <Intexon> not sure if the bridge is 9 though 02:02:20 <PublicServer> <Sylf> @@gap 3 02:02:20 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 02:02:41 <Sylf> @gap 3 02:02:41 <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 02:03:10 <PublicServer> <Sylf> that looks like a signal gap of 10 02:03:36 <PublicServer> <Intexon> yeah, I think so 02:03:40 <PublicServer> <Hribek> not anymore :P 02:04:02 <PublicServer> <Hribek> thanks for pointing it out 02:04:42 <PublicServer> <Sylf> lol 02:05:06 <PublicServer> <Hribek> I like how every once in a while, those fat planes fly super fast exactly over BBH01 02:05:16 <PublicServer> <Sylf> it's the permanent red someone built 02:05:25 <PublicServer> <Intexon> what :) 02:05:50 <PublicServer> <Mazur> Sylf? 02:05:52 <PublicServer> <Sylf> someone just built a silly construct just north of BBH01 02:05:56 <PublicServer> <Intexon> me :P 02:06:13 <PublicServer> <Hribek> "just"? 02:06:27 <PublicServer> <Hribek> Yeti has been here all the time :P 02:06:36 <PublicServer> <Sylf> no, not ottd north 02:06:40 <PublicServer> <Sylf> ottdcoop north 02:06:58 <PublicServer> <Hribek> Oh, you mean BBH 00? 02:07:00 <PublicServer> <Hribek> :D 02:07:29 <PublicServer> <Hribek> oh yeah I saw 02:07:39 <PublicServer> <Hribek> I think someone was trying to put a train there 02:08:01 <PublicServer> <Sylf> yeah. now one box has permanent red signals 02:08:16 <PublicServer> <Mazur> They are memories. 02:08:18 <PublicServer> <Intexon> what's so strange about it? :) 02:08:32 <PublicServer> <Sylf> it's unpowered! pretty cool 02:08:34 <PublicServer> <Intexon> haha 02:08:36 <PublicServer> <Mazur> If they were in logic circuits. 02:08:42 <PublicServer> <Sylf> superconductor signals 02:08:44 <PublicServer> <Hribek> yeah 02:08:54 <PublicServer> <Hribek> it's a primitive 1-bit memory 02:09:14 <PublicServer> <Sylf> this superconductor powers the magnets used in ottd maglevs 02:09:43 <PublicServer> <Mazur> V used some of them in PSG 200, hadn;t you noticed, Sylf? 02:09:51 <PublicServer> <Sylf> I know the memories 02:10:00 <PublicServer> <Mazur> They've been around longer. 02:10:07 <PublicServer> <Sylf> but I've never seen it without the power source 02:10:19 <PublicServer> <Intexon> yeah, I've seen them in a really old archive game 02:10:30 <PublicServer> <Intexon> "power" ? 02:10:32 <PublicServer> <Mazur> Well, without ouside influence, why would they change state. 02:10:38 <PublicServer> <Sylf> actualy... nevermind 02:10:56 <PublicServer> <Sylf> It's just fresh to me, since it's not a part of a circuit 02:11:45 <PublicServer> <Intexon> fail 02:12:06 <PublicServer> <Hribek> what fail? 02:12:08 <PublicServer> <Mazur> That reminds me, Irish elections. 02:12:16 <PublicServer> <Intexon> the smile :P 02:12:18 <PublicServer> <Mazur> Fianna Fail. 02:13:10 <PublicServer> <Intexon> what's left to do? BBH08, BBH01 and saxmundham 02:13:16 <PublicServer> <Intexon> and BBH04 02:14:39 <PublicServer> <Mazur> Saxmundham is not much to do. 02:15:34 <PublicServer> <Intexon> well, depends on how insane you want it :P 02:15:57 <PublicServer> <Intexon> it's the same as wood drop ;) 02:16:17 <PublicServer> *** made screenshot at 0002AC5E: http://ps.openttdcoop.org/publicserver/webcam/0002AC5E.png 02:16:26 <PublicServer> <Sylf> yup... I tend to do non-challenging stuff still 02:16:48 <PublicServer> <Sylf> but stil more challenging than what we have now :p 02:16:58 <PublicServer> <Intexon> heh :) 02:17:00 <PublicServer> <Mazur> x 02:19:06 <PublicServer> <Sylf> so, we're gonna finish those WIP pieces now? 02:19:20 <PublicServer> <Intexon> seems likely 02:19:43 <PublicServer> <Intexon> 08 and 01 are being finished 02:19:49 <PublicServer> <Intexon> so there's 04 02:20:38 <PublicServer> <Intexon> wanna do it? :P 02:20:56 <PublicServer> <Sylf> I'm tinkering with 08 right now 02:20:59 <PublicServer> <CyberSoul> who is messing up 08? 02:21:25 <PublicServer> <Sylf> sorry, tha'td be me 02:21:27 <PublicServer> <CyberSoul> that was a perfect cross join straight out of the wiki u just killed 02:21:59 <PublicServer> <Sylf> I had a waiting space issue with !here 02:22:19 <PublicServer> <Sylf> :/ 02:22:25 <PublicServer> <CyberSoul> ok, i see, keep going and i will watch 02:22:36 <PublicServer> *** Sylf has left the game (connection lost) 02:22:51 <Sylf> !password 02:22:51 <PublicServer> Sylf: selves 02:23:04 <PublicServer> *** Sylf joined the game 02:23:14 <PublicServer> <Mazur> Rehi. 02:24:59 <PublicServer> <Mazur> Sylf: The outer lines to the north (those from the west) still need balancing. 02:25:15 <PublicServer> <Sylf> actually... 02:25:16 <CyberSoul> intex, u mean the first signal gap? 02:25:34 <PublicServer> <Sylf> if we give the prio to 2 outer lines, only inner 2 need to be balanced 02:25:38 <Intexon> CyberSoul: yep 02:25:54 <PublicServer> <Sylf> wait... Maz... what? 02:26:03 <PublicServer> <Mazur> That's also a way to go, true. 02:26:17 <PublicServer> <Sylf> both lines from north are balanced 02:26:36 <CyberSoul> maz, if that side isn't right then the valley side isn't right either 02:26:37 <PublicServer> <Mazur> _to_ north (from west) 02:26:39 <PublicServer> <Sylf> and the lines from west is connected directly, and given prio 02:26:47 <PublicServer> <Sylf> ah 02:27:25 <PublicServer> <Sylf> yup, inner 2 lines are semi-balanced 02:27:42 <CyberSoul> the join down by the lake is the same as that join to the north 02:28:14 <PublicServer> <Sylf> merge to the north looks good to me 02:28:43 <PublicServer> <Mazur> Eastmost line has prio on the wrong track, then. 02:28:59 <PublicServer> <Sylf> how? 02:29:01 <PublicServer> <Mazur> Or the second from east. 02:29:17 <PublicServer> <Sylf> oh 02:29:51 <PublicServer> <Sylf> that'll do the trick 02:29:57 <PublicServer> <Mazur> I;m using caps rfor reasability for me, do not take offense. 02:30:42 <PublicServer> <Sylf> oh, doh 02:31:07 <PublicServer> <Sylf> it was correct before my tweak 02:31:17 <PublicServer> *** made screenshot at 0000F23B: http://ps.openttdcoop.org/publicserver/webcam/0000F23B.png 02:31:24 <PublicServer> <Sylf> wai... 02:33:09 <PublicServer> <Sylf> that area merge is perhaps too spread out for effective balancing 02:33:19 <PublicServer> <Mazur> Eastmost line to north: FROM WEST has the priority. 02:33:35 <PublicServer> <Mazur> Second line ROM WOUTH has hte priority. 02:33:53 <PublicServer> <Sylf> but maybe it won't matter with the amount of traffic 02:34:11 <PublicServer> <Sylf> too much thinking 02:34:11 <PublicServer> <Mazur> Dunno, but if you do it, do it right. 02:34:23 <PublicServer> <Mazur> I'd think. 02:34:43 <CyberSoul> west no crossover, and priority on both now 02:34:46 <PublicServer> <Sylf> "do it right"? I'd make it much more compact 02:35:22 <CyberSoul> make it more compact without terraforming much, gl 02:35:22 <PublicServer> <Mazur> Yes., Sylf, even I would, but CS has barvely done his first mountain BBH. 02:35:32 <PublicServer> <Mazur> Where I shied away frmo it. 02:35:58 *** roboboy has quit IRC 02:46:02 <PublicServer> <Sylf> that's it for 08? 02:46:16 <PublicServer> <Sylf> now, 04? 02:46:17 <PublicServer> *** made screenshot at 0002BC62: http://ps.openttdcoop.org/publicserver/webcam/0002BC62.png 02:47:25 <CyberSoul> sure 02:49:47 <PublicServer> <Mazur> Still Sylf building, with CyberSoul, Intexon and me watching? 02:50:02 <PublicServer> <Mazur> And Hribek. 02:50:04 <PublicServer> <Intexon> I'm making a trainyard atm 02:50:21 <CyberSoul> i was double checking 08, will be at 04 shortly 02:50:30 <PublicServer> <Mazur> V had made one at !VEHEICLE YARD! 02:50:32 <PublicServer> <Sylf> I'm tinkering with 04 south 02:50:47 <PublicServer> <Sylf> I think V's is an engine yard 02:50:51 <PublicServer> <Intexon> Mazur: that's not a trainyard 02:50:57 <PublicServer> <Intexon> yep, as Sylf says 02:51:11 <PublicServer> <Intexon> trainyard has orders and refitted wagons 02:51:21 <PublicServer> <Mazur> Ah, ok. 02:52:02 *** elmz has quit IRC 02:52:17 <PublicServer> *** Sylf has left the game (connection lost) 02:52:24 <Sylf> *sigh* 02:52:26 <Sylf> !password 02:52:26 <PublicServer> Sylf: radars 02:52:42 <PublicServer> *** Sylf joined the game 02:56:15 <PublicServer> <Sylf> all the hard parts were already done for 04 02:58:39 <PublicServer> <Mazur> Tiny problem in hte south, but easily fixed. Shall I do it? 02:58:47 <PublicServer> <Sylf> go ahead 02:59:21 <PublicServer> <Sylf> that was actually intentional 02:59:30 <PublicServer> <Sylf> for bigger prio 02:59:36 <PublicServer> <Mazur> Buth then the back end blocks hte split. 02:59:57 <PublicServer> <Sylf> oh, right 03:00:47 <PublicServer> <Mazur> It hasn't cleared the exit signals block. :-) 03:01:08 *** bothie has quit IRC 03:01:18 <PublicServer> *** made screenshot at 00028C5A: http://ps.openttdcoop.org/publicserver/webcam/00028C5A.png 03:04:01 <PublicServer> <Sylf> are we done? 03:05:48 <PublicServer> <Mazur> looks like it. 03:07:04 <PublicServer> <Mazur> No prios at west exit. Intentional? 03:07:42 <PublicServer> <Sylf> oh, I didn't even look at that part 03:07:56 <PublicServer> <Intexon> trainyard done 03:08:01 <PublicServer> <Intexon> could someone check it? 03:08:15 <PublicServer> <Intexon> I hope I have found the biggest wagons 03:08:23 <lych> !password 03:08:23 <PublicServer> lych: piston 03:08:42 <PublicServer> *** lych joined the game 03:08:52 <PublicServer> <Mazur> Kitch. 03:09:02 <PublicServer> <Intexon> so BBH08 is done? 03:09:20 <PublicServer> <Mazur> Unless you found flaws in the works. 03:09:30 <CyberSoul> think so, does that fix the gap u mentioned? 03:09:34 <PublicServer> <Sylf> maybe BBH 08 west exit can use prios? 03:09:40 <PublicServer> <Sylf> unless that was already done 03:10:00 <PublicServer> <Mazur> It has some, now. 03:10:05 <CyberSoul> it has combo-exit prio now 03:10:26 <CyberSoul> could be made longer, but may want to watch how the trains flow first 03:10:39 <PublicServer> <Mazur> Nah, they are long already. 03:10:45 <PublicServer> <Mazur> Not too long, just long. 03:11:11 <PublicServer> <Mazur> I gots a new ZIppo today. 03:11:36 <PublicServer> <Mazur> Just felt an urge to say that. 03:11:58 <PublicServer> <CyberSoul> 04 still need prio west, and that crossover is hurting my head 03:12:11 *** bothie has joined #openttdcoop 03:12:50 <PublicServer> <lych> hey guys 03:12:57 <PublicServer> <Intexon> hi 03:12:59 <PublicServer> <lych> if its just a prio of TL length 4 03:13:05 <PublicServer> <lych> dont combo signals work? 03:13:26 <PublicServer> <lych> eg !here 03:13:42 <PublicServer> <Intexon> sure, why not 03:13:54 <PublicServer> <Intexon> you have to make the exit twoway though 03:14:06 <CyberSoul> yeah 2way exit is needed there 03:14:17 <PublicServer> <lych> yea ok 03:14:23 <PublicServer> <lych> tks 03:14:44 <PublicServer> <Intexon> two combo signals in a row cause trouble though 03:14:50 <PublicServer> <lych> yep i knoe tt 03:14:52 <PublicServer> <Intexon> oki 03:15:21 <PublicServer> <Mazur> TYhe pre-signal from the "side" line needs a green exit signal, the combo signal provides one, but itself only if the next exit signla is green. 03:15:39 <PublicServer> <Mazur> It;s a way to make a longer prio. 03:16:15 <PublicServer> <Intexon> good night guys 03:16:17 <PublicServer> <Mazur> If it;s only the first signal, it;s not much of a prio, as a train may be coming along, but not yet at the combo. 03:16:17 <PublicServer> <Intexon> see you 03:16:18 <PublicServer> *** made screenshot at 0001F2D0: http://ps.openttdcoop.org/publicserver/webcam/0001F2D0.png 03:16:24 <PublicServer> <Mazur> Sleep well, Intexon 03:16:26 <PublicServer> *** Intexon has left the game (connection lost) 03:16:30 <PublicServer> <lych> gnite 03:18:35 <PublicServer> <Sylf> so, the only real work left are BBH 01, which is actively WIP, and Saxmundham 03:19:28 <CyberSoul> gonna need to found a town for that drop 03:19:36 <PublicServer> <Sylf> yup 03:19:44 <PublicServer> <Sylf> but let's wait on that until the station is done 03:19:46 <PublicServer> <Mazur> Or move the drop some 10 tiles. 03:19:56 <PublicServer> <Mazur> Exactly. 03:19:57 <CyberSoul> town density goes with radius not with the most direct road route 03:20:02 <PublicServer> <Sylf> so we won't hurt the town rating before we finish building 03:21:52 <CyberSoul> truthfully the drop may be better off 10 tiles that way anyhow 03:22:39 <PublicServer> <Mazur> Well, hte hover buses should reassure outstanding rating whatever we do with Saxmundham. 03:22:39 <PublicServer> <Sylf> not when we destroy mountains and trees 03:22:39 <PublicServer> <Sylf> which we will :D 03:22:39 <PublicServer> <Mazur> We will shea. 03:22:58 <PublicServer> <Mazur> 15, I miscounted. 03:23:26 <PublicServer> <Mazur> It's now 77 at it's nearest point, it needs to be all within 64 tiles. 03:23:34 <PublicServer> <Sylf> I vote for founding a town when we have a final drop station 03:23:50 <PublicServer> <Sylf> then we can build it however we want to 03:23:55 <CyberSoul> +1 03:24:33 <CyberSoul> so when is slh planning? 03:24:38 <PublicServer> <Mazur> I'll wait for V's opinion on the matter. I have no prefernce of my own, adn do not know the Coop prefernce. 03:25:10 <PublicServer> <Sylf> experience from PSG 194 would be to found a town 03:25:28 <PublicServer> <Mazur> It's likely, I agree. 03:25:55 <PublicServer> <Sylf> we tried to expand towns like this in that game too, and they all failed :p 03:26:47 <PublicServer> <Sylf> to answer CS, SLH will start once all BBH and main stations are done 03:27:00 <PublicServer> <Sylf> so... tomorrow, probably 03:27:24 <PublicServer> <Mazur> And passed by a Coop member. 03:28:05 <PublicServer> <Mazur> Which usually means V's been in and not left notes to improve/change suff. 03:28:31 <PublicServer> <Mazur> As he's the most acive playing member. 03:29:57 *** glevans2 has quit IRC 03:30:34 <PublicServer> <Mazur> That gives it a terraformed look again. 03:30:52 <PublicServer> <Mazur> Which I was trying to break, 03:31:18 <PublicServer> *** made screenshot at 0000E47F: http://ps.openttdcoop.org/publicserver/webcam/0000E47F.png 03:31:48 <PublicServer> <Sylf> hm 03:31:55 <PublicServer> <Sylf> MSH 02 has no prios 03:34:07 <Intexon> you think it needs some? :) 03:34:19 <Intexon> probably yes :) 03:35:56 <PublicServer> <Mazur> They usually have them, V's them them. 03:39:06 <PublicServer> <Sylf> train yard trains are now grouped 03:40:31 <CyberSoul> whats food WH btw? 03:40:41 <PublicServer> <Sylf> food from wheat drop 03:40:43 <PublicServer> <Mazur> Wheat. 03:40:55 <PublicServer> <Mazur> Like LS is Livestock. 03:41:33 <CyberSoul> thx 03:43:17 <PublicServer> <Sylf> I spotted couple signal gaps on MLs, and murdered them 03:44:00 *** glevans2 has joined #openttdcoop 03:46:18 <PublicServer> *** made screenshot at 00029A5E: http://ps.openttdcoop.org/publicserver/webcam/00029A5E.png 03:49:02 <PublicServer> *** lych has left the game (leaving) 03:50:55 <CyberSoul> !players 03:50:57 <PublicServer> CyberSoul: Client 615 (Orange) is Sylf, in company 1 (PSG 202) 03:50:57 <PublicServer> CyberSoul: Client 562 (Orange) is Hribek, in company 1 (PSG 202) 03:50:57 <PublicServer> CyberSoul: Client 568 (Orange) is CyberSoul, in company 1 (PSG 202) 03:50:57 <PublicServer> CyberSoul: Client 589 (Orange) is Mazur, in company 1 (PSG 202) 03:52:15 <Sylf> you can also see the client list in the game :p 03:52:46 <PublicServer> <Mazur> Sylf, had you looked around !sylf? 03:53:15 <PublicServer> <Sylf> yah 03:53:51 <CyberSoul> is that the memory u were talking about earlier? 03:54:09 <PublicServer> <Sylf> that's my failed attempt at all 8 lights staying red 03:54:11 <PublicServer> <Mazur> No, something reminiscent of it. 03:54:47 <PublicServer> <Sylf> now, that's weird, eh? 03:55:00 <PublicServer> <Mazur> Funneh! 03:55:25 <PublicServer> <Mazur> I can show you a memory, CS. 03:56:24 <CyberSoul> yeah, the logic stuff is still all fuzzy to me... 03:56:49 <PublicServer> <Mazur> I do not understand all of it, yet, but I do some stuff. 03:57:19 <CyberSoul> so wheres this memory? 03:57:52 <PublicServer> <Mazur> I will build you one and show how it works. 03:58:02 <PublicServer> <Sylf> it's a 1-bit memory... an on/off state memory 03:58:22 <PublicServer> <Mazur> One bit. 03:58:39 <PublicServer> <Mazur> You at !memory, yet? 03:58:49 <PublicServer> <CyberSoul> k 03:58:56 <PublicServer> <Sylf> someone's building around where !sylf was 03:59:32 <PublicServer> <CyberSoul> i think u should have a green one too, just in addition to the other 2, but place it where u want! 03:59:39 <PublicServer> <Sylf> memory only works with two-way combo signal 04:00:10 <PublicServer> <Mazur> Now look what happoens if I send out a train. 04:00:24 <PublicServer> <CyberSoul> k 04:01:08 <PublicServer> <Mazur> Now I remade te connection, nothing happens. 04:01:18 <PublicServer> *** made screenshot at 00024DBC: http://ps.openttdcoop.org/publicserver/webcam/00024DBC.png 04:01:38 <PublicServer> <Mazur> What is needs to clear is a signal going green., 04:01:42 <PublicServer> <Sylf> it stays red until some event resets the signals to green 04:01:50 <PublicServer> <CyberSoul> they feed themselves once turned red i guess 04:01:56 <PublicServer> <Sylf> yup 04:01:58 <PublicServer> <Mazur> Yep. 04:02:29 <PublicServer> <Sylf> like this 04:03:42 <CyberSoul> hehe 04:04:14 <PublicServer> <Mazur> Yes, once you know and understand them, they become enchanting toys. 04:04:48 <PublicServer> <Sylf> speaking of a toy.... 04:09:23 <PublicServer> <CyberSoul> u missed a spot :) 04:09:27 <PublicServer> <Sylf> yup 04:09:37 <PublicServer> <CyberSoul> pretty awesome nonetheless 04:09:53 <PublicServer> <Sylf> I couldn't remember how many fit in a circle 04:10:17 <PublicServer> <Sylf> XD 04:10:23 <PublicServer> <Hribek> D: 04:12:34 <PublicServer> <Mazur> But how dp you get 8 trains to reverse at hte same time? 04:12:58 <PublicServer> <Sylf> trains had shared orders 04:13:19 <PublicServer> <Sylf> so I could tell them to go to depot to the entire group 04:13:52 <PublicServer> <Mazur> Yes, but that makes no difference if they have no way to do that. 04:14:06 <PublicServer> <Mazur> here was not way the way they were going. 04:14:20 <PublicServer> <Sylf> in train order window, there's a way to see a list of trains with shared order 04:14:34 <PublicServer> <Mazur> and that has a reverse button. 04:15:01 <PublicServer> <Sylf> yes, like any vehicle list window 04:15:13 <PublicServer> <Sylf> under the "Manage list" menu 04:15:32 <PublicServer> <Mazur> Well designed. 04:16:18 <PublicServer> *** made screenshot at 0002D05B: http://ps.openttdcoop.org/publicserver/webcam/0002D05B.png 04:16:23 <PublicServer> <CyberSoul> how many different ways have u built 01 so far, Hribek? 04:17:50 <CyberSoul> It looks different every time I switch over there :) 04:18:02 <PublicServer> <Hribek> where? 04:18:12 <PublicServer> <CyberSoul> bbh01 04:18:14 <PublicServer> <Hribek> :D 04:18:20 <PublicServer> <Hribek> chameleon hub! 04:31:18 <PublicServer> *** made screenshot at 0002965F: http://ps.openttdcoop.org/publicserver/webcam/0002965F.png 04:43:19 <CyberSoul> gnite everyone 04:43:27 <PublicServer> <Sylf> night, CS 04:43:50 <PublicServer> *** CyberSoul has left the game (leaving) 04:46:19 <PublicServer> *** made screenshot at 0002925E: http://ps.openttdcoop.org/publicserver/webcam/0002925E.png 04:46:23 *** Razaekel has joined #openttdcoop 04:53:51 <Mazur> Sleep well,. CS. 05:01:19 <PublicServer> *** made screenshot at 00028C48: http://ps.openttdcoop.org/publicserver/webcam/00028C48.png 05:08:33 <PublicServer> *** Sylf has left the game (leaving) 05:12:42 <PublicServer> <Mazur> How's it going, Hribek? 05:13:15 <PublicServer> <Mazur> I;ve been on thwe web looking for some old music. 05:16:19 <PublicServer> *** made screenshot at 00028449: http://ps.openttdcoop.org/publicserver/webcam/00028449.png 05:26:55 *** strstrep has quit IRC 05:31:19 <PublicServer> *** made screenshot at 0002A451: http://ps.openttdcoop.org/publicserver/webcam/0002A451.png 05:46:20 <PublicServer> *** made screenshot at 00029C50: http://ps.openttdcoop.org/publicserver/webcam/00029C50.png 06:16:20 <PublicServer> *** made screenshot at 0002A25D: http://ps.openttdcoop.org/publicserver/webcam/0002A25D.png 06:20:51 *** elmz has joined #openttdcoop 06:31:20 <PublicServer> *** made screenshot at 0002B662: http://ps.openttdcoop.org/publicserver/webcam/0002B662.png 06:32:20 *** roboboy has joined #openttdcoop 06:46:20 <PublicServer> *** made screenshot at 00029256: http://ps.openttdcoop.org/publicserver/webcam/00029256.png 06:55:04 <PublicServer> *** Hribek has left the game (leaving) 06:55:04 <PublicServer> *** Game paused (number of players) 07:01:20 <PublicServer> *** made screenshot at 00027236: http://ps.openttdcoop.org/publicserver/webcam/00027236.png 07:01:25 *** Hribek has quit IRC 07:05:41 <PublicServer> *** Mazur has left the game (leaving) 08:02:08 *** Tray has joined #openttdcoop 08:04:45 *** DayDreamer has joined #openttdcoop 08:15:32 *** Dod has joined #openttdcoop 08:15:38 <Dod> !password 08:15:39 <PublicServer> Dod: scoped 08:15:48 <PublicServer> *** Game still paused (number of players) 08:15:50 <PublicServer> *** Dod joined the game 08:21:58 <PublicServer> *** Dod has left the game (leaving) 08:26:00 <PublicServer> *** Game still paused (number of players) 08:26:00 <PublicServer> *** lych joined the game 08:33:08 <PublicServer> *** lych has left the game (leaving) 08:42:58 *** ODM has joined #openttdcoop 08:42:58 *** ChanServ sets mode: +o ODM 09:04:35 *** Progman has joined #openttdcoop 09:18:31 *** Tray has quit IRC 09:37:38 <V453000> !password 09:37:38 <PublicServer> V453000: scoped 09:37:55 <PublicServer> *** Game still paused (number of players) 09:37:55 <PublicServer> *** V453000 joined the game 09:38:07 <PublicServer> <V453000> morning 09:39:27 <lych> morning 09:39:38 *** Dod has quit IRC 09:39:42 <PublicServer> <V453000> hi there 09:39:53 <lych> !password 09:39:53 <PublicServer> lych: scoped 09:40:03 <PublicServer> *** Game still paused (number of players) 09:40:03 <PublicServer> *** Game unpaused (number of players) 09:40:03 <PublicServer> *** lych joined the game 09:40:42 <PublicServer> <lych> so seems like only saxmundham is left? 09:41:18 <PublicServer> <V453000> quite 09:46:21 <PublicServer> *** made screenshot at 0003007E: http://ps.openttdcoop.org/publicserver/webcam/0003007E.png 09:49:33 <PublicServer> *** lych has left the game (connection lost) 09:49:33 <PublicServer> *** Game paused (number of players) 09:50:02 <lych> !password 09:50:03 <PublicServer> lych: founts 09:50:16 <PublicServer> *** Game still paused (number of players) 09:50:16 <PublicServer> *** Game unpaused (number of players) 09:50:17 <PublicServer> *** lych joined the game 10:01:21 <PublicServer> *** made screenshot at 0003E9CD: http://ps.openttdcoop.org/publicserver/webcam/0003E9CD.png 10:08:09 <PublicServer> *** lych has left the game (leaving) 10:08:09 <PublicServer> *** Game paused (number of players) 10:08:26 <PublicServer> *** V453000 has left the game (leaving) 10:16:21 <PublicServer> *** made screenshot at 0003EDB2: http://ps.openttdcoop.org/publicserver/webcam/0003EDB2.png 10:23:04 *** Vinnie has joined #openttdcoop 10:23:07 <Vinnie> !players 10:23:10 <PublicServer> Vinnie: There are currently no clients connected to the server 10:29:50 *** pugi has joined #openttdcoop 10:49:44 <JamesG> !password 10:49:44 <PublicServer> JamesG: busing 10:49:50 <PublicServer> *** Game still paused (number of players) 10:49:53 <PublicServer> *** James joined the game 11:07:21 <PublicServer> *** Game still paused (number of players) 11:07:21 <PublicServer> *** Game unpaused (number of players) 11:07:22 <PublicServer> *** Chris Booth joined the game 11:09:22 <PublicServer> <Chris Booth> hi all 11:11:53 <Vinnie> hello 11:12:31 <Vinnie> !password 11:12:31 <PublicServer> Vinnie: soared 11:12:40 <PublicServer> <Chris Booth> managed to sneek in 11:12:41 <PublicServer> *** Vinnie joined the game 11:12:48 <PublicServer> <Vinnie> you :D 11:13:11 <PublicServer> <Vinnie> ahh sylf fixed my BBH 11:14:21 <PublicServer> <Vinnie> welcome server is a bit messed up 11:14:23 <PublicServer> <Vinnie> did you see? 11:14:38 <PublicServer> <Chris Booth> yeah red has noobed all over it 11:16:02 <PublicServer> <Chris Booth> hhhm i think Saxmundham North may need some owrk 11:16:02 <PublicServer> <Chris Booth> work 11:16:23 <PublicServer> *** made screenshot at 000388C0: http://ps.openttdcoop.org/publicserver/webcam/000388C0.png 11:16:39 <PublicServer> <Vinnie> maybe alot of work 11:17:48 <PublicServer> <Chris Booth> well that is upto the person who fixes it to say 11:24:54 <PublicServer> <Chris Booth> a snow disable button would benice 11:25:56 *** fmauneko has joined #openttdcoop 11:28:06 <CyberSoul> !password 11:28:06 <PublicServer> CyberSoul: thumps 11:28:21 <PublicServer> *** CyberSoul joined the game 11:29:52 <PublicServer> <Chris Booth> maybe town prospecting could be turned on 11:30:14 <PublicServer> <Chris Booth> that would fix one of the issues @ Saxmundham North 11:31:23 <PublicServer> *** made screenshot at 00037C95: http://ps.openttdcoop.org/publicserver/webcam/00037C95.png 11:33:06 <PublicServer> *** Chris Booth has joined spectators 11:33:18 <CyberSoul> !players 11:33:21 <PublicServer> CyberSoul: Client 634 (Orange) is James, in company 1 (PSG 202) 11:33:21 <PublicServer> CyberSoul: Client 635 is Chris Booth, a spectator 11:33:21 <PublicServer> CyberSoul: Client 637 is Vinnie, a spectator 11:33:21 <PublicServer> CyberSoul: Client 641 (Orange) is CyberSoul, in company 1 (PSG 202) 11:36:12 *** perk11 has joined #openttdcoop 11:36:40 <PublicServer> *** Chris Booth has joined company #1 11:37:42 *** DayDreamer has quit IRC 11:39:45 *** perk11 has quit IRC 11:40:02 <PublicServer> <Chris Booth> that will hopefully grow now 11:46:24 <PublicServer> *** made screenshot at 0003AE67: http://ps.openttdcoop.org/publicserver/webcam/0003AE67.png 11:48:00 <PublicServer> *** Vinnie has joined company #1 11:51:12 <PublicServer> *** Vinnie has left the game (leaving) 11:51:19 <Vinnie> cya later ppl 11:51:26 <PublicServer> <Chris Booth> bye bye Vinnie 11:51:31 <CyberSoul> later Vinnie 11:56:36 *** lasershock has quit IRC 12:01:17 *** Fuco has joined #openttdcoop 12:01:21 *** ChanServ sets mode: +v Fuco 12:01:24 <PublicServer> *** made screenshot at 00029662: http://ps.openttdcoop.org/publicserver/webcam/00029662.png 12:01:59 <PublicServer> *** Chris Booth has left the game (leaving) 12:11:29 *** perk11 has joined #openttdcoop 12:11:40 <PublicServer> *** CyberSoul has left the game (leaving) 12:11:40 <PublicServer> *** Game paused (number of players) 12:12:04 <CyberSoul> be back later 12:14:22 *** mfb- has joined #openttdcoop 12:14:30 *** KenjiE20 has joined #openttdcoop 12:14:30 *** ChanServ sets mode: +o KenjiE20 12:16:24 <PublicServer> *** made screenshot at 00028A4F: http://ps.openttdcoop.org/publicserver/webcam/00028A4F.png 12:16:47 <mfb-> !password 12:16:48 <PublicServer> mfb-: pillar 12:16:57 <PublicServer> *** Game still paused (number of players) 12:16:57 <PublicServer> *** Game unpaused (number of players) 12:16:57 <PublicServer> *** mfb joined the game 12:17:52 *** perk11 has quit IRC 12:19:06 <PublicServer> <mfb> any parts missing in the system? 12:23:46 <CyberSoul> the southeast drop and missing pickup need some work 12:26:35 *** valhallasw has joined #openttdcoop 12:31:25 <PublicServer> *** made screenshot at 0003963F: http://ps.openttdcoop.org/publicserver/webcam/0003963F.png 12:33:56 *** lasershock has joined #openttdcoop 12:39:24 *** thgergo has joined #openttdcoop 12:40:25 *** perk11 has joined #openttdcoop 12:46:24 <PublicServer> *** made screenshot at 000185BA: http://ps.openttdcoop.org/publicserver/webcam/000185BA.png 12:49:17 *** perk11 has quit IRC 12:58:04 *** tycoondemon has quit IRC 13:01:25 <PublicServer> *** made screenshot at 0003A03C: http://ps.openttdcoop.org/publicserver/webcam/0003A03C.png 13:04:32 *** Hribek has joined #openttdcoop 13:05:06 *** fmauneko has quit IRC 13:06:06 <PublicServer> *** Hribek joined the game 13:07:11 <PublicServer> *** Hribek has left the game (connection lost) 13:08:47 *** fmauneko has joined #openttdcoop 13:15:51 <PublicServer> *** Hribek joined the game 13:16:25 <PublicServer> *** made screenshot at 00013D34: http://ps.openttdcoop.org/publicserver/webcam/00013D34.png 13:17:21 <PublicServer> *** Hribek has left the game (connection lost) 13:17:36 <PublicServer> *** Hribek joined the game 13:19:07 <PublicServer> *** Hribek has left the game (connection lost) 13:21:04 *** Hribek_ has joined #openttdcoop 13:21:23 <PublicServer> *** Hribek joined the game 13:21:56 <PublicServer> *** Intexon joined the game 13:21:57 <PublicServer> <Intexon> hi 13:21:59 <PublicServer> <Hribek> hi 13:22:01 <PublicServer> <mfb> hi 13:22:35 <PublicServer> *** Hribek has left the game (connection lost) 13:22:46 <Hribek_> hm. 13:23:02 <Hribek_> sometimes I just keep losing connection. 13:23:38 <Hribek_> No idea why. 13:26:57 *** fmauneko has quit IRC 13:27:38 *** Hribek has quit IRC 13:28:30 <PublicServer> *** Intexon has left the game (connection lost) 13:29:27 <PublicServer> *** Intexon joined the game 13:31:25 <PublicServer> *** made screenshot at 000085CF: http://ps.openttdcoop.org/publicserver/webcam/000085CF.png 13:33:29 <PublicServer> *** Hribek joined the game 13:33:55 <PublicServer> *** Hribek has left the game (connection lost) 13:34:03 <PublicServer> <mfb> ;) 13:35:52 <V453000> !password 13:35:52 <PublicServer> V453000: ticked 13:36:10 <PublicServer> <V453000> hi 13:36:11 <PublicServer> *** V453000 joined the game 13:36:13 <PublicServer> <mfb> hi 13:36:27 <PublicServer> <mfb> ML-system looks complete 13:36:37 <PublicServer> <V453000> yes, SLHs to be done 13:37:31 <PublicServer> <mfb> hmm 13:38:15 <PublicServer> <mfb> is it possible to build a SHL "around" a BBH? exit before the BBH, merge after 13:38:29 <PublicServer> <mfb> (all to all is done, of course) 13:38:35 <PublicServer> <V453000> rather not, make everything separate 13:38:53 <PublicServer> <V453000> where would you do such a thing? 13:39:36 <PublicServer> <mfb> could reduce some load at BBH07 13:40:06 <PublicServer> <mfb> split east->west-tracks out in front of the hub 13:40:16 <PublicServer> <mfb> and build the hub west of bbh07 13:40:39 <PublicServer> <V453000> I see what you mean but that is just messy 13:40:45 <PublicServer> <mfb> ok 13:40:51 <PublicServer> <V453000> posibly could result in a shortcut 13:40:55 <PublicServer> <V453000> which is not what SL is for 13:41:12 <PublicServer> <mfb> well, all exits would go to the SL 13:41:25 <PublicServer> <mfb> but expanding the hubs would be more difficult, of course 13:42:12 <PublicServer> <Intexon> ah, nice, didn't notice that wagon is shorter 13:42:46 <PublicServer> <V453000> Goods should be only 1 group 13:42:48 <PublicServer> <V453000> with 2 orders 13:45:02 <PublicServer> <V453000> btw tankers for goods are quite ugly 13:45:06 <PublicServer> <V453000> I would rather use the bolsters 13:45:18 <PublicServer> <Intexon> yeah, why not 13:45:26 <PublicServer> <Intexon> smaller capacity though 13:45:53 <PublicServer> <V453000> well, yes but that isnt that big concern 13:46:07 <PublicServer> *** V453000 has left the game (connection lost) 13:46:25 <PublicServer> *** made screenshot at 00008A98: http://ps.openttdcoop.org/publicserver/webcam/00008A98.png 13:54:52 *** Phoenix_the_II has joined #openttdcoop 13:54:53 *** ChanServ sets mode: +o Phoenix_the_II 13:55:02 *** pugi has quit IRC 14:01:26 <PublicServer> *** made screenshot at 0000624D: http://ps.openttdcoop.org/publicserver/webcam/0000624D.png 14:05:33 *** fmauneko has joined #openttdcoop 14:10:18 *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 20:00 CEST until Feb 27 when it is up ;-)" 14:10:59 *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 20:00 CET until Feb 27 when it is up ;-)" 14:12:36 <PublicServer> *** Intexon has joined spectators 14:14:28 <PublicServer> *** Hribek joined the game 14:15:06 <PublicServer> *** Hribek has left the game (connection lost) 14:15:25 *** lych has quit IRC 14:16:01 <Hribek_> :( 14:16:26 <PublicServer> *** made screenshot at 0002865A: http://ps.openttdcoop.org/publicserver/webcam/0002865A.png 14:16:36 *** perk11 has joined #openttdcoop 14:17:22 *** perk11 has quit IRC 14:22:43 *** Hribek has joined #openttdcoop 14:22:52 <PublicServer> *** Intexon has left the game (connection lost) 14:23:50 <Hribek> !clients 14:23:55 <Hribek> !players 14:23:57 <PublicServer> Hribek: Client 634 (Orange) is James, in company 1 (PSG 202) 14:23:57 <PublicServer> Hribek: Client 643 (Orange) is mfb, in company 1 (PSG 202) 14:24:02 *** Hribek_ has quit IRC 14:24:38 <Hribek> !password 14:24:38 <PublicServer> Hribek: babier 14:25:03 <PublicServer> *** Hribek joined the game 14:25:12 <PublicServer> <Hribek> Now HOLD. 14:25:58 <PublicServer> *** Hribek has left the game (connection lost) 14:26:06 * Hribek curses 14:31:26 <PublicServer> *** made screenshot at 0001ECB1: http://ps.openttdcoop.org/publicserver/webcam/0001ECB1.png 14:36:36 <PublicServer> *** mfb has joined spectators 14:36:36 <PublicServer> *** Game paused (number of players) 14:37:58 *** roboboy has quit IRC 14:38:17 <PublicServer> *** James has left the game (leaving) 15:00:45 <Sylf> !password 15:00:46 <PublicServer> Sylf: solemn 15:00:55 <PublicServer> *** Game still paused (number of players) 15:00:56 <PublicServer> *** Sylf joined the game 15:01:29 *** fmauneko has quit IRC 15:02:16 <PublicServer> *** mfb has joined company #1 15:02:16 <PublicServer> *** Game unpaused (number of players) 15:02:26 <PublicServer> <Sylf> heya mfb 15:02:33 <PublicServer> <mfb> hi sylf 15:04:02 *** fmauneko has joined #openttdcoop 15:07:49 *** leg3nd has joined #openttdcoop 15:08:31 *** leg3nd has quit IRC 15:16:26 <PublicServer> *** made screenshot at 000024E3: http://ps.openttdcoop.org/publicserver/webcam/000024E3.png 15:25:27 *** Capeguy has joined #openttdcoop 15:25:29 <Capeguy> !pw 15:25:33 <Capeguy> !password 15:25:33 <PublicServer> Capeguy: latent 15:25:48 <PublicServer> *** Player has joined spectators 15:26:00 <PublicServer> *** Player has joined company #1 15:26:14 <PublicServer> <Sylf> Capeguy, you should change your name in game 15:26:26 <Capeguy> Yea gimme a min 15:26:34 <PublicServer> *** Player has changed his/her name to Capeguy 15:26:42 <PublicServer> <Sylf> \o/ 15:26:51 <Capeguy> How do I type ingame agn? 15:27:01 <PublicServer> <Sylf> press enter 15:27:07 <PublicServer> <Capeguy> Owh okays 15:28:45 <PublicServer> <Capeguy> Which part are you guys building now? 15:28:53 <PublicServer> <mfb> SLHs 15:28:59 <PublicServer> <Sylf> at the northern end of the map 15:28:59 <PublicServer> <Capeguy> at? 15:29:01 <PublicServer> <Capeguy> kk 15:29:15 <PublicServer> <Sylf> mfb just finished SLH 02, it looks like 15:29:17 <PublicServer> <mfb> don't know where sylf is building 15:29:36 <PublicServer> <Sylf> just started 03 15:29:47 <PublicServer> <mfb> ah 15:31:26 <PublicServer> *** made screenshot at 0000195F: http://ps.openttdcoop.org/publicserver/webcam/0000195F.png 15:31:37 <PublicServer> <Capeguy> What's the diff between 'a prio with an exit signals and combos' and ' a prio with pure combos' 15:31:51 <PublicServer> <mfb> that is a really long prio 15:31:59 <PublicServer> <mfb> nothing 15:31:59 <PublicServer> <Capeguy> which? 15:32:15 <PublicServer> <Sylf> yeah, true 15:32:17 <PublicServer> <mfb> well, pure combos can be extended without looking at the signal again 15:32:45 <PublicServer> <Capeguy> okay.. 15:33:25 <PublicServer> <Capeguy> cyas. 15:33:49 <PublicServer> <mfb> cu 15:33:51 <PublicServer> <mfb> CL 15:34:04 <PublicServer> <mfb> hehe 15:34:20 <PublicServer> <Sylf> it's getting ugly fast >_< 15:35:11 <PublicServer> *** Capeguy has left the game (leaving) 15:35:16 *** Capeguy has quit IRC 15:39:01 *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 20:00 CET until it is up again ;-) (.stable will still run)" 15:41:52 <PublicServer> *** Hribek joined the game 15:43:58 <PublicServer> <Hribek> Yay, looks stable now. Hi everybody. 15:44:09 <mfb-> hi 15:44:13 <PublicServer> <Sylf> heya 15:44:22 <PublicServer> <Hribek> thanks for spotting the gap at BBH 01 15:44:58 <PublicServer> <Hribek> I'm looking forward to testing the hub when we start sending trains. What needs to be done atm? 15:45:06 <PublicServer> <mfb> SLHs 15:45:19 <PublicServer> <Hribek> those are "where needed, right? 15:45:23 <PublicServer> <mfb> right 15:46:10 <PublicServer> <Hribek> the join part of the SLH should be a simple 15:46:22 <PublicServer> <mfb> split is simpler 15:46:24 <PublicServer> <Hribek> MSHs are done? 15:46:27 <PublicServer> *** made screenshot at 00000963: http://ps.openttdcoop.org/publicserver/webcam/00000963.png 15:46:29 <PublicServer> <mfb> yes 15:49:43 *** Hribek has quit IRC 15:51:05 <PublicServer> <mfb> now it got a number 15:51:17 <PublicServer> <Hribek> nice 15:51:23 <PublicServer> <mfb> :p 15:58:39 <PublicServer> <Hribek> grr. 15:58:56 <PublicServer> <Hribek> when building SLHs, it's really appreciated when the ML is LL5RR as it should 15:59:02 <PublicServer> <mfb> :p 15:59:12 <PublicServer> <mfb> just move it 15:59:20 <PublicServer> <Hribek> ye 15:59:32 <Ammler> Hribek, not every SLH looks the same 15:59:41 <Ammler> or at least, shouldn't ;-) 16:00:00 <PublicServer> <Hribek> yes but things get a lot simpler when you have space 16:00:10 <Ammler> yes, then make you space 16:00:28 <Ammler> you know, it is possible to remove tracks 16:00:35 <PublicServer> <Hribek> :P 16:00:41 <PublicServer> <Sylf> mine got ugly... but it should work 16:01:27 <PublicServer> *** made screenshot at 0000FDBD: http://ps.openttdcoop.org/publicserver/webcam/0000FDBD.png 16:04:40 <PublicServer> <mfb> hmm that SLH is ugly 16:07:26 <PublicServer> <Hribek> which one is ugly? 16:07:30 <PublicServer> <mfb> 04 16:08:03 <PublicServer> <Sylf> curse you, power plants 16:08:41 <PublicServer> <mfb> :p 16:08:45 <PublicServer> <mfb> they won't go 16:08:51 <PublicServer> <Sylf> I know 16:09:51 <PublicServer> <mfb> hmm 16:10:11 <PublicServer> <mfb> nice idea 16:10:21 <PublicServer> <Hribek> where? 16:10:23 <PublicServer> <Sylf> thx 16:10:25 <PublicServer> <mfb> 06 16:10:25 <PublicServer> <Sylf> SLH 06 16:10:51 <PublicServer> <Sylf> doh 16:10:57 <PublicServer> <Sylf> tunnels can't cross, ofc 16:11:12 <PublicServer> <mfb> bridge 16:11:26 <PublicServer> <mfb> ok that is possible, too 16:12:24 <PublicServer> <Sylf> whatever that works ^_^ 16:16:27 <PublicServer> *** made screenshot at 0001761E: http://ps.openttdcoop.org/publicserver/webcam/0001761E.png 16:20:07 *** dutchie has joined #openttdcoop 16:20:45 <Vinnie> !password 16:20:45 <PublicServer> Vinnie: woolly 16:20:55 <PublicServer> <Vinnie> tada 16:20:55 <PublicServer> *** Vinnie joined the game 16:20:58 <PublicServer> <mfb> hi 16:20:58 <PublicServer> <Vinnie> hello people 16:21:04 <PublicServer> <Sylf> heya vinnie 16:22:24 *** Chillosophy has joined #openttdcoop 16:22:52 <PublicServer> *** Vinnie has joined company #1 16:22:57 <V453000> :p hi 16:23:11 <PublicServer> <Vinnie> i had a problem on a noob server V :D 16:23:16 <V453000> uhm 16:23:23 <V453000> they hated you, or? :D 16:23:29 <V453000> oh, you bankrupted? :) 16:23:32 <PublicServer> <Vinnie> some now. 16:23:57 <PublicServer> <Vinnie> no they wont make the station spread any larger when you want to show how to make a proper S-Bahn 16:24:05 <PublicServer> <mfb> :D 16:24:14 <V453000> lol :) what was it set to? 16:24:17 <PublicServer> <Vinnie> and on an other server i found the logic engine used for transport :( 16:24:21 <PublicServer> <Vinnie> 10 16:24:33 <V453000> 10 is ok :) 16:24:34 <PublicServer> <mfb> ok, 10 is really low 16:24:40 <PublicServer> <Vinnie> i need 12 16:24:42 <PublicServer> <mfb> (for large stations) 16:24:52 <V453000> what is the difference between 10 and 12 :p 16:25:03 <Sylf> you should have been there when spread was 4 16:25:07 <PublicServer> <Vinnie> 2 platforms for pickup 16:25:23 <PublicServer> <Vinnie> the terminus was a problem 16:25:29 <PublicServer> <Vinnie> termainal 16:25:33 <PublicServer> <mfb> 4? 16:25:42 <V453000> well, then your station might have been uneffective for the spread :) 16:25:47 <PublicServer> <mfb> so you can't build more than 4 platforms for TL4? 16:25:53 <V453000> mfb: yes 16:25:59 <PublicServer> <mfb> ok... 16:26:19 <V453000> but you can make for example waypointed drops consisting of multiple stations 16:26:44 <PublicServer> <mfb> pickup :/ 16:26:46 <PublicServer> <Vinnie> yes but that would iclude load balancing on the drop and pickup 16:27:00 <V453000> Vinnie: why not 16:27:07 <Sylf> with station spread of 4, you make use of every trick you know to make big secondary industry work 16:27:24 <V453000> that you on stable built it otherwise does not mean you cannot make it 1 station really 16:27:59 <PublicServer> <Vinnie> what do you mean? 16:28:19 <V453000> well you can have X sets of 4 platforms next to each other 16:28:25 <PublicServer> <Vinnie> yes 16:28:26 <V453000> how does that prohibit balancing 16:28:39 <PublicServer> <Vinnie> it is possible 16:28:53 <V453000> it is the same as normally balanced station 16:29:09 <PublicServer> <Hribek> what will be our trainspeed? 16:29:17 <PublicServer> <mfb> (CL3) 16:29:19 <V453000> 225kmh, see train yard 16:29:30 <V453000> !password 16:29:30 <PublicServer> V453000: woolly 16:29:43 <PublicServer> <Vinnie> ok i will do a good test next stable map 16:30:32 <PublicServer> <Hribek> Thanks. 16:30:33 <V453000> !password 16:30:33 <PublicServer> V453000: totems 16:30:38 <PublicServer> <Hribek> these bridges are a lot more sexy. 16:30:48 <PublicServer> <Vinnie> so we can make some SLH? 16:31:16 <PublicServer> *** V453000 joined the game 16:31:27 <PublicServer> *** made screenshot at 00028038: http://ps.openttdcoop.org/publicserver/webcam/00028038.png 16:34:02 <PublicServer> <Vinnie> why use oneway signals for most merger splits. will two-ways not give more advantages? 16:34:22 <PublicServer> <mfb> with entry/exit signals? 16:34:26 <PublicServer> <Vinnie> yes 16:34:34 <PublicServer> <mfb> should not make a difference 16:35:00 <PublicServer> <Vinnie> unless somehow a link is missing for the second ml 16:35:09 <PublicServer> <mfb> ok... 16:35:29 <PublicServer> <mfb> well, then it helps to find the problem 16:41:16 *** Jkrueger has joined #openttdcoop 16:41:31 <PublicServer> <V453000> well, rather 1ways help 16:41:40 <Jkrueger> !password 16:41:40 <PublicServer> Jkrueger: totems 16:41:49 <PublicServer> <V453000> if something borks, the merger starts to jam most likely 16:42:06 <PublicServer> <mfb> that is what I meant 16:42:06 <PublicServer> <V453000> with 2ways trains will just go to bad directions :) 16:42:25 <PublicServer> *** Intexon joined the game 16:42:29 <PublicServer> <Intexon> hi 16:42:31 <PublicServer> <V453000> hi 16:42:31 <PublicServer> *** Jkrueger joined the game 16:42:35 <PublicServer> <Vinnie> hello 16:42:35 <PublicServer> <Jkrueger> helo 16:42:37 <PublicServer> <mfb> hi 16:44:07 <PublicServer> <V453000> why do I see already three face-like constructions around the map??? 16:44:33 <PublicServer> <V453000> that is even more pointless than scrlk in his HQ constructions 16:45:17 <PublicServer> <mfb> wait, what? 16:45:19 <PublicServer> <mfb> SLH05 <-> 09 16:45:23 <PublicServer> <mfb> eh 16:45:23 <PublicServer> <mfb> 05<->07 16:45:37 <PublicServer> <V453000> BBH 08, BBH 01 16:45:40 <PublicServer> <Hribek> what what? 16:45:46 <PublicServer> <mfb> next to each other 16:45:50 <PublicServer> <mfb> and in the same direction 16:45:52 <PublicServer> <mfb> why? 16:45:59 <PublicServer> <Hribek> well it's kinda clear which one was built later :D 16:46:09 <PublicServer> <Hribek> so ask Sylf 16:46:28 <PublicServer> *** made screenshot at 0002C770: http://ps.openttdcoop.org/publicserver/webcam/0002C770.png 16:46:34 <PublicServer> <Sylf> ask me about yeti? 16:46:43 <PublicServer> <mfb> about the point of SLH07 16:47:09 <PublicServer> <Sylf> oh sh** 16:47:15 <PublicServer> <V453000> uhm 16:47:15 <PublicServer> <Hribek> xD 16:47:19 <PublicServer> <Vinnie> may i connect industries to SLH08? 16:47:23 <PublicServer> <V453000> SLH 05 is totally next to theBBH 16:47:27 <PublicServer> <V453000> that is just wrong 16:47:31 <PublicServer> <Hribek> additionally, there are no industries in that area :D 16:47:33 <PublicServer> <V453000> Vinnie: not yet 16:47:39 <PublicServer> <Hribek> uhm 16:47:41 <PublicServer> <mfb> industries will come later 16:47:41 *** MrD2DG has joined #openttdcoop 16:47:51 <PublicServer> <Hribek> why is the proximity wrong? 16:47:59 <MrD2DG> !password 16:47:59 <PublicServer> MrD2DG: brewed 16:48:01 <PublicServer> <mfb> difficult to expand now 16:48:11 <PublicServer> <Hribek> should I remove it then? 16:48:15 <PublicServer> <V453000> yes 16:48:25 <PublicServer> *** MrD2DG joined the game 16:48:29 <PublicServer> *** Mazur joined the game 16:48:31 <PublicServer> <V453000> btw SLH 07 could be moved more north, then SLH 05 could be there 16:48:37 <PublicServer> <MrD2DG> Hi 16:48:39 <PublicServer> <V453000> it might be nice to have both of them 16:48:41 <PublicServer> <V453000> hi MrD2DG 16:48:43 <PublicServer> <Sylf> wow 16:48:45 <PublicServer> <Vinnie> hello Mazur and MrD2DG 16:48:50 <PublicServer> <mfb> hi 16:48:59 <PublicServer> <Sylf> let's not do large clear like that 16:49:02 <PublicServer> <Mazur> Hi, Vin. 16:49:18 <PublicServer> <Hribek> well apparently I have built it in the wrong area 16:49:57 <PublicServer> <mfb> goods1 is missing? 16:50:03 <PublicServer> <mfb> (train) 16:50:07 <PublicServer> <Sylf> right, but still, 100 tile bombing is dangerous 16:50:09 <PublicServer> <V453000> yes 16:50:24 <PublicServer> <V453000> goods trains have 1 group 16:50:51 <PublicServer> <mfb> but 2 different train orders, or do we combine both? 16:51:01 <PublicServer> <V453000> 1 orders 16:51:01 <PublicServer> <Vinnie> V453000 I noticed you also use PBS with two-ways 16:51:23 <PublicServer> <Hribek> V, where do you think SLH 05 should be built? 16:52:41 <PublicServer> <V453000> I would make the two SLHs at the two sign spots 16:52:43 <PublicServer> <V453000> 05 and 07 16:52:54 <PublicServer> *** V453000 has joined spectators 16:53:04 <PublicServer> <mfb> one in each direction maybe 16:53:12 <PublicServer> <Hribek> 05 with tracks to the northeast? 16:53:25 <PublicServer> <mfb> northeast = ML 16:53:43 <PublicServer> <Hribek> wat 16:53:47 <PublicServer> <Sylf> oh 16:53:49 <PublicServer> <Sylf> ok 16:54:02 <PublicServer> <Hribek> I mean opposite of the direction SLH 07 is now 16:54:36 <PublicServer> <Vinnie> mfb !mistake 16:54:47 <PublicServer> <mfb> ? 16:55:02 <PublicServer> *** V453000 has joined company #1 16:55:06 <PublicServer> <Vinnie> the one in front of the trap 16:55:16 <PublicServer> <Vinnie> will always be red when a train is in station 16:55:22 <PublicServer> <mfb> hmm 16:55:58 <PublicServer> <mfb> ok 16:56:05 <PublicServer> <V453000> I think this fits the landscape much better, any opinions? :) 16:56:07 <PublicServer> <Vinnie> im happy 16:56:15 <PublicServer> <Hribek> what exactly 16:56:47 <PublicServer> <Hribek> I am just wondering how you plan the forests at BBH 04 to be serviced 16:56:49 <PublicServer> <V453000> exactly the thing we are talking about, SLH 05 and 07 orientation 16:56:56 <PublicServer> <Hribek> ok 16:57:02 <PublicServer> <Hribek> I thought that as well 16:57:02 <PublicServer> <V453000> ignore the industries. 16:57:08 <PublicServer> <mfb> with a sideline there? 16:57:14 <PublicServer> <mfb> (unless they die) 16:57:16 <PublicServer> <Hribek> I tried to make it fit the landscape, but I got a lot disappointed 16:57:42 <PublicServer> <mfb> hubs without TF are ... difficult 16:57:56 <PublicServer> <Hribek> well I did some TF 16:58:11 <PublicServer> <Hribek> but I had to nuke the entire hub because it was too close to BBH >.< 16:58:11 <PublicServer> <Mazur> Luckily we don't need to build totally without. 16:59:32 <PublicServer> <V453000> he, Vinnie: that pf trap is nice indeed, but does not fit there :D I just realized 17:00:06 <PublicServer> <Vinnie> not needed :) 17:00:12 <PublicServer> <Sylf> oh, V, can we found a town near Goods 1 drop? 17:00:25 <PublicServer> <V453000> well, it actually was breaking the unreal depot 17:00:28 <PublicServer> <V453000> Sylf: sure, later 17:00:34 <PublicServer> <Sylf> OK 17:00:37 <PublicServer> <Sylf> thanx 17:01:28 <PublicServer> *** made screenshot at 0002F687: http://ps.openttdcoop.org/publicserver/webcam/0002F687.png 17:01:50 <PublicServer> <Mazur> Sylf: We can also achieve coverage by building a ffith busstop in the centre. 17:02:30 <CyberSoul> !password 17:02:30 <PublicServer> CyberSoul: vexing 17:02:34 <PublicServer> <Mazur> And sevicing it with those hoverbuses. 17:02:53 <PublicServer> <Sylf> or, we can stop expanding saxmundham, and found a city later 17:02:53 <PublicServer> *** CyberSoul joined the game 17:03:07 <PublicServer> <Mazur> Yes. 17:03:11 <PublicServer> <Sylf> well, whichever. 17:03:21 <PublicServer> <Mazur> Indeed. 17:03:28 <PublicServer> <Sylf> for now, more SLH! 17:07:56 <PublicServer> *** mfb has joined spectators 17:08:15 <PublicServer> *** CyberSoul has left the game (connection lost) 17:08:54 <PublicServer> *** CyberSoul joined the game 17:09:02 *** dutchie has quit IRC 17:10:38 *** dutchie has joined #openttdcoop 17:15:19 <PublicServer> *** Intexon has joined spectators 17:16:28 <PublicServer> *** made screenshot at 00016CBD: http://ps.openttdcoop.org/publicserver/webcam/00016CBD.png 17:17:40 <Ammler> !playercount 17:17:40 <PublicServer> Ammler: Number of players: 10 (3 spectators) 17:17:49 <Ammler> oh wow :-o 17:17:50 <Ammler> !players 17:17:52 <PublicServer> Ammler: Client 671 (Orange) is Sylf, in company 1 (PSG 202) 17:17:52 <PublicServer> Ammler: Client 704 (Orange) is CyberSoul, in company 1 (PSG 202) 17:17:52 <PublicServer> Ammler: Client 643 is mfb, a spectator 17:17:52 <PublicServer> Ammler: Client 674 (Orange) is Hribek, in company 1 (PSG 202) 17:17:52 <PublicServer> Ammler: Client 676 (Orange) is Vinnie, in company 1 (PSG 202) 17:17:54 <PublicServer> Ammler: Client 682 (Orange) is V453000, in company 1 (PSG 202) 17:17:54 <PublicServer> Ammler: Client 687 (Orange) is Jkrueger, in company 1 (PSG 202) 17:17:58 <PublicServer> Ammler: Client 688 is Intexon, a spectator 17:17:58 <PublicServer> Ammler: Client 699 is MrD2DG, a spectator 17:17:58 <PublicServer> Ammler: Client 700 (Orange) is Mazur, in company 1 (PSG 202) 17:17:58 <PublicServer> <Hribek> what 17:18:06 <PublicServer> <Vinnie> playercount 17:18:19 <PublicServer> <MrD2DG> :P 17:18:27 <PublicServer> <Hribek> it could get a lot higher. 17:18:27 <Ammler> spped up the work, the server will be down in 90mins :-) 17:18:37 <Mazur> 10, of whom 3 spectate. 17:18:41 <PublicServer> <MrD2DG> Well the welcome stabe is dead :/ 17:18:51 <PublicServer> <Vinnie> true 17:18:58 <PublicServer> <Mazur> Ah, that is why Vinnie's back. 17:19:04 <PublicServer> <Mazur> ;-) 17:19:05 <Sylf> XD 17:19:12 <PublicServer> <Vinnie> im a noob i should be playing on stable 17:19:18 <PublicServer> <V453000> ... 17:19:19 <Sylf> nah 17:19:35 <Ammler> hmm, seems not dead, someone was in there right now 17:19:36 <PublicServer> <MrD2DG> I'd be here more often if my pc didnt crash when the train count gets high 17:19:39 <PublicServer> <Mazur> I never played on stable, just started out right here. 17:19:39 <Sylf> you should play here more, and get beaten and grow thick skin 17:19:46 <PublicServer> <Mazur> Never even played solo. 17:19:52 <PublicServer> <Mazur> Well, 2 games. 17:19:59 <PublicServer> <V453000> as Sylf says :p 17:20:24 <PublicServer> <MrD2DG> The stable is dead competition wise i meant not player wise... 17:20:27 *** Ammler changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 19:45 CET until it is up again ;-) (.stable will still run)" 17:20:48 <PublicServer> <Vinnie> yes a big pbs network blocks entire map 17:20:50 <Ammler> !rcon list_settings autosave 17:20:50 <PublicServer> Ammler: All settings with their current value: 17:20:50 <PublicServer> Ammler: gui.autosave = 1 17:20:51 <PublicServer> Ammler: gui.keep_all_autosave = off 17:20:51 <PublicServer> Ammler: gui.autosave_on_exit = off 17:20:51 <PublicServer> Ammler: gui.max_num_autosaves = 255 17:20:52 <PublicServer> Ammler: Use 'setting' command to change a value 17:20:59 <Ammler> 1 is monthly? 17:21:04 <PublicServer> <V453000> happens :) 17:21:06 <PublicServer> <MrD2DG> Yep 17:21:38 <PublicServer> *** V453000 has joined spectators 17:25:45 <Jkrueger> server going down? 17:25:46 <Jkrueger> aww 17:26:07 <PublicServer> *** Jkrueger has left the game (leaving) 17:26:14 <Jkrueger> who runs the server? 17:26:25 <PublicServer> <Vinnie> God 17:26:27 <PublicServer> <MrD2DG> Lol 17:26:37 <PublicServer> <Mazur> God does not exist. 17:26:48 *** scrlk has joined #openttdcoop 17:26:51 <scrlk> !password 17:26:51 <PublicServer> scrlk: plaids 17:26:54 <PublicServer> <Vinnie> than it also appeared out of the Big Bang 17:27:08 <PublicServer> <scrlk> hi 17:27:08 <PublicServer> *** scrlk joined the game 17:27:10 <PublicServer> <MrD2DG> Hi 17:27:14 <PublicServer> <Vinnie> hello scrlk 17:27:14 <PublicServer> <Mazur> Hi, scrlk. 17:27:34 <Jkrueger> Opentddcoop is a fundamental constant of the universe. 17:28:28 *** JamesG has quit IRC 17:30:00 *** Chillosophy has quit IRC 17:30:57 <PublicServer> <Vinnie> time for a harder SLH. with entries from both sides 17:31:03 <PublicServer> <Vinnie> or is that not allowed? 17:31:13 <PublicServer> <scrlk> is there any places that needs a slh? 17:31:23 <PublicServer> <Vinnie> lots of places 17:31:29 <PublicServer> *** made screenshot at 000168B6: http://ps.openttdcoop.org/publicserver/webcam/000168B6.png 17:31:31 <PublicServer> <Mazur> Vinnie, I can use help at SLH07. 17:31:34 <PublicServer> <scrlk> somewhere easy-ish 17:31:47 <PublicServer> <MrD2DG> Between BBH04/02? 17:31:53 <PublicServer> <MrD2DG> *01 17:32:20 <PublicServer> <scrlk> humm ok 17:32:46 <PublicServer> <scrlk> tempted to flatten some things though 17:33:36 <Ammler> Jkrueger: it will come back... 17:33:48 <Jkrueger> yes i'm aware 17:34:33 <Ammler> only the openttd server, the rest keeps up 17:34:45 <Ammler> so you have time to review the wiki or write a blog :-) 17:34:55 <PublicServer> <scrlk> question is, what will a slh between bbh 01 and 04 do? 17:34:57 <PublicServer> <Vinnie> new nighlty ammler? 17:35:19 <Mazur> With a hotkeys fix? 17:35:27 <PublicServer> <MrD2DG> Err connect industries? :P 17:35:28 <Ammler> Vinnie: new server location, afaik 17:35:35 <PublicServer> <scrlk> theres nothing there 17:35:54 <PublicServer> <MrD2DG> I thought current industry locations didnt matter 17:36:04 <dutchie> !dl lin 17:36:04 <PublicServer> dutchie: http://binaries.openttd.org/nightlies/trunk/r22115/openttd-trunk-r22115-linux-generic-i686.tar.xz 17:36:07 <PublicServer> <scrlk> lets do it :D 17:36:20 <PublicServer> <MrD2DG> :P 17:38:33 <PublicServer> <Vinnie> @@(gap 3) 17:38:33 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 17:38:45 <PublicServer> <Mazur> I know. 17:38:49 <PublicServer> <Vinnie> oke 17:41:21 <PublicServer> <Vinnie> i might do to mutch 17:42:03 *** lych has joined #openttdcoop 17:42:20 <PublicServer> <Mazur> How do you mean? 17:42:32 <PublicServer> <Vinnie> taking over your SLH 17:42:51 <PublicServer> <Mazur> That;'s cool. 17:44:42 *** Twigman_ has quit IRC 17:45:05 <PublicServer> <Mazur> Iwas only getting stucvk, anyway. 17:45:13 <PublicServer> <Vinnie> :D 17:46:29 <PublicServer> *** made screenshot at 00028496: http://ps.openttdcoop.org/publicserver/webcam/00028496.png 17:48:32 *** DayDreamer has joined #openttdcoop 17:48:46 <dutchie> the wiki is so slow :( 17:49:09 <Mazur> Probably maintenance being done. 17:51:18 *** Chillosophy has joined #openttdcoop 17:52:01 <PublicServer> <Vinnie> that will work 17:52:29 <PublicServer> *** mfb has joined company #1 17:52:51 <PublicServer> <Mazur> Hm, maybe not. 17:54:05 <PublicServer> <Vinnie> ok? 17:54:13 <PublicServer> <scrlk> can someone check slh 13 please? 17:54:25 <PublicServer> <scrlk> still working but just in case 17:56:00 <PublicServer> <scrlk> do you always have to stick to a cl of 3? 17:56:13 <PublicServer> <mfb> at hubs: sure 17:56:15 <PublicServer> <Vinnie> you can do more if you want to 17:56:25 <PublicServer> <scrlk> im finding it tricky at slh 13 17:56:40 <PublicServer> <mfb> it is always tricky :) 17:56:45 <PublicServer> <Vinnie> not gonna work at SLH13 17:56:47 <PublicServer> <scrlk> my slh is on a mountain 17:57:07 <PublicServer> <scrlk> without lots of tf its impossible 17:57:14 <PublicServer> <mfb> look at SLH04 for a mountain ;) 17:57:14 <PublicServer> <Vinnie> you should space out the South Mainline so you have more space to make turns 17:57:26 <PublicServer> *** mfb has left the game (connection lost) 17:57:32 <PublicServer> <scrlk> which way is south? 17:57:36 <PublicServer> <MrD2DG> down? :P 17:57:42 <PublicServer> <Mazur> Bottom right. 17:57:44 <PublicServer> <scrlk> thats 17:57:47 <PublicServer> <scrlk> thanks 17:59:28 *** Jkrueger has quit IRC 17:59:40 <PublicServer> <Mazur> See !compasss. 17:59:46 <PublicServer> <scrlk> :) 18:01:19 <PublicServer> <Vinnie> scrlk: build the curve for the exit first and then try to fit the ML 18:01:29 <PublicServer> *** made screenshot at 0003CC79: http://ps.openttdcoop.org/publicserver/webcam/0003CC79.png 18:01:53 <PublicServer> <Vinnie> unsynced 18:02:10 <PublicServer> <scrlk> where 18:02:18 <PublicServer> <MrD2DG> exit tunnels 18:02:29 <PublicServer> <scrlk> no idea how to fix that 18:02:51 <PublicServer> <scrlk> ooh 18:02:55 <PublicServer> <Vinnie> fixed 18:03:08 <PublicServer> <scrlk> im just struggling on the south ml 18:03:10 <PublicServer> <Vinnie> i need more beer 18:03:14 <PublicServer> <MrD2DG> lol 18:03:14 <PublicServer> *** Vinnie has joined spectators 18:05:43 <PublicServer> *** Vinnie has joined company #1 18:06:08 <PublicServer> <scrlk> got your beer? 18:06:12 <PublicServer> <Vinnie> yes 18:06:20 <PublicServer> <Vinnie> you see how to fix it? 18:06:24 <PublicServer> <scrlk> ive given up on slh 13 18:06:30 <PublicServer> <scrlk> too much tf is needed 18:06:32 <PublicServer> *** Mazur has left the game (leaving) 18:06:36 <PublicServer> <scrlk> i will get raped by v 18:08:07 <PublicServer> <Vinnie> now you can do the rest 18:08:19 <PublicServer> <scrlk> was it that easy? 18:08:19 <PublicServer> <scrlk> :O 18:08:26 <PublicServer> <Vinnie> yes 18:09:31 <PublicServer> <scrlk> thanks vinnie 18:10:51 <PublicServer> <Vinnie> what now? 18:11:12 <PublicServer> <scrlk> cl on what? 18:11:22 <PublicServer> <Vinnie> S-Bend 18:11:28 <PublicServer> <scrlk> ok 18:12:10 <PublicServer> <Sylf> looks good :) 18:12:21 <PublicServer> <scrlk> now to repair the tf 18:12:21 <PublicServer> <scrlk> :P 18:12:42 <PublicServer> <Vinnie> the exit of your SLH is now left hand drive. The unwritten rule is right hand drive 18:12:43 <PublicServer> <Sylf> just leave what's there 18:13:06 <PublicServer> <scrlk> guess who will go mental? 18:13:15 <PublicServer> <Vinnie> you 18:13:32 <PublicServer> <scrlk> no another person ;) 18:13:35 <PublicServer> <Sylf> actually, what people care is making needless TF 18:14:12 <PublicServer> <Vinnie> he always listens to what you say here 18:14:17 <PublicServer> <scrlk> i know i know 18:14:26 <PublicServer> <Vinnie> he also has a calculator to see how mutch TF was used 18:14:32 <PublicServer> <Vinnie> so you will burn soon 18:14:34 <PublicServer> <MrD2DG> Lol 18:14:36 <PublicServer> <scrlk> lol 18:14:42 <PublicServer> <scrlk> better leave asap 18:14:54 <PublicServer> <Vinnie> to late 18:15:11 <PublicServer> <Vinnie> only option is to chat all the way and make sure he will not read it 18:15:22 <PublicServer> <scrlk> lol 18:15:30 <PublicServer> <scrlk> so what kind of beer you drinking then vinnie? 18:15:52 <PublicServer> <Vinnie> finishing the party pack of heineken then im going to amstel 18:16:29 <PublicServer> *** made screenshot at 00029686: http://ps.openttdcoop.org/publicserver/webcam/00029686.png 18:16:53 <PublicServer> <Vinnie> and still you tf without laying tracks 18:17:00 <PublicServer> <Vinnie> i think you like pissing him off 18:17:07 <PublicServer> <Vinnie> :) 18:17:09 <PublicServer> <Hribek> who? 18:17:13 <PublicServer> <scrlk> im reverting my damage 18:17:21 <PublicServer> <Hribek> ahah 18:17:23 <PublicServer> <scrlk> i levelved everything 18:17:36 <PublicServer> <scrlk> then i thought 'oh shit' 18:19:02 <PublicServer> <Vinnie> even trees to cover the damage :D 18:19:06 <PublicServer> <scrlk> shhh 18:19:20 <PublicServer> <MrD2DG> xD 18:19:31 <PublicServer> <scrlk> youll get him in here :P 18:20:05 <PublicServer> <Vinnie> i think its happy hour in CZ and we will not see him in 2 hours 18:20:31 <PublicServer> <scrlk> lol 18:20:41 <PublicServer> <scrlk> hope he gets pissed and passes out 18:20:51 <PublicServer> <Sylf> I need a travel plan, traveling west constantly 18:20:57 <PublicServer> <Sylf> so the happy hour never ends 18:21:01 <PublicServer> <scrlk> lol 18:21:09 <PublicServer> <MrD2DG> :P 18:21:38 <PublicServer> <scrlk> its so gay playing with a toughpad 18:21:40 <PublicServer> <scrlk> *touchpad 18:21:59 <PublicServer> <Vinnie> if you keep stroking it it is gay 18:22:02 <PublicServer> <scrlk> lol 18:22:50 <PublicServer> <scrlk> need more trees tbh 18:23:08 <PublicServer> <Vinnie> you need to run 18:23:10 <PublicServer> <MrD2DG> That looks waaaay to dense now 18:23:21 <PublicServer> <MrD2DG> So obvious you raped the land under them :) 18:23:27 <PublicServer> <scrlk> now, by the time he comes back some trees will die right? 18:24:00 <PublicServer> <MrD2DG> You'd better hope so :) 18:24:25 <PublicServer> <Vinnie> SLH is done and you still TF 18:24:29 <PublicServer> <Vinnie> its so funny 18:24:44 <PublicServer> <scrlk> still repairing 18:24:47 <PublicServer> <scrlk> seriously 18:24:58 <PublicServer> <Sylf> stop repairig 18:25:01 <PublicServer> <scrlk> i leveled the shit out of that 'mountain' 18:25:13 <PublicServer> *** MrD2DG has joined company #1 18:25:17 <PublicServer> <Vinnie> you are fixing all the tracks that are on slopes 18:25:17 <PublicServer> <Sylf> next time, don't start with leveling 18:25:27 <PublicServer> <Vinnie> slopes is nice 18:25:29 <PublicServer> <Sylf> but once the damage is done, damage is done 18:25:38 <PublicServer> <scrlk> it looks normal...right? 18:25:48 <PublicServer> <Vinnie> no you are dead scrlk 18:25:54 <PublicServer> *** Vinnie has joined spectators 18:25:56 <PublicServer> <scrlk> better scramble then 18:25:58 <PublicServer> *** scrlk has left the game (connection lost) 18:25:59 *** scrlk has quit IRC 18:26:10 <PublicServer> <Sylf> *sigh* 18:26:16 <PublicServer> <MrD2DG> Lol 18:26:20 <PublicServer> <Vinnie> our names are added 18:26:39 *** scrlk has joined #openttdcoop 18:26:48 <PublicServer> <Sylf> I just couldn't watch from the sideline anymore 18:26:57 <scrlk> just came back to say thanks to all the people who helped on slh 13 :-) 18:27:00 <PublicServer> <Sylf> it's ok, I'm growing thick skins 18:27:23 <scrlk> i just cant have some friendly banter with v anymore 18:27:26 <PublicServer> <Sylf> doh, someone beat me to SLH 14 18:27:30 <scrlk> you know, gentle taking the piss 18:27:41 <PublicServer> <MrD2DG> Im doing SLH 15 :) 18:27:48 <scrlk> oh well im going to grab something to eat 18:28:06 <PublicServer> <Sylf> all right, prospecting a spot for 16... 18:30:12 <PublicServer> <MrD2DG> Funny how the TF costs are soo low here but ridiculous on the welcome stable :P 18:30:53 <PublicServer> <Sylf> without that rediculously high TF on stable, the map will be flat by the end 18:31:27 <PublicServer> <MrD2DG> Thats true but usually the welcome server isnt overrun by nooby people 18:31:29 <PublicServer> *** made screenshot at 0001CA1F: http://ps.openttdcoop.org/publicserver/webcam/0001CA1F.png 18:31:39 <PublicServer> *** Intexon has joined company #1 18:31:43 <PublicServer> <Intexon> hi 18:31:51 <PublicServer> <MrD2DG> Hi 18:37:07 <scrlk> back people 18:37:20 <PublicServer> <MrD2DG> wb 18:37:24 <scrlk> had pasta w/ meatballs 18:37:41 <scrlk> sweedish meatballs ofc 18:37:56 <scrlk> !password 18:37:56 <PublicServer> scrlk: flaunt 18:38:12 <PublicServer> *** scrlk joined the game 18:42:17 <PublicServer> <scrlk> can i help with any work thats going on? 18:42:21 <PublicServer> <scrlk> cant see anything 18:42:45 *** fmauneko has quit IRC 18:43:05 <PublicServer> <MrD2DG> Well im buildign an SLH but i can handle it :P 18:43:53 <PublicServer> <MrD2DG> Are two tunnels okay for a length of 6? 18:43:55 <PublicServer> <Sylf> that should do it for 16 18:44:07 <CyberSoul> @gap 3 18:44:07 <Webster> CyberSoul: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:44:09 <PublicServer> <Sylf> yes, D2DG 18:44:21 <PublicServer> <MrD2DG> K, forgot about that command 18:45:21 *** PublicServer has quit IRC 18:45:28 <Sylf> weeeee 18:45:29 <scrlk> :/ 18:45:32 <Sylf> server reboot time 18:45:38 <scrlk> good or bad? 18:45:45 <Sylf> see the /topic 18:45:51 <scrlk> thought i got banned for a second there :P 18:45:59 *** Hribek has joined #openttdcoop 18:46:01 <Sylf> it's a scheduled maintenance 18:46:03 <CyberSoul> !topic 18:46:04 <scrlk> yeah 18:46:09 <MrD2DG> Ugh 18:46:11 <Intexon> @topic 18:46:11 <Webster> Intexon: Welcome to #openttdcoop, the Cooperative OpenTTD | PSG202 (r22115) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | English only | Server down for maintenance: Feb 26 19:45 CET until it is up again ;-) (.stable will still run) 18:46:28 <scrlk> i wouldnt be suprised if an admin gave me a 'holiday' 18:46:29 *** scrlk has quit IRC 18:46:45 *** scrlk has joined #openttdcoop 18:47:17 <scrlk> is it me or are there a lack of decent slh examples in the junctionairyn 18:47:19 <scrlk> (sp) 18:47:29 <Intexon> time to have a look on stable after a long time again :) 18:48:20 <MrD2DG> It was terrible earlier :/ 18:48:20 <scrlk> i wouldnt mind it if there were more examples 18:48:20 <Sylf> examples are in the save games 18:48:20 <Sylf> @archive 18:48:20 <Sylf> @archives 18:48:20 <scrlk> v told me that 18:48:20 <Sylf> bleh 18:48:20 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 18:48:21 <scrlk> i cant decide if the junction is good or not 18:48:26 <Sylf> oh, there we go 18:48:34 <scrlk> in the end 18:48:41 <Sylf> look for any SLH that are built by members 18:48:52 <scrlk> = complex 18:49:04 <Sylf> nah 18:49:16 <Sylf> there are plenty of good examples that aren't too complex 18:49:27 <Sylf> but what's even better is to watch them get built real time 18:49:47 <Sylf> and see how they TF, how they re-route the lines, how they construct the whole thing 18:49:56 <Sylf> that's better than any stale examples 18:50:01 <scrlk> ive experimented in sp 18:50:18 <scrlk> i just need to find something easy and quick with all the features 18:51:03 <Sylf> this game already has some great examples, I think. 18:51:08 <MrD2DG> Was just gonan say that 18:51:16 <MrD2DG> Many aren't too complicated either... 18:51:28 <Sylf> for example, I think vinnie's SLH 11 (i think) is beautiful 18:53:37 <Hribek> when can PBS signals be used without problems? 18:53:39 *** Twigman has joined #openttdcoop 18:53:52 <scrlk> low traffic situations imo 18:53:55 <Hribek> As in, without senior players raging. 18:53:59 <scrlk> eg. terminus stations 18:54:10 <scrlk> on primary inds 18:54:19 <Intexon> well, PBS in a terminus is one of the bad ones 18:54:22 <MrD2DG> Dont seniors always rage about PBS :P 18:54:26 <Intexon> you can replace it by presignals 18:54:31 <Hribek> always? 18:54:42 <scrlk> well just try to avoid pbs 18:54:45 <scrlk> ask before using 18:54:51 <hylje> PBS FFFFFFFUUUUUUUUUUUU 18:54:52 <MrD2DG> Well most prefer pre-sigs 18:54:57 <Hribek> :D 18:55:04 <scrlk> lol 18:55:09 <Intexon> Hribek: not always, but most of the time 18:55:30 <V453000> [19:15] <+PublicServer> <Vinnie> only option is to chat all the way and make sure he will not read it <- unlikely, I read the logs :p 18:55:30 <Hribek> I use block signals also, just sometimes there's not a space ofr an additional signal 18:55:47 <scrlk> i would use pbs in that situation 18:55:47 <MrD2DG> LOL 18:55:49 <scrlk> and place a sign 18:55:57 <scrlk> god damn it 18:56:00 <scrlk> im screwed 18:56:30 <V453000> and scrlk, I already told you several times to NOT """repair""" the terraforming damage done 18:56:51 <scrlk> does it make it look worse? 18:57:03 <V453000> yes 18:57:24 <V453000> !password 18:57:28 <scrlk> server is down 18:57:41 <V453000> ye 18:57:41 <MrD2DG> What's the maintenance for? 18:57:50 <MrD2DG> Version upgrade? 18:57:51 <V453000> for ... maintenance :) 18:57:54 <scrlk> is it the valley effect reparing creates? 18:57:58 <Hribek> for having time to watch Discovery docking to ISS :P 18:58:02 <MrD2DG> :P 18:58:03 <scrlk> eg \track/ 18:58:11 <scrlk> im on 4chan /b/ 18:58:19 <Sylf> ew 4ch 18:58:23 <MrD2DG> Lol errrrm okay... 18:58:33 <scrlk> any of you want a quick laugh? 18:58:40 * Sylf leaves 18:58:44 * Sylf /parts 18:58:51 <MrD2DG> Lol 18:59:01 <scrlk> http://forum.bodybuilding.com/showthread.php?t=120921191 18:59:04 <scrlk> read this 18:59:22 <scrlk> i was in mania for 5 minutes 18:59:29 <scrlk> the ms paint pictures makes it better 18:59:30 <MrD2DG> The WHOLE forum? 18:59:37 <scrlk> no the thread 18:59:39 <scrlk> the first post 18:59:43 <MrD2DG> IT took me to the whole forum 18:59:59 <scrlk> if it redirects press stop 19:00:06 <MrD2DG> Oh i see it now 19:00:07 <scrlk> when the first page loads up 19:00:17 <Vinnie> is the server up again? 19:00:28 <scrlk> !password 19:00:29 <scrlk> nope 19:00:45 <Vinnie> thank you Sylf for the complement on SLH11 19:01:04 <Sylf> :) 19:01:28 <scrlk> my one is something of a horror 19:01:48 <Vinnie> no its just a start 19:02:26 <Vinnie> next we are gonna make a nice SLH scrlk 19:02:32 <scrlk> lol 19:02:47 <Vinnie> with a merger :) 19:03:09 <scrlk> :O 19:05:14 <Vinnie> was there an estemated time given for the maintaince of the server? 19:05:25 <scrlk> dont think sop 19:05:27 <scrlk> so 19:05:44 <scrlk> finished the party pack of beer yet? 19:05:58 <Vinnie> 2 more 19:06:17 <scrlk> http://www.bbc.co.uk/news/uk-england-london-12581736 19:06:18 <Webster> Title: BBC News - London Underground commuter wins £12,000 damages (at www.bbc.co.uk) 19:06:21 <scrlk> :/ 19:06:26 <scrlk> just mad 19:07:08 <scrlk> MrD2DG: finished the thread yet? 19:07:38 <MrD2DG> NEarly 19:07:38 <MrD2DG> I cant stop laughing 19:09:00 <MrD2DG> Lmao, I feel sorry for the girl 19:09:08 <scrlk> see 19:09:10 <scrlk> :D 19:09:21 <scrlk> i find it rather funny when he shits in the bath 19:09:57 <MrD2DG> Lol yeah and cant get rid of it xD 19:10:09 <MrD2DG> If that story is true then he is one unlucky guy 19:10:12 <scrlk> yep 19:10:22 <scrlk> pretty 'shit' day for him 19:10:25 <scrlk> pun intended 19:10:56 <MrD2DG> xD 19:12:22 <scrlk> anyone else read that thread? 19:13:30 <scrlk> i bet he feels like a real fool not pushing his gentlemans saussage down 19:13:52 <Vinnie> wtf scrlk 19:14:00 <MrD2DG> LOL 19:14:05 <scrlk> http://forum.bodybuilding.com/showthread.php?t=120921191 19:14:06 <Vinnie> is that you? 19:14:11 <scrlk> press stop when the first page loads up 19:14:14 <scrlk> then you will see 19:14:48 <Vinnie> we can own the welcome server in this 2 minutes 19:15:03 <scrlk> lets do this 19:15:07 <MrD2DG> :P 19:15:07 <Vinnie> or i know an other one 19:15:24 <scrlk> how many players on welcome server? 19:15:27 <MrD2DG> None 19:15:30 <scrlk> lol 19:15:32 <MrD2DG> I just left its terrible 19:15:35 <V453000> I can even restart it if you want 19:15:48 <MrD2DG> Well im playing on pub for now :P 19:15:51 <scrlk> nooo 19:15:54 <MrD2DG> Untill my pc blows up 19:15:55 <Vinnie> PS is down 19:15:57 <scrlk> shall we raid a pub server? 19:16:03 <MrD2DG> Yeah i know atm 19:16:06 <scrlk> create an openttdcoop company 19:16:31 <scrlk> and rape the fuck out of those poor nooblings 19:16:31 <scrlk> blitzkreig + shock and awe 19:16:36 <Vinnie> well i can tell you this. retart servers use breakdowns and two-way eol is off 19:16:43 <Vinnie> so 90% fails 19:16:52 <MrD2DG> :/ 19:17:19 <Vinnie> then the one-way and two-way wait is Always 41 and 15. this should be 255 for a good server 19:17:25 <Vinnie> so no servers are good 19:17:35 <Vinnie> all noob servers as V453000 said 19:19:16 <scrlk> well lets just play the waiting game 19:19:21 <Vinnie> you can try razmir his server. it is the same version as welcome. 19:19:32 <Vinnie> razmir is nice 19:19:39 <V453000> no newgrfs there atm 19:19:44 <Vinnie> i know 19:19:52 <Vinnie> o started a comany there 19:20:01 <Vinnie> we got a basic network 19:20:31 <Vinnie> or in the welcome server timaexx his company (lightblue) can be expanded 19:24:33 *** pugi has joined #openttdcoop 19:30:32 *** Hribek has quit IRC 19:30:34 <scrlk> having fun on the welcome server then? 19:31:14 <Vinnie> no we are out of money 19:31:19 <Vinnie> !password 19:34:08 *** Chillosophy has quit IRC 19:34:13 <scrlk> lol 19:34:23 *** Chillosophy has joined #openttdcoop 19:34:30 <scrlk> what did you do? 19:35:05 <MrD2DG> there wasnt much to start with :P 19:36:29 <MrD2DG> !password 19:36:32 <MrD2DG> :/ 19:38:04 *** scrlk has quit IRC 19:38:34 <pugi> Feb 26 19:45 CET until it is up again ;-) 19:38:35 <pugi> hmm 19:38:44 <pugi> wasn't that about one hour ago? :D 19:39:25 <Sylf> it started about an hour ago 19:39:30 <MrD2DG> Uh huh 19:39:39 <MrD2DG> So in 6 mins then..? 19:39:40 <Sylf> and the maintenance apparently isn't done yet 19:40:15 <Sylf> It's down "until it is up again" 19:40:24 <Sylf> they didn't promise when it's coming back 19:40:41 <mfb-> "tomorrow" - or "when it is done" 19:41:19 <MrD2DG> hmm 19:42:11 *** hribek has joined #openttdcoop 19:45:04 *** lasershock has quit IRC 19:48:42 *** lasershock has joined #openttdcoop 20:01:18 <Phoenix_the_II> won't be anywhere today Sylf 20:01:19 <Phoenix_the_II> :) 20:01:21 <Phoenix_the_II> well 20:01:24 <Phoenix_the_II> if "lucky" 20:02:50 <Sylf> I have 10 hours left for "today" :p 20:04:23 *** valhallasw has quit IRC 20:08:18 *** Chillosophy has quit IRC 20:09:40 *** Chillosophy has joined #openttdcoop 20:11:28 <Vinnie> Phoenix_the_II are you changing the servers? 20:12:04 *** scrlk has joined #openttdcoop 20:12:22 <scrlk> hi all 20:12:28 <Vinnie> hello' 20:12:44 <scrlk> server still down? 20:13:00 *** Chillosophy has quit IRC 20:13:03 <Vinnie> yes and what i understand is that it will stay down for today 20:13:34 <MrD2DG> :'( 20:13:50 <scrlk> noooo 20:14:03 <scrlk> web server is also slow :/ 20:14:57 <Vinnie> for fun i wil play on the tiniest server online 20:16:08 *** DayDreamer has quit IRC 20:16:56 <Sylf> web server is connected to the game server 20:17:07 <Sylf> that's why it's slow 20:20:40 <KenjiE20> which web server? 20:24:53 <MrD2DG> Think he meant the website? Its loading slowly for me... 20:28:11 <Sylf> the main openttdcoop.org 20:28:52 <Sylf> it feels like the server stats are queried at real time, so when the game servers are down, the site comes up slowly, as it needs to wait for timeout 20:33:54 <KenjiE20> iirc it should only test every 10mins or so, just will lag if you're the unfortunate who triggered it :p 20:34:24 <MrD2DG> Not even loading for me now... 20:34:42 <MrD2DG> Actually it just did, sort of... 20:35:32 <KenjiE20> nah, it's the blog that's slow 20:35:47 <KenjiE20> it just loaded here, but all the images are stuck 20:36:04 <KenjiE20> loading the servers more info page came up instantly 20:36:32 <KenjiE20> s/blog/blog&wiki/ 20:36:44 <MrD2DG> Oh yeah 20:37:39 <Sylf> ah, so it's checking for cache age first, not relying on clon 20:37:45 <Sylf> er 20:37:46 <Sylf> cron 20:37:54 <KenjiE20> yeah 20:44:34 <scrlk> what do you think of my slh guys? 20:44:35 <scrlk> http://i55.tinypic.com/33dxogm.png 20:44:56 <scrlk> some signals are missing 20:45:02 <Vinnie> double bridge 20:45:26 <Vinnie> prio to right top will not work 20:45:43 <Vinnie> same with left bottom 20:46:12 <MrD2DG> Yeah you need double bridges in the middle 20:46:27 <scrlk> apart from that and the prios its ok? 20:46:33 <Intexon> you need to make it right hand driving 20:46:40 <Vinnie> also the most importand issue. the bridges do not cross eachother, check how to get of the outer ml to sl 20:46:59 <MrD2DG> I think you got the signal the qrong way round 20:47:01 <Sylf> the directions are mixed up 20:47:02 <Vinnie> you connected enter to exit 20:47:10 <MrD2DG> it left hand drive on the side line but not on the ML 20:47:18 <MrD2DG> ^ What vinnie said 20:47:20 <scrlk> lol 20:47:29 <scrlk> oh well 20:47:31 <Intexon> your ML bridges are not synced 20:47:38 <MrD2DG> That too 20:47:45 <Vinnie> anything positive? 20:47:56 <scrlk> the layout is ok 20:47:57 <MrD2DG> Its clean 20:47:59 <Sylf> symmetrical and pretty to look at 20:48:11 <scrlk> its just a concpet that can be built upon 20:48:11 <Sylf> but that actually is a first sign that something's wrong 20:48:12 <MrD2DG> I like to build clean looking junctions as well 20:48:20 <Sylf> oh 20:48:30 <Sylf> balancing should be improved 20:48:31 <Vinnie> i got a clean 4 way BBH for you MrD2DG 20:48:33 <Intexon> I like compact and inventive solutions 20:48:42 <Sylf> what TL does it suppose to support? 20:48:50 <scrlk> i was aiming for tl4 20:48:53 <MrD2DG> Show me :) 20:49:01 <scrlk> since it appears to be a common one 20:49:06 <Sylf> there are couple CL 3s 20:49:07 <Vinnie> need about 30-40 min to build it 20:49:12 <MrD2DG> K 20:49:17 <Intexon> one more important issue: the merger is blocking 20:49:43 <scrlk> if the wiki would load it might help :/ 20:49:52 <scrlk> was going to read the balacing and prio pages 20:49:54 <scrlk> again 20:50:00 <Sylf> oh, an exit from southwest lane is missing 20:50:17 <MrD2DG> Just invert the top two connections like on a normal T-junc and add extra brides/sync and it'll be fine 20:52:33 <mfb-> adding an X somewhere between the bridges solves the sync problem 20:53:35 <scrlk> yeah ive seen them on a bbh 20:53:56 <mfb-> signal gap (south-west) 20:54:17 <mfb-> and trains may block the merge there 20:54:39 <Sylf> oh, it's bad idea to have regular block signal between exit signal and bridge (southwest) 20:55:26 <mfb-> there is no point in using entry/exit signals there anyway, if the direction stays like that 20:55:53 <mfb-> well, except from the wrong prio 20:56:12 <Intexon> there is a point - it will unjam faster :P 20:56:34 <scrlk> can someone give me the link to the #openttdcoop irc channel 20:56:37 <scrlk> im testing xchat atm 20:56:37 <mfb-> it is the merge after the double bridges 20:56:57 <Sylf> er, my last "southwest" comment should say southeast 20:57:23 <scrlk> i see the merge 20:57:39 <mfb-> something like irc://irc.oftc.net/openttdcoop ? 20:57:52 <mfb-> ah ok 20:58:03 <scrlk> nvm i got it 20:58:06 *** scrlk has quit IRC 21:00:32 *** scrlk has joined #openttdcoop 21:00:55 <scrlk> yey 21:00:57 <scrlk> it worked 21:01:15 <MrD2DG> :P 21:01:28 <scrlk> so my slh layout is fine, it just needs some tweaks? 21:02:17 <Sylf> start by connecting right trakc to right tracks 21:02:23 <MrD2DG> Lol yeah 21:02:34 <Sylf> that will already make that hub looking pretty different 21:03:43 *** hribek has quit IRC 21:10:06 *** Progman has quit IRC 21:10:40 <scrlk> i cant get the syncing to work 21:11:33 <MrD2DG> Just make an x or flip the entrance or exit 21:12:48 <scrlk> anyone else want to try and improve it? 21:12:55 <scrlk> no idea how to fix it, cba :P 21:14:20 <MrD2DG> make it on a server and let people improve? 21:14:57 <scrlk> when the server comes back up i may try it out on a spare bit of land 21:15:04 <MrD2DG> k 21:15:14 <scrlk> or build it in a place where we need a slh 21:15:59 <MrD2DG> Doubt you'll find land as flat as that though :P 21:16:46 <Sylf> why not load the game on your PC, in server mode? 21:16:51 <Sylf> then we can connect to your PC? 21:17:53 <scrlk> ok 21:18:32 <Vinnie> big problems with the port settings 21:18:47 <scrlk> argh no cheats 21:18:53 <MrD2DG> xD 21:18:58 <scrlk> need monies 21:19:04 <Intexon> make a map in single 21:19:18 <Vinnie> cheat 21:19:45 <scrlk> ok lets try this 21:20:00 <scrlk> its the same r22115 21:20:07 <scrlk> it should be on server rowser 21:20:11 <scrlk> *browser 21:20:16 <scrlk> scrlks fun house 21:20:26 <MrD2DG> K 21:20:32 <scrlk> any luck> 21:20:56 <Sylf> did you port forward 3978? 21:21:08 <Sylf> I think that's the announcement port to the server list 21:21:15 <scrlk> wilco 21:21:37 <Vinnie> these settings are also needed: 21:21:43 <Vinnie> server_advertise 1 21:21:51 <Vinnie> set lan_internet 1 21:21:53 <Vinnie> set lan_internet 0 21:22:22 <scrlk> any luck? 21:22:27 <scrlk> which one 21:22:31 <Vinnie> the 0 21:22:33 <scrlk> ok 21:22:50 <Vinnie> ohh i want the copy paste patch 21:22:57 <scrlk> lol 21:23:02 <Sylf> ... 21:23:10 <scrlk> any luck? 21:23:13 <Sylf> I'll never touch that patch 21:23:17 <Vinnie> almost done with my BBH. how do i upload it? 21:23:31 <Sylf> upload? 21:23:50 <MrD2DG> The copy and paste patch would be great if added to the trunk :) 21:23:58 <Sylf> no >_< 21:23:59 <MrD2DG> Umm well an image uploading thingy i guess 21:24:02 <mfb-> http://i52.tinypic.com/214ciz4.png 21:24:04 <scrlk> ffs 21:24:17 <Sylf> it'll get abused and all hell will break loose 21:24:34 <MrD2DG> True 21:24:58 <scrlk> nothing? 21:25:20 <Sylf> see mfb's contribution 21:25:36 <Sylf> it has one S-curne that should be fixed 21:25:39 <scrlk> ooh 21:25:41 <mfb-> where? 21:25:42 <Sylf> but that's basically the idea 21:25:45 <Sylf> northeast 21:25:55 <Sylf> on 21:25:56 <Sylf> oh 21:25:58 <Sylf> er 21:25:59 <mfb-> where? 21:26:00 <mfb-> ;) 21:26:08 <scrlk> ok guys try now 21:26:09 <Sylf> depends on TL and speed 21:26:13 <mfb-> TL3 21:26:23 <Sylf> scrlk said TL 4, so 21:26:26 <mfb-> oh ok 21:26:34 <Sylf> but yours is completely TL3 21:26:34 <scrlk> well i think tl4 is the most common 21:26:39 <Sylf> so that looks good 21:26:39 <mfb-> well, the whole SLH is designed for tl3 21:26:39 <MrD2DG> Still dont see it... 21:26:49 <Sylf> TL3 is far more common than TL4 that I've seen 21:26:52 <scrlk> can any of you connect to my server? 21:27:00 <scrlk> ive opened up the ports 21:27:03 <mfb-> but it is no problem to expand everything 21:27:07 <Sylf> no luck 21:27:17 <scrlk> ;/ 21:27:17 <mfb-> where? 21:27:25 <Sylf> yeah, it's a cleanly built hub 21:27:40 <Sylf> I'm getting no luck connecting to scrlk's server 21:27:45 <mfb-> ip? 21:27:50 <scrlk> can you see it? 21:27:51 <scrlk> 82.14.4.78 21:27:56 <Sylf> the "fixed" hub looks pretty. I like it 21:28:29 <Sylf> scrlk: "SERVER OFFLINE" 21:28:35 <mfb-> same here 21:28:35 <scrlk> wtf 21:29:02 <scrlk> try now? 21:29:21 <mfb-> "SERVER OFFLINE" 21:29:22 <scrlk> :( 21:29:27 <scrlk> wtf is it doing that 21:29:50 <scrlk> im in the server right now 21:30:01 <MrD2DG> Stil shows offline for me 21:30:11 <scrlk> yeah i know 21:30:59 <scrlk> ok for the last time ive reconfiged my router 21:31:01 <scrlk> now 21:31:06 <Vinnie> should i set up my server? 21:31:09 <scrlk> ive opened the ports both tcp and ucp 21:31:13 <scrlk> try again hopefully 21:31:16 <scrlk> 82.14.4.78 21:31:38 <Sylf> nope 21:31:42 <scrlk> ok vinnie 21:31:43 <MrD2DG> ^ 21:31:46 <scrlk> start yours up :) 21:31:50 <MrD2DG> Yeah 21:31:53 <MrD2DG> brb a min 21:32:12 <scrlk> wait 21:32:16 <scrlk> wrong port 21:32:33 <Vinnie> 3979 21:32:33 <scrlk> its 3979 21:32:43 <scrlk> yeah someone said 3978 :/ 21:32:49 <Sylf> you need both 21:33:07 <Sylf> Communication with the master-server works via port 3979 over UDP (inbound + outbound) and 3978 over UDP (outbound) 21:33:13 <Sylf> from http://wiki.openttd.org/FAQ_multiplayer 21:33:24 <scrlk> yep 21:33:26 <scrlk> done that 21:33:28 <scrlk> now? 21:34:11 <Sylf> nothing 21:34:42 <scrlk> ok 21:34:49 <scrlk> ive reconfiged 21:34:50 <scrlk> now? 21:35:17 <Sylf> still offline 21:35:45 <MrD2DG> bk 21:35:54 <Vinnie> 1.1.0 RC1 name Vinnie 21:36:00 <MrD2DG> k 21:36:35 <scrlk> k 21:38:12 <scrlk> pass to company? 21:38:37 <MrD2DG> coop 22:01:10 *** hribek has joined #openttdcoop 22:02:42 <scrlk> new grf mismatch :S 22:03:58 *** ODM has quit IRC 22:15:18 <scrlk> NOTE TO ALL PLAYERS: WE ARE ON VINNIE'S SERVER - OTTD REV. 1.1.0-RC1 22:19:56 <scrlk> NOTE TO ALL PLAYERS: WE ARE ON VINNIE'S SERVER - OTTD REV. 1.1.0-RC1 22:21:22 <Ammler> you wanna load a special save on .stable? 22:22:02 <Ammler> oh nvm, the current is not that old 22:22:55 <scrlk> nvm mate the game is under way 22:23:01 <scrlk> want to join us? :-) 22:23:33 <Ammler> nah, all fine :-) 22:23:42 <Vinnie> just temp ammler 22:23:47 <Vinnie> only for a night 22:24:28 <Ammler> well, you can run it permanently, I don't mind :-P 22:26:05 <Ammler> we didn't think, continue ps on our other server is needed :-) 22:32:12 *** scrlk has quit IRC 23:16:22 *** Firartix has joined #openttdcoop 23:16:23 <Vinnie> !password 23:25:55 <mfb-> ;) 23:41:57 <Vinnie> !password 23:45:37 <SmatZ> Vinnie: server is down 23:46:52 <Vinnie> i know 23:46:55 *** dutchie has quit IRC 23:46:58 <Vinnie> testing if its up 23:47:03 *** Firartix has quit IRC 23:48:47 <mfb-> publicserver is not here 23:48:59 <mfb-> good night 23:49:02 <KenjiE20> there's a user list right over there (normally) ---> 23:49:35 *** lych has quit IRC 23:50:13 *** mfb- has quit IRC 23:52:24 *** Vinnie has quit IRC