Config
Log for #openttdcoop on 20th April 2011:
Times are UTC Toggle Colours
00:00:58  <PublicServer> *** V453000 has left the game (connection lost)
00:01:00  <PublicServer> *** Game paused (number of players)
00:01:03  <V453000> asdf
00:01:06  <V453000> !password
00:01:06  <PublicServer> V453000: beaded
00:01:07  <PublicServer> <1ntexon> it's okay
00:01:13  <PublicServer> <1ntexon> this is freakishly addictive
00:01:24  <PublicServer> *** Game still paused (number of players)
00:01:24  <PublicServer> *** Game unpaused (number of players)
00:01:24  <PublicServer> *** V453000 joined the game
00:01:28  <V453000> I have half-dug merger :D
00:01:32  <PublicServer> <1ntexon> I've got some school work due tomorrow and haven't even started :/
00:01:37  <PublicServer> <V453000> :D know that
00:03:33  <PublicServer> ***  made screenshot at 0000D78C: http://ps.openttdcoop.org/publicserver/webcam/0000D78C.png
00:07:03  <PublicServer> <1ntexon> ^^
00:07:05  <PublicServer> <V453000> that didnt solve it :D
00:07:16  <PublicServer> <1ntexon> what's the problem?
00:07:26  <PublicServer> <V453000> crashed two trains
00:07:44  <PublicServer> <1ntexon> can imagine how it didn't solve it :D
00:07:50  <PublicServer> <V453000> I didnt like them anyway
00:08:04  <PublicServer> <1ntexon> :D
00:09:50  *** Fuco has quit IRC
00:14:07  <PublicServer> *** V453000 has left the game (connection lost)
00:14:09  <PublicServer> *** Game paused (number of players)
00:14:16  <V453000> !password
00:14:16  <PublicServer> V453000: shoals
00:14:35  <PublicServer> *** Game still paused (number of players)
00:14:35  <PublicServer> *** Game unpaused (number of players)
00:14:37  <PublicServer> *** V453000 joined the game
00:15:01  <PublicServer> *** V453000 has left the game (connection lost)
00:15:01  <PublicServer> *** Game paused (number of players)
00:15:18  <PublicServer> *** Game still paused (number of players)
00:15:18  <PublicServer> *** Game unpaused (number of players)
00:15:19  <PublicServer> *** V453000 joined the game
00:15:25  <PublicServer> <V453000> good, done
00:15:58  <PublicServer> *** V453000 has left the game (connection lost)
00:15:58  <PublicServer> *** Game paused (number of players)
00:16:22  <V453000> hmf, guess my connection says good night ;)
00:16:24  <V453000> cya
00:16:37  <PublicServer> <1ntexon> need to build 2 pieces of track :(
00:18:35  <PublicServer> ***  made screenshot at 00032593: http://ps.openttdcoop.org/publicserver/webcam/00032593.png
00:45:56  <PublicServer> *** 1ntexon has left the game (connection lost)
02:56:55  *** alarobric has quit IRC
03:08:24  *** Intexon has quit IRC
03:09:54  <Sylf> !password
03:09:54  <PublicServer> Sylf: arcing
03:10:17  <PublicServer> *** Game still paused (number of players)
03:10:18  <PublicServer> *** Sylf joined the game
03:18:36  <PublicServer> ***  made screenshot at 00003E3D: http://ps.openttdcoop.org/publicserver/webcam/00003E3D.png
03:40:20  <PublicServer> *** Sylf has left the game (leaving)
03:48:36  <PublicServer> ***  made screenshot at 000052DC: http://ps.openttdcoop.org/publicserver/webcam/000052DC.png
04:12:23  *** Rediz_ is now known as Rediz
05:35:53  *** sla_ro|master has joined #openttdcoop
06:07:45  *** DayDreamer has joined #openttdcoop
06:08:46  *** DayDreamer has quit IRC
06:16:54  *** Mucht has joined #openttdcoop
06:16:54  *** ChanServ sets mode: +o Mucht
06:43:22  *** ODM has joined #openttdcoop
06:43:22  *** ChanServ sets mode: +o ODM
06:45:05  *** BigDaveDev has joined #openttdcoop
06:45:24  <BigDaveDev> !password
06:45:24  <PublicServer> BigDaveDev: arcing
06:45:50  <PublicServer> *** Game still paused (number of players)
06:45:51  <PublicServer> *** Big Dave joined the game
06:50:31  *** roboboy has joined #openttdcoop
06:54:03  <PublicServer> *** Big Dave has left the game (leaving)
07:00:37  <V453000> !password
07:00:37  <PublicServer> V453000: arcing
07:01:00  <PublicServer> *** Game still paused (number of players)
07:01:03  <PublicServer> *** V453000 joined the game
07:01:16  <V453000> !unpause
07:01:16  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
07:01:18  <PublicServer> *** Game unpaused (number of players)
07:01:26  <V453000> !auto
07:01:26  <PublicServer> *** V453000 has enabled autopause mode.
07:01:28  <PublicServer> *** Game paused (number of players)
07:01:37  <PublicServer> *** V453000 has joined spectators
07:03:39  <PublicServer> ***  made screenshot at 00032793: http://ps.openttdcoop.org/publicserver/webcam/00032793.png
07:06:47  <PublicServer> *** V453000 has joined company #1
07:09:19  <PublicServer> *** V453000 has left the game (connection lost)
07:12:12  *** Progman has joined #openttdcoop
07:14:49  *** BigDaveDev has quit IRC
07:18:39  <PublicServer> ***  made screenshot at 000265AF: http://ps.openttdcoop.org/publicserver/webcam/000265AF.png
07:19:00  *** Mucht has quit IRC
07:27:30  *** pugi has joined #openttdcoop
07:43:55  <PublicServer> *** Game still paused (number of players)
07:43:58  <PublicServer> *** Mazur joined the game
07:48:40  <PublicServer> ***  made screenshot at 00036792: http://ps.openttdcoop.org/publicserver/webcam/00036792.png
07:54:11  <PublicServer> *** Mazur has left the game (connection lost)
07:58:51  *** Mazur has quit IRC
08:03:01  *** Mazur has joined #openttdcoop
08:03:16  <Mazur> !password
08:03:16  <PublicServer> Mazur: metals
08:03:41  <PublicServer> *** Game still paused (number of players)
08:03:44  <PublicServer> *** Mazur joined the game
08:14:50  *** Chris_Booth has joined #openttdcoop
08:16:20  <Mazur> Moar ning.
08:18:41  <PublicServer> ***  made screenshot at 00032958: http://ps.openttdcoop.org/publicserver/webcam/00032958.png
08:27:47  <PublicServer> *** Mazur has left the game (connection lost)
08:28:52  <Mazur> Merde!
08:28:52  <Mazur> !password
08:28:52  <PublicServer> Mazur: lunges
08:29:24  <PublicServer> *** Game still paused (number of players)
08:29:25  <PublicServer> *** Mazur joined the game
08:30:35  <PublicServer> *** Mazur has left the game (connection lost)
08:32:20  <PublicServer> *** Game still paused (number of players)
08:32:21  <PublicServer> *** Mazur joined the game
08:33:18  <PublicServer> *** Game still paused (number of players)
08:33:18  <PublicServer> *** Game unpaused (number of players)
08:33:21  <PublicServer> *** Chris Booth joined the game
08:33:34  <PublicServer> *** Chris Booth has left the game (connection lost)
08:33:34  <PublicServer> *** Game paused (number of players)
08:33:41  <PublicServer> ***  made screenshot at 00036992: http://ps.openttdcoop.org/publicserver/webcam/00036992.png
08:33:50  <PublicServer> *** Game still paused (number of players)
08:33:50  <PublicServer> *** Game unpaused (number of players)
08:33:51  <PublicServer> *** Chris Booth joined the game
08:33:58  <PublicServer> <Chris Booth> 2nd time lucky
08:35:47  <PublicServer> <Chris Booth> lagggggg
08:38:52  <PublicServer> <Chris Booth> Mazur: you want any help?
08:39:23  <PublicServer> <Mazur> Not at the moment, I'm fixing a little problem at Grímsey.
08:39:36  <PublicServer> <Chris Booth> to many trains there
08:39:44  <PublicServer> <Chris Booth> I can't look at ML
08:39:56  <PublicServer> <Chris Booth> I start droping  FPS
08:40:16  <PublicServer> <Mazur> Any problem on ML you noticed while trying?
08:41:16  <PublicServer> <Chris Booth> nope
08:41:20  <PublicServer> <Mazur> k
08:41:36  *** Stoffe has joined #openttdcoop
08:41:37  <PublicServer> *** Chris Booth has left the game (connection lost)
08:41:37  <PublicServer> *** Game paused (number of players)
08:41:53  <Mazur> You coming back in?
08:41:55  <PublicServer> *** Chris Booth has left the game (general error)
08:41:55  <PublicServer> *** Game still paused (number of players)
08:42:06  <PublicServer> *** Game still paused (number of players)
08:42:06  <PublicServer> *** Game unpaused (number of players)
08:42:09  <PublicServer> *** Chris Booth joined the game
08:42:13  <Mazur> Ah, good, nealry done, but not altogether.
08:42:17  <Stoffe> 'lo
08:42:27  <PublicServer> <Chris Booth> ooh found an issue
08:42:34  <PublicServer> <Chris Booth> MSH 06
08:42:44  <PublicServer> <Mazur> Hello, Stöffe.
08:43:26  <PublicServer> * Chris Booth slaps Mazur for maing a gap of 3 in SLH 03
08:43:43  <PublicServer> <Chris Booth> fixed
08:43:56  <PublicServer> <Mazur> kthnxbai
08:44:08  <PublicServer> <Chris Booth> are you off?
08:44:22  <PublicServer> <Mazur> No, just like the "word".
08:44:26  <PublicServer> <Chris Booth> lol
08:45:25  <PublicServer> <Mazur> LOLcats often use it not to actually say goodbye, either.
08:45:45  <PublicServer> <Mazur> Still love that one prio I build at SLH03.
08:46:42  <Stoffe> No, shouldn't tempt myself... I get to play tonight :) See you :)
08:46:52  <PublicServer> <Mazur> Ok, see you.
08:46:56  *** Stoffe has quit IRC
08:48:42  <PublicServer> ***  made screenshot at 00025C5B: http://ps.openttdcoop.org/publicserver/webcam/00025C5B.png
08:51:39  <PublicServer> <Chris Booth> SLH 05 is not going to be easy
08:52:31  <PublicServer> <Mazur> Indeed.
08:54:14  <PublicServer> <Chris Booth> spacw
08:54:16  <PublicServer> <Chris Booth> space
08:54:52  <PublicServer> <Mazur> We did that last game.
08:54:58  <PublicServer> <Chris Booth> what?
08:55:04  <PublicServer> <Mazur> Space.
08:55:10  <PublicServer> <Chris Booth> lol
08:55:12  <PublicServer> <Mazur> The final frontier.
08:56:24  <PublicServer> <Chris Booth> WTF
08:59:15  <PublicServer> <Mazur> Hm, MSH 06 problem, DROP 06 filling up.
09:03:35  <PublicServer> <Mazur> That makes it too long again.
09:03:37  <PublicServer> <Chris Booth> ok 3rd line from MSH 06 - SLH 05
09:03:42  <PublicServer> ***  made screenshot at 00023067: http://ps.openttdcoop.org/publicserver/webcam/00023067.png
09:03:51  <PublicServer> <Mazur> ALready htere.
09:03:57  <PublicServer> <Mazur> Ah.
09:04:19  <PublicServer> <Chris Booth> now MSH -3
09:06:34  <PublicServer> *** V453000 joined the game
09:06:35  <PublicServer> <V453000> hi
09:06:45  <PublicServer> <Mazur> lo
09:06:47  <PublicServer> <Chris Booth> hi
09:06:49  *** Progman has quit IRC
09:07:38  <PublicServer> <Chris Booth> MSH 03 I need help with V453000
09:08:25  <PublicServer> <V453000> ok
09:08:45  <PublicServer> *** V453000 has left the game (connection lost)
09:08:51  <V453000> omh
09:08:53  <V453000> !password
09:08:53  <PublicServer> V453000: totals
09:09:13  <PublicServer> <Mazur> You're assuming V's connection will hold up long enough for him to actually do anything.
09:09:51  <V453000> which seems quite unrealistic atm :|
09:09:59  <PublicServer> <Mazur> I knoqw.
09:10:19  <PublicServer> *** V453000 joined the game
09:10:53  <PublicServer> <Chris Booth> afk
09:10:57  <PublicServer> *** Chris Booth has joined spectators
09:11:16  <PublicServer> <Mazur> I can change the southmost bridge to PBS and allow for 2 bridges, or TF the bit just before that to allow for 2 tunnels.
09:11:37  <PublicServer> <V453000> ?
09:12:15  <PublicServer> <Mazur> Or don't we need to go that far.
09:12:24  *** `real has joined #openttdcoop
09:12:28  <PublicServer> <Mazur> *thinks*
09:14:00  <PublicServer> *** Chris Booth has left the game (connection lost)
09:18:42  <PublicServer> ***  made screenshot at 00028264: http://ps.openttdcoop.org/publicserver/webcam/00028264.png
09:23:52  <PublicServer> *** V453000 has left the game (connection lost)
09:23:52  <PublicServer> *** Game paused (number of players)
09:24:02  <V453000> x
09:24:04  <V453000> !password
09:24:04  <PublicServer> V453000: airier
09:24:56  <PublicServer> *** Game still paused (number of players)
09:24:56  <PublicServer> *** Game unpaused (number of players)
09:24:59  <PublicServer> *** V453000 joined the game
09:25:14  <PublicServer> <V453000> look at drop 02 depot
09:25:16  <PublicServer> <V453000> s
09:25:33  <PublicServer> <Mazur> Yes, I did and was.
09:25:40  <PublicServer> *** V453000 has left the game (connection lost)
09:25:42  <PublicServer> *** Game paused (number of players)
09:26:02  <V453000> that will probably happen with every drop when it gets under heavy load
09:26:12  <PublicServer> <Mazur> THey're filling up a bit.  Yes.
09:26:15  <V453000> not 03 though :) just saw it working very nicely
09:26:59  <PublicServer> <Mazur> Possibly less clogiging build style.
09:27:03  <PublicServer> *** Game still paused (number of players)
09:27:03  <PublicServer> *** Game unpaused (number of players)
09:27:04  <PublicServer> *** V453000 joined the game
09:27:24  <PublicServer> <Mazur> They can chose from 3 platforms instead of 2.
09:27:59  <PublicServer> *** V453000 has left the game (connection lost)
09:27:59  <PublicServer> *** Game paused (number of players)
09:28:02  <V453000> oh fuck
09:29:01  <V453000> !password
09:29:01  <PublicServer> V453000: airier
09:29:06  <V453000> how do you mean?
09:29:18  <PublicServer> *** Game still paused (number of players)
09:29:18  <PublicServer> *** Game unpaused (number of players)
09:29:21  <PublicServer> *** V453000 joined the game
09:29:48  <PublicServer> <V453000> 02 has 2 platforms per depot, 03 has 3 platforms per depot :) platform counts arent the difference
09:29:58  <PublicServer> <V453000> the difference is, that trains coming from the depot have prio
09:30:06  <PublicServer> <V453000> so they just cant pile up there
09:33:23  <PublicServer> <V453000> or did you mean this?
09:33:43  <PublicServer> ***  made screenshot at 000059D4: http://ps.openttdcoop.org/publicserver/webcam/000059D4.png
09:34:55  <PublicServer> *** V453000 has left the game (connection lost)
09:34:57  <PublicServer> *** Game paused (number of players)
09:35:40  <V453000> guess I will have to try later :|
09:38:06  <Mazur> I did mean that.
09:38:30  <Mazur> But prios would work even better, of course.
09:38:48  <Mazur> But 02 has no room for that (yet).
09:48:43  <PublicServer> ***  made screenshot at 0001F06D: http://ps.openttdcoop.org/publicserver/webcam/0001F06D.png
09:57:22  *** Chris_Booth has quit IRC
09:59:32  *** mfb- has joined #openttdcoop
09:59:35  <mfb-> hi
09:59:45  <PublicServer> *** Game still paused (number of players)
09:59:45  <PublicServer> *** Game unpaused (number of players)
09:59:47  <PublicServer> *** mfb joined the game
10:01:35  <PublicServer> *** Mazur has left the game (connection lost)
10:01:35  <PublicServer> *** Game paused (number of players)
10:03:43  <PublicServer> ***  made screenshot at 0002B58F: http://ps.openttdcoop.org/publicserver/webcam/0002B58F.png
10:04:13  <Mazur> !password
10:04:13  <PublicServer> Mazur: cherub
10:04:31  <PublicServer> *** Game still paused (number of players)
10:04:31  <PublicServer> *** Game unpaused (number of players)
10:04:34  <PublicServer> *** Mazur joined the game
10:04:34  <Mazur> No I'm not.
10:04:59  <PublicServer> <Mazur> A cherub, trhat is.
10:06:59  *** Fuco has joined #openttdcoop
10:07:03  *** ChanServ sets mode: +v Fuco
10:08:15  <PublicServer> <mfb> just two SLHs and one MSH missing for a inner 3line-ring :)
10:08:41  <PublicServer> <Mazur> I'm wiorking on  SLH 04.
10:08:44  <PublicServer> <mfb> jam there
10:08:46  <PublicServer> <mfb> ah ok
10:09:01  <PublicServer> <mfb> I have to go now :(
10:10:15  <PublicServer> <mfb> can I?
10:10:21  <PublicServer> <mfb> hmm ugly CL now
10:10:35  <PublicServer> <Mazur> oH YES.
10:10:49  <PublicServer> <mfb> just do it later
10:10:55  <PublicServer> *** mfb has left the game (connection lost)
10:10:55  <PublicServer> *** Game paused (number of players)
10:11:01  <mfb-> bye
10:11:07  <Mazur> KTHNXBAI
10:11:13  <Mazur> Damn CAPS>
10:11:18  *** mfb- has quit IRC
10:18:46  <PublicServer> ***  made screenshot at 0001F06B: http://ps.openttdcoop.org/publicserver/webcam/0001F06B.png
10:23:30  <PublicServer> *** Game still paused (number of players)
10:23:30  <PublicServer> *** Game unpaused (number of players)
10:23:30  <PublicServer> *** SmatZ joined the game
10:23:32  <PublicServer> <SmatZ> hello
10:24:15  <PublicServer> <Mazur> Hello.
10:24:52  <V453000> !password
10:24:52  <PublicServer> V453000: clover
10:25:04  <PublicServer> <Mazur> Need a third line from !third line needed to the next hub.
10:25:08  <PublicServer> <V453000> hi :p
10:25:08  <PublicServer> *** V453000 joined the game
10:25:16  <PublicServer> <Mazur> lo
10:25:18  <PublicServer> <SmatZ> hi Vaclav :)
10:25:24  <PublicServer> <V453000> hi, Beer :p
10:26:37  <PublicServer> <SmatZ> what's up with those "!primary's gone"?
10:26:43  <PublicServer> <SmatZ> are coal mines disappearing?
10:26:51  <PublicServer> <SmatZ> because of some newgrf?
10:27:09  <PublicServer> <SmatZ> or were they just badly serviced :p
10:27:11  <PublicServer> <V453000> there isnt any newgrf influencing industries afaik
10:27:25  <PublicServer> <V453000> rather we just didnt manage to save them from dying :)
10:27:52  <PublicServer> <Mazur> I tink that was the case.
10:28:06  <PublicServer> <Mazur> My coalmine is having no difficulty in staying open.
10:29:55  *** Intexon has joined #openttdcoop
10:31:53  *** phatmatt has joined #openttdcoop
10:32:27  <phatmatt> !password
10:32:27  <PublicServer> phatmatt: timber
10:33:04  <PublicServer> *** phatmatt joined the game
10:33:12  <PublicServer> <V453000> hi
10:33:18  <PublicServer> <phatmatt> hey
10:33:20  <PublicServer> <SmatZ> hi
10:33:46  <PublicServer> ***  made screenshot at 00004F58: http://ps.openttdcoop.org/publicserver/webcam/00004F58.png
10:33:49  <PublicServer> <Mazur> Hi, phatmatt.
10:37:37  <PublicServer> *** SmatZ has left the game (leaving)
10:39:36  *** Intexon has quit IRC
10:45:43  <PublicServer> <V453000> that wont cut it
10:45:53  <PublicServer> <Mazur> k
10:46:36  <PublicServer> <Mazur> Of course.
10:46:46  <PublicServer> <V453000> the slow sucks though
10:48:46  <PublicServer> ***  made screenshot at 00036361: http://ps.openttdcoop.org/publicserver/webcam/00036361.png
10:48:47  <PublicServer> <V453000> wait
10:48:51  <PublicServer> <V453000> too long bridges
10:50:35  *** Intexon has joined #openttdcoop
10:52:26  <PublicServer> <V453000> k, that will work
10:54:02  <PublicServer> <Mazur> Thank you.
10:54:08  <PublicServer> <V453000> sure
10:55:16  <PublicServer> <Mazur> Have an oil field down the sideline that was reallty stacking up the oil.
10:56:46  *** KenjiE20 has joined #openttdcoop
10:56:46  *** ChanServ sets mode: +o KenjiE20
10:57:00  <PublicServer> *** phatmatt has left the game (connection lost)
11:01:44  *** Yoshi_ has joined #openttdcoop
11:03:46  <PublicServer> ***  made screenshot at 0002C466: http://ps.openttdcoop.org/publicserver/webcam/0002C466.png
11:13:37  *** Chris_Booth has joined #openttdcoop
11:15:30  <PublicServer> *** V453000 has left the game (leaving)
11:15:30  <PublicServer> *** Game paused (number of players)
11:15:35  <V453000> later
11:17:52  *** tycoondemon has quit IRC
11:18:46  <PublicServer> ***  made screenshot at 00032AD1: http://ps.openttdcoop.org/publicserver/webcam/00032AD1.png
11:21:06  <Mazur> Laters.
11:29:49  *** Intexon has quit IRC
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11:47:23  <PublicServer> *** Game still paused (number of players)
11:47:23  <PublicServer> *** Game unpaused (number of players)
11:47:24  <PublicServer> *** Chris Booth joined the game
12:03:47  <PublicServer> ***  made screenshot at 00015E6F: http://ps.openttdcoop.org/publicserver/webcam/00015E6F.png
12:08:19  <PublicServer> *** Chris Booth has joined spectators
12:08:19  <PublicServer> *** Game paused (number of players)
12:08:26  <Chris_Booth> laters
12:15:37  <PublicServer> *** Chris Booth has left the game (connection lost)
12:18:47  <PublicServer> ***  made screenshot at 00014466: http://ps.openttdcoop.org/publicserver/webcam/00014466.png
12:21:59  <PublicServer> *** Mazur has left the game (connection lost)
12:33:55  *** Chris_Booth has quit IRC
12:42:38  *** Gegan has joined #openttdcoop
12:42:52  <Gegan> !password
12:42:52  <PublicServer> Gegan: fifths
12:43:05  <PublicServer> *** Game still paused (number of players)
12:43:06  <PublicServer> *** The Dude joined the game
12:43:17  *** Tray has joined #openttdcoop
12:48:26  <PublicServer> *** The Dude has left the game (leaving)
12:48:42  <PublicServer> *** Game still paused (number of players)
12:48:43  <PublicServer> *** The Dude joined the game
12:57:35  <Gegan>  @qickstart
12:59:20  <planetmaker> hello Gegan
12:59:35  <Gegan> hello
13:05:14  <Gegan> Good bye
13:05:25  *** Gegan has quit IRC
13:05:28  <PublicServer> *** The Dude has left the game (leaving)
13:05:33  <planetmaker> lol
13:08:33  <V453000> hm
13:08:42  <V453000> :)
13:14:37  *** ppetak has joined #openttdcoop
13:18:28  *** Mazur has quit IRC
13:22:09  <ppetak> !password
13:22:09  <PublicServer> ppetak: fifths
13:22:17  <PublicServer> *** Game still paused (number of players)
13:22:19  <PublicServer> *** ppetak joined the game
13:26:53  <PublicServer> *** Game still paused (number of players)
13:26:53  <PublicServer> *** Game unpaused (number of players)
13:26:55  <PublicServer> <V453000> hi
13:26:56  <PublicServer> *** V453000 joined the game
13:26:57  <PublicServer> <ppetak> hi
13:27:19  <PublicServer> <ppetak> nice game you have here :)
13:33:47  <PublicServer> ***  made screenshot at 00011272: http://ps.openttdcoop.org/publicserver/webcam/00011272.png
13:39:10  <PublicServer> *** V453000 has left the game (connection lost)
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13:39:18  <V453000> cza
13:39:20  <V453000> cya
13:40:54  <PublicServer> <ppetak> cao
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15:04:08  <Twerkhoven> !password
15:04:08  <PublicServer> Twerkhoven: blotch
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16:31:00  <MrD2DG> !password
16:31:00  <PublicServer> MrD2DG: navies
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17:08:37  <mfb-> hi
17:09:01  <PublicServer> *** Game still paused (number of players)
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17:10:31  <PublicServer> <mfb> 3rd completed :)
17:10:37  <PublicServer> <MrD2DG> Oh hi
17:11:04  <PublicServer> <MrD2DG> Wondered why my CPU started making noise
17:11:10  <PublicServer> <mfb> :p
17:11:13  <PublicServer> <MrD2DG> well the fan
17:11:16  <PublicServer> <MrD2DG> :D
17:14:24  <PublicServer> *** SmatZ has joined company #1
17:14:54  <PublicServer> <mfb> something is wrong at MSH01
17:15:13  <PublicServer> <SmatZ> seems so
17:15:15  <PublicServer> <mfb> (well, that, too)
17:15:17  <PublicServer> <SmatZ> trains are crashing there
17:15:23  <PublicServer> <MrD2DG> crashing?
17:15:39  <PublicServer> <SmatZ> apparently :)
17:15:41  <PublicServer> <MrD2DG> Oh wow
17:16:00  <PublicServer> <mfb> but they do not use the 3rd line
17:18:30  <PublicServer> <MrD2DG> Arent some merge links missing?
17:18:49  <PublicServer> ***  made screenshot at 0000EE72: http://ps.openttdcoop.org/publicserver/webcam/0000EE72.png
17:19:03  <PublicServer> <MrD2DG> Inner only goes to ML's 1&3 Outer only goes to 1&2
17:19:30  <PublicServer> <SmatZ> I don't think it's a serious problem
17:19:36  <PublicServer> <mfb> line 1 is really busy
17:20:02  <PublicServer> <MrD2DG> Yep
17:20:56  <PublicServer> *** SmatZ has left the game (connection lost)
17:21:26  <PublicServer> <mfb> better
17:21:57  <PublicServer> <MrD2DG> Yeah thats better not so much pressure on 1
17:23:35  <PublicServer> <mfb> hmmhmm
17:23:42  <PublicServer> <mfb> SLH03 sends jams back to the MSH
17:24:22  <PublicServer> <MrD2DG> yeah from that prio
17:28:30  <PublicServer> <mfb> mazur likes to add signal gaps in his SLHs :(
17:28:57  <PublicServer> <MrD2DG> :P
17:30:58  <PublicServer> <mfb> train limit ;(
17:31:08  <PublicServer> <MrD2DG> Just tried to clone too :/
17:31:10  <PublicServer> *** Mazur has left the game (connection lost)
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17:31:42  <PublicServer> <MrD2DG> Hihi
17:31:48  <PublicServer> <mfb> hi
17:33:49  <PublicServer> ***  made screenshot at 0000E86E: http://ps.openttdcoop.org/publicserver/webcam/0000E86E.png
17:34:12  <PublicServer> <Mazur> You removec my special prio.,
17:34:22  <PublicServer> <mfb> sended jams to the MSH
17:34:33  <PublicServer> <mfb> and what was special about it? ;)
17:35:06  <PublicServer> <Mazur> It was thought out on the spot.
17:35:14  <PublicServer> <MrD2DG> :P
17:37:03  <PublicServer> *** mfb has left the game (connection lost)
17:37:13  <mfb-> !password
17:37:13  <PublicServer> mfb-: dammed
17:37:24  <PublicServer> *** mfb joined the game
17:40:08  <PublicServer> <Mazur> Nice jam at SLH 05.
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17:40:43  <PublicServer> <mfb> hmm
17:40:49  <PublicServer> <mfb> any obvious reason?
17:40:55  <PublicServer> <MrD2DG> Making buildingd completely transparent doesnt work for all city buildings :/
17:40:57  <PublicServer> <Mazur> 3rd line needed.
17:41:20  <PublicServer> <mfb> but that is a long-term project
17:41:36  <PublicServer> <mfb> well ok, MSH06 is near
17:41:42  <PublicServer> <mfb> maybe it is better after that
17:41:44  <PublicServer> <Mazur> Short solution is removing the prio.
17:41:52  <PublicServer> <mfb> shortening it
17:44:53  <Vinnie> !password
17:44:53  <PublicServer> Vinnie: dammed
17:45:14  <PublicServer> <Vinnie> hello
17:45:14  <PublicServer> *** Vinnie joined the game
17:45:18  <PublicServer> <mfb> hi
17:45:20  <PublicServer> <Mazur> Hi, Vin.
17:47:17  <PublicServer> <MrD2DG> If you're going to connect to the other 2 ML then it will have to merge to MSH 06 and back to the other 2 ML's causing more jams
17:47:33  <PublicServer> <mfb> ?
17:47:50  <PublicServer> <MrD2DG> the !but what to do from here sign
17:47:57  <PublicServer> <mfb> maybe get the line there
17:48:07  <PublicServer> <mfb> add an exit for the MSH, of couse
17:48:13  <PublicServer> <mfb> +r. and an entry
17:48:41  <PublicServer> <MrD2DG> Yes but wont the merge back to 2 ML create more traffic
17:48:50  <PublicServer> ***  made screenshot at 00025449: http://ps.openttdcoop.org/publicserver/webcam/00025449.png
17:49:04  <PublicServer> <mfb> it is after the MSH
17:49:10  <PublicServer> <mfb> can be a bit less traffic
17:49:16  <PublicServer> <MrD2DG> Oh true
17:49:20  <PublicServer> <Mazur> Lets hope there are enough trains for the DROP, then a merge _can_ be done.
17:50:34  <PublicServer> <mfb> well, better solution: expand SLH04 and 03, too
17:50:44  <PublicServer> <mfb> that is what I am preparing now
17:54:27  <PublicServer> *** Mazur has left the game (connection lost)
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17:55:12  <PublicServer> *** Game paused (number of players)
17:55:42  <MrD2DG> Don't know why the amount of lag skyrocketed :/
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18:37:53  <PublicServer> *** Game still paused (number of players)
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18:38:02  <PublicServer> <Mazur> AFK, but you can continue.
18:38:45  <PublicServer> <mfb> thanks
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19:33:51  <PublicServer> ***  made screenshot at 000034E5: http://ps.openttdcoop.org/publicserver/webcam/000034E5.png
19:34:10  <PublicServer> <mfb> MSH 05 :/
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19:50:02  <Tray> !password
19:50:02  <PublicServer> Tray: greets
19:50:22  <PublicServer> *** Tray joined the game
19:50:33  <PublicServer> <mfb> hi
19:50:49  <PublicServer> <Tray> hi
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19:51:12  <Stoffe> Evening :)
19:51:36  <Stoffe> !players
19:51:38  <PublicServer> Stoffe: Client 574 is T. Werkhoven, a spectator
19:51:38  <PublicServer> Stoffe: Client 596 (Orange) is Mazur, in company 1 (Campbell & Co.)
19:51:38  <PublicServer> Stoffe: Client 598 (Orange) is Tray, in company 1 (Campbell & Co.)
19:51:39  <PublicServer> Stoffe: Client 588 (Orange) is mfb, in company 1 (Campbell & Co.)
19:51:47  <Twerkhoven[L]> ello
19:52:20  <Stoffe> !password
19:52:20  <PublicServer> Stoffe: greets
19:52:34  <PublicServer> *** Stoffe joined the game
19:54:33  <PublicServer> <mfb> 50% LL RRR, 50% LLL RRR :)
19:54:55  <PublicServer> <Stoffe> Good job :)
19:55:55  <PublicServer> <Stoffe> things are looking smooth
19:57:00  <PublicServer> <mfb> limit=sky.. no, train count
19:57:44  <PublicServer> <Stoffe> Can you check the sign "!not connected?"... there's an odd hanging bridge without connection there
19:58:09  <PublicServer> <mfb> oh
19:58:23  <PublicServer> <mfb> was part of the preparation for the third line
19:58:29  <PublicServer> <Stoffe> :)
19:59:04  <PublicServer> <Stoffe> I assume it's part of an entry load balancer, right?
19:59:11  <PublicServer> <mfb> right
19:59:22  <PublicServer> <mfb> when I built that, the third line was not in use
19:59:46  <PublicServer> <mfb> we need an industry there :(
19:59:52  <PublicServer> <Stoffe> oh, new fancy path signals too, that explains why I didn't understand how it worked :)
20:00:02  <PublicServer> <mfb> :D
20:00:06  <PublicServer> <mfb> "new"
20:00:12  <PublicServer> <Stoffe> :)
20:00:16  <PublicServer> <Stoffe> <-- old
20:00:38  <PublicServer> <Stoffe> lol, you found the 33 wood forest :)
20:00:59  <PublicServer> <mfb> ?
20:01:19  <PublicServer> <Stoffe> aren't you the one hooking up an industry there?
20:01:25  <PublicServer> <mfb> right
20:01:32  <PublicServer> <mfb> I don't care about the current production
20:02:13  <PublicServer> <Stoffe> There's no bank drop, is there?
20:02:20  <PublicServer> <mfb> each town should be one
20:03:37  <PublicServer> *** Tray has left the game (leaving)
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20:04:54  <PublicServer> <Stoffe> hm, right, let's see if I can remember how to build a proper station... let's start with something simple like this awesome triple-farm :P
20:05:12  <PublicServer> <mfb> oh nice
20:05:42  <PublicServer> <Stoffe> total production is 80/120 :P
20:06:53  <PublicServer> <Stoffe> *scratches head* :)
20:07:03  <mfb-> will go up with station+trains
20:07:26  <PublicServer> <mfb> my 33-wood is at 70 now :o
20:07:33  <PublicServer> <Stoffe> luck :P
20:07:45  <PublicServer> <mfb> train limit..
20:07:49  <PublicServer> <mfb> got only one train there
20:07:59  <PublicServer> <mfb> so I can't use it anyway at the moment
20:08:17  <PublicServer> <mfb> just wanted to use the SLH
20:09:10  <PublicServer> <Stoffe> hm, how do I make a new station tile join the existing station?
20:09:21  <PublicServer> <mfb> ctrl+click
20:10:02  <PublicServer> <Stoffe> aha, thanks :)
20:10:26  <PublicServer> <mfb> same thing if you don't want to connect stations next to each other
20:10:34  <PublicServer> <mfb> like wheat and livestock
20:12:23  *** Turniphead has joined #openttdcoop
20:12:30  <Turniphead> !password
20:12:30  <PublicServer> Turniphead: mosque
20:13:03  <PublicServer> *** Turniphead joined the game
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20:16:50  <PublicServer> <Stoffe> hm, how would you signal at the end of a Path block? Just a normal one-way?
20:18:54  <PublicServer> ***  made screenshot at 0001B10F: http://ps.openttdcoop.org/publicserver/webcam/0001B10F.png
20:19:50  <mfb-> right
20:20:00  <mfb-> but sometimes it is useful to move that a few tiles
20:20:19  <PublicServer> <mfb> well not with these exits
20:20:27  <PublicServer> <mfb> as it is very unlikely that they jam
20:21:28  <PublicServer> <Stoffe> you found my little project?
20:21:54  <PublicServer> <mfb> 3 unserved farms are not hard to find
20:22:00  <PublicServer> <Stoffe> heh :)
20:22:10  <PublicServer> <Stoffe> Does it look right?
20:22:18  <mfb-> and http://ps.openttdcoop.org/publicserver/webcam/0001B10F.png :p
20:22:32  <PublicServer> <mfb> well, I don't see any reason to use PBS here
20:22:54  <PublicServer> <mfb> and the grain entry may be a bit short without overflow
20:22:54  <PublicServer> <Stoffe> oi, sneaky server invading my privacy!
20:23:52  <PublicServer> <Stoffe> won't PBS mean I don't have to put signals at the station tracks, thus saving one tile in length?
20:24:22  <PublicServer> <Stoffe> I seem to remember something about implied PBS signal on station exit or something :P
20:25:20  <PublicServer> *** Stoffe has left the game (connection lost)
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20:26:36  <Stoffe> !password
20:26:36  <PublicServer> Stoffe: limped
20:26:49  <PublicServer> *** Stoffe joined the game
20:26:52  <PublicServer> <Stoffe> oi, no fair disconnecting me :)
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20:33:54  <PublicServer> ***  made screenshot at 00027B95: http://ps.openttdcoop.org/publicserver/webcam/00027B95.png
20:36:36  <PublicServer> <Stoffe> hm, what's "TF"?
20:37:13  <Twerkhoven[L]> terraforming
20:37:32  <PublicServer> <Stoffe> Ah, ofc
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20:41:54  <V453000> !password
20:41:54  <PublicServer> V453000: bleats
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20:42:34  <PublicServer> <V453000> hi
20:42:34  <PublicServer> *** V453000 joined the game
20:42:38  <PublicServer> <Stoffe> hey
20:42:58  <PublicServer> *** V453000 has left the game (connection lost)
20:43:10  <V453000> x.x.
20:43:21  <PublicServer> <Stoffe> I looked myself up on the archives... for some reason, it seems my early contributions were removed - found only one reference in the 140-160's, iirc
20:43:32  <V453000> :)
20:43:46  <V453000> then I remember you from actually meeting :D
20:43:50  <planetmaker> Stoffe: did you look ingame or only in the game descriptions :-)
20:43:52  <V453000> (probably)
20:43:53  <planetmaker> ?
20:44:09  <PublicServer> <Stoffe> planet: Just the descriptions, but I was sure I added myself to them at the time
20:44:18  <planetmaker> but indeed, welcome back :-)
20:44:27  <PublicServer> <Stoffe> heh, cheers :)
20:44:31  <planetmaker> Stoffe: you certainly were not removed from the game descriptions
20:45:03  <PublicServer> <Stoffe> Then my memory was :)
20:48:54  <PublicServer> ***  made screenshot at 0002D796: http://ps.openttdcoop.org/publicserver/webcam/0002D796.png
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20:51:03  <PublicServer> <Stoffe> yay, found and fixed a slowdown... it's coming back to me - slowly :)
20:51:39  <mfb-> where?
20:51:51  <PublicServer> <Stoffe> SLH10
20:51:57  <PublicServer> <Stoffe> I'll place a sign, hang on
20:52:14  <PublicServer> <Stoffe> "Slowdown"
20:52:20  <PublicServer> <mfb> ah
20:52:42  <PublicServer> <Stoffe> one of the bridges did a too early return
20:53:01  <PublicServer> <mfb> hehe
20:53:09  <PublicServer> <mfb> now it is getting interesting :p
20:53:47  <PublicServer> <mfb> pm, can you raise the train limit to 1100? :)
20:53:49  <PublicServer> <Stoffe> uh... signal gap? How/what/where/why?
20:54:31  <PublicServer> <Stoffe> ooh
20:54:41  <PublicServer> <Stoffe> now I see
20:54:49  <planetmaker> !trains 1100
20:55:00  <planetmaker> !rcon set max_trains 1100
20:55:05  <PublicServer> <mfb> thanks
20:55:05  <planetmaker> hm...
20:55:13  <planetmaker> you're welcome
20:55:29  <PublicServer> <Stoffe> okay, I've got the fix - yay :)
20:55:37  <PublicServer> <mfb> now you can add trains to the farms
20:56:33  <PublicServer> <mfb> :)
20:56:46  <PublicServer> <mfb> oh, and the bridges were not in sync before
20:57:00  <PublicServer> <Stoffe> yeah, was gonna fix that at the other end
20:57:04  <PublicServer> <mfb> combo signal
20:57:19  <PublicServer> <Stoffe> gah, ofc combo :)
20:58:00  <PublicServer> <mfb> there is a tile missing
20:58:18  <PublicServer> <Stoffe> well, now the signal spacing is out of sync... ah well :)
21:01:26  <Intexon> !password
21:01:26  <PublicServer> Intexon: daubed
21:01:38  <PublicServer> *** 1ntexon joined the game
21:01:43  <PublicServer> <1ntexon> hi
21:01:49  <PublicServer> <Stoffe> hey
21:01:56  *** Chris_Booth has joined #openttdcoop
21:02:07  <PublicServer> <Stoffe> oh, and adding farm trains? Scary :)
21:02:22  <PublicServer> <Stoffe> There's all these odd refit orders and stuff
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21:03:54  <PublicServer> ***  made screenshot at 00031A4F: http://ps.openttdcoop.org/publicserver/webcam/00031A4F.png
21:06:54  <mfb-> wait
21:07:01  <mfb-> just copy trains from the train yarf
21:07:03  <mfb-> *yard
21:07:11  <PublicServer> <Stoffe> yeah, I cloned the train yard train
21:07:15  <mfb-> the only thing you have to change in the orders is the first one
21:07:19  <PublicServer> <Stoffe> yep
21:07:25  <PublicServer> <Stoffe> I think I have :P
21:08:10  <PublicServer> <Stoffe> well, here we go :)
21:08:20  <PublicServer> <Stoffe> 1003 is away
21:08:34  <PublicServer> <mfb> ;)
21:08:41  <PublicServer> <Mazur> You did not share the orders of hte new train with the trainyard, I hope?
21:08:50  <PublicServer> <Stoffe> ofc not, I can read
21:08:56  <PublicServer> <Stoffe> :)
21:09:11  <PublicServer> <Stoffe> just clone, no modifiers
21:09:25  <PublicServer> <Mazur> *shrug*  CTRL-click becomes a habit quite easily.
21:09:28  <PublicServer> <Stoffe> the individual trains have shared orders though
21:09:36  <PublicServer> <Stoffe> <-- No habits left :)
21:09:38  <PublicServer> <mfb> :D
21:09:38  <PublicServer> <Mazur> That's as should be.
21:09:54  <PublicServer> <Mazur> And right?
21:10:34  <PublicServer> <Mazur> You said no habits left, but how's the right?
21:10:59  <PublicServer> <Stoffe> ah, but right-clicking seldom does anything, so those habits I keep
21:11:16  <PublicServer> <mfb> hmm
21:11:22  <PublicServer> <mfb> your station entry does not work
21:11:34  <PublicServer> <mfb> no exit signal at the exit ;)
21:11:36  <PublicServer> <Stoffe> apparently not :)
21:11:40  <PublicServer> <mfb> just a block signal
21:12:29  <PublicServer> <Stoffe> hang on..
21:12:37  <PublicServer> <Stoffe> show me which one is right then :)
21:12:45  <PublicServer> <mfb> just a block signal
21:13:13  <Chris_Booth> dude
21:13:33  <PublicServer> <Mazur> Yes.
21:13:39  <PublicServer> <mfb> now the entry signal is only green if one platform is free
21:13:40  <Chris_Booth> hi
21:13:43  <PublicServer> <mfb> hi
21:13:46  <PublicServer> <Mazur> lo
21:13:49  <PublicServer> <Stoffe> hmm, yeah, I see it
21:13:55  <PublicServer> <Stoffe> hey
21:14:26  <PublicServer> <Stoffe> but how does... aaah, ofc, yeah
21:15:04  <PublicServer> <Stoffe> it's in there, somewhere
21:15:16  <PublicServer> <Stoffe> anyone got a flashlight? It's dark where this knowledge is stored
21:15:22  <PublicServer> <Mazur> The livestock side shows it well.
21:15:51  <PublicServer> <mfb> hmm
21:15:51  <PublicServer> <Stoffe> except that I put in combo signals
21:15:57  <PublicServer> <mfb> that is the next problem, right
21:16:16  <PublicServer> <Stoffe> should be regular exit signals
21:16:32  <PublicServer> <Mazur> Grain side is easily fixed, now, before a train arrives.
21:16:33  <PublicServer> *** Chris Booth joined the game
21:16:40  <PublicServer> <mfb> just change them
21:16:51  <PublicServer> <mfb> uff
21:16:55  <PublicServer> <mfb> change, not remove
21:17:01  <PublicServer> <Stoffe> gah :P
21:17:07  <PublicServer> <Stoffe> didn't see the trains :)
21:17:11  <PublicServer> <Stoffe> nicely caught
21:17:26  <PublicServer> <mfb> milliseconds..
21:18:08  <PublicServer> <Mazur> Train entering LS side stopped, makes it easier to fix the other side, too.
21:18:12  <PublicServer> <mfb> there is a button where you can change them directly
21:18:20  <PublicServer> <mfb> ...
21:18:22  <PublicServer> <Stoffe> lol, *sigh*
21:18:24  <PublicServer> <Mazur> That, however, does not.
21:18:30  <PublicServer> <Stoffe> <-- stoopid
21:18:54  <PublicServer> ***  made screenshot at 00032BA0: http://ps.openttdcoop.org/publicserver/webcam/00032BA0.png
21:18:56  <PublicServer> <Stoffe> I still play oldschool, and have lost the safety thinking
21:19:39  <PublicServer> <Mazur> It's easilt relearned, it'll just kill a few trains along te way, and machinsts.
21:19:49  <PublicServer> <Stoffe> yeah
21:19:57  <PublicServer> <mfb> you can clone them as well
21:20:03  <PublicServer> <Stoffe> and don't play tired for the first days :)
21:20:29  <PublicServer> <mfb> no idea how they appear in the depots
21:20:29  <PublicServer> <mfb> but it works
21:24:34  *** Tray has quit IRC
21:25:17  <PublicServer> <Stoffe> 100 trains go by so quickly :)
21:25:38  <PublicServer> <mfb> I can add some more trains at SLH14
21:25:44  <PublicServer> <mfb> 50.. no problem ;)
21:26:05  <PublicServer> <mfb> but I don't want to spam the whole ML with slh14-trains
21:26:21  <PublicServer> <Mazur> Nor do we like you to.
21:26:31  <PublicServer> <mfb> :p
21:26:41  <PublicServer> *** Chris Booth has left the game (leaving)
21:27:38  <PublicServer> <Stoffe> there's some mad wood waiting at SLH11 and 07
21:27:55  <PublicServer> <mfb> ?
21:28:11  <PublicServer> <Stoffe> Mosfellsbaer Valley
21:28:21  <PublicServer> <Stoffe> And Patreksfjordur Mines
21:28:43  <PublicServer> <mfb> good ratings
21:29:18  <PublicServer> <mfb> 85 trains :D
21:29:26  <PublicServer> <Stoffe> mhmm
21:29:52  <PublicServer> <mfb> got "only" 72 at olafsjörour woods
21:30:06  <PublicServer> <mfb> 60 at hvanneyri woods
21:30:43  <PublicServer> <Stoffe> Akranes Woods is Mediocre and only 29 trains :P
21:31:15  <PublicServer> <Stoffe> SLH10 is jammed
21:31:46  <PublicServer> <mfb> hmm
21:31:50  <PublicServer> <mfb> trains don't use the second line
21:31:56  <PublicServer> <Stoffe> yeah
21:32:43  <PublicServer> <mfb> unjammed
21:32:57  <PublicServer> <mfb> but the problem is still somewhere in the network
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21:33:21  <PublicServer> <Mazur> SLH 09 eastwards needs room.
21:33:33  <PublicServer> <mfb> for?
21:33:48  <PublicServer> <Mazur> SL exiting trains.
21:33:55  <PublicServer> ***  made screenshot at 00031B93: http://ps.openttdcoop.org/publicserver/webcam/00031B93.png
21:34:15  <PublicServer> <Stoffe> ah, 3rd line ML
21:34:28  <PublicServer> <mfb> the big project
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21:35:58  <PublicServer> <Stoffe> ouch, MSH04 is backing up into DROP04
21:36:12  <PublicServer> <Stoffe> same error here
21:36:19  <PublicServer> <Stoffe> not using the outer line
21:36:29  <PublicServer> <mfb> :(
21:36:43  <PublicServer> <1ntexon> it is probably a lost train caused by the rebuild
21:36:59  <PublicServer> <1ntexon> no need for twoways
21:37:23  <PublicServer> <mfb> let's see
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21:38:09  <PublicServer> <1ntexon> what is that for
21:38:17  <PublicServer> <1ntexon> was fine as it was
21:38:31  <PublicServer> <mfb> trains slowed down after the bridges
21:38:37  <PublicServer> <1ntexon> CL?
21:38:47  <PublicServer> <mfb> no
21:39:09  <PublicServer> <mfb> see?
21:39:16  <PublicServer> <mfb> without twoways, we have the problem again
21:39:18  <PublicServer> <1ntexon> why did they slow down then?
21:39:28  <PublicServer> <mfb> high load
21:39:57  <PublicServer> <1ntexon> I will finish the merger later
21:40:09  <PublicServer> <1ntexon> now it works the way it did before
21:42:50  <PublicServer> <1ntexon> cya
21:42:54  <PublicServer> *** 1ntexon has left the game (connection lost)
21:42:56  <PublicServer> <mfb> cu
21:42:58  <PublicServer> <Stoffe> later
21:45:01  <PublicServer> <Stoffe> it's quite clear that the trains prefer the inner track, for some reason
21:45:25  <PublicServer> <Stoffe> there's always trains waiting to join the inner one, and always holes on the outer one
21:46:38  <PublicServer> <Stoffe> anyway, bedtime for me - nn
21:46:42  <Stoffe> !players
21:46:44  <PublicServer> <mfb> good night
21:46:45  <PublicServer> Stoffe: Client 574 is T. Werkhoven, a spectator
21:46:45  <PublicServer> Stoffe: Client 596 (Orange) is Mazur, in company 1 (Campbell & Co.)
21:46:45  <PublicServer> Stoffe: Client 602 is Turniphead, a spectator
21:46:45  <PublicServer> Stoffe: Client 588 (Orange) is mfb, in company 1 (Campbell & Co.)
21:46:45  <PublicServer> Stoffe: Client 604 (Orange) is Stoffe, in company 1 (Campbell & Co.)
21:46:54  <PublicServer> *** Stoffe has left the game (leaving)
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22:00:35  *** valhallasw has quit IRC
22:02:30  <PublicServer> *** T. Werkhoven has left the game (connection lost)
22:03:56  <PublicServer> ***  made screenshot at 0000A77E: http://ps.openttdcoop.org/publicserver/webcam/0000A77E.png
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22:18:57  <PublicServer> ***  made screenshot at 0003F790: http://ps.openttdcoop.org/publicserver/webcam/0003F790.png
22:19:36  <PublicServer> <mfb> street to selfoss? :D
22:19:51  <PublicServer> *** Turniphead has left the game (leaving)
22:19:55  *** Turniphead has quit IRC
22:29:53  <mfb-> anything which will break down when I leave now?
22:31:42  <PublicServer> <mfb> ok, nothing
22:31:44  <PublicServer> <mfb> good night
22:32:34  <PublicServer> *** mfb has left the game (connection lost)
22:32:34  <PublicServer> *** Game paused (number of players)
22:33:02  <Mazur> Sleep well.
22:33:31  *** Phoenix_the_II has quit IRC
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22:45:51  <Sylf> !password
22:45:51  <PublicServer> Sylf: fibber
22:46:19  <PublicServer> *** Game still paused (number of players)
22:46:19  <PublicServer> *** Game unpaused (number of players)
22:46:21  <PublicServer> *** Sylf joined the game
22:46:32  <PublicServer> <Sylf> evening
22:46:58  <PublicServer> <Mazur> Evener,
22:47:20  <PublicServer> <Mazur> PLenty to play with.
22:48:49  <PublicServer> <Mazur> I'm guessing for instance a third line from MSH 06 eastwards.
22:48:57  <PublicServer> ***  made screenshot at 0001B315: http://ps.openttdcoop.org/publicserver/webcam/0001B315.png
22:50:09  <PublicServer> <Sylf> drop 6 is in high demand?
22:50:41  <PublicServer> <Mazur> It was.
22:50:55  <PublicServer> <Mazur> Or is.
22:51:41  <PublicServer> <Mazur> Exit was so blocked last night, the station lines were backed-up to before te station.
22:51:56  <PublicServer> <Mazur> But since then, a lot of 3rd lines have been added.
22:52:58  <PublicServer> <Sylf> the way it looks now, I think the ML will need more expansion before 3rd line is needed for drop 6
22:53:40  <PublicServer> <Sylf> oh, excellent... there are 2 banks in middle of MSH 6
22:54:00  *** pugi has quit IRC
22:54:02  <PublicServer> <Sylf> and a church that'll be really hard to demolish
22:54:37  <PublicServer> <Sylf> I think SLH 9 needs more attention
22:54:47  <PublicServer> <Mazur> True
22:55:05  <PublicServer> <Sylf> that balancer is broken for some reason
22:55:23  <PublicServer> <Mazur> BUt I looked back and thought, perhaps better to start at the MSH right away.
22:56:26  <PublicServer> <Sylf> actually, SLH 9 was just a leftover mess from someone's upgrading work somewhere that made the trains make wrong turns
22:56:44  <PublicServer> <Sylf> We do need a 3rd line at !3rd
22:57:29  <PublicServer> <Mazur> I;'m going to drain the SL at SLH09.
23:03:58  <PublicServer> ***  made screenshot at 0002AC49: http://ps.openttdcoop.org/publicserver/webcam/0002AC49.png
23:04:56  <PublicServer> <Sylf> We need a 3rd line from SLH 9 all the way to SLH 5
23:05:29  <PublicServer> <Sylf> and at SLH 5, there needs to be a connection from west to north, 3rd line
23:11:27  <PublicServer> <Mazur> Totrally wrong, not?
23:11:37  <PublicServer> <Sylf> ?
23:11:44  <PublicServer> <Mazur> SLH 09.
23:12:59  <PublicServer> <Sylf> I'm not sure where that's going
23:13:21  <PublicServer> <Sylf> personally, I was going to work from SLH 5 backwards
23:13:39  <PublicServer> <Sylf> I'm stomped from the very beginning
23:13:45  <PublicServer> <Mazur> That are two half lines from the incoming two lines to start the 3rd line.
23:14:28  <PublicServer> <Mazur> To relieve some pressure from the existing lines.
23:15:48  <PublicServer> <Mazur> Like that.
23:17:34  <PublicServer> <Mazur> And then there we have the start of the third line.
23:17:40  <PublicServer> <Mazur> Right?
23:17:43  <PublicServer> <Sylf> yup
23:18:26  <PublicServer> <Mazur> Hm, no prio.
23:18:36  <PublicServer> <Sylf> for some reason, those other SLH's along the way don't have the same problem
23:18:58  <PublicServer> ***  made screenshot at 00033B52: http://ps.openttdcoop.org/publicserver/webcam/00033B52.png
23:20:25  <PublicServer> <Mazur> Two souls, one thought.
23:21:03  <PublicServer> <Mazur> Possibly just less traffic needing east.
23:25:22  <PublicServer> <Sylf> now, the question is , how far to go...
23:25:40  <PublicServer> <Mazur> All the way.
23:25:43  <PublicServer> <Mazur> :-D
23:25:46  <PublicServer> <Mazur> ?
23:26:00  <PublicServer> <Mazur> SLH 05, you said.
23:26:06  <PublicServer> <Sylf> yes
23:26:21  <PublicServer> <Sylf> we need to work on SLH 5 first
23:26:31  <PublicServer> <Sylf> and work backwards
23:26:49  <PublicServer> <Sylf> but SLH 5 is the impossible beast
23:33:24  <PublicServer> <Mazur> I don;t know, there is already a 3rd loine downstream from SLH 05, we should plug our ML into that.
23:33:54  <PublicServer> <Sylf> I'm trying to find a way to connect the SL from west at SLH5 to that 3rd line
23:33:58  <PublicServer> ***  made screenshot at 0002109B: http://ps.openttdcoop.org/publicserver/webcam/0002109B.png
23:34:34  <PublicServer> <Sylf> there just may not be a way that's close to what we have
23:34:53  <PublicServer> <Sylf> Maybe we need to divert the entire line to the east side of the hub
23:37:08  <PublicServer> <Mazur> Only now there will not fit 2 bridges.
23:37:22  <PublicServer> <Sylf> ?
23:38:27  <PublicServer> <Mazur> We could fit 2 bridgwes on the west side into that line.
23:39:09  <PublicServer> <Mazur> Only the curve needs to be one mor north.
23:39:49  <PublicServer> <Sylf> something like that
23:40:16  <PublicServer> <Mazur> Beats me.
23:41:04  <PublicServer> <Sylf> oh, you're talking about the continuation of ML
23:41:10  <PublicServer> <Sylf> I'm not even there yet
23:41:10  <PublicServer> <Mazur> Yes.
23:41:13  <PublicServer> <Mazur> Ok.
23:41:35  *** Fuco has quit IRC
23:41:41  <PublicServer> <Mazur> Then I understand why I did not quite follow you.
23:45:02  <PublicServer> <Mazur> Ilke a glove.
23:48:58  <PublicServer> ***  made screenshot at 0000C6C7: http://ps.openttdcoop.org/publicserver/webcam/0000C6C7.png
23:50:24  <PublicServer> <Sylf> why don't trans want to take the 3rd line...
23:53:35  <PublicServer> <Mazur> I've been looking, but I see no obvious missing lines, they want SDROP 02, though, that's a clue.
23:55:09  <PublicServer> <Sylf> the trains reached the destination without any problems
23:55:19  <PublicServer> <Sylf> after forcing one to the 3rd line
23:55:35  <PublicServer> <Mazur> Weird.
23:56:18  *** Benny has joined #openttdcoop
23:56:28  <Benny> !players
23:56:30  <PublicServer> Benny: Client 617 (Orange) is Sylf, in company 1 (Campbell & Co.)
23:56:30  <PublicServer> Benny: Client 596 (Orange) is Mazur, in company 1 (Campbell & Co.)
23:56:34  <Benny> !revision
23:56:34  <PublicServer> Benny: Game version is r22255
23:57:35  <PublicServer> <Mazur> Must be some route cost factor involved, then.
23:57:59  <PublicServer> <Sylf> I really have no idea
23:58:02  <Benny> !password
23:58:02  <PublicServer> Benny: salons
23:58:14  <PublicServer> *** Benny joined the game
23:58:25  <PublicServer> <Mazur> Bong.
23:58:30  <PublicServer> <Mazur> Big Ben.
23:58:36  <PublicServer> <Benny> >that railroad GRF
23:58:38  <PublicServer> <Benny> D:
23:58:40  <PublicServer> <Benny> also hello
23:59:00  <PublicServer> <Sylf> hi there
23:59:30  <PublicServer> <Sylf> OK, enough with SLH 5
23:59:36  <PublicServer> <Sylf> MSH 3

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