Log for #openttdcoop on 24th April 2011:
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01:23:39  <Maxpm> Bluh.  I downloaded the NewGRF pack but I'm still getting a version mismatch, even though it doesn't show any discrepancies in the "NewGRF Settings" window.
01:28:28  <Mazur> You are using hte r223355 client?
01:29:00  <Mazur> -3
01:33:58  <Maxpm> I think so.  Let me check.
01:36:15  <Maxpm> I'm using the nightly, so I suppose it must be newer.  How inconvenient.
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02:03:10  <Sylf> yeah... don't use the absolute latest nightly
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04:21:26  <Maxpm> How many train carriages can fit on one diagonal track?
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04:59:02  <Sylf> 1+ of standard length carriage
05:01:58  <Sylf> actually, exactly 1
05:09:41  <Maxpm> Thank you.
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05:21:30  <Maxpm> So, in your single-player games, do you follow the same conventions as in your multi-player games?  A signal density of 2, for example?
05:28:49  <Sylf> I haven't played single player seriously in a while
05:29:05  <Sylf> but I do follow most of the coop conventions
05:35:15  <planetmaker> moin
05:35:37  <Sylf> hello
05:36:00  <planetmaker> someone awake, surprise at this time of day :-)
05:36:25  <Sylf> :)
05:36:58  <planetmaker> Seems I didn't have the chance also to welcome you to the inner circle :-)
05:37:14  <Sylf> Thanks
05:37:36  <Sylf> It'll take a while to really got into the circle, being in non-euro timezone
05:37:39  <planetmaker> it's really nice to see some new faces live and kicking ;-)
05:38:09  <planetmaker> oh, well, it may sometimes be slightly more difficult, but do you use an IRC bouncer?
05:38:37  <Sylf> I use a home-hosted one
05:38:51  <Sylf> It's not a real bouncer, but it works
05:39:31  <planetmaker> ok, but so you do have something to keep you around during your night hours ;-)
05:40:12  <planetmaker> if you wanted, you could, of course always get an account on our official one
05:41:12  <planetmaker> Also, I think it's good to have people around also from other time zones ;-)
05:41:36  <Sylf> I hope so too
05:43:53  <planetmaker> [07:29]	Sylf	[07:28:49] I haven't played single player seriously in a while
05:43:54  <planetmaker> [07:29]	Sylf	but I do follow most of the coop conventions
05:43:56  <planetmaker> ^^ I have a feeling that funnily holds true for many people here ;-)
05:44:43  <planetmaker> Somehow I nearly stopped all single-player playing since I discovered this community
05:45:25  <Maxpm> Hmm.
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06:43:28  <V453000> morning girls :p
06:46:21  <Ammler> V453000: got home already?
06:47:47  <dhx_m> @quickstart
06:47:48  <Webster> Quickstart - #openttdcoop Wiki -
06:47:52  <dhx_m> !help
06:47:52  <PublicServer> dhx_m:
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06:52:40  <Mazur> mor-...
06:53:13  <dhx_m> !password
06:53:13  <PublicServer> dhx_m: puring
06:53:30  <PublicServer> *** Game still paused (number of players)
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06:58:31  <Mazur> Damn, connection so bad I cannot stay beyond a minute or so.
06:58:41  <PublicServer> *** dhx has left the game (connection lost)
06:58:48  <dhx_m> no problem :)
07:02:12  <PublicServer> ***  made screenshot at 0000D8F1:
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07:08:05  <Mazur> Well, I'd have loved to inspwedct my stations and hubs.
07:08:07  <Mazur> inspect, as well.
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08:09:05  <Brad> !help
08:09:05  <PublicServer> Brad:
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08:09:51  <Zxaon> !help
08:09:51  <PublicServer> Zxaon:
08:10:51  <Zxaon> @quickstart
08:10:52  <Webster> Quickstart - #openttdcoop Wiki -
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11:08:34  <V453000> Ammler: im here now :p
11:08:49  <Ammler> V453000: you mean awake :-P
11:09:12  <V453000> that too :)
11:09:17  <Ammler> 5 hours sleep, not much :-P
11:09:31  <Ammler> 4*
11:10:28  <V453000> !password
11:10:28  <PublicServer> V453000: puring
11:10:50  <PublicServer> *** Game still paused (number of players)
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11:30:19  <Bradfirj> @quickstart
11:30:20  *** Guest3027 is now known as elecRules
11:30:20  <Webster> Quickstart - #openttdcoop Wiki -
11:30:33  <elecRules> hi guys
11:30:40  <elecRules> fyi, I've already read quickstart :)
11:30:56  <PublicServer> *** V453000 has left the game (connection lost)
11:31:02  <V453000> hi.
11:31:07  <elecRules> hi
11:31:10  <elecRules> !players
11:31:10  <V453000> !password
11:31:10  <PublicServer> V453000: puring
11:31:12  <PublicServer> elecRules: There are currently no clients connected to the server
11:31:21  <elecRules> did you hit the chat bug too?
11:31:29  <elecRules> if so, I have a better patch for it
11:31:32  <V453000> yes
11:31:49  <elecRules> if you're on Win32, I can give precompiled
11:31:55  <PublicServer> *** Game still paused (number of players)
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11:32:00  <V453000> im on 64 but that doesn t matter :)
11:32:11  <elecRules> ;)
11:32:12  <PublicServer> ***  made screenshot at 0000D06A:
11:32:17  <elecRules> can't come on atm, but will be able to soon
11:32:24  <elecRules> my parents are going to go somewhere
11:32:26  <elecRules> so :)
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11:35:11  <Stoffe> Hello
11:35:21  <elecRules> hi
11:35:29  <V453000> hi
11:36:35  <PublicServer> *** V453000 has left the game (leaving)
11:36:39  <Stoffe> !password
11:36:39  <PublicServer> Stoffe: puring
11:36:49  <PublicServer> *** Game still paused (number of players)
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11:38:56  <Bradfirj> Could someone reccomend a bunch of base NewGRFs for doing an inhouse Coop game? Not 100% sure where to start, but I want to host one for myself and a few friends
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11:39:06  <Bradfirj> Or will vanilla work well enough?
11:39:26  <PublicServer> *** Stoffe has left the game (leaving)
11:40:10  <KenjiE20> coop's not about the grfs, though a general rule of thumb we use is, stuff as many sttaion grfs as you like in, add <trainset flavor of the month> and play :)
11:40:49  <Bradfirj> I know, my aim in life is to try and build a BBH that doesn't suck :P
11:41:00  <KenjiE20> glwt
11:41:05  <Bradfirj> :P
11:41:32  <KenjiE20> my aim, is to make a DwarfFortress that survives more than 10years :p
11:41:39  <Bradfirj> Oh I can do that :P
11:41:40  <Bradfirj> Swap?
11:41:44  <KenjiE20> lol
11:41:46  <Bradfirj> :offers brain:
11:42:07  <KenjiE20> also; I want Wuji's thumbs from TMUF, that guy can drive
11:44:05  <elecRules> LOL
11:47:12  <elecRules> who thinks that it's time for Stage: Finalizing?
11:47:13  <PublicServer> ***  made screenshot at 0000C370:
11:48:56  <PublicServer> *** Game still paused (number of players)
11:48:56  <PublicServer> *** elecRules joined the game
11:49:09  <elecRules> any1 want to join me?
11:51:11  <PublicServer> <elecRules> it's sort of hard to build stuff while paused :)
11:57:56  <PublicServer> *** elecRules has left the game (leaving)
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12:01:34  <PublicServer> *** Game still paused (number of players)
12:01:34  <PublicServer> *** Chris Booth joined the game
12:02:13  <PublicServer> ***  made screenshot at 00032062:
12:02:22  <elecRules> yay!
12:02:31  <PublicServer> <Chris Booth> yay?
12:02:39  <elecRules> some1 else joined :)
12:02:55  <PublicServer> <Chris Booth> Yes I joined
12:03:13  <elecRules> game pauses unless 2 or more players
12:03:19  <elecRules> and you can't build stuff while paused
12:03:23  <PublicServer> *** Game still paused (number of players)
12:03:27  <PublicServer> <Chris Booth> yep that is as its coop
12:03:31  <elecRules> yeah
12:03:35  <elecRules> oh ffff
12:03:39  <elecRules> openttd bugs again
12:03:40  <elecRules> ...
12:03:51  <PublicServer> <Chris Booth> you trying to use ingame chat?
12:03:54  <elecRules> no
12:03:57  <elecRules> I fixed that
12:04:03  <elecRules> (compiled from source)
12:05:38  <PublicServer> *** Game still paused (number of players)
12:05:38  <PublicServer> *** Game unpaused (number of players)
12:05:38  <PublicServer> *** elecRules joined the game
12:05:51  <PublicServer> <Chris Booth> welcome
12:05:57  <PublicServer> <elecRules> :)
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12:11:04  <PublicServer> <elecRules> hi
12:11:11  <PublicServer> <Chris Booth> hi
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12:11:25  <PublicServer> <Chris Booth> you working?
12:11:34  <PublicServer> <elecRules> me?
12:11:36  <PublicServer> <elecRules> yes
12:11:45  <PublicServer> <Chris Booth> where?
12:11:57  <PublicServer> <elecRules> Reyoarf Jorour Mines
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12:12:50  <PublicServer> <Chris Booth> that is wrong
12:12:58  <PublicServer> <elecRules> what's wrong?
12:13:08  <PublicServer> <Chris Booth> the entrance
12:13:24  <PublicServer> <elecRules> should have I used PBS?
12:13:30  <PublicServer> <Chris Booth> no
12:13:40  <PublicServer> <Chris Booth> trains can't enter
12:13:43  <PublicServer> <elecRules> I put the presignal on the hill to prevent hill start
12:13:58  <PublicServer> <Chris Booth> you have built the entrance on the exit line
12:14:05  <PublicServer> <elecRules> ...derp
12:14:11  <PublicServer> <Chris Booth> your trains will just get lost
12:14:14  <PublicServer> <elecRules> I'll reverse it
12:14:26  <PublicServer> <elecRules> I can see :)
12:15:11  <PublicServer> <Chris Booth> erm? realy?
12:15:18  <PublicServer> <elecRules> nearly
12:15:22  <PublicServer> <elecRules> gotta make bridge
12:15:28  <PublicServer> <elecRules> for entrance
12:15:28  <PublicServer> <Chris Booth> not even close
12:15:35  <PublicServer> <elecRules> ?
12:15:59  <PublicServer> <elecRules> I don't want to use terminus...
12:16:17  <PublicServer> <elecRules> ...?
12:16:19  <PublicServer> <elecRules> oh
12:16:31  <PublicServer> <elecRules> thx :)
12:16:33  <PublicServer> *** Chris Booth has left the game (connection lost)
12:16:33  <PublicServer> *** Game paused (number of players)
12:16:37  <Chris_Booth> like that
12:16:45  <PublicServer> <elecRules> igetit :)
12:16:49  <Chris_Booth> if i don't loose connection
12:16:55  <PublicServer> <elecRules> your presignals are bidirectional though
12:17:07  <PublicServer> *** Game still paused (number of players)
12:17:07  <PublicServer> *** Game unpaused (number of players)
12:17:09  <PublicServer> <elecRules> and I can give you my ingame chat patch if you want
12:17:10  <PublicServer> *** Chris Booth joined the game
12:17:14  <PublicServer> ***  made screenshot at 000301E6:
12:17:16  <PublicServer> <elecRules> as long as you can compile OpenTTD :)
12:17:37  <PublicServer> <Chris Booth> I can't on my laptop
12:17:43  <PublicServer> <elecRules> presignals fixed
12:17:46  <PublicServer> <elecRules> are you on Windows 32 bit?
12:17:56  <PublicServer> <elecRules> if yes, I can give precompiled
12:19:37  <PublicServer> <Chris Booth> It's fine I am sure we will get a new nightly soon
12:19:43  <PublicServer> <elecRules> yeah
12:22:31  <PublicServer> <elecRules> with making trains, why does a coal train get refitted to paper?
12:22:41  <PublicServer> <elecRules>  I cloned the SLH 10,11 train
12:22:44  <PublicServer> <elecRules> from Trainyard of Nuts
12:23:38  <PublicServer> <elecRules> ah I get it
12:24:17  <PublicServer> <elecRules> only problem is
12:24:19  <PublicServer> <elecRules> the default trains
12:24:22  <PublicServer> <elecRules> can't be refit to caol
12:24:26  <PublicServer> <elecRules> coal*
12:24:56  <PublicServer> <elecRules> oh...
12:24:58  <PublicServer> <elecRules> <-- fail
12:29:30  <PublicServer> <Chris Booth> why would anyone buy a kindle?
12:29:42  <PublicServer> <elecRules> idk
12:29:48  <PublicServer> <elecRules> I wouldn't
12:30:10  <PublicServer> <elecRules> btw how do you make the production at a primary go up?
12:30:21  <PublicServer> <elecRules> I guess transport everything so that rating >75%?
12:32:14  <PublicServer> ***  made screenshot at 0002F7E7:
12:32:35  <PublicServer> <elecRules> 30 tonnes of coal per month... fail
12:35:47  <PublicServer> <Chris Booth> production increase is random
12:35:57  <PublicServer> <elecRules> yea
12:36:11  <PublicServer> <Chris Booth> the high transprot % the higher chance it will increase and lower it will decrease
12:36:21  <PublicServer> <elecRules> thought so
12:47:00  <Chris_Booth> I have to go onw
12:47:02  <Chris_Booth> now
12:47:12  <PublicServer> *** Chris Booth has left the game (connection lost)
12:47:12  <PublicServer> *** Game paused (number of players)
12:47:14  <PublicServer> ***  made screenshot at 0000D4DA:
12:47:16  <Chris_Booth> bye bye
12:47:21  <PublicServer> <elecRules> cya
12:47:55  <PublicServer> <elecRules> will be right back (I hope :)
12:48:01  <PublicServer> *** elecRules has left the game (leaving)
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13:03:37  <PublicServer> *** Game still paused (number of players)
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13:08:00  <Stoffe|2> !password
13:08:00  <PublicServer> Stoffe|2: enmity
13:08:02  <Stoffe|2> Hello
13:08:07  <PublicServer> *** Game still paused (number of players)
13:08:07  <PublicServer> *** Game unpaused (number of players)
13:08:08  <PublicServer> *** elecRules joined the game
13:08:09  <PublicServer> <elecRules> hi
13:08:33  <PublicServer> *** Stoffe joined the game
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13:16:16  <PublicServer> <elecRules> lol we hit the train limit
13:16:23  <Stoffe> :)
13:16:29  <PublicServer> <elecRules> 1,333 trains
13:17:10  <PublicServer> <elecRules> I guess one of the full members would need to !rcon?
13:17:15  <PublicServer> ***  made screenshot at 0000A761:
13:17:16  <Stoffe> mhmm
13:17:34  <Stoffe> We've been at the train limit for 2-3 days, only it's been increased slowly :)
13:17:39  <PublicServer> <elecRules> ;)
13:17:46  <Stoffe> Given 100 new trains, they're used immediately
13:17:54  <PublicServer> <elecRules> wow
13:19:48  <Stoffe> Just look at the waiting goods, there's probably around 2000 wood always waiting
13:20:00  <PublicServer> <elecRules> where?
13:20:21  <Stoffe> Hm, maybe not right now... :OP
13:20:28  <PublicServer> <elecRules> ;)
13:20:42  <Stoffe> Patreksfjordur North has 1178 tonnes
13:21:08  <PublicServer> <elecRules> omg
13:21:20  <Stoffe> And the woods outside SLH14 had about the same yesterday
13:21:44  <PublicServer> <elecRules> so I guess ML will have to be 4L___4R :)
13:21:56  <PublicServer> <elecRules> and train limit bumped to at least 2000
13:21:59  <Stoffe> A daunting task, indeed
13:22:04  <PublicServer> <elecRules> yeah
13:22:15  <Stoffe> The server might be able to handle 2000 trains, but some clients can't
13:22:27  <Stoffe> It's a bit laggy already
13:22:27  <PublicServer> <elecRules> I'm lagging a lot already
13:22:41  <PublicServer> <elecRules> 1/2 seconds of motion, 3 seconds of pausing
13:25:03  <PublicServer> <elecRules> how high does the train count usually get (by the end of the game)?
13:25:22  <Stoffe> Dunno, this is my first game back in a long time (2 years or so)
13:25:41  <Stoffe> it's not a lot higher than this though
13:25:52  <PublicServer> <elecRules> phew :)
13:25:58  <Chris_Booth> generaly 1500 - 2000 trains
13:26:08  <PublicServer> <elecRules> if it gets above 1500,
13:26:14  <PublicServer> <elecRules> we'll have to upgrade main line
13:26:18  <PublicServer> <elecRules> and my internet connection :D
13:26:26  <Stoffe> :)
13:26:28  <Chris_Booth> more likely your CPU
13:26:37  <Stoffe> Yay, mainline upgrades, funsies!
13:26:39  <PublicServer> <elecRules> that's getting upgraded anyway
13:26:49  <PublicServer> <elecRules> i7 quad + 4gb ram
13:26:53  <Chris_Booth> yes ML is getting a 4th line
13:26:58  <Stoffe> I can lay the track between the hubs, if someone fixes them
13:27:03  <Chris_Booth> lol
13:27:06  <PublicServer> <elecRules> LOL
13:27:18  <PublicServer> <elecRules> brb
13:27:37  <Stoffe> Ah well, I guess I'll start 4-tracking "my" SLH
13:28:05  <Stoffe> Should be all sorts of fun :)
13:29:37  <PublicServer> <elecRules> back
13:29:39  <PublicServer> <elecRules> yeah :)
13:29:42  <PublicServer> <elecRules> which one's that?
13:29:48  <Stoffe> SLH14
13:30:08  <PublicServer> <elecRules> omg
13:30:15  <PublicServer> <elecRules> yes this will be fun....
13:30:15  <Stoffe> There's some 350 trains on the SL there
13:30:27  <PublicServer> <elecRules> all wood D:
13:30:32  <Stoffe> almost, yeah
13:30:55  <PublicServer> <elecRules> maybe we need SLH14.2?
13:31:01  <PublicServer> <elecRules> as in another SLH connected to same SL
13:31:11  <Stoffe> Nah, this works
13:31:22  <Stoffe> 2-track SL -> 4-track ML :)
13:31:30  <PublicServer> <elecRules> in theory
13:31:32  <PublicServer> <elecRules> 3 track ML atm
13:31:44  <PublicServer> <elecRules> correction
13:31:50  <PublicServer> <elecRules> 3 track *insanely overloaded* ML
13:32:16  <PublicServer> ***  made screenshot at 0000B563:
13:32:48  <PublicServer> <elecRules> maybe only part of the ML needs to be upgraded
13:32:57  <PublicServer> <elecRules> and therefore not all of the hubs
13:33:40  <PublicServer> <elecRules> also, the third track is only 25% loaded in most areas
13:33:50  <PublicServer> <elecRules> maybe we need some load-balancing?
13:34:05  <Stoffe> There is some bugs somewhere
13:34:19  <PublicServer> <elecRules> as in a hub which doesn't offer access to all lines?
13:34:29  <Stoffe> no
13:34:33  <Stoffe> (phone)
13:34:43  <PublicServer> <elecRules> ??
13:34:54  <PublicServer> <elecRules> oh
13:35:32  <PublicServer> <elecRules> I'll try to add a load balancer to SLH 13
13:35:34  <PublicServer> <elecRules> inside ring
13:37:43  <PublicServer> <elecRules> is this a long enough prio?
13:38:32  <Stoffe> You shouldn't need one of those, actually
13:38:46  <PublicServer> <elecRules> I want to give the 2 outer lines
13:38:52  <Stoffe> if there are no bugs on the ML joins
13:38:58  <PublicServer> <elecRules> a choice to go to the third one
13:39:54  <Stoffe> not good, you see?
13:39:56  <PublicServer> <elecRules> fuuuuu
13:40:16  <PublicServer> <elecRules> so no prio at all?
13:40:18  <PublicServer> <elecRules> or a minimal one
13:40:27  <Stoffe> no balancers on ML's
13:40:40  <PublicServer> <elecRules> so how to solve the problem then?
13:40:48  <Stoffe> Every entry onto the ML should have a balancer
13:41:04  <PublicServer> <elecRules> D:
13:41:10  <PublicServer> <elecRules> how could I retrofit that into SLH13?
13:41:11  <Stoffe> However, for some reason, one isn't used somewhere, probably a signal error
13:41:26  <PublicServer> <elecRules> so should I leave this in?
13:41:37  <Stoffe> SLH13 has proper mergers from what I can see
13:41:47  <PublicServer> <elecRules> something else doesn't though
13:43:47  <Stoffe> The problem you discovered is an old one - the train chooses to switch tracks, but the prio blocks it just after this choice. There are solutions, look up Shift Main Line
13:44:06  <PublicServer> <elecRules> k
13:44:07  <Stoffe> Mate, that'll just cause serious jamming on the ML
13:44:16  <PublicServer> <elecRules> so how to solve?
13:44:26  <Stoffe> You have to fit a full train on the shifting line
13:44:30  <PublicServer> <elecRules> ah
13:44:32  <PublicServer> <elecRules> disabling
13:44:50  <PublicServer> <elecRules> will have to do it somewhere else :)
13:44:52  <Stoffe> And how to solve the fact that the third track is under-used? Nothing for it but to look at all the hubs everywhere, track trains, etc
13:45:31  <PublicServer> <elecRules> :O_o
13:45:38  <PublicServer> <elecRules> how many hours/days....
13:45:45  <Stoffe> A daunting task, yes
13:45:59  <PublicServer> <elecRules> would be easier to pick some flat area
13:46:02  <PublicServer> <elecRules> and build balancer
13:46:05  <PublicServer> <elecRules> properly
13:46:06  <Chris_Booth> you guys are not building SML?
13:46:13  <PublicServer> <elecRules> too late for that...
13:46:15  <PublicServer> <elecRules> :(
13:46:21  <PublicServer> <elecRules> I might suggest that in next plan
13:46:21  <Stoffe> I'm trying to convince elec here not to :P
13:46:27  <PublicServer> <elecRules> it's a very nice technology
13:46:36  <Chris_Booth> no its not
13:46:40  <Stoffe> It may be as simple as that the outer tracks make a shorter path, in which case they will be filled to capacity and any overflow will go onto the third track
13:46:40  <Chris_Booth> its very boring
13:46:46  <PublicServer> <elecRules> btw, I'm not trying to build SML
13:46:46  <Chris_Booth> every thing is the same
13:46:55  <PublicServer> <elecRules> I'm trying to fix balancing problems
13:47:08  <Chris_Booth> I have a sollution for that
13:47:16  <PublicServer> ***  made screenshot at 00014D96:
13:47:24  <PublicServer> <elecRules> * without looking thru all the hubs for bugs
13:47:31  <Stoffe> Does it involve a bulldozer and a very large area? :P
13:47:33  <Chris_Booth> shift 1->2 ,2->3, 3->1
13:47:46  <Chris_Booth> this will then mix the lanes
13:47:54  <Chris_Booth> if you build one of these per side
13:47:56  <PublicServer> <elecRules> but it's only the 3rd lane
13:47:58  <PublicServer> <elecRules> that's underused
13:48:04  <Stoffe> Hm, good idea CB
13:48:14  <Chris_Booth> yes that why you make them shift out
13:48:20  <PublicServer> <elecRules> yeah
13:48:22  <PublicServer> <elecRules> k
13:48:28  <PublicServer> <elecRules> where to build these monsters though?
13:48:34  <Chris_Booth> so in 1 full loop trains will use all tracks
13:48:42  <Chris_Booth> they are not big
13:48:53  <Chris_Booth> I will build an example
13:48:53  <PublicServer> <elecRules> it does involve a bulldoser and a large area :D
13:48:57  <PublicServer> <elecRules> k
13:48:58  <Chris_Booth> no
13:49:05  <Chris_Booth> !password
13:49:05  <PublicServer> Chris_Booth: aghast
13:49:05  <PublicServer> <elecRules> put sign so we can watch
13:49:09  <Stoffe> nah, it should be 4 tiles wide
13:49:17  <Stoffe> about 10 tiles long or so
13:49:22  <PublicServer> *** Chris Booth joined the game
13:49:26  <PublicServer> <elecRules> v. high tech :)
13:49:36  <PublicServer> <elecRules> I remember one of my single player games
13:49:42  <PublicServer> <elecRules> when I tried to imitate SML
13:49:45  <PublicServer> <elecRules> D:
13:50:25  <PublicServer> <elecRules> where are you building the example CB?
13:50:32  <PublicServer> *** Chris Booth has left the game (connection lost)
13:50:36  <Chris_Booth> XD
13:50:39  <Chris_Booth> !here
13:50:42  <PublicServer> <elecRules> chat again?
13:50:45  <Stoffe> No hitting enter :D
13:50:51  <PublicServer> <elecRules> I can ;)
13:51:02  <PublicServer> *** Chris Booth joined the game
13:51:08  <PublicServer> <elecRules> good thing I know C++
13:51:55  <PublicServer> <elecRules> so where will the example be?
13:52:23  <PublicServer> <Chris Booth> build @!here
13:52:38  <PublicServer> <elecRules> k
13:52:48  <PublicServer> <Chris Booth> build something like that on every side
13:52:58  <PublicServer> <Chris Booth> and you are mixing tracks
13:53:26  <PublicServer> <Chris Booth> make sure you leave room for 4 lines
13:53:31  <PublicServer> <elecRules> ;)
13:54:42  <PublicServer> <Chris Booth> just left over
13:54:46  <PublicServer> <elecRules> k
13:54:55  <PublicServer> <elecRules> bang
13:55:03  <PublicServer> <elecRules> LOL
13:55:19  <PublicServer> <elecRules> I'm doing that book in English @ school D:D:D:D:
13:55:32  <PublicServer> *** Chris Booth has left the game (connection lost)
13:55:36  <PublicServer> <elecRules> ...
13:55:38  <Chris_Booth> so if you build those and see if it helps
13:55:41  <PublicServer> <elecRules> k
13:55:59  <PublicServer> <elecRules> should I give out my chat patch....
13:56:04  <Chris_Booth> no
13:56:06  <Chris_Booth> I was leaving
13:56:11  <PublicServer> <elecRules> oh
13:56:13  <Chris_Booth> I am driving home now
13:56:15  <Chris_Booth> but thanks
13:56:19  <Mazur> You want mine, then?
13:56:21  <PublicServer> <elecRules> ;)
13:56:27  <PublicServer> <elecRules> your one involves deleting code
13:56:28  <Mazur> :-P
13:56:39  <Mazur> Nope, modyfying it.
13:56:45  <PublicServer> <elecRules> I only added the parameter that was required in the assert()
13:57:15  <Mazur> Well, I just implmented what was suggested in hte bug report.
13:57:22  <PublicServer> <elecRules> :)
13:57:47  <Mazur> As I simply qwanted it fixed for me, as I can't stop my talk reflex.
13:57:56  <PublicServer> <elecRules> XD
13:59:20  <PublicServer> <elecRules> hang about...
13:59:26  <PublicServer> <elecRules> at CB's example,
13:59:28  <PublicServer> <elecRules> (!here)
13:59:35  <PublicServer> <elecRules> the middle line is not shuffled
13:59:54  <Chris_Booth> elecRules: it will be
13:59:59  <Chris_Booth> over the length of the loop
14:00:00  <PublicServer> <Mazur> hey are just switched over.
14:00:00  <PublicServer> <elecRules> ahk
14:00:21  <Chris_Booth> next time the middle line, which becomes the inner line will become the outer line
14:00:26  <Chris_Booth> then back to the middle
14:00:29  <Chris_Booth> ect ect ect
14:00:32  <PublicServer> <elecRules> lol
14:02:17  <PublicServer> ***  made screenshot at 0000D33C:
14:03:46  <PublicServer> *** V453000 joined the game
14:03:48  <PublicServer> <elecRules> hi
14:03:52  <PublicServer> *** V453000 has left the game (connection lost)
14:03:56  <PublicServer> <elecRules> ;(
14:04:06  <PublicServer> <Mazur> Hi, V.
14:04:11  <V453000> hi
14:04:15  <PublicServer> *** V453000 has left the game (general error)
14:04:20  <Stoffe> hey
14:04:20  <Mazur> QWe got several jam sessions going on.
14:04:28  <PublicServer> <elecRules> ?
14:04:41  <Mazur> Well, one jam and and half of one.
14:04:45  <PublicServer> <elecRules> :)
14:05:04  <PublicServer> *** V453000 joined the game
14:06:59  <PublicServer> <elecRules> what is the safest way to divert 1 line of ML
14:07:01  <PublicServer> <elecRules> to build a bridge?
14:07:08  <PublicServer> *** V453000 has left the game (connection lost)
14:07:12  <PublicServer> <elecRules> as in I need to bridge under ML
14:07:13  <V453000> ?
14:07:22  <PublicServer> <elecRules> and therefore need to divert 1 line of ML traffic
14:07:26  <PublicServer> <elecRules> to other lines
14:07:28  <PublicServer> <elecRules> temp.
14:07:33  <V453000> wut?
14:07:41  <Stoffe> Build a new track around your working place
14:07:50  <PublicServer> <elecRules> k
14:08:10  <PublicServer> *** V453000 joined the game
14:08:12  <Stoffe> So the ML always stays unbroken
14:08:20  <PublicServer> <elecRules> yea
14:12:39  <Stoffe> That just makes some trains jump the queue
14:13:07  <Chris_Booth> while making these mixers start the 4th ML
14:13:15  <Chris_Booth> will be easier
14:17:17  <PublicServer> ***  made screenshot at 0000D13C:
14:21:23  <elecRules> kk
14:21:31  <elecRules> sorry guys, gtg to bed
14:21:38  <Stoffe> nn
14:21:47  <elecRules> might be able to sneak back on l8tr tho :)
14:21:52  <elecRules> (EEEVIL PARENTS D:)
14:22:05  <PublicServer> *** elecRules has left the game (connection lost)
14:23:22  <Stoffe> aurgh, there's a mountain in my way :P
14:26:15  <Stoffe> So close, but still so far away
14:32:18  <PublicServer> ***  made screenshot at 0000E14A:
14:37:57  <Stoffe> okay, that's 4-track in the easy direction...
14:45:41  <Stoffe> V, your little choice track is smack bang in the middle of where every track wants to go :P
14:46:13  <V453000> ?
14:46:22  <Stoffe> At SLH14
14:46:29  <V453000> yes
14:46:44  <V453000> what with it
14:46:53  <Stoffe> The most obvious path for the 4th ML track would use that same space
14:47:10  <Stoffe> Plus, I don't really get the point of it
14:47:16  <V453000> the whole joiner is very messy
14:47:18  <PublicServer> ***  made screenshot at 0000D573:
14:47:47  <V453000> this helped just because the other half was bad
14:48:02  <V453000> it has to be much more together, so paths after choices are shorter
14:48:12  <V453000> and which would allow you to mix them before joining the ML
14:49:38  <Stoffe> I don't get it, as it is now, it splits into 2, and then into 2. The final choices are all just 1TL or 2TL
14:50:05  <V453000> yes, the final choices
14:50:09  <V453000> but not the earlier ones
14:50:23  <V453000> and again, trains join in 2 tries, which means that one half will join worse
14:50:43  <Stoffe> So you want 8 joins on top of each other?
14:50:47  <Stoffe> I can't possibly build that
14:51:06  <V453000> tell me that you cant do something after you try
14:51:27  <Stoffe> I can't see it, there's too much tracks all in the same space
14:52:06  <Stoffe> On a straight section with no elevation changes, maybe
14:52:08  <V453000> it is a mess, it needs a rebuild :)
14:52:34  <PublicServer> *** V453000 has left the game (connection lost)
14:53:05  <V453000> well, just collect what you know: you want 4 main lines. Then you want 2 lines to join in. That means, that each of the 2 will have 4 choices into a waiting bay. And each ML will have 1 final waiting bay
14:53:47  <Stoffe> One final? That's just madness
14:54:02  <V453000> !password
14:54:02  <PublicServer> V453000: prides
14:54:03  <Stoffe> I see what you want
14:54:10  <Stoffe> but not how to achieve it
14:54:21  <Stoffe> I'll go over in a corner and draw
14:54:34  <PublicServer> *** V453000 joined the game
14:55:05  <V453000> I can help you but you will learn best if you make it up yourself based on some requirements, then I can tell you what to do better or not
14:55:19  <V453000> just like currently - the old one is bad because X, Y and Z
14:56:48  <Stoffe> I can make it work with one join after the other and shorter pre-split tracks (probably 1TL per 2-split), but to mash in another equal on top of that makes my head spin
14:57:44  *** xineohp has joined #openttdcoop
14:58:09  <xineohp> !password
14:58:09  <PublicServer> xineohp: prides
14:58:12  <V453000> well, on top ... can be on the side, behind, in  front ot :)
14:58:15  <V453000> of
14:58:47  <Stoffe> Okay, have a look at "!drawing board"
14:59:14  <Stoffe> That's the basic idea, right?
14:59:29  <V453000> maybe :)
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15:00:43  <PublicServer> *** V453000 has left the game (connection lost)
15:01:12  <PublicServer> *** V453000 joined the game
15:01:40  <xineohp> !download
15:01:40  <PublicServer> xineohp: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x
15:01:40  <PublicServer> xineohp:
15:02:18  <PublicServer> ***  made screenshot at 0001E17B:
15:02:28  <V453000> yes this is the idea
15:02:40  *** pugi has quit IRC
15:02:53  <V453000> this isnt though
15:03:15  <V453000> imagine it rather this waz
15:03:16  <V453000> way
15:03:29  <xineohp> !password
15:03:29  <PublicServer> xineohp: hooter
15:03:43  *** pugi has joined #openttdcoop
15:03:58  <V453000> you see what I mean?
15:04:10  <V453000> yes
15:04:25  <Stoffe> yeah, that's what I meant, only I couldn't fit in the jumps :)
15:04:31  <V453000> now this is basically the scheme
15:04:48  <V453000> there are some composition flaws though
15:05:13  <V453000> this presignal array is terribly long
15:05:29  <V453000> it would make a massive signal gap for trains to get to the end
15:05:32  <Stoffe> Yes, so trains will pick the inner tracks
15:05:52  <V453000> which is bad, you want good connection everywhere
15:05:52  <Stoffe> So you want the SL to join in from "the back"
15:06:06  <V453000> the solution for that is to make 2 splits
15:06:15  <V453000> first: 1->2, and then each of the 2 into 2 again
15:06:34  <V453000> this would make sense, but would take terrible amounts of space
15:06:45  <V453000> and the 2nd track would be a pain
15:06:53  <Sylf> !password
15:06:53  <PublicServer> Sylf: hooter
15:07:05  <Sylf> morning
15:07:06  <PublicServer> *** Sylf joined the game
15:07:09  <Stoffe> lo
15:07:09  <V453000> so lets go back to our scratch
15:07:11  <V453000> hi Sylf
15:07:57  <V453000> now we have no such long array as the blue
15:08:18  <Stoffe> It's now as it is over there, without shared waiting bays, right?
15:08:20  <V453000> ofc try to make the thing short as possible
15:08:20  <xineohp> !password
15:08:20  <PublicServer> xineohp: hooter
15:08:36  <PublicServer> *** phoenix joined the game
15:08:44  <V453000> kind of, but just messy and spread over everywhere there
15:08:50  <PublicServer> *** V453000 has left the game (connection lost)
15:09:02  <Stoffe> I blame the curve for the spreading :)
15:09:19  *** Chillosophy has joined #openttdcoop
15:09:24  <PublicServer> *** V453000 joined the game
15:10:30  <Stoffe> So the two inner ML tracks will have to have space for four tracks going under...
15:10:59  <V453000> for example. :) of course there are multiple ways how to do it, but this one has the system nicely visible so it is easy to understand
15:11:01  <Stoffe> and these tracks have to be able to switch sides with each other...
15:11:31  <Stoffe> Well, this first attempt is going to hurt with TF
15:11:57  <V453000> so be it :)
15:12:05  <Stoffe> Nature will have to bend to my will :P
15:13:22  <Stoffe> Now it's just the small matter of all the trains going through
15:13:31  <V453000> just jam it up
15:13:35  <V453000> it will fix itself later
15:13:45  <V453000> for the greater good
15:14:00  <Stoffe> With my building pace, it'll fix itself around year 3000
15:16:26  <Stoffe> Hm, I need to draw more :P
15:17:18  <PublicServer> ***  made screenshot at 0002056B:
15:18:38  *** mfb- has joined #openttdcoop
15:18:51  <mfb-> hi
15:19:10  <PublicServer> *** mfb joined the game
15:19:14  <Stoffe> Hello
15:19:26  <Sylf> hi
15:23:11  <Stoffe> It just gets impossibly wide
15:23:38  <V453000> you have wide space, not length :)
15:24:24  <V453000> make 1 -> 2 and then 1->2 again
15:24:29  <V453000> so you dont need to double bridges inside
15:26:03  <PublicServer> *** Sylf has left the game (connection lost)
15:26:04  <Stoffe> But the signal onto the line?
15:26:20  <V453000> ?
15:26:37  <mfb-> where are you working?
15:26:45  <Stoffe> !drawing board
15:26:50  <Stoffe> trying to teach me something
15:27:05  *** tycoondemon has joined #openttdcoop
15:27:29  <Stoffe> No waiting bay before the ML, just alternating SL tracks?
15:27:43  <Bradfirj> Quick question, if I'm trying to make a LR SL join a LLRR ML what's the signal layout to balance the entry lanes
15:28:12  <Bradfirj> !help
15:28:12  <PublicServer> Bradfirj:
15:28:14  <V453000> I do not know what you  mean, signal layout?
15:28:27  <Bradfirj> :thinks:
15:28:30  <V453000> Stoffe: the waiting bay can be used as the previous one
15:28:48  <V453000> or you just make it longer
15:28:51  <Bradfirj> I'll get back to you when I can form a coherent question <3
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15:29:30  <Stoffe> Is there a drawback to not having the dedicated waiting bay though?
15:29:46  <V453000> it is a bit slower that way
15:29:49  <Bradfirj> !playercount
15:29:49  <PublicServer> Bradfirj: Number of players: 5 (0 spectators)
15:30:15  <V453000> ok, this is the first half, now the other 2 lines ;)
15:30:16  <Stoffe> I'd disagree, you still have one train waiting at all times
15:30:29  <V453000> theoretically you do
15:30:38  <V453000> but of course if you dedicate a bay, it is faster
15:30:53  <Stoffe> for uneven SL loads, you mean?
15:31:04  <V453000> for whatever SL loads
15:31:40  <V453000> dont consider expected loads, you cant know that anyway
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15:32:18  <PublicServer> ***  made screenshot at 0000A363:
15:32:52  <Stoffe> Gah, out of drawing board too :D
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15:35:39  *** Bradfirj9 is now known as Bradfirj
15:37:31  <Bradfirj> !ip
15:37:31  <PublicServer> Bradfirj:
15:40:02  <Stoffe> And all that's left is the first 1-2
15:40:07  <mfb-> where do the 600 come from which we have to pay every year?
15:40:21  <Stoffe> manager's salary?
15:40:24  <mfb-> :p
15:40:26  <V453000> ?
15:40:38  <mfb-> last part of the overview
15:40:39  <Stoffe> I think it is something like that
15:40:41  <V453000> oh :)
15:40:56  <Stoffe> To disable just doing nothing
15:43:34  <PublicServer> *** Bradfirj joined the game
15:43:47  <V453000> welcome :)
15:44:01  <Stoffe> Okay, the easiest way I see to rebuild this is to remove the eastbound merger completely, send them all west
15:44:08  <Bradfirj> Agghh
15:44:10  <PublicServer> *** Bradfirj has left the game (connection lost)
15:44:10  <Stoffe> Is that stupid? :)
15:44:11  <V453000> quite
15:44:12  <Bradfirj> This must be the fabled chatbug
15:44:15  <V453000> its fine
15:44:20  <V453000> Bradfirj: yes
15:44:32  <PublicServer> *** Stoffe has left the game (connection lost)
15:44:38  <Bradfirj> Well it would certaintly stop people using ingame chat....
15:44:45  <Stoffe> !password
15:44:45  <PublicServer> Stoffe: hanker
15:44:55  <PublicServer> *** Stoffe joined the game
15:45:14  <Bradfirj> Did somone say they had a patched win32 binary? Or do I need to go hacking
15:45:36  <Stoffe> Just have to change the orders of all the trains to include the east waypoint too...
15:45:59  <mfb-> :D
15:46:06  <mfb-> or move the east waypoint
15:46:09  <mfb-> simple thing
15:46:18  <Stoffe> Yes, that was my second thought :)
15:46:44  <Bradfirj> V453000: Did you say something about a win32 patch?
15:46:51  <Bradfirj> 2355) | STAGE: Building | www.o
15:46:51  <Bradfirj> 15:37 < Bradfirj> !ip
15:46:51  <Bradfirj> 15:37 <+PublicServer> Bradfirj:
15:46:51  <V453000> no
15:46:51  <planetmaker> aha, what's the 'fabeled chat bug'?
15:47:01  <Bradfirj> When you foolishly press enter
15:47:04  <Bradfirj> Assertation failed
15:47:17  <planetmaker> :-( V453000 left devzone
15:47:19  <PublicServer> ***  made screenshot at 0000A561:
15:47:28  <V453000> cba
15:47:46  <Bradfirj> Is there anything I can do but it?
15:47:47  <Bradfirj> about**
15:48:04  <mfb-> now you can disconnect the lines
15:48:10  <V453000> just dont press enter :)
15:48:12  <Stoffe> Yeah, let the fun and games begin
15:48:54  <planetmaker> right...
15:49:08  <PublicServer> *** Bradfirj joined the game
15:49:13  <Stoffe> Okay, here comes the bulldozer :)
15:51:02  <Bradfirj> Another noob question, can I reduce the lag when zoomed out?
15:51:54  <V453000> yes
15:51:57  <V453000> get a better PC :p
15:52:02  <V453000> or dont zoom out
15:52:05  <mfb-> reduce the details the game shows
15:52:05  <Bradfirj> Ah fair enough
15:52:10  <mfb-> use transparency
15:52:12  <mfb-> and so on
15:53:28  <Stoffe> okay, ML's will need 7 5 7 tiles between
15:53:53  <Stoffe> yuck
15:56:15  <Stoffe> max length is just 20 or so tiles though
15:56:45  <mfb-> interesting to see the effect on MSH03
15:56:54  <mfb-> now most of the wood trains come from the west
15:57:05  <Stoffe> jamming?
15:57:08  <mfb-> nmo
15:57:13  <mfb-> merger is symmetric
15:57:24  <Stoffe> cool
16:02:19  <PublicServer> ***  made screenshot at 0000ED52:
16:03:33  <PublicServer> *** Bradfirj has left the game (connection lost)
16:17:20  <PublicServer> ***  made screenshot at 0000FD91:
16:18:06  <Stoffe> Which illegal substance was I using when I planned this? It's wrong :)
16:18:19  <mfb-> ?
16:18:48  <PublicServer> *** V453000 has left the game (leaving)
16:18:51  <V453000> later
16:19:00  <mfb-> cu
16:19:06  <Stoffe> bye
16:32:20  <PublicServer> ***  made screenshot at 00010B93:
16:34:12  <PublicServer> *** mfb has joined spectators
16:34:18  <PublicServer> *** phoenix has left the game (connection lost)
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16:43:10  *** Chris__ is now known as Chris_Booth
16:43:23  <Chris_Booth> Hi all
16:43:28  <Stoffe> lo again
16:43:57  <Chris_Booth> Stuck in traffic so thought I would go on IRC
16:44:03  <Stoffe> 3hehe
16:44:32  <Chris_Booth> The joys of an iPhone
16:44:55  <Stoffe> indeed, indeed
16:44:56  <Chris_Booth> Shame there is no iPhone openttd compile
16:45:00  <Stoffe> just dont IRC and drive :)
16:45:27  <Chris_Booth> Can't the pigs will arrest me
16:45:39  <Chris_Booth> !screen
16:45:40  <PublicServer> *** Chris_Booth made screenshot at 0000C359:
16:46:56  <Chris_Booth> Why is everyone driving in London on Easter
16:47:08  <Chris_Booth> They should have better things to do
16:47:21  <PublicServer> ***  made screenshot at 0000DF4D:
16:48:37  <Stoffe> This piece of madness may just be ready for a test-drive...
16:49:32  <Stoffe> oh, prios
16:51:06  <Chris_Booth> Prios are for wimps
16:51:07  <Chris_Booth> Just
16:51:20  <Chris_Booth> Let the trains sort them selves out
16:51:21  <Chris_Booth> Xd
16:51:26  <Stoffe> :D
16:52:42  <Chris_Booth> Are the priors from the book 101 ways to build priors
16:53:20  <Stoffe> sThese are mostly odd homebrew, due to the proximity of bridges
16:55:00  <Chris_Booth> We are moving gtg
16:56:45  <Stoffe> !players
16:56:48  <PublicServer> Stoffe: Client 213 (Orange) is Mazur, in company 1 (Campbell & Co.)
16:56:48  <PublicServer> Stoffe: Client 264 (Orange) is Stoffe, in company 1 (Campbell & Co.)
16:56:48  <PublicServer> Stoffe: Client 260 is mfb, a spectator
16:57:56  <V453000> !password
16:57:56  <PublicServer> V453000: lances
16:58:12  <PublicServer> *** V453000 joined the game
16:58:13  <V453000> hi
16:58:23  *** Chris_Booth has quit IRC
16:59:03  <Stoffe> Whoa, huge pileup on the ML...
16:59:14  <Stoffe> flowing again now
16:59:54  <Stoffe> Hey V
16:59:59  <Stoffe> The monster is done
16:59:59  <V453000> hi :)
17:00:14  <V453000> seems simple in the end doesnt it ;)
17:00:21  <Stoffe> yes
17:00:47  <Stoffe> All apart from the first 1->2 split is nice
17:00:56  <Stoffe> Got a bit cramped
17:01:39  <Stoffe> And the prios are odd :)
17:02:21  <PublicServer> ***  made screenshot at 0000C551:
17:02:30  <Stoffe> Here comes the full traffic
17:02:59  <Stoffe> oh, yeah, I see what's wrong
17:03:16  <Stoffe> I don't see how to fix it without having two very long tracks
17:06:14  <V453000> not _that_ long :)
17:06:32  <Stoffe> well, 10 tiles or so
17:06:36  <V453000> the throughput there is ... ?almost? a full line :)
17:06:41  <V453000> the almost is situational
17:06:50  <V453000> (in the worst case scenario)
17:15:49  <Stoffe> Nice and jammed
17:16:40  <V453000> could be a wave now, and maybe it almost needs 4th now
17:17:04  <Stoffe> The outermost ML track is jammed
17:17:21  <PublicServer> ***  made screenshot at 0000DB47:
17:20:59  <V453000> should be improved soon
17:21:09  <Stoffe> did you find a reason?
17:21:19  <V453000> some short priorities in front of bridges
17:25:14  <V453000> Stoffe: see !this
17:25:28  <V453000> exactly the thing you were doing, but for 3 lines and compact
17:25:34  <V453000> just as an example :)
17:26:40  <Stoffe> Yeah, I see it
17:26:46  <Stoffe> but not how to build it :)
17:27:07  <V453000> well, you know what to do, what should it do, so you will get there sooner or later :)
17:27:18  <Stoffe> probably later :)
17:29:46  <Stoffe> well, that MSH is the next obstacle to 4-track inner ring... I can see half of it, but the second bit is gonna be intresting
17:30:27  <V453000> -> not that way ;)
17:30:53  <Stoffe> ?
17:31:13  <V453000>  if you cant make both parts, you need to find some other way :) just like split it later
17:31:15  <Stoffe> after the join
17:32:21  <PublicServer> ***  made screenshot at 000058EC:
17:32:31  <V453000> we need whole inner to 4 lines probably
17:32:38  <V453000> so I would start at MSH 02
17:32:41  <V453000> and go backwards
17:34:01  <PublicServer> *** V453000 has left the game (connection lost)
17:34:04  <V453000> !password
17:34:04  <PublicServer> V453000: canvas
17:34:27  <PublicServer> *** V453000 joined the game
17:44:11  <V453000> :p
17:44:18  <Stoffe> ooh, check this out
17:44:31  <V453000> that is wrong
17:44:35  <V453000> because it makes the prio accessible
17:44:45  <Stoffe> but it's infinity :)
17:44:45  <V453000> and the 2way signal can force a train to go there
17:46:31  <Stoffe> he's gonna get lost :)
17:46:47  <V453000> his fault :)
17:47:22  <PublicServer> ***  made screenshot at 00026B91:
17:47:34  <Stoffe> No, mfb connected MSH02 correctly, and he's not going further :(
17:48:47  <Stoffe> hihi, now for the next fun part
17:50:27  <V453000> wont hurt I bet :)
17:50:41  <Stoffe> well, not with that bridge after :)
17:50:54  <V453000> these two have nothing to do together
17:51:09  <V453000> the throughput of that gap is the bridge, plus the other choices ;)
17:54:10  <Stoffe> monster tunnel! :)
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18:00:29  <mfb-> CL there
18:00:35  <PublicServer> *** mfb has joined company #1
18:00:43  <mfb-> at !CL
18:00:48  <Stoffe> ah, yeah
18:01:05  <V453000> 2 actually
18:01:08  <mfb-> is easy to fix
18:01:42  <mfb-> hmm
18:01:47  <mfb-> prios
18:02:10  <V453000> there is also another CL to the bridges to the left
18:02:22  <PublicServer> ***  made screenshot at 0002D98C:
18:02:27  <Stoffe> I can fix the prio
18:02:28  <mfb-> ok it is not that easy
18:03:32  <PublicServer> *** mfb has joined spectators
18:03:57  <tycoondemon> !dl win64
18:03:57  <PublicServer> tycoondemon:
18:04:16  <V453000> this seems to be fine :)
18:04:23  <tycoondemon> !password
18:04:23  <PublicServer> tycoondemon: merest
18:04:25  <Stoffe> no
18:04:34  <V453000> uhm
18:05:12  <V453000> so we indeed need this :)
18:05:19  <Stoffe> told ya :P
18:05:34  <PublicServer> *** tycoondemon joined the game
18:05:49  <Stoffe> If you move it one step more you can do without the bridge
18:06:05  <V453000> its fine now I think :)
18:06:26  <Stoffe> yes, it works, but it has the ugly bridge :)
18:07:16  <Stoffe> Hm, no, moving won't help. Forget I talk :)
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18:17:23  <PublicServer> ***  made screenshot at 00031964:
18:19:06  <PublicServer> *** mfb has joined company #1
18:20:22  <Stoffe> now that is original AI :)
18:20:34  <V453000> ;(
18:22:13  <mfb-> now SLH14 is jamming
18:22:24  <V453000> of course
18:22:31  <Stoffe> It's been doing that since the rebuild
18:22:40  <PublicServer> *** Mazur has left the game (connection lost)
18:22:53  <V453000> it cant work when there is a temporary merge right in front of it ...
18:25:34  <V453000> just half-functional ctrl :p
18:25:38  <Stoffe> :)
18:25:45  <Stoffe> I'm not sure what is intentional and what isn't yet :)
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18:26:44  <Stoffe> Would you stick to building on one side so I can inject ;-P
18:27:03  <V453000> ?
18:27:14  <Stoffe> You jump all over the place too quickly :)
18:27:25  <V453000> ah, sorry :p
18:27:37  <Stoffe> I see an "aha, I can do this bit" and it's already done :)
18:27:56  <V453000> cooperation magix :p
18:28:43  <mfb-> not MSH05 again :(
18:29:25  <V453000> it will be ok somehow :)
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18:32:23  <PublicServer> ***  made screenshot at 000322B4:
18:39:17  <Stoffe> Next fun bit now? :)
18:39:26  <mfb-> MSH03 or MSH05?
18:39:36  <V453000> 3
18:39:37  <Stoffe> 03 first
18:40:01  <V453000> dont forget the split to SLH 06 ;)
18:40:11  <mfb-> working on that
18:41:41  <mfb-> radio tower where?
18:41:45  <mfb-> :p
18:41:55  <mfb-> will be a hard time for the hill
18:42:06  <Stoffe> The hill must survive :)
18:43:46  <mfb-> you don't want to build the 4th line there
18:44:04  <Stoffe> no, just pushing and shoving, making room at the outside
18:44:10  <Stoffe> but it's one tile short :)
18:44:10  <mfb-> ah ok
18:44:42  <PublicServer> *** V453000 has left the game (connection lost)
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18:46:03  <V453000> !password
18:46:03  <PublicServer> V453000: casket
18:46:29  <PublicServer> *** V453000 joined the game
18:47:13  <slaca> !password
18:47:13  <PublicServer> slaca: salami
18:47:24  <PublicServer> ***  made screenshot at 0003646E:
18:47:29  <PublicServer> *** slaca joined the game
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18:48:37  <mfb-> that does not help
18:48:43  <PublicServer> *** slaca joined the game
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18:49:04  <Stoffe> yeah, I saw
18:49:26  <mfb-> but maybe that
18:49:54  <Stoffe> no, the problem is the tunnels
18:50:04  <mfb-> what do you want to do?
18:50:26  <Stoffe> exactly
18:50:28  <Stoffe> there's the problem
18:50:51  <mfb-> would that help?
18:50:52  <Stoffe> that's the closest it comes atm
18:51:03  <mfb-> hmm no
18:51:13  <mfb-> wait
18:51:49  <mfb-> solved
18:52:07  <Stoffe> pretty :)
18:52:10  <mfb-> helps to begin with the fixed parts
18:52:23  <mfb-> like the CL issue
18:52:52  <slaca> !password
18:52:52  <PublicServer> slaca: salami
18:53:02  <PublicServer> *** slaca joined the game
18:53:18  <mfb-> tunnel :D
18:53:24  <mfb-> tunnel :D
18:53:33  <mfb-> :(
18:53:33  <Stoffe> not the hill!
18:54:20  <mfb-> noooooo
18:54:30  <Stoffe> murderer! ;P
18:54:43  <V453000> time to join the dark side
18:56:34  <mfb-> ?
18:56:41  <Stoffe> bigger hill :)
18:58:48  <mfb-> ...
18:59:14  <V453000> now you fucked up really
18:59:20  <mfb-> who does that?
18:59:30  <V453000> Stoffe I assume
18:59:44  <Stoffe> yes
18:59:53  <V453000> very bad, sorry
19:01:04  <PublicServer> *** V453000 has left the game (connection lost)
19:01:09  <V453000> !password
19:01:09  <PublicServer> V453000: salami
19:01:36  <PublicServer> *** V453000 joined the game
19:01:52  <PublicServer> *** V453000 has left the game (connection lost)
19:02:14  <V453000> !password
19:02:14  <PublicServer> V453000: impede
19:02:24  <PublicServer> ***  made screenshot at 0002A860:
19:02:41  <PublicServer> *** V453000 joined the game
19:02:53  <PublicServer> *** slaca has left the game (connection lost)
19:03:02  *** slaca has quit IRC
19:07:41  <mfb-> wtf
19:07:54  <mfb-> that was a long tunnel
19:08:24  <V453000> prio adept :p
19:08:41  <mfb-> :D
19:09:01  <PublicServer> *** Stoffe has left the game (connection lost)
19:09:04  *** Stoffe has quit IRC
19:17:24  <PublicServer> ***  made screenshot at 0002F86B:
19:17:34  <mfb-> got the easy part of SLH05
19:18:07  <V453000> I just finished the MSH 03 merger
19:18:35  <mfb-> CL! delete everything! :D
19:18:46  <V453000> the crossover 3.X way hub is quite nice, but very badly expandable :)
19:19:55  <mfb-> the town there does not help me :(
19:20:16  <mfb-> why ugh?
19:20:26  <V453000> it sucks :)
19:20:40  <mfb-> better?
19:20:47  <mfb-> ah nice
19:20:52  <V453000> ;D
19:23:03  <mfb-> afk for some minutes
19:23:30  <V453000> ill have to dissapear for an hour or so :(
19:23:31  <V453000> later
19:23:50  <PublicServer> *** V453000 has left the game (leaving)
19:23:50  <PublicServer> *** Game paused (number of players)
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19:32:24  <PublicServer> ***  made screenshot at 0002C06B:
19:36:42  *** OG has joined #openttdcoop
19:37:01  <OG> hey, any1 wanna play on welcome?
19:37:16  <OG> w reset mb too :)
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19:43:50  <planetmaker> OG: this is the IRC channel of our main server. Just join our welcome server and (and everyone else) can play there
19:44:11  <planetmaker> but your abbreviational leet speak's meaning eludes me
19:47:25  <PublicServer> ***  made screenshot at 0003427F:
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19:54:46  <Vinnie_nl> !password
19:54:46  <PublicServer> Vinnie_nl: mooing
19:54:48  <Vinnie_nl> hello
19:54:51  <mfb-> hi
19:55:11  <PublicServer> *** Game still paused (number of players)
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19:55:14  <PublicServer> *** Vinnie joined the game
19:58:16  <Vinnie_nl> can i do anything or are we waiting for the increase of max trains?
19:58:28  <mfb-> SLH05
19:59:11  <Vinnie_nl> 4th?
19:59:16  <mfb-> right
19:59:34  <mfb-> goes to MSH05 (nearly) at the moment
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20:01:05  <mfb-> I have an idea, but that would give a really long bridge
20:01:42  <Vinnie_nl> you miss an exit
20:01:46  <PublicServer> *** Vinnie has left the game (connection lost)
20:01:46  <PublicServer> *** Game paused (number of players)
20:01:47  <mfb-> that, too
20:01:53  <Vinnie_nl> !password
20:01:53  <PublicServer> Vinnie_nl: caster
20:02:07  <mfb-> entry is difficult enough now :p
20:02:10  <PublicServer> *** Game still paused (number of players)
20:02:25  <PublicServer> ***  made screenshot at 00028E66:
20:02:27  <mfb-> hmm two long bridges
20:02:30  <mfb-> that could work
20:02:50  <PublicServer> *** Vinnie has left the game (received invalid or unexpected packet)
20:02:50  <PublicServer> *** Vinnie has left the game (connection lost)
20:02:50  <PublicServer> *** Game still paused (number of players)
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20:03:17  <PublicServer> *** Game still paused (number of players)
20:03:17  <PublicServer> *** Game unpaused (number of players)
20:03:18  <PublicServer> *** Vinnie joined the game
20:03:24  <Vinnie_nl> some connection problems :(
20:04:00  *** sla_ro|master has joined #openttdcoop
20:04:04  <mfb-> two long bridges :(
20:06:07  <mfb-> ?
20:06:21  <mfb-> no
20:06:25  <mfb-> ;)
20:06:27  <Vinnie_nl> nope
20:12:35  <mfb-> :D
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20:17:28  <PublicServer> ***  made screenshot at 0003166E:
20:18:14  *** Tray has quit IRC
20:22:51  <mfb-> that was the goal ;)
20:23:00  <mfb-> but the prio is missing now
20:23:34  <Vinnie_nl> shit not again
20:23:37  <PublicServer> *** Vinnie has left the game (connection lost)
20:23:37  <PublicServer> *** Game paused (number of players)
20:23:54  <Vinnie_nl> !passowrd
20:23:58  <Vinnie_nl> !password
20:23:58  <PublicServer> Vinnie_nl: quails
20:24:08  <PublicServer> *** Game still paused (number of players)
20:24:09  <PublicServer> *** Vinnie joined the game
20:24:10  <PublicServer> *** Vinnie has joined company #1
20:24:10  <PublicServer> *** Game unpaused (number of players)
20:24:45  <Vinnie_nl> prio to where?
20:24:47  <mfb-> no idea why trains slow down there
20:25:00  <mfb-> see signs
20:25:58  <Vinnie_nl> it not even sync now so i would do this
20:26:12  <mfb-> not it is
20:26:16  <mfb-> sync is the smallest problem
20:26:19  <Vinnie_nl> no Cl2 i will not do that
20:27:34  <mfb-> does not work
20:27:38  <Vinnie_nl> that fails :(
20:27:59  <mfb-> and that slows down :(
20:28:33  <mfb-> we can move that part of the SLH one tile
20:28:49  <mfb-> no
20:28:51  <mfb-> that is wrong
20:29:20  <mfb-> ok, nice
20:29:46  <Vinnie_nl> no that is no prio
20:30:57  <mfb-> hmmhmm
20:31:17  <mfb-> I got an idea
20:31:29  <Vinnie_nl> me2
20:32:06  <mfb-> not like that
20:32:28  <PublicServer> ***  made screenshot at 0002CA6D:
20:32:39  <mfb-> but the new merge point should help
20:32:54  <mfb-> so we can split the split and the prio part
20:35:55  <mfb-> like that
20:36:48  <mfb-> can be made longer via pbs
20:38:05  <mfb-> one free row :D
20:40:23  <mfb-> afk
20:40:41  <Vinnie_nl> ok then i am going off cya tommorow
20:40:48  <PublicServer> *** Vinnie has left the game (leaving)
20:40:49  <PublicServer> *** Game paused (number of players)
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20:42:14  <V453000> !password
20:42:15  <PublicServer> V453000: meekly
20:42:28  <PublicServer> *** Game still paused (number of players)
20:42:28  <PublicServer> *** Game unpaused (number of players)
20:42:30  <PublicServer> *** V453000 joined the game
20:42:33  <V453000> hi
20:47:29  <PublicServer> ***  made screenshot at 00028C66:
20:58:00  <PublicServer> *** mfb has joined spectators
20:58:00  <PublicServer> *** Game paused (number of players)
20:58:09  <V453000> :(
21:00:32  <PublicServer> *** V453000 has left the game (leaving)
21:02:29  <PublicServer> ***  made screenshot at 0001F56D:
21:03:59  *** sla_ro|master has quit IRC
21:21:06  <mfb-> nice block at SLH14
21:21:24  <mfb-> wrong signals
21:21:38  <PublicServer> *** mfb has joined company #1
21:24:08  <Sylf> !password
21:24:08  <PublicServer> Sylf: braids
21:24:21  <PublicServer> *** Game still paused (number of players)
21:24:22  <PublicServer> *** Sylf joined the game
21:26:59  <PublicServer> *** Sylf has joined company #1
21:26:59  <PublicServer> *** Game unpaused (number of players)
21:27:10  <Sylf> yyyeah, ouch @ slh 14
21:32:29  <PublicServer> ***  made screenshot at 0000A723:
21:47:29  <PublicServer> ***  made screenshot at 000062FC:
21:50:28  <PublicServer> *** Sylf has joined spectators
21:50:28  <PublicServer> *** Game paused (number of players)
21:51:41  <Sylf> what are those paper trains doing in SL 4?
21:52:52  <Sylf> trains from SL 14 are in there too
21:53:45  <mfb-> maybe a wrong signal somewhere
21:53:51  <mfb-> would explain why they avoid that line
21:53:52  <PublicServer> *** Sylf has joined company #1
21:53:52  <PublicServer> *** Game unpaused (number of players)
21:54:44  <Sylf> maybe a fp trap...
21:56:06  <mfb-> no
21:56:09  *** ODM has quit IRC
21:56:12  <mfb-> that is what I do not want ;)
21:56:57  <Sylf> yeah, that was my other solution - killing that roro
21:56:58  <mfb-> oh
21:57:05  <mfb-> exit to MSH missing
21:57:15  <mfb-> how stupid
21:57:30  <Sylf> for the 4th line?
21:57:36  <mfb-> yes
21:57:36  <Sylf> at MSH 3?
21:57:41  <mfb-> right
22:02:30  <PublicServer> ***  made screenshot at 00025465:
22:03:17  <Sylf> is the server running the game slow now?
22:08:12  <PublicServer> *** Sylf has joined spectators
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22:17:31  <PublicServer> ***  made screenshot at 0000BF7A:
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