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00:02:03 *** Maxpm has left #openttdcoop 00:23:55 *** Mazur has quit IRC 00:24:26 *** Mazur has joined #openttdcoop 00:42:55 *** Mazur has quit IRC 00:43:37 *** Mazur has joined #openttdcoop 00:52:40 *** Hirundo has quit IRC 00:53:01 *** Hirundo has joined #openttdcoop 00:58:00 *** Progman has joined #openttdcoop 01:22:44 *** Maxpm has joined #openttdcoop 01:23:39 <Maxpm> Bluh. I downloaded the NewGRF pack but I'm still getting a version mismatch, even though it doesn't show any discrepancies in the "NewGRF Settings" window. 01:28:28 <Mazur> You are using hte r223355 client? 01:29:00 <Mazur> -3 01:33:58 <Maxpm> I think so. Let me check. 01:36:15 <Maxpm> I'm using the nightly, so I suppose it must be newer. How inconvenient. 01:36:54 *** Progman_ has joined #openttdcoop 01:38:52 *** Mazur has quit IRC 01:44:25 *** Progman has quit IRC 01:44:33 *** Progman_ is now known as Progman 01:47:19 *** Mazur has joined #openttdcoop 02:01:35 *** Fuco has quit IRC 02:03:10 <Sylf> yeah... don't use the absolute latest nightly 02:47:30 *** Mazur has quit IRC 02:47:37 *** Progman has quit IRC 02:54:09 *** Mazur has joined #openttdcoop 02:56:09 *** Maxpm has quit IRC 04:19:11 *** Mazur has quit IRC 04:21:08 *** Maxpm has joined #openttdcoop 04:21:26 <Maxpm> How many train carriages can fit on one diagonal track? 04:23:27 *** Mazur has joined #openttdcoop 04:33:43 *** Mazur has quit IRC 04:37:39 *** Mazur has joined #openttdcoop 04:47:25 *** Mazur has quit IRC 04:53:59 *** Mazur has joined #openttdcoop 04:59:02 <Sylf> 1+ of standard length carriage 05:01:58 <Sylf> actually, exactly 1 05:09:41 <Maxpm> Thank you. 05:12:52 *** Mazur has quit IRC 05:21:30 <Maxpm> So, in your single-player games, do you follow the same conventions as in your multi-player games? A signal density of 2, for example? 05:28:49 <Sylf> I haven't played single player seriously in a while 05:29:05 <Sylf> but I do follow most of the coop conventions 05:35:15 <planetmaker> moin 05:35:37 <Sylf> hello 05:36:00 <planetmaker> someone awake, surprise at this time of day :-) 05:36:25 <Sylf> :) 05:36:58 <planetmaker> Seems I didn't have the chance also to welcome you to the inner circle :-) 05:37:14 <Sylf> Thanks 05:37:36 <Sylf> It'll take a while to really got into the circle, being in non-euro timezone 05:37:39 <planetmaker> it's really nice to see some new faces live and kicking ;-) 05:38:09 <planetmaker> oh, well, it may sometimes be slightly more difficult, but do you use an IRC bouncer? 05:38:37 <Sylf> I use a home-hosted one 05:38:51 <Sylf> It's not a real bouncer, but it works 05:39:31 <planetmaker> ok, but so you do have something to keep you around during your night hours ;-) 05:40:12 <planetmaker> if you wanted, you could, of course always get an account on our official one 05:41:12 <planetmaker> Also, I think it's good to have people around also from other time zones ;-) 05:41:36 <Sylf> I hope so too 05:43:53 <planetmaker> [07:29] Sylf [07:28:49] I haven't played single player seriously in a while 05:43:54 <planetmaker> [07:29] Sylf but I do follow most of the coop conventions 05:43:56 <planetmaker> ^^ I have a feeling that funnily holds true for many people here ;-) 05:44:43 <planetmaker> Somehow I nearly stopped all single-player playing since I discovered this community 05:45:25 <Maxpm> Hmm. 05:46:11 *** MMavipc has quit IRC 06:29:34 *** dhx_m has joined #openttdcoop 06:31:10 *** ODM has joined #openttdcoop 06:31:10 *** ChanServ sets mode: +o ODM 06:35:47 *** Stoffe has quit IRC 06:43:28 <V453000> morning girls :p 06:46:21 <Ammler> V453000: got home already? 06:47:47 <dhx_m> @quickstart 06:47:48 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 06:47:52 <dhx_m> !help 06:47:52 <PublicServer> dhx_m: http://www.openttdcoop.org/wiki/IRC_Commands 06:52:29 *** Mazur has joined #openttdcoop 06:52:40 <Mazur> mor-... 06:53:13 <dhx_m> !password 06:53:13 <PublicServer> dhx_m: puring 06:53:30 <PublicServer> *** Game still paused (number of players) 06:53:33 <PublicServer> *** dhx joined the game 06:55:26 *** sla_ro|master has joined #openttdcoop 06:56:55 <PublicServer> *** Game still paused (number of players) 06:56:55 <PublicServer> *** Game unpaused (number of players) 06:56:55 <PublicServer> *** Mazur joined the game 06:58:09 <PublicServer> *** Mazur has left the game (connection lost) 06:58:11 <PublicServer> *** Game paused (number of players) 06:58:31 <Mazur> Damn, connection so bad I cannot stay beyond a minute or so. 06:58:41 <PublicServer> *** dhx has left the game (connection lost) 06:58:48 <dhx_m> no problem :) 07:02:12 <PublicServer> *** made screenshot at 0000D8F1: http://ps.openttdcoop.org/publicserver/webcam/0000D8F1.png 07:07:11 *** DayDreamer has joined #openttdcoop 07:08:05 <Mazur> Well, I'd have loved to inspwedct my stations and hubs. 07:08:07 <Mazur> inspect, as well. 07:11:58 *** Mazur has quit IRC 07:12:10 *** dhx_m has quit IRC 07:13:13 *** pugi has joined #openttdcoop 07:44:30 *** Maxpm has quit IRC 07:52:53 *** Vinnie_nl has joined #openttdcoop 08:08:32 *** Brad has joined #openttdcoop 08:09:05 <Brad> !help 08:09:05 <PublicServer> Brad: http://www.openttdcoop.org/wiki/IRC_Commands 08:09:10 *** Brad has quit IRC 08:09:45 *** Zxaon has joined #openttdcoop 08:09:51 <Zxaon> !help 08:09:51 <PublicServer> Zxaon: http://www.openttdcoop.org/wiki/IRC_Commands 08:10:51 <Zxaon> @quickstart 08:10:52 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:29:28 *** Progman has joined #openttdcoop 08:30:33 *** Progman has quit IRC 08:30:35 *** Chris_Booth has joined #openttdcoop 08:31:51 *** Progman has joined #openttdcoop 08:35:15 *** Zxaon has quit IRC 08:48:45 *** Intexon has quit IRC 08:49:15 *** Intexon has joined #openttdcoop 08:51:37 *** fonsinchen has joined #openttdcoop 10:26:10 *** KenjiE20 has joined #openttdcoop 10:26:11 *** ChanServ sets mode: +o KenjiE20 10:57:30 *** tycoondemon has quit IRC 10:59:43 *** fonsinchen has quit IRC 11:02:45 *** Vinnie_nl has quit IRC 11:08:34 <V453000> Ammler: im here now :p 11:08:49 <Ammler> V453000: you mean awake :-P 11:09:12 <V453000> that too :) 11:09:17 <Ammler> 5 hours sleep, not much :-P 11:09:31 <Ammler> 4* 11:10:28 <V453000> !password 11:10:28 <PublicServer> V453000: puring 11:10:50 <PublicServer> *** Game still paused (number of players) 11:10:51 <PublicServer> *** V453000 joined the game 11:15:46 *** Chris_Booth has quit IRC 11:18:54 *** Intexon has quit IRC 11:28:34 *** Bradfirj has joined #openttdcoop 11:29:20 *** elecRules has joined #openttdcoop 11:29:45 *** elecRules is now known as Guest3027 11:30:19 <Bradfirj> @quickstart 11:30:20 *** Guest3027 is now known as elecRules 11:30:20 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 11:30:33 <elecRules> hi guys 11:30:40 <elecRules> fyi, I've already read quickstart :) 11:30:56 <PublicServer> *** V453000 has left the game (connection lost) 11:31:02 <V453000> hi. 11:31:07 <elecRules> hi 11:31:10 <elecRules> !players 11:31:10 <V453000> !password 11:31:10 <PublicServer> V453000: puring 11:31:12 <PublicServer> elecRules: There are currently no clients connected to the server 11:31:21 <elecRules> did you hit the chat bug too? 11:31:29 <elecRules> if so, I have a better patch for it 11:31:32 <V453000> yes 11:31:49 <elecRules> if you're on Win32, I can give precompiled 11:31:55 <PublicServer> *** Game still paused (number of players) 11:31:56 <PublicServer> *** V453000 joined the game 11:32:00 <V453000> im on 64 but that doesn t matter :) 11:32:11 <elecRules> ;) 11:32:12 <PublicServer> *** made screenshot at 0000D06A: http://ps.openttdcoop.org/publicserver/webcam/0000D06A.png 11:32:17 <elecRules> can't come on atm, but will be able to soon 11:32:24 <elecRules> my parents are going to go somewhere 11:32:26 <elecRules> so :) 11:35:02 *** Stoffe has joined #openttdcoop 11:35:11 <Stoffe> Hello 11:35:21 <elecRules> hi 11:35:29 <V453000> hi 11:36:35 <PublicServer> *** V453000 has left the game (leaving) 11:36:39 <Stoffe> !password 11:36:39 <PublicServer> Stoffe: puring 11:36:49 <PublicServer> *** Game still paused (number of players) 11:36:52 <PublicServer> *** Stoffe joined the game 11:38:56 <Bradfirj> Could someone reccomend a bunch of base NewGRFs for doing an inhouse Coop game? Not 100% sure where to start, but I want to host one for myself and a few friends 11:39:02 *** Intexon has joined #openttdcoop 11:39:06 <Bradfirj> Or will vanilla work well enough? 11:39:26 <PublicServer> *** Stoffe has left the game (leaving) 11:40:10 <KenjiE20> coop's not about the grfs, though a general rule of thumb we use is, stuff as many sttaion grfs as you like in, add <trainset flavor of the month> and play :) 11:40:49 <Bradfirj> I know, my aim in life is to try and build a BBH that doesn't suck :P 11:41:00 <KenjiE20> glwt 11:41:05 <Bradfirj> :P 11:41:32 <KenjiE20> my aim, is to make a DwarfFortress that survives more than 10years :p 11:41:39 <Bradfirj> Oh I can do that :P 11:41:40 <Bradfirj> Swap? 11:41:44 <KenjiE20> lol 11:41:46 <Bradfirj> :offers brain: 11:42:07 <KenjiE20> also; I want Wuji's thumbs from TMUF, that guy can drive 11:44:05 <elecRules> LOL 11:47:12 <elecRules> who thinks that it's time for Stage: Finalizing? 11:47:13 <PublicServer> *** made screenshot at 0000C370: http://ps.openttdcoop.org/publicserver/webcam/0000C370.png 11:48:56 <PublicServer> *** Game still paused (number of players) 11:48:56 <PublicServer> *** elecRules joined the game 11:49:09 <elecRules> any1 want to join me? 11:51:11 <PublicServer> <elecRules> it's sort of hard to build stuff while paused :) 11:57:56 <PublicServer> *** elecRules has left the game (leaving) 12:00:35 *** Chris_Booth has joined #openttdcoop 12:01:34 <PublicServer> *** Game still paused (number of players) 12:01:34 <PublicServer> *** Chris Booth joined the game 12:02:13 <PublicServer> *** made screenshot at 00032062: http://ps.openttdcoop.org/publicserver/webcam/00032062.png 12:02:22 <elecRules> yay! 12:02:31 <PublicServer> <Chris Booth> yay? 12:02:39 <elecRules> some1 else joined :) 12:02:55 <PublicServer> <Chris Booth> Yes I joined 12:03:13 <elecRules> game pauses unless 2 or more players 12:03:19 <elecRules> and you can't build stuff while paused 12:03:23 <PublicServer> *** Game still paused (number of players) 12:03:27 <PublicServer> <Chris Booth> yep that is as its coop 12:03:31 <elecRules> yeah 12:03:35 <elecRules> oh ffff 12:03:39 <elecRules> openttd bugs again 12:03:40 <elecRules> ... 12:03:51 <PublicServer> <Chris Booth> you trying to use ingame chat? 12:03:54 <elecRules> no 12:03:57 <elecRules> I fixed that 12:04:03 <elecRules> (compiled from source) 12:05:38 <PublicServer> *** Game still paused (number of players) 12:05:38 <PublicServer> *** Game unpaused (number of players) 12:05:38 <PublicServer> *** elecRules joined the game 12:05:51 <PublicServer> <Chris Booth> welcome 12:05:57 <PublicServer> <elecRules> :) 12:10:44 *** Fuco has joined #openttdcoop 12:10:48 *** ChanServ sets mode: +v Fuco 12:11:04 <PublicServer> <elecRules> hi 12:11:11 <PublicServer> <Chris Booth> hi 12:11:11 *** `real has quit IRC 12:11:25 <PublicServer> <Chris Booth> you working? 12:11:34 <PublicServer> <elecRules> me? 12:11:36 <PublicServer> <elecRules> yes 12:11:45 <PublicServer> <Chris Booth> where? 12:11:57 <PublicServer> <elecRules> Reyoarf Jorour Mines 12:12:48 *** `real has joined #openttdcoop 12:12:50 <PublicServer> <Chris Booth> that is wrong 12:12:58 <PublicServer> <elecRules> what's wrong? 12:13:08 <PublicServer> <Chris Booth> the entrance 12:13:24 <PublicServer> <elecRules> should have I used PBS? 12:13:30 <PublicServer> <Chris Booth> no 12:13:40 <PublicServer> <Chris Booth> trains can't enter 12:13:43 <PublicServer> <elecRules> I put the presignal on the hill to prevent hill start 12:13:58 <PublicServer> <Chris Booth> you have built the entrance on the exit line 12:14:05 <PublicServer> <elecRules> ...derp 12:14:11 <PublicServer> <Chris Booth> your trains will just get lost 12:14:14 <PublicServer> <elecRules> I'll reverse it 12:14:26 <PublicServer> <elecRules> I can see :) 12:15:11 <PublicServer> <Chris Booth> erm? realy? 12:15:18 <PublicServer> <elecRules> nearly 12:15:22 <PublicServer> <elecRules> gotta make bridge 12:15:28 <PublicServer> <elecRules> for entrance 12:15:28 <PublicServer> <Chris Booth> not even close 12:15:35 <PublicServer> <elecRules> ? 12:15:59 <PublicServer> <elecRules> I don't want to use terminus... 12:16:17 <PublicServer> <elecRules> ...? 12:16:19 <PublicServer> <elecRules> oh 12:16:31 <PublicServer> <elecRules> thx :) 12:16:33 <PublicServer> *** Chris Booth has left the game (connection lost) 12:16:33 <PublicServer> *** Game paused (number of players) 12:16:37 <Chris_Booth> like that 12:16:45 <PublicServer> <elecRules> igetit :) 12:16:49 <Chris_Booth> if i don't loose connection 12:16:55 <PublicServer> <elecRules> your presignals are bidirectional though 12:17:07 <PublicServer> *** Game still paused (number of players) 12:17:07 <PublicServer> *** Game unpaused (number of players) 12:17:09 <PublicServer> <elecRules> and I can give you my ingame chat patch if you want 12:17:10 <PublicServer> *** Chris Booth joined the game 12:17:14 <PublicServer> *** made screenshot at 000301E6: http://ps.openttdcoop.org/publicserver/webcam/000301E6.png 12:17:16 <PublicServer> <elecRules> as long as you can compile OpenTTD :) 12:17:37 <PublicServer> <Chris Booth> I can't on my laptop 12:17:43 <PublicServer> <elecRules> presignals fixed 12:17:46 <PublicServer> <elecRules> are you on Windows 32 bit? 12:17:56 <PublicServer> <elecRules> if yes, I can give precompiled 12:19:37 <PublicServer> <Chris Booth> It's fine I am sure we will get a new nightly soon 12:19:43 <PublicServer> <elecRules> yeah 12:22:31 <PublicServer> <elecRules> with making trains, why does a coal train get refitted to paper? 12:22:41 <PublicServer> <elecRules> I cloned the SLH 10,11 train 12:22:44 <PublicServer> <elecRules> from Trainyard of Nuts 12:23:38 <PublicServer> <elecRules> ah I get it 12:24:17 <PublicServer> <elecRules> only problem is 12:24:19 <PublicServer> <elecRules> the default trains 12:24:22 <PublicServer> <elecRules> can't be refit to caol 12:24:26 <PublicServer> <elecRules> coal* 12:24:56 <PublicServer> <elecRules> oh... 12:24:58 <PublicServer> <elecRules> <-- fail 12:29:30 <PublicServer> <Chris Booth> why would anyone buy a kindle? 12:29:42 <PublicServer> <elecRules> idk 12:29:48 <PublicServer> <elecRules> I wouldn't 12:30:10 <PublicServer> <elecRules> btw how do you make the production at a primary go up? 12:30:21 <PublicServer> <elecRules> I guess transport everything so that rating >75%? 12:32:14 <PublicServer> *** made screenshot at 0002F7E7: http://ps.openttdcoop.org/publicserver/webcam/0002F7E7.png 12:32:35 <PublicServer> <elecRules> 30 tonnes of coal per month... fail 12:35:47 <PublicServer> <Chris Booth> production increase is random 12:35:57 <PublicServer> <elecRules> yea 12:36:11 <PublicServer> <Chris Booth> the high transprot % the higher chance it will increase and lower it will decrease 12:36:21 <PublicServer> <elecRules> thought so 12:47:00 <Chris_Booth> I have to go onw 12:47:02 <Chris_Booth> now 12:47:12 <PublicServer> *** Chris Booth has left the game (connection lost) 12:47:12 <PublicServer> *** Game paused (number of players) 12:47:14 <PublicServer> *** made screenshot at 0000D4DA: http://ps.openttdcoop.org/publicserver/webcam/0000D4DA.png 12:47:16 <Chris_Booth> bye bye 12:47:21 <PublicServer> <elecRules> cya 12:47:55 <PublicServer> <elecRules> will be right back (I hope :) 12:48:01 <PublicServer> *** elecRules has left the game (leaving) 12:51:08 *** Mazur has joined #openttdcoop 12:55:09 *** Stoffe has quit IRC 12:58:21 *** Stoffe|2 has joined #openttdcoop 13:03:37 <PublicServer> *** Game still paused (number of players) 13:03:39 <PublicServer> *** Mazur joined the game 13:08:00 <Stoffe|2> !password 13:08:00 <PublicServer> Stoffe|2: enmity 13:08:02 <Stoffe|2> Hello 13:08:07 <PublicServer> *** Game still paused (number of players) 13:08:07 <PublicServer> *** Game unpaused (number of players) 13:08:08 <PublicServer> *** elecRules joined the game 13:08:09 <PublicServer> <elecRules> hi 13:08:33 <PublicServer> *** Stoffe joined the game 13:08:42 *** Stoffe|2 is now known as Stoffe 13:16:16 <PublicServer> <elecRules> lol we hit the train limit 13:16:23 <Stoffe> :) 13:16:29 <PublicServer> <elecRules> 1,333 trains 13:17:10 <PublicServer> <elecRules> I guess one of the full members would need to !rcon? 13:17:15 <PublicServer> *** made screenshot at 0000A761: http://ps.openttdcoop.org/publicserver/webcam/0000A761.png 13:17:16 <Stoffe> mhmm 13:17:34 <Stoffe> We've been at the train limit for 2-3 days, only it's been increased slowly :) 13:17:39 <PublicServer> <elecRules> ;) 13:17:46 <Stoffe> Given 100 new trains, they're used immediately 13:17:54 <PublicServer> <elecRules> wow 13:19:48 <Stoffe> Just look at the waiting goods, there's probably around 2000 wood always waiting 13:20:00 <PublicServer> <elecRules> where? 13:20:21 <Stoffe> Hm, maybe not right now... :OP 13:20:28 <PublicServer> <elecRules> ;) 13:20:42 <Stoffe> Patreksfjordur North has 1178 tonnes 13:21:08 <PublicServer> <elecRules> omg 13:21:20 <Stoffe> And the woods outside SLH14 had about the same yesterday 13:21:44 <PublicServer> <elecRules> so I guess ML will have to be 4L___4R :) 13:21:56 <PublicServer> <elecRules> and train limit bumped to at least 2000 13:21:59 <Stoffe> A daunting task, indeed 13:22:04 <PublicServer> <elecRules> yeah 13:22:15 <Stoffe> The server might be able to handle 2000 trains, but some clients can't 13:22:27 <Stoffe> It's a bit laggy already 13:22:27 <PublicServer> <elecRules> I'm lagging a lot already 13:22:41 <PublicServer> <elecRules> 1/2 seconds of motion, 3 seconds of pausing 13:25:03 <PublicServer> <elecRules> how high does the train count usually get (by the end of the game)? 13:25:22 <Stoffe> Dunno, this is my first game back in a long time (2 years or so) 13:25:41 <Stoffe> it's not a lot higher than this though 13:25:52 <PublicServer> <elecRules> phew :) 13:25:58 <Chris_Booth> generaly 1500 - 2000 trains 13:26:08 <PublicServer> <elecRules> if it gets above 1500, 13:26:14 <PublicServer> <elecRules> we'll have to upgrade main line 13:26:18 <PublicServer> <elecRules> and my internet connection :D 13:26:26 <Stoffe> :) 13:26:28 <Chris_Booth> more likely your CPU 13:26:37 <Stoffe> Yay, mainline upgrades, funsies! 13:26:39 <PublicServer> <elecRules> that's getting upgraded anyway 13:26:49 <PublicServer> <elecRules> i7 quad + 4gb ram 13:26:53 <Chris_Booth> yes ML is getting a 4th line 13:26:58 <Stoffe> I can lay the track between the hubs, if someone fixes them 13:27:03 <Chris_Booth> lol 13:27:06 <PublicServer> <elecRules> LOL 13:27:18 <PublicServer> <elecRules> brb 13:27:37 <Stoffe> Ah well, I guess I'll start 4-tracking "my" SLH 13:28:05 <Stoffe> Should be all sorts of fun :) 13:29:37 <PublicServer> <elecRules> back 13:29:39 <PublicServer> <elecRules> yeah :) 13:29:42 <PublicServer> <elecRules> which one's that? 13:29:48 <Stoffe> SLH14 13:30:08 <PublicServer> <elecRules> omg 13:30:15 <PublicServer> <elecRules> yes this will be fun.... 13:30:15 <Stoffe> There's some 350 trains on the SL there 13:30:27 <PublicServer> <elecRules> all wood D: 13:30:32 <Stoffe> almost, yeah 13:30:55 <PublicServer> <elecRules> maybe we need SLH14.2? 13:31:01 <PublicServer> <elecRules> as in another SLH connected to same SL 13:31:11 <Stoffe> Nah, this works 13:31:22 <Stoffe> 2-track SL -> 4-track ML :) 13:31:30 <PublicServer> <elecRules> in theory 13:31:32 <PublicServer> <elecRules> 3 track ML atm 13:31:44 <PublicServer> <elecRules> correction 13:31:50 <PublicServer> <elecRules> 3 track *insanely overloaded* ML 13:32:16 <PublicServer> *** made screenshot at 0000B563: http://ps.openttdcoop.org/publicserver/webcam/0000B563.png 13:32:48 <PublicServer> <elecRules> maybe only part of the ML needs to be upgraded 13:32:57 <PublicServer> <elecRules> and therefore not all of the hubs 13:33:40 <PublicServer> <elecRules> also, the third track is only 25% loaded in most areas 13:33:50 <PublicServer> <elecRules> maybe we need some load-balancing? 13:34:05 <Stoffe> There is some bugs somewhere 13:34:19 <PublicServer> <elecRules> as in a hub which doesn't offer access to all lines? 13:34:29 <Stoffe> no 13:34:33 <Stoffe> (phone) 13:34:43 <PublicServer> <elecRules> ?? 13:34:54 <PublicServer> <elecRules> oh 13:35:32 <PublicServer> <elecRules> I'll try to add a load balancer to SLH 13 13:35:34 <PublicServer> <elecRules> inside ring 13:37:43 <PublicServer> <elecRules> is this a long enough prio? 13:38:32 <Stoffe> You shouldn't need one of those, actually 13:38:46 <PublicServer> <elecRules> I want to give the 2 outer lines 13:38:52 <Stoffe> if there are no bugs on the ML joins 13:38:58 <PublicServer> <elecRules> a choice to go to the third one 13:39:54 <Stoffe> not good, you see? 13:39:56 <PublicServer> <elecRules> fuuuuu 13:40:16 <PublicServer> <elecRules> so no prio at all? 13:40:18 <PublicServer> <elecRules> or a minimal one 13:40:27 <Stoffe> no balancers on ML's 13:40:40 <PublicServer> <elecRules> so how to solve the problem then? 13:40:48 <Stoffe> Every entry onto the ML should have a balancer 13:41:04 <PublicServer> <elecRules> D: 13:41:10 <PublicServer> <elecRules> how could I retrofit that into SLH13? 13:41:11 <Stoffe> However, for some reason, one isn't used somewhere, probably a signal error 13:41:26 <PublicServer> <elecRules> so should I leave this in? 13:41:37 <Stoffe> SLH13 has proper mergers from what I can see 13:41:47 <PublicServer> <elecRules> something else doesn't though 13:43:47 <Stoffe> The problem you discovered is an old one - the train chooses to switch tracks, but the prio blocks it just after this choice. There are solutions, look up Shift Main Line 13:44:06 <PublicServer> <elecRules> k 13:44:07 <Stoffe> Mate, that'll just cause serious jamming on the ML 13:44:16 <PublicServer> <elecRules> so how to solve? 13:44:26 <Stoffe> You have to fit a full train on the shifting line 13:44:30 <PublicServer> <elecRules> ah 13:44:32 <PublicServer> <elecRules> disabling 13:44:50 <PublicServer> <elecRules> will have to do it somewhere else :) 13:44:52 <Stoffe> And how to solve the fact that the third track is under-used? Nothing for it but to look at all the hubs everywhere, track trains, etc 13:45:31 <PublicServer> <elecRules> :O_o 13:45:38 <PublicServer> <elecRules> how many hours/days.... 13:45:45 <Stoffe> A daunting task, yes 13:45:59 <PublicServer> <elecRules> would be easier to pick some flat area 13:46:02 <PublicServer> <elecRules> and build balancer 13:46:05 <PublicServer> <elecRules> properly 13:46:06 <Chris_Booth> you guys are not building SML? 13:46:13 <PublicServer> <elecRules> too late for that... 13:46:15 <PublicServer> <elecRules> :( 13:46:21 <PublicServer> <elecRules> I might suggest that in next plan 13:46:21 <Stoffe> I'm trying to convince elec here not to :P 13:46:27 <PublicServer> <elecRules> it's a very nice technology 13:46:36 <Chris_Booth> no its not 13:46:40 <Stoffe> It may be as simple as that the outer tracks make a shorter path, in which case they will be filled to capacity and any overflow will go onto the third track 13:46:40 <Chris_Booth> its very boring 13:46:46 <PublicServer> <elecRules> btw, I'm not trying to build SML 13:46:46 <Chris_Booth> every thing is the same 13:46:55 <PublicServer> <elecRules> I'm trying to fix balancing problems 13:47:08 <Chris_Booth> I have a sollution for that 13:47:16 <PublicServer> *** made screenshot at 00014D96: http://ps.openttdcoop.org/publicserver/webcam/00014D96.png 13:47:24 <PublicServer> <elecRules> * without looking thru all the hubs for bugs 13:47:31 <Stoffe> Does it involve a bulldozer and a very large area? :P 13:47:33 <Chris_Booth> shift 1->2 ,2->3, 3->1 13:47:46 <Chris_Booth> this will then mix the lanes 13:47:54 <Chris_Booth> if you build one of these per side 13:47:56 <PublicServer> <elecRules> but it's only the 3rd lane 13:47:58 <PublicServer> <elecRules> that's underused 13:48:04 <Stoffe> Hm, good idea CB 13:48:14 <Chris_Booth> yes that why you make them shift out 13:48:20 <PublicServer> <elecRules> yeah 13:48:22 <PublicServer> <elecRules> k 13:48:28 <PublicServer> <elecRules> where to build these monsters though? 13:48:34 <Chris_Booth> so in 1 full loop trains will use all tracks 13:48:42 <Chris_Booth> they are not big 13:48:53 <Chris_Booth> I will build an example 13:48:53 <PublicServer> <elecRules> it does involve a bulldoser and a large area :D 13:48:57 <PublicServer> <elecRules> k 13:48:58 <Chris_Booth> no 13:49:05 <Chris_Booth> !password 13:49:05 <PublicServer> Chris_Booth: aghast 13:49:05 <PublicServer> <elecRules> put sign so we can watch 13:49:09 <Stoffe> nah, it should be 4 tiles wide 13:49:17 <Stoffe> about 10 tiles long or so 13:49:22 <PublicServer> *** Chris Booth joined the game 13:49:26 <PublicServer> <elecRules> v. high tech :) 13:49:36 <PublicServer> <elecRules> I remember one of my single player games 13:49:42 <PublicServer> <elecRules> when I tried to imitate SML 13:49:45 <PublicServer> <elecRules> D: 13:50:25 <PublicServer> <elecRules> where are you building the example CB? 13:50:32 <PublicServer> *** Chris Booth has left the game (connection lost) 13:50:36 <Chris_Booth> XD 13:50:39 <Chris_Booth> !here 13:50:42 <PublicServer> <elecRules> chat again? 13:50:45 <Stoffe> No hitting enter :D 13:50:51 <PublicServer> <elecRules> I can ;) 13:51:02 <PublicServer> *** Chris Booth joined the game 13:51:08 <PublicServer> <elecRules> good thing I know C++ 13:51:55 <PublicServer> <elecRules> so where will the example be? 13:52:23 <PublicServer> <Chris Booth> build @!here 13:52:38 <PublicServer> <elecRules> k 13:52:48 <PublicServer> <Chris Booth> build something like that on every side 13:52:58 <PublicServer> <Chris Booth> and you are mixing tracks 13:53:26 <PublicServer> <Chris Booth> make sure you leave room for 4 lines 13:53:31 <PublicServer> <elecRules> ;) 13:54:42 <PublicServer> <Chris Booth> just left over 13:54:46 <PublicServer> <elecRules> k 13:54:55 <PublicServer> <elecRules> bang 13:55:03 <PublicServer> <elecRules> LOL 13:55:19 <PublicServer> <elecRules> I'm doing that book in English @ school D:D:D:D: 13:55:32 <PublicServer> *** Chris Booth has left the game (connection lost) 13:55:36 <PublicServer> <elecRules> ... 13:55:38 <Chris_Booth> so if you build those and see if it helps 13:55:41 <PublicServer> <elecRules> k 13:55:59 <PublicServer> <elecRules> should I give out my chat patch.... 13:56:04 <Chris_Booth> no 13:56:06 <Chris_Booth> I was leaving 13:56:11 <PublicServer> <elecRules> oh 13:56:13 <Chris_Booth> I am driving home now 13:56:15 <Chris_Booth> but thanks 13:56:19 <Mazur> You want mine, then? 13:56:21 <PublicServer> <elecRules> ;) 13:56:27 <PublicServer> <elecRules> your one involves deleting code 13:56:28 <Mazur> :-P 13:56:39 <Mazur> Nope, modyfying it. 13:56:45 <PublicServer> <elecRules> I only added the parameter that was required in the assert() 13:57:15 <Mazur> Well, I just implmented what was suggested in hte bug report. 13:57:22 <PublicServer> <elecRules> :) 13:57:47 <Mazur> As I simply qwanted it fixed for me, as I can't stop my talk reflex. 13:57:56 <PublicServer> <elecRules> XD 13:59:20 <PublicServer> <elecRules> hang about... 13:59:26 <PublicServer> <elecRules> at CB's example, 13:59:28 <PublicServer> <elecRules> (!here) 13:59:35 <PublicServer> <elecRules> the middle line is not shuffled 13:59:54 <Chris_Booth> elecRules: it will be 13:59:59 <Chris_Booth> over the length of the loop 14:00:00 <PublicServer> <Mazur> hey are just switched over. 14:00:00 <PublicServer> <elecRules> ahk 14:00:21 <Chris_Booth> next time the middle line, which becomes the inner line will become the outer line 14:00:26 <Chris_Booth> then back to the middle 14:00:29 <Chris_Booth> ect ect ect 14:00:32 <PublicServer> <elecRules> lol 14:02:17 <PublicServer> *** made screenshot at 0000D33C: http://ps.openttdcoop.org/publicserver/webcam/0000D33C.png 14:03:46 <PublicServer> *** V453000 joined the game 14:03:48 <PublicServer> <elecRules> hi 14:03:52 <PublicServer> *** V453000 has left the game (connection lost) 14:03:56 <PublicServer> <elecRules> ;( 14:04:06 <PublicServer> <Mazur> Hi, V. 14:04:11 <V453000> hi 14:04:15 <PublicServer> *** V453000 has left the game (general error) 14:04:20 <Stoffe> hey 14:04:20 <Mazur> QWe got several jam sessions going on. 14:04:28 <PublicServer> <elecRules> ? 14:04:41 <Mazur> Well, one jam and and half of one. 14:04:45 <PublicServer> <elecRules> :) 14:05:04 <PublicServer> *** V453000 joined the game 14:06:59 <PublicServer> <elecRules> what is the safest way to divert 1 line of ML 14:07:01 <PublicServer> <elecRules> to build a bridge? 14:07:08 <PublicServer> *** V453000 has left the game (connection lost) 14:07:12 <PublicServer> <elecRules> as in I need to bridge under ML 14:07:13 <V453000> ? 14:07:22 <PublicServer> <elecRules> and therefore need to divert 1 line of ML traffic 14:07:26 <PublicServer> <elecRules> to other lines 14:07:28 <PublicServer> <elecRules> temp. 14:07:33 <V453000> wut? 14:07:41 <Stoffe> Build a new track around your working place 14:07:50 <PublicServer> <elecRules> k 14:08:10 <PublicServer> *** V453000 joined the game 14:08:12 <Stoffe> So the ML always stays unbroken 14:08:20 <PublicServer> <elecRules> yea 14:12:39 <Stoffe> That just makes some trains jump the queue 14:13:07 <Chris_Booth> while making these mixers start the 4th ML 14:13:15 <Chris_Booth> will be easier 14:17:17 <PublicServer> *** made screenshot at 0000D13C: http://ps.openttdcoop.org/publicserver/webcam/0000D13C.png 14:21:23 <elecRules> kk 14:21:31 <elecRules> sorry guys, gtg to bed 14:21:38 <Stoffe> nn 14:21:47 <elecRules> might be able to sneak back on l8tr tho :) 14:21:52 <elecRules> (EEEVIL PARENTS D:) 14:22:05 <PublicServer> *** elecRules has left the game (connection lost) 14:23:22 <Stoffe> aurgh, there's a mountain in my way :P 14:26:15 <Stoffe> So close, but still so far away 14:32:18 <PublicServer> *** made screenshot at 0000E14A: http://ps.openttdcoop.org/publicserver/webcam/0000E14A.png 14:37:57 <Stoffe> okay, that's 4-track in the easy direction... 14:45:41 <Stoffe> V, your little choice track is smack bang in the middle of where every track wants to go :P 14:46:13 <V453000> ? 14:46:22 <Stoffe> At SLH14 14:46:29 <V453000> yes 14:46:44 <V453000> what with it 14:46:53 <Stoffe> The most obvious path for the 4th ML track would use that same space 14:47:10 <Stoffe> Plus, I don't really get the point of it 14:47:16 <V453000> the whole joiner is very messy 14:47:18 <PublicServer> *** made screenshot at 0000D573: http://ps.openttdcoop.org/publicserver/webcam/0000D573.png 14:47:47 <V453000> this helped just because the other half was bad 14:48:02 <V453000> it has to be much more together, so paths after choices are shorter 14:48:12 <V453000> and which would allow you to mix them before joining the ML 14:49:38 <Stoffe> I don't get it, as it is now, it splits into 2, and then into 2. The final choices are all just 1TL or 2TL 14:50:05 <V453000> yes, the final choices 14:50:09 <V453000> but not the earlier ones 14:50:23 <V453000> and again, trains join in 2 tries, which means that one half will join worse 14:50:43 <Stoffe> So you want 8 joins on top of each other? 14:50:47 <Stoffe> I can't possibly build that 14:51:06 <V453000> tell me that you cant do something after you try 14:51:27 <Stoffe> I can't see it, there's too much tracks all in the same space 14:52:06 <Stoffe> On a straight section with no elevation changes, maybe 14:52:08 <V453000> it is a mess, it needs a rebuild :) 14:52:34 <PublicServer> *** V453000 has left the game (connection lost) 14:53:05 <V453000> well, just collect what you know: you want 4 main lines. Then you want 2 lines to join in. That means, that each of the 2 will have 4 choices into a waiting bay. And each ML will have 1 final waiting bay 14:53:47 <Stoffe> One final? That's just madness 14:54:02 <V453000> !password 14:54:02 <PublicServer> V453000: prides 14:54:03 <Stoffe> I see what you want 14:54:10 <Stoffe> but not how to achieve it 14:54:21 <Stoffe> I'll go over in a corner and draw 14:54:34 <PublicServer> *** V453000 joined the game 14:55:05 <V453000> I can help you but you will learn best if you make it up yourself based on some requirements, then I can tell you what to do better or not 14:55:19 <V453000> just like currently - the old one is bad because X, Y and Z 14:56:48 <Stoffe> I can make it work with one join after the other and shorter pre-split tracks (probably 1TL per 2-split), but to mash in another equal on top of that makes my head spin 14:57:44 *** xineohp has joined #openttdcoop 14:58:09 <xineohp> !password 14:58:09 <PublicServer> xineohp: prides 14:58:12 <V453000> well, on top ... can be on the side, behind, in front ot :) 14:58:15 <V453000> of 14:58:47 <Stoffe> Okay, have a look at "!drawing board" 14:59:14 <Stoffe> That's the basic idea, right? 14:59:29 <V453000> maybe :) 14:59:34 *** Chris_Booth has quit IRC 15:00:43 <PublicServer> *** V453000 has left the game (connection lost) 15:01:12 <PublicServer> *** V453000 joined the game 15:01:40 <xineohp> !download 15:01:40 <PublicServer> xineohp: !download autostart|autottd|lin|lin64|osx|ottdau|win32|win64|win9x 15:01:40 <PublicServer> xineohp: http://www.openttd.org/en/download-trunk/r22355 15:02:18 <PublicServer> *** made screenshot at 0001E17B: http://ps.openttdcoop.org/publicserver/webcam/0001E17B.png 15:02:28 <V453000> yes this is the idea 15:02:40 *** pugi has quit IRC 15:02:53 <V453000> this isnt though 15:03:15 <V453000> imagine it rather this waz 15:03:16 <V453000> way 15:03:29 <xineohp> !password 15:03:29 <PublicServer> xineohp: hooter 15:03:43 *** pugi has joined #openttdcoop 15:03:58 <V453000> you see what I mean? 15:04:10 <V453000> yes 15:04:25 <Stoffe> yeah, that's what I meant, only I couldn't fit in the jumps :) 15:04:31 <V453000> now this is basically the scheme 15:04:48 <V453000> there are some composition flaws though 15:05:13 <V453000> this presignal array is terribly long 15:05:29 <V453000> it would make a massive signal gap for trains to get to the end 15:05:32 <Stoffe> Yes, so trains will pick the inner tracks 15:05:52 <V453000> which is bad, you want good connection everywhere 15:05:52 <Stoffe> So you want the SL to join in from "the back" 15:06:06 <V453000> the solution for that is to make 2 splits 15:06:15 <V453000> first: 1->2, and then each of the 2 into 2 again 15:06:34 <V453000> this would make sense, but would take terrible amounts of space 15:06:45 <V453000> and the 2nd track would be a pain 15:06:53 <Sylf> !password 15:06:53 <PublicServer> Sylf: hooter 15:07:05 <Sylf> morning 15:07:06 <PublicServer> *** Sylf joined the game 15:07:09 <Stoffe> lo 15:07:09 <V453000> so lets go back to our scratch 15:07:11 <V453000> hi Sylf 15:07:57 <V453000> now we have no such long array as the blue 15:08:18 <Stoffe> It's now as it is over there, without shared waiting bays, right? 15:08:20 <V453000> ofc try to make the thing short as possible 15:08:20 <xineohp> !password 15:08:20 <PublicServer> xineohp: hooter 15:08:36 <PublicServer> *** phoenix joined the game 15:08:44 <V453000> kind of, but just messy and spread over everywhere there 15:08:50 <PublicServer> *** V453000 has left the game (connection lost) 15:09:02 <Stoffe> I blame the curve for the spreading :) 15:09:19 *** Chillosophy has joined #openttdcoop 15:09:24 <PublicServer> *** V453000 joined the game 15:10:30 <Stoffe> So the two inner ML tracks will have to have space for four tracks going under... 15:10:59 <V453000> for example. :) of course there are multiple ways how to do it, but this one has the system nicely visible so it is easy to understand 15:11:01 <Stoffe> and these tracks have to be able to switch sides with each other... 15:11:31 <Stoffe> Well, this first attempt is going to hurt with TF 15:11:57 <V453000> so be it :) 15:12:05 <Stoffe> Nature will have to bend to my will :P 15:13:22 <Stoffe> Now it's just the small matter of all the trains going through 15:13:31 <V453000> just jam it up 15:13:35 <V453000> it will fix itself later 15:13:45 <V453000> for the greater good 15:14:00 <Stoffe> With my building pace, it'll fix itself around year 3000 15:16:26 <Stoffe> Hm, I need to draw more :P 15:17:18 <PublicServer> *** made screenshot at 0002056B: http://ps.openttdcoop.org/publicserver/webcam/0002056B.png 15:18:38 *** mfb- has joined #openttdcoop 15:18:51 <mfb-> hi 15:19:10 <PublicServer> *** mfb joined the game 15:19:14 <Stoffe> Hello 15:19:26 <Sylf> hi 15:23:11 <Stoffe> It just gets impossibly wide 15:23:38 <V453000> you have wide space, not length :) 15:24:24 <V453000> make 1 -> 2 and then 1->2 again 15:24:29 <V453000> so you dont need to double bridges inside 15:26:03 <PublicServer> *** Sylf has left the game (connection lost) 15:26:04 <Stoffe> But the signal onto the line? 15:26:20 <V453000> ? 15:26:37 <mfb-> where are you working? 15:26:45 <Stoffe> !drawing board 15:26:50 <Stoffe> trying to teach me something 15:27:05 *** tycoondemon has joined #openttdcoop 15:27:29 <Stoffe> No waiting bay before the ML, just alternating SL tracks? 15:27:43 <Bradfirj> Quick question, if I'm trying to make a LR SL join a LLRR ML what's the signal layout to balance the entry lanes 15:28:12 <Bradfirj> !help 15:28:12 <PublicServer> Bradfirj: http://www.openttdcoop.org/wiki/IRC_Commands 15:28:14 <V453000> I do not know what you mean, signal layout? 15:28:27 <Bradfirj> :thinks: 15:28:30 <V453000> Stoffe: the waiting bay can be used as the previous one 15:28:48 <V453000> or you just make it longer 15:28:51 <Bradfirj> I'll get back to you when I can form a coherent question <3 15:29:17 *** mib_0t1pyr has joined #openttdcoop 15:29:30 <Stoffe> Is there a drawback to not having the dedicated waiting bay though? 15:29:46 <V453000> it is a bit slower that way 15:29:49 <Bradfirj> !playercount 15:29:49 <PublicServer> Bradfirj: Number of players: 5 (0 spectators) 15:30:15 <V453000> ok, this is the first half, now the other 2 lines ;) 15:30:16 <Stoffe> I'd disagree, you still have one train waiting at all times 15:30:29 <V453000> theoretically you do 15:30:38 <V453000> but of course if you dedicate a bay, it is faster 15:30:53 <Stoffe> for uneven SL loads, you mean? 15:31:04 <V453000> for whatever SL loads 15:31:40 <V453000> dont consider expected loads, you cant know that anyway 15:32:02 *** mib_0t1pyr has quit IRC 15:32:18 <PublicServer> *** made screenshot at 0000A363: http://ps.openttdcoop.org/publicserver/webcam/0000A363.png 15:32:52 <Stoffe> Gah, out of drawing board too :D 15:35:20 *** Bradfirj9 has joined #openttdcoop 15:35:30 *** Bradfirj has quit IRC 15:35:39 *** Bradfirj9 is now known as Bradfirj 15:37:31 <Bradfirj> !ip 15:37:31 <PublicServer> Bradfirj: ps.openttdcoop.org 15:40:02 <Stoffe> And all that's left is the first 1-2 15:40:07 <mfb-> where do the 600€ come from which we have to pay every year? 15:40:21 <Stoffe> manager's salary? 15:40:24 <mfb-> :p 15:40:26 <V453000> ? 15:40:38 <mfb-> last part of the overview 15:40:39 <Stoffe> I think it is something like that 15:40:41 <V453000> oh :) 15:40:56 <Stoffe> To disable just doing nothing 15:43:34 <PublicServer> *** Bradfirj joined the game 15:43:47 <V453000> welcome :) 15:44:01 <Stoffe> Okay, the easiest way I see to rebuild this is to remove the eastbound merger completely, send them all west 15:44:08 <Bradfirj> Agghh 15:44:10 <PublicServer> *** Bradfirj has left the game (connection lost) 15:44:10 <Stoffe> Is that stupid? :) 15:44:11 <V453000> quite 15:44:12 <Bradfirj> This must be the fabled chatbug 15:44:15 <V453000> its fine 15:44:20 <V453000> Bradfirj: yes 15:44:32 <PublicServer> *** Stoffe has left the game (connection lost) 15:44:38 <Bradfirj> Well it would certaintly stop people using ingame chat.... 15:44:45 <Stoffe> !password 15:44:45 <PublicServer> Stoffe: hanker 15:44:55 <PublicServer> *** Stoffe joined the game 15:45:14 <Bradfirj> Did somone say they had a patched win32 binary? Or do I need to go hacking 15:45:36 <Stoffe> Just have to change the orders of all the trains to include the east waypoint too... 15:45:59 <mfb-> :D 15:46:06 <mfb-> or move the east waypoint 15:46:09 <mfb-> simple thing 15:46:18 <Stoffe> Yes, that was my second thought :) 15:46:44 <Bradfirj> V453000: Did you say something about a win32 patch? 15:46:51 <Bradfirj> 2355) | STAGE: Building | www.o 15:46:51 <Bradfirj> 15:37 < Bradfirj> !ip 15:46:51 <Bradfirj> 15:37 <+PublicServer> Bradfirj: ps.openttdcoop.org 15:46:51 <V453000> no 15:46:51 <planetmaker> aha, what's the 'fabeled chat bug'? 15:47:01 <Bradfirj> When you foolishly press enter 15:47:04 <Bradfirj> Assertation failed 15:47:17 <planetmaker> :-( V453000 left devzone 15:47:19 <PublicServer> *** made screenshot at 0000A561: http://ps.openttdcoop.org/publicserver/webcam/0000A561.png 15:47:28 <V453000> cba 15:47:46 <Bradfirj> Is there anything I can do but it? 15:47:47 <Bradfirj> about** 15:48:04 <mfb-> now you can disconnect the lines 15:48:10 <V453000> just dont press enter :) 15:48:12 <Stoffe> Yeah, let the fun and games begin 15:48:54 <planetmaker> right... 15:49:08 <PublicServer> *** Bradfirj joined the game 15:49:13 <Stoffe> Okay, here comes the bulldozer :) 15:51:02 <Bradfirj> Another noob question, can I reduce the lag when zoomed out? 15:51:54 <V453000> yes 15:51:57 <V453000> get a better PC :p 15:52:02 <V453000> or dont zoom out 15:52:05 <mfb-> reduce the details the game shows 15:52:05 <Bradfirj> Ah fair enough 15:52:10 <mfb-> use transparency 15:52:12 <mfb-> and so on 15:53:28 <Stoffe> okay, ML's will need 7 5 7 tiles between 15:53:53 <Stoffe> yuck 15:56:15 <Stoffe> max length is just 20 or so tiles though 15:56:45 <mfb-> interesting to see the effect on MSH03 15:56:54 <mfb-> now most of the wood trains come from the west 15:57:05 <Stoffe> jamming? 15:57:08 <mfb-> nmo 15:57:13 <mfb-> merger is symmetric 15:57:24 <Stoffe> cool 16:02:19 <PublicServer> *** made screenshot at 0000ED52: http://ps.openttdcoop.org/publicserver/webcam/0000ED52.png 16:03:33 <PublicServer> *** Bradfirj has left the game (connection lost) 16:17:20 <PublicServer> *** made screenshot at 0000FD91: http://ps.openttdcoop.org/publicserver/webcam/0000FD91.png 16:18:06 <Stoffe> Which illegal substance was I using when I planned this? It's wrong :) 16:18:19 <mfb-> ? 16:18:48 <PublicServer> *** V453000 has left the game (leaving) 16:18:51 <V453000> later 16:19:00 <mfb-> cu 16:19:06 <Stoffe> bye 16:32:20 <PublicServer> *** made screenshot at 00010B93: http://ps.openttdcoop.org/publicserver/webcam/00010B93.png 16:34:12 <PublicServer> *** mfb has joined spectators 16:34:18 <PublicServer> *** phoenix has left the game (connection lost) 16:43:10 *** Chris__ has joined #openttdcoop 16:43:10 *** Chris__ is now known as Chris_Booth 16:43:23 <Chris_Booth> Hi all 16:43:28 <Stoffe> lo again 16:43:57 <Chris_Booth> Stuck in traffic so thought I would go on IRC 16:44:03 <Stoffe> 3hehe 16:44:32 <Chris_Booth> The joys of an iPhone 16:44:55 <Stoffe> indeed, indeed 16:44:56 <Chris_Booth> Shame there is no iPhone openttd compile 16:45:00 <Stoffe> just dont IRC and drive :) 16:45:27 <Chris_Booth> Can't the pigs will arrest me 16:45:39 <Chris_Booth> !screen 16:45:40 <PublicServer> *** Chris_Booth made screenshot at 0000C359: http://ps.openttdcoop.org/publicserver/webcam/0000C359.png 16:46:56 <Chris_Booth> Why is everyone driving in London on Easter 16:47:08 <Chris_Booth> They should have better things to do 16:47:21 <PublicServer> *** made screenshot at 0000DF4D: http://ps.openttdcoop.org/publicserver/webcam/0000DF4D.png 16:48:37 <Stoffe> This piece of madness may just be ready for a test-drive... 16:49:32 <Stoffe> oh, prios 16:51:06 <Chris_Booth> Prios are for wimps 16:51:07 <Chris_Booth> Just 16:51:20 <Chris_Booth> Let the trains sort them selves out 16:51:21 <Chris_Booth> Xd 16:51:26 <Stoffe> :D 16:52:42 <Chris_Booth> Are the priors from the book 101 ways to build priors 16:53:20 <Stoffe> sThese are mostly odd homebrew, due to the proximity of bridges 16:55:00 <Chris_Booth> We are moving gtg 16:56:45 <Stoffe> !players 16:56:48 <PublicServer> Stoffe: Client 213 (Orange) is Mazur, in company 1 (Campbell & Co.) 16:56:48 <PublicServer> Stoffe: Client 264 (Orange) is Stoffe, in company 1 (Campbell & Co.) 16:56:48 <PublicServer> Stoffe: Client 260 is mfb, a spectator 16:57:56 <V453000> !password 16:57:56 <PublicServer> V453000: lances 16:58:12 <PublicServer> *** V453000 joined the game 16:58:13 <V453000> hi 16:58:23 *** Chris_Booth has quit IRC 16:59:03 <Stoffe> Whoa, huge pileup on the ML... 16:59:14 <Stoffe> flowing again now 16:59:54 <Stoffe> Hey V 16:59:59 <Stoffe> The monster is done 16:59:59 <V453000> hi :) 17:00:14 <V453000> seems simple in the end doesnt it ;) 17:00:21 <Stoffe> yes 17:00:47 <Stoffe> All apart from the first 1->2 split is nice 17:00:56 <Stoffe> Got a bit cramped 17:01:39 <Stoffe> And the prios are odd :) 17:02:21 <PublicServer> *** made screenshot at 0000C551: http://ps.openttdcoop.org/publicserver/webcam/0000C551.png 17:02:30 <Stoffe> Here comes the full traffic 17:02:59 <Stoffe> oh, yeah, I see what's wrong 17:03:16 <Stoffe> I don't see how to fix it without having two very long tracks 17:06:14 <V453000> not _that_ long :) 17:06:32 <Stoffe> well, 10 tiles or so 17:06:36 <V453000> the throughput there is ... ?almost? a full line :) 17:06:41 <V453000> the almost is situational 17:06:50 <V453000> (in the worst case scenario) 17:15:49 <Stoffe> Nice and jammed 17:16:40 <V453000> could be a wave now, and maybe it almost needs 4th now 17:17:04 <Stoffe> The outermost ML track is jammed 17:17:21 <PublicServer> *** made screenshot at 0000DB47: http://ps.openttdcoop.org/publicserver/webcam/0000DB47.png 17:20:59 <V453000> should be improved soon 17:21:09 <Stoffe> did you find a reason? 17:21:19 <V453000> some short priorities in front of bridges 17:25:14 <V453000> Stoffe: see !this 17:25:28 <V453000> exactly the thing you were doing, but for 3 lines and compact 17:25:34 <V453000> just as an example :) 17:26:40 <Stoffe> Yeah, I see it 17:26:46 <Stoffe> but not how to build it :) 17:27:07 <V453000> well, you know what to do, what should it do, so you will get there sooner or later :) 17:27:18 <Stoffe> probably later :) 17:29:46 <Stoffe> well, that MSH is the next obstacle to 4-track inner ring... I can see half of it, but the second bit is gonna be intresting 17:30:27 <V453000> -> not that way ;) 17:30:53 <Stoffe> ? 17:31:13 <V453000> if you cant make both parts, you need to find some other way :) just like split it later 17:31:15 <Stoffe> after the join 17:32:21 <PublicServer> *** made screenshot at 000058EC: http://ps.openttdcoop.org/publicserver/webcam/000058EC.png 17:32:31 <V453000> we need whole inner to 4 lines probably 17:32:38 <V453000> so I would start at MSH 02 17:32:41 <V453000> and go backwards 17:34:01 <PublicServer> *** V453000 has left the game (connection lost) 17:34:04 <V453000> !password 17:34:04 <PublicServer> V453000: canvas 17:34:27 <PublicServer> *** V453000 joined the game 17:44:11 <V453000> :p 17:44:18 <Stoffe> ooh, check this out 17:44:31 <V453000> that is wrong 17:44:35 <V453000> because it makes the prio accessible 17:44:45 <Stoffe> but it's infinity :) 17:44:45 <V453000> and the 2way signal can force a train to go there 17:46:31 <Stoffe> he's gonna get lost :) 17:46:47 <V453000> his fault :) 17:47:22 <PublicServer> *** made screenshot at 00026B91: http://ps.openttdcoop.org/publicserver/webcam/00026B91.png 17:47:34 <Stoffe> No, mfb connected MSH02 correctly, and he's not going further :( 17:48:47 <Stoffe> hihi, now for the next fun part 17:50:27 <V453000> wont hurt I bet :) 17:50:41 <Stoffe> well, not with that bridge after :) 17:50:54 <V453000> these two have nothing to do together 17:51:09 <V453000> the throughput of that gap is the bridge, plus the other choices ;) 17:54:10 <Stoffe> monster tunnel! :) 17:56:10 *** xineohp2 has joined #openttdcoop 18:00:06 *** xineohp has quit IRC 18:00:29 <mfb-> CL there 18:00:35 <PublicServer> *** mfb has joined company #1 18:00:43 <mfb-> at !CL 18:00:48 <Stoffe> ah, yeah 18:01:05 <V453000> 2 actually 18:01:08 <mfb-> is easy to fix 18:01:42 <mfb-> hmm 18:01:47 <mfb-> prios 18:02:10 <V453000> there is also another CL to the bridges to the left 18:02:22 <PublicServer> *** made screenshot at 0002D98C: http://ps.openttdcoop.org/publicserver/webcam/0002D98C.png 18:02:27 <Stoffe> I can fix the prio 18:02:28 <mfb-> ok it is not that easy 18:03:32 <PublicServer> *** mfb has joined spectators 18:03:57 <tycoondemon> !dl win64 18:03:57 <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r22355/openttd-trunk-r22355-windows-win64.zip 18:04:16 <V453000> this seems to be fine :) 18:04:23 <tycoondemon> !password 18:04:23 <PublicServer> tycoondemon: merest 18:04:25 <Stoffe> no 18:04:34 <V453000> uhm 18:05:12 <V453000> so we indeed need this :) 18:05:19 <Stoffe> told ya :P 18:05:34 <PublicServer> *** tycoondemon joined the game 18:05:49 <Stoffe> If you move it one step more you can do without the bridge 18:06:05 <V453000> its fine now I think :) 18:06:26 <Stoffe> yes, it works, but it has the ugly bridge :) 18:07:16 <Stoffe> Hm, no, moving won't help. Forget I talk :) 18:09:01 *** Tray has joined #openttdcoop 18:17:23 <PublicServer> *** made screenshot at 00031964: http://ps.openttdcoop.org/publicserver/webcam/00031964.png 18:19:06 <PublicServer> *** mfb has joined company #1 18:20:22 <Stoffe> now that is original AI :) 18:20:34 <V453000> ;( 18:22:13 <mfb-> now SLH14 is jamming 18:22:24 <V453000> of course 18:22:31 <Stoffe> It's been doing that since the rebuild 18:22:40 <PublicServer> *** Mazur has left the game (connection lost) 18:22:53 <V453000> it cant work when there is a temporary merge right in front of it ... 18:25:34 <V453000> just half-functional ctrl :p 18:25:38 <Stoffe> :) 18:25:45 <Stoffe> I'm not sure what is intentional and what isn't yet :) 18:25:51 *** Vinnie_nl has joined #openttdcoop 18:26:44 <Stoffe> Would you stick to building on one side so I can inject ;-P 18:27:03 <V453000> ? 18:27:14 <Stoffe> You jump all over the place too quickly :) 18:27:25 <V453000> ah, sorry :p 18:27:37 <Stoffe> I see an "aha, I can do this bit" and it's already done :) 18:27:56 <V453000> cooperation magix :p 18:28:43 <mfb-> not MSH05 again :( 18:29:25 <V453000> it will be ok somehow :) 18:30:05 *** xineohp2 has quit IRC 18:30:32 *** xineohp has joined #openttdcoop 18:32:23 <PublicServer> *** made screenshot at 000322B4: http://ps.openttdcoop.org/publicserver/webcam/000322B4.png 18:39:17 <Stoffe> Next fun bit now? :) 18:39:26 <mfb-> MSH03 or MSH05? 18:39:36 <V453000> 3 18:39:37 <Stoffe> 03 first 18:40:01 <V453000> dont forget the split to SLH 06 ;) 18:40:11 <mfb-> working on that 18:41:41 <mfb-> radio tower where? 18:41:45 <mfb-> :p 18:41:55 <mfb-> will be a hard time for the hill 18:42:06 <Stoffe> The hill must survive :) 18:43:46 <mfb-> you don't want to build the 4th line there 18:44:04 <Stoffe> no, just pushing and shoving, making room at the outside 18:44:10 <Stoffe> but it's one tile short :) 18:44:10 <mfb-> ah ok 18:44:42 <PublicServer> *** V453000 has left the game (connection lost) 18:45:54 *** slaca has joined #openttdcoop 18:46:03 <V453000> !password 18:46:03 <PublicServer> V453000: casket 18:46:29 <PublicServer> *** V453000 joined the game 18:47:13 <slaca> !password 18:47:13 <PublicServer> slaca: salami 18:47:24 <PublicServer> *** made screenshot at 0003646E: http://ps.openttdcoop.org/publicserver/webcam/0003646E.png 18:47:29 <PublicServer> *** slaca joined the game 18:47:40 <PublicServer> *** slaca has left the game (connection lost) 18:48:37 <mfb-> that does not help 18:48:43 <PublicServer> *** slaca joined the game 18:48:49 <PublicServer> *** slaca has left the game (connection lost) 18:49:04 <Stoffe> yeah, I saw 18:49:26 <mfb-> but maybe that 18:49:54 <Stoffe> no, the problem is the tunnels 18:50:04 <mfb-> what do you want to do? 18:50:26 <Stoffe> exactly 18:50:28 <Stoffe> there's the problem 18:50:51 <mfb-> would that help? 18:50:52 <Stoffe> that's the closest it comes atm 18:51:03 <mfb-> hmm no 18:51:13 <mfb-> wait 18:51:49 <mfb-> solved 18:52:07 <Stoffe> pretty :) 18:52:10 <mfb-> helps to begin with the fixed parts 18:52:23 <mfb-> like the CL issue 18:52:52 <slaca> !password 18:52:52 <PublicServer> slaca: salami 18:53:02 <PublicServer> *** slaca joined the game 18:53:18 <mfb-> tunnel :D 18:53:24 <mfb-> tunnel :D 18:53:33 <mfb-> :( 18:53:33 <Stoffe> not the hill! 18:54:20 <mfb-> noooooo 18:54:30 <Stoffe> murderer! ;P 18:54:43 <V453000> time to join the dark side 18:56:34 <mfb-> ? 18:56:41 <Stoffe> bigger hill :) 18:58:48 <mfb-> ... 18:59:14 <V453000> now you fucked up really 18:59:20 <mfb-> who does that? 18:59:30 <V453000> Stoffe I assume 18:59:44 <Stoffe> yes 18:59:53 <V453000> very bad, sorry 19:01:04 <PublicServer> *** V453000 has left the game (connection lost) 19:01:09 <V453000> !password 19:01:09 <PublicServer> V453000: salami 19:01:36 <PublicServer> *** V453000 joined the game 19:01:52 <PublicServer> *** V453000 has left the game (connection lost) 19:02:14 <V453000> !password 19:02:14 <PublicServer> V453000: impede 19:02:24 <PublicServer> *** made screenshot at 0002A860: http://ps.openttdcoop.org/publicserver/webcam/0002A860.png 19:02:41 <PublicServer> *** V453000 joined the game 19:02:53 <PublicServer> *** slaca has left the game (connection lost) 19:03:02 *** slaca has quit IRC 19:07:41 <mfb-> wtf 19:07:54 <mfb-> that was a long tunnel 19:08:24 <V453000> prio adept :p 19:08:41 <mfb-> :D 19:09:01 <PublicServer> *** Stoffe has left the game (connection lost) 19:09:04 *** Stoffe has quit IRC 19:17:24 <PublicServer> *** made screenshot at 0002F86B: http://ps.openttdcoop.org/publicserver/webcam/0002F86B.png 19:17:34 <mfb-> got the easy part of SLH05 19:18:07 <V453000> I just finished the MSH 03 merger 19:18:35 <mfb-> CL! delete everything! :D 19:18:46 <V453000> the crossover 3.X way hub is quite nice, but very badly expandable :) 19:19:55 <mfb-> the town there does not help me :( 19:20:16 <mfb-> why ugh? 19:20:26 <V453000> it sucks :) 19:20:40 <mfb-> better? 19:20:47 <mfb-> ah nice 19:20:52 <V453000> ;D 19:23:03 <mfb-> afk for some minutes 19:23:30 <V453000> ill have to dissapear for an hour or so :( 19:23:31 <V453000> later 19:23:50 <PublicServer> *** V453000 has left the game (leaving) 19:23:50 <PublicServer> *** Game paused (number of players) 19:25:29 *** valhallasw has joined #openttdcoop 19:32:24 <PublicServer> *** made screenshot at 0002C06B: http://ps.openttdcoop.org/publicserver/webcam/0002C06B.png 19:36:42 *** OG has joined #openttdcoop 19:37:01 <OG> hey, any1 wanna play on welcome? 19:37:16 <OG> w reset mb too :) 19:37:21 *** Chillosophy has quit IRC 19:37:30 *** Chillosophy has joined #openttdcoop 19:43:50 <planetmaker> OG: this is the IRC channel of our main server. Just join our welcome server and (and everyone else) can play there 19:44:11 <planetmaker> but your abbreviational leet speak's meaning eludes me 19:47:25 <PublicServer> *** made screenshot at 0003427F: http://ps.openttdcoop.org/publicserver/webcam/0003427F.png 19:48:15 *** sla_ro|master has quit IRC 19:54:46 <Vinnie_nl> !password 19:54:46 <PublicServer> Vinnie_nl: mooing 19:54:48 <Vinnie_nl> hello 19:54:51 <mfb-> hi 19:55:11 <PublicServer> *** Game still paused (number of players) 19:55:11 <PublicServer> *** Game unpaused (number of players) 19:55:14 <PublicServer> *** Vinnie joined the game 19:58:16 <Vinnie_nl> can i do anything or are we waiting for the increase of max trains? 19:58:28 <mfb-> SLH05 19:59:11 <Vinnie_nl> 4th? 19:59:16 <mfb-> right 19:59:34 <mfb-> goes to MSH05 (nearly) at the moment 19:59:48 *** TWerkhoven has joined #openttdcoop 20:00:32 *** OG has quit IRC 20:01:05 <mfb-> I have an idea, but that would give a really long bridge 20:01:42 <Vinnie_nl> you miss an exit 20:01:46 <PublicServer> *** Vinnie has left the game (connection lost) 20:01:46 <PublicServer> *** Game paused (number of players) 20:01:47 <mfb-> that, too 20:01:53 <Vinnie_nl> !password 20:01:53 <PublicServer> Vinnie_nl: caster 20:02:07 <mfb-> entry is difficult enough now :p 20:02:10 <PublicServer> *** Game still paused (number of players) 20:02:25 <PublicServer> *** made screenshot at 00028E66: http://ps.openttdcoop.org/publicserver/webcam/00028E66.png 20:02:27 <mfb-> hmm two long bridges 20:02:30 <mfb-> that could work 20:02:50 <PublicServer> *** Vinnie has left the game (received invalid or unexpected packet) 20:02:50 <PublicServer> *** Vinnie has left the game (connection lost) 20:02:50 <PublicServer> *** Game still paused (number of players) 20:02:53 <PublicServer> *** Vinnie joined the game 20:03:17 <PublicServer> *** Game still paused (number of players) 20:03:17 <PublicServer> *** Game unpaused (number of players) 20:03:18 <PublicServer> *** Vinnie joined the game 20:03:24 <Vinnie_nl> some connection problems :( 20:04:00 *** sla_ro|master has joined #openttdcoop 20:04:04 <mfb-> two long bridges :( 20:06:07 <mfb-> ? 20:06:21 <mfb-> no 20:06:25 <mfb-> ;) 20:06:27 <Vinnie_nl> nope 20:12:35 <mfb-> :D 20:13:00 *** Twerkhoven[L] has joined #openttdcoop 20:17:28 <PublicServer> *** made screenshot at 0003166E: http://ps.openttdcoop.org/publicserver/webcam/0003166E.png 20:18:14 *** Tray has quit IRC 20:22:51 <mfb-> that was the goal ;) 20:23:00 <mfb-> but the prio is missing now 20:23:34 <Vinnie_nl> shit not again 20:23:37 <PublicServer> *** Vinnie has left the game (connection lost) 20:23:37 <PublicServer> *** Game paused (number of players) 20:23:54 <Vinnie_nl> !passowrd 20:23:58 <Vinnie_nl> !password 20:23:58 <PublicServer> Vinnie_nl: quails 20:24:08 <PublicServer> *** Game still paused (number of players) 20:24:09 <PublicServer> *** Vinnie joined the game 20:24:10 <PublicServer> *** Vinnie has joined company #1 20:24:10 <PublicServer> *** Game unpaused (number of players) 20:24:45 <Vinnie_nl> prio to where? 20:24:47 <mfb-> no idea why trains slow down there 20:25:00 <mfb-> see signs 20:25:58 <Vinnie_nl> it not even sync now so i would do this 20:26:12 <mfb-> not it is 20:26:16 <mfb-> sync is the smallest problem 20:26:19 <Vinnie_nl> no Cl2 i will not do that 20:27:34 <mfb-> does not work 20:27:38 <Vinnie_nl> that fails :( 20:27:59 <mfb-> and that slows down :( 20:28:33 <mfb-> we can move that part of the SLH one tile 20:28:49 <mfb-> no 20:28:51 <mfb-> that is wrong 20:29:20 <mfb-> ok, nice 20:29:46 <Vinnie_nl> no that is no prio 20:30:57 <mfb-> hmmhmm 20:31:17 <mfb-> I got an idea 20:31:29 <Vinnie_nl> me2 20:32:06 <mfb-> not like that 20:32:28 <PublicServer> *** made screenshot at 0002CA6D: http://ps.openttdcoop.org/publicserver/webcam/0002CA6D.png 20:32:39 <mfb-> but the new merge point should help 20:32:54 <mfb-> so we can split the split and the prio part 20:35:55 <mfb-> like that 20:36:48 <mfb-> can be made longer via pbs 20:38:05 <mfb-> one free row :D 20:40:23 <mfb-> afk 20:40:41 <Vinnie_nl> ok then i am going off cya tommorow 20:40:48 <PublicServer> *** Vinnie has left the game (leaving) 20:40:49 <PublicServer> *** Game paused (number of players) 20:40:57 *** Chillosophy has quit IRC 20:42:14 <V453000> !password 20:42:15 <PublicServer> V453000: meekly 20:42:28 <PublicServer> *** Game still paused (number of players) 20:42:28 <PublicServer> *** Game unpaused (number of players) 20:42:30 <PublicServer> *** V453000 joined the game 20:42:33 <V453000> hi 20:47:29 <PublicServer> *** made screenshot at 00028C66: http://ps.openttdcoop.org/publicserver/webcam/00028C66.png 20:58:00 <PublicServer> *** mfb has joined spectators 20:58:00 <PublicServer> *** Game paused (number of players) 20:58:09 <V453000> :( 21:00:32 <PublicServer> *** V453000 has left the game (leaving) 21:02:29 <PublicServer> *** made screenshot at 0001F56D: http://ps.openttdcoop.org/publicserver/webcam/0001F56D.png 21:03:59 *** sla_ro|master has quit IRC 21:21:06 <mfb-> nice block at SLH14 21:21:24 <mfb-> wrong signals 21:21:38 <PublicServer> *** mfb has joined company #1 21:24:08 <Sylf> !password 21:24:08 <PublicServer> Sylf: braids 21:24:21 <PublicServer> *** Game still paused (number of players) 21:24:22 <PublicServer> *** Sylf joined the game 21:26:59 <PublicServer> *** Sylf has joined company #1 21:26:59 <PublicServer> *** Game unpaused (number of players) 21:27:10 <Sylf> yyyeah, ouch @ slh 14 21:32:29 <PublicServer> *** made screenshot at 0000A723: http://ps.openttdcoop.org/publicserver/webcam/0000A723.png 21:47:29 <PublicServer> *** made screenshot at 000062FC: http://ps.openttdcoop.org/publicserver/webcam/000062FC.png 21:50:28 <PublicServer> *** Sylf has joined spectators 21:50:28 <PublicServer> *** Game paused (number of players) 21:51:41 <Sylf> what are those paper trains doing in SL 4? 21:52:52 <Sylf> trains from SL 14 are in there too 21:53:45 <mfb-> maybe a wrong signal somewhere 21:53:51 <mfb-> would explain why they avoid that line 21:53:52 <PublicServer> *** Sylf has joined company #1 21:53:52 <PublicServer> *** Game unpaused (number of players) 21:54:44 <Sylf> maybe a fp trap... 21:56:06 <mfb-> no 21:56:09 *** ODM has quit IRC 21:56:12 <mfb-> that is what I do not want ;) 21:56:57 <Sylf> yeah, that was my other solution - killing that roro 21:56:58 <mfb-> oh 21:57:05 <mfb-> exit to MSH missing 21:57:15 <mfb-> how stupid 21:57:30 <Sylf> for the 4th line? 21:57:36 <mfb-> yes 21:57:36 <Sylf> at MSH 3? 21:57:41 <mfb-> right 22:02:30 <PublicServer> *** made screenshot at 00025465: http://ps.openttdcoop.org/publicserver/webcam/00025465.png 22:03:17 <Sylf> is the server running the game slow now? 22:08:12 <PublicServer> *** Sylf has joined spectators 22:08:12 <PublicServer> *** Game paused (number of players) 22:08:35 <PublicServer> *** Sylf has left the game (leaving) 22:16:05 <PublicServer> *** mfb has left the game (leaving) 22:16:21 *** Mazur has quit IRC 22:17:31 <PublicServer> *** made screenshot at 0000BF7A: http://ps.openttdcoop.org/publicserver/webcam/0000BF7A.png 22:19:14 *** DayDreamer has quit IRC 22:21:32 *** mfb- has quit IRC 22:33:17 *** Twerkhoven[L] has quit IRC 22:51:06 *** pugi has quit IRC 23:07:18 *** Chris_Booth has joined #openttdcoop 23:09:26 *** TWerkhoven has quit IRC 23:09:26 *** xineohp has quit IRC 23:09:26 *** DJNekkid has quit IRC 23:09:26 *** PierreW has quit IRC 23:09:26 *** avdg has quit IRC 23:09:26 *** OwenS has quit IRC 23:09:26 *** hylje_ has quit IRC 23:09:26 *** ccfreak2k has quit IRC 23:09:57 *** TWerkhoven has joined #openttdcoop 23:09:57 *** xineohp has joined #openttdcoop 23:09:57 *** DJNekkid has joined #openttdcoop 23:09:57 *** PierreW has joined #openttdcoop 23:09:57 *** avdg has joined #openttdcoop 23:09:57 *** OwenS has joined #openttdcoop 23:09:57 *** hylje_ has joined #openttdcoop 23:09:57 *** ccfreak2k has joined #openttdcoop 23:09:57 *** coulomb.oftc.net sets mode: +vo OwenS hylje_ 23:10:03 *** ChanServ sets mode: -o hylje_ 23:14:57 *** valhallasw has quit IRC 23:17:12 *** Chris_Booth_ has joined #openttdcoop 23:22:17 *** Chris_Booth__ has joined #openttdcoop 23:24:06 *** Chris_Booth has quit IRC 23:24:13 *** Chris_Booth__ is now known as Chris_Booth 23:28:57 *** Chris_Booth_ has quit IRC