Log for #openttdcoop on 7th July 2011:
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01:50:08  <nicfer> !password
01:50:08  <PublicServer> nicfer: skimpy
01:50:30  <PublicServer> *** Game still paused (number of players)
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01:50:45  <PublicServer> <nicfercoop> again late for the start
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03:56:23  <Leir> !revision
03:56:23  <PublicServer> Leir: Game version is r22466
03:57:00  <Leir> !password
03:57:00  <PublicServer> Leir: duping
03:57:32  <PublicServer> *** Game still paused (number of players)
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06:27:43  <Ryton_> !passwordd
06:27:44  <Ryton_> !password
06:27:44  <PublicServer> Ryton_: duping
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09:29:24  <Ammler> V453000: my answers are usually short :-P
09:46:21  <V453000> Ammler: yeah ... you have to expect noobs not understand them :D :P
09:48:11  <V453000> !password
09:48:11  <PublicServer> V453000: duping
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09:51:52  <PublicServer> ***  made screenshot at 0001401F:
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11:57:28  <Kangoo> !password
11:57:28  <PublicServer> Kangoo: quells
11:57:35  <PublicServer> *** Game still paused (number of players)
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12:51:54  <PublicServer> ***  made screenshot at 0000A519:
12:54:50  <PublicServer> *** Game still paused (number of players)
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12:54:59  <Chris_Booth> Kangoo: I think you may have got the wrong end of the sign arguement
12:55:22  <PublicServer> <Kangoo> ^^,
12:55:28  <PublicServer> <Chris Booth> there is nothing wrong with what you built
12:55:50  <PublicServer> <Chris Booth> and what you built isn't w brainless copy
12:56:06  <PublicServer> <Chris Booth> what I added to it kinda is
12:56:20  <PublicServer> <Kangoo> I just found the discussion to be very serious, so decided to take part :p
12:57:23  <PublicServer> <Kangoo> what so bad about the logic?
12:57:31  <PublicServer> <Kangoo> one deadzone?
12:57:53  <PublicServer> <Chris Booth> I added it to the entrance and exit
12:58:11  <PublicServer> <Chris Booth> and there isn't any place for a trains to wait outside the depot
12:58:26  <PublicServer> <Kangoo> do they need to wait outside the depot?
12:58:48  <PublicServer> <Chris Booth> is an advantage as they are faster if they are out of the depot
12:59:24  <PublicServer> <Kangoo> sure enough. but for such a small station it should not mean any difference.
12:59:43  <PublicServer> <Chris Booth> realistisly none minimal
12:59:46  <PublicServer> <Kangoo> I dont agree that its not a good idea for ML pickups though ;)
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13:03:57  <PublicServer> <Chris Booth> We have a lack of farms in the North / West
13:06:54  <PublicServer> ***  made screenshot at 00007296:
13:09:46  <V453000> !password
13:09:46  <PublicServer> V453000: aprons
13:09:59  <PublicServer> <V453000> hi
13:10:00  <PublicServer> *** V453000 joined the game
13:10:03  <PublicServer> <Chris Booth> hi V453000
13:10:11  <PublicServer> <Kangoo> hello
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13:21:55  <PublicServer> ***  made screenshot at 000093CC:
13:26:33  <PublicServer> <Chris Booth> V453000: is Druningstone West/Valley fine?
13:27:10  <PublicServer> <V453000> hmm
13:27:14  <PublicServer> <V453000> matter of luck
13:27:22  <PublicServer> <V453000> probably is in this form
13:27:29  <PublicServer> <V453000> rotated might not be
13:27:35  <PublicServer> <V453000> try it
13:27:47  <PublicServer> <Chris Booth> I am not sure
13:28:00  <PublicServer> <Chris Booth> but I think it will work with out direct access to the ML
13:28:30  <PublicServer> <V453000> why the reversers behind the station though
13:28:48  <PublicServer> <Chris Booth> stop train finding a path the the ML
13:28:55  <PublicServer> <V453000> uhm
13:28:58  <PublicServer> <Chris Booth> and wanting to ignore the 2 ways
13:29:00  <PublicServer> <V453000> how does that help
13:30:10  <PublicServer> <V453000> the only thing the reversers might do is that lost trains will more likely get stuck in the station
13:30:29  <PublicServer> <V453000> or at least I do not see any other effect
13:31:34  <PublicServer> <V453000> btw these 2 lines are useless
13:31:49  <PublicServer> <Chris Booth> they look nice
13:31:55  <PublicServer> <V453000> not rly
13:32:01  <PublicServer> <Chris Booth> I know they have no use
13:32:31  <PublicServer> <V453000> lol
13:32:34  <PublicServer> <V453000> why not the other way
13:32:56  <PublicServer> <V453000> ...
13:33:02  <PublicServer> <Chris Booth> why not that way?
13:33:08  <PublicServer> <V453000> needlessly large
13:33:10  <PublicServer> <V453000> seems dumb
13:33:53  <PublicServer> <V453000> just do it this way?
13:33:57  <PublicServer> <V453000> ......................
13:34:01  <PublicServer> <V453000> very nice tf
13:34:01  <PublicServer> <V453000> very nice
13:34:04  <PublicServer> <Chris Booth> I know
13:34:12  <PublicServer> *** V453000 has left the game (leaving)
13:36:55  <PublicServer> ***  made screenshot at 000094E8:
13:41:32  <PublicServer> <Kangoo> what does the split on the end there do?
13:41:43  <PublicServer> <Chris Booth> what one where?
13:42:03  <PublicServer> <Chris Booth> that is complex
13:42:17  <PublicServer> <Chris Booth> it supplys what is called and EOL(end of line)
13:42:32  <PublicServer> <Chris Booth> so trains will trun there and not get stuck at platforms
13:43:18  <PublicServer> <Kangoo> ok - tnx
13:45:12  <PublicServer> <Kangoo> so without it trains would, if station is full, stop in front of one of the station lanes...?
13:45:22  <PublicServer> <Chris Booth> yes
13:45:32  <PublicServer> <Chris Booth> that is why it is there and behind those signals
13:45:59  <PublicServer> <Kangoo> I was wondering how he did that when I first saw the station. So much to learn ;)
13:51:55  <PublicServer> ***  made screenshot at 0000908B:
13:57:05  <PublicServer> <Kangoo> well, I'm off.
13:57:44  <PublicServer> <Chris Booth> bye bye Kangoo
13:57:55  <PublicServer> <Kangoo> bb
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14:05:06  <Ammler> !version
14:05:06  <PublicServer> Ammler: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
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14:06:56  <PublicServer> ***  made screenshot at 0000A5CB:
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14:48:54  <Leir> !password
14:48:54  <PublicServer> Leir: exiles
14:49:24  *** Leir is now known as Guest1286
14:50:08  <Guest1286> !revision
14:50:08  <PublicServer> Guest1286: Game version is r22466
14:51:17  <PublicServer> *** Game still paused (number of players)
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15:25:26  <planetmaker> !playercount
15:25:27  <PublicServer> planetmaker: Number of players: 1 (1 spectators)
15:25:47  <Lapland> !quickstart
15:25:54  <Lapland> oh right
15:25:57  <Lapland> @quickstart
15:25:58  <Webster> Quickstart - #openttdcoop Wiki -
15:27:54  <Lapland> !dl lin
15:27:54  <PublicServer> Lapland:
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15:35:02  <Lapland> Anyone here have linux experience? I'm having trouble and could use some help.
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15:39:10  <Chris_Booth> Lapland maybe ask in #openttd
15:39:45  <Lapland> Eh, I'm reading some things I googled up. I'll try there if my problems continue.
15:40:09  <Chris_Booth> what is the issue?
15:40:17  <Chris_Booth> the install or the newgrfs?
15:40:47  <Lapland> The install. Trying to get a version my newgrfs will work with installed.
15:41:30  <Chris_Booth> well you need the version r22466 first
15:41:44  <Chris_Booth> once you can get that to run on its own its just a case of the newgrfs
15:41:51  <Chris_Booth> which is the easy part
15:42:23  <Lapland> I figured that much...
15:42:38  <Chris_Booth> can you even open openttd yet?
15:43:34  <Lapland> I have an older version that'll play, and the stupid software center isn't cooperating with my search function to let me uninstall it from there.
15:44:29  <Chris_Booth> don't uninstall it, just use !dl linxx and extranct the new revision into that folder
15:44:38  <Chris_Booth> as long as it has the openttd.exe in there
15:45:10  <Chris_Booth> then when you run it you will run r22466
15:48:56  <Lapland> I mean, it's installed, but it says it's keeping save folders at home/$name/.openttd/ or some such, but when I go to open .openttd's parent folder, I can
15:49:36  <Chris_Booth> you can?
15:49:53  <Lapland> can't view it. And I don't have strong enough linuxfu to figure out quite what's going on.
15:50:07  <Lapland> Sorry. The ' key is always stupidly near the enter key.
15:51:10  <Chris_Booth> nor can I best find a linux FAQ for your version of linus or ask in #openttd
15:51:19  <Chris_Booth> or get an OS you do understand
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16:20:56  <Lapland> !dl lin
16:20:56  <PublicServer> Lapland:
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16:52:24  <TWerkhoven> !password
16:52:24  <PublicServer> TWerkhoven: exiles
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18:16:17  <ryton_> !last
18:16:22  <ryton_> !screenshot
18:16:33  <ryton_> hmm, it was something like that
18:16:37  <ryton_> !help
18:16:37  <PublicServer> ryton_:
18:16:56  <ryton_> !screen
18:16:56  <PublicServer> *** ryton_ liked to make screenshot of last action, but nobody was working since. (
18:16:57  <ryton_> better
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19:20:56  <ryton__> !password
19:20:56  <PublicServer> ryton__: putrid
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19:23:00  <PublicServer> <Ryton> 224 trains
19:32:46  <PublicServer> *** Game still paused (number of players)
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19:32:52  <PublicServer> <Chris Booth> bonjour
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19:34:03  <PublicServer> <Ryton> hi there
19:34:06  <PublicServer> <Ryton> bonsoir ;-)
19:34:26  <PublicServer> <Chris Booth> yeah yeah its evening here aswell
19:34:47  <PublicServer> <Ryton> where ru from?
19:34:54  <PublicServer> <Ryton> europe then,  Iguess?
19:36:16  <PublicServer> <Chris Booth> I am from the UK
19:36:27  <PublicServer> <Ryton> ah oke
19:36:56  <PublicServer> ***  made screenshot at 000066E9:
19:37:09  <PublicServer> <Chris Booth> Food trainz
19:37:33  <PublicServer> <Ryton> whats the prob with food trains? we need more of them?
19:37:46  <PublicServer> <Chris Booth> no just made then
19:37:48  <PublicServer> <Chris Booth> them
19:50:57  <PublicServer> <Chris Booth> hhhm what do next?
19:51:56  <PublicServer> ***  made screenshot at 000061D6:
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19:55:23  <Maraxus> !password
19:55:23  <PublicServer> Maraxus: bemuse
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19:59:46  <PublicServer> <Chris Booth> hi Maraxus
19:59:52  <PublicServer> <Maraxus> Hi Chris
20:00:01  <PublicServer> <Chris Booth> I may have overdone the food trains
20:00:09  <PublicServer> <Chris Booth> but atleast the over flow is working
20:00:54  <PublicServer> <Maraxus> looks that way
20:06:57  <PublicServer> ***  made screenshot at 0001CFE7:
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20:11:59  <PublicServer> <Ryton> the /v small overflows are great! :-))
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20:16:55  <PublicServer> <Maraxus> nod - solves a  train management problem :)
20:21:57  <PublicServer> ***  made screenshot at 0000526A:
20:25:25  <PublicServer> <Ryton> food trains are abundandly available, indeed :D
20:25:39  <PublicServer> <Ryton> at least at FPP1
20:25:53  <PublicServer> <Ryton> Food pickup 2 is  less crowded
20:29:45  <PublicServer> <Chris Booth> FPP 01 rules though
20:30:14  <PublicServer> <Chris Booth> I just funded some new industries
20:30:32  <PublicServer> <Ryton> some farms?
20:30:41  <PublicServer> <Ryton> ah end forrests
20:30:48  <PublicServer> <Chris Booth> farms forests and gols mines
20:30:54  <PublicServer> <Ryton> will be for tomorrow then :-) I'll be off in a few mins
20:31:00  <PublicServer> <Chris Booth> ok then
20:31:00  <PublicServer> <Ryton> or someone else
20:31:14  <PublicServer> <Ryton> but thats the kind of work I like to do at the moment, so ty :-))
20:31:29  <PublicServer> <Chris Booth> well we need some more traffic
20:31:39  <PublicServer> <Chris Booth> and quick way to drive it by prospecting
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20:36:58  <PublicServer> ***  made screenshot at 0000D7A8:
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20:51:58  <PublicServer> ***  made screenshot at 00005766:
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21:36:58  <PublicServer> ***  made screenshot at 00006EA9:
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21:42:04  <V453000> !password
21:42:04  <PublicServer> V453000: cymbal
21:42:06  <V453000> evening
21:42:38  <PublicServer> *** Game still paused (number of players)
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21:51:58  <PublicServer> ***  made screenshot at 0000616C:
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21:52:37  <TroyMcClure> !password
21:52:37  <PublicServer> TroyMcClure: cymbal
21:53:06  <PublicServer> *** Game still paused (number of players)
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21:53:34  <PublicServer> <Troy McClure> Hi Twerkhoven
21:53:54  <PublicServer> *** Troy McClure has left the game (connection lost)
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21:57:29  <MrD2DG> !password
21:57:29  <PublicServer> MrD2DG: cymbal
21:58:31  <MrD2DG> 1password
21:58:34  <MrD2DG> !password
21:58:34  <PublicServer> MrD2DG: cymbal
21:58:37  <MrD2DG> :/
21:58:41  <PublicServer> <Troy McClure> try cymbal :P
21:58:53  <MrD2DG> :P
21:58:54  <PublicServer> *** Game still paused (number of players)
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21:58:56  <PublicServer> <Troy McClure> hi :P
21:59:01  <MrD2DG> Hihi
21:59:04  <PublicServer> *** Troy McClure has joined company #1
21:59:05  <PublicServer> *** Game unpaused (number of players)
21:59:25  <PublicServer> <MrD2DG> Nice map
21:59:39  <PublicServer> <Troy McClure> nice invisible overflows
21:59:47  <PublicServer> <Troy McClure> or whatya call them
21:59:57  <PublicServer> <MrD2DG> No idea :P
22:00:03  <PublicServer> <Troy McClure> you see them?
22:00:05  <PublicServer> <MrD2DG> Think invisible overflows is right
22:00:16  <PublicServer> <MrD2DG> Yeah i think
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22:01:38  <PublicServer> <MrD2DG> New CHIPS?
22:01:49  <PublicServer> <Troy McClure> come again?
22:01:56  <PublicServer> <MrD2DG> Oh maybe not
22:02:02  <PublicServer> <Troy McClure> Don't see it loaded
22:02:14  <PublicServer> <MrD2DG> Though those new basic platforms were from CHIPS but realised it isnt loaded
22:05:22  <PublicServer> <Troy McClure> at " SLH here" needs an SLH I think
22:05:34  <PublicServer> <MrD2DG> Oh
22:06:59  <PublicServer> ***  made screenshot at 000086BC:
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22:14:01  <PublicServer> <MrD2DG> Hmm gonna go now
22:14:05  <PublicServer> <MrD2DG> BB
22:14:07  <PublicServer> <Troy McClure> bb
22:14:10  <PublicServer> *** TWerkhoven has joined company #1
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22:14:18  <PublicServer> <TWerkhoven> ello
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22:14:22  <PublicServer> <Troy McClure> hi
22:14:48  <PublicServer> <Troy McClure> could you check !this?
22:15:41  <PublicServer> <TWerkhoven> not working right?
22:15:47  <PublicServer> <Troy McClure> ive moved the stations, watned to know if this is correct
22:15:58  <PublicServer> <Troy McClure> they are catching both farms now
22:16:08  <PublicServer> <Troy McClure> previously only bottom one
22:16:14  <PublicServer> <TWerkhoven> looks fine, though theres no branchinggs on the outer platforms
22:16:25  <PublicServer> <Troy McClure> what do you mean?
22:16:27  <PublicServer> <TWerkhoven> the arrow bits
22:16:47  <PublicServer> <Troy McClure> do they both have to be branched?
22:16:49  <PublicServer> <TWerkhoven> like that
22:17:18  <PublicServer> <TWerkhoven> not entirely sure tbh, but i always see both tracks arrowed
22:17:32  <PublicServer> <Troy McClure> ah, i see how V did it
22:17:40  <PublicServer> <TWerkhoven> think it has to do with penalties as well, which may be important with the overflow-reverser
22:18:34  <PublicServer> <Troy McClure> like that
22:18:44  <PublicServer> <TWerkhoven> :)
22:18:46  <PublicServer> <Troy McClure> thanks for checking
22:18:52  <PublicServer> <TWerkhoven> nps
22:22:00  <PublicServer> ***  made screenshot at 0001DD5C:
22:29:08  <PublicServer> <Troy McClure> Twerkhoven?
22:29:12  <PublicServer> <TWerkhoven> yes?
22:29:19  <PublicServer> <Troy McClure> I just built a new station
22:29:31  <PublicServer> <Troy McClure> just to be sure i got the feeling right
22:29:37  <PublicServer> <Troy McClure> is this correct?
22:30:13  <PublicServer> <TWerkhoven> depot visible perhaps
22:30:20  <PublicServer> <Troy McClure> ive stationwalked the upper one a bit,
22:30:24  <PublicServer> <Troy McClure> is that bad?
22:30:26  <PublicServer> <TWerkhoven> they can enter the depot from the entrance line
22:30:44  <PublicServer> <TWerkhoven> thats even worse
22:30:48  <PublicServer> <Troy McClure> :P
22:31:11  <PublicServer> <Troy McClure> that far out?
22:31:17  <PublicServer> <TWerkhoven> try it like that, so theres a short straight bit before the x-bit
22:31:30  <PublicServer> *** Chris Booth joined the game
22:31:31  <PublicServer> <Troy McClure> hi CB
22:31:38  <PublicServer> <Chris Booth> hay
22:31:46  <PublicServer> <Troy McClure> err
22:31:48  <PublicServer> <Troy McClure> Twerkhoven
22:31:58  <PublicServer> <Troy McClure> they are not losttrain proof now
22:32:07  <PublicServer> <TWerkhoven> i meant for the entrance line, not to put the depot on
22:32:13  <PublicServer> <Troy McClure> ah
22:32:36  <PublicServer> <TWerkhoven> just to make thewhole entrance identical to a straight-entry
22:33:04  <PublicServer> <Troy McClure> is that fine?
22:33:06  <PublicServer> <Chris Booth> nice copy troy
22:33:19  <PublicServer> <Troy McClure> you've got to learn sometimes ;)
22:33:33  <PublicServer> <Troy McClure> and i like these invisible overflows
22:34:35  <PublicServer> <Troy McClure> CB
22:34:41  <PublicServer> <Troy McClure> at SLH here
22:34:47  <PublicServer> <Troy McClure> which way and why?
22:34:47  <PublicServer> <Chris Booth> what?
22:35:16  <PublicServer> <Chris Booth> that is to close to the station
22:35:24  <PublicServer> <Troy McClure> yeah, but who put it there
22:35:24  <PublicServer> <Chris Booth> and to close to SLH 04
22:35:32  <PublicServer> <Chris Booth> not a clue
22:35:32  <PublicServer> <Troy McClure> there's another SLH right next to it
22:35:35  <PublicServer> <Troy McClure> delete sign?
22:35:58  <PublicServer> <Chris Booth> I would say so
22:37:00  <PublicServer> ***  made screenshot at 00014045:
22:39:37  <PublicServer> <Troy McClure> CB, do the turners have to have 3ways choices?
22:39:56  <PublicServer> <Chris Booth> what?
22:40:20  <PublicServer> <Troy McClure> check ^this and <this
22:40:54  <PublicServer> <Chris Booth> they only have 1 choice needed
22:40:58  <PublicServer> <Chris Booth> go to the depot
22:41:12  <PublicServer> <Troy McClure> yes, but do you understand what im saying?
22:41:22  <PublicServer> <Chris Booth> I don't know what a 3 way is
22:41:35  <PublicServer> <Chris Booth> unless you are talking about sex with 1 guy and 2 girls
22:41:37  <PublicServer> <Troy McClure> see that?
22:41:43  <PublicServer> <Troy McClure> err...
22:41:45  <PublicServer> <Chris Booth> that a line
22:41:53  <PublicServer> <Troy McClure> so 1 choice
22:41:55  <PublicServer> <Chris Booth> you mean the arrows?
22:41:58  <PublicServer> <Troy McClure> 2 choices (in theory)
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22:42:14  <PublicServer> <Chris Booth> they don't need them but stops lost trains getting stuck
22:42:19  <PublicServer> <Troy McClure> ah, okay
22:42:30  <PublicServer> <Troy McClure> but they need 3 choices for that?
22:42:37  <PublicServer> <Chris Booth> 2 is fine
22:42:41  <PublicServer> <Troy McClure> okay
22:42:43  <PublicServer> <Chris Booth> but the arrow looks nice
22:42:45  <PublicServer> <Troy McClure> 3 just looks nicer ?
22:42:48  <PublicServer> <Troy McClure> :P
22:43:08  <PublicServer> <Chris Booth> yep
22:43:13  <PublicServer> <Chris Booth> but make 0 difference
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22:47:06  <PublicServer> <Chris Booth> hhhm we need to fun a 2nd town at Ladham
22:52:00  <PublicServer> ***  made screenshot at 0000689B:
22:54:02  <PublicServer> <Troy McClure> why?
22:54:14  <PublicServer> <Chris Booth> PBI
22:54:26  <PublicServer> <Troy McClure> a 2nd Food processing plant you mean?
22:54:33  <PublicServer> <Chris Booth> 3rd later
22:54:36  <PublicServer> <Chris Booth> we have 2 now
22:54:46  <PublicServer> <Troy McClure> yeah, but you said town, so i was confused :P
22:55:04  <PublicServer> <Chris Booth> well town need 200 people for every FPP
22:55:07  <PublicServer> <Chris Booth> its only 452
22:55:21  <PublicServer> <Chris Booth> so grow it (bad) or fund a new town (good)
22:55:49  <PublicServer> <Troy McClure> so you did mean town
22:55:59  <PublicServer> <Chris Booth> yep
22:56:09  <PublicServer> <Troy McClure> growing it to 600 isnt an option?
22:56:29  <PublicServer> <Chris Booth> you seen Ladham?
22:56:35  <PublicServer> <Troy McClure> yeah
22:56:39  <PublicServer> <Troy McClure> space enough
22:56:43  <PublicServer> <Troy McClure> some posher houses
22:56:49  <PublicServer> <Troy McClure> doesnt even need food or anything
22:56:54  <PublicServer> <Chris Booth> I would rather kill it
22:57:15  <PublicServer> <Chris Booth> since its only going to get in the way
22:57:29  <PublicServer> <Troy McClure> yeah, you killed like 2 towns already
22:57:35  <PublicServer> <Chris Booth> 3
22:57:37  <PublicServer> <Troy McClure> heh :P
22:58:07  <PublicServer> <Chris Booth> it was for the greater good
22:58:40  <PublicServer> <Troy McClure> that's what she said
22:58:42  <PublicServer> <Troy McClure> ?
22:58:52  <PublicServer> <Chris Booth> last time I check no
22:59:14  <PublicServer> <Chris Booth> what do you think all the .stable noobs would do with PBI?
22:59:24  <PublicServer> <Chris Booth> and industry with limits and that just die?
22:59:41  <PublicServer> <TWerkhoven> massively go bankrupt?
22:59:48  <PublicServer> <Troy McClure> I have no idea
22:59:54  <PublicServer> <Troy McClure> not used to this either
23:00:01  <PublicServer> <TWerkhoven> and scream help as the industrie doesnt accept any more stuff!
23:00:05  <PublicServer> <Troy McClure> so i would classify as .stable noob
23:00:19  <PublicServer> <Chris Booth> lol
23:00:21  <PublicServer> <TWerkhoven> ah, but you at least think
23:00:31  <PublicServer> <Chris Booth> that part is easy just use WPed drops
23:00:37  <PublicServer> <Chris Booth> we used them loads in .stable Troy McClure
23:00:44  <PublicServer> <TWerkhoven> you learn, therefore you are not n00b
23:00:54  <PublicServer> <Troy McClure> yeah, but I have no exact idea what PBI is
23:01:02  <PublicServer> <Troy McClure> production based industry?
23:01:08  <PublicServer> <Chris Booth> Pikka Basic Industries
23:01:14  <PublicServer> <Troy McClure> ah
23:01:28  <PublicServer> <Chris Booth> just a set with stockpile at secondarys
23:01:42  <PublicServer> <Troy McClure> yeah, checking at it
23:01:52  <PublicServer> <Troy McClure> how do they work?
23:01:52  <PublicServer> <Chris Booth> and oil / coal / ore hard limit eg 1,000,000 tonnes of coal
23:02:07  <PublicServer> <Chris Booth> they have 700 or 1000t limits on cargo
23:02:19  <PublicServer> <Chris Booth> you need to supply cargos in exact amounts
23:02:24  <PublicServer> <Troy McClure> aah
23:02:26  <PublicServer> <Chris Booth> so 2 cargos need 50% each
23:02:30  <PublicServer> <Troy McClure> okay
23:02:32  <PublicServer> <Chris Booth> 3 need 33% each ETC
23:02:40  <PublicServer> <Troy McClure> and a minimum of stockpile each
23:02:46  <PublicServer> <Chris Booth> that increase production and reduces stockpiles
23:02:50  <PublicServer> <Troy McClure> or for FPP 500 of each?
23:03:02  <PublicServer> <Chris Booth> if you reach the limit you just open a new factory or what ever
23:03:15  <PublicServer> <Chris Booth> no 700 of each stock limit in FPP
23:03:23  <PublicServer> <Troy McClure> but that's only medium
23:03:29  <PublicServer> <Troy McClure> of each stokc
23:03:31  <PublicServer> <Troy McClure> nvm
23:03:45  <PublicServer> <Troy McClure> but it is stepped?
23:03:45  <PublicServer> <Chris Booth> it spikes
23:03:51  <PublicServer> <Chris Booth> trains seem to wave there
23:03:53  <PublicServer> <Troy McClure> low, medium and high?
23:03:55  <PublicServer> <Chris Booth> yes
23:04:02  <PublicServer> <Troy McClure> so what are the steps?
23:04:28  <PublicServer> <Troy McClure> and of course this produces waves
23:05:16  <PublicServer> <Chris Booth> I don't know the values for low medium or high
23:05:18  <PublicServer> <Troy McClure> okay
23:05:44  <PublicServer> <Troy McClure> so when are they evaluated?
23:05:48  <PublicServer> <Troy McClure> each month?
23:05:52  <PublicServer> <Chris Booth> each drop
23:06:11  <PublicServer> <Troy McClure> so say the minimum is 300 of each
23:06:20  <PublicServer> <Chris Booth> I would guess so
23:06:20  <PublicServer> <Troy McClure> but you deliver way more succesively
23:06:41  <PublicServer> <Troy McClure> it would just step up production, untill it reaches max?
23:06:51  <PublicServer> <Chris Booth> yep
23:06:57  <PublicServer> <Troy McClure> makes sens
23:07:00  <PublicServer> ***  made screenshot at 00013136:
23:07:07  <PublicServer> <Chris Booth> then it stops taking cargo
23:07:09  <PublicServer> <Troy McClure> any idea whose !this is?
23:07:14  <PublicServer> <Chris Booth> and it builds up in station
23:07:16  <PublicServer> <Chris Booth> which is bad
23:07:18  <PublicServer> <Troy McClure> I think I get it
23:07:28  <PublicServer> <Chris Booth> mine
23:07:59  <PublicServer> <Chris Booth> it doesn't need a name
23:08:05  <PublicServer> <Chris Booth> only a small primary
23:08:22  <PublicServer> <Chris Booth> I never name my primarys
23:08:25  <PublicServer> <Troy McClure> only big ones need names?
23:08:31  <PublicServer> <Troy McClure> yeah, but ive seen otherss do it
23:08:33  <PublicServer> <Chris Booth> IMO yes
23:08:46  <PublicServer> <Chris Booth> why do you want credit for something with 10 trains?
23:09:00  <PublicServer> <Chris Booth> big stations and hub need names
23:09:10  <PublicServer> <Troy McClure> you do if you made 20 stations with 10 of them each :P
23:09:17  <PublicServer> <Troy McClure> But I agree with you
23:11:03  <PublicServer> <Chris Booth> BBH 03 is to empty for my liking
23:13:02  <PublicServer> <Chris Booth> don't clone any more trians for Praningley Market PRM
23:13:08  <PublicServer> <Chris Booth> it is overly busy now
23:13:14  <PublicServer> <Chris Booth> send them to other towns
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23:15:00  <PublicServer> <Chris Booth> ok bed time for me
23:15:03  <PublicServer> *** Chris Booth has left the game (leaving)
23:20:17  <PublicServer> <TWerkhoven> for me too
23:20:20  <PublicServer> <Troy McClure> yeah, me too
23:20:22  <PublicServer> <TWerkhoven> gnite
23:20:24  <PublicServer> *** Troy McClure has joined spectators
23:20:24  <PublicServer> *** Game paused (number of players)
23:20:32  <PublicServer> *** TWerkhoven has left the game (leaving)
23:20:32  <PublicServer> <Troy McClure> BB
23:20:36  <PublicServer> *** Troy McClure has left the game (leaving)
23:22:01  <PublicServer> ***  made screenshot at 00013C3B:
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