Log for #openttdcoop on 12th August 2011:
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03:07:16  *** Mark_ has quit IRC
04:58:25  *** Absolutis has joined #openttdcoop
05:03:30  <Absolutis> !password
05:03:30  <PublicServer> Absolutis: warden
05:03:32  <Absolutis> !fish
05:03:32  <PublicServer> Absolutis: Today's fish is a sword fish, battered and fried.
05:03:38  <Absolutis> hmm'
05:04:16  <PublicServer> *** Game still paused (number of players)
05:04:19  <PublicServer> *** Absolutis joined the game
05:35:08  *** sla_ro|master has joined #openttdcoop
05:49:18  *** Ryton has quit IRC
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06:12:55  *** Ryton has joined #openttdcoop
06:20:22  <Ryton> !password
06:20:22  <PublicServer> Ryton: pucked
06:21:24  <PublicServer> *** Game still paused (number of players)
06:21:27  <PublicServer> *** Ryton joined the game
06:23:10  <PublicServer> <Ryton> nice work XeryusTC, around BBH05 exit!
06:25:18  <PublicServer> ***  made screenshot at 00002C81:
06:29:19  *** TWerkhoven has joined #openttdcoop
06:33:38  <PublicServer> *** Absolutis has joined company #1
06:33:38  <PublicServer> *** Game unpaused (number of players)
06:37:45  *** DayDreamer has joined #openttdcoop
06:38:21  <PublicServer> <Absolutis> btw, look at 1 GB 20 years ago and now
06:38:29  <Absolutis>
06:40:18  <PublicServer> ***  made screenshot at 000081F2:
06:41:06  <PublicServer> <Absolutis> i think it s pretty much time for finalizing
06:41:12  <PublicServer> <Absolutis> and whatnot
06:42:31  <PublicServer> *** Absolutis has joined spectators
06:42:31  <PublicServer> *** Game paused (number of players)
06:42:47  <PublicServer> <Absolutis> did you have something WIP?
06:53:14  <V453000> !password
06:53:14  <PublicServer> V453000: boomed
06:53:34  <PublicServer> *** Game still paused (number of players)
06:53:34  <PublicServer> *** Game unpaused (number of players)
06:53:34  <PublicServer> <V453000> hi
06:53:34  <PublicServer> *** V453000 joined the game
06:56:25  *** pugi has joined #openttdcoop
06:58:05  <PublicServer> *** Absolutis has joined company #1
07:03:52  <PublicServer> <V453000> WTF?
07:04:02  <PublicServer> <V453000> The mount everest unnecessary tunnel?
07:04:04  <PublicServer> <V453000> seriously
07:04:14  <PublicServer> <Absolutis> yeah.
07:04:33  <PublicServer> <Absolutis> it's unnecessary.
07:04:40  <PublicServer> <V453000> it is stupid
07:10:18  <PublicServer> ***  made screenshot at 00006AFE:
07:10:58  <PublicServer> <Ryton> quite
07:11:13  <PublicServer> <V453000> I am surprised that oil drop is still there
07:11:59  <PublicServer> *** Absolutis has joined spectators
07:12:04  *** ODM has joined #openttdcoop
07:12:04  *** ChanServ sets mode: +o ODM
07:12:15  <PublicServer> <Ryton> why should it be gone?
07:12:22  <PublicServer> <V453000> the station is horrible
07:12:34  <PublicServer> <V453000> in any other game it would break
07:12:42  <PublicServer> <V453000> the maglevs just come so far from each other that it doesnt
07:12:55  <PublicServer> <V453000> which is just a matter of luck rather
07:13:17  <PublicServer> <Ryton> would it be better if synced?
07:13:23  <PublicServer> <Ryton> or you mean the entrance is horrible too?
07:13:26  <PublicServer> <V453000> synced is no problem at all
07:13:33  <PublicServer> <V453000> problem is the loooong presignal array
07:13:45  <PublicServer> <V453000> the last platforms are extremely slow
07:13:48  <PublicServer> <V453000> see
07:13:50  <PublicServer> <V453000> just like now
07:13:56  <PublicServer> <Ryton> isnt hard to fix that, is it?
07:13:59  <PublicServer> <V453000> no
07:14:01  <PublicServer> <Ryton> not for the first row anyway
07:14:07  <PublicServer> <V453000> that is the point why the station is so badly built
07:14:34  <PublicServer> <V453000> well you need to move stuff abit
07:14:45  <PublicServer> <V453000> to make it fit exactly
07:16:35  <PublicServer> <V453000> why that :o
07:16:50  <PublicServer> <Ryton> trying to move the prios to another line befor it
07:16:53  <PublicServer> <V453000> probably just leae it as it is
07:16:55  <PublicServer> <Ryton> just trying :-)
07:17:02  <PublicServer> <V453000> ok :)
07:17:03  <PublicServer> <V453000> it cant get worse
07:17:22  <Absolutis> !fish
07:17:22  <PublicServer> Absolutis: Today's fish is a sword fish, battered and fried.
07:17:36  <PublicServer> <Ryton> I'll fiddle around in a savegame then :-)
07:17:53  *** Mark has joined #openttdcoop
07:18:03  <Mark> hiya
07:18:05  <PublicServer> <Ryton> I guess it would it help already to split the prios into 2 blocks?
07:18:09  <PublicServer> <V453000> come fiddle to the bottom of the map
07:18:12  <PublicServer> *** TWerkhoven joined the game
07:18:15  <PublicServer> <V453000> Hi Mark! :) nice to see
07:18:58  <Mark> hello V453000 :)
07:19:00  <Mark> how are you?
07:19:19  <V453000> I am very busy but just fine :) I am moving so a lot of work on the new flat
07:19:41  <V453000> and I also started drawing some sprites so that is what I fill my spare time with :)
07:19:50  <V453000> how is the other part of the world? :)
07:20:32  <Mark> good
07:20:48  <Mark> im in adelaide again for eye surgery but im flying back to darwin tonight
07:20:52  <Mark> thankgod, its freezing here
07:20:58  <PublicServer> <V453000> again? :o
07:21:09  <Mark> yeah.. 3rd time now
07:21:19  <PublicServer> <V453000> oh that sucks :(
07:21:25  <Mark> and im gonna have another operation in 3 months
07:21:27  <PublicServer> <V453000> you already know what is up with it?
07:21:38  <Mark> yeah it does, better than going blind though
07:21:42  <Mark> detached retina
07:21:52  <PublicServer> <V453000> hm :o
07:22:36  <V453000> :P
07:23:01  <V453000> this should heal your eye :)
07:23:21  <Mark> whats that?
07:23:28  <V453000> that is ... a slug
07:23:34  <Mark> what the hell is a slug
07:23:42  <V453000> a train! :D
07:23:50  <Phazorx> V
07:23:53  <Mark> looks like some sort of catterpillar
07:24:07  <V453000> well slug is a snail without the house
07:24:09  <Phazorx> recall FPP drop/pickup from this game?
07:24:15  <Mark> oh i see now
07:24:15  <V453000> Phazorx: sure thing
07:24:19  <Mark> hah thats cool
07:24:26  <Mark> did you draw it?
07:24:29  <V453000> sure
07:24:36  <V453000> here are some wagons :P
07:24:38  <Phazorx> V453000: there are mixed platforms from both and queue + overflow loop
07:24:53  <V453000> yes
07:24:55  <Phazorx> are both queues and loop everywhere by design of yours or someone added sometihng?
07:24:57  *** ODM has quit IRC
07:25:10  <V453000> just pickup loops
07:25:16  <V453000> drop cant, it has the presignals for that
07:25:17  <Phazorx> i just cant figure out why there are queues on drop platforms
07:25:18  <PublicServer> ***  made screenshot at 000026CD:
07:25:35  <V453000> simply because the drop should never be too full really
07:25:42  <Phazorx> well it was
07:25:51  <Phazorx> and overflow should work for this case
07:25:53  <Mark> V453000: thats brilliant
07:26:01  <V453000> sure, if the station is not built for sufficient capacity
07:26:06  <V453000> Mark: thank you :) motivating
07:26:09  *** ODM has joined #openttdcoop
07:26:09  *** ChanServ sets mode: +o ODM
07:26:39  <Mark> i made a map for the next game btw
07:26:43  <Mark>
07:26:45  <V453000> oh, awesome :)
07:26:50  <Phazorx> Mark: screenshot?
07:27:14  <Mark> nope sorry
07:27:21  <Phazorx> can you make one :)
07:27:24  <PublicServer> *** V453000 has left the game (leaving)
07:27:26  <Phazorx> i'm kinda in the office
07:27:29  <Mark> not on this computer no...
07:27:34  <Phazorx> ahh same issue
07:28:15  <V453000> oh jesus, UKRS 2? :((
07:28:35  <Mark> yeah i didnt realise theyre so slow
07:28:43  <Mark> dbset didnt work for some reason
07:28:49  <V453000> not just slow but the choice of engines is horrific
07:28:59  <V453000> DB set is only for temperate or alpine
07:29:05  <V453000> not arctic
07:29:13  <Mark> that explains it
07:29:26  <V453000> and UKRS needs parameters 0 3 0 to work in arctic (if you tried)
07:29:31  <Phazorx> norway trians work on arctic as i recall
07:29:38  <Phazorx> but there are no good cars for it
07:29:41  <Mark> is there any way to change it?
07:29:46  <V453000> hmm
07:29:51  <V453000> is the map somehow modified?
07:30:03  <Mark> in what way?
07:30:15  <V453000> is it reproducible via map seed?
07:30:21  <V453000> with just adding the few towns?
07:30:40  <V453000> or did you make some artificial islands etc
07:30:51  <Mark> its completely random
07:30:57  <Mark> i didnt even manually place the towns
07:31:25  <V453000> oh :)
07:31:28  <Mark> so yeah i suppose i could re create it
07:31:36  <V453000> well then you can just open it in game and type "getseed" in console
07:32:02  <V453000> I would vote for UKRS as that is probably the best for mixed pax and cargo networks :)
07:32:28  <Mark> yeah i'll do that later on my laptop and upload it tonight or something
07:32:29  <Phazorx> can 2ccs be used normally in arctic?
07:32:45  <V453000> Phazorx: it can but 2cc sucks qutie a bit imo :(
07:33:06  <Phazorx> does it now?
07:33:12  <V453000> UKRS has some great combinations of trains, particularly good for pax + cargo
07:33:32  <V453000> Phazorx: 2cc set 1.0.1 was imo sucky but playable, 2cc set v2 is absolutely horrific
07:33:34  <Phazorx> most issues i ever had with arctic/tropical is poor choice of wagons
07:33:44  <V453000> Mark: there is one more thing, hold on
07:34:15  <V453000> Mark: it would be best if you made the map with an older revision I will need to send to you
07:34:28  <V453000> because the current nightlies do not allow swapping engines around
07:34:48  <V453000> so we need to build engines there and then just clone them in the new revisions
07:34:52  <V453000> sec. going for the hdd
07:35:06  <Mark> dont bother sending it
07:35:12  <Mark> im not on my laptop atm
07:35:26  <Mark> i think i got some older revisions on my laptop
07:35:44  <V453000> ok
07:35:53  <Mark> why did they remove that feature?
07:36:06  <V453000> well, that is a good question
07:36:28  <V453000> the official reason is because some retard found out that ONE wagon in DB set breaks if turned around
07:36:48  <V453000> and so the devs decided that all authors should recreate their newgrfs to explicitly allow the feature
07:36:54  <V453000> the feature is there, but it needs to be allowed
07:36:57  <PublicServer> <Ryton> some other Questions: ^please add VAST fences :-)
07:36:59  <Mark> i didnt know ottd changes their code for newgrfs
07:37:56  <V453000> Mark: you need 21950 or older
07:38:05  <V453000> I have it so I can re-create the map for you if you want
07:38:24  <Mark> thatd be a lot easier i suppose
07:38:45  <V453000> ok :) I will just replace the train sets and eventually add some candy newgrfs etc
07:38:59  <PublicServer> <Ryton> ty V
07:39:12  <V453000> :)
07:39:19  <PublicServer> <Ryton> and logic trains plz
07:39:25  <PublicServer> <Ryton> but that was probably already the plan?
07:39:40  <V453000> why logic trains
07:39:41  <V453000> no need
07:39:45  <V453000> and these can be added later
07:39:51  <PublicServer> <Ryton> ah, didnt knew
07:40:01  <V453000> anyway, cya, I have to to now
07:40:01  <PublicServer> <Ryton> isnt that in a GRF too?
07:40:06  <V453000> Ryton: it is
07:40:13  <V453000> but easily addable
07:40:18  <PublicServer> ***  made screenshot at 0000323E:
07:40:19  <PublicServer> <Ryton> ok, nice to know
07:40:54  <Mark> can you add grfs to a running game?
07:41:19  <Phazorx> to a save of it
07:41:47  <PublicServer> <Ryton> btw, could one change the status to finalising?
07:41:53  <PublicServer> <Ryton> or is it still building phase?
07:42:19  <TWerkhoven> V: was engine-turning-around disabled for newgrf-engines only?
07:42:28  <TWerkhoven> because i could reverse engines in this game with teh current revision
07:42:40  <Mark> oh shit im out of credit already
07:43:37  <Phazorx> !stage finalizing
07:43:38  <Mark> i might just go to the airport now and use their free internet for 3 hours..
07:43:48  <Phazorx> @rcon stage finalizing
07:43:52  <Mark> @stage
07:43:52  <Webster> Mark: (stage <an alias, 1 argument>) -- Alias for "topic set 3 STAGE: ".
07:44:00  <Phazorx> @stage finalizing
07:44:00  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG211 (r22727) | STAGE: finalizing | | New players, use @quickstart and !help |"
07:44:04  <Phazorx> there
07:44:06  <Phazorx> thanks Mark
07:44:08  <PublicServer> <Ryton> ty
07:44:12  <Absolutis> @logs
07:44:22  <Mark> alrighty im off
07:44:25  <Absolutis> @coopstats
07:44:28  <Mark> cya guys later
07:44:35  <Absolutis> webster still hates me.
07:44:47  <Ryton> @logs
07:44:48  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
07:44:49  <Ryton> @coopstats
07:44:50  <Webster> #openttdcoop @ OFTC stats by Webster -
07:45:03  *** Mark has quit IRC
07:45:49  <Ryton> who keeps thelogs btw?
07:45:59  <Ryton> webster I presume?
07:47:12  <Ryton> he was sleeping then, earlier today ;-)
07:47:22  <Ryton> or she? :p
07:47:48  <planetmaker> definitely she
07:48:11  <planetmaker> :-) Moin
07:48:48  <Ryton> ellow :-)
07:49:04  <Ryton> any idea why SHE ignores Absolutis  ?
07:49:45  <planetmaker> That's what women do when they are abused by a person too much
07:49:50  <planetmaker> it's an old grudge
07:49:57  <PublicServer> <Absolutis> oh.
07:49:59  <planetmaker> he earned it months ago
07:50:09  <PublicServer> <Absolutis> now i know why webster ignores me.
07:50:19  <PublicServer> <Absolutis> one time, i @rouletted very much.
07:50:37  <Ryton> :-)
07:50:47  <Ryton> @roulette spin
07:50:47  <Webster> *SPIN* Are you feeling lucky?
07:50:58  <Ryton> you flooded her? :-)
07:51:05  <PublicServer> <Absolutis> ya
07:51:07  <planetmaker> you don't want to trigger that either, do you? ;-)
07:51:09  <Ryton> drowned her with requests?  :-)
07:51:21  <Absolutis> and @coopstats
07:51:33  <Ryton> ah well, such knowledge can be usefull in the future, if needed :-)
07:51:36  <planetmaker> @coopstats
07:51:37  <Webster> #openttdcoop @ OFTC stats by Webster -
07:51:43  <planetmaker> @records
07:51:43  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
07:51:45  <Ryton> annoying a bot isnt easy most of the time :-)
07:51:57  <planetmaker> Ryton: there are bot owners... :-P
07:52:28  <PublicServer> <Absolutis> kenji must have made webster ignore me
07:52:32  <planetmaker> ^
07:52:34  <Ryton> true. but annoying them enough to change the code is cheating ;-)
07:52:56  <planetmaker> or someone else, I don't recall
07:53:10  <Ryton> the fun thing is to find errors/loopholes in the code and abuse those :-)
07:53:23  <Ryton> @roulette spin 20
07:53:23  <Webster> Ryton: (roulette [spin]) -- Fires the revolver. If the bullet was in the chamber, you're dead. Tell me to spin the chambers and I will.
07:53:30  <Ryton> @roulette
07:53:30  *** Ryton was kicked by Webster (BANG!)
07:53:31  * Webster reloads and spins the chambers.
07:53:59  *** Ryton has joined #openttdcoop
07:54:01  <planetmaker> see. We're not interested in having our channel spammed due to that...
07:54:17  <Ryton> I can imagine :-)
07:54:20  <planetmaker> maybe I should change roulette to use ban instead of kick
07:54:44  <Absolutis> is there some TempBan command?
07:54:48  <Absolutis> that.
07:54:52  <Ryton> ban & unban is possible
07:55:12  <planetmaker> Ryton: yes... but usually not by people who have no command of webster here ;-)
07:55:17  <planetmaker> Absolutis: there is
07:55:19  <PublicServer> ***  made screenshot at 00000605:
07:55:50  <Absolutis> yeah, that, or Webster ignoring whoever spams @roulette
07:58:36  <PublicServer> <Absolutis> hmm
07:58:47  <PublicServer> <Absolutis> i found an interesting piece i said from the logs
07:58:53  <Absolutis> <PublicServer> <Absolutis> in soviet russia, fire sets you!
07:59:21  <Absolutis> hehe, something like psg 198
07:59:28  <Absolutis> or psg 197
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08:33:42  <PublicServer> *** Ryton has left the game (leaving)
08:33:42  <PublicServer> *** Game paused (number of players)
08:35:48  <PublicServer> *** TWerkhoven has joined spectators
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09:08:42  <iklucas> !password
09:08:42  <PublicServer> iklucas: welter
09:09:20  <iklucas> !password
09:09:20  <PublicServer> iklucas: cabins
09:09:28  <PublicServer> *** Game still paused (number of players)
09:09:31  <PublicServer> *** iklucas joined the game
09:09:32  <PublicServer> <iklucas> hay
09:11:02  <PublicServer> <iklucas> anyone home?(:
09:14:25  <PublicServer> *** iklucas has left the game (leaving)
09:21:27  *** iklucas has quit IRC
09:23:15  <PublicServer> *** Game still paused (number of players)
09:23:18  <PublicServer> *** Sigma joined the game
09:25:20  <PublicServer> ***  made screenshot at 00002933:
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09:33:53  <PublicServer> *** Absolutis has joined company #1
09:33:53  <PublicServer> *** Game unpaused (number of players)
09:34:01  <PublicServer> <Absolutis> me.
09:38:43  *** alang has quit IRC
09:38:43  <PublicServer> *** Absolutis has joined spectators
09:38:43  <PublicServer> *** Game paused (number of players)
09:40:20  <PublicServer> ***  made screenshot at 00005BD4:
09:50:13  <PublicServer> *** Sigma has left the game (connection lost)
10:09:50  *** alang has joined #openttdcoop
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10:20:45  *** ChanServ sets mode: +o KenjiE20
10:20:50  <mosi|work> does autopilot+ work with openttd 1.1.1 ?
10:21:04  <mosi|work> keep getting this error when i try and run it:
10:24:49  *** Progman has quit IRC
10:26:11  <mosi|work> or is there something better instead of autopilot i should use?
10:28:23  *** iklucas has joined #openttdcoop
10:28:26  <iklucas> !players
10:28:28  <PublicServer> iklucas: Client 448 is Absolutis, a spectator
10:28:28  <PublicServer> iklucas: Client 454 is TWerkhoven, a spectator
10:28:33  <iklucas> ola
10:32:04  *** ODM has quit IRC
10:32:54  <planetmaker> olé ?
10:34:30  <mosi|work> !help
10:34:30  <PublicServer> mosi|work:
10:34:44  <KenjiE20> elo
10:35:36  <Sigma> well PublicServer is an AP+ :p
10:35:49  <Sigma> and it works apparently
10:35:59  <mosi|work> yea, wan't sure if i was using the same version though
10:36:37  *** iklucas has quit IRC
10:36:48  <mosi|work> got it from: and the last commits were 10 months ago
10:40:29  <mosi|work> ok, appears that is the same as PublicServer is running
10:43:17  <Sigma> !version
10:43:18  <PublicServer> Sigma: Autopilot AP+ 4.0 Beta (r99.58f4971eecea)
10:44:04  <Sigma> I don't know much about it though :p
10:47:33  *** alang has quit IRC
10:50:02  <Sigma> that error message apparently means that the dedicated server is not running
10:55:37  <mosi|work> well, time to learn basic tcl stuff again so i can trace stuff back :D
10:56:02  <Sigma> or ask Ammler :p
10:58:39  <planetmaker> mosi|work: ap+ works, but no major additons are planned as it's basically technically deprecated and superseeded by the admin interface of OpenTTD
10:58:56  <planetmaker> it needs the proper tcl version, though and fails with the wrong ones
10:59:50  <mosi|work> oh yea, forgot about that with tcl D:
11:00:06  <mosi|work> only really wanted it for irc stuff mainly
11:02:53  <V453000> !password
11:02:53  <PublicServer> V453000: madcap
11:03:10  <Ammler> mosi|work: before you learn tcl, you might consider to use the java or python lib
11:03:17  <PublicServer> *** Game still paused (number of players)
11:03:18  <Ammler> which use the new admin interface
11:03:19  <PublicServer> *** V453000 joined the game
11:04:03  <Ammler> I guess, a simple irc bridge is already possible with grapes
11:04:14  <Ammler> or how that java thingy is called
11:04:46  <PublicServer> *** V453000 has left the game (leaving)
11:08:18  *** Mark has joined #openttdcoop
11:08:31  <Mark> hello
11:08:49  <Ammler> Sali Mark :-)
11:08:58  <Mark> Ammler :)
11:09:01  <Mark> how are you?
11:09:06  <Ammler> dbset never worked on arctic :-P
11:09:16  <Ammler> well, how is aussi land?
11:09:21  <Mark> maybe not :P
11:09:24  <Mark> good as always
11:09:36  <Mark> in adelaide for surgery again
11:09:44  <Mark> flying out in 2 hours
11:10:24  <PublicServer> ***  made screenshot at 0000C74D:
11:10:31  <Ammler> hmm, surgery?
11:10:45  <Mark> eye surgery
11:10:47  <Mark> 3rd time
11:10:51  <Mark> should be fixed now..
11:11:02  <Ammler> what do you need to fix?
11:11:11  <Mark> detached retina
11:11:16  <Ammler> dbset needs alpine set to work on arctic
11:11:27  <Sigma> wow that's pretty serious
11:11:45  <Ammler> how did you get it?
11:12:03  <Mark> apparantly it just happens
11:12:42  <Ammler> you eyes weren't used to be on head all the time
11:13:38  <Mark> what?
11:13:44  <Mark> my eyes have been in my head all my life
11:14:28  <Ammler> hmm, how is that called, if you stay below the globe?
11:14:50  <Mark> upside down?
11:14:58  <Ammler> :-)
11:15:02  <Mark> that might be it :P
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11:17:20  <Nickman87> hi all :)
11:18:00  <Mark> hello
11:18:08  <Ammler> oh another long lost :-)
11:20:38  <Nickman87> yes... been playing minecraft instead :D
11:21:26  <Ryton> @calc 255-175
11:21:26  <Webster> Ryton: 80
11:22:09  <Ammler> I guess, you aren't only one
11:22:15  <Nickman87> :)
11:22:20  <Nickman87> I still love OpenTTD though
11:22:21  <Nickman87> :)
11:22:44  <Ammler> yeah, yeah, you tell that here ;-)
11:22:57  <Nickman87> haha :)
11:23:11  <Nickman87> minecarts in minecraft just don't give me the same kick...
11:23:13  <Nickman87> :D
11:23:40  <Mark> whats minecraft?
11:23:50  <Mark> x is addicted aswel apparantly
11:24:09  <Nickman87> randomly generated world of cubes and you just do what you want :D
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11:28:08  <Nickman87> Did I miss much on openttd? :)
11:28:15  <Ammler> of course
11:28:55  <Mark> whats an airport without a bar?
11:29:02  <Mark> am i supposed to fly sober?
11:29:50  <Ammler> oh, good luck then
11:30:05  <hylje_> openttd is kind of like minecraft if you think about it
11:30:15  <hylje_> you just have a lot more trains
11:31:01  <Sigma> well it IS adelaide airport as you said :p
11:31:02  <Ammler> but videos look quite boring
11:31:04  <Sigma>
11:31:05  <Webster> Title: Do Not Drink » Funny, Bizarre, Amazing Pictures & Videos (at www.found!@#&.com)
11:31:35  <Nickman87> lol :D
11:31:51  <hylje_> nice censorship on webster :P
11:32:08  <Nickman87> Getting my own appartement soon, might have some more time to be active on both OpenTTDCoop AND minecraft ;)
11:32:52  <Mark> Sigma: is that sign actually at adelaide airport?
11:33:57  <Sigma> I wouldn't know, never been there :p
11:34:16  <Mark> i should have a look around
11:34:47  <Sigma> but I know that even Darwin airport has a bar
11:34:57  <Sigma> and it's in the NT... not even a state :p
11:35:30  <Mark> im flying to darwin
11:35:35  <Mark> been living there for 6 months
11:35:53  <Sigma> haha
11:36:00  <Mark> are you ozzie?
11:36:05  <Sigma> nah dutchie
11:36:13  <Sigma> but I lived in Melbs for a few months
11:36:14  <Mark> oh
11:36:15  <Mark> same :)
11:36:20  <Mark> melbs
11:36:33  <Mark> dont like it much
11:36:46  <Sigma> :(
11:36:47  <Mark> not as bad as sydney though
11:37:14  <planetmaker> hey Mark :-)
11:37:20  <Mark> hiya pm :)
11:37:44  <planetmaker> still down under, eh? :-)
11:37:50  <Mark> yep
11:38:02  <Mark> pretty much stuck here cause of my eye..
11:38:16  <planetmaker> hm, still stuck because of that? :S
11:38:22  <Sigma> I loved Melb and disliked Darwin instead :p way too hot
11:38:41  <Mark> i love darwin
11:38:52  <Mark> what time of the year were you there?
11:39:07  <Mark> planetmaker: im in adelaide atm, hopefully they finally got it fixed..
11:39:24  <Sigma> early september I think
11:39:31  <Sigma> it was just starting to get really moist
11:39:52  <Mark> yeah thats the build-up
11:40:02  <Mark> i spent the build-up picking mangoes, that was good fun
11:40:09  <Mark> 45 degrees and 90% humidity
11:40:41  <Sigma> it was horrible even while doing nothing at all lol
11:40:48  <Mark> you get used to it
11:41:02  <Mark> right now its perfect, we havent had any rain since april
11:41:10  <Mark> 30-35 degrees and sunny, every single day
11:41:13  <Sigma> in Melbourne the climate was much more dutch-like :p
11:41:19  <Sigma> four seasons in one day
11:41:29  <Mark> you mean you actually like the dutch climate then? :P
11:41:41  <Sigma> yes :P
11:41:46  <Mark> youre weird :P
11:46:37  <PublicServer> *** Game still paused (number of players)
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12:52:44  <Ryton_>  !playercount
12:52:44  <PublicServer> Ryton_: Number of players: 3 (3 spectators)
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13:25:15  <Ryton_> !password
13:25:15  <PublicServer> Ryton_: feting
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13:48:24  <Sigma> Ryton_: I don't think it matters which signals you use for doubled bridges/tunnels
13:55:49  <Ryton_> I think so too
13:56:00  <Sigma> but I like using presignals anyway to help distinguish tracks joining the same direction (like those^ and balancers) from splits to different directions
13:56:02  <PublicServer> <Ryton> but there might have been a subtle difference
13:56:34  <PublicServer> <Ryton> hmm, I do the opposite: presignals when choosing different ML's
13:56:48  <PublicServer> <Ryton> and normal ones with a double bridge or normal split
13:56:51  <PublicServer> <Ryton>  :-)
13:57:36  <Sigma> yeah that too
13:57:46  <Sigma> just when the choices are perfectly equal I like presignals
13:58:11  <Sigma> and when they are not, block signals
13:58:27  <PublicServer> *** Game still paused (number of players)
13:58:29  <PublicServer> *** Spike joined the game
13:58:37  <PublicServer> <Ryton> hi Spike
13:58:43  <PublicServer> <Ryton> care to join?
13:58:53  <PublicServer> <Ryton> ive seen some small signal gaps, that i want to fix
13:59:47  <Sigma> lol I wonder how many signals are in a game like this
14:00:03  <Sigma> there should be one on at least half of all the track tiles
14:00:09  <PublicServer> <Ryton> less than there are normal tiless
14:00:15  <PublicServer> <Ryton> so lower than 255x2
14:00:19  <Sigma> lol
14:00:25  <PublicServer> <Ryton> 255^2 that is
14:00:30  <Sigma> that
14:00:35  <Sigma> is the upper limit of course lol
14:00:44  <PublicServer> <Ryton> a bit les than half
14:00:51  <PublicServer> <Ryton> since you have joins, bridges, tunnels, stations
14:01:29  <PublicServer> <Ryton> dont you always start from upper and lower limit, and work towards abetter estimation? ;-)
14:01:39  <PublicServer> <Ryton> so: >0, < 255^2
14:01:53  <PublicServer> <Ryton> next guess: 30% of landi s covered with tracks
14:02:07  <PublicServer> <Ryton> 40% of it is non-bridge, non tunnel, non join
14:02:15  <Sigma> so
14:02:21  <PublicServer> <Ryton> so 20% of this 30% is straigt or diagonal
14:02:40  <PublicServer> <Ryton> then about 1/2 for straight, 1/4 for diagonal
14:02:54  <PublicServer> <Ryton> lets average at 1/2.5 ? :))
14:03:12  <PublicServer> <Ryton> @calc 0.3*0.2/2.5
14:03:14  <Sigma> @calc 255**2 * 0.3 * 0.4 * (0.4 * 0 + 0.3 * 0.25 + 0.3 * 0.5)
14:03:14  <Webster> Sigma: 1755.675
14:03:32  <PublicServer> <Ryton> 0.4*0? :-)
14:03:43  <Sigma> oh wait
14:03:51  <Ryton_> @calc 255^2*0.3*0.2/2.5
14:03:59  <Sigma> that should be 0.6
14:04:02  <Ryton_> @calc 255*2552*0.3*0.2/2.5
14:04:02  <Webster> Ryton_: 15618.24
14:04:10  <Sigma> no, I thought you said 40% of it is bridges
14:04:11  <Ryton_> but 30% is probably overestimation
14:04:13  <Sigma> but that cant be true
14:04:13  <Sigma> lol
14:04:14  <planetmaker> stations also have no signals
14:04:36  <Ryton_> true, but 40% is way over the top :-) will probably be 5-10% :-)
14:04:42  <planetmaker> but maybe 20 ... 25% of the rail tiles is a not too bad guestimate
14:05:13  <Sigma> well there are about 100 stations in this game :p and they're all 2 tiles long
14:05:14  <Ryton_> there are many signals :-)
14:05:17  <planetmaker> yeah... or 5 ... 10%. Whatever :-)
14:05:24  <Ryton_>  :-)
14:05:31  <Sigma> haha
14:05:32  <Ryton_> your random guess is as good as ours :p
14:05:39  <Ryton_> anyway
14:05:40  <planetmaker> fermi-guestimates only take orders of magnitude into account
14:05:45  <planetmaker> not factors of 2
14:05:46  <Ryton_> between 1000 and 20000 signals :-)
14:05:57  <Sigma> O(100) or O(1000)
14:06:34  <Phazorx> dont forget to count two-way signals as 2
14:06:51  <Sigma> regardless I think it's fair to say the probability of finding signal gaps grows
14:06:55  <Sigma> with the number of track tiles
14:06:57  <Sigma> :P
14:06:59  <Ryton_> uhu, therefore 20k :p
14:07:14  <Ryton_> i disagree Sigma
14:07:24  <Ryton_> there might be a rebound effect
14:07:35  <Ryton_> the more tracks, the more players => the more checking was done ;-)
14:07:51  <Phazorx> i once tried to make a patch similar to old_rails for keeping stats for average speed of tiles
14:07:57  <Phazorx> became quite  complex but i never finished
14:08:26  <planetmaker> yeah... it eats map array
14:08:32  <PublicServer> <Ryton> found 4 gaps aready
14:08:34  <Phazorx> and for a while i played with old_rails client side patch mod - was easier to spot dead rails
14:08:59  <Sigma> lol to monitor network health?
14:09:18  <PublicServer> <Ryton> map array = what the map is like matriches, but for graphics?
14:09:22  <Phazorx> planetmaker: it had to be train based since the only real way was for trains to tell tiles what is the speed when passing it
14:09:41  <Phazorx> and tiles where keeping counter for kms and trains, averaging once per 8-9 days
14:09:58  <planetmaker> but how did you relate that to the network then?
14:10:10  <planetmaker> storing tile positions?
14:10:26  <PublicServer> ***  made screenshot at 00005DD3:
14:10:36  <Phazorx> i only went as far as adding some bits to map array to store the info
14:10:43  <planetmaker> actually, that's an approach which might work... though probably better might be to implement a callback for rail tiles
14:10:57  <Phazorx> when i realized i know nothing about newgrf assembley - i kinda ceased
14:11:08  <planetmaker> why do you need newgrfs for that?
14:11:09  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
14:11:11  <planetmaker> I see no relation
14:11:16  <Phazorx> planetmaker: displaying it
14:11:18  <planetmaker> v->speed is independent of that
14:11:23  <planetmaker> uhm... neither for that
14:11:36  <Phazorx> well you know how old_rails works?
14:11:50  <planetmaker> I don't know what you mean with that?
14:11:52  <planetmaker> the grass tracks?
14:11:56  <Phazorx> yeah
14:12:01  <planetmaker> yes, I do. But it relates not to Newgrfs
14:12:24  <planetmaker> I updated that patch a few times ;-)
14:12:25  <Phazorx> hmm... i was under impression (if i recall correctly) it changes sprites depending on ticks since last train passed
14:12:38  <planetmaker> that has nothing to do with NewGRFs
14:12:49  <Phazorx> well you need spirtes to change
14:12:56  <Phazorx> ad some logic is to be per track
14:12:58  <planetmaker> but yes, it adds a few sprites
14:13:22  <planetmaker> well, yes, you need means to add a few sprites to the game...
14:13:42  <PublicServer> <Ryton> yay, found 10 already (gaps)
14:13:42  <planetmaker> but that patch already does that, so it's for the copy&paste only
14:14:34  <planetmaker> the "proper" way to add a new action5 entry is too much for a patch, usually
14:14:38  <planetmaker> though... why not
14:15:08  <planetmaker> it requires people to have grfcodec / nforenum, but well, those who build openttd could have that ;-)
14:21:36  <Phazorx> well, i am usualy too abstract to go into this kind of detail :)
14:25:27  <PublicServer> ***  made screenshot at 0000C7EA:
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14:40:27  <PublicServer> ***  made screenshot at 000019B5:
14:55:59  <MrD2DG> !password
14:55:59  <PublicServer> MrD2DG: galled
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14:56:25  <Troy_McCclure> !password
14:56:25  <PublicServer> Troy_McCclure: galled
14:56:31  <PublicServer> *** Game still paused (number of players)
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14:56:38  <PublicServer> *** Troy McClure joined the game
14:56:49  <PublicServer> <Troy McClure> 482 kph, close enough :P
14:56:53  <PublicServer> <MrD2DG> :P
14:57:32  <PublicServer> <Troy McClure> why dont i see the station names?
14:57:38  <PublicServer> *** Troy McClure has joined company #1
14:57:38  <PublicServer> *** Game unpaused (number of players)
14:57:38  <PublicServer> <MrD2DG> Oh a new setting
14:57:44  <PublicServer> <MrD2DG> Under the settings menu
14:57:50  <PublicServer> <Troy McClure> ah, only for in company
14:57:56  <PublicServer> <MrD2DG> Check competitor signs and names displayed
14:58:00  <PublicServer> <Troy McClure> if you're spectating (watching) you dont see it
14:58:11  <PublicServer> <MrD2DG> You can is you tick the setting
14:58:17  <PublicServer> <MrD2DG> Its just off by default
14:58:51  <PublicServer> <Troy McClure> ah, group expenses is also in?
14:59:03  <PublicServer> <Troy McClure> what does it do?
14:59:05  <PublicServer> <MrD2DG> Looks the same to me
14:59:13  <PublicServer> <MrD2DG> Oh
14:59:16  <PublicServer> <MrD2DG> No you're right
14:59:25  <PublicServer> <Troy McClure> oh, thought it was new for managing
14:59:47  <PublicServer> <MrD2DG> It was there before as an option, guess its the default now
14:59:49  <PublicServer> <Troy McClure> so you could see per group (Oil, oil goods etc) what it was
14:59:55  <PublicServer> <MrD2DG> Oh
14:59:55  <PublicServer> <Troy McClure> but its not that
15:00:18  <PublicServer> <Troy McClure> im going to check new settings now for a moment :P
15:00:24  <PublicServer> <MrD2DG> :P
15:02:31  <PublicServer> <Troy McClure> where was that setting you mentioned?
15:02:36  <PublicServer> <MrD2DG> Under the cog
15:02:50  <PublicServer> <MrD2DG> Competitor signs and names displayed
15:02:50  <PublicServer> <Troy McClure> oh, i thought advanced settings
15:02:53  <PublicServer> <MrD2DG> Nope
15:02:59  <PublicServer> <Troy McClure> that's why i didnt find it :P
15:03:26  <PublicServer> <MrD2DG> But if you share the same config file (like me) between PS and stable OTTD it removes all the compeitor signs and names there too with no option to turn it on :/
15:03:44  <PublicServer> <Troy McClure> hehe :P
15:04:02  <PublicServer> <Troy McClure> is iklucas often in here?
15:04:10  <PublicServer> <MrD2DG> Yeah :P
15:06:54  <PublicServer> <Troy McClure> im not very excited about this...
15:07:06  <PublicServer> <MrD2DG> Lol, should you be...
15:07:08  <Ryton_> you should be, Troy ;p
15:07:11  <Ryton_> its funnnnn :-)
15:07:14  <Ryton_> hi btw :-)
15:07:17  <PublicServer> <MrD2DG> Hi :P
15:07:19  <PublicServer> <Troy McClure> hi :P
15:07:25  <Ryton_> !password
15:07:25  <PublicServer> Ryton_: galled
15:07:29  <Ryton_> !players
15:07:32  <PublicServer> Ryton_: Client 473 (Orange) is MrD2DG, in company 1 (Drennford Transport)
15:07:32  <PublicServer> Ryton_: Client 471 is Spike, a spectator
15:07:32  <PublicServer> Ryton_: Client 475 (Orange) is Troy McClure, in company 1 (Drennford Transport)
15:07:32  <PublicServer> Ryton_: Client 454 is TWerkhoven, a spectator
15:07:54  <PublicServer> *** Ryton joined the game
15:08:04  <Ryton_> do you build such a network like this sometimes? :-)
15:08:24  <PublicServer> <Troy McClure> no, usually just one line of industry
15:08:36  <PublicServer> <MrD2DG> I expand as much as possible :D
15:08:52  <PublicServer> <Ryton> now I can finally fix the signal gaps i found earlier :-)
15:09:00  <PublicServer> <Troy McClure> sometimes very big networks
15:09:10  <PublicServer> <MrD2DG> That signal gap by my refinery merger is on purpose btw...
15:09:20  <PublicServer> <Troy McClure> but they often revolve around only 1 to 4 major stations
15:09:30  <PublicServer> <Ryton> yeah, i can imagine :-))
15:09:48  <PublicServer> <Ryton> I only remove those in akward places... lke in the middle of a main line :p
15:09:55  <PublicServer> <Troy McClure> sometimes, i think its better to spread those
15:09:57  <PublicServer> <MrD2DG> :P
15:10:03  <PublicServer> <Troy McClure> like 2 or 3 factory drops etc
15:10:12  <PublicServer> <Ryton> ah, you like fixed space building then? :-)
15:10:26  <PublicServer> <Troy McClure> its standard for me
15:10:26  <PublicServer> <Ryton> cramped space I mean
15:10:27  <PublicServer> ***  made screenshot at 000024C9:
15:10:30  <PublicServer> <Troy McClure> like in the stablean
15:10:40  <PublicServer> <Troy McClure> here, station spread is often 64
15:10:46  <PublicServer> <Troy McClure> or practically unlimited
15:11:00  <PublicServer> <Ryton> normally its lower, 30'ish
15:11:07  <PublicServer> <Ryton> but true, its higher than a max of 7 :-)
15:11:11  <PublicServer> <MrD2DG> Its basically unlimited here
15:11:13  <PublicServer> <Ryton> as it is on some :-)
15:11:19  <PublicServer> <Troy McClure> i like 10 to 20
15:11:25  <PublicServer> <MrD2DG> Never ran into any ristrictions on spread on PS
15:11:35  <PublicServer> <MrD2DG> *restrictions
15:11:37  <PublicServer> <Ryton> this one (64) is quite exceptional, imho
15:11:44  <PublicServer> <Troy McClure> ive seen it more often
15:11:54  <PublicServer> <MrD2DG> No it isnt
15:12:00  <PublicServer> <MrD2DG> Ive seen it loads on here :P
15:12:00  <PublicServer> <Ryton> problem is now that you get a huge dropdown list if you ctr-build
15:12:06  <PublicServer> <MrD2DG> Yeah
15:12:08  <PublicServer> <Troy McClure> :P
15:12:10  <PublicServer> <Ryton> oki, Icould be wrong
15:12:24  <PublicServer> <Ryton> YAY
15:12:30  <PublicServer> <Ryton> found another signal gap :p
15:12:32  <PublicServer> <MrD2DG> Lol
15:12:38  <PublicServer> <Troy McClure> but im not familiar with building more than one drop/pickup for one type of cargo
15:12:50  <PublicServer> <Troy McClure> but perhaps a nice idea for me
15:12:52  <PublicServer> <MrD2DG> I do it on stable sometimes
15:12:58  <PublicServer> <MrD2DG> More fun that a boring 1 drop network
15:13:08  <PublicServer> <Troy McClure> it can complicate some things
15:13:18  <PublicServer> <MrD2DG> Really?
15:13:24  <PublicServer> <Troy McClure> dont you have to regulate the supplies to the multiple drops?
15:13:36  <PublicServer> <Troy McClure> in order to spread the load on the ML?
15:13:38  <PublicServer> <MrD2DG> You could just alternate all trains
15:13:49  <PublicServer> <MrD2DG> Or build a decent ML :P
15:14:04  <PublicServer> <Troy McClure> yes, but more isnt always better
15:14:10  <PublicServer> <Troy McClure> more lines that is
15:14:26  <PublicServer> <MrD2DG> True, but it makes a nice change from that stagnant way of building
15:14:32  <PublicServer> <Troy McClure> true
15:15:53  <PublicServer> <Troy McClure> any idea to put the trains closer to one another?
15:16:06  <PublicServer> <Troy McClure> ive seen an article on that, i think
15:16:30  <PublicServer> <MrD2DG> Closer?
15:16:38  <PublicServer> <MrD2DG> You mean signals every tile?
15:16:55  <PublicServer> <Troy McClure> that's a possibility, but not a wanted one
15:17:11  <PublicServer> <Troy McClure> no, preaccelerators,
15:17:18  <PublicServer> <MrD2DG> Yeah I think that would be annoying
15:17:18  <PublicServer> <MrD2DG> Oh
15:17:20  <PublicServer> <Troy McClure> i think that's how it was called
15:17:25  <PublicServer> <MrD2DG> Erm dunno
15:17:31  <PublicServer> <Troy McClure> does that even work?
15:17:50  <PublicServer> <MrD2DG> I think i saw one of them, took up a lot of space
15:18:56  <PublicServer> <Troy McClure> might be
15:19:47  <PublicServer> <Troy McClure> but with these trains, i think that for every train, theres one trainlength to the next train
15:20:01  <PublicServer> <Troy McClure> no, more
15:20:17  <PublicServer> <Troy McClure> two trainlengths
15:20:42  <PublicServer> <Troy McClure> that's a shame, only using a third of the total theoretical capacity
15:21:04  <PublicServer> <MrD2DG> Woah
15:21:22  <PublicServer> <MrD2DG> Erm, yeah well i dont think it can be improved
15:21:35  <PublicServer> <Troy McClure> no, not like this
15:21:51  <PublicServer> <Troy McClure> you either have to have longer trains, or use pre-accelerators all the time,
15:22:00  <PublicServer> <Troy McClure> and i dont think those would help much
15:22:14  <PublicServer> <MrD2DG> Not really a priority I think, moving into anal teritorry :P
15:22:16  <PublicServer> <Troy McClure> because you can cram more into one group at a time
15:22:32  <PublicServer> <Troy McClure> but there's also distance to the next group
15:22:34  <PublicServer> <Troy McClure> anal...
15:22:46  <PublicServer> <Troy McClure> isnt most openttdcoop anal?
15:22:53  <PublicServer> <MrD2DG> Hmm
15:23:13  <PublicServer> <MrD2DG> Well i guess to come up with some of these concepts you have to be on the border
15:23:31  <PublicServer> <MrD2DG> But erm I dont think most of use builders are :)
15:23:35  <PublicServer> <MrD2DG> *us
15:24:16  <PublicServer> <Troy McClure> do these lumber mills auto replace the trees
15:24:22  <PublicServer> <MrD2DG> Nope
15:24:24  <PublicServer> <Troy McClure> or do we still have to do it...
15:24:24  <PublicServer> <MrD2DG> We have to
15:24:26  <PublicServer> <Troy McClure> ah, okay
15:25:27  <PublicServer> ***  made screenshot at 0000F83F:
15:26:03  <PublicServer> <Troy McClure> hmm
15:26:09  <PublicServer> <MrD2DG> ?
15:26:11  <PublicServer> <Troy McClure> i have a question
15:26:15  <PublicServer> <Ryton> shoot
15:26:26  <PublicServer> <Troy McClure> sometimes, im having problems connecting to the stablean
15:26:36  <PublicServer> <Troy McClure> and it seems to lose connection
15:26:44  <PublicServer> <Troy McClure> also, earlier this day
15:26:50  <PublicServer> <Troy McClure> but im not having any of that now
15:27:08  <PublicServer> <Troy McClure> and i dont think my connection has suddenly improved
15:27:14  <PublicServer> <MrD2DG> Wait stablean?
15:27:17  <PublicServer> <Troy McClure> could it be the version
15:27:19  <PublicServer> <MrD2DG> Oh stable
15:27:19  <PublicServer> <Troy McClure> yes
15:27:25  <PublicServer> <Troy McClure> sorry, yeah, stable
15:27:27  <PublicServer> <MrD2DG> whats the 'an' for?
15:28:01  <PublicServer> <Troy McClure> to make it an adjective
15:28:03  <PublicServer> <MrD2DG> Wait maybe it was server problems?
15:28:07  <PublicServer> <Troy McClure> the stablean server...
15:28:13  <PublicServer> <MrD2DG> stable server
15:28:13  <PublicServer> <Troy McClure> perhaps, but i dont know
15:28:13  <PublicServer> <MrD2DG> :)
15:28:19  <PublicServer> <MrD2DG> Hmm
15:28:39  <PublicServer> <MrD2DG> Well I dunno I havent been there in a while (apart from earlier)
15:29:05  <PublicServer> <MrD2DG> But the stable does seem to go down for no reason quite a lot
15:29:07  <PublicServer> <Troy McClure> perhaps it IS just me, but perhaps you would have another explanation
15:29:46  <PublicServer> <Troy McClure> and it is getting cluttered here
15:29:48  <PublicServer> <MrD2DG> Well i dunno :P
15:29:54  <PublicServer> <MrD2DG> Yeah very
15:30:09  <PublicServer> <Troy McClure> i would like to add some trains, but i wont
15:30:16  <PublicServer> <Troy McClure> i think i could jam the network
15:30:24  <PublicServer> <MrD2DG> :P
15:31:00  <PublicServer> <Troy McClure> there are a lot of wavy slows...
15:31:17  <PublicServer> <MrD2DG> Town drop area mostly
15:31:27  <PublicServer> <Troy McClure> more areas
15:31:37  <PublicServer> <MrD2DG> Southern part of the network is usually fine
15:31:41  <PublicServer> <Troy McClure> near BBH's too
15:32:52  <PublicServer> <Troy McClure> whats the bypass near BBH02 for?
15:33:06  <PublicServer> <MrD2DG> BBH 07 was jamming
15:33:17  <PublicServer> <MrD2DG> So bypass was made for factory drop trains
15:33:21  <PublicServer> <MrD2DG> To skip it
15:33:27  <PublicServer> <Troy McClure> hmm
15:33:30  <PublicServer> <MrD2DG> Still think a rebuild would have been better
15:33:32  <PublicServer> <MrD2DG> But meh
15:33:38  *** iklucas has joined #openttdcoop
15:34:04  <PublicServer> <Ryton> I like the factory drop concept
15:34:10  <PublicServer> <MrD2DG> Yeah
15:34:17  <PublicServer> <Troy McClure> roundabout?
15:34:20  <PublicServer> <Troy McClure> looks nice yeah
15:34:22  <PublicServer> <MrD2DG> Yep
15:34:24  <PublicServer> <Ryton> its a bit undersized for its current load
15:34:32  <PublicServer> <MrD2DG> Im suprised lucas managed to build it on his own :P
15:34:42  <PublicServer> <Troy McClure> im not
15:34:45  <PublicServer> <Ryton> but since train limit is raised till hell breaks looose
15:35:00  <PublicServer> <Ryton> there is always a bottleneck :-)
15:35:02  <PublicServer> <Troy McClure> i thought he was training to be a specialist in roundabout stations
15:35:08  <PublicServer> <MrD2DG> Well i remember him jamming our coop networks :P
15:35:15  <PublicServer> <Troy McClure> sure, that too
15:35:21  <PublicServer> <Ryton> yeah MrD2DG: he suprised me too. Impressive staion
15:35:23  <PublicServer> <Troy McClure> you have to start somewhere :P
15:35:25  <PublicServer> <MrD2DG> Yeah, but expanding that would be annoying
15:35:35  <PublicServer> <Troy McClure> nice eyecandying there too
15:35:41  <PublicServer> <Troy McClure> that MUST be him...
15:35:54  <PublicServer> <Ryton> Kangoo is great at eyecandy too :-)
15:36:12  <PublicServer> <Troy McClure> yeah, but he never made an area 51 ;)
15:36:16  <iklucas> ola
15:36:20  <PublicServer> <Troy McClure> ola
15:36:25  <PublicServer> <MrD2DG> Hi
15:36:33  <PublicServer> <MrD2DG> Was just talkign about you jamming networks :P
15:37:22  <iklucas> lol
15:37:26  <PublicServer> <Ryton> not YET Troy McClure ;-)
15:37:29  <iklucas> that were my first days:P
15:37:35  <PublicServer> <MrD2DG> :P
15:37:45  <PublicServer> <Troy McClure> :P
15:37:46  <iklucas> oh yes i did
15:37:47  <PublicServer> <Ryton> ready to extend your eyecandy? its finalising time
15:37:51  <iklucas> we made area 51 together
15:37:54  <PublicServer> <Troy McClure> ;)
15:38:20  <iklucas> !password
15:38:20  <PublicServer> iklucas: stubby
15:38:28  <PublicServer> <Ryton> does any of you ever play on luukland?
15:38:29  <PublicServer> *** iklucas joined the game
15:38:35  <PublicServer> <MrD2DG> Nope
15:38:41  <PublicServer> <iklucas> used to
15:38:43  <PublicServer> <Troy McClure> rarely
15:38:45  <PublicServer> <MrD2DG> I usually stay away from non coop servers
15:38:47  <PublicServer> <iklucas> untill i discovered openttdcoop
15:38:49  <PublicServer> <MrD2DG> Maps usually suck
15:38:51  <PublicServer> <Troy McClure> very rarely, i check it sometimes...
15:39:10  <PublicServer> <Troy McClure> why?
15:39:40  <PublicServer> <iklucas> what we could do is
15:39:48  <PublicServer> <iklucas> switch the drop and pickup
15:39:54  <PublicServer> <iklucas> as the pickup stations can easily be extended
15:40:04  <PublicServer> <MrD2DG> Drue
15:40:08  <PublicServer> <Troy McClure> it would go against the plan
15:40:18  <PublicServer> <Ryton> nah
15:40:20  <PublicServer> <iklucas> but it will need an total new concept to expand it another way
15:40:27  <PublicServer> ***  made screenshot at 00000605:
15:40:29  <PublicServer> <iklucas> as there is no space to make another circle
15:40:33  <PublicServer> <MrD2DG> Tbh i think it is holdnin up pretty well
15:40:35  <PublicServer> <Ryton> no need to add things
15:40:37  <PublicServer> <iklucas> bbh02 in the way
15:40:41  <PublicServer> <MrD2DG> Town drop is disgusting
15:40:42  <PublicServer> <Ryton> we might cram in a couple more trains
15:40:48  <PublicServer> <Ryton> but this is nice and cosy :)
15:40:50  <PublicServer> <iklucas> ye but its prety much at max capacity
15:40:58  <PublicServer> <Ryton> MrD2DG: the previous version was cute
15:41:04  <PublicServer> <Ryton> but couldnt handle 4 lines
15:41:07  <PublicServer> <MrD2DG> Yeah i know
15:41:10  <PublicServer> <Troy McClure> so why maglev?
15:41:16  <PublicServer> <MrD2DG> I should have made a proper 4>4 balancer
15:41:18  <PublicServer> <Ryton> I liked the entrance/exit of the former one :-)
15:41:19  <PublicServer> <iklucas> these circles are just too small
15:41:21  <PublicServer> <MrD2DG> Only did 2 lines
15:41:37  <PublicServer> <Ryton> I added a 3rd one and it went fine
15:41:37  <V453000> !password
15:41:37  <PublicServer> V453000: nooned
15:41:39  <PublicServer> <iklucas> the big circles around my station
15:41:41  <PublicServer> <iklucas> i mean
15:41:43  <PublicServer> <Ryton> but the 4th was too much
15:42:03  <PublicServer> <MrD2DG> Bad connection...
15:42:05  <PublicServer> <V453000> hi
15:42:05  <PublicServer> *** V453000 joined the game
15:42:07  <PublicServer> <Troy McClure> hi
15:42:07  <PublicServer> <iklucas> lol
15:42:09  <PublicServer> <MrD2DG> Hi
15:42:11  <PublicServer> <MrD2DG> :P
15:42:17  <PublicServer> <Ryton> its still small atm
15:42:19  <PublicServer> <Ryton> towndrop i mean
15:42:33  <PublicServer> <iklucas> we can anyways add more pickup trains...
15:42:35  <PublicServer> <Ryton> entrance is fully loaded
15:42:37  <PublicServer> <V453000> it doesnt slow incoming lines anymore
15:42:37  <PublicServer> <MrD2DG> Yeah
15:42:40  <PublicServer> <V453000> -> works
15:42:43  <PublicServer> <iklucas> oh wait
15:42:49  <PublicServer> <iklucas> drop cant handle that:P
15:42:49  <PublicServer> <MrD2DG> The entrance has a lot of waiting trains
15:42:52  <PublicServer> <MrD2DG> More platforms?
15:43:02  <PublicServer> <iklucas> want me to make a roundabout?
15:43:08  <PublicServer> <V453000> waiting trains are fine
15:43:10  <PublicServer> <Ryton> cant: dont have enough space for the balancer behind it
15:43:32  <PublicServer> <V453000> just leave it as it is, it is no issue
15:43:40  <PublicServer> <Ryton> V: is the entrance of Oil drop more logical like this?
15:43:42  <PublicServer> <V453000> and if you make the station faster, the network will get more trains and jam
15:43:51  <PublicServer> <Ryton> not nicely executed, but i mean the concept...
15:44:08  <PublicServer> <Ryton> or am I missing some important signals there?
15:44:10  <PublicServer> <MrD2DG> I vot for another roundabout :P
15:44:17  <PublicServer> <V453000> Ryton: usually called presignal bypass, bad
15:44:22  <PublicServer> <iklucas> got no time right now:(
15:44:25  <PublicServer> <Ryton> no good? :-)
15:44:31  <PublicServer> <V453000> Ryton: horrific
15:44:37  <PublicServer> <Ryton> any reason for that? :-)
15:44:41  <PublicServer> <V453000> it blocks in some ocasions
15:44:55  <PublicServer> <Ryton> ah, didnt know. I'll revert it to the former state then :-)
15:44:57  <PublicServer> <V453000> in this form extremely unlikely
15:44:59  <PublicServer> <V453000> but the longer, the worse
15:45:03  <PublicServer> <V453000> its fine this way
15:45:10  <PublicServer> <V453000> Probably
15:45:48  <PublicServer> <V453000> see below
15:45:50  <PublicServer> <iklucas> hmm?
15:45:52  <PublicServer> <V453000> that is the solution
15:45:56  <PublicServer> <V453000> yes, better
15:45:58  <PublicServer> <Troy McClure> two tubular steel type bridges?
15:46:04  <PublicServer> <Troy McClure> 516 kph and 515 kph?
15:46:18  <PublicServer> <MrD2DG> Soo...?
15:46:20  <PublicServer> <iklucas> why did someone add pre's infront of the to left switch outter ring?
15:46:24  <PublicServer> <Ryton> 1 waiting space in between?
15:46:50  <PublicServer> <iklucas> check the ask sign on my drop station
15:46:52  <PublicServer> <Ryton> not combo?
15:46:55  <PublicServer> <iklucas> whoever added it:S
15:47:01  <PublicServer> <Ryton> or since its just 2 lines, entry signal?
15:47:03  <PublicServer> <iklucas> the ring itself shud be normal
15:47:23  <PublicServer> <MrD2DG> No idea lucas
15:47:29  <PublicServer> <MrD2DG> Havent touched that station
15:47:33  <PublicServer> <Ryton> me neither
15:47:39  <PublicServer> <Troy McClure> where is that sign/
15:47:47  <PublicServer> <Ryton> thx V
15:47:59  <PublicServer> <V453000> sure
15:48:16  <PublicServer> <iklucas> anyways, changed it back:P
15:48:53  <PublicServer> <Troy McClure> damn loading times...
15:49:19  <PublicServer> <MrD2DG> While i dont usually care about loading times, they are pretty bad
15:49:37  <PublicServer> <V453000> it is good
15:49:39  <PublicServer> <V453000> but it indeed is long
15:50:03  <PublicServer> <MrD2DG> Hmm
15:51:15  <PublicServer> <iklucas> jjust hate the maglev all
15:51:21  <PublicServer> <Ryton> so slow? :p
15:51:27  <PublicServer> <MrD2DG> :P
15:51:33  <PublicServer> <V453000> maglev is good
15:51:43  <PublicServer> <iklucas> for the next map, shall i make a concept with  1 huge roundabout station in middle?
15:51:55  <PublicServer> <Troy McClure> sure, why not, your idea :P
15:51:57  <PublicServer> <MrD2DG> Lol DO IT
15:52:03  <PublicServer> <iklucas> :D
15:52:10  <PublicServer> <iklucas> can easily add more rings so this concept
15:52:13  <PublicServer> <Ryton> I like mfb's idea of the oil pickup too
15:52:15  <PublicServer> <Troy McClure> V, do pre-accelerators work?
15:52:15  <PublicServer> <iklucas> but i'll need a big map
15:52:15  <PublicServer> <V453000> probably do it better though
15:52:18  <PublicServer> <iklucas> not like this that small
15:52:24  <PublicServer> <MrD2DG> Votings has really been fast lately too
15:52:34  <PublicServer> <V453000> Troy McClure: what do you mean
15:52:36  <PublicServer> <Ryton> line of stations
15:52:58  <PublicServer> *** V453000 has left the game (connection lost)
15:53:14  <V453000> !password
15:53:14  <PublicServer> V453000: nooned
15:53:14  <PublicServer> <Troy McClure> it seems you can improve the effective capacity of a (part of a) line, by using preacceleratos
15:53:22  <V453000> yes
15:53:30  <PublicServer> <Ryton> there is a blog about it :-)
15:53:36  <PublicServer> <Troy McClure> but i was wondering if they actually work to improve the overall capacity of the network...
15:53:39  <V453000> no
15:53:43  <V453000> in general not
15:53:47  <V453000> it takes too much space
15:53:55  <V453000> it is easier to add a line in majority of cases
15:54:08  <V453000> and it breaks at every standard BBH
15:54:24  <PublicServer> <Troy McClure> thanks V
15:54:27  <V453000> unless you prevent trains from the packed direction from slowing down
15:54:35  <V453000> which is basically undoable for all directions
15:54:38  <V453000> but for one, sure
15:55:16  <PublicServer> *** Ryton has left the game (leaving)
15:55:28  <PublicServer> ***  made screenshot at 00002F12:
15:59:59  <V453000> just see psg 131
16:00:05  <V453000> these things are just huge
16:00:15  <PublicServer> <Troy McClure> cant they be built smaller?
16:00:19  <V453000> no
16:00:22  <PublicServer> <Troy McClure> hmm
16:00:32  <V453000> it just needs the space it takes to make all trains fit in a formation
16:00:40  <PublicServer> <Troy McClure> i had  a concept a months earlier, where you line up a number of trains at once
16:00:47  <PublicServer> <Troy McClure> but it is quite large too...
16:00:48  <V453000> OR make some sort of a small case of timed packer with a few bays
16:01:27  <PublicServer> <Troy McClure> and you need the logics too to fit in somewhere...
16:01:33  <PublicServer> <Troy McClure> it should be quite large, yes
16:01:41  <V453000> logics are minimal
16:02:04  <PublicServer> <Troy McClure> perhaps, but the lines carrying the info need space too
16:02:10  <PublicServer> <Troy McClure> and every line is a line...
16:02:14  <V453000> not rly
16:02:30  <PublicServer> <Troy McClure> not every line is a line?
16:02:34  <V453000> when you have the main waiting bays, they make so many empty spaces that you can fit there everything else
16:02:59  <V453000> but still, it is just dumb to make a mechanism that packs the line for you
16:03:00  <PublicServer> <Troy McClure> hmm, ill take your word for it
16:03:06  <PublicServer> <Troy McClure> which is often the best ;)
16:03:33  <V453000> I personally dislike them quite a bit unless they have some real reason
16:03:56  <PublicServer> <Troy McClure> i can understand...
16:10:24  <PublicServer> *** Troy McClure has left the game (connection lost)
16:10:28  <PublicServer> ***  made screenshot at 000024D1:
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16:17:44  <PublicServer> <MrD2DG> Umm so whats happening now
16:17:46  <PublicServer> <iklucas> soo when will this round be over?:P
16:17:50  <PublicServer> <MrD2DG> Lol
16:18:04  <PublicServer> <iklucas> :P
16:18:31  <PublicServer> <iklucas> i'm off anyways:/
16:18:37  <PublicServer> <iklucas> cya tomorow prob
16:18:39  <PublicServer> <MrD2DG> BB
16:18:41  <PublicServer> <iklucas> or really late in the nite:D
16:18:57  <PublicServer> <MrD2DG> :P
16:18:59  <PublicServer> <iklucas> and don't worrie, i no more jam the ML^^
16:19:02  <PublicServer> <MrD2DG> Lol
16:19:28  <PublicServer> <iklucas> everyone has his first days on openttcoop server;)
16:19:34  <PublicServer> <MrD2DG> :P True
16:19:41  <PublicServer> <iklucas> seen vinnie?
16:19:43  <PublicServer> <iklucas> ever?
16:19:45  <PublicServer> <iklucas> as in
16:19:48  <PublicServer> <MrD2DG> Nope, dunno what happened to him
16:19:50  <PublicServer> <iklucas> last 2 months?
16:19:56  <PublicServer> <iklucas> strange
16:20:02  <PublicServer> <MrD2DG> He used to be here ALL THE TIME
16:20:08  <PublicServer> <iklucas> (like me)
16:20:12  <PublicServer> <MrD2DG> Lol
16:20:30  <PublicServer> <MrD2DG> I think i remember him saying something about studying
16:20:38  <PublicServer> <MrD2DG> But maybe im making stuff up, I cant remember :/
16:20:44  <PublicServer> <iklucas> he and studie:/
16:20:46  <PublicServer> <MrD2DG> :P
16:20:56  <PublicServer> <iklucas> well i'm off^^
16:20:56  <PublicServer> <iklucas> bb
16:20:58  <PublicServer> <MrD2DG> BB x2
16:21:00  <PublicServer> *** iklucas has left the game (leaving)
16:21:00  <PublicServer> *** Game paused (number of players)
16:21:05  <iklucas> and remember
16:21:12  <iklucas> i still can see you talking over irc^^
16:21:18  <PublicServer> <MrD2DG> Lool
16:21:41  <PublicServer> <MrD2DG> Noone said anything bad so its kool :D
16:22:59  <PublicServer> *** MrD2DG has left the game (leaving)
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16:25:29  <PublicServer> ***  made screenshot at 00001A36:
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17:19:06  <Ryton_> !archive
17:19:07  <PublicServer> Ryton_: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
17:22:13  <PublicServer> *** Game still paused (number of players)
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17:58:15  <Ryton_> psg 127 is impressive...
17:58:21  <Ryton_> with the seasonal depots :-)
18:01:32  <aditsu> !help
18:01:32  <PublicServer> aditsu:
18:02:01  <aditsu> @quickstart
18:02:02  <Webster> Quickstart - #openttdcoop Wiki -
18:03:06  <aditsu> hmm so there are tons of information about openttdcoop, but I can't find the answer to a very basic question
18:03:12  <aditsu> what is openttdcoop?
18:09:29  <aditsu> nevermind
18:09:38  *** aditsu has left #openttdcoop
18:15:24  *** pugi has quit IRC
18:15:57  <Ryton_> hehe
18:16:18  <Ryton_> good question from aditsu :D What is this place? where am I?
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18:29:22  <Ryton_> CL7, quite different from CL2 :-)
18:29:27  <Ryton_> !password
18:29:27  <PublicServer> Ryton_: berets
18:29:48  <Ryton_> @dict beret
18:29:49  <Webster> Ryton_: wn: beret n : a cap with no brim or bill; made of soft cloth
18:30:02  <PublicServer> *** Game still paused (number of players)
18:30:05  <PublicServer> *** Ryton joined the game
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18:34:11  <Tray> !password
18:34:11  <PublicServer> Tray: berets
18:34:49  <PublicServer> *** Game still paused (number of players)
18:34:49  <PublicServer> *** Game unpaused (number of players)
18:34:51  <PublicServer> *** Tray joined the game
18:34:53  <PublicServer> <Ryton> hi Tray
18:34:59  <PublicServer> <Tray> hi
18:40:29  <PublicServer> ***  made screenshot at 0000E8CC:
18:48:54  <Tray> The game looks good
18:54:37  *** Sigma has quit IRC
18:55:16  <PublicServer> <Ryton> yeah
18:55:20  <PublicServer> <Ryton> not much more to be done imho
18:55:29  <PublicServer> ***  made screenshot at 00001CB4:
18:55:36  <PublicServer> <Ryton> factory drop & town drop are at their limits
18:55:46  <PublicServer> <Ryton> let's make a builders board? :-)à
18:58:52  <PublicServer> *** Tray has left the game (leaving)
18:58:52  <PublicServer> *** Game paused (number of players)
18:58:56  <PublicServer> <Ryton> not really symmetrical :p
19:05:52  <PublicServer> *** Ryton has joined spectators
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19:10:30  <PublicServer> ***  made screenshot at 00005B49:
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19:57:17  <iklucas> finalizing^^
19:57:20  <iklucas> !password
19:57:20  <PublicServer> iklucas: tinker
19:57:41  <PublicServer> *** Game still paused (number of players)
19:57:44  <PublicServer> *** iklucas joined the game
19:58:35  <PublicServer> <iklucas> 1  more player please:D
20:07:15  <PublicServer> *** Game still paused (number of players)
20:07:15  <PublicServer> *** Game unpaused (number of players)
20:07:18  <PublicServer> *** tneo joined the game
20:07:38  <PublicServer> <tneo> evening
20:07:44  <PublicServer> <tneo> mark back in town?
20:08:35  <PublicServer> <iklucas> sry g2g
20:08:49  <PublicServer> *** iklucas has left the game (leaving)
20:08:49  <PublicServer> *** Game paused (number of players)
20:09:33  <PublicServer> *** tneo has left the game (leaving)
20:23:24  *** mfb- has joined #openttdcoop
20:23:24  *** ChanServ sets mode: +o mfb-
20:23:25  <PublicServer> *** Game still paused (number of players)
20:23:27  <PublicServer> <mfb> hi
20:23:27  <PublicServer> *** mfb joined the game
20:23:36  <Ryton_> hi
20:23:39  <Ryton_> !password
20:23:39  <PublicServer> Ryton_: dwarfs
20:24:01  <PublicServer> <mfb> oh, BBH05 got some cleanup
20:24:13  <Ryton_> !password
20:24:13  <PublicServer> Ryton_: feller
20:24:25  <PublicServer> *** Game still paused (number of players)
20:24:27  <PublicServer> *** Ryton joined the game
20:24:31  <PublicServer> *** Ryton has joined company #1
20:24:31  <PublicServer> *** Game unpaused (number of players)
20:24:40  <PublicServer> <Ryton> long time a go already
20:24:46  <PublicServer> <Ryton> like 2 days ago :-)
20:25:31  <PublicServer> ***  made screenshot at 0000E9ED:
20:25:48  *** iklucas has quit IRC
20:26:54  <PublicServer> *** XeryusTC joined the game
20:26:56  <PublicServer> *** Ryton has joined spectators
20:27:00  <PublicServer> <Ryton> and I'm off :--)
20:27:00  <PublicServer> <XeryusTC> hello
20:27:10  <PublicServer> <mfb> hi
20:27:17  <PublicServer> *** Ryton has left the game (leaving)
20:29:09  <PublicServer> <mfb> oh, uncovered industry
20:29:27  <PublicServer> <mfb> some more trains?
20:30:39  <XeryusTC> nah
20:30:49  <V453000> !getsave
20:30:51  <PublicServer> V453000: OK :-)
20:30:52  <V453000> XeryusTC: save from mark
20:31:07  <XeryusTC> oh, that is his save?
20:31:12  <V453000> yes
20:31:18  <V453000> basically
20:31:31  <XeryusTC> he send me :o
20:31:38  <V453000> yes that is almost the same
20:31:49  <V453000> he asked me to replace UKRS2 with UKRS and make reversed engines
20:31:54  <V453000> so ... there goes
20:32:25  <PublicServer> *** XeryusTC has left the game (leaving)
20:32:25  <PublicServer> *** Game paused (number of players)
20:33:06  <PublicServer> <mfb> wtf
20:33:35  <XeryusTC> we can only build above the snowline?
20:33:41  <XeryusTC> well, mainlines etc anyway
20:34:32  <PublicServer> <mfb> who modified the oil goods pickup?
20:35:10  <PublicServer> <mfb> got ugly signal gaps now...
20:35:28  <PublicServer> <mfb> and I don't see any reason for the change
20:35:40  <PublicServer> *** Game still paused (number of players)
20:35:40  <PublicServer> *** Game unpaused (number of players)
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20:35:56  <PublicServer> <XeryusTC> the overflow was removed because it was deemed unnecessary
20:36:11  <PublicServer> <XeryusTC> and it was too hard to fix the entry with it as there was no space left
20:36:28  *** Ryton_ has quit IRC
20:36:29  <PublicServer> <mfb> there are obvious ways to connect the overflow
20:36:51  <PublicServer> <XeryusTC> dont know what happened to the drop entry though
20:37:26  <PublicServer> <XeryusTC> but the msh sucked and didnt allow for all options
20:37:32  <PublicServer> <XeryusTC> and the overflow was in the way
20:40:32  <PublicServer> ***  made screenshot at 00002DC5:
20:41:32  *** Sigma has joined #openttdcoop
20:55:32  <PublicServer> ***  made screenshot at 00002EDB:
20:59:05  <PublicServer> <mfb> split N/E :D
20:59:23  <PublicServer> <XeryusTC> xD
20:59:33  <PublicServer> <XeryusTC> is it actually useful that you rebuild the overflow?
20:59:35  <PublicServer> <mfb> really nice
20:59:45  <PublicServer> <mfb> it reduces the signal gap
20:59:49  <PublicServer> <mfb> so trains don't slow down
20:59:53  <PublicServer> <XeryusTC> which signal gap?
21:00:07  <PublicServer> <mfb> between the entry and the next block signal
21:00:43  <PublicServer> <XeryusTC> and that was a problem because?
21:00:57  <PublicServer> <mfb> it is better without signal gap
21:00:57  <PublicServer> <XeryusTC> and i also dont see how it has changed now
21:01:01  <PublicServer> <XeryusTC> except that they are all block signals
21:01:03  <PublicServer> <mfb> no signal gap left
21:01:13  <PublicServer> <mfb> trains don't wait for some exit signal to become green
21:01:20  <PublicServer> <XeryusTC> is it really just the gap or is this your pride talking?
21:01:36  <PublicServer> <XeryusTC> because honestly, this happens at more stations
21:01:43  <PublicServer> <mfb> I know
21:01:45  <PublicServer> <XeryusTC> or even hubs
21:01:48  <PublicServer> <mfb> I built a better system
21:01:58  <PublicServer> <mfb> and someone removed it without even leaving a sign there
21:02:06  <PublicServer> <mfb> and yes, I do not like that
21:02:25  <PublicServer> <mfb> well, not removed. made it worse
21:03:40  <PublicServer> <XeryusTC> i honestly dont see how this is better
21:03:55  <PublicServer> <XeryusTC> you made an overflow, which should not be needed ever
21:03:57  <PublicServer> <mfb> it does not stop trains somewhere on the entry line
21:04:16  <PublicServer> <mfb> and some trains use the overflow
21:04:41  <PublicServer> <XeryusTC> which means that the station is failing
21:04:52  <PublicServer> <XeryusTC> ither because it cant handle all the trains, or because it isnt balanced properly
21:04:54  <PublicServer> <mfb> which means that there can be heavy traffic
21:04:57  <PublicServer> <mfb> it can handle them
21:05:07  <PublicServer> <mfb> they just take a small detour
21:05:10  <PublicServer> <XeryusTC> there is no such thing as heavy traffic at this station
21:05:32  <PublicServer> <mfb> 5-6 trains in a row
21:05:34  <PublicServer> <XeryusTC> i really dont see why you'd need such a complicated structure
21:05:44  <PublicServer> <XeryusTC> just because of that one gap
21:05:50  <PublicServer> <mfb> where is the disadvantage?
21:05:56  <PublicServer> <XeryusTC> which could also have been removed by simply moving some track over
21:06:07  <PublicServer> <mfb> well, there were more gaps
21:06:13  <V453000> overflows are needless in majority of cases
21:06:16  <V453000> tbh
21:06:47  <PublicServer> <mfb> but they don't harm
21:07:01  <V453000> they do if you need space
21:07:03  <V453000> !password
21:07:03  <PublicServer> V453000: hunger
21:07:14  *** iklucas has joined #openttdcoop
21:07:18  <V453000> and overflowed stations are often badly expandable, modifiable etc
21:07:21  <PublicServer> <mfb> which is not needed at all
21:07:23  <PublicServer> <XeryusTC> imo we could better just build a different station here
21:07:49  <V453000> ye
21:07:54  <PublicServer> *** V453000 joined the game
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21:07:56  <V453000> balanced station solves it really
21:08:00  <PublicServer> <XeryusTC> just face it, this is the main station with the least traffic, but it needs an overflow because the station is poorly designed because it was designed with overflow in mind
21:08:02  <PublicServer> <V453000> and hi :)
21:08:24  <PublicServer> <mfb> it does not really need it
21:08:24  <PublicServer> <XeryusTC> (sorry if that sounds a bit harsh btw)
21:08:46  <PublicServer> <mfb> but it works best with it
21:08:58  <PublicServer> <mfb> and the space for the overflow is there
21:09:15  <iklucas> !password
21:09:15  <PublicServer> iklucas: miller
21:09:25  <PublicServer> <V453000> well if some trains overflow with 1000 goods waiting, something is really sub-optimal
21:09:45  <PublicServer> *** iklucas joined the game
21:09:46  <PublicServer> <iklucas> wich1?
21:09:52  <PublicServer> <iklucas> talking bout mine?:P
21:09:58  <PublicServer> <mfb> well, it balances the lines with that, too
21:10:06  <PublicServer> <mfb> no, oil goods pickup
21:10:08  <PublicServer> <V453000> sure
21:10:14  <PublicServer> <V453000> but the lines could be balanced better by other station
21:10:26  <PublicServer> <mfb> define "better" please
21:10:32  <PublicServer> ***  made screenshot at 000036D4:
21:10:36  <PublicServer> <mfb> it can handle all incoming trains, it does not stop any trains
21:10:38  <PublicServer> <iklucas> OOOH its hot inhere
21:10:48  <PublicServer> <V453000> overflow is a great thing, it is fun to build and maintain, but there are many cases when it just is not better than a normal station
21:10:52  <PublicServer> <iklucas> there must be something in the atmosfere
21:11:10  <PublicServer> <iklucas> it does look better....
21:11:52  <PublicServer> <iklucas> the problem is
21:12:02  <PublicServer> <iklucas> my factory station needs more good trains
21:12:04  <PublicServer> <iklucas> but i cant make more
21:12:12  <PublicServer> <iklucas> because then the towndrop gets murdered
21:12:19  *** perk11 has joined #openttdcoop
21:12:35  <PublicServer> <V453000> the network overall is at the peak
21:12:37  <Sigma> unless you build a new line all the way there :p
21:12:39  <PublicServer> <V453000> might be wise to end game
21:12:41  <PublicServer> <XeryusTC> factory itself is also at max
21:12:47  <PublicServer> <XeryusTC> V453000: agreed
21:12:50  <PublicServer> <iklucas> the drop
21:12:52  <PublicServer> <iklucas> but the pickup
21:12:57  <PublicServer> <iklucas> isnt
21:13:03  <PublicServer> <iklucas> shall we first make a huge jam?:D
21:13:09  <PublicServer> <XeryusTC> i just want to see bbh4/5 revised a bit though
21:13:10  <PublicServer> <V453000> this is a good result, everything is basically just-working
21:13:17  <PublicServer> <V453000> nothing is empty
21:13:25  <Sigma> and... 750 trains? 800? on such a small map
21:13:27  <PublicServer> <V453000> stations with cargo ... you can always get more cargo if you want
21:13:49  <PublicServer> <mfb> 800*4=3600, scaled up :D
21:13:55  <PublicServer> <mfb> 3200
21:13:55  <PublicServer> <mfb> wtf
21:13:57  <PublicServer> <V453000> I do hate goods/food waiting but meh
21:14:11  <Sigma> 3600 would REALLY mash up my computer lol
21:14:23  <mfb-> @records
21:14:23  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
21:14:29  <mfb-> :/
21:14:38  <Sigma> oh nice 3000
21:14:40  <PublicServer> <XeryusTC> i dont think it scales directly with map size ;)
21:14:48  <PublicServer> <V453000> ^
21:14:58  <PublicServer> <mfb> well, just for the same train density
21:14:58  <PublicServer> <V453000> else the record would have been a ratio
21:15:16  <PublicServer> <XeryusTC> and it also depends on TL
21:15:23  <PublicServer> <mfb> of course
21:15:34  <PublicServer> <mfb> 800 TL5-trains would be difficult here
21:15:54  <PublicServer> <XeryusTC> that would mean that about the entire map would be covered in rails :P
21:16:04  <PublicServer> <iklucas> ehm, V
21:16:06  <PublicServer> <mfb> :D
21:16:12  <PublicServer> <iklucas> will the next map be allot bigger?(:
21:16:19  <Sigma> that also probably enlarges the stations quite a bit
21:16:21  <Sigma> TL5
21:16:23  <PublicServer> <mfb> (do that next game? :D)
21:16:37  <PublicServer> <V453000> smaller maps are more fun
21:16:51  <PublicServer> <V453000> regardless the TL
21:16:51  <PublicServer> <iklucas> but i'd like to make a map with a huge roundabout station in middle
21:17:01  <PublicServer> <V453000> roundabout stations are useless
21:17:04  <Sigma> iklucas: sandbox scenario :p
21:17:07  <PublicServer> <V453000> nice to look at but bad in all other ways
21:17:13  <Sigma> you can make it 2048^2 if you want :p
21:17:13  <PublicServer> <iklucas> and a bit bigger map might be more usefull:P
21:17:23  <PublicServer> <iklucas> mine does work the way i ment it to be:)
21:17:58  <PublicServer> <V453000> yes but it takes about as much space as town drop
21:18:04  <Sigma> it is fun to watch though
21:18:15  <PublicServer> <V453000> yes but that is about it :)
21:18:21  <PublicServer> <iklucas> srnw isn't that effective either
21:18:23  <PublicServer> <iklucas> waste of space:P
21:18:29  <PublicServer> <iklucas> but why do we make it?:P
21:18:40  <PublicServer> <V453000> srnw is something else
21:18:43  <PublicServer> <V453000> this is just a station
21:19:01  <PublicServer> <iklucas> both made with the reason, because we can:P
21:19:07  <PublicServer> <XeryusTC> I like the circular station
21:19:09  <PublicServer> <V453000> nonsense
21:19:12  <PublicServer> <XeryusTC> but i dislike that it is not expandable at all
21:19:18  <PublicServer> <iklucas> well
21:19:20  <PublicServer> <iklucas> it is
21:19:23  <PublicServer> <iklucas> but not in this contest:P
21:19:37  <PublicServer> <iklucas> you could give the outter ring inhere the double stations
21:19:45  <Sigma> and it will take even more space with longer TL
21:19:47  <PublicServer> <XeryusTC> you cant expand the drop at all without tearing down the entire area
21:19:47  <PublicServer> <iklucas> and if they gave me more space i could make more rings:P
21:19:53  <PublicServer> <V453000> srnw has some reasons, and many effects on the networks, it not totally changing the way how it works. A station is just a piece of the puzzle in the network, accepting trains, and dumping them back in the network
21:20:11  <PublicServer> <V453000> be it any station you choose
21:20:29  <PublicServer> <V453000> of course for example overflow station affects the network but that is just something extra
21:20:39  <PublicServer> <V453000> but any drop will work the same in the end, provided it does not jam
21:21:09  <PublicServer> <iklucas> pff
21:21:19  <PublicServer> <V453000> why to build differently is just because a) each scenario demands someting else so it is nicer to adapt, and b) it is freaking boring to do the same all the time
21:21:30  <PublicServer> <V453000> but every drop would probably work
21:21:40  <PublicServer> <mfb> b is very important
21:21:50  <PublicServer> <iklucas> yeap
21:22:37  <PublicServer> <V453000> someone writing the archive?
21:22:43  <PublicServer> <V453000> XeryusTC: ?
21:23:01  <PublicServer> <XeryusTC> i dont like making archive stuff
21:23:04  <PublicServer> <iklucas> but i'll anyways make a plan for next round with the roundabout station in middle:P
21:23:38  <PublicServer> <V453000> well sometimes even the most idiotic plans are fun
21:23:45  <PublicServer> <iklucas> lol
21:24:18  <PublicServer> <V453000> but well
21:24:36  <PublicServer> <V453000> a large roundabout station would probably result just in some SML-ish rings with platforms
21:24:39  <PublicServer> <V453000> which is ... quite dull
21:24:45  <PublicServer> <XeryusTC> i will not be making a plan for next game :P
21:25:03  <PublicServer> <iklucas> nah
21:25:06  <V453000> mfb-: archive? :)
21:25:18  <PublicServer> <iklucas> just in the middle i'll make 1 drop / processing station
21:25:26  <PublicServer> <mfb> why not ;)
21:25:36  <PublicServer> <iklucas> with imput from 4 sides
21:25:38  <V453000> k, tell us when it is written :)
21:25:49  <PublicServer> <iklucas> dont forget the screenshot:P
21:26:05  <Sigma> of BBH4 :P
21:26:31  <PublicServer> <iklucas> nah of the water
21:26:34  <PublicServer> <V453000> 04 should not be even talked about :D so much mess I would be ashamed of
21:26:44  <Sigma> hahah
21:26:54  <PublicServer> <iklucas> make it of the trainyard:D
21:27:04  <PublicServer> *** V453000 has left the game (connection lost)
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21:27:06  <Sigma> I don't think any tracks are in their original places
21:27:12  <Sigma> at BBH04
21:27:18  <PublicServer> <iklucas> lol
21:28:48  <Sigma> XeryusTC: an olympics logo game! 5 rings are even better than 4
21:28:56  <PublicServer> <iklucas> lol
21:29:09  <V453000> lol
21:29:09  <XeryusTC> xD
21:31:09  <PublicServer> *** mfb has left the game (leaving)
21:31:17  <mfb-> hmm
21:31:23  <PublicServer> <iklucas> ?
21:31:28  <mfb-> 5 rings... why not
21:31:37  <Sigma> lol
21:31:58  <mfb-> would be best with a 256x512-map
21:32:05  <PublicServer> <iklucas> -.-
21:33:25  <XeryusTC>
21:33:27  <XeryusTC> btw
21:33:46  <PublicServer> <iklucas> lol
21:34:07  <Sigma> oh right they intersect
21:34:15  <Sigma> easier to have them tangential
21:34:53  <PublicServer> <iklucas> looks like someone got bored:P
21:35:08  <mfb-> yes, like that
21:35:36  <mfb-> all CW or CCW, the intersections are BBHs
21:35:52  <mfb-> (well, effective a twoway ML there)
21:36:37  <Sigma> oh like that
21:37:27  <PublicServer> <iklucas> check !rings
21:37:39  <V453000> see psg 198 for ringzzz :)
21:38:32  <Sigma> !psg 198
21:38:43  <PublicServer> <iklucas> mfb
21:38:51  <Sigma> @wiki public server game 198
21:38:52  <Webster> Sigma: I didn't find anything for "public server game 198", but here's the result for "PublicServer:Archive - Games 191 - 200":
21:38:52  <PublicServer> <iklucas> is the article written yet?:D
21:38:53  <Webster> Sigma:
21:38:54  <Webster> Sigma: Error: I tried to send you an empty message.
21:38:56  <planetmaker> oh... the olympic game.... that was a nice game back then :-)
21:39:12  *** Tray has quit IRC
21:39:15  <mfb-> for PSG211? no
21:39:16  * Sigma slaps Webster around a bit with a large trout
21:39:16  <planetmaker> it was actually a _plan_ which already was designed cooperatively   :-)
21:39:39  <planetmaker> @psg 198
21:39:39  <Webster> planetmaker: (psg <no arguments>) -- Returns full name and reference url (if defined)
21:39:45  <PublicServer> <iklucas> how can you look like that from above?
21:39:55  <XeryusTC> planetmaker: you were actually around back then?
21:40:01  <mfb-> ?
21:40:07  <XeryusTC> because that game took place a few months before i joined :o
21:40:07  <planetmaker> XeryusTC: it was my plan :-P
21:40:16  <planetmaker> but maybe there's more than one olympic game?
21:40:22  <XeryusTC> and i remember that you joined after ammler did :o
21:40:22  <planetmaker> then there's more than one
21:40:33  <PublicServer> ***  made screenshot at 0000F8E6:
21:40:38  <Sigma> @psg
21:40:38  <Webster> psg: Public Server Game
21:40:44  <Sigma> d'oh
21:40:45  <PublicServer> <iklucas> remember me?
21:40:49  <PublicServer> <iklucas> joining back in 1994
21:40:53  <Sigma> what a useful function
21:40:55  <PublicServer> <iklucas> (the earth)
21:40:59  <Sigma> just like...
21:41:01  <Sigma> @roulette
21:41:01  <Webster> Sigma: *click*
21:41:06  <PublicServer> <iklucas> lol
21:41:07  <Sigma> @roulette
21:41:07  <Webster> Sigma: *click*
21:41:09  <Sigma> @roulette
21:41:09  <Webster> Sigma: *click*
21:41:10  <PublicServer> <iklucas> dont:P
21:41:26  <PublicServer> <iklucas> u'll die
21:41:37  <XeryusTC> planetmaker: might've been a different game
21:41:39  <V453000> @kick iklucas
21:41:39  *** iklucas was kicked by Webster (V453000)
21:41:42  <Sigma> I made a narrow escape
21:41:42  <XeryusTC> Sigma: can you stop spamming that?
21:41:46  <PublicServer> <iklucas> lol
21:41:51  <Sigma> I did
21:42:07  <PublicServer> <iklucas> hmm
21:42:15  <XeryusTC> you just did it 3x
21:42:17  <PublicServer> <iklucas> even without playing roulette i got the bullet:S
21:42:27  <PublicServer> <iklucas> xD
21:42:27  <PublicServer> *** mfb joined the game
21:42:36  <PublicServer> <iklucas> mfb, written psg report?:D
21:42:54  <mfb-> preparing the page, but no report
21:43:02  <PublicServer> <iklucas> ok:P
21:43:29  <V453000> iklucas: because it is your fault of course
21:45:09  *** iklucas has joined #openttdcoop
21:45:12  <iklucas> OLA
21:45:24  <iklucas> raised out of his grave
21:45:36  <PublicServer> <iklucas> oops forgot the /me
21:46:22  <PublicServer> <iklucas> we shud give the 1st lines of the drop some penalty
21:46:40  <PublicServer> <iklucas> so they take tha last1 more
21:47:06  <planetmaker> <-- this game, XeryusTC
21:47:08  <PublicServer> <iklucas> well nvm
21:47:13  <planetmaker> it was also an olympic game :-)
21:47:46  <XeryusTC> ah, i wouldn't remember that
21:47:49  <XeryusTC> as i didnt play in it
21:47:55  <XeryusTC> and i forget most sml games :P
21:48:02  <mfb-> text+screenshot missing
21:48:05  <XeryusTC> nice going on the olympic rings plan though
21:48:56  <planetmaker> hm... kommer is long lost since :-(
21:49:06  <planetmaker> as is kolbur, floffe...
21:49:07  <V453000> not that long
21:49:17  <V453000> kommer was around in times of psg 184 or there
21:49:40  <PublicServer> <iklucas> lol u forgotten me on the psg page
21:49:42  <PublicServer> <iklucas> added myself:P
21:51:22  <mfb-> difficult to find all
21:51:24  <V453000> 211 over?
21:51:31  *** pugi has joined #openttdcoop
21:51:38  <PublicServer> <iklucas> but u forgotten ME
21:51:38  <PublicServer> <iklucas> :P
21:51:54  *** iklucas has quit IRC
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21:52:11  <ikluacs> fail
21:52:19  <PublicServer> <XeryusTC> sucks to be you
21:52:25  <PublicServer> <iklucas> lol
21:52:31  <PublicServer> <iklucas> spelling fail
21:52:49  *** DayDreamer has quit IRC
21:54:05  <PublicServer> <iklucas> i'm off to pub
21:54:12  <planetmaker> @records
21:54:12  <Webster> #openttdcoop Records: Clients: 24 | Trains: 2553 (PSG#201) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
21:54:14  <PublicServer> <iklucas> bb;)
21:54:24  <PublicServer> <XeryusTC> hf
21:54:26  <PublicServer> *** iklucas has left the game (leaving)
21:54:32  *** ikluacs has quit IRC
21:55:33  <PublicServer> ***  made screenshot at 00000364:
21:55:53  <V453000> k text is there
21:55:56  <V453000> lets end it?
21:56:08  <V453000> !save
21:56:08  <PublicServer> Saving game...
21:56:24  <V453000> ok, different question: any objections against ending?
21:57:32  <V453000> !password
21:57:32  <PublicServer> V453000: hangar
21:57:54  <PublicServer> *** V453000 joined the game
21:58:05  <PublicServer> *** V453000 has left the game (leaving)
21:59:41  <V453000> !players
21:59:43  <PublicServer> V453000: Client 501 (Orange) is mfb, in company 1 (Drennford Transport)
21:59:43  <PublicServer> V453000: Client 495 (Orange) is XeryusTC, in company 1 (Drennford Transport)
22:00:57  <PublicServer> *** mfb has left the game (leaving)
22:00:57  <PublicServer> *** Game paused (number of players)
22:01:23  <V453000> guess we can
22:01:24  <V453000> !save
22:01:24  <PublicServer> Saving game...
22:01:29  <V453000> !transfer 211 game.sav
22:01:31  <PublicServer> V453000: PublicServerGame_211_Final.sav
22:01:31  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->
22:01:38  <PublicServer> <XeryusTC> om nom nom banana crisps
22:01:52  <PublicServer> <XeryusTC> unfortunately they're the thick sliced kind
22:02:09  <Sigma> hard as a brick? lol
22:02:32  <PublicServer> *** Game paused (number of players)
22:02:34  <V453000> !date
22:02:34  <PublicServer> V453000:  1 Jan 1980
22:02:37  <V453000> wat
22:02:44  <XeryusTC> thin sliced tastes less of banana and more as banana crisps
22:03:00  <XeryusTC> !password
22:03:00  <PublicServer> XeryusTC: hangar
22:03:08  <XeryusTC> !password
22:03:08  <PublicServer> XeryusTC: hangar
22:03:32  <XeryusTC> !content
22:03:32  <PublicServer> XeryusTC: Connection established
22:03:32  <PublicServer> XeryusTC: Downloading 0 file(s) (0 bytes)
22:03:32  <PublicServer> XeryusTC: (you need to !restart to have the new content loaded)
22:03:48  <V453000> something else probably
22:04:17  <XeryusTC> !content
22:04:19  <XeryusTC> !password
22:04:19  <PublicServer> XeryusTC: hangar
22:04:19  <PublicServer> XeryusTC: Expect timeout triggered!
22:04:19  <PublicServer> XeryusTC: Downloading 16 file(s) (3223301 bytes)
22:04:19  <PublicServer> XeryusTC: (you need to !restart to have the new content loaded)
22:04:36  <V453000> or the FISH
22:04:39  <V453000> might be
22:04:48  <V453000> !restart
22:04:48  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
22:04:55  <V453000> oh and I forgot the gamenr
22:04:56  <V453000> nevermind
22:05:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
22:05:01  <PublicServer> Thank you for playing r22727.
22:05:07  <mfb-> 777? we had 800 trains
22:05:08  <PublicServer> Server has exited
22:05:09  *** PublicServer has quit IRC
22:05:20  <V453000> was there?
22:05:23  <V453000> well, fix it then
22:05:34  <XeryusTC> damn
22:05:38  <XeryusTC> i cant stop eating these crips
22:05:40  *** PublicServer has joined #openttdcoop
22:05:40  <PublicServer> Autopilot engaged
22:05:40  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
22:05:40  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG211 (r22727) | STAGE: finalizing | | New players, use @quickstart and !help |"
22:05:40  *** ChanServ sets mode: +v PublicServer
22:05:41  <XeryusTC> crisps
22:05:50  <XeryusTC> V453000: btw, did you cheat some money?
22:05:55  <PublicServer> ***  made screenshot at 00020502:
22:05:55  <V453000> there is some
22:06:00  <V453000> !gamenr
22:06:00  <PublicServer> V453000: This is game number: 211
22:06:05  <V453000> !gamenr 212
22:06:05  <PublicServer> *** V453000 has set gamenr to 212 (next !restart)
22:06:33  <PublicServer> *** Game still paused (manual, number of players)
22:06:35  <V453000> !date
22:06:35  <PublicServer> V453000: 15 Mar 1950
22:06:38  <V453000> good
22:06:40  <V453000> that should be it
22:06:43  <V453000> !restart
22:06:43  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
22:07:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
22:07:01  <PublicServer> Thank you for playing r22727.
22:07:06  <PublicServer> Server has exited
22:07:07  *** PublicServer has quit IRC
22:07:15  *** PublicServer has joined #openttdcoop
22:07:15  <PublicServer> Autopilot engaged
22:07:15  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
22:07:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22727) | STAGE: finalizing | | New players, use @quickstart and !help |"
22:07:15  *** ChanServ sets mode: +v PublicServer
22:07:20  <PublicServer> ***  made screenshot at 00004A39:
22:07:25  <V453000> !rcon set found_town 0
22:07:29  <V453000> !password
22:07:29  <PublicServer> V453000: confer
22:07:33  <V453000> @stage MM
22:07:33  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22727) | STAGE: MM | | New players, use @quickstart and !help |"
22:07:46  <PublicServer> *** Game still paused (manual, number of players)
22:07:48  <PublicServer> *** V453000 joined the game
22:07:53  <V453000> !auto
22:07:53  <PublicServer> *** V453000 has enabled autopause mode.
22:07:55  <PublicServer> *** Game still paused (number of players)
22:08:06  <XeryusTC> !password
22:08:06  <PublicServer> XeryusTC: confer
22:08:10  <PublicServer> *** Game still paused (number of players)
22:08:10  <PublicServer> *** Game unpaused (number of players)
22:08:13  <PublicServer> *** XeryusTC joined the game
22:08:29  <PublicServer> *** mfb joined the game
22:09:36  <PublicServer> <mfb> so cargo only below the snow line?
22:09:50  <PublicServer> <V453000> cargo ML, yes
22:12:02  <PublicServer> <V453000> blame mark :)
22:16:51  <V453000> @stage MM & Planning
22:16:51  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22727) | STAGE: MM & Planning | | New players, use @quickstart and !help |"
22:18:38  *** KenjiE20 has quit IRC
22:22:23  <PublicServer> ***  made screenshot at 0000D6A4:
22:35:29  *** Progman has quit IRC
22:37:24  <PublicServer> ***  made screenshot at 0000D8B0:
22:37:57  <PublicServer> *** mfb has left the game (leaving)
22:38:07  *** mfb- has quit IRC
22:52:24  <PublicServer> ***  made screenshot at 0000E2AF:
23:07:24  <PublicServer> ***  made screenshot at 0000DAB3:
23:10:04  <PublicServer> *** Sylf joined the game
23:10:12  <PublicServer> <V453000> hi Sylfi :) havent seen you in a while
23:10:18  <PublicServer> <Sylf> hi hi
23:15:00  <PublicServer> <V453000> ok I am done :)
23:18:13  <PublicServer> *** V453000 has left the game (connection lost)
23:20:14  *** Chris_Booth[LP] has joined #openttdcoop
23:20:31  <Chris_Booth[LP]> goodmorrow
23:21:09  *** perk11 has quit IRC
23:21:25  *** perk11 has joined #openttdcoop
23:22:25  <PublicServer> ***  made screenshot at 0000FCAF:
23:27:15  <PublicServer> *** XeryusTC has left the game (leaving)
23:27:15  <PublicServer> *** Game paused (number of players)
23:27:45  <Chris_Booth[LP]> bb XeryusTC
23:27:45  <PublicServer> *** Game still paused (number of players)
23:27:45  <PublicServer> *** Game unpaused (number of players)
23:27:47  <PublicServer> *** Mazur joined the game
23:28:00  <XeryusTC> :P
23:28:21  <Mazur> Moar ning, Chris_Booth[LP].
23:28:50  <Mazur> Oh, new game.
23:28:58  <Mazur> *duh*
23:29:11  <Chris_Booth[LP]> Mazzzzzzzzur!
23:30:05  <Chris_Booth[LP]> hhhm I need to change my name
23:30:12  <Chris_Booth[LP]> since this is now my only PC
23:30:43  <Mazur> Try: /nick CB
23:30:48  <Mazur> :-D
23:37:00  <Chris_Booth[LP]> Mazur: I know it XD
23:37:13  <Chris_Booth[LP]> but I had my desktop server and laptop at my old house
23:37:20  <Chris_Booth[LP]> but they are both in storage now
23:37:26  <Chris_Booth[LP]> just got the lappy at the moment
23:37:48  <PublicServer> <Mazur> So you're sitting in your storage.  How fun.
23:37:49  <Chris_Booth[LP]> so need to change the ~nickserv login rules for IRC on my lappy
23:38:04  <Chris_Booth[LP]> no lol I am sitting in my new house
23:38:08  *** iklucas has joined #openttdcoop
23:38:10  <iklucas> ola
23:38:20  <PublicServer> <Sylf> hey lucas
23:38:38  <PublicServer> <Mazur> But your lappy, which you have wirth you, is in storage, ergo, you are in storage, ergo, storage is in your new house.
23:39:04  <PublicServer> <Mazur> Glad I cleared that up.
23:39:08  <Chris_Booth[LP]> no my desktop and server are in storgae
23:39:11  <Chris_Booth[LP]> ergo I am not
23:39:39  <Mazur> <Chris_Booth[LP]> but I had my desktop server and laptop at my old house
23:39:43  <Mazur> Pants on fir.
23:39:46  <Mazur> +e
23:39:58  <PublicServer> *** Chris Booth joined the game
23:40:01  * planetmaker wonders of what interest it is anyway from which computer a person logins ;-)
23:40:03  <Mazur> Or fir, must be uncomfortable.
23:40:18  <Mazur> Not a bit, I was just messing.
23:40:29  <Chris_Booth[LP]> planetmaker: none for you, but it means I don't need to log here just my server
23:40:30  <Mazur> Being annoyingly logical.
23:40:48  <Chris_Booth[LP]> and all my highlight only go to Chris_Booth, or CB Chris and not to my laptop
23:41:07  <PublicServer> <Chris Booth> ello ello what ave we got ere then?
23:41:19  <planetmaker> Chris_Booth[LP]: what keeps you from connecting twice?
23:41:32  <iklucas> !password
23:41:32  <planetmaker> to the same account?
23:41:32  <PublicServer> iklucas: eldest
23:41:36  <Chris_Booth[LP]> planetmaker: nothing
23:41:42  <PublicServer> <Mazur> Juego nuevo.
23:41:53  <Chris_Booth[LP]> I just liked to keep my server logged on all the time in the past, when I could
23:41:53  <planetmaker> then I don't understand your 'logging' argument
23:41:58  <Chris_Booth[LP]> but not I can't
23:42:05  <PublicServer> *** iklucas joined the game
23:42:06  <Chris_Booth[LP]> might have to get myself a BNC
23:42:09  <Chris_Booth[LP]> hi iklucas
23:42:17  <PublicServer> <iklucas> hmm big map
23:42:31  <PublicServer> <iklucas> but no real space for my roundabout station:S
23:42:33  <PublicServer> <Mazur> Forgot to note the size as listed.
23:42:54  <PublicServer> <Chris Booth> iklucas: this is normal size?
23:42:57  <PublicServer> <Chris Booth> only 512
23:43:03  <PublicServer> <iklucas> compared with last1 it isnt
23:43:21  <PublicServer> <iklucas> is it?
23:43:41  <PublicServer> <iklucas> well, hmm
23:43:55  <PublicServer> <iklucas> cant really execute the plan i had in my head on this map
23:45:01  <PublicServer> *** Sylf has left the game (leaving)
23:45:09  <PublicServer> <Mazur> Nor I mine, as that is a pure cargo plan and requires land -routes to hte corners of the map.
23:47:34  <PublicServer> <Chris Booth> that is easy Mazur
23:47:48  <PublicServer> <Chris Booth> you just need to chose the correct TL/Speed
23:49:15  <PublicServer> <Mazur> Huh?  What do you mean?
23:50:09  <PublicServer> <Chris Booth> we may have lots of water but we can still transport cargo if its has the correct CL to TL ratio
23:50:21  <PublicServer> <Chris Booth> so long train that are slow will work on this map
23:50:31  <PublicServer> <Chris Booth> as well as short trains with fast speeds
23:51:06  <PublicServer> <Chris Booth> long trains with slow speed e.g. TL10 CL3 @160km/h wiil only need 4 platform per ML
23:51:08  <PublicServer> <Mazur> Yes, but secodanries at the very corners is not on, nor a line arouind the edge.  I'll wait for a more convenient map.
23:51:48  <PublicServer> <Chris Booth> Mazur: I think a plan with and X ML layout would work well with Slow Long trinas
23:51:54  <PublicServer> <Chris Booth> trains
23:52:22  <PublicServer> <Mazur> Full trains on X to the corners, empties along around hte edge return.
23:52:25  <PublicServer> ***  made screenshot at 0001F3EA:
23:52:43  <PublicServer> <iklucas> btw, chris is this the time we'll usually be able to find you?
23:53:38  <PublicServer> <Chris Booth> yes Mazur
23:53:40  <PublicServer> <Mazur> Should we not have a third airfield at Eskifjörður?  WIth planes to both other airfields?
23:54:00  <PublicServer> <Chris Booth> and iklucas depends I will be around differnt times but minaly after 7PM UK timine
23:54:11  <iklucas> okey
23:54:24  <iklucas> as my school starts not upcoming week, but the week after
23:54:30  <iklucas> so from then i'll be allot less online
23:55:08  <Mazur> Ah, sch

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