Log for #openttdcoop on 14th August 2011:
Times are UTC Toggle Colours
00:12:37  *** allometry has joined #openttdcoop
00:12:43  <allometry> !password
00:12:43  <PublicServer> allometry: musked
00:12:56  <PublicServer> *** Game still paused (number of players)
00:12:58  <PublicServer> *** Player has joined spectators
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00:21:38  <PublicServer> *** Allometry has left the game (leaving)
00:21:38  <PublicServer> *** Game paused (number of players)
00:22:58  <allometry> !password
00:22:59  <PublicServer> allometry: sicker
00:23:06  <PublicServer> *** Game still paused (number of players)
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00:23:35  <PublicServer> *** Allometry has left the game (leaving)
00:39:50  <allometry> !help
00:39:50  <PublicServer> allometry:
00:40:13  <allometry> !download
00:40:13  <PublicServer> allometry: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:40:13  <PublicServer> allometry:
00:46:04  *** allometry has quit IRC
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02:17:14  <Mark> hello
02:19:55  <Mark> !info
02:19:55  <PublicServer> Mark: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 1950  Money: 27619699  Loan: 0  Value: 27889348  (T:1, R:7, P:7, S:0) unprotected
02:31:24  <Mazur> Hi.
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03:48:39  <PublicServer> *** Game still paused (number of players)
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09:26:05  *** Ph is now known as pPhazorx
09:27:16  <pPhazorx> could anyone be so kind and share a link to standard coopers openttd.conf
09:27:46  <pPhazorx> interested in yapf and other patches settings rather than newgrfs
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10:08:24  <PublicServer> *** Game still paused (number of players)
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11:40:00  *** Maraxus has joined #openttdcoop
11:40:17  <Maraxus> !players
11:40:19  <PublicServer> Maraxus: Client 87 is TWerkhoven, a spectator
11:46:12  *** Sigma has joined #openttdcoop
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11:59:00  <iklucas> !players
11:59:03  <PublicServer> iklucas: Client 87 is TWerkhoven, a spectator
11:59:22  * iklucas just joined the server.
12:00:20  *** iklucas has quit IRC
12:19:07  <PublicServer> *** Game still paused (number of players)
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12:21:23  *** Tray has joined #openttdcoop
12:50:47  <Tray> !password
12:50:47  <PublicServer> Tray: ordeal
12:51:05  <PublicServer> *** Game still paused (number of players)
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13:02:41  <Maraxus> !password
13:02:41  <PublicServer> Maraxus: cruxes
13:02:52  <PublicServer> *** Game still paused (number of players)
13:02:55  <PublicServer> *** Maraxus joined the game
13:12:49  <Chris_Booth[LP]> hi
13:13:08  <PublicServer> <Maraxus> hi
13:15:40  <Chris_Booth[LP]> any new plans?
13:16:01  <PublicServer> <Maraxus> there are 2 plans currently
13:17:05  <PublicServer> <Maraxus> I'm trying to think something up, but keep running into problems...
13:18:02  <Chris_Booth[LP]> I am going to make one
13:18:43  <PublicServer> *** Game still paused (number of players)
13:18:44  <PublicServer> *** Chris Booth joined the game
13:19:07  <PublicServer> *** Maraxus has joined company #1
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13:19:59  <PublicServer> *** Game unpaused (number of players)
13:20:15  <Sigma> I can't think of anything
13:22:44  <PublicServer> ***  made screenshot at 0000FEBA:
13:27:57  <PublicServer> *** Spike joined the game
13:27:58  <PublicServer> <Chris Booth> hi Spike
13:37:44  <PublicServer> ***  made screenshot at 0001556B:
13:39:30  <PublicServer> <Chris Booth> my plan is dont
13:39:32  <PublicServer> <Chris Booth> done
13:41:35  <PublicServer> <Maraxus> one question: I assume your plan requires som amount amount of terraforming?
13:43:29  <PublicServer> <Chris Booth> Maraxus: very little
13:43:31  <PublicServer> <Chris Booth> CL3
13:43:57  <PublicServer> <Chris Booth> no TF in the lake needed
13:44:13  <PublicServer> <Chris Booth> and bridges are easy to build for the ML
13:44:47  <PublicServer> <Maraxus> so we will change max bridge length later?
13:45:45  <PublicServer> <Chris Booth> 8 tiles should be enough
13:45:51  <PublicServer> <Chris Booth> that gives you bridges 10 long
13:46:05  <PublicServer> <Chris Booth> with TL 5 you only need 2 bridges
13:47:06  <PublicServer> <Chris Booth> check ! here
13:47:20  <PublicServer> <Chris Booth> easy to make a crossing there
13:47:36  <PublicServer> <Chris Booth> and other places
13:47:51  <PublicServer> <Maraxus> what about !here2?
13:49:13  <PublicServer> <Chris Booth> no crossing there
13:49:19  <PublicServer> <Chris Booth> thats dont by boats
13:49:25  <PublicServer> <Chris Booth> done
13:49:37  <PublicServer> <Chris Booth> the rest of the ML goes around the lake
13:49:55  <PublicServer> <Chris Booth> to !ml here
13:50:15  <PublicServer> <Chris Booth> and !here is the only other lake crossing
13:50:29  <PublicServer> <Chris Booth> oh and !here 3 sorry
13:52:44  <PublicServer> ***  made screenshot at 00017F78:
13:53:08  <PublicServer> *** Sigma has joined company #1
13:55:17  *** mfb- has joined #openttdcoop
13:55:17  *** ChanServ sets mode: +o mfb-
13:55:46  <PublicServer> *** mfb joined the game
13:56:26  <PublicServer> <mfb> all the !here's...
13:56:40  <PublicServer> <Chris Booth> part of my plan
13:56:46  <PublicServer> <Chris Booth> for bridging points
13:57:07  <PublicServer> <mfb> your bridges are more important than other plans? :p
13:57:21  <PublicServer> <Chris Booth> no, its just showing peopl mfb XD
13:59:19  <PublicServer> * mfb is not impressed by the acceleration
13:59:22  <PublicServer> <Chris Booth> nope
13:59:25  <PublicServer> <Chris Booth> nor am I
13:59:31  <PublicServer> <Chris Booth> was just checking my sample
13:59:47  <PublicServer> <Chris Booth> needs More Power
14:00:51  <PublicServer> <mfb> maximal force is a bit low
14:02:27  <PublicServer> <Chris Booth> 5x BR 321 works ok
14:02:38  <PublicServer> <mfb> so 50% of the train?
14:02:58  <PublicServer> <Chris Booth> its and MU so still hase 100% capacity
14:03:05  <PublicServer> <mfb> ah
14:03:22  <PublicServer> <Chris Booth> 40 pax in a wagon 40 pax per BR 321 wagon
14:05:04  <PublicServer> <Chris Booth> for GEC 91 you need 2x loco for TL imo
14:05:17  <PublicServer> <Chris Booth> the TE is to low otherwise
14:05:27  <PublicServer> <Chris Booth> its ok empty but full it will chug
14:05:33  <PublicServer> <mfb> just looked at Sylf's plan
14:06:25  <PublicServer> <Chris Booth> I would guess he means 2x GEC
14:06:27  <PublicServer> <mfb> nice
14:07:34  <PublicServer> <Chris Booth> I like the class 67 part of Vs plan
14:07:37  <PublicServer> <Chris Booth> the 67 is a great loco
14:07:46  <PublicServer> ***  made screenshot at 0000E6A3:
14:08:05  <PublicServer> <mfb> I think it is time to start voting
14:08:55  <PublicServer> <Chris Booth> since both you and Spike are here I guess you can say if we are allowed to add a 2nd set
14:09:01  <PublicServer> <Chris Booth> if so I am going to add DBXL
14:09:03  <PublicServer> <Chris Booth> and use those trains
14:10:07  <mfb-> no idea
14:10:29  <PublicServer> <Chris Booth> well its up to the member and not me
14:10:39  <PublicServer> <Chris Booth> I can express my fealing of adding a 2nd set
14:10:43  <PublicServer> <Chris Booth> but can't stop it
14:11:09  <PublicServer> <Chris Booth> but I think if this rules is going to be added then we should all be allowed to suggest GRF changes to the map
14:11:16  <PublicServer> <Chris Booth> which means I am going to change my plan
14:11:26  <PublicServer> <Chris Booth> to have the best chance of winning
14:12:33  <PublicServer> <Chris Booth> if we are not allowed to suggest changing or adding GRFs then we need to ammend V453000's plan
14:13:57  <mfb-> he wants to add one, too
14:15:09  <PublicServer> <mfb> well, I just watch
14:15:19  <PublicServer> <Chris Booth> I only want to add one
14:15:25  <PublicServer> <Chris Booth> DBXL
14:16:00  <PublicServer> <Chris Booth> but I like DBXL ICE1 + GEC 91
14:22:48  <PublicServer> ***  made screenshot at 00017B71:
14:24:11  <PublicServer> <mfb> interesting bridge speeds
14:24:14  <PublicServer> <mfb> wood > steel
14:24:24  <PublicServer> <mfb> well, some steel
14:25:25  <PublicServer> <Chris Booth> 80 mph wood
14:32:11  <PublicServer> <Chris Booth> so voting/
14:32:13  <PublicServer> <Chris Booth> ?
14:37:48  <PublicServer> ***  made screenshot at 00016770:
14:42:22  *** DayDreamer has quit IRC
14:42:51  <mfb-> why not ;)
14:45:54  <PublicServer> <Chris Booth> no voting board :P
14:45:58  <PublicServer> <mfb> ?
14:46:58  <mfb-> @stage Voting
14:46:58  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG212 (r22727) | STAGE: Voting | | New players, use @quickstart and !help |"
14:51:33  <PublicServer> *** Chris Booth has left the game (leaving)
14:51:37  <Chris_Booth[LP]> I am off now
14:51:40  <Chris_Booth[LP]> have fun
14:52:05  <mfb-> cu
14:52:48  <PublicServer> ***  made screenshot at 00008A1A:
14:57:24  *** cprc has joined #openttdcoop
14:57:50  <cprc>  !password
14:57:50  <PublicServer> cprc: fluffs
14:58:14  <PublicServer> *** cprc joined the game
15:05:15  *** Gumili has joined #openttdcoop
15:05:40  <Gumili> Hello, what to do when PF trap from doesn't work for me?
15:07:48  <PublicServer> ***  made screenshot at 00032C08:
15:08:01  <mfb-> maybe you did it wrong?
15:08:27  <mfb-> or you did not activate "red twoway = end of line"
15:08:50  <Gumili> how to activate this red twoway = end of line?
15:09:56  <PublicServer> *** Sylf joined the game
15:10:05  <mfb-> hmm
15:10:29  <Gumili> i remember that there was some line i should type into console
15:10:44  <PublicServer> *** cprc has left the game (connection lost)
15:10:45  <Gumili> but i can't remember this line
15:11:06  <mfb-> yapf.rail_firstred_twoway_eol = true
15:11:28  <mfb-> openttd.cfg
15:12:03  <cprc> !password
15:12:03  <PublicServer> cprc: thumps
15:12:24  <PublicServer> *** cprc joined the game
15:13:58  <Gumili> that works, thank you very much, mfb!
15:16:58  <PublicServer> *** Sylf has joined spectators
15:19:27  <PublicServer> <mfb> the EMD is a bit slow
15:22:48  <PublicServer> ***  made screenshot at 0000F8A0:
15:27:52  <PublicServer> <mfb> trains are more intelligent than I thought
15:31:08  <PublicServer> <Sigma> o.O that's weird
15:32:02  <PublicServer> <mfb> if the distance is larger than ~4.5 tiles, it takes the inner route, otherwise it takes the outer one
15:32:12  <PublicServer> <mfb> so the distance is regulated by the train
15:32:22  <PublicServer> <mfb> without that, it would crash
15:32:48  <PublicServer> <Sigma> what if you force the 91 to close  in?
15:32:54  <PublicServer> <Sigma> would it crash then?
15:33:01  <PublicServer> <mfb> of course
15:33:05  <PublicServer> <mfb> it is faster
15:33:20  <PublicServer> <Sigma> lol
15:33:28  <PublicServer> <Sigma> it will still brake
15:33:30  <PublicServer> <mfb> no
15:33:32  <PublicServer> <mfb> that was me
15:33:59  <PublicServer> <mfb> (that would be a nice feature ;))
15:34:05  <PublicServer> <Sigma> so only if they have this choice they do it...
15:34:11  <PublicServer> <mfb> right
15:34:13  <PublicServer> <Sigma> still weird without signals
15:34:49  <PublicServer> *** cprc has left the game (connection lost)
15:36:22  <PublicServer> <mfb> (that was me)
15:36:28  <PublicServer> <Sigma> lol
15:36:40  <PublicServer> <mfb> slowed it down too much
15:37:48  <PublicServer> ***  made screenshot at 00008C1D:
15:41:12  <PublicServer> <Sigma> it will even take the shortcut if the diesel is still on it
15:41:25  <cprc> !password
15:41:25  <PublicServer> cprc: rubble
15:41:30  <PublicServer> <Sigma> so it's really the distance
15:42:26  *** Tray has quit IRC
15:43:28  <mfb-> what happened to the game?
15:44:05  <Sigma> connecting clients
15:44:20  <mfb-> ip over avian carriers?
15:44:41  <Sigma> lol
15:44:48  <mfb->
15:44:49  <Webster> Title: IP over Avian Carriers - Wikipedia, the free encyclopedia (at
15:45:58  *** cprc_ has joined #openttdcoop
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15:46:17  <MrD2DG> !password
15:46:17  <PublicServer> MrD2DG: rubble
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15:47:40  <Sigma> seems like some of the avians got lost
15:47:42  <Sigma> lol
15:47:54  <MrD2DG> !password
15:47:54  <PublicServer> MrD2DG: rubble
15:48:16  <MrD2DG> Oh FFS, now i cant connect to this server :/
15:49:07  <Sigma> it's stuck in *** Game paused (connecting clients)
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15:49:54  <MrD2DG> :/
15:50:12  *** cprc has quit IRC
15:50:17  <MrD2DG> Says a person it waiting to connect in front of me in the queue, never seen that before...
15:50:20  <MrD2DG> Then i just disconnect
15:50:26  *** cprc__ is now known as cprc
15:50:38  <cprc> same
15:51:00  <MrD2DG> And yesterday I couldnt connect to the stable server, but its fine today, then this happens ¬_¬
15:51:40  <mfb-> cprc is the connecting client
15:51:49  <cprc> oh right, my fault.
15:51:56  <cprc> i'm not trying to connect now
15:52:15  <mfb-> ah, that worked
15:52:26  <mfb-> [17:52:12] <PublicServer> ‎*** cprc has left the game (kicked by server)
15:52:26  <mfb-> [17:52:12] <PublicServer> ‎*** cprc has left the game (connection lost)
15:52:49  <PublicServer> ***  made screenshot at 0000E6A3:
15:54:11  <MrD2DG> !password
15:54:11  <PublicServer> MrD2DG: ignite
15:54:26  <PublicServer> *** MrD2DG joined the game
15:54:28  <PublicServer> <MrD2DG> Hmm
15:56:00  <PublicServer> *** cprc__ joined the game
15:56:04  <PublicServer> <cprc__> :)
15:56:06  <PublicServer> <Sigma> whew :p
15:56:08  <PublicServer> <MrD2DG> :P
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15:58:00  <PublicServer> <mfb> voting board is a bit empty ;)
15:58:10  <PublicServer> <MrD2DG> Still looking at plans :)
15:58:56  <PublicServer> *** cprc__ has left the game (connection lost)
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15:59:55  <Webster> Latest update from openttd: OpenTTD 1.1.2 <>
16:00:03  <PublicServer> <MrD2DG> Where the hell is sylfs plan
16:00:05  <PublicServer> <MrD2DG> Oh
16:06:11  <PublicServer> <mfb> usually near !plan /Sylf
16:06:41  <PublicServer> <MrD2DG> Already found it, forgot to check the sign list
16:09:06  <PublicServer> *** MrD2DG has joined company #1
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16:11:40  <PublicServer> *** MrD2DG has left the game (leaving)
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16:22:51  <PublicServer> ***  made screenshot at 0000C6A1:
16:26:09  <PublicServer> *** Sigma has joined spectators
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16:40:26  <cprc> !password
16:40:26  <PublicServer> cprc: adepts
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16:52:51  <PublicServer> ***  made screenshot at 0000881F:
16:59:45  <PublicServer> <mfb> MrD2DG: that is not useful for just 3 plans
17:07:11  <PublicServer> *** cprc__ has left the game (connection lost)
17:07:52  <PublicServer> ***  made screenshot at 0000E6A3:
17:08:38  *** pugi has quit IRC
17:09:39  <PublicServer> <mfb> :D
17:09:49  <PublicServer> <mfb> just ASEA missing
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17:26:45  <Kwaad> !help
17:26:45  <PublicServer> Kwaad:
17:28:50  <mattt_> !password
17:28:50  <PublicServer> mattt_: medley
17:29:08  <PublicServer> *** mattt_ joined the game
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17:33:35  <Kwaad> !info
17:33:35  <PublicServer> Kwaad: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 1950  Money: 38972139  Loan: 0  Value: 39275430  (T:6, R:7, P:7, S:0) unprotected
17:35:30  <Sylf> !playercount
17:35:30  <PublicServer> Sylf: Number of players: 8 (6 spectators)
17:35:41  <Sylf> We have so many players and we only have 3 votes so far
17:35:54  <Sylf> cast your votes :)  Anyone is welcome
17:36:06  <PublicServer> *** Sylf has left the game (leaving)
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17:36:24  *** ChanServ sets mode: +o KenjiE20
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17:36:41  <pPhazorx> evening
17:36:48  <PublicServer> <mfb> same problem again?
17:36:50  <PublicServer> <mfb> hi
17:37:11  <pPhazorx> did we ever had any ps MSRN games?
17:37:45  <mfb-> rcon kick 153
17:37:50  <mfb-> !rcon kick 153
17:37:50  <PublicServer> mfb-: ‎*** cprc__ has left the game (kicked by server)
17:37:50  <PublicServer> mfb-: ‎*** cprc__ has left the game (connection lost)
17:38:20  <mfb-> strange with that endless connecting thing
17:38:33  <pPhazorx> hi mfb, dunno who you are but please have my belated welcome to members of coop :)
17:38:52  <PublicServer> <Kwaad> Hello, I'm new here, so thought I'd say hi :)
17:39:07  <pPhazorx> that must be autopilot issue i thoughti fixed it 2 years ago
17:39:12  <pPhazorx> hi
17:41:37  <cprc> !password
17:41:37  <PublicServer> cprc: bettor
17:41:47  <PublicServer> <Kwaad> I'm assuming signs only show up if your member of the company?
17:41:52  <PublicServer> *** cprc__ joined the game
17:42:25  <mattt_> Why are there auto and train platforms in the middle of nowhere?  Does that increase passenger count somehow?
17:42:35  <mattt_> The ones I'
17:42:45  <mattt_> er, the ones I'm looking at are linked to platforms in towns
17:43:36  <pPhazorx> mattt_: you really think anyone can guess which ones you are looking at?
17:43:44  <mfb-> Kwaad there is a new option for that
17:44:00  <mfb-> mattt_: these stations are walked
17:44:06  <mfb-> so the sign is not where the passengers are
17:44:21  <mfb-> increases the distance and the income for the moneymaker
17:44:53  <mattt_> walked.. ah, so intermediate stations are built and then destroyed?
17:45:07  <PublicServer> <mfb> no
17:45:09  <pPhazorx> mattt_: ctrel _ click when building
17:45:11  <PublicServer> <mfb> ctrl+click
17:45:27  *** Tray has joined #openttdcoop
17:45:44  <Tray> !password
17:45:44  <PublicServer> Tray: bettor
17:45:52  <mattt_> I thought that was subject to station spread of 64 tiles?
17:46:08  <mfb-> 64 tiles, right
17:46:19  <mfb-> that is what we use at moneymakers
17:46:23  <PublicServer> *** Tray joined the game
17:47:06  <mattt_> ah, looking again these platforms are probably within 64 tiles.
17:47:54  <pPhazorx> so... was where any MSRN games in last year or two been sort of away?
17:48:16  <mfb-> what is the M in MSRN?
17:48:36  <pPhazorx> mfb wiki :)
17:48:40  <pPhazorx> multipoint
17:48:50  <mfb-> ah
17:48:57  <mfb-> have a look at PSG199 ;)
17:49:12  <pPhazorx> think of ECS/PBI/FISH + SRNW
17:49:22  <pPhazorx> thanks will doo
17:50:21  <pPhazorx> oh no, i cant look at it it's toyland mars
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17:50:58  <pPhazorx> and based on description that is not exactly it
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17:51:41  <pPhazorx> since MSRN implies multiple drop per many pickups or multiple pickups per many drops, depending on wether you are dealing with primaries or secondaries
17:52:49  <mfb-> hmm. then I don't know. maybe before 199
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17:53:38  <pPhazorx> well i guess it comes dont to if we had any games with industry sets based on limited throughup/capacity/stockpile per industry
17:54:28  <mfb-> PSG209 (?) had low limits at the industries, but we just placed more of them at the drops
17:54:37  <mfb-> and the pickup was a regular one
17:55:47  <pPhazorx> not fair :)
17:56:08  <pPhazorx> capacity cap isa very valid realisitic point
17:56:34  <pPhazorx> you are not supposedf to deal with it by placing more industries at where you feel like dropping carg
17:57:06  <mfb-> well, in reality, industries get expanded, too
17:57:37  <pPhazorx> true, but not based on materials supplied :)
17:58:00  <mfb-> if there is more to process?
17:58:20  <pPhazorx> goes to stockpile
17:58:34  <pPhazorx> most factories IRL have "buffers"
17:58:37  <mfb-> and if there is even more, the factory will consider an expansion
17:58:47  <pPhazorx> which let them operatre for duration of several months
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17:59:12  <mfb-> for months? I don't think so
17:59:28  <pPhazorx> i really doubt Ford factory will consider making more cars if there are more bolts or nuts on shelfs than they need to :)
17:59:58  <mattt_> a paper mill would definitely have a long term supply of lumber in the yard
17:59:58  <Tray> Atleast we don't build relastic networks so why bother of relaistic factories?
18:00:13  <mfb-> well...
18:00:17  <pPhazorx> Tray: more fun that way
18:00:35  <pPhazorx> ESC offres more challenges to anyone, coopers included
18:00:51  <pPhazorx> in fact most players can barely comprehend the idea
18:00:54  <mattt_> i imagine a steel mill would have a lot of surplus ore.. it's expensive not to keep coke ovens fired.. but often they use scrap metal for that
18:00:54  <mfb-> in reality, the decision what is transported from where to does not depend on the transportation company at all
18:01:03  <mfb-> (and, really: not on red twoway signals)
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18:01:43  <mfb->
18:01:44  <Webster> Title: Just-in-time (business) - Wikipedia, the free encyclopedia (at
18:02:27  <PublicServer> <Tray> what's the point of !why does that work?
18:02:35  <pPhazorx> mfb you are talking paxdest & cargodest patches then :)
18:02:41  <PublicServer> <mfb> the different train speeds
18:03:03  <mattt_> ooo jit business management software would be cool to work on ^_^
18:03:09  <PublicServer> <mfb> GEC has to use both lines with a certain frequency to prevent a crash
18:03:12  <mattt_> neet article :)
18:03:21  <PublicServer> <mfb> some odd value which I don't know
18:03:37  <PublicServer> <Tray> i see
18:04:02  <PublicServer> <mfb> ~2/3 on the outer line
18:04:16  <PublicServer> <mfb> a bit more
18:04:22  <pPhazorx> mfb, funny you  mention it - i'm trying to implement JIT system at work these days
18:04:30  <PublicServer> <mfb> :D
18:05:42  <pPhazorx> mfb, as in converting some car reparit/sale business processes from schedule to queue
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18:08:53  <pPhazorx> anyway - msrn is a nice conpcet, i wonder if it has been tried in 18 months since i did a write up... since i would like some input about it for sometihng nerw :)
18:09:31  <mattt_> Hey, the Suoavik Airport has two bus platforms and one bus that picks up at one and transfers at the other.. Is that intentional or should one of the bus platforms not have been attached to the airport?
18:09:35  <PublicServer> <mfb> new plan with it? ;)
18:09:57  <PublicServer> <mfb> that has... historic reasons ;)
18:10:02  <pPhazorx> wont work, since i dont have time to be around
18:10:08  <pPhazorx> may be next week i try
18:10:32  <pPhazorx> but still - too many variable have to click for the plan to be even considered
18:11:01  <pPhazorx> and considering ECS complexity it is more fit for pro zone
18:11:41  <pPhazorx> btw hi XeryusTC :)
18:12:03  <mattt_> or does that have to do with ratings?
18:12:53  <mfb-> the bus service was first and just transported passengers between the towns
18:13:04  <mfb-> the airport came later and did not use the old station (no idea why)
18:13:07  <mfb-> and nobody changed it
18:13:10  <XeryusTC> hi Phazorx
18:13:13  <pPhazorx> mattt_: intereting... do transfer passengers are considered to be local when it comes to rating calculations?
18:13:45  <XeryusTC> what is msrn?
18:13:47  <mattt_> pPhazorx: no idea.. I'm just making guesses, my knowledge of ttd is basic relative to you guys :)
18:14:00  <pPhazorx> XeryusTC: we got that on our wiki
18:14:09  <XeryusTC> @wiki msrn
18:14:10  <Webster> XeryusTC: "Multipoint Self-regulating Network" (Redirect from "MSRN"):
18:14:11  <Webster> XeryusTC:
18:14:12  <Webster> XeryusTC: Multi-point Self-regulating Network (MSRN) is an enhancement of SRNW design aimed to help with adapting SRNW concept to capacity oriented industry sets such as PBI, ECS or FIRS.
18:14:45  <PublicServer> <mfb> hmm station spread prevents this
18:15:11  <PublicServer> <mfb> and I am too lazy to move the airport
18:15:27  <pPhazorx> XeryusTC: you might know answer to me prevquestion about transfers and rating... care to enlighten us?
18:16:21  <XeryusTC> transfer cargo gets taken into account on station rating?
18:16:44  <pPhazorx> XeryusTC: local pax/mail versus global in terms of town growth
18:17:02  <XeryusTC> town growth requires 5 stations to be serviced in the last 20 days
18:17:14  <XeryusTC> i think that having vehicles younger than 2 years helps
18:17:22  <pPhazorx> XeryusTC: no matter of pax gets to anywhere?
18:17:24  <XeryusTC> and in arctic and desert you need additional cargoes
18:18:00  <XeryusTC> i do think that vehicles do need to pick up some cargo, but a full vehicle with transfer & load orders might work, not sure on that
18:18:29  <pPhazorx> XeryusTC: so as long as you take pax from 5+ stations within town it gets the bones mo mater if they are just droped somewhere w/0 getting to so other palce?
18:18:43  <XeryusTC> i only know that the quickest way to get a town to grow is to have 2 bus stations across the street from each other and have a bus run in between them
18:19:00  <pPhazorx> XeryusTC: yeah that is local cargo
18:19:14  <pPhazorx> but who does trasfer chimes into that concept?
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18:19:38  <XeryusTC> i dont think that where the cargo comes from is a big part of it
18:19:45  <pPhazorx> nice
18:19:57  <pPhazorx> so i might want to tell Rubi about it :)
18:21:39  <XeryusTC>
18:21:53  <XeryusTC> even
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18:24:15  <pPhazorx> XeryusTC: a bit dates but it still does not clarify whether transfered pax are considered local or not and at what time
18:25:35  <XeryusTC> i think that every cargo in a station can be considered local
18:25:46  <XeryusTC> the main factor is that you need to pick up cargo apparently
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18:25:55  <XeryusTC> according to the wiki page it doesnt even need to be pax :o
18:26:21  <pPhazorx> well only pax and mail origins can be traced back to the town
18:35:06  <pPhazorx> reason i mentioned MSRN - i wonder if if based on it it is possible to have multiple cargo MSRN network with refits and waypoints in schedule for several drops to many pickups scenario
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18:40:30  <Pubby> !download win32
18:40:30  <PublicServer> Pubby:
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18:46:21  <Pubby> !password
18:46:21  <PublicServer> Pubby: pepped
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18:47:47  <PublicServer> <Pubby8> hi
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20:38:57  <PublicServer> <mfb> only 4 votes up to now :(
20:44:11  <PublicServer> <mfb> the distance between the two  201km/h-trains changed
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20:54:44  <PublicServer> <Kwaad> Just wondering, how long does the voting process last?
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21:00:35  <mfb-> until we have enough votes
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21:13:31  <PublicServer> <Chris Booth> I hope my plan wins
21:13:34  <PublicServer> <Chris Booth> I like my plan
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21:16:47  <PublicServer> <Kwaad> Are there any rules regarding the voting? Can everyone vote, or just regular members?
21:22:34  <Chris_Booth[LP]> Kwaad anyone can vote
21:22:40  <Chris_Booth[LP]> even your nan could vote
21:24:32  <Chris_Booth[LP]> only real rule for voting is you can't vote for yourself
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21:24:53  <Kwaad> are you allowed to bribe tho? :)
21:26:17  <Sylf> You can try to convince how superior your plan is
21:26:35  <Sylf> Or, if you didn't make a plan, you can still cheer for your favorite
21:28:21  * planetmaker usually accepts cookies or beer as bribes :-P
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21:29:45  <Sigma> no !plan /planetmaker though :p
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21:30:57  <Chris_Booth[LP]> pm I will give you cookies and hugs if you vote for me
21:31:19  <planetmaker> :-P
21:31:36  <Sigma> mfb's circle of trains is so bizarre
21:31:39  <Sigma> they're still going
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21:33:51  <Mazur> Utterly ridiculous.
21:35:09  <PublicServer> <Mazur> And why aren't the inner trains catching up with the one going on the outside?
21:36:01  <PublicServer> *** Mazur has left the game (leaving)
21:36:21  <PublicServer> <Sigma> there are 2 diesels and 1 GEC-91
21:36:27  <PublicServer> <Sigma> the latter is faster
21:37:57  <PublicServer> ***  made screenshot at 00008C21:
21:38:39  <hibby> !password
21:38:39  <PublicServer> hibby: debtor
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21:39:52  <hnrgrgr> !download mac
21:39:53  <PublicServer> hnrgrgr: unknown option "mac"
21:40:15  <hylje_> !dl
21:40:15  <PublicServer> hylje_: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:40:15  <PublicServer> hylje_:
21:40:18  <hylje_> !dl osx
21:40:18  <PublicServer> hylje_:
21:41:03  <hnrgrgr> thx
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21:48:20  <mattt_> !help
21:48:20  <PublicServer> mattt_:
21:48:50  <mattt_> !playercount
21:48:50  <PublicServer> mattt_: Number of players: 6 (3 spectators)
21:49:19  <planetmaker> good night
21:49:24  <mattt_> !password
21:49:24  <PublicServer> mattt_: debtor
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22:00:09  <PublicServer> <mattt_> Mosfellsbaer West is up to ~1500 passengers ^_^
22:00:17  <cprc_> !password
22:00:17  <PublicServer> cprc_: starch
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22:07:58  <PublicServer> ***  made screenshot at 0000B882:
22:09:32  <cprc> !password
22:09:32  <PublicServer> cprc: easels
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22:15:07  <PublicServer> <Sylf> good, a few more votes
22:16:27  <PublicServer> <Sylf> someone grew the middle town
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22:32:54  <PublicServer> <mattt_> Should the buses in Eskifjordur be transferring to the main station?  Or is that setup to grow the town rather than to get more passengers to the airport?
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22:48:51  <Sylf> whoever is growing the town, can you please stop
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23:08:00  <PublicServer> ***  made screenshot at 000164FF:
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23:14:13  <Sylf> !players
23:14:16  <PublicServer> Sylf: Client 160 (Orange) is XeryusTC, in company 1 (Bloggs & Co.)
23:14:16  <PublicServer> Sylf: Client 162 (Orange) is Pubby8, in company 1 (Bloggs & Co.)
23:14:16  <PublicServer> Sylf: Client 172 (Orange) is persil, in company 1 (Bloggs & Co.)
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23:23:27  <HDIEagle> !dl win64
23:23:27  <PublicServer> HDIEagle:
23:23:32  <HDIEagle> sop
23:25:15  <HDIEagle> !players
23:25:18  <PublicServer> HDIEagle: Client 162 (Orange) is Pubby8, in company 1 (Bloggs & Co.)
23:25:18  <PublicServer> HDIEagle: Client 172 (Orange) is persil, in company 1 (Bloggs & Co.)
23:25:55  <HDIEagle> !password
23:25:55  <PublicServer> HDIEagle: braise
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23:28:30  <PublicServer> <HD1Eagle> 'allo?
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23:34:28  <MrD2DG> !password
23:34:28  <PublicServer> MrD2DG: braise
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