Log for #openttdcoop on 2nd November 2011:
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00:02:52  <PublicServer> <Dominik2000> ok i think its ok
00:05:32  <PublicServer> <mfb> bad signals :/
00:05:58  <PublicServer> <Xotic750> did someone do something  serious?
00:06:09  <PublicServer> <LoPo> ?
00:06:37  <PublicServer> <mfb> and begin SLH/MSH/BBHs sign with a space please
00:06:39  <PublicServer> <Xotic750> well, all of a sudden all the trains decided to come down my sl
00:06:43  <PublicServer> <mfb> no that does not change the signal problem
00:06:52  <PublicServer> <mfb> Xotic: where?
00:06:56  <PublicServer> <mfb> oh
00:07:08  <PublicServer> <LoPo> im working on ml...
00:07:19  <PublicServer> <mfb> no, they just cannot escape
00:07:23  <PublicServer> <mfb> see slonham woods
00:08:05  <PublicServer> <Dominik2000> hmm
00:08:16  <PublicServer> <mfb> what happened to the eastern merge of SLH06?
00:08:30  <PublicServer> <Xotic750> I'm trying to improve it
00:08:45  <PublicServer> <mfb> ah
00:09:15  <PublicServer> <Xotic750> it  was what I was doing when I suddenly noticed all the trains stuck
00:10:20  <PublicServer> <Dominik2000> i don't understand what's the problem with this signals
00:11:46  <PublicServer> <Dilandau> gn
00:11:52  <PublicServer> <Xotic750> gn
00:12:29  <PublicServer> *** Dilandau has left the game (leaving)
00:12:31  <PublicServer> <LoPo> :)
00:12:44  <PublicServer> ***  made screenshot at 00012C68:
00:13:58  <PublicServer> <LoPo> i think you will see it when there are trains
00:14:26  <PublicServer> <Dominik2000> the signal gap was too long i think
00:15:30  <PublicServer> <Dominik2000> now it is ok or?
00:16:45  <PublicServer> <LoPo> i think it has something to do with waiting trains
00:18:21  <PublicServer> <Dominik2000> can you correct it?
00:18:38  <PublicServer> <Dominik2000> oh sorry
00:18:42  <PublicServer> <LoPo> ?
00:19:09  <PublicServer> <Dominik2000> i have done it, sorry
00:20:06  <PublicServer> <Dominik2000> ok i have to go sleep
00:20:55  <PublicServer> <Dominik2000> i'm eager to see how my slh has changed tomorrow :D
00:20:58  <PublicServer> <LoPo> oky good night
00:21:12  <PublicServer> <LoPo> we will leave it this way :)
00:21:22  <PublicServer> <Dominik2000> i see :D
00:23:04  <PublicServer> *** Dominik2000 has left the game (leaving)
00:23:10  *** Dominik2000 has quit IRC
00:24:51  <PublicServer> <LoPo> guys
00:25:05  <PublicServer> <LoPo> do you think a single reverser will do ?
00:25:36  <mfb-> where?
00:25:44  <PublicServer> <LoPo> SLH xx center
00:26:13  <PublicServer> <mfb> why do you use a reverser at all?
00:26:28  <PublicServer> <LoPo> :P
00:27:35  <PublicServer> <LoPo> i like fancy shit
00:27:42  <PublicServer> <LoPo> but k  :) thx
00:27:44  <PublicServer> ***  made screenshot at 0001286C:
00:28:58  <PublicServer> <mfb> good night
00:29:06  <PublicServer> <Xotic750> gn
00:29:08  <PublicServer> <LoPo> bb
00:29:31  <PublicServer> *** mfb has left the game (leaving)
00:29:40  *** mfb- has quit IRC
00:30:33  *** pugi has quit IRC
00:38:06  <PublicServer> <LoPo> well im also off see ya :)
00:38:15  <PublicServer> *** LoPo has left the game (leaving)
00:38:15  <PublicServer> *** Game paused (number of players)
00:38:20  <PublicServer> <Xotic750> gn
00:38:42  <PublicServer> <Xotic750> bugger you were the last
00:42:45  <PublicServer> ***  made screenshot at 0000265D:
00:49:31  <Xotic750> !password
00:49:31  <PublicServer> Xotic750: gables
00:50:15  <PublicServer> *** Game still paused (number of players)
00:50:17  <PublicServer> *** Xotic750 #1 joined the game
00:50:45  <PublicServer> *** Xotic750 #1 has changed his/her name to Maddox
00:51:41  <PublicServer> *** Maddox has joined company #1
00:51:41  <PublicServer> *** Game unpaused (number of players)
00:57:45  <PublicServer> ***  made screenshot at 00000C67:
01:12:49  <PublicServer> ***  made screenshot at 00002456:
01:16:48  *** LoPo has quit IRC
01:27:50  <PublicServer> ***  made screenshot at 0000245C:
01:42:50  <PublicServer> ***  made screenshot at 00002260:
01:52:35  <PublicServer> *** Sylf joined the game
01:52:37  *** Sylf has joined #openttdcoop
01:52:43  <PublicServer> *** Sylf has joined spectators
01:52:59  <PublicServer> <Sylf> evenin
01:53:11  <PublicServer> <Xotic750> hi
01:54:05  <PublicServer> <Sylf> anything exciting happening tonight?
01:54:28  <PublicServer> <Xotic750> not that I know of :)
01:54:38  <PublicServer> <Sylf> hm.  damn.
01:57:50  <PublicServer> ***  made screenshot at 0000266A:
01:58:53  <PublicServer> *** Sylf has joined company #1
02:00:23  <PublicServer> <Sylf> I want to improve the livestock drop exit
02:00:35  <PublicServer> <Sylf> the traffic is pretty unbalanced
02:02:55  <PublicServer> <Xotic750> V453 told me to leave it as is for now but I don't know much as I am a beginner
02:03:34  <PublicServer> <Sylf> what I see is that there are more trains that comes from the drop than from the pickup
02:04:04  <PublicServer> <Sylf> and there are more chances of those trains that come from the drop waiting at the join
02:04:18  <PublicServer> <Sylf> and that only happens at 1 of 2 joins
02:04:38  <Xotic750> and I thought he said that balancing the entry would be more important but I'm not sure
02:05:06  <PublicServer> <Sylf> welp
02:05:21  <PublicServer> <Sylf> it's not clogging the entry to the complex
02:05:22  <Xotic750> don't take that as gospel
02:05:33  <PublicServer> <Sylf> I guess it's okay
02:05:59  <Xotic750> as I said, I'm not really experienced enough to know
02:06:05  <PublicServer> <Sylf> I'm gonna fix the signaling at the drop though
02:06:37  <PublicServer> <Sylf> It's one of those things - signals should be as close to the split as they can be
02:08:08  <PublicServer> <Xotic750> not sure where you mean
02:08:24  <PublicServer> <Sylf> at livestock drop.... watch this
02:08:44  <PublicServer> <Sylf> that's where the signals were originally
02:09:18  <PublicServer> <Sylf> not sure if you caught that
02:10:04  <PublicServer> <Xotic750> guess that must have been a accident as V453 showed me that :)
02:10:06  <PublicServer> <Xotic750> but yeah
02:10:36  <PublicServer> <Sylf> it still uses the 2way-eol signaling
02:10:57  <PublicServer> <Sylf> if anyone showed you anything about it
02:11:25  <Xotic750>
02:11:29  <Xotic750> just this
02:12:13  <PublicServer> <Sylf> well....  it is an example....  but doesn't say why 2-way signals should be used there....
02:12:21  <PublicServer> <Xotic750> nope
02:12:51  <PublicServer> ***  made screenshot at 000199CD:
02:13:29  <PublicServer> <Sylf> It's because of the settings that coop servers use.
02:13:29  <Xotic750> and I read the blog ABR07
02:13:35  <PublicServer> <Sylf> rail_firstred_twoway_eol
02:13:57  <Xotic750> no idea what that is :)
02:14:03  <PublicServer> <Sylf> That particular setting says, if a 2-way signal is red,
02:14:47  <PublicServer> <Sylf> then the pathfinder for any particular train should treat that path as same as dead-end
02:15:18  <PublicServer> <Sylf> but it only applies if that's the next signal for that train
02:15:48  <PublicServer> <Sylf> once you catch on, you'll just go "Ah-huh!"
02:16:02  <PublicServer> <Sylf> but until then, it'll be a huge "????????" moment
02:16:08  <Xotic750>
02:16:20  <PublicServer> <Sylf> It's actually more than penalties
02:16:20  <Xotic750> just searched about it :)
02:17:08  <PublicServer> <Sylf> but... it's like the pathfinder throwing a GIANT penalty point to that particular path
02:17:26  <Xotic750> this means that a red-two way is actually an infinite penalty
02:17:37  <Xotic750> quoted from that page
02:17:38  <PublicServer> <Sylf> so, it's same thing as that line ending up in a dead-end, practically.
02:17:45  <PublicServer> <Sylf> yup.
02:18:04  <PublicServer> <Sylf> so, in this drop station case...
02:18:46  <PublicServer> <Sylf> if any of these plat forms are occupied, those 2-way signals are telling any in-coming trains "DON'T YOU EVER get any idea about coming in to this line!"
02:18:52  <PublicServer> <Xotic750> so it prevent the train waiting outside the first bay if one is in there
02:19:10  <PublicServer> <Xotic750> or any of the others too
02:19:30  <PublicServer> <Sylf> so... yup.
02:19:45  <PublicServer> <Xotic750> useful to know
02:20:08  <PublicServer> <Sylf> that "eol" setting is not "on" by default installation of openttd
02:20:20  <PublicServer> <Sylf> but it's so ubiquitously used on coop servers.
02:20:42  <PublicServer> <Xotic750> any reason for it not being on?
02:20:52  <PublicServer> <Sylf> I have no diea.
02:21:16  <PublicServer> <Sylf> I guess, because it wasn't an option for the original ttdx
02:22:10  <PublicServer> <Sylf> brb...
02:22:13  <PublicServer> *** Sylf has joined spectators
02:22:17  <PublicServer> <Xotic750> k
02:26:03  <PublicServer> <Sylf> ...back
02:26:13  <PublicServer> <Xotic750> wb
02:26:27  <PublicServer> <Sylf> anyway.  my reason for moving those signals closer to the split actually has nothing to do with that eol setting
02:26:37  <PublicServer> <Sylf> it's more about killing the signal gaps :)
02:27:47  <PublicServer> <Sylf> eww, found a CL issue in BBH 02
02:27:51  <PublicServer> ***  made screenshot at 00001E61:
02:28:44  <PublicServer> <Xotic750> I've just been reworking my 1st  SLH
02:28:58  <PublicServer> <Xotic750> looks much better now
02:29:04  <PublicServer> <Sylf> 06?
02:29:08  <PublicServer> <Xotic750> yep
02:29:42  <PublicServer> <Xotic750> still have 1 bit that's weird
02:29:49  <PublicServer> <Sylf> what's that?
02:29:56  <PublicServer> *** Sylf has joined company #1
02:30:38  <PublicServer> <Sylf> what about it?
02:30:56  <PublicServer> <Sylf> is it about the split for the trains exiting toward west?
02:30:58  <PublicServer> <Xotic750> I tried some thing and that was the best solution I could work out
02:31:16  <PublicServer> <Xotic750> yes to west
02:31:35  <PublicServer> <Xotic750> I don't know why the trains prefer the inner ML track
02:31:37  <PublicServer> <Sylf> BTW, go fix the !CL
02:31:57  <PublicServer> <Xotic750> and I added that long feedback you can see to stop them piling in that track
02:32:27  <PublicServer> <Sylf> that thing has to do with the penalties that trains see in each path
02:32:42  <PublicServer> <Sylf> finding that penalty value is... beyond me
02:32:56  <PublicServer> <Sylf> what you have will work okay for now
02:33:27  <PublicServer> <Sylf> other wise, you can also add an artifitial penalty using a 2-way path signal
02:33:45  <PublicServer> <Xotic750> that was the best I could figure out, some people said to try adding road crossing but that didn't help
02:33:53  <PublicServer> <Sylf> like that
02:34:34  <PublicServer> <Xotic750> still seems to prefer that track
02:34:52  <PublicServer> <Sylf> actually, the trains now prefer the outer track more
02:36:15  <PublicServer> <Xotic750> yeah, that seems to be working :)
02:36:49  <PublicServer> <Sylf> that path signal gives just enough penalty for the pathfinder.
02:37:03  <PublicServer> <Sylf> anyway, go fix that !CL I marked in the same SLH
02:37:34  <PublicServer> <Xotic750> yeah, that area wasn't much used and I was going to work there :)
02:37:44  <PublicServer> <Sylf> easy fix.
02:38:05  <PublicServer> <Xotic750> :)
02:38:16  <PublicServer> <Sylf> s)
02:38:18  <PublicServer> <Xotic750> but otherwise - it looks ok?
02:38:20  <PublicServer> <Sylf> ;{
02:38:23  <PublicServer> <Sylf> yu.
02:38:25  <PublicServer> <Sylf> yup
02:38:35  <PublicServer> <Sylf> damn cat D:
02:38:55  <PublicServer> <Sylf> sorry, my cat is literally on my hand/keyboard
02:39:33  <PublicServer> <Xotic750> bbs
02:42:51  <PublicServer> ***  made screenshot at 00001E5B:
02:53:28  <PublicServer> <Xotic750> bk
02:55:38  <PublicServer> <Xotic750> just need some wood in my little area and then I could see the rest of my SLH working :)
02:57:32  <PublicServer> <Sylf> hmmm, looks like SLH 10 is somewhat broken
02:57:52  <PublicServer> ***  made screenshot at 000115E1:
02:58:24  <PublicServer> <Xotic750> he was coming back later to finish it
02:58:34  <PublicServer> <Xotic750> he was working with lopo I think
02:58:44  <PublicServer> <Xotic750> and they said they would continue
02:58:55  <PublicServer> <Sylf> I somehow created a loop that bunch of trains are using
03:00:45  <PublicServer> <Sylf> whaaaaat TF
03:00:57  <PublicServer> <Xotic750> ?
03:01:15  <PublicServer> <Sylf> trying to figure out
03:01:22  <PublicServer> <Sylf> why the trains are coming to the new station
03:02:30  <PublicServer> <Sylf> ah, mystery solved
03:12:51  <PublicServer> <Sylf> there, we now have a forest attached to SLH 06
03:12:56  <PublicServer> ***  made screenshot at 00003665:
03:13:14  <PublicServer> <Xotic750> ok :)
03:13:44  <PublicServer> <Sylf> It's ugly as sin though
03:15:54  <PublicServer> <Sylf> Is Maddox around?
03:16:05  <PublicServer> <Sylf> I haven't heard a peep from him all night...
03:18:02  <PublicServer> <Xotic750> dunno
03:18:21  <PublicServer> <Sylf> I'll give him a few minutes to reply...
03:19:01  <PublicServer> <Sylf> Idling without presence defeats the setting of minimum active player of 2
03:19:31  <PublicServer> <Sylf> I got scorned once for that exact same action in my earliest days :)
03:19:37  <PublicServer> <Xotic750> what's the idea behind that?
03:19:47  <PublicServer> <Sylf> This is a coop server.
03:19:59  <PublicServer> <Sylf> You can't do cooperative playing with 1 player
03:20:13  <PublicServer> <Xotic750> but not if all the player are in the same TZ :)
03:20:23  <PublicServer> <Xotic750> *other
03:20:43  <PublicServer> <Sylf> I know, which is actually an unfortunate side effect of the fact that most of the players of this game are from Euro zone
03:20:57  <PublicServer> *** Maddox has left the game (leaving)
03:21:01  <PublicServer> <Sylf> We need more players from other time zones :)
03:21:20  <PublicServer> <Sylf> :o  He was active
03:21:42  <PublicServer> <Sylf> I guess, not really paying much attention, except to have nickalert on
03:22:12  <PublicServer> <Xotic750> IRC in game is a bit painful
03:22:34  <PublicServer> <Sylf> It only takes only a few weeks of getting used to it
03:22:44  <PublicServer> <Xotic750> I have my client running too, but it alerts me every time I send a message
03:23:14  <PublicServer> <Sylf> Web IRC is pretty smart about that...
03:23:29  <PublicServer> <Xotic750> I have XChat running
03:23:31  <PublicServer> <Sylf> Else, you can add Public Server in your ignore list
03:23:58  <PublicServer> <Sylf> And use just slightly different nick between X-Chat and the game
03:24:04  <PublicServer> <Xotic750> XChat alerts mer whenever it see my name in the message :P
03:24:12  <PublicServer> <Sylf> so you can add your in-game nick to your alert list
03:24:46  <PublicServer> <Xotic750> I could just turn off alerts but then I deaf to other channels
03:24:52  <PublicServer> <Sylf> I was X-Chat user too, until my ubuntu irc proxy crapped out on me...
03:25:11  <PublicServer> <Sylf> So I know that frustration, and I found my own work-around
03:25:47  <PublicServer> <Sylf> So, disable any alerts if the alert is coming from PublicServer
03:26:42  <PublicServer> <Xotic750> but then I don't notice people when they call out my nick, lol
03:27:00  <PublicServer> <Xotic750> and I don't always see the message at the bottome of ottd
03:27:07  <PublicServer> <Sylf> So, use different nick in the game...  like X0tic750
03:27:14  <PublicServer> <Sylf> then force alert for that word
03:27:37  <PublicServer> <Sylf> wait... that doesn't work...
03:27:37  <PublicServer> <Xotic750> yeah, I should sort it out
03:27:45  <PublicServer> <Sylf> but you get the idea
03:27:52  <PublicServer> <Xotic750> yep
03:27:56  <PublicServer> ***  made screenshot at 0002CF56:
03:28:20  <PublicServer> <Sylf> I need to go fix my own situation :P
03:28:30  <PublicServer> <Sylf> My broken Ubuntu box....  *sigh*
03:28:56  <PublicServer> <Xotic750> I'm on F14
03:29:18  <PublicServer> <Xotic750> Fedora 14
03:29:54  <PublicServer> <Sylf> I'm too lazy to run fedora
03:30:04  <PublicServer> <Sylf> or re-learn rpm
03:30:20  <PublicServer> <Sylf> I haven't touched rpm since...  early Red Hat days
03:30:26  <PublicServer> <Xotic750> just yum it does it
03:30:56  <PublicServer> <Sylf> yeah, I kinda found yum
03:31:02  <PublicServer> <Xotic750> and for rpm's just yum install rpmname
03:31:04  <PublicServer> <Sylf> but I forget "yum" too fast :P
03:31:22  <PublicServer> <Xotic750> :P
03:31:43  <PublicServer> <Sylf> oops, that shows my age
03:32:25  <PublicServer> <Xotic750> I was a RH user ;)
03:34:03  <PublicServer> <Xotic750> and before that a number of other unix's
03:34:42  <PublicServer> <Xotic750> infact when I started with the internet, there was mail, telnet and ftp, lol
03:34:48  <PublicServer> <Sylf> ah, kernel 1.0 user.
03:35:44  <PublicServer> <Xotic750> I think the first I used was Xenix
03:35:54  <PublicServer> <Sylf> *shudder*
03:36:04  <PublicServer> <Sylf> the original microsoft unix
03:36:04  <PublicServer> <Xotic750> on an Olivetti L1M20
03:36:31  <PublicServer> <Xotic750> with 5 1/4 floppies and a massive 5Mb HDD :P
03:37:14  <PublicServer> <Xotic750> and that was a top of the range machine back then, really expensive
03:37:44  <PublicServer> <Sylf> I don't go that far back.  Far from it
03:39:16  <PublicServer> <Sylf> aaaanyway.
03:39:22  <Xotic750> although it was Xenix I think they called the OS - PCOS
03:39:35  <Xotic750>
03:39:44  <Xotic750> now that shows my age :P
03:40:03  <PublicServer> <Sylf> hahahah XD
03:40:29  <PublicServer> <Sylf> at least it look like it's a "micro" computer
03:41:33  <PublicServer> <Xotic750> yep, but so did the PET
03:41:52  <PublicServer> <Sylf> No idea.
03:41:55  *** Eightbitpwny has left #openttdcoop
03:42:02  <Xotic750>
03:42:04  <Webster> Title: Commodore PET 2001 computer (at
03:42:15  <PublicServer> <Sylf> I didn't come to the presence of *nix until '96
03:42:46  <PublicServer> <Sylf> holy.... crap...
03:42:57  <PublicServer> ***  made screenshot at 0002C361:
03:42:57  <PublicServer> <Xotic750> no unix available to me then, all the machines ran BASIC or machine code
03:43:01  <PublicServer> <Xotic750> lol
03:43:19  <PublicServer> <Sylf> oh, one of THOSE machinges
03:43:31  <PublicServer> <Sylf> BASIC was THE instruction language...
03:45:12  <PublicServer> <Xotic750> nah, you could also program in HEX or binary too if you wanted :P
03:45:44  <PublicServer> <Xotic750> then you had some pneumonic languages too
03:46:13  <PublicServer> <Xotic750> but that's really get sad :)
03:46:34  <PublicServer> <Sylf> yeah.  Insanity in my view.
03:48:00  <PublicServer> <Xotic750> I need to join this steel inject back into the system
03:48:22  <PublicServer> <Sylf> what's that?
03:48:28  <PublicServer> <Xotic750> I redid the balancer I made on the entrance
03:48:46  <PublicServer> <Xotic750> I think it looks more correct now?
03:49:04  <PublicServer> <Xotic750> well, looking at the wiki anyway
03:49:18  <PublicServer> <Sylf> still on SLH 06?
03:49:32  <PublicServer> <Xotic750> at steel pickup
03:50:06  <PublicServer> <Sylf> ah, the injection
03:50:08  <PublicServer> <Xotic750> tightened it up a bit, and changed the signalling like in the wiki
03:50:34  <PublicServer> <Sylf> let me offer you some more stuff
03:51:25  <PublicServer> <Sylf> there, we have some prio, right
03:52:15  <PublicServer> <Xotic750> sorry where
03:52:25  <PublicServer> <Sylf> at Steel Train Injection
03:52:39  <PublicServer> <Xotic750> and I just notivced that there is another injection earlier in the system
03:52:41  <PublicServer> <Sylf> I thought that's where we were
03:53:07  <PublicServer> <Sylf> oh.... there's also an injection by V...
03:53:13  <PublicServer> <Xotic750> yep
03:53:31  <PublicServer> <Xotic750> that's the one I disconnected when I revised the balancer above it
03:54:05  <PublicServer> <Sylf> V's injection works by having so much delay between series of trains being dispatched
03:54:28  <PublicServer> <Sylf> the new injection is more about injecting steel trains in balanced manner
03:55:10  <PublicServer> <Xotic750> so we get rid of V's ?
03:55:36  <PublicServer> <Sylf> it's disconnected...  no need to destroy it
03:55:49  <PublicServer> <Xotic750> k
03:56:27  <PublicServer> <Sylf> it's good to know why it's built the way it is though
03:56:50  <PublicServer> <Sylf> hrm, we can do something about that balancer next to V's injection though....
03:57:18  <PublicServer> <Sylf> there.
03:57:34  <PublicServer> <Xotic750> but that's different to the wiki?
03:57:58  <PublicServer> ***  made screenshot at 0002C75F:
03:58:01  <PublicServer> <Xotic750> the wiki has a entry, combo and exit
03:58:36  <PublicServer> <Sylf> it's all about having enough waiting space for each trains, without blocking other trains unnecessarily
03:58:59  <PublicServer> <Sylf> I'm not sure which wiki page you read
03:59:13  <PublicServer> <Xotic750> but now it doesn't havve the same function as before
03:59:44  <Xotic750>
04:00:06  <PublicServer> <Sylf> ah, that page...
04:00:20  <PublicServer> <Sylf> that really apply more for the hubs
04:00:48  <PublicServer> <Sylf> I know, copying the examples is the first step of the learning...
04:01:06  <PublicServer> <Sylf> we'll try to extend the sampled knowledge
04:01:31  <Xotic750> and here it's different again
04:01:32  <Xotic750>
04:01:45  <PublicServer> <Sylf> see, where I just turned the track to maglev...
04:01:53  <PublicServer> <Sylf> that's 3 tiles
04:02:03  <PublicServer> <Sylf> enough space for a train to sit and wait
04:02:34  <PublicServer> <Sylf> in any balancer, you want to have that space for any post-split lines
04:02:36  <PublicServer> <Xotic750> ok,  but what about this as signalling then, watch near maglev
04:03:16  <PublicServer> <Sylf> there's the entry signal A
04:03:46  <PublicServer> <Sylf> When a train goes through A, we have the choice to take the northern or southern route
04:04:00  <PublicServer> <Sylf> if either light is red, the train will take the other route
04:04:18  <PublicServer> <Sylf> if both are red, A will be red too.  The train will wait at A.
04:04:32  <PublicServer> <Sylf> so the balancer works perfectly that way.
04:05:30  <PublicServer> <Sylf> now you changed some of those block signals to pre-signals
04:05:48  <PublicServer> <Xotic750> I'm trying to see if there is any difference with them signalled in these 2 ways just now
04:06:02  <PublicServer> <Sylf> it kinda makes sense, but it's actually meaningless
04:06:08  <PublicServer> <Sylf> let me show you why
04:06:21  <Xotic750> yes, that was what I was thinking
04:06:32  <Xotic750> but it shows it like that in the wiki
04:06:32  <Xotic750>
04:06:40  <PublicServer> <Sylf> beceause there's the split right there, where I change to maglev
04:06:50  <PublicServer> <Sylf> when a train is sitting in those 3 tiles,
04:07:04  <PublicServer> <Sylf> both of those entry signas would be red by default
04:07:28  <PublicServer> <Sylf> so it's same as having signals that way
04:07:48  <PublicServer> <Xotic750> yep, I guess the wiki needs updating for newbies like me :)
04:08:00  <PublicServer> <Sylf> except both will turn green a bit faster than if they were pre-signals
04:08:28  <PublicServer> <Sylf> yeah, those wiki pages really need serious updates...
04:08:42  <PublicServer> <Sylf> most of the knowledged players are too lazy to update :P
04:08:44  <PublicServer> <Xotic750> they are alot of what I have to work with
04:08:46  <PublicServer> <Sylf> including myself
04:08:52  <PublicServer> <Xotic750> :)
04:10:12  <PublicServer> <Sylf> but more importantly....
04:10:34  <PublicServer> <Sylf> if anyone notice that trains are getting stuck at these spots very frequently,
04:10:46  <PublicServer> <Sylf> that's a sign that steel pickup should be expanded :P
04:11:12  <PublicServer> <Xotic750> we have an extra signal on tha bottom line of the balancer now?
04:11:14  <PublicServer> <Sylf> instead of trying to optimise the balancer without much useful impromements
04:11:35  <PublicServer> <Sylf> that bottom line signal is...
04:11:55  <PublicServer> <Sylf> that waiting spot being accounted for
04:12:11  <PublicServer> <Sylf> what I just marked is ....
04:12:17  <PublicServer> <Xotic750> k
04:12:17  <PublicServer> <Sylf> oops, that's 4 tiles...
04:12:36  <PublicServer> <Sylf> but there's still enough for 3TL trains to get in without blocking the other line
04:12:58  <PublicServer> ***  made screenshot at 0002CF57:
04:13:26  <PublicServer> <Sylf> yeah, this is a pathetic point...  when we really start counting those tiles at EACH split
04:13:46  <PublicServer> <Sylf> but that 's what makes the effective balancer
04:14:17  <Xotic750> so the balancer at goods pickup is wrong then
04:14:51  <PublicServer> <Xotic750> the line under the bridge
04:14:55  <PublicServer> <Xotic750> not enough space?
04:14:57  <PublicServer> <Sylf> there we go
04:15:08  <PublicServer> <Sylf> you were right about that
04:15:24  <PublicServer> <Sylf> so I made a dirty fix with PBS
04:16:09  <PublicServer> <Xotic750> that an entry signal still?
04:16:24  <PublicServer> <Sylf> that's actually a 1-way PBS
04:16:34  <PublicServer> <Sylf> see the red light
04:17:00  <PublicServer> <Xotic750> the one before the split of the bottom of the balancer?
04:17:32  <PublicServer> <Sylf> see the difference detween those 2?
04:17:42  <PublicServer> <Sylf> top is entry block sig
04:17:48  <PublicServer> <Sylf> bottom is 1-way PBS
04:18:14  <PublicServer> <Xotic750> ok, they are using different to normal ottd signals
04:18:18  <PublicServer> <Xotic750> that's why
04:18:24  <PublicServer> <Sylf> yup.
04:18:46  <PublicServer> <Xotic750> that makes it difficult for me
04:18:48  <PublicServer> <Sylf> It might be attached to the YARR grf.... not sure
04:18:58  <PublicServer> <Xotic750> as I'm colour blind :)
04:19:05  <PublicServer> <Sylf> e
04:19:11  <PublicServer> <Sylf> red color blind?
04:19:21  <PublicServer> <Xotic750> red/green
04:19:24  <PublicServer> <Sylf> yikes.
04:19:42  <PublicServer> <Sylf> that's deadly in this game
04:20:00  <PublicServer> <Xotic750> and why the eol for the other signal?
04:20:20  <PublicServer> <Sylf> we have eol set for both lines after that split
04:21:02  <PublicServer> <Xotic750> yes, but why in this case?
04:21:52  <PublicServer> <Sylf> let's just say, it's a good practice to place 2-way block signals in these cases, where we have a split right after a PBS
04:22:30  <PublicServer> <Sylf> see that one maglev section
04:22:40  <PublicServer> <Sylf> that's exactly 3 tiles long
04:22:40  <PublicServer> <Xotic750> y
04:23:14  <PublicServer> <Sylf> if a train is in that spot, that block before the 2-way signal is open for the following train
04:23:36  <PublicServer> <Sylf> but because of the 2way-eol rule, the following train should take the other line
04:23:54  <PublicServer> <Xotic750> k
04:24:16  <PublicServer> <Sylf> it's that kind of thinking process that people make
04:24:31  <PublicServer> <Xotic750> how long have you been playing this?
04:24:57  <PublicServer> <Sylf> I joined this server about 14 months ago
04:25:11  <PublicServer> <Sylf> before that, I played OTTD for couple of months
04:25:25  <PublicServer> <Sylf> before that, I never even heard of TTD
04:26:13  <PublicServer> <Xotic750> I remeber playing with TTD when it irst came out on the Amiga
04:26:23  <PublicServer> <Xotic750> but now this is my second game :)
04:26:39  <PublicServer> <Xotic750> but I never went into such detail
04:27:06  <PublicServer> <Sylf> I never knew there was such thing as transport... or train tycoon or anything like it.......
04:27:36  <PublicServer> <Sylf> I just happened to read something about this "OTTD" thingy hitting version 1.0 on ./
04:27:58  <PublicServer> ***  made screenshot at 0001CFD3:
04:28:08  <PublicServer> <Xotic750> it was some time ago, around 92 I think
04:28:58  <PublicServer> <Sylf> ./ -> -/.
04:29:00  <PublicServer> <Xotic750> anyway, the balancers are a bit better now :)
04:29:26  <PublicServer> <Xotic750> and I have a little new knowledge
04:29:30  <PublicServer> <Xotic750> brb
04:29:52  <PublicServer> <Sylf> aaaanyway.  I learned all these geeky tricks.... but now too lazy to apply it.
04:33:14  <PublicServer> <Xotic750> :)
04:34:00  <PublicServer> <Xotic750> spose I should have a look at the forrest now that's done
04:34:16  <PublicServer> <Xotic750> aha :P
04:34:23  <PublicServer> <Sylf> oh
04:34:30  <PublicServer> <Sylf> pft.  ugly as f***
04:35:26  <PublicServer> <Xotic750> well nothin else much over there except a coal mine
04:35:41  <PublicServer> <Xotic750> ah, ore too
04:35:55  <PublicServer> <Sylf> now that you mention that coal mine...
04:36:01  <PublicServer> <Sylf> we have 2 ore mines, and a forest too
04:36:19  <PublicServer> <Sylf> nah.  too much pain.
04:36:25  <PublicServer> <Xotic750> and another forrest and ore further down that peninsula
04:36:28  <PublicServer> <Sylf> unless we connect those to SLH 09
04:37:57  <PublicServer> <Xotic750> 9 is closer
04:38:32  <PublicServer> <Sylf> there.  Go nuts :P
04:38:47  <PublicServer> <Xotic750> :P
04:39:10  <PublicServer> <Xotic750> not that it helps me watching my SLH
04:39:37  <PublicServer> <Xotic750> waiing to see a wood go out and back :)
04:41:11  <PublicServer> <Xotic750> there wood in
04:41:53  <PublicServer> <Xotic750> and wood out :)
04:42:11  <PublicServer> <Sylf> oh?
04:42:32  <PublicServer> <Xotic750> well it is my 1st SLH
04:42:58  <PublicServer> ***  made screenshot at 0000EE93:
04:43:44  <PublicServer> <Sylf> anyway, Fleningley Coal Mine is online now
04:43:58  <PublicServer> <Xotic750> ok the back facing pbs didn't stop the wood out using the outer track
04:44:38  <PublicServer> <Sylf> back facing pbs doesn't stop anything ever
04:44:56  <PublicServer> <Sylf> they only work as penalties
04:45:20  <PublicServer> <Xotic750> ok, wasn't strong enough penalty I guess
04:45:43  <PublicServer> <Sylf> depends on the situation
04:45:53  <PublicServer> <Sylf> now, take a look at !CL just east of there
04:45:57  <PublicServer> <Xotic750> oh bugger
04:46:07  <PublicServer> <Xotic750> I must have miscounted
04:46:33  <PublicServer> <Sylf> looks like we have to resort to using PBS there
04:47:05  <PublicServer> <Xotic750> dope
04:47:19  <PublicServer> <Xotic750> it's much harder without the guidelines
04:47:59  <PublicServer> <Sylf> actually...
04:48:06  <PublicServer> <Xotic750> so do we need the 2 wayblock signals in this case?
04:48:09  <PublicServer> <Sylf> what to do with that new !CL
04:48:39  <PublicServer> <Sylf> we can use 2way there too...
04:49:59  <PublicServer> <Xotic750> bugger, lol
04:51:21  <PublicServer> <Sylf> hrmrmrm
04:54:16  <PublicServer> <Sylf> grrr
04:57:59  <PublicServer> ***  made screenshot at 00001C5C:
04:59:28  <PublicServer> <Sylf> that should do it
04:59:54  <PublicServer> <Xotic750> is the pbs necessary ther?
05:00:06  <PublicServer> <Sylf> at the split?
05:00:15  <PublicServer> <Sylf> oh, which PBS?
05:00:19  <PublicServer> <Xotic750> yep, does it not fit?
05:00:35  <PublicServer> <Sylf> looks like it fits
05:01:15  <PublicServer> <Sylf> thare we go
05:01:25  <PublicServer> <Xotic750> nice
05:01:49  <PublicServer> <Xotic750> and you do your prios in a different way, any reason?
05:02:03  <PublicServer> <Sylf> like, which prio?
05:02:30  <PublicServer> <Sylf> is it different?
05:03:12  <PublicServer> <Sylf> that kind of differenc?
05:03:15  <PublicServer> <Sylf> or....
05:03:20  <PublicServer> <Xotic750> I guess not, just longer and with track in middle
05:03:37  <PublicServer> <Sylf> that kind?
05:04:07  <PublicServer> <Xotic750> see the ones I copied a little to the west
05:04:09  <PublicServer> <Sylf> any of those are same
05:04:15  <PublicServer> <Xotic750> at my exit
05:04:55  <PublicServer> <Sylf> actually, that's better
05:05:18  <PublicServer> <Sylf> there's no possible way for ML line to trying to make through the prio line
05:05:55  <PublicServer> <Sylf> otherwise, it's all the same
05:06:23  <PublicServer> <Xotic750> but yes, you have extra tracks in midlle
05:06:34  <PublicServer> <Sylf> oooooooh, that.
05:06:56  <PublicServer> <Sylf> that's so that we don't have the lapse of red light on the side line
05:07:22  <PublicServer> <Sylf> wthout  that line there, you may see a flicker of signal on the side line
05:08:06  <PublicServer> <Xotic750> so mine are bad then
05:08:12  <PublicServer> <Sylf> nope.
05:08:22  <PublicServer> <Sylf> it's good, because it's short.
05:08:37  <PublicServer> <Sylf> it's relative to the length of the trains we're using
05:09:21  <PublicServer> <Sylf> there, I added an extra line in yours
05:09:42  <PublicServer> <Sylf> but it's actually no different without that extra line
05:10:32  <PublicServer> <Sylf> when you really catch on, you'll be counting tiles CONSTANTLY
05:10:57  <PublicServer> <Xotic750> so you could do short ones like that instead of your longer ones and they would be fine too?
05:11:03  <PublicServer> <Sylf> the size of splits, size of balancer, size of prio... etc
05:11:34  <PublicServer> <Sylf> yours isn't realy that short
05:12:08  <PublicServer> <Xotic750> but yours are twice as long
05:12:45  <PublicServer> <Xotic750> just trying to understand
05:13:00  <PublicServer> ***  made screenshot at 00004C77:
05:13:16  <PublicServer> <Sylf> there, I just built A and B
05:13:34  <PublicServer> <Sylf> they're actually exactly the same thing
05:14:21  <PublicServer> <Xotic750> but the flickering is because of the length no?
05:14:51  <PublicServer> <Sylf> if there's no middle line in the version A, the entry presignal will flicker
05:15:11  <PublicServer> <Sylf> and that's because we're using TL3
05:15:21  <PublicServer> <Sylf> I think it might flicker with TL5
05:15:41  <PublicServer> <Sylf> But with TL6 and longer, we wouldn't need that middle line in version A
05:16:53  <PublicServer> <Xotic750> aha, the pre signals are actually different
05:17:17  <PublicServer> <Xotic750> you don't have the 2 way combo
05:17:35  <PublicServer> <Sylf> we can actually extend A version easier
05:18:27  <PublicServer> <Sylf> now we have the longer version
05:19:02  <PublicServer> <Xotic750> and we still have pbs infront of the bridge right?
05:19:18  <PublicServer> <Sylf> yeah.
05:19:28  <PublicServer> <Sylf> anything beyond A or B are irrelevant
05:20:35  <PublicServer> <Xotic750> and we should have the 2 way block again then?
05:20:49  <PublicServer> <Sylf> oh yeah
05:22:49  <PublicServer> <Xotic750> ok, so I wonder if the back facing pbs will work now
05:23:04  <PublicServer> <Sylf> like that?
05:23:10  <PublicServer> <Xotic750> yep
05:23:20  <PublicServer> <Sylf> hrm
05:23:26  <PublicServer> <Xotic750> as the outer track always appears busier
05:23:32  <PublicServer> <Sylf> we should put it like that
05:23:38  <PublicServer> <Xotic750> in that direction
05:24:05  <PublicServer> <Xotic750> train coming
05:24:23  <PublicServer> <Xotic750> he went to outside
05:24:38  <PublicServer> <Sylf> apparently, that line still has lower penalty
05:25:24  <PublicServer> <Xotic750> another one coming soon
05:26:05  <PublicServer> <Sylf> and the penalty point is competed as sum of distance to the destination, number of red signals within next 10 signals, number of uphills, number of curves, etc...
05:26:40  <PublicServer> <Xotic750> went to inside that time
05:27:02  <PublicServer> <Xotic750> maybe the otherone already had a route planned
05:27:16  <PublicServer> <Sylf> who knows....
05:27:34  <PublicServer> <Sylf> and we only have 2 trains that will ever use that balancer :D
05:27:37  <PublicServer> <Sylf> It's not biggy
05:27:52  <PublicServer> <Xotic750> I know, it's more for understanding
05:28:01  <PublicServer> ***  made screenshot at 00001C59:
05:28:08  <PublicServer> <Xotic750> that's why I haven't really branched off and doing other things
05:28:38  <PublicServer> <Xotic750> outside this time, lol
05:29:05  <PublicServer> <Sylf> sounds like... too conservative
05:29:08  <PublicServer> <Xotic750> and now sits there for ages waiting a gap
05:29:46  <PublicServer> <Sylf> nice
05:29:57  <PublicServer> <Xotic750> hurrah he made it out, lol
05:29:59  <PublicServer> <Sylf> that's a living example of a prio
05:30:38  <PublicServer> <Xotic750> outside again
05:30:52  <PublicServer> <Xotic750> does adding more back facing pbs add more penalty?
05:31:02  <PublicServer> <Sylf> yup.
05:31:09  <PublicServer> <Sylf> it's 1500 penalty point per PBS
05:31:15  <PublicServer> <Sylf> or....
05:32:21  <PublicServer> <Xotic750> that's like I was trying with the other one earlier
05:32:31  <PublicServer> <Sylf> yeah, I remember
05:32:41  <PublicServer> <Xotic750> but looks better :P
05:33:15  <PublicServer> <Xotic750> choo choo
05:33:49  <PublicServer> <Xotic750> inner
05:33:56  <PublicServer> <Sylf> obvious choice :P
05:35:04  <PublicServer> <Xotic750> but this isn't really about penalties in this case, it's actual feedback from thh ML
05:35:27  <PublicServer> <Sylf> yup.
05:35:29  <PublicServer> <Xotic750> from the prio
05:35:59  <PublicServer> <Xotic750> inner :)
05:36:10  <PublicServer> <Sylf> :o  I missed it
05:37:02  <PublicServer> <Sylf> we'll try 2 back-facing PBS
05:37:27  <PublicServer> <Xotic750> one coming but I need to get my tea before it gets cold :P
05:38:21  <PublicServer> <Xotic750> inner
05:39:08  <PublicServer> <Sylf> drats
05:39:14  <PublicServer> <Sylf> it's way past midnight
05:39:36  <PublicServer> <Sylf> i'ma gonna go goodnight
05:39:39  <PublicServer> <Xotic750> no shit, it's 6.39 in the morning, :P
05:39:47  <PublicServer> <Sylf> lol
05:39:53  <PublicServer> <Sylf> not that bad here
05:39:57  <PublicServer> *** Sylf has left the game (leaving)
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05:39:59  <PublicServer> <Xotic750> inner
05:40:43  <Sylf> aight.  g'night
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05:40:55  <Xotic750> yeah, have a good one ;)
05:43:02  <PublicServer> ***  made screenshot at 00001E58:
05:54:42  <Xotic750> !password
05:54:42  <PublicServer> Xotic750: feting
05:55:05  <PublicServer> *** Game still paused (number of players)
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08:01:28  <V453000> !password
08:01:28  <PublicServer> V453000: extols
08:01:49  <PublicServer> <V453000> hi
08:01:50  <PublicServer> *** V453000 joined the game
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08:02:23  <PublicServer> <Xotic750> hi
08:06:07  <PublicServer> <Xotic750> starting to look busy
08:06:18  <PublicServer> <V453000> goods ML in particular
08:06:52  <PublicServer> <V453000> but not just there :)
08:07:24  <PublicServer> <Xotic750> reworked my SLH
08:07:30  <PublicServer> <V453000> :)
08:07:43  <PublicServer> <Xotic750> not as pretty without the loop though :)
08:13:07  <PublicServer> ***  made screenshot at 00002459:
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08:17:41  <PublicServer> *** Game paused (number of players)
08:17:45  <V453000> later
08:17:53  <PublicServer> <Xotic750> cya
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08:41:39  <pugi> good morning :D
08:43:33  <V453000> greetings dark liege pugi
08:43:51  <pugi> dark liege?
08:46:24  <pugi> !password
08:46:24  <PublicServer> pugi: flunks
08:46:34  <PublicServer> *** Game still paused (number of players)
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08:50:02  <PublicServer> <pugi> 128+816 tonnes forests :D
08:50:09  <PublicServer> <pugi> and 560 tonnes forest
08:50:23  <PublicServer> <pugi> 40/30 trains are still not enough :D
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10:17:13  <dihedral> Ammler? i could do with your attention regarding an email ;-)
10:17:49  <dihedral> a misconfiguration caused a bounce .... it came from your mailserver
10:17:53  <dihedral> originated from startcom
10:18:28  *** Guest15535 has quit IRC
10:22:46  <dihedral> or someone who can check the mail kept you our mail server (perhaps planetmaker?)
10:27:56  <planetmaker> sorry, the pw for that is at home :-)
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10:42:50  <dihedral> hehe
10:42:58  * dihedral greets the Phazorx :-)
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11:02:27  <Phazorx> the Phazorx?
11:02:30  <Phazorx> ... like there are any others
11:02:42  <Phazorx> heya dih
11:02:44  <Phazorx> what's new?
11:08:40  <dihedral> :-)
11:10:17  <dihedral> not much
11:13:04  <Phazorx> did something fun for a halloween?
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14:24:56  <thomashauk> Ah, its been a while
14:25:04  <thomashauk> !download
14:25:04  <PublicServer> thomashauk: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
14:25:04  <PublicServer> thomashauk:
14:25:50  <thomashauk> !download autottd
14:25:50  <PublicServer> thomashauk:
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14:27:15  <pugi> !password
14:27:15  <PublicServer> pugi: flunks
14:27:35  <PublicServer> *** Game still paused (number of players)
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14:40:25  <thomashauk1> !password
14:40:25  <PublicServer> thomashauk1: flunks
14:40:35  <PublicServer> *** Game still paused (number of players)
14:40:36  <PublicServer> *** thomashauk joined the game
14:45:21  *** thomashauk has quit IRC
14:46:47  <thomashauk1> Wait, an imposter!
14:47:00  *** thomashauk1 is now known as thomashauk
14:47:06  <thomashauk> That's better
14:49:59  <pugi> :D
14:51:55  <PublicServer> *** thomashauk has left the game (leaving)
14:52:25  <thomashauk> Looks about done already
14:54:26  <pugi> nooo
14:54:29  <pugi> there is more to be done :D
14:54:31  <pugi> more primaries
15:02:28  *** pugi has quit IRC
15:07:55  *** pugi has joined #openttdcoop
15:17:17  *** thomashauk has left #openttdcoop
15:27:24  <pugi> !playercount
15:27:25  <PublicServer> pugi: Number of players: 0 (0 spectators)
15:28:48  *** TWerkhoven has joined #openttdcoop
15:35:21  *** Tray has joined #openttdcoop
15:37:14  <Tray> !password
15:37:14  <PublicServer> Tray: flunks
15:37:25  <PublicServer> *** Game still paused (number of players)
15:37:28  <PublicServer> *** Tray joined the game
15:50:39  *** Thorinbur has joined #openttdcoop
15:51:07  <Thorinbur> Welcome all.
15:51:20  <Thorinbur> Do you still remember me?
15:51:26  <V453000> sure we do, hi :p
15:51:38  <Thorinbur> It;s been a loong time since my last visit
15:51:59  <Thorinbur> Whats going on on the server? I think i will join later today
15:52:24  <Thorinbur> Even if only to spectate for a little while.
15:53:02  <Thorinbur> !download win64
15:53:02  <PublicServer> Thorinbur:
15:58:56  <Thorinbur> ok i am off to play some L4D2 will be back later today
15:58:59  *** Thorinbur has quit IRC
16:00:38  <pugi> i wonder why noone recommends ottd autoupdate here
16:00:46  <pugi> it is so easy with it...
16:01:04  <pugi> you just click on it
16:01:05  * planetmaker does recommend it...
16:01:28  <pugi> well, didn't you program it? :P
16:16:47  <planetmaker> I didn't
16:16:56  <planetmaker> iirc it is Zuu's creation
16:17:33  <V453000> yes Zuu :)
16:17:51  <V453000> or at least he presented it on the forums
16:18:10  <pugi> ^^
16:18:15  <pugi> i like it
16:18:21  <pugi> and use it always to start
16:18:32  <pugi> just click on it, enter the password and you can play
16:18:55  <planetmaker> yup. Very nice and easy
16:19:02  <V453000> you dont even need the password with genkey, do you
16:22:10  <pugi> well, it would be nice, if you can automate it
16:23:49  <TWerkhoven> if a member makes you a genkey, you can put that url in the password field in the launcher
16:24:41  <PublicServer> *** Game still paused (number of players)
16:24:43  <PublicServer> *** TWerkhoven joined the game
16:26:43  <pugi> ah okay
16:26:44  <pugi> great
16:26:51  <pugi> V, DO EET!
16:27:50  <PublicServer> *** TWerkhoven has joined company #1
16:27:50  <PublicServer> *** Game unpaused (number of players)
16:33:52  *** DayDreamer has quit IRC
16:39:06  *** DayDreamer has joined #openttdcoop
16:39:28  *** thomashauk1 has joined #openttdcoop
16:43:14  <PublicServer> ***  made screenshot at 00021573:
16:43:46  <thomashauk1> !players
16:43:49  <PublicServer> thomashauk1: Client 1518 (Orange) is Tray, in company 1 (Binnbridge Transport)
16:43:49  <PublicServer> thomashauk1: Client 1529 (Orange) is TWerkhoven, in company 1 (Binnbridge Transport)
16:44:03  <pugi> !password
16:44:03  <PublicServer> pugi: primer
16:44:03  *** thomashauk1 is now known as thomashauk
16:44:11  <PublicServer> *** pugi joined the game
16:44:27  <PublicServer> *** thomashauk joined the game
16:51:07  <XeryusTC> <Thorinbur> Do you still remember me?  <- no
16:54:36  *** ODM has joined #openttdcoop
16:54:36  *** ChanServ sets mode: +o ODM
16:58:15  <PublicServer> ***  made screenshot at 0003E392:
17:13:15  <PublicServer> ***  made screenshot at 00038E83:
17:14:11  <PublicServer> *** pugi has left the game (leaving)
17:14:24  *** sla_ro|master has joined #openttdcoop
17:15:54  *** Thorinbur has joined #openttdcoop
17:16:05  <Thorinbur> !password
17:16:06  <PublicServer> Thorinbur: stinks
17:19:17  <PublicServer> *** Thorinbur joined the game
17:20:41  *** pugi has quit IRC
17:21:30  *** DayDreamer1 has joined #openttdcoop
17:25:52  <PublicServer> *** Thorinbur has left the game (leaving)
17:26:11  *** DayDreamer2 has joined #openttdcoop
17:26:41  *** DayDreamer has quit IRC
17:27:51  *** LoPo has joined #openttdcoop
17:27:54  <LoPo> hello
17:27:58  <LoPo> !password
17:27:58  <PublicServer> LoPo: aprons
17:28:16  <PublicServer> ***  made screenshot at 0003CFA4:
17:28:36  <PublicServer> *** LoPo joined the game
17:29:34  *** DayDreamer1 has quit IRC
17:30:53  <PublicServer> <LoPo> HELLO! :D
17:30:58  <PublicServer> <TWerkhoven> ello
17:31:08  <PublicServer> <thomashauk> Hello
17:34:14  *** Alastair_ has joined #openttdcoop
17:34:23  <Alastair_> !password
17:34:23  <PublicServer> Alastair_: aprons
17:34:38  <PublicServer> *** Alastair joined the game
17:34:39  <PublicServer> <Alastair> Hey
17:35:27  <PublicServer> <V453000> hi
17:35:27  <PublicServer> *** V453000 joined the game
17:35:31  <PublicServer> *** Alastair has joined company #1
17:35:35  <PublicServer> <Alastair> Hi
17:37:02  <PublicServer> *** V453000 has left the game (leaving)
17:41:55  <PublicServer> *** Tray has left the game (connection lost)
17:41:55  *** Tray has quit IRC
17:42:26  *** MrD2DG has joined #openttdcoop
17:42:40  <PublicServer> <Alastair> caN I add primaries to slh 09?
17:43:16  <PublicServer> ***  made screenshot at 00038724:
17:43:32  <MrD2DG> !password
17:43:32  <PublicServer> MrD2DG: haloed
17:43:41  <PublicServer> *** Alastair has left the game (leaving)
17:43:47  <PublicServer> <MrD2DG> Hi
17:43:47  <PublicServer> *** MrD2DG joined the game
17:45:44  <Alastair_> !password
17:45:44  <PublicServer> Alastair_: haloed
17:46:12  <PublicServer> *** Alastair joined the game
17:46:21  <PublicServer> *** Alastair has left the game (leaving)
17:46:42  <PublicServer> <LoPo> thomashauk: why did you connect to west while there is no grain anyway? :P
17:46:48  <PublicServer> <LoPo> at SLH 07
17:46:54  <PublicServer> <thomashauk> Just about to add some grain
17:47:10  <PublicServer> <LoPo> hmmm
17:47:36  <PublicServer> <LoPo> fair enough but fix that CL ;P
17:48:01  <PublicServer> <thomashauk> Where?
17:48:09  <PublicServer> <LoPo> at your grain station
17:50:44  <PublicServer> <LoPo> thomashauk: it can be easialy fixed ;)
17:50:46  <PublicServer> <LoPo> check this :)
17:50:50  <PublicServer> *** MrD2DG has left the game (leaving)
17:51:20  <PublicServer> <thomashauk> Now the super long bridge is even longer
17:51:28  <PublicServer> <LoPo> longer?
17:51:37  *** MrD2DG has quit IRC
17:52:43  <PublicServer> <LoPo> if your looking for super long bridges look in the north west ;p
17:54:53  *** valhallasw has joined #openttdcoop
17:55:33  <PublicServer> <LoPo> do we have a station which showes howmuch grain is w8ing?
17:57:16  <V453000> I think containers are usable for that, thought not too sure
17:58:16  <PublicServer> ***  made screenshot at 00006F42:
17:58:48  <PublicServer> <LoPo> nope :( but thx for the suguestion
17:58:53  *** Nico has joined #openttdcoop
17:59:06  <Nico> Hi there
17:59:15  <Nico> My name is Nico
17:59:20  <PublicServer> <LoPo> orly?
17:59:22  <PublicServer> <LoPo> :P
17:59:32  <PublicServer> <thomashauk> We'd never have guessed
17:59:38  <Nico> lol
17:59:50  <Nico> Are you having a good game?
18:00:14  <V453000> we sure are, welcome :p
18:00:56  <Nico> I have already played coop a few years ago, and I'm amazed that there are still coop games running today
18:02:10  <Nico> I have a couple of questions. I don't want to annoy you, and I know there's a great coop website  here with plenty of useful info
18:02:12  <V453000> why would they not :P we still have something to improve
18:02:24  <V453000> dont ask to ask, ask :p
18:02:35  <Nico> here's the deal
18:02:40  <Nico> i have linux
18:02:51  <Nico> but i'm a linuw newbee
18:03:20  <Nico> i dowloaded openttd from the ubuntu software library
18:03:47  <Nico> i can play nthe game in its 1.0.0 version
18:03:48  <hylje> you'll need something a little more sophisticated
18:03:52  <thomashauk> We use a nightly version
18:03:55  <hylje> !dl
18:03:55  <PublicServer> hylje: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:03:55  <PublicServer> hylje:
18:03:57  <hylje> !dl lin64
18:03:57  <PublicServer> hylje:
18:04:21  <thomashauk> !dl lin
18:04:21  <PublicServer> thomashauk:
18:04:29  <thomashauk> He might be on 32 bit
18:04:51  <Nico> i think i'll try the 32 bits version
18:05:51  <Nico> @publicserver: what does "!dl" mean?
18:06:03  <thomashauk> Download
18:06:33  <Nico> ok, thanks
18:07:08  *** Zeknurn has quit IRC
18:07:22  <Nico> is it something i have to type in that linux program window thing?
18:08:04  <Nico> btw, any germans here?
18:08:09  <thomashauk> No, its command we use in here to show the download links
18:08:54  <Nico> alright
18:09:31  <Nico> so, i clicked the first link and then clicked the 32 bit download link
18:09:36  <Nico> save or open?
18:09:46  <TWerkhoven> save
18:09:51  <TWerkhoven> and then extract
18:10:41  <PublicServer> *** TWerkhoven has joined spectators
18:10:42  <Nico> extract into any folder?
18:10:55  *** Zeknurn has joined #openttdcoop
18:11:02  <TWerkhoven> yes, where you want the game to be installed
18:11:51  *** Alastair_ has quit IRC
18:12:00  <Nico> oh, cool, the game is inside the folder and it works
18:12:11  <Nico> i guess i have to install the opengfx now
18:12:12  <TWerkhoven> !autostart
18:12:12  <PublicServer> TWerkhoven:
18:12:25  <TWerkhoven> and get the grf pack as well
18:13:12  <PublicServer> <LoPo> omg
18:13:17  <PublicServer> ***  made screenshot at 0003AC04:
18:13:20  <PublicServer> <LoPo> my house was on fire :|
18:13:25  <PublicServer> <LoPo> but its oky now :P
18:14:19  *** Eightbitpwny has joined #openttdcoop
18:14:58  <PublicServer> *** thomashauk has left the game (leaving)
18:14:59  <PublicServer> *** Game paused (number of players)
18:15:25  <Nico> the link ( has plenty of folders and files, what should i dl?
18:15:50  <TWerkhoven> !quickstart
18:15:54  <TWerkhoven> @quickstart
18:15:55  <Webster> Quickstart - #openttdcoop Wiki -
18:15:57  *** Firartix has joined #openttdcoop
18:16:05  <TWerkhoven> try that one, autostart is something else
18:16:17  <Nico> k
18:17:37  <Nico> "join irc" done
18:17:54  <Nico> "get correct openttd version" done??
18:18:40  <TWerkhoven> yup
18:20:40  <Nico> ok, newgrf package dowloaded and extracted
18:21:52  <TWerkhoven> ottd working?
18:22:09  <planetmaker> !dl ottdau
18:22:09  <PublicServer> planetmaker:
18:22:20  <TWerkhoven> hes on linux pm
18:22:39  <planetmaker> aye :-) then autostart is the only feasible
18:23:09  <Nico> i found the server
18:23:16  <Nico> can i have the password pls?
18:23:28  <TWerkhoven> !password
18:23:28  <PublicServer> TWerkhoven: indict
18:23:51  <V453000> read @@quickstart please
18:23:52  <Webster> Quickstart - #openttdcoop Wiki -
18:26:28  *** KyleS has joined #openttdcoop
18:26:30  *** Maraxus has joined #openttdcoop
18:26:32  <KyleS> !password
18:26:33  <PublicServer> KyleS: impels
18:26:36  <Maraxus> !password
18:26:36  <PublicServer> Maraxus: impels
18:26:41  <PublicServer> *** Game still paused (number of players)
18:26:41  <PublicServer> *** Game unpaused (number of players)
18:26:44  <PublicServer> *** KyleS joined the game
18:26:53  <PublicServer> *** Maraxus joined the game
18:27:08  <Nico> it seems i can't join the game because i haven't got all the newgrf needed
18:27:19  <PublicServer> *** Maraxus has joined company #1
18:27:23  <PublicServer> <Maraxus> hi
18:27:45  <PublicServer> <KyleS> Nico, can you download them using the online content thing at the opening screen?
18:28:09  <Nico> there is a red dot in front of them so i can't clik on dl
18:28:17  <PublicServer> ***  made screenshot at 0003C1E9:
18:28:47  <PublicServer> <KyleS> :(
18:29:47  <V453000> Nico: read the quickstart, that will solve your issues
18:30:01  <Maraxus> !grf
18:30:01  <PublicServer> Maraxus: (Version 8.0)
18:31:54  <Nico> i'm lost, that's so much infoirmation... i'm reading that bananas webpage now, we'll see...
18:36:44  <Nico> !password
18:36:44  <PublicServer> Nico: impels
18:37:01  <PublicServer> *** Nico joined the game
18:37:05  <PublicServer> <Nico> hi there!
18:37:12  <PublicServer> <KyleS> hai!
18:37:42  <PublicServer> <Nico> wow it's been a long time since i last played
18:37:52  <PublicServer> <Nico> oh, by the way...
18:38:14  <PublicServer> <Nico> I am a troll and I'm going to destroy all your stations!!!
18:38:18  <PublicServer> <Nico> JUST KIDDING
18:39:16  <PublicServer> <Nico> that's a lot of wwater
18:39:31  <PublicServer> <KyleS> mhm
18:39:54  <PublicServer> <KyleS> and really long bridges O:
18:40:15  <PublicServer> <Nico> so 'ima watch first, before i build anything
18:40:51  <PublicServer> <Nico> an,y tips on things i should observe to get an idea of how you work?
18:41:29  <PublicServer> <Nico> if i remember, you have like subsidiary lines, main lines, branch and stufs...
18:41:41  <PublicServer> <KyleS> well in these games we have a network plan
18:42:01  <V453000> which ... is in the quickstart
18:42:13  <PublicServer> <Nico> i know...
18:42:24  <PublicServer> <KyleS> many dots .......
18:42:27  <PublicServer> <KyleS> lol
18:42:41  <PublicServer> <Nico> he way, just a suggestion: you should delete the "quick" in quickstart ;)
18:43:09  *** Dominik2000 has joined #openttdcoop
18:43:11  <PublicServer> <KyleS> i think it is quick O_o
18:43:25  <Dominik2000> hello
18:43:35  <Dominik2000> !password
18:43:35  <PublicServer> Dominik2000: kimono
18:44:04  <PublicServer> *** Dominik2000 joined the game
18:44:36  <PublicServer> *** thomashauk joined the game
18:46:31  <planetmaker> hm... kimono :-)
18:47:30  <PublicServer> <LoPo> lol
18:47:41  <PublicServer> <LoPo> the injector is not connected
18:48:00  <PublicServer> <LoPo> at steel
18:56:15  *** ChanServ sets mode: +o ^Spike^
18:58:18  <PublicServer> ***  made screenshot at 000142C8:
18:58:35  <PublicServer> <Nico> ok guys, i'm going to read the quikstart guide further and i'll be back
18:58:39  <PublicServer> <Nico> cya
18:58:45  <PublicServer> <KyleS> k, later
18:59:28  <PublicServer> *** Nico has left the game (leaving)
18:59:35  *** Nico has quit IRC
19:01:22  *** pugi has joined #openttdcoop
19:02:11  <pugi> :)
19:02:32  <pugi> !playercount
19:02:32  <PublicServer> pugi: Number of players: 6 (1 spectators)
19:02:53  <V453000> !genkey
19:02:53  <PublicServer> V453000: !genkey [-d|--delete] nick: generates a key for autojoin
19:03:00  <V453000> !genkey pugi
19:03:00  <PublicServer> V453000: Key sent to pugi
19:03:07  <pugi> :O
19:03:18  <pugi> awesome =)
19:03:20  <V453000> I dont know how it works but this sould do it
19:03:51  <hylje> !genkey
19:03:51  <PublicServer> hylje: !genkey [-d|--delete] nick: generates a key for autojoin
19:03:55  <hylje> !genkey hylje
19:03:55  <PublicServer> hylje: Key sent to hylje
19:03:57  <Xotic750> !password
19:03:57  <PublicServer> Xotic750: benign
19:04:02  <pugi> i'll try to find out :D
19:04:09  <V453000> that is a good way :P
19:04:18  <PublicServer> *** Xotic750 joined the game
19:04:24  <PublicServer> *** Xotic750 has joined company #1
19:04:32  <PublicServer> <Xotic750> hi
19:04:48  <PublicServer> *** Xotic750 has joined spectators
19:04:52  <PublicServer> *** Xotic750 has joined company #1
19:10:34  <PublicServer> *** KyleS has left the game (leaving)
19:11:01  *** KyleS has quit IRC
19:11:29  <PublicServer> <thomashauk> Is anyone working on SLH 11?
19:13:05  <pugi> aha!
19:13:11  <pugi> Generates a key for the user to get the server password from the internet. The URL is relative to for the Public Server and for the Pro Zone
19:13:19  <PublicServer> ***  made screenshot at 0002797B:
19:13:57  <pugi> it worked =)
19:13:58  <PublicServer> *** pugi joined the game
19:16:39  <V453000> :)
19:19:03  <PublicServer> *** Dominik2000 has left the game (leaving)
19:19:06  *** Dominik2000 has quit IRC
19:19:13  *** sla_ro|vista has joined #openttdcoop
19:21:16  *** sla_ro|master has quit IRC
19:28:19  <PublicServer> ***  made screenshot at 00025172:
19:37:24  *** DarkTomas has joined #openttdcoop
19:37:30  <DarkTomas> Hello
19:37:37  <DarkTomas> where i can find an about ?
19:37:54  <PublicServer> *** pugi has left the game (leaving)
19:38:07  <pugi> about what?
19:38:18  <DarkTomas> what is openttdcoop
19:39:18  <pugi>
19:39:21  <pugi> i guess...
19:39:22  <pugi> kind of
19:39:26  <V453000> we are a group of people with severe mental illness, come join us!! =D
19:39:29  <pugi> do you know openttd?
19:43:20  <PublicServer> ***  made screenshot at 00010DDE:
19:43:36  *** Tray has joined #openttdcoop
19:48:20  <DarkTomas> sry i was afk
19:48:40  <DarkTomas> pugi yes
19:49:01  <pugi> okay
19:49:01  <V453000> well, then we are the freakiest freaks that there are when you look at openttd players :p
19:49:27  <V453000> our playing is based on playing together in one company, making huge things
19:49:41  <DarkTomas> sounds interesting
19:49:57  <pugi> openttdcoop is basically we all are in one company and make one huge network
19:50:10  <V453000> and as you might have heard somewhere already, more heads know more, and thanks to the fact that we have a long history of playing and make progress based on archives and written articles, we constantly are making progress
19:50:18  <pugi> by chosing a network plan in the beginning
19:50:37  <V453000> unlike the "general public" which has just individuals who play for a while and then people change with time but "knowledge level" is constant
19:50:40  <pugi> in the plan it usually says where each industry is and how they should be connected
19:51:19  <V453000> in other words, if you want to play openttd with all the depth of thinking it offers and have fun with people, then this is the place for you :p
19:54:19  <DarkTomas> mkay
19:55:06  <V453000> @archives
19:55:08  <V453000> !archive
19:55:08  <PublicServer> V453000: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
19:55:27  <V453000> ^ good place for a quick look
19:55:37  <V453000> for longer look, there is both the wiki and blog :)
19:58:20  <PublicServer> ***  made screenshot at 00029B67:
20:04:15  <DarkTomas> Okay thank you
20:04:27  <PublicServer> *** TWerkhoven has joined company #1
20:08:50  <PublicServer> *** TWerkhoven has left the game (leaving)
20:12:20  <PublicServer> *** mfb joined the game
20:12:25  <PublicServer> <Maraxus> looks as if jam at SLH02 is not easily solvable...
20:13:20  <PublicServer> ***  made screenshot at 00028B6A:
20:13:57  *** TWerkhoven[l] has joined #openttdcoop
20:17:15  *** mfb- has joined #openttdcoop
20:17:15  *** ChanServ sets mode: +o mfb-
20:17:21  <mfb-> hi
20:17:29  <PublicServer> <Maraxus> hi
20:17:40  <PublicServer> <Xotic750> hi
20:22:13  <TWerkhoven[l]> hi
20:24:14  <PublicServer> *** thomashauk has left the game (connection lost)
20:24:27  <thomashauk> Oh
20:24:39  <thomashauk> !password
20:24:39  <PublicServer> thomashauk: seizes
20:24:58  <PublicServer> *** thomashauk joined the game
20:28:21  <PublicServer> ***  made screenshot at 0002A387:
20:31:06  <PublicServer> *** thomashauk has left the game (connection lost)
20:31:26  <thomashauk> Resetting router brb
20:34:14  <thomashauk> !password
20:34:15  <PublicServer> thomashauk: bruise
20:34:27  <PublicServer> *** thomashauk joined the game
20:34:28  <thomashauk> Lets see if that fixed it
20:40:36  <PublicServer> <mfb> SLH02 :/
20:41:40  <PublicServer> <mfb> 3rd line up to BBH?
20:42:48  <PublicServer> <Maraxus> from SLH02?
20:42:59  <PublicServer> <mfb> or just move the SLH injection
20:43:21  <PublicServer> ***  made screenshot at 0002805B:
20:43:33  <TWerkhoven[l]> !password
20:43:33  <PublicServer> TWerkhoven[l]: hanger
20:43:52  <PublicServer> *** {TWerkhoven[L]} joined the game
20:47:53  <PublicServer> *** LoPo has left the game (leaving)
20:58:22  <PublicServer> ***  made screenshot at 00028F7D:
20:59:03  <PublicServer> <Maraxus> gn
20:59:07  <PublicServer> <mfb> gn
20:59:09  <TWerkhoven[l]> gnite
20:59:15  <PublicServer> *** Maraxus has left the game (leaving)
20:59:26  *** Maraxus has quit IRC
21:02:46  <PublicServer> <mfb> jam near SLH09
21:03:06  <PublicServer> <mfb> comes from BBH04
21:03:16  <PublicServer> <mfb> oh, that stuff again
21:13:22  <PublicServer> ***  made screenshot at 0002957A:
21:14:33  *** Macha has joined #openttdcoop
21:14:59  <Macha> My new laptop's keyboard is missing two keys - the one with  and the one with
21:15:01  <Macha> #
21:15:17  <Macha> This makes joining IRC very annoying for the second one (and using Linux in general very annoying for the first)
21:15:31  <Macha> !dl win64
21:15:31  <PublicServer> Macha:
21:15:56  <TWerkhoven[l]> you get used to linux
21:16:08  <PublicServer> <mfb> that is not the point...
21:16:16  <KenjiE20> Macha: use an IME
21:16:19  <KenjiE20> :)
21:16:57  <Macha> Twerkhoven: My problem is not with Linux (It's usually my primary OS, just not using it atm due to wifi driver problems), but with the inability to pipe commands around because of that missing key. :(
21:17:03  <Macha> Also, what's an IME?
21:17:13  <KenjiE20> Input Method Editor
21:20:54  <PublicServer> *** mfb has joined spectators
21:26:36  <Macha> !password
21:26:36  <PublicServer> Macha: stalls
21:26:48  <PublicServer> *** Player has joined spectators
21:26:58  <PublicServer> *** Player has left the game (leaving)
21:27:19  <PublicServer> *** Macha joined the game
21:28:23  <PublicServer> ***  made screenshot at 00025193:
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21:33:50  <PublicServer> *** Macha has left the game (leaving)
21:43:12  *** Vinnie_nl has joined #openttdcoop
21:43:23  <PublicServer> ***  made screenshot at 00029578:
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21:44:44  <DarkTomas> i have to go i come back
21:46:18  <thomashauk> Wow the webcam was documenting my failiure
21:46:29  <hylje> that's what it's for
21:50:27  <LoPo> !players
21:50:30  <PublicServer> LoPo: Client 1613 is mfb, a spectator
21:50:30  <PublicServer> LoPo: Client 1621 (Orange) is thomashauk, in company 1 (Binnbridge Transport)
21:50:30  <PublicServer> LoPo: Client 1596 (Orange) is Xotic750, in company 1 (Binnbridge Transport)
21:50:30  <PublicServer> LoPo: Client 1625 (Orange) is TWerkhoven[L], in company 1 (Binnbridge Transport)
21:51:17  <PublicServer> *** pugi joined the game
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21:57:47  <Vinnie_nl> Vinnie time
21:57:50  <Vinnie_nl> !password
21:57:50  <PublicServer> Vinnie_nl: singly
21:57:53  <PublicServer> <TWerkhoven[L]> ey Vinnie
21:57:55  <PublicServer> <pugi> OH NOES
21:58:23  <PublicServer> ***  made screenshot at 000211D9:
21:58:54  <PublicServer> *** Vinnie joined the game
21:59:00  <PublicServer> <Vinnie> hello
21:59:21  <PublicServer> <Xotic750> hi
22:01:37  <PublicServer> <Vinnie> BBH04 - Goodsdrop is beeing trippled.
22:01:40  <PublicServer> <Vinnie> can i help?
22:02:07  <PublicServer> <pugi> they want to kill my slh :D
22:02:15  <PublicServer> <Vinnie> SLH01?
22:02:17  <PublicServer> <pugi> yes
22:02:47  <PublicServer> <Vinnie> does it have to die for expansion or did they gave an other reason?
22:03:05  <PublicServer> <pugi> just rebuild for third line
22:03:11  <PublicServer> <TWerkhoven[L]> could always rebuild it yourself
22:03:13  <PublicServer> <pugi> yeah
22:03:19  <PublicServer> <TWerkhoven[L]> then it would still be yours
22:03:37  <PublicServer> <pugi> all the primaries in that area are already mine :P
22:03:41  <PublicServer> <Vinnie> pugi wanna rebuild it with me because BBH04 really jams when this part is LL_RR
22:04:02  <PublicServer> <Vinnie> or can i do it solo
22:04:42  <PublicServer> <pugi> the merge/split of the sideline is also bad...
22:06:43  <PublicServer> <Vinnie> damn hill
22:06:47  <PublicServer> <pugi> i know :D
22:07:33  <PublicServer> <pugi> :O
22:08:01  <PublicServer> <Vinnie> think in solutions :)
22:10:34  *** DayDreamer2 has quit IRC
22:13:24  <PublicServer> ***  made screenshot at 0003524B:
22:14:13  <PublicServer> <TWerkhoven[L]> i really shouldve built slh11 with 3rd line in mind
22:14:37  *** Macha has quit IRC
22:17:16  <PublicServer> <thomashauk> I have no idea how it's going to fit into 12
22:17:56  <PublicServer> <TWerkhoven[L]> 12 has plenty of empty space
22:18:02  <PublicServer> <TWerkhoven[L]> 11 not so much
22:18:24  <PublicServer> <TWerkhoven[L]> and its not needed yet
22:18:37  <PublicServer> <TWerkhoven[L]> but its getting a bit busy, so i figured i'd prepare it
22:19:17  <PublicServer> <Vinnie> SLH 01 like this pugi?
22:19:27  <PublicServer> <pugi> sure...
22:19:41  <PublicServer> <pugi> but only one sl exit line...
22:19:56  <PublicServer> <pugi> well, we'll have to wait for a few minutes
22:20:33  <PublicServer> <Vinnie> that SL exit line has doubled bridge
22:20:38  <PublicServer> <pugi> yeah...
22:20:40  <PublicServer> <Vinnie> so it will unjam
22:20:44  <PublicServer> <pugi> i hope :D
22:20:47  <PublicServer> <pugi> it is really
22:20:49  <PublicServer> <pugi> full
22:20:55  <PublicServer> <Vinnie> SLH 02 is wrong
22:21:03  <PublicServer> <pugi> i have almost 100 trains for wood alone on my island :D
22:21:10  *** Tray has quit IRC
22:21:31  <PublicServer> *** TWerkhoven[L] has left the game (connection lost)
22:21:51  <PublicServer> <pugi> uhm... they still jam
22:21:53  <TWerkhoven[l]> thats not gonna help me get it built
22:21:56  <PublicServer> <pugi> ah
22:22:02  <PublicServer> <Vinnie> can we move SLH02 !here so the BBH has some room to expand?
22:22:20  <PublicServer> *** Mazur joined the game
22:22:24  <PublicServer> <Mazur> Lo/
22:22:26  <PublicServer> <Vinnie> BBH 04 and SLH02 are like one now
22:22:28  <PublicServer> <Vinnie> Hey
22:22:35  <TWerkhoven[l]> ey maz
22:22:40  <PublicServer> <Xotic750> hi
22:22:49  <TWerkhoven[l]> !password
22:22:49  <PublicServer> TWerkhoven[l]: pollen
22:23:03  <PublicServer> *** {TWerkhoven[L]} joined the game
22:24:42  <PublicServer> *** {TWerkhoven[L]} has joined company #1
22:24:54  <PublicServer> <Vinnie> mfb are you still listening?
22:26:22  <PublicServer> <Vinnie> perfect i consider that a Carte blanche
22:26:31  <TWerkhoven[l]> lol
22:26:52  <PublicServer> <Vinnie> bye SLH 02
22:27:17  <PublicServer> <pugi> it unjammed :D
22:28:24  <PublicServer> ***  made screenshot at 0002B449:
22:32:28  <PublicServer> <Vinnie> boom time
22:32:40  <PublicServer> <pugi> boom goes the dynamite?
22:33:14  <PublicServer> <pugi> big boom even....
22:33:29  <PublicServer> <Vinnie> that was all crap
22:35:49  <PublicServer> <TWerkhoven[L]> gnite all
22:35:53  <PublicServer> <Xotic750> gn
22:35:55  <PublicServer> <Vinnie> cya
22:35:59  <PublicServer> <Mazur> Bye
22:36:07  <PublicServer> *** TWerkhoven[L] has left the game (leaving)
22:36:07  <PublicServer> <pugi> night
22:36:20  *** TWerkhoven[l] has quit IRC
22:37:50  <PublicServer> <Vinnie> i really broke it :)
22:38:04  <PublicServer> <pugi> yes :D
22:38:22  <PublicServer> *** thomashauk has left the game (leaving)
22:38:22  *** thomashauk has left #openttdcoop
22:38:38  <PublicServer> <Vinnie> oke whao wants to make a merger
22:39:20  <PublicServer> <Vinnie> not all at once
22:39:34  <PublicServer> <pugi> well, you started it
22:39:48  <PublicServer> <Vinnie> 2/3rd of the BBH needs an upgrade atm
22:41:33  <PublicServer> *** mfb has joined company #1
22:41:51  *** Godde has joined #openttdcoop
22:42:00  <Godde> !dl win64
22:42:00  <PublicServer> Godde:
22:42:43  <Godde> !password
22:42:44  <PublicServer> Godde: enrage
22:43:02  <PublicServer> *** Godde joined the game
22:43:13  <PublicServer> <Vinnie> oke BBH 04 now and its done
22:43:15  <PublicServer> <Godde> herro
22:43:23  <PublicServer> <Vinnie> hey
22:43:25  <PublicServer> ***  made screenshot at 00028850:
22:43:57  <PublicServer> <Godde> i'm liking the grf set
22:44:14  *** TWerkhoven has quit IRC
22:44:21  <PublicServer> <Godde> i'd help out, but bf3 is fucking awesome :>
22:44:35  <PublicServer> <mfb> missing signals at SLH01 (fixed)
22:44:37  <PublicServer> <Vinnie> i feel your pain
22:44:42  <PublicServer> <Vinnie> ty
22:44:48  <PublicServer> <pugi> hm, where?
22:44:50  <PublicServer> <Mazur> Oops.
22:44:56  <PublicServer> <mfb> wtf is that
22:45:05  <PublicServer> <Mazur> Nowhere important.
22:45:07  <PublicServer> <mfb> CL1? really?
22:45:15  <PublicServer> <Mazur> No other option I can see.
22:45:27  <PublicServer> <mfb> ...
22:45:29  <PublicServer> <pugi> then look some more :P
22:45:43  <PublicServer> <Godde> well
22:45:47  <PublicServer> <Godde> good luck guys, i'm off to bed :)
22:45:51  <PublicServer> <Mazur> That was not an option, before.
22:46:01  <PublicServer> <pugi> where was the missing signal, mfb? :D
22:46:01  <PublicServer> <mfb> why?
22:46:05  <PublicServer> <pugi> something important?
22:46:07  <PublicServer> *** Godde has left the game (leaving)
22:46:37  <PublicServer> <mfb> wait, the farm just died? :D
22:46:55  <PublicServer> <pugi> that solves the problem :)
22:49:47  <PublicServer> <pugi> uhm, vinnie... in my opinion long tunnel directly from the mainline as slh is bad...
22:49:48  <PublicServer> <Vinnie> bugger
22:49:59  <PublicServer> <pugi> as two trains going to SL would make the others always wait
22:50:02  <PublicServer> <Vinnie> i know now but BBH04 is main issue
22:50:15  <PublicServer> <Vinnie> BBH 04 is kind of out of order
22:50:19  <PublicServer> <Vinnie> bigger prio then a SLH
22:56:06  <PublicServer> <Vinnie> could someone help me
22:57:38  *** ODM has quit IRC
22:58:25  <PublicServer> ***  made screenshot at 0002644F:
22:58:36  *** Godde has quit IRC
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23:02:59  *** LXSJason has joined #openttdcoop
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23:09:56  <PublicServer> <mfb> nice jam
23:10:06  <PublicServer> <pugi> :)
23:10:37  <PublicServer> <mfb> lol
23:12:27  <PublicServer> <pugi> but now we have 19 trains that can't get to the station just driving around...
23:12:41  <PublicServer> <mfb> fixed
23:12:45  <PublicServer> <pugi> ;)
23:12:47  <PublicServer> <Vinnie> yes because tray made a station inside my merger
23:12:59  <PublicServer> <pugi> yeah...
23:13:11  <PublicServer> <pugi> we should just remove them
23:13:27  <PublicServer> ***  made screenshot at 00024047:
23:17:06  <PublicServer> <pugi> wait...
23:17:10  <PublicServer> <pugi> we are missing one station
23:17:21  <PublicServer> <Vinnie> no the signs are ontop of eachoter
23:17:27  <PublicServer> <pugi> ah okay
23:17:29  <PublicServer> <mfb> LV
23:17:32  <PublicServer> <mfb> ah ok
23:17:58  <PublicServer> <Vinnie> with x pressed you can see North has someting to hide behind it
23:18:37  <PublicServer> <mfb> same tile...
23:18:38  <PublicServer> <mfb> crap
23:18:54  <PublicServer> <mfb> yeah, that
23:19:21  <PublicServer> <pugi> ...
23:20:35  <PublicServer> <Vinnie> keep inside of BBH04 LL or make it also RRR
23:20:41  <PublicServer> <Vinnie> or LLL
23:20:52  *** sla_ro|vista has quit IRC
23:21:01  <PublicServer> <mfb> well, merge to two lines should work
23:21:17  <PublicServer> <mfb> right after the tunnels for example
23:21:23  <PublicServer> <Vinnie> yes ok
23:21:53  <PublicServer> *** Mazur has left the game (leaving)
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23:23:19  <PublicServer> <Vinnie> only merge to goods left
23:24:45  <PublicServer> <mfb> merge one line from the west to all other 3?
23:28:02  <PublicServer> <Vinnie> there flow is ok again
23:28:13  <PublicServer> <mfb> :)
23:28:16  <PublicServer> <pugi> good job :)
23:28:27  <PublicServer> ***  made screenshot at 0000086A:
23:28:45  <PublicServer> <Vinnie> took 2.5 hour :(
23:28:49  <PublicServer> <Vinnie> i must be faster then that
23:33:37  <PublicServer> <Vinnie> nice
23:33:51  <PublicServer> <Vinnie> BBH03 is about to break
23:35:59  <PublicServer> <mfb> where?
23:36:05  <PublicServer> <mfb> oh there
23:36:11  <PublicServer> <Vinnie> that merger sometimes blocks 1 or 2 trains
23:36:13  <PublicServer> <mfb> all trains want to go to sawmill
23:39:22  <PublicServer> <mfb> better
23:40:48  <PublicServer> <pugi> missing one connection :P
23:40:54  <PublicServer> <Vinnie> i know i am looking
23:41:00  <PublicServer> <mfb> where?
23:43:20  <PublicServer> <Vinnie> there
23:43:27  <PublicServer> ***  made screenshot at 0003465A:
23:44:23  <PublicServer> <Vinnie> something has to fail. i want to make something
23:44:36  <PublicServer> <mfb> :D
23:45:20  <PublicServer> <Vinnie> ahh BBH 4 again :)
23:54:52  <Vinnie_nl> !screen
23:54:53  <PublicServer> *** Vinnie_nl made screenshot at 0000EE87:
23:55:53  <PublicServer> *** pugi has left the game (leaving)
23:58:27  <PublicServer> ***  made screenshot at 00000C67:

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